Fighter's Impact

Fighter's Impact

13.10.2013 00:18:18
~B
Here's an update to the very, VERY poor FAQ for Taito's Fighter's
Impact.
This was written to shame all those great FAQ writers who haven't
written one yet.

This Document is a copy of the one Created by VanGriffin on August 30th,
1996. I'm too lazy to start from scratch so why not steal the format
from
the Soul Edge FAQ?

I'm old. Really, really old, like pushing forty. I don't have the time
to write a decent FAQ, partly because I've got 5 kids and a job and a
mortgage but mostly because I'm a selfish bastard who'd rather leech off
the efforts of others. Also, I'm not very good at these games. Unlike
the guy who wrote the big Tekken 2 FAQ, my fingers move slower than
light speed and I don't own an Arcade. But here it is.

I. The Story

The story is of deceit and betrayal, of weaponless masses of polygons,
some with cute skirts. Actually, the story is that everything's in
Japanese and we haven't a clue what the story is. So much for the
story. The story's fine.

II. The Characters

Sansom
Silene
Hoi Hoi
Sahara
Sleepy
Dopey
and Doc

III. Nomenclature (I was going to write "terminology" but this makes it
seem so much more technical)

"+" between two moves means that you hold them simultaneously
"," between two moves means that you press them consecutively
"!" between two moves means that you take games too seriously
________________________________________________
| |
| Legend: |
|p=(/\ on psx) Punch |
|k=(o on psx) Kick |
|s=([] on psx) Special |
| |
| |
| ub up uf |
| \ | / |
| \|/ |
| b--+--f |
| /|\ |
| / | \ |
| db d df |
| |
|ws=3DWhile Standing from crouch (down to neutral)|
|However, because I don't know any moves that |
|use this, don't hold your breath waiting to |
|see any of these. |
|lowercase letters mean ONLY tap direction (uf) |
|uppercase letters mean HOLD the direction (DF) |
| |
| 3D Movement |
|S+Down, Down - Move towards the camera |
|S+Up, Up - Move away from the camera |
| |
------------------------------------------------
New Ver.I info and common notes:
In this version I steal the format from VanGriffen and start editing.
In this version no codes were tested--they're all off the top of my
head. In fact you should stop reading right now. (If my wife gets to a
save spot in Wild Arms before I finish the FAQ I'll double check these.)

III and 1/2.
Fighting Style:
1. Main (in the middle)
2. The One to the Left of Main
3. The One to the Right of Main
Here are styles to choose from. Each character has 3 styles, except for
the 4 secret characters.

Hika
Karate
Street Fighter
Aiki Jiujitsu
Taekwondo
Pro Wrestling
Martial Arts
Synthetic Skill
Beastly Attack
Hakke Sho (Faraha's only. Very cool Asian-Indian moves.)

IV. The Moves
____________Character Moves _____________
Name: The cute anime type girl, I forgot her name. NOT the blonde.

Age: 22
Height: about 7 inches on our 19" Trinitron
Weight: I could probably flip her around real good.
Nationality-Japan or Millipitas
Weapon-Fists only, sometimes feet. But she never uses her rear end
like the French maid in Fighting Vipers.
"The Wind & the Toaster"

Fighting style: The one to the left, with the little skirt (aka
Taekwondo)
b Defend
p High Punch (duh)
k High Kick (alzo duh)
s Special, which when combined with nothing does "nothing"
f+k High face kick
b+k Spinning face kick
f,f,k Crashing forward flip head kick. (Like that darn forward
cartwheel kick that Jun does in Tekken 2)
b,b Flip back. Don't do this near the edge of the ring.
f+p Mid punch.
b+p Different punch, maybe it's harder, maybe it's not. In the
grand
scheme of things it's not that important.
p,p Two punch combo
d+p Knee punch
df+k Spinning crouch kick
s+p Throw, Prissy Takedown--looks like she's afraid she might
break a fingernail.
s+f Running mid double kick
f+p+k Nothing special
k+d (opponent on ground) She walks over and curtly steps on his face.
A
laugh riot.

____________Character Moves _____________
Name: The Blonde, Silene
Age: 22
Height: Too tall for me.
Weight: She could drop a few pounds.
Nationality-Great Britain, or possibly the United Kingdom
Weapon-Fists
"Happy Feet dancin, with Fred Penner"

Fighting style: The one with the red pillbox hat (Martial Arts)
b Defend
p High Punch
k High Kick
f+k Close in mid kick
b+k Close in head kick
f,f,k Crashing forward flip head kick. (Like that darn forward
cartwheel kick that Jun does in Tekken 2)
b,b Flip back. Don't do this near the edge of the ring.
f+p Mid elbow punch
b+p Crossing mid punch
p,p,p 1, 2, Uppercut.
d,f+p Uppercut
d+p Knee punch
d,f+k Jumping knee to face (Maybe its d,df,
s+p Throw
s+f Running mid kick
d,b,k Spinning high kick (leaves your back to opponent)
k (with back to opponent) Aerobic lift face kick
k+d (opponent on ground) She grinds his midparts into the ground with
her foot.

Note: having played this for a while on Hard I gave my wife a turn and
through sheer button mashing she turned up the following moves. I have
no idea how to do these:
???? Grab opponents head and kick him in the groin. (I'm not
making this up. She then says "I love you, honey.")
???? Forward flip over oppenents head, leaving you facing his back.


V. General fighting tips

Everything revolves around the p and k buttons. Combinations of p and k
with s does neat stuff, but I can't remember what. P and k together
does something nice too.
Apparently you can do something by pressing p+k+s at the same time
because it's listed as an option to configure button X. Anyone know
what this does?

In wrestling mode you can pounce the heck out of a fallen opponent by
pressing u,p or u,k quickly.

For a more strategy-oriented game set the # wins needed to 4 and the
time limit to
none. With this there's lots of stare-downs, a la Bushido blade. And a
VERY nice thing is that when the opponent starts stringing combinations
on them you can actually break them without having to learn some
god-awful combo-breaker.

If you don't want to get dizzy every time you repeat a move too
frequently then you can turn that option off in the Configure Game menu
in Options. (Does anyone know what the other toggle, "power" something,
does?)

VI. Special Tricks

When you do a ring out on an opponent you can still move. Try doing b,b
off the side of the ring. Give yourself points for style.

[From Anime Playstation at
http://www.aiai.com/~freddy/animepsx/. Thank you Freddy.]

At the title/select screen (That's the one with arcade, options and
combo de mambo...etc)

-- Hit select ten times, then play a game, the fighters will be
"deform." You
will hear a bing if it is done right.

-- Press right ten times, then the fighters will be "paper thin." Bing
you did it right.

-- Hit Left ten times, then the fighters will be "stick." Till you hear
a bing.


When your at Player's Select

-- Hold down, x+o, then the fighters will be "small Fighters."

-- Hold Square+o, then the fighters will be in "new outfit."

-- Beat the game 4 times, then you get 4 new fighters.

VII. Colophon
This was contributed to rec.games.video.sony on 15 AUG 97 by
dorazio@ccnet.com . It was written on a Compaq Presario 9642 P133
running Netscape Navigator under Win 95. The extra word "fighters" at
the end of the subject line was included so that those punctuationally
challenged persons who search for "fighters & impact" in Deja News
instead of "fighter's & impact" will find this message.

p.s. For some reason everyone in our family gets a real kick out of
this game. If anyone has some clue as to the REAL moves, please
respond.
[end of FAQ]

 
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