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Böse Nachbarn

04.10.2013 12:46:39
Neighbors From Hell 100% Viewer Ratings Walkthrough
===================================================

This is a solution/walkthrough (soon to be published thesis) for the PC game
"Neighbors From Hell" that shows you how to achieve all 100% viewer ratings for
every episode in the game (besides copying your friend's savegame files of
course). If you're looking for a "get only minimum Viewer ratings per episode"
solution, then TOUGH! Can't please everybody. :=(

As usual I'll keep my intros short as readers would usually have to suffer a
long-winded walkthrough anyway. My approach, hopefully, will help readers
understand the game better and maybe pick up a few tips on how to solve future
episodes on their own. Failing which, they probably will be so engrossed in this
back-to-back babbling that they will unwittingly sacrifice meals and proper
sanitation and be guided to solve the entire game before the sun comes up the
next morning!

I wanna say that the time limit feature doesn't make that much of a difference.
It is more likely you'll make a mistake and get clobbered instead of having the
timer run out. And most of the time even if you do one trick at a time, you'll
most likely finish with plenty of time to spare. You can also easily PAUSE the
game (press 'P') have a good look around as and when you want.

So for those of you who are stuck at a certain episode and you want the
satisfaction of figuring out how to get that 100% viewer rating, you can turn
off the time limit feature from the main menu option. Then take your time to
slowly observe the neighbor at your leisure. Either that or you can hide Woody
somewhere and use the game as a noisy screensaver!

To make life easier for you, you'd probably want to turn off the Trick Camera
Option as you don't want to be fighting against the camera panning away at every
trick going off when you are trying frantically to set all your tricks before
getting caught.

The provided "Introduction" season serves as a good tutorial, but a few things
noteworthy aspects of the game are:

1) When Woody (your character) picks up an item that goes into his inventory, he
will usually turn his head to face you, point his finger in the air (like he's
got an idea) and say, "HAH!", then turns back and picks up that item. This is
important to note because when you hear Woody go "HAH!" means that you can issue
another command like "pick up (another item)" or "use (item) from the inventory
with (such and object) in the room" and Woody will still pick up that object
(the one that he "HAH!" about) and immediately execute the second command you
gave him. This is good as Woody spends less time idle and makes his actions more
continuous.

2) When Woody is setting a trick, he'll stand in front of the object (to be set
a trick on), face away from you, and wave his arms around as he works on it. A
progress bar over his head will indicate his progress. If you click anywhere
before the progress bar is finished (reaches the end) it will cancel the setting
of the trick and you will have to start again if you want to set the trap. So
sometimes you might be rushing to set tricks one after another that you
accidentally click away before Woody is finished setting it and when you leave
the room you suddenly realize you missed out one trick. So no doubt you need to
be quick sometimes but be careful not to inadvertently cancel a trick in the
process. After every trick you set, Woody will give out a little giggle.


Introduction
============

i) First Steps (100% V.R.)
-----------

Statistically the most demanding level! Minimum 100% viewer ratings!! ARGH!!!

Detailed steps:
- Go to [Room B] target (pronounced "tar'je")
- Left-click on door
- Go to [Room A] target
- Go to [Room C] target
- Walk out front door (End episode)


Score: Tricks [1/1], Bonuses [0].


ii) Onwards and Upwards (100% V.R.)
-------------------

- Look at [Room C] plant
- Open [Room C] chest of drawers => Marbles & Marker pen
- Use Marker Pen with [Room A] picture

Now if you want to get 100% viewer rating instead of 97%, you need to get a
bonus by making sure that the neighbor's (I'll refer to him as 'N' from now on)
anger indicator (that thermometer at the bottom left) doesn't go all the way
down before N gets a taste of your next trick! You will then get a Bonus!
(indicated at the bottom right, below the [?/?] counter for the number of tricks
you played. Every Bonus is worth an extra +3% towards your overall viewer
ratings.

So if you end up with 97% at the end most likely you were required to get 1 more
bonus than what you scored for that episode. Similarly 94% means you failed to
achieve 2 bonuses meant for that episode.

*********************************************************************
FAQ: Is it possible to achieve 100% viewer ratings for all the episodes?

Ans: DUH! What's the title of this walkthrough?!?
*********************************************************************

- Walk to Room C
- Use Marbles on [Room B] floor
- Immediately walk down to [Room C]

Alternatively you can try letting N's Anger indicator drop down to nothing and
then walk back to Room C. You will still be awarded for 2/2 tricks but your
Bonuses will be 0. Furthermore your V.R. would only be 97%. (See the
difference?).

So the main idea in the later episodes is to string as many tricks together as
possible. So if you managed to figure out how to effectively link as many tricks
one after another as possible without "anger gaps" or if you follow this
walkthrough (which I think 97% :P of you would choose this option) then you
should end up with 100% V.R.

Sound way too simple? Not really, with the exception of a few episodes in Season
3 (which require a little more cunning), this basic rule should get you 100%
V.R. all the time.

Score: Tricks [2/2], Bonuses [1].


iii) Expert Moves (100% V.R.) <-- Notice a pattern here?
------------

- Open [Room C] chest of drawers => Marbles
- SNEAK (sleeping dog hazard): Use Marbles on [Room B] floor
(You basically left or right click on the Marbles in your inventory and then
right click on the floor of Room B. when you use Right-clicks that means all
actions are done in Sneak Mode and won't trigger off pets in the same room)

Now the tutorial tells you to SNEAK back down to Room B. But you can try
something else. Instead, you can left click on Room B, Woody will start walking
normally, the dog will get up and start barking! (Woody will yell "AHH!!" and
stop in his tracks) Continue to click on Room B to quickly resume Woody walking
through the door and back down to Room B. You have to do this before N rushes
over and sees you in the room (and uses you as an anger management doll). N will
then look around the room and since he doesn't see any intruders, would assume
the dog made an honest mistake and patiently VENT HIS ANGER by scolding it and
reassures it by angrily waving his fist in the air. This action on the part of N
is a little time consuming no doubt. In later episodes, distracting N in such a
way would help buy time for Woody to collect items as well as to set up tricks
and escape in time.

The tutorial now tells you to:
- Hide in the wardrobe

Now this wardrobe is (later) always in the Hall. N is guaranteed never to look
in there so Woody can hide in it forever (until the timer runs out). The other
place you can do this (in later episodes) is Under N's bed. Just these 2 places.
So if you've done setting all your tricks, it is recommended that you hide in
one of these places to guarantee your success in that episode.

Score: Tricks [1/1], Bonuses [0].

Golden Neighbor award! (awarded for achieving all 100% V.R in all episodes in a
season! NOT!)

Season 1
========

i) The First Trick (100% V.R.)
---------------

Okay! N's house is now furnished for your sadistic pleasure! Only 4 rooms in his
house are enabled in this episode.

Note: At the start of the episode, even as Woody is walking into the house, does
his little "gunslinger dance", you can start by clicking on your first room or
item to pick up and Woody will respond to command as soon as the episode
commences.

- Open [Hall] chest of drawers => Whoopee Cushion

Hit 'P' to pause the game. When you pause the game you can scroll around and
take a look at what is happening around the house. You cannot get a description
of items in the rooms or place your cursor over items to determine which you can
pick up, that you probably have to do by trial and error. Pausing is mostly
meant for you to catch your breath, or in case you need to stop and think of
what move to do next. Or the main reason, which is to read this long-winded
walkthrough and see what step to take next ;).

You should also notice that once the episode commences, N will constantly have
thoughts on which item he is going to use next (displayed on the lower left of
the screen in his "thought bubble". Woody is psychic, don't you know! ;) ). If
you pay attention to this you can tell exactly where N is gonna go next. Thus,
this "thought bubble" becomes an invaluable tool in later episodes when time is
of the essence and N's routine becomes more and more complex.

You can unpause by pressing 'P' or continue clicking anywhere on the house.

Now for this episode, N's routine is confined to the upstairs (easy for you). So
you have free reign of the Hall and Bathroom.

- Open [Bathroom] Medicine cabinet => Superglue
- Go back out to Hall

The following is to illustrate the "97% solution", for the 100% solution, skip
the parts in {} brackets.
{
Best to stand near the left door (the "Go to living room" door)
When N goes from the Living Room to the kitchen, quickly:
- Go to Living Room
- Use [Living Room] TV antenna (twists it)
- Use Whoopee Cushion on [Living Room] Sofa
- Go to Hall
(all the above before he comes back from the Kitchen)
- Open [Kitchen] fridge => Egg
- Use Egg with microwave (egg explodes inside)
- Use superglue with binoculars
- Go to Hall

If you do it this way, you will end up with Score: Tricks [4/4], Bonuses [2] and
only 97% V.R.! "What gives?" you may ask. Well the 97% would indicate that you
missed 1 Bonus the episode intended Woody to have. You should also note that if
an episode has eg. 4 tricks Woody can perform in it then the maximum number of
bonuses (theoretically) can only be 3 -- one less than the total number of
tricks. Bonuses are only awarded for 2 tricks that link (i.e. N's anger
indicator doesn't get to fall to zero in between those 2 tricks).

So logically, *raises eyebrow* if you get 2 Bonuses and you still only get 97%
V.R. that means the episode needs ALL 3 bonuses! So to cut a long story short,
>>too late<< ALL your tricks in this episode must link!

If you observe carefully, the "anger gap" comes between when N sat on the
Whoopee cushion (or farting sofa), fixes the sofa, then resumes watching TV and
then walks into the Kitchen to notice the exploded egg in the microwave. This
part of the sequence takes too long!

But as far as we can see, from the part where he notices the twisted TV antenna
--> to the sitting on the Whoopee cushion, that is done in enough time to link
the two tricks together. As well as from the time he notices the exploded egg in
the microwave to getting his face stuck to the binoculars.

FACT: You cannot be in the same room (and be in plain sight) as N, otherwise you
automatically get caught regardless of whether N is currently getting "tricked"
or not. The only exception being when N is asleep in his bed in a later episode.

So knowing this its more or less given that tricks that are close together (or
in the exact same room) should be "set" and thus triggered (by N) together. So
no argument with setting up the TV antenna & and Whoopee Cushion together or
even the Egg and the Superglue thingy.

Nothing beats a little trial and error in this game. But in this case the only
other variant is the order in which the tricks for the 2 rooms are supposed to
be set in.
}

So let's try it this way now:
Best to stand near the right door (the "Go to kitchen" door)
When N goes from the Kitchen to the Living Room, quickly:
- Go to Kitchen
- Open [Kitchen] fridge => Egg
- Use Egg with microwave (egg explodes inside)
- Use superglue with binoculars
- Go to Hall
When N goes from the Living Room to the kitchen, quickly:
- Go to Living Room
- Use [Living Room] TV antenna (twists it)
- Use Whoopee Cushion on [Living Room] Sofa
- Go to Hall

This way N will:
> Notice exploded egg in microwave
> Get face stuck on binoculars
> Enter living room and notice TV reception immediately and actually run (more
like a hop, skip and a jump) towards the TV a lot faster than his usual trotting
along. This could well make all the difference.
> Sit on farting sofa

Viola!

Score: Tricks [4/4], Bonuses [3].

Before that you'll notice how long it is from the time when N gets angry at the
farting sofa, the time he takes to fix the problem (btw, N will always fix the
trick played on him immediately after triggering it off and getting angry at it,
so take note this also takes up some time) and eventually he will resume using
the item (in this case the normal sofa, to watch his TV), before moving on to
the item he desires (indicated in this thought bubble, which is the binoculars).
He will of course be interrupted by the sight of the exploded egg in the
microwave (how many times am I going to Copy/Paste this?!?)

In this episode the above takes the longest of all the links between the tricks
and it is the only "anger gap" in it. So the main idea is to leave out this
"anger gap" until the last. In other words, make the farting sofa the last trick
to perform. That way the "anger gap" (which is unavoidable given the time N
takes to walk and the fact that there is nothing to make him run or trigger
another trick along the way) does not become an issue at all.

So that's the basics of how to analyze an episode and find out what is
preventing Woody from getting those bonuses. Of course a few episodes may
require more drastic measures but we'll come to that later.

ii) TV Afternoon (100% V.R.)
------------

Okay, I'd highly recommend grabbing all the inventory items you can get in a
level before even setting your first trick. This way your timing would not be so
tight and you can make sure you have all the required items before you proceed.
Nothing stops a good trick laying routine more than finding out you "forgot to
get such-and-such an item".


- Open [Kitchen] fridge => Egg
- Open [Hall] chest of drawers => Saw
- Open [Bathroom] Medicine cabinet => Laxative
- Examine [Bathroom] loo roll holder => Loo Paper
- Use Loo Paper with [Bathroom] loo (eh...best not described)

Please note that all we've done at this point is prepare the tricks (i.e. N can
go about his usual routine and not stumble upon a single trick). But now its
time to start tripping him up so we have to move continuously to ensure that the
tricks link one after another.

Note: As a rule of thumb, if you want N to trigger off tricks in a certain order
then you should set them in that exact same order. If you deviate from that, N
might trigger off some other trick earlier than you planned and mess everything
up.

Of course, there are exceptions to this rule. Some tricks might cause N to run
to a totally different part of the house. He will, however return to seek
whatever item he had in this thought bubble before he stumbled upon your trick.
But if he is in a different part of the house, he might take a different path
toward it. This could either ruin your original plan or you might be able to
exploit it.

I also want to point out that while you are setting tricks (Woody would be
waving his arms around setting up the tricks with a progress indicator above his
head), you will notice that some tricks take longer to set than others. That can
effectively limit your options as to which situation(s) you can get Woody to get
in a set the trick.

A good example is using the saw on the sofa. This takes a ridiculously long
time. So we need to get N out of the living room for quite some time. But his
routine in this episode is rather short (like in the previous episode).

After a few attempts using trial and error, I know this episode has 6 tricks but
only requires 4 bonuses to get 100% V.R. So what does that mean to Forrest Gump?
5 tricks must link, the remaining one trick can be separated from the rest.

BUT! That is not the only possibility. We can also have a set of 4 linking
tricks (3 bonuses) and another set of 2 linking tricks (1 bonus).

You can also have a case where a set of 3 tricks linked together (2 bonuses) and
another set of 3 tricks linked together (another 2 bonuses). Now it is usually
easier to find 2 sets of 3 tricks fairly close (or related to) one another
rather than finding 5 tricks together.


Well lets see how this plays:

- Use laxative with [kitchen] beer
- Go back through the door and wait downstairs in the Hall
N should take a laxative beer and go back down to sit in the sofa.
- Go back up to the Kitchen
- Use Egg with microwave (egg explodes inside)
> N drinks laxative beer (gets laxed?!? hehe!)
> N runs down to bathroom via door from living room to hall
- Use [Living Room] TV antenna (twists it)
- Use Saw with sofa (Woody takes long time to saw the legs of the sofa)
> Meanwhile N realizes...well you know....
You should be done sawing the sofa
> N goes back for another beer (persistent isn't he? ;) But also thoroughly predictable) via the hall.
Once N enters "Door to kitchen",
- Go down to hall
- Hide in the wardrobe (It is just a good practice to do so)

Now N will:
> Notice exploded egg in microwave
> Enter living room and notice TV reception immediately and run towards the TV.
> Sit on manipulated sofa

Score: Tricks [6/6], Bonuses [4].

So basically, this way works out because we use the:
~laxative beer
~the fact that the Loo Paper is missing from the loo paper holder
~blocked-up loo
this is the first set of 3 tricks that link easily together.

~exploded egg in microwave
~twisted TV antenna
~manipulated sofa
this is the second set.

So conveniently, we've found a solution that fits our criteria! The fact that the:
~laxative beer
~the fact that the Loo Paper is missing from the loo paper holder
~blocked-up loo
link so closely together and are so far from the kitchen, and the living room
(according to the path N walks), kinda only gives you the option to link those 3
together (otherwise the bathroom tricks won't even be triggered). So logically
*raises both eyebrows* the +3+3 strategy (as I like to call it) is the only
possible solution here.


iii) Birthday Surprises (100% V.R.)
------------------

Okay this is the only episode in the game where the mail box is enabled. Now N
doesn't go into the living room in this episode. But he does come downstairs to
the Hall to check his mail (after blowing party whistle) so you need to start
looking out for his "thought bubble" if you see an "envelope symbol" quickly
hide in either the wardrobe, bathroom or living room.


- Open [Hall] chest of drawers => Firework, Marker Pen & Mousetrap
- Use Marker Pen with [Hall] picture (smears picture)
- Examine [Bathroom] soap dish => Soap
- Examine [Bathroom] loo roll holder => Loo Paper
- Use Loo Paper with [Bathroom] loo (eh...best not described)
- Use Soap on [Bathroom] floor

You'll note that N doesn't walk by this way as of yet and would most likely need
a trick to cause him running this way (the only thing in that direction is the
bathroom).

When it is safe:
- Go up to the living room.
Wait by the door to the kitchen (in front of piano). Now this part is a bit of a
tight squeeze so it is best to do this in stages. When N goes down to check his
mail:
- Open [Kitchen] fridge => Egg (Gee, what do we do with this?!?)
- Go back to living room.
> N comes back, does his routine.
Wait by the door to the kitchen (in front of piano). When N goes down to check his mail:
- Use Firework with box with candles
- Use Egg with microwave (egg explodes inside)
Then without waiting, quickly:
- Go back to living room.
- Go back to Hall.
> N should have gone back up to the kitchen by now
- Use Mousetrap with [Hall] letter box
> N notices exploded egg in microwave
- Hide in the wardrobe
Now enjoy:
> candles blows up cake
> N gets mail! (sort of! hehe!)
> Runs to bathroom but notices smeared picture of mother
> Slips on soap in bathroom
> Notices blocked-up loo

Score: Tricks [6/6], Bonuses [5].

Piece(s) of cake right? hehe!


iv) The Apple Pie (100% V.R.)
-------------

Okay 7 tricks now. Now N doesn't go into the living room in this episode. But he
does come downstairs to the Hall and to the bathroom for his regular (and
somewhat obsessive) bath(s).

We need to be a little quick here:
- Open [Hall] chest of drawers => Marker Pen & Superglue
- Open [Bathroom] Medicine cabinet => Hair Restorer & Shaving foam
- Examine [Bathroom] soap dish => Soap
- Examine [Bathroom] loo roll holder => Loo Paper
Don't waste time, quickly exit the bathroom and:
- Go up to living room.

Now the obvious solution here would be to set up tricks for N starting from the
kitchen to the hall (picture of N's Mother) to the bathroom, right? Well it
would get you 5 bonuses but you need all 6 for this episode.

The following is to illustrate the "97% solution", for the 100% solution, skip
the parts in {} brackets.
{
> N should be coming down from the kitchen, to Hall, to Bathroom
- Go to kitchen
- Use Shaving foam with Whipped Cream
- Open [Kitchen] fridge => Egg (*yawn!*)
- Use Egg with microwave (egg explodes inside)
- Go back to Living room. Wait at door leading down to hall.
> N should be doing his bathroom routine
When N leaves the bathroom and enters the door to the kitchen:
- Go down to bathroom
- Use Superglue with aftershave (left bottle on bath tub, with a "blue circle" on it)
- Use Hair Restorer with stick deodorant (on the right side of the bath tub)
- Use Loo Paper with [Bathroom] loo (eh...best not described)
- Use Soap on [Bathroom] floor
Quickly exit the bathroom:
- Use Marker Pen with [Hall] picture (smears picture)
- Hide in the wardrobe

Now in the kitchen, N does something predictable, yet highly undesirable. N will
first take the apple pie to the microwave, find the exploded egg in it, fix the
microwave and then proceed to cook the apple pie in it then walk over to the
kitchen counter to place the whipped cream on it and eat it. Needless to say
this is ridiculously long and definitely one of those "anger gaps" a mile wide!
}

So we need a slight variant here in our plan. The biggest "anger gap" comes from
the cooking of the apple pie. It cannot be last because the exploded egg trick
comes before that. So logically *lowers one eyebrow* (hehe! lateral thinking
here!), it would have to be first.

But what happens to the exploded egg trick? It would now come last and would
have to be noticed after the bathroom ones. That means that the picture would
have to be saved for N's return path to the kitchen.

Fortunately, there is enough time for N to get the apple pie trick and walk over
to the bathroom to slip on the soap!

So here we go:
> N should be coming down from the kitchen, to Hall, to Bathroom
- Go to kitchen
- Use Shaving foam with Whipped Cream
- Open [Kitchen] fridge => Egg (*yawn!*)
- Go back to Living room. Wait at door leading down to hall.
> N should be doing his bathroom routine
When N leaves the bathroom and enters the door to the kitchen:
- Go down to bathroom
- Use Superglue with aftershave (left bottle on bath tub, with a "blue circle" on it)
- Use Hair Restorer with stick deodorant (on the right side of the bath tub)
- Use Loo Paper with [Bathroom] loo (eh...best not described)
- Use Soap on [Bathroom] floor
Quickly exit the bathroom:
- Hide in the wardrobe
When N walks past and enters the bathroom:
- Use Marker Pen with [Hall] picture (smears picture)
- Use Egg with [kitchen] microwave (egg explodes inside)
- Go to living room (to hide)

And that did it!

Score: Tricks [7/7], Bonuses [6].


v) The Old Spoilsport (100% V.R.)
------------------

Now we have 8 tricks to play. Now I must say the thing(s) you have to do to get
100% V.R. in this level is kinda silly, but having a keen eye for observation
here is critical. As well as a good sense of timing.

The tricky part is the part where you use the Mobile Phone to make a prank call
to N (he will interrupt his routine to answer it). Remember timing.

Also, you'll notice a new type of trick where the object to set the trick on is
only there for a brief period of time. The football that flies through the
kitchen window appears when N sits down to play. Woody only has to be one step
ahead of N and has only a few seconds to set the trick on the football and leave
before N comes in to eh...sportingly return the football to the kids.

Now after trial and error, I found the largest "anger gap" to be from the time N
leaves the bathroom (yes, Woody is responsible) to the time he takes to walk up
to the piano and play it (which as a trick set on it too). So it is obvious
*lowers other eyebrow* that should be first.

Now there is a way to do this continuously but it has many tight squeezes and
Woody has to be flawless in executing his moves. I'll do the slower method, the
one that takes one more round, but it is slightly easier.

The following is to illustrate the "slower solution", for the nerve-wrecking
solution, skip the parts in {} brackets.
{
- Open [Hall] bowling bag => white bowling ball
- Open [Hall] chest of drawers => Marker Pen
- Examine [Bathroom] soap dish => Soap
- Examine [Bathroom] loo roll holder => Loo Paper
- Use Loo Paper with [Bathroom] loo (eh...best not described)
- Use Soap on [Bathroom] floor
Wait for N to exit hall and go up to living room to play his piano.
- Exit bathroom
The bathroom is set already. We only need to stink up N's favorite plant here in
the hall for him to use the bathroom.
When N goes into the kitchen:
- Go up to living room.
- Examine [Living Room] telephone holder => Mobile Phone
- Use Marker Pen on composition ("music score" paper on piano)
> N should have gone down to hall and is coming up to living room
Quickly:
- Go to kitchen
> N plays piano
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A~sor now enabled. Mostly the top most floor with the balcony and N's Bedroom. Pets
such as the parrot is in Season 2. Basically, Parrots and dogs behave in the
exact same way (both are asleep unless you walk around without sneaking while in
the same room as them. But even if you wake them up they only cry out and N will
rush over to investigate. But you know what's the best part of Season 2 is????
...... NO MORE EGGS!!!!


i) Art For Mum's Sake (100% V.R.)
------------------

- Examine [Kitchen] rubbish bin => Banana Skin (it is on the left side of the kitchen in this episode)
- Go back down to hall
- Open [Hall] chest of drawers => Wrench
- Examine [Hall] pinboard => Drawing Pins
- Open [Bathroom] Medicine cabinet => Stain-remover & Scissors
When N moves from living room to kitchen:
- Go up to living room
- SNEAK: Go to bedroom
- Open [Bedroom] bedside table Bottle => Magnesium Powder
- Hide Under the Bed
> N should come in, goes to balcony, comes back poses in front of camera, goes back down to living room.
- Use Scissors with [Balcony] pigeon!! (MWHAHAHA!)
- Use Stain-remover with [Balcony] painting
- Use Magnesium Powder with Camera
- Hide Under the Bed
> N should come in again and go to balcony
Quickly get out from under the bed and:
- Go back down to living room

Okay you need to so SNEAKY stuff now. You do basically the same thing just that
all your actions are using Right-clicks instead of left-clicks. eg. right-click
on Banana Skin, Right-click on [Living Room] floor, etc.

- SNEAK: Use Banana Skin on [Living Room] floor (placed in front of door you last came through)
- SNEAK: Use footstool
- SNEAK: Go to kitchen

Once you're out of the room with the parrot, you can stop sneaking. It is
important not to accidentally trigger the parrot when you have started laying
out all your tricks as it might disrupt N's routine too much.

- Use Drawing Pins with [Kitchen] stool
- Use Wrench with [Kitchen] diesel generator
- Go down to hall
- Hide in the wardrobe (Optional. N does not go to hall in this episode)

So basically, N goes:
> (balcony) Notices bird missing
> Painting ruined
> (bedroom) gets blinded by extra-bright camera flash
> (living room) slips on Banana Skin
> (kitchen) sits on spiky stool
> Gets clobbered by clay
> (living room) falls of skateboard (I mean stool, :))

Score: Tricks [7/7], Bonuses [6].

Side Notes: >>You really don't want to read this<< The first time I did this
episode, I gathered everything and as I hid Woody under the bed, I just observed
a bit. N's routine was pretty short just up to balcony, camera down through
living room to kitchen then back to statue in living room, rinse and repeat. It
looked like (to me) the upstairs bedroom and balcony were dead ends so maybe it
would be best to work from the balcony then inwards through the rest of the
house. Now the kitchen seemed pretty much taken care of (it has both the stool
and the pottery machine for tricks). N walking from the camera to the stool
seems to take too long ("anger gap"), but at the same time I was to start with
the balcony first so I guessed the banana skin was to go in the middle of that
to link the 2 tricks. Well in brief (as if), the above method worked the first
time! WooHoo! hehehehe!

But that was based on the assumption that we start with balcony first. If I used
my usual analogy of finding the "anger gap" first, then logically *raises one
eyebrow* the Stool should go first! So I tried it anyway, and guess what? IT
WORKS TOO!

Here's the alternate solution: {in brackets}
{
- Examine [Kitchen] rubbish bin => Banana Skin (it is on the left side of the kitchen in this episode)
- Go back down to hall
- Open [Hall] chest of drawers => Wrench
- Examine [Hall] pinboard => Drawing Pins
- Open [Bathroom] Medicine cabinet => Stain-remover & Scissors
When N moves from living room to kitchen:
- Go up to living room
- SNEAK: Go to bedroom
- Open [Bedroom bedside table] Bottle => Magnesium Powder
- Hide Under the Bed
> N should come in and go to balcony
- Go back down to living room
- SNEAK: Use footstool
- SNEAK: Go to kitchen
- Use Drawing Pins with [Kitchen] stool
- Use Wrench with [Kitchen] diesel generator
- Go down to hall
- Walk to "Go to living room" door (left side of hall)
Wait for N to walk to kitchen
- Go up to living room
- SNEAK: Go to bedroom
- Use Scissors with [Balcony] pigeon!! (MWHAHAHA!)
- Use Stain-remover with [Balcony] painting
- Use Magnesium Powder with Camera
Now the Banana skin cannot be in the living room because N will trigger it off
before standing on the stool (which he has plenty of time to do after the
pottery...incident). N doesn't do the camera first he goes to the balcony. So
the only mid point option is the bedroom.
- Use Banana Skin on [Bedroom] floor (placed in front of bed)
- Hide Under the Bed
> N should come in again and go to balcony

So basically, N goes:
> (kitchen) sits on spiky stool
> Gets clobbered by clay
> (living room) falls of skateboard (I mean stool, :))
> (bedroom) slips on Banana Skin
> (balcony) Notices bird missing
> Painting ruined
> (bedroom) gets blinded by extra-bright camera flash
}


ii) A Sunday Morning (100% V.R.)
----------------

Now this episode really got me thinking so far. It has a few rather long paths N
takes and thus quite a few "anger gaps". At the same time there is only 1 Banana
Skin to use here. Luckily this episode has 6 tricks but only needs 4 bonuses.

So we can have either:
5 linked tricks with another 1 separated (+5-1) that would give, 4+0=4 bonuses
4 linked tricks with another 2 linked (+4+2) that would give, 3+1=4 bonuses
3 linked tricks with another 3 linked (+3+3) that would give, 2+2=4 bonuses

Now from trial and error, using when N drinks the "soiled" coffee, he runs
straight to the bathroom (strangely only to brush his teeth) so the [kitchen]
coffee is the trigger for using the [bathroom] dirty brush, so they have to be
linked. That kills our (+5-1) strategy. So what about the (+4+2) strategy? The 2
is obviously on the balcony but the sickening thing is N's routine of taking the
watering can from the balcony, watering the plant, taking the watering can back
up to the balcony, and then walking for coffee is AN ETERNITY!!

But after trying it out I also noticed that after he "kills his plant", he
CHANGES his routine! Instead of putting back the watering can, he goes straight
for the coffee VIA the hall! *raises both eyebrows!* Of all the !#&$^&*#*!!
Werrrrraaaaaaaaaahhhh!!! *crk!*

Unfortunately, the time taken to brew the coffee and drink it takes too long to
link to the "plant incident". Fortunately Banana Skins are slippery!

So here we go:
- Open [Hall] chest of drawers => Dirty Shoe Brush
Quickly head for the kitchen before N comes down to bathroom
- Examine [Kitchen] rubbish bin => Banana Skin
- Open [Kitchen] fridge => Honey (Phew! At least its not an egg!)
- Go to living room
- SNEAK: Go to bedroom
- Go to balcony
- Use Honey with suntan lotion
Note: this does not set the trick yet. N will only use the suntan lotion when the umbrella is closed.
- Open a bag of Potting Soil (lower right corner of balcony)
- Open [Bedroom bedside table] Bottle => Small Key (used to unlock medicine cabinet in bathroom)
- Hide Under the Bed
> N should come in and go to balcony
- Go back down to living room
- SNEAK: Go to hall
- Examine [Hall] pinboard => Drawing Pins
Quickly enter bathroom before N comes down to water his favorite plant
- Use Small Key with [Bathroom] Medicine cabinet => Weedkiller *evil grin*
- Use Dirty Shoe Brush with toothbrush set
Wait for N to go back up to living room
- Exit bathroom
- Use Banana Skin with [Hall] floor (places it in front of Chest of drawers)
Note: N only goes by that way after plant dies
- Go back to "Go to living room" door (left of hall) and wait there.
Now we NEED to use the weedkiller! We just *have* to don't we? Previously we
can't because small key was upstairs and medicine cabinet was locked. We also
can't use it until N puts down the watering can (on the balcony). In order to
give ourselves the most time, we should do this after N puts down the watering
can and goes for coffee. But if you try it out if Woody sneaks up to the
bedroom, that still doesn't give us enough time to set all the 3 tricks together
and hide under the bed in time. Of course, we can do the folding chair and
suntan lotion tricks later after the other tricks but why waste our time? Also
if N gets those 2 tricks first, it would give Woody more time to sneak down to
the kitchen and soil the coffee later.

So lets activate the parrot and make N double back from his coffee round to
scold it and then go back to get the coffee again. That should give us more than
enough time. For best results, we wanna activate the parrot BEFORE N reaches the
coffee maker. If N gets to the coffee maker first, he will be brewing/drinking
the coffee, then run to parrot and scold it and straightaway go to his next
"thought" -- which is the folding chair (since he already had his coffee).

So when N comes down from bedroom and moves from living room to kitchen:
- Go up to living room
And you want to start SNEAKING up to the bedroom. When you reach halfway
(between the door up from the hall and the door leading to the bedroom), WALK
the rest of the way up to the bedroom!
> Woody will yelp, "AHH!" and start shaking like a leaf
- KEEP CLICKING upstairs to the bedroom to resume Woody walking up.
> You should have just missed N coming in from the kitchen.
This should be the best time you can stall for.
Quickly go to the balcony
- Use opened Umbrella (closes it)
- Use Drawing Pins with folding chair
- Use Weedkiller with watering can
- Hide Under the Bed
> N should come in and go to balcony
- Go back down to living room
- SNEAK: Go to kitchen
- Use Potting Soil with [kitchen] coffee tin
- Go down to hall
- Hide in the wardrobe
(The Banana Skin should be set already earlier, if not optionally there is still time to set it now)

Score: Tricks [6/6], Bonuses [4].


iii) One Little Piggy (100% V.R.)
----------------

Alrighty, we have a piglet in this one. The piglet is an object to use it is not
a pet that cries out when you're noisy. So you can walk around it freely. N
sleeps in his bed in this episode, and when he does he is like one of his pets,
you can enter the same room as "sleeping N" just sneak to avoid waking him up.
Now N never goes to the balcony or bathroom in this episode so those rooms are
safe. Woody also CANNOT hide under the bed in this one. He'll have to hide on
the balcony instead.

At the start of the episode, N is asleep. That means activating his pets won't
alert him. So let's use the time the grab as many inventory items as we can!
Also note that N sleeping also takes quite a while, so any tricks done just
before he sleeps (drawing pins on bed) won't link to another. This episode
requires 7 tricks and only 4 bonuses!

So we can have:
5 linked tricks with another 2 totally separated (+5-2) that would give, 4+0=4 bonuses
4 linked tricks with another 2 linked and 1 totally separated (+4+2-1) that would give, 3+1+0=4 bonuses
3 linked tricks with another 3 linked and 1 totally separated (+3+3-1) that would give, 2+2+0=4 bonuses
3 linked tricks with another 2 linked and another 2 linked (+3+2+2) that would give, 2+1+1=4 bonuses

Now the cactus clock and the spicy dentures kinda go together so that is 2
tricks linked together. But the walking around the bed to get the piglet's cage
key and walking down to get the milk bottle and then going down to feed the
piglet...sound long enough? If we are going for the (+4+2-1) strategy then we
need to get 4 other tricks to link together. Now N noticing the piglet is out of
the cage (guess who done it) and N shaking the nitro-milk bottle (I won't tell
if you won't) go naturally together. N then walks all the way back to the
kitchen, puts back the milk bottle (which should essentially be atomized by now,
go figure) and then goes to get the tin with corn chips and walks over to the
living room to feed the parrot. Parrot breathes fire in his face, N goes back up
to bedroom, puts back the piglet's cage key, walks around bed, places dentures
in glass, hops back in bed (pins will magically be there however ;)).

Problem is, from the parrot to the bed, is quite long. And So is the exploding
milk to the feeding of the parrot. But we have identified two sets of 2 linked
tricks (i.e. feeding of piglet & cactus clock and spicy dentures). So do we have
a set of 3 linked tricks? If we managed to link the exploding milk to the
feeding of the parrot using the Banana Skin, that would make 4 linked tricks.
But as it turns out it is not possible. So that leaves *lowers an eyebrow* the
parrot to the bed routine. Now we can't place it in the living room because N
will slip over it first upon entering the living room from the kitchen (we don't
want that. We want it in between parrot and the bed. So that leaves bedroom.


Okay, it's time to look like a pro! Since N is going to sleep for the first part
we can rush upstairs and grab the inventory items in the living room now and
save us a lot of awkward sneaking later!

Very Quickly:
- Go up to kitchen (skip the items)
- GO to Living room (no need to sneak when N is asleep). If Woody gets scared by
the parrot, just keep clicking to resume his course.
- Examine [Living Room] chemical set (next to piano) => Nitroglycerine
- Examine packet of spicy Mexican corn chip => Spicy Mexican Corn Chips
- Go up to bedroom
- SNEAK: Examine [Bedroom] keyboard (not your keyboard!) => Small Key
- SNEAK: Go to balcony (hurry!)
> N's alarm clock should be ringing
You should just make it to the door when the alarm clock rings and N wakes up.
If not you should practice this part a little more.
- Examine [Balcony] table => Cactus
Wait for N to leave the bedroom
- Use Cactus with [Bedroom] alarm clock
Note the cactus clock will only trigger when N wakes up from bed.
- Go down to living room
> N should be heading down to the hall to feed the pig (timing is critical)
- SNEAK: Go to kitchen (just as N is going down to hall)
- Examine [Kitchen] rubbish bin => Banana Skin
- Open [Kitchen] fridge => Spicy Sauce
- Go to living room
- SNEAK: Go down to hall
- Examine [Hall] pinboard => Drawing Pins
- Use Small Key with [Hall] the piglet
> N should be going to feed parrot
- Go up to the kitchen (N will go back to bedroom after feeding parrot so
kitchen is clear for now)
- Use Nitroglycerine with milk bottle
- Use Spicy Mexican Corn Chips with tin with corn chips
When N goes up to bedroom
- Go to living room
- SNEAK: Go up to bedroom (you can walk the rest of the way toward the door
normally if N has gone to sleep)
- SNEAK: (In bedroom) Use spicy sauce with set of dentures in the glass
- SNEAK: Go to balcony
Note: Cactus clock already set
> N should wake up, hits cactus clock (Owieee!)
> Wear his set of spicy dentures
> Walk around his bed to get the piglet's cage key and head downstairs to the kitchen
Wait for N to leave the bedroom
- Use Drawing Pins with bed
- Use Banana Skin on [Bedroom] floor (placed in front of bed)
- Go to balcony (to hide)

> N should notice piglet is out of cage
> Shakes nitro-milk bottle
> Feeds parrot
> N should come back to bedroom, put back the piglet's cage key, but slips on banana skin.
> Places set of dentures in glass and go back to bed (...OF NAILS!)

Score: Tricks [7/7], Bonuses [4].


iv) Barbeque Time (100% V.R.)
-------------

Well for the last Episode of the season, it is pretty easy. The piglet is now
chow. This episode requires only 6 tricks and 5 bonuses! So it's a no-brainer
that all 6 tricks have to link together.

As with the much earlier episodes, N's routine is rather short here. At least
between tricks it is. The only "anger gap" is from the upstairs balcony to the
living room (dining table). So keep your eyes PEELed!

Let's start with a tight squeeze:
Quickly:
- Go up to kitchen
- Examine [Kitchen] rubbish bin => Banana Skin
- Go back down to hall (hurry!)
Quickly:
- Examine [Hall] pinboard => Drawing Pins
- Go to Bathroom
- Open [Bathroom] Medicine cabinet => Rubbing Alcohol & Growth Liquid
> N should have gone up to bedroom
Quickly:
- Go up to living room
- SNEAK: Go up to bedroom
> N should be on balcony before you enter bedroom
- Hide Under the Bed
Wait for N to leave bedroom (down to living room)
- Use Rubbing Alcohol with [Balcony] beer
- Use Growth Liquid with [Balcony] spray bottle
- Use [Bedroom] fire extinguisher (knots it)
Wait until N comes up to bedroom and goes to balcony
- Use Banana Skin on [Bedroom] floor
- Go back down to living room
> N's BBQ should turn into an inferno!
- SNEAK: Use Drawing Pins with [Living Room] chair
- SNEAK: Go to kitchen
- Open [Kitchen] fridge => Vinegar
- Go back to living room
- SNEAK: Use Vinegar with [Living Room] wine
- SNEAK: Go to kitchen
You can hide out in the kitchen or downstairs in the hall or wardrobe

Score: Tricks [6/6], Bonuses [5].


What? Another Golden Neighbor Award?
"I don't know what I'm doing....winning all these awards!"


Season 3
========

In season 3, N's basement is now enabled. N's pet dog now replaces the pet
parrot (which incidentally is hanging from N's Trophy collection of animal
heads)

Doing things in season 3 episodes means no delays (and often you need to
activate pets to buy you more time!)


i) Laundry Day (100% V.R.) <-- You were expecting less?!?
-----------

8 tricks 7 bonuses. All tricks must link!

So practice maybe required to pull these off:
- Open [Hall] chest of drawers => Marbles
- Go up to living room
> N should have stepped into the kitchen at the same time you enter the living room
- SNEAK: Examine [Living Room] Perch => Bird Food
Now WALK normally up to the bedroom! (Activating the dog along the way) Keep going up to the bedroom.
> This will interrupt N's laundry routine and send him toward the dog (buying you some time)
Quickly:
- Go to study (left of bedroom)
- Open [Study] drawer (below computer desk) => Paper Knife
- Go to balcony
- Examine [Balcony] table => shovel
- Go back down to living room
> The dog should have settled down by now
- SNEAK: Use Paper Knife with vacuum cleaner (slashes it)
- SNEAK: Use Shovel with freshly repotted plant => soil
Now keep your eyes open! When N's "thought bubble" changes from the "tumble-
drier" symbol to the "blue iron" symbol:
- WALK normally to the kitchen (Activating the dog along the way) Keep going to the kitchen.
- Open box of soap flakes => Soap Flakes
- Examine [Kitchen] rubbish bin => Cut-off Electric Cable
- Go down to Hall
- Go down to the basement
- Examine [basement] workbench => Pliers
- Examine wine rack => Bottle of Red Wine
- Use Bottle of Red Wine with washing machine
- Use Pliers with tumble-drier
- Use Cut-off Electric Cable with socket (to the right of tumble-drier)
- Go up to hall
- Go back to "Go to living room" door (left of hall) and wait there.
Wait for N to go from Living room to kitchen
- Go up to living room
- SNEAK: Use Soil with [Living Room] carpet (on floor between TV and sofa)
We still have some time here so you can either do the soap flakes now or later
But this next stage requires a fair bit of cunning...
- SNEAK: Position Woody in front of the dog (or in front of the Perch
whichever), but don't wake him up yet.
Just like before, keep your eyes open! When N's "thought bubble" changes from
the "tumble-drier" symbol to the "blue iron" symbol (alternatively you can pan
down and see when the instant N is tries to fix the tumble-drier AFTER getting
angry at it):
- WALK normally to the bedroom (Activating the dog along the way) Keep going to the bedroom.
> N should run up to living room to notice dirty carpet (just in time to..BOOM!...make it worse!)
Note: If you're having trouble getting this dirty carpet trick to link, just
remember you want N to run to the living room during/after he fixes the tumble-
drier. If you do it too early (eg. when he is getting angry at it, N will go up
to living room, get tricked by the dirty carpet trick, but resume to go back to
the basement to fix the tumble-drier. If you do it too late, (eg. when the "blue
iron" symbol is in his "thought bubble" and N has already starting walking out
of the basement, by the time he runs up and uses the vacuum cleaner, he would
have already chilled out and your tricks won't link.

- Go to the study
- Use Soap Flakes with fish food (left of fish tank)
- Use Marbles on [Bedroom] floor (placed in front of bed)

> N should come up to bedroom, turns on iron.
> N goes to balcony, slip on marbles first!
Wait until N goes to balcony
- Use red-hot iron
- Hide Under the Bed
> N places washed clothes on airer (balcony), walks back to bedroom toward Study
> N notices red-hot iron is faced down!
This red-hot iron trick has to be done first. Otherwise, from the marbles to the
feeding of fish is just too long.
Wait until N goes to study:
- Use Bird Food on [Balcony] full airer
- Hide Under the Bed
> N goes back to balcony (and finds...eww!)

Score: Tricks [8/8], Bonuses [7].

Side Note: The one thing that got me stumped in this episode was that it seemed
that there was always one too many "anger gaps" and not matter what order I did
it in, just couldn't get it all to link together. So I went searching around the
whole house to see if I missed out any hidden extra marbles??!? or Banana
skins?!?! or etc. that I didn't get. But nothing! ARGH! The only other "object"
that is left is that dumb dog!!!

Hmmm...and what's next to that dog? The Dirty Carpet trick! At first I was
trying to stick the marbles all over the house and to no avail. Also tried to
stick the marbles between the tumble-drier and the dirty carpet trick, which
worked well but later from there to the next trick upstairs I had no other trick
to link to the rest (and ALL, count'em, ALL needed to link!).

So I later just did the basement stuff and the dirty carpet to see if the timing
was "do-able". Yes! It worked, but I did it too soon and N went back to fix the
tumble-drier after that (no biggy, an easy fix).

So there you have it the trickiest episode so far!


ii) Fitness Frenzy (100% V.R.)
--------------

This is the big one. 10 tricks 8 bonuses! The bad news is there are 10 tricks to
pull, the good news is they are reasonably close to one another.

So we can have:
9 linked tricks with another 1 totally separated (+9-1) that would give, 8+0=8 bonuses
8 linked tricks with another 2 linked (+8+2) that would give, 7+1=8 bonuses

For this one I had to write down N routine to figure out where the "anger gaps" were:
> Takes [Study] Yoga book
> Feeds [Study] fish
> Exercise Mat [Living Room]
> Puts book back [Study]
"anger gap"
> Trampoline [Bedroom]
> Exercise Bike [Living Room]
> [kitchen] blender, drinks ??protein shake??
"anger gap"
> [basement] Chest expander
> [basement] walks over puddle (hehe)
> [basement] barbell
> [hall] skipping rope
> Goes back up to study for yoga book again
"anger gap"

Now we can clearly see the Feeding of fish & Yoga trick can easily go together.
Also they are surrounded by 2 "anger gaps". So most likely we're looking at a
(+8+2) strategy here. Only one way to find out! So most likely the marbles goes
between the kitchen blender and the basement.

Note: The set of 2 (Feeding of fish & Yoga) tricks can be done separately from
the other 8 tricks so either set can be done first.

- Go to kitchen
- SNEAK: Examine [Kitchen] rubbish bin => Cut-off Electric Cable
- SNEAK: Go back down to hall
- Open [Hall] sports bag => Rubber Rope & Roller Skate
- Open [Hall] chest of drawers => Marbles
- Go to basement
- Examine [Basement] car parts (below the usual Workbench) => Spring
- Examine [Basement] workbench => Tongs ??wasn't it called Pliers the last time??
- Go to bathroom
- Open [Bathroom] Medicine cabinet => Steroids
- Exit bathroom
- Go to "Go to living room" door (left of hall) and wait there.
> N should be on the trampoline
When N goes from living room to kitchen:
- Go to up living room and up to bedroom (remember there's no need to sneak)
- Go to balcony
- Examine [Balcony] table => Metal Saw
- Open [Bedroom bedside table] Bottle => Book On Knots
- Use Spring on trampoline
- Use Book On Knots with yoga book
- Use Steroids with fish food
- Go back down to living room
- Use Tongs with Exercise Bike
- Go to kitchen
- SNEAK: Use Roller Skate with [Kitchen] floor
- SNEAK: Go down to hall (once N has gone up to living room after skipping rope)
- Use Marbles with [Hall] floor (places it in front of Chest of drawers)
- Go to basement
- Use Rubber Rope with [Basement] chest expander
- Use Cut-off Electric Cable with socket (you should know where this is by now)
- Use Metal Saw with [Basement] barbell
- Go up to hall
- Use skipping rope (knots it)
- Hide in the wardrobe

> N should have triggered off the first 2 tricks (Feeding of fish & Yoga)
> N should be on very bouncy trampoline (creates a new skylight for bedroom!)
> Exercise Bike [Living Room] (like a bicycle without a seat)
> [kitchen] blender...(have a nice trip!)
Too bad we can't lock N out his own house. ;)
Upon his return, N goes BACK TO THE KITCHEN (blender)!!
At this point I was thinking, "Oh crap! He's not stepping on the marbles! ARGGH!!"
But as it turns out he still manages to drink from the blender and return to the
hall to slip on the marbles in time! Phew!
> [basement] Chest expander (Slingshots himself into the wall)
> [basement] walks over puddle (Is that what N's X-ray looks like?)
> [basement] barbell (now there are three "dumb-bells" in that room)
> [hall] skipping rope (rock bottom!)

Score: Tricks [10/10], Bonuses [8].


iii) Do It Yourself (100% V.R.)
--------------

Kinda easy for an episode at this stage. Requires 8 tricks, 4 Bonuses.

So we can have:
5 linked tricks with another 3 totally separated (+5-3) that would give, 4+0=4 bonuses
4 linked tricks with another 2 linked and 2 totally separated (+4+2-2) that would give, 3+1+0=4 bonuses
3 linked tricks with another 3 linked and 2 totally separated (+3+3-2) that would give, 2+2+0=4 bonuses
3 linked tricks with another 2 linked, another 2 linked (+3+2+2-1) and 1 totally separated that would give, 2+1+1+0=4 bonuses

For this episode, the tricks are widely spread throughout the house.

N routine goes like this:
> [Living Room] Rocking chair
"anger gap"
> [Balcony] angle grinder
long "anger gap"
> [Basement] Main water valve (closes it)
> Checks [kitchen] radiator
long "anger gap"
> Fix [bathroom] sink (pipe)
"anger gap"
> [Basement] Main water valve (opens it)
> [hall] fuse box (removes fuse)
(previous 2 steps no tricks in between)
> [study] ladder
"anger gap"
> [hall] fuse box (replaces fuse)
> back to [Living Room] Rocking chair

Basically, he's all over the house. After waves of trial and error, the bathroom
sink seems the most isolated and I can't really link it to another set of tricks
with the marbles without breaking up another set of tricks. The (+5-3) strategy
seems foolhardy since there are no 3 tricks that deserve full isolation. At the
same time there is only Marbles to link tricks with (no other banana skins, etc)
so unlikely to get more than one set of 3 tricks linking together unless they
occur naturally close to one another (which is not the case). Worst case
scenario, it should be easier to find a (+3+2+2-1) solution.

The most immediate set of 2 tricks I noticed were the Ladder itself (which you
can loosen) and N electrocuting himself on the ceiling wires (you need to put in
the fuse downstairs). The second (not so obvious was the good old "electric
puddle" in the basement and the Hot radiator in the kitchen (guess in which
order!)

No doubt we can do each set of trick separately and slowly wait for N to walk
clear from each room to set them, but that's boring! Here's the more efficient
way (need to be quick most of the time):

All actions to be done without delay:
- Go to basement
- Examine [Basement] workbench => Tongs
- Use [Basement] closed heating valve (the red valve, this opens it. You should
see the "hot radiator" in the kitchen)
- Use cloth (between the tumble-drier and the power socket, doing this, releases
the puddle of water!)
- Go up to hall
- Open [Hall] chest of drawers => Fuse & Marbles
- Go up to kitchen (N should be coming down from living room)
- Examine [Kitchen] rubbish bin => Cut-off Electric Cable
Best to stand near the left door (the "Go to living room" door)
When N goes down to hall (toward basement to main water valve)
- Go into Living room
- SNEAK: Position Woody in the middle of the room, but don't wake the dog just yet up yet.
We are gonna buy more time to pull of this first trick as well as alter N's path
temporarily by a bit.
When N is in the basement, keep your eyes open! When N's "thought bubble"
changes from the "main water valve" symbol to the "radiator" symbol:
- WALK normally to the kitchen! Keep clicking until Woody enters the kitchen
> N should be running up to the living room
Quickly:
- Go down to hall (time it so that N is going up to living room at the same time)
- Go down to basement
- Use Cut-off Electric Cable with socket (to the right of tumble-drier)
- Use closed main water valve (that will open it, the caption should hence read
"Use opened main water valve")
> N should be going to the kitchen VIA the living room (instead of the hall)
after scolding the dog.
No time to waste! We have to set the next lot of tricks before N fixes the bathroom sink
- Go up to hall
- Go up to living room (the dog should have settled down by now)
- SNEAK: Up to bedroom
- Use Tongs with [Study] Ladder (get manipulated ladder)
- Use [Balcony] angle grinder (get dodgy angle grinder)
- Use Marbles on [Bedroom] floor (placed in front of bed)
- Open [Bedroom] bedside table => Book On Torture
- Go down to living room
- SNEAK: Use Book On Torture with [Living Room] assembly instructions (right of
rocking chair assembly kit)
- SNEAK: Go to kitchen
> N should have "had a shower" in the bathroom is has run to the basement to shut of the main water valve
> His next thought should be that of the "fuse" and is going to remove a fuse from the fuse box
> Next thought should be "a Ladder" and he goes up to living room
When N has gone to living room, quickly:
- Go down to hall
- Use Fuse with [hall] fuse box (should be done before N touches the ceiling wires in the study)
- Hide in the wardrobe

> N's ladder caves in
> N gets electrocuted by ceiling wires
> N goes down to fuse box (finds all fuses in, reFUSEs to believe it)
> Goes to chair assembly kit
> N can't assemble a rocking chair but he sure can build an electric chair in a jiffy!
> Goes up to bedroom towards balcony, slips on marbles
> [Balcony] Uses dodgy angle grinder (probably gives a kid a new haircut)

Score: Tricks [8/8], Bonuses [4].

Side Note: The above solution leaves about 5 mins to spare, by right if you
don't wanna rush it, you can just set those sets of tricks one at the time.


iv) Night of The Hunter (100% V.R.)
-------------------

The final episode! This one requires 9 tricks, and only 7 bonuses!

So we can have:
8 linked tricks with another 1 totally separated (+8-1) that would give, 7+0=7 bonuses
5 linked tricks with another 4 linked (+5+4) that would give, 4+3=7 bonuses

N routine goes like this:
> Goes to kitchen for Metal polish
> [study] polishes trophies
> Goes to kitchen puts back Metal polish
> [Living Room] puts box (pipe) on sofa
> [Living Room] opens gramophone
> [Living Room] chooses records
> [Living Room] turns on gramophone
> [Living Room] *smokes pipe*
> [Living Room] closes gramophone
> [basement] plays with rifle
> [bedroom] wears hat
> [bedroom] wears medal
> [balcony] blows hunting horn
"anger gap"
> back to kitchen for Metal polish

Hmm does this show a rough pattern? Does it look like a (+8-1) or (+5+4) strategy?


- Open [Hall] chest of drawers => Marbles & Shoe Polish
- Go to basement
- Examine [Basement] workbench => Rusty Nail
- Examine [Basement] rat hole => Rat
- Go up to hall
- Open [Bathroom] Medicine cabinet => Superglue
> N should be in the kitchen putting back the Metal Polish
When he goes to the living room
- Go to kitchen
- Examine [Kitchen] rubbish bin => Cut-off Electric Cable & Cork
Best to stand near the left door (the "Go to living room" door)
When N goes down to hall (toward basement to rifle)
- Go into Living room
- Go up to bedroom
- SNEAK: Open [Bedroom] bedside table => Balloon
- SNEAK: Examine box with cartridges => Cartridges
- SNEAK: Go to study
- Open [Study] drawer (below computer desk) => Dog Whistle & Gunpowder
Wait until N comes into bedroom, wears hat, medal
When N goes to balcony:
- SNEAK: Go back down to living room
- Go all the way down to basement
- Use Cartridges with rifle (hanging on the wall in the center of the room)
- Use Cork with rifle (hanging on the wall in the center of the room)
- Go up to hall
- Go to "Go to living room" door (left of hall) and wait there.
N should be doing the following at this point:
> [Living Room] puts box (pipe) on sofa
> [Living Room] opens gramophone
Once N opens the gramophone, quickly:
- Use Dog Whistle (in your inventory). This activates the dog.
When N runs up to bedroom:
- Go up to living room
- Use Gunpowder with [Living Room] tobacco tin (on the sofa)
- Use Rusty Nail with gramophone
Quickly:
- Go to kitchen (hide and wait)
> N should return from scolding the dog
> "breaks his own record"
> eh...quits smoking?!?
> Goes for rifle
When N leaves the living room
- Go to living room
When N enters the basement:
- Use Marbles with [hall] floor (places them on LEFT side of hall)
> N gets Electro-puddled
- Go all the way up to bedroom
- SNEAK: Use Superglue with [bedroom] hunter's hat (cupboard left of bedside table)
- SNEAK: Use Rat with [bedroom] medal box (just below hunter's hat)
> N should have >>backfired!<<
- SNEAK: Go to balcony
- Use Balloon with hunting horn
- Go back to bedroom
- SNEAK: Hide Under the Bed
Wait until N comes into bedroom, wears hat, medal (all tricked of course!)
When N goes to balcony:
- SNEAK: Go back down to living room
- Go to kitchen
- Use Shoe Polish with Metal Polish
- Go back down to hall
- Hide in the wardrobe

Score: Tricks [9/9], Bonuses [7].

Side Note: Hmm that wasn't too bad. Turns out it was a (+8-1) solution!


Now should the last Golden Neighbor Award be at my house? or Woody's?!?

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