Metal Eden - Preview

PC, Shadow PC

On May 6, 2025, the sci-fi shooter from developer Reikon Games and publisher Deep Silver will be released, which I have already had the chance to play as a preview. I'd like to tell you what I experienced here.

 

ASKA hears voices in your head

Metal Eden wastes no time with its introduction, dropping you straight into the industrial labyrinth of Moebius. As a hyper-unit labeled ASKA, a sort of futuristic super-soldier who is more mechanical than human, you must do what the voice Nexus in your head tells you to do. The world is so captivating that you don't really ask yourself why or who, all that matters is the now and the many deaths. In Metal Eden, enemies rush at you and you can fight them by shooting, jumping and running. But that's not all, downloading some information from other deceased hyper units, informs you that one has the ability to rip the mechanical hearts out of enemies and throw them like a grenade at other enemies. This is all explained to you in a tutorial that takes just five to ten minutes, but explains all the important mechanics.

Run, don't stop

ASKA is uniquely equipped to cause death and carnage in fun and creative ways, even within the limited scope of this preview build where I got to play the first two missions. The rhythm of exploration and combat means you have to approach each combat encounter with the thought of how to best utilize these areas. With the rapid introduction of wall running and grappling, the game emphasizes the idea that breakneck speed is not only desirable, but almost mandatory. Especially if you don't want to be eliminated by the enemies, which means it pays to keep moving instead of turning over every stone and risking being finished off. Standing around for too long is punished badly, so it is essential to keep moving.

Passive abilities and ASKA's skill tree

There is no shortage of weapons in Metal Eden. At the start, you have a mediocre assault rifle that overheats quickly and is only good for short bursts of fire before you find a pistol that apparently shoots rocks, because the thing hits like a hammer. Of course, there is also the obligatory shotgun, which takes out the enemies with flying colors. The PIG store serves as a hub for upgrading ASKA's weapons with passive properties and alternative firing options. With the passive abilities it is possible, for example, to fire three bullets in succession, which can be very useful in the final areas. It is also possible to change the colors and brands of the shooting irons, which I thought was pretty cool. ASKA's skill tree focuses on the core system, branching out into three different sub-categories that enhance their core tearing, core power and protective suit respectively. However, aside from the gameplay, what stands out most about Metal Eden is the detailed graphics. The pre-rendered cutscenes introducing ASKA and the real-time 3D environments show an impressive level of visual detail, from the textures, lighting and shadows to the character and weapon models. Thanks to Unreal Engine 5, Metal Eden is definitely one of the better looking games this year.

Trailer:


Summary

In Metal Eden, Reikon Games has definitely done a great job and my brief playtime with the preview build left me very impressed. It's clear that the team is passionate and confident, especially after the game's surprise reveal at Sony's State of Play event in February, and I think anyone who craves a sci-fi FPS or likes fast and furious action games should add this title to their wishlist.


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Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden
Metal Eden