Battle Realms

Battle Realms

16.10.2013 04:05:22
BATTLE REALMS
COMPILATION OF FAQ AND STRATEGY FROM THE FORUM BOARD (WITH LITLLE EDITING)
VERSION: 1.03

DATE RELEASED: 18th December 2001
LAST UPDATED: 26th December 2001 – Version 1.02
- Further editing
- Added walkthrough
- Added strategy from emails received and
www.battlerealms.ubi.com website (with their permission of
course)
28th December 2001 – Version 1.03
- Fine editing
- Added unit stats table.

NOTE: Please do not send me e-mail about the quest with Serpent Path as I
have not gotten the chance to play this yet. It's rather difficult to find
time working, writing this f.a.q and playing the game. :) Any help here would
be much appreciated.

COMPILED BY: Amrul Isham Ismail
CREDITS: All those Master RTS quoted in here.
ACKNOWLEDGMENT: Thank you to DePbLuE for pointing out my mistakes in unit
limits for monk, ninja and building. Also to those who have send me emails on
tips and strategies, which have been quoted below.

WEBSITES AUTHORIZED TO POST THIS F.A.Q:
www.gamefaqs.com (original and first text)
http://DLH.net
www.neoseeker.com
www.cheatcc.com
www.cheathappens.com



CONTENTS:
1. GETTING ZEN WARRIORS WITH KENJI'S JOURNEY
1.1 Dragon Path
1.2 Serpent Path

2. STRATEGY
2.1 General
2.2 Dragon Clan
2.3 Serpent Clan
2.4 Lotus Clan
2.5 Wolf Clan
2.6 Against Lotus Clan
2.6.1 General
2.6.2 Warlock

3. DRAGON PATH WALKTHROUGH
3.1 Starting
3.2 Attacking Shinjas' Army
3.3 Getting Shinja
3.3.1 Direct Attack
3.3.2 Second Attack
3.4 Attacking Wolf Clan
3.4.1 If this mission is after Getting Shinja
3.4.2 If you choose to attack Lotus first after Getting Shinja
3.5 Riverside heading to Swans' Pool (Center Path)
3.6 Attacking Lotus
3.6.1 If this mission is after Getting Shinja
3.6.2 If u choose to attack Wolf first after Getting Shinja
3.7 At Swans' Pool
3.8 Serpentholm
3.9 Eliminate Lotus (not quite though)
3.10 Destroying the Mines
3.11 Meeting the Dragon
3.12 Death of Otomo
3.13 Second Serpentholm
3.14 Helping the Monks
3.15 Getting the Ninjas
3.16 Last province before the final mission
3.17 The last mission

4. Serpent Path
4.1 Second Serpentholm




-----------------------------------------------------------------------------
1. GETTING ZEN WARRIORS WITH KENJI'S JOURNEY
-----------------------------------------------------------------------------



1.1 DRAGON PATH
---------------


Kenji
-----
U will get him automatically. He'll soon be able to use long range attack
with the gun he acquired at the first Serpentholm mission. His BG (critical
damage works both with the melee and range attack)


Otomo
-----
U will get him automatically as well at the beginning of the quest. However,
u can't use him any longer after the mission after the first Serpentholm.
Err..that sentence doesn't really sounds right. :)


Shinja
------
U will get him automatically as well when u destroy his keep. However, he
will eventually betray u and no longer at your command the same time u can't
use Otomo.


Arah
----
"You can get Arah by taking the left route to Swan's Pool." – eddie6818, 2
Dec 2001.

"Arah is an archer.. powerful one at that.. 4 hits to kill most enemies" -
DePbLuE, 17 Dec 01

NOTE: She can be found slightly north to your starting point fighting enemies
from Wolf Clan. Help her, then click and move her. She will express her
gratitude and join your force. Use the keep to summon her later on.


Garrin
------
"You can get Garrin by taking the center route to Swan's Pool." - eddie6818,
2 Dec 2001.

"Garrin's special ability is to summon horses - i guess if you have the
patience, you can summon horses for all your units :)." - DePbLuE, 17 Dec 01

NOTE: I have no exact location on where u can find him on that map. Any help?


Kazan
-----
U will get him automatically when u protect the Swans' Pool. U will however
lose him for one or two mission after that before he rejoins u. I'm not sure
of the effectiveness of him BG. I rarely use him, as he's too slow. Any tips
here?


Gaihla
------
"You get Gaihla in the Shale Mines mission. Gaihla is in the very center of
the map, fighting some Wolf clan soldiers. I find it odd that she's fighting
some of her own people, but I suppose she's really serious when it comes to
protecting the forest." - Abyssal Delusion, 16 Dec 01

NOTE: Her group healing skill is very useful to be paired up with your
archers. Just gather them around her to get the most out of it. She can also
heal your units in the heat of a battle, which is almost equal to additional
life bonus. While not healing, place her near rice field to speed up growth.
Also need to use the keep to summon her later on.


Sabon
-----
"You'll get Sabon (in the path 'destroy all the Lotus' after the 1st
Serpentholm) at the end of a winding hilltop. The hill is the only hill in
the level that has a narrow path of travel." – Integnos, 8 Dec 01

NOTE: Not sure about this, need more info. I'm having difficulty finding him.
Not even sure he's supposed to be in the Dragon Path. The winding hilltop
should be the one in the southeast.


Tao
---
"You'll get Tao pretty late in the game where you have to choose from either
the Ninja's path or the Monk's path. Tao will automatically join if you
choose the Ninja's path." – eddie6818, 9 Dec 01

"Tao is an excellent fighter, he deals more damage then Kenji and most other
units." – DePbLuE, 28 Dec 01


Note: Need to use keep as well to summon him later on.


Ninja
-----
"Ninjas can become invisible, great for scouting." – DePbLuE, 17 Dec 01

Note: U'll get THEM in the mission where u get Tao. They are not really Zen
Warriors, but more to a special unit that u can get from your keep. Limited
to 4 units but doesn't add to your unit count. Cost one yang to summon
though.


Monk
----
"Monks are better fighter compare to Ninjas" - DePbLuE, 17 Dec 01

Note: U'll get them after you help them defend the monastery. Limited to 4
units, and 6 if u have Tao. Not sure about casting cost.



1.2 SERPENT PATH
----------------


Kenji
-----
Same as Dragon Path


Otomo
-----
A little different on the story line. Need more info on this.


Shinja
------
Also a little different on the story line. Need more info on this also.


Utara
-----
"About Utara, u'll get her automatically when you destroy the Wolf Clan's
KEEP in the center of map." – eddie6818, 6 Dec 01

"..it is possible to get Utara (serpent path) after the first Serpentholm
mission if you attack the western Wolf Clan base. Just destroy their
Fortress(?)(i got the german version so i don´t know exactly what it is
called) with Kenji alive (i also kept him in my attack forces so he was
near). As you start attacking the fortress some wolf zen master (i think
Longteeth, the one with the Boomerang) should show up. Defeat him with Kenji
alive and Utara should join." – Santiago, 19 Dec 01

NOTE: No further info. Help welcome


Vetkin
------
"You can get Velkin on the center route to Swan's Pool." – eddie6818, 2 Dec
01

NOTE: No further info. Help welcome.


Budo
----
"..U can get Budo from the stage where there's a river splitting from the top
and bottom half. In this stage your only opponent is the Wolf Clan. If I
recall correctly, u don't have to pick the path, it's automatic. You will
have to move your units to the Bottom left screen, make sure to bring a
Geisha along." - eddie6818, 6 Dec 01

Note: This is probably the mission where u destroy the Wolves mine. No
further info on him.


Koril
-----
"Attack Lotus after 1st Serpentholm." - xyzzealot, 11 Dec 01

NOTE: No further info as well. Help welcome.


Tao
---
No clear information regarding getting him with Serpent Path. Not sure of
whether u can even get him.




-----------------------------------------------------------------------------
2. STRATEGY
-----------------------------------------------------------------------------



2.1 GENERAL STRATEGY
--------------------
It is important that when attacking, u assign different group numbers to your
melee and range units. This is because when u encountered enemy forces, your
melee will just rush into the enemy. It would be good at this time if u can
select them quickly and turn on ONLY THEIR BG without turning on the BG for
your range units as the effect sometimes make lots of different. This is
especially useful with dragon clan when the fire arrows from your archer are
not really effective against most enemy units, so u don't want to turn them
on when u're turning on your melee's BG.

U can chop off trees by having your heroes or units force attack on them.
After getting the force attack button up, move the cursor on top of trees
until u get the sword icon. Quite useful to get additional area and to avoid
ambush. Trees however are also quite useful to avoid arrows.

The more huts u have, the faster u generate peasants, however the more units
u have, the slower u get them. So balance up your huts with your force if u
want those peasants fast at heavy population. I had about 20 huts for the
second last mission as there was lots of space!!

Always assign waypoints for your peasants hut once u have enough units for
development. Assign them into any of the military buildings. This way any
unit kia (killed in action) while u are busy raiding the enemies will be
replaced asap (as soon as possible) at home. To do this, u need to click on
the hut then right click on any of the military buildings. A flag should
appear in front of it.

"There seems to be a hidden building limit of 50. After I had built about 50
buildings, the building selection on the peasant are grayed out. After I
destroyed a building, the peasant can build one more before it grayed out
again." – DePbLuE, 28 Dec 01

"It might help if u use packhorses to gather your rice... at least 5 peasants
with packhorses should be enough, i guess about 7 to fuel development and
unit funds, 2 or 3 after that to fuel unit building." – blaisem, 16 Dec 01


The strategies found below are taken from www.battlerealms.ubi.com

Koril - Teleport Koril to your enemy's rice field (it may be a good idea to
scope the area out first with the use of a Ninja). Koril will make short work
of any nearby peasants, slowing your opponent's harvesting. Also, any nearby
enemies with projectile weapons will find it nearly impossible to hit Koril.
However, be careful. You will need to find somewhere to rest Koril for a few
seconds so he may regain enough stamina to teleport out again. If you find
that Koril continually runs to attack nearby buildings and won't stay put in
order to rest, simply press "N" to make him stand his ground and not move.
It's a tricky strategy, but the bragging rights are enormous. Another option
is to accompany Koril in the rice field with Death Sentry. That way, any
melee units that swarm in to attack Koril will be hit by its effects.

Teleport Trick - Build a watchtower inside of your town, then build a second
watchtower relatively close to your opponent's town. It's a good idea to
place this second tower where the enemy will not accidentally stumble upon it
(such as the very edge of the map). You may also want to place a few units
around it for protection. Select the watchtower in your town by left-clicking
it, then set its waypoint to the second watchtower by right-clicking the
second watchtower. Make sure this first watchtower is empty when setting the
waypoint. Also, set a waypoint for the second tower a small distance away
from it. When you send your warriors to attack your enemy's town, keep up
your production of new warriors. If you find your attacking forces being
depleted…or completely wiped out…send any new warriors you have in your town
to the nearby watchtower. They will automatically move one by one from one
tower to the next through teleportation and will all gather at the second
watchtower's waypoint. This tactic cuts down your units' travel time
amazingly, plus you won't be giving your opponent any time to build up new
forces while your units walk across the map.


General Units Stat Table (www.battlerealms.ubi.com, with slight modification)
-----------------------------------------------------------------------------
5= excellent 4= good 3= average 2= minimal 1= poor
Pi= pierce Exp= explosive Mag= Magic
-----------------------------------------------------------------------------
| Attack | Armor VS.
| Melee Range | Cut Pi Blunt Exp. Mag. Fire
-----------------------------------------------------------------------------
Hordeling | Pi n/a | 2 2 2 5 5 2
Horse | Blunt n/a | 2 1 2 2 2 2
Kenji | Cut n/a | 4 4 3 3 3 4
Musket Kenji | Cut Exp | 3 3 2 3 3 4
Lotus Steed | Fire n/a | 2 2 2 2 2 2
Monk | Blunt n/a | 2 3 4 2 4 5
Ninja | Cut Pi | 2 2 2 4 4 5
-----------------------------------------------------------------------------



2.2 DRAGON CLAN STRATEGY
------------------------
"One word, "Archers", upgrade their range and fire power, 12 of them can wipe
out the whole base JUST REMEMBER TO PUSH THE "STAND GROUND 'N' BUTTON" so u
can kick lotus ass in a distance. Works well for me!!!" – Richard Rubante, 16
Dec 01

"I think the Dragon clan is lacking in a lot of areas. They're generally the
weakest clan. Well... Except one little unit, Kabuki! They're the most
powerful unit in the game. Why you ask? Two words: Flash Powder. Liquid went
a little overboard with this battle gear... It's way overpowered. It has an
AE; it stuns enemies, and completely lowers ALL their resistances. A skilled
player can kill almost anything with only 6 Kabuki with Flash Powder. Not
only is it way powerful, but the resulting bloodbath gives TONS of Yang. For
the most part, Yin/Yang acquisition is dependent on the amount of damage
dealt (And kills) in battle. And since Flash Powder lowers the armor of all
the units, the damage dealt against the enemies is ridiculous... Hence, you
can sometimes gain 5-8 Yangs from a very quick and painless (for you)
battle." – Abyssal Delusion, 16 Dec 01

"I mix both Kabuki and archers. My fav tactic is to have about 12 archers and
4 Kabuki with flash powder. Have some Archers with flame arrows. Kill off
enemy units at a range, those who approaches, flash them, then use kabuki to
kill them. Rinse and repeat." – DePbLuE, 16 Dec 01

"I'm playing the dragon clan as of now, and what works with me every time is
the following:
4 Geisha (Grouped), 4 Powder Keg Cannoneers (Grouped), any heroes (grouped),
and then everyone else as a samurai (grouped). Against the lotus I just have
my crazy dragon skin eat up their foofy (yes, foofy!) ranged attacks, my
geisha heal, kinda... the cannoneers blow stuff up, and my heroes are just
there. It worked just fine." – EvilDeathCrab, 12 Dec 01

"I don't use those powder keg guys everyone is so fond of. I just make
regular archers, samurai, and geishas. This makes an automated assembly line
easier, which is essential for defending your base while you are on an attack
run. While I'm building up an army, I just position archers around my towers,
with a geisha or two behind the clumps of archers. The Samurai and heroes
wait a bit behind the clumps of towers and archers. This pretty much eats up
any attacking force (especially Lotus), with little or no loss to your own
troops. Once I'm maxed out, I take about 3/4 of my force on an attack raid. I
make sure that most of my archers have the fire arrow, but give one or two
the Zen arrow. I stop well before seeing the enemy base (where I think it
is), and fire a Zen arrow or two at a rice paddy and/or water source. This
pretty much scopes out the entire camp. Then, I get as close as I can without
being spotted, and let my fire archers go at the outermost tower(s) and
buildings. The cool thing about upgraded archers is that they have the
longest range in the game, and can hit towers without being hit back.
Anything else is toast to a tower. The enemy then sends a force to get the
archers, but it's too late. The buildings are burning. Retreat the archers,
shut off fire arrow, and let your army ambush the enemy defenders who rush
out. Once that battle ends, I rush into the CENTER of the enemy camp, to take
out the last towers and military buildings first. Turn the fire arrows back
on, and let your Zen archers shoot troops. Huts and peasants can wait until
last, and they usually get caught up in the shuffle anyway. Sometimes, I use
the Dragon spirit on a clump of towers and enemy forces to make the enemy's
defense paper thin for my all-out assault.
The Serpent Raiders can be used the same way, except I don't think they have
the range to avoid tower fire, so speed and caltrops is more necessary. They
key is to cause fire and chaos in the enemy camp before actually attacking
all-out. The AI re-trains troops unfairly fast, so you want to have as much
of the place on fire as possible while you are fighting." – ADK, 13 Dec 01

"I like to use dragon warriors with the flame sword, archers with fire arrow,
kabuki warriors with flash powder, and maybe some 2 or 3 geishas thrown in
for healing. It just feels good to watch your opponents' town go down in
flames while their warriors are being killed, thanks to flash powder. Oh yeah
make sure to upgrade your archers in both range and damage." – EniGmo, 16 Dec
01

"I use Dragon Warriors and Archers, both for attack and defend, equip the
Dragon Warriors with fire sword, make a short work on enemy buildings. Don't
use fire arrow on archer, not useful to unit. Don't forget to fully upgrade
them." – xyzzealot, 1 Dec 01

"A mix of 3 kabuki warriors with flash powder!!! (nuff said, the coolest
ability in this clan) and a 5-6 dragon warriors (has strong magical
resistance/explosive) combo is very effective against lotus, back up of
course with 8 archers/cannoneers, which is also very effective because of it
explosive and piercing damage. Samurais aren't as effective against lotus,
cause it has poor defense against magic/explosives, but they are very
effective against wolf clan cause its resistance against non magical
stuff...I also suggest not using samurais till mid-final stages of the game
where you have upgraded everything and have built up a lot of yang point,
samurais do extreme amount of damage with yang blade!" – goldnarmz, 6 Dec 01

"Watchtowers: Your most forward building. Put your armies right in front of
the most forward building or take some distance from the towers, but don't
too far. I use archers with range upgrade at towers. When the Lotus attacks,
they will target the towers first. Don't rush them yet... Wait until their
melee units come to the towers, or all of their ranged units target the
tower. When they do this, rush them, you'll find them unprepared for melee
attack. My defending team only consist of 3-4 archers, 1 geisha, and the rest
are Dragon Warriors or Samurais, balance their number. After I finish all the
upgrade and gather the heroes, I start the counter attack. The attack team
consist of Arah, Kenji, Kazan, 1 geisha, Tao, 2-3 archers, 2-3 Dragon
Warriors or Samurais. But I need to play hide and seek here... The ninjas are
only for defend, even they are stronger from normal units, they're still
easily killed." – xyzzealot, 1 Dec 01

"Effective unit against Lotus? Well, I recommend... ARCHERS! Yes, archers.
Try to mix them with Samurai and Geisha and Lotus is history. (If you got
Arah, you'll have a major advantage against lotus since she can kill most of
the units, even warlock, in 2-3 hits from very very very long range)." –
Paetanat, 2 Dec 01


NOTE: U can win the quest with only using archers! Additional help from
Samurais with Yand Blade BG is required though if you are fighting the Wolf
Clan.


The strategies found below are taken from www.battlerealms.ubi.com

Cannoneers/Dragon Warriors Combo - A large group of Powder Keg Cannoneers
with Shrapnel Kegs paired up with a Dragon Warrior and Chi Shield will
decimate any oncoming raid. Simply run the Dragon Warrior ahead and turn on
the shield. While the enemy is engaging the indestructible warrior, use
Shrapnel Kegs to destroy them. Shrapnel Kegs in groups are devastating.

Dragon's Spirit - Calling the Dragon's Spirit is excellent for both offense
and defense. On the offensive, use it right when your army begins to attack
the enemy. It'll weaken the tougher units, kill the lesser units, and have no
effect on any of your warriors. On defense, use it against enemies attacking
your town when you don't have any warriors defending. It will slow the enemy
down while you hurry to get your warriors back home to defend.

Dragon Combo - Split your forces as follows: 2 Dragon Warriors with Chi
Shield in Front, 2 Kabuki Warriors with Stardust behind them, 2-4 Sumo
Cannoneers with Super Keg closely following, followed by the primary force of
your group (can consist of a few samurai coupled with geisha). Send in the
Dragon Warriors first. As soon as they engage, switch on Chi Shield. When the
enemy forces surround them, Super Keg them all with your Sumo Cannoneers
while Stardusting them for any missile-counterattack. After that, clean-up
should be easy. This usually results in the enemy losing its entire group
with you losing 1-2 units at most -- very effective.

Indirect Fire and Zen Arrow - The Sumo Cannoneer obtains Indirect Fire as a
Battle Gear from the Shrine. The Archer receives the Zen Arrow power from the
Shrine as well. Indirect Fire allows the Sumo to increase his attack range.
If he has a spotter unit to reveal areas beyond the fog of war, he can be
very effective from long distances and higher ground. Zen Arrow allows the
Archer to fire an arrow at great distances and reveal the line of sight from
wherever it lands. This can be used as an effective method of "spotting" for
the Sumo without putting any other units in harm's way. Other clans have
units, such as the ninja or bandit, which make good spotters. These could be
used in conjunction with the Sumo to produce favorable results as well.

Arah/Watchtower Strategy - Arah in a watchtower defending your town is quite
effective. However, this tactic is also quite effective offensively. Try
building a watchtower very close to your enemy's town and guard it heavily
with melee units. Then, place Arah in the tower. Depending on where your
watchtower was placed, she'll take out unsuspecting warriors inside the town,
or even peasants harvesting in the field…quite annoying to your opponent
indeed!

Late Game Tactic - Late in the game, after all of the horses in your area
have already been collected, use Garrin's Call Horse Battle Gear to call a
horse from the other side of the map. Not only will you be taking away a
horse from your enemy's territory, but the horse will give you line-of-sight
as he runs to Garrin, acting as a scout.


Units Stat Table (From www.battlerealms.ubi.com but with slight modification)
-----------------------------------------------------------------------------
5= excellent 4= good 3= average 2= minimal 1= poor
Pi= pierce Exp= explosive Mag= Magic
-----------------------------------------------------------------------------
| Attack | Armor VS.
| Melee Range | Cut Pi Blunt Exp. Mag. Fire
-----------------------------------------------------------------------------
Peasant | Pi n/a | 2 2 2 2 2 5
Archer | Blunt Pi | 2 2 3 2 4 5
Spearman | Pi n/a | 4 2 2 3 1 5
Dragon Warrior | Cut Mag | 2 2 4 2 5 5
Geisha | Blunt n/a | 2 2 2 2 2 5
Chemist | Blunt Exp | 2 4 1 4 4 5
Sumo Cannoneer | Blunt Exp | 1 2 5 2 4 5
Kabuki Warrior | Mag Mag | 4 2 2 5 1 5
Samurai | Cut Pi | 5 3 4 1 2 2
Arah | Cut Pi | 2 5 1 5 2 1
Garrin | Pi n/a | 5 3 4 1 1 1
Kazan | Blunt Fire | 4 1 1 5 1 5
Otomo | Cut n/a | 5 4 5 1 5 1
Tao | Blunt n/a | 3 2 3 3 3 3
-----------------------------------------------------------------------------
AVERAGE 3.1 2.6 2.8 2.7 2.6 3.8
CLAN TOTAL RESISTANCE POINTS = 17.6


NOTE: Only Kazan dealt fire damage. The Serpent Necromancer should be
effective against them. On the other hand, their Zen Warrior; Otomo could be
very useful against the Serpent and the Wolf.



2.3 SERPENT CLAN STRATEGY
-------------------------
"I normally jack up on musketeers especially with snipe shot. Against wolf I
use blast shot sometimes too. I like crossbowmen weaken shot. I usually get
lots of bandits with that and sometimes a couple of ronin with blood bond.
Raiders are more back up type units. I like to bond my ronin with cannoneers
or geisha and I leave at least 1 geisha per character. I also mix in
swordsmen. Budo is especially useful as a peasant taskmaster, I get her asap
so I can withdraw some of my peasants while I mass create my units. She also
serves as a peasant guard in case of that lotus teleporter dude." – blaisem,
27 Nov 01

"Bandits and Musketeers. I don't use Ronins for combat, only for calling the
Necromancer. The Necromancer never engaged in battle, only take some distance
from combat field and start summoning. Bandits and Musketeers have more
upgrades than the Ronins." – xyzzealot, 1 Dec 01


The strategies found below are taken from www.battlerealms.ubi.com

Hit & Run - Develop a force of about 10 Musketeers with Sniper Scope, 3
Cannoneers with Mines, and 3 Raiders with Caltrops, then get a few Ronin and
a few Fan Geisha to use as your primary offensive force. Park your force away
from your enemy's main base. Lay down a minefield leading from you to the
edge of their line of sight. Then take your Caltrop-Raiders and run them to
the base (going through the mine-field, of course). Hit the first building
you see a few times, to get their troops rallied against you. Immediately
switch on the Caltrops and dart to your main force, through the minefield.
Switch on the Musketeer Sniper Scopes. As the enemy approaches you, they're
faced with Caltrops and Mines. Ff they get through all that, they still need
to get past the Snipers, which should blow them to pieces. Once this force is
dispatched, send in your Raiders to burn everything down.

Vetkin's "Bravado" - The Vetkin's Bravado Battle Gear robs stamina from all
nearby units, so it is especially useful for disabling the life-giving
abilities of the Geisha for a short time. It is also useful for robbing melee
units of their running ability. If Vetkin does this and leads them back to
nearby missile units, they'll get extra shots off before the enemy can close
in.

The Power of the Raider - This isn't a killer combo but more of an
informative strategy on how to most effectively use a Raider. The Raider, at
first glance, seems like weak unit. He is fast, even for a Serpent Clan
warrior, and has the ability to burn down buildings. A Raider's ability to
perform hit-and-run tactics is second to none. They are most efficient when
used with the Brushfire Battle Gear or the Caltrop Battle Gear.
By using the Raider to simply attack one building until its gone and moving
onto the next simply doesn't utilize the unit to its fullest potential. Move
your Raider(s) to a new target as soon as the building has caught fire. The
building will fall on its own and you'll still have time to light up other
buildings as well. Burning buildings will hurt nearby enemy units and other
buildings so hitting multiple structures can create have devastating results.
A Raider with Brushfire has numerous good uses. You can clear out forests,
thus preventing surprise attacks, and you can also destroy enemy rice fields.
This is particularly effective since it slows down the peasants' ability to
harvest rice. So while your running around the enemy town burning things,
take some time hinder resources as well.
Caltrops are also quite effective, if used properly. They can damage objects
that are behind the Raider as he moves from a location. Used in conjunction
with hit-and-run tactic, this style of attack can put a good hurt on your
enemy. You can light a few buildings on fire, and when you see the enemy
coming to get you, run away and leave caltrops behind. If the enemy attempts
to follow, they will likely be wounded by the caltrops. This would be a good
time to have melee units ready to help fend off anyone that chases after the
Raider. (This can be quite fun when you set up a minefield of deadly caltrops
and lead the enemy into them).

Necromancer Safe Haven - Put a Necromancer in a watchtower and he'll raise
zombies from the dead corpses around him while still maintaining a safe
distance from enemy units that can directly attack him.


Units Stat Table (From www.battlerealms.ubi.com but with slight modification)
-----------------------------------------------------------------------------
5= excellent 4= good 3= average 2= minimal 1= poor
Pi= pierce Exp= explosive Mag= Magic
-----------------------------------------------------------------------------
| Attack | Armor VS.
| Melee Range | Cut Pi Blunt Exp. Mag. Fire
-----------------------------------------------------------------------------
Peasant | Pi n/a | 2 2 2 2 2 5
Bandit | Pi Pi | 4 2 2 5 2 5
Cannoneer | Blunt Blunt | 2 2 1 5 4 5
Crossbowman | Pi Pi | 2 2 4 2 5 5
Fan Geisha | Cut n/a | 2 4 2 4 5 5
Musketeer | Blunt Exp | 4 3 4 2 2 5
Necromancer | Mag n/a | 5 5 5 5 3 1
Raider | Fire Fire | 1 2 5 3 5 5
Ronin | Cut n/a | 5 3 4 1 2 2
Spirit Warrior | Mag n/a | 2 4 2 5 5 5
Swordsman | Cut n/a | 4 2 2 4 2 5
Zombie | Cut n/a | 2 4 4 2 5 1
Budo | Blunt n/a | 1 4 5 3 4 2
Shinja | Cut n/a | 4 4 4 1 5 1
Utara | Pi n/a | 2 1 2 2 5 3
Vetkin | Pi n/a | 4 5 1 5 2 1
-----------------------------------------------------------------------------
AVERAGE 2.9 3.1 3.1 3.2 3.6 3.5
CLAN TOTAL RESISTANCE POINTS = 19.4! (Highest resistance total)


NOTE: Probably this is the reason why certain people find it easier to
complete the quest playing the Serpent Clan. After all...the Dragon were
merely peasants when u saved them. :)
Only Musketeer can deal explosive damage. Otomo from Dragon Clan and the
Wolf's Packmaster shall be a competent enemy.



2.4 LOTUS CLAN STRATEGY
-----------------------
"What I like about the Lotus is Issyl (Scholar of time) he haste our units to
incredible speed, you must figure out this too if you want to take down a
good Lotus player! You could use this trick to speed up your resources just
like Budo!" – Freakazoid, 4 Dec 01

"Blade acolyte, Diseased One, Warlock, and if you got some spare time, Master
Warlock. Blade acolyte for their splash melee attack... yep, watch their
blade, area attack. Diseased One, when they die... they bring some enemy with
them and poisoned them. Warlock... a very powerful long range unit. Master
Warlock is a good melee and long range; watch their claw for melee. I use
Zymeth first and then the one with ability to summon golems (forgot his
name). This can make 3 free peasants to become military unit." – xyzzealot, 1
Dec 01

"If the enemy is above 3 or 4 you need a watch tower (just 2). I think the
best unit for watchtowers is Zymeth & Master Warlock. Just beside them put
warlocks & master warlocks (don't forget to select them & press 'N') & Issyl
(Scholar of Time-select & press 'O') in the middle of your troops, when the
enemy attacks, click Issyl & use his skill. Repeat until you have 8 Warlocks,
8 Master Warlocks, 4 Chaneller (if I spell it correct) on horses. I usually
put the warlocks on team 1, master warlocks on team 2 (following/guarding
warlocks), 4 chaneller(2 guard warlock, 2 guard master warlocks), and don't
forget to bring Zymeth. This could finish off all enemies without loosing any
unit! This doesn't work against a good human player!" – Freakazoid, 3 Dec 01


The strategies found below are taken from www.battlerealms.ubi.com

The Height Advantage - Some of the maps in Battle Realms have elevated ridges
near the rice fields. Have an Unclean One eat one of your peasants to give
him the Death Sentry Battle Gear. Then, move him to the ridge that overlooks
your opponent's rice field. Activate the Battle Gear and toss the Death
Sentry into the rice field. This will slow your opponent's resource gathering
by either A) killing his peasants as they try to harvest or B) forcing your
opponent to move his peasants away from the rice field for a moment while he
uses a warrior to force-attack the Death Sentry to get rid of it. Plus, if
your opponent has no idea that he is able to destroy it on his own, he may
actually wait for it to disappear before resuming the harvesting process, and
by that time, you'll have another Death Sentry ready to be thrown into his
rice field once more.

Brothers/Rebirth - Have your Brothers bless a group of Infested Ones with
Rebirth. Mount the Infested Ones on Shadow Steeds and send them off to war.
When they engage in battle, the enemy will have to first get the steed out
from under each of them before concentrating their full attack on the
Infested Ones. Also, when these units are dismounted, their Rebirth Battle
Gear will be ready. After killing them once, the enemy will have to kill them
a second time after each of their Rebirth Battle Gears kick in. Your opponent
will swear these warriors never die! Also have your Brothers bless a group of
Infested Ones with Rebirth. Have the Brothers follow these units into battle.
As they fight, keep an eye on your Infested Ones. When you see one of them
use his Rebirth, have one of the Brothers bless him with Rebirth again! Your
opponent will have to go after the Brothers before concentrating their
efforts on any of the Infested Ones.

Group Battle Tactic - Create 4 Unclean Ones with Death Sentry, 1 Staff Adept
with Whirling Staff, 1 Leaf Disciple with Scrye Leaves, 2 Channelers, and a
whole bunch of Warlocks, and if you can, summon Issyl. Use the Scrye Leaves
to scout out ahead of you. When you're about to engage the enemy, deploy all
four Death Sentries. Get your Staff Adept in the middle of your forces and
turn on the Whirling Staff. This will protect your forces from all missile
fire. Use Issyl's Haste to nearly double your attack rate. Make sure your
Channelers protect your Warlocks, and watch the destruction unfold.

Zymeth Defense - Summon Zymeth, call a storm, then put Zymeth in a watchtower
as base defense.

Death Sentry/Spreading Goo - Death Sentry is the Battle Gear that the Unclean
One gets for eating a Peasant. Spreading Goo is the upgrade he gets from the
Brothers. Death Sentry is a skull that the Unclean One hurls at the enemy. It
floats in the air and does damage to all enemies who pass by it. Spreading
Goo slows down all enemies who walk through it. With some skillful
management, you can trap units in the Spreading Goo and then Death Sentry
them. If used properly, this is another deadly combination.


Units Stat Table (From www.battlerealms.ubi.com but with slight modification)
-----------------------------------------------------------------------------
5= excellent 4= good 3= average 2= minimal 1= poor
Pi= pierce Exp= explosive Mag= Magic
-----------------------------------------------------------------------------
| Attack | Armor VS.
| Melee Range | Cut Pi Blunt Exp. Mag. Fire
-----------------------------------------------------------------------------
Peasant | Pi n/a | 2 2 2 2 2 5
Blade Acolyte | Cut n/a | 4 2 2 4 2 2
Brother Lythis | Cut n/a | 2 2 2 2 2 2
Brother Shek | Blunt n/a | 2 2 2 2 2 2
Brother Tausil | Pi n/a | 2 2 2 2 2 2
Channeler | Pi Pi | 2 2 2 2 2 5
Diseased One | Mag n/a | 5 2 4 1 1 5
Infested One | Pi n/a | 2 2 5 2 4 5
Leaf Disciple | Pi Pi | 2 4 2 5 4 5
Master Warlock | Cut Exp | 5 4 2 4 2 1
Staff Adept | Blunt n/a | 4 3 4 2 1 2
Unclean One | Blunt Mag | 1 2 1 5 4 5
Warlock | Mag Exp | 2 2 2 4 5 5
Issyl | Mag n/a | 2 4 1 5 5 5
Koril | Cut n/a | 2 2 2 2 5 2
Soban | Blunt n/a | 1 4 1 2 5 4
Zymeth | Magic Exp | 5 1 4 5 5 2
-----------------------------------------------------------------------------
AVERAGE 2.6 2.5 2.4 3.0 3.1 3.5
CLAN TOTAL RESISTANCE POINTS = 17.1


NOTE: No Lotus unit has an excellent armor rating against piercing. This is
why archers are very effective generally against them. In addition, no unit
in the clan can deal fire damage! The Serpent Necromancer shall be the most
competent foe for them.



2.5 WOLF CLAN STRATEGY
----------------------
"Berserkers, Sledgers, Brawlers. I use Druideses (how to spell them?) for
watchtower, with this, they can safely annoy enemy attack force with their
entangle ability, but I never see them healing ally.... All of the Wolf
Clan's melee unit are strong even the Brawler, the standard one. Only
sometimes, I use Werewolf, if I have time to micromanage the process. Try to
get Shale Lord (the big guy with black skin) or Longtooth (the guy with
boomerang). If you have a chance, use Wolfs too, their main use is to
overwhelm enemy number." – xyzzealot, 1 Dec 01

"Druidess NEVER heal ally. They don't have ability to heal. You should notice
that ALL of Wolf's units have faster healing rate than other clans. That's
why ... no heal unit for them...except for Gaihla (sp?) the Nymph's ability
to 'group heal'. IMO, if you really want to heal the wolf, upgrade the
'natural healing' and see how fast they recover (you have to stand by and do
nothing though). So, the tactic for Wolf that I recommend is....hit the enemy
fast and hard. Try to equip every unit with Shale Armor (some can't equip the
armor, i.e. Werewolves) because it gives resistance against explosion and
..something.. when the units get low on health, use the 'passive mode' on
them so they'll stand idle and heal themselves." – Paetanat, 2 Dec 01

"I think wolf is best used in maps where a rice field is far from the water
source. It's because the wells of the wolf clan don't required anything else
but rice. This means that it would be quicker to get out those maulers,
hurlers and berserkers. And since you'll be using wolf, get the shale lord
out. This monster kicks building arse really good!!!! :)" – RaZoRBacK, 6 Dec
01

"When using the wolf clan, take advantage of your strong Melee units. The
wolf can generate peasants rather quickly and can have a total of forty of
them. But once you reach twenty-five peasants, it becomes really hard to make
more.
Offensive strategy number one:
Cycle your units quickly to and fro the three buildings required to create a
Berserker and make sure you have at least four Druidesses that have been
blessed at the Cairn to construct twelve Werewolves. Use their blessings to
create werewolves as early as possible, and then send them out to battle. In
battle, make sure to pay attention to the enemy range attacks since they're
your biggest threat as a wolf. After the range attacks, destroy the melee
units, constantly returning back to base to make more berserkers. Earn a
total of three Yang points to learn the power upgrade at the Wolves Den. If
your werewolves are still alive at the enemy base, send them out to the
Peasant hut as soon as possible. Then, if you have any Berserkers, send them
to battle now! You have no need to turn them to Werewolves, although it would
be a great bonus. Why will this strategy work? If you cycle your units when
building them, the werewolves will be the fastest Level Four unit that you
can send! Overall, they will be faster than Samurai or Ronin (Upgraded with
Yin/Yang swords) and much stronger. If you know how to handle resources, then
the enemy will be decimated even before they can construct a decent defensive
force. Just be on the look out for ranged units. The Wolf has no decent
defense against them!
There you go! This is my strategy every time I play and it seems to get me
victory. Enjoy!" – Redfang of the wolf, 24th Dec 01


The strategies found below are taken from www.battlerealms.ubi.com

Use Shale Armor! - While the Wolf Clan has fairly scattered resistances to
help develop a rounded army, shale armor is still going to be very effective
on anyone you don't plan on giving the blessing Battle Gear to. This strategy
is also effective for primary damage units even if you are using the other
Battle Gear. You can use the men with Shale Armor to buffer those with none
in order to pull off other Battle Gear, some of which take a moment or two to
operate. This is also effective early on since the Shalery is relatively low
on the tech tree, and it will make your units that much harder to kill when
your opponent doesn't have any techniques or Battle Gear yet.

Siege Units - Use siege units effectively. Much of the Wolf Clan's power
comes in the form of siege units (a siege unit is one which does lots of
damage to buildings). If you are having a tough time with an opponent's
defensive line, there's nothing like sledgers, maulers, and pitch lingers
with shale armor to take down those towers. Also, once you have access to the
Shale Lord, no one takes down buildings like this guy. If you are using a
siege strategy I would also recommend getting the upgrade to damage for
sledgers (Petrified Wood).

Switch Battle Gears - Don't underestimate other Battle Gear. Many people
will, after witnessing a nice improvement in combat performance, tend to
stick with Shale Armor. Try using the other Battle Gear. While your units
might not be quite as tough, effective use of things like Wrecking Ball and
Totem can be equally effective. Stun Slam is very effective to give you some
time to use other Battle Gear or just wail on some of the tougher units.
Scorched Earth reveals a huge line of sight (more than most units will) and
is therefore an effective scouting tool. If they aren't paying attention they
might step on it and take some damage as well. Totem is very handy for
defense. You can just set one up next to a tower, and then add in the slow
effect of the tower and units for defense and its pretty nasty. When the
enemy outnumbers you, Wrecking Ball works well since you hit multiple
opponents as they surround you to attack.

Free Units - The Wolf Clan actually has two ways to get free units for its
army. First is the Lycanthropy Battle Gear which, if used correctly when a
berserker is about to die, will instead replace what would otherwise be a
corpse with a brand new werewolf. The other way is through using wolves. Any
wolf unit can have wolves following it. Werewolves and heroes get 2, the
Packmaster gets 3, and others all get 1. The wolves will fight alongside your
men and provide many extra targets for the enemy to attack. They might not do
a ton of damage, but there's nothing like watching four or five swordsmen
waste glass swords on a couple of wolves.

Heal Your Wolves - Once you buy the "Herbalists" technique from the Vitality
Garden, pull your damaged Wolf units out of combat. They'll heal to 100%
health if they stand still for a short period of time.

Early Rush Tactic - As soon as possible, build a Wolves' Den and get 2
Peasants to catch horses. Build up a force of 4 Packmasters each with 3
Wolves (total of 16 units, trained in the time it takes to train 4 first-tier
units). Rush the enemy and engage them. This probably won't kill off your
opponent, but it will severely damage his production ability, thus giving you
the opportunity to build some bigger units (Sledgers, Hurlers with lava rock,
etc.).

The Power of Wolves - Wolves should never be underestimated. Wolves are
raised in the Wolves' Den on fresh horse meat. To raise Wolves, order one of
your Peasants to gather wild horses. Gathered horses will be deposited into
the Wolves' Den and used to raise wolf cubs. To give a Wolf to one of your
units, send the unit into the Wolves' Den. Most Wolf Clan units can only have
one Wolf pet at a time. However, the Packmaster can have up to three Wolves
and the Werewolf can have up to two. Peasants cannot have Wolves, and will
instead train into Packmasters upon entering the Wolves' Den. That pet will
fight and die for its master. This makes Wolves a great source of protection
for all your units, especially your peasants, Druidesses, and long range
units. Although not very tough, Wolves add melee damage potential to all
units. They can be very effective when used with fighting Druidesses since a
Druidess has the ability to entangle an enemy, thus giving the Wolf free
attacks on the opponent. Also, The Pack Master is another good unit that gets
trained in the Wolves' Den. So, as a building, the Wolves' Den has two
primary uses (as opposed to the Stables in other Clans which are only used
for horses). Lastly, each horse you bring in will give you two wolves.


Units Stat Table (From www.battlerealms.ubi.com but with slight modification)
-----------------------------------------------------------------------------
5= excellent 4= good 3= average 2= minimal 1= poor
Pi= pierce Exp= explosive Mag= Magic
-----------------------------------------------------------------------------
| Attack | Armor VS.
| Melee Range | Cut Pi Blunt Exp. Mag. Fire
-----------------------------------------------------------------------------
Peasant | Pi n/a | 2 2 2 2 2 5
Ballistaman | Pi Pi | 2 2 5 1 4 2
Berserker | Cut n/a | 5 3 2 5 2 5
Brawler | Cut n/a | 4 2 4 2 2 2
Druidess | Mag Mag | 2 2 2 2 2 5
Hurler | Blunt Blunt | 2 4 2 5 4 5
Mauler | Blunt n/a | 2 2 4 2 5 5
Pack Master | Blunt P.Wolf| 4 4 4 2 4 3
Pack Wolf | Pi n/a | 2 2 2 2 2 2
Pitch Slinger | Fire Exp | 5 2 2 4 1 5
Sledger | Blunt n/a | 4 2 2 5 1 5
Werewolf | Pi n/a | 4 3 5 2 2 1
Gaihla | Cut n/a | 2 5 5 2 5 1
Grayback | Pi n/a | 4 5 4 1 1 2
Longtooth | Mag Mag | 4 4 4 1 1 2
The Shale Lord | Blunt n/a | 5 3 5 2 2 5
-----------------------------------------------------------------------------
AVERAGE 3.3 2.9 3.4 2.5 2.5 3.4
CLAN TOTAL RESISTANCE POINTS = 18.0


NOTE: Only the Pitch Slinger dealt explosive and fire damage. This is the
reason why Samurai and Ronin are great against them. The Dragon's Otomo also
may cause lots of havoc with this clan.



2.6 AGAINST LOTUS
-----------------


2.6.1 General
-------------
"Samurai = perfect, don't use ki sword, use the battlegear that makes them
immune to ranged attacks, you don't need to micromanage, just group them and
press b(make sure they are in a group by themselves so you don't trigger
other unit types' battle gear, all you do is press b aim for the warlocks and
then watch lotus die, the rest of the lotus squad can't stand up to samurai,
works all the time, I used it in every mission with lotus, as long as their
ranged units can't harm me they die fast." – Gotaiken, 29 Nov 01

"I found that chemists are more useful than archers against most lotus units.
Actually, I still think kabuki warriors are your best bet against lotus. If
you rush the enemy with dragon warriors and samurai, then bring the kabuki
with the chemists, they'll have enough time to use stardust and negate the
more powerful attacks." – Spite7, 30 Nov 01

"What makes Lotus so good is because every single one of their 2nd and 3rd
tier units can deal large amounts of damage in a wide radius. Diseased ones
do A LOT more damage upon death compared to a Samurai. Unclean ones do lots
of area effect damage with each attack, and upon death, they blind all units
within range (like Kabuki Flash Powder). Infested Ones can upgrade their
damage AND area-effect radius! Warlocks have a battlegear which has a HUGE
area-effect radius that can wipe out armies fast with multiple uses. Master
Warlocks have a battlegear which makes all of their hits go through multiple
enemies. My point is that no matter how big your army is, the Lotus can
easily wipe them all out while using considerably less units. With that in
mind, the way to counter Lotus is through the use of ranged units. The more
units you have upfront, the more units you lose....so you only need around
1/4th of your army composed of melee units. I've beaten the Dragon Campaign
with no trouble at all with 3/4ths of my army composed of Archers, Chemists,
and Powder Kegs. The rest of my army consists of units with BG that negate or
stall damage (i.e. Dragon Skin, Chi Shield, Stardust, and Flash Powder)." –
Integnos, 30 Nov 01

"8 fully upgraded Archers (no BG) can take out 6 Warlocks(no BG)? Thats
right, 8 first tier Dragon units (240 rice/240 water/8 trains) can take out 6
third tier Warlock units (540 rice/540 water/18 trains). So the only way
Lotus range is stronger than Dragon is if the Lotus trained 2 times longer. 6
Cannoneers can take out 8 Warlocks, too." – Integnos, 30 Nov 01

"I learned that serpent musketeers simple ping the lotus to death... 6 of
these will wipe out one whole lotus offence... add the explosive charges to
them and they can easily demolish the building... add a couple of samurai,
bandits, and or ronins, with 2 gieshas, and there you go, an unstoppable
force." – AzNxRomeOx, 8 Dec 01


2.6.2 Warlock
-------------
"Send any melee unit at it and they will go down. If u are wolf make sure the
unit is shaled or in a berserkers case, shaled or blessed dragon, any melee
unit, but try to get a dragon warrior at them asap. Serpent, any melee unit,
but I have found bandits particularly effective, also, if u need to buy some
time and can't get swordsmen at them, use your musketeers. Musketeers are
resistant to magic, so just let them blast away (BG would be nice) and the
warlocks attacks won't hurt them much. u only need a couple of units to get
them to stop firing ranged since usually most adjacent units will
automatically stop and start attacking a melee unit. Oh and btw, careful with
samurai or ronin, they will get owned by their ranged attack. If u have a
mixed force things shouldn't go too bad. If u are lotus, just use a mixed
force of infested, unclean, and diseased." – blaisem, 16 Dec 01

"As dragon I use dragon warrior and spearmen" – EniGmo, 16 Dec 01

"Basically when you're in defender side, you can use watchtower as a decoy
for the warlocks. Wait until they attack the tower and then rush them with
melee unit.
As Dragon: use Dragon Warriors, they have magic resistance.
As Wolf: use Berserkers, if you don't have time for them, you can use other
melee unit. Basically, all Wolf units have magic resistance... I play
skirmish and see this, even Master Warlock cannot easily harm them.
As Serpent: Bandits with poison upgrade.
As Lotus: Warlock vs. Warlock or 2nd tier unit to fight them." – xyzzealot,
16 Dec 01




-----------------------------------------------------------------------------
3. DRAGON CLAN WALKTHROUGH
-----------------------------------------------------------------------------




3.1 Starting
------------
Difficulty: U should play the tutorial about 10 more times u didn't get
through this stage!

Nothing much here. You just need to choose side. Save peasants for Dragon or
kill them for Serpent. Not sure whether u can get killed here! :)



3.2 Attacking Shinja's Army
---------------------------
Difficulty: Very easy

This is also an easy level. The only fighting unit u can build here is the
Spearman. Proceed to Northeast when u have about 5 of them. Bring your hero
along and don't forget to use their BG. After crossing the river, explore the
western area first, there are some enemies hiding under the trees. While
exploring, set your peasants hut extraction point to the Dojo. By the time u
are about to attack the enemy base, u should have around 10 of them. This is
a walk in a park. Oh yeah, another thing in case u haven't read the read me
file (or was it in the tutorial), the more peasants hut u built, the faster
peasants being created, but the more units u have, the slower they're being
created. This is future reference when you are building up your forces, u
need to build up more peasants hut too (so that, those KIA can be replaced
fast).



3.3 Getting Shinja
------------------


3.3.1 Direct attack
-------------------
Difficulty: Unknown

"If it's your first mission, do this: take your peasant(s) and make a hut.
Immediately designate a peasant to building another peasant hut, next to your
first one. The next two peasants go to rice and the third to water. After
that, when your peasant finishes, try to make a dojo/tavern next to both of
your peasant huts. If you don't have enough resources, put him on rice. When
u get 4 people on rice, put another person on water, put spare peasants on
rice and water, the most you should have on rice is 6 peasants and on water 3
(i use 2 on water and 5 on rice). Once you start getting a reasonable flow of
rice and water, you should have a dojo and 2 huts. Now repeat this two more
times, getting 2 huts per dojo/tavern. For each two huts, double right click
on a dojo/tavern. Attack in groups of 6 or 7, and once u are finished
building, reduce rice to two peasants and water to 1. After your first few
attacks, he should be on the defensive, reduce rice to one peasant for more
attacks. Don't leave any spearmen defending. Worst comes to worst, your Zen
masters should be able to handle any attack Shinja can muster. By the end of
the mission you should be attacking in squads of seven. Ah and, upgrade
attack first, then life." - blaisem, 16 Dec 01


3.3.2 Second Attack
-------------------
Difficulty: Moderate

"If u are on your second time through, do as above, but build your peasant
hut to the south in the middle of the rice fields next to the water. Station
the rest of your base at the top of the rice fields. Your second dojo/tavern
should be a target range/sharpshooting guild instead. Designate one of your
dojos/taverns to double right click on the target range. Build your
watchtower in the small forest at the top of the rice field, it should be the
building that the enemy will run into anyways, provided u squished everything
together, and anyways his range should hit them. Make archers at the top of
the watchtowers in case u didn't know. Oh, and take out his mini base of
dragon/serpent recruits first, then position 3 or 4 archers on the cliff to
the left side of his base. Demolish your tower and place it in the middle of
the entrance to his base (the one on the right). Then lure his big ass army
out, and use your watchtowers abilities plus your archers on the cliff along
with some close range warriors. A couple tries should kill them all off. Then
raze his peasant hut. Forgot to say, your Zen masters should defend your lone
peasant hut. Provided u move fast enough, it shouldn't be hit (I've never
been attacked there, only once from the north)." – blaisem, 16 Dec 01

"There is a higher ground in the middle of the enemy base, just move some
archers there and make a watch tower there too, make some dragon warrior just
incase the enemy moves. With this strategy, the enemy usually doesn't move
when you shoot them with your arrow. Kill all of the enemy troops, destroy
the Keep, and hit Shinja till Yellow. All by your archers from above and you
won't be attacked by the enemy!" – Freakazoid, 14 Dec 01

"I beat the game by first putting a lot of archers on the hill overlooking
the valley in which Shinja's fort sits. Then take 1 or 2 spearmen and lure
the enemy into the range of your archers. Repeat as necessary. Unfortunately,
you will be sacrificing spearmen, but it is a pretty low cost for big
results. Be sure to upgrade your archers with Zen Accuracy and Arrow
Craftsmanship before starting the process. Once you clear the valley of
personnel, start to whack away at the buildings. You will have to contend
with the occasional peasant, but they are easy pickings. Once you've cleared
all the peasants and peasant huts, it's smooth sailing. BTW I recommend at
least 5 archers, preferably 7-8 to do this." – VALiloceu, 14 Dec 01

Note: Those tips above should cover this stage pretty well. I would prefer to
build the tower on top of the hill, so that the enemy will take more time
getting there (they will rush in!). The key weapon here might be the towers'
ability to freeze the enemy! Put them to halt when they rush. Your dragon
warriors and heroes should be having no problem killing them all with some
sweet back up from the archers. Just make sure the tower is not too far to
the top of the hill.



3.4 Attacking the Wolf Clan
---------------------------


3.4.1 If this mission is after Getting Shinja
---------------------------------------------
Difficulty: Moderate
Zen Warrior found here: Arah

Start building as many peasants hut at the start of this mission. Just make
sure u got enough food to build another one later on. You should see Arah
fighting some Wolf Clan soldier at the start of this mission. Help her and
she'll join u. To get her just select and ask her to move, she'll start
talking. At this point line up your archers and Arah to stand ground. Send
one of Hero North. There's a Wolfs' watch tower and some enemies just before
the river. Once the enemies see your hero, run back to your force. U should
be able to take them out without any casualty and interference from the
tower. After this, ask Arah alone to take out the tower.

By the time you clear them out, u should have quite a number of peasants to
quickly develop you new camp by the river. The enemy will attack from two
areas. From where the first tower was or directly across the river (their
base is to the North). Just focus on getting as many archers possible, Line
one group at where the first tower was (u could built your own here too) and
another group at the base. One should join one of these groups. Assign them
as group 2 & 3. Three of your heroes should be assign as group 1 and place in
the middle so that they can run to both areas to support the defense when
required. Three of them with support from the archers should be enough. When
your defense is solid, create some dragon warrior (put them on horse if u
want to). They should join group 1 as well.

For the attack, get everybody in a group but do not assign them any number.
March them to the North. Take out another tower and any enemies rushing out.
Your dragon warriors and hero with counter rush any approaching enemies while
your archers give some valuable range support.


3.4.2 If you choose to attack Lotus first after Getting Shinja
--------------------------------------------------------------
Difficulty: Moderate
Zen Warrior found here: NONE

The map will be the same except that this time you will start from the
eastern area and this mission would be after the Swans' Pool. Enemy base is
still at the same place as above and so with their towers. I however
encountered a small encampment right to the north of your starting point. You
could build a shrine here and the Spearmen's stun ability is very useful
compare to dragon warriors. Dragon Warriors' magic resistance is not that
effective against Wolf though the damage immunity is excellent. It's faster
to build your army this time. Assign 2/3 of your huts to Archery Range and
1/3 to Dojo. Dojo should be assign to the shrine. Just build up your force
and kill them all. Any KIA will be replaced asap if you have assigned those
huts to the Dojo and Archery Range. Don't forget to group them differently
but to select them all together during an attack. This way, when u encounters
enemy units, and your melee units start rushing out, u could quickly select
just the melee and turn their battle gear on.



3.5 Riverside heading to Swans' Pool (Centre Path)
--------------------------------------------------
Difficulty: Unknown
Zen Warrior found: Garrin (at unknown location)

I've not gotten the chance to try out this path. Any contributions here are
very much welcome and appreciated. Also unknown is where this path will take
u after the Swans' Pool.



3.6 Attacking Lotus
-------------------


3.6.1 If this mission is after Getting Shinja
---------------------------------------------
Difficulty: Moderate
Zen Warrior found: none recruitable

First of all I would not recommend u choose this stage right after Getting
Shinja unless u want some added difficulty. Not only that u won't find anyone
recruitable here, you will also miss out Arah or Garrin.

You will start from the Southwest. There's no water supply here but u should
start building huts and start getting food. Your Heroes with the Dragon
Warriors should move east to the pond. Get rid of the Lotus' hut there and
build your own. Toggle off the peasant creation on this hut. Use it to get
water before u could build a well at your starting point. U need to defend it
as Lotus will attack once in a while, the dragon warriors should be quite
handy here. Build up your force consisting of lots of archers and some dragon
warriors. Enemy base is to the North of the map, both Northwest and
Northeast. Just attack when u are ready. Lotus drop like flies against a
party of 15 archers! :)


3.6.2 If u choose to attack Wolf first after Getting Shinja
-----------------------------------------------------------
Difficulty: Easy
Zen Warrior found here: NONE

This would then be the mission after the Swans' Pool. The starting point and
enemy location is still the same. This time it's much easier as u can get the
damage immunity BG for your Dragon Warriors! Just do as above, when the DW
starts rushing out and already in melee combat, turn on their BG. If the
Archers couldn't take the enemy out by the time the BG went off, those DW are
still not too bad at melee combat.



3.7 At the Swans' Pool
----------------------
Difficulty: Moderate
Zen Warrior found here: Kazan

"I play this level by grouping Kenji, Otomo, and Shinja as 1 group and the
rest as one group. 1 group guards the north side, the other, the south part."
– xyzzealot, 5 Dec 01

Note: That's about it in this mission! Both parties should have balance force
though.



3.8 Serpentholm
---------------
Difficulty: Hard
Zen Warrior found here: None

The difficult part about this mission is to defend against the early attack
wave from both Lotus and Wolf. Build your town in the center rice field as
this area has no enemy unit. U could also build your town on the Northern
rice field of the starting point, but u'll need to get rid of Lotus hut there
which will create unnecessary attention as both Lotus and Wolf will keep on
attacking u later. So, it's not recommended. The centre part is much easier
to defend. Near this rice field there are two paths to cross the river, build
a tower on the southern entry as the Wolf will attack first. The Wolf will
only attack from this direction and it's quite easy to defend against them as
the river will slow down their units a little bit (no direct path). Those who
made it across, use the tower BG to halt them and send your hero to finish
the job. Quickly get a Town Centre so that u can build 2 more towers. Place
one at the Northern entry (Lotus) and one more at the Southern entry (Wolf).
Just concentrate on creating archers and place them all under the towers
(evenly distribute). That should cover any attack wave from both Lotus and
Wolf. When u got around 15-20 archers, attack the Lotus to the North first.
Don't worry about the Wolf and your base as the two southern towers should be
able to handle any attack from the Wolf. Let your heroes stay at home in case
someone got through the river. Lotus will be busy defending at this time and
won't attack your base. Your archers should be equipped with fire arrow BG.
Also send along some dragon warrior with Ki Shield together with them but
grouped as different number (as before). Once you reach Lotus camp, proceed
slowly, there are two towers here, one at the north and the other east of
their camp. U should see also a well just before the eastern tower, destroy
it. Do not proceed in this direction any further as the tower got really good
range and can reach your archers. Move north, and get rid of the tower over
there. There's also a pond there. As the Lotus' well was destroyed, their
peasants will rush for this pond to get the much needed water, guard it with
your archers and u can just sit back laughing for a while seeing how harmless
they are at his point. They're really desperate to get the water. :)

If you're lucky the Wolf at this time will also attack the Lotus base. They
will destroy almost everything for u. :) So if you see them, retreat you army
and let them do the work. U should also start creating Samurai with Yang
Sword BG at this point to help your archers fight the Wolves later on. After
u're done with the Lotus proceed south for the Wolf. U should pass the
Serpentholm hill here, there's nothing up there but it's quite cool to see
the big building! Just send someone up. :) Proceed with caution to the
Wolves' Base with your Samurais and Archers. It's a walk in the park though.



3.9 Eliminate Lotus (not quite)
-------------------------------
Difficulty: Hard
Zen Warrior found here: Sabon (If u got Garrin along)

"My strategy for beating it was to take over the Lotus' northwest outpost
right at the beginning. If you know how to micromanage, you can destroy the
base without losing a single unit with your starting troops. After that, I
just surrounded the southeast end of the base with watchtowers. I got a bunch
of upgraded archers (8+), a few powder kegs (4-6), a few geishas (2-3), some
Dragon Warriors with chi shield (4-6), and all the Heroes I had, then started
destroying the other Lotus bases as early as I could." – Integnos, 4 Dec 01

"That mission is a simple one, you need to build a base at top left of the
map. It's not heavily guarded, you can take them down easily. Send all you
have to the base, build a peasant hut at the bottom of the pool. With this
you can start generating peasant. Tell your peasant to help with the attack.
Soon you have more (about 4 peasants) use 2 of them to collect rice and
water. Try to clear up the building at the middle first, this is important so
you'll have enough free space to build a dojo and start cranking out
spearman. When building the dojo, try to put it almost at the mouth of the
entry area, this place is small but with enough room management, you can
build all kind of building plus 4 peasant hut but with no tower.... I wasn't
using any tower that time, but I win. After you clear out the enemy, start
defending and crack out Dragon Warrior. If you get Arah early, she is the
main key to attack the enemy. If not, you'll need a good strategy management
to keep your men alive when attacking. A bunch of Dragon Warrior with a few
Geisha can hold out for some time. Use you heroes for this. At this level
too, you can get a Lotus hero... forget his name though. Just take it easy,
you'll find the Lotus weakness, very soon." – xyzzealot, 7 Dec 01

Note: I agree with xyzzealot on base setting area which is the northwest
area. However I didn't go straight for the attack. There's small rice field
at the entrance of the area which u may built some peasant hut and get some
rice. By the time u clear up the pond area, u should have enough rice and
peasants to get a good start. There's also an enemy building north to the
rice field. U should get rid of that too. Just use two of your hero and set
the kabuki and archer at stand ground but within striking distance. The
geisha should be used to heal the heroes. If u have enough rice, built an
archery range. U can't build any archers (not enough water) yet but u may
upgrade your one and only archer using the yang points u gained destroying
the building and some enemy units. Upgrade for more damage first. The
peasants' hut(s) u build here won't last long as the lotus will eventually
raid it. But by the time they arrived, u should have already transferred your
force to the pond area. Remember to toggle peasant creation off on these huts
once you have built a new hut by the pond. Even though those huts will later
get crushed, u will at least be able to see the incoming enemy force and set
up a defense. My defend strategy is a little different with xyzzealot; I go
for the archers instead of dragon warriors. The reason for this is they are
must cheaper and faster to produce. Furthermore, lotus strength is mostly on
its range units. So the best defend I think is another range unit, as they
seems to take less damage. The dragons' archers also got significant
advantage in the length. So just start creating lots of archers with 2
archery ranges and group them all at the entrance to the area (there's only
one entrance) but don't place them at the downhill area. Your hero should be
able to take those managed to get through. 20 archers with fire arrows and
some close range back up should be able to take care of this level. By the
way, be careful with the base on the southwest area as some enemy units may
have missile resistance BG.



3.10 Destroying the Mines
-------------------------
Difficulty: Easy
Zen Warrior found here: Gaihla (Centre of the map, across the river)

Move your peasant on top of the hill and build a hut there. Your force
meantime should proceed to the centre of the map to get Gaihla. Once u got
her, move back to the hill. Get a peasant to build a hut by the river.
Collect water there before u could build a well on top of the hill. Even
though the hill is quite small, u could build everything up there if u
arrange you town properly (move the building blue print very very slowly).
However, you may only have 1 peasant hut and there's no space for stables.
Make sure u got three towers built at the entrance and one more tower at the
southeast corner of the hill. Start cranking out archers for defense and
place them at the entrance and around the cliff (except for the western
corner). This hill is very easy to defend. Build up you force consisting 10
archers with fire arrow and 10 samurai with yang blade. Group them as usual
and just raid the Wolves' Camp. Bring along your heroes, Gaihla healing BG is
very useful. Use it after each battle; just group your men around her. She
also can speed up the rice growth.



3.11 Meeting the Dragon
-------------------------
Difficulty: Easy
Zen Warrior found here: None

Don't bother about the enemy huts and building at the beginning of this
mission. They're harmless. U should proceed to southeast to meet up with the
dragon. To do this, sneak through the western corner of the map working your
way to the south. We should only encounter enemy units once. When u reach the
river, just move along it and to the east. When the dragon done talking to
you, u should engage the enemy units again. Whatever u do, your samurai and
yourself must survive! Proceed east to the mountain entrance. Another enemy
party is also there. After u're done with that, let everyone else stay there
except for Kenji and the samurai. Move along the path up the hill slowly.
There are some dragon warriors with boulders waiting on top of the cliff for
u. Do not go underneath the boulder or they drop it. Long-range attack from
the samurai and Kenji should be able to kill them without a fight. Just move
slowly toward the boulders under your Samurai and Kenji starts attacking
(Kenji will use gun). The dragon warrior will just stand there waiting for
his death. There are about 4-5 of these that u need to kill. Once u cleared
them up, proceed northeast to meet up with the dragon again.

3.12 Death of Otomo
-------------------
Difficulty: Hard

The tough part about this mission is to set up defense. U need to do it
rather quickly. So, get the town center and the archery range up as soon as
possible. Build three towers at the entrance to your town (which is your
starting point). This MUST cover ALL the entry ground; from the west. The AI
are pretty smart for this game, if they try one way and failed, they will try
another way. That's why all entry point must be covered. There's a path
coming down from the hill north to the town. Make sure one of the towers is
placed at the junction, covering both from the path and from the west. Arah
would be very useful here if u got her! I'm not sure whether this is a bug or
one of the lotus ability, the hill or ridge north to your town is rather
useless, they seem to be able to storm down from it! So create two groups of
archers, about a dozen or in each. Group one back up the towers in the west
and group two guards the town. Build a keep and another tower in the middle
of the town too. Once u have establish defense, get all your archers to the
firework factory. If u have Gaihla, use her in the attack force too, but
group her separately and alone. She's good fighting the Lotus melee unit and
an excellent healer to your archers. Just march north, 20+ archers should
take care of business quite nicely. Use Gaihla to heal those injured on your
way to attack the enemy's town. Oh yeah, careful when it's raining, the Lotus
Hero can cast Lightning (very very powerful attack). However u should be able
to kill him with your archers when he attacks your town.



3.13 Second Serpentholm
------------------------
Difficulty: Hard by Reputation! :)

"What I did at Serpentholm 2nd, I attack the Serpent force with all I have
once the game started. I manage to take out their entire peasant hut, making
them unable to do anything. My peasants already build up a base at the left
bottom area from the start. With only the spearmen, I manage to hold the
first Lotus' wave. To hold the next, use Dragon Warriors and watchtowers with
archer as the decoy. In defending from the Lotus, use towers as decoy. This
to make their warlock's attack directed to the tower. You can smash them
after that and repair the tower" – xyzzealot, 11 Dec 01

I would like to approach this mission steadily, which means setting up good
defense. Build your base and defense as in the First Serpentholm mission, but
this time u need two towers at each river crossing points. Serpent will
attack from south crossing, while Lotus base is just slightly north. Lotus
however will attack from the other side of river too. So again, make just
archers and gather them below the towers equally on both sides. Set up your
defense, and u just need to attack get rid of the Lotus. I did this with only
10 archers with fire arrows and Gaihla to heal them. If u got Arah, she's
most useful on the tower most north, which is against the Lotus. The lotus
got two of their heroes here, Koril and another one. Koril is the one u
should pay attention to, the arrows can't hurt him. Use your Hero or Gaihla
to duel with him. If u are overwhelm with the Lotus force when u are about to
attack them, take them out slowly, send only one archer to provoke them, then
run back to the towers and the other archers. That should take care of
business especially the monks. If u got Gaihla, use her to heal these archers
after each combat or even during combat! The tower's BG is very useful too.
Once their force weakens, send in your attacking troop. Once u defeat the
Lotus, all u need is Arah and a horse to win the mission! :) If u don't have
her, just send ALL your archers and your heroes. Here's the trick, u only
need to kill Shinja to beat the mission. He's hiding in his keep up north,
just right side to the river. Get Arah with the horse to northwest corner of
the map. U could cross the river from there! U should only meet up with the
keep and two towers. Arah has a longer range from these towers, and let her
destroy the keep from the distance. Shinja will come out and say something
suppose to be scary and a few enemies start coming towards her. Just run if
she cannot handle them all. They can't catch the horse! Take care of them and
return back to kill Shinja from the distance. He's no better than the keep!
He'll just stand there getting killed. I suppose Arah was out of his sight!



3.14 Helping the Monks
----------------------
Difficulty: Hard

"Run all of your units to the SouthEast corner of the map, and set up a base.
The Lotus will go for the monastery, and usually leave you alone down there.
So, send most of your army, and your heroes up to the monastery. Set each
fighting unit to "guard" the monastery. The high ground there gives a huge
advantage. Build towers, and just defend for a while. Send a peasant up to
the monastery to repair it, and have him build a hut and collect rice too.
Once you have a large army, attack the Lotus. Its a pretty easy level,
actually, since the monks keep respawning for free." – ADK, 16 Dec 01


Before I start I would recommend u play the other mission. It's 10 times
easier plus u will get another zen warrior.
In this mission, u're suppose to protect the temple (monastery). The lotus
and ninjas will just keep on coming. The thing is, they are not going for
u...they are all going for the temple. So u should rush there (don't stop at
anything) and have your heroes help the monks protect the temple. First thing
u should do is to build a hut on top of the rice field beside the temple. Get
some rice and water using only that hut. While u are gathering resources, if
the ninjas managed to get through the monks (they're lousy at protecting it)
send 4 peasants to do the repair job, even while the ninjas are attacking the
temple! Don't worry, they will focus so much on destroying the temple and
will just ignore your peasants repairing it! The next thing u should do is
build a tower at any of the two entry points (one is from the west and
another is from the south). Build two towers at both points later on when u
got your keep up. You can build your town center and bath house in the little
space u have west to the temple. U can later build you archery range, keep,
firework factory and the armory (or whatever it's called) on the island to
the south of the temple (same location as the other two towers). The enemies
hardly attack your buildings, as they will just rush for the temple. Set
waypoint from the hut to the archery range. Then set waypoint from the
archery range to the 'Y' junction just before the temple. Once in a while
select all you archers and set them to stand ground. They will take down any
enemies managed to get through your tower. If at this point your heroes are
still alive, ask them to guard the temple. If u got Arah, put her on one of
the towers. Build also a well just directly in front of the temple to speed
up water collection and watering rice field. It's a little difficult to set
up defense at the beginning until u've established the towers and some
archers at the junction. Once u've establish defense, send your archers (with
fire arrows BG) to the rice field at northwest area of the map (together with
Gaihla and Arah if possible). U only need to destroy the lotus to win this
mission. Just ignore the ninjas for a while.



3.15 Getting the Ninja
----------------------
Difficulty: Very Easy
Zen Warrior found: Tao

All u need to do with your starting group is ask them to travel west until u
reached the edge of the map, then travel north till u find the fire. U should
not be having any kind of problem destroying it. The ninjas are lousy melee
fighter. Just use your heroes BG a lot.



3.16 The last province before final mission
-------------------------------------------
Difficulty: Hard

There is rice field at your starting point (the one most south). Only use
this area to get rice and water. Built a hut there first, and then send your
peasant to set up the tower at one of the river crossing points (there are
4). Filled up the resource area with peasants hut, u need a lot of them to
speed up peasant creation. I had more than 20 and all the waypoints are set
to the archery ranges. Build a tower at each of the crossing point, meaning u
need to get your keep up asap. Put Arah (if u got her) at any of the middle
towers to benefit from her range the most. Create ONLY archers, separate them
into 2 groups; one to cover two of the north entry and another to cover two
of the west entry. Your defense troop shall consist of at least 15+ archers
in each group. Always use the tower BG; it's very useful to slow down the
attack. Once u've established defense, send the west guard group to attack
the enemy base. Send a ninja before hand to scout for incoming units towards
your archers. Gaihla should join this party as a medic. Attack the west base
first. There are towers at all the base entry. So shoot some fire arrows and
retreat (let it burn down). Be ready for any enemy defense party; from front
and rear. You ninja should be able to give early warning. Once u've destroy
the west base, move to the northwest base. Destroy the towers at the entry
and move uphill. Send your second defense troop to the same location. Make
one group guard the entry from top of the hill (to gain height advantage) and
the other troop to destroy the base. They enemy WILL send reinforcement to
this base once u start attacking it. That's why u need to guard the entry!
Once this base is taken down, send both troops to the northeast base. Do not
combine force. One group should stay behind closely for any melee units going
for your archers in the front group. It's pretty much a walk in the park
here.



3.17. The Final Mission
-----------------------
Difficulty: Should be hard :)

"I figured out an excellent strategy for the last dragon level. This is best
done with ninjas in your party, but will work for monks too. Place your base
down below the lowest river bridge near the rice and water... make sure you
make many more fire archers then melee units. Eventually get up 4 towers...
one right in front of the bridge where the big powder keg hero guy goes, then
three other towers in a line behind the first one and the rice in the way
with Arah on top of the middle one. Make sure your base is safe first... then
make a ninja. Click on stealth mode and start walking/running, whichever you
prefer, to the north. Whatever you do make sure every time his stamina gets
dangerously slow he stops to recharge (when his stamina runs out, he is once
again visible). Anyway, run all the way north across the bridge to the long
island on top. Continue on your way to the right. All the way until you get
to pretty much the top right side of the screen. Head down to the base you
know exists right below and watch the cut scene where Zymeth appears and
starts coming to your base, very much all by his lonesome (quite sad). He
hopefully gets eliminated upon arrival, which causes... I'm not telling
because you don't need to know. Just know that the final boss does just what
Zymeth does is suicidally coming to visit your base. And this time you don't
even have to send a scout or anybody anywhere.
If you have monks I suggest the same strategy except instead on sending a
ninja to scout... send 5 archers and 5 monks along the north path as there
are only about 3 guard towers and no other structures in between you and
Zymeths base." – kirbystillontop, 21 Dec 01




-----------------------------------------------------------------------------
4. SERPENT PATH WALKTHROUGH
-----------------------------------------------------------------------------



4.1 Second Serpentholm
-------------------
"I've heard a lot of people having trouble with this mission...but its pretty
easy if you know how to micromanage. Here are the steps I took to secure the
east side of the map:
1.) Send the Crossbowman on the lone Watchtower into the Tavern. Put 2
peasants on water and 3 on rice. Then set the Peasant Hut waypoint straight
to the Tavern. Send the Ronin, Bandit, and Musketeer into the Thief's Guild.
2.) Have the initial Ronin Blood Bond with Kenji. Kenji might have his life
cut in half, but the Ronin can survive 2-4x longer. They both must survive
skirmishes so they can regenerate health.
3.) Take out the southern Dragon Clan with your initial units(Bandit, Ronin,
Musketeer, Kenji). You shouldn't have any casualties if you play it right.
Use the Bandit's Paralsysis Darts if you come across any Samurai. If one of
your unit dies, restart...you didn't micromanage and make use of your
BattleGear very well. Be sure to upgrade Swordsman damage at the Tavern the
second you receive a Yin point. Upgrade the Swordsman life if you receive
another 3.
4.) After you've taken out the southern Dragon Clan, you should have over 5
Swordsman next to your Tavern. Change your Peasant Hut waypoint and build a
Bathhouse. Make 2-3 Fan Geishas. Send them to the Thief's Guild. In the
meantime, take Kenji, the Bandit, Ronin, and Musketeer to your Peasant Hut
and guard it. Send your second Fan Geisha to Kenji's group.
5.) After a little bit longer, the northern Wolf Clan will attack. By now you
should have 6+ fully upgraded Swordsman and a few Fan Geishas. Repel the Wolf
Clan's onslaught with them. Be sure to use Dark Pact on your Swordsman. Don't
send Kenji's squad though....they're needed by the Peasant Hut to repel any
Dragon Clan attacks.
6.) After you've defended your base from the Wolf Clan, Shinja and the
Necromancer should arrive. Summon 2 Spirit Warrior's immediately and have
Shinja's troop march to the Wolf Clan's base. Right as they attack, send your
army of Swordsman and Fan Geisha into the fray. You should be able to take
out the Wolf Clan with no trouble. Remember to manually make the Necromancer
attack things. He does insane amounts of damage, but hates to fight and just
stands around doing nothing if you don't command him to fight. Kenji's squad
should have successfully repelled 2+ Dragon Clan attacks by now with no
casualties. By now you should have destroyed the southern Dragon Clan, the
northern Wolf Clan, and secured the eastside. You have a lot more breathing
room so do whatever you want. Personally, I trained all my Swordsmen into
Bandits, upgraded their damage, sent them into the Thief's Guild, then sent
every single one of my soldiers(excluding Kenji's Squad) to the west side and
swept the entire enemy base clean. Non-stop action...I love it! This level is
great because it forces you to micromanage to win, none of that 'build a huge
ass army and attack' crap." – Integnos, 24 Nov 01

"I built a Metal Shop a little later then. I was writing it off the top of my
head and probably forgot. I remember using the Paralysis Darts the most while
defending the peasants, so I probably took out the southern Dragon Clan
without it. Be sure that your units aren't all spread around the Wolf Clan
when attacking it. It's better to attack closely together so your fan geishas
don't have to walk far to heal.
Make sure your Musketeer is away from the group with his sniper scope on.
Make sure you keep using Kenji's Critical Strike as much as you can. Try not
to have the Bandit get hit by more than 1 Samurai if possible. Kenji and the
Ronin should take the hits if possible. If you're still having trouble taking
them out, send 1-2 swordsmen to Kenji's group.
Remember to use battlegear a lot and learn how to micromanage better. Don't
ever make a unit run if he has a battlegear that uses stamina (like Kenji).
Try and pull back low life melee units away from battle (i.e. run away) if
you can. When the AI ignores it and attacks another unit, send the unit back
in. Try and send 1 or 2 units charging at ranged attackers if you can. They
won't be able to do much if they're engaged in melee. Try and keep enemy
units away from geishas and ranged attackers.
Save before a battle. If you lose, try the battle again. You'd be amazed at
how pulling a few injured units back; attacking specific enemy units, or
having enemy units attack another unit can turn the tide of a battle." –
Integnos, 25 Nov 01

"If you float around the main grounds you're going to get reamed no matter
what you do. Live a little safer. Relocate to the top of Serpentholm where
your watchtower already is. You have a great vantage point and room to build
a bunch of buildings. It lacks any rice or water though, so you'll have to
build a well and get rice with a little more risk. Though being above the
enemies and giving them only one entrance will definitely help you out and
make it well worth it. While you're relocating to the mountain top and
building an army there, keep a couple guys on water/rice duty at your initial
peasant hut to help build your stock. You should notice an improvement in
your hold of the land. Oh yeah, also you might want to send the few guys your
start with down past the mountain to wipe out a lot of the enemy base down
there (I'm serpent so those were dragon people I believe, and for me anyway
were easier to critically weaken) that'll give you more breathing room and
give you much more access to the rice fields down there." - Comte de la
Fere, 26 Dec 2001

"This mission is hard, but with correct timing and fast response, you can
beat it.
1. Send all military units to demolish Dragon's base at lower map. Watch out
for towers. Try not to get anyone killed. With 1 peasant hut, use 2 to gather
water, 3 to rice, and then crack out swordsman.
2. Once you destroy the lower base, build a tavern and a peasant hut at lower
rice field. Send your entire peasant for this. And then build a stable and
well.
3. Prepare for attack. The wolves are coming. If you have some spare
resource, build a sharpshooters' guild fast... so you can have bandits.
4. Build 3 tower to defend from the Dragon only... the wolf are easy to deal
with...
5. Train Ronin one by one. Once you have upgrade most of your units and have
all Zen master... time to counter attack.
6. Destroy the west dragon base, that's the main base... Full strength of
Ronin should do...
7. After this, dealing with the wolf is easy thing, one note... they always
on losing side when having close combat with Ronins. Up to you to destroy
which base first. (There are 2 of them)." – xyzzealot, 16 Dec 01



=============================================================================
Even though this compilation is not really complete, I hope it may prove
useful to some players. If any correction or anything, you may e-mail me at
amrul77@hotmail.com

Source: www.gamefaqs.com Battle Realms forum board
www.battlerealms.ubi.com

Copyright 2001 by Amrul Isham Ismail

 
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Trainer

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Trainer

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