Grandia

Grandia

15.10.2013 07:05:33
~B
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Grandia FAQ & Walkthrough (For PSX)
made by Kildread2 (kildread2@hotmail.com)
Updated on 10/03/02
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Contents:

SPECIAL: Thanks to SMOLDAR@bol.com.br
1. Characters
1. Justin
2. Sue
3. Feena
4. Gadwin
5. Rapp
6. Milda
7. Guido
8. Liete
2. Techniques to obtain the Time Gate spell
3. Walkthrough
DISC 1
1. The 4 Great Treasures
2. Historical Museum
3. Marna Road
4. Si-untific Resurch
5. My pass ain't smelly
6. Swabbing decks is hard
7. Ghosts doesn't exist
8. Tourists society
9. Wanna marry me... uh yup?
10.Hiking in the mountains
11.Spooky Ruins
12.Hey! I'm not a Chemist!
13.Garlyle Base escape
14.The misty forest IS misty
15.Blessings of the God of Light
16.Godnapping
17.Hack your way through the mist
18.*Climbing* the End of the World
19.Dragon Valley with no dragons?
20.Run! Or the rain will kill you!!
21.On the way to Gumbo Village
22.Sacrifices of couples
23.Angelounian Ruins
24.Does the Vanishing Hill really vanish?
25.The pride of a warrior
26.Mermaids aren't nice
DISC 2
27.A trapped forest
28.A forest of stone trees
29.Dark Project
30.An unknown power
31.Desert's crossing
32.Soldier's Graveyard OPTIONAL!
33.Castle of Dreams OPTIONAL!
34.Strolling around the Savanna
35.Walking around a plateau
36.Dimensional Village
37.Zil Ruins
38.The power of the Icarians
39.General Baal
40.The rainbow path to Alent
41.Alent, a destroyed civilization
42.Tower of Temptation OPTIONAL!
43.Mountains again
44.J Base, home of Gaia
45.The Gaia Menace
46.Infested mountains
47.THE HIGHLIGHT : Leen's Death
48.Losing hope....
49.The Embodied One
50.Changing fate
51.The Final Encounter
4. Weapons list
5. Shields list
6. Armors list
7. Helmets list
8. Shoes list
9. Jewelry list
10.Items list
11.Credits & Legal Stuff


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SPECIAL THANKS TO SMOLDAR@BOL.COM.BR

Yes indeed, the guy inherits my deepest praise for going through the trouble of
doing the following:

1) Fixing the layout problem I've known about for so long, yet never got around
solving. The lines breaks do not equal the length of the section delimitations
as well as missing a few, but it sure does look better than the other version.

2) Removing the large, useless Update History as well as intro and conlusion
sections.

3) Fixing the tables.

HOWEVER, he is to be stabbed, nailed to a stake and burned for the following:

1) Removing any trace of my own ownership of this guide, adding senseless
babble to character profiles, like a "grade".

2) Adding insult to injury, actually submitting the guide to GameFAQs! Congrats
on proving that you stopped evolution after "brain-damaged dyslexic monkey".

3) Destroying the fact that the whole guide was written in a seemingly
understandable way, he adds the following at the end! (Never mind the fact that
it looks as if it was written by a third grader and lacks any proper spacing
between sections):


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11.The friends list:
This show ho i need to thanks that make this Walkthrough possible.
****************************Friends**********************************
1º.Game art for making this cool game.
2º.Myself for making this Walkthrough.
3º.My dad for leting use his PC thanks alot dad.
4º.My mom for helping my to find all the items in the game.
5º.My older sis for let me play while she was the one in the TV.
6º.My friend Bruno for let me borow the game (hehe i never buy it).
7º.Myself at my site(www.smoldargames.hpg.com.br).
8º.Game faqs for hosting my faq (www.gamefaqs.com).
9º.
10º.
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12.the versions stuffs:
This show how long i take to make the walkthrough.
*****************************Versions********************************
0.5.the first part cover the main caracters basic powers (Justin, Sue e Feena).
1.0.covers the begning of the walk and the others caracters (disc 1).
1.5.covers the second cd and all the others caracters.
2.0.covers the EZ way to time gate spell.
2.5.covers the quotes and the caracters notes.
3.0.covers the skill points need for the abilits and spells and also the MP and
SP used in every single thing.
3.5.covers the weapons list (sword, bow and axe).
4.0.covers the others weapons (mace, whip and dagger).
4.5.covers the shields, armors, shoes and helmets lists.
5.0.covers the jewlery and itens lists.
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13.the idiots list:
This show the people that used this walk for making money for them selves or
stay bothering me while i was making
the walk.
*****************************Idiots**********************************
1º.My others sis (nº.2 and 3 sis) for bothering me while i was playing
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14.the legal stuff:
OK damn bastards dont use my walk for you own use or i gona find out and make
you sufer this faq & walk is
just for personal and game helping use so dont even try to use this just
changing the name from mine to yours.

*********************************************************************


Again, thank you SMOLDAR for gracious (non-requested) help, take this as your
credit for (Relatively) fixing my guide and keep the change.

PS: Send all hate mail and spam to SMOLDAR@bol.com.br


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1. Characters

This section inform of each characters stats, magic, moves, etc...

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JUSTIN

Description: A kid who lives in Parm, your main character.
He is eager to follow on his father's footsteps and become a great adventurer.
He is the type to rush into things without thinking and that can be
troublesome.
Will be the most powerful character in your party for the entire game.

Starting Equipment:
Weapon: Wooden Pole
Shield: Cutting Board
Armor: Adventure Clothes
Helmet: Goggles
Shoes: Sneakers
Jewelry: Hero's Badge

Starting Skills: Magic=NONE Sword=1 Club=1 Axe=1

Quick Victory quote: "What a cinch!"
Victory quote: "All right! We won!"
Close Victory quote: "That was close!"
Run Away quote: "We're in trouble! Retreat!"
Boss Victory: "All right! Big win for us!"
"YEAH! We won, guys!"
Magic quote: "See my power!"
"Here goes! Ah!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

V-SLASH (good at the begining)
SP Needed: 14
Skills needed: Sword=1
Description: Attack 1 enemy with a V-shaped slash.
Quotes: "V slash!"
Graphical representation: Gets near the enemy, jumps in the air and slashes
vertically followed by an horizontal slash.

W-BREAK (good at the begining)
SP Needed: 20
Skills needed: Sword=6 Club=4
Description: Attack 1 enemy with critical V-slash.
Quotes: "Slice 'n carve!"
Graphical representation: Gets near the enemy and hits with 2 quick V-shaped
slashes.

SHOCKWAVE (good for most part of the game)
SP Needed: 30
Skills needed: Club=7 Axe=5
Description: Range attack with shock waves
Quotes: "Here goes!"
Graphical representation: Jumps and spins , sending an energy wave at the
target. The wave sends a shockwave upon impact.

MIDAIR CUT (good for the hole game)
SP Needed: 32
Skills needed: Club=10 Axe=12
Description: Critical spinning attack on 1 enemy
Quotes: "Ah! Slice in two!"
Graphical representation: Charges up his weapon and hurls himself at the
enemy while spinning like a wheel.

LOTUS CUT (good for the hole game)
SP Needed: 32
Skills needed: Sword=12 Fire=8
Description: Cuts 1 enemy with a sword of fire
Quotes: "Burn, baby! Burn!"
Graphical representation: Gets near the target, jumps and spins like a wheel.
Slams his weapon on the enemy when going back down, sending a flame at the
target.

ICE SLASH (good for the hole game)
SP Needed: 36
Skills needed: Axe=16 Wind=10 Water=10
Description: Cuts 1 enemy with a sword of ice
Quotes: "Freeze!"
Graphical representation: Jumps in the air, spins like a wheel and smashes his
weapon
on the target, unleashing ice energy in the blow.

THOR CUT (not to good but will help im some bosses)
SP Needed: 40
Skills needed: Sword=23 Fire=17 Wind=17
Description: Cuts 1 enemy with a lightning sword
Quotes: "Thunder blast!"
Graphical representation: Charges his weapon, jumps in the air and spins like a
wheel.
Brings down his weapon over the enemy and lightning strikes the target.

IMMORTAL AURA (kick ass for the hole game because make you immortal)
SP Needed: 45
Skills needed: Sword=20 Club=25 Axe=22
Description: Temporarily defends all attacks
Quotes: "Ahh!"
Graphical representation: Energy focuses on Justin and renders him invincible.

DRAGON CUT (good until you get H&E cut)
SP Needed: 45
Skills needed: Sword=16 Earth=7 Fire=6
Description: Gadwin magic sword cuts all enemies
Quotes: "Gadwin's secret move! Dragon king slice!"
Graphical representation: Lifts his weapon high in the air and stabs it in the
ground,
opening the ground and sending massive amounts of energy at all enemies.

HEAVEN&EARTH CUT (the most kick ass ability in the game)
SP Needed: 90
Skills needed: Sword=32 Club=29 Axe=30
Description: Justin's best move - all enemies
Quotes: "Prepare yourself! This is it!Haaa"
Graphical representation: Lifts his weapon high in the air and charges it with
energy.
Stabs his weapon in the ground, sending waves of highly damaging energy.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++

BURN!
Skills needed: Fire=1
MP Needed: 1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Burn out!"
Graphical representation: A ring of fire bursts from under the target and also
burns
nearby enemies.

ZAP!
Skills needed: Fire=5 Wind=4
MP Needed: 11
Magic Level: 1
Description: Range attack with ball lightning
Quotes: "Burn to a crisp!"
Graphical representation: Lightning strikes the target and creates a ball of
swirling
lightning around it, hurting nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "Blast!"
DISC 2: "Blow, storm! Blow!"
Graphical representation: A small tornado forms on the target and damages the
surrounding
enemies.

CRACKLE
Skills needed: Wind=3 Water=2
MP Needed: 2
Magic Level: 1
Description: Attack 1 enemy with icicle knives
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: Ice shards slowly bursts from under the target.

FREEZE!
Skills needed: Wind=6 Water=5
MP Needed: 3
Magic Level: 1
Description: Freeze action of all enemies
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: An icy wind blows snowflakes across the battlefield,
freezing all enemies.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "There! There!"
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Take that!"
Graphical representation: Bubbles flow from the caster and surrounds the
enemies,
sending them to sleep.

CURE
Skills needed: Water=3 Earth=2
MP Needed: 1
Magic Level: 1
Description: Green power cures poison of 1 friend
Quotes: "Ah!"
Graphical representation: A green glow cures the poison of the target.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Ah!"
Graphical representation: A transparent crystal forms in the screen,
increasing the party's defense.

BOOM!
Skills needed: Earth=7 Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "Ayah! Fry away!"
DISC 2: "Giant blast!"
Graphical representation: A sparkle flashes on the target and a spheric
explosion
expands from it, hurting nearby enemies.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Burn out!"
Graphical representation: A great pillar of fire bursts from under the target
and
sends fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Burn out!"
Graphical representation: A red halo surrounds by flames appears around the
caster,
4 fireballs starts from the caster and hits the target.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10 Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "Burn to a crisp!"
Graphical representation: Lightning swirls around the caster and goes up in the
skies.
Lightning bolts strike around the battlefield, hurting all enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "Blast!"
DISC 2: "Blow, storm! Blow!"
Graphical representation: A huge tornado appears in the middle of the
battlefield and
sends 8 rays of blue light around itself.

COLD
MP Needed: 3
Skills needed: Wind=10 Water=8
Magic Level: 2
Description: Reduces wit of 1 enemy by chilling
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: Blue circles centers on the target and an ice cube
forms around it,
freezing it.

CRACKLING
MP Needed: 14
Skills needed: Wind=10 Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Ah! Chill out!"
DISC 2: "Feel the power of ice!"
Graphical representation: Ice energy concentrates on the caster and ice shards
appear all
around him, hurting all enemies.

ALHEAL
MP Needed: 4
Skills needed: Water=5
Magic Level: 2
Description: Restores HP to party a little
Quotes: "There! There!"
Graphical representation: All allies version of Heal.

HEALER
MP Needed: 3
Skills needed: Water=8
Magic Level: 2
Description: Restores HP to 1 friend a lot
Quotes: "There! There!"
Graphical representation: Blue energy goes from the caster to the target,
healing it.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Feel the earth's fury!"
DISC 2: "Hear the earth roar!"
Graphical representation: Beams of fire bursts from the ground around the
target,
leaving and hexagonal mark. The mark quickly disappears.

BOOM-POW!
Skills needed: Earth=10 Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "Ayah! Fry away!"
DISC 2: "Giant blast!"
Graphical representation: A pool of magma erupts on the battlefield and burns
all enemies
before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Burn out!"
Graphical representation: Fire energy concentrates on the caster and several
fireballs are
launched in the ground of the battlefield, hurting all enemies.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "Burn out!"
Graphical representation: The ground opens under the target and lets out a
stream of fire.
The crack closes when the fire vanishes.

DRAGONZAP
Skills needed: Fire=21 Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "Burn to a crisp!"
Graphical representation: Multiple lightning streams electrocute the enemies
and an
electrical explosion bursts fro mthe caster, sending several electric
shockwaves.

GADZAP
Skills needed: Fire=19 Wind=15
MP Needed: 13
Magic Level: 3
Description: Attack 1 enemy with holy lightning
Quotes: "Burn to a crisp!"
Graphical representation: Bolts of lightning strike the target and several
bolts
come from all all-round to strike it. Unleashes multiple electrical shockwaves.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "Blast!"
DISC 2: "Blow, storm! Blow!"
Graphical representation: Wind blows across the battlefield, lifting everyone,
except the caster, in the air. The wind stops and everyone is dropped down.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "There! There!"
Graphical representation: Blue sparkles centers on the target and surrounds it
in a
healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "There! There!"
Graphical representation: Blue energy emanates from the caster to the sky and
bathes
the party in healing blue light.

HALVAH
Skills needed: Water=19 Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "Ah!"
Graphical representation: A green potion appears over the target and drops a
single
drop of liquid on it. The liquid purifies the target in an inversed green
tornado.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Feel the earth's fury!"
DISC 2: "Hear the earth roar!"
Graphical representation: Several fireballs goes outward from the caster and
penetrates
the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20 Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Ayah! Fry away!"
DISC 2: "Giant blast!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a
fiery explosion erupts in the battlefield.


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SUE

Description: Lives right next to Justin's house. Been Justin's friend a long
time ago.
She thinks she's not a kid anymore and usually do all to prevent Justin from
rushing
into things.... She must still remember that she's not an adult yet.... She
always has
Puffy on her head. It looks like a ribbon and says "Puff Puff!" all the time.
She is rather weak and each hit she receive makes her stagger for a little
while..

Starting Equipment:
Weapon: Toy Bow And Arrows
Shield: Woolen Mittens
Armor: Sunday Best
Helmet: Ribbon
Shoes: Dress Shoes
Jewelry: Mama's Amulet

Starting Skills: Magic=NONE Club=1 Bow=1

Quick Victory quote: "Pretty easy, right Puffy?"
Victory quote: "Hip-hip hurray!"
Close Victory quote: "Whew! You ok?"
Run Away quote: "Bye-bye! See ya!"
Boss Victory: "Big win, Puffy!"
Magic quote: "Gonna get you now!"
"Lookie here!"
"Come on everyone! Let's go!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

PUFFY KICK (can be helpful at the very begning)
SP Needed: 8
Skills needed: Bow=1
Description: Attack 1 enemy by throwing Puffy.
Quotes: "Don't do it!"
Graphical representation: Spins Puffy around and throws it at the enemy.
It hits several times before soming back to Sue.

"RAH-RAH!" CHEER (can save your live belive-me)
SP Needed: 18
Skills needed: Club=1 Bow=7
Description: Restores some HP to party by cheering.
Quotes: "Come on... Puffy! Rah-rah! Rah-rah! Let's go! We gotta win!"
Graphical representation: Puffy and Sue gets 2 fluffy balls out eahc and do a
cheerleader
dance. Heals the party in a blue light.

ROUND WHACKER (shockwave is beter but can save your life)
SP Needed: 30
Skills needed: Club=7
Description: Range attack with shockwave.
Quotes: "Here goes.... cabum!!"
Graphical representation: Jumps in the air and spins like a wheel, sending an
energy wave
at the target. The wave explodes in a shockwave upon impact, hurting the
surrounding enemies.

FIRE AWAY (good and very fun)
SP Needed: 28
Skills needed: Bow=10
Description: Fire missile weapons at all enemies
Quotes: "Here goes!"
Graphical representation: Spins around while firing her bow like crazy.
The arrows hits all enemies.

YAWN (good for the boses)
SP Needed: 5
Skills needed: Club=10 Water=3
Description: Put arange of enemies to sleep
Quotes: "Here go!"
Graphical representation: Sue grabs Puffy and him spit a puff of yellow smoke
at the target.
The smoke disperse upon impact, affecting surrounding enemies.

PUFFY FIRE (hard to get because it's sue but when you get...)
SP Needed: 36
Skills needed: Bow=12 Fire=2
Description: Range attack by breathing fire
Quotes: "Go for it!"
Graphical representation: Sue grabs Puffy and makes it spit a fireball at the
target.
The fireball unleashes a shockwave upon impact.

"FIGHT!" CHEER (very good cause raise atack power)
SP Needed: 16
Skills needed: Club=8 Earth=2 Fire=3
Description: Up attack power of party by cheering
Quotes: "Come on everyone! Fight, fight! Cha-cha-cha! Fight, fight!
Cha-cha-cha!
Let's go, Let's go! Fight, Fight! HAAAA!
Graphical representation: Sue and Puffy gets out 2 puff balls each and do a
cheerleader dance.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Yeow! It's hot!"
Graphical representation: A ring of fire bursts from under the target and also
burns
nearby enemies.

ZAP!
Skills needed: Fire=5 Wind=4
MP Needed: 11
Magic Level: 1
Description: Range attack with ball lightning
Quotes: "Here's a lot of electricity!"
Graphical representation: Lightning strikes the target and creates a ball of
swirling
lightning around it, hurting nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "It's a tornado!"
Graphical representation: A small tornado forms on the target and damages the
surrounding
enemies.

CRACKLE
Skills needed: Wind=3 Water=2
MP Needed: 2
Magic Level: 1
Description: Attack 1 enemy with icicle knives
Quotes: "Frozen sticks! Freeze!"
Graphical representation: Ice shards slowly bursts from under the target.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "Come! Get up!"
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Come on everyone! Let's go!"
Graphical representation: Bubbles flow from the caster and surrounds the
enemies,
sending them to sleep.

CURE
Skills needed: Water=3 Earth=2
MP Needed: 1
Magic Level: 1
Description: Green power cures poison of 1 friend
Quotes: "You can't get away with that!"
Graphical representation: A green glow cures the poison of the target.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "You can't get away with that!"
Graphical representation: A transparent crystal forms in the screen, increasing
the party's
defense.

DEF-LOSS
Skills needed: Earth=6
MP Needed: 3
Magic Level: 1
Description: Drops defense of all enemies w/earth
Quotes: "Earth's anger! Bury!"
Graphical representation: A transparent crystal forms in the screen and
shatters,
decreasing the defense of all enemies.

BOOM!
Skills needed: Earth=7 Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "This will blow you away!"
Graphical representation: A sparkle flashes on the target and a spheric
explosion
expands from it, hurting nearby enemies.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Yeow! It's hot!"
Graphical representation: A great pillar of fire bursts from under the target
and sends
fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Yeow! It's hot!"
Graphical representation: A red halo surrounds by flames appears around the
caster,
4 fireballs starts from the caster and hits the target.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10 Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "Here's a lot of electricity!"
Graphical representation: Lightning swirls around the caster and goes up in the
skies.
Lightning bolts strike around the battlefield, hurting all enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "It's a tornado!"
Graphical representation: A huge tornado appears in the middle of the
battlefield and sends
8 rays of blue light around itself.

SHHH!
MP Needed: 3
Skills needed: Wind=12
Magic Level: 2
Description: Blocks magic of 1 enemy with vacuum.
Quotes: "It's a tornado!"
Graphical representation: A blue wind circle spins around the target and sends
a blue
cylindrical form surrounding the target, effectivly sealing magic abilities.

CRACKLING
MP Needed: 14
Skills needed: Wind=10 Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Frozen sticks! Freeze!"
Graphical representation: Ice energy concentrates on the caster and ice shards
appear
all around him, hurting all enemies.

ALHEAL
MP Needed: 4
Skills needed: Water=5
Magic Level: 2
Description: Restores HP to party a little
Quotes: "Come on! Get up!"
Graphical representation: All allies version of Heal.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Earth's anger! Bury!!"
Graphical representation: Beams of fire bursts from the ground around the
target,
leaving and hexagonal mark. The mark quickly disappears.

BOOM-POW!
Skills needed: Earth=10 Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "This will blow you away!"
Graphical representation: A pool of magma erupts on the battlefield and burns
all
enemies before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Yeow! It's hot!"
Graphical representation: Fire energy concentrates on the caster and several
fireballs
are launched in the ground of the battlefield, hurting all enemies.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "It's a tornado!"
Graphical representation: Wind blows across the battlefield, lifting everyone,
except the caster, in the air. The wind stops and everyone is dropped down.

FIORA
Skills needed: Wind=8 Water=10
MP Needed: 2
Magic Level: 3
Description: Magic symbol blocks moves of 1 enemy
Quotes: "Frozen sticks! Freeze!"
Graphical representation: A blue circle spins around the target and sends
several symbols
outward, blocking all special moves of the target.

PROTECTION
Skills needed: Wind=20 Water=23
MP Needed: 21
Magic Level: 3
Description: Temporarily protects 1 friend
Quotes: "Come on everyone! Let's go!"
Graphical representation: Blue sparkles forms a protective cone around the
target.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "Come on! Get up!"
Graphical representation: Blue sparkles centers on the target and surrounds
it in a healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "Come on! Get up!"
Graphical representation: Blue energy emanates from the caster to the sky and
bathes
the party in healing blue light.

SPEEDY
Skills needed: Water=13 Earth=13
MP Needed: 4
Magic Level: 3
Description: Forest lifeforce ups wit of 1 friend
Quotes: "You can't get away with that!"
Graphical representation: A bright green glow flashes on the target and a green
tornado surrounds it.

HALVAH
Skills needed: Water=19 Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "You can't get away with that!"
Graphical representation: A green potion appears over the target and drops a
single
drop of liquid on it. The liquid purifies the target in an inversed green
tornado.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Earth's anger! Bury!"
Graphical representation: Several fireballs goes outward from the caster and
penetrates
the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20 Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "This will blow you away!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a
fiery explosion erupts in the battlefield.


*********************************************************************
FEENA

Description: Greatest adventurer of New Parm. Admired by everyone who knows her
and
probably the only *true* adventurer in New Parm. Will learn that adventuring
isn't
done by the acknowledgment of a society. She has a twin sister named Leen that
is
enrolled in the Garlyle Forces. She will learn of powers she has throughout
this adventure

Starting Equipment:
Weapon: Leather Whip
Shield: Leather Gloves
Armor: Breastplate
Helmet: Barrette
Shoes: Leather Greaves
Jewelry: Jade Charm

Starting Skills: Fire=3 Knife=3 Whip=6

Quick Victory quote: "ahahahaha! Pretty Easy!"
Victory quote: "Not bad, eh?"
Close Victory quote: "Is everyone ok?"
Run Away quote: "Drop back!"
Boss Victory: "That was great!"
Magic quotes: "Take this!"
"This will teach you!"
"Check this!"
"Yah!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

KNIFE HURL (.......)
SP Needed: 10
Skills needed: Knife=1
Description: Hurl knives quickly at 1 enemy
Quotes: "Here goes!"
Graphical representation: Jumps in the air and hurl several knives at one
enemy.

RANDOM HURL (just like fire away)
SP Needed: 28
Skills needed: Knife=10
Description: Hurl knives around at all enemies
Quotes: "Strike through!"
Graphical representation: Jumps in the air and hurl knives all around her,
hitting all enemies.

PARALYZE WHIP (it's very good)
SP Needed: 15
Skills needed: Whip=4
Description: Paralyzing whip attack on 1 enemy
Quotes: "Now, I'm REALLY angry!"
Graphical representation: A strong lash of her whip that paralyzes the target
sometimes.

FIRE WHIP (kick ass)
SP Needed: 32
Skills needed: Whip=14 Fire=12
Description: Flame whip range attack
Quotes: "You'll never get away!"
Graphical representation: Spins her whip around, it burts in flames and she
deals a
wide lash of her whip in fire.

ZAP! WHIP (can hit very hard)
SP Needed: 38
Skills needed: Whip=24 Fire=15 Wind=15
Description: Lightning whip attack on 1 enemy.
Quotes: "Don't think you can get away!"
Graphical representation: Lightning charges on her whip and she lashes it at
the target.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Oh flames! Burn 'em!"
DISC 2: "Blaze! Break open flames!"
Graphical representation: A ring of fire bursts from under the target and also
burns
nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "Oh wind! Blow them away!"
DISC 2: "Oh wind! Twist like a tornado!"
Graphical representation: A small tornado forms on the target and damages the
surrounding
enemies.

RUNNER
Skills needed: Wind=2
MP Needed: 1
Magic Level: 1
Description: Ups movement of friends in range
Quotes: "Please! Protect us!"
Graphical representation: A small, yellow tornado forms on the target and
affects
nearby allies as well, increasing their movement range.

CRACKLE
Skills needed: Wind=3 Water=2
MP Needed: 2
Magic Level: 1
Description: Attack 1 enemy with icicle knives
Quotes: "Oh, power of ice!"
Graphical representation: Ice shards slowly bursts from under the target.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "Now, you'll be okay??"
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Yah!"
Graphical representation: Bubbles flow from the caster and surrounds the
enemies,
sending them to sleep.

CURE
Skills needed: Water=3 Earth=2
MP Needed: 1
Magic Level: 1
Description: Green power cures poison of 1 friend
Quotes: "Please! Protect us!"
Graphical representation: A green glow cures the poison of the target.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Please! Protect us!"
Graphical representation: A transparent crystal forms in the screen,
increasing the party's defense.

WOW!
Skills needed: Earth=5 Fire=5
MP Needed: 3
Magic Level: 1
Description: Ups attack power of 1 friend w/heat
Quotes: "Please! Protect us!"
Graphical representation: A red-orange halo surrounds the target and increases
its strength.

TIME GATE (unick magic)
Skills needed: Wind=99 Water=99
MP Needed: 99
Magic Level: 1
Description: Stops time for everyone else
Quotes: "O spirits of blue! Stop the flow of time forever!"
Graphical representation: Feena calls upon her Icarian powers to stop
everything
but herself in the flow of time.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Oh flames! Burn 'em!"
DISC 2: "Blaze! Break open flames!"
Graphical representation: A great pillar of fire bursts from under the target
and sends fire shockwaves around, damaging the nearby enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "Oh wind! Blow them away!"
DISC 2: "Oh wind! Twist like a tornado!"
Graphical representation: A huge tornado appears in the middle of the
battlefield
and sends 8 rays of blue light around itself.

SHHH!
MP Needed: 3
Skills needed: Wind=12
Magic Level: 2
Description: Blocks magic of 1 enemy with vacuum.
Quotes: "Oh wind! Blow them away!"
Graphical representation: A blue wind circle spins around the target and sends
a blue cylindrical form surrounding the target, effectivly sealing magic
abilities.

CRACKLING
MP Needed: 14
Skills needed: Wind=10 Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Oh, power of ice!"
Graphical representation: Ice energy concentrates on the caster and ice shards
appear
all around him, hurting all enemies.

ALHEAL
MP Needed: 4
Skills needed: Water=5
Magic Level: 2
Description: Restores HP to party a little
Quotes: "Now, you'll be okay??"
Graphical representation: All allies version of Heal.

HEALER
MP Needed: 3
Skills needed: Water=8
Magic Level: 2
Description: Restores HP to 1 friend a lot
Quotes: "Now, you'll be okay??"
Graphical representation: Blue energy goes from the caster to the target,
healing it.

ALHEALER
MP Needed: 8
Skills needed: Water=12
Magic Level: 2
Description: Restores HP to party a lot
Quotes: "Now, you'll be okay??"
Graphical representation: All allies version of Healer.

REFRESH
MP Needed: 3
Skills needed: Water=12 Earth=10
Magic Level: 2
Description: Naturally unblock moves of 1 friend
Quotes: "Please! Protect us!"
Graphical representation: A green glow appears on the target and several green
light are expelled from it before the glow vanishes.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Oh earth! Protect us all!"
DISC 2: "Oh earth! Awaken!"
Graphical representation: Beams of fire bursts from the ground around the
target,
leaving and hexagonal mark. The mark quickly disappears.

TREE OF LIFE (unick magic)
Skills needed: Water=23 Earth=22
MP Needed: 28
Magic Level: 2
Description: Restores party to its best condition
Quotes: "O spirits of green! Bring the sparkling blessings of the tree of
life!"
Graphical representation: Feena uses her Icarian powers to call upon the tree
of life,
healing & restoring all party members in a green pillar.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Oh flames! Burn 'em!"
DISC 2: "Blaze! Break open flames!"
Graphical representation: Fire energy concentrates on the caster and several
fireballs
are launched in the ground of the battlefield, hurting all enemies.

DRAGONZAP
Skills needed: Fire=21 Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "Oh lightning! Strike down the enemy!"
Graphical representation: Multiple lightning streams electrocute the enemies
and
an electrical explosion bursts fro mthe caster, sending several electric
shockwaves.

FIORA
Skills needed: Wind=8 Water=10
MP Needed: 2
Magic Level: 3
Description: Magic symbol blocks moves of 1 enemy
Quotes: "Oh, power of ice!"
Graphical representation: A blue circle spins around the target and sends
several
symbols outward, blocking all special moves of the target.

PROTECTION
Skills needed: Wind=20 Water=23
MP Needed: 21
Magic Level: 3
Description: Temporarily protects 1 friend
Quotes: "Oh, power of ice!"
Graphical representation: Blue sparkles forms a protective cone around the
target.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "Now, you'll be okay??"
Graphical representation: Blue sparkles centers on the target and surrounds it
in a healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "Now, you'll be okay??"
Graphical representation: Blue energy emanates from the caster to the sky and
bathes the party in healing blue light.

SPEEDY
Skills needed: Water=13 Earth=13
MP Needed: 4
Magic Level: 3
Description: Forest lifeforce ups wit of 1 friend
Quotes: "Please! Protect us!"
Graphical representation: A bright green glow flashes on the target and a green
tornado surrounds it.

HALVAH
Skills needed: Water=19 Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "Please! Protect us!"
Graphical representation: A green potion appears over the target and drops a
single
drop of liquid on it. The liquid purifies the target in an inversed green
tornado.

BA-BOOM!
Skills needed: Earth=20 Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Oh power of explosion! Blast away!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a
fiery
explosion erupts in the battlefield.

END OF THE WORLD (unick magic)
Skills needed: Fire=27
MP Needed: 33
Magic Level: 3
Description: Reduces all enemies to nothingness
Quotes: "O spirits of red! Use the furious flames to crush evil into dust!"
Graphical representation: Feena uses her Icarian powers to call upon fire,
engulfing the battlefield in heavily-damaging flames.


*********************************************************************
GADWIN

Description: A knight from the village of Dight, on the right side of the End
of the World,
focuses all of his mind and body to train his physical strength and skill with
the long sword.
He his entrusted to protect the village in times of needs, but he still needs a
partner
to accomplish the legend..... A great fighter, but really slow. He leaves when
you head
for the un-charted continent.

Starting Equipment:
Weapon: The Sword Himmler
Shield: Dragon Gauntlet
Armor: Thick Armor
Helmet: Pirate's Helmet
Shoes: Dragon Boots
Jewelry: Ancestor's Amulet

Starting Skills: Fire=6 Earth=7 Sword=20

Quick Victory quote: "You're no match for me!!"
Victory quote: "Come! Try it again!"
Close Victory quote: ""
Run Away quote: "What! You dare run away?"
Boss Victory: "Like master, like man"
Magic quotes: "Yeah!"
"Doyah!"
"Here goes! Prepare to die!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

FLYING DRAGON CUT (big trash)
SP Needed: 14
Skills needed: Sword=4
Description: Cutting range attack high in the air
Quotes: "Hmph! Flying dragon slice!"
Graphical representation: Jumps in the air and slams his sword hard on the
target.

ERUPTION CUT (trash)
SP Needed: 24
Skills needed: Sword=8 Earth=3 Fire=3
Description: Killer attack on 1 enemy with power
Quotes:(I still dont understand what he talk)
Graphical representation: Says a wierd word and deals a powerful slash with his
sword.

DRAGON CUT (became good when he teach to justin)
SP Needed: 45
Skills needed: Sword=16 Earth=7 Fire=6
Description: Magic sword attack on all enemies
Quotes: "Come, power of the universe! AHH! Dragon king slice!"
Graphical representation: Lifts his sword high in the air and stabs it in the
ground,
opening the ground and sending massive amounts of energy at all enemies.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Raging flame!"
Graphical representation: A ring of fire bursts from under the target and also
burns
nearby enemies.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Yeah!"
Graphical representation: A transparent crystal forms in the screen, increasing
the party's
defense.

DEF-LOSS
Skills needed: Earth=6
MP Needed: 3
Magic Level: 1
Description: Drops defense of all enemies w/earth
Quotes: "Heaven and earth!"
Graphical representation: A transparent crystal forms in the screen and
shatters,
decreasing the defense of all enemies.

WOW!
Skills needed: Earth=5 Fire=5
MP Needed: 3
Magic Level: 1
Description: Ups attack power of 1 friend w/heat
Quotes: "Yeah!"
Graphical representation: A red-orange halo surrounds the target and increases
its strength.

BOOM!
Skills needed: Earth=7 Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "Bomb 'n blast!"
Graphical representation: A sparkle flashes on the target and a spheric
explosion
expands from it, hurting nearby enemies.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Raging flame!"
Graphical representation: A great pillar of fire bursts from under the target
and
sends fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Raging flame!"
Graphical representation: A red halo surrounds by flames appears around the
caster,
4 fireballs starts from the caster and hits the target.

TREMOR
Skills needed: Earth=3
MP Needed: 3
Magic Level: 2
Description: Range atack using earth energy
Quotes: "Heaven and earth!"
Graphical representation: Beams of fire bursts from the ground around the
target,
leaving and hexagonal mark. The mark quickly disappears.

GRAVITY
Skills needed: Earth=12
MP Needed: 4
Magic Level: 2
Description: Use powerful gravity to hold 1 enemy
Quotes: "Heaven and earth!"
Graphical representation: Fireballs centers on the target and a blue
shockwave-like
circle appears on the ground around them, restraining their movement.

METEOR STRIKE
Skills needed: Earth=15 Fire=13
MP Needed: 10
Magic Level: 2
Description: Attack 1 enemy with meteorites
Quotes: "Bomb 'n blast!"
Graphical representation: The screen zooms to the sky where meteorites fall.
The meteorites all hit the target and unleash a fiery explosion.

BOOM-POW!
Skills needed: Earth=10 Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "Bomb 'n blast!"
Graphical representation: A pool of magma erupts on the battlefield and burns
all
enemies before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Raging flame!"
Graphical representation: Fire energy concentrates on the caster and several
fireballs
are launched in the ground of the battlefield, hurting all enemies.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "Raging flame!"
Graphical representation: The ground opens under the target and lets out a
stream of fire.
The crack closes when the fire vanishes.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Heaven and earth!"
Graphical representation: Several fireballs goes outward from the caster and
penetrates
the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20 Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Bomb 'n blast!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a
fiery
explosion erupts in the battlefield.


*********************************************************************
RAPP

Description: A kid from the forest folk's village, acts rashly and thinks he is
god-like.
He has no manner and tends to under-estimate everyone else. He starts pretty
weak compared
to your characters at that point, but once you boost him up a little, he's very
strong.

Starting Equipment:
Weapon: Cafu Shuriken
Shield: Alligator Gauntlet
Armor: Spy Clothes
Helmet: Headgear
Shoes: Ninja Sandals
Jewelry: Black Belt

Starting Skills: Fire=5 Knife=12 Sword=9 Bow=23

Quick Victory quote: "Come back with reinforcements!"
Victory quote: "Not bad, eh?"
Close Victory quote: "Whew! Just got out of that one!"
Run Away quote: "Come on! Let's get out of here!"
Boss Victory: "See that shot of mine?"
Magic quotes: "Come on! Back for more!"
"Ah! Take that, I'll kill ya!"
"Hocus pocus!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++++

MIST HIDE (if you have low life can help you)
SP Needed: 5
Skills needed: Knife=5
Description: Warps self in the blink of an eye
Quotes: "AHAHAHAHAHAH!"
Graphical representation: Teleports somewhere on the battlefield,
protected against physical attacks.

DOPPELGANGER (very fun and kick ass)
SP Needed: 27
Skills needed: Knife=12 Sword=9
Description: Divide into many and attack 1 enemy
Quotes: "Gonna trash your guts!"
Graphical representation: Disappears in 3 different images of himself that
surrounds
the target. Each image deals a serie of hits with its weapon before reforming
the original Rapp.

DETHSWORD (the D.S it's not very funcional)
SP Needed: 25
Skills needed: Knife=16 Sword=14
Description: Sudden death to 1 enemy by sword
Quotes: "I'll kill you in one blow!"
Graphical representation: Runs towards the enemy and disappears. Appears in
front of
it and hits it with his weapon. Warps behind him and hits it again with his
weapon.

MISSILE (big trash)
SP Needed: 14
Skills needed: Bow=7
Description: Always hits target of 1 enemy
Quotes: "You're not gonna get away from this!!"
Graphical representation: Jumps in the air and pummels the target with
shurikens.

FIREBALL (kick ass lots of time)
SP Needed: 36
Skills needed: Bow=12 Fire=10
Description: Range attack by throwing fireballs
Quotes: "Fire dance!"
Graphical representation: Fire appears on his left hand, he jumps in the air
and
throws the fire at the target. The bursts upon impact and burns nearby enemies.

SIDETHROW (random hurl but much better)
SP Needed: 40
Skills needed: Bow=22
Description: Attack all enemies by side throwing
Quotes: "There's no use in hiding!"
Graphical representation: Jumps in the air and throws knives all around the
battlefield.

DISCUTTER (can be helpful)
SP Needed: 30
Skills needed: Knife=10 Sword=7 Bow=15
Description: Attack all enemies in its path
Quotes: "Here goes!"
Graphical representation: Throws a boomerang that damages all enemies on its
way to the target.

DEMON BALL (very good)
SP Needed: 40
Skills needed: Knife=20 Sword=18 Bow=23
Description: Rapp's ball attack on 1 enemy
Quotes: "Try this one!"
Graphical representation: Throws a fireball at the target and the fireball
explodes upon impact.

NEO DEMON BALL (Good but less damage than H&E Cut)
SP Needed: 85
Skills needed: Knife=24 Sword=25 Bow=32
Description: Rapp's ball attack on all enemies
Quotes: "Try this power!"
Graphical representation: Jumps in the air and warps in the upper left corner
of the
battlefield. Throws a big fireball that explodes in the middle of the
battlefield,
dealing tremendous amounts of damage.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "Hundred million degrees! Take that!"
Graphical representation: A ring of fire bursts from under the target and also
burns nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "Blow you away! Take that!"
Graphical representation: A small tornado forms on the target and damages the
surrounding enemies.

RUNNER
Skills needed: Wind=2
MP Needed: 1
Magic Level: 1
Description: Ups movement of friends in range
Quotes: "Use your guts! Guts!"
Graphical representation: A small, yellow tornado forms on the target and
affects
nearby allies as well, increasing their movement range.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "How about this?"
Graphical representation: Heals a character in a blue light.

SNOOZE
Skills needed: Water=3
MP Needed: 2
Magic Level: 1
Description: Bubbles put all enemies to sleep
Quotes: "Hocus pocus!"
Graphical representation: Bubbles flow from the caster and surrounds the
enemies,
sending them to sleep.

POIZN
Skills needed: Water=5 Earth=3
MP Needed: 2
Magic Level: 1
Description: Covers range with a poisonous gel
Quotes: "Can't poison me! Take that!"
Graphical representation: A green liquid appears on the target and poisons it
along with nearby enemies.

STRAM
Skills needed: Water=6 Earth=5
MP Needed: 3
Magic Level: 1
Description: Sucks strength and attack of 1 enemy
Quotes: "Can't poison me! Take that!"
Graphical representation: Green lights bathes the target and green are blown
away.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Use your guts! Guts!"
Graphical representation: A transparent crystal forms in the screen, increasing
the party's
defense.

DEF-LOSS
Skills needed: Earth=6
MP Needed: 3
Magic Level: 1
Description: Drops defense of all enemies w/earth
Quotes: "Magnitude 10! Take that!"
Graphical representation: A transparent crystal forms in the screen and
shatters,
decreasing the defense of all enemies.

WOW!
Skills needed: Earth=5 Fire=5
MP Needed: 3
Magic Level: 1
Description: Ups attack power of 1 friend w/heat
Quotes: "Use your guts! Guts!"
Graphical representation: A red-orange halo surrounds the target and increases
its strength.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "Hundred million degrees! Take that!"
Graphical representation: A great pillar of fire bursts from under the target
and sends
fire shockwaves around, damaging the nearby enemies.

BURNSTRIKE
MP Needed: 5
Skills needed: Fire=18
Magic Level: 2
Description: Attack 1 enemy with 4 red-hot flames
Quotes: "Hundred million degrees! Take that!"
Graphical representation: A red halo surrounds by flames appears around the
caster,
4 fireballs starts from the caster and hits the target.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10 Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "Hundred million volts! Take that!"
Graphical representation: Lightning swirls around the caster and goes up in the
skies.
Lightning bolts strike around the battlefield, hurting all enemies.

SHHH!
MP Needed: 3
Skills needed: Wind=12
Magic Level: 2
Description: Blocks magic of 1 enemy with vacuum.
Quotes: "Blow you away! Take that!"
Graphical representation: A blue wind circle spins around the target and sends
a blue
cylindrical form surrounding the target, effectivly sealing magic abilities.

CRACKLING
MP Needed: 14
Skills needed: Wind=10 Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "Minus five hundred degrees! Take that!"
Graphical representation: Ice energy concentrates on the caster and ice shards
appear
all around him, hurting all enemies.

HEALER
MP Needed: 3
Skills needed: Water=8
Magic Level: 2
Description: Restores HP to 1 friend a lot
Quotes: "How about this?"
Graphical representation: Blue energy goes from the caster to the target,
healing it.

CRAZE
MP Needed: 1
Skills needed: Water=10 Earth=10
Magic Level: 2
Description: Confuse 1 enemy by dropping spores
Quotes: "Can't poison me! Take that!"
Graphical representation: The screen switches to a green glow and green wind
swirls over the target. The wind enters the target and confuses it.

GRAVITY
Skills needed: Earth=12
MP Needed: 4
Magic Level: 2
Description: Use powerful gravity to hold 1 enemy
Quotes: "Magnitude 10! Take that!"
Graphical representation: Fireballs centers on the target and ablue
shockwave-like
circle appears on the ground around them, restraining their movement.

METEOR STRIKE
Skills needed: Earth=15 Fire=13
MP Needed: 10
Magic Level: 2
Description: Attack 1 enemy with meteorites
Quotes: "Smash 'em to bits!"
Graphical representation: The screen zooms to the sky where meteorites fall.
The meteorites all hit the target and unleash a fiery explosion.

BOOM-POW!
Skills needed: Earth=10 Fire=10
MP Needed: 10
Magic Level: 2
Description: Attack all enemies with magma
Quotes: "Smash 'em to bits!"
Graphical representation: A pool of magma erupts on the battlefield and burns
all enemies
before vanishing.

BURNFLARE
Skills needed: Fire=9
MP Needed: 7
Magic Level: 3
Description: Attack all enemies with fireballs
Quotes: "Hundred million degrees! Take that!"
Graphical representation: Fire energy concentrates on the caster and several
fireballs
are launched in the ground of the battlefield, hurting all enemies.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "Hundred million degrees! Take that!"
Graphical representation: The ground opens under the target and lets out a
stream of fire.
The crack closes when the fire vanishes.

DRAGONZAP
Skills needed: Fire=21 Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "Hundred million volts! Take that!"
Graphical representation: Multiple lightning streams electrocute the enemies
and an
electrical explosion bursts fro mthe caster, sending several electric
shockwaves.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "Blow you away! Take that!"
Graphical representation: Wind blows across the battlefield, lifting everyone,
except
the caster, in the air. The wind stops and everyone is dropped down.

FIORA
Skills needed: Wind=8 Water=10
MP Needed: 2
Magic Level: 3
Description: Magic symbol blocks moves of 1 enemy
Quotes: "Minus five hundred degrees! Take that!"
Graphical representation: A blue circle spins around the target and sends
several
symbols outward, blocking all special moves of the target.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "How about this?"
Graphical representation: Blue energy emanates from the caster to the sky and
bathes
the party in healing blue light.

SPEEDY
Skills needed: Water=13 Earth=13
MP Needed: 4
Magic Level: 3
Description: Forest lifeforce ups wit of 1 friend
Quotes: "Use your guts! Guts!"
Graphical representation: A bright green glow flashes on the target and a green
tornado surrounds it.

HALVAH
Skills needed: Water=19 Earth=16
MP Needed: 5
Magic Level: 3
Description: Fully restores status of 1 friend
Quotes: "Use your guts! Guts!"
Graphical representation: A green potion appears over the target and drops a
single
drop of liquid on it. The liquid purifies the target in an inversed green
tornado.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "Magnitude 10! Take that!"
Graphical representation: Several fireballs goes outward from the caster and
penetrates
the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20 Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "Smash 'em to bits!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a
fiery
explosion erupts in the battlefield.


*********************************************************************
MILDA

Description: A woman from Laine, she mostly uses her strength than her brains.
She comes from a village where men mature into cows (strange...). She as awful
speed,
but as medium strength. She doesn't stay with you for a long time...

Starting Equipment:
Weapon: Wrecking Ax
Shield: Power Shield
Armor: Battle Bikini
Helmet: Iron Bandana
Shoes: Beach Sandals
Jewelry: Titan's Ring

Starting Skills: Magic=NONE Sword=20 Club=27 Axe=30

Quick Victory quote: "No problem!"
Victory quote: "Ahahahaha! Ta-da!"
Close Victory quote: "Wahahahaha! *Cough* *Cough* Uh..."
Run Away quote: "Everyone! Run!"
Boss Victory: "Big win! BIG WIN! Ahahahaha!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

MILDA KICK (big trash)
SP Needed: 16
Skills needed: Axe=10
Description: No-range drop kick attack on 1 enemy
Quotes: "Here goes!"
Graphical representation: Hurls herself at the enemy and knocks it down with
her left foot.

SPLITTER (kick ass)
SP Needed: 40
Skills needed: Sword=13 Club=15
Description: Pounding quake attack on all enemies
Quotes: "I'm gonna knock you all down at once!"
Graphical representation: Jumps in the air and punches hard on the ground.
Light beams out of the ground as it shakes.

MILDA HIT (kick more ass very fun)
SP Needed: 75
Skills needed: Sword=20 Club=21 Axe=24
Description: Ultimate Milda combo hit on 1 enemy
Quotes: "Are you ready?? Will you... FINISH!!!"
Graphical representation: Various punches, finishing with a powerful uppercut
that sends the enemy high in the air. The same attack that she use against Rapp
wen you first met her.

*********************************************************************
GUIDO

Description: A Mogay coming from Zil Padon, knows a lot about everything, but
keeps
it to himself. Likes to says tidbits of information without telling the whole.
He is actually the elder of Zil Padon. Knows about Angelou and the Icarians.

Starting Equipment:
Weapon: Poisoned Knife
Shield: Moonlight Shield
Armor: Mogay Clothes
Helmet: Feathered Turban
Shoes: Rabbit Shoes
Jewelry: Scarab

Starting Skills: Magic=NONE Sword=8 Knife=19 Bow=28

Quick Victory quote: "Piece of cake!"
Victory quote: "Mmmmm! We won! We won!"
Close Victory quote: ""
Run Away quote: "Yowzer! Run away!"
Boss Victory: "We won! We won! Big-e win!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

MOGAY SHOT(......)
SP Needed: 14
Skills needed: Bow=5
Description: Always hits 1 enemy
Quotes: "Won't let you get away! Take this!"
Graphical representation: Jumps in the air and throws a projectile at the
target.

MOGAY BOMB(kind of good)
SP Needed: 38
Skills needed: Bow=12
Description: Slows enemy IP to minimum. Range
Quotes: "Yeah! Take this!"
Graphical representation: Throws multiples bombs at the target and detonates
them.

MOGAY HYPO(can an will save itens)
SP Needed: 45
Skills needed: Knife=15 Sword=6
Description: Restores SP to 1 friend with a shot
Quotes: "This might hurt a little.... a-one! a-two!"
Graphical representation: Stings a character with a shot to restore SP.

POWER UP(help a lot in boss batle)
SP Needed: 20
Skills needed: Knife=19 Sword=10
Description: Ups all ability of 1 friend by shot
Quotes: "This might help you do it! Here goes!"
Graphical representation: Stings a character with a shot to increase overall
power.

MOGAY PICKPOCKET(give some nice itens)
SP Needed: 10
Skills needed: Knife=13 Sword=8 Bow=15
Description: 10 tries to steal items from 1 enemy
Quotes: "Ahah! There! Ta-da!"
Graphical representation: Tries to steal items from the target.


*********************************************************************
LIETE

Description: The watcher of history from Alent, she is certain that the age
decides
her mood and will color her tablet. She knows about the fate of the world and
Angelou
and is destined to live a solitary existence. She believes Justin can make a
better future.
She is a rather weak fighter to start out with, but I LOVE those quotes and she
will become
good if you give her a litlle boost.

Starting Equipment:
Weapon: Sparkling Rod
Shield: Magic Gloves
Armor: Enchantress' Robe
Helmet: Angel's Hat
Shoes: Rainbow High Heels
Jewelry: Holy Ring

Starting Skills: Fire=13 Wind=17 Water=17 Earth=21 Mace=10

Quick Victory quote: "That was an easy victory!"
Victory quote: "That was rather simple!"
Close Victory quote: ""
Run Away quote: "Let's retreat for now!"
Boss Victory: ""
Magic quotes: "O evil ones! Leave this world!"
"Suffer the punishment of heaven!"

+++++++++++++++++++++++++++++++MOVES+++++++++++++++++++++++++++++++++

REDSHOCK(heavy damage)
SP Needed: 28
Skills needed: Club=10
Description: Splendid critical attack on 1 enemy
Quotes: "Here we go!"
Graphical representation: Lifts in the air and spins towards the target.
Hits it with her staff and the hit sends a magma-like shockwave.

ENCHANTMENT DANCE(help alot)
SP Needed: 34
Skills needed: Club=18
Description: Steals MP from enemy for yourself
Quotes: "You're mine! Tra-la-la! Tra-la-la!"
Graphical representation: Lifts in the air and spins around the target,
stealing MP from it.

+++++++++++++++++++++++++++++++MAGIC+++++++++++++++++++++++++++++++++

BURN!
MP Needed: 1
Skills needed: Fire=1
Magic Level: 1
Description: Range attack with a ring of fire
Quotes: "O raging fire! Bring your fury here!"
Graphical representation: A ring of fire bursts from under the target and also
burns
nearby enemies.

ZAP!
Skills needed: Fire=5 Wind=4
MP Needed: 11
Magic Level: 1
Description: Range attack with ball lightning
Quotes: "O thunder clap in the darkness! Come here!"
Graphical representation: Lightning strikes the target and creates a ball of
swirling
lightning around it, hurting nearby enemies.

HOWL
Skills needed: Wind=1
MP Needed: 2
Magic Level: 1
Description: Range attack with sharp wind blades
Quotes: "O twisting winds! Come here!"
Graphical representation: A small tornado forms on the target and damages the
surrounding
enemies.

FREEZE!
Skills needed: Wind=6 Water=5
MP Needed: 3
Magic Level: 1
Description: Freeze action of all enemies
Quotes: "O cold death, freezing all! Come here!"
Graphical representation: An icy wind blows snowflakes across the battlefield,
freezing all enemies.

HEAL
Skills needed: Water=1
MP Needed: 1
Magic Level: 1
Description: Restores HP of 1 friend a little
Quotes: "By the blessing of god!"
Graphical representation: Heals a character in a blue light.

POIZN
Skills needed: Water=5 Earth=3
MP Needed: 2
Magic Level: 1
Description: Covers range with a poisonous gel
Quotes: "O forest! Protect us!"
Graphical representation: A green liquid appears on the target and poisons
it along with nearby enemies.

STRAM
Skills needed: Water=6 Earth=5
MP Needed: 3
Magic Level: 1
Description: Sucks strength and attack of 1 enemy
Quotes: "O forest! Protect us!"
Graphical representation: Green lights bathes the target and green are blown
away.

DIGGIN'
Skills needed: Earth=1
MP Needed: 1
Magic Level: 1
Description: Ups defense of entire party w/earth
Quotes: "Lend me the power of the great gods!"
Graphical representation: A transparent crystal forms in the screen, increasing
the
party's defense.

BOOM!
Skills needed: Earth=7 Fire=6
MP Needed: 7
Magic Level: 1
Description: Range attack with explosions
Quotes: "O explosive power! Come here!"
Graphical representation: A sparkle flashes on the target and a spheric
explosion
expands from it, hurting nearby enemies.

MAGIC ART (Unick Magic)
Skills needed: Fire=12
MP Needed: 11
Magic Level: 1
Description: Attack 1 enemy with animated art
Quotes: "Go! Go! Magical art! Here you go!"
Graphical representation: Liete draws a dragon on a canvas and the dragon
breathes
fire on the target.

BURNFLAME
MP Needed: 4
Skills needed: Fire=4
Magic Level: 2
Description: Range attack with a pillar of fire
Quotes: "O raging fire! Bring your fury here!"
Graphical representation: A great pillar of fire bursts from under the target
and sends fire shockwaves around,
damaging the nearby enemies.

ZAP ALL
MP Needed: 13
Skills needed: Fire=10 Wind=9
Magic Level: 2
Description: Attack all enemies with lightning
Quotes: "O thunder clap in the darkness! Come here!"
Graphical representation: Lightning swirls around the caster and goes up in the
skies.
Lightning bolts strike around the battlefield, hurting all enemies.

HOWLSLASH
MP Needed: 6
Skills needed: Wind=6
Magic Level: 2
Description: Attacks all enemies with strong wind
Quotes: "O twisting winds! Come here!"
Graphical representation: A huge tornado appears in the middle of the
battlefield
and sends 8 rays of blue light around itself.

COLD
MP Needed: 3
Skills needed: Wind=10 Water=8
Magic Level: 2
Description: Reduces wit of 1 enemy by chilling
Quotes: "O cold death, freezing all! Come here!"
Graphical representation: Blue circles centers on the target and an ice cube
forms around it,
freezing it.

CRACKLING
MP Needed: 14
Skills needed: Wind=10 Water=12
Magic Level: 2
Description: Attack all enemies with diamond dust
Quotes: "O cold death, freezing all! Come here!"
Graphical representation: Ice energy concentrates on the caster and ice shards
appear
all around him, hurting all enemies.

ALHEALER
MP Needed: 8
Skills needed: Water=12
Magic Level: 2
Description: Restores HP to party a lot
Quotes: "By the blessing of god!"
Graphical representation: All allies version of Healer.

CRAZE
MP Needed: 1
Skills needed: Water=10 Earth=10
Magic Level: 2
Description: Confuse 1 enemy by dropping spores
Quotes: "O forest! Protect us!"
Graphical representation: The screen switches to a green glow and green wind
swirls
over the target. The wind enters the target and confuses it.

GRAVITY
Skills needed: Earth=12
MP Needed: 4
Magic Level: 2
Description: Use powerful gravity to hold 1 enemy
Quotes: "O great earth! Show your power!"
Graphical representation: Fireballs centers on the target and ablue
shockwave-like
circle appears on the ground around them, restraining their movement.

METEOR STRIKE
Skills needed: Earth=15 Fire=13
MP Needed: 10
Magic Level: 2
Description: Attack 1 enemy with meteorites
Quotes: "O explosive power! Come here!"
Graphical representation: The screen zooms to the sky where meteorites fall.
The meteorites all hit the target and unleash a fiery explosion.

STAR SYMPHONY(Unick magic)
Skills needed: Water=20 Earth=20
MP Needed: 12
Magic Level: 2
Description: Ups all abilities of party
Quotes: "Everyone! Here we go!"
Graphical representation: Stars flow from Liete and the screen shifts to a
space background.
Liete does a melody with stars going across the screen, incresing the abilities
of every
party member.

FIREBURNER
Skills needed: Fire=25
MP Needed: 8
Magic Level: 3
Description: Burn 1 enemy up with fire
Quotes: "O raging flames! Bring your fury here!"
Graphical representation: The ground opens under the target and lets out a
stream of fire.
The crack closes when the fire vanishes.

DRAGONZAP
Skills needed: Fire=21 Wind=19
MP Needed: 20
Magic Level: 3
Description: Attack all enemies with dragon zap
Quotes: "O thunder clap in the darkness! Come here!"
Graphical representation: Multiple lightning streams electrocute the enemies
and an electrical
explosion bursts fro mthe caster, sending several electric shockwaves.

GADZAP
Skills needed: Fire=19 Wind=15
MP Needed: 13
Magic Level: 3
Description: Attack 1 enemy with holy lightning
Quotes: "O thunder clap in the darkness! Come here!"
Graphical representation: Bolts of lightning strike the target and several
bolts come
from all all-round to strike it. Unleashes multiple electrical shockwaves.

HOWLNADO
Skills needed: Wind=23
MP Needed: 8
Magic Level: 3
Description: Tornado attacks all enemies & party
Quotes: "O twisting winds! Come here!"
Graphical representation: Wind blows across the battlefield, lifting everyone,
except the caster, in the air. The wind stops and everyone is dropped down.

PROTECTION
Skills needed: Wind=20 Water=23
MP Needed: 21
Magic Level: 3
Description: Temporarily protects 1 friend
Quotes: "Lend me the power of the great gods!"
Graphical representation: Blue sparkles forms a protective cone around the
target.

RESURRECT
Skills needed: Water=16
MP Needed: 6
Magic Level: 3
Description: Revives 1 fallen party member
Quotes: "By the blessing of god!"
Graphical representation: Blue sparkles centers on the target and surrounds it
in a
healing blue halo that revives him.

ALHEALER+
Skills needed: Water=20
MP Needed: 12
Magic Level: 3
Description: Restores HP to party a whole lot
Quotes: "By the blessing of god!"
Graphical representation: Blue energy emanates from the caster to the sky and
bathes
the party in healing blue light.

QUAKE
Skills needed: Earth=19
MP Needed: 12
Magic Level: 3
Description: Powerful quake attacks all enemies
Quotes: "O great earth! Show your power!"
Graphical representation: Several fireballs goes outward from the caster and
penetrates
the ground. The screen shakes and light seeps out of the ground.

BA-BOOM!
Skills needed: Earth=20 Fire=18
MP Needed: 18
Magic Level: 3
Description: Attack all enemies with explosions
Quotes: "O explosive power! Come here!"
Graphical representation: Multiple red-hot rocks comes out of the ground and a
fiery
explosion erupts in the battlefield.

ENCLOSE (unick magic)
Skills needed: Fire=23 Wind=24
MP Needed: 26
Magic Level: 3
Description: Block all attacks of 1 enemy for now
Quotes: "Holy light! Seal those of evil heart!"
Graphical representation: Various glyphs and symbols transfer from Liete to the
target, sealing its actions.


---------------------------------------------------------------------

2. Techniques to obtain the Time Gate spell

Here are various techniques to boost the skill levels of Feena on Water & Wind
for the Time
Gatespell.

For all these techniques be sure feena has the Ether Mir (from the top of the
tower of
temptation) equipped as it will double the points she earns from each spell
casting!
I also recommend giving Feena as many action boosting pieces of equipment as
you have
on you or in storage-- I used the Plugsuit and the Godspeed Knife to boost her
action speed.

Technique : 1
In Gaia 1, start a battle with the slimes crawling around on the floor
everywhere.
Damage the slimes but don't kill them (this will cause them to start dividing
into more slimes)
have Justin and Liete cast Freeze on the slimes as they divide, and use evasion
to move the
party out of the slimes reach. Once there are 8 or 9 slimes on the screen use
the tactics
menu to set every one to withdraw except for Feena (leave her on manual). Now
the slimes
can't get close enough to attack for a whlie (thanks to the Freeze spell), and
the rest
of your party are set to autmaticaly defend leaving only Feena to take up any
animation time.
Now have Feena keep casting Snooze on the slimes. If the slimes get close
enough to attack
take your party out of auto and use evasion again to move them out of the way.
If the slimes
use thier acid attack either have Feena use Tree Of Life or have any charecter
use Diggin'
to restore your party's defence.
Using this technique-- not counting set up time, I averaged to a water level up
a minute.
Once you have reached either level 70 or 75 of water magic (I am not sure
which) this
technique becomes less effective and it's time to move on to one of the other
techniques I
describe (at this point you begin gaining half the points per spell casting).

Technique 2:
A simple technique you can use anywhere-- do not heal your party during battle,
wait till
the battle is over and then have feena cast level 1 heal multiple times on each
character,
you will get 6 points per casting (with the Ether Mir equipped) regardless of
what level her
water magic is on. Also, if you find a place in the game where your party can
be damaged
without going into battle (such as the green slime pools found early in the
game,
and countless other places there after) you can allow these hazards to drain
your party
of life and then let feena patch 'em back up again with Heal for quick water
skill points.

Technique 3:
If you have given yourself a high water level using the techniques above, and
are having a
hard time getting the water level to go up any further, you can cast Crackling
on the higher
level enemies found in Gaia. In the early levels of Gaia the slimes will give
the worst mana
points, then the trees, and the gaia men give the best points (though they come
in smaller
grouped than the other monster types). In Gaia 4 however, every monster gives
good points.
What I did was: while exploring Gaia set my entire party except Feena to
withdraw via the
tactics menu, and won every battle by using crackling.
This works best if your wind level is still low, the lower your wind level the
more points
both your wind and water magic's will receive from the casting (wind is pretty
easy to get
caught up in levels by useing the technique below).

Technique 4

Once you have your water level pretty high you can go the rest of the distance
to level 99
just by casting Feena's heal spell after being damaged in each battle, now its
time to get
your wind magic level up.
Go to Gaia 4 and use the same technique I recommend you use on the slimes in
technique
1-- freeze them in place and move your party out of the way (I think the
zombies can reproduce
in the same was as the slimes can, but I am not sure) now set your whole party
to withdraw
except Feena (using the tactics menu) and have Feena keep casting Howl on the
group of
enemies, some times casting Howlslash to hit more enemies (when the enimies are
to spread
out for Howl to hit all of them).
The little demon guys will hurt your party no matter if there froze or not
however as they
can teleport around and castmagic on you, but this just means more
opportunities for feena
to cast heal spells after the battle.
Using this technique I averaged a wind level up a minute (not counting set up
time).


---------------------------------------------------------------------

3. Walkthrough

This is where the game takes place, be sure to report any errors! (Not
grammatical ones, however...)

*********************************************************************
THE 4 GREAT TREASURES
---------------------------------------------------------------------
Items: Letter to Clara x1, Pot Lid x1, Iron Pot x1, Gantz's Key x1, Wooden
Sword x1,
Poison Antidote x1, First-Aid Kit x1, 100 GP.
---------------------------------------------------------------------

After the intro speech, talk to the middle guy in front of you (That's Gantz).
You must collect all 3 remaining treasures, the "Warrior's Helmet" being to the
right of Gantz's place, go down the ladder there and check to the right for it.
Go to House 2 and go up to the second floor. Talk to the old man several times
to
get "Letter to Clara". The "Shield of Light" is on the port, near the building
to the left.
After collecting 2 of the 3 treasures, go talk to Gantz. You'll learn about the
Spirit Sword.

Go to Gantz's House and talk to his mother, you'll learn that Tentz has the
key,
he's in the western part of town. He'll run away when he sees you. Go check in
the
small area surrounded by a fence to find him. Tell him the 2nd choice (Tell to
Gantz)
and you'll learn about the key. The key is near the edge of the present area,
near the river.
Once you,ve got it, go back to Gantz's House and open the treasure chest to
collect the
"Spirit Sword".

Go to Gantz's place and sneak by the bunch. You'll end up to the Seagull
Restaurant, go up to Justin's Bedroom and search the pillow of the bed for a
Poison Antidote.
Search the chest for a First-Aid Kit and search the rolled papers for 100 GP.
Now go talk to
your mother that is cooking (Be careful, she's the violent type!!!). You'll get
whacked by her
tray for dirty shoes in the kitchen. Answer the question by the 3rd choice (Ask
Sue)
to advance, but I suggest trying the other ones for fun. Each choice gets you
whacked
no matter what. You'll end up in a meal event. After going to rest, resume the
adventure.


*********************************************************************
HISTORICAL MUSEUM
---------------------------------------------------------------------
Items: 1 GP, Wound Salve x1, Marie's Pin x1, Spirit Stone x1, Intro Letter x1.
---------------------------------------------------------------------

Before going to the museum, talk to Lilly and say the 2nd choice (You're
beautiful today). After a few times she'll give you your allowance (A marvelous
1 G ahahahaha).
Go outside and talk to the little girl hanging near the Train Station, you'll
learn about
the lost pin. Go in front of the museum and wander around, you'll find it near
the grass
to the left of the museum. Bring it back to the little girl and go talk to the
woman pacing
in front of the museum to receive a Wound Salve.

Now go to the museum, enter the Exhibit Hall and talk to the man there. You'll
get the Spirit
Stone. Examine the Icarian Statue in the middle (You'll trash it, but you need
to do that to
advance). Justin will try to repair it(unsuccessfully...). Go to the Curator's
Office and
answer the question however you like, you'll still get the Intro Letter anyway.
Go outside
of the museum and out of town. Go to Marna Road.


*********************************************************************
MARNA ROAD
---------------------------------------------------------------------
Items: Herbs x2, Bag of Gold Pieces (10)x2, Box of Gold Pieces (30)x1, Baton
x1.
---------------------------------------------------------------------
Enemies:
Marna Bug= A standard bug you swat with a swatter, nothing hard.
Giant Centipede= More HP than the bug, but still easy to dispose.
---------------------------------------------------------------------

I suggest you gain enough money to buy the best stuff from Parm before moving
on.
It's long, but worth it.

Go to the right of the road to find Herbs and a Bag of Gold Pieces. Go to the
left of
that road for a Bag and Box of gold pieces. Now follow the road to the north
and cross
the bridge. Follow the river to the right for Herbs and go back to the road.
Follow it
past the rocks on the right and go to the right after those. You'll find a
Baton near the
river, equip it on Sue (Unless you bought the club from Parm) and go back to
the road.
Follow it north to finish the area.


*********************************************************************
SI-UNTIFIC RESURCH
---------------------------------------------------------------------
Items: Bag of Gold Pieces x5, Box of Gold Pieces x5, Rune Ring x1, Shiny Shoes
x1,
Outdated Armor x1, Dynamite x1, Resurrect Potion x1, Ceremonial Rock Ax x1.
---------------------------------------------------------------------
Enemies:
Baby Bat= 1 hit=1 kill against those.
Green Slime= Usually takes 2 hits and they're not very strong attackers. they
may leave Herbs.
Rock Bird (*)= First Boss, use V-Slash and Puffy Kick to do him in quickly.
---------------------------------------------------------------------

Go to the Sult Ruins on the map and talk to the guard so you can go in (You
must have the Intro
Letter from the Curator on you). Listen to the speech of the 3 most arrogant
women in the game
and go down the slope to talk to them. Choose the 3rd choice (Show them the
Intro Letter) and
they'll tear it apart. Save to the right and follow them inside. You'll be in
Sult Ruins (B1).

Follow the hallway and listen to Mullen's speech. You probably know who the 3
girls like from
thier reactions... Go down the steps and to the right for a Bag of Gold Pieces.
Follow the
hallway past 2 guards to an intersection, go to the left and check under a
stone structure
to the right for a Bag of Gold Pieces. Listen to the 2 guards at the end (A
rock will fall
from the arch on the way there) and go take the right at the previous
intersection.

Check under a stone structure to the left for a Bag of Gold Pieces. Go to the
left of the
nearby stairs for a Box of Gold Pieces and go up those stairs to the end
(Passing over the
arch) for a Rune Ring. Equip it on Justin. Go back down the stairs and contineu
to follow
the hallway on the right, past the 3 girls until you hear some guards. Try to
enter the
nearby hallway and a rock will block it. Continue down the hall to 2 pairs of
guards.
Listen to them and collect the Box of Gold Pieces under the nearby stone
structure. Go
to the left and turn to the right at the intersection to listen to some guards.
Go take
the left at the previous intersection.

Turn to the left at the first opportunity for a pair of Shiny Shoes. Go up the
stairs on
the right for a Box of Gold Pieces and continue down the hall for a Bag of Gold
Pieces under
a stone structure on the right. Follow the hall to the end for a Save Point and
access to Sult
Ruins (B2). A rock will fall from the arch just before that.

Go to the end on the right for a Bag of Gold Pieces and go up the nearby
stairs. Go past
the intersection and step on the grey slate to jump. Open the chest for an
Outdated Armor
(Which is.... Outdated) and fall down. Go to the far left and pass under the
arch for a
Dynamite. Follow the road and go up the stairs you'll see. Follow the road
(Stepping on
the grey square to jump) to the end for a Box of Gold Pieces (A stone structure
will lift
up before you get there).

Fall down and follow the wall on the left. Go past the hallway becasue it will
get blocked
if you try to enter. Go up the first set of stairs you see (Right after going
under an arch)
and pick up the Resurrect Potion on the right. The platform it's on will fall
down. Go back
up the stairs and fall to the left past the rock. Go up the first set of stairs
for a
Ceremonial Rock Ax and equip it on Justin if you want to boost his Axe skill.
Continue straigth across to fall down. Follow the wall on the left and go up
the second
set of stairs you see (Where you got the Resurrect Potion). Use the Action Mark
to push
down the pillar and cross it for a Box of Gold Pieces. Continue to follow the
road to
listen to 2 guards. Save and go toward the statue they were examining. The
Spirit Stone
will open the way, go inside.

Take the right turn at the intersection and press the blue button at the end.
Go take the
left at the previous intersection and enter the circular room. Press the red
switch in the
middle and enter the new hallway. The Spirit Stone will open the way at the
end. Inside,
Liete will explain a little of the story of the Icarians and Angelou. Answer
the question
by the first choice (I've got LOTS of questions!) to advance. You must now go
to Alent
(Quite a long trek to get there...).

Backtrack to the turning room and press on the red switch. Mullen will surprise
you and
give you some choices. Answer however you see fit, but Mullen will see through
all lies
you make. The party will escape by trapping Mullen with the turning mecanism.
Go out of
the ruins and encounter your first boss: Rock Bird. A really easy match. Use
V-Slash and
Puffy Kick and he'll never do anything before dying.

You'll be outside of the ruins after the boss. Just go outside of the Garlyle
Camp
and head back to Parm. Go to the Seagull Restaurant and talk to Lilly. Choose
the
2nd choice (You're hungry) for a meal event.


*********************************************************************
MY PASS AIN'T SMELLY
---------------------------------------------------------------------
Items: Key to the Cafe x1, Java's Wallet x1, Bag of Gold Pieces x9,
Box of Gold Pieces x5, Hand Grenade x3, Work Clothes x1, Herbs x1,
Rubber Boots x1, Woobly Sword x1, Safety Helm x1, Hand Ax x1, Miner's Hammer
x1,
Wound Salve x1, Oaken Shield x1, Seed of Defense x1, Steamer Pass x1.
---------------------------------------------------------------------
Enemies:
Green Slime= Easy, may leave Herbs.
Spyder= A little challenge because it can poison.
Baby Bat= 1 hit=1 kill against those.
Orc= Good Hp, defense and attack, get rid of them first.
Orc King= A strong Orc with a few abilities, use the same strategy as when
beating Rock Bird.
---------------------------------------------------------------------

After that, go to the port area and talk to the sailor-dressed man. Go to the
cafe
(Where Tentz had lost the key to Gantz's treasure chest) and talk to the woman
there
to learn about the missing key. Go back to the port and talk to the man walking
near
the sailor-dressed man you previously talked to so you'll get the Key to the
Cafe.

Go talk back to the woman in front of the cafe. You'll see a small scene with
Leen,
Baal and Mullen after talking to her. It will be night time when you regain
control.
Head to the cafe. Talt to the woman on the other side of the counter and speak
to everyone.
Try to go outside and go back to talk to the woman at the counter. You'll get
Java's Wallet.
Go outside and back to the Seagull Restaurant. Talk to Lilly and get whacked
for coming back
late. You'll get a meal event.

After the meal, go outside and to the train station. Talk to the guy there to
be able to
board the train. Once outside of the Leck Mines, enter the house to the right
of the entrance
and Java will burst in when you put the wallet on the table. He's *supposedly*
an *active*
adventurer... Once he goes back outside, go speak to him again (He's at the
entrance of the
mines). you must go inside and slay the boss to get him to give you the pass.
Talk to him if
you want to Save & Rest.

Enter the mines. You'll be in Leck Mines (1). Follow the right tracks and pick
up the Work
Clothes where the tracks split. Continue to follow the right ones and pick up
the Hand Grenade
to the left of the last arch. Go in the second tunnel to the right, pass under
the fallen
pillar and go at the end of the room for a Box of Gold Pieces. Backtrack out of
the tunnel
and take the next one to the right for a Bag of Gold Pieces.

Go to the entrance of the tunnel right in front of the one you're in and go to
the next
one on the left for Herbs. Backtrack to where the tracks split and take the
other passage.
Collect the Bag of Gold Pieces where the 3 tracks split up. Follow the tracks
on the right
to get to a room with a Hand Grenade and Rubber Boots. Backtrack on the
rightmost track and
follow it (Picking up the Bag of Gold Pieces along the way) to get to Leck
Mines (2).

Follow the tracks for a Bag of Gold Pieces between them and go to the left when
possible.
Fall down in the chasm and go up the slope. Enter the nearby hallway for a
Wobbly Sword.
Go to hallway to the right for a Box of Gold Pieces and go near the previous
chasm for a
Safety Helm. Equip it on Justin and use the Action Mark nearby to cross the
chasm. Return
to where the tracks turned to the left and continue along them. Fall down in
the chasm
there and go to the right for a Hand Ax. Climb the left rope and collect the
Bag of Gold
Pieces nearby.

Follow the edge of the chasm for a Miner's Hammer, equip it on Justin even if
it's weaker
than the Ceramic Sword to boost your Club skill. Go to the right of that chest
(Past an
hallway) for a Bag of Gold Pieces and return to take the previous hallway. Go
to the left
at the intersection and up the slope. Collect the Wound Salve nearby and go to
the far right
for a Hand Grenade.

Go in the nearby hallway and to the left for a Box of Gold Pieces. GO out of
the hallway
and to the right until you come to an hallway. Go in it and go to the left for
an Oaken
Shield. Equip it on Justin and go out of the hallway. Continue to the right for
a Save Point.
Boss ahead so save.

Continue to follow the tracks to get to Leck Mines (2) Deepest Depths. There is
a Bag and
Box of Gold Pieces to the right. There is also 2 Bags and 1 Box of Gold Pieces
to the left.
Get on the platform to start the fight. Use normal attacks to dispose of the 2
Orcs first
then use V-Slash and Puffy Kick against the Orc King. He will have time to hit
once with this
strategy which is not much. After the battle, the mine will crumble, collect
the Seed of
Defense on the right before going out. Java will get you outside in a mine
cart.

After the event, you'll get the Steamer Pass, head out of the area to Parm and
go talk to the
inventor after the scene with Sue (House to the right of Blue Marlin's
Restaurant) to get the
Coal Candy. Go sell un-necessary items at the shop and head back to the Seagull
Restaurant.
Talk to Gantz and go inside to talk to Lilly. Say the 2nd choice (Let's eat) to
get in a meal
event.


*********************************************************************
SWABBING DECKS IS HARD
---------------------------------------------------------------------
Items: Lilly's Letter x1, Cabin Key x1, Beef Jerky x1, 25G xN, 100G x1,
Chocolate x1.
---------------------------------------------------------------------

After the speech, go to the port and speak to the guard ther to be able to
enter the docking
area. Go try to board the Steamer and a sailor will tell you about a paper
hanging from your
pocket. Pick the second choice (Read the letter) to advance. You now have
Lilly's Letter and
the ship will leave port.

Talk to everyone on board and you'll glimpse Puffy when going back to the deck.
Go up there
and talk to Sue. Talk to the captain 2 times after that and accept to be
sailors (2nd choice).
You'll wake up in the crew's quarters, talk to the nearby sailor man to get the
Cabin Key and
talk to him again if you want to save.

Go up the stairs and talk to the first sailor on the left. Answer all 3
questions by the first choices to get a Beef Jerky. Go up to the second
first-class room
and talk to the woman there. Clean the bath and talk to the woman again for
25G. Go in the
Lounge and talk to the far left man for a one-time coin flip bet of 100G. Talk
to the woman
on the right behind the table and say the 2nd choice (You've got a few
freckles). Talk to her
multiple times after this to get a Chocolate.

Go on the Deck and talk to the immobile sailor 2 times. Say the first choice
for the rules
and the second to swab the decks. Do it in approximativly 25 seconds to get
25G. Go back to
the Crew's Quarters and talk to the sailor near the stairs to go to sleep. Head
back to the
deck and swab it again. Go back down and you'll learn about an incoming
adventurer. Rest up.


*********************************************************************
GHOSTS DOESN'T EXIST
---------------------------------------------------------------------
Items: Bag of Gold Pieces x7, Herbs x1, Box of Gold Pieces x2, Wind Charm x1,
Wound Salve x2, Pirate's Hat x1, Admiral's Sword x1, Resurrect Potion x1, Mana
Egg x1.
---------------------------------------------------------------------
Enemies:
Ghostoid=Usually takes a couple of hits, use fire to hit them hard.
Has an harrassing attack that paralyzes all characters.
Sea Jelly=Nothing hard, but it attacks all characters near it.
Ammonite=High defense, use fire to do them quick.
Squid King=Don't focus on the tentacles, but on the main part.
it has some hard hitting attacks, but can be dealt with pretty fast by focusing
on
the main part.
---------------------------------------------------------------------

Go up the stairs, past the little event about the adventurer's greeting and up
on the deck.
Go listen to Feena's speech and get welcomed like kids. You'll reappear on deck
next morning
and Feena wil already have done the job for you. After some dialogue, ask her
all 3 choices
and go see the captain. Everyone will rush outside, follow them and watch the
cool ghost ship
movie.

Go listen to Feena on the deck, talk to her and tell her the 3rd choice
(Hogging all the
adventure for herself) to advance. I strongly recommend the other choices
before for laughs.
Feena will join you there. Equip the knife has on her because it's her lowest
skill. Go buy
her a pair of Air Sneakers to increase her move and go climb the crane on the
deck. Cross it
to get to the Ghost Ship (Using Justin's careless method...)

Go near the broken grate to the right and you'll get inside the Ghost Pantry.
Heal the wound
let by Feena's slap (hehehehe...) with the save point and save. Pick up the Bag
of Gold Pieces
nearby and go through the door to the Ghost Ship Hall. Collect the Herbs nearby
and go to the
right for a Bag of Gold Pieces.Fall through the hole at the end of the room to
get to the
Ghost Ship Bottom.

Collect the 2 Bags of Gold Pieces around and climb the rope to the Ghost Ship
Treasure Room.
Collect the Bag of Gold Pieces nearby and take the middle door for another Bag
of Gold Pieces.
Go back to the Ghost Ship Treasure Room and take the right door (Past the
little trap event),
you'll be in Ghost Ship Hold at the top.

Climb down the rope you'll see and follow the path to Ghost Ship Lower Deck.
Collect the Box
of Gold Pieces to the left and the Wind Charm nearby. Collect the Wound Salve
to the far right
and go up the nearby stairs to Ghost Ship Mid Deck. Go to the left for a Bag of
Gold Pieces,
follow the path to some stairs and collect the Wound Salve to the left.

Follow the path for a chest with a Pirate's Hat inside. Equip it on Justin and
equip the Safe
Helm he had on Sue. Go up the nearby stairs to Ghost Ship Hall. You can unlock
the door to
outside that is nearby, do it and go collect the Admiral's Sword near the door.
Don't equip
it on Justin if your currently used skill is not over level 5. Collect the Box
of Gold Pieces
to the far left of the room and collect the Resurrect Potion behind the boxes
near the save
point.

Save & Rest at the save point and head through the door between the fish to the
Ghost Ship
Captain's Cabin. Examine the book on the desk to start the battle with the
Squid King.
Focus your Knife Hurl, V-Slash and Puffy Kick on the center part of the squid.
Once it's dead,
the 2 tentacles will die also. Heal with "Rah-Rah!" Cheer if you need to. The
game doesn't
say so, but this battle rewards you with a Mana Egg.

Head outside after the battle and Feena will get you out of the Ghost Ship
while it's sinking.
You'll be in the Crew's Quarters after the event, go sell un-necessary items
and go sleep
at the Crew's Quarters. Go up on the Deck and watch the New World (Catchy music
there I think).
Talk to Feena and say the 2nd choice (Ready to go) to advance. After Feena
leaves, go out of port
and head to New Parm.


*********************************************************************
TOURISTS SOCIETY
---------------------------------------------------------------------
Items: Bag of Gold Pieces x4, Snake Earrings x1, Box of Gold Pieces x1, Mana
Egg x1.
---------------------------------------------------------------------
Enemies: Spitting Cobra=The only problem is that it's poisonous. May leave
Antidotes.
Black Widow=Poisonous again, nothing else.
Glug Bird=Just a standard type of enemy.
Road Crawler=Easiest in the bunch, hardly do anything. may leave Antidotes.
---------------------------------------------------------------------

Go buy the best equipment at the Adventurer's Store and go to Mansion 1. Talk
to the woman
there several times to give her Clara's Letter (You won't get anything in
return). Go to
the Adventurer's Society Building and talk to the lady at the counter several
times to get
the (stupid) password. Go to the Office and say the 2nd choice (password....)
to enter. Talk
to the badly-dressed kid there (Several times) to learn that the Adventurer's
Society is now
for Tourists and is presided by some little brat.

Go back outside and go outside town. Head for Merill Road. Collect the Bag of
Gold Pieces
right at the entrance and follow the road on the right, past an intersection
for another Bag
of Gold Pieces at the end. Go take the intersection you ran past and take the
left at the next
one. Collect the Snake Earrings there and follow the path on the left to
another intersection.
Go to the left for a Mana and continue down the road without turning, past a
Dungeon Scope
(Collect the Bag of Gold Pieces nearby it) and collect the Box of Gold Pieces
at the end.

Go take the last turn you passed by and take the left at the next one for a Bag
of Gold
Pieces. Return to the Dungeon Scope you saw after collecting the Mana Egg and
go at the
exit nearby. Head for New Parm to trade the Mana Egg for a Fire Spell for
Justin. Head back
out of townand go to Feena's House. Enter the house and Save & Rest at the save
point.


*********************************************************************
WANNA MARRY ME..... UH YUP?
-----------------------------------------------------------------------
Items: Bag of Gold Pieces x3, Shell Shield x1, Box of Gold Pieces x1, Mana Egg
x1,
Iron Mace x1.
---------------------------------------------------------------------
Enemies: Purple Slime=Nothing great to battle against.
Mud Jelly=Their attacks hit all around them so beware.
Mad Snail=Strong defense, but weak against magic, use your newly bought magic.
Master Chang=Same technique as the previous bosses.......
---------------------------------------------------------------------

Examine the hanging underwear and Feena will just *happen* to stumble inside
when you
have it in hands. After the little scene, she'll ask a question, answer however
you
see fit as she's just kidding. For the second question, ask her the first
choice
(Borrow a map) to advance, I suggest trying the 2 other choices before.

Justin will say a very serious thing after Feena's answer and someone will
arrive
outside (Uh-yup!). Feena will rush outside, follow her and Justin will get
knocked
out by Pakon's bodyguard, Master Chang. When you wake up, go out of the area
and to New Parm.

Go to the left of town and into the Storeroom behind the Church. Go down in the
passage
and follow the path. After a tunnel, you'll see a wheel, activate it and it
will open a
floodgate. Continue to follow the path past a stairway in the water. In the
dead end you
arrive to, there is a Bag of Gold Pieces along with another wheel to open a
floodgate.
After activating it, go cross the stairs you passed by and turn the wheel on
the other
side of the floodgate you previously opened.

Follow the path past another set of stairs and all the way to the end for a
chest with
Shell Shield inside. Activate the nearby floodgate wheel to empty the water. Go
back and
down the stairs you went past and collect the Bag of Gold Pieces to the left.
Go down the
stairs to the right and collect the Box of Gold Pieces to the left. Follow the
path there
for a Mana Egg at the end.

Go back up the stairs you went down and go through the tunnel to the far right.
After the
tunnel, follow the path without going up the stairs there for an Iron Mace. Go
up the stairs
you went past and the next one to end up in a tunnel. Use the Action Mark to
make your way
in a storeroom. Collect the Bag of Gold Pieces and Save & Rest at the save
point.

Climb up the stack of boxes nearby and go through the entrance to get in the
church.
Walk along the planks to get to Pakon and you'll have to beat Master Chang. Use
V-Slash
and Puffy Kick on him. Combined with Critical attacks to knock him out of his
charging
stance. Enjoy the scene after beatin him. When you regain control, you'll be
in Feena's
house. Go outside for a little story part and you'll see another scene with
Mullen, Baal
and Leen.

Head for New Parm and buy the best equipment for Feena. Trade the Mana Egg you
got
and the one Feena has for 2 spells for Justin. Head for the Rangle Mountains to
the
south of Merill Road.


*********************************************************************
HIKING IN THE MOUNTAINS
---------------------------------------------------------------------
Items: Bag of Gold Pieces x4, Box of Gold Pieces x2, Mana Egg x2, Seed of Moves
x1,
Medal of Yore x1, Fruit of Power x1, Ginseng x1.
---------------------------------------------------------------------
Enemies: Odd Bird= High HP and their special attack hits hard.
Inch Worm= Centipedes are joke enemies in this game.
Spitting Cobra= Still poisonous, may leave Antidotes.
---------------------------------------------------------------------

Go to the far right of the Dungeon Scope for a Bag of Gold Pieces. Return to
the Dungeon
Scope and go to the left for a Box of Gold Pieces. Return to the Dungeon Scope
once again
and go straigth up for a Bag of Gold Pieces. Go to the far left and a little up
for a Mana
Egg. Follow that path until you come to the exit to East Rangle Mountains, but
don't go there.
Go in the opposite direction for a Seed of Moves.

Go to the right of there and down of the Dungeon Scope for a Medal of Yore. Now
return to
take the path to East Rangle Mountains. After a little walk, you'll set up
camp. Save at
the save point after the little chat about the End of the World. Follow the
path on the
right to a Dungeon Scope, go to the next Dungeon Scope to the left and collect
the Bag of
Gold Pieces near it. Go to the left once again, through a small passage for a
Fruit of Power.

Return to the last Dungeon Scope and go to the right for a Bag of Gold Pieces.
Go up and to
left when you can. Follow the path to the end for a Mana Egg and go back to
where you turned
to the left. Go to the right and go through the small passage for a Box of Gold
Pieces.
Go out of the small hallway and go down to the next one for Ginseng. Now follow
the compass'
arrow out of the area. Return to New Parm and sell un-necessary stuff. Also
trade the
2 Mana Eggs for 2 elements for Justin.

*********************************************************************
SPOOKY RUINS
---------------------------------------------------------------------
Enemies: Ent= Weak against magic (Fire) and Axes. Their special is one of the
baddest
up until now. May leave Cholla Flowers.
Red Slime= They're rather weak, but they divide themselves like crazy.
Sand Diver= Their normal attacks are real strong so beware.
Vampire bat= A little high Hp for bats, but no challenge.
Dom Orc= Not really a threat..... May leave Holy Maces.
Vengeful Spirit= Fire and Holy Mace are very effective against those, as
opposed to earth.
May leave Crescent Jade.
Ganymede= Hits like a wimp. Use the same strategy as with previous bosses on
its head.
May leave Shell Armor.
---------------------------------------------------------------------

Head out of town and to the Dom Ruins to the south-east of Rangle Mountains. Go
to the
right to a little stone tower fo a Bag of Gold Pieces nearby and return to the
entrance.
Go to the left for a Bag of Gold Pieces and follow the path to a stone tower
and Dungeon
Scope. Collect the Box of Gold Pieces near the Dungeon Scope and go to the
left. Follow
that path to a Bag of Gold Pieces and go to the left at the intersection for a
Box of
Gold Pieces.

Return to the last intersection, go to the right and go to the right at the
next one too.
Collect the Miracle Drink near the stone tower there.
Take the other path at the last intersection to get to Dom Ruins (Vestibule).
Go to the
left when you can and continue until you collect a Bag of Gold Pieces. Go up to
a wall and
left for a Bag of Gold Pieces. Return to where you first turned left and
collect the Blue
Medecine under the bridge.

Check to the left on the other side of the bridge for a Bag of Gold Pieces.
Follow the
path for Dynamite and continue to follow that path for a Save Point. Go down
the hallway
(Be wary of the faces with squinted eyes, they'll dash at you). Go to the left
for Herbs
and to the right to get to Dom Ruins (1).

Follow the hallway all the way to Dom Ruins (Cliff), just watch for the dashing
stone faces.
Climb the rope after Justin's comment and re-enter the Dom Ruins (1) by the
entrance there.
Follow the hallway through the room to the end for a Seed of Power. Go back to
the previous
room and activate the yellow switch to go down 1 floor. Go through the tunnel
near the switch
to collect a Blue Medecine in Dom Ruins (Cliff). Go back to the elevator room
and go on the
other side.

Turn to the right at the intersection for a Resurrect Potion, go to the right
of it for a
Box of Gold Pieces and to the left after this. Go past the intersection for a
Bag of Gold
Pieces and continue to follow the hallway to get to Dom Ruins (Cliff). Try to
cross the
bridge and it will break down. Collect the nearby Resurrect Potion and go in
the Dom Ruins
(1) by the nearby entrance. Save & Rest at the Save Point, know that there is a
shortcut
to the beginning to the left, but you don't need it do you? Continue straigth
ahead and
pass through the elevator room to activate a switch in Dom Ruins (Cliff).
Return to the
elevator room and change floors.

Go through the hallway for a Bag of Gold Pieces and activate another switch in
Dom Ruins
(Cliff). Go back to the first switch and cross the new bridge to Dom Ruins (2).
Go to the
left of the room for a Mana Egg and continue down the hallway to a Bag of Gold
Pieces.
Go to the left and step on the small red circle in the middle of the room to
open the cells.
Collect the Shell Armor in the right cell, equip it on Justin and go back to
the previous
room.

Go in the hallway to the left of the small sloped tunnel. Go through the
elevator room and
down the stairs to Dom Ruins (Cliff)(Don't activate ANY switches on the way
there). Collect
the Box of Gold Pieces and enter the Dom Ruins (2) by the entrance near it.
Collect the
Bag of Gold Pieces in the hallway and return to the last elevator room. Change
floors and
Save & Rest at the save point in the hallway. Go battle Ganymede in the next
room.
Use Knife Hurl, V-Slash, Puffy Kick on the Head and Zap if you have it.

Enter the Dom Ruins (Room of Illusion) after beating him and listen to Liete
while
watching the little movie. There is no End of the World (Big surprise here...)
and Justin
is even more determined to cross it. Make your way out of the Dom Ruins, listen
to Feena
in Dom Ruins (Vestibule) and you'll encounter a collapsed child in Road to Dom
Ruins.
The party will bring him to Feena's House and the Garlyle Forces will show up
as soon
as you're gone. You know what's coming now, right?


*********************************************************************
HEY! I'M NOT A CHEMIST!
---------------------------------------------------------------------
Items: Poison Antidote x3, White Sulfa Weed x3, Herbs x2, Seed of Life x1,
Smelling Salts x1, Weeds x1, Sulfa Weed x1.
---------------------------------------------------------------------
Enemies: Purple Slime=basic slime, nothing great. Impervious to earth.
Road Crawler=............No comment. May leave Antidotes.
Black Widow=Old and poisonous.
Beetle Bug=Hits hard and fast. Very dangerous.
---------------------------------------------------------------------

The scene will shift to Feena's house and you'll learn that you must get some
Sulfa
Weed for the child. Head for New Parm, trade the Mana Egg for a spell for Feena
and
sell un-necessary items. Return to Feena's House and examine the fence to open
it
(Rush into thing is the adequate saying...). You'll be in Herb Mountains now.

Go to the left and up the first slope for a Poison Antidote. Go back down the
slope and
follow the path on the left to the end for a Poison Antidote. Go up the nearby
slope and
follow the left path to a Dungeon Scope. Follow the right path to another
Dungeon Scope
and collect the nearby White Sulfa Weed. Go to the right of the Dungeon Scope
and go to
the right at the intersection. Go right at the next one too for Herbs.

Go to the left at the last intersection, go down the slope near the Dungeon
Scope there
and go down the slope to the right. Follow the path to the left for Herbs and
return to
the last Dungeon Scope. Go to the left of it and take the first passage to the
left for
a Seed of Life. Continue to the next passage on the left for a White Sulfa
Weed. Go down
the nearby 2 slopes for another White Sulfa Weed. Go to the left past a slope
(Remember
its location), go up the next one and go right 2 times for a Poison Antidote.

Go to the next right passage for some Smelling Salts and return to the slope I
told you
to remember before. Follow it to a Dungeon Scope, go to the left for Weeds and
come back
to the Dungeon Scope. Go down the slope to the right for the Sulfa Weed you
need. Go back
to New Parm to sell all the un-necessary stuff found and go inside Feena's
House. You'll
wake up with the kid gone. Go outside and talk to him. He'll offer a nut, but
the Garlyle
forces (Along with the 3 sergeants) will show up and arrest you.


*********************************************************************
GARLYLE BASE ESCAPE
---------------------------------------------------------------------
Items: Resurrect Potion x1, Ultra Drink x1, Soldier's Uniform x1, Officer's
Uniform x1,
Master Key x1, Bag of Gold Pieces x6, Army Saber x1, Army Boots x1, Miracle
Drink x1,
Army Darts x1, Crimson Potion x1, Officer's Badge x1.
---------------------------------------------------------------------
Enemies: Private=Medium in everything, not very challenging....
Saki=Wimp, attacks once at best before going down.
Nana=Same as with Saki, what the? Electric Yo-Yo??????
Mio=Weakest of the 3, but much more harrassing because of her Balloon attack.
Sergeant=Thougher than Privates, but still not much of a challenge.
---------------------------------------------------------------------

Enjoy the Garlyle Base intro and you'll end up in a cell with Sue after some
talking.
Pick up the Hefty Pipe near the toilet and Sue will act sick to lure the guard
inside.
POW! Justin just whacked him out with a big swing of the hefty pipe (OUCH!). Go
in the
next room, talk to Feena and go in the next room. Justin will sneak on the
conversing
guard and whack him out once the conversation is over. Pick up the Jail Key and
Resurrect
Potion in the room. Leave the room and......oops, caught again!

Leen will show up and threaten you. Her slap will make Justin spin around 'n
around.
She will send the guards outside and *accidently* drop the key in your cell.
Once Justin
has wriggled out of his ropes, pick up the Jail Key and go outside, free the
girls in the
next cell and go up to the Garlyle Base Barracks. Pick up the Ultra Drink, Save
& Rest at
the save point and go up in the air duct.

Follow the duct, listening to the 3 guards conversation along the way to the
Garlyle
Base Warehouse. Listen to the chat between Mullen & Rem and Mullen & Leen.
Cross the catwalk
to the other duct and Sue will point the security panel once you get out of it.
You must
now get the combination. Go in the other air duct and go straigth ahead (The
turn is for
a useless conversation). The first exit is for a Soldier's Uniform, equip it on
Sue.
The next exit is for a conversation and the one after that nets you an
Officer's Uniform
and you should equip it to Feena.

Go back in the air duct and listen to the next 2 conversations. Turn to the
left when you
can to get to the Garlyle Base Locker Room. Go through the little scene (Kinda
like that
music...), just remember that Mio is the brightest and has the right
combination, which is:
"R-R-L-L-D-U-D-U". Return to Garlyle Base Barracks and continue down the air
duct. You can
open the door in the room you arrive to to reach the door with the security
panel. Punch
in the combination and withstand some harsh language from the 2 girls with you
(I don't
blame them...). Go in the Garlyle Base Warehouse. Use the wheel to the right of
the cage
to lift it. The kid will make you eat a "Communique nut", which weems to taste
real bad.

You'll now be able to speak with the kid, Save & Rest at the save point and go
back to
the Garlyle Base Barracks. You'll have to beat Saki & 3 Privates. Use Sue's
Round Whacker
to dispose of the Privates (Along with another all-enemies spell) and focus on
Saki.
She'll be able to attack once if she's lucky. She'll then hang on the ground
trying to
recuperate. You'll get the Master Key from her. Go back to Save & Rest.

From Saki, go thorugh the door she came from and collect the Bag of Gold Pieces
in the
hallway. Go in the door to the left for an Army Saber. Equip it on Justin and
return to
the hallway. Go in the second door to the right and you'll be in the dorms. Go
in the 2nd
room to the left for a pair of Army Boots. Go out of the dorms and in the door
right in
front of them to Save & Rest. Go out and to the hallway on the right to battle
Nana & 3
Privates. Use the same strategy as against Saki. Nana is sent in the same world
as Saki
now....

Go back to Save & Rest, then go up the stairs Nana came from. The alarm as
rung! Nothing to
worry about however... Collect the Miracle Drink right in front of the stairs
you arrive by.
Check on a pipe to the left of the path for a Bag of Gold Pieces and to the
right of there
for some Army Darts. Collect the Bag of Gold Pieces at the north end of the
path and go to
the right for another Bag of Gold Pieces near some boxes. You'll have to battle
Mio & 3
Privates before the save point. Use the same tactics as before to send her at
the same
place as Saki & Nana.

Stash un-necessary items and Save & Rest after beating her. Go to the Military
Train
Switchyard and board the train. You'll bust out of the base at full speed and
you'll see a
little scene with Mullen & Leen. You'll see the Grandeur lift-off movie (COOL!)
and retrurn
to the train scene. After a little chat, you'll be prompted to ask some
questions to Rem,
ask them all and the Garlyle Forces will begin attacking the train. You'll be
in the last
car and need to get to the main car. Collect the Crimson Potion and go in the
next car.

Fight the 2 groups of Privates, collect the Bag of Gold Pieces and head to the
next car.
Fight the group of Privates, collect the Bag of Gold Pieces and go in the next
car.
Fight the 2 groups of Sergeants, collect the Officer's Badge, equip it on Feena
and go in
the main car. Use the brake (Orange lever) to break it, the party will leave
the main car
and the 3 women will show up with their divisions. Justin will show up, brag a
little
and detach the cars!! Enjoy the ride ladies!! It's gonna last a long time!


*********************************************************************
THE MISTY FOREST IS MISTY!
---------------------------------------------------------------------
Items: Bag of Gold Pieces x6, Weak-Knee Weed x1, Box of Gold Pieces x1, Baobab
Fruit x1.
---------------------------------------------------------------------
Enemies: Ent=They're so old that anything will kill those. May leave Cholla
Flowers.
Birdrake=Hits hard, but is rather weak physically.
Grim Haze=Weak, but uses rather strong Wind Magic.
Mist Guard=Strong physically, use Fire and axes to hit those hard.
---------------------------------------------------------------------

Advance a little and Rem will clear the mist with a little music (*cough*
cough*
Lunar variation *cough* *cough*). Collect the Bag of Gold Pieces a little up
and Save &
Rest at the save point to the left. From the save point, go to the right for a
Bag of Gold
Pieces and return to the save point. Follow the path to the left, past an
intersection for
Weak-Knee Weed.

Go back to the last intersection and go on the other way to another
intersection. Go to the
left, collect the Bag of Gold Pieces when the path turns and continue along it
to another
intersection. Go to the left to a path across a river, keep that in mind for
now, go to the
previous intersection and go to the right for a Box of Gold Pieces. Go to the
left, to the
right at the next intersection and to the left at the last one for a Bag of
Gold Pieces.
Go to the right at the last intersection and to the left at the next one for a
Baobab Fruit.

Return to the path across the river, collect the Bag of Gold Pieces and cross
it. Go to
the right at the intersection and follow the path past all intersections to a
Bag of Gold
Pieces. Go out to Luc Village to the left after that. Talk to Rem and enter the
village.


*********************************************************************
BLESSINGS OF THE GOD OF LIGHT
---------------------------------------------------------------------
Items: Bag of Gold Pieces x8, Box of Gold Pieces x2, Move Breaker x1, Seed of
Life x1,
Paralysis Charm x1, Resurrect Potion x1, Mist-Cracking Whip x1, Light God
Amulet x1,
Bond of Trust x1, Nectar of the Gods x1.
---------------------------------------------------------------------
Enemies: Metal Beetle= Annoying and invincible to any kind of magic.
Pit Viper=Medium, uses Paralyze attacks so watch out. May leave Move Breaker.
Tarantula= Easy, uses Moves Block attacks. May leave Spell Breaker.
---------------------------------------------------------------------

Go sell un-necessary items at the store and buy the best equipment also. Head
to the Village's
Chief House and talk to the elder. You must head to the top of the God of Light
Mountain and
bring back the bottle of nectar to be approved by the God of Light.

*Alternate Note: I suggest getting your skills at level 10, it seems to be a
good place to do
so... Feel free not to as it's not necessary.

Go to the right for a Bag of Gold Pieces and go to the left after that. Go up
the road to the
right at the intersection and to the right again after that for a Box of Gold
Pieces at the
end. Return to the previous intersection, go to the left this time and continue
past the next
intersection for a Move Breaker.

Go to the previous intersection, head to the left for 2 Bags of Gold Pieces
around that area.
Go back down all the slopes and go up the left one this time. Go past the
intersection for a
Seed of Life and go to the right at the intersection after that. Go to the
right for a Bag of
Gold Pieces and go to the left after that. Go past the intersection and go to
the first path
on the right for a Paralysis Charm.

Return to the intersection you passedby, go to the left, right and left for a
Bag of Gold
Pieces. Go directly to the exit on the right to get to God of Light Mountain
(Peak). Go to
the left at the first opportunity for 2 Bags of Gold Pieces, a Box of Gold
Pieces and a
Resurrect Potion. Collect the Mist-Cracking Whip along the path up and equip it
on Feena to
boost her Whip skill. Go in the right path after this for a Light God Amulet
and a Bond of
Trust.

Continue up on the path, collect the Bag of Gold Pieces to the left of the top
and collect
the Nectar of the Gods in front of the statue. Head back to Luc Village now. Go
speak to the
elder of the village several times and you'll be told an Icarian Legend. GO
sell un-necessary
items and head to Rem's House. Talk to Rem's mother and choose the 1rst choice
to get in a
meal event.


*********************************************************************
GODNAPPING
---------------------------------------------------------------------
Items: None.
---------------------------------------------------------------------
Enemies: Sergeant= Easier than before since you're stronger.
---------------------------------------------------------------------

After the meal, you'll be prompted with a scene with Mullen & Leen, you'll wake
up in the
middle of the night and the GarlyleForces will be all over the God of Light
Mountain. Head
outside and Justin will volunteer himself to save the God of Light. Save & Rest
at the save
point in the village and head to the God of Light Mountain.

This is a rather short step in the game, there are no actual enemies, just 5
set battles.
Head to the top of the mountain, beating through the 5 groups of Sergeants (You
can heal in
the village between each). You'll learn that Leen is Feena's sister and Leen
will decide to
haul away the God of Light statue. Justin will do an heroic (but vain) action,
the Spirit
Stone will react and break the statue. Justin will fall down and you'll be
prompted to
another scene with Mullen & Leen.

The party will assemble the remaining statue parts and the leder will come to
speak a little.
He'll award the Mist-Clearing Nut to you after realizing the mist wasn't
protecting them,
but they were hiding in it. Head back to Luc Village and Save & Rest. Head out
of town by
the northern exit and head to the Misty Forest.


*********************************************************************
HACK YOUR WAY THROUGH THE MIST
---------------------------------------------------------------------
Items: Bag of Gold Pieces x16, Crimson Potion x1, Box of Gold Pieces x3, Cholla
Flowers x2,
Resurrect Potion x1, Baobab Fruit x2, Oracle's Staff x1, Smarna Weed x1,
Ginseng x1.
---------------------------------------------------------------------
Enemies: Gas Cloud= Easy, uses rather strong wind magic.
Dodo= Low HP, but can deal a lot of damage because it's really fast.
Killer Tree= Weak against axes and fire magic. His special attack hurts real
bad.
Mist Guard= Easy, since they're old enemies.
Ent= What??? Those again?!?!?!
Grim Haze= Even weaker than before....
---------------------------------------------------------------------

Justin will use the Mist-Clearing Nut upon entrance ad that will *obviously*
clear the mist.
Save at the save point and head to the left for a Bag of Gold Pieces. head to
the right of
the save point, past an intersection, for a Bag of Gold Pieces. Go back to the
previous
intersection, go to the left, collect the Bag of Gold Pieces on the way to the
next
intersection and go to the right for a Crimson Potion and go to the left of
that intersection
after that.

Collect the Bag of Gold Pieces, Box of Gold Pieces and Cholla Flowers there.
Continue up the
path and wander to the right when you can for a Bag of Gold Pieces. Follow the
path to a
Dungeon Scope, collect the Resurrect Potion nearby and go to the right, past an
intersection,
for a Bag of Gold Pieces. Go back to the previous intersection and go to the
left. Go to the
left at the next one for a Box of Gold Pieces. Continue along the path and turn
to the right
when you can. Keep in mind that the exit is to the right of the intersection
you'll arrive to.
Go to the left, to the right at the next intersection for a Baobab Fruit and
Cholla Flowers.

Go back to take the exit to East Misty Forest (2). Follow the path across a
river and you'll
be prompted in a meal event. After the meal, Save & Rest at the nearby save
point. Head to
the left of the save point and to the right at the intersection. Head to the
left at the next
intersection for a Bag of Gold Pieces and head to the right for a second Bag of
Gold Pieces.
Go back to the previous intersection and head to the left and you'll come by an
illusion of
a lake.

Go to the left of the illusion for a Box of Gold Pieces and cross the river in
the illusion
of a lake. Go to the right for a Bag of Gold Pieces and go to the left. Take
the left path
at the intersection, go to the right at the next one for an Oracle's Staff. Go
back to the
2nd intersection and go to the right. Go to the left at the next intersection
for a Bag of
Gold Pieces and go to the right after that. Go past all intersections for a
Smarna Weed and
return to the last one you passed by. Go cross the river on the right and head
to East Misty
Forest (3).

Go to the right for some Ginseng and go back to the left after that. Go to the
left at the
next intersection for a Bag of Gold Pieces and go to the right after that. Go
to the left at
the first opportunity, collect the Bag of Gold Pieces, continue to an
intersection and go to
the left to a Dungeon Scope. Go past it for a Bag of Gold Pieces and go back to
the first
path to the left between your position and the previous Dungeon Scope. Go to
the right at the
intersection for a Bag of Gold Pieces and go back to the left after that.

Go to the right at the first opportunity for a Bag of Gold Pieces. Continue
along the path,
collect the Bag of Gold Pieces on the way and go to the left at the
intersection for a Baobab
Fruit. Go back to the right and turn to the right when you can for a Seed of
Speed. Continue
along the path, past all intersections to a save point, Save & Rest there.
Continue along the
path to reach the End of the World, go back outside of it after the speech and
head to Luc
Village. Sell un-necessary items and head back to the End of the World.


*********************************************************************
*CLIMBING* THE END OF THE WORLD
---------------------------------------------------------------------
Items: Bag of Gold Pieces x7, Fruit of Agility x1, Seed of Speed x1,
Paperweight x1, Bond of Trust x1.
---------------------------------------------------------------------
Enemies: Gas Cloud= Easy, uses wind magic.
Mist Wraith= Uses strong fire magic, relativly easy.
Clay Bird= High HP, but no challenge.
Sonic Bat= Weak and easy to deal with.
Emerald Bird= High HP and his special attack hurts real bad.
---------------------------------------------------------------------

Follow the path to a wall, backtrack to let it fall and go right over it. Go up
the stairs,
go back up them after crossing to get to a block. The block will get you on an
upper platform,
collect the nearby Bag of Gold Pieces and follow the path to a small hole in
the wall. Go in
the hole to open the way to End of the World (2), but don't go there just yet.
Go to the right
for a Fruit of Agility (The blocks nearby will close in so quickly grab the
Fruit).

Go farther on the right for a Seed of Speed (A block will fall on you). Go take
the path to
End of the World (2). Go to the right for a Bag of Gold Pieces. Go back to the
first hand
platform yousee and board it. Go to the right for a Paperweight. Go back to the
beginning of
this area and board the hand block on the left. Go on the left, step on the
square before the
chest and jump back. Go collect the Orb of Silence once the block has went back
up.

Go up the stairs on the left (They changed position) and board the hand block.
Go on the left
for a Gust Knife, equip it on Feena and head to the End of the World (3) on the
right. Go up
the stairs and you'll set camp, After the camp, store any un-necessary items in
the stashing
place (You won't see a shop for a while) and Save & Rest at the save point
nearby.

Go to the right, press the switch on the wall and board the head platform. Head
to the left,
press the switch on the wall 2 times and board the plant block to the left.
Head to the right
and board the hand block. Head to the left, collect the Bag of Gold Pieces and
continue to the
End of the World (4).

Head to the left to a stone golem, backtrack a little and wait for it to
receive a block on
the head. Continue to the left and board the + block. Head to the right, past a
golem that
will break down and board the pincer platform. Head to the left, collect the
Bag of Gold
Pieces and go to the Clay Bird. It will take off and blow some wind, go press
the switch were
it was standing and it will attack. Beat him like a normal enemy. Board the
nearby hand
platform to get to End of the World (5).

Head to the right, step on the square before the chest, jump back and collect
the Bond of
Trust when the block has went back up. Head to the left and puch the switch on
the wall to
go up. Board the + block on the right and head to a small hole on the right.
Fall through
for a Box of Gold Pieces and head back to the small hole. Head past it to get
to End of the
World (6). You'll set up camp there. After the camp, stash any un-necessary
items and Save &
Rest at the nearby save point.

Go press the switch to the left to go up and continue to the left to some
lights. Pass by them
without touching them and board the head block after those. Collect the Bag of
Gold Pieces and
go all the way to the left to End of the World (7). Board the head block on the
right and go
to the left. Collect the Bag of Gold Pieces and continue to a switch on the
floor. Press it,
go back to press the switch on the wall. Go to the right, it's blocked, got to
the left, it's
blocked, beat the Emerald Bird that appears like a normal enemy.

Go back to the beginning of the area and go up the stairs on the left. You'll
have to beat a
Clay Bird at the top. Collect the Bag of GOld Pieces and continue to End of the
World (8).
Follow the path to the left and board the hand block. Follow the path on the
right, stay near
the wall so you don't fall down and board the small block at the end. Collect
the Bag of Gold
Pieces on the left, backtrack and activate the smashing arm where the Bag was
to bring down
the path to End of the World (9).

Beat the birds around the switch to the left and press it. Go up to End of the
World (10)
and go to the left. You'll set up camp there and wake up to realize you're at
the top.
Follow the path and Sue will get dropped down the End of the World. Along with
Feena &
Justin a little while later.


*********************************************************************
DRAGON VALLEY WITH NO DRAGONS?
---------------------------------------------------------------------
Items: Box of Gold Pieces x4, Poison Antidote x1, Bag of Gold Pieces x10, Bamo
Fruit x1,
Cholla Flowers x1, Sue's Shoes x1, Resurrect Potion x1, Vaccine x1, Fruit of
Magic x1,
Seed of Power x1, Fire Charm x1, Mana Egg x2, Slouch Weed x1.
---------------------------------------------------------------------
Enemies: Plop Mold= No big deal... May leave Poison Antidote or Health Weed.
Red Devil= Those guys are really fast!!! May leave Health Weed.
Slipple= Those are really easy and weak.... May leave Health Weed.
Gadwin= Unbeatable, yet....
Rock Man= Easy, but invincible to any kind of magic. May leave Health Weed.
---------------------------------------------------------------------

You'll wake up in the Valley of the Flying Dragon (1) *Can't they make smaller
names?!?!?!?!*,
you'll be with Feena and Sue is nowhere to be seen. Save & Rest at the nearby
save point.
Go down the little slope, go to the right for a Box of Gold Pieces and head
back to the left.
Go to the right after going under a big herb for a Poison Antidote, head back
to the left and
chack behind the stone to the left for a Bag of Gold Pieces.

Go back to the herb you passed under and continue straigth ahead. Head to the
left after
passing under a big flower for a Bag of Gold Pieces. Follow the path to a ribs
structure
with flowers inside, go straigth ahead at the next intersection for a Bamo
Fruit and return
to the intersection. Go to the left, collect the Bag of Gold Pieces and go past
the
intersection for a Box of Gold Pieces.

Go back to the previous intersection and go to the left. Head past the
intersection for Cholla
Flowers, go back to the intersection and head to the right to get to Valley of
the Flying
Dragon (2). Follow the path to an open area, go to the left for a Bag of Gold
pieces and go
back to the open area. Follow the path and you'll automaticly pick up Sue's
Shoes. Go to the
right for a Resurrect Potion and continue along the path where you found Sue's
Shoes. Head to
the left at the first opportunity for a Vaccine and continue along the path.

Cross the river and head to the right for a Fruit of Magic. Head back to the
right and you'll
be lead by Puffy. Before going his way, collect the nearby Bag of Gold Pieces
and now,
go toward Valley of the Flying Dragon (3). Feena & Justin will make haste
conclusions on Sue's
fate, Gadwin will arrive and Feena will faint. Justin challenges Gadwin and
will lose
(Don't have choice, his Dragon King Slice does 9999). You'll wake up near
Gadwin's home and
things will explain themselves (Along with some kidding about Feena... Her eyes
rolled like
this!!). After the meal event, Sue & Gadwin will be in the party, go in
Gadwin's home and Save
& Rest at the save point there.

Go to the right of Gadwin's House up to a tiny passage. Follow it for a Bag of
Gold Pieces and
go back out. Go to the next passage and blow the rocks away with the action
button. Follow the
path to the end, blow the rocks away and collect the Seed of Power. Go back to
Gadwin's House,
take the passage on the right and blow away the rocks with the action mark to
pass. Collect
the Fire Charm past the rocks. Continue along the path, collect the Bag of Gold
Pieces and go
to the left when you can. Blow the rocks away and collect the Box of Gold
Pieces.

Continue along the path to a plant that will sprout leaves, go past it for a
Mana Egg and
climb the leaves of the plant. Follow the path on the right to an herb that
will make a path
to a Bag of Gold Pieces, collect it before following the path to Valley of the
Flying Dragon
(4). Go to the right for a Bag of Gold Pieces, go back to the left, blowing
away the rocks
with the action mark to pass. Go past an intersection for a Box of Gold Pieces
and take the
right at that intersection after that.

Head to the left at the next intersection for a Mana Egg and go back to the
right after that.
Go past a passage to the left for a Bag of Gold Pieces, then, come back to take
that passage.
Break the rocks in the path for a Bag of Gold Pieces and Slouch Weed. Continue
along the path
to exit and head to Dight Village.


*********************************************************************
RUN! OR THE RAIN WILL KILL YOU!!
---------------------------------------------------------------------
Items: Bag of Gold Pieces x16, Power Mushroom x1, Mana Egg x2, Box of Gold
Pieces x3,
Move Mushroom x1, Mushroom Shield x1, Disease Charm x1, Demon Sword Amulet x1,
Health Weed x2,
Dream Truffle x1, Seed of Magic x1, Confusion Charm x1, Hail Bow x1, Klepp's
Sickle x1,
Warrior's Spear x1.
---------------------------------------------------------------------
Enemies: Mold Bird= Easy, they use Plague attacks. May leave Vaccine.
Klepp Soldier= They're weak 'n easy. May leave Vaccine.
Lizard Rider= A little strong, but still easy.
Elite Klepp= A little stronger than the soldiers. May leave Klepp's Sickle.
Klepp Knight= Strong, rather slow however... May leave Fire Charm.
Mad Rider= Hits hard and high HP.
Klepp Rider= Easy to kill. May leave Metal Frog.
Serpent= Dispose of the Mean & Nice Heads quickly for an easy win.
---------------------------------------------------------------------

Gadwin will leave in a hurry and you'll be left to explore the village. Go in
the inn and
listen to Guido's speech. Speak to him several times after that. Go sell
un-necessary items
at the store, buy Feena's last spell and a spell for Sue with the 2 Mana Eggs.
Don't forget
to buy the best equipment also. Go back to the inn and rest. You'll wake up and
notice it's
raining outside.

Gadwin will leave once again, follow him and Justin will offer to go to the
Typhoon Tower
with Gadwin to stop the rain. Gadwin will be back in the party, go sell his
un-necessary
items and outfit him with the best equipment. Go save at the inn and head out
of town. Go
to Mt. Typhoon.

Head behind the waterfall to the right for a Power Mushroom, continue to a Bag
of Gold
Pieces and follow the slope on the left of the waterfall to another Bag of Gold
Pieces.
Cross the river by the rock on the right and go up the mushrooms. Cross the
mushrooms in the
river for a Mana Egg and go back to the beginning of the area. Go up the
mushrooms to the left
a Bag of Gold Pieces and cross the river by the mushrooms on the right.

Go up the nearby trail of mushrooms and go up the slope on the left. Cross the
river by the
mushrooms for a Box of Gold Pieces and go back on the other side of the river.
Go to the left
and pass over the mushrooms for a Move Mushroom. Go back on the other side of
the mushrooms,
go to the small pond on the left for a Mushroom Shield on the mushrooms in the
pond and equip
it on Justin. Take the path between the location of the shield and mushroom. Go
to the right
at the first opportunity for a Bag of Gold Pieces and head to the left to Mt.
Typhoon (Peak).

You'll sense the effects of the poisonous rain, but don't worry because nothing
will happen
because of it. Follow the nearby river until you can cross it by some
mushrooms, do so for a
Bag of Gold Pieces and Disease Charm. Go back to the other side of the river
and go in the 3rd
house to the left for a Bag of Gold Pieces in the entrance.

Go in the river to the left for a Bag of Gold Pieces on a lone mushroom and get
out of the
river by the far end of it. Cross it by the mushrooms in it and go up the slope
on the right.
Go straigth ahead for a Demon Sword Amulet and go in the second house to the
left for a Bag of
Gold Pieces in the middle.

Go to the right for an Health Weed and go straigth up. Enter the second house
on the left for
a Dream Truffle in the middle and continue straigth up to the edge of the
plateau. Go to the
right for a Seed of Magic and go back to the slope you used to get in this
village. Go to the
right until you see a Dungeon Scope, go up to an house and go to the right for
an Health Weed.
Continue to the right to an house and go up to another house with a Bag of Gold
Pieces in the
middle. Now, follow the compass' arrow to Typhoon Tower (1), Save & Rest at the
save point
near the beginning of it.

Go in the room to the left for a Mana Egg and return to the save point. Go to
the right,
to the right of the Dungeon Scope you'll see and don't step on the red switch.
Collect the
Confusion Charm and remember the location of the stairs near the yellow patch
of grass,
you'll come back here later. Follow the path to a red switch and press on the
purple switch
to the right (Not the RED one!!). Go up the new set of stairs, collect the Bag
of Gold Pieces
and step on the 2 purple switches. Cross the bridge on the left and go to the
left at the first
opportunity for an Hail Bow.

Go down the stairs at the end of the path, collect the Bag of Gold Pieces to
the left and go
up the second set of stairs. Collect the Box of Gold Pieces in the path and
follow the path
to a Bag of Gold Pieces. Go down the nearby rope, collect the Box of Gold
Pieces and press
the green switch nearby. Go up the new set of stairs, press the switch on the
altar and go
back to the first purple switch you pressed in this dungeon. Go down the slope
on the other
side of the little hill you're near and go up the stairs at the end of the room
there.

Collect the Bag of Gold Pieces and climb down the rope on the left. Once you
get in a big room,
go in the hallway to the right for a Klepp's Sickle and collect the Bag of Gold
Pieces in the
middle of the big room. Go in the hallway to the right and return to the
stairs I told you to
remember before. Go up the stairs, collect the 2 Bags of Gold Pieces along the
path to the
next stairs and Save & Rest at the save point near those stairs.

Go up the stairs to Typhoon Tower (Room of Rain) and you'll have to kill the
Klepp King in
Serpent form. Focus some special attacks on the Mean & Nice Heads to dispose of
them first,
then use some all-targets magics or moves to dispose of it easily. Step on the
purple switch
behind the thronw after the battle and go up the stairs made of pillars to
Typhoon Tower
(Room of Destiny). Go up the stairs to the room, read the stone tablet and a
small scene will
go on. Gadwin can't fit through the mirrors so it's up to Justin to choose,
Feena will
interrupt you anyway so choose anything. Choose the 1rst choice (I believe in
you) and she'll
choose the Mirror of the Stars. Enter the mirror and go up the stairs to
collect the Spear of
Heroes in the wall.

The tower will begin to collapse, go down the stairs and the path will break
down. The Spirit
Stone will start shining and the scene will shift back to the other members.
Gadwin will take
the girls out of the tower and it will collapse in a special scene (No FMV). Go
through the
emotional like scene after that and head out of Mt. Typhoon. Go back to Dight
Village. Go sell
un-necessary items, trade the 2 Mana Eggs for 2 spells for Sue and go talk to
the elder near
the hill on the beach.

Go thrust the Spear at the top of the hill, come back adown and you'll receive
the Hero's
Armband which Justin gives to Feena. Talk to Gadwin afterwards, re-enter Dight
Village and
Save & Rest at the inn.


*********************************************************************
ON THE WAY TO GUMBO VILLAGE
---------------------------------------------------------------------
Items: Bag of Gold Pieces x9, Box of Gold Pieces x2, Orb of Silence x1, Yellow
Medicine x1,
Dragon Killer x1, Demon Eye Stone x1, Health Weed x1.
---------------------------------------------------------------------
Enemies: Gripple= Weak 'n easy.
Blue Kite= What kind of wimp is that???
Blue Devil= Fast like hell, but still very easy.
---------------------------------------------------------------------

Head out of town and go to the Lama Mountains to the south. Go to the left for
a Bag of
Gold Pieces and go up to a little cliff. Go to the far right to another cliff
and go to the
left for a Box of Gold Pieces. Go to the left all the way to a chasm, go to the
right for an
Orb of Silence and go to the left for a Bag of Gold Pieces. Go along the wall
to the left for
a Bag of Gold Pieces, continue to follow the wall to a Dungeon Scope and head
to the chasm on
the right. Go to the left for a Yellow Medicine and go past the bridge on the
right for a Bag
of Gold Pieces.

Cross the bridge, go to the right for a Bag of Gold Pieces and follow the path
to South Lama
Mountains. You'll set up camp there. After the camp, you'll see yet another
scene with Mullen
& Leen, collect the nearby 2 Bags of Gold Pieces and Save & Rest at the save
point. Follow the
path and board the platform. Collect the Bag of Gold Pieces near the Dungeon
Scope and go to
the right for a Bag of Gold Pieces. Go to the right and boardthe platform.
Board the platform
on the left for a Dragon Killer and head back to the right for a Bag of Gold
Pieces.

Go board the platform on the right, collect the Box of Gold Pieces and board
the platform on
the right. Go to the right for a Demon Eye Stone and board the nearby platform.
Collect the
Bag of Gold Pieces and board the platform on the right. Board the next
platform, collect the
Health Weed and board the next platform. Take the exit and go to Gumbo Village
to the south.


*********************************************************************
SACRIFICES OF COUPLES
---------------------------------------------------------------------
Items: Health Weed x2, Mana Egg x1, Deep Blue Potion x1, Bag of Gold Pieces
x11,
Seed of Defense x1, Box of Gold Pieces x3, Chain of Gems x1, Fire Charm x1,
Dragon Scales x1,
Confusion Charm x1.
---------------------------------------------------------------------
Enemies: Lost Soul= Really, really weak.... May leave Fire Charm.
Hot Dog= Easy and obviously immune to fire. May leave Raincloud Staff.
Magma Man= Easy to deal with, slowpoke. May leave Raincloud Staff.
Madragon= If you have good ice spells, this battle is easy (If he doesn't hit
once, it's normal)
---------------------------------------------------------------------

Go sell un-necessary items and buy the best equipment at the items store. Go in
the village
and Justin will scare away a woman. Go down the nearby stairs and Feena will
scare a man away
now (Is that a local custom?). Go to the Chief's House and approach him. You're
forced to
agree that Feena & Justin are a couple (1rst choice) and a festival will ensue.
When you,ve
had your fill of the festival, talk to the chief and say the 2nd choice (Time
to go to bed)
to retire for the night.

Leave the inn and Feena will share her bad feeling with you (She's right,
you'll see...).
Head to the Greeting Tent, talk to the chief and say the 2nd choice (We're
ready). You'll
learn about the sacrifice of a couple, but it will be too late as they'll use
an hidden
catapult to launch you to the volcano. Feena & Justin will argue during the air
ride and
you'll be at the volcano. Collect thenearby Health Weed and Save & Rest at the
save point
you saw.

Go to the left of the save point, past an intersection, for a Mana Egg, return
to the
intersection and head to the right for a Deep Blue Potion.
Go back to the save point and follow the path to the south of it. Collect the
Bag of Gold
Pieces, cross the log and collect the Seed of Defense. Return to the save point
and go to
the right for 2 Bags of Gold Pieces. Continue to an intersection and goto the
left. Go past
the first path to the right and take the second for a Box of Gold Pieces. Go
take the path
you passed by to get to Volcano Slope (2).

Follow the path, past a rock, to an intersection, go to the left for a Bag of
Gold Pieces
and go to the right for a Snooze Scroll. Return to the rock, push it using the
action mark
and cross the bridge it makes across the lava. Sue & Gadwin will join up at the
intersection
there. Go to the left at the intersection and to the right at the next one to
get to Volcano
Base. Collect the nearby Bag of Gold Pieces and head to right. Go to the right
when you can
for a Box of Gold Pieces and continue along the path. Collect the Bag of Gold
Pieces and go
to the right when you can for a Chain of Gems.

Equip it on Justin, continue along the path for a Bag of Gold Pieces and return
to Volcano
Slope (2) by backtracking. Go to the right, go to the left at the next
intersection and
collect the Bag of Gold Pieces along the path. Go to the left for a Bag of Gold
Pieces and
continue along the path. Keep the next intersection in mind and go to the left.
Go to the
left, to the right and open the wall with the action mark to access a Fire
Charm.

Go back to the last intersection, continue straigth forward and turn to the
right at the first
opportunity for a Box of Gold Pieces. Return to the intersection I told you to
remember and
go to the right this time to get to Volcano Crater. Collect the Bag of Gold
Pieces and go to
the right, using the action mark to jump, for Dragon Scales. Equip it on Feena,
return to the
last intersection and head to the left.

Collect the Bag of Gold Pieces, collect the Health Weed along the path and go
to the save point
at the end. Collect the Bag of Gold Pieces on the left of the save point and
Save & Rest.
Follow the path to battle against Madragon, use your strongest ice-related
techniques for
an easy kill. After the fight, the volcano will bo on the brink of eruption,
head down the
volcano and it will erupt in a rather cheap scene.

You'll be in Gumbo Village after this, go back out and head to the Volcano. Go
to the right for
a Confusion Charm and go back out. Go to Gumbo Village, sell un-necessary items
at the shop
and trade the Mana Egg for the last of Sue's spells. Enter the village and
you'll scare away
a few villagers and end up being in a festival for your safe return. Say the
2nd choice
(Let's go outside) and go outside. Head to the small islet inthe village and
enjoy the scene!
Go through the meal event and Save next morning.


*********************************************************************
ANGELOUNIAN RUINS
---------------------------------------------------------------------
Items: Bag of Gold Pieces x12, Seed of Speed x1, Spell Breaker x1, Vacuum
Scroll x1,
Box of Gold Pieces x3, Revival Stone x1, Sudden Death Charm x1, Medal of Wisdom
x1,
Bond of Trust x1, Odd Hat x1, Forest Charm x1, Seed of Power x1, Move Breaker
x1,
Angel's Darts x1.
---------------------------------------------------------------------
Enemies: Medusa Dancer= Uses annoying move/magic blocks and has High HP.
May leave Magic Block Charm.
Horned Toad= No problem here, 1 hit should kill 1.
---------------------------------------------------------------------

Head to the pier, talk to Danda at the end and say the 1rst choice (Let's go)
to depart to
Twin Towers. Save & Rest at the nearby save point there and go to the right or
a Bag of Gold
Pieces. Head back to the left for a Seed of Speed in a small cave and follow
the wall to the
left for a Bag of Gold Pieces. Continue to follow the wall to get to Twin
Towers (South) and
you'll see traces of the Garlyle Forces. Head to Twin Towers (East to the right
and collect
the Bag of Gold Pieces along with a Spell Breaker.

Go back to Twin Towers (South and head to the left to get to Twin Towers
(West). Follow the
path to get to Twin Towers (North) and enter the open gate there. Go to the
left at the 2nd
opportunity for an Health Weed and continue along the path to an intersection.
Go to the right
for a Bag of Gold Pieces and head back to the left. Press on the switch at the
end and go take
the other passage on the other side of the big area. Collect the Bag of Gold
Pieces at the end
and pass through the nearby smashing walls.

Go to the left at the intersection for a Vacuum Scroll and head back to the
right. Go to the
right at the next intersection for a Box of Gold Pieces and head back to the
left. Collect the
Revival Stone along the way, go to the right at the intersection and press the
switch at the
end. Go in the passage on the opposite side of the big area and go to the left
at the first
opportunity for a Sudden Death Charm.

Continue along the path, past some smashing walls, for a Bag of Gold Pieces and
return to go
through the smashing walls you went past earlier. You'll arrive at a gate
guarded by Garlyle
soldiers, say the 2nd choice (We're local guides) to gain access to Twin Towers
(Vestibule).
Save & Rest at the save point there. Try to enter the structure in the middle
and you'll end
up hiding from the 3 arrogant girls (They're EVERYWHERE!). Enter Twin Towers
(Room of
Temptation) once they're gone and try to enter the next passage to find it's a
dead-end.

Try to go back outside and Mullen & Leen will happen to enter the structure at
the same time.
Answer Mullen's question however you want since it's only a test questio nto
testify that you
possess the Spirit Stone. Mullen will knock out Gadwin (He's much weaker than I
thought....)
and you have yet another questio nto answer. Answer it like you want, they,re
all negative
answers anyway. The Spirit Stone will glow and open a portal. Feena, Justin,
Mullen & Leen
will be teleported elsewhere. You'll see a small scene with Feena & Mullen and
the scene will
shift back to Justin. You're all alone, go Save & Rest at the save point along
the path.

Follow the path until you see Leen being attacked, head toward her and collect
the Bag of Gold
Pieces along the way. Beat the 3 Horned Toads (Big challenge!) and
reinforcements will arrive
(For the frogs, that is). Justin will give the Spirit Stone to Leen because
she's so
persistent. The bridge will break while escaping, after some chat, you'll see
another scene
with Mullen & Feena. The screen will slide to Justin & Leen (Why did they not
see each other?)
and go up the stairs when you regain control. You'll come by the statue Mullen
& Feena were
looking at earlier. Use the elevator at the end to get to Twin Towers (Hall of
Murals) and
follow the path to come across the murals.

Use the nearby elevator to go up and enjoy the speech of Mullen. Go examine the
glowing ball
to trigger another speech from Liete. You'll receive the Medal of Wisdom and
Leen will warp
you out. Leen will give back the Spirit Stone (Pay close attention to the music
while she's
talking, it's filled with feeling and very enjoyable. Awww I want a
soundtrack!). Save & Rest
at the nearby save point.

Go take the north passage of the big area and follow the path to a Box of Gold
Pieces. Go
through the nearby smashing walls and collect the Bag of Gold Pieces along the
way. Press
the switch at the end and enter the passage on the opposite side of the big
area. Go to the
left at the intersection for a Bond of Trust and head back to the right for a
Odd Hat.
Backtrack all the way back to the save point, pressing the switches on your way
back.

Take the path near the save point and Feena will come back there. Take the
right path near the
open gate for a Bag of Gold Pieces and take the left path for a Forest Charm.
Go through the
open gate and Sue & Gadwin will be back. Go to the left to Twin Towers (West)
and enter the
open gate there. Go to the left for a Bag of Gold Pieces and follow the path to
a passage to
the left. Take it, go to the left again for a Seed of Power and head back to
the right.

Press the switch at the end, go take the passage on the opposite side of the
big area and go
through the smashing walls to the left. Follow the path to a Move Breaker and
continue along
the path. Press the switch at the end and go take the passage on the opposite
side of the big
area. Go to the right to an intersection and head to the left for a Box of Gold
Pieces. Head
back to the right for a Bag of Gold Pieces and continue along the path. Go
through the
smashing walls and collect the Angel's Darts.

Return to the last switch you saw and head to the left. Go in the first passage
to the left
for a Bag of Gold Pieces and continue along the path to an action mark. use it
to create a
short-cut to get out faster. Head back to the beach and speak to Danda. Say the
1rst choice
(We need to go back) to get back to Gumbo Village. Go sell un-necessary items
and head out of
town.


*********************************************************************
DOES THE VANISHING HILL REALLY VANISH?
---------------------------------------------------------------------
Items: First-Aid Kit x1, Bag of Gold Pieces x6, Seed of Life x1, Silver Key x1,
Gold Key x1,
Health Weed x1, Wind Charm x1, Box of Gold Pieces x1.
---------------------------------------------------------------------
Enemies: Nyalmot= Medium, could hit hard.
Mud Frog= Nothing noticeable here, they're just too slow.
Manta Ray= A little fast. May leave Launch Fireworks.
Hermit Crab= Vulnerable only to cutting weapons (Axes, swords, knives)
Massacre Machine= Doesn't live up to his name since it's really weak. Use
single-target
techs and spells to kill him.
---------------------------------------------------------------------

Go to Dight Village and go talk to the man near the road to the left of the
village for a
First-Aid Kit. Go to the Village Elder's House and talk to the elder. Sue will
ask if you can
rest for tonight and collapse once outside. She'll stay in Dr. Alma's house
while you go
searching for the orb. Head out of town and to the Mysterious Vanishing Hill.
Collect the Bag
of Gold Pieces and follow the wall on the left for a Seed of Life.

Follow the path on the right, collect the Bag of Gold Pieces and continue to
Mysterious
Vanishing Hill. Save & Rest at the save point and press the left switch to
create a bridge.
Cross it and go collect the Silver Key around the area (Doors will open and
pillars will fall
down, making enemies coming at you). Go back to the save point, open the nearby
door and beat
the Massacre Machine on the other side. Strong single-target techs and magics
will kill him
quickly.

You'll see a short scene with Sue & Alma after beating him (And all the enemies
beaten in the
area will re-appear because of this...). Go back to Save & Rest and go up the
levator that was
behind the Massacre Machine. Follow the path to a Bag of Gold Pieces and go
down the nearby
elevator. Go up the nearby stairs, press the switch and go back down the stairs
for the Gold
Key. Go back to the save point and step on the right switch to create a bridge.

Cross it and follow the path to a door on the right. Go inside for an Health
Weed and continue
along the path to another door. Go up the elevator after the door, go up the
next elevator for
a Bag of Gold Pieces and go back down. Cross the bridge to the right (Quickly
as it will
shrink) and collect the Bag of Gold Pieces in that big area. Go down the slope
to the right
and collect the Wind Charm to the left.

Go back up the slope and continue straigth ahead to an elevator. Beat the
slightly enhanced
Massacre Machine there by using the same strategy as the last one (You DID
refull your MP &
HP?). Collect the Box of Gold Pieces to the right and head back to the left.
Press the 3
switches in a row from right ot left and press the last switch to make a set of
stairs.
Collect the Teleportation Orb at the top of those stairs, head out of the area
and go back to
Dight Village.

Go sell un-necessary items and store away the 2 keys you found as you won't
need them anymore
and you can't sell them. Go to Dr. Alma's house and watch the scene. Justin
will decide to use
the Teleportation Orb to send Sue back to Parm, Gadwin will leave the party and
you must go
back to the Mysterious Vanishing Hill. Enter the cave near the entrance,
collect the Bag of
Gold Pieces and activate the device in the room. Sue will go back to Parm and
leave the party
PERMANENTLY! Go back out of the area and go to Dight Village.


*********************************************************************
THE PRIDE OF A WARRIOR
---------------------------------------------------------------------
Items: None! (cause you alredy catch all the itens)
---------------------------------------------------------------------
Enemies: Plop Mold= Outdated. May leave Poison Antidote or Health Weed.
Red Devil= Outdated again!!! May leave Health Weed.
Slipple= They should have changed the enemies... May leave Health Weed.
Gadwin= Slow and easy if you got some strong single-target techs.
Rock Man= Outdated, but still invincible to any kind of magic. May leave Health
Weed.
---------------------------------------------------------------------

Go to Dight Inn and listen to Gadwin. You must now head back to his house in
Valley of the
Fying Dragon. Before that, go check the stashing place for the stuff left by
Sue. I suggest
giving her Mace experience to Justin and keeping the rest for later. Sell the
un-needed
equipment and go out of town. Go out of town and head to the Valley of the
Flying Dragon.

Go back to Gadwin's House (Since you've already been there and nothing changed,
I won't
explain the directions). Talk to him and you'Ll have to beat him in a
one-on-one duel with
Justin. use strong single-target techs to do him quickly. Speed is not a good
point for
him.... After the battle, Gadwin will lend you the knowledge that will enable
you to learn
the Dragon Cut and Heaven & Earth Cut moves. he'll give the permission to use
his boat to
cross the Sea of Mermaids and leave the party PERMANENTLY! Go out of the area
and head to
Dight Village.

Check the stashing place in the inn for Gadwin's stuff. Give the sword
experience to Justin
and keep the rest for later. Go sell un-needed stuff and head to the dock.


*********************************************************************
MERMAIDS AREN'T NICE
---------------------------------------------------------------------
Items: Box of Gold Pieces x3, Rainbow Weed x2, Bag of Gold Pieces x4, Fruit of
Life x1,
Tear Jewel x1, Seed of Defense x1,
---------------------------------------------------------------------
Enemies: Toad King= Uses harrassing plague attacks and has High HP. May leave
Panacea or
Vaccine.
Hippocamp= Not really a threat, weak.
Grim Whale= Hits a little hard, the lure is fast as opposed to the main body.
Use single-target lightning-based techs to kill him quickly.
---------------------------------------------------------------------

Talk to Alma there and say the 2nd choice (We're leaving now) to gain access to
the boat.
Board it, Save & Rest when Justin wakes up and go outside. Listen to the long
(And
interesting...) speech and it will be interrupted by the crashing of a Mermaid
on the boat.
Justin will want to help the mermaids friends (Can you say reckless?) and head
to the
"island" where they're being held.

Go to the left and cross the planks you see. Collect the Box of GOld Pieces at
the end and
return on the other side of the planks. Take the next path to the left and take
the next path
to the right for a Rainbow Weed. Continue along the path until you see a
passage to the left
for a Bag of Gold Pieces and continue along the path to a passage to the right.
Go there and
take the next passage to the left for a Fruit of Life. Go back 2 intersections
and continue
along the path, past a passage to the left for a Box of Gold Pieces.

Go back to take the passage to the left. Follow the path to a passage to the
right, keep it
in mind as you'll return there later. Continue to a plank, cross it and go to
the left. Take
the next path to the left for a Tear Jewel and go back to the plank. Go to the
right now and
take the first passage to the left for a Bag of Gold Pieces before continuing.
Go to the right
at the intersection and take the next passage to the right for a Rainbow Weed
before continuing
to an intersection.

Go to the left, collect the Bag of Gold Pieces to the right and collect the Box
of Gold Pieces
to the left. Return to the last intersection and go to the left. Go to the
right of the
intersection, continue to a Dungeon Scope and take the passage to the left for
a Seed of
Defense. Go back to the Dungeon Scope, continue along the path and take the 2nd
passage to the
right for a Bag of Gold Pieces. Now, return to the intersection I told you to
remember and go
to the right to an island.

The mermaids will tell you about the last captive in the broken ship and Justin
will want to
help her. Go inside the broken ship and the mermaid there will transform in
Grim Whale, use
single-target techs on the main body to kill it, ignore the lure and use
lightning-based
spells for big damage. The "island" will sink after the battle and you'll
escape in the your
boat. Watch the scene with Feena & Justin and you'll arrive at the un-charted
continent.
Congratulations! You finished Disc 1!


*********************************************************************
A TRAPPED FOREST
---------------------------------------------------------------------
Items: Slouch Weed x1, Thor's Fury x1, Bag of Gold Pieces x15, Box of Gold
Pieces x3,
Torte's Whistle x1, Health Weed x1, Water Charm x1, Seed of Running x1,
Resurrect Potion x1,
Golden Potion x1, Leaf Shield x1, Seed of Magic x1.
---------------------------------------------------------------------
Enemies: Sweet Moth= Can easily gang up on weak characters because of its
speed. May leave
Swallowtail Hat.
Land Slug= They're sluggish and weak. High HP too. May leave Antidote.
Trent= Focus on the mmain part with fire-based techs for an easy time.
Huge Pupa= High HP, but weak 'n slow.
Chameleon= Hits hard, but a perfect enemy to build up your skills. May leave
Chameleon Armor.
---------------------------------------------------------------------
You'll be in Virgin Forest (1), Go Save & Rest inside the boat before going in
the forest.
Go up to the forest and go to the left. Take the 1rst passage to the right for
a Slouch Weed.
Go take the next passage to the right and go straigth to the end for Thor's
Fury. Take the
path to the right for a Bag of Gold Pieces and backtrack to another path to the
right. Follow
this path to a big flower, but DON'T step on it! Go take the passage to the
right of the
flower (Through the bush there) and go to the left for a Bag of Gold Pieces.

Continue to an intersection, go to the left and pass through a bush behind a
plant for a Box
of Gold Pieces. Return to the big flower I told you not to step on it and go to
the left of it
to the end for a Torte's Whistle. Go back to the first big flower and take the
path around the
bushes to the left. Follow the path past an intersection for a Bag of Gold
Pieces and continue
to follow the path past another intersection for another Bag of Gold Pieces. Go
back to the
last intersection you passed by and go to the right. Take the first passage to
the left,
collect the Bag of Gold Pieces and continue to Guido's Tent.

Go through the small scene and your rest at Guido's will cost you 100 G (He'll
ask for 10 G
everytime you want to rest.). Follow the path to Virgin Forest (2) and follow
the path through
a bush. Take the path to the right, take the next path to the left for a Bag of
Gold Pieces
and go back the 2 intersections. Continue along that path for an Health Weed
and go back out
of the bush. Go to the right and use the action mark at the end to jump across
the lake.
Follow the path to a Box of Gold Pieces and continue to a Bag of Gold Pieces.
Continue
straigth ahead for a Water Charm.

Go back to where you found the last Bag of Gold Pieces and go to the right.
Take the next path
to the right for a Seed of Running before continuing to a river. use the action
mark to cross
the river and continue to the lake. Collect the Resurrect Potion nearby and use
the action
mark to jump across the lake. Go to the right at the intersection, collect the
Bag of Gold
Pieces along the way and go through the bush to the left at the intersection
for another Bag
of Gold Pieces. Head back to the right and you'll see a little kid that will
disappear.
Continue to Virgin Forest (3).

Step on the obvious trap to trigger a scene. Nicky (The kid) will be attacked
by a monster and
you'll have to save him. Collect the 3 Bags of Gold Pieces around the area, go
Save & Rest at
the save point and head for the monster. Use lightning-based or fire-based
single-target techs
for the most damage. Rapp will join after the battle. Follow the path to Virgin
Forest (4) and
go through the bush to the left at the intersection.

Go to the left for a Golden Potion and return to the first intersection of this
area. Go to
the right, go to the left at the next intersection and go to the right for a
Bag of Gold
Pieces. Head back to the left for a Bag of Gold Pieces, remember this location
as you'll come
back later and go to the right for another Bag of Gold Pieces. Bactrack until
you can go to
the right, go to the right and collect the Box of Gold Pieces you'll see.

Continue to a passage to the left and follow it to a Leaf Shield. Go back to
the location I
told you to remember and continue through a bush for a Seed of Magic. Go back
out of the
bush and follow the path to the right. Follow it through a bush and to a
passage to the left.
Take the passage to go out of the area. Head to Cafu Village and go to the inn.
Use the
stashing place to get both Fire experience items and the Bow experience item.
Give all of
those to Rapp and head to the store. Sell un-necessary items and buy the best
equipment.


*********************************************************************
A FOREST OF STONE TREES
---------------------------------------------------------------------
Items: Bag of Gold Pieces x12, Box of Gold Pieces x3, Seed of Defense x2, Seed
of Magic x1,
Paralysis Charm x1, Seed of Life x1, Mana Egg x1, Blizzard Charm x1, Chocolate
Cookies x1.
---------------------------------------------------------------------
Enemies: Land Slug= Still as easy... May leave Antidote.
Sweet Moth= Old enemies... May leave Swallowtail Hat.
Alligator= A little strong, invulnerable to weapons (use D.C.to take these of).
---------------------------------------------------------------------

Head to the Elder's House over the sand pit and talk to the elder. Go Save &
Rest at the inn,
go out of town after that and head to the Petrified Forest. Go through the
first bush to the
left for a Bag of Gold Pieces and coninue to the petrified village. Justin will
decide to
destroy the tower. Scout the village for a Box of Gold Pieces, Seed of Defense,
Seed of Magic,
Bag of Gold Pieces and a Paralysis Charm.

From the location of the Paralysis Charm, take the right path for a Bag of Gold
Pieces and
take the left path for a Seed of Life. Go to the north of the village and to
the left to a
2-way intersection. Go to the left for a Box of Gold Pieces and to the right
for a Bag of Gold
Pieces. Go to the middle of the village and to the right past a Dungeon Scope
to an
intersection. Go to the right for a Mana Egg and head back to the left.

Collect the Bag of Gold Pieces along the path, go past a bush to the left for
another Bag of
Gold Pieces and go through the bush you passed by to get to Petrified Forest
(2). Follow the
path to the left for a Bag of Gold Pieces and return to the intersection.
Follow the path
through the bush to the right and collect the Bag of Gold Pieces on the way to
an
intersection. Go through the bush to the left for a Blizzard Charm and head
back to the
right.

Remember the intersection you'll arrive to and go to the left to a small
clearing. Collect the
2 Bags of Gold Pieces around it and go back to the intersection that I told you
to remember.
Follow the path through the bushes in front of you for a Bag of Gold Pieces to
the left and
go to the right for Chocolate Cookies. From there, remember that the exit is to
the right and
go straigth ahead to an intersection. Go to the right for a Box of Gold Pieces
and head back
to the left.

Take the second path to the right for a Bag of Gold Pieces and go through the
bushes to the
right. Take the path to the left there and go through the bush along the way
for a Seed of
Defense. Go back to the exit (You remember it right?) and go up the hill to
glimpse the Tower
of Doom. Go back to Cafu, sell un-necessary items at the shop and trade the
Mana Egg for
another spell for Rapp. Save & Rest at the inn, get the Wind experience from
the stashing
place for Rapp and head out of town.


*********************************************************************
DARK PROJECT
---------------------------------------------------------------------
Items: Bag of Gold Pieces x15, Rescue Set x1, Seed of Running x2, Bond of Trust
x1,
Vaccine x2, Box of Gold Pieces x1, Home Run Hammer x1, Plug Suit x1, Gaia
Sprout x1.
---------------------------------------------------------------------
Enemies: Milda= She's a rather slow 'n weak hitter...
Elite Officer= Weaker than the last soldiers you fought against... May leave
Ult Drink or
Miracle Drink.
Gaia Battler= No particuliar strength or weakness....
---------------------------------------------------------------------

Go to the Tower of Doom and you'll see that's it's partly destroyed. Go to the
right for a
Bag of Gold Pieces and enter the Army Warehouse near the entrance. Collect the
Bag of Gold
Pieces inside, Save & Rest at the save point and go back outside. Go around the
warehouse from
the left side for a Rescue Set and go behind the warehouse to the left of this
one for 2 Bags
of Gold Pieces.

Go along the path to the right, you'll see a scene and end up fighting Milda
(Without Rapp).
Use strong single-target techs to knock her out easily, Heaven&Earth Cut does
extreme damage,
but I doubt you have it.... Go through the scene after that, you'll be in the
Army Warehouse
and Milda will be in your party.

Go back to where you fought Milda, collect the Bag of Gold Pieces to the right
and take the
path to the right of the warehouse where Milda came out for a Seed of Running.
Go inside the
Army Warehouse Milda came from, collect the Bond of Trust inside and go back
outside. Follow
the path to the left and enter the Tower of Doom (1st Floor) there. Save & Rest
at the save
point near the entrance.

Go through the door to the right and enter the next foor to the left. Collect
the Bag of Gold
Pieces along with the Vaccine and use the action mark on the left wall to
create a passage.
Go out of that room and follow the catwalk to another room. Go out to the
corridor, follow it
to the left until you see a door to the left. Go inside for a Box of Gold
Pieces and go back
in the corridor.

Follow it past a set of stairs to another room to the left, go inside for a Bag
of Gold Pieces
and return to the stairs you went past to get to Tower of Doom (2nd Floor). Go
to the left of
the catwalk and take the first corridor to the right. Enter the room on the
right, collect the
Bag of Gold Pieces (You'll ring the alarm, but so what?) and head to the door
across the room.
Follow the corridor to the room at the end, collect the Bag of Gold Pieces and
use the action
mark to smash the console.

Go back to the catwalk and take the next path to the right. Go to the right at
the
intersection, go in the room at the end for a Home Run Hammer and return to the
intersection.
Go to the left this time, enter the room at the end and go down the stairs.
Follow the corridor
to a room to the right, navigate the laser beams for a Bag of Gold Pieces and
enter the next
door. Collect the Seed of Running, use the action mark to smash the console and
return to the
catwalk on the 2nd floor.

Take the next path to the right to get to Tower of Doom (3rd Floor) and Save &
Rest at the
save point. Turn off the two flashing red lights nearby. Go out of the room, go
to the left
for a Bag of Gold Pieces and enter the middle area. Go in the next corridor and
go to the
left, past a room, for a Bag of Gold Pieces. Enter the room you went past for a
Bag of Gold
Pieces and return to the last intersection. Go to the right, past a room, for a
Bag of Gold
Pieces and enter the room you went past for a Plug Suit.

Return to the save point and turn on both red lights. Go on the other side of
the middle area
and enter the room in front of you. Turn off both blue flashing lights and go
back on the
other side of the middle area. Go in the room to the right for a Vaccine and go
in the room
to the left for a Bag of Gold Pieces. Go back to the blue lights and turn both
of them on.
Go up the nearby stairs to Tower of Doom (Laboratory).

Go through the scene there and watch the small movie. Follow the catwalk to the
end and you'll
have to battle against a Gaia Battler after a little scene. use whatever strong
moves you have
as it's very easy and you'll get the Gaia Sprout after the battle. Backtrack
all the way out
of the base and head to Cafu Village. Go sell un-necessary stuff and equip
Milda with the
best equipment there.


*********************************************************************
AN UNKNOWN POWER
---------------------------------------------------------------------
Items: NONE
---------------------------------------------------------------------
Enemies: Black Beret= Could be troublesome....
---------------------------------------------------------------------

Advance to the gate and watch the scene. You'll give the Gaia Sprout away and
being forbidden
access to the village. Head to the inn and Save & Rest. After the meal event,
Feena will go
out. Follow her and go to the left of the village to the Home Tree Plaza. Go
see Feena nad the
Garlyle Forces will attack the village shortly after. Go back to the village
and fight off the
group of Black Beret there.

Approach the gate of the village and you'll battle another squad of Black
Beret. Go in the
village and to the fence in the far left part to battle yet another squad of
Black Beret. Go
through the scene after that to learn a secret about Leen. Go talk to the elder
after that and
go to the inn. Save & Rest and go thorugh the meal event. Go outside when you
get up and watch
the event with the elder. leave town, watching an event with Nicky along the
way and head to
Zil Desert.


*********************************************************************
DESERT'S CROSSING
---------------------------------------------------------------------
Items: Bag of Gold Pieces x8, Cactus Thorns x1, Resurrect Potion x2, Cactus
Armor x1,
Box of Gold Pieces x2, Energy Ring x1, Anklet x1, Seed of Defense x1, Gil Sword
x1.
---------------------------------------------------------------------
Enemies: Zil Scorpion= Poisonous, easy.
Cactus Man= High HP, his special attacks can be harrassing. May leave Cactus
Helm.
Sand Worm= Weakest enemy here.
Scissorlock= A rather mediocre enemy.
---------------------------------------------------------------------

NOTE: There are 2 optional dungeons available in the desert, their respective
location will
be indicated along the walkthrough through the desert.

Save & Rest at the save point near the entrance. Go to the left for a Bag of
Gold Pieces and
follow the wall there to finally get to the Soldier's Graveyard if you want. If
not, follow
that wall to a rock and go to the left of it. Collect the Cactus Thorns, 2
Resurrect Potions
and a Cactus Armor around the cactus along the way. Continue until you get to a
wall and
follow it to the right to a Bag of Gold Pieces.

Go to the right of there to the entrance to Soldier's Graveyard and collect the
nearby Bag of
Gold Pieces. Follow the wall to the left of the Soldier's Graveyard for a Box
of Gold Pieces.
Continue to follow the wall, past the exit to South Zil Desert, for a Bag of
Gold Pieces and
take the nearby path between rocks. Go to the right for an Energy Ring and go
take the path to
South Zil Desert.

Save & Rest at the save point near the entrance and follow the path to the
right for an
Anklet. Return to the save point and go to the left this time. Go past a slope
for a Box of
Gold Pieces and go up that slope after that. Follow the path to the end for a
Bag of Gold
pieces and go to the left after that. Once you get to a Dungeon Scope, go to
the left for a
Bag of Gold Pieces and continue to a slope. Go up it for a Seed of Defense and
go back down
the slope.

Continue to another slope and go up it for a Gil Sword. Return to the Dungeon
Scope and go
to the right this time. Go up the slope you'll see and you'll arrive at the
entrance of the
Castle of Dreams. Go to the left for a Bag of Gold Pieces and go along the
path. Go past the
exit for a Bag of Gold Pieces and leave the area.


*********************************************************************
SOLDIER'S GRAVEYARD
*OPTIONAL!*
---------------------------------------------------------------------
Items: Bag of Gold Pieces x6, Heavy Shield x1, Box of Gold Pieces x2, Sonic
Walnut x1,
Fireproof Cape x1, Expensive Jewel x1, Diana's Amulet x1, Ice Blade x1,
All-Around Seed x1,
Soldier's Key x1, Medal of Yore x1, Soldier's Soul x4, All-Around Fruit x1,
Godspeed Knife x1,
Energy Charm x1.
---------------------------------------------------------------------
Enemies: Sand Man= Hits hard.
Will 'O Wisp= Very low HP at this stage, can divide like mad however...
Cerberus= Strong, his special hits rather hard.
Wolfman= A small nuisance. Vulnerable to cutting weapons, but not invincible to
blunt
weapons.
Spacetime Armor= Hits hard, vulnerable to cutting weapons, but not invincible
to blunt
weapons.
Iron Giant= Hits hard and has a LOT of HP. Vulnerable to cutting weapons, but
not invincible
to blunt weapons. Is slower than a snail too.
Kung Fu Master= Highly damaging and quick. Use your strongest techs. May leave
Satisfaction
Gem.
---------------------------------------------------------------------

Save & Rest at the save point at the beginning (This dungeon is long, so plan
at least 1 or
2 hours to get everything). Go to the left past 2 paths to the right for a Bag
of Gold Pieces
and take the last path to the right that you passed by. use the grey spring to
cross the
chasm, collect the Heavy Shield and return to the save point. Go to the left
and take the
first path that you see to the right.

You'll arrive at a Dungeon Scope, go to the left for a Box of Gold Pieces and
head back to
the right. Go to the right at the next intersection for a Sonic Walnut and head
back to the
left. Go to the left at the next intersection, go to the right at the one after
that for a
Bag of Gold Pieces and head to the left. You'll arrive at the entrance to
Soldier's Graveyard
(2). Go down that path and to the right. Take the left path after that for a
Bag of Gold
Pieces and return to the entrance.

Go to the left, go past a path to the right, but remember its location since
you'll be coming
back. Go to the right after that for a Box of Gold Pieces and return to the
path I told you to
remember. Use the gray spring to jump down and follow the path to an
intersection. Go to the
right to another intersection, go to the left for a Bag of Gold Pieces and go
in the arena to
the right of the previous intersection. Collect the Fireproof Cape in the
middle and continue
to Soldier's Graveyard (B3).

Follow the path to a 4-way room. Go straitgh ahead and collect the Bag of Gold
Pieces to the
right of the room you arrive to. Return to the 4-way room and go to the left.
Use the gray
spring to jump accross the hole and collect the Expensive Jewel. Fall in the
hole you jumped
across and you'll be in Soldier's Graveyard (B4 West). Collect the nearby Bag
of Gold Pieces,
remember that location since you'll come back and go down the slope going
downwards.

Go down the stairs there to Soldier's Graveyard (B5) and go through the wall
straitgh ahead
for Diana's Amulet. Go through the wall to the immediate left of the stairs,
follow the path
for an Ice Blade and continue to get back to the beginning room of this area.
Go through the
wall to the right of the room and collect the All-Around Seed to the left. Go
back up to
Soldier's Graveyard (B4 West) and go through the wall to the far left of the
stairs. Collect
the Soldier's Key and return to the door I told you to remember so you can now
unlock it.

Go through to Soldier's Graveyard (B4 East) and go through the wall on the left
to a room.
Go through the wall to the immediate right of the passage for a Soldier's Soul.
Go back to
the main room and go through the right wall to get to another room. Go through
the far right
wall for another Soldier's Soul. Go back to the main room and go to the end of
it to battle
against the Kung Fu Master. Focus on using your strongest techs for this one.
Continue along
the path, past an isolated chest, for a Medal of Yore. Go through the wall to
the right for an
All-Around Fruit and go through the far right wall for a Soldier's Soul.

Go back to the previous room and go through the lower left wall for a Godspeed
Knife.
Go back to the room where you found a Medal of Yore and go through the left
wall for another
Soldier's Soul. The chest is now accessible after collecting all souls, go
collect the Energy
Charm inside and leave the area completly. I suggest heading to a town so you
can sell or
stash all the stuff you collected or don't need.


*********************************************************************
CASTLE OF DREAMS
*OPTIONAL!*
---------------------------------------------------------------------
Items: Bag of Gold Pieces x11, Dark Armor x1, Gauntlets x1, Death Mask x1,
Bloody Knife x1,
Mana Egg x1, Binding Whip x1, Lightning Sword x1.
---------------------------------------------------------------------
Enemies: Giant Moth= Fast and hits hard, beware. May leave Spell Breaker.
Pteranobone= Hits a little hard and has very high HP. Use magic against those.
May leave Death Mask.
Pink Mage= Very weak, but harrassing.
Zombie= Slow and has high HP.
Salamadile= Really fast and invulnerable to weapons/Fire Magic. May leave
Lightning Charm.
Lord's Ghost: Hits EXTREMELY hard, use your strongest techs and DON'T
dally-dawdle.
---------------------------------------------------------------------

Save & Rest at the save point near the entrance. Talk to the girl up the stairs
and enter the
Castle of Dreams (Great Hall). Collect the Bag of Gold Pieces and Save & Rest
at the save
point. Go down the stairs to the left to Castle of Dreams (Cemetery). Follow
the path to the
left for a Bag of Gold Pieces and return to the stairs. Go through the small
entrance to the
other side of the fence and follow the path for a Dark Armor.

Continue along the path until you can go to the right, do so (Don't go near the
wall, it will
hurt you) for a Bag of Gold Pieces and return to the path. Continue to follow
it (Watch for
the wall again) for a pair of Gauntlets at the end and return to Castle of
Dreams
(Great Hall). Go in the entrance to the left to Castle of Dreams (Knight's
Room). Collect the
Bag of Gold Pieces and head to the right of the room to Castle of Dreams
(Library).

Collect the Death Mask there and return to Castle of Dreams (Great Hall). Go up
the nearby
stairs and go to the left for a Bloody Knife. Enter the nearby door to Castle
of Dreams
(Dining Hall). Collect the Mana Egg under a table in the room and collect the 2
Bags of Gold
Pieces around the room. Go back out of the Dining Hall and go up the next set
of stairs to the
right for a Bag of Gold Pieces. Enter the room straigth ahead to Castle of
Dreams (Small Room),
collect the 2 Bags of Gold Pieces and go back out.

Enter the room on the left to get to Castle of Dreams (Study), collect the 2
Bags of Gold
Pieces and collect the Binding Whip under the bookcase near the save point.
Save & Rest at the
save point and enter the cupboard to get to Castle of Dreams (Rooftop). Follow
the vine to the
Castle ofDreams (Lord's Chamber), talk to the woman there and you'll do battle
against the
Lord's Ghost.

Use strong all-target techs until the staff is destroyed then focus on the main
body with
single-target techs. You'll receive the Lightning Sword after the battle. Now
head out of the
area and head to the nearest town to stash or all un-necessary stuff. Head for
Zil Padon from
there.


*********************************************************************
STROLLING AROUND THE SAVANNA
---------------------------------------------------------------------
Items: Mana Egg x2, Bag of Gold Pieces x14, Seed of Moves x1, Deep Blue Potion
x1,
All-Around Seed x1, Slouch Weed x1, Box of Gold Pieces x1.
---------------------------------------------------------------------
Enemies: Flap Bird= Relatively weak.
Scissorlock= Still easy.
Zil Scorpion= A joke one day, a joke all life....
Dizzy Moth= Can be harrassing.
---------------------------------------------------------------------

Head to the store, sell un-necessary stuff and buy the best equipment there.
head to Hotel
Alquada, talk to the clerk and choose the first choice (With meals) to go to a
meal event.
After the meal, head out of town and to Savanna Wilderness.

Note: There is an entrance to an optional dungeon on the Savanna and I will
pinpoint it along
the walkthrough.

Head to the far left of the Dungeon Scope at the beginning for a Mana Egg and
return to the
Dungeon Scope. Go to the upper-right of the Dungeon Scope for a Bag of Gold
Pieces and go up
from there to another Bag of Gold Pieces. Go to the right to a wall and go up
through a small
tunnel with a Bag of Gold Pieces. Continue along the wall to a Seed of Moves
and go to the
left along the river. Go past a bridge, but remember its location and continue
until you see a
circular hill near the river.

Go to the left of it for a Bag of Gold Pieces and continue straigth ahead for a
Deep Blue
Potion. Return to the bridge and cross it. Go to the left for a Bag of Gold
Pieces and follow
the river to a bridge. Cross the bridge. Go straigth ahead to a Bag of Gold
Pieces and return
to the bridge. Go to the left to a Dungeon Scope and go to the right from
there, collecting
the 2 Bags of Gold Pieces along the way. Follow the path to East Savanna. Take
the right path
at the intersection for an All-Around Seed and go back to take the left path.

Go to the right when you can for a Bag of Gold Pieces and continue along the
path all the way
to another Bag of Gold Pieces. Go up the slope to the left of there and follow
the path until
you come back down. Go to the left for a Bag of Gold Pieces and go back to the
right all the
way to a river. Follow it to the right for a Slouch Weed and follow the wall to
the right to
another path. Take the left passage at the next intersection and continue to a
Dungeon Scope.
Go to the left for a Bag of Gold Pieces, remember the location of the Dungeon
Scope and go up
the nearby slope.

Follow the path until you go under an arch, go to the right to arrive at a cave
entrance, it
leads to the optional dungeon, but its only accessible later in the game. Go to
the left from
here to a Bag of Gold Pieces and continue along the path to a Box of Gold
Pieces at the end.
Return to the Dungeon Scope I told you to remember and follow the river nearby
to the left for
a Mana Egg. Go to the left from here to a Bag of Gold Pieces and take the
nearby path to leave
the area.

Head back to Zil Padon, sell un-necessary stuff and trade the Mana Eggs for the
remaining
spells for Rapp. Give him the remaining magic experience items. Head out of
town and to the
Brinian Plateau.


*********************************************************************
WALKING AROUND A PLATEAU
---------------------------------------------------------------------
Items: Box of Gold Pieces x1, Bag of Gold Pieces x4, Restraint Walnut x1,
Crampons x1,
Seed of Power x1, Fire Sword x1, Seed of Life x1, Silence Sword x1, Explosion
Charm x1.
---------------------------------------------------------------------
Enemies: Snow Boar= Weak.
Mountain Ape= A little strong and high HP. May leave Mikeroma Scroll.
---------------------------------------------------------------------

Save & Rest at the save point at the beginning. Go up the nearby slope and
wander to the
right. Go to the right when you can for a Box of Gold Pieces and continue along
the path to a
block of ice. use the action button to shatter it and continue straigth ahead
for a Bag of
Gold Pieces. Return to the slope at the beginning and go to the left this time.
Go collect
the Bag of Gold Pieces to the right when you can and return to the previous
path.

Continue to an intersection and go to the left for a Restraint Walnut. Go back
to the
intersection and go to the right this time. Go in the middle of the ice surface
for a pair of
Crampons and follow the compass' arrow to another path. When you arrive at an
intersection,
go to the right for a Bag of Gold Pieces and head back to the left to a block
of ice.

Shatter it with the action button and go straigth ahead for a Seed of Power. Go
back to the
last block of ice and go to the right to get to South Brinan Plateau. Save &
Rest at the save
point near the entrance. Go to the left at the intersection to the right after
that and past a
passage to the right for a Bag of Gold Pieces. Go back to take the passage to
the right, push
down the snowball there with the action mark to create a bridge and go cross it
for a Fire
Sword.

Return to the intersection at the beginning of this area and go straigth ahead
for a Seed of
Life. Return to the intersection and go to the right. Go past a passage to the
left, but
remember its location. Continue until you see a block of ice to your left,
shatter it with the
action button and go push the snowball with the action mark at the end. Go back
before the
block of ice and continue along the path for a Silence Sword.

Go back to the the path I told you to remember and go to the right at the
intersection beyond
it. Shatter the block of ice you'll see with the action button and take the
path beyond it.
Go to the right when you can for an Explosion Charm and continue along the
path. Shatter the
block of ice with the action button and leave the area by the right. Head to
Laine Village.


*********************************************************************
DIMENSIONAL VILLAGE
---------------------------------------------------------------------
Items: Bag of Gold Pieces x8, Smoked Salmon x1, Box of Gold Pieces x3, Warp
Staff x1,
Prime Rib x2, Ogre Helm x1, Seed of Power x1, Mana Egg x1, Wolf Boots x1, Fruit
of Defense x1,
Iron Clogs x1, Horn of Knowledge x1.
---------------------------------------------------------------------
Enemies: Vanatos= Harrassing.
Fire Hound= Rather strong. May leave Miracle Drink.
Sea Star= Medium enemy. May leave Move Breaker.
Sphynx= Uses strong magics.
Gaia Battler= No strengths or weaknesses, like a normal enemy.
---------------------------------------------------------------------

Head to the shop, sell un-necessary stuff and buy the best equipment. Enter the
town to see a
scene with Milda & Darlin, ask Darlin all 3 questions and go see Derlin after
that. Go see
Dorlin right after (He's currently crazy and has a heavy crush on Liete, which
is kinda cute,
BTW), you must go fetch his missing horn now. Save & Rest at the inn and head
out of town.

Go to the Abandoned Laine Village and Save & Rest at the nearby save point. Go
to the
intersection to the left and head to the left from there to a Bag of Gold
Pieces. Continue
past a house and a passage to the left. You'll arrive at an intersection, go to
the left for a
Smoked Salmon and head back to the right for a Box of Gold Pieces.

Enter the nearby house to teleport elsewhere and collect the Bag of Gold Pieces
behind the
house. Take the path to the far right of the house and find your way through
the small maze
(It's easy, just push against the tiles to create a path). Collect the Bag of
Gold Pieces upon
exiting and continue along the path for a Warp Staff. Return to the house you
came from and
take the path behind it. Enter the crashed house there and collect the Bag of
Gold Pieces upon
exiting.

Enter the double door here to get to Warp Space (2) and Save & Rest at the save
point there.
Follow the path to an intersection and go to the left. Go to the right at the
next one for a
Box of Gold Pieces and head back to the left. Go to the left at the next
intersection for a
Prime Rib and go back to the right. Collect the Bag of Gold Pieces near the
Dungeon Scope and
go up the nearby stairs for an Ogre Helm. Go back to the first intersection of
this area and
go to the right this time.

Go to the left at the next intersection for a Seed of Power and head back to
the right. Go to
the right when you can and go past a set of stairs to an intersection. Go to
the right for a
Mana Egg and return to the set of stairs you went past. Go to the right at the
intersection
for a Bag of Gold Pieces and head back to the left to a series of tiles to get
teleported
elsewhere. Go up the nearby stairs, collect the Bag of Gold Pieces near all the
doors and take
the one pointed by the compass' arrow to get to Warp Space (3).

Go to the right of the tentacle and collect the Bag of Gold Pieces to the left.
Go to the
right of the Dungeon Scope for a pair of Wolf Boots and go to the left of the
Dungeon Scope
for a Box of Gold Pieces at the end. Go back to the tentacle at the beginning
of this area and
go to the left of it this time to a Dungeon Scope. Go to the left of it for a
Bag of Gold
Pieces and go at the intersection to the immediate right of the Dungeon Scope.
Go to the
right, collect the Fruit of Defense along the way and continue to the end for a
pair of Iron
Clogs.

Return to the last intersection and go to the intersection to the left of it.
Go to the left
for a Prime Rib and head back to the right to an intersection. Follow the path
to the right
all the way to a save point, collect the nearby Bag of Gold Pieces and Save &
Rest at the save
point. Enter the nearby entrance to get to Warp Space Core. Beat the Gaia
Battler there, use
anything you want since its like a normal enemy. After the battle, collect the
Horn of
Knowledge straigth ahead and leave the area completly.

Head back to Laine Village and go sell un-necessary stuff. Go see Dorlin to
give him his horn
and go outside. Milda will leave the party PERMANENTLY here. Go to the inn,
give the Sword &
Axe experience items to Justin and go sell Milda's old equipment. Head out of
town and to Zil
Padon.


*********************************************************************
ZIL RUINS
---------------------------------------------------------------------
Items: Warp Shoes x1, Bag of Gold Pieces x14, All-Around Seed x1, Box of Gold
Pieces x3,
Seed of Magic x1, Lightning Charm x1, Miracle Drink x1, Seed of Power x1, Seed
of Defense x1,
Main Gauche x1, Resurrect Potion x1, Seed of Running x1, Counter Ring x1, Medal
of Knowledge x1.
---------------------------------------------------------------------
Enemies: Bird Skull= A little strong. May leave Panacea.
Lich= Slow 'n easy. May leave Pretty Jewel.
Warp Man= Can warp around....
Ruin Guard= Easy, use Lotus Cut on the main body for extreme damage. May leave
Pretty Jewel
and/or Thunder Arrow.
---------------------------------------------------------------------

Go to the bridge with a path leading in the water to trigger a scene and go to
the Mogay
Elder's House after that. Answer Guido's question by the 2nd choice (Protect
the world and
he'll join your party (Go figure why Milda left, eh?). Go back to the bridge
with the path
leading near the fountain, choose the 2nd choice (Let's go!) to advance. Go
near the 3 eyes
and Justin will open the path to Underground Ruins (1) with the Medal of
Wisdom.

Save & Rest at the nearby save point and go to the right for a pair of Warp
Shoes. Return to
the save point and go straigth down for a Bag of Gold Pieces. Return to the
save point and
follow the wall to the left for another Bag of Gold Pieces. Continue along this
path to get
to Underground Ruins (4). Check to the right of the path for an All-Around
Seed, check to the
left of the path for a Bag of Gold Pieces and go to the end of the path for
another Bag of
Gold Pieces.

Return to the save point at the beginning of Underground Ruins (1) and follow
the path
straigth down to an intersection. Go past it for a Box of Gold Pieces and go
back to take the
laft path to a Dungeon Scope. Go to the left for a Seed of Magic and go back to
the right.
Collect the Bag of Gold Pieces along the path to Underground Ruins (2). Go to
the left for a
Bag of Gold Pieces and continuue to follow the path to an intersection.

Go past it, cross the shifting floor and go down the stairs you arrive at. Go
to tha left for
a Bag of Gold Pieces and go behind the stairs you came from. Go to the left to
a Dungeon Scope
and go through the small passage to the right of it. Go to the right from there
for a
Lightning Charm and head back to the left for a Box of Gold Pieces along with a
Bag of Gold
Pieces a little farther.

Return to the Dungeon Scope and go through the small passage to the left for a
Miracle Drink
along with a Seed of Power a little farther. Go to the left from there to a
small pit, go down
in the pit and press the switch there to open a path. Go through it and collect
the Seed of
Defense after the stairs. Go straigth ahead for a Bag of Gold Pieces, from
there, go to the
right for a Box of Gold Pieces and head back to the left.

Follow the path to a wall and go collect the Bag of Gold Pieces to the left.
Return out of the
pit and go collect the Bag of Gold Pieces to the left of it. Continue to
another pit and go
press the switch in it to open another passage. Go through it and board the
moving platforms
to get to the opposite side of the chasm. Go to the right, collect the Bag of
Gold Pieces and
board the moving platform. Board the one at the right end for a Main Gauche and
go along the
moving platforms until you get back on soil.

Once you get back on the ground, Save & Rest at the save point there. Follow
the compass'
arrow to Underground Ruins (1). Follow the path to a Resurrect Potion and
continue along the
path to Underground Ruins (Shrine 1). Continue along the path to battle against
Ruin Guard,
use your strongest all-target techs or use Lotus Cut (Justin) on the main body
because it
deals insane amounts of damage.

Go to the right of the entrance of this areafor a Seed of Running and continue
along the path
for a Bag of Gold Pieces. Check the wall to the right of the stairsfor access
to a Counter
Ring and go up the stairs to Underground Ruins (Shrine 2). Enjoy the peaceful
music while
collecting the Bag of Gold Pieces to the right and crossing the light bridge.
Collect the Bag
of Gold Pieces to the right and the Medal of Knowledge in the middle.


*********************************************************************
THE POWER OF THE ICARIANS
---------------------------------------------------------------------
Items: Seed of Power x2, Bag of Gold Pieces x10, Box of Gold Pieces x2, Seed of
Running x1,
Mana Egg x1, Revival Stone x1, Seed of Speed x2, Earth Charm x1, Crimson Potion
x1,
Demon Eye Stone x1, Fruit of Magic x1.
---------------------------------------------------------------------
Enemies: Bird Skull= A little strong. May leave Panacea.
Warp Man= Can warp around....
Lich= Slow 'n easy. May leave Pretty Jewel.
Magic Head= Uses a rather strong BOOM! spell.
Sphytaros= High HP, may use some magic.
---------------------------------------------------------------------

Return to the last save point you saw for a surprise. Step on the previously
moving platform to
glimpse the Garlyle Forces. After the scene, Save & Rest at the save point and
return near the shrine.
You'll jump down to a lower path, collect the Bag of Gold Pieces and follow the
path to Underground
Ruins (3). After the small event about the Golems, follow the path to a save
point and Save & Rest.

Follow the path by ignoring all intersections to encounter Mullen. Enjoy (I
mean it) the scene afterwards,
once everything starts to crash down, follow the path to Underground Ruins (4).
Follow the path past a
passage to the right for a Seed of Power and go back to take the passage you
went past. Take the next
path to the right for a Bag of Gold Pieces before continuing to a set of
stairs. Go down the stairs
and go collect the Box of Gold Pieces to the left (Floor texture glitch there).

Head back to the right for a Seed of Running and go to the right from there for
a Bag of Gold
Pieces along with a Mana Egg a bit farther. Return to the stairs and go back
up. Continue to
follow the path to see a golem, go past it and Feena will react to something.
Enjoy the scene
about Feena's hidden powers and you'll end up being alone when you regain
control. Check
behind the rock to the left for a Bag of Gold Pieces and go farther to the left
for a second
Bag of Gold Pieces.

Check behind the rock to the right of the starting area for a Revival Stone and
continue to a
save point. Collect the nearby Seed of Power and go to the end of the passage
to the right of
the save point for a Seed of Speed. Now, Save & Rest at the save point and take
the nearby
entrance to Underground Ruins (B2). Go to the left to a room with a Bag of Gold
Pieces and go
to the right of there to another room with a Bag of Gold Pieces.

From there, go to the room to the right and collect the Earth Charm along with
the Crimson
Potion to the right of this room. Follow the path to the left for a Seed of
Speed at the end
and go straigth ahead in the 4-ways room for a Bag of Gold Pieces. Return to
the beginning of
this area and go to the right this time. Follow the path all the way to
Underground Ruins (B1).
Go to the left for a Bag of Gold Pieces and continue to a 4-way room.

Go to the left for a Demon Eye Stone and go to the right in the 4-way room for
a Bag of Gold
Pieces along with a Box of Gold Pieces. Go straigth ahead in the 4-way room to
another room
and go straigth through it for a Fruit of Magic. Go to the right from there,
all the way to
Underground Ruins (4). Follow the path and you'll encounter Mullen, he will
hide you and
you'll learn that General Baal is about to depart with Feena.

Use the middle pillar to get to Underground Ruins (Exit). Follow the path to
outside and
you'll see a scene with Mullen & Baal. Rapp & Guido will arrive on a Flying
Manta, you'll
pursue the Grandeur and see a scene with Feena & Baal. You'll end up falling on
the Grandeur,
enter Grandeur (Passageway) by the nearby door.


*********************************************************************
GENERAL BAAL
---------------------------------------------------------------------
Items: Fruit of Moves x1, Bag of Gold Pieces x6, Box of Gold Pieces x2,
Warrior's Mail x1.
---------------------------------------------------------------------
Enemies: Combatant= Troublesome. May leave Rescue Set or Battle Helm.
Mio= Weakest of the 3, but harrassing with her nerve gas.
Nana= A real joke, she's weak.
Saki= Can hit hard and she has the greatest HP of the trio.
Baal= Could be troublesome, use your strongest single-target moves or
Heaven&Earth Cut.
---------------------------------------------------------------------

Collect the Fruit of Moves to the far right of where you came from and Save &
Rest at the
nearby save point. Go down the stairs and go to the left at the first
opportunity for a Bag of
Gold Pieces. Continue along the previous path to an intersection and go to the
right for a Bag
of Gold Pieces. Head back to the left and lift the gate blocking the way with
the action
button.

Follow the path until you can go to the left for a Box of Gold Pieces and go
down the stairs
to the right. Collect the Warrior's Mail under the stairs and go to the left
for a Box of Gold
Pieces. Continue along the path to Grandeur (Engine Room). Follow the path to a
save point,
Save & Rest and continue to Grandeur (Control Room). Collect the Bag of Gold
Pieces to the
left and follow the path to be finally able to beat those 3 arrogant girls.

Use all-target spells over anything else, if not, get rid of them in that
order: Mio, Nana,
Saki. Be careful, they have a rather strong triple tech, so try to keep one of
them occupied
(Or simply knock her out). they'll run after the battle and Rapp will trash the
control
console (Thus dooming the ship, duh). Go collect the Bag of Gold Pieces to the
right and go
Save & Rest at the previous save point before going to the left for a Bag of
Gold Pieces.

Continue past a passage to the left for a Bag of Gold Pieces and return to the
passage you
went past. Collect the Bag of Gold Pieces there and go up the nearby stairs to
get to Grandeur
(Passageway). Follow the path until it breaks in two (Enjoy the movie) and
you'll be separated
from Guido & Rapp. Follow the path to Grandeur (Secret Passageway) and continue
to Grandeur
(Bow). Continue to Grandeur (Command Center) and enjoy the speech of Baal.

Justin will give the Spirit Stone to Baal and end up falling again. Justin will
climb back up,
take the stairs to Grandeur (Bow, Outside) and follow the path to a save point
to Save & Rest.
Continue to Grandeur (Secret Passageway) and follow the path to an "elevator".
Continue to
Grandeur (Escape Catapult) and you'll battle against Baal. Use single-target
spells
(Or Heaven&Earth Cut if you have it), this fight should pose no problem.

Go see Feena after the battle, Baal will go berserk, knock you out of the ship
and burn
himself out. Watch the scene (Such sad music...) on the awakening of Feena's
powers
(Her ?? spells are now learnable).


*********************************************************************
THE RAINBOW PATH TO ALENT
---------------------------------------------------------------------
Items: Bag of Gold Pieces x9, Fruit of Life x1, Seed of Defense x2, Box of Gold
Pieces x1,
Seed of Life x1, Phantom Silk x1, Bond of Trust x1, Fruit of Defense x1.
---------------------------------------------------------------------
Enemies: Gill Newt= Very easy, no challenge. May leave Scarab.
Thud Bird= Has a LOT of HP.
Crimsona= Resistant to some weapons. May leave Resurrect Potion.
---------------------------------------------------------------------

Go out of the tent, Save & Rest at the save point nearby and leave the area by
the nearby
exit. Head to Laine Village and sell un-necessary stuff. Go see Darlin, listen
to him and go
see Dorlin after that. You'll see a movie after going out of Dorlin's house
(ENJOY!) and
you'll also see that Baal somehow survived... Head to Rainbow Mountain (Base)
after that.

Follow the path to a rope, cross it and collect the Bag of Gold Pieces. Cross
the rope to the
left for a Fruit of Life and go cross the rope to the right. Go down the rope
there and cross
the rope over the river to the left. Collect the Bag of Gold Pieces straigth
ahead and cross
the first rope to the right for a Seed of Defense. Go cross the 2nd rope to the
right and go
cross the next rope to the left.

Cross the next rope to the right for a Box of Gold Pieces and go cross the rope
to the
immediate left of the previous one for a Bag of Gold Pieces. Cross the rope to
the right and
collect the Seed of Life nearby. Go down the rope to the left of there for a
Phantom Silk and
head to Rainbow Mountain (Peak) by following the compass' arrow.

Go collect the Bag of Gold Pieces to the right and Save & Rest at the nearby
save point.
Follow the path to the left to a rope, climb it and continue straigth ahead
until you can't
go any further. Go to the right for a Bag of Gold Pieces and head to the
upper-right from
there for another Bag of Gold Pieces. Go to the left to a log on the river and
cross it.
Go up the rope to the right for a Bag of Gold Pieces and head back to the left,
collect the
Bag of Gold Pieces under the waterfall along the way.

Go past a rope to the right for a Bag of Gold Pieces along with a Bond of Trust
down a rope a
little farther and go up the rope you went past. Follow the river to a Fruit of
Defense and
cross it by the rope to the right of the rope you climbed up. Go straigth ahead
for a Seed of
Defense and go to the left all the way to a rope. Climb down it and approach
the rainbow to
trigger a scene.

Guido will leave the party PERMANENTLY here. Enjoy the movie on the way to
Alent!


*********************************************************************
ALENT, A DESTROYED CIVILIZATION
---------------------------------------------------------------------
Items: Mana Egg x1, Bag of Gold Pieces x1.
---------------------------------------------------------------------
Enemies: Hydra= The best strategy is to unleash your strongest moves on the
main body.
May leave Resurrect Potion, Deep Blue Potion and/or Crimson Potion.
Great Susano-o= Just hack the main body for a quick victory. May leave Chain of
Gems,
Revival Stone and/or Emperor's Whip.
Phantom Dragon= Major Yawn here, just hack away to kill it. May leave Deep Blue
Potion
and/or Golden Potion.
---------------------------------------------------------------------

Follow the path up the stairs and collect the nearby Mana Egg. Go past a path
to the right
until you reach a save point. Grab Guido's experience items from the stashing
place and give
them to whoever you see fit. Save & Rest at the save point after that. Continue
along the path
to battle against Hydra, use all-target spells to kill it completly or focus on
the main body.
Return to Save & Rest at the previous save point and go down the stairs.

Collect the Bag of Gold Pieces to the right and continue along the path. Board
the bell-like
structure on the sand to move to a new area and continue along the path to
battle agaisnt
Great Susano-o. Use the same strategy as the previous boss and it should pose
no problem.
Return to Save & Rest at the previous save point and follow the path to the
right to battle
against Phantom Dragon, which is as easy as the last 2.

Continue along the path to get to Shrine of Alent (Chapel). Listen to the calm
melody playing
here (It classes among my favorites!!!) and Save & Rest at the nearby save
point. Talk to all
the Lietes around the Chapel, talk to the one on a bright square last. Enter
the Shrine of
Alent (Papal Hall) behind her. Talk to Liete 2 times and listen to the sad
history of Angelou.
She'll join the party afterwards (The final party is now assembled) and I must
say that I like
Liete's attitude.

Get out of the room and you'll see a scene while going back to the ground (It's
hilarous!).
Watch the scene with Baal after that and you'll end up in the Savanna. Now you
can do the
Tower of Temptation if you want or just leave the area since it's an Optional
Dungeon. Head to
Zil Padon to sell un-necessary stuff and go give the Mace Experience item to
Liete. Head out
of town and to the Luzet Mountains after that.

*********************************************************************
TOWER OF TEMPTATION
*OPTIONAL!*
---------------------------------------------------------------------
Items: Zero Ax x1, Zero Shuriken x1, Zero Whip x1, Zero Knife x1, Zero Sword
x1, Zero Rod x1,
Box of Gold Pieces x6, Deep Blue Potion x1, Bag of Gold Pieces x17, Orb of
Silence x1,
Mystic Mask x1, Staff of Life x1, Earthen Ax x1, Hurricane Belt x1, Seed of
Moves x1,
Moonlight Shield x1, Demonslayer Boomer x1, Cone of Light x1, Spirit Staff x1,
Golden Potion x1, Glass Slippers x1, Resurrect Potion x1, Ruination Knife x1,
Sonic Belt x1,
Revival Stone x2, Holy Crown x1, Astral Miracle x1, Ethereal Miracle x1, Ring
of Rage x1,
Fruit of Defense x1, Fairy Tiara x1, Hertz Spike x1.
---------------------------------------------------------------------
Enemies: Jackal= Uses harrassing Fire Breath. May leave Fruit of Power.
Dragon Knight= Uses a Paralyzing Spear. May leave Fruit of Power or Seed of
Defense.
Brain Bat= VERY fast and uses A LETHAL BA-BOOM! SPELL. May leave Seed of Magic
or Fruit of Life.
Layelah= A magic user, BEWARE!!! May leave Seed of Magic.
Toad Demon= Not a real menace. May leave Seed of Magic.
Ghost= Resistant & Harrassing. May leave Seed of Moves.
Gaia Brain= One of the last enemies in the game and still the easiest in this
dungeon....
Satan= Can be easy or hard. May leave Deep Blue Potion.
Naga Queen= Not really hard, but has a lot of HP. May leave Fruit of Speed.
Gargoyle= Keep your SP for later, very easy and doesn't hit hard. May leave
Spirit Potion
and/or Magic Rod.
Slug Fish= Easy, try to spare your SP & MP. May leave Mysterious Veil and/or
Golden Potion.
Leviathan= He has some INSTANT KILL spells sicne they're so strong, keep him
occupied by
ALL MEANS NECESSARY! May leave Man's Headband.
---------------------------------------------------------------------

NOTE: THIS DUNGEON IS VERY LONG SO PLANIFY SOME TIME AHEAD!!!

Head to the Teleportation Room in East Savanna and press the action button on
the circle to
get to Tower of Temptation (Entrance). Collect the Zero Ax, Zero Shuriken, Zero
Whip, Zero
Knife, Zero Sword and Zero Rod nearby. Save & Rest at the save point. Follow
the path to the
right around the tower, collecting the Box of Gold Pieces, Deep Blue Potion,
Bag of Gold
Pieces and you'll get back to the save point.

Go to the right of the save point once again and enter the red double doors to
gain access to
Tower of Temptation (1rst Floor). Go straigth past a 4-way room for a Bag of
Gold Pieces and
return to the 4-way room to go to the left. Open the yellow wall to the left
along the way for
a Box of Gold Pieces and back out the red double doors. Go to the left to blue
double doors to
get to Tower of Temptation (1rst Floor) once again. Use the action button to
destroy the
strange colored wall straigth ahead for a Bag of Gold Pieces and go destroy the
second strange
colored wall to the right of there for an Orb of Silence.

Head back to the left and destroy the second strange colored wall for a Mystic
Mask. Go out of
the blue double doors and continue to the left to grey double doors. Continue
past it to
another blue double doors to Tower of Temptation (1rst Floor). At the 4-way
room, go to the
left annd grab the strange cross-like thing. Return to the grey double doors
you went past,
enter Tower of Temptation (1rst Floor) there and continue to Tower of
Temptation (2nd Floor).

Continue to Tower of Temptation (Rampart 2) and follow the path there to Tower
of Temptation
(3rd Floor). Go to the left in the 4-way room and go down to Tower of
Temptation (2nd Floor).
Collect the Bag of Gold Pieces on the way to Tower of Temptation (3rd Floor).
Go to the right
in the 4-way room for a Bag of Gold Pieces and and go down the elevator to the
left to Tower
of Temptation (2nd Floor) for a Box of Gold Pieces. Return to the 4-way room
and go straigth
ahead to Tower of Temptation (2nd Floor).

Continue to Tower of Temptation (3rd Floor) and go to the left of the 4-way
room for a Bag of
Gold Pieces. Go down the elevator to the right to Tower of Temptation (2nd
Floor) and collect
the Bag of Gold Pieces along the way to Tower of Temptation (3rd Floor). Go
collect the Staff
of Life at the end and return to the last 4-way room you saw. Go straigth ahead
to Tower of
Temptation (2nd Floor) and continue to Tower of Temptation (3rd Floor).

Go to the left at the intersection to get to Tower of Temptation (2nd Floor)
and take the next
elevator to Tower of Temptation (3rd Floor). Collect the Earthen Ax at the end
and return to
the last intersection you saw. Continue straigth ahead to Tower of Temptation
(2nd Floor) and
collect the Hurricane Belt at the end. Return to the very beginning of Tower of
Temptation
(3rd Floor) and go straigth ahead in the 4-way room to get to Tower of
Temptation (2nd Floor)

Continue to Tower of Temptation (3rd Floor) and continue to Tower of Temptation
(Rampart 1).
Continue to Tower of Temptation (4th Floor) and go all the way to the end to a
lever. Pull it
and enter the newly opened passage. Pull the 2 levers along the way, you'll get
back where the
lever is, go to the the wall to the left. Open the way to the right for a Bag
of Gold Pieces,
bring down the wall to the right and return to where you opened the passage. Go
to the left
this time, spin the head 2 times and open the wall it's facing for a Seed of
Moves.

Bring down the wall to the right to return to the statue, spin it 1 time and
open the wall its
looking at. Pull down the lever in that passage and return to the wall in the
corridor. Bring
it down and go to the right to pull down a lever. Head back to the left to a
room, go to the
left for a Bag of Gold Pieces and press on the switch in the middle. Return to
the room where
you went to the left and go to the right this time.

You'll be at the beginning of this area and a new path will open. Take it, take
the passage
that opens to the left at the end and continue to a Box of Gold Pieces. Go to
the left to
activate a shortcut that let you go back and SAVE & REST!!!! (About time, no?)
Go take the
shortcut to get back where you were. Go in the passage to the right to get to
Tower of
Temptation (7th Floor) and follow the path to an intersection. Go past it and
open the wall
with the action button.

Press the switch at the end and return to the intersection. Go to the left to
Tower of
Temptation (6th Floor). Go down the stairs to the left to Tower of Temptation
(5th Floor) and
press the switch on the machine there. Go back to the intersection and continue
to a Bag of
Gold Pieces. Go down to Tower of Temptation (5th Floor) and open the wall to
the right for a
Box of Gold Pieces. Go to the left of the stairs and follow the path.

Go up to Tower of Temptation (6th Floor) at the end and follow the path to a
hole. Open the
wall to the far right for a Moonlight Shield and go back down the stairs. Press
the switch on
the machine 2 times and go fall down the hole upstairs. Go to the left for a
Demonslayer
Boomer and continue to Tower of Temptation (6th Floor). Follow the path to
Tower of Temptation
(5th Floor). Open the wall to the right for a Cone of Light and go to the left
of the stairs.

Press the switch on the machine you'll arrive to and continue along the path to
Tower of
Temptation (6th Floor). Collect the Bag of Gold Pieces near the hole you'll see
and continue
to Tower of Temptation (7th Floor). Go press the switch at the end of the
nearby passage and
go back to take the now-opened door near the stairs. Go past the intersection
and go open the
far right wall in the room you arrive to. Collect the Bag of Gold Pieces at the
end and press
the nearby switch.

Go back to take the now-opened door in the previous room and press the switch
in the next
room. Go to the left and you'll arrive at a location that you must remember. Go
open the wall
to the left for a Spirit Staff and go back where the red door was. Go to the
left of the room
and go to the right at the next intersection. Collect the Bag of Gold Pieces
there and press
the nearby switch. Go back to the location I told you to remember and press the
switch there.

Go back to the room before the last switch and go straigth ahead to Tower of
Temptation
(8th Floor). Continue up to Tower of Temptation (9th Floor). Take the first
passage to the
left, falling in the hole along the way. Go to the right and to the left after
that for a
Golden Potion. Continue to the end for a Bag of Gold Pieces and go back where
you've fallen.
Go to the left all the way to a multiple path room and open the wall to the
immediate left for
a pair of Glass Slippers.

Go in the next passage to the left and go to the left at the first opportunity.
Collect the
Bag of Gold Pieces at the end and go fall in the hole in the middle of the room
with the
multiple paths. Go back up to Tower of Temptation (9th Floor). Follow the first
path to the
left, waiting that the hole closes to pass, for a Resurrect Potion and return
to the beginning
of this area.

Follow the next path to the left, past the hole there, for a Bag of Gold Pieces
and return to
the beginning of this area. Take the first path to the right, past the hole
there, collect the
Bag of Gold Pieces in a room and continue to the second turn after that. Open
the wall
straigth ahead and collect the Box of Gold Pieces there. Return to the
beginning and take the
3rd path to the right. Pass by the hole and open the wall to the left along the
way for a
Ruination Knife.

Return to the beginning and go fall in the hole in the 3rd passage to the left.
Go back up to
Tower of Temptation (9th Floor) by the nearby stairs and continue to Tower of
Temptation
(10th Floor). Advance to battle against Gargoyle, DON'T use your SP for big
moves, you've
got 2 other bosses after this one and no chance to return to a save point.
Continue to Tower
of Temptation (11th Floor) after the battle and advance to battle against Slug
Fish, once
again, DO NOT use your SP for big moves, a much more hard boss is coming after
this one.

Continue to Tower of Temptation (12th Floor) and battle against Leviathan. GO
BERSERK on him
as he has some instant all-party kill spells.... If you're good, he won't
hit/attack a single
time! Continue to Tower of Temptation (Top Floor) after the battle and folow
the path all the
way to the left for a Sonic Belt. Go up the stairs near the beginning after
that and go up on
the middle structure.

Collect the Holy Corwn, 2 Revival Stones, Astral Miracle, Ethereal Miracle,
Ring of Rage,
Fruit of Defense, Fairy Tiara and Hertz Spike. Use the circle behind the big
structure to warp
out of the area. I suggest heading to the nearest town to sell un-necessary
stuff now.


*********************************************************************
MOUNTAINS AGAIN
---------------------------------------------------------------------
Items: Bag of Gold Pieces x5, Seed of Running x2, Magic Lipstick x1, Box of
Gold Pieces x3,
Deep Blue Potion x1, Seed of Moves x1, Soul of Asura x1.
---------------------------------------------------------------------
Enemies: Sand Snake= A real joke.
Yeti= Strong, but still easy.
King Horn= A little strong.
---------------------------------------------------------------------

Save & Rest at the save point near the entrance. Continue to an intersection
and go to the
left for a Bag of Gold Pieces. Go to the left at the first opportunity for a
Seed of Running
and continue along the path to a 4-way intersection. Collect the Magic Lipstick
to the right
and go to the left after that. Collect the Bag of Gold Pieces along the way and
go to the left
at the intersection you arrive to for a Seed of Running.

Head back to the right and collect the Bag of Gold Pieces. Continue to an
intersection and go
to the left. Go to the right after that for a Box of Gold Pieces and continue
to East Luzet
Mountains. Save & Rest at the save point near the entrance. Go to the left for
a Deep Blue
Potion and head back to the right. Go to the left at the first opportunity for
a Box of Gold
Pieces and continue to an intersection. Go to the left for a Bag of Gold Pieces
and continue
along that path through a cavern. Walk slowly, pressing the X button along the
way to collect
the Soul of Asura.

Collect the Box of Gold Pieces near the exit and go right past the intersection
after that.
Go to the right at the next one to another intersection and go past it for a
Seed of Moves.
Go back to the previous intersection and go to the left. Go past a path to the
right for a Bag
of Gold Pieces and return to take that path out of the area. Head to J Base
once you're out.


*********************************************************************
J BASE, HOME OF GAIA
---------------------------------------------------------------------
Items: Bag of Gold Pieces x9, Fruit of Agility x1, Box of Gold Pieces x1,
Pope's Hat x1,
Deep Blue Potion x1.
---------------------------------------------------------------------
Enemies: Stuttle= Weak.
Hyena Man= A little high HP.
Scarab= High defense.
Baal= He's not much of a challenge and he doesn't hit hard either.
---------------------------------------------------------------------

Enter J Base (Hangar) and Save & Rest at the nearby save point. Go to the right
to J Base
(Officer's Quarters) and take the first door to the left to J Base (Command
Center). Go to the
right to J Base (TACOM Center) and talk to the downed guard there. Use the
statue in the
corner to open a passage and go through it to J Base (Secret Passageway).
You'll come by Leen
& Mullen, continue to Underground Railway Ruins (1).

Follow the wall of debris to the left for 2 Bags of Gold Pieces and continue to
follow that
wall all the way to a save point to Save & Rest. Go through the train to the
other side of it
and follow the wall to the left for a Bag of Gold Pieces. Return to the train
and follow the
wall to the right for a Bag of Gold Pieces. Return to the train and enter the
entrance to the
right. Get out on the other side and go to the right for a Fruit of Agility.

Head back to the left and to the left when you can for a Bag of Gold Pieces.
Continue to
Underground Railway Ruins (2). Go in the sideroom to the left for a Box of Gold
Pieces and
continue to a set of stairs. Go up those stairs into the train and go out to
the left of the
train for a Bag of Gold Pieces. Go out to the right of the train for a Pope's
Hat and return
in the train.

Get out at the next exit and go on the other side of the train. Return in the
direction of
Undergroung Railway Ruins (1) for a Bag of Gold Pieces and go back to the train
you came from.
Follow the compass' arrow to Underground Railway Ruins (3). Go straigth ahead
for a Bag of
Gold Pieces and return to the beginning of this area to go up the nearby
stairs. Go to the
right when you can and take the second path to the right for a Bag of Gold
Pieces.

Now follow the compass' arrow to a save point, collect the nearby Deep Blue
Potion and Save &
Rest at the save point. Follow the compass' arrow to Gaia (Ovarian Chamber) and
you'll battle
against Baal with his snake appendices. Use strong all-target techs or focus on
Baal to beat
him easily. Listen to Baal's speech after that and he'll merge with Gaia, thus
reviving
it/him. Leen will bail you out and you'll enjoy another movie. The optional
dungeons are now
locked for the rest of the game.


*********************************************************************
THE GAIA MENACE
---------------------------------------------------------------------
Items: Bag of Gold Pieces x6, Seed of Life x1, Seed of Running x1, Seed of
Magic x1.
---------------------------------------------------------------------
Enemies: Gaia Horn= Fairly quick.
Gaia Battler= Hasn't changed since last time.
---------------------------------------------------------------------

You'll be onboard the Lyonlot, exit the room to Lyonlot (Control Room) and go
up the nearby
stairs to Lyonlot (Upper Bridge). Watch the scene there and you'll exit the
Lyonlot after
that. Go collect the 2 Bags of Gold Pieces to the left along with a Seed of
Life and go
collect the Bag of Gold Pieces back to the right. Follow the path to Field Base
(1).

Go to the left for a Seed of Running and head back to the right for a Bag of
Gold Pieces
behind the tent there. From the beginning of this area, go straigth ahead for a
Bag of Gold
Pieces and go to the upper-left for another Bag of Gold Pieces. Go to Field
Base (PX), sell
un-necessary stuff and buy the best equipment there. Go to the left of the PX
tent for a Seed
of Magic. Go to Field Base (Officer's Tent) and talk to Feena there.

Head to Field Base (TACOM Center) after that and watch the scene there. Go buy
Feena the best
equipment, Save & Rest at the save point in the camp and leave the area. Head
to Zil Padon and
watch the VERY cool movie there.... Go to the right and beat the group of Gaia
Horn there.
Continue along the way and Leen will come after you. Continue along the path
after that to
battle against another group of Gaia Horn.

A Gaia Battler will morph from the puddles and Leen will destroy it. Leen will
get whacked by
one of Gaia's tentacles and you'll bring her to the Mogay section of the town,
where the
survivors are. Talk to the little Mogay girl and the true powers of Feena will
awaken (No new
spells though). Leave the Mogay section and beat the Gaia Battler there.

The puddles will each form another Gaia Battler after the battle and Justin &
Feena will
destroy them all. Head to the entrance where you accessed this area and enter
the Mogay Inn.
Listen to the sad scene afterwards (That music is really emotional...) and
leave the area.
Look at the grim-looking map and head to the Luzet Mountains.


********************************************************************
INFESTED MOUNTAINS
---------------------------------------------------------------------
Items: The same items than in the "Mountains Again" chapter..... Refer to that
chapter if you
missed any.
---------------------------------------------------------------------
Enemies: Gaia Snake= Has a strong Tremor spell. May leave Pretty Jewel.
Gaia Ape= Hits a little hard. May leave Pretty Jewel.
Gaia Horn= Fast.
---------------------------------------------------------------------

The monsters here have all changed to Gaia "monster name" and are now more
powerful (But still
very easy). Save & Rest at the nearby save point. Since you already got the
treasures of this
place. I'll only point out the path to the end. If you missed some treasures,
refer to the
"Mountains again" chapter.

Go to the right at the first intersection and pass through the small
checkpoint. Go past a
path to the left to an intersection and go to the left of there. Go to the
right at the next
intersection and go to the left at the intersection after that. Go past a path
to the right to
get to East Luzet Mountains and watch the scene there. Save & Rest at the save
point nearby.

Go straigth ahead to an intersection and go to the right. Go through the cavern
and go past a
path to the right. Pass through the cavern to the left and take the next path
to the left to
leave the area.


*********************************************************************
THE HIGHLIGHT:
LEEN'S DEATH
---------------------------------------------------------------------
Items: NONE.
---------------------------------------------------------------------
Enemies: NONE.
---------------------------------------------------------------------

NOTE: This scene is simply the Highlight of Grandia so I thought I'd put it in
a separate
chapter. There are no enemies or items, only story and sadness.

Head to J Base and enter J Base (Hangar). Save & Rest at the save point and go
to the right to
J Base (Officer's Quarters). Continue to J Base (Command Center) and go to the
left to J Base
(Stairway to Control Room). Go up to J Base (Control Room) and listen to what
is the saddest
moment I ever saw in a videogame.... Once Leen finishes her VERY sad speech
(You sense she's
going to die, right?), go back to J Base (Stairway to Control Room) and head to
J Base (Steam
Cannon Machine Room). Follow the path to J Base (Roof) and see the movie where
Leen dies....
(Reminds me of Tassadar's ultimate sacrifice in StarCraft, but much, much
sad.....)


*********************************************************************
LOSING HOPE......
---------------------------------------------------------------------
Items: NONE.
---------------------------------------------------------------------
Enemies: NONE.
---------------------------------------------------------------------

Talk to both Liete & Rapp and Mullen will arrive. Enter the Mogay Inn right
after him and
listen to the speech with everyone. Leave the tent after that and watch the
scene. Gina will
come to you and say Guido wants to speak with you.... Head to Guido's house and
listen to him
while he revels to you the simple answer you needed (TOO simple...). Head out
of his house and
go back to the Mogay Inn. You'll see Feena is gone and see left her armband
behind..... Justin
will guess she went back to the Field Base to follow Mullen's plan.

Leave the town and head to the Field Base. Head to Field Nase (2) and watch the
scene as Feena
goes away, sadly. Go back to Rapp & Liete and they'll desert you too. Go back
to Field Base
(1) and you'll see the Garlyle Forces depart. The intro music here makes the
scene even sadder
than it already is... Leave the area and head to Savanna Wilderness.

Withstand the scene where Justin loses hope and you'll end up in Zil Padon
after that. Go talk
to Guido where the inn was and listen to him. After the small speech, you'll be
off to the
Spirit Sanctuary. Enter the small portal to Spirit Sanctuary (1).


*********************************************************************
THE EMBODIED ONE
---------------------------------------------------------------------
Items: Revival Stone x1, Force Knife x1, Spirit Shoes x1, All-Around Fruit x1,
Fruit of Magic x1, Gauntlets of Light x1, Fruit of Moves x1, Seed of Life x1,
Spirit Sword x1.
---------------------------------------------------------------------
Enemies: Critter= Easy, not a real threat.
Guardian= Can confuse the entire party and has a rather strong Zap All
spell.... BEWARE!
Stingray= Really weak 'n easy.
Mage King= Has some strong spells, focus on the main body for a quick 'n easy
win.
---------------------------------------------------------------------

Advance to a save point and Save & Rest. Continue along the path to a platform
and return to
the save point (2 paths will have appeared). Go on the one to the left to a
platform, it will
lift up, wait until it goes back down for a Revival Stone to the left and go
back on the
platform. Follow the path up all the way to a dead-end. backtrack a little and
take the new
path to the right for a Force Knife.

Return to the save point and head to the right this time. Continue to a
platform that will
bring you up and follow the path to a platform that will go up. Wait until it
goes back down
for a pair of Spirit Shoes and return to the platform. Continue down the stairs
after that and
on the platform after that. Continue to an All-Around Fruit and follow the new
path there to a
pillar.

Follow the red path to the right to return to the pillar and follow the green
path to the
right for a Fruit of Magic. Continue back to the pillar and follow the blue
path to the left
back to the pillar again. Follow the new path that appears to a dead-end and
return to the
last turn you took. Follow the new path to the left to a dead-end once again
and backtrack a
little to take a new path to the left.

Go down the stairs to the middle platform and go take the small path to the
right. Continue
all the way to a dead-end andbacktrack a little to take the new path to the
right for
Gauntlets of Light. Return to the middle platform and collect the Fruit of
Moves along with
the Seed of Life in front of the altar. Battle against the Mage King there, use
your strongest
techs, he's rather HP low for this far in the game so he poses no challenge.

After the battle, continue to Spirit Sanctuary (Room of Truth) and Justin will
have to advance
alone. Follow the shifting path, listening to Justin along the way. Justin will
receive the
Spirit Sword and you'll be sent back to J Base.


*********************************************************************
CHANGING FATE
---------------------------------------------------------------------
Items: Bag of Gold Pieces x15, Magic Block Charm x1, Lion Boots x1, Gauntlets
of Light x1,
Golden Potion x1, Crimson Potion x1, Angel's Robe x1, Box of Gold Pieces x1,
Evil Shuriken x1.
---------------------------------------------------------------------
Enemies: Coclacanth= No challenge.
Skeleton= Has an instant death tech, BEWARE! May leave Blue Medecine.
Dragonoid= Has a LOT of HP!
Lilith= No real threat. May leave Resurrect Potion.
Gaia Battler= hasn't changed. You know how to beat them easy by now, right?
Mullen= Not a real challenge, use Heaven&Earth Cut or Thor Cut folowed by some
spells for an
easy victory.
---------------------------------------------------------------------

Watch the awesome birth of Gaia movie there and enter J Base (Hangar). Save &
Rest at the
nearby save point. Head through the crack near the kites to Icarian City (1).
Head to the left
for a Bag of Gold Pieces and head back to the right for a Magic Block Charm.
Don't forget to
equip the Spirit Sword!!!!

Continue to a save point, go collect the Bag of Gold Pieces to the left and
collect another
Bag of Gold Pieces to the right. Save & Rest at the save point. Enter the
nearby doorway to
Icarian City (2) and go down to Icarian City (3). Enter the door there and
follow the path to
the right. Collect the 2 Bags of Gold Pieces along with a pair of Lion Boots
and return to the
stairs to go down to Icarian City (4).

Enter the door at the bottom and get inside the bubble. Press the button so you
get out on the
yellow side for Gauntlets of Light at the end and return in the bubble. Press
the button so
you get out on the blue side for a Spirit Helmet and go back up to Icarian City
(2) by the
stairs. Enter the door there and go to the right. Collect the Bag of Gold
Pieces in the room
there and reach the passage to the right.

Go past a passage for a Golden Potion and go back to take the passage to the
right that you
passed by. Collect the Spirit Shield in the room and make your way to the
passage on the
right. Go to the left in the next room for a Bag of Gold Pieces, come back to
the room and
continue straigth ahead. Go to the left when you can and collect the Bag of
Gold Pieces at the
end. Go to the left from there and press the action button on the pillar to
access Icarian
City (3).

Save & Rest at the save point there. Collect the Crimson Potion a little
farther and press the
switches in that order: Red, Yellow, Green, Blue. The door will open, go
through and go to the
right for an Angel's Robe at the end. Go back to the left, examine the crystal
to create a
bridge and cross it. Collect the 2 Bags of Gold Pieces and the Box of Gold
Pieces in the room
you arrive at.

Press the switch in the middle and go through the newly-opened doorway. Collect
the Bag of
Gold Pieces in the next room and go to the right. Press the action button on
the pillar at the
end to access Icarian City (4) and go collect the Bag of Gold Pieces in the
next room. Go to
the left and enter the bubble. Get out on the blue side for an Evil Shuriken
and go back in
the bubble.

Get out on the yellow side and continue to a small platform. Press the action
button to move
the bridge 3 times and open the marked wall there. Continue to a bubble that
will teleport
you elsewhere and collect the Bag of Gold Pieces near the nearby save point.
Drop un-necessary
stuff in the stashing place and Save & Rest.

Go through the nearby door for a Deep Blue Potion, go battle the nearby Gaia
Battler right
after that, you probably know how to deal with these by now so do so. Return to
Save & Rest at
the previous save point and continue to Icarian City (3) after that. Advance to
trigger a
scene and you'll have to beat Mullen in a One-on-One duel with Justin (Enjoy
the music!)

Listen to the speech afterwards and Mullen & Feena will join you (Mullen will
leave in a few
too). Once Mullen leaves, follow the path to Gaia (1).


*********************************************************************
THE FINAL ENCOUNTER
---------------------------------------------------------------------
Items: Tear Jewel x1, Box of Gold Pieces x3, Chain of Gems x1, Whip of Light
x1,
Bag of Gold Pieces x6, Talisman x1, Spirit Potion x3, Fruit of Power x1, Deep
Blue Potion x1,
Discus x1, Spirit Armor x1, Spirit Charm x1, Robe of the Sun x1, Golden Potion
x2,
Crimson Potion x1.
---------------------------------------------------------------------
Take a look at this list man HUGE don't you think (21 kinds to bother
you)??????
Enemies: Gaia Man= Not a challenge, but has a LOT of HP. May leave Golden
Potion.
Gaia Slime= Very weak.
Gaia Mold= Nothing worthwhile.
Gaia Tree= A little reistant to weapons (Except Axes).
Gaia Trent= Not very strong, but can be harrassing.
Gaia Slug= Slow 'n strong.
Gaia Alien= Not really hard.
Gaia Demon= Not a threat.
Gaia Cancer= High defense.
Gaia Star= Weak.
Gaia Beetle= Fast and a little strong.
Gaia Armor= May hit hard, try to spread out your attacks.
Gaia Knight= Fairly strong.
Gaia Devil= Has strong spells, BEWARE!
Gaia Zombie= Sluggish 'n weak.
Gaia Drago= Medium. May leave Deep Blue Potion.
Gaia Brain= Weak 'n easy.
Baal= A small challenge. Go straigth for the main body if you,re strong or
spread your attacks
for a safe win. Doboth if you got the strongest techs!
Gaia Core= Not really tough by itself. Just hack at it.
Mega Gaia= Calls tentacles, a big pain for you. Get rid of those first.
Evil Gaia= No challenge, will easily die from an onslaught of Combo attacks and
a few Critical
attack to cancel his spells.
---------------------------------------------------------------------

Save & Rest at the nearby save point. Go to the right when you can to an
intersection. Go to
the right for a Tear Jewel and head back to the left. Pass over the part of the
wall to the
left and collect the Box of Gold Pieces to the left. Go through the small tube
tothe right and
step on the plants at the end in the following order (Think of it as a compass
with North,
South, East, West): North, East, West, South.

Collect the now-accessible Chain of Gems along with the Whip of Light and
return to the save
point. Continue along the path to a passage to the left for a Bag of Gold
Pieces and go
through the next tube to the right along the path for a Talisman. Continue
along the path to a
path to the right, follow it and you'll have to battle against Gaia Trent, use
your strongest
techs or fire-based magic (Thunder too).

Return to the save point to Save & Rest after the battle and continue to a
Spirit Potion. Go
up to Gaia (2) after that and Save & Rest at the nearby save point. Follow the
wall on the
right for a Bag of Gold Pieces and go to the left for a Fruit of Power.
Continue to follow
along the left wall for a Box of Gold Pieces and a Bag of Gold Pieces. Go to
the right wall
for a Deep Blue Potion and continue along the wall for a Discus.

Follow the compass' arrow to Gaia (3) and go to the left at the intersection
for a Bag of Gold
Pieces. Head back to the right to another intersection and go to the left from
there for a Bag
of Gold Pieces. Head back to the left to a platform that will make the room
spin around. Go
back the way you came for a Spirit Armor and return to the platform to spin the
room once
more. Spin it a second time and go toward the compass' arrow for a Spirit
Charm.

Return to spin the room around and go toward the compass' arrow. You'll
eventually get to Gaia
(4), collect the Bag of Gold Pieces to the left and battle against the Gaia
Armor. Spread out
your techs on the 2 parts to prevent them from attacking, the strongest techs
of your
characters are recommended at this point.

Activate the mound with the action mark nearby and enter the now-open door.
Take the next
tunnel to the left and follow the path to an intersection. Go in the tube to
the left and
enter the next tube right when you exit this one. Go to the left after that and
go through the
green tube. Go to the left from there and enter the next tube on the left. Go
to the left
after that and go right through the next tube.

Collect the Box of Gold Pieces along with the Robe of the Sun at the end and
activate the Red,
Blue and Green pillars. Go back out of the tube and take the now-opened one on
the right.
Collect the Spirit Potion near the save point to the left, stash un-necessary
stuff and Save &
Rest (This is your LAST save!!!).

Enter the tube to Gaia (5) and step on the black circle to go up. You'll battle
against the
mutated form of Baal, try tospread your attacks for a safe victory or just go
berserk on the
main body. Don't hold anything back because you'll have the opportunity to heal
and prepare
for the final battle after this one.

Listen to the ramblings of Baal after the battle and step on the black circle
to go up to Gaia
Core. Collect the 2 Golden Potions, the Crimson Potion and the Spirit Potion.
Use the stashing
place to heal up and prepare for the final encounter (Bring those Golden
Potions and Spirit
Potions!!). Once you're all set, advance to battle against the Gaia Core.
Here's the following
techs I recommend to use against the first part of the final battle:

Justin= Heaven&Earth Cut followed by DragonZap.
Feena= End of the World followed by DragonZap.
Rapp= Neo Demonball, use him as your healer after that.
Liete= DragonZap, use Redshock after that.

Once the Mega Gaias are out of the way, just focus on the core with
single-target techs.
It will morph into Evil Gaia when killed. Use beginning single-target moves or
just Combo
attack him to death. Enjoy the ending after that! (I mean it!). Head up the
light bridge to
trigger it and be sure to watch the small cutscene after the credits.


---------------------------------------------------------------------

4. Weapons List

Listing of the game's weapons, along with thier type, bonuses, the comment on
the weapon and
the first appearance of it in the game. They are listed in order by attack
power.


********************************CLUBS********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Zero Rod +0 attack A mace rod for Tower of Temptation |
| training (Entrance) |
| |
| Wooden Pole +5 attack An ordinary are Justin's basic equip |
| wooden pole |
| |
| Officer's Baton +7 attack Tree-part rod Marna Road |
| |
| |
| Metal Bat +10 attack Light and easy Sold in Parm |
| to use |
| |
| Miner's Hammer +11 attack Hammer used in Leck Mines (1) |
| mining |
| |
| Iron Mace +19 attack Heavy Sold in New Parm |
| -10 action |
| |
| Holy Mace +20 attack Effective on Dropped by Dom Orc |
| ghosts |
| |
| Oracle's Staff +22 attack Cures confusion Sold in Luc |
| |
| Fire Rod +25 attack Attribute: Fire Sold in Dight |
| |
| Raincloud Staff +26 attack Att.: water Sold in Gumbo |
| [Snooze] |
| |
| Aromatic Tree +33 attack Unblocks magic Sold in Cafu |
| Root in combat |
| |
| Home Run Hammer +36 attack Belts 'em out Tower of Doom |
| (2nd Floor) |
| |
| Warp Staff +38 attack Warps in combat Warp Space (1) |
| |
| Sparkling Rod +42 attack Speeds up spell Liete's basic equip |
| casting |
| |
| War Hammer +43 attack *N/A* Sold in Laine |
| -10 move |
| |
| Lassic Hammer +50 attack A huge hammer Sold in Zil Padon |
| |
| General's Staff +55 attack Restores HP in Sold in Field Base |
| combat |
| |
| Staff of Life +58 attack [+2 HP level in Tower of Temptation |
| combat] (3rd Floor) |
| |
| Magic Rod +60 attack *N/A* Dropped by Gargoyle |
| +2 magic |
| power level |
| |
| Spirit Staff +63 attack [Halvah in Tower of Temptation |
| combat] (7th Floor) |
| |
| Hertz Spike +65 attack Sudden death Tower of Temptation |
| best mace (Top Floor) |
| |
____________________________________________________________________


********************************BOWS*********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Zero Shuriken +0 attack Shuriken for Tower of Temptation |
| training (Entrance) |
| |
| Toy Bow and +5 attack An child's toy Sue's basic equip |
| Arrows |
| |
| Hand Dart +7 attack Flies Sold in Parm |
| surprisingly well |
| |
| Hunter's Bow +16 attack Hunter's bow and Sold in New Parm |
| arrows |
| |
| Army Darts +18 attack For covert Garlyle Base |
| actions |
| |
| Flint Bow +20 attack With obsidian Sold in Luc |
| arrowheads |
| |
| Hail Bow +20 attack Att.: blizzard Typhoon Tower (2) |
| [Crackle] |
| |
| Flying Fish Bow +25 attack Flying Sold in Dight |
| fish-shaped bow |
| |
| Angel's Darts +28 attack Restores HP Twin Towers (West |
| during attack |
| |
| Cafu Shuriken +26 attack Made of Cafu Rapp's basic equip |
| iron |
| |
| Boomerang +33 attack Used for hunting Sold in Cafu |
| |
| Cactus Thorns +28 attack Sharp and North Zil Desert |
| painful |
| |
| Fire Darts +41 attack Attribute: fire Sold in Zil Padon |
| |
| Thunder Arrow +50 attack Long range Dropped by Ruin Guard |
| |
| Discus +53 attack Effective on Sold in Zil Padon |
| insects |
| |
| Demonslayer +60 attack Effective on Tower of Temptation |
| Boomer demons (6th Floor) |
| |
| Evil Shuriken +64 attack Best shuriken Icarian City (4) |
| +20 action |
| |
____________________________________________________________________


*******************************SWORDS********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Zero Sword +0 attack Sword used for Tower of temptation |
| training (Entrance) |
| |
| Wooden Sword +7 attack Wooden Sword Parm |
| |
| Wobbly Sword +9 attack Not very sharp Leck Mines (2) |
| |
| Ceramic Sword +12 attack Sword made in Sold in Parm |
| Parm |
| |
| Admiral's Sword +14 attack A little rusty Ghost Ship Hall |
| |
| Great Sword +16 attack Sword made in Sold in New Parm |
| Elencia |
| |
| Army Saber +22 attack Army-issue Garlyle Base Barracks |
| sword |
| |
| The Sword +24 attack Gadwin's famous Gadwin's basic equip |
| Himmler sword |
| |
| Dragon Killer +26 attack Effective South Lama Mountains |
| against dragons |
| |
| Swordfish Sword +29 attack The sword of Sold in Dight |
| a swordfish |
| |
| Shadow Sword +34 attack Sudden death Sold in Cafu |
| -15 move |
| |
| Gil Sword +38 attack Aims for rare South Zil Desert |
| items |
| |
| Fire Sword +38 attack Attribute: fire South Brinan Plateau |
| |
| Ice Blade +40 attack Att.: blizzard Soldier's Graveyard |
| [Cold] (B5) |
| |
| Silence Sword +40 attack Magic block South Brinan Plateau |
| effect |
| |
| Main Gauche +44 attack *N/A* Underground Ruins (2) |
| +10 defense |
| |
| Battle Saber +48 attack A huge sword Sold in Field Base |
| |
| Holy Sword +49 attack Reduces defense Sold in Zil Padon |
| Lorenzo of enemy |
| |
| Lightning Sword +50 attack Att.: thunder Castle of Dreams |
| [Zap!] (Lord's Chamber) |
| |
| Spirit Sword +70 attack Restores SP in Spirit Sanctuary |
| attacks (Room of Truth) |
| |
____________________________________________________________________


********************************AXES*********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Zero Ax +0 attack Ax for Tower of Temptation |
| training (Entrance) |
| |
| Ceremonial Rock +8 attack Small, Sult Ruins (B2) |
| Ax one-handed ax |
| |
| Hand Ax +10 attack Small ax Leck Mines (2) |
| -3 move |
| |
| Big Hatchet +18 attack Effective Sold in New Parm |
| against plants |
| |
| Woodchopper's +23 attack Effective Sold in Luc |
| Ax against plants |
| |
| Klepp's Sickle +25 attack Weapon of Klepp Typhoon Tower (1) |
| soldiers |
| |
| Frog Ax +28 attack Has a frog Sold in Gumbo |
| emblem |
| |
| Wrecking Ax +35 attack Att.: explosion Milda's basic equip |
| [BOOM!] |
| |
| Dragon Bone Ax +38 attack Heavy Sold in Dight |
| -10 move |
| |
| Bone Splitter +41 attack Causes sudden Sold in Laine |
| Axe death |
| |
| Buster Ax +52 attack Very heavy Sold in Laine |
| -25 move |
| |
| Earthen Ax +68 attack Att.: explosion Tower of Temptation |
| best ax (3rd Floor) |
| |
____________________________________________________________________


*******************************KNIVES********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Zero Knife +0 attack Short sword for Tower of Temptation |
| training (Entrance) |
| |
| Ruination Knife -40 defense *N/A* Tower of Temptation |
| +3 combo hits (9th Floor) |
| |
| Paring Knife +9 attack Good for Sold on Steamer |
| cutting fruit |
| |
| Hunter's Knife +18 attack Light and easy Sold in New Parm |
| to use |
| |
| Flint Knife +20 attack An obsidian Sold in Luc |
| knife |
| |
| Gust Knife +24 attack Attribute: wind End of the World (2) |
| |
| Azure Knife +25 attack Attribute: Sold in Gumbo |
| water |
| |
| Shcoking Knife +33 attack Causes Sold in Cafu |
| paralysis |
| |
| Poisoned Knife +35 attack Very poisonous Guido's basic equip |
| |
| Ice Pick +38 attack Attribute: Sold in Laine |
| blizzard |
| |
| Assassin's +50 attack Extremely Sold in Zil Padon |
| Dagger lethal |
| |
| Bloody Knife +55 attack Effective on Castle of Dreams |
| humans (Great Hall) |
| |
| Godspeed Knife +60 attack [Runner] Soldier's Graveyard |
| +30 action (B4 East) |
| |
| Force Knife +65 attack Ups attack Spirit Sanctuary (1) |
| range [WOW!] |
| |
____________________________________________________________________


********************************WHIPS********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Zero Whip +0 attack Whip for Tower of Temptation |
| training (Entrance) |
| |
| Leather Whip +9 attack Leather whip Feena's basic equip |
| |
| Thorn Whip +15 attack Whip with Sold in New Parm |
| thorns |
| |
| Mist-Cracking +20 attack Good on God of Light Mountain |
| Whip nebulous (Peak) |
| monsters |
| |
| Gale Whip +27 attack Attribute: Wind Sold in Dight |
| [Runner] |
| |
| Burning Hot +30 attack Attribute: ?????????? |
| Whip explosion |
| |
| Giant Snake +33 attack Poisonous Sold in Cafu |
| Whip |
| |
| Morning Star +40 attack Heavy Iron Ball Sold in Laine |
| -15 move |
| |
| Catfish +43 attack Att.: water, Sold in Cafu |
| Whiskers Used as a whip |
| |
| Emperor's Whip +53 attack *N/A* Dropped by Great |
| +2 moves power level Susano-o |
| |
| Binding Whip +56 attack Temporarily Castle of Dreams |
| binds enemy (Study) |
| |
| Whip of Light +65 attack *N/A* Gaia (1) |
| +2 skill power level |
| |
____________________________________________________________________


---------------------------------------------------------------------

5. Shields List

Listing of the game's shields, along with thier bonuses, the comment on the
shield and the
first appearance of it in the game. They are listed in order by defensive
power.

*******************************SHIELDS*******************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Cutting Board +1 defense Smells fishy Justin's basic equip |
| |
| Woolen Mittens +1 defense Cute mittens Sue's basic equip |
| |
| Pot Lid +1 defense Worn out pot Parm |
| lid |
| |
| Leather Gloves +2 defense Leather gloves Sold in Parm |
| |
| Oaken Shield +3 defense Shield made of Leck Mines (2) |
| oak |
| |
| Shell Shield +5 defense Turtlecamel Sold in New Parm |
| shell shield |
| |
| Dragon Gauntlet +5 defense Made of dragon Gadwin's basic equip |
| skin |
| |
| Escargot Shield +7 defense Snail snail Sold in Luc |
| |
| Seashell Shield +8 defense Shield made of Sold in Dight |
| seashells |
| |
| Mushroom Shield +9 defense *N/A* Mt. Typhoon |
| +1 plague resistance |
| |
| Power Shield +10 defense Powerful Milda's basic equip |
| +7 attack |
| |
| Alligator +12 defense Light and Rapp's basic equip |
| Gauntlet strong |
| |
| Leaf Shield +12 defense *N/A* Virgin Forest (4) |
| +2 poison resistance |
| |
| MagicMirror +13 defense Returns normal Sold in Gumbo |
| Shield attacks |
| |
| Lafa Flower +19 defense *N/A* Sold in Cafu |
| Shield +1 magic power level |
| |
| Gauntlets +20 defense A knight's Castle of Dreams |
| +10 attack (Cemetery) |
| |
| Magic Gloves +20 defense Pure white, Liete's basic equip |
| finely made |
| |
| Moonlight +21 defense *N/A* Sold in Zil Padon |
| Shield +2 blizard resistance |
| |
| Heavy Shield +23 defense Heavy Soldier's Graveyard |
| -20 move (1) |
| |
| Gauntlets of +25 defense *N/A* Spirit Sanctuary (1) |
| Light +1 magic |
| resistance |
| |
| Spirit Shield +45 defense *N/A* Icarian City (2) |
| +4 all status |
| resistance |
| |
____________________________________________________________________


---------------------------------------------------------------------

6. Armors List

Listing of the game's armors, along with thier bonuses, the comment on the
armor and the
first appearance of it in the game. They're listed by order of defensive power.

*******************************ARMORS********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Apron +1 defense Dirty Apron Parm |
| |
| Adventure +2 defesne Common Justin's basic equip |
| Clothes adventure clothes |
| |
| Sunday Best +2 defense Sue's favorite Sue's basic equip |
| clothes |
| |
| Work Clothes +3 defense Thick clothes Leck Mines (1) |
| |
| Sportswear +4 defense Body-fitting Sold in Parm |
| clothes |
| |
| Outdated Armor +4 defense Antique armor Sult Ruins (B2) |
| |
| Breastplate +6 defense Iron Feena's basic equip |
| breastplate |
| |
| Bamboo Armor +6 defense Surprinsingly Sold in New Parm |
| strong |
| |
| Soldier's +7 defense Sturdy military Garlyle Base Barracks |
| Uniform uniform |
| |
| Shell Armor +8 defense Protective Dom Ruins (2) |
| shell armor |
| |
| Officer's +9 defense Nicer than a Garlyle Base Barracks |
| Uniform soldier's |
| |
| Fairy Robe +10 defense *N/A* Sold in Luc |
| +2 anti-confusion/sleep |
| |
| Frog Shirt +10 defense *N/A* Sold in Gumbo |
| +1 anti-water level |
| |
| Spy Clothes +10 defense Stiff Rapp's basic equip |
| |
| Battle Bikini +10 defense Sexy Milda's basic equip |
| +4 attack |
| |
| Thick Armor +12 defense Strong and Gadwin's basic equip |
| thick armor |
| |
| Swordfish Armor +12 defense Swordfish scale Sold in Dight |
| armor |
| |
| Flying Dragon +14 defense *N/A* Sold in Gumbo |
| Vest +2 anti-fire level |
| |
| Skull Armor +15 defense Made of bone Sold in Dight |
| |
| Chameleon Armor +18 defense May warp when Dropped by Chameleon |
| damaged |
| |
| Chain Mail +19 defense Combat attire Sold in Cafu |
| of Cafu |
| |
| Plug Suit +21 defense *N/A* Tower of Doom |
| +15 action (3rd Floor) |
| |
| Cactus Armor +21 defense *N/A* North Zil Desert |
| +3 move block resistance |
| |
| Dark Armor +22 defense Restores SP Castle of Dreams |
| when damaged (Cemetery) |
| |
| Enchantress' +23 attack *N/A* Liete's basic equip |
| Robe +1 against all magic |
| |
| Mink Coat +25 defense *N/A* Sold in Laine |
| +5 against blizzard |
| |
| Mogay Clothes +30 defense Worn only by Guido's basic equip |
| Guido |
| |
| Warrior's Mail +32 defense *N/A* Grandeur (Passageway) |
| +3 moveblock resistance |
| |
| Angel's Robe +33 defense Restores HP in Icarian City (3) |
| combat |
| |
| Aura Armor: +35 defense *N/A* Sold in Zil Padon |
| +1 skill power level |
| |
| Spirit Armor +55 defense Restores HP in Gaia (3) |
| combat |
| |
| Robe of the Sun +45 defense Slows IP Gaia (4) |
| |
| |
____________________________________________________________________


---------------------------------------------------------------------

7. Helmets List

Listing of the game's helmets, along with thier bonuses, the comment on the
helmet and the
first appearance of it in the game. They're listed by order of defensive power.

******************************HELMETS********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Ribbon +1 defense Not much Sue's basic equip |
| protection |
| |
| Iron Pot +1 defense Battered pot Parm |
| |
| Goggles +2 defense Justin's Justin's basic equip |
| favorite |
| |
| Fluffy Ribbon +2 defense Has a fluffy Sold in Parm |
| ornament |
| |
| Safety Helm +3 defense Construction Leck Mines (2) |
| helmet |
| |
| Barrette +3 defense Feena's Feena's basic equip |
| favorite |
| |
| Pirate's Hat +4 defense Has a skull & Ghost Ship Mid Deck |
| crossbones |
| |
| Cowboy Hat +4 defense Wide-brimmed Sold in New Parm |
| hat |
| |
| Climbing Hat +5 defense Made of fur Sold in Luc |
| |
| Pearl Helmet +7 defense A pretty helmet Sold in Dight |
| |
| Headgear +7 defense Rapp's favorite Rapp's basic equip |
| |
| Iron Bandana +8 defense A gift from Milda's basic equip |
| Darlin |
| |
| Stone Head +9 defense Don't fall when Sold in Gumbo |
| attacked |
| |
| Odd Hat +11 defense Warps during Twin Towers (South) |
| attacks |
| |
| Pirate's Helmet +12 defense Ominous Gadwin's basic equip |
| |
| Swallowtail Hat +12 defense *N/A* Sold in Cafu |
| +3 confusion resistance |
| |
| Cactus Helm +13 defense *N/A* Dropped by Cactus Man |
| +3 magic block resist |
| |
| Feathered +13 defense Has pretty Sold in Zil Padon |
| Turban feathers |
| |
| Mystic Mask +17 defense Slows IP loss Sold in Zil Padon |
| |
| Ogre Helm +20 defense Has horns Sold in Laine |
| -10 move |
| |
| Battle Helm +23 defense *N/A* Dropped by Combatant |
| +3 magic block resist |
| |
| Angel's Hat +23 defense Restores HP in Liete's basic equip |
| attacks |
| |
| Death Mask +26 defense Slows IP loss Dropped by Pteranobone |
| |
| Charisma Helm +26 defense *N/A* Sold in Field Base |
| +30 action |
| |
| Man's Headband +28 defense Men only Dropped by Leviathan |
| +15 attack |
| |
| Pope's Hat +28 defense Slows IP loss Underground Railway |
| Ruins (2) |
| |
| Fairy Tiara +35 defense Prevents damage Tower of Temptation |
| below 20 (Top Floor) |
| |
| Holy Crown +38 defense Slows IP loss Tower of Temptation |
| (Top Floor) |
| |
| Spirit Helmet +42 defense Prevents sudden Icarian City (2) |
| death |
| |
____________________________________________________________________


---------------------------------------------------------------------

8. Shoes List

Listing of the game's shoes, along with thier bonuses, the comment on the shoes
and the
first appearance of it in the game. They are listed in order by movement stat.

********************************SHOES********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Iron Clogs -20 move Heavy Sold in Laine |
| +13 defense |
| |
| Curious Clogs +3 defense Warps when Sold in Luc |
| damaged |
| |
| Ninja Sandals +5 defense *N/A* Rapp's basic equip |
| +20 action |
| |
| Queen Heels *N/A* Blocks killer Sold in Zil Padon |
| moves during |
| attacks |
| |
| Heavy Boots +10 defense Sturdy Sold in Zil Padon |
| |
| Rabbit Shoes +5 defense Mogay shoes Guido's basic equip |
| +30 action |
| |
| Warp Shoes *N/A* Warps during Underground Ruins (1) |
| attacks |
| |
| Rainbow High +5 defense Warps when Liete's basic equip |
| Heels damaged |
| |
| Battle Boots +20 defense Prevents sudden Sold in Field Base |
| death |
| |
| Dragon Boots +5 move Fits nicely Gadwin's basic equip |
| +4 defense |
| |
| Crampons +10 move For walks North Brinan Plateau |
| +8 defense |
| |
| Army Boots +15 move GI boots Garlyle Base Barracks |
| +2 defense |
| |
| Beach Sandals +15 move Worn all the Milda's basic equip |
| time |
| |
| Leather Greaves +17 move Leather Feena's basic equip |
| +1 defense |
| |
| Lion Boots +18 movement A king's Icarian City (3) |
| +26 defens |
| |
| Rubber Boots +20 move New Leck Mines (1) |
| +1 defense |
| |
| Ogre Boots +20 move Demon shoes Sold in Laine |
| +8 defense |
| |
| Glass Slippers +20 movement For women Tower of Temptation |
| +30 action (8th Floor) |
| |
| Dress Shoes +30 move Itty-bitty Sue's basic equip |
| shoes |
| |
| Hunter's Boots +30 move Uncomfortable Sold in New Parm |
| +1 defense |
| |
| Mach 1 Boots +30 move *N/A* Sold in Gumbo |
| +5 defense |
| |
| Sneakers +35 move Comfortable Justin's basic equip |
| |
| Shiny Shoes +35 move Polished to a Sold in Parm |
| shine |
| |
| Winged Boots +35 move With wings Sold in Cafu |
| +7 defense |
| |
| Wolf Boots +40 movement Warm Warp Space (3) |
| +10 defense |
| |
| Air Sneakers +48 move Extremely Sold in Parm |
| comfortable |
| |
| Spirit Shoes +50 movement Best shoes Spirit Sanctuary (1) |
| +30 defense |
| |
____________________________________________________________________


---------------------------------------------------------------------

9. Jewelry List

Listing of the game's jewelry, along with thier bonuses, the comment on the
jewelry and
the first appearance of it in the game. They are listed in the order I found
them.

******************************JEWELRY********************************
|Name | Stats | Comment | First location |
|_____________________________________________________________________|
| |
| Hero's Badge +2 action Badge worn by Justin's basic equip |
| Dad |
| |
| Mama's amulet +2 defense Sue's emotional Sue's basic equip |
| support |
| |
| Rune Ring +1 defense Slows IP loss Sult Ruins (B1) |
| |
| Jade Charm +2 attack Jade necklace Feena's basic equip |
| |
| Wind Charm +4 wind *N/A* Ghost Ship Lower Deck |
| resistance |
| |
| Snake Earrings +3 poison *N/A* Sold in New Parm |
| resistance |
| +1 defense |
| |
| Medal of Yore *N/A* Restores SP West Rangle Mountains |
| during attacks |
| |
| Crescent Jade +2 sleep and *N/A* Dropped by Vengeful |
| confusion Spirit |
| resistance |
| |
| Officer's Badge +15 action Has one star Military Train |
| |
| Tree God Amulet *N/A* Reduces SP used Sold in Luc |
| by killer moves |
| |
| Paralysis Charm *N/A* Gives God of Light Mountain |
| resistance to (Foot) |
| paralysis |
| |
| Light God +1 all *N/A* God of Light Mountain |
| Amulet magic (Peak) |
| resistance |
| |
| Paperweight *N/A* User won't fall End of the World (2) |
| down when |
| attacked |
| |
| Ancestor's +4 plague *N/A* Gadwin's basic equip |
| Amulet resistance |
| |
| Fire Charm +4 fire *N/A* Valley of the Flying |
| resistance Dragon (3) |
| |
| Disease Charm +3 plague *N/A* Sold in Dight |
| resistance |
| |
| Demon Sword +5 defense *N/A* Mt. Typhoon (Peak) |
| Amulet +1 all magic |
| resistance |
| |
| Confusion Charm *N/A* Gives Typhoon Tower (1) |
| resistance to |
| confusion |
| |
| Metal Frog +3 magic and *N/A* Dropped by Klepp Rider |
| move block |
| resistance |
| |
| Demon Eye Stone *N/A* Speeds casting South Lama Mountains |
| of spells |
| |
| Spectacles +2 critical *N/A* Sold in Gumbo |
| resistance |
| |
| Raincoat *N/A* Prevents Sold in Gumbo |
| falling asleep |
| |
| Chain of Gems +1 combo *N/A* Volcano Base |
| attack |
| chance |
| |
| Dragon Scales *N/A* Prevents damage Volcano Crater |
| below 10 |
| |
| Magic Block *N/A* Gives Dropped by Medusa |
| Charm resistance to Dancer |
| magic blocking |
| |
| Sudden Death *N/A* Gives Twin Towers (North) |
| Charm resistance to |
| sudden death |
| |
| Forest Charm +2 forest *N/A* Twin Towers (South) |
| (earth+water) |
| resistance |
| |
| Water Charm +4 water *N/A* Virgin Forest (2) |
| resistance |
| |
| Black Belt +2 move Gets stronger Rapp's basic equip |
| power level |
| |
| Iridescent +10 defense Rainbow colored Sold in Cafu |
| Amulet , pretty |
| |
| Blizzard Charm +2 blizzard *N/A* Petrified Forest (2) |
| (water+wind) |
| resistance |
| |
| Titan's Ring +5 attack Has a curious Milda's basic equip |
| design |
| |
| Energy Ring *N/A* Restores SP a North Zil Desert |
| lot during |
| attacks |
| |
| Fireproof Cape +2 fire Inexpensive Soldier's Graveyard |
| resistance (B2) |
| |
| Expensive Jewel Very valuable jewel with no Soldier's Graveyard |
| effects (B3) |
| |
| Diana's Amulet *N/A* Prevents move Soldier's Graveyard |
| and magic block (B5) |
| [Refresh] |
| |
| Satisfaction +1 critical *N/A* Dropped by Kung Fu |
| Gem attack chance Master |
| |
| Anklet +30 move Longer move South Zil Desert |
| range |
| |
| Lightning Charm +2 lightning *N/A* Dropped by Salamadile |
| (fire+wind) |
| resistance |
| |
| Scarab +4 poison, *N/A* Sold in Zil Padon |
| plague, para |
| resistance |
| |
| Talisman *N/A* Prevents status Sold in Zil Padon |
| abnormalities |
| |
| Explosion Charm +2 explosion *N/A* South Brinan Plateau |
| (fire+earth) |
| resistance |
| |
| Move Unblocker *N/A* Gives Sold in Laine |
| resistance to |
| move blocking |
| |
| Chain Earrings +10 attack *N/A* Sold in Laine |
| +3 move block |
| resistance |
| |
| Counter Ring *N/A* May return Underground Ruins |
| normal attacks (Shrine 1) |
| |
| Earth Charm +4 earth *N/A* Underground Ruins (B2) |
| resistance |
| |
| Phantom Silk +4 blizzard *N/A* Rainbow Mountain |
| (water+wind) (Base) |
| resistance |
| |
| Holy Ring +10 defense *N/A* Liete's basic equip |
| +2 all magic |
| resistance |
| |
| Hurricane Belt +50 action Gives you storm Tower of Temptation |
| speed (2nd Floor) |
| |
| Mysterious Veil +3 all *N/A* Dropped by Slug Fish |
| status |
| abnormality |
| resistance |
| |
| Sonic Belt +70 action Gives speed of Tower of Temptation |
| sound (Top Floor) |
| |
| Ethereal *N/A* Doubles magic Tower of Temptation |
| Miracle skill exp. (Top Floor) |
| points |
| |
| Astral Miracle *N/A* Doubles weapon Tower of Temptation |
| skill exp. (Top Floor) |
| points |
| |
| Ring of Rage *N/A* Restores many Tower of Temptation |
| SP with damage (Top Floor) |
| |
| Soul Of Asura +1 combo & *N/A* Luzet Mountains (East) |
| critical |
| attack chance |
| |
| Amulet of +15 defense Restores HP in Sold in Field Base |
| Relief combat |
| |
| Combat Anklet +20 attack Effuses power Sold in Field Base |
| |
| Elite Badge +33 action Has two stars Sold in Field Base |
| |
| Spirit Charm +20 defense *N/A* Gaia (3) |
| +2 all magic resistance |
| |
| Soul Of Asura +1 combo & *N/A* Luzet Mountains (East) |
| critical |
| attack chance |
| |
____________________________________________________________________


---------------------------------------------------------------------

10. Items

Listing of the game's items, along with thier effects, the comment on the item
and the first
appearance of it in the game. They're listed in the order I found them.

********************************ITEMS********************************
|Name | Effect | Comment | First location |
|_____________________________________________________________________|
| |
| Wound Salve Restores 40 HP to *N/A* Justin's items |
| 1 friend |
| |
| Letter to Clara *N/A* Deliver to Parm |
| Clara in New |
| Parm |
| |
| Box of Sweets Restores 10 HP to Variety Sue's items |
| 1 friend |
| |
| Banana Restores 12 HP to Sweet Sue's items |
| 1 friend |
| |
| Gantz's Key *N/A* The key to Parm |
| Gantz's treasure |
| chest |
| |
| Poison Antidote Cures poisoning of *N/A* Parm |
| 1 friend |
| |
| First-Aid Kit Restores 60 HP to *N/A* Parm |
| party |
| |
| Herbs Restores 15 HP to *N/A* Sold in Parm |
| 1 friend |
| |
| Marie's Pin *N/A* Marie is Parm |
| looking for |
| it |
| |
| Spirit Stone *N/A* Justin's Parm |
| treasured |
| memento of Dad |
| |
| Intro Letter *N/A* From Curator. Parm |
| Gets into |
| Sult Ruins |
| |
| Dynamite 70 HP fire range *N/A* Sult Ruins (B2) |
| attack |
| |
| Key to the Cafe *N/A* Key to the Parm |
| cafe in Parm |
| |
| Java's Wallet *N/A* Take his Parm |
| forgotten |
| wallet back |
| |
| Hand Grenade 30 HP fire range *N/A* Leck Mines (1) |
| attack |
| |
| Seed of Defense +X Vitality Salty Seed Leck Mines (2) |
| Deepest Depths |
| |
| Steamer Pass *N/A* Ticket to the Outside Leck Mines |
| ship to |
| Elencia |
| |
| Coal Candy +2 attack for 1 Bitter Parm |
| friend |
| |
| Lilly's Letter *N/A* Letter from Parm |
| Justin's Mom |
| |
| Cabin Key *N/A* Key to first- Steamer |
| class cabin |
| |
| Beef Jerky Restores 60 HP to Salted Steamer |
| 1 friend |
| |
| Chocolate Restores 40 HP to Bitter Steamer |
| 1 friend |
| |
| Ginseng Restores 40 HP to Bitter Feena's items |
| 1 friend |
| |
| Dry Fish Restores 40 HP to Sun-dried Sold in New Parm |
| 1 friend |
| |
| Bamboo Shoots Restores 20 HP to Fresh Sold in New Parm |
| 1 friend |
| |
| Smarna Weed -1 defense for all *N/A* Sold in New Parm |
| enemies |
| |
| Roach Bomb 60 HP range attack Good on Sold in New Parm |
| insects |
| |
| Truffle Confuse 1 enemy *N/A* Sold in New Parm |
| |
| Mana Egg *N/A* Curious egg Merill Road |
| used to buy |
| magic |
| |
| Seed of Moves +X max SP ???????? West Rangle |
| Mountains |
| |
| Fruit of Power +X strength Sweet East Rangle |
| Mountains |
| |
| Cholla Flowers Restores 3 level 1 *N/A* Dropped by Ent |
| MP to 1 friend |
| |
| Miracle Drink Restores 5 MP *N/A* Road to Dom Ruins |
| (All levels) to |
| party |
| |
| Blue Medecine Restores 20 MP *N/A* Dom Ruins |
| (All levels) to (Vestibule) |
| ally |
| |
| White Sulfa Restores 35 HP to *N/A* Herb Mountains |
| Weed 1 friend |
| |
| Seed of Life Aromatic seed *N/A* Herb Mountains |
| |
| Smelling Salts Cures confusion of *N/A* Herb Mountains |
| 1 friend |
| |
| Weeds Restores 1 HP to Just grass Herb Mountains |
| 1 friend |
| |
| Sulfa Weed *N/A* Herb that can Herb Mountains |
| cure Rem's |
| disease |
| |
| Ultra Drink Restores 20 SP to *N/A* Garlyle Base |
| entire party Barracks |
| |
| Master Key *N/A* Master key to Garlyle Base |
| the Military Barracks |
| Base |
| |
| Crimson Potion Restores 150 HP to *N/A* Military Train |
| entire party |
| |
| Weak-Knee Weed -2 attack level of *N/A* West Misty Forest |
| 1 enemy |
| |
| Baobab Fruit Restores 10 SP to *N/A* West Misty Forest |
| 1 friend |
| |
| Bandage Restores 50 HP to *N/A* Sold in Luc |
| 1 friend |
| |
| Move Breaker Unblocks moves of *N/A* Sold in Luc |
| 1 friend |
| |
| Spell Breaker Unblocks magic of *N/A* Sold in Luc |
| 1 friend |
| |
| Snooze Scroll Put all enemies to *N/A* Sold in Luc |
| sleep by bubbles |
| |
| Zap! Book 180 HP lightning *N/A* Sold in Luc |
| range attack |
| |
| Firewood Sparks 80 HP range attack Good on Sold in Luc |
| plants |
| |
| Bond of Trust Speeds up IP of Permanent God of Light |
| 1 friend Mountain (Peak) |
| |
| Nectar of the *N/A* Nectar to God of Light |
| Gods give to the Mountain (Peak) |
| chief of Luc |
| |
| Mist-Clearing *N/A* Clears the God of Light |
| Nut mist from the Mountain (Peak) |
| Misty Forest |
| |
| Seed of Speed +X wit Hot and spicy East Misty Forest |
| seed (3) |
| |
| Fruit of +X agility Sweet & sour End of the World |
| Agility (1) |
| |
| Orb of Silence Block the magic of *N/A* End of the World |
| 1 enemy (2) |
| |
| Bamo Fruit Restores 4 level 2 *N/A* Valley of the |
| MP to 1 friend Flying Dragon (1) |
| |
| Health Weed Restores 80 HP to *N/A* Dropped by Red |
| 1 friend Devil |
| |
| Sue's Shoes *N/A* Shoes that Valley of the |
| Sue was Flying Dragon (2) |
| wearing |
| |
| Vaccine Cures plague of *N/A* Valley of the |
| 1 friend Flying Dragon (2) |
| |
| Fruit of Magic +X max MP for Delicious Valley of the |
| levels 1-3 Flying Dragon (2) |
| |
| Squid Guts Restores 20 SP to *N/A* Gadwin's items |
| 1 friend |
| |
| Mikeroma Scroll Restores 50 HP to *N/A* Gadwin's items |
| entire party |
| |
| Slouch Weed -2 action level of *N/A* Valley of the |
| 1 enemy Flying Dragon (4) |
| |
| Move Mushroom +3 action for a *N/A* Sold in Dight |
| range of friends |
| |
| Power Mushroom +3 attack level *N/A* Sold in Dight |
| for 1 friend |
| |
| Panacea Restores status of *N/A* Sold in Dight |
| 1 friend |
| |
| Dream Truffle Confuse 1 enemy *N/A* Mt. Typhoon (Peak) |
| |
| Warrior's Spear *N/A* Unusable Typhoon Tower |
| spear from |
| Typhoon Tower |
| |
| Yellow Medecine Restores 30 SP to *N/A* North Lama |
| 1 friend Mountains |
| |
| Boiled Coconut Restores 80 HP to *N/A* Sold in Gumbo |
| 1 friend |
| |
| Holy Fire 30 HP range attack Good on Sold in Gumbo |
| ghosts |
| |
| Gale Scroll 120 HP blizzard *N/A* Sold in Gumbo |
| attack on 1 enemy |
| |
| Lightning 150 HP lightning *N/A* Sold in Gumbo |
| Scroll range attack |
| |
| Blizzard Scroll 280 HP blizzard *N/A* Sold in Gumbo |
| attack on all |
| enemies |
| |
| Deep Blue Restores 20 MP *N/A* Volcano Slope (1) |
| Potion (All levels) to |
| party |
| |
| Vacuum Scroll 100 HP wind attack *N/A* Twin Towers |
| on all enemies (North) |
| |
| Revival Stone Revives fallen *N/A* Twin Towers |
| character once (North) |
| |
| Medal of Wisdom *N/A* Medal Twin Towers |
| recieved from |
| Liete |
| |
| Launch 120 HP fire range *N/A* Dropped by Manta |
| Fireworks attack Ray |
| |
| Silver Key *N/A* Key to Hill Mysterious |
| of Vanishing Hill |
| Teleportation |
| |
| Gold Key *N/A* Key to Hill Mysterious |
| of Vanishing Hill |
| Teleportation |
| |
| Teleportation *N/A* Orb that Mysterious |
| Orb operates the Vanishing Hill |
| teleporter |
| |
| Mace Colouring Sue's mace exp. *N/A* Left by Sue |
| Book points +1/3 |
| |
| Bow Coloring Sue's bow exp. *N/A* Left by Sue |
| Book points +1/3 |
| |
| Brown Crayon Sue's earth magic *N/A* Left by Sue |
| exp. points +1/3 |
| |
| Blue Crayon Sue's water magic *N/A* Left by Sue |
| exp. points +1/3 |
| |
| Red Crayon Sue's fire magic *N/A* Left by Sue |
| exp. points +1/3 |
| |
| Sky-Blue Crayon Sue's wind magic *N/A* Left by Sue |
| exp. points +1/3 |
| |
| Sword Secrets Gadwin's sword *N/A* Left by Gadwin |
| exp. points +1/3 |
| |
| Fire Secrets Gadwin's fire *N/A* Left by Gadwin |
| magic exp. points |
| +1/3 |
| |
| Earth Secrets Gadwin's earth *N/A* Left by Gadwin |
| magic exp. points |
| +1/3 |
| |
| Rainbow Weed Restores 100 HP to *N/A* Pirate Island |
| 1 friend |
| |
| Tear Jewel Restores 3 SP to *N/A* Pirate Island |
| one friend |
| |
| Thor's Fury 120 HP lightning *N/A* Viring Forest (1) |
| range attack |
| |
| Torte's Whistle Awaken entire *N/A* Virgin Forest (1) |
| party from sleep |
| |
| Seed of Running +X agility Very sour Virgin Forest (2) |
| seed |
| |
| Red Medecine Restores 200 HP to *N/A* Rapp's items |
| 1 friend |
| |
| Chocolate Restores 80 HP to *N/A* Rapp's items |
| Cookies 1 friend |
| |
| Honey Restores 100 HP to *N/A* Rapp's items |
| 1 friend |
| |
| Golden Potion Restores 30 SP to *N/A* Virgin Forest (4) |
| entire party |
| |
| Howler Scroll 50 HP wind range *N/A* Sold in Cafu |
| attack |
| |
| Tremor Scroll 70 HP earth range *N/A* Sold in Cafu |
| attack |
| |
| Rescue Set Restores 120 HP to *N/A* Tower of Doom |
| entire party (Army Facility) |
| |
| Smoked Salmon Restores 75 HP to Tasty Milda's items |
| 1 friend |
| |
| Prime Rib Restores 150 HP to Tasty Milda's items |
| 1 friend |
| |
| Gaia Sprout *N/A* Gaia Sprout Tower of Doom |
| (Laboratory) |
| |
| Sonic Walnut +2 action level of *N/A* Soldier's |
| 1 friend Graveyard (1) |
| |
| All-Around Seed +X strength, *N/A* Soldier's |
| vitality, wit, Graveyard (B5) |
| agility |
| |
| Soldier's Key *N/A* Key used in Soldier's |
| Soldier's Graveyard |
| Graveyard (B4 West) |
| |
| Soldier's Soul *N/A* Stone used at Soldier's |
| Soldier's Graveyard |
| Graveyard (B4 East) |
| |
| Root of Confuse 1 enemy Not permanent Sold in Zil Padon |
| Confusion |
| |
| Trudge Weed -3 action level of *N/A* Sold in Zil Padon |
| all enemies |
| |
| Magic Lamp Restores 2 MP Breakable Sold in Zil Padon |
| (All levels) |
| |
| Restraint +2 defense level *N/A* North Brinan |
| Walnut for 1 friend Plateau |
| |
| Overflowing +2 attack level *N/A* Sold in Laine |
| Walnut for 1 friend |
| |
| Running Walnut +2 action level *N/A* Sold in Laine |
| for entire party |
| |
| Horn of *N/A* Dorlin's horn Warp Space Core |
| Knowledge |
| |
| How to Chop 'Em Milda's ax exp. *N/A* Left by Milda |
| points +1/3 |
| |
| How to Cut 'Em Milda's sword exp. *N/A* Left by Milda |
| points +1/3 |
| |
| How to Pound Milda's mace exp. *N/A* Left by Milda |
| 'Em points +1/3 |
| |
| Pretty Jewel *N/A* Value unknown Dropped by Lich |
| |
| Medal of *N/A* Medal for Underground Ruins |
| Knowledge getting to (Shrine 2) |
| Alent |
| |
| Mogay Teachings Guido's dagger *N/A* Left by Guido |
| 1 exp. points +1/3 |
| |
| Mogay Teachings Guido's sword *N/A* Left by Guido |
| 2 exp. points +1/3 |
| |
| Mogay Teachings Guido's bow exp. *N/A* Left by Guido |
| 3 points +1/3 |
| |
| Magic Lipstick +3 action level *N/A* Liete's items |
| for 1 friend |
| |
| Black Nail +3 attack level *N/A* Liete's items |
| Polish for 1 friend |
| |
| Cone of Light Temporarily stops *N/A* Tower of |
| damage to 1 friend Temptation |
| (5th Floor) |
| |
| Spirit Potion Restores 99 MP *N/A* Dropped by |
| (All levels) to Gargoyle |
| party |
| |
| Eye Drops Awakens one friend *N/A* Sold in Field Base |
| from sleep |
| |
| Culture Medium Cause plague in a *N/A* Sold in Field Base |
| range of enemies |
|
---------------------------------------------------------------------


-----------------------------------------------------------------------

11. Credits & Legal Stuff

Thanks to Dimetric Houston for submitting various corrections.

SPECIAL THANKS to Will Ferrer for submitting the info for the whole section
"Techniques to obtain the Time Gate spell".

Thanks to Tmh for pointing out a screwed-up part of the walkthrough so I was
able to fix up the problem quick...

Thanks to Phillipe Malot for finding the Soul of Asura item I missed in the
walkthrough....

Thanks to Eric Mersereau for 2 quotes, 1 for Gadwin and 1 for Rapp.

Thanks to Tree of Sephiroth for the correction of one quote for Justin.

Thanks to Nemesis for his tables models!

Thanks to Matt Hendrick for the quotes for Justin's ice-based spells.

Thanks to Rhkohberger for some corrections on quotes for Justin.

SPECIAL THANKS to Brandon for sending me some of the best music tracks from
Grandia!

Thanks to Kevin Dryadia for info about the Mana Egg on Feena after Pakon's
scraped wedding.

Thanks to Game Arts for bringing a solid RPG with a good storyline!


This FAQ is Copyright to Kildread2, you cannot take all or only a small part of
this FAQ for your own. This is MY work so do not steal it ok? I hope I made
myself clear. I put too much time to get my info to only get my FAQ stolen by a
stupid person.

This work is supposed to appear on the following sites:

GameFAQs : http://www.gamefaqs.com
Console-Gamer : http://www.console-gamer.com
The Cheat Empire: http://home.planetinternet.be/~twuyts
About.com Guide to Video Game Strategies : http://vgstrategies.about.com
RPG Vortex : http://www.rpg-vortex.com
NeoSeeker: http://www.neoseeker.com

If you have any questions, information or comments, mail me at
Kildread2@hotmail.com.
 
Comments:
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