Wu Tang Shaolin Style

Wu Tang Shaolin Style

14.10.2013 18:14:00
~B
Wu-Tang: Shaolin Style - Chang Dao Fu FAQ/Guide/Move List Version 0.3
Wu-Tang: Shaolin Style for PSX

By Dan GC (Guardian Cloud)

When Made: 12/01/99 07:44 PM PT
Last Updated: 12/21/99 06:15 PM PT
Document Information: 30 K (30, 821) bytes
Designed for, at least, IE 3 or NN 3 at 640x480
Resolution and Courier New font enabled
30, 821 characters (letters, numbers, etc.)

Wu-Tang: Shaolin Style was...
Created by: Paradox Entertainment
Licensed by: Activision
Published by: Activision
Released: November 10, 1999

Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to
_________________
Table of Contents
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1. Updates
2. What is Wu-Tang: Shaolin Style, anyway? (General Details)
3. Legend
4. Move List
1. Standing
2. Dash
3. Crouching
4. Grabs
5. Wake-Up Attacks
6. Launchers
7. My Okay Juggles
5. Strategy, Hints, and Tips
6. Moves' Damage
7. Using Chang Dao Fu & Against Chang Dao Fu
8. Basics (Basic Moves available to all characters)
9. Frequently Asked Questions
10. Special Thanks
11. Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and
Activision 1999.
This FAQ was created and is owned by me, Dan GC
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.

If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.

This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
________________________________________________________________________
Part 1: Updates
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Version 0.3 12/21/99:
Put in the Parental Lockout Code in the 'Frequently Asked Questions'
section. See my Expert FAQ or Secrets FAQ for details on it.

Version 0.2 12/12/99:
I haven't done much, since I covered about everything there is, so I
just added two things to the Special Thanks section. But I did add a
new 'Moves' Damage' section. Similar to the 'Move Analysis' section of
my Raekwon and Method Man, as well as my Ehrgeiz character guides,
Guides, this section lists the damage for each move, but it doesn't have
a move analysis.
I was also asked another question by some people about my high scores
and stuff. Check that out in the Frequently Asked Questions section. It
seems I'm not getting any mail relating to stuff I need, I just get
people asking me for the Parental Lockout Code, secrets, or telling me
how excellent I have done with these FAQs, even telling me things that
are already in my FAQs as well.

Version 0.1 12/01/99:
First version
________________________________________________________________________
Part 2: What's Wu-Tang: Shaolin Style? (General Details)
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Now, I don't know everything about this game, or even individual
characters. If you want to know, I'm still trying to find out all of
Chang Dao Fu's moves, I'm missing quite a few. If you want to help with it,
then just E-mail me.
Okay, this game is a [up to] four-player fighting game. It's based on
the fighting engine of Thrill Kill, which was being made quite a while
back. Each character has their own unique strengths and weaknesses.
There are a lot of secrets to get, and to get those secrets, you have to
play through the Story Mode with every single character and get all of
the Chambers (36 of them).
This guide is just for one character: Chang Dao Fu.
________________________________________________________________________
Part 3: Legend
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Controls:

UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right

CR Crouch
BL Block
P1 Punch 1
P2 Punch 2
X Kick 1
O Kick 2
F Forward
D Down
B Back
U Up
Dash tap in any direction twice (F, D, B, or U)
@ unofficial name (I made it up)
# then (move on to different move, same as -->)
ODB Ol' Dirty Bastard (the character)
OTG Off the ground
[] Square (or Box, as some people call it)
/\ Triangle
(rA) Rising Attack: a rising attack is an attack done when rising
from crouch (check out the Basics section for more)

Default 1 Button Setup Default 2 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch L2 Crouch L1
Block L1 Block L2

Default 3 Button Setup Default 4 Button Setup
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch R2 Crouch R1
Block R1 Block R2

My Custom Button Setup Custom Button Setup*
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Punch 1 [] (Square) Punch 1
Punch 2 /\ (Triangle) Punch 2
Kick 1 X Kick 1
Kick 2 O Kick 2
Crouch L1 Crouch
Block R1 Block

*Unknown, you set up the buttons yourself. You push Select to edit the
buttons, push the buttons in the order you want it. The button assigned
to whatever command is in the order it appears (Punch 1 first, then
Punch 2, etc.). So if you wanted my Custom Button Setup, then after
pushing Select, you push these buttons in the following order:
[], /\, X, O, L1, R1. I hope that helped you.
________________________________________________________________________
Part 4: Move List
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Name Input
_______________________________________________
4.1: Standing
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Short Elbow P1
Short Elbow-Step Kicks P1, K2
Short Elbow Combo P1, P2, K2
Short Upper F+P1
Short Upper-Low Kick F+P1, K1
Short Upper-Knee F+P1, K2
Short Elbow Magic F+P1, K2, P2
Short Elbow Series F+P1, K2, K1+K2
Smash Elbow D, F+P1
Smash Elbow-Low Sweep D, F+P1, K2
Power Jump Blade D, F+P1+P2
Butt Strikes B, D, F+P1
Reverse Blade Head F, U, B, D+P1
Hook Blade P1+P2
Shoulder Blade P2
Blade Combo P2, P2
Blade Slash F+P2
Blade Drop D, F+P2
Double Spin Blade B, D, F+P2
Blazing Uppercut F, U, B, D+P2
Side Kick K1 or F+K1
Side Kick-Blade Slash K1, P2
Step Kicks K1+K2
Blade Vault D, F+K1
Double Blade Vaults D, F+K1, K2
Step Side Kick B, D, F+K1
Launch Kick K2
Rising Knee@ (rA) rising K2
Shin Slide Kick F+K2
Front Lift Kick D, F+K2
Wire Kick B, D, F+K2
Rubber Foot F, U, B, D+K2
Counter Stance F+P1+P2
Low Counter Stance D, F+K1+K2
Secret Counter Stance K1+K2+P2
You Wish K1+P2
Counter Low@ (low attacks) F+K1+K2
_______________________________________________
4.2: Dashing
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Dash-Short Elbow@ Dash+P1
Dash-Shoulder Blade@ Dash+P2
Dash-Side Kick@ Dash+K1
Dash-Launch Kick@ Dash+K2
_______________________________________________
4.3: Crouching (must be crouching)
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Low Elbow P1
Low Hilt Butt P2
Low Pop Kick K1
Low Reach Kick K2
_______________________________________________
4.4: Grabs
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Luigi Swap K2+P1
Blade Crackdown Throw K1+P1
Headbutt-Slash Throw K2+P2
Behind Throw@ (behind) any grab command
_______________________________________________
4.5: Wake-Up Attacks
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Single Spin Blade@ P1 or P2
Windmill@ K1 or K2
_______________________________________________
4.6: High Launchers
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Smash Elbow D, F+P1
Blade Drop D, F+P2
Blazing Uppercut F, U, B, D+P2
Front Lift Kick D, F+K2
_______________________________________________
4.7: My Okay Juggles
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As it says in the name above, these are "My Okay Juggles," which
means these aren't my BEST juggles, but the average Joe Schmoe Chang Dao
juggles. I would like to list my best ones, but...I'm not going to
spread my secrets over the world. You might not be able to execute them
anyway, since they require some good timing and stuff. Sorry about this.

1^. Launch, #F+P1, K2, #P1, K2, #F, U, B, D+P2, #P1, P2, K2
________________________________________________________________________
Part 5: Strategy, Hints, and Tips
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Basic Strategy:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you're playing against someone who can do Tech Rolls really easily,
which can be done really easily anyway, then OTG combos usually don't
work on people like them.
Now, you'll need some basic knowledge of this game. You can find some
of it in the Basics section of this FAQ. You will also need some basic
survival tips. If you want to learn the hard way, which I had to, then
you'll play through Story Mode and find out yourself, if not, I'll tell
you some tips.

- Evasion: you'll need to avoid enemy attacks, especially when they
jump you, as well as Raged and/or cheap enemies
- Defense: you'll need to block a lot, especially when you're getting
jumped or fighting against a Raged enemy; block until they're open
then attack them with something quick and strong that'll knock them
down
- Offense: you'll need to attack a lot as well, but be careful with
what attacks you use, don't risk doing a high-powered, slow move that
would leave you open for a wide period of time, otherwise you can get
killed; also, if you fight against someone who just keeps on blocking
forever, keep doing really, really quick attacks (quick start up and
recovery) and just do that forever, if that doesn't work...
- Throwing: throw them, if you're fighting against someone who just
loves to block and waits for an opportunity to attack, then just
throw them while they're blocking, that'll teach 'em
- Sneaking Up: if you're on a team, try sneaking up behind an enemy and
attack/throw them to give an opportunity for your partner(s) to
attack

Survival Tips:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you really want some survival tips, they're above. To have
individual survival tips for each character, just play through Story
Mode with each character. You'll learn what it takes to survive with
the character you are using. I can't really help you out here, except
with Chang Dao Fu. But they can be described above and throughout the Story
Mode Walkthrough. Although you can't play Story Mode using the rivals,
you can use the original character since the rivals are similar to them.

Mix-Ups and Juggles:
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Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz
Character Guides, you'd know what it is. A mix-up...is exactly what it
is, a mix-up. You have some moves that you trade off between that have
different start up and recovery times that might trick your opponent
into doing something you can attack them. You "mix" between them and you
should be able to attack your opponent if you use it correctly.
As for juggling, Chang Dao Fu is pretty good, and you should be able
to think of some your own and if you think it's worthy/good enough, send
it to me and I'll think about it. If I already know it, then I won't
list it, maybe I will. It depends on what I feel like doing.
________________________________________________________________________
Part 6: Moves' Damage
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In this section, I shall give the damage for each hit of each move in
its corresponding order.
Damage may vary depending on position of your character and your
opponent. The damage of each move is based on normal damage, no Rage,
and done with the opponent trapped against the wall. Number of hits may
vary as well if not done with the opponent trapped against the wall.

Name and Input |Damage

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6.1 Standing

Short Elbow: P1 |7
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Short Elbow-Step Kicks: P1, K2 |7, 6, 6
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Short Elbow Combo: P1, P2, K2 |7, 9, 4
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Short Upper: F+P1 |8
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Short Upper-Low Kick: F+P1, K1 |8, 5
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Short Upper-Knee: F+P1, K2 |8, 8
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Short Elbow Magic: F+P1, K2, P2 |8, 8, 9
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Short Elbow Series: F+P1, K2, K1+K2 |8, 8, 7 each hit (up to 4)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Smash Elbow: D, F+P1 |9
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Smash Elbow-Low Sweep: D, F+P1, K2 |9, 8
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Power Jump Blade: D, F+P1+P2 |35
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Butt Strikes: B, D, F+P1 |7, 7
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Reverse Blade Head: F, U, B, D+P1 |11
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Hook Blade: P1+P2 |6-29 (can charge)
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Shoulder Blade: P2 |9
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Blade Combo: P2, P2 |9, 9
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Blade Slash: F+P2 |9
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Blade Drop: D, F+P2 |18
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Double Spin Blade: B, D, F+P2 |10, 10
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Blazing Uppercut: F, U, B, D+P2 |27
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Side Kick: K1 or F+K1 |7
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Side Kick-Blade Slash: K1, P2 |7, 9
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Step Kicks: K1+K2 |6, 6
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Blade Vault: D, F+K1 |12
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Double Blade Vaults: D, F+K1, K2 |12, 12
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Step Side Kick: B, D, F+K1 |11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Launch Kick: K2 |9
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Rising Knee@ (rA): rising K2 |10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Shin Slide Kick: F+K2 |4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Front Lift Kick: D, F+K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wire Kick: B, D, F+K2 |12
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Rubber Foot: F, U, B, D+K2 |7 each hit (up to five)
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Counter Stance: F+P1+P2 |25
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Low Counter Stance: D, F+K1+K2 |25
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Secret Counter Stance: K1+K2+P2 |27
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You Wish: K1+P2 |N/A
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Counter Low@ (low attacks): F+K1+K2 |25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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6.2: Dashing

Dash-Short Elbow@: Dash+P1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Shoulder Blade@: Dash+P2 |9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Side Kick@: Dash+K1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Launch Kick@: Dash+K2 |9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.3: Crouching (must be crouching)

Low Elbow: P1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Hilt Butt: P2 |6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Pop Kick: K1 |5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Reach Kick: K2 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.4: Grabs

Luigi Swap: K2+P1 |N/A
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blade Crackdown Throw: K1+P1 |32
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Headbutt-Slash Throw: K2+P2 |30
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Behind Throw@ (behind): any grab command |55
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.5: Wake-Up Attacks

Single Spin Blade@: P1 or P2 |15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Windmill@: K1 or K2 |3 each hit (up to five)
________________________________________________________________________
Part 7: Using Chang Dao Fu & Against Chang Dao Fu
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___________________
|Using Chang Dao Fu:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
She's almost exactly like Method Man. Most of the stuff in here is
from Method Man.
_____________________
|Close-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chang Dao has a lot of great close-range attacks.

Follow the standing P1 with:
============================
1. P1 (delay)
2. K2
3. P2 (to P2 links)
4. F+P1 (to F+P1 links)
5. Quick Launcher
6. F+P1+P2
7. Crouch+P1 or P2
8. Crouch+K1 or K2
9. Grab

Follow the standing P2, P2 with:
================================
1. P2
2. P2 (delay)
3. F+P1 (to F+P1 links)
4. B, D, F+P2
5. rising K2
6. F+P1+P2
7. Grab
______________________
|Medium-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chang Dao only has medium-range attacks because he has a weapon, a
spear. But it's the same thing as close-range though, except some of
the attacks are close-range.

Follow the standing D, F+P1+P2 with:
====================================
1. F+P1 (to F+P1 links)
2. B, D, F+P2
3. F+P1+P2
4. rising K2
5. Crouch+P1 or P2
6. Crouch+K1 or K2
7. Grab
____________________
|Long-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Chang Dao's long-range attacks leave him open during the execution,
but most opponents don't even think about countering it. He doesn't
have many long-range attacks though.

Follow the standing D, F+K1 with:
=================================
1. K2
2. D, F+K1 (to D, F+K1 links)
3. F+P1 (to F+P1 links)
4. F+P1+P2
5. Grab
__________________
|Crouching Attacks:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Use CR+K2 against standing/grounded opponents. The other crouching
attacks are fine, but not against standing/grounded opponents.
_______________________________
|Countering Opponent's Mistakes:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's possible for Chang Dao to counter opponent's mistakes, but if
you choose the wrong attack to counter with, you may be punished
yourself. It isn't always possible to counter with a close-range attack,
simply because they are really close-range.
You can do a fake counter (such as P1), they block it and expect you
to follow up with some attack, but you just delay and go into some
"...Counter Stance." The one you should use is the regular Counter
Stance (F+P1+P2).
______________
|Miscellaneous:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can use Chang Dao's Blazing Uppercut after a blocked attack and it
just might connect. You must take risks with Chang Dao since it's
sometimes easy to catch what kind of attack Chang Dao could do. Take it
easy and touch up on your skills.

Now, if you haven't figured it out already, Chang Dao Fu is the only
other character with an infinite OTG (it's Method Man's originally). You
just need to knock down your opponent, get next to them, hold crouch and
keep pushing K1 until they die.
This works effectively against computer since they never Tech Roll,
but against a human, well, they can Tech Roll out of it really easily.
So if you're having some trouble against computer, then don't have any
fear in using his infinite OTG.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________________
|Against Chang Dao Fu:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Watch out against his delay and attack stuff. To make sure he won't do
it again, just Counter his stuff constantly or attack him with P1 once
he stops any attack. You might be hit, but he may also be hit. He will
try to grab you, so try to grab him first.
________________________________________________________________________
Part 8: Basics
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If you don't know how to move, block, crouch, and/or attack, then you
need some common sense and/or knowledge. Well, here are some basic stuff
you can do.

Dash:
To dash, push in any direction twice on the D-Pad/Joystick

Tech Roll:
When you are knocked into the air, right before your body lands on the
ground push the [Block] button (you can hold it if you wish)

Blocking:
If you stand in a neutral position, you will automatically block high
and middle attacks. To block low attacks, you must crouch and hold block.
You can also just hold block as a backup, but sometimes its better to
stand neutrally.

Flip Up:
When you are on the ground, push the [Block] button and you'll flip
up.

Activate Rage Meter:
When your Rage Meter (the red power bar under the green one) is full,
push all attack buttons simultaneously, damage you do is now doubled.

Roll:
When you are on the ground, you can roll in four different directions.
Which direction you roll is relative to the camera angle, so when you
push Up, it might be a forward/back roll or a side roll. The same thing
with the other directions.

Wake-Up Attacks:
When you are on the ground, you can push one of the attack buttons to
get up and attack.

Rising Attacks:
To do a rising attack, you must be crouching. Let go of the crouch
button and right after letting go, push an attack button, that is a
rising attack. But only some attacks differ when it's a rising attack.

Juggling:
The opponent can only be launched three times, including the original
launcher. So you can only relaunch twice during a juggle, then there's
an opportunity to do an OTG anytime during the juggle.

Miscellaneous Stuff:
For moves that require you to push a direction (L, R, U, or D), you
can change the direction of each movement to its opposite (L with R,
U with D) and do the move like that and it'll still come out normally.
Also, if you hit the opponent while they are on the ground, the damage
they take is reduced a lot.
________________________________________________________________________
Part 9: Frequently Asked Questions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. What is your best record with any character for each type of record?
___________
|Story Mode:|
¯¯¯¯¯¯¯¯¯¯¯
Character Rank Streak Continues Time Chambers Got
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon Abbot 16 none 00:17:10 ALL
____________
|Time Attack:|
¯¯¯¯¯¯¯¯¯¯¯¯
Character Time Defeated Stages Chambers Received
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon 00:17:10:35 ALL ALL

The other records don't matter. I played through all of the stages,
never continued, never played the same stage more than once, and got all
of the chambers. I wonder what I'd get if I skipped all of the bonus
stages...for Time Attack.

2. What's the Parental Lockout Code?
The Parental Lockout Code is...

/\ O X X [] /\ O []

If you think I copied PRevolution's FAQ, I didn't. I bought this game
the day after it came out. Be forewarned, if you already have secrets
for the game without the Parental Lockout Code, then you can't have the
Memory Card with your file in Slot 1, otherwise it would load that data
and you'd never get a chance to put the code in. If you put the code
in, then you'll be losing the stuff you earned. It's on you.

These paragraphs below are of my previous response.

Sorry, I'm not going to tell you. If you don't have
the instruction manual, then it could mean you got the game illegally,
even if you didn't, so I'm not going to tell you. I want to respect what
Paradox Entertainment did, and that's not distributing the code to
whoever doesn't have the manual. It wouldn't be fair to people who had
to get the instruction manual. If you got a burn of this game, well,
that's just how it is for you, isn't it?
Actually, if you want the code, check out the GameFAQs Message Board.

3. What are some of your "best" juggles?
Like I said before, I'm not going to tell my secrets to the whole
world. I did that once with Ehrgeiz, and I'm not going to do it again.

Have any questions or if you can help me answer any questions that
need confirmation, then E-mail them to lbdangc@aol.com
________________________________________________________________________
Part 10: Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
GoOzO5:
The 'now very good friend' that showed me the combo that lead to my
finding out Chang Dao Fu is the only other character (Method Man
originally) that has an infinite OTG.

Paradox Entertainment:
Making this game

Queen Ruby Holdings:
Help making this game

Activision:
Publishing and help making this game

Kao Megura:
His old disclaimer which I'm using
________________________________________________________________________
Part 11: Author Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None

"You're funny. But keep it up and you'll just piss me off." ~ Fei

Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END

 
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