Street Fighter Alpha 3

Street Fighter Alpha 3

15.10.2013 18:48:45
~B
**********************************
Capcom's
Street Fighter Alpha 3
For The Sony PlayStation (USA)
Written By TBO a.k.a. Gamer 12
FAQ/Movelist Version 0.6
***************************************************
Email: tbo01@aol.com
Homepage: http://www.crosswinds.net/~g12
***** **********************************************



_/_/_/_/_/_/_/_/_/_/
_/Table of Contents_/
_/_/_/_/_/_/_/_/_/_/
01. Updates (History)
02. Intro
03. Basics - Controls
-Direction Pad Controls
-Button Controls
-Personal Configuration
04. Modes of Play
-Arcade Mode
-Versus Mode
-Training Mode
-World Tour
-Entry Mode
-Team Battle
-Survival
-Dramatic Battle
-Final Battle
-Options Mode
-PocketStation
05. ISMs
-What's the best ISM?
06. Characters /Move List
-The Doubles
~ Akuma / Shin Akuma
~ Ryu / Evil Ryu
~ Juli & Juni
~ Comparison: Ryu & Ken: The Ultimate Team
-The Final Fight Crew
~ Guy
~ Cody
~ Rolento
~ Sodom
-The Alpha Gang
~ Dan
~ Sakura
~ Birdie
~ Charlie
~ Adon
~ Rose
~ Gen
~ Karin
~ Rainbow Mika
-Console Originals
~ Ken
~ Chun-Li
~ Blanka
~ Dhalsim
~ E. Honda
~ Guile
~ Zangief
-The New Challengers
~ Cammy
~ Dee Jay
~ Fei-Long
~ T. Hawk
-The Final Four
~ Balrog
~ Vega
~ Sagat
~ M. Bison
07. Team Battle Fun
08. Playing Tips
09. Codes
-How to...
-Game Shark Codes
10. Websites
11. Miscellaneous
12. Thank You's
13. Copyright - About



_/_/_/_/_/_/_/_/_/_/_/
_/U P D A T E S_/
_/_/_/_/_/_/_/_/_/_/_/

10/18 - vERSION 0.0: Started my very first FAQ and Street Fighter FAQ. A few
regular moves & throws are missing for the characters that have them. As well
as my own strategies for each character.

10/24 - vERSION 0.1: Updated movelist and added character Guile to "Console
Originals" group. Also removed Cammy from the very confusing Cammy, Juli, and
Juni group; and put her in the "New Challengers" group. I included a websites
section and added one more thing in the miscellaneous section.

11/07 - vERSION 0.1a: Updated movelist and added some more info for a few
characters.

11/07 - vERSION 0.3: Updated movelist and added more info for some characters.
Also put a comparison for Ryu and Ken.

12/27 - vERSION 0.4: Updated the miscellaneous section and spell check some
words. Still trying to make this FAQ complete as soon as possible.

01/07 - vERSION 0.5: Added some new moves for some characters and also finally
added common combos for them ALL as well.

01/20 - vERSION 0.5a: Changed some things here and there. Removed American
known names for Ryu and Ken movelist.

06/26 - vERSION 0.6: Changed some moves and added a few more.



_/_/_/_/_/_/_/_/_/_/_/_/
_/I N T R O_/
_/_/_/_/_/_/_/_/_/_/_/_/

Welcome to the world of the Street Fighter & the Street Fighter Alpha
Series. This is the third installment, called Street Fighter Alpha 3, or SFA 3
for short. This game is made by Capcom and is considered to be one of the best
fighting games in all of Capcom, Street Fighter, and the Gaming General's
history.
In this FAQ you will find move lists, my own personal strategies, methods,
and other things to do while playing and enjoying SFA3 on the U.S. PlayStation.
Enough with the talk, let's get started!



_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/B A S I C S - C O N T R O L_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

\\\\||//////// Note: 3P is known as PPP in the configuration and 3K is
known
L G N as KKK as well. Not to be mistaken with that other thing,
E E D ahem... Also I assume that you would know that pressing U+F
///////||\\\\ would be UF.

([ Direction Pad Controls ])
U- Up
D- Down
F- Forward
B- Backward

QCF- Quarter Circle Forward ( D,DF,F )
QCB- Quarter Circle Back ( D,DB,B )
HCF- Half Circle Forward ( B,DB,D,DF,F )
HCB- Half Circle Back ( F,DF,D,DB,B )
360- Rotate D-Pad in a circle (any direction)
720- Rotate D-Pad in a circle twice (2 times)
CH- Charge/Hold for 2 seconds or more

([ Button Controls ])
LP- Light Punch LK- Light Kick
MP- Medium Punch MK- Medium Kick
HP- Hard Punch HK- Hard Kick

P- Punch K- Kick
PP- Double Punch KK- Double Kick
3P- Three Punches 3K- Three Kicks
PK- Punch and Kick

Start- Start/Pause Select- Select/Taunt (Taunt only in A,V-ISM)


([ Personal Configuration ])
***This is how both my 1-Player and 2-Player controls are setup***
***You don't necessarily have to use it, but it's a lot EASIER!***

Square- HP X- HK
Triangle- MP O- MK
L1- LP R1- LK
L2- 3P R2- 3K

Vibration: On
Command: Arcade

([ Abbreviations ])
/ - or + - At the same time
& - and , - Motion to
_ - While moving in this direction
x2 - Repeat Twice
x3 - Repeat 3 Times
l1 - Only On Level 1 Super Bar
l2 - Only on Level 2 Super Bar
l3 - Only on Level 3 Super Bar
wait - Wait less than a second
opp. - Opponent



_/_/_/_/_/_/_/_/_/_/_/_/_/
_/M O D E S O F P L A Y_/
_/_/_/_/_/_/_/_/_/_/_/_/_/
This is what should appear on your Main Menu after having certain acquirements.
Their descriptions are exactly from the game excluding *()*

ARCADE MODE TEAM BATTLE
VERSUS MODE SURVIVAL
TRAINING MODE DRAMATIC BATTLE
WORLD TOUR FINAL BOSS
ENTRY MODE OPTIONS MODE
PocketStation*

============\=\===|====|===/=/=============
----*---*---*--Descriptions--*---*---*-----
============/=/===|====|===\=\=============
Arcade Mode: Experience all the action of the arcade hit!
(Play SFA3 as if your in a real arcade)

Versus Mode: Fight a friend in this exciting head-to-head mode.
(Console-style-fighting at your own convenience)
(Also good for real training when versing the computer [COM])

Training Mode: Practice your combos and attacks in this mode.
(Only good for combos, but not fighting a certain character you choose)

World Tour: Build up your character's power in this adventure mode.
(The best mode, similar to Pokémon's style of fighting/raising and Tobal's
Adventure mode)

Entry Mode: Register your character to make them available in other modes.
(Have your World Tour Mode character in other modes)

Team Battle: Choose your team and then battle with your friend.
(King Of Fighters style fighting)

Survival: Beat as many opponents as possible in this mode.
(Fight as long as you can)

Dramatic Battle: Fight with your friend against the computer!
(Fight with two people on your party!)

Final Battle: Challenge the final boss; of the game!
(Fight M.Bison or Shin Akuma [Hold L2] Directly [Ryu for M.Bison])

Options Mode: Adjust game settings here

PocketStation: (Hidden on the US version at the moment, but accessible with a
Game Shark (Pro). If you know how to access it without one, please let me
know!)



_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ISM's ISM's ISM's ISM's_/
_/_/_/_/_/_/_/_/_/_/_/_/_/

Here are the descriptions of the three(3) ISMs in the game.

-----
X-ISM
-----
X-ISM is better known for being the original way of performing Supers in Street
Fighter. This mode is exactly the same as in Super Street Fighter 2 Turbo where
your character had only one Super move and had to fill up the superbar below to
perform it. In SFA 3 it's almost entirely different. It's a little easier to
fill up on the superbar and some characters have more than one super move
(M.Bison and Sagat). But only the computer can perform those. Also in X-ISM you
can't air block at all, but you can give more damage than any other ISM.

-----
A-ISM
-----
In this ISM, you can perform over two supers with your character. Also you have
the ability to block in the air. All your special moves, super moves, and
regular moves are average in the damage department.

-----
V-ISM
-----
This is known as the Original Combo Mode or better known as Custom Combo mode.
Here your character does not have super moves at all. The only thing to it is
you can create fast shadowed combos, which will be considered supers if used to
finish your opponent.

Each character's regular moves have either been altered or have had new ones
added to them. These are the moves that have been added in general:

F + LK-? B + LK- High Knee
F + LP-? B + LP- Better Jab

F + MK-? B + MK-?
F + MP-? B + MP-?

F + HK-? F + HK- High Kick
F + HP-? F + HP- Hardest Punch

>>>>>>>>>>>>>>>>>>>>>
|What is the best ISM?|
<<<<<<<<<<<<<<<<<<<<<
Well it depends. If you're really good at combos and the mastery of a
character's moves, then I suggest you use V-ISM. Most people will agree
(especially at the arcades) that it's THE best of the ISMs. If you think about
it, all of the X & A-ISMs moves are just automatic combos that (most of the
time) can be done in V-ISM manually and quicker.

On the other hand A-ISM is ideal for variety in your gameplay. I myself use
A-ISM more than any of the other ISMs. Even though the damage is average, you
can pull off a lot of Level 1 supers and get even more damage out of them at
times.

X-ISM is simply more powerful, and that's about it. In X-ISM your always open
to air attacks and once you use up you superbar, you have to regain it all over
again.

So, in conclusion... YOU be the judge.



_/_/_/_/_/_/_/_/_/_/_/_/_/
_/CHARACTERS - MOVE LIST _/
_/_/_/_/_/_/_/_/_/_/_/_/_/
*Note: Abbreviations like (a) means the move can be done in the air,
while (A) means it can ONLY be done in the air. [X][A][V] Means you can only do
the moves in those certain ISM's.

>>>>>>>>>>>>>>>>>>>>>>>
|General Character Moves|
<<<<<<<<<<<<<<<<<<<<<<<
Throw- F/B + PP/KK
Taunt- Select (*Dan can taunt infinitely)

==============================================
Everyone in the game is organized according to
their original appearances except for the first
group "The Doubles."
==============================================

*************
*The Doubles*
*************
-----------------------------------------------------------------------
Akuma / Shin Akuma
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Tenmakuujinkyaku UB/UF_ D + HK
Spin Kick F + MK
Axe Chop F + LP
High Knee F + MK (close)
"Power Up" (Only during taunt) Select

### Special Moves ###
Gou Hadoken (Fireball)(a) QCF + P
"Red" Fireball HCB + P
Fake Fireball QCF + Select
Gou Shoryuken (Dragon Punch) F,D,DF + P
Tatsumaki Zankukyaku (a) QCB + K
(Hurricane Kick)
Hyakkishu [A][V] QCF,UF + P (then P/K)
Ashura Senku (Teleport) F,D,DF + 3P/3K &
B,D,DB + 3P/3K
### Super Moves ###
Shungokusatsu [X][A](l3) LP,LP,F,LK,HP
Messatsu Gou Hado [A](A) QCFx2 + P
Tenma Gou Zanku [A] HCBx2 + P
Messatsu Gou Shoryu [A] QCFx2 + P

### Differences ###
The only difference between these two is that Shin Akuma is faster and slightly
more powerful than Akuma. Shin Akuma can also perform two (2) air fireballs in
a 50+ Degree angle while Akuma can only do one in a 45 Degree angle.

-----------------------------------------------------------------------
Ryu / Evil Ryu (E.R. means ONLY Evil Ryu, R means Ryu)
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Spin Kick F + MK
Hook Shot [X][V] F + HP
Downward Punch [A][V] F + MP,HP
Elbow Combo [X] F + P (then P if it connects)
Air Combo Start (A) P,P/K (Try to combo when landing)

### Special Moves ###
Hadoken (Fireball) QCF + P
Shakunetsu Hadoken (Red Fireball) HCF + P
Fake Fireball QCF + Select
Shoryuken F,D,DF + P
Tatsumaki Senpukyaku (a) QCB + K
Ashura Senku (Teleport)(E.R.) F,D,DF + 3P/3K &
B,D,DB + 3P/3K
### Super Moves ###
Shinku Hadoken [A] QCFx2 + P
Shinku Tatsumaki Senpukyaku [A] QCBx2 + K
Metsu Shoryuken (R l3)[A] QCFx2 + K
Shin Shoryuken (R l3)[A] QCFx2 + K (Only if elbow tip connects)
Shungokusatsu (E.R. l3)[A] LP,LP,F,LK,HP
Messatsu Gou Shoryu (E.R.)[A] QCFx2 + K

### Differences ###
There obviously a major difference between these two. One is that Evil Ryu is
well... EVIL! Anyway, Evil Ryu can Teleport, Perform the Shungokusatsu &
Messatsu Gou Shoryu, and throws a complete red fireball. The only thing Evil
Ryu can not do is perform the Metsu/Shin Shoryuken (since the Messatsu Gou
Shoryu has the same motion). In my opinion, the better of the two is Ryu. He's
just more original and better than Evil Ryu will ever be. Don't get me wrong
though, it's fun playing as someone's evil counterpart.

### Notes ###
I've found out the best possible way to perform the Shin Shoryuken with Ryu.
First you need to goto Training Mode. Then Choose Ryu as you player, and
someone else as you "sparring" partner/opponent. Then corner your opponent.
Walk toward the opponent until you an't advance any further. Then careful watch
yourself as you move backwards. ONLY take two full steps so that the space
in-between you two is the same of another character and a fourth. Now practice
doing the "Metsu Shoryuken" until you do the "Shin Shoryuken."

-----------------------------------------------------------------------
Juli & Juni (J.J. is Juli & Juni only, Jl is Juli, and Jn is Juni)
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Windmill F + HK
Psycho Alpha Charge 3P

### Special Moves ###
Psycho Crusher (Jn) B(CH),F + K
Mach Slide (Jn) F,D,DF + K
Sniping Arrow (Jl) QCF + K
Cannon Spike (Jl) F,D,DF + K
Psycho Shot (Jn) D(CH),U + K
Spin Knuckle (J.J.) HCB + P
Hooligan Combo (Jn) DB,QCF,UF + P (then P/K)
Earth Direct (Jn) 360 + P
Cannon Thrust (Jn) UF (then) QCF + K
Psycho Block (Jn) (Blocking) F + 3P

### Super Moves ###
Reverse Shaft Breaker [X][A](Jl) QCBx2 + K (wait, then K rapidly)
Psycho Streak [X][A](Jn) B(CH),F,B,F + P
Spin Drive Smasher [A](Jl) QCFx2 + K
(Jn) DB(CH),DF,DB,UF + K
Psycho Intentions [A](J.J) QCFx2 + P (Dramatic Battle only)
Shadowloo Servitude [A](J.J.) LP,LP,F,LK,HP (Dramatic Battle only)

### Differences ###
The main difference between Juli & Juni (besides the names) is that Juni has
more moves, but has to charge to do most of them. But the two together are
almost equal. BTW, Juli is my favorite of the two ^_^.

-----------------------------------------------------------------------
Comparison: Ryu & Ken: The Ultimate Team
-----------------------------------------------------------------------
### Comparison of Regular Moves & Throws ###
Taunt Select
* When performed by Ryu, he quickly adjusts his gloves for the fight he is in,
kind of showing of his determination to win. When performed by Ken, he gives
you and the opponent a Thumbs-up sign, as if it's all a piece of cake.

Shoulder Throw (a) B/F + 2P
* When performed Ryu/Ken will through thier oppponents over thier shiould.
Exactly the same.

Back Throw (a w/ Ken ONLY) B/F + 2K
* When performed by Ryu, he will grab the opponent and quickly fall down on his
back releasing the opponent to the chosen side. When performed by Ken he will
start the same motion, but start rolling three times and then release the
opponent to a falling disaster.

### Comparison of Special Moves ###
Hadoken (Fireball) QCF + P
* Ken doesn't worry to much on firebballs, so because of that he still has the
same fireball he has had since Street Fighter 2. Ryu on the other hand depends
on this Ki Blast move and so has a stronger, larger version of the fireball.
Also with a better animation (IMHO)

Shakunetsu Hadoken (Red Fireball) HCF + P
* Since Ryu has the fireball as one of his well known signature move, the Red
Fireball is his "Special" special move. When perform, the same type of fireball
(as the regular fireball) will appear. Except it will be a more powerful, and
Red, ball of fire. When connected, it will knock down your opponent depending
on where and when it is thrown. Also Ken cannot perform this move.

Shoryuken (Dragon Punch) F,D,DF + P
* This is Ken "Special" special move. He has "perfected" it so much that when
he begings the punch's motion, flames begin to appear on his fist. Ryu on the
other hand has just made it another one of his short slow, but powerful moves.

Tatsumaki Senpukyaku (a) QCB + K
(Hurricane Kick)
* When you perform this move with Ken, he does it very fast and not so hard so
he can get even more hits out of it. But with Ryu, he does less, but more
powerful hits immediately knocking your opponent down if connected.

Roll QCB + P
* Only Ken can perform this move

Fake Fireball QCF + Select
* Only Ryu can perform this move

Fake Roll QCF + Select
* Only Ken Can perform this move

### Comparison of Super Moves ###
Shinku Hadoken [A] QCFx2 + P
Shinku Tatsumaki Senpukyaku [A] QCBx2 + K
Metsu Shoryuken (l3)[A] QCFx2 + K
Shin Shoryuken (l3)[A] QCFx2 + K (If elbow tip connects barely)
* Above is All Ryu Only *

Shoryu Reppa QCFx2 + P
Shinryuken QCFx2 + K (then K rapidly)
Shippu Jinraikyaku (l3) QCBx2 + K
* Above is All Ken Only *

### Differences ###
Basically, Ken has the upper advantage in combos than Ryu in SFA3. On the other
hand though, Ryu has the more powerful moves which make up in his lack of speed
at times. Which, therefore, brings me to the obviously conclusion that these
two fighters, buddies, companions, comrades, opponents, rivals, and friends are
EQUAL! There's no other way to say it, but they're just equal. Choose whoever
you want to choose. Even though Ryu has a cool Grey/Blue outfit and Ken has
that Sweet Super "Shinryuken."

************************
* The Final Fight Crew *
************************
-----------------------------------------------------------------------
Guy
-----------------------------------------------------------------------
### Regular Moves & Throws ###
2-Step Backflip DF + HK
"Ninja" Slide D + HK
Elbow F + LP

### Special Moves ###
Hozanto QCB + P
Bushin Senpukyaku QCB + K
Bushin Izuna Drop QCF + P (then P)
(close for body suplex)
Hayagake (Dash) QCF + LK (LK to cancel)
Hayagake Kage Sukui (Slide) QCF + MK (MK again for attack)
Hayagake Kubikari (Jumping Heel) QCF + HK (HK again for attack)

### Super Moves ###
Bushin Musourenka [X][A](l3) HCBx2 + P
Bushin Hassoken [A] QCFx2 + P
Bushin Goraikyaku [A] QCFx2 + K

-----------------------------------------------------------------------
Cody (Talk about hard to use)
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Criminal Uppercut QCB + P
Ruffian Kick QCF + K
Bad Stone QCF + P
Knife Pickup D + 3P

### Super Moves ###

Final Destruction [X][A] QCFx2 + P
Dead End Irony [A] QCFx2 + K

-----------------------------------------------------------------------
Rolento
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Patriot Circle QCF + P (x3)
Stinger F,D,DF + K (then P/K)
Mekong Delta Attack 3P (then P when landing)
Mekong Delta Air-Raid QCB + P (then P)
Mekong Delta Escape QCB + K (then P/K)

### Super Moves ###
Take No Prisoners [X][A] QCFx2 + P
Minesweeper [A] QCBx2 + P
Steel Rain [A] QCFx2 + K

-----------------------------------------------------------------------
Sodom (Definite "King of Counters" (K. Megura))
-----------------------------------------------------------------------
### Regular Moves & Throws ###


### Special Moves ###
Jigoku Scrape QCF + P
Shiraha Catch F,D,DF + K
Butsumetsu Buster 360 + P
Daiyako Burning 360 + K
Yagura Reverse B,D,DB + K

### Super Moves ###
Meido no Miyage [X][A] QCFx2 + P
Tenchusatsu [A] 720 + P

******************
* The Alpha Gang *
******************
-----------------------------------------------------------------------
Dan Hibiki (Oyate!)
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Taunt Select
Rolling Forward Taunt QCF + Select
Rolling Backward Taunt QCB + Select
Jumping Taunt UB\U\UF + Select
Crouching Taunt D + Select

### Special Moves ###
Gadoken (VERY short fireball) QCF + P
Koryuken F,D,DF + P
Dankukyaku [A][V](a) QCB + K
Saikyo Defense [V] F + 3P

### Super Moves ###
Hissho Buraiken [X][A] QCBx2 + K
Shinku Gadoken [A] QCFx2 + P
Koryu Reppa [A] QCFx2 + K

-----------------------------------------------------------------------
Sakura
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Hadoken QCF + P
Shouoken F,D,DF + P
Shunpukyayku (a) QCB + K
Sakura Otoshi F,D,DF + K

### Super Moves ###
Midare Zakura [X][A] QCFx2 + K
Shinku Hadoken [A] QCFx2 + P
Haru Ichiban [A] QCBx2 + K

-----------------------------------------------------------------------
Birdie
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Bull Head B(CH),F + P
Bull Horn (CH)PP/KK (then release)
Murderer Chain 360 + P
Bandit Chain 360 + K

### Super Moves ###
The Birdie [X][A] B(CH),F,B,F P
Bull Revenger[A] QCFx2 + P/K

-----------------------------------------------------------------------
Charlie
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Knee Bazooka F + MK
Dash [A][V] Fx2

### Special Moves ###
Sonic Boom B(CH),F + P
Summersault Kick D(CH),U + K

### Super Moves ###
Somersault Justice [X][A] DB(CH),DF,DB,UF + K
Sonic Break [A] B(CH),F,B,F + P
Crossfire Blitz [A] B(CH),F,B,F + K

-----------------------------------------------------------------------
Adon
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Jaguar Kick [A][V] B,D,DB + K
Jaguar Tooth HCB + K
Rising Jaguar F,D,DF + K
Jaguar Crunch F + MP
Jutting Kick [A][V] DF + MK

### Super Moves ###
Jaguar Varied Assault [X][A] QCFx2 + P
_Jaguar Thousand Tap P Rapidly
_Jaguar Assassin Tap K Rapidly
Jaguar Revolver [A] QCFx2 + K


-----------------------------------------------------------------------
Rose (Her name suits her...)
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Soul Spark HCF + P
Soul Throw F,D,DF + P
Soul Reflect QCB + P
Soul Spiral QCF + K

### Super Moves ###
Aura Soul Throw [X][A] QCFx2 + P
Aura Soul Spark [A] QCBx2 + P
Soul Illusion [A] QCFx2 + K

-----------------------------------------------------------------------
Gen (So is for So-Style & Ki is for Ki-Style)
-----------------------------------------------------------------------
### Regular Moves & Throws ###
So-Style Change [A][V] 3P
Ki-Style Change [A][V] 3K

### Special Moves ###
Hyakurenko (So) P (Rapidly)
Gekirou (So) F,D,DF + K (then K rapidly)
Jasen (Ki) B(CH),F + P
Oga (Ki)[A][V] D(CH),U + K

### Super Moves ###
Zanei (So)[X][A] QCFx2 + P
Shitenshu (So)[A] QCBx2 + P
Jakoha (Ki)[A] QCFx2 + K
Koga (Ki)[A](A) QCBx2 + K

-----------------------------------------------------------------------
Karin
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Gurenken QCF + P (then P/K)
Mujinkyaku F,D,DF + K
Hosho F,D,DF + P
Ressenha QCF + K
Yasha Counter (upper) QCB + P
(lower) QCB + K
Arakuma Inashi 360 + K

### Super Moves ###
Shinpi Kaibyaku [X][A] QCFx2 + P
Kouoken [A] QCFx2 + K

-----------------------------------------------------------------------
Rainbow Mika (What a costume!)
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Flying Peach QCB + P
Shooting Peach QCB + K
Daydream Headlock 360 + K (rapidly)
Paradise Hold 360 + P
Wingless Airplane (A) HCB + K

### Super Moves ###
Rainbow Hip Rush [A] QCFx2 + P
Heavenly Dynamite [A] 720 + P (rapidly)
Beach Special [X][A] QCFx2 + K
-Moonsault Press P then P
-Missile Kick P then K

*********************
* Console Originals *
*********************
-----------------------------------------------------------------------
Ken Masters (Yataze!)
-----------------------------------------------------------------------
### Regular Moves & Throws ###
2-Hit High Kick MK (Close)
Inazuma Kakato Wari F + MK
Ushiro Mawashi-geri F + HK
Knee Bash HK (Close)

### Special Moves ###
Hadoken (Fireball) QCF + P
Shoryuken (Dragon Punch) F,D,DF + P
Tatsumaki Senpukyaku (a) QCB + K
Roll QCB + P
Fake Roll QCF + Select

### Super Moves ###
Shoryu-Reppa QCFx2 + P
Shinryuken QCFx2 + K (then K rapidly)
Shippu Jinraikyaku (l3) QCBx2 + K

-----------------------------------------------------------------------
Chun-Li
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Overhead Kneebash DF + HK
2-Hit Backflip DF + MK
Split Kick HK (close)

### Special Moves ###
Kikoken (Fireball) [A][V] HCF + P
Tenshokyaku [X] D(CH),U + K (reversal only)
Hyakuretsukyaku K (rapidly)
Senenshu [A][V] HCB + K
Spinning Bird Kick [X](a) B(CH),F + K
Sohakkei [X] B(CH),F + P

### Super Moves ###
Senretsukyaku [X][A] B(CH),F,B,F + K
Hazan Tenshokyaku [A] DB(CH),DF,DB,UF + K
Kikosho [A] QCFx2 + P

-----------------------------------------------------------------------
Blanka
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Forward Slide DF + HP
Fool's Trip D + HK

### Special Moves ###
Electric Thunder P (rapidly)
Rolling Attack B(CH),F + P
Vertical Rolling D(CH),U + K
Backstep Rolling B(CH),F + K

### Super Moves ###
Ground Shave Rolling [X][A] B(CH),F,B,F + P
Tropical Hazard [A] DB(CH),DF,DB,UF + K

-----------------------------------------------------------------------
Dhalsim (Yogaaaaaaaaaaa...)
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Yoga Fire QCF + P
Yoga Flame [A][V] HCB + P
[X] HCF + P
Yoga Blast [A][V] HCB + K
[X] HCF + K
Yoga Teleport (a) F,D,DF + 3P/3K &
B,D,DB + 3P/3K

### Super Moves ###
Yoga Tempest [X] HCFx2 + P
Yoga Inferno [A] QCFx2 + P
Yoga Strike [A] QCFx2 + K
Yoga Stream [A] QCBx2 + P

-----------------------------------------------------------------------
E. Honda
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Hundred Hand Slap P (rapidly)
Sumo Head Butt B(CH),F + P
Sumo Smash D(CH),U + K
Oicho Throw 360 + P

### Super Moves ###
Oni Muso [X][A] B(CH),F,B,F + P
Fuji Drop [A] B(CH),F,B,F + K
Orochi Crush [A](l3) 720 + P

-----------------------------------------------------------------------
Guile
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Flash Knee F + MK
Back Fist B + HP
Leap Kick F + HK

### Special Moves ###
Sonic Boom B(CH),F + P
Flash Kick D(CH),U + K

### Super Moves ###
Flash Kick Fury [X][A] DB(CH),DF,DB,U + K
Sonic Hurricane [A] B(CH),F,B,F + P
Somersault Strike [A] DB(CH),F,B,UF + K

### Notes ###
In my opinion, Guile is better than ever as a character. But when your
fighting, you just want a little more out of him. He only has two REAL moves!
Geez...

-----------------------------------------------------------------------
Zangief
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Double Lariat 3P
Quick Double Lariat 3K
Banishing Flat [A][V] F,D,DF + P
[X] F,DF,D + P
Screw Pile Driver 360 + P
Atomic Suplex 360 + K (near opponent)
Flying Power Bomb 360 + K (far from opponent)

### Super Moves ###
Final Atomic Buster [X][A] 720 + P
Aerial Russian Slam [A] QCFx2 + K

***********************
* The New Challengers *
***********************
-----------------------------------------------------------------------
Cammy
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Second Taunt [V] HCB + P

### Special Moves ###
Spiral Arrow QCF + K
Cannon Spike F,D,DF + K
Spin Knuckle [X][A] HCB + P
Hooligan Combo DB,QCF,UF + P (then P/K)
Cannon Strike UF_ QCB + K
Cannon Revenge QCB + P

### Super Moves ###
Spin Drive Smasher [X][A] QCFx2 + K
Reverse Shaft Breaker [X][A] QCBx2 + K (wait, then K rapidly)
Killer-Bee Assault [A] DB(CH),DF,DB,UF + K

-----------------------------------------------------------------------
Dee Jay
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Back Slide D + HK
Elbow 2 Knuckle Punch [V] B + HP
[X][A](close)

### Special Moves ###
Air Slasher B(CH),F + P
Double Rolling Sobat B(CH),F + K
Machine Gun Uppercut D(CH),U + P (rapidly)
Jackknife Maximum [X][V] D(CH),U + K

### Super Moves ###
Sobat Carnival [X][A] B(CH),F,B,F + K
Sunrise Theme [A] DB(CH),DF,DB,UF + K
Climax Beat [A] DB(CH),DF,DB,UF + P

-----------------------------------------------------------------------
Fei-Long
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Back Heel B + MK
Hop Kick F + HK

### Special Moves ###
Rekkaken QCF + P (x3)
Shienkyaku B,D,DB + K
Rekkukyaku [X][V] HCF,UF + K

### Super Moves ###
Rekka Shinken [X][A] QCFx2 + P
Shien Renkyaku [A] QCBx2 + K

-----------------------------------------------------------------------
T. Hawk
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Mexican Typhoon 360 + P
Tomahawk Buster F,D,DF + P
Condor Dive (A) 3P
Condor [A][V] B,D,DB + P

### Super Moves ###
Raging Typhoon [X][A] 720 + P
Canyon Splitter [A] QCFx2 + P

******************
* The Final Four *
******************
-----------------------------------------------------------------------
Balrog
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Dash Straight B(CH),F + P
Dash Ground Straight [A][V] B(CH),DF + P
Dash Uppercut B(CH),F + K
Dash Ground Uppercut [A][V] B(CH),DF + K
Turn Punch [A][V] 3P/3K (CH) (release when desired)
Buffalo Head [A][V] D(CH), U + P (reversal only)

### Super Moves ###
Crazy Buffalo [X][A] B(CH),F,B,F + P
Giga-ton Blow [A] B(CH),F,B,F + K

-----------------------------------------------------------------------
Vega
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Slide Kick D + HK
Back Flip 3K (Dodge attacks)
Double Backflip 3P (Dodge attacks)

### Special Moves ###
Flying Barcelona Attack D(CH),U + K (then P)
Izuna Drop D(CH),U + K (then B/F + P near opponent)
Rolling Crystal Flash B(CH),F + P
High Sky Claw D(CH),U + P
Scarlet Terror [V] DB(CH),F + K
Heki Hari Tsuki D(CH),U + KKK (Vega's stage only)

### Super Moves ###
Rolling Izuna Drop [X][A] DB(CH),DF,DB,UF + K (then B/F + near
opp.)
Scarlet Mirage [A] B(CH),F,B,F + K
Red Impact [A](l3) B(CH),F,B,F + P

-----------------------------------------------------------------------
Sagat
-----------------------------------------------------------------------
### Regular Moves & Throws ###

### Special Moves ###
Tiger Shot QCF + P
Ground Tiger Shot QCF + K
Tiger Blow [A][V] F,D,DF + P
Tiger Uppercut [X] F,D,DF + P
Tiger Crush [A][V] F,D,DF + K
[X] QCF,UF + K

### Super Moves ###
Tiger Genocide [X][A] QCFx2 + K
Tiger Cannon [A] QCFx2 + P
Tiger Raid [A] QCBx2 + K

-----------------------------------------------------------------------
M. Bison
-----------------------------------------------------------------------
### Regular Moves & Throws ###
Slide D + HK

### Special Moves ###
Psycho Shot [A][V] B(CH),F + P
Psycho Crusher [X] B(CH),F + P
Double Knee Press B(CH),F + K
Head Press D(CH),U + K (then P for Skull Diver)
Somersault Skull Diver D(CH),U + P (then P)
Bison Warp [A][V] F,D,DF + 3P/3K
B,D,DB + 3P/3K
### Super Moves ###
Knee Press Nightmare [X][A] B(CH),F,B,F + K
Psycho Crusher [A] B(CH),F,B,F + P



_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/T E A M B A T T L E F U N_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

>>>>>>>>>>>
|Group Names|
<<<<<<<<<<<
Here are a list of Teams in Team Battle Mode that you can play as. They all
have special names. I didn't include Evil Ryu and Shin Akuma since they're
(almost) exactly the same as their counter parts. Also this is a King Of
Fighters type of thing.

*Note: any name with an asterisk "*" means they're an exception.

Teams Characters
--------------------------------------------------------------------------------
Team Minority (Balrog, Dee Jay, and Birdie)
Team Shotokan (Ryu, Ken, Akuma, Dan*, Sakura)
Chargers (Balrog, Guile, Charlie, Juni*, Gen, Blanka,
M.Bison)
Rollers (Blanka, Dan, Ken, Akuma, Ryu*)
Flyers (E. Honda, T. Hawk, M. Bison, Vega)
Weaponeers (Vega, Cody, Rolento)
The Ladies (Chun-Li, Cammy, Juli & Juni, R. Mika, Sakura,
Karin, Rose, Vega*)
Team China (Chun-Li, Fei-Long, Gen)
Team Japan (Ryu, Akuma, R. Mika, Sodom*, Dan, E. Honda, Guy*,
Karin)
Team Bison (M. Bison, Cammy, Juli & Juni)
The Army (M. Bison, Cammy, Juli & Juni, Guile, Charlie,
Rolento)
Bison Baddies (M. Bison, Sagat, Vega, Balrog)
Final Fighters (Guy, Cody, Rolento, Sodom)
Originals (Ryu, Ken, Chun-Li, Blanka, Dhalsim, Guile,
Zangief,
E. Honda)
SSF2 Newbies (Dee Jay, Cammy, Fei-Long, T. Hawk, Akuma*)
Agents (Guile, Chun-Li, Charlie, Rolento)
The Cool Crew (Dee Jay, Ken, Charlie, Karin, M. Bison, Chun-Li,
R. Mika, Fei-Long, Sakura, Dan, Adon)
Red Hot (Ryu, Akuma, Ken, M. Bison, Sagat)
Wrestlers (Zangief, R. Mika)
Wall Crawlers (Gen, Chun-Li, Guy, Rolento, Cammy)
Comedians (Dan, Blanka, Sakura, Karin, Dee Jay, Cody)
Weirdos (Blanka, Dan, Birdie, M. Bison)
Big Guys (Zangief, T. Hawk, Sagat, Vega, M.Bison, Birdie)
Heavy Weights (E. Honda, Zangief, T. Hawk, Birdie, Balrog, Sagat,
M. Bison)
Buddies (Ryu & Ken, Juli & Juni, Sakura & Karin,
Ryu & Sakura, Karin & Ken, Cody & Guy,
Guile & Charlie, Cammy & M.Bison, Sagat & Ryu,
Dan & Blanka, Zangief & R. Mika,
Zangief & E. Honda)

*********************
*Why They Are Exempt*
*********************

Dan.......... He sucks, He taunts a lot, He trained under Ryu and Kens teacher
for a while, did I mention he sucks?
Juni......... She has two moves that don't need chrarging.
Akuma........ There was Super Street Fighter 2 first, then came turbo
Vega......... 'Nuff said...
Sodom........ He's an "American" who appreciates the Japanese culture
Guy.......... He lives/resides in the U.S.
Ryu.......... ???, Sorry, I Forgot...



_/_/_/_/_/_/_/_/_/_/_/_/_/
_/P L A Y I N G T I P S_/
_/_/_/_/_/_/_/_/_/_/_/_/_/

~For a cheap victory you can advance towards the opponent and keep on tripping
till they're gone.
~With Ryu, Ken, Akuma, Sakura, and Dan; try two-in-one combos for quick points
and to tap away your opponents life.
~(An old Street Fighter 2 Trick) For some characters they can easily be
defeated
just by jumping in one space. Here's how it goes:
1. At the start of the round immediately jump up with a hard kick.
2. As you land do a crouching hard kick
3. Then jump up again, but this time as your coming down do a hard kick
4. Repeat the above
This trick worked ALL the time for me in Super Street Fighter 2 & Street
Fighter 2 Turbo against Zangief. It should work for some of the other
characters in SFA3 too.



_/_/_/_/_/_/_/_/_/_/
_/C O D E S_/
_/_/_/_/_/_/_/_/_/_/
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|How to acquire a few things in the game|
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-=====- You can gain access to a few
-=By Time=- Ingame options after acquiring a certain
-=====- number or hours. Here they are.

Gained Hours
--------------------------------------------------
*Main Screen Modes*
Team Battle Mode 16:00
Survival Mode 24:00
Dramatic Battle ???
Final Battle ???

*Fighting Modes*
Classical Mode 3:00+
Mazi Mode 4:00+
Saikyo Mode 5:00+

*Secret Characters*
Classic Balrog 8:00
Guile 120:00
Evil Ryu 160:00
Shin Akuma 200:00

-===========- If you are impatient and/or want to
-=By Gameplay=- earn them from another challenge, here
-===========- are other was of getting them.

Gained How to get it...
--------------------------------------------------------------------------------
*Main Screen Modes*
Team Battle Mode Beat the Hong Kong stage in World Tour OR beat
Arcade Mode on a difficulty of "8"
Survival Mode Complete the "Point 48106" in World Tour Mode
Dramatic Battle Finish Team Battle Mode with both sides winning
once OR beat Arcade Mode on a difficulty of "8"
Final Battle Beat Arcade Mode on a difficulty of "7" or higher

*Fighting Modes*
Classical Mode ---
Mazi Mode ---
Saikyo ---

*Secret Characters*
Classic Balrog In World Tour, Master one ISM for the first time.
Guile Get to l27+ before beating the last USA stage.
Evil Ryu After DEFEATING Guile, get upto l28 and defeat the
next Japan Stage
Shin Akuma After defeating Evil Ryu, goto THE last stage and
beat Shin Akuma

***Remember, to select Classic Balrog or Shin Akuma after meeting the
requirements, just select their normal characters (Balrog / Akuma) and hold
(L2) while selecting their colors.

>>>>>>>>>>>>>>>>
|Game Shark Codes|
<<<<<<<<<<<<<<<<

None yet



_/_/_/_/_/_/_/_/_/_/_/_/_/
_/W E B S I T E S_/
_/_/_/_/_/_/_/_/_/_/_/_/_/

Check these websites related to Street Fighter Alpha 3 and other Capcom games.

Site Address
--------------------------------------------------------------------------------
Capcom http://www.capcom.com
Capcom (Japan) http://www.capcom.jp
Fighter's Edge http://www.fightersedge.com
Fighters.Net http://www.fighters.net
Round One (Fighters.Net) http://www.fighters.net/capcom/index.html
Secrets of the Game Sages http://www.gamesages.com
GameFAQs http://www.gamefaqs.com



_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/M I S C E L L A N E O U S_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/

* If you pull of a super move at the same time as you win the round, the screen
won't darken and there will be a 1-2 second delay in the game. Then the move
will be pulled off.

* Another Bug I found was that if you or the opponent pulls of a Super move and
at the same time you pull of a regular, special, or super move in the air you
might shift a little bit. Also another thing that may happen with two
simoutaneous Super moves is that the screen won't darken at all.

* Even more bugs. It seems that the color flash thing is a part of the whole
game. Here's an example. Say your about to start the first round in the fight.
The second your ready to move you get the immediate first hit. If you pause
quickly enough, you'll see that the whole screen is white! You'll barely be
able to see the three pause options (Continue, Configure, Exit). So that's just
on part of it.

* One time I was playing a Ryu vs. Gen battle and Gen began to perform his
Zanei super and I also simultaneously began to perform a Dragon punch, when the
two moves collided I hit Gen first. The weird thing was that when I hit Gen,
The Dragon Punch actually move more forward than Ryu can usually do, and it was
a medium strengthed Dragon Punch too!

* At times when I've played SFA3 and I perform a move with a character (usually
Dan) if it hits, then Dan will either completely turn red or white for a split
second. This may be because of him being on the opponents side of the screen
(where the opponents face is at the top) and when the opponent gets hit (on
fire, or what ever) the same will happen to your character (Dan in this case).
But at times it's happened when I'm on my own side of the screen. So what
gives?

* Here's another Ryu and Sagat Tid-Bit. If your in a heated battle playing as
Ryu (throwing nothing but fireballs), and Sagat suddenly throws his Tiger
Cannon super, depending on how close Ryu is (usually not to close), if Ryu gets
hit, it will only connect twice leaving the rest of the fireball passing Ryu!
Glitch, bug, or just part of these two's never ending battle?

* If you happen to be in a Ryu vs. Sagat fight then you'll be in for a
surprise. What I mean is that (depending on Sagat's ISM) Sagat will have a
different introductory before the first round. For example is your with X-ISM
Ryu (You can choose any ISM, it doesn't matter) and your versing an X-ISM
Sagat, Sagat will hold Dan in one of his throw stances and will do his
strongest Tiger Uppercut while the background flashes from black to white to
the regular background (It looks too good to be a special move). If Sagat is in
A-ISM he will just be very close to Ryu and then hop backwards. After that
he'll point out his scar which flashes for a quick second. Lastly in V-ISM,
just like in X-ISM, he'll hold Dan in a throwing stand. But instead of
upper-cutting the carp (yes carp :P) out of him, he'll just throw him away
(like the cruddy fighter he is...)

* For those of you wondering why I did Ryu/Evil Ryu instead of Ryu & Ken, well
it's because... I have no reason. In fact I'm considering doing a Ryu & Ken
movelist, but with only similarities in the "Differences" part. (*Already
Done*)

* Ryu's name is actually pronounced "Yuu." Unlike the American standards of
saying it like "rye-U" (Thanks to Dingo Jellybean). Also a few Capcom games
have voice actors say it right/correctly for you to hear. An example is Super
Street Fighter 2 for the Super Nintendo.

* Whenever Karin does her "Mujinkyaku" move it sounds like she's saying
"Vegita." Now that sounds very un-alike. Also the word "Vegita" is the name of
the Saiyajin "Prince Vegita," his Father "King Vegita," and even the Saiyan
home planet "Vegita." All this is from the anime series of Dragon Ball Z.
(Wonder who'd win: Goku vs. Ryu & Vegita vs. Shin Akuma)

* For those of you wondering about the connection with Juli and T.Hawk, here's
the thing. If you watched the U.S. animated series "Street Fighter" (which
aired on the USA Network for about 3 seasons) then you would remember that
T.Hawk's Ex-Girlfriend was named "Julia" hence the name "Juli." The only thing
different besides the name is that "Julia" had some sort of robot armor and
could fly with it and wasn't under M. Bison's mind control. While "Juli" is a
C.C. (Carbon Copy) of Cammy and is under Bison's mind control.

* As for Cammy, her story is TOTALLY different. She was about 19 years old when
she and her two scientist parents were captured under M.Bison's Shadowloo
forces. It seemed that M.Bison wanted Cammy's parents to work for him, but they
refused. So they were killed and M.Bison made himself to be Cammy's new
"Guardian." Some guardian. He brain washed her and then trained her to become
her artificial soldier (and love slave).

* Another weird thing about the show was that Ken seemed financially unstable
and was never Eliza's boyfriend. When in fact he was dating Eliza and used his
family status to his own advantage.

* Hey, why are you sitting around for!? Don't you know that SFA3 is worth 20
Fighter's Edge Points!! Collect and use 'em while you can!



_/_/_/_/_/_/_/_/_/_/_/_/
_/ T H A N K Y O U 'S _/
_/_/_/_/_/_/_/_/_/_/_/_/

Here are my buncha thanks I must give :)
*Thanks to Dingo Jellybean for inspiring me to finally write a FAQ. I should
have done it two years ago though...

*Thanks to Fflash for having a few rounds with me in Alpha3 and other Capcom
games ^_^

*Thanks to Capcom Entertainment (http://www.Capcom.com) for making one of the
greatest fighting games and games in HISTORY!!! They started the whole fighting
genre!

*Thanks to Kao Megura and all the other great FAQ writers out there for some
reminders and other things. I can't list or remember all the names, but you
guys are great.

*Thanks to the Webmaster at GameFAQs (http://www.GameFAQs.com), CjayC, for
holding the largest archive of videogame reference on the planet. Keep up the
good work!

*Thanks to IGN (http://www.IGN.com) and their magazines (Online and offline,
especially PSM)

*Thanks to an unrecognized Magazine that I've read since 7th grade, Tips &
Tricks Magazine. They "keep it real."

*Finally, thanks to myself (TBO) for actually doing this work and writing my
very first FAQ/Movelist.



_/_/_/_/_/_/_/_/_/_/_/
_/ Copyright - About _/
_/_/_/_/_/_/_/_/_/_/_/

This FAQ can be downloaded at:
( http://www.crosswinds.net/~g12 )

This FAQ on Capcom's (http://www.Capcom.com) Street Fighter Alpha 3 (US
Version) is Copyright (c) 1999 TBO Productions and TBO (a.k.a. Gamer 12). This
FAQ may not be redistributed, edited, copied, forged, or anything else that's
bad without permission of TBO (tbo01@aol.com) and correctly given credit of TBO
and TBO Productions. Also it is not to be sold at all. And it is not to be made
profit off of in anyway without my written consent/permission to do so (Not by
email!). If not, you WILL be prosecuted to the fullest extent possible. This
FAQ/Movelist can be downloaded at:
( http://www.crosswinds.net/~g12 )

Street Fighter Alpha 3 is Copyright Capcom Co., Ltd. and Copyright Capcom
U.S.A., Inc. All rights reserved.











 
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