Ogre Battle

Ogre Battle

08.10.2013 22:15:52
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~B
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| OGRE BATTLE - SNES |
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Created by: dais@cristal.umd.edu

BA24-3C66 Both of these codes take your Lord to level 1 but give
BAC3-3C76 him something like Banisor Phantom for attacks.

2BBA-DDC1 The Lords unit will be all on level 7 at the end of Scene
2. One side effect is that some Tarrot card have different
effects when drawn.



Created by: bahamut@terrapin.umd.edu

0000-0000
Another attack changing code.

3299-A23D
Gives the Lord about 90 HP and changes his attacks.



Created by: Mallrat (mallrat697@geocities.com) Date: 5/10/98

7D3E-DDDD
This code has awesome potential. I usually use it to
customize my army at the begining of the game. The
proceedure for doing this is sort of complicated though.



Here it goes,

First enter the code and leave the effects off. If you
have a pre-existing game that you want the army from
then choose the saved game you want to use. If you
don't have a good army or want a better one then go to
new game and use the fireseal code (What is your
name=FIRESEAL). After the game has started and you
are on the MAIN map screen and are about to choose
an area to fight, use the reset code (hold L button, R
button, select, and start at the same time). Now the
game has reset itself and you should be at the title
screen again. Now turn the effects on, go to
START A NEW GAME and when Warren asks you what
your name is the screen will screw up and it will put you
on the MAIN map screen just before you enter Warren's
Island (the very first level). Now immedietly turn the
effects back off. Now go see your army, you should
have all of the charcters from your prevoius game but
some of them will have changed and if you didn't
already have 100 troops you will now have 100. There
will also be a bunch of town looking icons that do
nothing in battle but you can change thier class into
usefull monsters and characters. This code allows you
to play as characters that are normally not accessible in
the game however it is a bit glitchy and the storyline will
not be the same if you play with the new army.


On the lighter side, this code tends to turn Male
leaders into Female ones (LoL). Occasionally it will give
you more than one leader also.


There are so many possiblities with this code, I
haven't even listed half the things you can do with it.


If you want a different type of army than the one you
usually recieve you can use this code too. Just turn the
power off and then back on again, then turn the effects on.
Start a new game immedietly and turn off the effects AFTER
the screen messes up from Warren asking you your name but
BEFORE you go to see your army. You should have all to
mostly all town icons, these will freeze the game in battle
but as I said before you can change their class into usefull
creatures.


Beware however not to leave the effects on when you go to
see your army. Their stats will get all messed up if you
"view charcter" with the effects on.


A666-OD6E
You (and the enemy) can attack both rows in battle,
regardless of charter type and postion.


A664-OD6E
Invincible (no damage is taken but the enemy is invincible
too so it's pretty useless)


A66F-OD6E
Enemy never takes damage, you do sometimes. (similar to
invincible code above)


A665-OD6E
Clerics (clerics, monks, or shamons-the whole deal) always
cure the lowest hit points (enemy OR you). They can also
sometimes bring the dead back to life.)



Created by: Mallrat (mallrat697@geocities.com)
Date: 8/6/98

8965-DDDD
The quest logo in the title screens is gone. This allows
you to start the game quicker and lets you create codes
more easily because it saves a few seconds every time you
start the game. To my knowledge it doesn't effect any other
codes in any way.

FAQ contributed by Gabriel Teodorescu - gabiteo@bx.logicnet.ro

 
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