Dark Eye

Dark Eye

14.10.2013 21:46:12

The Dark Eye

The story takes place in two different worlds. You , the main
character and narrator, are retelling a story that you are asking
us to believe happened to you. In addition to this personal story,
the experience you are retelling includes nightmare experiences
(6 in total) that you lived through while you were also living
through the "real world" experience.

In the game, certain events in the main story trigger the house into
its nightmare state -- the house goes blue-y and whispers. At this
point, you must find a portal to a nightmare and complete one
nightmare in order to be allowed to come back and continue with the
main story. There are 3 nightmares, but 6 experiences since you will
have to do each nightmare as both the victim and the victimiser.
(There are also 2 wonderful recitations of Poe's -- but these are
extra to the game). The 2 portals for the same nightmare are close
to each other. The pair of portals for the 3 different nightmares
are scattered throughout the house.

The following walk-through goes through the main story with minimal
exploration and minimal moves. It gets to the events that trigger
the house to go blue-y. Following these segments of the main story,
there is a short walk-through for each nightmare.

Unlike most games, the moves in Darkeye are primarily looking, moving
and clicking on objects. So the walkthrough deals with gameplay at
that level, rather than describing what you are trying to accomplish
with the "mouse click".

The game manual describes a "read" option for the cursor. This is a
cupped hand and you move left and right across a person or object...
and lets you "read" something about their thoughts or spirit. I have
referred to this as "read" in the walk-through. You can also jump
between characters within a nightmare when the eyes of the other
person flicker. This walk-through does not elect this option.

MAIN STORY

You begin outside your Uncle's house. Use knocker and be admitted.
Walk straight back to the studio room where your Uncle Edwin is at
the easel. Click (mouse) on Uncle a few times to talk to him.
Click on picture on floor by the windows. Click on black glass on
the table near Uncle Edwin. Click on this glass in close-up(which
should give it back to Uncle Edwin). Turn away and then turn back
toward Uncle. He tells you that your brother Henry is here.

Leave that room and go up the stairs to the room directly in front of
you (the piano room). Click on open door and then enter. Click on
your brother Henry. Turn to Elise -- she talks and then the house
goes in to Nightmare Mood.

Return From 1st Nightmare

Return to Uncle's studio and click on the portrait on floor. Turn
right and talk to Uncle. Go behind painting on easel & look at it.
Go further into this room to your Uncle's office. Look at Mind Map
on desk. Look at letter from Brother Henry to Uncle Edwin. Leave
this area and go upstairs.

Go to Henry's Bedroom (right turn at top of stairs and 2nd door on
the right on the wall ahead of you that has two doors). Go in and
click on Henry. After Henry leaves, you want to wander a little.
Try going to the basement and then go through the painting gallery
(with paintings on wall at bottom of stairs, not the studio with
the easel). You want to keep wandering and then coming back to the
bottom of the stairs. The event you want to trigger is seeing Henry
at the bottom of the stairs, calling up to Uncle Edwin in a
conversation. At the end of this conversation, the house goes into
Nightmare Mood.

Return From 2nd Nightmare:

Go to Uncle's studio. Talk to him (click on him) at least twice.
Look at painting on the floor by the wall and then go and look at
new painting -- there should be one -- in the gallery.

Go upstairs to Piano room. Knock on the door and then enter.(you
can't just enter). Talk to Elise. Take the note from her. Sit
at the Piano. HOLD left mouse button down to play the piano tune
all the way through. Turn back to Elise when she gasps. The house
goes into Nightmare Mood.

Return From 3rd Nightmare:

Examine the paintings in your Uncle's studio and in the gallery.
Return to the piano room and retrieve the note you left on the piano.
Take the note to Henry in his bedroom. After this scene, there is
a knock on the door. After talking to the servant, go to bedroom
next door (Elise's room). Go toward Uncle.

(As Uncle requested) go to studio and get the lantern. This is the
one near the easel, not on the desk. Take the lantern back to the
bedroom. Set lantern on table and turn to leave. The house goes
into Nightmare Mood.

Return From 4th Nightmare:

Return to Elise's bedroom. Take lamp as Uncle asks. Go to basement
and through the tunnel to the vault. Put lantern on the shelf.
Click on Uncle. Follow him out of the tunnel. The house goes into
Nightmare Mood.

Return From 5th Nightmare:

Examine paintings on easel and on floor in the studio -- and the
paintings in the gallery. Go upstairs and start down the hallway on
your left. Go to the 1st door on the right (open air room). You
should find Henry there. (When the house is blue-y, going out
*into* the air gives you the recitation of Annabelle Lee and then
returns you to the blue-y house to find a nightmare.) Talk to
Henry. "Read" him. Go back to your Uncle's studio and talk to
Uncle Edwin. Follow Uncle into his study, to the desk. Click on
Uncle. Take the note. Read the note.

Go to the top of the stairs. You should find Henry there. Click on
him. Then follow him to the front door...and then out on the cliffs.
Watch entire scene. Then turn back to house. See Uncle. Then scene
goes into Nightmare Mood.

Return From 6th Nightmare:

As you finish the last nightmare, the game should return you to a
final, almost automatic sequence that briefly reviews the nightmares
you have experienced. I was "landed" at the Red Death tapestry.

Go through the door and keep going straight -- or whichever direction
the hand cursor shows you. You will be taken back through one scene
from each nightmare as you knock down each wall with the pickaxe
you are carrying (8 times). You reach Elise, risen from her coffin.
Click on her and you are caught up to the real nightmare of what
was behind all that just happened in the real life story.. And the
game ends.

THE NIGHTMARES....YOU CAN PLAY THEM IN ANY ORDER

The locations (triggered when house goes into nightmare blue funk):

CASK OF AMONTILLADO (not sure of spelling in this one)

Monstrosore (victimiser) -- wine bottle

Fortunato (victim) -- wine glass

BERNICE

Egaeus Poyton (victimiser) -- knife (or letter opener) on desk

Bernice Poyton (victim) -- bird cage next to desk

TELL-TALE HEART

Young Man (victimiser) -- Cleaver Knife next to fish on butcher block
(room next to art gallery)
Old Man (victim) -- Fish on butcher block (room next to art gallery)

CASK OF AMONTILLADO -- MONTROSORE

Go toward the bridge. Click on your servant in black to give him
orders to leave you.. Turn back and click on the two men on your
right. Turn farther right (2 men have gone onto the bridge). "Read"
Fortunato. Go to bridge, turn left and go onto bridge. Go toward
folks in the background. Lady laughs, turn left, bald man talks,
turn right & right again -- you should be looking at lady in gold.
Click on her.

Turn right and go toward the 2 men at the end of bridge (really 3 men
but hard to see). Click on F and then click on him again. Turn left
and click on his friend. Turn back to F. Turn left and go off the
bridge. Turn back to face bridge and talk to F. Click on him. You
should now be taken to the villa.

At villa::Go through gate (use hand) and then turn to right to vaults.
Open door. In the first room, take the torch. Turn right to go
straight ahead.

Can't guide you through the maze, but keep turning to F. throughout
the journey to learn more of your thoughts about him. And try to
serve him wine (to get him drunk) as you pass shelves of stored
bottles. You should be able to eventually come out in a large
cavernous room.

F. walks to the back of a grotto in this room. Click on the chain
next to him, HOLD AND DRAG the chain across his body to (screen)
right. Then turn from him after he is chained in.

Turn to bone pile. Move bones out of the way, pick up a brick. Turn
back to low wall that goes across the front of the grotto. Click on
an existing brick in the wall (you will get another new brick
automatically). Keep on clicking on existing bricks with the new
brick -- between automatic dialogue scenes. When wall is all done.
Turn and leave. After a few moves back through the caves, this
should end this nightmare.

CASK OF AMANTILLADO -- FORTUNATO

Look up from the water and "read" the man standing on the shore line
across the water. Turn left to your friend and "read" him. Click
on him. Turn around on bridge ad approach the bald man. "Read" him.
Turn right and click on lady with purple mask. Turn and approach
the lady in gold dress by the statue. "Read" her. Turn away and
look into water. Turn back and "read" lady in gold dress again.
Walk further back on the bridge and click on lady in purple mask
again.

Go back to stand by your friend and point at the man across the way
on the shore. Turn and face your friend directly. Go to the lady
in the gold dress. Then go to the street. Turn right. Then go
forward and turn left. See the beggar. Turn right and meet M. Turn
away. Turn back. Turn away. Turn back. Click on him.

(After a black screen, you should be at the vault) Turn around to
M. Turn back around and take a torch. Start walking. "Read" the
skeletons. Take stairs on right. "Read" foot bones.

As you wander, keep turning to M. and take wine when you come to it.
When you see spiral artwork on the wall, turn to M. Click on M.
Go forward into the large cavern. Put torch in holder. Turn to
grotto and go toward the wine bottle in the back of the grotto.
Turn around. Turn away and back and away -- this is how you get
the wall built.

When wall is built, "read" the wall. "R ead" the wine bottle.
"Read" the skeleton. Turn back to wall.

This should end this nightmare.

BERNICE - EGAEUS

Pick up the pen on the desk. Write beginning of letter. Open
middle desk drawer. "Read" pendant. Turn right and then right again.
"Read" portrait in red jumper dress 2 times. "Read" portrait over
the fireplace. "Read" the fire in the fireplace.

Pick up and examine the blue book on shelf (Poyton Family History)
2 times. "Read" green pasture painting (in set of 3 on wall) and
then go to, and "read", the window to the left of the Greek bust.

Go back to the desk. See the letter to Dr. Reynolds and pick up pen
and finish writing letter. -- there should now be a knock on the
door -- Look up, Bernice is at the door. "Read" the multiple images
of her. Then click on B. as she approaches. (automatic proposal &
she swoons) "Read" the fan on the table next to armchair 2 times.
"Read" the red desert painting (in set of 3 on wall) 2 times. "Read"
the window to the left of the Greek bust again. Go toward the
armchair . You should be able to see the flickering vision from
an angle view and then move to get a front view. Then approach the
wall with the 3 paintings. The paintings should all be black-- with a
swooning Bernice as you approach. Look out the window near the desk.
Go back to desk. Look at the letter. "Read" the red jumper portrait
2 times. Wander around the room. Approach door from a "down and to
the right" angle. Bernice should enter. "Read" teeth. Watch the
scene of the swirling teeth all over the screen. See teeth in
fireplace portrait. "Read" red jumper portrait. "Read" the drawing
with the severed head and "read" the Greek bust. Go to window by
desk and look out.

Sit at the desk again and then look up. Go to door. Open it. Click
on maid (game goes to darkness). Back at desk -- look at book. Try
to take the box. Look at book again. (there's a knock at door). Point
and click on door. Click on your hand 3 times. Turn to fireplace.
Go to shovel. Turn back to desk. Now take the box. After automatic
scene, this should end this nightmare.

BERNICE - BERNICE

Look down at the drawer. Open it and take the note toward the back
of the drawer. Return note to drawer. Go to trunk at bottom of the
bed. Open the trunk and "read" the wedding dress. Go to writing
desk. Take the book. "Read" the flower on the page. Pick up
photograph. Read letter. Pick up pen and sign the letter. Pick up
medicine bottle. Go to door and then turn left and go toward the
bed (knock at the door). Turn back to door. Maid is there.

Go out the door, down the stairs and turn right. Knock on the door
and then enter. Click on Egaeus 2 times. "Read" him. (proposal)
Click on him again. (All goes black and you awake back in your
room).

Go to desk and finish the letter. Go to dresser and approach the
mirror. Go toward the door. If there is a knock, walk around the
room and re-approach the door. Maid should be there again.

Go out the door and down to the library again. Open door. Click on
Egaeus 2 times. Start to turn away and then leave. Go back to your
room and pick up medicine.

(You are in red casket). Click to pound on inside of casket lid
until the hand fades. After the automatic scene, this should end
this nightmare.


TELL-TALE HEART - YOUNG MAN

Turn from the mirror and keep turning around to survey the room...and
get a few comments from "you" in the mirror. Sit in the chair at the
table, near the newspaper. Read the newspaper. Go to your room
(first door on right down hallway).

Go to the desk and take the chalk. Click on the art paper several
times to draw the picture. When done, open drawer on right and
"read" the glasses. Leave the room.

In the kitchen, go to the window and then turn around. Old man should
be there. "Read" him. Sit down at the table. "Read" the old man
again. Wander around and then click on window. This should trigger
the statement, "it's late." Turn back toward the old man and he goes
to bed.

"Read" the clock...time passes. You want it to be midnight.

Go toward the old man's room. Turn left, just before his door, to
see the lantern. Move slide control to close the lantern completely.
Pick up the lantern. Open the door, you speak to explain that you
do this every night, and go into room. (Light will fall on his
bad eye and he won't move).

You want to do this scene of old man going to bed a few times...these
are the innocent nights when you are just checking on him...then
there is a replay when the clock is already at midnight. This is the
night for the nasty deed. Enter the room, with lantern. This time,
the small light falls on his good eye. He should move. Open the
lantern and go closer to him...as far as the cursor will allow. As
heartbeats build, click the closed hand cursor on the old man in bed.

You are next in Kitchen. Go to the saw on the wall to the left of
the stove. Click on it. Now go back to old man's room. There
should be bags with body parts on the floor. Go toward the bureau
and look down. Grab the bag and turn right. "Use" the sunlit spot
on the floor 2 times. This should pull up floorboards. Put bag
down in hole toward the left. Grab second bag and do the same.
Grab third bag and do the same. Put the boards back...

There should be a knock on the door.

Go to the door to the left of the hatrack in kitchen. Open the door.
After dialogue, turn from the police and go down hallway toward old
man's room. Turn back toward the police. Then turn and continue
to old man's room. Enter. After everyone is seated, "read" cop
in doorway, turn right and "read" fat cop and then turn and "read"
blond cop. While this last cop is searching the bureau, turn left
toward fat cop and then keep turning from one to another cop as
much as the cursor will let you. "Read" and click on fat cop.
After automatic scene, this should end this nightmare.

TELL-TALE HEART - OLD MAN

Go to the window and see the blond cop. "Read" clock face. Go to
table and look at newspaper. Get bowl from side cupboard and dish
out soup from stove. Sit down and use spoon to eat. Click on soup
several times to eat. Put spoon down and go to your room.

Explore the room -- dresser drawer (concert brochure, wedding ring,
coins...."read" coins) table with candle (pick up book) and
bookcase (portrait). Leave room and head toward kitchen. Young man
should enter. Sit down at the table and eat some soup with him.
Stand up, turn around and look at clock. Go to your room. Put out
candle (with the cursor) and then climb into bed. "Read" your
dream. "Read" the intruder. Click on the blinding light. After
automatic scene, this should end this nightmare.

Updated and corrected by
LORD MARCUS DRACON

 
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14.Oktober 2013
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