Chrono Trigger

Chrono Trigger

17.10.2013 18:10:53
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Walkthough by Chrono Trigger Temple!
Converted from HTML to ASCII by Markus Slopianka

1000 AD
You start in Crono's home. Go downstairs and get your allowance from
Crono's mom. Go to the mayor's house and get the money from the
upstairs. Talk to the people if you want to learn something. Go to the
south continent to the Porre Shop. Buy whatever defense items you can
afford. Don't buy the sword. Now go to the Fair. Go directly up. Bump
into the girl. This is Marle. Talk to her, grab her pendant and give it
to her. She will ask to join you. Say yes. Now go to Guardia Forest and
fight the Hetakes (the mushroom-looking things) and build your level
to at least five. Go to the lower lower right part of the forest.
You'll see a sparkling object. Press "A" above it and receive a power
tab. Go back to the fair and earn silver points. However you like.
You can fight Gato, bet on the races, the hammer challenge or the soda
guzzling contest. Trade the points for gold and when you have enough,
buy a Lode sword from Melchior. The Sword will help a lot. Four things
to do at the fair. Don't ask Marle to sell her pendant. Have the cat
follow you to the little girl. Don't take the pink package near the
old man. And when you go to see Lucca's invention, Marle will want
candy. Wait until she buys something. Don't move until then. This will
help you prove your innocence later on. You will want to get the clone
by paying 40 silver points at the Tent of Horrors if you want Crono
back later. Get the cat for 80 points if you want kittens. Keep paying
80 points for cat food. When you get enough, your cats will have
kittens. When you are ready, go to north to Lucca's invention. When
Taban finishes talking, talk to Lucca and use the telepod, then talk
to Marle. She will disappear. Get her pendant and go into the past.
Don't go into the right telepod or you will die in the hands of Lavos
(only in game+).

600 AD
You'll find yourself in a canyon. Go to the upper left and you will be
attacked by imps. They are easy and can't do more than 10 points of
damage each. Kill them and go though the upper left corner. Continue
moving, fight whatever enemies and exit. Go to each building and talk
to everyone. Now go through Guardia forest. Tip: when you see bushes
rustling press "A" in front of them and be attacked or get a shelter.
At the lower right part of the forest you will see two sparkling
objects. Don't go for the lower one. It will cause two roly riders
to appear. Anyway, go north and go to Guardia Castle. You will be
stopped by soldiers but Queen Leene will stop them from doing anything.
Go talk to everyone. Don't open any chests in the castle. You can get
better stuff in 1000 AD. Now head for the Queen's room which is to the
right of the thrones. Talk to the Queen to discover she is really
Marle. She will disappear. Head downstairs and meet Lucca. She will
tell you that Marle is actually Princess Nadia in 1000 AD but history
has changed. Now you must rescue the real Queen to get Marle back. Go
to the Truce store and upgrade whatever you need to. You will need 2
shelters, about 20 tonics and maybe a revive or two. Build up Lucca
until she learns flame toss. Go to the cathedral and talk to the nun
near the organ. You will then see a sparkling object. Pick it up and
you'll be attacked by the nuns, who are really naga-ettes. Use the
fire whirl combo to kill them easily. When you do, a hidden naga-ette
will appear and strike Lucca. Frog will come to the rescue. Join him
and leave. Go to Guardia forest and build up Frog until he gets slurp
cut and learn the X-Strike combo. Play the organ to open up a secret
door. Go to the right and go north. open the door and open the chests.
Equip whatever upgrades you get. Go to the drawer with the egg on it
and press "A". You will get the secret naga-ette bromide. You will be
attacked. The bromide will not appear on your inventory list, but don't
worry, you have it. Above is a door surrounded by spikes. Use the skull
on the wall to lower them. Go inside. The bucket on the left contains
a tab. Take it. Go to the right into the monsters' dining hall. The
upper room contains three monsters. Try to leave and you will be
attacked. Go to the right to find a door. Don't talk to the monsters.
Go up and open the chests. Leave and go to the center door. There is
a save spot. Save and use a shelter if you need to. Go to the right
and fall down the stairs. Go up and push the skull. Go around and
back to the save spot. Go to the door above and you'll be attacked.
Destroy them and play the organ. Now go around and you'll find a new
door. Run through the enemies and to the save spot. If you need to
fight, fight. Use a shelter and save. Now go through the door to fight
Yakra. Then, open the chests to find an item and the real chancellor.
At Guardia Castle, Frog will leave. Go to the queen's room to get
back Marle. Go to the canyon where the gate was. Lucca will open it
with the gate key and you will return to your own time.

1000 AD
Take Marle home to the castle. You will be arrested for kidnapping the
princess. Now the trial will start. Depending on what you did in the
fair you will be pronounced guilty or innocent. Either way you will
be sent to jail and setup to be executed. When in the prison cell,
drink from the cup and take the pack. Don't bother the guards. And if
you do, don't hit the guard back. If you do, you'll have to fight
every guard in the prison. Wait for execution. Lucca will burst in
and knock the guards out. Outside, release the man. He is Fritz, the
Truce merchant's son. He will give you stuff later. Look at the
unconscious guards to get mid tonics. When you see the supervisor on
the floor, look at him for 5 mid tonics. Read the top secret document
on the floor. Now go out. You will fight the Dragon Tank. Then, you'll
be joined by Marle again and you will run into the woods. You'll find
a gate. Open it and escape from the guards.

2300 AD
You find yourself in the Bangor dome with a sealed door and the gate.
Don't bother going through the gate. The woods are blocked of. Go south
to the Trann dome and buy whatever you need and talk to the people. Use
the enertron and go north to lab 16. Caution: if you stay outside too
long, you'll take damage. Pass through the lab and open any chests you
find. They will contain weapons and useful items. Don't touch the rats
or they'll steal tonics from you. The shadows can only be hurt by
magic, so use fire whirl to kill all of them at once. Through the lab,
you'll see Arris dome. They are waiting for food to be delivered from
the basement. Use the enertron and save. Go to the basement and look at
the rat. Keep moving and fight the Guardian and the two Bits. Then,
when you go into the food compartment, you'll find a dead man clutching
some seeds. Take it and look at him to read about the rat. Chase the
rat and press "A" to catch him. He'll tell the secret code of the info
center. Go to the right console and press "L" and "R" at the same time
press "A". Go through the maze and find the central computer. You see
the time gate is in the Proto Dome. Marle presses another button and
you watch in horror as Lavos comes from the Core and destroys the
world. There you decide to change time to prevent the Day of Lavos.
You give the seeds to Doan for the Jet Bike key. Go to Lab 32 to the
east. You can go through Sewer Access to meet Belthasar in the Keeper's
Dome, but you won't get anything from him. In Lab 32, you meet Johnny,
a human-like robot. Race him. Doesn't matter if he's winning for the
beginning but when the very top meter reads about 20, you must turbo
boost in front of him to win. When you win, go back into the race
course on foot and get the Race Log. With it, you'll earn items if you
have high scores. Here's a way to get high scores: when the robot asks
which race mode you wish, choose "without turbo boost - L & R change
view". Then, when you start the race, press R until you see them from
the back. Now, you must race and hit Johnny from the front again and
again. We have been able to go all the way "on his head", getting 2371
pts. You can get 1 PowerTab (once) if you have more than 1500 pts, and
(Mid-)Ethers if you have more than 1300, 2000 or 2300 pts. Go east then
south into the Proto Dome. There is an enertron inside if you need it,
but you must fight two groups of debuggers. First a group of three and
then a group of four. Keep going up to find a robot. This is Robo.
Lucca will repair him and he will join you. Since the door to the gate
is unpowered, a party of three must go to the factory to power the door
and one person must stay to keep it open. We suggest taking Marle. The
Aura Whirl combo will come in handy. Go to factory and have Robo
deactivate the laser. An acid will fall and you'll have to fight him.
Be careful. It has about 10 h.p. but it has an unbelievable high
defense. Go to the right elevator. enter the conveyor belt and touch
a robot. The crane will pick you up and put you on another conveyor
belt. You must fight through three rooms of debuggers and Proto 3s.
When you finish, the conveyor belt drops you off. Go down and fight
the Bugs. Go to the computer room on the right to learn the crane
control codes. Go to the left to the crane controls. Press "B","B"
to remove one barrel and "X","A" to remove the other barrel. Go to
the room you couldn't access before because of the barrels and use
the computer. It will tell you the power activation code. Go back up
and go to the left elevator to the lab. You'll fight alkalines and
acids. Destroy the monster that has only one in its number since they
can do a powerful combo attack. Use the computer to open the hatch.
Continue until you reach another computer access it, fight the monsters
and go down. Activate the power by pressing "X","A","B","Y" at the last
computer. Pull the switch to power up. Then run out since the security
will go haywire. Run to the exit. You will be stopped by the R-series.
They will scrap him for being a defect and come after you. Then, you
will take Robo to Lucca to be fixed. Go through the the door and into
the Gate, which will malfunction and send you elsewhere.

The End of Time
You end up in a room with three pillars. Go down to the door and talk
to the old man. You are at the end of time, where lost time travelers
end up. Go up and the old man will say "Hey". Always talk to the old
man when he says that. It means he has new info. Now he will tell you
to go behind him. The door will be unlocked and you will see a furry
creature. This is Spekkio. Answer his question and run around the room
clockwise to learn magic. He is tough, but gives tabs when you beat
him. The old man says to go to 1000 AD.

1000 AD
You come out of a closet in a home of imps. They won't fight you. If
you plead with the merchant or innkeeper, you'll have to fight. Go
to the mayor's house. The lower floor has a tab on the kitchen counter
and another on a desk upstairs. Go west to Melchior's hut. Buy upgrades
and mid tonics from him. You will need them. About 20 should do. Go
north into the cave. Fight through the enemies until you reach the
save point. Prepare for a grueling battle with Heckran. Defeat him
to find out about the connection between Lavos and the Magus. Jump
in the pool behind the chamber and go to Lucca's house. If Taban isn't
near the door, go see Lucca's mom. Wait till Taban comes up and leaves.
Go down and get the Taban Helm from him. Visit Fritz, if you saved him,
at the market. He will give you 10 mid-ethers. Go to the Fair and use
the gate to 600 AD.

600 AD
Go to the bridge and talk to the knight captain. Then go to the
kitchen in Guardia castle and talk to the chef. When you leave, he
will give you a power tab and a jerky. Take the jerky and give it to
the captain. A guard will come warning that Magus' troops are launching
an attack. Talk to the knight captain and say you'll help to get a
gold helm. Go across the bridge and meet Ozzie. Don't hit him, and
use magic on the skeletons. At the end, you'll fight Zombor. When you
kill him, he will use M.P. Buster to drain all of one member's M.P.
Recover at an inn and continue. In the house with sparkling locked
drawer, look at the drawer and talk to the old man. He'll trade you
the secret naga-ette bromide for a tab. Continue south and head into
the Denadoro Mountains. Go through the mountains. When you meet the
creature that looks like spekkio, keep talking to him and he will give
you a magic tab. Continue down until you get to the save point. Go
all the way down and to the left, you'll find a speed tab. Find Masa
and Mune's cave and challenge them for the Masamune. When you defeat
them, you will receive the broken blade of the Masamune. Masa will
send you down to the base of the mountain. Go to Tata's house and get
the Hero Medal from him. Go to the Cursed Woods and behind the last
bush push down to enter Frog's secret home. He'll see the Hero Medal,
but not join you. He will move away from the chest. Open it to find
the hilt of the Masamune. You'll read Melchior's name from it. Go visit
him to find you need Dreamstone. Go to the end of time and go to
Mystic Mountain.

65,000,000 BC
You'll be attacked by a group of 5 reptites. They are weak against
lightning. After that, 7 reptites will attack you, but Ayla will come
to the rescue and kill 3 of them. You can finish the other 4 easily.
Ayla will ask you to go to her village. Go to Ioka and the chief's
hut and enter the party. To get the Dreamstone, you must beat Ayla
in a soup guzzling contest. After you win, you'll wake up and your
gate key will be missing. Go to Ayla's hut and wake her up. She'll join
you. Take Robo along. You'll need his Heal Beam. Get the strongest
weapons and armors at the trading shop. If you need more items for
trade, fight Nu's at the hunting range (when it rains): Nu can be at
three places. Wait at the bottom of the hunting range. When it rains,
RUN to the right. Here's a "homemade" map so you can see what we mean.
If he's in the southeast, run up, climb the roots and run down.
If he's not, see whether or not he's in the northeast. If not, climb
the roots, go left, climb down the other roots and go left, through a
path hidden by leaves, to meet him in the northwest. Sometimes he's
not there at all... After that, go south into the forest maze. You'll
find Kino, who stole the gate key. You must go through the maze and
into the reptites' lair, because the reptites stole the key from Kino.
In the Lair, you'll meet Azala and you must fight his champion Nizbel.
Then, Azala will give you back your Gate Key. Leave and return to
Melchior.

1000 AD
Melchior will fix and give you the Masamune. Take it to Frog.

600 AD
Give the Masamune to Frog and he will join you. Take Frog to Spekkio
and learn water magic. Now go to the prehistoric hunting range and
fight Nu's until Frog learns Water 2 and you learn Delta Storm triple
tech. Now go to the Magic Cave in 600 AD and Frog will equip the
Masamune and open a secret door. A bat will follow you. Go through
the cave and read the soldier's note by looking at him. Exit the cave
and enter the forest. You'll enter the Magus' castle. Go through both
corridors and get back to the main hall, step on the save point and
Ozzie's shadow will appear and taunt you. He will summon two Vamps and
four Henchs, so be ready to fight. After that go to the left corridor.
This is important. Don't touch any monsters and they won't attack you.
At the throne, the people will turn into skeletons and attack. Defeat
them to fight Slash, master swordsman. If you defeat him, you receive
the Slasher Sword and a save point. Go to the right corridor. Talk to
the children to fight four Shadows. Fire Whirl will get rid of them.
Open the chest and get the treasure. Don't touch any people and go to
the throne. Attack Flea ?? with Lucca since it will do M.P. Buster and
drain all the M.P. of the member that defeats it. The real Flea will
then attack. Defeat Flea for a tab. Go back to Slash's throne and use a
shelter to recover lost M.P. points. Go step on the save point in the
main hall and be transported into another part of the fortress. The
toughest enemies are the Outlaws and Jugglers. They can use Fire Whirl
combo. The Jugglers start with physical defense up so hit them with
magic. If they don't die, they'll shift magic defense on. Then fight
them with weapons. When you meet up with Ozzie. Then, use the right
save point to recover and use the left one to teleport into Magus'
lair. Run down and enter. Lights will appear and you will fight Magus.
When you defeat him, you'll be sucked into an enormous Gate.

65,000,000 BC
You wake up from a dream in Ayla's hut. She'll leave and after the
night, Kino comes in as the North Woods start to burn. Go to the Laruba
ruins and Ayla will leave. Get more upgrades for the trading hut. They
have new weapons. Go north into the Dactyls' nest and go find Ayla at
the peak. She'll join you. Add Robo to your team. You'll need his Heal
Beam. Go to Tyrano Lair. Go to the basement and rescue the Laruba
villagers and Kino. He'll open up the skull on floor one and you'll
be able to go up. You'll meet Nizbel II. Then, you'll fight Azala and
the Black Tyrano. When you defeat them, you'll fly of on dactyls and
Lavos will crash into the Tyrano Lair and burrow deep into the ground.
A Gate will have formed. Head into it.

12,000 BC
You are in a cave. The earth is in an ice age. Go east and into the
Skyway. You be transported to the magical kingdom of Zeal. In Enhasa,
find and open the elemental books in this order: Water Wind and Fire.
A door will open. Go inside and challenge the Nu. 6 will appear and
attack. Don't worry and fight them. They can't kill you. After you
beat them, you'll receive two tabs. Go north into the Landway north
of Enhasa and enter it. Go west to another Skywalk. You are on the
other continent (you can't get to the other continents). Go to Kajar
and find the elemental books and open them in the same order. A secret
door opens. Take the poyozo doll and get the Black Rock from inside.
Go to the caves and go to the Castle. Tell the lady near the spring
of recovery and tell her to plant the sapling. Her soul will
reincarnate into Fiona's. Scratch the Nu's back. Go to the bedrooms
and follow Schala into the middle hall where she'll open a door with
her pendant. Go to the left wing and charge up Marle's pendant with
the Mammon Machine. Now change you party so you have Lucca, Crono and
Robo. Make sure they all have fire protection, like ruby vests. Head
into the door and you'll fight the Golem. Then, the queen will capture
you and imprison you. Schala will release you but the prophet will
catch you. You are sent through the Gate you came from and it will be
sealed by Schala.

2300 AD
Go to the Future and open up the sealed doors in the Bangor Dome, the
Trann Dome and the basement of the Arris Dome. Collect the treasures
and pick up the tabs from the floor. Now go to the Keeper's Dome
through the Sewer Access and open the door there. You have to fight
Sir Krawlie. Then, you find that Belthasar has passed away and has
left messages. Go through the door and look at the top of the Wings
of Time. Try to leave and Belthasar's robot will come with the seats
to it and you'll name it. Don't use the Epoch yet. Leave and pick up
the magic tab and then go to the end of time. Visit all the sealed
chests in 600, say "no", take them in 1000 AD and then open them in
600 AD. You'll get the item powered up and twice. Don't forget the
chests in the Magic cave and Heckran's Cave. And go to the Blue pyramid
north of Medina. You can get a swallow sword or a safe helm. The
swallow sword increases your speed while the safe helm reduces physical
damage by 1/3. Now go back to 12,000 BC.

12,000 BC
Go north until you reach the Terra cave. Buy new equipment but don't
sell you ruby vests. Go save and go into the beast's nest. Kill them
with magic and when you meet the Mud Imp and his blue and red beasts.
Then, go up the chain. Attack the rubble with someone with high strike
points, like Ayla to get 1000 exp. points each. This is a great way to
build up levels. You'll need high levels. Forty is nice. Have Ayla
Crono and Robo on your team. Go through the mountains and save at the
second save point. You'll fight Giga Gaia. The Guru of Life is Melchior
and you'll return to the Terra cave. Schala will come but will be
captured by Dalton. Talk to Melchior to get the ruby knife. Go to the
skyway to the east and go to Kajar and talk to the shop keeper and
say "No" and he'll sell you new stuff. Don't sell your ruby vests.
Go to the laboratory and scratch the Nu's back for a magic tab. Now
go to the Castle and the throne room. Fight Dalton. Then, he will flee.
Go recover and change your party to Crono, Lucca and Frog or Marle.
Go to the Dalton's escape and talk to Mune. Continue in. When fighting
scouters, use lightning. On red scouts use fire and on blue scouts
use water. Don't attack the scouters with other magic or they'll
counterattack. Against the twins, attack Jinn's brother first but
don't attack when they're near each other. After Jinn's brother is
dead, Jinn's shield will fall so you can kill him. Go to the upper
right and upper left rooms and step on the switches. Go down and step
on the switch in the southern room. To get the Demon Hit for Frog, go
to the western wall of the southern room. Walk down along this wall,
right, and you will find a secret passage in the southern wall. Go to
the door you couldn't go before and go through to the elevator. After
the elevator, go to the right and left rooms and flick the switches.
Then step on the middle switch and go in. Equip ruby vests and change
your party to Crono, Robo and Lucca. You'll fight the Golem Twins.
Then, go to the Mammon machine and launch the ruby knife at it.
The knife will turn into a Sword and you'll fight Lavos. Die and the
prophet, who is Magus, will challenge but lose. Crono will attack
Lavos and will die. Schala will warp you to safety. Lavos will destroy
Zeal and wipe out most of the land. You'll end up in the Last village.
Put Robo in lead and change to whomever you like. Go to the Commons and
be taken by Dalton. You'll end up in a prison cell with no equipment,
money or items. Go up the ladder to find you on the Blackbird. You'll
find a air duct. Go to the right and up. look in the grates until you
see a knocked out guard with a treasure chest. Open it for Robo's
stuff back. Go around and get your items, money, and other people's
equipment. Go onto the wing and fight the cannons only if you have
Ayla or someone with high strike points. They give out 1500 exp.
points each. Have Marle and equip everyone with ruby vests.Go to the
end and fight the GolemBoss. Then, you'll fight Dalton Plus. After
that, he will call on GolemBoss but will be sucked into the void.
You'll destroy the Blackbird and land. Go to the Commons and talk to
to everyone. Go to North Cape and examine the sparkling object. Magus
will appear and you'll see his past. He is Janus. Fight him to get an
amulet. Don't fight him to make him join you. Go to the Epoch and fly.
The Black Omen will rise.

Crono's Return
If you wish, you can now go to Laruba Ruins (in 65,000,000 BC), to
get the Silver Rock from a Nu. Go to the End of Time and talk to the
old man. He is Gaspar and he'll give you the Chrono Trigger. Go to
the Keeper's Dome and talk to the robot. Go to Crono's house and get
the clone. If you didn't get the clone before, you cannot get Crono
back. Take the clone to the robot and he'll activate three robots to
help you climb Death's Peak. Turn the robot off and go to Death's Peak
and have three physically powerful characters like Robo, Ayla and Frog.
Talk to the first robot. It'll turn into a tree. Hide behind the tree
to keep from being blown of the mountain. You'll encounter three Lavos
Spawns. The last Spawn, push the shell the under the ladder and climb
up. Then get Crono from the summit.

The Forest Comes Back to Life
The desert in 600 AD should have a whirl pool there. If not, go to
12,000 AD and tell the lady with the plant to plant it in the Commons.
Go down into the maze. Go to the bottom floor. You need Crono, Marle
and Ayla. Catch the Retinite and fight it. Then, the forest should
stop deteriorating. Pick up a power tab near the exit. Go to Fiona
and leave Robo. Go to 1000 AD and get Robo from the shrine. Buy the
powerful vigil hats for everyone. They will be a reunion and everyone
will sleep in the woods. Lucca wakes up and finds a gate. Go into it
and you'll be in Lucca's house. Go downstairs. Go into the kitchen
and read the note. It says the password is Lucca's mom's name. Go
into the main room and you'll see how Lucca's mom lost the ability
to walk, but you can keep that from happening. When she gets stuck
face the sparkling object. It will say to enter the password. Type in
"L","A","R","A" to stop the machine. Go back into the portal and talk
to Robo who will give you a green dream.

A Stone Shines
Go to the future and go into the sun palace. Wear red vests/mails and
ruby armors from the Ioka trader and get the silver rock from the Nu
in the Laruba ruins. Fight the Son of Sun. When you defeat him, you'll
get the moon stone. Take the moon stone to prehistoric time and leave
it at Sun Keep. Go to the future and find the stone missing. Go to
1000 AD and go to the Snail shop in Porre. Buy the Jerky and go to
600 AD and give the woman the jerky for free. Go to 1000 AD and get
the moon stone from the mayor. Take it to the Sun Keep and leave it
there. Go to the future and have Lucca look at the sun stone. She'll
make the WonderShot gun for herself and Taban will give you Sun Shades.

A Rainbow Shell
Go to 600 AD and talk to Toma in the Choras cafe. You'll get Toma's Pop.
Go to 1000 AD and his grave. He'll tell you where the rainbow shell is.
Go behind his grave for a speed tab. Go to the Giant's Claw. Go get
the Blue Rock inside (in a chest) and fight the Rust Tyrano. Then, get
the Rainbow shell. Go to Guardia castle and ask the King to keep it
for 400 years. Go to 1000 AD. Have Marle in your party. You'll find
the king on trial. Go to him. He'll explain he's being framed. Go to
the new wing in the east part of the castle. Learn of the chancellor's
plans. Go forward and fight. You get a piece of the shell. Take it to
the court room. Marle will burst through the stained glass window and
prove her father is innocent. The chancellor will change into Yakra
XIII and attack you. Defeat him and Marle will apologize to her father.
Go to the court room again and get the key from the floor. Open the
locked chest to find the real chancellor. Go to the basement and
Melchior will make you new weapons and armors. You can get a Rainbow
sword, a Prismspecs and you have a choice between a Prism Dress or
three Prism Helms. The Prism Dress reduces magic damage by 1/3. The
Prism Helms lock your status and ups Mdef.

A Knight Slain by Magus
Go to the middle ages and talk to the patrons at Choras cafe. Return
to the present and talk to the patrons at the cafe. One man will offer
you tools. Go to his house which is southwest of the cafe and get the
tools from his wife. Go to the middle ages and give the tools to the
man in the cafe. Go to the Northern Ruins and defeat all the monsters
in the basement. Go to the carpenter's house and have him fix the
northern ruins. Take Frog to the basement and have him put Cyrus'
soul to peace and you will get Masamune 2. Clear the upstairs of
monsters and pay the carpenter 2000 G to have him go there again.
Say "no" to the sealed chests in 600 AD. Go to 1000 AD and collect
the treasures in the ruins: the Siren, Kali Blade and Nova Armor will
be powered up, becoming the Valkerye, Shiva Edge and Moon Armor! And
then collect them again in the past. Go to the Denadoro Mountains and
have Frog lead your party. Where the Free lancer throws rocks at you
go right next to the treasure chest. Frog will catch a rock and it
will turn into the Gold Rock.

Ozzie's Hideout
Have shadow protection and head in. Fight Flea, then Slash. Don't go
for the treasure yet. Walk toward the staircase and an imp will take
out the trap. Take the treasure now. Go to the right wall and then
walk down: you enter a secret room with Doom Sickle, Gloom Helm, Gloom
Cape and 1 MagicTab! You must now fight Super Slash, Flea Plus and
then both with the Great Ozzie. Use Ayla's Charm spell on them to get
a Flea Vest, an Ozzie Pants and a Slasher 2. Then, he'll go upstairs.
Follow and attack Great Ozzie (you can get a second Ozzie Pants by
using Ayla's charm spell). You'll fall: climb upstairs. A cat will
press the right switch and Ozzie will be defeated. If you go to the
Medina, the Imps run the town and they are friendly. Where Machines
Originated Have Robo lead your team. Fight the robots on the conveyor
belt and enter. This is a great place to build experience. Go to the
right through the dust chute if you want to leave or fight the robots
again. You get around 8,000 exp. every time around. Collect he dolls
and go upstairs. Robo will meet Atropos XR. Robo must fight her alone.
Defeat her so she remembers and she will give Robo a ribbon that gives
him 3+ speed, 10+ magic defense and then she dies. Put the two dolls
on each side of the door. Go fight Mother Brain. Then, the factory
will close down permanently. You get the Terra Arm and the Crisis Arm.
Someone Close Needs Help The person is Queen Zeal, Magus's mother. You
must go through the Black Omen. Through this "palace", you'll have to
beat lots of guys: so wear GoldStuds and nail them with magic attacks
such as Flare, Luminaire, Shock and Dark Matter. When you have to beat
Ruminators, use Ayla's Charm spell on them to get MegaElixirs, and
then finish them with Flare. The first bosses to beat here are three
mutants, Mega Mutant, Giga Mutant and Terra Mutant. When you beat the
top section, the bottom one dies. After these mutants, you'll have to
destroy the last of the Lavos Spawns, the most powerful one. Attack
the head only. After this battle, you can get the White Rock from a
chest. Then, you must fight Zeal. This boss only weakens you, but
doesn't kill you. You'll then fight the Mammon Machine. Finally, you
will fight Zeal again, but now she'll have another form. When she
loses, Lavos will attack. Before you fight it, you can change your
party.
How to Defeat Lavos
a) The Shell: he will take forms of the Dragon Tank, Guardian, Heckran,
Zombor, Masa&Mune, Nizbel, Magus, Black Tyrano and Giga Gaia. Defeat
them like you did before. Attack Lavos repeatedly and heal up and
his head will fall. But you are not done yet.
b) The Core 1: you must fight his core. Make a party that utilizes
attack and healing magic. Try Crono, Lucca and Robo. Use Flare,
Shock and Luminaire until it dies. Make sure to heal with heal beam.
Remember: You need everyone to have about 99 magic defense.
c) The Core 2: now you'll attack the Lavos core. Use Flare, Shock and
Luminaire until the middle bit dies. Then attack the right bit only
with Confuse and DoublevBomb to avoid counterattack, and only when
it shuts off defense. The right bit will eventually revive the other
bits. Just repeat the process until the right bit dies. If the right
bit dies, the rest of them die. If you think you need experience
points, go to Geno Dome (2300 AD), kill the series of Proto4 on
the conveyor belt, they give lots of experience points (and then
go to the right through the dust chute to repeat the process)!
And in the Black Omen: all creatures (except orbs and side kicks) give
a bunch of experience points.

Now can see one of the multiple endings of Chrono Trigger!

FAQ eingereicht Dominic Lenz - dal@gmx.net

 
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Ending Guide
FAQ/Walkthrough

13.October 2013
Bestiary Guide
FAQ/Walkthrough

16.October 2013
Technique Checklist FAQ
FAQ/Walkthrough

15.October 2013
Boss Guide
FAQ/Walkthrough

11.October 2013
Item Translation FAQ
FAQ/Walkthrough

11.October 2013
Walkthrough

17.October 2013
Cheats

17.October 2013
engl. FAQ for Chrono Trigger
engl. FAQ

17.October 2013
engl. FAQ

16.October 2013
engl. Walkthrough

04.October 2013