Rival Schools 2

Rival Schools 2

15.10.2013 17:27:30
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/=====================================================\
| Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2 |
|(Private Justice School: Hot Blooded Student Diary 2)|
| In-Depth Simulation Mode faq |
| version 0.1(Initial release) |
| by "Miracle Peanut" (aka Reinaldy) |
| z_gouki@mail.globy.com |
\=====================================================/


DISCLAIMER:
This faq is created and owned by me (the author). Please don't use
this faq for a profitable purpose such as magazine, hint books, etc.
Also, if you want to placed this faq in a homepage, this file should
be appear in full size, and at last, don't forget to crediting me.

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CONTENTS:
1. Intro the faq
2. Intro to the Game
3. Information Guide
4. Getting started
5. Event List
6. Playing the Mini games
7. Code and Tricks
8. Gameshark/Action Replay Codes
9. Caetla? What's that?
10. Version History
11. Thanks and Credits


-----------------------------------------------------------------------
1.Intro to the faq
-----------------------------------------------------------------------

This is my 2nd attempt to write a faq. I decide to write an In-depth
simulation mode faq, because there are some letter asked me about
this. I've already made a simulation mode section in my previous faq,
but, I think it's better to write an in-depth one. Also, since this is
an In-depth faq, I'll also listed some new stuff and more detailed
explanation about the simulation mode. At last, I hope my faq will
answer whatever question about the character edit simulation game for
"Shiritsu Justice Gakuen:Nekketsu Seisyun Nikki 2".

btw, I'm a 2nd grade senior highscool student. I prefer to write a
simulation game faq, because the school life in japan, much like
the school life in my country (Indonesia). We're go to school with
a uniform in the morning. Finished at 2.30 pm, then the club activity
begin (I was the member of the computer club). After that, we can go
home at 3.30 or 4.00 pm. Almost similar with the school life in japan,
right?.

I'm also a hardcore Capcom game fans. Collecting the Capcom game
(for the playstation of course, since it's the system that I owned) is
the part of my life. I love Capcom, because Capcom always give the great
fighting (and adventure sometime) such as Street Fighter Zero
(Alpha in US), Shiritsu Justice Gakuen (Rival School in US) and also
that great Dino Crisis. Alongside that, I was an anime, tokusatsu and
manga fans too. There are some good anime tittle in tv, such as Slayers
B't X or Dragon Ball Z. About manga, mmm... I like Kindaichi Shonen
no Jikenbo, Meitantei Conan, Dragon Ball Z, Slamdunk, and
Rurouni Kenshin.

Now, I think it's better to get down to the next section.

note: I'm sorry if my english was really pooooor


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2.Intro to the game
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Basically, Neketsu seisyn Nikki 2 is a simulation game (SLG), similar
with Konami's Tokimeki Memorial Series, or NEC's Sentimental Grafitti.
You take a rule as yourself, a student which must joining the club, do
the exam from the teacher, interact with your other schoolmates....etc.
Infact, Nekketsu Seisyun Nikki 2 isn't as good as Tokimemo, since there
are no spoken conversation, very limited event, and also, it seems too
short. But, despite it limited feature, Nekketsu Seisyun Nikki 2 (and
also its prequel) also offer us something unique for the SLG genre,
such as the fighting element (because originally it's a fighting game),
play as the female character (whoa! this is first time I play as the
female character in the simulation game, since usually we played as a
male character), ability to edit your own character face, RPG style level up, many
different good ending sequence, and at last, is that your own edit
character is usable in any fighting mode, plus if you lucky, may be you
can get something unique like Double Spining Piledriver!!!^_^.

Since, this is the beginning of Capcom's debut in the world of
Love/Dating/Friendship simulation game, I hope sometime Capcom will
bring us a much more better game (although Nekketsu Seisyun Nikki 2 is
an impresive game as well.)


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3. Information guide
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Well, I've already say about comparison of Nekketsu Seisyun Nikki 2 with
other Simulation game (I used Tokimemo and Sentimental Grafitti), now
let's compare it with it's predecessor.

First, lets see the quality of background graphic. Well, it's look much
better, since it's no longer a rough photo, but it replaced with really
detailed and artistic manga style hand drawn background. What's about
the character? Yeah! some picture of them are redrawned also, now they
are have more variation of the outfit and their mimic.

And about the gameplay? There are lot of improvement, such as new level
up system, different practice depend of club that you joined (You will
not practice to kick the ball if you joining the art club as well)
But, seemingly the game is more difficult, and also, I think, isn't as
easy as it's previous version to get a good ending. The new style level
up also make more difficult to create a really strong character,because
you will need enough EXP point to levelled up (becareful!! it's also can
decrease, if something bad is happened). See what'll happen after you
practicing. You'll know what I mean with EXP.

Other new feature is the appearance of several simulation only character,
Such as Iincho (Hinata's classmate), Shuichi (Shoma's older brother),
Mari (The manager of football club), Kinzan (the coach of wrestling club)
....etc.

And, at last now Justice got a chance! You can create the character from
Justice. But, I wonder it'll be better if the character from Tamagawa Minami
also available.

more comparison will come in the future version.


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4. Getting Started
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Choose the top option at "Nekketsu Seisyun Nikki 2" main menu
(the below option used to continue the game). Make sure that
anti piracy passcode already activate if you don't use a Japanese
Playstation (see below). After that you'll edit your name ( there
are 3 letter option available, Hiragana, Katakana, and Romaji)
press start after you finish it.

If you already complete the form, you'll choose your school. There are
5 options available: Taiyo Gakuen, Gorin Kokkou, Pacific HS, Gedo Kokkou
and Justice Gakuen. Then, You must input your birthdate, personality,
and your hobbies.

Next, is the time to edit the face of your character. Use select
button to change the hairstyle. Click "OK" after it finished.


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5. Event List
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In this section I'll gonna listed the list of event that will happen
in the school year. There are also some random event will happened
between each event that I listed. Remember! this is not an exact
translation.because I know the function of each option after I
tested it (My Japanese is BAD).

4/1 First time you meet with Kyoko. You must play a multiple choice
quiz game. Do it well, (at last, you must give 7 correct answer)
and Your status will be increased.

4/8 First day of school. This is also first time the option menu
available. The order is:

1st page:
first option: proceed to the game
second option: friendship level
third option: go to the next page

2nd page:
first option: Save the game
second option: Text Speed
third option: play minigames
fourth option: exam trial
fifth option: quit game (with save the game first or without)

During this day, You'll be introduced with the other character.
After that, you must choose your extra activity, becareful!
because each activity has different effect with the status

4/16 You go to amusement park. Choose the bottom option if you want
to with your friend if you meet Ran.

4/21 Free Choice day

5/6 Training

5/19 Free Choice Day

5/24 Second exam with Kyoko (still that damn quiz game)

6/12 Training

6/12 Taiyo vs Pacific. If you belongs to Taiyo, beat Roy in the
sprint game (or Batsu if you belongs to Pacific). If you don't,
you can choose to join both of Taiyo or Pacific (make a decision
when Hinata and Tiffany offer it to you). There are an exception
if your character come from Gorin Kokkou. During that even, you'll
automatically joining Shoma, Natsu and Roberto.

6/16 Free Choice day

7/17 Training

7/12 Examination from Hideo. Easy!, just dodge his fireball and hit
Him with your Burning Vigour Attack (3x). After that, Sakura will
challenge you. Beat Sakura, and your Status will be Increased.

note: before new any exam or battle, the status screen will
appear. in the first page you can see who is your best friend
(upper sd head icon) and your worst enemy (lower sd head icon)
push circle button to move to the 2nd page (contain the list and
command from the move that you've earned). Remember! you will
automatically teamed up with your best friend, during a battle.

7/21 Free Choice Day

7/31 You go to swimming pool. Choose one from your friend to
accompany you. After that, something funny can be happen in the
swimming pool (Batsu's head are swelling^_^)

8/4 Training

8/12 You go to the beach. When you want to meet Edge and his gank,
choose the bottom option if you meet Nagare. Next, You can
freely choose to go with Hinata, Natsu, and Tiffany (if you
a boys) or Kyosuke, Roberto and Roy (if you a girl).

In the inn, you can have a private talking with your friend again.
note that if you choose Edge and his gank, You'll talking with
them in the game center.

8/28 Tanabata (summer) festival! choose one from your friend to
accompany you watch the firework or watch the celebration.

9/1 Change activity

9/2 Training

9/16 Free Choice Day

9/25 School Festival. You can go around and look what other the other
student do, during a festival do (Hinata and Akira become the
waitress in the cafe ..ahe..he..he) After that, You'll play Doki
Waku Dance with your choosen friend.

10/6 Training

10/20 Free Choice Day

10/25 Last multiple choice exam from Kyoko.

11/4 Training

11/17 Free Choice Day

11/27 Gorin Sport Event. You can play Home run swing, PK War, or
Service Shoot minigame.

12/1 Training

12/6 Examination from Kyoko. Try to block his attack (maximum 10 times
for each chance). You'll be succeed after block at least 7 from
10 attacks in each chance. Remember! if Kyoko can hit you,
you will failed the test.

12/15 Free Choice Day

12/24 Christmas Eve. You joined the christmast party. During that party
you can meet your other friend with different and cooler outfit
(excluding Batsu, Edge and Gan) Choose one from your friend to have the
private talk with you outside. The first option (when you are
in the outside of building) used to see the christmast tree.

1/1 New Year. Choose the bottom option if you want to meet your
friend with the highest friendship level. Make sure you make
a right selection, since if you choose the wrong person, you
won't find someone in the temple. If you want to increase your
status, I reccomend you to choose the first option. Your status
will increase greatly if you go to pray in the temple.

1/5 Training

1/7 Change Activity

1/19 Free Choice Day

2/2 Training

2/14 Valentine Day.

2/16 Freee Choice Day

3/1 Training

3/6 Final Exam with Hayato. Hit Hayato with your strongest super
attack. And make sure the damage is pass the limit in the Hayato's
powerbar. This will be the easiest test if you already owned
a really strong super move

3/16 A special event (if you already got the maximum friendship
level) will happen this day. When I got Hinata's maximum friendship
level, I took her to the amusement park. After talk with her for a
while (inside the Giant Windmill) I gave her a present. And her face
look happy. I don't know what will happen if I create a girl, maybe
in the next update.

3/21 You'll fight Sakura for the last time. This is a chance to test
how strong the character that you already made.


3/24 The last day of school. Enjoy the ending and the cool soundtrack
at the credit tittle screen.

Congratulation! you already finished the game! don't forget to pick your
team-up attack and save your "CLEAR" data. If you want to use your
edit character in the any fighting modes, don't forget to load him/her
via character edit load menu. btw... the translation for it will come
as soon as I get the katakana/kanji translation.


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6. Playing the minigames
-----------------------------------------------------------------------

There are 7 different minigames available inside this game. 6 of them are
accesable from the minigames option at the main menu screen, while one
can be accesable only when you playing the character edit simulation game.
In this section, I'll gonna tell you some tips to play it. I'm so sory
because I can't guide you to win 3 new minigames, cuz, I'm always lose
if I playing those games. Damn! Capcom create a really difficult minigames
but, it's really challenging.


HOME RUN SWING
Comment: hmmm, this is my favourite minigames because it's easy but
it's also fun.

Rule: Use directional button to move Shoma around the base. While
Circle and Square button can be used to swing the bat.

Tips: Well, nothing to say about this minigame. What do you need to play
this only your reflect, cuz it's need a correct timing to smash the
ball and get a HOME RUN!!!!!


PENALTY KICK WAR
Comment: this is also fun too, since two player mode are available, so
both of player can test each other capability.

Rule: Use left/right button to move Roberto, Circle button to perform
normal kick, and Square button to perform "Bakuretsu Victory Goal"
super kick. Use directional button to catch the ball

Tips: During the match, try to watch the movement of your opponent,
and by doing that, maybe you can guess the direction of your
opponent's shoot. (if you a keeper, as well). Do the opposite
thing if you is the "kicker" Note that you must save your
"Bakuretsu Victory Goal" because it's can be used 3 times only.


GOAL SCORING
Comment: this one remind me with the goal scoring minigame, that
available in Konami's Tokimeki Memorial: shiniji iro seishun.
But, there are no blocker in this game. Once again, You won't
find that Goal Scoring is available during Gorin Sport Event.
But, it available during Taiyo vs Pacific event if you're
belongs to Gorin.

Rule: Use directional button to control the side of your shoot, while
the Circle button can be used to perform a shoot.

Tips: Becareful when you want to control the side. Since this is also
an easy game, take the as many score as you can.


SERVICE SHOOT
Comment: Also, an easy game. Fun, and (still) also chalenging.

Rule: You must destroy the SD head with Natsu's service shoot. Remember
that Shoma's head will give you a free 1000 points (Pyro's head
will give you 1000000,....just kidding ^_^) while Raizo's head
will decrease 200 points from your score. Use left/right button to
control the side, then, push Circle Button to perform a shoot, when
the power bar is maximum.

Tips: Need a corect timing (similar with Homerun Swing) to perform
a shoot and also becarefull if your bal is too high, because
it can't reach the enough distance.


SPRINT
Comment: What a difficult minigame!? I never win when I playing this!

Rule: Press Circle and X when the meter is filled up to run fast,
anyway, you'll feel that it's pretty difficult

Tips: As with I said above, I can help you about it. But... wait for the
faq upgrade.


DOKI WAKU DANCE
Comment: Hey! it's played like Bust A Move from Enix minus button
pointer. Anyway, it'll better if 2 player mode available,
cuz via VS mode the player can show each other dance
capabilities.

Rule: If you can make a good button combination (such as f + triangle,
followed by d + X, u + Circle,.........whatever) You'll receive
a "good" rating. Try to get the Good rating as many as you can,
and you win the game!

Tips: Coming Soon


KYOKO'S QUIZ GAME
Comment: I wonder if Capcom want to make this minigame in a billingual
language (both of Japanese and English), I will always win.
Remember that you must play the minigame 3 times at the simu
lation mode as the exam.

Rule: Use Triangle, Square, Circle, and X to select one from 4 choice
for the question. Most of the question ask about how deep your
knowledge about Rival School. Example: Who is the name from 4th
member of Taiyo team?

Tips: Coming Soon


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7. Codes and Tricks
-----------------------------------------------------------------------

For this section, I will only Included the code that involve or can be
founded in the simulation mode. So, any unrelated code/trick, such
as good ending code at arcade mode will be excluded.

Good Ending at the simulation mode (unconfirmed):
Make sure that you already got maximum friendship level and icon B
from your best friend before the last day of the school. But, some
time it doesn't work. Hey! somebody know the exact way to get a
good ending??

New Wallscroll:
There are 4 different walscroll available in the omake option. In the
beginning of the game, there are only 1 available, but after you beat
the simulation mode and got the good ending from different character
3 times, the 3 other wallscrolls will be available.

Raizo's Special pic:
Get a bad ending once, and it's will available.

Sakura's Special pic:
During the simulation mode, you'll fight Sakura 3 times. Beat her
in every chance (3x). and don't try to get a maximum friendship level
with the other characters.

Pocketstation Mode:
Finish the simulation mode and get the good ending.

Rotare the Winning Screen:
During the Winning Screen, use directional button to rotare it.

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8. Gameshark/Action Replay codes
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These codes already tested with My Japanese Pro Action replay ver. 1.3,
ver 6.0, and US Gameshark ver.2.3

Anti Piracy passcode/Enable code this code must be on if you want
to activate other code or play the simulation mode)
D00A6CFA 1040
800A6CFA 1000

Enable all omake options (Warning!!! this is a spoiler only code!!!!)
(Caetla user only)
B00E0002 00000000
801F5B08 FFFF

Infinite HP P1
801EFA02 00C8

P1 Infinite B.V.A meter
801EFC18 0900

Infinite HP P2
801EFE02 00C8

P2 Infinite B.V.A
801F0018 0900

All Max Friendly points
(Caetla user only)
B0060003 00000000
301 F18C1 0030

All Max Status
B0090001 00000000
301F18E3 0012

According to "Mazarin" the pocketstation mode is locked with other Anti
Piracy code. It mean that you can't download data to your pocketstation.
Somebody can help me find the action replay code to pass it?


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9. Caetla? what's that?
-----------------------------------------------------------------------

O.. yeah, there are also some mail that asked with me, "What is caetla?"
and "Can I use the code with a US Gameshark?".

OK, so let me explain about it. Basically, caetla is 16 digit
hex-language that only appear if you input any alphabetical character
(example: B) AS THE FIRST DIGIT OF THE CODE. Then, the digits will
change from 12 into 16. If you want to back to standart 12 digits code,
just replace the first alphabetical character with any "number" character
(1-8) and it'll back to normal.

As far as I know, "caetla" work well in my japanese action replay.
I dont know about US Gameshark (because I doesn't make time for it),
but according to Michaelangelo Russo, it can't work in an US Gameshark.
Anyway, in the future update, maybe I can proove it.


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10. Version History
-----------------------------------------------------------------------

0.1 (August, 15 1999) Intial release. Still lack of information, but
I promise that this faq is not only reproduction from simulation
mode section from my previous faq as well.


-----------------------------------------------------------------------
11. Thanks and Credits
-----------------------------------------------------------------------

Gameshark Code Creator Club/GAME MASTER VOL.14
For providing the anti piracy passcode (and also other GS/PAR codes
as well)

Pribadi Prananta aka Pyro (Pyrodactyl@n2games.com)
Thanks for your tips! Hey katanya mau minjamin Asuka 120%, jadi nggak?

Mazarin (Nerveva03@aol.com)
Thanks for your info about pocketstation mode!

Michaelangelo Russo aka Michi (Granmichi@hotmail.com)
Thanks for your info about GS and that cool front page picture

Benjamin Nabor aka loserb (loserb@usa.net)
Without you, my faq won't be available in vgstrategies.miningco.com
thanx's.

Budi Hartono aka Shinobu (shinobu@mail.globy.com)
terimakasih atas translasi huruf hiragana dan katakana-nya yach!

Chandra Martika aka Danzaiver/Bloody Claw (jiban@mailcity.com)
Trimakasih karena kamu sudah mau minjamin SNES mu untuk aku^_^

Harbin (no email)
Juga trimakasih atas pinjaman Gameshark-nya.

if you have some suggestion, info, correction, translation or whatever
send it to z_gouki@mail.globy.com. I'd really appreciate it.


-----------------------------------------------------------------------
This file is created and edited by "Miracle Peanut"
copyright 1999 by "Miracle Peanut"
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