Get off near a Combine and walk around the passage until you see a zombie standing up. Equip the pistol, retreat a few feet and kill five headcrabs and, of course, the zombie, prior to climbing up the ladder to a sleeping place that holds some items.
Get back into the hovercraft and ride up the pile of dirt to reach a ramp. After traversing the tunnel, shoot some more Combines and drive to what seems to be a dead end. Look up as you, since a Combine and an infinite amount of explosive barrels will be triggered. The barrels can actually be pretty much ignored as there isn't anything around that could blow them up. After a few more Combines and a tunnel you see two red containers ahead. Inside one of them you can nab some items.
Then ride into the big open space and keep moving around while shooting two police vans. Definitely concentrate on one of them until it blows up, before attacking the other one. Also don't bother hitting the missiles: It is nearly impossible to hit every missile of both cars and in addition you better destroy the vehicles as quickly as possible. Once the area is secure, break two crates in the water between the cars and move on to the highly dented orange container on the left for another crate. Disembark to get through a tight hole in the fence near the other container. Blow up the barrels inside the container to allow for the hovercraft to get through. Jump over the ramp.
[Duel at Noon] A large open area and not a single threat around. Come on, we all know that there has to be something big coming and yes: There is. You finally get to destroy one of those helicopters. Give it all you've got, only stopping when the copter fires back at you. Hide behind some rocks for a few seconds when that happens. After a while the enemy starts dropping mines as well, but if you look at the path the copter takes while dropping them, you can easily tell where it will fly to over the next few seconds, as it drops his explosive treats only in a straight line. Then a bit later again, the copter totally freaks out, dropping hundreds of mines. Still look at where he flies and calculate where he is going to fly to and simply move a few feet away from that line. The other mines will fall down far away from that line, so you're in nearly no danger.
Afterwards look around for some supply crates, prior to closing in on the shut gate. Climb up the ladder to find the valve that opens it. Ride up the ramp behind it with your hovercraft to ease the battle against some Combines in front of the big building. Go in to find a lightly guarded Combine station, crammed with everything you need.
Leave the building and get to its back where you will not only see the G Man again, but also a lever which opens the flood gate. Board the hovercraft and use the rubble in the water to jump through the gate into the next chapter.
-=-=-=-=-=-=-=-=-=-=-=-3.5 Chapter 5 - Black Mesa East-=-=-=-=-=-=-=-=-=-=CC5
[Arrival] Leave the hovercraft behind at the dock and search for the entrance to the rebel headquarters. Judith Mossman takes you straight to Alyx and Dr. Vance. Listen to the dialogues; unfortunately there isn't much around here to keep you entertained. At least get a look at the family photo of the Vances before Alyx takes you over to the scrapyard where you will get to practice with the gravity gun. Taking a right in the tunnel makes her give you some additional info on Ravenholm...a place they don't go to anymore...
[D0g] You are given the gravity gun...or the zero-point energy gun, if you prefer. First use it to push some things, then to pick up stuff, then to pull the barrels high up towards you and finally to stack some objects, allowing you to get up to Alyx. The easiest way to do this is to put the small box on the right onto the bigger box.
Follow Alyx to meet D0g, her robotic pet. Keep the secondary fire button pressed as you play fetch with him, so you don't risk getting hit by the crates or later by his ball. When you have had enough of plying around, go to Alyx to trigger an assault by the Combine.
Alyx takes you back into the tunnel system where you get separated, being told to go to Ravenholm (I thought we don't go to Ravenholm? So why is D0g supposed to follow Alyx and you aren't? Can't D0g just clear the path from the rubble? Oh well.). Push some obstacles out of the way and break the lock on the ladder using the gravity gun to reach Ravenholm.
-=-=-=-=-=-=-=-=3.6 Chapter 6 - "We don't go to Ravenholm..."=-=-=-=-=-=-=CC6
[Physics can be fun] Welcome to Ravenholm, a forsaken place infested by headcrabs and their buddies. Go straight to the hung lower body part to find a lone zombie. After killing him with the crowbar, it's time to enjoy the gravity gun. Enter the hut to your left, containing lots of gas tanks and metal blades. Use mostly the latter ones to fire your way through some zombies until you hear a human voice. You will meet this guy later on, but for now he's rather unimportant.
Approach the spinning thing ahead. This triggers two zombies to walk right into it, being torn apart by it. If the trap makes you feel uncomfortable (e.g. in case you might consider retreating after a fight) you can crawl to it and turn it off. Otherwise carry a metal blade with you, crawl past the trap and activate another trap in the next room, while crouching. There's only one headcrab directly in this room, but in the left corner is an opening with some more zombies. Just lure them into the trap and you should be doing fine. The table holds a new metal blade and some health. As you move on you will face a few more headcrabs and zombies which should taste your metal blade as well or maybe an explosive barrel, but the spin trap in the next room is quite useless as activating it would require you to run right into an enemy-infested area.
Toss anything at the zombie sitting outside to clear the way to see Grigori for the first time. Approach the fire to trigger him appearing as well as some zombies of which your new ally takes care of. Kill a lone zombie to the left of the bonfire and turn the valve that controls the gas, thus extinguishing the fire. To proceed you have to enter the building in which Grigori was, but first of all you better enter another hut nearby, guarded by two zombies. Inside you will find some gas tanks, metal blades and health paks. Turn on the gas and press the red switch for some fun. Grab one of those gas tanks, extinguish another fire via a gas valve and use your explosive treat on some zombies around the corner.
As the fence is electrically loaded, you cannot move on here, yet, so return to the first fire and enter the building. Shooting the explosive barrel on the upper level should take care of most enemies here and the crowbar does the rest. Climb up onto the left energy generator to reach a vent shaft leading to some goodies. Get back in and walk up the stairs. Ignore the first explosive barrel, but blow up the second one and deal with any survivors at the end of the staircase. Traverse a few more rooms to finally find the lever that turns off the electricity at the fence. Watch out for two new enemies, though: Poisonous headcrabs. If you are confident about your aiming skills you can use the gravity gun on them, otherwise employ the pistol.
As you leave the building you have to face three more of those. Then climb up the ladder over the fence and eventually get up onto the roofs where you get even closer to Grigori than before. Drop down onto the planks and into the room at their end. The gas tanks here actually aren't a big help, as tossing them around with the gravity gun is too dangerous and lighting them up after dropping them down probably misses all enemies. Just use the gravity gun against the headcrabs while standing in the upper room and the crowbar against the zombie after dropping down. Leave the building. Yay, a new trap: Your priest friend has attached some cars (!) to block and pulleys. Attract the enemies to go under the cars and activate the switches to smash them. Some will probably get past the cars, requiring you to either use the crowbar or the pistol.
Once the area is clear, make the first car go down, jump onto it and go over the planks to get into a good position for a jump over to the yellow lambda symbol. To get back out of this hidden place you have to climb over the girder at the right wall. Use the second car to enter another building and to reach the next loading sequence.
[A Heavily Infested Court] Behind the door you'll both find some very tempting barrels and a poisonous headcrab. Still, don't blow up the barrels, but use the gravity gun against this foe. Waiting for the explosion takes too long here. Enter the next room, shoot a zombie and watch Father Grigory take out lots of zombies outside. Briefly climb out of the window to lure some of them into the priest's line of fire. Then use the gravity gun against two fast headcrabs on the ledge opposite of the windows. Look down: Lost of enemies around, right? Well, simply blow up one of the barrels on the right and use the gravity gun on the barrel to the far left to (hopefully) clear the area without getting near any enemy. Then carefully drop down (killing the survivors, in case there are any) and blow up the barrel behind a screen to access the hideout of some poor guy who has been overrun by a couple of poisonous headcrabs.
Climb up the ladder at the other end of the passage and walk over the girder not to the first window, but to the one on the left. Deal with a single headcrab that is guarding some items. Kill a zombie at the other window (using the pistol, as the crowbar is too dangerous up here) and get into the building. Prepare for some fun: There are lots of objects to be grabbed and tossed and down the stairs you will face lots of zombies. So use the gravity gun on anything you can find to wipe out the enemies.
[New Faces] Thought Ravenholm wasn't so scary after all? Grab the items around prior to leaving the building. Look straight...see something coming your way? That's some freakin' fast mutant and his companions will surely panic you a few times. Use the SMG on them; the gravity gun takes too long. After celebrating your first kill of a super zombie, walk over to the left and hop down to the rails, disposing a total of three headcrabs and three zombies, all with the gravity gun to save precious ammo.
Enter the centre building with your gravity gun equipped to wipe out two zombies on the ground level, a zombie and two headcrabs behind the wooden boards on the first storey, two zombies (guarding health paks) behind the door on the first storey and then again another one of those easy targets crawling about on the ground level. Go to the top storey to crush to headcrabs before being given the shotgun by Grigori outside.
Either use it against a troop of super zombies or simply aim for the water tank ahead and jump into it. This way the enemies ignore you, leaving Grigori to take them out. Climb up to trigger some additional super zombies. If you are quick about it, you can grab a hold on some gas tanks in the room nearby to deal with them. Otherwise use the shotgun and consider backtracking for health paks after the battle. Call the lift in the room with the gas tanks. See two super zombies climb up again? Shutting the door seems like a good idea, but unfortunately it doesn't help a bit: They just break through the ceiling, so you have to fight them anyway (use the shotgun).
Ride down the lift and kill any poisonous headcrabs the fat zombie throws at you, with the gravity gun or simply walk over the ramp on the other car directly to get out their reach. Dealing with the fat zombie himself is both too dangerous and a waste of ammo, so don't do it in any case. Clear the small goodie room ahead from a single headcrab, restock and leave the area.
[Big Battle] This set of alleys holds nearly no items, but an infinite amount of all kinds of zombies and headcrabs (except for super zombies). Even the door in front of you that can be opened from the other side is totally useless. Hence, only go for the important places and try to be as quick about it as possible...oh, and the spinning trap also is of no big help, since it breaks apart after a few spins. Still, head for the trap and look right. There is a small balcony with a lever and you have to pull the latter one. Go to the back of the building and up to the lever. Then drop down and turn right where you can climb up onto the small building there. Move on over planks and roofs, but watch out for a super zombie that has been triggered to come after you.
For the moment, you are quite safe up on the roofs. Some poisonous headcrabs eventually leap up, but that's it. Pick up some goodies on the roofs, hop over the platform you have moved via the lever and note that you have just left safety again. Speed over to a balcony above the entrance to this area and climb through the window as most of the balcony collapses. Now you have the time to turn around and see why you hastened through there: Infinite super zombies! Shoot them from a distance, watch Grigori fire at them or just move on; it's up to you, as they somehow cannot get to your position. The upcoming passage is pure relieve. Pick up the saw blades via the gravity gun and fire off at lots of normal zombies.
[King of the Hill] Go down the stairs on the left to get back to a goodie room you already visited a few minutes ago. You've probably left some items here the last time, so the lone zombie guarding it shouldn't hinder you from going there. Next, throw a grenade up the ladder as a direct battle with the three headcrabs up there is pretty health consuming. Leave through the door, give two super zombies a taste of your shotgun shells and hop from roof roof until you can safely drop down. Run past the poisonous headcrabs and their big mate and walk up the stairs just next to a headcrab missile. As you proceed, a super zombie climbs up from behind, so await him with the shotgun.
Shortly after, you will find yourself on a roof. Turn right to see Father Grigori, who tells you to defend yourself while he brings over a cart that will get you over to him. Grab the ammo around and look straight down the street. From time to time super zombies will come along here, climbing up either the left or the right red pipe. Watch where they are going and position yourself on top of a pipe accordingly to shoot them down in their attempt to get up. Luckily you basically can only hit their head in this situation and they cannot dodge your attacks, so this should be rather easy to you. Another nice aid by the designers is that you can clearly hear those beasts climbing up, so even if you have overlooked one of them, you will know that it is coming. Since there are infinite zombies coming your way, you better jump into the cart as soon as possible (Grigori is definitely taking his time, though) and release the hand brake on the roof right next to the cart. Stock up on items, listen to the somewhat crazy priest and follow him to the next area.
[Tales from the Crypt] After a short walk past the fence you are attacked by numerous super zombies. Keep moving around as you first of all kill any enemies that go after you. Grigori can take quite a lot of damage, so only help him out when you are safe or if he has to deal with three enemies at once while you are only pestered by a single one.
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