Fatal Fury Wild Ambition

Fatal Fury Wild Ambition

14.10.2013 08:45:24
~B

Author: Clemens Franke

For the newest version of this faq and a lot more freaky Fatal Fury and Art
of Fighting stuff, visit my homepage at http://members.xoom.com/realbout

------------
Introduction
------------


Welcome to another one of my Terry guides. Yes, no one needs a guide for him
in Wild Ambition, cause he´s very strong and not too hard to play, but I was
bored, so I typed this faq up. Oh well.

Fatal Fury Wild Ambition is the first polygonal FF game. It runs on SNK´s
Hyper Neo Geo 64 hardware. I still plan on buying a Hyper setup, if I do,
prepare for faqs about some Hyper games and/or the Hyper itself.

I only played the PlayStation version of Wild Ambition, so I´m sorry if any
of the things here doesn´t work on the arcade version. But as far as I know,
there are no differences at all.



----------
Mail me!!!
----------


If you have any suggestions, corrections or something to contribute feel free
to e-mail me at realbout@t-online.de. Of course you will be credited.
Or, even better, leave a message on my homepage´s BBS:
http://members.xoom.com/realbout



----------------
Revision History
----------------


Ver. 0.9 - 13.10.99/1.30 a.m. - I was bored, so I wrote this guide.



----------------------------
About Terry in Wild Ambition
----------------------------


He is not too different from his RB2 incarnation. He still possesses easy
combo abilities and the two-part command attack Power Dunk. Overall, one
of the strongest characters in the game, also very recommended for beginners.



------
A Note
------


- This guide is for people who have some experiences with Wild Ambition. If
you want general information or explanations of the gamesystem of FFWA you
should take a look into one of the various faqs which can be found at
www.gamefaqs.com.



---------
Shortcuts
---------


A list of the shortcuts for directions and moves that are used in this guide:

up - up (you expected that, right?)
dwn - down
fwd - forward
bkw - backward
qcf - quarter circle forward (dwn, dwnfwd, fwd)
qcb - quarter circle backward (dwn, dwnbkw, bkw)
hcf - half circle forward (bkw, bkwdwn, dwn, dwnfwd, fwd)
A - A button, punch
B - B button, kick
C - C button, heavy attack
D - D button, line switch

In the combos lists:
, - means the attack combos (stolen from Kao Megura´s
. - means that it doesn't combo Wild Ambition faq)



========
Movelist
========


<>

Buster Throw : near opponent, fwd + C
Back Spin Attack : near opponent, fwd, bkw + C
Neck Hanging Crusher : from behind, near opponent, fwd + C
Neck Breaker Drop : while dashing A + B



<>

Back Spin Kick : fwd + B
Fire Kick : bkw + C
Jumping Knee Kick: dwnfwd + B
Power Dunk : push C after the Jumping Knee Kick (must be blocked high)
Power Charge : bkw, dwnfwd + A
Charge Kick : while dashing + C (must be blocked high, you can start any
combo with this move when you hit a
crouching opponent)



<>

Power Wave : qcf + A
Round Wave : qcf + C
Burning Knuckle : qcb + A or C
Rising Tackle : dwn briefly, up + A (the first hit must be blocked low)
Crack Shoot : qcb + B



<>

Power Geyser : qcb, bkwdn, fwd + B + C



<>

Triple Geyser : qcb, bkwdn, fwd + C
Heat Up Geyser : fwd, hcf + C



------
Combos
------


Important note:
All combos can be started with a jumping C or with a Charge Kick, see Command
Attack section.



<>

A, B, C (3 hits)
dwn+A, dwn+B. dwn+C (2 hits followed by a sweep, will knock the enemy down)

dwn+B, Dwn+C (2 hits, will knock down)

C, C, C (4 hits, the first C will count 2 hits)

A, B, B (3 hits, the last kick must be blocked high)

B, B (2 hits)

A, fwd+C, C (3 hits, will knock down)

A, C (2 hits)

dwn+A, dwn+C (2 hits)



<>

A, B. dwnfwd+C (2 hits followed by an uppercut, must be blocked high,
can be followd up with a
-light Burning Knuckle (hard timing)
-heavy Burning Knuckle
-Crack Shoot
-Rising Tackle
-Power Wave
-Power Geyser (must be done fast)
-Triple Geyser

A, B. dwn+C (2 hits followed by a low kick which must be blocked low,
can be followed up with a
-light Burning Knuckle
-Crack Shoot
-Power Wave
-Power Charge
-Heat Up Geyser

C, C (3 hits, can be followed up with a
-light Burning Knuckle
-Crack Shoot
-Rising Tackle
-Power Wave
-Power Charge
-Heat Up Geyser



-------------
Miscellaneous
-------------


Pre-fight pose:

He puts his cap onto his head.



Winning poses:

-Terry turns, throws his cap away and yells "Okay!".
-He swings his left arm and yells "Alright!".
-He dusts off his hat on his knee while saying quiet "Hmpf", puts it back on
his head and turns away.
-Terry waves off and says "Good luck!".



Taunt:

Terry says "Hey, come on!".



Color palette:

He has his classic outfit, with the red vest, white shirt and blue pants and
the one where his vest, cap and pants are black.



-------
Credits
-------


You - For reading this.


SNK - For developing this great game. Site at:
www.neogeo.co.jp

EX Andy and Kao - I took some names of command attacks and throws from their
Megura faqs.



---------------
The legal stuff
---------------


The Terry character guide was written by me, Clemens Franke. It is only for
non-commercial/promotional use.
All copyrights including Fatal Fury Wild Ambition, Terry Bogard and Real
Bout 2 belong to SNK. Please send me an e-mail (clefranke@metronet.de) if
you want to use this guide on your homepage.
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