2nd turns, and on the straight after the 2nd turn. Repeat. You should come out of the sled with 18 chips. If not, don't worry. Do a giant paraloop in front of the cross you were grabbing in course 1 and 2, get those chips. Still not at 18? Pass the temple, grab those 2, and head back and do waht you did before. Not at 20 now? Ugh. That's it, you gotta take another trip. Par: 15,000; Record: 35,160; Lap Time: 30 seconds.
[8-4-1] Mystic Forest -- Course 1
Ahh! This one. Well, go up-right and grab the stars, then the 10 beach Ball. Follow the rings for the points. Paraloop the chips, and go above the Ideya capture for stars, then come back down for chips. Then hit the tree to bounce off, and follow the rings to the chips to the temple. Repeat, on second rotation you can destroy it, even if you miss up to 3 (go ahead a little). Par: 40,000; Record: 80,660; Lap time: 15 seconds. This can also go on forever.
[8-4-2] Course 2
God, this entire dream is so annoying. Cool remixed music though. Head straight right throgh the rings. Keep going straight for 3 chips. Keep going straight until you see 4 stars. Paraloop it, and grab the good chips inside. Head straight down and grab the 5 below the sighpost. Then go up and grab 5 more in a straight line. Keep going right to insert into Ideya Capture. Right above the Ideya Capture is a 7 beach ball, grab it and go through the rings. Right above the last ring is some stars to be paralooped for some Help. Now read off from the tree bouncing part from Course 1. Par: 20,000; Record: 35,770; Lap time: 20 seconds.
[8-4-3] Course 3
Head up-right, and grab the chips and rings. Gu down-right from the ring for more chips and rings. Hit the speed boost and head down a little, while going right. You will see the Ideya, avoid it. Now you will come to some old temple. Hit the switch, and grab the 15 Beach Ball. Hit all of the switches and the rings, and in the temple, head straight down for a cool secret. Otherwise, keep going right, into thje swamp for some gems, then keep going right. Break the cage for more chips (Cave-Goers -- You will pop out of a log. Head left for the cage.) See temple. Repeat route. Ideya gone on 2nd lap. [Note -- After I wrote this, I figured out a faster way. Head left for the cage, then grab the 3 chips before the start, THEN go. Ideya gone on 1st lap -- Another Note: I'm wrong, you get 19 chips. Mabye if you took a raincheck on stuff from course 2...] Par: 25,000; Record: 51,910; Lap Time: 30 seconds.
[8-4-4] Course 4
Head right, go above the spiked ring for 3 chips, then hit the speed. You will come to a signpost. Paraloop the stars above it, and grab the chips below it. You should have 15 chips now. Head right, in the middle, and grab 5 more chips. Keep going right until the camera changes. Head up-right until you pass between a row and a column. Head right for the Ideya capture. Now go down, through the rings, and through the spiked ring, then paraloop the void beyond. A free refill. Go back up one row, and hit the speed to get out. Haed right while going through all you see to get to the temple. Oh yeah, the 1979 Yugo in the overhead part is steerable, and it's worth one Beach Ball if you park it in the garage in the upper-right corner of the overhead zone. Par: 20,000; Record: 30,930; Lap Time: 25 seconds; Dream Par: 150,000 (counting boss); Dream Record: 360,040 (ditto)
[8-5-1] Soft Museum -- Course 1
Confused? Don't blame you, this level is on Prozak, Ritilan, and some LSD there too. Head right, young man, through the rings and under the Ideya Capture. Paraloop the area where the 3D cross of stars and chips is twice, you will uncover new chips and you want them. Grab the 6 Beach Ball and bounce off the bed, straight up for points, then head down through the rings and go under the next bed. Hit the speed, then go through the rings and break the cage. Now you can destroy the Ideya. Repeat as directed. Par: 40,000; Record: 79,870; Lap Time: 20 seconds. I can go on and on and on... And so can you.
[8-5-2] Course 2
Go right through the rings, then grab the chips. And go straight through the wall. On the ceiling and the floor sometimes are rings, smash the ring piece for 2 gems, and pick up the ones lying around. You should have over 20. The Ideya is in the middle room, waiting for you to destroy it. Keep going, stay as low as possible, and then leave. Hit the speed, and paraloop the ring of stuff to get a refill. Repeat. Par: 17,500; Record: 35,220; Lap Time: 30 seconds.People keep telling me this, I know, but I keep forgetting to add it to the FAQ. When you bounce off a matress, or some walls, you can do stunts for 100 (200) points, plus a +1 on the link counter. The same stunt won't count twice until you regain control of yourself.
[8-5-3] Course 3
Right, right past the Ideya, and paraloop the first chip you see for Help. Then get in the cannon. I'm serious. Chips on the left, then on the right. Next passby, the chips are in the the yellow rings, on your left with the orange ones. Then grab a 9 Beach Ball and go through all of the rings and hit a bullseye on the star and chip board to score. Head right after you hit the wall of speed and repeat. Destroy Ideya when ready. Par: 20,000; Record: 37,770; Lap Time: 40 seconds.
[8-5-4] Course 4
Head right and low until you reach the yellow ring, then go above you and a little to the left. You will see 2 stars. Double paraloop both of them at the same time for 8 chips. Into the museum, and anything you see is grabbable. After the long pipe of rings do a paraloop on the bottom mirror for 8 chips. Go outside the right door, and insert into Ideya. Keep going right, and hang low. Par: 17,500; Record: 36810; Lap Time: 30 seconds; Dream Par: 175,000 (boss inculded); Dream Record: 349,440 (ditto).
[8-6-1] Stick Canyon -- Course 1
Head up-right and go through the rings, until you come down. Then paraloop that mess of stuff for a refill. Head right through the rings and chips and stars. Above and over the Ideya (2nd lap), then go above the yellow rings (through on 2nd lap and beyond) and through the spike ring instead. Paraloop the void above the spike ring for Help. Then allign yourself right with the magnets to grab more chips. Repeat. Par: 40,000; Record: 69,860; Lap Time: 10 seconds.
[8-6-2] Course 2
Head right, grab 3 chips in front of a board. Follow the yellow rings under a structure for 3 chips, and grab 3 more in the magnet. At the top, go left to break the cage for 3 more. Then skip the Ideya capture, and instead grab 3 more chips next to a pole. NOW go in the Capture. Now you have 2 options here. You cand hit the speed and ride the rail, or go down then right for the quicker path. The rail is worth more points. Whichever path you choose, you end up at more rings. Keep going right until you hit the temple. Oh yeah, the rail pattern is bottom-left, right, left, down, down, right, any. Then go below where you pop out, and paraloop there for more help. Par: 20,000; Record: 37,570; Lap Time: 35 seconds rail/20 seconds normal.
[8-6-3] Course 3
Go right and follow the rings. Grab 3 chips, then follow the rings to a neturalizer. Keep your speed up to move. Grab the 6 chips, then hit the switch to get out -- Keep going right, right through the wall. head up for 3 chips, then follow the rings and get maginitizied! Everything sticks to you, and the more crap, the better. Oh yeah, if it brushes up against something, you lose it. Chips still come to you. Cash it at the demagatiziner -- It has big red numbers on it, and the number that comes up is your score times 10 (or 20). Go right, then up to reach it after becomming NiGHTS the Magnet. Now you should see the Ideya Capture. You have 20 gems, right? Blow it up. After that, heah down then left, to grab a 17 Beach Ball and to paraloop stars for a refill. Head right, then down, then left, then down, then right while grabbing stuff. When you hit the power ring, do stunts -- The temple is near. Par: 20,000; Record: 38,700; Lap Time: 20 seconds? (I don't know, I had no dash to keep the speed up. You want to become a MAGNET, not a STATIC FURBALL)
[8-6-4] Course 4
Oh man, this is one long mofo. Head right, grabbing chips and stars and avoiding downed electricial power lines. Then there's only one thing I can say. Head up. Straight up. Until you hit your head. Then move to one of the 2 columns left and go up some more. Then this is your ONE chance to get the Ideya. If you miss it, Elliot can use the elevater located on the floor before the ground. Use it. How to get down? Use the rails. Speaking of the rails, have a pattern. 1st rail: Right, right, up to down, going right, down, down, right. The 2nd one is the same as the one on course 2. And just in case your wondering, I'm playing right now, and not only did I get an F, not only did I get a flat out 0, but Elliot landed right on the last Ideya post. Then he flops back into the shrine. Par: 15,000; Record: 27,410; Lap Time: 90 seconds; Dream Par: 150,000; Dream Record: 317,880.
[8-7-1] Twin Seeds -- Course 1
Twin Seeds is different from the other ones. You fly as Elliot or Claris, not NiGHTS. Ideyas are not worth 2x bonus. You can't paraloop, but things close by are attracted to you. And the most important: You have only 3 minutes to grab all 4 Ideyas. To start, let's say Elliot/Claris are so sad, they can't stand it. They want to commit sucuide. Not enough hints? Jump off the island to start. Here's another free hint (aren't they all free?) You need EVERY SINGLE CHIP to move on. Here's another free hint: Don't eat crackers in bed. One last thing: Usually, if you come close to the par, it's an A. Here, if you do *NOT* make par, it's at least a B. Okay, let's get started. Grab the 35 Beach Ball (yep) and hit the double speed. Keep it straight until the 3rd chip moves. Then go up to avoid the Ideya. Go through the rings, and grab EVERY chip in the following mess. Be careful, some chips look like moons. More rings, then double speed through rings and chips. Then there should be 2 yellow rings, with 2 chips. If you don't have 18 chips after the 1st set of them, you missed some. Keep the angle high, and you will see the other set. Cash in all 20 now. Par: 12,000; Record: 13,230. And no, there is no lap records here.
[8-7-2] Course 2
Quickly go through the rings in the tranasitition, then go under the Ideya Capture, and hit that switch, then the speed. Go below the first spike ring, come up through the cage, and over the other spike ring. If you don't have 12 here, you missed one. Hit the switch, and grab that entire circle of stuff, then hit that blue bubble as straight to the right as you can. Follow it to the Ideya. Par: 14,000; Record: 16,070
[8-7-3] Course 3
In the tranasition, hit the switch for a shower of stars. On this course and course 4, you don't need every single chip. Grab the 19 Beach Ball, and just follow the trail of stuff until after the Ideya. Grab the 4 chips in the yellow rings, then here's the REALLY important part. Go through the rings, hit the speed, and KEEP DASHING. Stop and you're screwed. Do it again, and don't stop after because there's 2 spike rings. Conserver your dash, you will need it against Wizeman. Par: 15,000; Record: 17,010
[8-7-4] Course 4
Where are the chips? See those flashing balloons? Pop them for a special prize. =) Or do this. After the tranasition, (you will pass over speed, don't hit it though, cause you need control, you can hit it though if you got skills), head right until you see some chips desending, then comming to rings. Follow that and grab them. At the last ring, go up and hit the speed. Pop flashing balloons until you find another ring, then go down and say hello to the last Ideya. To free NiGHTS, you need to just slap A, B, and/or C until he/she/it is free. Par: 10,000; Record: 14,330; Dream Par: 75,000 (including boss); Dream Record: 116,020 (ditto).
Part 9: Stupid Pet Tricks (a.k.a Bugs and hidden features you can use)
[9-1] Slide, slide along
You know when you get robbed of your Ideya's at the start, and the camera pans to a monster putting it ina capture? Well, guess what? You can actually move using the analog stick during this time. Shaves a few seconds off of your first course bonus. Actually, the player springs back up while the camera is on the first Ideya Capture, and he/she is knocked down right before the camera comes back behind you. On a related but unrelated note, the demo playback at the end of a stage is.. um... not 100% accurate. =)
[9-2] What's that sound?
Very simple. Pause the game, and hit L+R+Y for some weird menu.
[9-3] Link record of 369 where you can't grab 369 objects
A REALLY screwed up bug. When you finish a course, the link you had when you entered the temple is recorded the second you enter, and so is your score. If you paraloop something, but you don't grab it until after you get in there, and the link is alive, the points go into your next course, AND SO DOES THE LINK. If you could actually extend the link beyond the temple, you could keep that alive (then there would be a difference). Hoo boy, if you could link that until you picked up the next Ideya....
[9-4] The A-Life System
A coolbeans part of NiGHTS. It tracks each and every single Nightopian in the game, and how they feel towards you. Their feelings, and what they do, affects further Nightopian growth. There's 4 normal motions, I just don't know what. When they mate, they create another one (duh), and that topian's skills is dictiated by their past generations, unless 2 of the
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