JÖTUNNSLAYER: HORDES OF HEL SURPASSES 100K PLAYERS IN TWO WEEKS
Norse Roguelike Horde-Survivor Makes Strong Early Access Debut
Košice, Slovak Republic - 12th February 2025 – Grindstone and Games Farm today announced that Jötunnslayer: Hordes of Hel has surpassed 100,000 players within two weeks of its Early Access launch on Steam and Epic Games Store, maintaining a "Very Positive" rating on Steam. This milestone marks a significant achievement for both developer and publisher.
"This milestone isn't just a number - it's a testament to 25 years of Games Farm striving for this moment," said Peter Nagy, CEO of Grindstone and Games Farm. "Our community of Jotunnslayers, now over 110,000 strong and growing daily, has shown incredible support. Launching in Early Access is a commitment we take very seriously - we're dedicated to actively listening to our community and continuously refining the experience based on their valuable feedback."
The game continues to receive regular updates, with a comprehensive roadmap showcasing upcoming features, including new realms, characters, and an 'Endless Mode' planned for the full release.
To mark the occasion, a new 'Into Hel - Dev Diary' has been released, featuring a sneak peek of upcoming content.
About Games Farm
Games Farm is an independent game development studio with a team of more than 50 people, headquartered in Kosice, Slovakia. It specialises in developing premium cross-platform titles for PC and consoles with a portfolio of over 20 titles released to date. From a small unknown studio, Games Farm has evolved into a globally recognised RPG developer with renowned brands like the Heretic Kingdoms franchise and an ever-increasing roster of quality titles.
About Grindstone
Grindstone is a videogame production and publishing company with a strong background in game development based in Slovakia. It was founded in 2017 as a spin-off from the well-established Slovakian development studio Games Farm to create new opportunities and support game developers in delivering creatively and commercially viable games that can compete on global markets.