Hare Risin' Harvoc

Hare Risin' Harvoc

17.10.2013 10:36:18
Hare Risin' Harvoc

The Living Room
Walk Through

Go to the ironing board and grab the line. The board will come down and conk
Roger on the head.

Go to the right of the footstool and make Roger kick it to the left.

There is a small bulge in the rug near the door. Check it out. Roger will
find a magnet. Notice that the magnet shows up in the "Pocket indicator" in
the upper right.

Walk over to the fishbowl and get the key with the magnet.

Jump up onto the left side of the couch. Make Roger bounce up several times
until his momentum takes him up to the fan chain. Grab it to turn on the fan.

Get down off the couch and then jump up onto the right side. Jump up several
times and get Roger caught in the blades.

When Roger is on the left side of the fan, release him. This part is a bit
tricky so you may have to do it several times.

If you do it right, the objects you've moved will shoot him out the window!


The Kitchen

Walk to the cabinets under the sink. If you picked up the key from the
fishbowl, open a cabinet. You'll get either cheese, more time, or nothing
(those are the breaks of being a toon!).

If Roger gets cheese, take it over to the mouse hole. Give it to the killer
mouse and he'll run away. Reach in the hole for more time.

Go to the washing machine on the right. Pull it forward.

Walk to the stove and turn it on.

Walk to the refrigerator and open it. Roger will toss out a carrot. Do it
again and you'll get a banana. Again and you'll get more time.

Walk to the peel on the floor and slip up onto the table. Time the spin to
where Roger is aiming at the dishes and release him. Don't wait to long, as
Roger will keep accelerating on the table. (Try using pause to aim him.)

When Roger lands on top of the dishes, press the up arrow key or up on the
joystick for more time.

Keep Roger slipping on the dishes until he is on the counter top.

Move over to the stove. Roger will burn his feet and end up on the ceiling
lamp.

Swing him back and forth until he is at the top of a right-hand swing. Release
him. He'll get squashed and slip under the door.


The Bathroom

Walk in front of the stool. Jump up onto it, and then jump up again to get the
towel. Jump down from the stool.

Position Roger between the stool and the puddle of water on the floor. Drop
the towel over the puddle of water.

Walk Roger to the left of the stool. Roger can now kick the stool under the
shelf.

Get back up on the stool and then bounce Roger up until he is high enough to
reach the soap. Grab it.

Pressing or the fire button will make Roger throw the soap into the
sink.

Get off the stool.

Walk Roger over to the sink and have him wash his hands. The soap will sail
out and land on the floor.

Walk Roger over to the soap. He will slip on it and fall on his face, sending
the soap sailing into the toilet.

Walk over to the scale and jump up onto it. Bounce Roger up until he can reach
the chain on the skylight. Pull the chain to open the skylight.

Walk to the far right and plug in the fan. You can also turn off the heater,
but you'll want to keep it on.

Move slightly to the left and Roger will get wrapped up in toilet paper. This
doesn't help much, but it's fun to watch.

Move to the right side of the plunger and pull it up. It will stick to the
right wall. If you are on the left, it will fly to the left wall. Go pull it
off and it will stick to the right wall. This is where it needs to be.

Go back to the stool and get up onto it. Jump up and down to get onto the
shelf.

DON'T TOUCH THAT DUCK!!!! OK, touch the duck. He throws it. Wasn't that fun?
Try the toilet paper again to waste more time.

Move to the top of the towels and leap off. If you've set everything up
correctly, Roger is on his way outside!

The Back Yard

Move Roger all the way to the left and turn on the sprinkler.

Move Roger over a bit to the right and step on the hose, which will bulge.
When the bulge is full-sized move Roger toward the sprinkler head. As soon as
you step off of the hose the bulge will speed towards the sprinkler head, too.

If you reach the sprinkler before the bulge does, you will be catapulted up
into the air by the geyser of water. While Roger is at the highest point of
the water, grab the telephone line.

Move Roger to the right along the telephone line.

Once Roger gets past the rake, drop onto the ground.

Walk Roger to the front of the bag of fertilizer, and kick over the bag.
Apples will grow on the tree. Shake the tree and an apple will fall. Keep
shaking the tree and an apple will grow large enough to fall to the ground and
Roger will fall backward and bounce to the right by the barbecue.
Walk Roger to the far right and pick up the bucket.

Walk to the left, back toward the sprinkler, and get hit on the head by the
rake as you pass. Continue walking to the left and Roger will do a little
dance to the left of the sprinkler head. Walk right toward the sprinkler and
put the bucket down. It will begin to fill with water. (Be patient, it takes
a little while to fill the bucket.)

Wait until the bucket is full, then pick it up.

Repeat the steps necessary to get Roger up onto the telephone wire and over to
the right, past the rake.

Walk to left of the barbecue and pour the water onto it. The flames will go
out for a brief period.

Quickly, make Roger try to get a steak to bribe the dog, he'll find that it is
too hot, and throw it over his shoulder onto the teeter-totter.

Walk Roger to the base of the tree and shake it again. If you've already
dropped the big apple, you'll get more time. In any case, keep shaking and an
apple will fall. Repeat, and a large apple will fall onto the teeter-totter,
catapulting the steak over the fence. The dog will catch it and disappear.

Quickly, before the dog comes back, walk Roger in front of the tire swing and
jump on.

Get Roger swinging. When Roger is at the top of his swing on the right, jump
off and he will go over the fence.


The Street Scene

Walk next to the ball and pick it up.

Walk to the right of the fire hydrant place the ball in it.

Walk to the left of the hydrant turn it on. The water will come out and bounce
the ball into the air landing it on the clown's nose.

Get Roger on the pogo stick and begin to bounce. Bounce higher and higher
until he can reach the lines. At the top of his bounce, grab the telephone
lines.

Move to the right until Roger reaches the bird, who will then squawk, peck at
Roger, and release a feather. Roger will drop to the ground.

Move Roger next to the feather and pick it up.

Repeat the pogo stick moves to get up onto the wire. Move Roger just to the
left of the clown's nose. Make Roger tickle the clown, who will sneeze and the
ball will bounce off of the magnet sign and the magnet will drop onto the
telephone wire. Tickle the clown's nose again and you will get additional
time.

Drop off of the telephone wire.

Walk Roger in front of the garbage can and have him put it on his head. Remove
the trash can. Have Roger put the trash can back on his head and you will get
additional time.

With the trash can on Roger's head, walk under the magnet to cause the magnet
to be attracted to the garbage can, and then walk slowly to the right, dragging
the magnet.

Walk into the street, over the manhole cover. Wait for a moment for the magnet
to pull the manhole cover up. Watch for cars coming behind you and try to jump
over them.

Walk left to where the garbage can used to be and put it down.

Walk to the right, and when Roger is over the open manhole, drop him in.


The Construction Zone

Walk Roger in front of the cement mixer. Make Roger turn the wheel and the
cement mixer will change it's angle towards the right.

Go pick up one of the bricks.

Walk Roger to the right of the cement mixer barrel put the brick in the cement
mixer.

Repeat the same process with the dynamite which is stacked next to the bricks.
There will be an explosion and the brick will fly through the air and land in
the right hand elevator, which will drop partway to the ground. If Roger gets
another stick of dynamite and then tries to pick up a brick, the dynamite will
explode and you will get additional time.

Repeat the whole brick and dynamite process to throw another brick onto the
elevator, causing it to go all the way to the ground.

Walk Roger in front of the cement mixer and have him turn the wheel, causing
the mixer to change angle back to upright.

Have Roger go get another stick of dynamite.

Walk Roger in front of the elevator and get on it.

Kick one of the bricks off, causing the elevator to go partway up. Kick
another to get the elevator all the way up.

Walk Roger to the right, about two-thirds of the way to the saw. Wait for the
hook to come by, and when it bobs down just to the right of where Roger is
standing, grab the hook and be carried to the left.

When Roger is over the mixer, drop him down and he'll be fired (remember the
dynamite in his pocket?) out of the mixer and onto the beam with the saw.

Have Roger saw partway through the beam. Saw again to cut all the way through,
and watch the fun. The beam will fall across the hole in the ground and make a
bridge. Roger will fall, bounce on the ground, bounce on the beam and out of
the construction site.


The Dairy

Walk Roger just to the right of the large switch on the left and pull it,
breaking it. The dairy machinery will start.

Getting out of this room is not as straightforward as the others. Basically,
Roger needs to climb up onto a pile of crates near the right wall, and then out
the window. Right now the pile of crates isn't high enough. To get more
crates, you need to fill the first crate with bottles. Once a crate is filled
with bottles, another crate will drop down.

In order to fill the crate with bottles they need to be sent there by the QA
(Quality Assurance) machine, which is on the lower right corner of the assembly
line. If a bottle is clean, labelled, filled and nippled, move Roger to the QA
location pull the lever. The bottle will pop off and land in a crate. If the
bottle does not pass, it will be rejected and drop to the floor where it will
break. Once a crate has four bottles in it, a new empty crate will be dropped
on top of it. Roger needs to pass twelve bottles past QA to get enough crates
to get out of here. Every time a
bottle passes through QA, a new bottle, in some level of readiness is added to
the assembly line.

There are four processes the bottles need to go through: washing, labeling,
filling and nippling. Move Roger to one of the four wheels and press Enter.
Roger will turn the wheel and start that process.

Some hints: bottles with nipples cannot be cleaned or filled, although they
can be labeled. Activating the nippling machine with a nippled bottle in it
causes the machine to remove the nipple. It will take a little while to get
the hang of when to activate each machine.

Once there are enough boxes in place, move Roger in front of the stack and have
him climb up. Move him to the right and out the window to save the day!

 
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