here safely: Stand on the corrugated iron, look straight down and fire the gravity gun at it. This catapults you high up, allowing you to steer over the fence to the rebel in midair. Enter the left house for some goodies. Clearing the rest of the area is rather useless. You would have to deal with some headcrabs and a lot of hoppers, with only sometimes one of your squad members coming along later on as a reward. Since you meet three new squad members on this side of the fence anyway, I'd say you just move on.
The strider on your right luckily isn't interested in you and your squad, but the lone Combine on the guard tower on the left is. Use either the crossbow or the pulse-rifle. Then equip the gravity gun and hunt down those headcrabs. A bunch of hoppers drops down from above, so you better know how to deal with them: If the light on top of them is green, they mean no harm, but if it is red, they will hop up (now you know why they're called hoppers) when you get too close and blow up upon landing. Unfortunately you cannot do anything about them until they are in midair. Once they are, hurl them away with the gravity gun, hence you better watch out to approach them in such a way that they can fly over a rather long distance and not straight into a wall in front of you. If there is no big space behind them, approach them and retreat when they hop up.
Look on the truck for health, turn on the flashlight and clear the right path of two hoppers. Use the pulse-rifle against a Combine appearing in the window up ahead and another one running in from the left. Search for a medi kit in the hut on the right which triggers another Combine to appear in the window above the other shack. Pull in an explosive barrel and hurl it at him. Move on, firing the crossbow on a Combine down the alley. Then look left to the lambda symbol. Long time no see. At first I though you would have to climb up the shack and onto the balcony, but actually it is far simpler: Approach the left end of the shack to open it.
Watch out for the hopper near the explosive barrel. It's best just to ignore it and to stay out of its reach. Pick up the barrel with the gravity gun and throw it at the three Combine around the corner. If any survives, fire off some pulse-ammo. If the one behind the barricade still lives, blow up the barrels that stand near him. Pick up the medi kit inside the shack.
[House Battles]
Ignore the stairs (there's only some ammo and two zombies upstairs) and leave the building. Go right, fill up your squad with new rebels and enter the house nearby. Down in the basement are some supply crates, only guarded by a single headcrab. Walk up the stairs to the second storey and position yourself at the second glass door on the left. Pull out the shotgun, aim for the Combine behind the door, open it and quickly kill this enemy as well as another one on the left. Now go back and walk around a different corner to find some more Combine. Once the storey is clear, look around for supply crates. Snipe at a Combine standing outside, drop down the hole in the floor and hurl two sentry guns away with the gravity gun, before using the health panel.
Keep the gravity gun equipped, haste along the street to the right, break open the window on the right with the gravity gun to find a supply crate and when you get close to the Combine barricade, simply ignore it. It will be closed and guarded by infinite enemies, so instead of battling them, enter the building on the left where you kill two Combine with the pulse-rifle (one of them is on a higher level). Watch out for two hoppers, kill another Combine on the stairs and smash some supply crates on the highest storey. Drop down twice.
You're at the back side of the barricade and somehow the Combine have stopped spawning. Hmmm. Shoot the few enemies around and walk up to the other building. Enter the right-most room, strike a Combine with a close-up shotgun burst and while you open the crate your squad should deal with the other enemy in the next room. Enjoy the suit energy panel. Enter the cellar, open three crates and wield the shotgun against quite a few Combine in the hallway.
Walk down the stairs, switch to the SMG (you probably don't have that much shotgun ammo left by now) and again kill lots of Combine in a hallway and in some adjacent rooms. Push the cupboards forward with the gravity gun for some easy kills and use the gravity gun against the manhacks as soon as they are in range.
Down the stairs (refill at the health panel) you have to say good bye to your squad. Pretty surprising actually; they just suddenly aren't with you anymore. Deactivate a sentry turret on the left and then two more on the right. Look down at the ledge to see a zombie crawling around. Kill him with the crowbar before walking up the stairs to some supply crates. Pull them in with the gravity gun, move the gun over the fence and see the goodies come in. Get back down and go along the hallway.
[Tunnels] Meet up with a new squad. Run straight down the corridor, only hurling away a manhack if it gets too close. Since new manhacks will appear ever after, it is useless to destroy them. Climb up the rocks at the end of the tunnel, up onto the truck and on the fence. Drop down, shoot the lock and go on.
Here now you should wait inside the small room and wait for manhacks to come in so you can smash them against a wall. Open the supply crates; then kill the two Combine right behind the door with the pulse-rifle and head to a lambda symbol down the tunnel on the right. Return to the door and try to position yourself in such a way that you can see the Combine at the right machine gun on the far end of the tunnel, but he doesn't shoot at you. Aim the crossbow between the pillars and take him down. Approach the car in front of the other machine gun to get close enough for another crossbow hit. Open three supply crates. Approach the blocked opening to make a rebel plant some charges at the stuff that blocks the path. Quickly return to the left machine gun and man it. A few Combine and infinite manhacks will rush in on you. As soon as you can, hit the Combine (just look at those explosive barrels; tempting, right? So hit them!) with the machine gun. Against the manhacks the gravity gun is the better choice as it allows you to dodge attacks.
After a while the opening is...well - open...so go through, try to open the left door and then crawl through another even smaller opening up ahead. I hate this passage...hop onto the car (it sinks!), over the crates and onto the truck. It's time to build a bridge with two objects again. So pick up one of the cable wire things, place it in the radioactive water, pick up the other one, step onto the first one, drop the second one, walk onto it, turn around, pick up the first one and repeat. Don't try to take the seemingly easy way over the solid platform in the centre, as this would trigger lots f zombies to stand up. Instead, stay on the water all the time, also just pulling in the medi kit later on with the gravity gun. This way you will only have to fight two zombies (shotgun) up to the end of the passage. Ignore the two other zombies there, turn left, jump over to the pipes at the wall and walk up. Open any of the vents (it really doesn't matter which one you pick), drop down, smash some crates, open the door for your ally and walk up the stairs.
[Bridges] Meet another squad member and let him aid you against some super headcrabs while you use the gravity gun and keep moving. Pick up the suit energy on the right side of the car and open a supply crate. Enter the house, kill a single headcrab with the gravity gun and open the crates after dropping down at the Combine barricade thing. Go outside, wait for one of your allies to say the correct password (what a great password, actually... ^^) and enter the building on the right.
Kill a Combine on the stairs with the shotgun, look for two supply crates in the dark room nearby, rid the stairs of two more Combine with the pulse-rifle and once you're at the top, look down into the small hole and eliminate another soldier with the pulse-rifle. Drop down, head for the room straight ahead, surprise a Combine with the shotgun and approach the window to get the bridge lowered (enter the other room in this building for magnum ammo). Cross it, search for some items and walk up the stairs to find lots of super headcrabs. Use the shotgun as you haven't got much space to dodge attacks. Around the right corner is a medkit, guarded by a super zombie. Drop down, hit the burning super zombie on the lower storey before he gets to jump up to you, drop down, aim for a normal zombie below, drop down one last time and hit two super headcrabs with the gravity gun. Feast on the numerous supply crates, prior to leaving the building on the left.
Take out the grenade throwing Combine on the roof to your right with the crossbow. Then kill another Combine up ahead with the pulse-rifle and two more in the building on the left. Before entering it, though, you have to clear the path of two hoppers. Equip the gravity gun as you are about to face lots of pesky super headcrabs. Climb up and meet your new squad members.
Stock up and go outside, sniping at a Combine on the left and three on the right. Lower the bridge with the lever, run across it and defeat two Combine in close quarter with the pulse-rifle. Just ignore the other enemies on the roofs. As you enter the building another Combine hops down from above. Give him a taste of your pulse-rifle as well as two more below. Drop down, smash the supply crates and position yourself near the windows; several Combine will rush in from up ahead, so be quick and precise with the pulse-rifle. Move along the right corridor, look out for an explosion at the ceiling and kill some more Combine on the upper level. Further move to see some more enemies on the left. Go up the stairs and hit a Barnacle above it as well as some more around the corner.
A super zombie drops down, but the shotgun should take him out quickly. Jump down, dispose of another super zombie and a Combine with the SMG and watch a nice battle down on the lower storey. If a super zombie comes up to you, kill him, of course, but otherwise wait for the battle to end and easily eliminate the few survivors. Go around the corner to where the yellow lambda symbol is. Like a few minutes ago you have to pull in some supply crates with the gravity gun and move them over the gate. Afterwards go around the corner into another hallway.
[Guarding Alyx] Duck to get the sentry tower into the reach of your gravity gun. Then drop down, kill a headcrab and restock at the wall panels while Alyx makes for a great return. Enter the living room to trigger a lot of Combine to come by. Use the pulse-rifle against them and hide behind the furniture every few seconds. Proceed to another suit energy panel, go down the stairs and take out another Combine with the pulse-rifle. Alyx assumes there's some sort of command station in the next room. While she will storm through the right door, you are assigned the left one. Open it and strike hard at three Combine with the pulse-rifle.
Walk outside onto the square. Alyx heads for the control station at the liquid shield thing, trying to expose a crucial energy core. In the meantime you have to defend her. This might seem hard and it can be, but it doesn't have to. Ignore the single guards on the watch tower and on the balcony; your squad will deal with them. You just position yourself close to Alyx. Destroy the manhacks with the gravity gun and except for that, mainly stay behind the shield and use the panels if you need to. Infinite Combine rush in from the sides. Your allies stay close to you and if you are where I tell you to be, they will be pretty safe (especially since they duck behind the low walls) and they should keep most Combine away. Whenever an enemy still manages to get close to Alyx or even just close to the fountain, get out and quickly kill him with the pulse-rifle. Otherwise watch the Combine and if you see that a few of them stand close together, step out and toss a grenade at them. Even if it misses them, it still slows them down. Absolutely do not try to run to the enemies here. It is dangerous and useless at the same time as new ones spawn nearly immediately. The tactic I suggest you keeps the Combine alive for a long time, but this isn't a bad thing, as they don't do any harm and as none will spawn as long as the older ones still live. After a pretty long while, the energy core will finally be visible, yet it still is protected by a final layer. Wait for Alyx to tell you that it is time to use the gravity gun on the core. Do so, kill two elite Combine (yup; a new kind of enemy) and retreat with Ms. Vance through the newly opened gate. Watch her climb up if you want to or just enter the canal instantly, smash a supply crate and go down the stairs.
[Separated again] Use the gravity gun to pull up the wooden bar that blocks the door. Open it and while you're at it, stick with the gravity gun. Destroy two manhacks with it. Then pull away one of the barrels on the right, climb up onto the pipes, destroy two more manhacks, crawl through the vent and, guess what, destroy a manhack. Don't drop down just yet. Instead pull down some of the cardboard boxes up ahead to reveal a supply crate which you also pull down. Once you are down, too, several manhacks come from the left. Destroy them to get access to some health and suit energy behind them.
Enter the staircase and toss a grenade up and left to hopefully dispose of three Combine. If any survive, use the magnum. Drop down from storey to storey (ignore the zombies or use the pistol against it) until you see two more Combine in front of you. Like so many times before, the pulse-rifle works best. Then turn around and search for a ladder at a pipe. Get to the upper end of the ladder and climb down to find two supply crates. Climb back up, enter the room to the right of the Combine corpses and take care of a toxic headcrab with the gravity gun. Also use it to pull up another wooden bar which blocks a door.
Open the door and hit a Combine around the corner. Wait for a normal headcrab and a toxic one to come by. Then go around the corner, kill another headcrab, then a Combine at the end of the passage, a Barnacle on the right and a toxic headcrab up the stairs. The suit energy, grenades and health should be worth the additional shooting (note that you have to use the gravity gun in order to get the items).
Go back and into the trench. There has been a severe battle between Combine and zombies here, so there shouldn't be a lot of opposition here anymore. Follow the trench to the right for a medikit. Afterwards search around for lots of various headcrabs and even a fat zombie. The reward is some supply crates at the end of a hallway. Also look out for a yellow lambda symbol where the fat zombie was; pull in some items in a small hole in the wall.
Climb up the ladder, defeat another headcrab and climb over the rubble into a big hall. Move up (there is some health on the right behind two barrels), haste over the bridge, use the health and energy panels and snipe at two Combine up ahead above you. Call the platform via the lever and snipe at two more Combine. Once the platform has arrived, push the lever again and quickly board the platform. Turn around to not be surprised by a Combine during your ride. Kill another one on the other side and debark. Shoot a Combine above with the pulse-rifle and/or the SMG, climb up the ladder, snipe at two elite Combine and proceed on the right rail of the platform lift. Shoot another elite Combine above with the pulse-rifle, climb up the ladder at the green tower (this sure took me a while to find...) to the highest level and turn right to quickly kill two white Combine. Hide behind the barrels on the left,
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