Then over another fence and onto the graveyard. Equip the gravity gun and use it against lots of normal zombies. You will find many saw blades and concrete blocks and in addition Grigori helps out a lot, so you really don't need to waste any ammo. Your main task should be to look out if any enemies come from behind. Once your back is clear you can have a look if it is necessary to help Grigori. Watch out with those explosive barrels and you probably won't have any problems here. At the end your ally opens a gate for you to crawl through while he stays back to watch over his people...yeah, whatever. If you want to, stay there for a while and watch Grigori kill lots of zombies or just move on.
[The Mines] Look down the shaft. There are wooden bars at the walls, which can be used to carefully drop down. Fall from bar to bar until you come to some health paks. Turn left to find some supply crates in a small room. Carefully drop down to the ground where an infinite amount of different headcrabs roams around. Thus, quickly run over to some stairs near a blocked tunnel, walk up the stairs and jump over to the bars on top of the gate. Try to stay up there, so you can easily shoot the (non-infinite) headcrabs below with the pistol. Also use the explosive barrel to your advantage. If you happen to fall down behind the gate, equip the gravity gun, clear the area and ignore the barrel; it's too dangerous.
Across the gap you can see some health and ammo. In order to get them you have to quickly step over the bar on the right, as it breaks apart when you do. Down in the water you better not turn on the flash light. There's near to nothing to see and you need quite some air to get through. Surface near the Branacle tentacle, jump over the wooden gate and dive on to a long tunnel, leading to the surface. Turn on the mine cart which will constantly ride up and down, being a threat both to you and any enemy. Walk up to bait a few zombies following you out of a niche on the left. Go back to watch them being overrun by the cart, then go into the niche yourself. This triggers some more zombies up ahead, as well as some more as you go into the second niche. At the end of the cart path you will face your last zombies before running up into the sunlight.
[Daylight] Wonder what Valve had in mind for you once you reach the daylight for the first time after leaving Ravenholm? It's, it's, IT'S...a railroad track...oh....wow.
Besides the health on your left and some supply crates you can also grab some good ammo by climbing over the crates to your right, disposing a poisonous headcrab and crawling in at the yellow lambda symbol. As you move on, a super zombie starts its long way towards you. Without the darkness and with so much time for preparations they kinda've lost their scary impact. Blast him with the shotgun. A few moments later you will see three zombies being taken out by a Combine sniper up in the bridge-like construction. Wait until he's done with them and then toss a grenade into the sniper's window. Don't worry: He cannot hit you unless you go out too far.
Another sniper, but this time you are right in his area of view. Hide behind the train, wait for him to shoot, then run over to the crates on the right, again wait for him to shoot, advance a few feet and after that hide behind the next wagon (the one with the wood on it). Do yourself a favour and don't try to be too smart, by picking up some junk with the gravity gun, using it as a shield; a single sniper hit will break through the object right into your body. Crawl along under it on the left and kill a headcrab with the gravity gun. The rest is fairly simple. Move around the red wagon on its left side and throw a grenade up into the window. Inside the wagon you can find some ammo.
Pass the dark area to witness a small battle between two Combines and some aliens. Don't just watch it, though, but manipulate it to your advantage: Blast the soldiers with the shotgun while they are distracted. The remaining zombie and headcrab are a pushover for your shotgun. Grab the pulse-rifle in the container. Out in the open you trigger two Combines to enter the yard on the left and another one to come along the rails up ahead. Light up the explosive barrels on the left and retreat back into the tunnel, so only the lone Combine in front of you can possibly hit you. Use the pulse-rifle against him and eventually against the two others if they survive the barrel explosion. Go around the train wreck and onto the yard to trigger two more Combine coming out of the building ahead. Pick up a barrel with the gravity gun and toss it at them. Then enter the building where you witness another battle; this time between four Combines and a few rebels. Assist them (you know who I mean). The rest is only conversation and restocking.
-=-=-=-=-=-=-=-=-=-=-=-=-=3.7 Chapter 7 - Highway 17=-=-=-=-=-=-=-=-=-=-=-CC7
[Antlions] Enter the buggy (See the ammo crate at its back? There's unlimited SMG ammo in it.) which will be set down by the crane automatically. Also note that the buggy can be put back up if it gets knocked down, by using the gravity gun. As you might have already heard, it's mating season for the antlions. You don't risk being humped like when meeting Lamarr, but these big insects crawl out of the sand, afterwards trying to assault you via jump attacks. Unfortunately there's an infinite amount of those creatures in the ground, so you should hurry and get away from the beach. Since there is absolutely nothing to find anywhere near the beach, just follow the shore on the right until you get to a cliff near a pier. Once you have driven up there you are completely safe from the antlions. Take your time to jump over the gap up ahead (use the turbo by pressing Ctrl as the standard key config). Search for items in the hut and drive through the tunnel.
[Gunship #1] Head back to the beach past the cliff ramp on the right and quickly move on to the machinery on the far left. It may resemble an oil pump, but it actually serves as an antlion blocker. Those pesky creatures cannot come near it...when it is turned on, that is. You can shut it down, but why would you? Ok, except for some antlion annoyance: Turn it off, watch the enemies close in and turn it back on again. ^^
Go over to the house and to the cellar entrance on the right. Swiftly clear the opening with the gravity gun as this spot is out of reach of the antlion blocker. Hop down to be safe from the insects again. Kill a poisonous headcrab (gravity gun) on the upper level, before getting up yourself. Go over to the chimney (there's an SMG grenade in there) which triggers a fat zombie. Simply drop down and make use of the grenade crate. Time to leave the house through the main entrance.
Drive through the thin wooden fence and haste along the beach to the next antlion blocker. Get off the buggy, pick up everything in the barn (there is an SMG grenade on the truck) and walk up the stairs to the main house. Inside you have to prove yourself against two Combine (shotgun) and another one that is triggered outside the house in the meantime. Activate the zoom station (or send me a better term for it ^^) to realize the Combine are already watching a rebel outpost you are heading for. Speed on in your buggy, only stopping for a Combine squad at an antlion blocker. The buggy cannon shreds the patrol apart in no time. Simply "reel in" the two supply crates with the gravity gun instead of jumping down.
After reaching the repel outpost, get off the buggy, search for items in the various buildings and only then enter the basement of the big house (one of your allies will show you to it after a while if you can't find it for any reason). You are handed out the bazooka, given the perfect chance to practice with it as a gunship appears outside. You have already seen some of these in Water Hazard, but now they are armed...highly armed. Go up the stairs to the balcony and fire off a missile. Not directly at the gunship, though. Then wait for it to get behind the gunship and steer it in on your adversary. This way you will probably get hurt quite a bit, but since you'll find loads of medi kits around, it is more important to strike as hard as you can. Gunships can blow up your missiles in midair if they hit them; that's why you need to play with them. When you run out of missiles first look in the basement, then in the small hut near the basement entrance, then inside the garage and if you still haven't won the battle you should look inside the second to largest house. One of your allies eventually gives medi kits to you and another one gives new missiles to you.
Once you're done, restock and talk to the colonel in the basement to get the gate opened. Board the buggy, approach the gate and get off the vehicle again to let your suit be powered up by a vortigaunt. Then ride on.
[Magnet Power] Try to break open the first supply crate ahead (at the crash site) from a distance with the secondary fire of your buggy cannon. If you really need it you might also get off for the second one and open with the gravity gun, but this is pretty risky. Ride on on the right strip of sand until you see a Combine buggy being crashed on the left. Shoot the two Combines trying to escape from a distance as well as the other one on the pier on the right. Then position the buggy near the crane and disembark. Activate the antlion blocker. Walk up, equip the shotgun and go around the container to face a Combine. Another one has spawned near the antlion blocker. Open the supply crates before climbing up the ladder to kill two more Combines. Use the pulse-rifle on the remaining enemy on the crane.
Find another supply crate inside a container prior to entering the crane platform. Lower the ladder on the right to create a quick path you can take if you have to reposition the buggy. Why reposition it? Well, you have to use the crane's magnet to carry the buggy up to the warehouse nearby. As you turn the magnet over to the building, three Combines open the gate and rush outside, desperately trying to hit you. Relax and take your time thinking of fun ways to dispose of them. Drop the buggy, grab a container, swing the magnet, etc.. Then hit the bridge with the crane to lower it and go over it towards your buggy. Hit the explosive barrels behind the gate to rid the hall of three enemies and activate the switch at its end. See the map? Seems like the Combine know about all the rebel outposts.
Drive through the newly opened gate and decide whether you want to act like some movie hero or like your typical Ego-Shooter hero: Either drive past the four Combines, into the next hall and up the ramp through the window, or halt nearby and clear the area before driving up the ramp. Either way you should stop after the jump to break open a supply crate. Continue on the street along the cliffs.Boost over the gap and ignore the gunship for the moment; the buggy gun is totally useless against it. Stop near some car wrecks blocking the path and give the insectoid copter a taste of your rockets. Medi kits and rockets are scattered around, the latter one even in a bottomless crate. After your victory, toss the obstacles down the cliff or at least somehow out of the way, employing the gravity gun and drive on. Stop at the blue van for some supplies.
[Mines] Oh, how nice. Isn't that D0g's ball? Kinda! These things really are intelligent mines that will electrify Gordon or explode in water or near an explosion. Hence disembark, equip the gravity gun and play fetch with the ocean. Near two car wrecks you will have to destroy two more of them and after a little while, guess what, three of them.
Approach the shack in your buggy. Its cannon will definitely be of great help against the three Combines. Get off, open the back door of the house and climb into the buggy again as you have just triggered three more of your nemesis. Search the whole estate for goodies, but watch out for two Combines being triggered as you close in on the supply crates in the loft.
Drive on, disposing off three Combines almost already by simply shooting a truck that's loaded with explosive barrels. Then disembark near a pile of wrecks that block the path and pick up the crossbow on the small hill. Use it to take out at least one of the enemies in the provisional Combine outpost up ahead. Clear the street, drive near the force field and pick up a barrel with the gravity gun. Go straight and just around the corner to see lots of Combine near a police car. Toss the barrel over and repeat with another one before retreating to your buggy. Stay on the bridge and wait for your opponents to show up so you can snipe them away one by one with the crossbow. Use the pulse-rifle in case you run out of ammo. Afterwards easily deal with two mines, search for items and then push the police van away as it powers the force field.
[Leaving the Buggy] Roll over the stupid Combine that comes running out of the small house. Then approach the small settlement, disembark and clear the first house on the right. Luckily, this won't trigger any other enemies to head for you. Afterwards run to the left-most house and kill the lone enemy while you keep running. A few enemies will appear behind you in the meantime, so the house provides some cover for you. Once you have killed everyone, enter the big house, place a table or anything else under the broken stairs and get up. Besides some items you will also find a fat zombie here, but he shouldn't cause any problems; run past him. Outside is a path leading down and to the underside of the bridge. Ignore the headcrab and the fat zombie.
[The Bridge] Walk straight to some stairs. Either go up for some health and suit energy or just directly get outside. Drop down onto the girder platform and proceed on the bars, only watching out a bit for the Barnacle. Give the headcrab inside the shack a taste of physics, pick up some stuff and again proceed on the metal bars up to a platform with a ladder both leading down to some medi kits and up to another shack. Step out, snipe at two Combine on your right, climb up the ladder in front of you and drop down on the bars at the end of the walkway. Advance to the next shack, kill two headcrabs with the gravity gun (I wonder why they didn't attack the Combine) and take the right walkway to reach the end of the bridge. Look for a supply crate before entering the bridge's interior.
Move on until you see an explosive barrel standing on a platform to your left. Wait in the entrance and blow up the barrel to get two Combine caught under some metal bars. Step onto them and shoot another enemy with the shotgun. Return to the entrance, look up and defeat quite a lot of Combine with the pulse-rifle. Killing them a bit later face to face is too dangerous and tossing grenades at them rarely succeeds as they dodge them. Then open the supply crate nearby, traverse the room, go outside and take out a lone guard high up on a sentry turret with the crossbow. Climb up and look for two more supply crates and eventually any Combine survivors. Walk up the stairs in another room and throw a grenade through the force field to hopefully kill two Combine. If they survive, stay back and welcome them with the shotgun once they leave the room. The grenade has already lowered the force field (if you haven't got any grenades, simply use the gravity gun on the plug...talking about high tech), so restock at the wall panels and activate the switch which deactivates a force field near your buggy.
Get back down, killing two Combine as you quickly run back to the entrance of the bridge's interior. Why quickly? There's a gunship on your track. Haste
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