Wu Tang Shaolin Style

Wu Tang Shaolin Style

16.10.2013 00:31:39
~B
Wu-Tang: Shaolin Style - Raekwon FAQ/Guide/Move List Version 0.5
Wu-Tang: Shaolin Style for PSX

By Dan GC (Guardian Cloud)

When Made: 11/20/99 06:19 PM PT
Last Updated: 12/21/99 06:17 PM PT
Document Information: 54 K (56, 193) bytes
Designed for, at least, IE 3 or NN 3 at 640x480
Resolution and Courier New font enabled
56, 193 characters (letters, numbers, etc.)

Wu-Tang: Shaolin Style was...
Created by: Paradox Entertainment
Licensed by: Activision
Published by: Activision
Released: November 10, 1999

Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to
_________________
Table of Contents
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1. Updates
2. What is Wu-Tang: Shaolin Style, anyway? (General Details)
3. Legend
4. Move List
1. Standing
2. Dashing
3. Crouching
4. Grabs
5. Wake-Up Attacks
6. Launchers
7. My Okay Juggles
5. Strategy, Hints, and Tips
6. Move Analysis
7. Raekwon VS. CPU & Person Guide
8. Raekwon Info
- Raekwon Character Profile
- More Raekwon Info
9. Basics (Basic Moves available to all characters)
10. Frequently Asked Questions
11. Special Thanks
12. Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and
Activision 1999.
This FAQ was created and is owned by me, Dan GC
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.

If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.

This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
________________________________________________________________________
Part 1: Updates
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Version 0.5 12/21/99:
Put in the Parental Lockout Code in the 'Frequently Asked Questions'
section. See my Expert FAQ or Secrets FAQ for details on it.

Version 0.4 12/12/99:
I found out that move with Raekwon someone asked me about. Check out
the move list section to see it. It's a standing move. For more
information how to execute that move, check out the 'Move Analysis'
section.
I was also asked another question by some people about my high scores
and stuff. Check that out in the Frequently Asked Questions section. It
seems I'm not getting any mail relating to stuff I need, I just get
people asking me for the Parental Lockout Code, secrets, or telling me
how excellent I have done with these FAQs, even telling me things that
are already in my FAQs as well.

Version 0.3 12/01/99:
Took out the 'Raekwon VS. CPU & Person Guide' section and replaced it
with 'Using Raekwon & Against Raekwon'.

Version 0.25 11/24/99:
I added some stuff to the Basics section. Please read the Frequently
Asked Questions section, I'm getting sick of getting mail asking for the
Parental Lockout Code. Also read the Basics section, I'm getting sick of
getting mail asking how to do something that's in the Basics section. I
added one move to Raekwon's move list, but I still need one more move.
I haven't received any mail suggesting strategies like I asked in the
Raekwon VS. CPU & Person Guide section. I'm still waiting. If not, then
I'm going to have to do it myself, but I know people are going to
complain saying various things.

Version 0.2 11/22/99:
Changed the format back of the command buttons to letters, not buttons
like in the first version. I've done that for every game I've made a FAQ
for, not using the buttons since the buttons can be changed, but I did
not do that this time, I don't remember why, I think it might be because
it's a fighting game or something.

Version 0.15 11/21/99:
Fixed the format a bit, added some stuff.

Version 0.1 11/21/99:
I put back the Move Analysis section I took out temporarily, and I
took out a juggle, I have tons of more, and a lot of of them are really
good that take off a lot of power. I have one that takes off 90%, but
I'm not going to tell the world, it's my secret. One that was better
than pretty good was in the first version. If you got it, well, you can
use it if you want, but if you complain, too bad. It takes quite some
kill to do it. Oh yes, I also added another move, "Parry Low," and
added a miscellaneous stuff part in the Basics section.
I wouldn't appreciate it if someone goes and makes a FAQ for this game
and just takes some of my stuff without my permission or even fakes that
I allowed them to use my stuff. Now, I wouldn't have much proof if you
blatantly stole it from me unless you plagiarised, but if you're going
to do that, at least ask me. If the format is too similar to mine, I'll
have some proof there. Don't be one of those cheaters in life who try to
make it easy for themselves by taking things and whatnot. Hope you
actually pay attention to this.

Version 0.05 11/20/99:
First version
________________________________________________________________________
Part 2: What's Wu-Tang: Shaolin Style? (General Details)
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Now, I don't know everything about this game, or even individual
characters. If you want to know, I'm still trying to find out all of
Raekwon's moves, I'm missing quite a few. If you want to help with it,
then just E-mail me.
Okay, this game is a [up to] four-player fighting game. It's based on
the fighting engine of Thrill Kill, which was being made quite a while
back. Each character has their own unique strengths and weaknesses.
There are a lot of secrets to get, and to get those secrets, you have to
play through the Story Mode with every single character and get all of
the Chambers (36 of them).
This guide is just for one character: Raekwon.
________________________________________________________________________
Part 3: Legend
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Controls:

UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right

CR Crouch
BL Block
P1 Punch 1
P2 Punch 2
X Kick 1
O Kick 2
F Forward
D Down
B Back
U Up
Dash tap in any direction twice (F, D, B, or U)
@ unofficial name (I made it up)
# then (move on to different move, same as -->)
ODB Ol' Dirty Bastard (the character)
OTG Off the ground
[] Square (or Box, as some people call it)
/\ Triangle
rA Rising Attack: a rising attack is an attack done when rising
from crouch (check out the Basics section for more)

Default 1 Button Setup Default 2 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch L2 Crouch L1
Block L1 Block L2

Default 3 Button Setup Default 4 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch R2 Crouch R1
Block R1 Block R2

My Custom Button Setup Custom Button Setup*
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Punch 1 [] (Square) Punch 1
Punch 2 /\ (Triangle) Punch 2
Kick 1 X Kick 1
Kick 2 O Kick 2
Crouch L1 Crouch
Block R1 Block

*Unknown, you set up the buttons yourself. You push Select to edit the
buttons, push the buttons in the order you want it. The button assigned
to whatever command is in the order it appears (Punch 1 first, then
Punch 2, etc.). So if you wanted my Custom Button Setup, then after
pushing Select, you push these buttons in the following order:
[], /\, X, O, L1, R1. I hope that helped you.
________________________________________________________________________
Part 4: Move List
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Please see [Miscellaneous] mini-section in the section 'Using Raekwon
& Against Raekwon' for information regarding to his
[D, F+K1+K2, delay, P2] or [D, F+K1+K2, delay, P2, P2, P2].

Name Input
_______________________________________________
4.1: Standing
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Jab P1 or F+P1
Double Jab P1, P1
Sweet Science P1, P1, P2
One-Two-Three P1, P2, K1
Double Punches D, F+P1
Double Punches-Head D, F+P1, P2
Double Punches-Elbow D, F+P1, P1+P2
Power Straight P2
Straight-Hop Punch P2, P1
Knockout Combo P2, P1, K2
Cross Gut Punch F+P2
Whirlwind Double F+P2, P2
Whirlwind Triple@ F+P2, P2, P2
Whirlwind Launch F+P2, P2, K2
Glow Hand Cross D, F+P2
Glow Hand Low Cross D, F, P2
Workover F, U, B, D+P2
Whirlwind Uppercut@ (rA) P2
Mid Punch K1 or F+K1
Double Mids K1, K1
Boxing Great Combo K1, K1, K2
Mid-High K1, K2
Down Smash Elbow D, F+K1
Down Smash-Launch Up D, F+K1, K1
Special Stance@ D, F+K1+K2
Stance-Glow Hand Cross@ D, F+K1+K2, delay, P2
Stance-Triple Glow Hand Cross@ D, F+K1+K2, delay, P2, P2, P2
Gut Smash K2
Gut Smash-Backhand K2, K2
Sweeping Upper Punch D, F+K2
Stance Switch K1+P2
Stance Switch-Front Dash K1+P2, P2
Stance Switch-Back Dash K1+P2, K1
Stance Switch-Side Kick K1+P2, P2, K1
Stance Switch-Hook Kick K1+P2, K1, K2
Dragon Taunt F+K1+P2
Counter High (high attacks)@ P1+P2
Counter Low (low attacks)@ K1+K2
_______________________________________________
4.2: Dashing
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Dashing Elbow Smash Dash+P2
Reverse Dash Dash+K2
Dashing Jab@ Dash+P1
Dashing Mid Punch@ Dash+K1
_______________________________________________
4.3: Crouching (must be crouching)
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Low Straight Punch P1
Back Straight Punch P2
Low Leg Punch K1
Low Punch Cross K2
_______________________________________________
4.4: Grabs
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Reverse Cross Swap K2+P1
Quick Trip Throw K1+P1
Irish Whip Throw K2+P2
Dragon Punch Throw B, F+K2+P1
Behind Throw@ (behind) any throw command
_______________________________________________
4.5: Wake-Up Attacks
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Uppercut@ P1 or P2
Low Punch Cross@ K1 or K2
_______________________________________________
4.6: High Launchers
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Knockout Combo P2, P1, K2
Whirlwind Launch F+P2, P2, K2
Down Smash-Launch Up D, F+K1, K1
Sweeping Upper Punch D, F+K2
_______________________________________________
4.7: My Okay Juggles
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As it says in the name above, these are "My Okay Juggles," which
means these aren't my BEST juggles, but the average Joe Schmoe Raekwon
juggles. I would like to list my best ones, but...I'm not going to
spread my secrets over the world. You might not be able to execute them
anyway, since they require some good timing and stuff. Sorry about this.

Combos Launching with Knockout Combo:
1. Launch, P1, P1, #P1, P1, #F+P2, P2, K2
2. Launch, P1, P1, #P1, P1, #K1, K1, K2

Combos Launching with Whirlwind Launch:
1. Launch, F+P2, P2, K2, #P1, P1, #P2, P1, K2
2. Launch, F+P2, P2, K2, #P1, P1, #F+P2, P2, K2
________________________________________________________________________
Part 5: Strategy, Hints, and Tips
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Basic Strategy:
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If you're playing against someone who can do Tech Rolls really easily,
which can be done really easily anyway, then OTG combos usually don't
work on people like them.
Now, you'll need some basic knowledge of this game. You can find some
of it in the Basics section of this FAQ. You will also need some basic
survival tips. If you want to learn the hard way, which I had to, then
you'll play through Story Mode and find out yourself, if not, I'll tell
you some tips.

- Evasion: you'll need to avoid enemy attacks, especially when they
jump you, as well as Raged and/or cheap enemies
- Defense: you'll need to block a lot, especially when you're getting
jumped or fighting against a Raged enemy; block until they're open
then attack them with something quick and strong that'll knock them
down
- Offense: you'll need to attack a lot as well, but be careful with
what attacks you use, don't risk doing a high-powered, slow move that
would leave you open for a wide period of time, otherwise you can get
killed; also, if you fight against someone who just keeps on blocking
forever, keep doing really, really quick attacks (quick start up and
recovery) and just do that forever, if that doesn't work...
- Throwing: throw them, if you're fighting against someone who just
loves to block and waits for an opportunity to attack, then just
throw them while they're blocking, that'll teach 'em
- Sneaking Up: if you're on a team, try sneaking up behind an enemy and
attack/throw them to give an opportunity for your partner(s) to
attack

Survival Tips:
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If you really want some survival tips, they're above. To have
individual survival tips for each character, just play through Story
Mode with each character. You'll learn what it takes to survive with
the character you are using. I can't really help you out here, except
with Raekwon. But they can be described above and throughout the
Story Mode Walkthrough.

Fighting Strategy:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon is a pretty unique character with different strategies.
The mini-sections below will go into more detail than this section,
but in this mini-section, it will be broad about Raekwon's various
skills and what you should use.
All of his attacks are great and all, but they all have their own
weaknesses/strengths. Mixing up is essential against human opponents
in order to get some hits in, but only mix up with attacks that are
really useful, such as launchers or attacks that knock down your
opponent. It is necessary for you to block and evade, find an
opening, rush in and attack. Or you can just Counter if your
character has it. You can do many things and listening to someone
else probably won't help you find your ideal strategy. You just have
to play through Story mode to learn strategies against CPU opponents
while learning strategies against humans, you have to find some
people to play against.

Mix-Ups and Juggles:
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Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz
Character Guides or Mike Allen's Strategy Guide, you'd know what it is.
A mix-up...is exactly what it is, a mix-up. You have some moves that you
trade off between that have different start up and recovery times that
might trick your opponent into doing something you can attack them. You
"mix" between them and you should be able to attack your opponent if you
use it correctly. Mix-ups, of course, only work against human opponents
though.
As for juggling, Raekwon is a very good one, and you should be able to
think of some your own and if you think it's worthy/good enough, send it
to me and I'll think about it. If I already know it, then I won't list
it, maybe I will. It depends on what I feel like doing.
________________________________________________________________________
|Story Mode Walkthrough:|
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__ _____________ _______________________________________________________
|Staten Island| Stages
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Courtyard:
There are three enemies here, two with one life, and the other with
two lives, while you get four lives. The enemies are Suang Dao, Wuji,
and Shrui Shan (he has two lives). Suang Dao is Rza's rival; Wuji:
Gza; Shrui Shan: ODB.
Try shaking off two of the guy and keep one of them isolated with you
so you can beat that guy up (try to make it a guy with one life). Once
that guy's dead, go after the other one life guy. After he's dead, then
you're only left with the last guy. It should be really easy. Just
juggle your way to his death. If during anytime of the battle your Rage
Meter is full, use it ASAP and kill them off.

Bonus Area - Courtyard:
Your enemy is Juwen Long (U-God's rival). He has three lives while
you are given four. This shouldn't be too hard. Just keep juggling his
sorry @$$ until he dies.

Under the Bridge:
Your enemy is Chang Dao (Method Man's rival). She and you have three
lives each. For a beginner, this could be difficult, but just try
juggling her to her death.

Chinese Barge:
Your enemy is Wudi So (Inspectah Deck's rival). In this stage, you
will be given a random partner (from the Wu-Tang Clan). Wudi So has
four lives, while you have three and your partner has two. It
shouldn't be too hard since there are two of you guys, and only one
of him. Keep him isolated and just keep attacking.

Bonus Area - Barge:
Your enemies are Shrui Shan and Nan Wang. Shrui Shan is the rival
of ODB, Nan Wang: Raekwon. You will have a random partner (fron the
Wu-Tang Clan). You and your partner will each have two lives, while
your opponents have three lives each. You take care of one of the
enemies while your partner gets the other. Try getting rid of one of
your opponent's lives, then attack the other opponent for a while until
your original opponent comes back. Once you have a full Rage meter, use
it and kill these enemies quickly.
__ _________ ___________________________________________________________
|Chinatown| Stages
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Warehouse:
Your enemies are Jin Gang and Wuji. Jin Gang is Ghostface Killah's
rival while Wuji is Gza's rival. Jin Gang has two lives, Wuji one, and
you three.

Bonus Area - Warehouse 1:
Your opponent is Wuji (Gza's rival). He has two lives while you have
three. It shouldn't be hard, since you have an advantage. Get rid of him
just by juggling him to death.

Bonus Area - Warehouse 2:
Your opponents are Wudi So (Inspectah Deck's rival) and Shrui Shan
ODB's rival). You will be given a random partner (from the Wu-Tang Clan
of course) and you must kill ten of your opponents total. You and your
partner each have three lives. This might be pretty difficult if you
aren't good enough. But really, you just have to beat on one guy until
he dies, then help out your partner to kill the guy he's fighting. Once
you have a full Rage meter, activate it and go on a killing rampage. You
should be able to kill at least three guys while Raged. Then it's pretty
simple then.

Chinatown Square:
Your enemy is Nan Wang, Raekwon's rival. You each have three lives.
Watch out for him, he's pretty tough, alright. But he isn't too hard.
Just juggle him in the corner and it should be over just like that.
Activate your Rage meter as soon as you get it and it'll be even easier.

Bonus Area - Chinatown:
Your enemy is Jin Gang (Ghostface Killah's rival). He has three lives
while you have two. You will have two random partners (from the Wu-Tang
Clan, of course, I can stop saying this now, I hope) that have one life
each. Jin Gang's Rage meter fills up really quickly, and if he does one
Jackhammer throw, you'll die, as well as your partners if it's done on
them. Keep on attacking him, and juggle him as much as possible. Once
you have a full Rage meter, use it. Your partners aren't always so
smart, so you'll have to take on Jin Gang by yourself sometimes and it
isn't funny. But with teamwork (or just some really good juggles), Jin
will be dead...eventually.

Chinatown Sewers:
Your enemies are Suang Dao (Rza's rival) and Chang Dao (Method Man's
rival). You have to protect a random partner from the two enemies. All
participants in this battle have one life each. Block/evade a lot, but
try not to do towards your friend, otherwise they'll attack him when
they get close. If you can, push your opponent into a corner, get away,
and fight the opponents. This should be a pretty easy battle. Once your
Rage meter is full, use it, and it'll be really easy to kill your
opponents.

Airport Hangar:
There will be an infinite number of Gan Wuyin (Masta Killa's rival),
but only three on the screen at a time. They have no power, so they die
after one hit, but they just keep on coming. You are given four lives.
You have to survive this stage for two minutes. This isn't a really easy
stage. You have to block a lot, but don't let them get too close because
they'll throw. You have to evade, too. Block, and when there's an
opening, attack. You can also evade and then do a dashing attack towards
an opponent. There are many things you can do to survive, but what
matters is...can you take it?
Try to keep dashing away for a really long time, but when one of the
guys gets too close, try doing one or two attacks and dashing away
again. If you can survive for at least 40 seconds per life, then this
will be a pretty easy stage.
__ _____ _______________________________________________________________
|China| Stages
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Chinese Courtyard:
Your enemies are...well, it depends on who you're using, but there's
three of them. All three of the enemies are the same character, but they
are the rival of the character you are using. Two of them have one life
each, while the other has two lives. You are given three lives. This is
a really frustrating stage, especially when you seem powerless and you
can't beat them.
Trust me, 'You Can Do It If You Really Try'. Well, you have to evade
quite often and get a quick attack in once in a while on one of the
enemies. Try attacking one of the one-life guys, since once they die,
there will be less guys left to fight. Once/if you have a full Rage
meter, use it, and wreak havoc! This is probably the only "easy" way to
win, even though it still isn't easy. But once you beat this stage, on
to The Forgotten Temple.

The Forgotten Temple:
You will fight Hei-Mudan, except there are three of her!? You are
given five lives, while two of the Hei-Mudans have two lives, while the
other only has one life. Try killing the one with one life first. Block
and evade as much as possible, getting in a few quick hits in there once
in a while until you have a full Rage meter. Use your Rage and get rid
of these enemies. Shouldn't be too hard, you're given an equal number of
lives as all three of them combined.

Shaolin Temple:
Lei-Gong is your enemy, and he supposedly has the power to use the
weather. But if he did, you'd be dead in one hit. You and he both have
six lives. Okay, he is a really cheap character and loves ducking. If
you don't have the right move to hit him with, this is really hard. Do
not block for long, otherwise, he'll grab you, which he just loves to
do. He also has some funky attacks like levitating near the top of the
ceiling and going down slowly and doing a flying sidekick or a smashing
headbutt from the top. He has some really cheap attacks. Be careful,
this might take you a while.
The easiest way to defeat him is to just stand there in a neutral
position. Once you see an opening, do one of the juggles the character
you are using has, or just keep doing the same launcher, it should be
able to hit at least four times if you use the right launcher. Then
back up and stand there again. Just keep doing this until he dies.
Once your Rage meter is full, use it and just try to kill him, it
could be the only way for some characters. Before you can proceed on to
the next stage, you must have 35 Chambers (you get the 35th Chamber by
beating this stage). Otherwise, you'll beat Lei-Gong and you won't have
access to the next stage. You can then get the other Chambers then come
back, but you have to fight Lei-Gong again, so I wouldn't risk it if
Lei-Gong is really difficult for you.

Inner Sanctum:
The last stage. Mong Zhu's your opponent. Both of you guys have nine
lives. And he's a really quick character, but I don't think he's as
cheap as Lei-Gong. This is where all of your skills you've learned on
this quest comes in handy. Block and evade is the key, and once he
activates his Rage, watch out, just evade as long as possible. Block
until you see an opening, then attack and keep him away. It's gonna be a
long battle, unless you use your Rage meter once you can and kill as
many of his lives you can.
The easiest way to defeat him is to just stand there in a neutral
position. Once you see an opening, do one of the juggles the character
you are using has, or just keep doing the same launcher, it should be
able to hit at least four times if you use the right launcher. Then
back up and stand there again. Just keep doing this until he dies.
________________________________________________________________________
Getting the Chambers:
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In this mini-section, after the listing of the chamber will be what to
do to get that chamber.

Chamber # What to do to get Chamber
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Chamber 1 Go to the first stage (Courtyard)
Chamber 2 Go to and beat the Bonus Area - Courtyard stage
Chamber 3 Beat any two stages consecutively (no continuing)
Chamber 4 Execute a four-hit combo
Chamber 5 Go to and beat the Under the Bridge stage
Chamber 6 Beat any four stages consecutively (no continuing)
Chamber 7 Execute a five-hit combo
Chamber 8 Execute a six-hit combo
Chamber 9 Execute a Swap Grab (Punch 1 + Kick 2)
Chamber 10 Execute a seven-hit combo
Chamber 11 Execute an eight-hit combo
Chamber 12 Execute a nine-hit combo
Chamber 13 Execute four throws during a match
Chamber 14 Finish the enemy with Punch 2 (must have second fatality)
Chamber 15 Kill three enemies while Raged
Chamber 16 Block five moves consecutively
Chamber 17 Go to and beat the Bonus Area - Barge stage
Chamber 18 Keep away from all enemies for 15 seconds
Chamber 19 Used the Rage Meter
Chamber 20 Go to and beat the Bonus Area - Warehouse 1 stage
Chamber 21 Execute a Tech Roll
Chamber 22 Go to and beat the Bonus Area - Warehouse 2 stage
Chamber 23 Go to and beat the Bonus Area - Chinatown stage
Chamber 24 Go to and beat the Chinatown Sewers stage
Chamber 25 Execute a 10-hit combo
Chamber 26 Go to and beat the Airport Hangar stage
Chamber 27 Beat a stage without dying (losing a life)
Chamber 28 Finish the enemy with Kick 1 (must have third fatality)
Chamber 29 Beat any six stages consecutively (no continuing)
Chamber 30 Beat any eight stages consecutively (no continuing)
Chamber 31 Go to and beat The Forgotten Temple stage
Chamber 32 Go to and beat the Shaolin Temple stage
Chamber 33 Beat any 10 stages consecutively (no continuing)
Chamber 34 Finish the enemy with Kick 2 (must have fourth fatality)
Chamber 35 Killed an enemy('s life) without losing any energy
Chamber 36 Defeat Mong Zhu (Inner Sanctum)
________________________________________________________________________
Secrets with Raekwon:
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Chambers Set What is Unlocked
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Blue Raekwon's Second Fatality
Red Character Art for Raekwon and Nan Wang
Green Raekwon's Third Fatality
Yellow Raekwon's Rival: Nan Wang
Purple Secret Character Outfit (Raekwon)
Burgandy Dead End Street Variation Arena
Orange Hei-Mudan's Second Fatality
Blue-Purple Raekwon's Third Fatality
Dark Green Lei-Gong's Fourth Fatality
Grey Forgotten Temple Arena
Mustard Yellow FMV Viewer
________________________________________________________________________
Part 6: Move Analysis
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In this section, I shall give a brief explanation of each move and its
damage for each hit in the corresponding order of the move.
Damage may vary depending on position of your character and your
opponent. The damage of each move is based on normal damage, no Rage,
and done with the opponent trapped against the wall. Number of hits may
vary as well if not done with the opponent trapped against the wall.

Name and Input |Damage

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6.1 Standing

Jab: P1 or F+P1 |6

Your basic jab, good for some mini-combos.
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Double Jab: P1, P1 |6, 6

Good for a mix-up with a One-Two (P1, P2) and Double Mids (K1, K1).
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Sweet Science: P1, P1, P2 |6, 6, 10

You can tack on the last P2 if you hit your opponent with the Double
Jab, otherwise you'll be left open.
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One-Two-Three: P1, P2, K1 |6, 7, 10

If you attack with the first two parts, then don't be afraid to add
the last part (K1).
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Double Punches: D, F+P1 |5, 5

This doesn't seem like a practical move, but if you actually are able
to execute, add one of the last parts on (the two moves below).
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Double Punches-Head: D, F+P1, P2 |5, 5, 12

You can mix this up with the move below this one.
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Double Punches-Elbow: D, F+P1, P1+P2 |5, 5, 14

You can mix this up with the above move.
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Power Straight: P2 |7

Your basic attack. Pretty good for mini-combos and starting Mix-ups.
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Whirlwind Uppercut@ (rA): P2 |9

Not all that useful, although you can execute it during a juggle and
it relaunches them, unless it's the third launching.
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Straight-Hop Punch: P2, P1 |7, 8

Mix this up with the move below.
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Knockout Combo: P2, P1, K2 |7, 8, 12

Mix this up with the move above.
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Cross Gut Punch: F+P2 |8

One of the greatest move starters in my opinion.
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Whirlwind Double: F+P2, P2 |8, 9

Mix it up with the two moves below.
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Whirlwind Triple@: F+P2, P2, P2 |8, 9, 9

Mix this up with the move above and below.
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Whirlwind Launch: F+P2, P2, K2 |8, 9, 12

A really good juggler starter.
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Glow Hand Cross: D, F+P2 |18

Good to mix-up with various one-attack-sequence attacks.
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Glow Hand Low Cross: D, F, P2 |12

Not all that useful, but you can try Mixing it up with the above move.
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Workover: F, U, B, D+P2 |5 each hit (up to six)

It's a pretty good move and can keep your opponent isolated
temporarily.
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Mid Punch: K1 or F+K1 |8

The starter for another Mix-up.
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Double Mids: K1, K1 |8, 8

Pretty good to mix-up with a Double Jab, Boxing Great Combo, and Mid-
High.
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Boxing Great Combo: K1, K1, O |8, 8, 9

A pretty good power, if you connect with the first two attacks, don't
hesitate to tack on the last hit (K2).
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Mid-High: K1, K2 |8, 8

A good mix-up.
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Down Smash Elbow: D, F+K1 |11

It seems good at first, but its range is too short.
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Down Smash-Launch Up: D, F+K1, K1 |11, 7

Same as above.
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Special Stance@: D, F+K1+K2 |N/A

This is nothing special, it's like a taunt, but you need this to
execute the two below moves.
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Stance-Glow Hand Cross@: D, F+K1+K2, delay, P2 |18

Okay, the 'delay' part is the phase that starts once the Special
Stance@ is executed and ends after Raekwon is finished saying, "Throw
'em up," which doesn't really sound like he's saying it. After you
finish hear him saying what he says, you can then push P2.
But the sure-fire way of knowing when to push P2 is once his fists are
fully extended, or nearly fully extended.
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Stance-Triple Glow Hand Cross@: D, F+K1+K2, |18, 18, 18
delay, P2, P2, P2

Same as above, except P2 can be replaced with P2, P2, P2. Also, if one
of the hits connects, the opponent is knocked back.
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Gut Smash: K2 |9

Good for a quick hit.
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Gut Smash-Backhand: K2, K2 |9, 9

Same as above.
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Sweeping Upper Punch: D, F+K2 |12

You have a pretty good range of juggles after doing this move. You can
do quite a lot.
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Stance Switch: K1+P2 |N/A

Actually, this is a pretty good move. You can use it to psych out your
opponent. You do this and get an attack in after you recover from this
move, don't worry, it's really fast.
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Stance Switch-Front Dash: K1+P2, P2 |N/A

You can use this to do a quick dodge and attack type of strategy.
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Stance Switch-Back Dash: K1+P2, K1 |N/A

Same as above.
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Stance Switch-Side Kick: K1+P2, P2, K1 |0, 0, 15

Mix-it up with the move below as well as the three above.
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Stance Switch-Hook Kick: K1+P2, K1, K2 |0, 0, 12

Like above.
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Dragon Taunt: F+K1+P2 |N/A

Taunting, what's it for? Its purpose is to do what it is: taunt.
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Counter High (high attacks)@: P1+P2 |10

Pretty good if you're opponent likes to stay on the offensive quite
often. Only works on middle/high attacks, not low.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Counter Low (low attacks)@: K1+K2 |10

It's the same thing like above, except it only works against low
attacks.
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6.2: Dashing

Dashing Elbow Smash: Dash+P2 |11

Since you can dash in any of four directions, if you're fighting
against more than one enemy, you can dash to the direction towards
another enemy and push P2 to do this move. You'll more than likely
successfully knock them down. It has served me well and it might do the
same for you.
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Reverse Dash: Dash+K2 |N/A

Good to psych out your opponent temporarily and get a quick attack in
while they might be confused.
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Dashing Jab@: Dash+P1 |6

It's good to mix up with the move below. And since it has a quick
recovery time, if you get this hit on your opponent, you might have some
time to do something like a throw or something else.
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Dashing Mid Punch@: Dash+K1 |8

Like above.
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6.3: Crouching (must be crouching)

Low Straight Punch: P1 |5

Good against a standing blocker.
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Back Straight Punch: P2 |6

Same as above.
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Low Leg Punch: K1 |7

Same as above.
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Low Punch Cross: K2 |8

Same as above.
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6.4: Grabs

Reverse Cross Swap: K2+P1 |8

You can do this against a blocker, or do an attack that gets you close
to the opponent that has a quick recovery time then do this move. Walk
behind the opponent and try doing the behind throw.
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Quick Trip Throw: K1+P1 |25

You can do this against a blocker, or do an attack that gets you close
to the opponent that has a quick recovery time then do this move.
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Irish Whip Throw: K2+P2 |28

Same as above.
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Dragon Punch Throw: B, F+K2+P1 |40

Same as above.
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Behind Throw@ (behind): any throw command |55

Work with Reverse Cross Swap or against someone with their back turned
to you.
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6.5: Wake-Up Attacks

Uppercut@: P1 or P2 |7

Launches the opponent into the air, so you get a juggling opportunity
here.
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Low Punch Cross@: K1 or K2 |12

Knocks down the opponent which gives you time to retreat or whatever
you want.
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6.6: High Launchers

Knockout Combo: P2, P1, K2 |7, 8, 12

A good launcher.
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Whirlwind Launch: F+P2, P2, K2 |8, 9, 12

Possibly the best launcher for Raekwon. It's the best in my opinion
because it sets up the opponent for a near death juggle.
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Down Smash-Launch Up: D, F+K1, K1 |11, 7

Pretty good, but it requires for you to be close range, and it's
pretty slow so the opponent can see it and block really quickly.
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Sweeping Upper Punch: D, F+K2 |12

Can't always be done, but you can try mixing it up with the Dashing
Elbow Smash.
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6.7: My Okay Juggles

Combos Launching with Knockout Combo:
1. Launch, P1, P1, #P1, P1, #F+P2, P2, K2

Pretty simple for beginners.
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2. Launch, P1, P1, #P1, P1, #K1, K1, K2

Pretty simple for beginners.
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Combos Launching with Whirlwind Launch:
1. Launch, F+P2, P2, K2, #P1, P1, #P2, P1, K2

Intermediate level juggle.
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2. Launch, F+P2, P2, K2, #P1, P1, #F+P2, P2, K2

Intermediate level juggle.
________________________________________________________________________
Part 7: Using Raekwon & Against Raekwon
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______________
|Using Raekwon:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon could possibly be one of the best jugglers in the game. He
can easily execute a 10+ hitting combo that doesn't have the use of
OTGs. His 10+ hitting combos take off at lesat 60%, and I have this one
combo that takes off at least 85%. He is my favorite character and I
couldn't do without him. He is the other of the only two fighters out of
the main nine that can execute a "true" 10+ hit 'juggle'.
Raekwon is the boxing type and isn't very good at medium-range or
long-range fighting. He's the HARDCORE close-range fighter, and getting
too far is his biggest weakness.
_____________________
|Close-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P1 with:
============================
1. P1 (to P1 links)
2. P1 (delay)
3. P2, K1
4. Delay, P2 (to P2 links)
5. F+P2 (to F+P2 links)
6. K1 (to K1 links)
7. Crouch+P1 or P2
8. Crouch+K1 or K2
9. Grab

Notes:
When you follow it up with P1, P2 and it connects, you will have a
chance to do a mini juggle. Most people usually don't Counter, so don't
worry about it, but if you face an opponent that does Counter, then you
should try it too.

Follow the standing P2 with:
============================
1. P1 (to P1 links)
2. P2 (delay)
3. F+P2 (to F+P2 links)
4. K1 (to K1 links)
5. Crouch+P1 or P2
6. Crouch+K1 or K2
7. Grab

Notes:
When you follow the P2 with the P1 links, you are able to do juggles.
Grabbing is always a good solution and the K1 links are to hit a
crouching opponent, just in case they crouch after you attack with P2.

Follow the standing K1 with:
============================
1. K1 (to K1 links)
2. K1 (delay)
3. P1 (to P1 links)
4. F+P2 (to F+P2 links)
5. Crouch+P1 or P2
6. Crouch+K1 or K2
7. Grab

Notes:
There isn't much to do with this attack, although you can do some
things.
______________________
|Medium-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon is a close-range fighter. Stay close or die. He has no
medium-range attacks whatsoever. But you can use the [Dash+P2] or
[D, F+P2] to close up the distance so you'll be up-close again.
____________________
|Long-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Same as above.
__________________
|Crouching Attacks:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I don't know about this. I have never used a crouching attack with
Raekwon in a match, it isn't necessary. And also, Raekwon is one of
the best jugglers in the game, no crouching attacks are needed. But
if you ask me, I'd say the best crouching attack against standing or
grounded opponents would be CR+K2. The one to use against crouching
opponents would be CR+P1.
_______________________________
|Countering Opponent's Mistakes:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon can counter really heavily. You can counter with a launcher
and juggle them causing them to lose a lot of power.
If your opponent loves to keep attacking you, just keep Countering.
This way, they'll get frustrated and should temporarily stop. After
which you need to do mix-ups in order to hit your opponent.
______________
|Miscellaneous:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's not much else you need to know, except mastering the concept
of juggling with Raekwon. Once you got that down, then you need to
get countering down. After that, do blocking and evasion. The last
thing is real Countering.

The below paragraph refers to Raekwon's Special Stance@ and its
follow-up moves.

Okay, the 'delay' part is the phase that starts once the Special
Stance@ is executed and ends after Raekwon is finished saying, "Throw
'em up," which doesn't really sound like he's saying it. After you
finish hear him saying what he says, you can then push P2.
But the sure-fire way of knowing when to push P2 is once his fists are
fully extended, or nearly fully extended.
For Stance-Triple Glow Hand Cross@, it's the same as above, except P2
can be replaced with P2, P2, P2. Also, if one of the hits connects, the
opponent is knocked back.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Against Raekwon:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When fighting against Raekwon, watch out against his heavy countering.
Whenever he starts a juggle, you must try to Tech Roll out of it ASAP.
If you're playing with a partner, if Raekwon starts juggling, try to
dash towards Raekwon and get a quick attack in to stop him from hurting
your partner.
He has a quick medium-range attack (Dashing Elbow Smash), so watch out
for it, but the recovery time for that attack is very bad. Watch out for
it and counter heavily. He has a nice way of getting quick attacks in,
so it would be better for you if you just Countered his attacks. I can't
really help you here since I don't fight against any Raekwon fighters
because I'm the Raekwon fighter in my area.
________________________________________________________________________
Part 8: Raekwon Info
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_______________________________________________
- Raekwon Character Profile
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name Raekwon
A.K.A.'s Raekwon the Chef, Lou Diamonds
Story:
After the first Wu Album, 'Enter the Wu-Tang - 36 Chambers', Raekwon
also known as Raekwon the Chef because he has so much lyrical flavor,
continued to play an important role in Hip-Hop with his own solo joint
entitled 'Only Built 4 Cuban Linx.' With it, Rae lyrically created the
Wu-Gambino element of the Wu Universe. It gave new nicknames to each of
his counterparts that featured a Mafia-like theme, with speed and power
moves that emphasize his tremendous upper-body strength, Raekwon
demonstrates the mystical art of Shaolin Shadow Boxing. He is fast with
combos and can easily stagger an opponent with jolting throws, setting
them up for the final blow.
_______________________________________________
- More Raekwon Info
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon is a pretty good character, with some really cheap juggles
that take a lot of your power. If you fight him as an opponent, don't
worry, computer doesn't know how to use his skill to the max. If you're
playing against a human player, it depends who it is.
I'm pretty good with him, and he's my best as well as fav. character
in this game.
________________________________________________________________________
Part 9: Basics
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you don't know how to move, block, crouch, and/or attack, then you
need some common sense and/or knowledge. Well, here are some basic stuff
you can do.

Dash:
To dash, push in any direction twice on the D-Pad/Joystick

Tech Roll:
When you are knocked into the air, right before your body lands on the
ground push the [Block] button (you can hold it if you wish)

Flip Up:
When you are on the ground, push the [Block] button and you'll flip
up.

Activate Rage Meter:
Push all attack buttons simultaneously, damage you do is now doubled

Roll:
When you are on the ground, you can roll in four different directions.
Which direction you roll is relative to the camera angle, so when you
push Up, it might be a forward/back roll or a side roll. The same thing
with the other directions.

Wake-Up Attacks:
When you are on the ground, you can push one of the attack buttons to
get up and attack.

Rising Attacks:
To do a rising attack, you must be crouching. Let go of the crouch
button and right after letting go, push an attack button, that is a
rising attack. But only some attacks differ when it's a rising attack.

Juggling:
The opponent can only be launched three times, including the original
launcher. So you can only relaunch twice during a juggle, then there's
an opportunity to do an OTG anytime during the juggle.

Miscellaneous Stuff:
For moves that require you to push a direction (L, R, U, or D), you
can change the direction of each movement to its opposite (L with R,
U with D) and do the move like that and it'll still come out normally.
Also, if you hit the opponent while they are on the ground, the damage
they take is reduced a lot.
________________________________________________________________________
Part 10: Frequently Asked Questions
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1. What is your best record with any character for each type of record?
___________
|Story Mode:|
¯¯¯¯¯¯¯¯¯¯¯
Character Rank Streak Continues Time Chambers Got
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon Abbot 16 none 00:17:10 ALL
____________
|Time Attack:|
¯¯¯¯¯¯¯¯¯¯¯¯
Character Time Defeated Stages Chambers Received
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon 00:17:10:35 ALL ALL

The other records don't matter. I played through all of the stages,
never continued, never played the same stage more than once, and got all
of the chambers. I wonder what I'd get if I skipped all of the bonus
stages...for Time Attack.

2. What's the Parental Lockout Code?
The Parental Lockout Code is...

/\ O X X [] /\ O []

If you think I copied PRevolution's FAQ, I didn't. I bought this game
the day after it came out. Be forewarned, if you already have secrets
for the game without the Parental Lockout Code, then you can't have the
Memory Card with your file in Slot 1, otherwise it would load that data
and you'd never get a chance to put the code in. If you put the code
in, then you'll be losing the stuff you earned. It's on you.

These paragraphs below are of my previous response.

Sorry, I'm not going to tell you. If you don't have
the instruction manual, then it could mean you got the game illegally,
even if you didn't, so I'm not going to tell you. I want to respect what
Paradox Entertainment did, and that's not distributing the code to
whoever doesn't have the manual. It wouldn't be fair to people who had
to get the instruction manual. If you got a burn of this game, well,
that's just how it is for you, isn't it?
Actually, if you want the code, check out the GameFAQs Message Board.

3. What's that one move with Raekwon that is like three really quick Glow
Hand Crosses?
I found this one out. Just check out Raekwon's move list (standing
section).

4. What are some of your "best" juggles?
Like I said before, I'm not going to tell my secrets to the whole
world. I did that once with Ehrgeiz, and I'm not going to do it again.
My best juggle is 17 hits and does 153 damage. If you don't believe me,
I can send you a picture as proof.
________________________________________________________________________
Part 11: Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Paradox Entertainment:
Making this game

Queen Ruby Holdings:
Help making this game

Activision:
Publishing and help making this game

Kao Megura:
His old disclaimer that I am using
________________________________________________________________________
Part 12: Author Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None

"You're funny. But keep it up and you'll just piss me off." ~ Fei

Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END







 
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