Final Fantasy X

Final Fantasy X

14.10.2013 21:35:29
~B
============================================================================
FAQ/Walkthrough Part One for Final Fantasy X
============================================================================
For Playstation 2 Computer Entertainment System
Version : Final
By : StoneKotr (Francis Bilodeau)
Created : January 10, 2002
Last Update : June 8, 2002
My E-Mail : stonekotr@hotmail.com
MSN Messenger : stonekotr@hotmail.com
My Home Page : www.geocities.com/stonekotr
My nickname on the GameFAQS Board : StoneKotr



===========
Legal Stuff
===========


This FAQ/Walkthrough is created for personal use only. It is prohibited to
use this FAQ on your commercial web page, magazine or game guide without
advising me. You are also not allowed to rip off any segment of my FAQ
without advising me by e-mail. I worked hard for this and I don't want to
see someone says that he has done the whole FAQ. But, you can put this FAQ
on your home page, the only condition for this is to e-mail me and TELL me
that you are putting this FAQ on your home page and you need to GIVE me the
URL. Thank you for you cooperation.


****************************************************************************
!!! PLEASE READ !!!

This will be the Final Update of the FAQ, which means I won't add anything
myself since I think it's complete enough. I will still update for
contributions though, so you can send them to me and I will update the FAQ
just for them. Also, you can still ask me questions about the game, since
I won't be working on the FAQ, it won't take a lot of time before I answer
your questions. It has been fun folks, thanks for your support and see you
in another FAQ!
****************************************************************************


=============
E-Mail Policy
=============

Well, I guess I have no choice to make this section because my FAQ is a
little more popular than I thought. Anyway, I get a lot of questions that
are already answered in the FAQ and lots of questions that are not even
related to the game. So, before sending me an e-mail and be ignored, read
here.

DON'T SEND ME :
-------------

- Questions that are already answered in the FAQ.
- Questions that are not even related to the game.
- Questions related to previous Final Fantasies.
- Don't send me false information.
- Bad comments about my FAQ or how good you are at this game.
- Viruses, in a day I get at least one e-mail containing a virus.

SEND ME :
-------

- Questions that are not answered in this FAQ, I'll be happy to help you.
- Suggestions to make this FAQ a better FAQ.
- Mistakes that are in my FAQ (You will be credited).
- Things that I missed, it is really appreciated and you will be credited.
- Strategies to beat hard bosses, you will also be credited.

You can send me questions in English or French, not any other languages.


==============
Introduction
==============

Hello everyone, this is my second attempt and my second project for a FAQ/
Walkthrough. You may know me for making a Story Mode FAQ/Walkthrough for
WWF Smackdown! : Just Bring It. Anyway, I'm happy to be with you in a FAQ
for this great game called Final Fantasy X. It's not a small task and
I don't have a lot of experience, so I hope you will be patient. Here is
what you can find in this FAQ. First, you'll see my review for the game,
then a complete description of the characters and the basics of this game.
Of course, you can find a complete Walkthrough of this great game and a
mini-FAQ on the Blitzball mini game and finally there are all the weapons,
armors and items lists, a complete bestiary and a list of every sidequests
and secrets of the game. I hope you understand that this cannot be done in
one month, so I'm asking for your patience and cooperation. Well, that's
about it. Final Fantasy X will be the only thing in my life for the next
couple of months !



=========
History
=========

Version 1.0 :
-----------
First Version of this FAQ, here is what I have done for the first version :

- Completed the Review of the game
- The Basics of the Game are completed
- Completed the Walkthrough to Luca
- Started the Shops List
- Started the In the next update... section
- Started the About this FAQ section
- Started the Credits section
- Started the Final Words section


Version 1.1 :
-----------
Well, it's the second version and my main goal is to complete the
walkthrough, but I've started other sections of the FAQ.

- Completed the Walkthrough of the game to Mushroom Rock
- Started the Sidequest Section
- Started the Overdrives Section
- Started the Aeons Section


Version 1.2 :
-----------
Third version of the FAQ, it's getting bigger and bigger now ! I've decided
to start new sections and complete them little by little at each updates.

- Changed the characters section (contributions)
- Added informations in the Overdrives section.
- Completed the Shops List to the Thunder Plains
- Started the Bestiary (Letter A Complete)
- Started the Abilities List (Part A Completed)
- Started the Weapons List
- Started the Sidequests / Secrets Section


Version 1.3 :
-----------
Just a little small update there, I'm trying to finish the FAQ before
school starts back. So the FAQ should be near completion by January 21st.

- Added contributions for the Magus Sisters Aeon.
- Added new Sidequests / Mini Games
- Worked on the Walkthrough (Guadosalam) !
- Added a new Overdrive Mode
- Added new informations on the Jecht Sphere
- Completed the Weapons List !
- Continued the Bestiary (Letter B Complete)


Version 1.4 :
-----------
Another daily update... whew ! What a rush. We are January 16th now and
school starts back in five day, yeah! Just joking, I don't like school, but
I'm happy to go there for one reason :). Oh well, I understand myself.
Anyway, I'm adding a lot of stuff coming from everywhere and even though I
think I have a perfect game, I could have missed Items or something, so
anyway, if you see any mistakes, please be gentle and tell me :).

- Started and completed the Items Section !
- Worked on the Walkthrough (Thunder Plains)
- Added a new strategy for the Ultima/Omega Weapons
- Added new informations on the Magus Sisters
- Added the Chocobo Mini Game in the Sidequests section
- Added the Anima quest in the Sidequests section


Version 1.5 :
-----------
What an historic moment... It's been one week since I've created this FAQ!
My god, it's time to celebrate, anyway, I worked a lot on the Sidequests
section and it's almost complete, I didn't have the time to work on the
Walkthrough now, sorry! Now every sections are started except for the Mix
List Section. I'll try to finish writing the FAQ by Sunday or Monday. Stay
tuned!

- Added informations on Tidus's Overdrives and Auron's Overdrives
- Worked on the Bestiary (Letter C Complete)
- Started the Blitzball FAQ
- Almost finished the Sidequests section, I only have to do the Monster
Arena Sidequest.
- Clarified the Cloudy Mirror Sidequest
- If you have any strategies on how to complete the Walkthrough for the
Omega Ruins Sidequest, send them to me please !


Version 1.6 :
-----------
Whew, this is getting BIG and I'm near the Final Version too, well the
Final Version for me since I'll take a little break when all the Sections
will be completed. I asked CB! to use her Mix List FAQ in my own FAQ,
because I think no one can do a better job than what she did. I hope she
says I can use it, so the FAQ will be a better one. Also, it's cool to see
ATadeo writing a FAQ for FFX, I hope I can exchange information with him.
Anyway, here is what's new for this version.

- Worked on the Walkthrough and it's COMPLETED!
- Added a Strategy for Nemesis a.k.a. Omega Gold
- Worked on the Bestiary (Letter A to I Completed)
- Armors List Completed!
- Completed the Overdrive Section, added Rikku Mix List Results.
- Shops List Completed!
- BlitzBall FAQ Completed! courtesy of Michael Gallant, if you have any
questions about Blitzball, tell him at : mike_692@hotmail.com
- Added a Walkthrough for the Omega Ruins thanks to Dan Grubbs,
danielgrubbs@hotmail.com.


Version 1.7 :
-----------
Just a small update here, corrected a few mistakes in the FAQ. It also seems
that T.J. Martin has ripped off something from CB! And sent it to me. My
apologies CB!... I don't want any problems... Also, I've decided to continue
on my own. So I will do the Mix List myself! It will take a while because I
will now take a well deserved break. It's been too long since I have been
working on this FAQ. I'll do another update in a week or two, maybe one
month... You can still send in your questions and contributions though :).

- Changed the Contributors List, removed T.J. Martin, added CB!
- Started the Weapon's Abilities List
- Added the Ability Pray in the Special Abilities List.


Version 1.8 :
-----------
Hello everyone, just a little update here, added some contributions that
were in my E-Mail Inbox. I try to follow my E-Mail Policy and answer every
e-mails as they come. I haven't followed it lately, so if you have sent a
question after Jan. 21, be patient, I will answer your question soon. I'm
still working on the Bestiary, maybe it will be completed in the next
update.

- Added loads of contributions, thanks to you!
- Added the Tips Section in the Basics of the Game.
- Worked on the Bestiary (Letter A to L Completed).
- Worked on the Weapon Ability List.
- Worked on the Armor Ability List.


Version 1.9 :
-----------
It's been a long time since I haven't updated two days in a row! Anyway, I
worked on completing the Weapons/Armors List. Sorry, I haven't answered any
e-mails today, since I've decided to work on the FAQ. It's getting a lot
closer to completion now, there is only the Bestiary & The Monster Arena
Sidequest to do. So that's about it.

- Completed the Weapon Ability List.
- Completed the Armor Ability List.
- Added the Movies/Music Spheres Sidequest.
- Worked on the Bestiary


Version 1.95 :
------------
Why Version 1.95 and not 2.0 ? Because I want V.2.0 to be the Final Version
and I am not at the Final Version yet! All there is to do is to correct my
spelling / grammatical errors and complete the Walkthrough by adding items
that I've forgot. Now, again, I ask your patience if you have written
e-mails to me. I try to answer them when I have the time and it's not always
easy, because of the College. Don't worry I'll answer your questions pretty
soon. Here is what's new for this update :

- Completed the Bestiary.
- Started/Completed the Monster Arena Sidequest.
- Started/Completed the Remiem Temple Sidequest.
- Added a strategy for Yunalesca.
- Added some information about the Random Items in the Omega Ruins.
- The Bestiary is corrected, added a few sections in it.
- Worked on the Walkthrough, corrected a few mistakes about the location
of some items in Al Bhed Territory and Kilika Forest.
- Blitzball FAQ Completed, added How to get Jecht Shot 1 & 2 corrected
spelling/grammar errors and added the Scouting Level.


Version 2.0 :
-----------
This is it folks, it's the last version of the FAQ. I've decided to split it
up in two parts, since it will be easier for you to look at what you want.
Some web pages like http://www.rpg-dreams.com still has the FAQ in one part
though. Now, Part 1 will be covering the Walkthrough / Sidequests and
Blitzball and Part 2 will cover the lists. Again, I'll try to answer all of
your e-mails a s they come, since I won't be working on the FAQ, it won't
take a lot of time to answer your many questions. One last thing : Please
read the section right before the E-Mail Policy to see what will be going on
in the future of this FAQ.

- Corrected a lot of grammar/spelling errors.
- Added "Inside Sin" section in the Walkthrough.
- Added a lot of contributions, thanks to you!


Version Final :
-------------
This is the Final Version of the FAQ, as you can see, the look of the FAQ as
changed a little. Completed most of the informations that I've missed and
added the final load of contributions. I answered all of the e-mails that
were in my Inbox, so if you didn't get answered, it's because your
question has been deleted. Well, this is the Official Final Version of
the Part I FAQ, so I hope you like it. There is still something I want to
add, but it will be in the Second Part of the FAQ. Again, I would like to
thank all of you for your support and your comments! Check out what is
new for this Final Version :

- Corrected the remaining grammar/spelling errors.
- Corrected a few mistakes concerning the location of some items in the
Walkthrough.
- Added a lot of reader contributions.
- Added a Revisiting the Chambers of the Fayth section.
- Added a Omega Ruins Random Chests FAQ written by Darryl Kinght.
- Polished the FAQ


Version Final (Second Part) :
---------------------------
Back again folks, after a long and well-deserved break. School is now
finished for me, so I'm back to work on the FAQ again. I looked at my e-mail
Inbox today and my god, it's impossible. I have more than 120 e-mails to
read/answer. It is something that I cannot do. Since most of your questions
are already answered in the FAQ, I decided to just put the ones than aren't
answered in the Frequently Asked Question Part. So look there and you might
find the answer to your question. Also, I decided to add a Final Fantasy
International Part to my FAQ since most of the question are on the Dark
Aeons. If you have anything to add on this section, please be gentle and
tell me. I will gladly put your contributions in the FAQ and give you full
credits. Here's what is new for this version :

- Added a Final Fantasy International Section.
- Added a strategy on Zu.
- Added the location of two potions on the Zanarkand Bridge.
- Added six new Overdrives Mode.
- Cleared my e-mail Inbox.


===================
Table of Contents
===================

PART ONE
--------
I. Review of Final Fantasy X
II. Basics of the Game
A) Controls
B) Field Screen
C) Battle Screen
D) Menu Screen
E) Tips
III. Characters
IV. Walkthrough
V. Side Quests / Secrets
A) Yojimbo Aeon
B) Anima Aeon
C) Magus Sisters Aeon
D) Airship Sidequest
E) Cloudy Mirror
F) Remiem Temple
G) Legendary Weapons
H) Al Bhed Primer Locations
I) Revisiting the Chambers of the Fayth
J) Mini-Games
K) Movies/Music Theater
L) Omega Dungeon
M) Monster Arena Sidequest
N) Ultimate Weapons Strategies
VI. Final Fantasy International
A) What's Final Fantasy International
B) Dark Aeons
C) New Ending
VII. Blitzball FAQ
A) Introduction
B) Basics
C) Game Modes
D) Movement
E) Actions
F) Encounters
G) Status Ailments
H) Starting a Game
I) Techniques & Abilities
J) Recruiting Players
K) Team players and free agent list

PART TWO
--------
VIII. Aeons
A) The Basics
B) Ability List
C) Aeons List
IX. Overdrives
X. Weapons List
XI. Armors List
XII. Items List
A) Curative Items
B) Rare & Key Items
C) Al Bhed Primers
D) Spheres
E) Other Items
XIII. Ability List
A) Characters Abilities
1) Special Abilities
2) Skill Abilities
3) White Magic
4) Black Magic
B) Weapon's Abilities
C) Armor's Abilities
XIV. Mix List
XV. Shops List
XVI. Bestiary
XVII. Frequently Asked Questions (FAQ)
XVIII. In the next update...
XIX. About this FAQ
XX. Credits
XXI. Final Words



==============================
I. Review of Final Fantasy X
==============================


GRAPHICS : 9 / 10
--------

As you know this is the first Final Fantasy game on the Playstation 2 and
the graphics are quite astonishing. It's really tough to explain the beauty
of this game, it's that beautiful. At the beginning of the game, you will
notice the detailed characters and how good the CG movies are. As you
progress through the game, you will notice that, at some point the
characters faces are not as quite as detailed as in the beginning of the
game. You can notice this in battle, or in towns. These are the only let
downs that I have with graphics. The CG movies are always detailed and they
are the best movies since the beginning of the Playstation 2 era. If you are
buying this game for graphics, you won't be disappointed.


GAMEPLAY : 10 / 10
--------

As you know, every Final Fantasies have their dose of new things. Final
Fantasy X is no different. Here what is new in the game. First, your
characters don't get levels this time. You upgrade your characters with
S.Lvl also called Sphere Level. As you win more and more battles, you will
gain Ability Points and when you have enough, you can use them on the Sphere
Grid to upgrade your statistics and learn new Abilities. One other new thing
is that, there is no more ATB in battles. Battles now works with rounds. You
can see when your turn is coming with the CTB Window at the right of the
screen in a battle. Another new thing, is that the game doesn't have a world
map, so the game as gone a lot linear. The world map has been replaced by a
radar showed at the top-left of the screen. A red arrow shows you where to
go, so you don't get stuck in Final Fantasy X. You always know where you
need to go next. Those are great new innovations and I really think the game
is a lot better that way.

SOUND : 10 / 10
-----

As you may know, characters in Final Fantasy X have voices. The only
question about voices is : " Are they good ? " and the answer is yes, of
course. The actors are great, they play very well in funny and sad moments.
Then, there is the music, composed by the great Nobuo Uematsu. The music is
great as always, but nothing beats the good old Chrono Trigger music :).
Well that's it for the sound, there isn't much to say about that !

STORY : 9 / 10
-----

The most important point in Final Fantasy is of course the Story. Without
spoiling it to much to you, the Story start with Sin attacking our hero's
city, Zanarkand and Tidus, our hero is transported in another world by Sin.
Tidus, will then meet Yuna and her guardians and he will join them in the
ultimate quest to defeat Sin. The story is great until the end of the game.
This is where it doesn't make any sense at all. You will understand what I
mean when you get there. I think that Final Fantasy X as the second best
story in the Final Fantasy series. Only Final Fantasy VII is better, so
don't worry, you won't be disappointed with that point.

OVERALL : 9.5 / 10
-------

In overall, this is what I call, the Ultimate RPG :). If you were waiting
for a good RPG on the Playstation 2, your wait is over because Final Fantasy
X is your game. It is my favorite RPG of all time and on a side note, it's
the last Final Fantasy game of Hironobu Sakaguchi, as you know, Final
Fantasy XI will be an online game... So, in conclusion, you won't be
disappointed with this game and it was worth the wait...



========================
II. Basics of the Game
========================

1 Player
Memory Card (8MB for PS2) - 64 KB
Digital & Analog Control
Vibration Function


-------------
A. Controls
-------------

Field Screen Controls :
---------------------

Directional Buttons : Move character
Left Analog Stick : Move character
Circle Button : Cancel / Hold down to walk
Square Button : No Use
X Button : Talk, Examine, Confirm
Triangle Button : Go to the Menu Screen
L1, L2, R1, R2 Button : No Use
Start Button : Pause the Game
Select Button : No Use


Battle Screen Controls :
----------------------

Directional Buttons : Move the cursor / Left & Right to change pages
Left Analog Stick : Move the cursor / Left & Right to change pages
Circle Button : Cancel a selected option
Square Button : No Use
X Button : Confirm / Select an option
Triangle Button : Defend, but you will lose your turn
L1 Button : Select Character / Display the switch window
L2 Button : Scroll Switch Window
R1 Button : Scroll CTB Window Up
R2 Button : Scroll CTB Window Down
Start Button : No Use
Select Button : No Use


Menu Screen Controls :
--------------------

Directional Buttons : Move the cursor
Left Analog Stick : Move the cursor
Circle Button : Cancel / Exit the menu
Square Button : No Use
X Button : Confirm / Select an option
Triangle Button : No Use
L1 & R1 Button : Change Characters
L2 Button : Scroll menus back
R2 Button : Scroll menus forward
Start Button : No Use
Select Button : No Use


Press L1 + R1 + L2 + R2 + Start + Select to Reset the Game


-----------------
B. Field Screen
-----------------

The field screen is different from other Final Fantasies. One new thing is
that there is no more world map. The world map as been replaced by a mini-
map at the top-left of the screen. A yellow arrow indicates your character
and a red arrow indicates where you need to go next, Save Sphere are
indicated by a white square, and doors are indicated by a green square. You
can get rid of this map by turning it off in the config menu.

Like in previous Final Fantasies, there are still save points. Since there
is no world map and you can't save on it, you will come across a lots of
save points. Those save points are called Save Sphere. Those spheres are
located near key story points or near a boss, so it is important to always
save when you get a chance to. Also, there are no more Tents, the Save
Sphere will automatically restore all of your HP / MP, so even if you don't
want to save, it's really important to touch them. Also, as you progress
through the game, you will unlock new options with the Save Sphere. You will
be able to play Blitzball from there. You will also be able to return to the
airship by touching the Save Sphere.

You will also come across a lot of chests in the Field Screen, it's really
important to pick them up since you will probably need those items you find
in them. Just look in the Walkthrough section to find the location of those
chests.

It's also very important to speak to everybody you see on the Field Screen
and to check every place you find suspicious. You never know what you can
find there...


------------------
C. Battle Screen
------------------

You will enter in battle when you are not in towns or when you are in
dungeons. You will see your party at one side and enemies at the other side.


CTB Window :
----------

Battles are based with turns and you can see when your turn is coming with
the help of the CTB Window. This window is located on the right side of the
screen and it allows you to see which character will play next and when the
fiend will play is turn. It is an invaluable resource and you can't afford
it, because without it, you can't plan any long term strategies in battle.
In the CTB Window, you will see the picture of your characters. Letters
designates the enemies. The top of the CTB Window means which character is
playing, scroll down to see who is playing next.


Commands :
--------

Once you have control of your character, you will see a set of commands.
Commands are different for each character, but every characters have the
Attack and item Commands. This is where skills are introduced. Each
characters have abilities within them. Yuna is good to cast Summon and White
Magic. Lulu can use Black Magic and Auron uses powerful skills with his
sword. Learn how every characters works. Learn what are your characters
weaknesses, strengths. Know when you need to attack or heal. Once you know
what to do, perform your move with the commands available to you.


Overdrives, Defending, Elements & Status :
----------------------------------------

Overdrives are like Limit Break or Trance in previous Final Fantasies. When
your Overdrive gauge is filled up, you can perform a unique special attack.
You select how to boost your overdrive in the Overdrive menu in the Menu
Screen. At the beginning of the game, every characters knows the Stoic
Overdrive Mode. In this mode, the gauge fills up when you take damage from a
fiend. Here are the modes I founded to this point :

Stoic : Overdrive gauge charges when you take damage from a fiend.
Healer : Overdrive gauge charges when you heal an ally.
Comrade : Overdrive gauge charges when an ally takes damage.
Victor : Overdrive gauge charges when you win a battle.
Warrior : Overdrive gauge fills when character deals damage.
Slayer : Overdrive gauge fills when character kills an enemy.
Tactician : Overdrive gauge fills when status effect is used on enemy
successfully.
Ally : Overdrive gauge fills on the character's turn.
Solo : Overdrive gauge fills when fighting alone.
Daredevil : Overdrive gauge charges while you are near death.
Victim : Overdrive gauge charges while attacked with status effects.
Hero : Overdrive gauge charges when you defeat a strong enemy.
Sufferer : Overdrive gauge charges when a character suffers Status
Ailments
Coward : Overdrive gauge charges when you flee from battle.
Dancer : Overdrive gauge charges when an opponent misses an attack.
Defender : Overdrive gauge charges when a character defends.
Avenger : Overdrive gauge charges when a character dies.
Rook : Overdrive gauge charges when a character reflects or nullifies
a magic attack from the enemy.

If you have found any other Overdrive Modes, please send them to me at :
stonekotr@hotmail.com and put Overdrives for the topic.

To change your overdrive mode, go to the overdrive menu and press the Circle
Button to put the cursor at the commands located at the top of the screen.
Select Set Mode, then select the overdrive mode you want to have.

To unleash an overdrive, wait until your overdrive gauge is full, then when
it's your turn, press Left and you will see an overdrive menu. Press X
Button, select the overdrive you want and press the X Button again !

----------------------------------------------------------------------------

Another great command in battle is to Defend. By defending, you can take
half damage from any physical attacks. To Defend, press the Triangle Button
in a fight.

Notes : * You will lose your turn when you defend.
* Spells will inflict the same damage even if you're defending.

----------------------------------------------------------------------------

In Final Fantasy X, there are only four elements : Fire, Lightning, Ice and
Water. You can see the fiends weaknesses by equipping the ability Sensor to
a weapon or by scanning the enemy.

You can use elements by casting black magics and some weapons also have
elements properties.

--------------------------------
| Element | Color | Weakness |
--------------------------------
|Lightning| Yellow | Water |
| Fire | Red | Ice |
| Ice | White | Fire |
| Water | Blue | Lightning |
--------------------------------

----------------------------------------------------------------------------

(1) Tidus HP(2) ??? MP(3) ???
+++++++++++++++++++++++++++++++++++++++++++ (4)

This is a character status. You can see this status at the bottom-right of
the screen. Here are what the numbers means.

1 - The name of the character
2 - Tidus's HP, HP means Hit Points. If you have 0 hit points, you're
character is KO
3 - Tidus's MP, MP means Magic Points. It is used to cast magic or
use Skills. When MP reach 0, you can't cast/use magic/skills.
4 - Tidus's Overdrive gauge.

----------------------------------------------------------------------------

Status Ailments :
---------------

Every Final Fantasies have its dose of status effects, here is a list of all
of them, their effects and how to cure them. Every status effects disappears
after a fight.

-----------------------------------------------------------------
| Ailment | Effect | Cure With |
-----------------------------------------------------------------
| Slow |Takes a lot more time before you |Remedy, Esuna |
| |have your turn. |Haste |
-----------------------------------------------------------------
| Darkness |Harder to hit the enemy with |Eye Drops, Remedy |
| |physical attacks |Esuna |
-----------------------------------------------------------------
| Sleep |Cannot participate in battle |Remedy, Esuna |
-----------------------------------------------------------------
| Poison |Lose HP after every turn |Antidote, Remedy |
| | |Esuna |
-----------------------------------------------------------------
| Confusion |Lose control of character, attack |Remedy, Esuna |
| |allies | |
-----------------------------------------------------------------
| Petrified |Turned into stone, cannot enter |Soft, Remedy, |
| |commands |Esuna |
-----------------------------------------------------------------
| Silence |Cannot cast any spells |Echo Screen, Esuna|
| | |Remedy |
-----------------------------------------------------------------
| Berserk |Lose control of character, your |Remedy, Esuna |
| |strength is increased but you can | |
| |only attack. | |
-----------------------------------------------------------------
| Zombie |Character lose HP by curative |Holy Water, Remedy|
| |magic and items. | |
-----------------------------------------------------------------
| Curse |Overdrive gauge freeze, cannot |Dispel, Holy Water|
| |use overdrives | |
-----------------------------------------------------------------
| Doom |Character is KO when countdown |End the battle |
| |reaches zero. | |
-----------------------------------------------------------------
| KO |Character falls unconscious, |Life, Auto-Life, |
| |cannot participate in battle, game|Full Life, Phoenix|
| |is over if every characters are KO|Down, Mega Phoenix|
-----------------------------------------------------------------

----------------------------------------------------------------------------

Switch Menu, Overkill, Sensor Window, and SubCommand Window :
-----------------------------------------------------------

A new innovation in Final Fantasy X is the switch menu. In a fight, you can
change any character to another character. To bring this menu up, press the
L1 button. A window will appear, displaying all the characters who aren't in
the fight. Select the one you want to join the fight and press the X Button.

Note : No turns are lost when you change characters.

----------------------------------------------------------------------------

Overkill will appear when you kill a fiend with more HP than needed. Your
reward is that you will receive more AP and items after the fight.

Note : Sometimes, you will receive fewer items.

----------------------------------------------------------------------------

Sensor Window :

When you have the sensor ability equipped to a weapon, you will see a window
pop-up when you are trying to attack the fiend.

Here's what you can see :

-------------------------------------
(1) (2)
-------------------------------------
HP ??? / ??? (3)
x1.5 O - O - O - O (4)
1/2 O - O - O - O (5)
/ O - O - O - O (6)
+ O - O - O - O (7)
1.0 O - O - O - O (8)


1 - This is the name of the monster.
2 - A special Help Menu, it tells you strategies to defeat the fiend.
3 - The fiend's HP.
4 - This represent the fiend's weaknesses to elements. In order, Fire,
Lightning, Water and Ice. If the circle have the color of the
element, it means it is weak against it.
5 - This tells you that the element you will use will deal half of
the normal damage.
6 - This tells you that the element you have used is Nullified and it
will do 0 HP of damage.
7 - Same as #4, except it will heal the enemy instead of damaging
it.
8 - It means the elements will do normal damage.

----------------------------------------------------------------------------

To see the command window, press right when you have control of your
character. This will bring more options. You can Escape from battle, but
your chances of escaping are limited. If you want to Escape, I suggest you
select Tidus's Flee Ability. Please take note that you cannot escape boss
fights.

You can also change Weapons and Armors in the SubCommand Window. This way,
you can take a weapon with an element strong against a fiend, or you can
protect yourself from a fiend attacks !

----------------------------------------------------------------------------

After the Battle :
----------------

After a battle, you will usually gain Ability Points (AP), when you have
enough AP, you will gain a Sphere Level (S.Lvl) used to upgrade your
characters statistics. You can also gain items and money (Gil) to buy items/
weapons/armors.

----------------------------------------------------------------------------

----------------
D. Menu Screen
----------------

Here's what the menu screen looks like ...

-----------------------------------------------------------------
| HELP : Set battle formation |
-----------------------------------------------------------------
| Yuna HP 9999 / 9999 | Sphere Grid |
| MP 999 / 999 S.Lvl 0 | Item |
| | Ability |
| Tidus HP 9999 / 9999 | Overdrive |
| MP 999 / 999 S.Lvl 0 | Equip |
| | Status |
| Auron HP 9999 / 9999 | Aeons |
| MP 999 / 999 S.Lvl 0 | Formation <- |
| | Customize |
| Lulu HP 9999 / 9999 | Config |
| MP 999 / 999 S.Lvl 0 | Help |
| | |
| Wakka HP 9999 / 9999 | |
| MP 999 / 999 S.Lvl 0 | |
| | |
|45 : 09 98089089 Gil | |
|Location : Luca | |
-----------------------------------------------------------------

So at the top, you have the help command, then your characters statistics,
your game time, your Gil and your location.

Now on to the tough things, the menus.

a) Sphere Grid
-----------

This is the upgrading system of Final Fantasy X. When your characters gain a
Sphere Level by gaining enough AP, you can move your character on the Sphere
Grid to upgrade their statistics or to teach them new abilities. To upgrade
your statistics or abilities, you need to use spheres gained by winning
battles, stealing, chests or at key points through the game. You use these
spheres to activate nodes and upgrade your characters !

The sphere grid is only accessible when Rikku teaches you how to use it.
Each character starts at a key point on the grid. Each characters also have
their sections on the sphere. But don't worry, by using Key sphere, you can
actually go through every section of the sphere, thus having a character
with all abilities and maximized statistics.

On the sphere grid, you can press the select button to zoom out from the
grid to see what you have activated, or where you are going, press the L1 &
R1 buttons to switch characters and press the R2 & L2 buttons to change the
angle of the grid. Press the Triangle Button to see your characters
statistics.

Each S.Lvl, allows one character to move one node forward on the sphere
grid. You can also move backwards : with one S.Lvl, you can move back four
nodes.

Now, if you have, lets say, one sphere level and you want to move. First,
press the X button, then a menu will appear and you will have two options,
move and use. Select move, you will see where you can move on the sphere
grid. Select the node you want to move to then press the X button again.
Select confirm and you will have spent your S.Lvl to move to the node. Now
if you want to activate the node. Press the X button and this time, select
use. You will see the sphere you have in your inventory. You can activate
nodes you are on or the ones adjacent to you. Select the sphere in a white
text, then press the X button again to activate the node.

If you want to see what the sphere grid looks like, check DokiWaku's or
Zeric's Sphere Grid System Translation at gamefaqs.com.

Here are the types of nodes you can activate, I'll try to explain the symbol
for each nodes.

Nodes Attributes
----- ----------

H : Raises Max HP by 200 or 300
M : Raises Max MP by 10, 20 or 40
Shield : Raises Defense by 1, 2, 3 or 4
Sword : Raises Strength by 1, 2, 3 or 4
Triangle : Raises Magic by 1, 2, 3 or 4
Triangle in a shield : Raises Magic Defense by 1, 2, 3 or 4
Star : Raises Luck by 1, 2, 3 or 4
Two Swords : Learn a Skill Ability
Cross : Learn a Special Ability
/\ , in black : Learn a Black Magic
\/
/\ , in white : Learn a White Magic
\/
Aim Logo : Raises Accuracy by 1, 2, 3 or 4
Two circles : Raises Evasion by 1, 2, 3 or 4
An arrow with 3 paths: Raises Agility by 1, 2, 3 or 4
L1, L2, L3, L4 : Level 1, 2, 3, 4 Key Sphere


There is also types of spheres you can use to activate nodes. The types are
designated by colors, here's the meaning of each one of those colors.


Red Spheres :
You often win those spheres after a battle, they are Power Spheres used to
increase Strength, HP and Defense. There is also Speed Sphere, used to
increase Evasion, Accuracy and Agility. There are Mana Spheres used to
increase MP, Magic and Magic Defense. There are Fortune Spheres (Rare!) used
to increase Luck and finally there are Ability Spheres used to learn a skill
or a magic.


Black Spheres :
Those spheres are used to remove locks scattered around the Sphere Grid. You
will understand that the higher the number on the Luck, the harder it is to
find that kind of sphere.


Yellow Spheres :
Those spheres enable one of your character to learn abilities that other
characters learned. Keep those spheres in reserve and when one of your
characters learns a good skills, use those spheres to make him learn the
ability.


Purple Spheres :
These spheres are useful because they let you turn an empty node into an
attribute node. So you can actually turn an empty node into a Strength + 4
node. Know the benefits of each characters and use these spheres wisely.


Blue Spheres :
These enable you to transport yourself from one point on the grid to
another. There are three types of blue spheres : First, the Return Sphere.
That sphere enables you to return to any node you have previously activated.
Then there is the Friend Sphere, it lets you transport to any other
character location on the grid and finally the Teleport Sphere that lets you
move to any node activated by other characters.

Phew, that's about it for the Sphere Grid !


b) Item Menu
---------

Here's what the Item Menu looks like in Final Fantasy X :

--------------------------------------------
| Help : Restores 200 HP of one character |
--------------------------------------------
| Use Sort Equipment Key Items |
--------------------------------------------
| -> Potion 20 | | Hi-Potion 10 |
| Ether 10 | | Phoenix Down 2 |
| Elixir 1 | | |
--------------------------------------------

At the top of the screen, you have the help menu, it tells you what the item
does when used.

Select Use if you want to use an Item, select the item you want by moving
the cursor, then press the X button, a window with your characters HP/MP
will appear. Select the character you want to use the item on and press the
X Button again to use it.

You can also sort Equipment and Items, select Sort or Equipment and select
automatic or manual. Automatic will arrange the item by default and manual,
well, you can put the items in the order you like. Same thing for the
equipment.

You can also see the Key Items you have by selecting Key Items.


c) Ability
-------

Not a too tough menu to learn. Select ability then the character you want to
see the Abilities and it's done.

Note that you can use ability like Cure, Cura or Curaga. Select Yuna, then
select the Ability Cure. Press the X button, select the character you want
to use the ability on and it's over.


d) Overdrive
---------

Here is the Overdrive menu :

--------------------------------------------
|Help : Summon the Aeon Valefor |
--------------------------------------------
| View Set Mode |
--------------------------------------------
|Yuna HP : 200/ 255 S.Lvl 0 Next : |
| MP : 45 / 68 232 |
--------------------------------------------
| Grand Summon Overdrive Mode |
| +++++++++ Heal |
--------------------------------------------
| -> Valefor Ifrit |
| Ixion |
--------------------------------------------

It's easier than it looks, the screen differs from characters to characters
so it will looks slightly different if you select another character. There
isn't much to explain since you can understand a lot just by seeing this
screen, but there is one thing I need to explain to you.

Overdrives in this game can charges from different possibilities. In this
case, since the overdrive mode is Heal, the Overdrive gauge will charge when
Yuna Heals an ally. To set an Overdrive Mode, press the Circle Button and
select Set Mode. In there, you will see different modes you can equip.
Select the mode you want and press the X button again. You will have
equipped the Overdrive Mode.


e) Equip :
-----

This is in this Menu you will equip equipment to your characters. I won't
tell you much explanation since it's pretty simple. Just select Weapon or
Armor and press the X Button. Select the Weapon/Armor you want to equip and
it's over. Just check carefully the Weapon/Armor abilities before equipping
it though.


f) Status :
------

Again, there isn't much to say about Status, it's just used to check your
characters statistics and abilities he / she has learned. Just press the X
Button to scroll the windows and it's all there is to know about that.


g) Aeons :
-----

This time, it gets a little tougher. Aeons or call them Summons if you want,
are summoned by Yuna. To acquire summons, you need to get through various
Cloister of Trials in the game. For more information on Aeons, check the
Aeons section in this FAQ. When you defeat Belgemine later in the game, you
will have the possibility to increase the Aeon's attributes by using
spheres. This way, you can increase the Aeon's HP, MP, Strength, Defense,
Magic, Magic Defense, Agility, Luck, Evasion and Accuracy.

When you receive the Key Item Summoner's Soul, you will be able to use items
to teach the Aeons new abilities. So you can actually have a summon that can
heal himself or cast Ultima.

When you are in the Aeons menu, select an Aeon by moving the cursor up or
down. Press the X button once you have selected the Aeon. Similar to the
Status Menu, you will see the Aeon's statistics and Abilities.

Once you have learned the Key Items mentioned before, you will be able to
increase the Aeons statistics or make them learn new abilities. In the Aeons
menu, press the Circle button and then, select Abilities. Press the X Button
again and this screen will show up :

----------------------------------------------------
|Help : Inflicts Darkness on an enemy for 3 Turns |
----------------------------------------------------
| Status Abilities Attributes |
----------------------------------------------------
| Valefor HP : 1234 / 1234 Overdrive |
| MP : 234 / 334 +++++++++ |
----------------------------------------------------
| Ability to Learn | Item Cost |
----------------------------------------------------
| -> Dark Attack | Smoke Bomb |
| Silence Attack | 22 -> 18 |
| Sleep Attack | |
----------------------------------------------------

So in this menu, select the ability you want to learn, then press the X
Button. Look the Help Menu to see what the ability does. Once you have made
your choice and if you have enough items, press the X button again to
confirm your choice and you will have learned the Ability.

The attribute menu works the same way. Just select the attribute you want to
raise, then press the X Button to confirm, simple as that !


h) Formation :
---------

Again, it's a pretty easy Menu to understand. Formation lets you put which
characters will be in a fight when the battle begins. The first three
characters are the one that will be in a fight. To order your character,
select them by pressing the X button. Then move the cursor up or down to
select the place you want the character to go. Once you have made your
choice, press the X Button again. Your character will have switched places !


i) Customize :
---------

You will be able to customize weapons and armors once you have Rikku in your
Party. Weapons & Armors have slots in them, so you can use these slots to
put Abilities in them.

In the Customize menu, select the weapons/armors you want to customize (you
can only customize weapons in white). Once you have made your choice, press
the X Button to bring up this menu :

--------------------------------------------
| Help : View enemy data during battle |
--------------------------------------------
| Tidus HP : 4620 / 4620 S.Lvl 0 Next |
| MP : 252 / 252 11059 |
--------------------------------------------
| Abilities Item Cost |
--------------------------------------------
|-> Sensor Ability Sphere |
| Piercing 69 -> 67 |
| First Strike |
| Darktouch Hunter's Sword |
| Silencetouch Piercing |
| ------ |
--------------------------------------------

In this case, I have selected the ability sensor. I will lose two Ability
Spheres to equip that in my weapon called Hunter's Sword. And that as they
say is that.


j) Config :
------

Here's what the config menu looks like :


--------------------------------------------
| Help : For Stereo Sound |
--------------------------------------------
| -> Sound Stereo / Mono |
| Subtitle On / Off |
| Names On / Off |
| Cursor Default / Memory |
| Help On / Off |
| Aeons Default / Short |
| Map On / Off |
| Vibration On / Off |
--------------------------------------------

First, you can select the sound you like, mono or stereo. Then you can turn
on / off the subtitle when the characters speaks. You can turn the name on /
off. You can put the cursor in battle at the default position or at the last
move you did the previous battle. You can turn the help on / off. You can
put the Aeons intro to default or shorter. You can turn the map on / off and
finally you can put the vibration function on and off.


k) Help Menu :
---------

The help menu splits up in three divisions. There is the Basic Controls, the
Basic Terms and the Reference section. The Basic Control section tells you
the controls on the Field Screen, Battle Screen and Menu Screen. The Basic
Terms section teaches you common terms in the game and finally, the
Reference Section tells you information on Overdrives, Overdrive Modes,
Command Abilities and Auto-Abilities.


---------
E. Tips
---------

Here are some Gameplay Tips, useful things you should know/do during your
game. Feel free to tell me your own Tips at stonekotr@hotmail.com.


1. Try to get everyone to be in the fight before you finish killing the
enemies. As long as a character d oes something useful (Defend counts),
they'll get experience at the end of the fight. This way, all your
characters would level up nicely. This is especially necessary for Yuna and
Rikku, since those two characters usually aren't neccessary for non-boss
fights. Having a powerful Yuna is the difference between easy boss fights
and hard ones.

2. One of the best places to level up in the middle of the game is right
before you fight Seymour the 2nd time in Bevelle. After Kimahri leaves your
party, you'll be at a save point. The enemies here give around 5000+ AP. But
what's great is that if you equip Tidus, Wakka, and Auron fire/water
weapons, you should get overkills easily (at least Auron can, but maybe not
Tidus and Wakka if they're not powerful enough). This means 8000+ AP per
fight. And they're really easy. For comparisons, Enemies in Calm lands and
Mt. Gagazet(your next two destinations), gives about 2000-5000 APs.

3. Overkills in boss battles are VERY useful. Not only do they get you lots
of extra APs, but you'll get more items. And as we all know, bosses drop
really good items. Besides, getting Overkills in boss battles is quite easy.
Just finish it off with an Aeon Overdrive.

4. Always charge up all your Aeons' overdrives during random encounters.
Save them for boss battles. If you do it correctly, your Aeons _alone_ can
kill many bosses, especially later in the game (plus you get overkills ^_^).
Just summon them and have them use an overdrive. Then when the boss kills
your Aeon, summon the next one before the bosses next turn. I beat all the
Seymour bosses (among others) easily this way, not really getting scratched
at all by any of his powerful attacks.



=================
III. Characters
=================

--------------------
A. Main Characters
--------------------

Tidus :
-----

Overdrive : Swordplay

Tidus is the star player of the Zanarkand Abes, a Blitzball Team in
Zanarkand. Tidus follow is father's footsteps, but that doesn't mean he
likes him. His father disappeared ten years ago and Tidus haven't seen him
since then. Tidus story begins when Sin's destroy his hometown and when he
his transported into a mysterious world...

While his attacks aren't as strong as those of the heavy hitters, Tidus can
swing his sword quickly, enabling him to kill enemies that your slower
companions, like Auron and Kimahri, cannot. Since most of his weapons don't
come with the Piercing ability, he's mostly useless against armored foes
unless your weapon has an ability to inflict a status ailment (like stone,
or poison). Tidus is the first person to learn speed-modifying white magic
(haste/ga & slow/ga), and his role to the party is invaluable in this
respect, since haste basically allows you to double your party's damage
output by effectively doubling the number of attacks you get per the enemy's
one.


Yuna :
----

Overdrive : Grand Summon

Yuna is a summoner and daughter of the High Summoner Braska. Braska has
defeated Sin and it is her duty to destroy him yet again. She embarks on a
pilgrimage to obtain the Final Aeon and defeat Sin. She will be protected by
her guardians who are more than just mere guardians for her.

As the first person to use curative magic and the only person to use
summoning spells, Yuna is reminiscent of Garnet from FFIX. Her role in
battle is primarily that of summoning Aeons, since your battles shouldn't
usually be lasting long enough to require healing. Her Nul line of spells
are especially useful during certain boss fights (Spherimorph and Seymour),
since they effectively make you elementproof for one hit.


Auron :
-----

Overdrive : Bushido

Auron is a legendary guardian who, with High Summoner Braska defeated Sin
ten years ago. Now, he protects Yuna in her quest to obtain the Final Aeon
and defeat Sin once more. Auron doesn't speak too much, but he has a deadly
sword that can almost cut anything in two.

Auron plays the tank in your party, slow (in both turn speed and attack
speed - don't make him try to hit those speedy wolves) but powerful. Auron's
attacks will always be doing huge amounts of damage compared to everyone
else in your party. His "break" abilities are useful, since they work
against several bosses and can save your life when used properly.


Wakka :
-----

Overdrive : Slots

Wakka is one of Yuna's guardians. He is like a brother to Yuna. Speaking of
brothers, he has lost his brother, Chappu, killed by Sin. Wakka is also the
coach and captain of the Besaid Aurochs. By the way, this team hasn't won a
game for a long, long time... Wakka plans to retire after this year's
tournament to become a full-time guardian.

Wakka is the only person who can hit ranged enemies with a physical attack
with any sort of consistency (and the only person who can reach far-away
enemies with physical attacks), and is invaluable for that reason alone.
While his attacks start off weak, Wakka inherits his true power far down the
line, when he starts getting a bunch of attack power and HP sphere bonuses.
His dark / silence / sleep attacks are useful against large-scale fiends,
although they don't work against most bosses. Leveled up right, Wakka can be
a physical powerhouse.


Lulu :
----

Overdrive : Fury

Lulu is like a sister to Yuna. She is also her guardian. Lulu seems
insensitive, but she has feelings, believe me. She is a pro in the art of
black magic, so use her well and often. She also carries little dolls as
weapons to help cast her powerful spells.

The game's black magician, Lulu has the important role of eliminating
elemental fiends. Since she starts the game with a counter-spell to every
element, you'll find that she is your highest source of damage against
elemental foes for most of the game.


Rikku :
-----

Overdrive : Mix

Rikku is a young Al Bhed girl. Rikku is always positive, so she will cheer
up your party numerous times when they are feeling sad. Rikku handles
mechanical enemies with ease, just let her steal one of those fiends to see
what happens !

As the naturally fastest character in the game, Rikku is obviously a thief.
Her attacks are weak, her magic (should you teach her any) isn't great, and
she doesn't get any neat abilities save two : steal and bribe. Steal and
bribe are the only way to get a huge majority of the items needed to
customize your equipment and aeons. Use them in every battle, at every
opportunity, once you get them. I went out of my way to give every character
in my party steals so that they could all use it gratuitously.


Kimahri Ronso :
-------------

Overdrive : Ronso Rage

Kimahri is a hornless Ronso. He is often mocked by his race because of that.
Kimahri has protected Yuna since she was a little girl. He doesn't speak a
lot, but he his devoted to protecting Yuna at the cost of his own life.

Kimahri is basically a lump of clay for you to mold as you please. His own
section of the sphere grid is tiny in comparison to that of, say, Yuna, and
you will have to leave it fairly quickly and break into the sphere section
of another character. For this reason, Kimahri is the most customizable
character in the game. If you play it right, he also has access to most of
the high level abilities far sooner than your other characters ( My Kimahri
had Holy, Ultima, Copycat and Curaga before the respective characters had
them). He will, however, always be second rate at his chosen profession. I
think the most useful thing you can do is send him down Rikku's path, so he
becomes fast and can steal early in the game (before you get Rikku, even).



=================
IV. Walkthrough
=================

First of all, put the Final Fantasy X disc in the Playstation 2 Console, and
get ready for the best video gaming experience of your life! Select New Game
and watch the beautiful introduction of the game.

============================================================================
ZANARKAND

Party : Tidus, Auron
Enemies : Sinscale, Sinspawn Ammes
Items : Potion (x2)
Equipments : Longsword
Key Items : None
============================================================================

When you gain the control of Tidus, go down the screen and talk to the
ladies standing there. They will ask you an autograph and you will have the
option to rename you main character. For the sake of the guide, I will keep
the default name (Tidus). Once you talked to the girls, go talk to the three
young boys and they will ask you an autograph too. Once you are ready to go,
continue down to the next screen. The three young boys will ask you if you
can teach them how to blitz and a mysterious young boy will tell you that
you can't tonight.

After the scene, you will be on a bridge. Take the time to listen to the
commentator , because you will learn more about Tidus's father, Jecht.
You can also find a nervous girl at the beginning of the bridge. After
speaking to her several times, she will ask you if you have some tickets to
give to her. Tell her that you have some and she will give you two potions.
Continue moving on the bridge until you are at the next screen. You will be
just outside the arena and a huge crowd will come to see you. It's really
hard to see your character in this huge crowd, but keep pressing up on the
left analog stick and you will be able to go through them. You will enter
the huge stadium and get ready for the first CG Movie !

In this movie, you will see the skills of Tidus as a blitzball player, but
there is one little problem : Zanarkand gets attacked by Sin ! When that
event occurs, Tidus will fall down from a high point and he will land
outside the arena. When you regain control of Tidus, move down to meet
Auron. He tells you that he was waiting for you. You will need to follow him
down the screen. You will be on the same bridge you were not to long ago.
Keep moving up until you see a scene with a little boy. Time will stop, the
people will stop running and the little boy will tell you that your story
begins. When you regain control of your character, keep moving up until you
meet Auron. You will be attacked by Sinscales, Auron will give you the
longsword and you will enter in your first fight. You shouldn't have too
much problem winning this one, so keep moving up until you fight the first
boss of the game.

!!!!! BOSS : SINSPAWN AMMES : BOSS !!!!!

HP : 2400 AP : 0
Weakness : None Steal : Nothing


The boss attacks first and he will use Demi on your party. This magic deals
1/4 of your HP. You shouldn't worry too much about this boss, because it is
the only attack it does. By casting Demi to your party, Auron and Tidus will
have their Overdrive Gauges full, so it means party time ! Use Auron's
Dragon Fang attack and use Tidus Spiral Cut Attack. After destroying the
boss's tentacles, this fight will be over.

!!!!! END OF BOSS !!!!!


After the fight, quickly go to the save point to regenerate your HP/MP's.
You can also save if you want. Continue moving north until you are attacked
by more Sinscales. During this fight, quickly kill the Sinscales whose wings
starts to flicker. They will deal a lot of damage to your party and they can
kill you in no time. After a while, Auron will tell you to destroy the
tanker hanging from the bridge, so unleash all your attacks on the tanker to
finally destroy it.

You will see a huge explosion and you will find yourself hanging at a ledge.
Auron will help you and he tells you that this is the beginning of your
story.

You will be in a dream like place, press the Circle button to dive. Head for
the person standing on a platform.

============================================================================
AL BHED CASTLE / SHIP

Party : Tidus, Rikku
Enemies : Geosgaeno, Klikk, Piranha, Sahagin, Tros
Items : Potion (X5), Hi-Potion (X2), Ether, 200 Gil
Equipments : None
Key Items : Flint, Withered Bouquet, Al Bhed Primer Vol.1
============================================================================

You will start in the water, all alone. Go to the north by pressing the left
analog stick and the Circle Button to dive under the surface. Once you are
near the stairs to the north, head left to a secret area. When Tidus will
get out of the water, you can explore the area to find an Al Bhed
Compilation Sphere and a chest with two Potions. You can also find another
platform with an Al Bhed sign. Behind that sign you will find a chest with
200 Gil. Return to the stairs and continue north to the next area. Save at
the Save Sphere if you want. Move up until you reach a T-Intersection. Head
left first to grab a chest containing a Hi-Potion. Then return to the
intersection and move up to reach the next area. You will then be attacked,
the bridge will crumble and you will fall in the sea. Three Sahagins will
come to fight you. Once you have disposed of two of them, you will be
attacked by a huge boss !


!!!!! BOSS : GEOSGAENO : BOSS !!!!!

HP : 32,767 (100 to escape) AP : 0
Weakness : None Steal : Nothing

Just keep hurting the boss until you have done the one hundred damage
required to escape. Beware, because the boss will cut your HP in half after
each turn !

!!!!! END OF BOSS !!!!!


You will escape the boss just by a little ! Tidus will tell that he needs to
make a fire because it's pretty cold in here ! When you regain control of
your character, head north to the next area. Look for the X on your map,
this is where you will need to make the fire. But, first, you need to find
accessories to make that fire. First, use the Save Sphere to save your game.
Then go through the doors near the Save Sphere. In a drawer, you will find
the Flint. Once you have it, return to the main chamber. Head north and
enter the doors. Before going up the stairs, pick the chest for an Ether.
Head up the stairs and examine the dried flowers to obtain the Withered
Bouquet. Before starting the fire, head right to the next area and pick the
Hi-Potion there. Now return to the main chamber and start that fire !

Tidus will complain about food and he will fall asleep. When he wakes up,
he will be attacked by a boss !


!!!!! BOSS : KLIKK : BOSS !!!!!

HP : 1500 AP : 5
Weakness : None Steal : Grenade

Keep an eye on the CTB Window for this fight and you should be fine. When
you have two turns in a row, heal yourself one turn, then attack the boss.
Keep hurting the boss until a group of Al Bhed blows the door. A girl will
then join you in your fight. You will have a short tutorial on how to use
Grenades in a fight. When it's the girl turn, use what you have learned and
throw a grenade to that boss. When you have no more grenades, just steal one
from the boss. Keep Tidus healing and attacking the party until he his
defeated.

!!!!! END OF BOSS !!!!!

After the fight, the group of Al Bhed will attack you. You will wake up in a
strange ship and you will hear the Al Bheds talking, but you don't
understand a thing ! Don't worry though because, you will learn that the
girl can speak your language. Once you get control of your character, talk
to every Al Bhed except the girl, because somebody will give you three
potions. Once you talked to everybody, go save at the Save Sphere, then go
to the right to pick up the first Al Bhed Primer Vol. I. Those books are
used to learn the Al Bhed language. After that, go talk to the girl and she
will tell you how the Sphere Grid works. Once you know how it works, go to
the bottom-left corner to jump off the boat.

You will be in the water, yet again. Remember to use the Circle Button to
descend in the water. You will encounter Piranhas on your way down, don't
forget to steal grenades from them. Head to the red arrow on the map. Once
you have entered the ruins, examine the control panel. You will see the
talent of Tidus with control panels :). Don't forget to use the save sphere
to save your game. Once you regain control of your character, follow the
girl and after a while, you will be attacked by Piranhas. Don't forget to
steal Grenades from them, then dispose of them. After the fight, continue
north and examine the device. Once you have activated it, go back and you
will be attacked by another boss.


!!!!! BOSS : TROS : BOSS !!!!!

HP : 2200 AP : 8
Weakness : None Steal : Grenades

After the first turn, Tros will swim to the other side of the room and you
will see another tutorial, this time on Trigger Commands. Once it's over,
apply what you have learned and choose "Stand By". You party will gain 50
HP. When it's the boss's turn, he will use Nautilus Charge to attack both of
your characters. Recover your characters until the boss goes yet again to
the other side of the room. This time, use the Trigger Command Pincer Attack
to prevent it's Nautilus Charger. Just keep throwing a lot of grenades at
him and he should be defeated in no time.

!!!!! END OF BOSS !!!!!

After the battle, follow the girl as she go through a hole in the wall and
follow the red arrow leading you to the ship. You will have a short
conversation with the little girl. She will tell you that her name is Rikku
and that Zanarkand was destroyed 1000 years ago ! You will have an
opportunity to save after the dialogue, so use it and save. After you have
saved, go speak to the girl again and the ship will be attacked by Sin.
Tidus falls off the boat and you should ask yourself where you will be next.

============================================================================
BESAID ISLAND

Party : Tidus, Wakka
Enemies : Condor, Dingo, Garuda, Piranha, Water Flan
Items : Antidote (X4), Phoenix Down (X5), Hi-Potion (X2), 400 Gil,
Potion (X2), Ether, 400 Gil, Remedy
Equipments : Rod of Wisdom, Brotherhood, Seeker's Ring
Key Items : Moon Crest, Al Bhed Primer Vol. II
============================================================================

You will wake up in the water, next to a beautiful beach where Blitzball
Players trains. You aren't in paradise you know. After the CG Movie where
Tidus shows is talents, head to the right, then up to pick the Moon Crest in
a chest. Then return to the water and head left to pick up a chest
containing two Antidotes. Once you have done that, go speak with the
Blitzball players. Speak to them numerous times, they'll give you a lot of
good items. When you are ready, go speak to Wakka. Follow Wakka until he
throws you in the water. There are three items to pick up there. First, swim
south from your landing point and dive underwater to pick a Phoenix Down.
Then, continue north and around a corner to pick up a chest with a
Hi-Potion. Continue until you have no more choice, but the one to turn left.
Search the right wall to find a chest containing two Antidotes. Continue
north and you will see a scene between Tidus and Wakka. Wakka ask you to be
in his team for the next Blitzball tournament held in Luca. Of course, Tidus
will accept. When you are on the ground again, head down the mountain and
head toward the village. Just before entering the village, you will see
another scene when you learn that the Besaid Aurochs have never won a Blitz-
ball game. You will also encounter two Crusaders. After you have talked to
them, head in the village.

Just before you can explore, you will see a scene with Wakka. He will ask
you if you know the prayer. Select any of the two options, it doesn't make
any difference. After this scene, Wakka tells you to go to the Summoner's
Temple, but just before that, you should explore a little. There is a secret
area, between the item shop and the Crusaders Lodge. Go there and pick up
three chests containing a Hi-Potion, 400 Gil, and two Potions. You should
also go to the Crusaders Lodge to learn more about the Crusaders and their
fight to defeat Sin. You can also stay at the inn if you want, but there
isn't much use to that.

Now, I will talk about Sphere Monitors. You can find them almost at every
inns or shops. They seem to be only useful for repeating tutorials, but they
are not. You can use the sphere monitors to learn how to defeat the
strongest fiends in Final Fantasy X. So it's important to check them in
every area.

Once you are done exploring, head in the temple to the north. Inside, speak
to everybody to learn more about Sin and the Summoners goal. When you are
done, head to the central stairs to have a lecture about the principles of
Yevon. When the lecture is over, return to Wakka's house and take a nap.

When you wake up, return to the Temple and go near Wakka. You will learn
that the summoner hasn't returned from the Cloister of Trials and Tidus will
go up the stairs to save the summoner. You will learn that Wakka is also a
guardian and he will help you in your first puzzle experience. The Cloister
of Trials are scattered in each temples of Spira. You need to use magical
spheres to unlock the doors to the Chamber of the Fayth, where summoners
can get new Aeons. Each temples has one treasure, you can get it by using
Destruction spheres.

I will try to be simple in my explanation of unlocking the secrets of the
Cloister of Trials, if you got a better way, you can always e-mail them to
me :).

First, when you regain control of Tidus, examine the glyph on the north
wall. It will open a new glyph. Examine it to open the door. Go through the
door and descend the stairs. You will see something that is coming out of
the wall. Examine it for a little tutorial on spheres. After the tutorial,
pick up the Glyph Sphere and move to the door at the bottom of the stairs.
Put the Sphere in the door to open it. Take the Glyph Sphere back and search
for an overhang on the wall. Insert the Glyph Sphere and go in the room.
You will see a Destruction Sphere there, but just leave it alone for now
and proceed to the next area. Examine the white writings to reveal a Glyph.
Examine this Glyph to open a new area. Enter the area and take the Besaid
Sphere. Insert the Besaid Sphere in the pedestal near the white writings.
You will open a new area. Now go back and pick the Destruction Sphere,
place it where you founded the Besaid Sphere to unlock a secret area. Go
there and pick the chest for a Rod of Wisdom. Return to the pedestal and
push it until it sinks into the floor. Congratulations, you have completed
the first Cloister of Trials !

After completing the Cloister of Trials, you will be in the Chamber of the
Fayth where you will first meet Yuna, she will tell the party that she
finally became a summoner. When you regain control of Tidus, head outside
and head to the village circle where Yuna will summon her first Aeon :
Valefor. Later, you will be around a campfire, where Wakka introduce you to
the Besaid Aurochs. The coach will then tell his team that they got a new
goal and it is... Victory ! Once you get control of Tidus, speak to the
team, then go meet Yuna. She will tell you that tomorrow, you will be on the
same boat as her, so you will get the opportunity to talk more with her.
When you are done, speak to Wakka and tell him you want to sleep. You will
have a strange dream. Just go see Yuna in your dream and follow the story.
You will wake up in the night and you will see Lulu and Wakka talk. Lulu
tells Wakka that you are not Chappu, that Chappu is dead and that he will
never come back. Wakka will enter the tent where you sleep and he will tell
you that Chappu was his brother. At morning, examine the desk to find the Al
Bhed Primer vol. II. Exit the inn and join the others. Wakka will give you
Chappu's sword, the Brotherhood. Lulu and Yuna will join your party from
there. You will need to head to a boat called SS Liki to depart for Kilika
where you can learn a new Aeon for Yuna. Yuna's goal is to defeat Sin like
her father did ten years ago. To do that, Yuna must go through a pilgrimage
and prey at every temple then earn the Final Aeon used to defeat Sin. When
you have defeated Sin, this brings the Calm, where there is no more Sin for
a limited time, then Sin is reborn and the fatal cycle continues. The
teachings says that Sin appeared because of the machina used by the humans.
The teachings also says that when humanity will atone for their crime, Sin
will disappear forever...

Once Yuna joins your group, go back into Besaid and talk to person behind
counter at item shop (it doesn't matter if you buy anything or not). She
will tell you something about her dog digging up something. Go talk to the
dog in the hut closest to the temple on the right. The dog will give you
something mangled and torn, which teaches Valefor the Energy Blast
Overdrive. This overdrive is almost twice as powerful as Energy Ray so it's
a far more effective attack.

When you get control of Tidus, head up the mountain. You will have a fight
there. In that fight, you will learn that Wakka is strong against flying
creatures and you will also learn about elemental properties. At the top of
the mountain, the party will stop to pray. Have Tidus pray with the others,
because it will make Wakka happy. He says that the day his brother didn't
pray, was the day he died. When you are done praying, continue north. You
will see a beautiful ancient structure. There is also an Al Bhed message on
the first column. Continue north and you will be attacked by a strange
beast.


!!!!! BOSS : KIMAHRI : BOSS !!!!!

HP : 750 AP : 0
Weakness : None Steal : Nothing

At the beginning of the battle, cast Cheer on Tidus. Note that Tidus is
alone for this fight. Try to beat him without using too much Potions
because you will need them later on. Your Overdrive gauge will be almost
full near the beginning of the battle, so unleash it on Kimahri.

!!!!! END OF BOSS !!!!!


After you have won the fight, Kimahri will join your party. Use him well
because he starts at the center of the Sphere Grid. That means you can do
whatever you want with him once he has learned his skills. Tidus HP / MP
will be restored and you need to continue on the mountain path. Get ready
for more tutorial fights when Yuna needs to use Valefor against a powerful
enemy and when you will learn how to use Kimahri effectively.

Once you are at the beach, talk to everybody to receive gifts. Here is what
you will get : Seeker's Ring, 400 Gil, Remedy, Ether and three Phoenix
Downs. Once you are done talking with the townsfolk, board the ship !

============================================================================
SS LIKI

Party : Tidus, Wakka, Yuna, Lulu, Kimahri
Enemies : Sin, Sinspawn Echuilles, Sinscale
Items : Potions, Remedy
Equipments : None
Key Items : Al Bhed Primer Vol. III
============================================================================

Finally a little ride on the water. First, go check what the people have to
say about Yuna, then go speak to Wakka to learn more about the mysterious
summoner. After that, go below the deck to find a merchant called O'Aka
XXIII. He will ask you for money. You will see O'Aka at various places in
the game. If you give him a lot of money, he will give you cheaper prices
and he will also sell you rare items, so consider it an investment. After
you gave him the money you want, go down to the Power Room. You will see
some Chocobos there. Look at the bottom corner to find the Al Bhed Primer
Vol. III. Next, head into the cabin. In there, you can kick the luggage to
get a Potion. Each time you are going to kick it, a Potion will come down
until you have twenty of them. You can also pick up a Remedy across the
suitcase.

When you are done exploring, return to the deck and go talk to Yuna. After
some talking, a not welcomed appearance occurs, it's Sin ! It's really not
the time, but, you got to defeat him.


!!!!! BOSS : SIN : BOSS !!!!!

HP : 2000 AP : 10
Weakness : None Steal : Nothing

Sinscales

HP : 200 AP : 2
Weakness : None Steal : Nothing

This is the hardest boss you got to fight until that point. First, take care
of two Sinscales, don't kill the third one, because Sin will send three more
Sinscales. Then, bring Tidus, Wakka and Lulu in your party, have Tidus heal
your party and Wakka and Lulu deal damage on Sin. When Sin is at 1500 HP,
bring Yuna and cast Valefor. Use Valefor's Magic to Sin and wait until is
overdrive gauge is full. Unleash Energy Ray to defeat the first of the two
bosses.

!!!!! END OF BOSS !!!!!

After the battle, Tidus will fall down the boat and Wakka rescue Tidus
underwater. Another Underwater Boss will attack you.


!!!!! BOSS : SINSPAWN ECHUILLES : BOSS !!!!!

HP : 2000 AP : 12
Weakness : Darkness Steal : Nothing

You only have Tidus and Wakka for this fight. First, use Wakka's Dark Attack
to blind this tough boss. Now, the boss will not be able to drain HP from
you. Destroy the Sinscales as they appears and try to hurt the boss when you
can. Beware of Echuilles's Blender Attack. Continue to use Wakka's Dark
Attack when you need it. Heal your characters if your HP gets below 100.
Keep doing this until the Boss is defeated.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

First, cast Darkness on the boss with Wakka. Then, just keep attacking the
boss. Ignore the Sinscales, no matter how much damage they take. In the
long run, its worth keeping them there. If you need to use potions, but try
not to.


!!!!! END OF BOSS !!!!!

You will see a beautiful and horrifying CG Movie of Sin Destroying Kilika.
You will then be in Kilika.

============================================================================
KILIKA

Party : Tidus, Wakka, Yuna, Lulu, Kimahri
Enemies : Dinonix, Killer Bee, Lord Ochu, Ragora, Yellow Element,
Sinspawn Geneaux
Items : Potion (X3), Ether, Hi-Potion, Elixir, Mana Sphere (X2),
Remedy, Luck Sphere.
Equipments : NulBlaze Shield, Scout
Key Items : Al Bhed Primer Vol. IV
============================================================================

After some scenes, you will get the control of Tidus again. Follow your
party in Kilika. The bar and the shop are closed for now, but don't worry
they will be opened tomorrow. Head to the west to see Yuna perform a
sending. A sending is a guidance to the spirits. Yuna dances and the spirits
are guided to the FarPlane where they will get eternal peace. It is
important to send everyone, because some of the spirits stays in Spira and
they become jealous of humans, so they become fiends. After the beautiful
CG movie, you will go to sleep. When you wake up, one of the Aurochs will
tell you that Wakka wants to see you, but before you go meet Wakka, explore
the town a little. From the inn, head west and save the little girl. When
you have saved her, go to the bar and talk to the barmaid. She will thank
you for saving her little sister and she will tell you that you can pick up
the treasure chest. Do so to get the Ether. You can also find the Al Bhed
Primer vol. IV on the counter.

You can also go to the equipment shop to buy some weapons. Now head north of
the inn to pick up three Potions in a chest. You are ready to go meet Wakka.
He will tell you that Yuna needs to go pray at the temple, so get ready and
get into the forest.

Go north and you will fight in another Tutorial battle. This time you will
learn how to use Kimahri's Lancet Ability. Use it to learn the Seed Cannon
attack from the Ragora. To the north, you can find another Al Bhed sign.
Continue north to meet Luzzu and Gatta. They will introduce you to Ochu, an
"unbeatable" boss. If you want to fight that boss, continue reading here.


!!!!! BOSS : LORD OCHU : BOSS !!!!!

HP : 4649 AP : 40
Weakness : Fire Steal : Nothing

This can be an easy battle if you know how to proceed. Ochu weakness is
fire, so bring Lulu in your party and cast fire on him. If you have Haste
with Tidus, cast it on Lulu. Use Wakka's Silence Attack if you have it. It's
really important to have the Sensor ability for this fight. When Ochu HP are
below 2000, it will start to sleep and it will regain HP. Quickly attack
him, then summon Valefor. Use two Fire spells and Sonic Wings to delay his
turn. When you have your Overdrive, unleash Energy Ray to put an end to this
boss.

!!!!! END OF BOSS !!!!!

If you defeat Ochu, speak to Luzzu and he will give you an Elixir. Return to
the Save Sphere to Heal / Save and you are ready to go through the forest.
From the Save Sphere, turn right to find a chest with two Mana Spheres.
Return to the Save Sphere and head left this time. When you can turn right,
turn right and continue to find a chest containing a Scout. Go back to the
Save Sphere again. This time head all the way up, until you can't go up
anymore. Turn left to find a chest with a Luck Sphere. Then turn around and
at the first intersection you see, turn left. Continue until you see another
intersection and turn left again. After a while, you should see a set of
stairs, head there and your trip through the forest is over.

At the stairs, everyone race up to see who is the fastest. Take this
opportunity to save, equip new equipment and spend S.Lvl if you have any.
Once you are ready, talk to Lulu and head up the stairs to fight another
boss...


!!!!! BOSS : SINSPAWN GENEAUX : BOSS !!!!!

HP : 3000 (body) AP : 53
450 (tentacles)
Weakness : Fire Steal : Nothing

Oh no ! Not another one of those ! Actually, this fight is pretty easy. Take
care of the tentacles first. Then have Tidus cast Haste on Lulu so she can
keep hurting the boss with Fire Magic. Once you have killed his tentacles,
you will see the true form of Geneaux. Now you can attack him with physical
attacks ! Just keep healing and attacking and you should be fine.

!!!!! END OF BOSS !!!!!

After the fight, go to the Save Sphere to save your game and head inside the
Kilika Temple Courtyard. There, you will meet your real blitzball rivals,
the Luca Goers. After speaking to everybody, head inside the temple.

There you will meet Yuna's rival, Dona and her guardian. Your party except
Tidus, because he is not a guardian yet, will enter the Cloister of Trials,
go back and Dona's guardian will force you to go inside the Cloister of
Trials.

This time, it's a little more complicated than in Besaid. First, take the
Kilika Sphere from the pedestal to the left. Put that sphere in the slot
near the door. The door will burn, but you can't go in yet. Take the sphere
back and the fire will stop. Head to the next area. Insert the Kilikia
Sphere in the slot on the north wall and notice the glyph that appears.
Remove the Sphere again and insert it in the slot on the left wall. Touch
the glyph to open the wall. Remove the Glyph Sphere and put it in the
opening on the right wall. Enter the next area, a piece filled with fire,
and step on the glowing floor to move the pedestal in this area. Next, take
the Kilika Sphere from the right wall to extinguish the fire. Put the Sphere
into the pedestal. Now, go take the Glyph Sphere and place it in the wall
you founded the sphere to extinguish the fire. You will open a secret area.
Now, you need to push the pedestal on the glowing floor switch to make the
platform drop. Head downstairs and pick another Kilika Sphere on the wall.
Place it into the slot near the exit. Now, it's time to pick up the
Destruction Sphere. This sphere is located in the secret area you have
opened. Take it and put it where you took the previous Kilika Sphere. You
will open another secret area, open the chest to find the Red Armlet. Now,
pick up the Kilika Sphere near the exit to extinguish the fire and head
through the door.

Speak to everybody except Wakka. Once you have talked to everybody, go talk
to Wakka two times and attempt to exit the area to see Yuna coming out. You
will now have a new Aeon, this one is called Ifrit !

Now, leave the temple and return to the village. Prepare yourself and when
you are ready, join your party at the pier and choose the option to embark.

============================================================================
SS WINNO

Party : Tidus, Wakka, Yuna, Lulu, Kimahri
Enemies : None
Items : None
Equipments : None
Key Items : Al Bhed Primer Vol. V
============================================================================

Exit your cabin and go talk to O'Aka, he will ask you Gil again, give him if
you want. Just remember what I told you before. Once you are done, head to
the deck. You can go up the stairs again to see Wakka and Lulu speak. They
will tell four or five different things, so keep going up the stairs a lot
of times. When you are done, enter the bridge and pick up the Al Bhed Primer
Vol. V.

Now, get to the rear of the boat to see a conversation between Yuna and the
Luca Goers. Once you are done, go save your game and return to the lower
deck and check the blitzball to start the Jecht Shot Challenge.

Tidus wants to know if he is capable of mastering his dad's almighty Jetch
Shot. First, you will have some practice, then it's time for the real thing.
When there is words popping up, press the left analog stick in that
direction and press the X Button. If you succeed eleven times, Tidus will
perform the move correctly and you will have learned the Almighty Jecht Shot
Mark III. It's a very useful ability when you play Blitzball, so if you
don't have it on your first try, load your previous save and try it until
you have it.

After that, there will be a short story scene between Yuna and Tidus, after
a while, Wakka tells you to go to sleep, so good night !

============================================================================
LUCA

Party : Tidus, Wakka, Lulu, Yuna, Auron, Kimahri
Enemies : Oblitzerator, Sahagin Chief, Vouivre, Worker
Items : Hi-Potion (X2), Phoenix Down (X2), Magic Sphere, HP Sphere,
600 Gil, 1000 Gil
Equipments : Tidal Spear
Key Items : Al Bhed Primer Vol. VI, VII
============================================================================

Once you dock in Luca, you will see a scene with a commentator presenting
the Blitzball teams that will participate in the tournament. Of course, the
Luca Goers are the favorite of the fans, but there are some hardcore fans
cheering for the Besaid Aurochs. Once you see Tidus talk to the Goers, Yuna
will want to go see Maester Mika at Dock No. 3. So head north to meet the
Grand Maester. Don't worry about the items yet, I'll explain how to get them
later. You will also meet Maester Seymour, a guy with some cute blue hairs
:). Anyway, you will soon be in the Auroch's locker room and you will have a
long tutorial to teach you how to Blitz. Go through it if you want or check
the Blitzball FAQ section if you want to know more. After the tutorial, Yuna
will come in and she will tell you that Auron is in Luca. It couldn't be THE
Auron. Well, Yuna wants Tidus to help her finding him so you have no choice.
Exit the Auroch's Locker Room. If you want to go through the Tutorial again,
just examine the board next to Wakka. Once you are ready, save and it's time
to go look for some items ! Upon leaving your locker room, you will meet
some players of the Al Bhed Psyches. Tidus will tell them to say hello to
Rikku if they meet her. Now continue down, into a large area with various
places to go. You can't go through the door to the center, so head up the
left stairs. There you can pick up a chest containing two Hi-Potions and an
Al Bhed Primer Vol. VI. Return to the previous area and go down the stairs.

This time head down the stairs to find another Save Sphere, take the right
path and in this area continue up and right to pick up and right to pick up
a HP Sphere and a Magic Sphere. Once you are done, continue up to be in an
area with a Save Sphere. There is nothing to pick up there. Continue up
again to be in another area and continue to be in the same area where you
first arrived to Luca. There, you can pick up a chest containing two Phoenix
Downs. Continue down, and you will be at Dock #1. There, you can speak to
O'Aka and you can buy some items from him if you want. There is also two
chests there, one chest contains 600 Gil and the other a Tidal Spear.
Continue down again and you will return to the main area, this time, go
down, to have a funny scene with Yuna. You will teach her how to whistle in
case she gets lost. Once it is done, head north. Outside the theater, you
can see a sphere monitor with a new option. Check the Fiend Info to learn
more about how to defeat strong enemies. It's really important to talk to
everybody there. Once you are done, follow the red arrow to the market
place. First, go up the stairs to the right and you will find a chest with
1000 Gil inside. You can also speak to Luzzu and Gatta there. They will tell
Tidus that they are preparing for a huge attack against Sin. Return to the
market and head in the Café.

In there, you will meet Biran and Yenke, some "friends" of Kimahri. By the
time you are distracted, Yuna will have some problems, since she will be
kidnapped by the Al Bheds ! Lulu will come to see Tidus, and she will tell
you that the Al Bhed Psyches must to win the game against the Auroch's, if
they lose they will kill Yuna, so follow the red arrow and head to Dock #4.
You will fight Mechanical enemies along the way. Use Lulu's Thunder spell to
get rid of them quickly. Once you arrive at Dock 4, you will fight a bunch
of Workers. Dispose of them and watch Wakka giving all he gots at the
Blitzball Tournament.

Your party will quickly leap on the Al Bhed's boat as it leaves the dock.
Get ready for boss fight there !


!!!!! BOSS : OBLITZERATOR : BOSS !!!!!

HP : 6000 AP : 36
Weakness : Lightning Steal : Nothing

It seems that this fight is a long and tough fight, but fear not because
there is an easy way to beat that boss up ! First of all, make Tidus cast
Haste on Lulu and make Kimahri attack Oblitzerator. Once you have done that,
you will have a trigger command with Tidus. Examine the Crane and have Lulu
caste Thunder on the Crane. Cast it three or four time until the crane is
activated. Use Tidus's Trigger Command and the Crane will literally destroy
Oblitzerator.

!!!!! END OF BOSS !!!!!

After the fight, Lulu does a sign for Wakka and he scores the goal to make
is team victorious against the Al Bhed Psyches ! Of course, Yuna will be
safe by that time and you will soon be in the Auroch's Locker Room. It's
important to save your game there, if you are planning to win the tournament
against the Luca Goers. Once you are ready, return in the Locker Room, check
the Blue Monitor if you aren't confident enough and speak to Wakka once you
are ready to play.

You will fight the Luca Goers in the tournament's final. The Goers are much
better than you're team, so if you are planning to win the game, use what
you have learned in the tutorial and make a good strategy. The Goers's have
almost twice HP's that your team. They are also much stronger and faster
than the Auroch's. Use Tidus and shoot like crazy with him. Use your Jecht
Shot if you got it. At halftime, your players should level up, so it will be
a little easier for the second half. Here's a strategy on how to win this
hard game.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

"FIRST BLITZBALL GAME: First off, do not change the positions of any of the
players. When the game starts, make sure control is on Manual A and your
defense is on Normal Mode. LEAVE IT THIS WAY!!! Use your players to pass
the ball around, and try as hard as possible to avoid contact with the
Goers. If you are stopped by them, break through as many as you think you
can and feel free to take some risks. Then, pass the ball. Give Tidus the
ball whenever you can and have him head straight for the goal. If you have
problems controling him, use the left analog stick and the map at the bottom
of the screen. Then, use your Sphere Shot. In the second half, use the
Jecht Shot if you have it instead. Remember, the Goers may be fast and have
high HPs, but they are not very good at shooting and your defense should be
great against them. This match isn't as hard as everyone says it is."

Either if you win or lose the game, the sphere pool will be invaded by
fiends ! Tidus and Wakka must fight them. They are pretty easy to beat, but
keep an eye on your HP.

When you have killed enough enemies, you will see a scene with Auron. You
need to kill a Vouivre with Auron and it's pretty easy. One blow and he is
out cold :) . Anyway, after Auron's fight, Tidus and Wakka joins him and you
will fight a Garuda, it's kind of a giant bird. Just do Dark Attack on him
and use Auron's Power Break if you want and he should be down in no time.

Once you kill the Garuda, your party will be attacked with even more
enemies ! But don't worry, Seymour summons the almighty Anima to take care
of them.

After the short CG, Auron will speak to Tidus. He will tell Tidus that he
wants to offer his guardian services to Yuna. He will also tell you that
Sin is Tidus's old man Jecht !

Now, follow Auron from the docks and you will soon be in the square where
you talked to Luzzu and Gatta. Auron will join your party for good and
Tidus will officially become a guardian. Talk to everybody and when you
speak to Yuna, you will see a short scene where she tells you to smile when
you are feeling sad. Tidus will also laugh a lot because it will cheer him
up. Just turn down your TV's Volume there ^_^. When everything is settled,
go back to the theater lobby to find the Al Bhed Primer Vol. VII on the
floor. Explore again if you like then leave Luca to Mi'Ihen Road.

============================================================================
MI'IHEN ROAD & MUSHROOM ROCK

Party : Tidus, Wakka, Lulu, Yuna, Auron, Kimahri
Enemies : Bomb, Chocobo Eater, Dual Horn, Floating Eye, Funguar,
Gandarewa, Garuda, Ipiria, Lamashtu, Mi'Ihen Fang,
Sinspawn Gui, Raldo, Raptor, Red Element, Thunder Flan,
Vouivre, White Element
Items : Potion (X10), Hi Potion (X9), X-Potion, Phoenix Down (X2),
Mega-Potion (X4), Antidote (X6), Soft (X3), Eye Drops (X3),
Ether (X2), Remedy (X3), 400 Gil, 600 Gil, 1000 Gil, 2000 Gil,
Lv.1 Key Sphere (X2), Fortune Sphere
Equipments : Ice Brand, Thunder Blade, Scout, Hunter's Spear, Red Ring,
Tough Bangle, Serene Armlet, Serene Bracer
Key Items : Al Bhed Primer Vol. VIII, IX, X, Mars Crest
============================================================================

Whew, that's a lot of Items to cover huh !? I could have missed some of them
in this section, just tell me if I did. Note that it covers the Mushroom
Rock too. Anyway, I'll do my best, just print the items list and check the
items when you get them.

Mi'Ihen Road
-------------

First of all, there are a lot of items you can have by talking to the
people, that you can acquire 600 Gil, a Red Ring, two Antidotes, a Lv.1 Key
Sphere and a Hunter's Spear, as well as some Hi-Potions.

Start by saving your game and you can continue up. When you can go to the
left, go there to pick up a chest containing an Ice Brand. You can also
speak to an historian named Maechen who will talk to you about the road you
are on and Lord Mi'hihem. Continue up to the next screen now.

You will now have a scene with the Chocobo Knights, so speak to them if you
like. Now, continue up and turn right to meet Belgemine, she is a summoner
too and she challenges Yuna to a fight.

She is a pretty tough boss for the first time, since she uses Ifrit as her
summon. That means you will have too beat her with Valefor! I hope your
Overdrive gauge is fully charged. If you have it, unleash Energy Ray at the
beginning of the fight. Ifrit perform a regular attack and it performs
Meteor Strike after that. Use Valefor's Shield command before he uses his
Meteor Strike and use your magic Blizzard when you can. If you win the
fight, you will receive an Echo Ring and if you lose you will receive a
Seeker's Ring.

After the fight, you will encounter hard random fights. First, you will
fight some Dual Horns, they are pretty hard to beat since they deal such a
great amount of damage on a character. Use Dark Attack to blind him. There
is also flying monsters, use Wakka to kill them too. Now, don't forget to
use fire on the White Elements and use the fact that Auron as the Piercing
Ability equipped to his weapon. If you have the time, spend some time there
to boost your characters statistics. You will also fight some Bombs, a good
strategy, if you have trouble against them, is to summon Ifrit. Most of
their attacks will only heal Ifrit. But remember that you must defeat the
Bombs within three hits or they will destroy themselves on you.

Once you are ready, continue up to the next area. Go left when you can to
pick up a Remedy. Continue up to meet a little boy, speak to him to win
three Softs. Then examine the Blitz ball next to him. Continue up again and
turn right when you can to pick up a chest containing 2000 Gil. Go up again
and when you see a scene with the Crusaders, talk to the man nearby for an
Ether. Continue on your way to speak with Shelinda, then go up again to pick
up a chest containing three Eye Drops.

Now continue up and you will be at a Inn. Inside the inn, you can pick up a
Lv.1 Key Sphere. You can also speak to Rin there and he will give you the Al
Bhed Primer vol. VIII. When you are ready, head outside the inn and you will
speak to Yuna. Now, you will go to sleep and once the night is over, speak
again to Rin and he will give you two Mega-Potions. Save your game and spend
your S.Lvl if you got any equip any new weapons and head outside the Inn for
a big fight !


!!!!! BOSS : CHOCOBO EATER : BOSS !!!!!

HP : 10000 AP : 95
Weakness : Fire Steal : Nothing

First of all, have Lulu, Tidus and Wakka for this fight. Beware, the boss
can push you toward a cliff and if you fall in that cliff it's over for you
and you get no AP at all. Anyway, use Haste on Lulu, she will be able to
cast Fire Spells. Use Wakka's Dark Attack again to blind him. Switch Tidus
for Auron and use Auron's Power Break on him. When the boss gets knocked
down, Lulu will tell you that it's time to push him back. You can push him
back by dealing at least 400 HP of damage. If you succeed in pushing the
boss off the cliff, you will win two Lv.1 Key Sphere. I won't do the FAQ in
the case you have lost, so I hope you will be able to win this tough fight.

===================================================
Strategy from Josh Carriveau, dragoon2176@yahoo.com
===================================================

Use Tidus, Kimahri, and Auron for this battle. Make sure to have Tidus
equipped with Stunning Edge (I think) it's got the ability Slowtouch on it.
You buy the sword from O'Aka while the tournament is going on there. Sword
costs 5050 Gil so it's not too expensive. Reason why Auron and Kimahri are
used is because they have piercing weapons. The Chocobo Eater has hard shell
so only Piercing is able to give out max damage. After Tidus has
successfully slowed the enemy just have him Cheer to up your DEF and ATK.
Just keep hitting the Chocobo Eater with normal attacks and he should go
down pretty fast.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Equip your characters with weapons that have Firstrike, if you have them.
Also, make sure Kimahri and Auron have Piercing Weapons. Start with Tidus,
Lulu, and Auron. If you have Haste, cast it on Lulu and have her use Fire
Spells ( or Fira if you have been fighting a lot! ). Have Auron attack the
monster with physical attacks, since he can do normal damage to the
creature. Cycle characters in for Tidus to give everyone a turn. If you
knock the monster over, use an Overdrive attack or Summon Ifrit and use fire
attacks ( Hellfire works great! ). You should have no problem killing him in
this way. Also, note that knocking him off a cliff is actually harder than
just killing him, and isn't always worth the effort.

!!!!! END OF BOSS !!!!!

After the fight, speak to Rin and he will offer you a free ride on a
Chocobo. The Chocobo will give you the opportunity to find items that are
only accessible with a Chocobo. On a Chocobo, you can still speak to people
and open a chest by pressing the X Button, but you won't encounter any
random fights.

On your Chocobo, continue along the way until you meet a Chocobo Feather on
the ground. Check it by pressing the X Button and pick up the Heat Lance
after that. Continue along the way and keep your eye open to pick up an Al
Bhed Primer vol. IX on the ground. Now keep going along the road until you
are on the next screen. There, you can pick up two Hi-Potions in a chest.
Now, you have a choice, you can either go on with the story or you can pick
new items !

If you want to pick up new items, continue reading here. When you have
picked up the chest with two Hi-Potions inside, go to the right, then go
down. Continue on this path and keep your eyes open for a Chocobo Feather on
the ground. Then, press the X Button in front of it and you will be able to
pick up two chests, one with a Thunder Blade and another with a Scout.
Continue down and speak to Lucil of the Chocobo Knights when you meet her.
Keep your eyes open again for another Chocobo Feather and press the X Button
in front of it to pick up a Fortune Sphere in a chest. Continue south to
meet O'Aka and a Save Sphere. Speak to him if you want and continue down to
pick up a Mars Crest. Now, go all the way back to continue the story.

Speak to everybody there and talk to the soldier on the right and he will
tell you more about the Crusaders plan. He will tell Tidus that they plan on
using Machina to defeat Sin. Isn't it prohibited by Yevon to use machina ?!
Anyway, you can speak to a guard on the left if you want. He will ask you
donations for the Operation Mi'ihen. Give him some if you like. 100 Gil will
give you a Scout, 1000 Gil an Ice Lance and 10000 Gil a Moon Ring. Now go
south and Maester Seymour will come. He will ask the guard to let you pass
and he will. Prepare yourself and save your game. Once you are ready, follow
Seymour in the Mushroom Rock !

Mushroom Rock
-------------

After the scene with Seymour, you are ready to explore the Mushroom Rock.
First, I must tell you that you will need to speak to every Crusaders that
are walking around. They will give you some useful items like the Tough
Bangle, 400 Gil, X-Potion, Remedy, Phoenix Downs, and a Hi-Potion. First of
all, save your game at the save point. Follow the path and keep your eyes
open for a platform with a strange symbol on it. Step on it and press the X
Button to make the platform lift up. You will see a chest and a guard
standing next to it. Open the chest for 1000 Gil and talk to the guard for
ten Potions.

Now, go back down, continue on the path and look for a chest on the left of
the map for a Remedy. Talk to Shelinda if you like, she will heal you. Now,
continue up the path and you will find a Hi-Potion hidden behind a rock.
Now, continue up to the next screen.

Continue on the path and when you can turn left, go left and you will find
another platform. Go down to find a chest with a Serene Armlet. Return to
the path and look for a narrow path leading out to a small ledge, this is
where you can pick up the Al Bhed Primer vol. X. Continue on to find the
last platform. Go up and talk to the guard for a Mega-Potion. Go past the
save point to see a scene with Luzzu and Gatta. Luzzu will tell Gatta that
he cannot join the fight against Sin, that he needs to stay here. Go see
Luzzu again and you will learn that it's Luzzu who convinced Chappu to join
the Crusaders, so it's because of him that Chappu died ! After the
scene, save and go up to find the Command Center.

Command Center
--------------

Up there, go right to find a huge field of cannons and Sinspawn cages. Go
right to the next area and speak to the Chocobo Knight there. He will tell
you more about this operation. You can also speak to O'Aka, he is on the
left side of the blue tent entrance. Once you are ready, go in the tent to
meet Luzzu's partner, Gatta. This is a key point in the game, since it will
determine the fate of both men. If you want Gatta to live, pick the first
option. If you want Gatta to die and Luzzu to die, pick the second option
and talk to him again. Pick the second option there too. There isn't much
use to which man lives, but if you find one, feel free to let me know. Now
head inside the tent to meet one old good friend of Auron, Maester Kinoc. It
seems that Maester Kinoc knows that the attack will be in vain against
Sin... so why does he order it ? Anyway, once you are done, go talk to Lulu
and pick the chest near her for a Mega-Potion. Go meet Yuna and take the
chest near her for a Serene Bracer. Prepare yourself to fight, equip any
good equipments and don't equip any elements to your weapons ! Once you are
ready, save your game at the save point and go talk to the guard at the red
arrow on your map. Tell him you are ready and here's what is coming up for
you...

It seems that their plan is not going like they hoped and one Sinspawn is on
the lose ! Of course, it's your job to defeat it, so get ready !


!!!!! BOSS : SINSPAWN GUI : BOSS !!!!!

HP : Head : 4000, Arms 800, Body : 12000 AP : 0 (next battle)
Weakness : None Steal : Nothing

This can be a tough battle if you rushed through the game and did not take
the time to boost your characters a little. Anyway, start by using Auron,
Yuna and Tidus. Cast Haste on everybody, except Tidus so you can have a good
amount of turns before the boss plays. Once everyone except Tidus are
hasted, switch Tidus to Wakka and concentrate on the head. Use Auron to
break his arms.

Now, about the boss... Once this boss starts moving his head, it means that
there is a strong attack coming up. This attack is called Venom Attack and
as you can tell by the name, it will poison your characters. Use Yuna's
Esuna to cure that. Once both arms are destroyed, use Auron to attack the
body. Now, when the head is destroyed, switch Wakka or your most powerful
hitter. In my case, Wakka was the best hitter so I kept him on the field.
Attack the body in full force, when the boss is low on HP and your
characters have a good amount of HP's, switch Yuna to Lulu so she can
benefit of the AP's. Unleash all you got to finish him off.

Once you have beated the first Sinspawn, Sin will attack and kill a lot of
people ! You will then learn that Sinspawn Gui is not dead and you will need
to fight him again, this time with Seymour in your party.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Make sure that Lulu knows Fira by this point. Start off with Auron, Tidus,
and Lulu. Have Tidus caste Haste on Lulu and have Lulu cast Fira on each
arm to destroy them quickly. Then have Auron attack the body and bring in
Wakka to attack the head. If the arms regenerate, repeat this process
again. Make sure you bring Yuna in to heal. Note that it is possible to
stop the Venom attack if you do enough damage to the head before the fiend
executes the move. For second tound, have Seymour use Fira instead of Lulu
and continue to have Auron attack the Sinspawn. Also, try to see Seymour's
Overdrive, even though it is pretty damn lame.


!!!!! BOSS : SINSPAWN GUI : BOSS !!!!!

HP : Head : 1000, Arms 800, Body : 6000 AP : 1500
Weakness : None Steal : Nothing

This time, your party is locked so you can't change any members in the
fight, you got Seymour, Auron and Yuna for this fight. First of all, cast
Fira with Seymour to destroy his head. Use Auron to attack one arm and
Seymour, the other. You may also want to witness Seymour's Overdrive. It is
the only occasion you got to see it :). Anyway, once both arms are gone,
attack the body in full force and the fight will be over in no time.

!!!!! END OF BOSS !!!!!

Once the Sinspawn is dead, you will be on the beach. Try to find Luzzu or
Gatta on the beach to continue on with the story. Tidus will start to swim
after Sin and you will learn that it was a Maester plan to cause this
attack, because those who believed in Yevon lived and those who didn't
believe died... pretty sad huh. Of course, Yuna dances again to perform the
Sending. Once you have the control of Tidus, collect a Hi-Potion, go all the
way left from the save sphere and speak to everybody to go to Djose Path.

============================================================================
DJOSE ROAD & TEMPLE

Party : Tidus, Wakka, Lulu, Yuna, Auron, Kimahri
Enemies : Basilisk, Bite Bug, Bunyip, Funguar, Garm, Ganderewa
Items : Potion (X10), Hi-Potion (X3), Phoenix Down (X2), Ether (X2),
Mega-Potion, Mega Phoenix, Magic Sphere, Ability Sphere,
4000 Gil.
Equipments : Variable Steel, Switch Hitter, Halberd, Soft Ring,
Bright Bangle.
Key Items : Al Bhed Primer Vol. XI
============================================================================

A little less Items to cover there huh !? Anyway, speak to the people there
and they should give you some items. A guard will give you a Variable Steel
and a priest some Hi-Potions. Also, beware, in this area, there are
Basilisks and I hope you have some Softs, because those monster can turn you
into Stone! Also, Kimahri can learn Stone Breath from those monsters. Also,
use Wakka to defeat the Bite Bugs and Ganderewa and one last thing, beware
of the Funguar's Sleep Powder. He uses it when you attack him.

Now continue up on the bridge area and keep your eyes to the left of the
screen for a chest containing two Phoenix Downs. Continue up and go around a
spiky rock to find the Al Bhed Primer Vol. XI. Now, continue on your way up
and keep your eyes to the left for a chest containing a Bright Bangle. The
chest isn't too far up from the Al Bhed Primer Vol. XI. Now, there isn't any
more chests there so keep going up until you reach a fork. You cannot go to
the Moonflow just yet, so head up to Djose Temple. You will be on a bridge
area, cross it and head to the left to meet with Chocobo Knights. There is a
chest not too far form them with 4000 Gil inside. Now, head up and you will
see a scene in front of the temple. You will learn that since the entrance
is open, there are already Summoners in there. Anyway, go behind the inn to
meet Luzzu/Gatta. In my case, Gatta lived and he told me that Luzzu died and
that he is returning to Besaid. Once the scene is over, continue on the same
path to find a chest with two Ability Spheres. You can go in the inn if you
want, but there's isn't anything to do there since you can't pick up the
chest behind the innkeeper yet. Anyway, save your game and head into Djose
Temple.

Inside, you will meet Isaaru and his fellow guardians. ( I wonder how the
small one can be a guardian... ). Anyway, Yuna and summoner Isaaru will wish
them both of luck in order to defeat Sin. Once you are done, head to the
room on the left. Don't go inside just yet! There is a chest just outside
the room with an Ether. Now, head inside the room to find a chest with a
Remedy. Once you are ready, go up the stairs and head into the third
Cloister of Trials.

DJOSE TEMPLE, CLOISTER OF TRIALS
--------------------------------

The first area isn't too hard, just take both spheres from the left and
right side of the room and put them into the double doors. The doors will
now open and head into the next chamber. See that Yevon symbol on the
ground?! Your goal is to activate it, anyway, take the sphere on the left
side of the door there and head to the area on the right. There is a glyph
there on the wall, just put the Djose Sphere inside of one of the slots.
Now, return to the double doors at the beginning of the Cloister of Trials.
Take either one of the sphere and put it into the other slot. Now, return to
the pedestal and push it to the right until you can't anymore. You will have
created a super Djose Sphere used to open the door there. So take the super
Djose Sphere and return to the Yevon symbol and insert the sphere into the
slot to the north to open the door. Now return to where you have inserted
the two Spheres in the slots on the wall. Take the two spheres and put it
inside the pedestal. Now, go all the way west and step on the flashy switch
on the ground to move the pedestal to the center. Okay, once it is done,
push the pedestal to the north in the room with lightning. Push it until the
pedestal falls down, but don't worry, the pedestal will float, allowing
Tidus to cross the bridge of lightning. After you have crossed the bridge
there, push the pedestal at the far end to active the eye of the Yevon's
symbol. Now, cross the bridge again and return to the flashy switch to make
the pedestal come back at the center of the Yevon symbol. Now, take one
sphere and return to the first chamber you have been. Insert the sphere to
the left side of the room. Take the other sphere that is inserted in the
door and insert it in the right side of the room. Now, return to the super
Djose Sphere, take it from the door and insert it in the slot left to the
door. The symbol will be complete, so step on it to go up into the last
area.

There, go up to find five pedestal with Djose spheres. Press the X Button in
front of each pedestal to push it into the wall. Once it's completed, you
will reveal a stairway, but don't go up yet. Instead, search for a glowing
spot on the left wall of the basement floor and examine it to reveal a
glyph. Touch it to open the wall and you will find a Destruction Sphere
there. Pick it, return to the first floor and insert it into the central
pedestal to destroy a part of the right wall. Pick up the treasure chest
with a Magic Sphere inside and go up the stairs to complete the third
Cloister of Trials.

In the chamber, speak to everybody and Dona will come. Speak to everybody
again and attempt to exit the room to make Yuna come out of the Chamber of
the Fayth. Now, you will have a new Aeon called Ixion! Ixion is pretty
strong, he his an Unicorn with Lightning powers.

Once you wake up in the morning, pick up the chest at the top right corner
for a Switch Hitter. Head out the inn and speak to everybody. Yuna seems to
be sleeping again... Well head inside the temple and go in the room to the
left where you picked up a Remedy. Yuna is there, on the bed. Speak to Yuna,
then speak to the person near her to wake Yuna up.

Now, exit the temple and Yuna will tell you that she is sorry to have kept
kept you waiting. Anyway, once you are ready, head back to the bridge and
speak to the former Crusader on the left side of the bridge, he will give
you a Halberd. Next, speak to the priest to win two Hi-Potions. Finally,
speak to the lonely man on the next part of the bridge numerous times until
he finally gives you ten Potions.

Now, you will have a scene with the Chocobo Knights, once you have talked to
them, head south to Djose Road. This time, you will go northwest at the fork
to the Moonflow.

============================================================================
MOONFLOW

Party : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies : Bite Bug, Bunyip, Extractor, Funguar, Garm, Gandarewa, Ochu,
Snow Flan.
Items : Phoenix Down (X2), X-Potion, Antidote (X4), Ether,
Mega-Potion, Magic Sphere, Lv. 1 Key Sphere (X6), 5000 Gil.
Equipments : None
Key Items : Al Bhed Primer Vol. XII, Summoner's Soul
============================================================================

First, head up and you will meet Shelinda. She will tell you that only the
faithful have a chance to defeat Sin... Anyway, once she is finished, go
behind her the find a chest with three Lv.1 Key Spheres. Now, continue up
and you will meet Kimahri's friends again. This time, they will tell you
that summoners are disappearing mysteriously... Anyway, after they are done,
pick up the X-Potion from the chest near them and continue up. Keep your
eyes open for a small area on the right-side of the Moonflow, once you have
founded it, pick up the chest for three Lv.1 Key Spheres. Continue up and
you will meet Belgemine and her Ixion.

She will challenge you again, first I hope you have your Overdrives, if you
don't you are in trouble... Anyway, start out with Ifrit. First, attack
Ixion. Since Ixion is pretty fast, you won't have two attacks in a row. When
your HP is too low, have Ifrit cast fire on himself so it will heal its HP.
When you have your overdrive, unleash HellFire on Ixion and he should go
down and you can also use Valefor just in case :).

If you win, you will receive two Dragon Scales. Win or lose, she will give
you the Summoner's Soul used to teach abilities to your Aeons. Just take a
look it the Aeons section of this FAQ to learn every abilities possible to
be teached.

Now continue up and just before the red arrow, head left to find a secret
chest with a Magic Defense Sphere inside, return to the path and continue
north after that. Once you are at the shore, move west to the shoopuf wharf.
Your party will split up from there. Don't buy anything from the people
there. As you can see in the shops list, their price are very high ! The
only one you can trust here is O'Aka. Try to find Yuna and Lulu, jest next
to Yuna, you can open a chest for two Phoenix Downs and behind Lulu is a
treasure chest with 5000 Gil. Anyway, speak to everybody... If you speak to
Auron, he will tell you about Jecht and when he attacked a shoopuf when he
was drunk... very funny :). Anyway, talk to the shoopuf driver once you are
ready to leave. You will aboard the elephant like thing and head to the
Moonflow north wharf. Anyway, on the way, Yuna will be kidnapped yet again
by the Al Bhed. So it's because of the Al Bhed that summoners are
disappearing... As always, Wakka and Tidus will go underwater to save Yuna,
but they are expected by a strong foe...


!!!!! BOSS : EXTRACTOR : BOSS !!!!!

HP : 4000 AP : 660
Weakness : Lightning Steal : Nothing

Well, this is one easy fight... first, have Tidus cast Haste on the party,
this way, you can have a LOT of turns before the boss makes a move. Just
beware of his Depth Charges. When he do that, heal yourself with a
Hi-Potion. Keep using that strategy and he will be out in no time.

!!!!! END OF BOSS !!!!!

Once he his out, Yuna will be saved and you will safely continue your trip
until you reach the North Wharf. There, use the save sphere to save your
game and talk to O'Aka if you want. You can also find the Al Bhed Primer
Vol. XII on the platform above O'Aka. Next, talk to everybody and head west.
You will be alone, but don't worry, this is part of the story. Speak to the
Guado there and he will give you an Ether. Continue left and you will
finally meet Rikku again.

You will learn that she was in the machina you just fought! Also, she will
join permanently your party as one of Yuna's guardian. Once the little story
scene is over, head up to fight in another of those battle tutorials. You
will learn that Rikku can steal treasure chests from battle and you will
also learn how to use her Overdrive, Mix. Anyway, after the tutorial,
continue up the path. Keep your eyes open for a treasure chest on the right
for four Antidotes. Next, continue up and just before the red arrow, open a
chest on the left for a Mega-Potion. Next, continue up and head into
Guadosalam.

============================================================================
GUADOSALAM

Party : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies : None
Items : Hi-Potion (X2), Mega-Potion, Elixir, Lightning Marble (X8),
3000 Gil.
Equipments : None
Key Items : Al Bhed Primer Vol. XIII
============================================================================

When you arrive in Guadosalam, you will have a scene with Tromell. He tells
you that Maester Seymour wants to see Yuna. After that, Rikku will teach you
how to Customize Weapons. It's a pretty great ability, so listen carefully.
You can have more information about that in my FAQ, look in the Basics of
the Game. First of all, head into the Inn and check out the Sphere Monitor
to learn more about fiends roaming around in this area. Now, you can explore
the city as you wish. Also, check all the houses, in the same house where
you can find 3000 Gil in an hidden treasure chest at the back of the room is
the Al Bhed Primer Vol. XIII lying in on the floor on the northwest side of
the house. Next, head to where the Farplane his, you know where it is right?
Just when you see two Guados, move beyond them to find an Elixir in a chest,
just to tell you, it's near the item shop. Speaking of the item shop, O'Aka
will be there, you can talk to him if you want. Next, head to Seymour's
House located in the north part of the city. The house have a huge red door.
To the right of that door is a treasure chest with a Mega-Potion inside. You
are now ready to go in the house.

Once you are inside, don't speak to anybody yet, go up the stairs and check
for a chest on the balcony for two Hi-Potions. Next, talk to everybody
except Yuna, then speak to Yuna. Once you have talked to her, head into the
door near Yuna. You will finally meet Seymour there, he will offer you food
and you will have control of Tidus again. Speak to everyone again to
continue the story. Seymour will then tell you about Zanarkand and Lady
Yunalesca who defeated Sin. Then Seymour will ask Yuna in marriage!
Unbelievable! Anyway, she must think about it, because well, she will marry
Seymour for Spira and it's people, not because she loves him. Anyway, she
would like to go to the Farplane, so head up the highest ramp and in the
entrance to find a new screen.

There, move to the left and look for a very good hidden chest with eight
Lightning Marbles inside. Go up the corridor after that and your party will
tell you more about the Farplane. Once you have control of Tidus, speak to
Auron and Rikku, both of them don't want to go in the Farplane. Anyway, once
you are ready, go up the stairs and head in the Farplane. This place is
HUGE. Hopefully, you won't have to explore all of that. First, go speak to
Lulu, then to Wakka. You will meet his brother Chappu and Wakka will tell
his brother that he gave Chappu's sword to you, now your weapon will have
new abilities. Check them out if you want. You will have Strength +10,
WaterStrike and Sensor. Remember that this sword is called the Brotherhood.
Now, go meet Yuna to learn her answer. She will be with her mom and her dad,
High Summoner Braska. She will tell you to think about Jecht and as Tidus
think about him, he don't show up... A moment later, he will think about his
mom and she will show up. After the scene, return to Seymour's House. Yuna
doesn't want to marry Seymour because she wants to continue her Pilgrimage.
Now, speak to Lulu and she will tell you what she thinks about Yuna marrying
Seymour and she will ask you if you love Yuna :). Ask whatever you want
there. Now, speak to everyone else, two times each person. You will notice
that Rikku is not there, so go near the entrance of Guadosalam to meet
Rikku. Speak to her, then return down and speak to Lulu again. Next, head
towards the exit to the Thunder Plains and you will meet Shelinda there. It
seems that Seymour has left the place. Return to your party to tell them,
then save and prepare yourself for the Thunder Plains.

============================================================================
THUNDER PLAINS

Party : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies : Aerouge, Buer, Gold Element, Iron Giant, Larva, Kusariqqu,
Melusine, Qactuar.
Items : Hi-Potion (X2), X-Potion, Phoenix Down (X2), Ether, Remedy,
2000 Gil, 5000 Gil
Equipments : Water Ball, Yellow Shield
Key Items : Al Bhed Primer Vol. XIV
============================================================================

Once you start out, go to the left and pick up a chest with two Phoenix
Downs inside of it. Next, I need to tell you something. You will find some
glowing Qactuar stones scattered around the Thunder Plains, you can examine
them with the X Button, but you can activate them with the Square Button.
There isn't much things to do with that now, but remember those stones when
you are near the end of the game. You can also fight Qactuars in this area,
they aren't pretty strong, but they are very hard to hit and they will
escape from the fight, but if you manage to kill them, your reward will be
525 AP. Also, there are lightning falling from the sky, press the X Button
when the screen flashes to dodge them.

Anyway, continue up to the Save Sphere and save if you like. Once you are
ready, go to the left to find a chest with two Hi-Potions. Continue left to
find another chest with 5000 Gil inside. Next, turn right until you reach
the wall, continue up the path until you find an alcove. Go there to find a
chest with a Water Ball inside. Continue up to the next area and your party
will take a well deserved break at the Travel Agency.

Inside the Inn, speak to Rikku first, then go talk to Rin. When you can
choose an option, take the first one and he will give you the Al Bhed Primer
Vol. XIV. Next, talk to everybody and go up where Yuna went. You will
"accidentally" go inside her room. She will be a little shy so she will run
away. As you attempt to look at the Sphere, Wakka will bust in and tell you
to leave Yuna's Room at once. Next, talk to everybody again, save and get
ready to continue the Thunder Plains. At the exit of Rin's Agency, look on
the ground to find a Yellow Shield, now continue up until you are at a new
screen and area. Go up a little, then turn right and go south to find a
hidden chest with a X-Potion inside. Now, continue north until you reach the
Save Sphere, there, you will hear Yuna out and she will tell you that she
will marry Seymour! Next, go to the left and up to find a chest with an
Ether. Go to the right of the screen and up a little to find another chest
with 2000 Gil. Finally, go left and up to find one last chest with a Remedy
inside. Now continue up and head into Macalania Woods.

============================================================================
MACALANIA WOODS, ICE FIELD

Party : Tidus, Wakka, Lulu, Yuna, Auron, Rikku, Kimahri
Enemies : Anima, Blue Element, Chimera, Crawler, Evil Eye, Guado
Guardian, Ice Flan, Iguion, Mafdet, Murussu, Negator, Seymour,
Snow Wolf, Spherimorph, Wasp, Wendigo, Xiphos.
Items : Hi-Potion (X2), X-Potion (X2), Phoenix Down (X3), Remedy
(X3), Mega-Potion, Ether, Elixir, MP Sphere, Luck Sphere,
Lv.1 Key Sphere, Lv.2 Key Sphere, 400 Gil, 2000 Gil,
5000 Gil.
Equipments : Shell Targe, Sleepy Cait Sith
Key Items : Al Bhed Primer Vol. XV, XVI, Jecht Sphere
============================================================================

First, go up to find a save sphere and a young lady will tell you to take
that road to go to Macalania Temple. Since you have no much choice, head up
the path. Turn left, and when you have no choice but to go up again, look
behind the tree to find a chest with a Sleepy Cait Sith inside. Now continue
up on this path to find another chest with 2000 Gil inside. Continue up to
the next screen. There, follow the linear path to find a chest with a Remedy
inside. Continue up the spiral path and you will soon meet a bird/man being.
He will tell you more about the Butterfly Mini-Game. Check in the Sidequest
section to learn more about this Mini-Game, also, if you complete it this
time through, you will win a treasure chest. Next follow the path to the
next screen, keep your eyes opened for treasure chests there. Anyway, once
you are in an area with O'Aka, look across him on the ground to find the Al
Bhed Primer Vol. XV. Next, save your game and be prepared for the boss
ahead.


!!!!! BOSS : SPHERIMORPH : BOSS !!!!!

HP : 12 000 AP : 3240
Weakness : Varies Steal : Ether

This boss seems hard at first, but he is pretty easy when you know how to
defeat him. First, start out with Tidus, Lulu and Auron. Have Tidus cast
Haste on Lulu and switch him to Yuna. Have Auron deal a physical attack on
the boss and he will counterattack with an element. If he use Water for
example, cast Thundara on him and you will deal MAJOR damage on him. Each
time you attack him with his weakness, his element will change. Have Auron
perform another physical attack and he will reveal his new element again.
Have Lulu attack with is weakness again and repeat the process to put an end
to this boss.

Here are some tips from NagisaKaworu, seifz@yahoo.com :

"If you are having problems with this fight, using Yuna's Nul spells will
help you out a lot. Also, using Rikku's Mix to caste a nul-all Overdrive or
a powerful opposite element attack will be great."

!!!!! END OF BOSS !!!!!

After the fight, you will find an Old Sphere lying on the ground. Look
inside to find out it's a memento from Tidus's old man, Jecht. Anyway, after
the scene, Auron will tell you that Jecht loved Tidus and he just wasn't
able to tell him. Once you are ready, head to the red arrow to find the inn.
Outside, you will meet Clasko with is Chocobo. He will ask you if he is
better as a Chocobo Breeder or as a Chocobo Knight. Tell him what you like,
but if you tell him to be a Chocobo Breeder, return to SS Liki at the end of
the game and he will give you a very useful Friend Sphere, anyway, notice
the treasure chest behind him, you can't take it now, but it contains 4000
Gil. Just remember to pick it up later. Outside the inn, you will also find
an Al Bhed Primer Vol. XVI. Next, head inside the inn. You can also find out
more about fiends roaming in this area at the tutorial at the top right
corner of the map. After that, talk to everyone, save and exit the inn. You
will see Trummel again there, he will take Yuna to Macalania Temple. Just
when they she seems to be safe, the Al Bheds will attack her again!


!!!!! BOSS : CRAWLER & NEGATOR : BOSS !!!!!

HP : 16 000, 1000 AP : 4400, 220
Weakness : Lightning Steal : Lunar Curtain, Hi-Potion

First of all, the boss will start out by summoning a Negator that nullifies
every magics. So use Wakka to take care of the Negator and use Auron and
Tidus to fight the Crawler. Just beware of the Crawler's attacks. Once the
Negator is destroyed, you will be able to use Magic and Summons. Bring Lulu
and cast Haste on her then, let her unleash Thundara Spells. When you see
the countdown to Mana Beam get down to one, switch to Yuna and summon Ixion.
Use is shield ability and it will most likely do nothing to him. Now, use
your thunder spells until the Negator comes back again. Even though Negator
is there, your Aeon will stay on the field so attack the boss in full force
until you have your Overdrive. Use it and say bye bye to Crawler.

================================
Strategy from MinniMe140@aol.com
================================

"I have an easier way to kill Crawler. DO NOT even look at the Negator
because you're going to only fight Crawler. Attack Crawler until his HP is
like 4000, then kill the Negator. I suggest you use Auron and Kimahri. Bring
out Ixion and use Thor's Hammer (his Overdrive). If he is still alive then
bring out Valefor and use his overdrive. Be sure to bring your Aeons and
people at Overdrive before you fight Crawler."

!!!!! END OF BOSS !!!!!

Once he is defeated, you will use a great way to transport yourself to the
Macalania Temple. On the way, Tidus will speak to Lulu about Wakka's head
been as hard as rock... Well, once you arrive at the temple, open the
treasure chest to the right for a Mega-Potion. Once you are ready, enter the
temple. Speak to the Al Bhed near the entrance and he will give you 400 Gil
if you accept to leave him alone. Next, cross the very long bridge and head
inside the Temple. Once you are in, speak to Tromell and he will reward you
with a Shell Targe. Next, go up the stairs to find out that somebody has
founded Yuna's Sphere. Go in the small chamber to the right and witness the
events there. The next paragraph will contain a lot of story spoilers, so
you are advised.

Please take note that on your way to Macalania Temple, you may travel with
Rikku. I don't know what triggers this yet, but some people sent me this
information. One of them says that it might be what you tell at Lulu back at
Guadosalam. Any contributions on that are appreciated!

You will find out that Seymour killed his own father, that the fire of
darkness burns in his heart. Anyway, the father of Seymour will ask you to
stop his son, so that's what you are going to do !

But, first, pick the items in the temple, check the back of the room you are
in for two Remedies. Speak to everybody in this room for two Hi-Potions.
Return to the hall and pick two treasure chests there, one with two
X-Potions and another one with 5000 Gil. Next, go to the left room and talk
to everybody for an Elixir and an Ether. You can also pick a chest there for
three Phoenix Downs. Lastly, you can speak to the old man near the statue to
learn more about the young days of Seymour.

Once you are ready, save your game and equip the best equipments to your
party since the upcoming fight is really hard. Once you feel confident
enough, go up the stairs to fight Seymour and his crew.


!!!!! BOSS : SEYMOUR, ANIMA, GUADO GUARDIANS !!!!!

HP : 6000, 18 000, 2000 AP : 6280
Weakness : None Steal : Turbo Ether, Silence Grenade, Hi-Potion

To begin the fight, I'll explain you what is the role of each characters.
Each time you hit the Guado Guardians, they will heal themselves with a
Hi-Potion. A good way to get rid of that is by having Rikku to steal their
Hi-Potions so they won't be able to heal themselves. Once you have done
that, get rid of them quickly and as they dies, they will cast Protect AND
Shell on Seymour making the first fight a little harder. Once both Guado
Guards are out, have Tidus, Yuna and Wakka use their Trigger Commands so you
will boost Tidus's Strength and raise Yuna's and Wakka's Defense. Next,
don't kill Seymour yet. Use Yuna and cast NulFrost, NulShock, NulTide and
NulBlaze on the party. Finally, all you need to do is to hurt Seymour until
he has less than 3000 HP. He will summon Anima at that point.

Since Anima is pretty hard and is Pain can kill your characters with one
blow, I suggest you use your newest Aeon, Shiva. When your HP is low, cast
Blizzara to Shiva and you will heal her. When Anima has his Overdrive, use
the Shield Command and you will be fine. Once you have your Overdrive,
unleash it and you should do 8000 HP of damage, thus taking out Anima.

================================================
Strategy by AcidTwister, acidtwister@hotmail.com
================================================
This is a Strategy for Anima :

"In the first fight with Seymour after you get rid of his guards and he
calls Anima, do NOT summon an Aeon. Instead, get your strongest characters
out and knock the hell out of it, when Anima does pain and one of your
character dies, use a Phoenix Down and continue attacking. For some reason,
my attack damage went from around 600 attacking Seymour up to 1000+ when I
attacked Anima. The only time I suggest you summon an Aeon is if Anima's
overdrive gauge somehow hits max before you kill him. That way the Aeon
takes the fall(there's a save point right after the fight) and you can
continue to kick Anima's butt. After anima is defeated, bring out Yuna, use
all your nul spells to get around Seymour's magics, while using your top two
strongest characters to take him out. He'll be down in no time."
================================================

The last fight will be against Seymour again, quickly dismiss Shiva if you
have used my strategy, since you SHOULD have casted all the Nul-Spells
before the fight, you will be more than fine. Remember that you cannot use
any Aeons in this last fight because Seymour will kill them with one blow.
Use all of your attacks to get rid of Seymour and when he use a magic, be
sure to re-cast your magic barrier. Anyway, I hope you defeat him with those
strategies :).

============================================
Strategy by Sigma X, sepheroth32@hotmail.com
============================================

Start off with Rikku, Tidus and Yuna in your party. The first thing you
should do is to have Rikku steal from the 2 Guado gaurdians to disable their
self-healing ability. Then have Tidus Haste himself and have Yuna cure
whatever Seymour does to you. Then after Tidus is Hasted and the Hi-Potions
are stolen switch Rikku with Auron and keep Yuna. Then have Auron attack,
then Haste Auron. Leave Yuna unhatsed for now. Then have Tidus and Auron
continuously chip away at him for about 2000-3000 each (if you talked to
Seymour, Tidus' strenght should have increased by A LOT and same with Yuna's
Magic Defense). Then when you chip away 6000 HP from him he will Summon the
fierce Anima. Don't be scraed by his count of 18,000 HP he is not too hard.
The key to this battle is curing the dead members and keeping an eye on his
Overdrive gauge. The first thing to do is to have Yuna summon the ???? that
is now at the bottom of her summon list (Shiva). The reason for this being
that Anima is weak against Blizzard magic plus its Pain attack that normally
KOs a party member only does about 500 to your Aeons. Have Shiva fight to
the death ( you can use Blizzara on yourself to heal HP. ) Each turn Anima
will boost his overdrive gauge as well as cast Pain which will KO a party
member. At this point switch Auron with Yuna and use life. HP does not
matter against Anima. Continue this method until his Overdrive gauge is 1
turn from full. Bring yuna out and have her summon your weakest Aeon (most
likely Valefor) and have it take the damage. Then just chop away at it with
Auron and Tidus and have Lulu cast blizzara/ga (if you have them). Then when
Anima is gone Seymour will come out again and he's a lot harder this time.
Immediately summon the Aeon of the element of the spell he will cast next.
Then fight your Overdrive, use the Overdrive and it will kill Seymour.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

First, have Rikku steal the High Potions from both guardians, then kill
them. Have Yuna cast Nul spells on the party and have Tidus caste Haste on
Auron. Have Auron and Wakka kick the hell out of Seymour, and make sure
Kimahri does something. Also, bring in Lulu to cast magics against Seymour
and haste her if you like. MAKE SURE YOU DO NOT SUMMON ANY AEONS !!!
ESPECIALLY THE ??? ONE!!! Once Seymour is almost dead, he will summon
Anima, an Aeon. Once Yuna gets her turn, summon the ??? Aeon. Let Anima
attack you with Pain and cure Shiva with Blizzara spells. Once she reaches
Overdrive, unleash Diamond Dust on Anima. Then, repeat this process. Two
Overdrives will definitely kill Anima, since each one will do 9999 damage.
Once Anima is gone, just beat the hell out of Seymour in any way you want
and use Yuna's Nul spells to block against his magic. If any of your Aeons
are in Overdrive mode (or Yuna), summon them and use it. Seymour will then
kill them, if he is still alive. If he does live, he will be pretty easy to
kill now.

!!!!! END OF BOSS !!!!!

You killed Seymour, that's right you killed a Maester! Anyway, as you
attempt to leave, the Cloister of Trials will be reseted so you need to do
it.

First off all, head down the little ramp and take the Glyph Sphere from the
central pillar, next, insert the Glyph Sphere in the pedestal and push it to
the right so it will make the little iceberg blow away. Next, push the
pedestal to the north and the pedestal will go down another ramp. Follow the
pedestal down and remove the Glyph Sphere from the pedestal and insert it in
the slot on the left wall. A section of the wall will rises and you will
find a Macalania Sphere. Go up the ramp and take the new Macalania Sphere,
go back down and insert it into the pedestal, push the pedestal to the right
and you will see a section of the bridge reconstructed. Next, go back up and
remove the Macalania Sphere from the slot in the bottom right corner of the
screen. Go back down the ramp and place it in the slot on the left pillar.
Next, take the sphere at the top of the ramp and place the sphere in the
central pillar and you will see the bridge fully completed. Next, go up the
ramp, where the bridge is and step on the switch on the floor to bring up
the pedestal. Notice that the last section of the bridge will disappear.
Pick up sphere and push the pedestal to the left. After a little scene, you
will see the same pedestal with a Destruction Sphere on it. Go back down the
ramp now and step on the switch on the floor to make the pedestal appears to
its first position. Now go insert the sphere you have in your and on the
bottom right slot to make the little iceberg appears again. Push the
pedestal to the right to make the iceberg go away. Now, take the Macalania
Sphere from the central pillar and place it in the slot at the upper right
corner to make the ramp appear. Take the Destruction Sphere from the
pedestal, go down the ramp and insert the sphere in the slot to the left.
This will destroy the ice behind Tidus and you will be able to pick up the
chest there for a Luck Sphere. Now, go up the ramp and push the pedestal
down the ramp. Get the Macalania Sphere from the bottom right corner of the
screen and go put it into the pedestal. Now, push the pedestal to the right
so it will activate the third part of the bridge again. Now, go up the ramp,
take the Macalania Sphere and insert it into the central pillar to complete
the Ice Tunnel. Exit the area and the Cloister of Trials is now completed!

As you attempt to leave the temple, Tromell will stop you. You will be
called traitors for giving death to a Maester. As you attempt to show him
the Sphere, Tromell will destroy it and you will now be on your own, running
like crazy to not get yourself captured. You will exit the temple, take time
to talk to O'Aka at the exit and save your game. As you attempt to cross the
bridge, a group of Guado will run toward you. If they catches you, your
party will enter in a fight against the Guado Guardians. As you leave the
ice bridge, they will stop running at you. On the next area, stick on the
right side of the screen and you will soon encounter a chest with a Lv.1 Key
Sphere inside. Continue south and you will fight the boss of this area.


!!!!! BOSS : WENDIGO & GUADO GUARDIANS : BOSS !!!!!

HP : 18000, 1200 AP : 2580
Weakness : Fire Steal : Hi-Potion

First of all, use Rikku to steal the Hi-Potion from the Guardians, then
dispose of them. Don't attack Wendigo until both of the Guardians are out.
They will cast Berserk on Wendigo, so use a Remedy on him to cure that. Now,
use Wakka's Sleep Attack and unleash your Fire Spells on him. Cast Haste on
Lulu and when Wendigo wakes up, put him to sleep again and repeat the
process until he is dead.

"First thing you want to do is just get in battles around the save point and
have Yuna work up her overdrive and once she has her overdrive you can head
in the battle. Start off with however you want and then once it comes around
to Yuna's turn use your Grand Summon and summon Ifrit, after you bring him
out use Hellfire this should do 9999 damage to the guards and Wendigo, then
before the guards die they will cast protect and shell on Wendigo. Then have
Wendigo hit Ifrit and just keep him alive by using shield or having him with
enough HPs that he survives 2 hits and you should get another Overdrive use
Hellfire once again and the battle will be over and you killed him with
Overkill as well. (note your characters can not be super weak during this
part, and I was fairly worked up a bit.)"

written it, let me know>

!!!!! END OF BOSS !!!!!

After the fight, the boss unleash its final attack and your party will find
themselves underground. When Tidus wakes up, talk to everybody. Look behind
Kimahri for a chest containing a Lv.2 Key Sphere. Once Yuna leaves, talk to
everybody again, your party will be attacked by Sin and when you wake up,
Tidus will be all alone in ...

============================================================================
SANUBIA DESERT

Party : Tidus, Lulu, Wakka, Kimahri, Auron, Rikku
Enemies : Alcyone, Cactuar, Mech Guard, Mech Gunner, Mushussu,
Sandragora, Sand Worm, Zu
Items : Hi-Potion (X16), X-Potion (X4), Mega-Potion (X5), Ether (X2),
Remedy (X4), Elixir, Megalixir (X3), Al Bhed Potion (X24),
Lv.2 Key Sphere, Teleport Sphere (X2), 10 000 Gil.
Equipments : None
Key Items : Al Bhed Primer Vol. XVII, XVIII, Mercury Crest
============================================================================

Tidus will wake up near a save sphere and a little oasis. You can save if
you want. Also, go in the oasis and swim to the bottom left corner of the
map and you will pick up a chest with four Remedies. Now, head up and you
will soon be forced to fight against a huge bird named Zu. After one or two
turns, Auron will join Tidus in the fight, then after a while, Lulu will
join the party. At that time, you shouldn't have any problem to defeat Zu,
just blind him and you will be fine.

===================================
Here is a strategy from Justin Neme
===================================

It's easy to beat the Zu without Auron or Lulu entering the fight at all
(which must be a triggered effect of losing too much life because it hasn't
happened to me on any of my times through the game). Anyway, simply cast
Haste and Slow and the beginning of the battle and use the "Delay Attack"
special skill and Tidus should be able to win pretty easily.

It makes the followup dialogue to the fight pretty funny...
Tidus : "We Rock!" makes no sense anymore...

Now, continue up to find Wakka near a tent. Wakka will tell you that Yuna
is nowhere to be found and your job will now be to find her. Man, it's
always Yuna that gets herself in trouble around here. Anyway, pick up
the treasure chest near the tent to find eight Al Bhed Potions. You can also
look at the Sphere Monitor to learn how to defeat the powerful Zu and the
Cactuars.

Continue down to the next area, then north to find a sign saying : "Oasis
Ahead". Turn right from that sign and continue up to meet Kimahri in the
desert. Now, once he joins you, return to the sign and head up to meet
Rikku. She will tell you that she knows where Yuna is, she is at the Al Bhed
HOME. So that's where are going to go. You can pick up two chests in the
same area you met Rikku for two Ethers and eight Al Bhed Potions. Now,
follow Rikku until you are in an area with an Al Bhed sign that says "Home
ahead", now head left and you will come across a chest with four Hi-Potions
inside. Next, head up the next area to be in Sanubia Desert Central. This is
a very huge area and I hope your Al Bhed Language is really developed since
will need to check a lot of signs. Anyway, you can also find Cactuars in
that area. Those are small, green cactuars that uses 10 000 Needles Attack,
thus killing your character with one blow. You can steal Chocobo Feathers
from them and also, if you kill them you will win 12000 AP. Anyway, in that
area, go northwest and you should come across two chests. One with two
X-Potions inside and another one with two Mega-Potions. Next, head east
until you come across a landmark on the mini-map. Check that out for a chest
with four Hi-Potions inside. Now, head north to find the Save Sphere. You
can pick up a chest with eight Al Bhed Potions inside. You will also find a
sign near the save sphere. Now go west and head in some kind of ruins.
Beware of the Sand Worm in that area since it has 45 000 HP. I suggest you
cast Darkness and Silence on him, then use physical attacks until he is out.
Also, if you have your Shooting Star with Auron, use it on him, it will deal
3500 - 4000 HP of damage, but the enemy will be banished of the battle.
Anyway, in the ruins, you can pick up three treasure chests, one with an
Elixir located south of the ruins, a Lv.2 Key Sphere and 10 000 Gil in a
destroyed tower just north of the entrance to the ruins. From the tower,
head to the north and keep your eyes open for an Al Bhed Primer vol. XVII.
Now, return all the way to the Save Sphere.

From the sphere, head north and keep your eyes open for an Al Bhed Primer
vol. XVIII lying on the ground. Now, head northeast to the next and final
area, Sanubia Desert West. First, head northeast again until you reach a
stone with a cactuar on it. Notice it and remember its emplacement since you
will need to come back here for a Sidequest later on. From the stone, head
left and you should come across a side area on the map. Pick the first chest
you see for eight Hi-Potions, then continue left in the sandpit for a chest
with a Mercury Chest inside. Now, go out of the side area and head north.
Examine each sandpits, even if there is a monster inside the pits, called
the Sandragora. They are not very hard to beat, but they can confuse your
characters so that can give you a hard time beating them. You should fight
those monsters, because their are some pretty good chest to pick up. There
is one with three Megalixir, then go left to find another chest with three
Mega-Potions. Now, from where you have picked up the three Megalixir, head
northeast to find another sandpit with a chest. Pickup the two Teleport
Spheres in the sandpit and move north a little and go west. You will come
across one last chest with two X-Potions inside. Now head north into Home.

============================================================================
HOME

Party : Tidus, Lulu, Wakka, Kimahri, Auron, Rikku
Enemies : Bomb, Chimera, Dual Horn, Guado Guardian
Items : Hi-Potion (X2), Al Bhed Potion (X10), Special Sphere, Skill
Sphere, Friend Sphere
Equipments : None
Key Items : Al Bhed Primer vol. XIX, XX, XXI
============================================================================

The Al Bhed Home is in flames. Once you have met Cid, you will need to find
Yuna. There, search the bodies for two Hi-Potions and go west of the Save
Sphere to find an Al Bhed Primer Vol. XIX. Now, enter the door to the north
and your group congregates in the center area. They will soon be attacked by
a Guado Guardian and some other monsters. In those type of fights, it is
usually good to kill the Guado first, since he will cast Silence on Lulu and
support magic on the fiends. Once the fight is over, follow your party to
the next area. After you have heard Cid, you will fight another Guado
Guardian and two Dual Horns. Use the same strategy as in the first fight and
you will be more than fine. Now, once you have been down the stairs, turn
around, head back to the south corridor and enter the living quarters on
your left. Pick up the Al Bhed Primer vol. XX lying on the bed. There is
also a chest on the right, but you will need to translate three words in Al
Bhed to get it. Here is what you need to say.

--------------------
| 1 | 4 | 7 |
| 2 | 5 | 8 |
| 3 | 6 | 9 |
--------------------

You will have three screens like than. Each number represents a word so on
the first screen, pick the word placed at position number 6. On the second
screen, pick the word placed at position number 8 and finally at the last
screen, pick the word placed at position number 5. Your reward will be a
Friend Sphere.

Now, exit the living quarters and head down the stairs, you can pick up a
chest with four Al Bhed Potions in a chest to the left. Now, go north from
the corridor to encounter an intersection. Go north first and pick up a
chest with six Hi-Potions inside. Next, return to the intersection, go right
and search for an Al Bhed Primer Vol. XXI lying in the top right corner of
the screen. Next, enter the blue door. You can find a Compilation Sphere
there and near of it is a treasure chest locked by Al Bhed Math. Here's the
chart on how to deciphere the code, thanks to PlayOnline :

---------------------------------------------------------
|Digit number| What you must do |
---------------------------------------------------------
| 1st | Add both numbers |
| 2nd | Subtract the 2nd number from the 1st number|
| 3rd | Multiply the 1st number by the 2nd number |
| 4th | Add both numbers |
---------------------------------------------------------

You will pick up a Special Sphere from the chest. Now, the second chest, you
will need to decipher four questions. Here's what you must do to correctly
unlock this chest :

On the first question, pickup the third answer. On the second one, pick up
the fourth answer, on the third one, pick up the second answer and on the
last one, pick up the fourth answer. This will open a chest with a Skill
Sphere inside.

Next, return to the intersection and head left. There is a save sphere
there, I suggest you save. Then follow the linear path to meet your party.
You will be attacked yet again by monsters. Defeat them and head down the
stairs. Look under the stairs for a Lv.4 Key Sphere and look on the right to
find a chest with a Lv.2 Key Sphere inside. Now, follow your party inside
the door.

Tidus will learn the truth about the summoners and their pilgrimage. It
seems that a summoner will die after they have summoned the Final Aeon
required to defeat Sin. Tidus will be mad and sad at the same time, man
that's not a good day for him :). Anyway, once you regain control of him,
head to the left corner of the map to pick up a chest with 10000 Gil inside.
Then make your way to the green door on your map, and board the airship.
Inside, you will see some more scenes and Cid will decide to check out for
Yuna. They will also destroy their Home, so if you have missed anything, you
should reset your game...

============================================================================
AIRSHIP

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Bomb, Dual Horn, Evil Eye, Evrae
Items : Al Bhed Potion (X4)
Equipments : None
Key Items : None
============================================================================

Once you gain control of Tidus on the Bridge, speak to everyone there and
you can also save your game if you like. Next, go outside the bridge and
speak to Auron. Leave the area and go up first, you can meet someone running
there. Continue up and talk to everybody, even if you don't understand what
the people means. Now, return to the exit of the bridge. You can meet Isaaru
and is guardians there. Talk to him if you like and continue south to meet
Rin. He will ask you to buy something to help the reconstruction of Home. It
doesn't matter if you buy anything from him or not, so continue up to the
next area. There, turn left and enter the door to see Dona lying on the
ground. She will ask you if she should quit her pilgrimage or not. Tell her
what you like since it doesn't seem to affect the game later on. Continue up
now to the next area. There are some Al Bheds there, speak to all of them
then, return to where you met Dona. Exit the room and go south, you can
speak to the Al Bhed on the left of the screen and he will give you four Al
Bhed Potions, then return to the bridge and speak to everyone again except
the pilot. Then, talk to the pilot, he will tell you that he has founded
Yuna and you will see her with Seymour in what it seems to be ... a wedding!

You will learn that you need to defeat the guardian of Bevelle and also you
will learn that the ship is infested with fiends! Now, save your game and
spend your S.Lvl if you have any. Also, equip the best weapons and armors
you have since you will have a really tough boss to fight. Anyway, once you
are ready, exit the bridge and head south, south and south again to be in an
area with a Save Sphere, save then go up the ramp to meet Rin. Talk to him
to buy some equipments and items and go up the elevator to the outside deck
to fight with the Bevelle Guardian...


!!!!! BOSS : EVRAE : BOSS !!!!!

HP : 32 000 AP : 5400
Weakness : None Steal : Water Gem

This is the toughest boss you have ever fought since the beginning of the
game. You need to use a good strategy against this boss, since your party
can be destroyed in no time. Start by using Tidus, Wakka or Auron and Rikku.
Cast Slow on the boss with Tidus, then cast Haste on Rikku. Notice that
only Rikku and Tidus have Trigger Commands. The command will make the ship
go away from the boss, thus, you will be able to dodge most of its attacks.
You can see when it will be the ship turn in the CTB Window. Anyway, make
Wakka and Auron attack this boss and use some Al Bhed Potions when you need
to heal. When you see the Boss inhale, it means that he will use its most
powerful attack, the Poison Breath. If the ship has a turn before the boss,
use that opportunity to move away and you will dodge its attack. If the ship
doesn't have a turn, make your party defend and hope the damage won't be too
great. Anyway, if you are poisoned, use an Al Bhed Potion to cure your party
and then attack him in full force. When Evrae's HP is getting low, he will
cast haste on himself. Now, unleash all you have to defeat him since he will
act a lot more often than usual.

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Have the ship stay close to the boss, and have Auron and Wakka attack like
crazy. Also, have Kimahri attack, and allow Tidus to cast Slow on the
monster. Use Rikku if you need to Cure your characters and make sure her to
steals some Water Gems. When the boss inhales, move the ship away and dodge
the Poison Breath. If you can't, no big deal. Just use an Al Bhed Potion.
If at any time Tidus and Rikku has a turn right before Cid's, move the
Airship away from Evrae. If you keep it away until Cid's next turn, he will
fire a bunch of missiles at Evrae, causing a lot of damage!!! This can be
done a few times. This boss isn't too hard if you fight him this way.

==============================================
Strategy from Superguy888, Superguy888@aol.com
==============================================

This boss fight is accually very easy because Evrae is so predictable. Start
with Tidus, Rikku, and Auron in your party. Rikku usually starts first so
tell her to back the ship away form Evrae. Now tell Tidus to cast "Slow" on
Evrae, it might miss a few times but Evrae is not immune to it. Then tell
Auron to bash it like crazy. By now the ship should have moved back, so now
keep it back! Trade Auron for Wakka and use Wakka's "Reflect" on Evrae
(you'll understand why later). Now have Rikku use "Luck" and Tidus to cast
Haste on the party ( This will give you more turns than Evrae because you
used slow on it). Now once everyone has haste and Wakka has been attacking
Evare. The rest is a piece of cake. Just keep attacking Evare like crazy
with Wakka and/or Lulu. Once Evrae uses its scyth move on you, you can begin
the beat down! Evrae will try and cast Haste on itself but since it has
"Reflect" on it it will bounce of to your party ( pretty sweet huh ? ) Evrae
will not attack at all until it can cast "Haste" on itself which it can't so
just pull out Auron and Tidus and beat it to death and not using any more
than 5 Al Bhed potions!

!!!!! END OF BOSS !!!!!

============================================================================
BEVELLE

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Aqua Flan, Bat Eye, Cave Iguion, Evrae Altana, Grothia,
Maze Larva, Mortibody, Octopus, Phlegyas, Pterya, Sahagin,
Seymour Natus, Spathi, Swamp Mafdet, Warrior Monk, YKT-63,
YAT-99.
Items : Mega-Potion, Elixir, HP Sphere, Black Magic Sphere, Skill
Sphere, White Magic Sphere.
Equipments : Knight Lance, Avenger, Rematch, Lucid Ring
Key Items : Al Bhed Primer vol. XXII
============================================================================

Tidus will come to crash Seymour's party as they arrive on the roof of
Bevelle Temple. I suggest you heal yourself before heading to the north,
since you will not be at full HP after fighting Evrae. Once you are ready,
head north into a series of fights. Here's a few tips on how to defeat the
enemies there. When you fight a Warrior Monk with FlameThrowers, quickly
dispose of them since they can attack your party with one attack. Also, when
you fight a YKT-63, kill him first, because if he is left alone on the
field, he will kill one of your characters with a single kick.

Here are some strategies from D West, capital_dw@yahoo.com to win those
tough fights with ease :

"If the battle between the Flamethrower Monks gets really tough, all you
have to do is use Rikku.

On the battle before Evrae, I walked all up and down the ship with Rikku in
my party. When you find the 'Bombs' ( those fire monsters ) be sure to use
'steal' on all of them, because those Bomb Cores will be important.

After you've stolen about 20 or so, use them to customize your party's
armor. When you use the Bomb Cores, they make your armor Fireproof, thus
making it very simple when fighting those Flamethrower Monks, since they
will be dealing a whopping 0 damage..."

Once you went through all the fights, you will meet Seymour and Yuna at the
top of the stairs. She will try to send Seymour, but your party will be
captured and she will have to choose between the life of your party or send
Seymour. Of course, she will choose to let you live and she will marry
Seymour! Now, Seymour will tell his guards to kill you and Yuna will do a
"distraction" to let you escape.

You will find yourself at the top of some circular stairs, examine the panel
at the top and you will soon find yourself down the stairs. Don't miss the
Al Bhed Primer vol. XXII down the stairs, just before the Cloister of
Trials. It will be the FIRST and LAST time you will be able to go there.

BEVELLE'S CLOISTER OF TRIALS
----------------------------

Note : This will be the first and LAST TIME YOU CAN COME TO THIS CLOISTER OF
TRIAL. You CANNOT go back after so I SUGGEST you do it well. Also, it's NOT
important to pick ANY treasure chests for this area if you want to do the
ANIMA Side Quest.

This is the most difficult Cloister of Trial yet, this is why I will draw a
map for this Trial. I will try to put key points, so I can explain to you
what to do and where to go.

S A
| | | |
| | | --------------|3
| | | --------------|3
| | | |
| | | |
| | | |
| | | --------------|4
| | | --------------|4
| | | |
| | | | |E|
| | | | | |
---| |--- | ------5------- |
| | | | | ------5---------
| 2 | | 1 | | |
| | | | | |
--- --- | | |----------------|
| | | | |-------------- |
| | | | | |
| ------------- ----------------- |
| -------------| |-------------------|
| | | |
| | A
| |
S

First of all, at each intersection point, there is a glyph on the ground
with arrow that points each direction that are possible to go. Press the X
Button when the arrow points in the direction you want to go and you will be
transported there. Now with that in mind, start at the S point. At the first
intersection, head right and follow the path to the bottom. Take the Bevelle
Sphere from that point and insert it in the pedestal. Push the pedestal on
the path and ride the moving platform to the S Point. Continue up this time
and go to point 1. Take a sphere from the pedestal and insert it in the slot
there to make a new section of the Cloister appear. Push the pedestal back
on the path again and ride it again. At the end of the top path, use the
glyph to turn 180 degree and head down. At the middle glyph, turn right to
go to point number 2. There, remove the Bevelle Sphere and put it in the
pedestal, then, push the pedestal on the path and ride the platform to the
north point S to start at the bottom point S. At the first glyph you see,
turn right and go down to the lower area. Turn left at the first
intersection you see and head to the end of the path. Ignore the first two
intersections and turn right at the last glyph to go to point 3. Take one
of the sphere from the pedestal and put it inside the slot there. You will
open a new path with a purple glyph. Push the pedestal back on the track and
ride it to point A north. You will start back at point A South. Ride the
platform to point 4 and the Glyph Sphere there. Insert it in the pedestal
and get back on the track. Return to point 3 and insert the Glyph Sphere to
obtain the Destruction Sphere. Take it and go back on the platform and
return to point A south. From there, go to point 4 and insert the
Destruction Sphere in the slot from where you have previously picked the
Glyph Sphere. You will open a brand new path. Ride the platform to point 3
and take the Bevelle Sphere that you have inserted there. Now, return to
point A south and at the second glyph, turn right to point 5. There, push
the pedestal towards the new area and hop on the platform. You will now be
at the bottom of a stairway. Ascend it and pick up the HP Sphere in a chest
there. The treasure chest will disappear revealing a switch on the floor.
Step on it to make the pedestal appear near you. Take a Bevelle Sphere from
the pedestal and insert it in the slot to open a new path on the left. Push
the pedestal to the left and ride it to find a chest with a Knight Lance.
Step on the platform again and go to the bridge on the right.
Congratulations, you have completed the hardest Cloister of Trials in the
game!

You will meet Yuna in the Chamber of the Fayth and you will soon be captured
and then sentenced to the Via Purifico. Your party will be separated from
there, but first, you will have control of Yuna.

She will be by herself all alone in a maze. First, head east then north and
you will encounter Kimahri. He will join Yuna, so the fight will be a little
easier from now on. Move left from where you have met Kimahri and pick up
the Mega-Potion in a chest there. Next, follow the path north and you will
soon meet Auron in front of a Save Sphere. From there, continue west to come
across a T-Intersection. Go straight and you will reach a locked room with a
few treasure chests inside. Now, return to the T-Intersection and go south,
follow the path until you reach a Teleport pad on the ground. Turn right to
meet Lulu at the end of the path. You can also pick up a chest with a Magic
Sphere. Next, continue south from where you have met Lulu and you will reach
a dead end. Pick up the Elixir there and go back until you reach an
intersection. Go right and you will soon be at your starting point. Once you
reach the Save Sphere, head north and head right at the intersection to pick
up a Black Magic Sphere. Now, the floor glyph will be active, step on it and
the teleport pad will be moved to a new location. Return to where you have
met Auron and head west from that point, use the teleport pad and you will
be inside the room. Pick up a Skill Sphere and a Lucid Sphere there. Now
return to where you have met Auron and head north to toward the exit. You
will soon be stopped by Isaaru and his Aeons.


!!!!! BOSS : ISAARU'S AEONS : BOSS !!!!!

HP : ? AP : 6000
Weakness : Ice Steal : Nothing

This is a pretty easy fight. Isaaru will start out by summoning Grothia,
a.k.a Ifrit. Use Shiva for this first fight. Since you have more speed than
Ifrit, you will be able to attack him and heal yourself. Cast Blizzara on
him and don't forget that you can cast Blizzara on yourself to heal you. If
Ifrit got his Overdrive, just use Shiva's Shield and you will be fine. His
next Aeon is Pterya a.k.a Valefor. Use the same strategy that you used to
defeat Ifrit and you will be more than fine. His last Aeon is Spathi a.k.a
Bahamut. Use Shiva yet again for this fight or use Ixion if you like.
Bahamut will attack with a special attack and he will begin a countdown.
When it reaches zero, it will use its Mega Flare, so use your Aeon's Shield
Command. Use a Black Magic to heal yourself and continue attacking him and
he should go down after a lot of hits.

!!!!! END OF BOSS !!!!!

When you have defeated Isaaru, you will be in control of Tidus, Wakka and
Rikku. You are underwater, so get prepare to fight underwater monsters. The
path is linear, so continue it until you reach another Save Sphere, don't
bother saving since you will fight the easiest boss in the game.


!!!!! BOSS : EVRAE ALTANA : BOSS !!!!!

HP : 16 384 AP : 5800
Weakness : Life Steal : Water Gem

First, steal his Water Gem with Rikku, then use a Phoenix Down with either
Tidus or Wakka and the boss will die :).

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Make sure Rikku steals Water Gems as much as you can (he has a lot). Then,
have Wakka use a Pheonix Down and Tidus use a Pheonix Down. Or, just use a
X-Potion/Elixer/Megalixer. Be sure NOT to use the Trigger Commands.

!!!!! END OF BOSS !!!!!

When the battle ends, continue on the underwater path and pick up the two
chests there for a Rematch located not too far from the Save Sphere and an
Avenger located right after the right turn. Follow the path to the
Highbridge.

Your party will reunite, but Seymour crash the happiness when he transforms
in Seymour Natus. Kimahri will sacrifice himself to hold Seymour, but Yuna
cannot accept that and your party will be forced to come back to help
Kimahri. There are two save spheres there, one at the beginning of the
bridge and another one at the end. I suggest you level up a little there and
also, you should get in Overdrive mode with two or three Aeons. This will
make the fight a piece of cake. Once you are ready, save at the sphere
located at the end of the bridge then go north to meet Seymour Natus.


!!!!! BOSS : SEYMOUR NATUS : BOSS !!!!!

HP : 36 000 AP : 6300
Weakness : None Steal : Tetra Elemental

First use your Trigger Commands with Tidus, Yuna and Auron since it will
boost your attributes. Start by using your characters Overdrive if they are
available. Just don't touch Mortibody yet! After you have used all of your
Overdrives, hurt Seymour until he is at 20 000 of HP. But, beware of its
attacks since it can caste some multi-spells or Flare magic. Also, he can
petrify one of your character. If that happens, use a Soft to cure them.
When Seymour is at 20 000, use your aeons Overdrives. It should deal about
8000 HP of damage on Mortibody and Seymour. Since Mortibody will die, it
will absorb 4000 HP of Seymour, so Seymour will now be at 8000 HP. He will
then kill your Aeon with one blow. Now, use your next Aeon and use your
Overdrive on him to finish him off.

================================================
Strategy from Raiyan Khan, cigarz@presidency.com
================================================

"This only works if you can compile all 26 Al Bhed Primers on the airship
before the Evrae battle. If you have all 26 then talk to Rin and he will
give you 99 Underdogs Secrets. When the battle comes around against Seymour,
all you need is Rikku's Overdrive, another character Overdrive (usually
Tidus), and of course either a Grand Summon or have any one of the Aeons at
Overdrive. Just start off by combining two Underdogs Secrets to do
Supernova, Tidus's Overdrive next, and then lastly an Aeon Overdrive. The
battle took me less than 2 minutes..."

=========================================
Daniel Conley, Pyromaniac4554@Hotmail.com
=========================================

"This is just the way I beated him and it takes either not running from a
single battle plus about an hour of training or three hours of training if
you rushed to get here so if it doesn't work for some people sorry. I
suggest Tidus, Yuna and Auron for this battle. First start off by hasting
everyone then use Reflect on all characters, this is good because with
Reflect the only move that does any damage is Shattering Claw and that only
does around 3 to 5 hundred damage a hit. With Reflect on every thin is
bounced back at Seymour which means you get to use spells on him and it
doesn't cost any MP Plus that annoying Break spell that he uses is useless
although it does hit him he is immune to it so. After Casting Reflect use
your talk commands then just beat the crap out of Seymour his magic will
hurt him and so will mortibodies and if you wanna go out with a bang us an
aeons overdrive myself I used Bahamut. It is nice to kill Seymour and see an
Aeon standing there. To anyone who finds this useful you're welcome."

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Do NOT attack Seymour! Ever! Simply attack the Mortibody until its HP is
drained. Then, it will absorb Seymour's HP. Repeat until Seymour dies. If
you like, use Bahamut to practically kill Seymour, and your other Aeons as
well. Make sure they are all in Overdrive mode, though, since they will die
after their first turn.

!!!!! END OF BOSS !!!!!

After the fight, you will find yourself at Macalania Woods. Save your game
and head south through the crossroads. You will meet Kimahri there. Talk to
him, then go past Kimahri to meet Yuna at the pond. We will see a CG Movie
showing their first kiss, really romantic... Anyway, once it's done, return
to your party with Yuna and after some scenes, you will go to sleep.

============================================================================
THE CALM LANDS

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Anacondaur, Chimera Brain, Coeurl, Dark Element, Defender,
Defender X, Epaaj, Flame Flan, Ghost, Imp, Magic Urn, Malboro,
Mech Hunter, Mech Scouter, Nebiros, Nidhogg, Ogre, Shred,
Skoll, Thorn, Valaha, Yowie.
Items : X-Potion (X2), Mega-Potion (X2), Megalixir, Farplane Winds
(X60), Power Sphere (X30), Fortune Sphere, MP Sphere,
Lv.2 Key Sphere, 5000 Gil, 10000 Gil.
Equipments : Lucid Ring, Flexible Arm.
Key Items : Al Bhed Primer vol. XXIII, XXIV, XXV, Aeon's Soul, Rusty Sword.
============================================================================

When you wake up in the morning, return to the Campsite and you will be able
to pick up a Lucid Ring located at the top-right corner of the map. Next,
return to the crossroads and head right until you find yourself in a HUGE
area called the Calm Lands.

There is a couple of Sidequests there, I will list them here and go to the
Sidequests section for more information on them.


--- The Monster Arena ---

You can find it in the middle-east of the Calm Lands Map. This is a
Crusaders ancient training area. Your job there is to capture escaped
fiends. Agree to help him and he will sell you weapons with the Capture
ability equipped to them. Buy the weapons to your top three fighters and
customize them like you want. Now, you will need to capture nine fiends that
roam in the Calm Lands area. Once you have captured those fiends, return to
him and he will make a treasure chest that you won't be able to open until
later in the game. Speak to him again and he will give you sixty Farplane
Winds. For more information on that, look in the Sidequest section.


--- Chocobo Training ---

You can also train Chocobos in that area, speak to the women on the chocobo
and she will let you train one. For more information, look in the Sidequest
section.


--- Remiem Temple ---

You can reach this Temple with a chocobo, the exact location is in the
Sidequest section. You can pick up an Al Bhed Primer Vol. XXIV there.

Now, on with the story... From the entrance to the Calm Lands, head left
until you meet Maechen. He will tell you more about the history of the Calm
Lands. Once you are down the ramp, stick on the wall to the south and head
right. You will find two chests at the end with 5000 Gil and 10000 Gil
inside them. Next, go in the upper-left corner of the map to meet Belgemine.
She will challenge you one more time. She will use Shiva, so use your Ixion
or Bahamut if one of them has their Overdrives. Use Ixion's Black Magic to
heal himself when it's needed and keep attacking Shiva. If you defeat her,
she will reward you with thirty Power Spheres. Win or lose, she will give
you the Aeon's Soul. You will now be able to upgrade your Aeon's Attributes
with that Key Item.

Next, continue to the northwest corner to find the Al Bhed Primer Vol. XXIII
near the cliff's edge. Once you have completed all of those side areas, head
to where the Save Sphere is. Enter there and you will meet Zuke. Lulu was
the guardian of Father Zuke in the past. Zuke will tell your party that he
has the order to kill you, but hopefully he won't and he will just go away.
Once you have control of Tidus, talk to everybody, then save your game. Now,
exit the trading post and run around it to find a chest with a Lv.2 Key
Sphere inside.

Now, exit the Calm Lands by the northeast canyon and use the Save Sphere
there. As you attempt to cross the bridge, some Guado Guardians will make
you fight one hell of a monster.


!!!!! BOSS : DEFENDER X : BOSS !!!!!

HP : 64 000 AP : 6600
Weakness : None Steal : Lunar Curtain

This is a really a tough boss, start out by using Tidus, Yuna and Auron. Use
Auron's Armor Break and Mental Break on the boss, then keep hitting him with
physical attacks. Have Tidus cast Haste on the party and have Yuna heal and
cast Protect on the party. Once Tidus has done his job, bring Lulu in the
party and use spells like Wateraga if available. Keep your characters
healthy and beware of it's Haymaker Attack.

===========================================
Strategy from George, webmaster@ummyeah.com
===========================================

Bring out Tidus or whoever you have trained PROVOKE too. Cast Provoke on the
boss at the begining of the fight. He does 1/2 HP damage to that character
the whole fight. Once that character gets down to 1 HP Defender X does 0
damage.

!!!!! END OF BOSS !!!!!

Once this Boss dies, cross the bridge and then, head to the right side of
it. There is a ramp that descends in the gorge. Head there to find the
Cavern of the Stolen Fayth. You can do this Sidequest right now if you want,
just go in the Sidequest Section to have an explanation on how to complete
it. You can also pick up the Rusty Sword there. Now, once you are done,
return to the bridge and cross it to arrive at Mt. Gagazet.

============================================================================
MT. GAGAZET

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Achelous, Ahriman, Bandersnatch, Bashura, Behemoth, Biran,
Dark Flan, Grat, Grenade, Grendel, Imp, Maelspike, Mandragora,
Mech Defender, Mech Leader, Mortiorchis, Nidhogg, Sanctuary
Keeper, Seymour Flux, Splasher, Yenke
Items : Mega-Potion (X2), Lv.1 Key Sphere, Lv.4 Key Sphere, HP Sphere,
Fortune Sphere, Return Sphere, 20000 Gil.
Equipments : Defending Bracer, Recovery Ring, Star Armguard.
Key Items : Braska's Sphere
============================================================================

As you enter Mt. Gagazet, the Ronsos will stop you. Father Zuke was right,
you really are traitors. Yuna will soon gain the permission to pass the Mt.
Gagazet Mountain and you will regain control of your party. Talk to
everybody first and buy a lot of Holy Waters from the Ronso that sells
items. Once you are ready, head up to be stopped by Biran and Yenke. It
seems that Kimahri cannot pass since he is not strong enough. You will then
enter in a fight against both Ronsos.


!!!!! BOSS : BIRAN & YENKE : BOSS !!!!!

HP : Varies AP : 9000
Weakness : None Steal : Lv.3 Key Sphere

You will be all alone with Kimahri in this fight. For the first turn, don't
bother hitting them since it they will protect themselves. Once trapped in
the middle of them, start by concentrating your attacks on one Ronso. Also,
don't forget to use your Lancet Ability numerous times on them since they
will give you a lot of abilities. Once one Ronso is down, the other one will
use Berserk on himself. So attack him with all you got and heal yourself
when you need it. They should be down in no time.

!!!!! END OF BOSS !!!!!

As you defeat Biran and Yenke, you will have some other scenes, the Ronsos
will want to honor lady Yuna by making a statue for her. They will also
honor Kimahri by telling the mount how strong his Kimahri. When you regain
control of your party, head north and you will see another scene with the
Ronsos chanting the Hymn of the Fayth. When you start, go directly to your
right and jump on the top ledge to pick up a chest with 20000 Gil inside.
Now, continue up and keep your eyes open for a chest with two Mega-Potion on
the left side. Now, proceed up the path and you will soon encounter a grave
of a fallen summoner. Next, continue up the path until you see a narrow path
leading north, go there and you will find the Braska's Sphere lying on the
ground. Watch it to hear Braska's last words to Yuna. Next, continue on the
path until you reach a T-Intersection, continue straight ahead on that path
and you will soon encounter a chest with a Defending Bracer inside. Go back
to the T-Intersection and head north. Continue on the path until you meet
Wantz, O'Aka's Brother. You can buy items from him if you like. Next,
descend the ramp and go south. Look there for a small area under the path
and you will find two treasure chests, one with a HP Sphere and another one
with a Lv.4 Key Sphere. Now, continue on the path until you reach a Save
Sphere. I suggest you boost three Aeons Overdrives for the upcoming fight,
since it will be a tough one. Don't forget to spend any S.Lvl that you have.
Once you feel confident enough, save your game then head north. You will see
a little conversation between Tidus and Rikku. As Tidus attempts to leave
the area, Seymour will be right behind him and he has a little surprise for
Kimahri. Also, it seems that Seymour wants to become Sin to "help" Spira.
Anyway, the bottom line is you got to fight him again...


!!!!! BOSS : SEYMOUR FLUX : BOSS !!!!!

HP : 70000 AP : 10000
Weakness : None Steal : Elixir

This is another hard boss. Seymour is always hard to defeat and this time he
is a lot harder than his previous forms. I hope you have your Overdrives
with your Aeons! Just at the beginning of the battle, he will use his Lance
of Atrophy on one character, that will make him in the Zombie Status, then
if you haven't the time to cure it, he will use Full-Life on your character,
so that's one out. Cast Hastega on your party if available, then hurt him
until he cast Protect on himself. Also, when Seymour cast Dispel on your
party, it means that his strong attack is coming up, so defend with all your
characters. Anyway, once he has the Protect Status effect, cast Dispel on
him and keep using the same strategy. After a while, the camera angle will
change and it's time to bring Yuna to your party. Start by using Shiva's
Overdrive on him, it will do 9999 HP of damage plus 4000 since Mortibody
will die with him. So that's 13000 HP down, good. Now, he will kill your
summon. With Yuna, don't summon another Aeon yet. Cast Shell on the
character that has the more HP in your party and witness it's attack.
Everyone will dies except the one with the Shell status effect. Use a Mega
Phoenix on your party and when you have control of Yuna, use your Aeons
Overdrives to finish the job.

!!!!! END OF BOSS !!!!!

After the boss dies, head north and you will have a couple of more scenes.
Tidus will fall unconscious and he will wake up in Zanarkand ?! Head inside
the door there to meet a strange little guy. Some very sad revelations will
be made there and believe me you will be shocked! Once, the Fayth leaves the
house, follow him outside then listen to him again and you will wake up.
Once you regain control of your party, head north in the Cavern. Go north
and you will come across a Save Sphere, save because there are some really
tough monsters out there, like the Dark Flan. To dispose of him, simply use
your Zombie Attack with Auron, then use a Phoenix Down on him. Anyway, you
can't go north of the Save Sphere, because there is a hole there. So head up
the path on the left until you reach a water area. Now, Tidus, Wakka and
Rikku will be on their own. Continue to the end of the path and you will
witness the First Trial. You will need to press the X Button and throw the
ball through the little opening of the rotating shield. Once you complete
the trial, a little chest with a Lv.1 Key Sphere will appear in front of
you. Now, go back to the Save Sphere and you will notice that the hole has
been replaced by a stairway. Ascend the stairs and continue north to reach
another Underwater area. Follow the underwater path to the Second Trial, you
will need to select one character to push one sphere. Use Rikku to push the
Green Sphere, Tidus to push the Blue Sphere, and Wakka to push the Red
Sphere. Once you have completed the Trial, pick up the chest for a Fortune
Sphere. Now, return to the Save Sphere again. Head right from the Save
Sphere and go to the end of the path to pick up two chests with a Return
Sphere and a Recovery Ring. Next, return to the Save Sphere. Head northwest
this time. You will notice that yet another passage have been created to the
right. Go there and pick up the Star Armguard in a chest.

Now, return to the Save Sphere and go northeast. You will notice that there
is a new path on the left. Head up of it and you will see a scene between
Yuna and Auron. They will talk about Yunalesca and the guardian of this
Cavern. Now, near the exit, there will be a Save Point. I suggest you charge
up Yuna's Overdrive since there is another Boss coming up.


!!!!! BOSS : SANCTUARY KEEPER : BOSS !!!!!

HP : 40000 AP : 11000
Weakness : None Steal : Turbo Ether

This fight can be a real tough one if you don't know how to proceed. First,
he will use his Photon Wings on your party. It can put all your characters,
in confusion, curse, darkness, etc. So bring Yuna and start healing your
characters. Then, cast Reflect on the Boss, because if you don't he will
cast Curaga on himself. He will still cast it, but now it will be reflected
towards your characters. Next, cast Hastega on your party if you have it.
Attack him in full force. I don't know if Armor Break works, you should try
it. When he is low on HP, use Yuna to summon an Aeon and try to finish him
off with an Overdrive. Take note that only Holy Water will remove the Curse
Status Effect on your characters...

!!!!! END OF BOSS !!!!!

After the fight, move north and Yuna will drop a Sphere of her own. Look
inside to hear her final words to the party. Once you have viewed it,
continue north into Zanarkand.

============================================================================
ZANARKAND

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Ahriman, Bashura, Behemoth, Dark Flan, Defender Z, Fallen Monk,
Grendel, Mandragora, Spectral Keeper, YAT-95, YKT-11,
Yunalesca.
Items : Lv.3 Key Sphere, Fortune Sphere, Friend Sphere, Luck Sphere,
10000 Gil.
Equipments : Spiritual Targe
Key Items : Sun Crest
============================================================================

This isn't really a hard place, since it's linear... Once you enter
Zanarkand, you will see FFX opening scene, so if you haven't figured it out,
it seems that all you have done was part of the past. Now, on to the present
and future! Once you gain control of your characters, continue up the path
and look for a chest with 10000 Gil, in a secret area to the right. Continue
up the path until you see a scene with Seymour when he was a child. After
the scene, head right and pick the Friend Sphere at the end of the path.
Next, continue up until you reach an area full of debris and look for a ramp
that goes down to pick up a Lv.3 Key Sphere. Next, continue up the path and
enter the dome at the far end. On your way through, you will encounter a lot
of scenes of past summoners and their guardians including Braska, Auron and
Jecht. Anyway, keep your eyes open for a Luck Sphere lying on the ground
located in the same area than the Save Sphere is located. Now head north
into another Cloister of Trials.

This Cloister of Trials is like Tetris, really :). You have blocks located
on the map in front of the entrance and you need to step on the floor panels
to activate the blocks. You can only activate the one on the map though,
because if you activate a block that is not on the map, you will need to
start again. If you want to know how the blocks are disposed on the floor,
just examine the Map and you will see every blocks. Anyway, complete the
first puzzle to open up a new area. Now, notice that there are six pedestals
in the first room, three on the left and three on the right. You cannot push
the pedestals in the middle. Now, push one pedestal and go in the new area
to see another map displayed. Examine it to see how the blocks are disposed
in the room. Next, complete the puzzle and return to the first room and push
another pedestal. Repeat the process until there are only the middle
pedestals left. Now, go back in the second room and take the Kilika Sphere
from the left side of the screen and insert the Kilika Sphere inside the
left pedestal. Now, return the second chamber and pick up the Besaid Sphere
and insert it inside the right pedestal. The puzzle will now be completed
and a Save Sphere will appear. Save your game then return to the second
room, examine the platform to fight a tough boss.


!!!!! BOSS : SPECTRAL KEEPER : BOSS !!!!!

HP : 52000 AP : 12000
Weakness : None Steal : Turbo Ether

This is a pretty easy boss, you just need to know how to defeat it. You will
notice that every character has Trigger Commands in this battle. Before
attacking the Boss, you should know that he will counterattack the three
circles in front of him. To dodge that attack, move to the three circles
behind him. Also, he will use its Berserk Tail after each turn. That will
put a character in Berserk and you will lose control of that character, so
that's not a good thing. You must cure that character before doing anything
else. Now, cast Hastega with Tidus and quickly move behind the Boss with all
your characters. You should be able to hit him a little. Cast Protect on
each characters with Yuna. Now, hit him when you can and after you have done
enough damage, Glyph Mines will start to appear on the field. If you stand
on the Glyph Mine when it is exploding, it will instantly kill one of your
character. So keep moving, hurting the boss and healing to defeat him after
a while.

============================
Strategy from trunks2@rn.com
============================

"This boss is totally easy, if you have used Yuna through the whole game.
Make sure that Bahamut has his Mega Flare ready to use and knows Haste. Cast
Haste in the beginning and you do not have to worry about the glyph mine
going off before you use Mega Flare. Then use Mega Flare and if you have
used her through the entire game, you will do 55,000+ Damage to him and
instantly kill him. Too Easy."

==========================================
Strategy from Tim, beatingsoul@hotmail.com
==========================================

"After fighting him the 20th time I started right away using Armor and
Mental Break, then casting Reflect. I then summoned Bahamut and used his
limit break, then dismissed (once I got a turn, geeez). I kept my party
healed with Al Bhed Potions until Yuna's turn, then summoned Shiva, used her
Overdrive. I got lucky with his return attack (he charged twice) then I used
Heavenly strike. Every time I used it he was pushed back, and he was not
able to make another move. This took me less than 5 minutes and only 4 times
around the party."

=============================================
Strategy from Justin Faulkner, maxx@dragg.net
=============================================

"Have Auron (or whoever has high HP and physical defense) be a decoy while
you put Yuna and Lulu/Tidus behind the boss with a space between them. The
formation should be so that there is exactly one platform between each
character, and Auron is the only one in front of it, and he is directly in
it's path. It will cast Berserk on him, but have Yuna cast Protect and Regen
on this decoy. While your decoy slams the hell out of the boss, he shouldn't
turn around much, if at all, to face your other characters. Use Lulu to cast
Flare on him if you have it -- if not just have Tidus there to cast Hastega.
He will die in no time. Oh and make sure to use everyone since this boss
gives up about 12,000 AP!"

===========================================
Strategy from NagisaKaworu, seifz@yahoo.com
===========================================

Actually, make sure that the character with the highest HP stays in front of
the Boss at all times, and that the other two stay behind him. This way, he
will almost never move. Have Tidus caste Hastega and make sure he casts
Haste every time you bring in a new character to fight. Have Yuna cast
Protect on the character that stays infront of the boss (probably Auron).
Have the solo character attack the boss, and then have Yuna heal that
character when needed. Also, feel free to use Overdrives and make sure you
move your characters if the boss changes directions. And, never have all
three characters next to each other, or they will or be hit. It helps to
have all of your Aeons in Overdrive mode before this fight, because the
massive damage from them will probably almost kill the boss. Note that
Armor Break and Mental Break are not needed if Auron is your solo character
(and he has a Piercing Weapon, of course) and Bahamut is in Overdrive mode,
because his attack is not magic anyways.

!!!!! END OF BOSS !!!!!

After the fight, you will go down the platform. After a scene with the
priest, head north to meet Lady Yunalesca. You will then learn the truth
about the Final Aeon. It seems that one of your party members must be the
sacrifice to become the Final Aeon and it seems that the Final Aeon will
then become Sin. So that's why Jecht is Sin. When she is done talking and
you regain control of Tidus, go back to the previous room and save your
game. Then follow Lady Yunalesca at the top of the stairs. After some
scenes, Auron and your party will defy Yunalesca...


!!!!! BOSS : YUNALESCA BOSS : !!!!!

HP : AP : 14000
1st Form : 24000
2nd Form : 48000
3rd Form : 60000

Weakness : None Steal : Stamina Tablet

This boss has three forms, but don't worry, only the last form his hard.
First, start out by using Tidus, Yuna and your most powerful physical
hitter. Cast Haste and Reflect on him and make him attack Yunalesca. She
doesn't have many HP on her first form so you should be fine. Also, she has
two attacks, one turn she will attack you with her hands dealing a small
amount of damage thus removing any good status effect on a character and
then she will absorb one of your characters HP. If she happens to remove
your big hitter good status, recast Reflect and Haste on him. Keep hitting
her until her first form is dead. Now, she will reveal her second form. It
is pretty easy to kill yet again, but there is one little problem. She will
use HellBitter and your characters will find themselves in the Zombie
Status. Don't cure this status unless you really need it, you will see why
later. Now, keep hitting her with all of your most powerful attacks and
spells until she goes down and reveals her true form. This is the hardest
form and it has a lot of HP too. At her first turn, she will cast Mega Death
and if any of your characters aren't in the Zombie Status, they will die. So
that's why I told you to stay in that status. Next, attack her in full force
and use your Aeons if you feel that you need them. She will also use a Mind
Break on your character and your party will be confused. Anyway, cast
Protect and Haste on all your party and hit her with all you got. She should
go down after a while.

==============================
Strategy from Raynier Martinez
==============================

"Yunalesca is VERY VERY easy to defeat.

Just make sure Yuna has learned HOLY and have a few ETHERS or TURBO-ETHERS
available. Each casting of HOLY deals 9999 damage to each of the 3 forms
Yunalesca takes on. The other two party members can just remove status
ailments and attack as needed. Equip Yuna with a Deathproof and Zombie Proof
ring and this fight takes less than 10 minutes.

If Yuna hasn't learned Holy, use a Teleport Sphere to get her within 2 or 3
nodes from it (from Rikku's path, I believe). You will need a Lv. 3 Key
Sphere to get to it this way, but this makes the fight with Yunalesca
extremely easy."

====================================================
Strategy from John McPherson, syranthrax@hotmail.com
====================================================

By the time you reach Lady Yunalesca, Tidus should have his Hastega or be
relatively close, if not make sure while accomplishing this strategy you
work towards it ( it's on the left hand side of the sphere grid, the second
large circle from the top left.) Yuna should also be heading towards her
holy, these are the only two abilities required for to make this strategy
work.

Basically make sure Lulu and Yuna both have Holy and Tidus has his Hastega.
This can be quickly accomplished with a Friend Sphere, on Lulu once Yuna is
at Holy. As for the Equipment needed you need each of them to have a weapon
with a free customization slot, Tidus and Yuna need a piece of armor with a
free slot, and Lulu needs a piece of armor with two free slots.
Now for the items :

Farplane wind X60 (the arena trainer gives you 60 of these for catching
one of every creature in the calm lands)
Candle of Life X30 (I found the easiest way to get these is to steal
them from the fallen monks in the Zanrakand ruins)
Three Stars X60 (The arena trainer gives you 60 of these for catching
one of every creatures in any two areas, and the
Calm Lands counts as one so you only need to catch
one other area for this)

Now customize Tidus, Yuna, and Lulu's weapon with the ability One MP. Next
customize Tidus, and Yuna's armor with the ability Zombieproof and last but
most important Equip Lulu's armor with Zombieproof AND Deathproof.

Holy is the only spell Lady Yunalesca is vulnerable to, but it costs 85mp to
cast, but with One MP you can use it throughout the entire battle. Her two
biggest pains are when she zombies the entire party and her third form kills
the entire party. With everyone having Zombieproof, you can breeze through
the first two forms with little effort. Just Hastega the party and let Lulu
and Yuna, Holy the hell out of her. The third form is the tricky one, she'll
use Mega death which would normally kill everyone, but Lulu will live thanks
to the Deathproof you put on her armor. Now she can use a Mega Phoenix and
bring everyone back, now you should be able to finish her off before she can
pull her Megadeath attack again. If you want to guarantee success, have Yuna
cycle through her Aeons before using the Holy method on her third form.

The Majority of this strategy was designed for beating Lady Yunalesca, but I
learned later on, the Hastega and Holy, with one MP equiped, let me breeze
through the remainder of the bosses without breaking a sweat. In all
actually, my Aeons saw very little action after that.

!!!!! END OF BOSS !!!!!

Once Lady Yunalesca is defeated, look to the left of the stairs at the top
of the screen for the Sun Crest, then exit the room. Auron will talk to you,
he will explain you who he is and why he is protecting Tidus. After the
scene, head outside and the Airship will come to pick you up.

============================================================================
AIRSHIP & THE HIGHBRIDGE

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Left Fin, Right Fin, Sinspawn Genais, Sin, Sin (Overdrive)
Items : None
Equipments : None
Key Items : None
============================================================================

Here, witness the events with your party. Talk to everybody, including Cid,
then save your game. A new option will be available when you save. Now, you
will be able to board your ship from a Save Sphere. Now, leave the bridge
and head to the outside deck to meet Kimahri and Yuna. Kimahri will tell
Tidus to head to the Highbridge in Bevelle, so return to Cid. Wakka and
Rikku will find an idea too and it's to play the Hymn of the Fayth to calm
Sin. Next, talk to Cid and you will be able to travel on the World Map.
Select List for now and head to the Highbridge in Bevelle!

The guards there will soon stop you, but Shelinda, the new captain of the
guards will come to rescue you. Maester Mika will then receive you and after
a long talk about Yunalesca and the future of Spira, Mika will disappear.
You will then be in the Chamber of the Fayth. He will tell Yuna and Tidus
about Yu Yevon and he will ask you if you have a plan. Choose the first
option to tell him you will use the Hymn as a plan. After that, he will
remind you that the Fayths will stop dreaming. As you leave Bevelle, you
will talk to Shelinda about the Hymn, she will have everybody in Spira to
sing the Hymn when your airship will play it.

Next, you will be able to fight Sin. This is the BEST time to do the
Sidequest since it will level up your characters. Go to the Sidequest
section for more details.

Once you are ready, talk to Cid and head to Sin...

Head to the outside deck and after Tidus throws Yuna's Sphere away, Sin will
attack and you will fight him.


!!!!! BOSS : LEFT FIN , RIGHT FIN : BOSS !!!!!

HP : 65000 AP : 17000 each
Weakness : None Steal : Mega-Potion/Shining Gem

You will have to kill two similar bosses in two separate fights. I will only
do this strategy once, since it's the same fight the two times through.
First, you are on your Airship, so you have the same Trigger Commands as in
Evrae fight. Use Tidus to bring the airship near Sin on your first turn,
then cast Hastega on your party. Use Auron to deal damage on him and bring
Rikku in to heal the party. Once Tidus as done his Hastega job, just make
him use its Quick Hit ability on the Boss. When you get a message telling
you that the Core is gathering energy, quickly Pull back the ship, since its
attack will drop your HP to the 1/4. Once he has done its attack, get closer
to Sin and keep hurting him with physical attacks. Repeat the process until
he dies. After a scene, you will have to fight the Right Fin, so repeat the
same strategy on this boss.

!!!!! END OF BOSS !!!!!

After both fights, you will need to fight Sin's weak point :


!!!!! BOSS : SIN, SINSPAWN GENAIS : BOSS !!!!!

HP : 36000, 20000 AP : 20500
Weakness : Fire (Genais) Steal : Stamina Spring, Star Curtain

This can be a hard fight if you don't know how to proceed. First, take care
of Sinspawn Genais, since he will absorb any magic casted to Sin. His
attacks are pretty simple, so you shouldn't have any problem taking care of
him. Once he is out, you'll face Sin. Use Auron's Armor Break on him and use
Lulu DoubleCast to use your strongest Magic. Cast Holy if possible and use
Rikku's Al Bhed Potion if needed. Use your Aeons if it's really needed, but
I don't think you are going to need them. Keep attacking him until he is
out.

!!!!! END OF BOSS !!!!!

After those fights, Sin will go down and he will crash near Bevelle. Take
that opportunity to save your game and spend your S.Lvl. Next, head to the
outside deck and talk to Yuna, return inside the ship and speak to
everybody. Just be sure to talk to Rikku lastly. When you talk to Rikku, you
will notice that Sin is awaiting for Tidus. Save your game and head to the
Outside deck.


!!!!! BOSS : SIN : BOSS !!!!!

HP : 140000 AP : 20000
Weakness : None Steal : Supreme Gem

This Boss can be really hard if your characters are not too strong. First
use Lulu, Tidus and Auron. Use Tidus on his first turn to cast Hastega on
your party. Then, your airship will be drawn at Sin. Use Lulu's Magic Spells
on the Boss and then, once you are able to hit him with physical attacks,
switch Lulu to Wakka. Use Auron's Armor Break and keep hurting him with all
you got. Just pray Lady Luck that his Counter Attack doesn't Petrify or
Confuse any of your characters and if you are lucky, he will be down on your
first time through. If Sin has its Overdrive, it's Game Over for you.

!!!!! END OF BOSS !!!!!


============================================================================
INSIDE SIN

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Adamantoise, Ahriman, Barbatos, Behemoth King, Demonolith,
Exoray, Gemini, Great Malboro, Land Worm, Seymour Omnis,
Wraith.
Items : Elixir, Lv.3 Key Sphere, 20 000 Gil, HP Sphere, Defense Sphere,
Lv.4 Key Sphere, Attribute Sphere, Wht Magic Sphere, Special
Sphere.
Equipments : Wizard Lance, Four-on-One, Laevatein, Prism Ball, Knight Lance,
Stillblade, Mage's Staff, Infinity, Wicked Cait Sith, Hrunting,
Defending Bracer, Phantom Ring.
Key Items : None
============================================================================

Once you have destroyed Sin, your ship will head inside Sin. You will
disembark your ship and find yourself inside a mist area. You can still
board your airship, so don't worry about that! Now, head north and follow
the path until you reach an intersection. Note that the map draws as you
walk, so you don't actually see it. From the intersection, head left until
you reach a T-Intersection. Continue left to find a chest with a Special
Sphere inside. Continue left again until you reach a small alcove on the
left side of the screen and you can pick up a Phantom Ring there. Now,
continue north past the first intersection and after a while you should see
another one. Head to the northwest to find a chest with an Elixir inside.
Now, return to the intersection and go up the other path until you reach yet
again another intersection. Head south first to the end of the path and you
will find a chest with a Wizard Lance. Return to the intersection and head
right, follow the path until you reach a chest with a Lv.3 Key Sphere
inside. Next, follow the path to the north and you should reach a Save
Sphere. Save your game because there is a tough boss coming up!


!!!!! BOSS : SEYMOUR OMNIS : BOSS !!!!!

HP : 80000 AP : 24000
Weakness : Varies Steal : Shining Gem

First, start this battle with Auron, Yuna and Tidus. Have Tidus cast Hastega
as usually. Also, have Auron use its Armor Break and Mental Break on
Seymour. Have Yuna heal and use Nul Spells on your party. Now, notice the
wheels behind Seymour. They determine its elemental property. Now, attack
him with the opposite element. Keep using physical and magic attacks on him
and after a while, he will attack the Mortiphams behind him, thus shifting
its elemental property. When that occurs, use Wakka to strike the highest
Mortiphasm and use Auron / Tidus to hit the Mortiphasms on the ground. When
the four orbs of the same color are lined again, use Lulu's DoubleCasting
and use an Aeon if you like. Beware that when Seymour cast Dispel, he will
use a powerful Ultima on your party. Keep using that strategy and he will be
out in no time...


============================
Strategy from Jjukil@aol.com
============================

Since Seymour only uses one element at a time if you leave the wheels alone,
you can absorb most of his attacks very easily with an Aeon. They can't use
their Overdrives, but their physical attacks do decent damage if you Break
Omnis's Armor. When he uses Ultima, you can just Shield it, then dismiss the
Aeon and put in the next one. (If you don't mind killing your Aeons, you can
use the first one's Overdrive after Omnis changes elements to add an extra
punch instead.) The order he uses elements in is Fire--Ice--Water--Lightning
so you'll want to send out Ifrit and Shiva first and Ixion last, then repeat
the process (if you need to). You'll have to deal with Water without any
Aeons, unfortunately, since Squaresoft didn't see fit to give you Leviathan
in this one. One easy way to do this is using Mighty Guard, then putting
Reflect on all of your party members while Omnis takes all the Nuls away.
His bounced spells will heal him a little, but you should be able to do
enough damage to cancel that out. When he uses Dispel, send out Ixion to
Shield the following Ultima and you're set. This makes for a very long
battle, but a very easy one.

!!!!! END OF BOSS !!!!!

After the fight, Yuna will send Seymour and you will defeat him for good.
Continue up to the next area. Now, head right at the intersection to find a
glyph on the wall. Examine it and you will see a message telling you to kill
ten fiends to open the door. After killing the number of required fiends,
return to the glyph and pick up the Lv.4 Key Sphere. Now, continue up the
path until you reach a platform with a Yevon symbol on it. Step on it and
you will be transported to an area where you can pick a chest with a
Four-On-One inside. Across the chest is a bridge that looks like a wall.
Push it and cross it to find a chest with a Defending Bracer. Now, head up
the path and look for a ramp that goes down. In that area, you can pick a
chest with 20 000 Gil. Next, step on the platform near the chest and you
will access yet another secret area with a HP Sphere and a Defense Sphere.
Next, return to the main path and head left and you should find a chest with
a Megalixir. Head northeast from the main path and look for an alcove near
the south wall for another ramp that goes down. There, you can find a chest
with a Laevatein inside. Now, head back up from the north wall, just press
the X Button when it appears to go up. Head left from the top to find a Save
Sphere. It will be the last Save Point in the game, so I suggest you to
save. Continue north and a large tower will crash on the ground. Head north
and examine it to find yourself in a circular area. You need to pick up ten
chests there. Beware, the chests aren't on the screen too long. Also, if you
hit the crystals coming up from the ground, you will be in a fight. Now,
once you have all ten treasure chests, you will be transported right in
front of Jecht. Spend your S.Lvl and equip your best equipments. Go north to
meet Jecht and a long talk between him and his son will happen. After a
while the final fight will begin...


!!!!! BOSS : BRASKA'S FINAL AEON : BOSS !!!!!

The final boss and not the hardest one, believe me. If you took the time to
level up a little, you shouldn't have a lot of trouble beating him. First,
cast Hastega on your party, then with Auron, use Zombie Attack on Braska. If
it works, the Padoga won't heal him for one turn. If you have your Legendary
Weapons with all your characters and have leveled up a little in the Omega
Ruins, you should deal more than 9999 HP of damage, so only four or five
turns should be more than enough to kill it's first form. Now, he will
transform in it's second form. He now has a huge sword in it's possession.
He can attack all your characters at the same time with it, dealing 3000 HP
of damage on each. Use some Mega-Potions after that attack and keep hurting
him. Once is Overdrive gauge is almost full, use Tidus's Trigger Command to
Talk and his Overdrive gauge will go down. Once he is low on HP, about 30000
HP, use Yuna Overdrive and summon Bahamut, Anima or The Magus Sisters to
finish him off.

=========================================
Strategy from Bobbi, Bobbi@loonygames.com
=========================================

"Party of Yuna, Tidus and Auron, all fairly leveled up, HP over 6,000 on
each, but nothing too outrageous. First off, Tidus cast Hastega on all.
Auron's turn, Armor Break, and his sword has Zombie Strike. Yuna's turn,
Doublecast Ultima. That stopped the Pagoda's. Tidus' next turn, Quick Hit.
Auron, same. Yuna summons Bahamut in Overdrive. That killed the first form
of Jecht, and sent him into Overdrive. He ran through overdrive twice on
Bahamut (Bahamut got one turn in between, I think I just used Impulse), at
which point Jecht killed him.

Next, Auron's Overdrive...I didn't have his final Overdrive, so this was
Banishing Blade. Tidus, same deal, Overdrive, but not his final one. Yuna
Doublecast Ultima. Auron Quick Hit, Tidus Quick Hit, then Yuna summoned the
Magus Sisters in Overdrive.

That did it, Jecht was dead with an Overkill bonus."

!!!!! END OF BOSS !!!!!

After the fight, some events will happen and you will fight Yu Yevon. This
is an event battle, so you cannot lose. First, you will have to summon all
of your Aeons and kill them one by one. Then Yu Yevon will show it's true
form. He has 99,999 HP, but don't worry you can't lose since all of your
characters have the Infinite Auto-Life status equipped. Just use Zombie
Attack on him and he will cure himself with Curaga. Once he is out, witness
the beautiful ending of the game!


==========================
V. Side Quests / Secrets
==========================

It's a good thing to start the Sidequests once you have defeated Overdrive
Sin. You can choose what you want to do, but I suggest you start out by
fighting for the Aeon Yojimbo, so here it goes !


============================================================================
AEON : YOJIMBO

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Dark Element, Epaaj, Ghost, Imp, Nidhogg, Thorn, Tonberry,
Valaha, Yojimbo, Yowie
Items : Megalixir, Lv. 2 Key Sphere, Fortune Sphere, Mega-Potion (X2),
MP Sphere, X-Potion (X2), Flexible Arm, Strength Sphere
Equipments : None
Key Items : Al Bhed Primer Vol. XXV
============================================================================

To get to Yojimbo, go to the Calm Lands and head up where you have fought
Defender X. There descend in the gorge just before Mt. Gagazet. You will be
in the Cavern of the Stolen Fayth. Now make your way up and turn right when
you can, follow the path and you will see that you can turn right into a
small alley, go there and pick the chest at the end for a Megalixir.
Continue your way up until you see an intersection, go right first and pick
the chest at the end for a Lv. 2 Key Sphere, now follow the path up and you
will see an intersection. Go up first and pick the rare Fortune Sphere in a
chest there. Now go back to the intersection and go left this time. Continue
on that way to find another intersection. Go left and pick up the Al Bhed
Primer Vol. XXV. Continue on the path after that to meet a Save Point and
Save your game, because there is a tough boss coming up !

Continue on your way up to find the first summoner that Lulu guarded. The
summoner is dead of course and you will need to fight her Yojimbo !


!!!!! BOSS : YOJIMBO : BOSS !!!!!

HP : 33,000 AP : 0
Weakness : None Steal : Nothing

This is a pretty easy fight, use the fact that this boss has a very low
magic defense. So bring Lulu in the fight to cast your most powerful spells.
Use Auron to deal physical attack on him and Yuna to heal your party. This
is a pretty easy fight and it's possible to beat him before he get his
Overdrive !

!!!!! END OF BOSS !!!!!

Once you have defeated it, continue up to find a teleport pad on the ground.
Before going up, head right and left for hidden areas with three chests. You
can pick up a Flexible Arm in the left room and a MP Sphere plus two
X-Potions in the right room. Once you are ready, continue your way up and I
hope you have a lot of money.

You will meet Yojimbo and he will ask you money for his services. First,
select the option "To defeat the most powerful enemies" so he will ask you a
lower amount of Gil. Now, you can hire Yojimbo. In my case, he asked me
300,000 Gil. Ask him 150,001 Gil, so he will lower his price by 40 000 Gil,
you can take that offer if you want or try to bid a lower price. If at any
point of the bid you offer him triple of the price he ask, he will give you
two Teleport Spheres and he will join your party. Once you have Yojimbo in
your team, return to the place where you hired him and you can pick up a
Strenght Sphere! Great Job, you have completed the first Sidequest !


============================================================================
AEON : ANIMA

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Geosgaeno
Items : Mega Phoenix (X4), Megalixir
Equipments : Magical Rod
Key Items : None
============================================================================

First of all, if you have missed any Destruction Sphere/chests, you can
return to previous temples after you have talked to Maester Mika at Bevelle.
To go there, talk to Cid in your airship after you went to Zanarkand and
after you have defeated Yunalesca. You will be in your Airship, find Yuna
and talk to her, then return to Cid and talk to him, you will have a new
area on your World Map called the Highbridge. Go there and you will have the
scene with Mika. He will die after sending himself to the Farplane. He think
that Spira doesn't have any hope left for them since Yunalesca died.

Anyway, after the scene, you will be in the Chamber of the Fayth where you
will meet a Fayth, how ironic :). He will tell you more about Yu Yevon and
why Sin always come back.

Once that scene is over, you will be able to return to previous temples and
don't bother going to Bevelle Temple since there is no way back. Don't worry
about the chest though, because you already have it. You must use it to exit
the Cloister of Trials so it will automatically be included in the quest.

Once you have used every Destruction Spheres and picked up every chests in
previous temples, go talk to Cid in the Airship and head to Baaj Temple. You
will be in the area you were at the beginning of the game. Go north there
and dive in the water. Swim toward the entrance of the temple and a familiar
boss will attack you...


!!!!! BOSS : GEOSGAENO : BOSS !!!!!

HP : 32 767 AP : 4200
Weakness : All Elements Steal : Water Gem

This is a pretty easy boss, just beware of its Stone Punch and KO Punch
since it can petrify or kill your character with one single blow. You have
no choice but to use Rikku, Wakka and Tidus for this fight. Since he can
petrify all your characters and knock them out for the fight, you should
equip armors with Stone Ward or Stoneproof. Unleash all of your attacks as
fast as you can to put this boss in the books.

!!!!! END OF BOSS !!!!!

Once he is defeated, enter the temple by the entrance to the north. Head up
into the Chamber of the Fayth. Look on the floor to find a Megalixir and
four Mega-Potion, then you will see three statues on the left wall and three
others statues on the right wall. Now examine each of the statues, since you
have used the Destruction Spheres in previous temples, five statues will
activate. Now, return to Zanarkand Temple to find the last Destruction
Sphere.

In the area with the floor puzzle, you will need to do a new puzzle. In that
puzzle, you need to activate every white blocks, there are three in the
first room and four in the second room. You will now open a secret panel
with a Destruction Sphere in it. Take it and return to the monitor in the
last chamber. Insert the Destruction Sphere in one of the two slots there
and the screen will blow up revealing a chest with a Magical Rod. Once you
have done that, return to Baaj Temple. Now, the six statues will be
activated and you will be able to go in the Chamber of the Fayth.

In the Chamber of the Fayth you will learn that the Fayth is Seymour's
mother. She will explain you how Seymour's became such an evil being. After
the scene, you will acquire the almighty Anima.


============================================================================
AEON : THE MAGUS SISTERS

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : Anima, Bahamut, Ifrit, Ixion, Magus Sisters, Valefor, Yojimbo
Items : X-Potion (X30), Chocobo Feather (X10), Mega-Potion (X60),
Shadow Gem (X8), Shining Gem (X40).
Equipments : None
Key Items : Blossom Crown, Flower Scepter, Aeon's Soul
============================================================================

First of all, you need every Aeons in the game including Anima and Yojimbo.
Once you have that, you are ready to go on with the Sidequest. First, head
to Mt. Gagazet and capture every fiends there, there is a total of eleven
fiends, look in the Monster Arena Section for a list of the fiends you can
capture. Next, return to the Monster Arena owner in Calm Lands and he will
reward you with the Blossom Crown. Then, go to Remiem Temple in Calm Lands
and fight Belgemine. Since you probably have defeated her Valefor already,
defeat her Ifrit for now. Here's the list of the prizes you win by defeating
her.

--------------------------------------------
| Aeon Defeated | Prize |
--------------------------------------------
| Valefor | Aeon's Soul |
| | Power Sphere (x30) |
| Ifrit | X-Potion (X30) |
| Ixion | Chocobo Feather (X10) |
| Shiva | Mega-Potion (X60) |
| Bahamut | Flower Scepter |
| Yojimbo | Shadow Gem (X8) |
| Anima | Stamina Spring (X60) |
| Magus Sisters | Shining Gem (X40) |
| | Moon Sigil |
--------------------------------------------

Once you have defeated her Bahamut, you will have the Flower Scepter. Use
both items on the north door and acquire the Magus Sisters. Now, return to
speak to Belgemine and fight her own Magus Sisters to complete this
Sidequest. After you have defeated her, you will get the Moon Sigil and you
will also learn that Belgemine is an unsent. You can send her if you want,
then this Sidequest is in the books!


============================================================================
THE AIRSHIP PASSWORDS

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : None
Items : None
Equipments : Ascalon, Dragoon Lance, Sonar, Phantom Bangle, Godhand,
Murasame, Victorious
Key Items : None
============================================================================

If you have your Airship, you can find many passwords and secret area with
the input and search commands. By talking to Cid, you will be able to bring
up the World Map Menu and thus, be able to look for new areas. Here's what
you can find with the search option :

SEARCH OPTION :
-------------
Input those coordinates to find secret areas !

--------------------------------------------
| Location | X | Y |
--------------------------------------------
| Baaj Temple | 12 | 58 |
| Sanubia Sands | 13 | 43 |
| Besaid Falls | 30 | 74 |
| Mi'ihen Ruins | 34 | 56 |
| Battle Site | 40 | 58 |
| Omega Ruins | 70 | 35 |
--------------------------------------------

Baaj Temple is used to acquire the Aeon Anima, which is pretty powerful. Go
to the Sanubia Sands to acquire the Ascalon. Next, go to the Besaid Falls to
earn the Dragoon Lance. Once you have picked up the chest there, head to
Mi'Hihen Ruins to get the Sonar for Rikku. Head to the Battle Site to
acquire Lulu's Phantom Bangle which absorbs three elements attacks. Finally,
head to the Omega Ruins if you want to fight the Omega & Ultima Weapons.


INPUT MENU :
----------

Here are the locations of each Passwords you can enter in the Input Menu of
your Airship. To make that option appear, talk to Cid and at the World Map
Menu, select Input and type the following passwords :

--------------------------------------------
| Password | Location |
----------------------------------------------
| GODHAND | Mushroom Rock |
| MURASAME | Besaid Ruins 2 |
| VICTORIOUS | Besaid Ruins 1 |
--------------------------------------------

VICTORIOUS
----------

Here is where to find the Password VICTORIOUS, thanks to Voxi.

"For the second decipher first you go to Besaid and find the sign there, and
it says "Bikanel and Kilika combine as one". Go to Bikanel Island and the
sign there says "hasodi ITROS". Then you go to Kilika Woods and the sign
there says "tepswrs VCOIU".

Put them together...

hasodi ITROS
tepswrs VCOIU

Read it in a zig zag fashion and it says the password is VICTORIOUS."


GODHAND
-------

Here is where to find the Password GODHAND, thanks to Thomas Harris-Warick,
Tony and scnguyen2@juno.com.

Go in the Calm Lands (north side) by the whole in the earth and the lady
next to it. If you press X on the big pointy rock, you should see this :
"Right sixteen and right four", next go to the giant thorn: "with the vale
at your back, go forty-nine, then seven to the right in the truest line"
Follow it to the northern edge of the area and you will find the password
'GODHAND'.


MURASAME
--------

Here is where to find the Password MURASAME, thanks to Jeff Lee,
jk.l@hongkong.com

"The hints (blue tablet) is in one of the pillar in the flooded ruin in Baaj
Temple (The place where Tidus was firstly dropped in Spira by Sin)

It mentions, in Al Bhed, about a place with bolts lighten the black night,
with Macalania the forth pillar you sight, look not to the left but on the
right.

The place is surely the Thunder Plains... The forth pillar is the one in
North part with the Save Sphere. The password is written in the left side of
the pillar, when you are looking to the right."


Go to the Mushroom Rock to find Rikku's Legendary Weapon, the Godhand. Note
that you will need the Celestial Mirror to open the chest. Go to Besaid
Ruins 2 to pick up a chest with Rikku's Victorious Armor that nullifies
three type of elemental attacks. Finally, go to Besaid Ruins 1 if you want
to pick up a weapon for Auron that got the One MP Cost Ability.


============================================================================
THE CLOUDY MIRROR

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : None
Items : None
Equipments : None
Key Items : Cloudy Mirror, Celestial Mirror
============================================================================

You will need a Chocobo in the Calm Lands to do this Sidequest. Once you
have it, head to the beginning of the Calm Lands and you'll need to go to
the bottom right corner of the map to find a Chocobo Feather on the ground.
Press the X Button in front of it to be transported in a secret area, press
Circle to get down of your Chocobo and head up to find a secret temple.

You will be in Remiem Temple, go examine the sphere to the left of the
Temple to learn more about the races in Remiem Temple, then go to the right
of the Temple and examine the chocobo to race on a track under the temple.
Win the race to win the Cloudy Mirror. You will then have a message telling
you to activate it. Head to Macalania Woods, South. Find the little boy and
his mother near a save point there. Save your game if you want and pick the
Jecht Sphere near the little boy if you want. Now, from the save point, go
right and don't turn left on the next screen, continue up and on the next
screen, go up. Speak to the man there and tell him his wife/boy are waiting
for him. Return to the first Save Sphere and talk to the mother and father
of the little boy TWO TIMES EACH. If you don't speak to them two times, a
woman will be blocking the path. Next, go up at the intersection, near the
Save Sphere. Continue up until you meet a boy standing in front of a large
crystal. Speak to the boy and use your Cloudy Mirror in front of the
crystal. You will obtain the Celestial Mirror, the key to obtain all of your
Legendary Weapons.


============================================================================
THE REMIEM TEMPLE

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : None
Items : Potion, Elixir, Megalixir, Wings to Discovery (x30), Three
Stars (x60).
Equipments : None
Key Items : None
============================================================================

Once you have acquired the Cloudy Mirror, you can try to complete this very
hard Sidequest. You need to race against another Chocobo there, each time
you pick up chests in the race, you win a prize. There are five chests to
pick up and here's what you can get from those chests.

--------------------------------------
|# of chests| Items |
--------------------------------------
| 0 | Potion |
| 1 | Elixir |
| 2 | Megalixir |
| 3 | Wings to Discovery (x30) |
| 4 | Pendulum (x30) |
| 5 | Three Stars (x60) |
--------------------------------------

Please note that you only have to touch the chests in the race, you won't
actually get the items as you open the chests. You will only get the prize
by the end of the race. Also remember to use the D-Pad and not the Analog
Stick for the race. That's about it, good luck!


============================================================================
LEGENDARY WEAPONS

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : None
Items : None
Equipments : Caladbolg, Nirvana, Masamune, World Champion, Spirit Lance
Onion Knight, Godhand
Key Items : Sun Crest, Sun Sigil, Moon Crest, Moon Sigil, Jupiter Crest,
Jupiter Sigil, Saturn Crest, Saturn Sigil, Venus Crest, Venus
Sigil, Mercury Crest, Mercury Sigil, Mars Crest, Mars Sigil
============================================================================

Once you have acquired the Celestial Mirror, you can fight for the Legendary
Weapons. This is a hard task and you will need all your skills to win every
of them. Take note that each weapons comes with the no AP ability. That
means that you cannot equip any abilities on them. To remove that, you will
need to find two items for each characters. Those items can be a real pain
in the head to get, but some of them are pretty easy to get. First, let's
start with Tidus's Legendary Weapon.


TIDUS LEGENDARY WEAPON : CALADBOLG
----------------------------------

First, to acquire that weapon, you must head to the Calm Lands. Once you are
there, find the Lady Chocobo and she will challenge you to do some tests.
Complete them and you will need to race her. Beat her in that race and head
to the northwest section of the Calm Lands to find a ramp that goes down.
Notice that the guard that was standing there isn't there anymore. Examine
the Glyph on the wall and unleash the power of your Celestial Mirror to
acquire the Caladbolg.

Now you will need to get his special items. One of them is pretty easy to
get and the other one is very HARD to get. Anyway, let's start with the
easiest one.

SUN CREST :
---------
The Sun Crest is found in the Zanarkand Ruins where you fought Yunalesca.
It's located in a chest at the upper part of the ruins, just next to the
stairs. Once you have it, it's time to find the hard one.

SUN SIGIL :
---------
To get the second item, you need to face the Chocobo Trainer in the Calm
Lands and score a time of 0:0.0, which is very hard to get. If you need
help, you can check some strategies in the section talking about the
Chocobos.

Once you have those two items, return where you obtained the Celestial
Mirror and complete Tidus's ritual two times to obtain the maximum power of
your Legendary Weapon.


WAKKA LEGENDARY WEAPON : WORLD CHAMPION
---------------------------------------

Return to the Café in Luca. Speak to the bartender and show her the
Celestial Mirror. She will give you the World Champion !

Note that if she doesn't give it to you, it's because you have not played
Blitzball enough. Now, it's time to pick up Wakka's Items !

JUPITER CREST :
-------------

The Jupiter Crest is not really hard to win, just head in the Auroch's
Locker Room and check in every locker. You should find it in no time.

JUPITER SIGIL :
-------------
The Jupiter Sigil is offered as a prize in blitzball League, but the only
thing is that you need to have all of his previous Overdrives. That means,
you need to have the Attack Reels, Status Reels and Aurochs Reels
Overdrives.

Once you have both of his items, head where you completed the ritual for
Tidus to obtain his Legendary Weapon at full power.


YUNA LEGENDARY WEAPON : NIRVANA
-------------------------------

To win Yuna's Ultimate Weapon, you need to capture every fiend in the Calm
Lands Area. There is a total of nine that roams around there. Here's the
list of all of them :

Skoll, Flame Flan, Nebrios, Shred, Anacondour, Ogre, Chimera Brain, Malboro
and Coeurl.

Once you got all of them, return to the Monster Arena and speak to the
owner, he will make a treasure chest containing the Nirvana.

Now, it's time to pick up her items !

MOON CREST :
----------
You can find the first item at Besaid Temple on the beach, I told you in the
Walkthrough how to get that item, so if you followed it, you should already
have it.

MOON SIGIL :
----------
To win the Moon Sigil, you must defeat all of Belgimine's Aeon at the Remiem
Temple, once you have done that, she will give you the Moon Sigil used to
remove the no AP ability.

Now that you have all of her items, head to Macalania Woods where you got
the Celestial Mirror and use it to activate her final Weapon.


AURON LEGENDARY WEAPON : THE MASAMUNE
-------------------------------------

Auron's Legendary Weapon is kind of complicated to get. First, I hope you
have the Rusty Sword. This is a Key Item, so check in your inventory if you
have it. If you don't return to the Calm Lands, where you defeated Defender
X. Now, move to the right of the bridge and go down the ramp. You can
acquire the Rusty Sword there. Once you have it, return to the Mushroom Rock
Road and try to find a statue of Lord Mi'ihen. Examine it and you will get a
message telling you if you want to insert the Rusty Sword. Select yes, and
you will find a glyph. Examine it to acquire the Masamune.

Now it's time to find his items.

MARS CREST :
----------
The Mars Crest is on Mi'ihen Road, just look in the Walkthrough to see where
to get it.

MARS SIGIL :
----------
This one will take you a little more time. First of all, you need to unlock
a combination of ten monsters at the Monster Arena. That means you must have
a total of ten monsters in the Area Creations and Species Creations. Use the
Monster Arena Guide in this FAQ to learn more about how unlocking those
monsters.

Now that you have all of his items, head to Macalania Woods where you got
the Celestial Mirror and use it to activate his final Weapon.


LULU LEGENDARY WEAPON : ONION KNIGHT
------------------------------------

This one is pretty easy to get, first, go to Baaj Temple, it's a secret
area. Then, go north and go underwater. Continue north and you will fight
Geosgaeno again. Look in the Baaj Temple section to find how to defeat it.
Anyway, once you have beaten it, search underwater and south of the circular
area to find a treasure chest with the Onion Knight inside. Now it's time to
get her two items !

VENUS CREST :
-----------
This one is pretty easy to get. With your airship, return to Guadosalam, now
you need to go to the Farplane. Once you are there, you can pick up a chest
for the Key Item.

VENUS SIGIL :
-----------
This one is hard AND frustrating :). Remember the Thunder Plains where you
needed to press the X Button to dodge the lightning ? Good, return there and
this time, you need to dodge the lightning 200 times WITHOUT being hit. It's
pretty tough. The bad thing about that is that you cannot save, so if you're
at 150 and you want to save, you can't! Anyway, once you have done it,
you'll need to return to Rin's Travel Agency and open the chest there for
the last Item. If you want some strategies, feel free to check the Thunder
Plains section in this Sidequest FAQ.

Now that you have all of her items, head to Macalania Woods where you got
the Celestial Mirror and use it to activate her final Weapon.


KIMAHRI LEGENDARY WEAPON : SPIRIT LANCE
---------------------------------------

Okay, this one is pretty easy to get, first, head to the Thunder Plains,
then you will need to activate three glowing Qactuar stones that are there.
To activate the stones, simply press the Square button in front of it and
you will see the spirit of the Qactuar released. Now, once you have
activated three stones, go to Thunder Plains South (just check the location
in your menu), and follow the Qactuar ghost into a lightning tower on your
right. You will reveal a chest containing Kimahri's Legendary Weapon. Now
it's time to get the two items !

SATURN CREST :
------------
Remember when you fought Seymour on Mt.Gagazet ? Just go north from where
you have fought him to see some columns, check between the columns on the
left side and you will find a chest with the Saturn Crest.

SATURN SIGIL :
------------
You will need to do the butterfly mini-game at Macalania Woods to get the
Saturn Sigil. Just look in the Butterfly Section below. Anyway, you will
need to capture every blue butterflies there. Please take note that you
cannot touch any red ones. Once you have completed the mini-game, open the
treasure chest for the Saturn Sigil.

Now that you have all of his items, head to Macalania Woods where you got
the Celestial Mirror and use it to activate his final Weapon.


RIKKU LEGENDARY WEAPON : THE GODHAND
------------------------------------

First, go in your Airship and talk to Cid. You should see the World Map. Go
to the input section on the menu and input the password GODHAND to open a
new location on the world map called the Mushroom Rock. Go there, and at the
end of the path, you will see a chest containing the Godhand. Now, time to
find her items !

MERCURY CREST :
-------------
You can pick up the Mercury Crest in a chest located in the Sanubia Desert
West. Look in a Whirlpool for the chest, you shouldn't have any problem
picking it up.

MERCURY SIGIL :
-------------
To win the Mercury Sigil, you will need to complete the Cactuar Village
Sidequest, just look in this section for some explanations on how to
complete this quest.


============================================================================
AL BHED PRIMER LOCATIONS :
============================================================================

Since you can find a in-depth location of every Al Bhed Primer in my
Walkthrough, I will only make a quick list for you to be able to check if
you picked them up at those place.

As you probably know, those Volumes are used to decipher a secret language,
the Al Bhed Language. When you will find all of the books, you will know
every letters of their language and thus you will be able to decipher and
talk in Al Bhed !


Al Bhed Primer Vol. I : Al Bhed Ship, on the Deck
Al Bhed Primer Vol. II : Crusaders Lounge in Besaid
Al Bhed Primer Vol. III* : SS Liki, Power Room with Chocobos
Al Bhed Primer Vol. IV : Kilika, in the Inn
Al Bhed Primer Vol. V : SS Winno, on the bridge
Al Bhed Primer Vol. VI : Luca Stadium, in Basement B
Al Bhed Primer Vol. VII : Luca Theater, at the reception
Al Bhed Primer Vol. VIII : Mi'Hihen Highroad, talk to Rin at the Inn
Al Bhed Primer Vol. IX : Mi'Hihen Highroad, North
Al Bhed Primer Vol. X : Mushroom Road
Al Bhed Primer Vol. XI : Djose Road
Al Bhed Primer Vol. XII : Moonflow, North Wharf
Al Bhed Primer Vol. XIII : Guadosalam, in the house with 3000 Gil
Al Bhed Primer Vol. XIV** : Thunder Plains, by talking to Rin
Al Bhed Primer Vol. XV : Macalania Roads, Lake Road
Al Bhed Primer Vol. XVI : Lake Macalania, Travel Agency
Al Bhed Primer Vol. XVII : Sanubia Desert
Al Bhed Primer Vol. XVIII : Sanubia Desert
Al Bhed Primer Vol. XIX : Al Bhed Home
Al Bhed Primer Vol. XX : Al Bhed Home, Living Quarters
Al Bhed Primer Vol. XXI : Al Bhed Home, Corridor
Al Bhed Primer Vol. XXII : Bevelle Temple, you can only acquire it
just after the Wedding Scene.
Al Bhed Primer Vol. XXIII : Calm Lands, northwest
Al Bhed Primer Vol. XXIV : Remiem Temple, left path
Al Bhed Primer Vol. XXV : Cavern of the Stolen Fayth
Al Bhed Primer Vol. XXVI : Omega Ruins


* It seems that if you miss the Al Bhed Primer Vol. III, you can find it
somewhere else, thanks to MaSKitO14@aol.com for this information :

If you have missed the Al Bhed Primer Vol. III on SS Liki, you can find it
in the Sanubia Desert, near the tent with the Save Point at Sanubia Desert
Oasis. The Al Bhed Primer Vol. III will only appear if you have missed it on
SS Liki, so don't bother looking for it if you have not missed it.


** It seems that if you miss the Al Bhed Primer Vol. XIV, you can find it
somewhere else, thanks to NagisaKaworu, for this information :

"If you did not tell Rin your study of the language is going okay in the
Thunder Plains, you can later obtain the Al Bhed Primer Vol. XIV in the
Sanubia Desert - East."


============================================================================
REVISITING THE CHAMBERS OF THE FAYTH

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : None
Items : None
Equipments : None
Key Items : None
============================================================================

As you probably know, once you get your Airship and you have gone through
the Highbridge at Bevelle, you can return to the Cloisters of Trials and
complete them once again to obtain some pretty good items and get key story
points. Here are the lists of the Temples and the items you can get at their
Chamber of the Fayth :

BEVELLE TEMPLE :
--------------

At Besaid Temple, you will see a story scene about Sin. Once the scene is
over, you will get an Evasion Sphere and 4 Chests will appear with those
items :

Hi-Potion
White Magic Sphere
Elixir
Potion (x2)

KILIKA TEMPLE :
-------------

At Kilika Temple, you will see another story scene about Sin. Once the scene
is over, you will get a Luck Sphere and 3 Chests will appear with those
items :

Accuracy Sphere
Defense Sphere
Agility Sphere

DJOSE TEMPLE :
------------

At Djose Temple, after the scene talking about the dreams of the Fayth, you
will obtain a Luck Sphere and 3 chests with those items :

Agility Sphere
Magic Defense Sphere

MACALANIA TEMPLE :
----------------

At Macalania Temple, you will get a scene talking about what will be going
on once the Fayths stops dreaming. They will dream of a sea in which all the
people including Tidus are going to live in. The Fayth will also talk about
Jecht. Once the scene is over, you will get a Magic Sphere and 2 Chests will
apper with those items :

Accuracy Sphere
Magic Defense Sphere

SUNKEN CAVE TEMPLE :
------------------

Return there to meet the Fayth of Yojimbo and you will get this item :

Strenght Sphere


============================================================================
MINI-GAMES (1) : DODGING LIGHTNING AT THUNDER PLAINS
============================================================================

In this mini-game, you need to dodge Lightning Bolts by pressing the X
Button. Like you have probably heard in the tutorial, you need to press the
X Button when the screen flashes. If you dodge the lightning bolts enough
times, you will get items at the Travel Agency. Just go there to find a
chest outside the Inn. Don't worry, if you aren't too good at dodging
lightnings there are prize for being
hit by it too :).

Anyway, here's the list of prizes possible to win :

-------------------------------------------------
| # of times dodged | Prize |
-------------------------------------------------
| 5 times | X-Potion (X2) |
| 10 times | Mega-Potion (X2) |
| 20 times | MP Spheres (X2) |
| 50 times | Strength Sphere (X3) |
| 100 times | HP Sphere (X3) |
| 150 times | Megalixirs (X4) |
| 200 times | Venus Sigil |
-------------------------------------------------

-------------------------------------------------
| # of times hitted | Prize |
-------------------------------------------------
| 30 times | Ether |
| 80 times | Elixir |
-------------------------------------------------

One little "cheat" to dodge without too much problem is by equipping the No
Encounters ability. You can equip that ability to an armor and you need 30
Purifying Salt.

Here is a strategy from Joe Angelone, jmchain@hotmail.com :

"Run Tidus into one of the holes in the ground, there's one far the north of
the shop, and on the right. It's just south of the first tower on the right
if you are coming in from the forest. There's also one just south of the
lake on the left if you are just coming into the plains from the south.


Run in this hole and stand there, lightning will strike about 2 seconds
after you stop in the hole, as Tidus dodges that one he will come out of the
hole and turn around. About a quarter of a second after he turns around,
another lightning will strike. Then run back in the hole and wait 2 seconds
for the next bolt to hit. Doing this continuously I got 287 dodges in about
20 minutes, I would have stopped at 200, but I wasn't counting.

Basically it just makes it much easier because you know about when the
lightning is coming."


============================================================================
MINI-GAMES (2) : THE BUTTERFLIES
============================================================================

You encounter this mini-game in Macalania Woods when you encounter a huge
human/bird with a harp. Talk to him and he will tell you about the
mini-game. What you need to do is find butterflies and press the X button in
front of it to catch it. Your goal is to catch seven blue butterflies before
the time at the bottom of the screen runs out. Don't touch the red
butterflies, because you will enter in a fight and your time will go down.
If you catch seven blue butterflies, a treasure chest will appear and don't
leave the area you are in because you will lose any butterflies you have
catched and the treasure chest will vanish.

There are different points in the game while you must play the game. First,
play it when you first talked to the human/bird creature at Macalania Woods
Central. You can also play it in Macalania Woods North. Return to play the
mini-game once you have defeated Spherimorph. The time will drop down by ten
seconds, so you will have less time to do the mini-game this time. The last
time you must play this mini-game is when you have your airship. This time,
you have thirty seconds again, but the number of red butterflies will
increase. Complete the game the third time to win the Saturn Sigil.

Here are a few tips from Alex Wreschnig, theogal@rpgrealm.com

"I've noticed a few things about the butterfly minigame that make things a
lot easier.

1. You don't have to hit X, you just have to run into the butterfly.
2. Whether you catch the butterfly or not has _NOTHING_ to do with where the
actual butterfly is! There are preset "tiles" that you have to step on
in order to catch the butterfly. If you m emorize where the tiles are
that you want to either hit or avoid, y ou don't even really need to look
at the butterflies."


============================================================================
MINI-GAMES (3) : THE CHOCOBO TRAINER
============================================================================

As you may already know, in Calm Lands, there is a lady on a chocobo roaming
around the area. A good way to find her is to go at the Save Sphere, it's at
the center of the map. Then, she should be right at the of the item shop,
south of the Save Sphere. Anyway, once you have talked to her one time, she
will always be at the same point. First of all, she will teach you how to
ride a Chocobo.

Here are the controls :

--------------------------------------------
| Controls | Effects |
--------------------------------------------
| Up on the D-Pad | Move Far |
| Down on the D-Pad | Move Near |
| Left on the D-Pad | Move Left |
| Right on the D-Pad | Move Right |
| X Button | Get on the Chocobo |
| Circle Button | Get off the Chocobo |
--------------------------------------------

Please note that your Chocobo will wait for you if you get off him. But, he
won't wait if you exit the Calm Lands or if you get another Chocobo.

Now, there are four tests you need to pass, each test will give you valuable
prizes. To get the prizes, you need to beat the time limit set by the
Chocobo Trainer. Here's the list of the tests and the prizes you will win
from them. Note that you will be able to ride on a chocobo just by talking
to the trainer for FREE.

WOBBLY CHOCOBO :
--------------

In this race, you are on a chocobo that won't go straight. Your job is to
keep the Chocobo in the middle of the track in order to beat the time limit
set by the trainer (12.8 seconds).

PRIZES :

------------------------------------
|What you must do | Prize |
------------------------------------
|Beat 12.8 Seconds| Elixir |
|Beat your record | X-Potion |
------------------------------------

DODGER CHOCOBO :
--------------

In this test, you must dodge blitzballs coming at you. If you get hit, you
lose about three seconds since your chocobo is groggy. You shouldn't have
any problems doing that. You have 16.8 Seconds to beat the test :

------------------------------------
|What you must do | Prize |
------------------------------------
|Beat 16.8 Seconds| Lv.1 Key Sphere |
|Beat your record | Mega-Potion |
------------------------------------

HYPER DODGER CHOCOBO :
--------------------

It gets a little harder here since you have to dodge Blitzballs and flying
birds. A good thing to do is to dodge a group of those Blitzball and birds
by moving to the left, then dodge the next group by moving to the right.
This way, you will stay in the center of the track and even if you are hit
twice, you will beat her time of 18.5 Seconds.

------------------------------------
|What you must do | Prize |
------------------------------------
|Beat 18.5 Seconds| Lv.2 Key Sphere |
|Beat your record | Ether |
------------------------------------

CATCHER CHOCOBO :
---------------

The last of the test, you race against the Chocobo Trainer. It's the
toughest test of all since you have to do 0:0.0 to win the Sun Sigil.
Anyway, in this test, try to pick up as much as balloons as you can, they
will reduce your final time by three seconds. If a bird hits you though,
your time will go up by three seconds. You must win this race if you want
Tidus's Legendary Weapon, go in the Legendary Weapons Section to find out
how. Anyway, you got to beat 45.0 Seconds on your first time through this
race. Here's the list of the prizes.

------------------------------------
|What you must do | Prize |
------------------------------------
|Beat 45.0 Seconds| Lv.3 Key Sphere |
|Beat your record | Turbo Ether |
| 0:0.0 Seconds | Sun Sigil |
------------------------------------

Thanks to No1kornkid4eva@cs.com for reminding this about the Sun Sigil :

"In the chocobo race to get the Sun Sigil you actaully have to BEAT 0:0.0,
but the time will still say 0:0.0 if you do. But if you were to get exactly
at 0:0.0 you will not get the Sun Sigil you will get a Turbo Ether."

Here's some strategies from Christian Morelock, rnwmorelock@hotmail.com :

----------------------------------------------------------------------------
PREPARING FOR BATTLE
----------------------------------------------------------------------------

This is a general section of things you should know before racing.

1] Realize that this is not based solely on luck. People who are saying
it's pure luck are either lying to themselves because they can't get it,
or where one of the few who really got it on luck their first time
through. Trust me, luck is not getting it 5 times in an hour and a half.
Luck is getting it on the first time and then never being able to get it
again.

2] Realize that this does require SOME luck. If the balloons aren't in a
good place, you're kinda screwed. It's not as bad as it sounds, though,
so don't fret.

3] Never, EVER, throw a fit over this sidequest. You'll not be able to
think, and at worst, you'll break a controller or PS2 and end up costing
you from 30 to 300 bucks. Not worth it, really. You'll want to be calm
the whole time through. The first time I got 0:0.0 I was pretty
surprised , that came after 45 minutes of studying patterns and
developing my way of doing it.

4] Use the D-Pad, and not the Analog stick. This, and the Jecht Shot
Challenge, is really the only parts of the game where it helps out.
Also, never hold the direction, but slightly tap.

5] There are invisible boundaries on the track. These are your enemy, as
bumping into one will cause you to slightly head in the other direction,
and probably hit those one or three birds you were trying to avoid and
cause you to get a time of 10.0 instead of 00.0. If this happens, it's
best to refer to Rule number 3. It's a good idea to do a few runs
through to see your boundaries.

6] Getting hit by a bird not only adds 3 seconds to your overall time, but
costs you approximately 1.8 seconds of recovery time. Never sacrifice a
bird hit for a balloon, the balloon isn't worth it as you'll lose 1.8
seconds. Two balloons ARE though, as you'll gain .2 seconds.

----------------------------------------------------------------------------
FREEBIE BALLOONS
----------------------------------------------------------------------------

There are anywhere from 0-9 freebie balloons in every race. These are
balloons you can pick up without worrying about birds.

*NOTE* I tend to break up the actual race into a few parts. The straight-
away, the first turn, the first stretch, the second turn, the second
stretch, and the ending.

----------------------------------------------------------------------------
First set of Freebie Balloons
Amount: Five (5)
Location: Straightaway
Importance: Very

When you first start, you'll be on what I call the straightaway. You should
see 3-5 balloons. If you can't reasonably get 3 of the first five on the
straightaway, go grab a beer or take a piss, you won't be getting a Sun
Sigil this run. Yeah, this is where the "SOME luck" comes into play.

TIPS: Try not to move as much as possible. Don't go after the first balloon
if you have to swerve to the left to get it, you'll only screw
yourself over. If you go after the second balloon, the trainer will
swerve for it and screw herself over. Now just grab the other three
and you're good to go.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Second Set of Freebie Balloons
Amount: One to Two (1-2)
Location: First turn
Importance: Minimal

After the straightaway, there's the first turn, if you dig in a hard turn,
and then immediately tap left a time or two, you have a shot at getting
these balloons. No tips for this section, but don't worry if you don't get
them, these are largely based on luck, of minimal importance, and usually do
not affect the outcome. If you really want this set of one or two, you'll
have to get used to the turn.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Third Set of Freebie Balloons
Amount: One to Four (1-4)
Location: Second turn, beginning of Second Stretch
Importance: Pretty Important

After the second set of heat seeking birds that come your way, look for a
shadow cast by the mountain on the right side. Head towards there, as there
is a major turn (camera swing) coming up soon. You should be able to snag
one balloon in the turn if you know the boundaries and how to adjust to the
turn. You also may be able to grab a few in your path right at the beginning
of the second stretch.
----------------------------------------------------------------------------


----------------------------------------------------------------------------
THE RACE
----------------------------------------------------------------------------
Here's how you actually race! If you've read the first two sections, it's
important to keep them in mind while racing.

----------------------------------------------------------------------------
Part 1: Straightaway/first turn.

Follow the tips I outlined in Section 2 and you should be set to go. This is
probably the most important Area of the whole race, as these first 5
balloons are very important. As for the turn, you'll want to get inside, but
hit left early so you don't go too far to the right and have no chance of
the second set of freebie balloons.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 2: First Stretch

Your goal here is DO NOT GET HIT! You'll want to bring your total of
balloons to around 7, since it's a nice number, but DO NOT GET HIT!

After the first big turn, try and get a bit behind to trainer for the first
few birds. After she gets smacked once or twice, swing around to the right
of her and jump out in front. Stay near the right side of the stretch, as
you won't get many birds coming your way.. Dodge to the right when you need
to, making sure to pick up anywhere from two to four balloons. At around 25
seconds, you should see a balloon in the shadow of a mountain (or just a
huge shadow), head for a good bit behind it and prepare for the next turn.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 3: Second Turn/Second Stretch

Your goal here is DO NOT GET HIT! Well, it's less of that than in the first
stretch, but DO NOT GET HIT! If you can manage not to get hit, you can
scrounge by with 12 balloons, which, if you're lucky, will be nothing to
get. Getting hit once is okay, but be sure to collect around 14 balloons.

After the major camera swing/turn, try and quickly align yourself for a
balloon or two. If you're lucky, there will be a few more close up before
you have to worry about birds. Stay in the middle of the path until you see
birds. Once you see birds coming after you, wait until you're comfortable,
and then start heading to the left. A few quick taps will let you dodge
these homing pigeons most of the time. Try and grab a few more and the
camera will start to zoom in. You are now at the ending.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 4: Ending

Keep going straight until you see a bird fly out from the left. IMMEDIATELY
head to the left, and try to dodge 3 of these birds. Near the finish line,
you'll see a little dip to the left before you cross. Go down there, as it's
safe from those evil birds.
----------------------------------------------------------------------------

----------------------------------------------------------------------------
Part 5: Trying again.

If you don't manage to get 0.00, sigh, refer to Rule number 3, and then try
over. Remember that people have been doing this for 3+ hours, 30-90 minutes
is lucky. Enjoy :)
----------------------------------------------------------------------------

-Morelock"


Here's a strategy sent in by Benji Schrager, lokus121@yahoo.com :

"For the Sun Sigil, this was very hard for me too >:| After trying for 2
hours I got down to 1.1 seconds. That made me very mad and I tried for
another 2 hours straight and got it, finally. 16 balloons and one bird!
Anyway, I found the Directional Pad easier to use than the Control Stick. It
also helps for another part of the race. Sometimes the camera changes angles
and you need to anticipate this and be turning in the direction you want to
be going.

On the first turn, there will usually be a balloon on the right so turn
right and be careful not to get caught on the edge. Another thing to look
out for are the limits on either side. You can only go so far to the left or
right. Know exactly how far you can go so you don't end up dodging into a
wall. Plus, avoid birds even at the cost of balloons. Birds take 3 seconds
off your final time AND stun you for about a second. So you lose a total of
4 seconds making dodging birds more valuable than getting balloons. You
should be getting times of around 30 seconds if you don't get hit by a bird
or if you only get hit by one. And for my last little tip, keep trying. Most
times you will lose through no fault of your own.

Either balloons appeared on the left side and the trainer got most of them,
or a bird spawned right in front of you or a bird hit you right as you
recovered from getting hit by another bird. You need to get lucky as well as
dodge like a crazy man and get balloons. I don't recommend stocking up
Fortune Spheres though :)"


Here's another strategy from RCPB700@aol.com :

"You should try to use the trainer as a shield and block her off from the
balloons at the start. When the birds start coming weave through and try to
get every balloon you can. DO NOT GET HIT BY MANY BIRDS. The way I found out
is I got hit by about 4 - 5 birds and lost even though I got 16 balloons. To
get good you only need about 2 hrs which is short for this racing. IT takes
a lot of practice but soon you will win the Sun Sigil."


Here's another strategy from metalgear ray09 :

"The goal here is to get at least 14 balloons and be only hit once! When you
first start the race, start out at the right. The balloons appears at
random, but the locations of them may appear similar after a couple of
tries. When the race starts, head to the right and pick up as many balloons
as you can in the beginning. Most of the time, T rainer will take them, but
if you time it right, you'll be in front of her and take all of the
balloons. Then, make sure to avoid that one spot where you make a sharp turn
to the right and make sure you don't get stuck there. When you go out into
the open, head to the left and grab the balloons there, and do your best to
avoid the birds. Hopefully, most of the birds will go after Trainer. Zig zag
to avoid most of the birds, and collect balloons on the way. Collect the
last few balloons at the end, but make sure you don't follow a set path for
long, or you'll get hit by those birds. Hopefully, your result will be: at
least 14 balloons, and 1 bird.

Yes, I know it's hard, you can only afford to be hit once."


Here's a last strategy from Matthew McLuhan, altorin@shaw.ca :

"Catch as many of the balloons in the first little run that you can
(catching all 5 is best). These balloons are just extra, with no chance of
bird interference, use that to your advantage. Hold the left in the main
run, dodging * ALL * birds while picking up balloons that you can, holding
left over right will also lower your total time, which is good. As I stated
earlier: DODGE ALL BIRDS. Getting 0 birds is the easiest way to victory, if
dodging a bird means you'll miss a balloon, dodge the bird. Birds do the
following: Lower your total time by 3, freeze your chocobo for about 2
seconds and also make you lose control. So that balloon you were trying to
get, you may not even get it.

People suggest using the trainer as a shield, but I don't, because if you
are going to win, your going to have to be AHEAD of the trainer, so just try
and dodge. Know your limits on the sides of the screen, the right one is
relatively easy, you can't pass through the cliff, but the left one isn't so
laid down because if you turn left to avoid a bird and hit the edge, you
will get hit."


============================================================================
MINI GAME : CACTUAR VILLAGE
============================================================================

This is a tough Mini-Game, I really suggest that you have the No Encounter
Ability equipped because this will be a hard time for you since you will
fight in battles instead of looking for the Cactuar Gatekeepers. You can
find this mini-game by returning to the Sanubia Desert with your Airship.
You will appear near the Oasis, so head to the final area where Home was.
Look in that area for a large rock with a cactuar on it. Press the X Button
and you will find the basics of this Mini-Game. Your job is to find 10
cactuar gatekeepers and win a Sphere from them. Once you have the sphere,
return back to the rock with a cactuar on it and place the sphere you have
obtained into the rock. Next, the rock will give you another clue to find
the next gatekeeper.

But, catching cactuars is not that simple, because when you find one, you
will play another mini-game. You will need to get close to the cactuar and
he must not see you. So when the cactuar is not looking at you, run to the
cactuar and when he turns back, stop running. You have a limited amount of
time to get to the Cactuar, so hurry up. Also, you have a limited amount of
tries to get to the Cactuar. If you take more than three tries, you will
only receive a Sphere del Perdedor instead of a Sphere with the name of the
cactuar on it. Here's where you can find each of the cactuar and the prizes
for having a sphere with the name of the cactuar on it.

CACTUARS :
--------

CACTUAR #1 :
----------

Tomay : - Duties : Fetching water. Takes his time and, as a result, is often
left behind.
- A little rim.

Clue : Tomay's Gone. Gone to fetch the water.

Location : The first cactuar is near the save point at the oasis, you
can't miss it, he is at the right of the screen.
Time Limit : 10.0 seconds


CACTUAR #2 :
----------

Ravivea : - Has no patience for certain dim-witted friends.
- Not a progressive thinker.

Clue : Ravivea's gone walkabout, be back soon.
Location : The second cactuar is in an alcove in Sanubia Desert East. Just
continue north when you find a tent with a save sphere near it.
Time Limit : 13.0 seconds


CACTUAR #3 :
----------

Chava : - Recently learned to count to 50.
- A little needy
- Attention deficit

Clue : Little Chava likes big numbers, be back soon.
Location : The third cactuar is in Sanubia Desert West, search for a stone
that has the expression "20 % OFF" on it.
Time Limit : 13.0 seconds


CACTUAR #4 & #5 :
---------------

Alek & Ajola : - Two brothers, rarely separated.
- They move as one, their closeness a paragon of brotherhood.


Clue : Alek and Ajola play tag in the ruins of men, be back soon.
Location : The fourth and fifth cactuars are in Sanubia Desert Central,
near the ruins to the left.
Time Limit : 13.0 seconds

Note : You will get two stones, so there are only nine cactuar to find from
now on.


CACTUAR #6 :
----------

Vachella : - Loves new things
- Hard on others, easy on self
- Stingy

Clue : Vachella seeks the shining blue. Be back soon.
Location : The sixth cactuar is in Sanubia Desert East, where you can find
a tent with a save sphere near it, you must examine the Save
Sphere.
Time Limit : 14.0 seconds


CACTUAR #7 :
----------

Robeya : - A real needle brain
- Likes cramped spaces
- Check out his great collection.

Clue : O, Robeya's stuck inside, be back soon.
Location : The seventh cactuar is trapped inside a treasure chest in
Sanubia Desert Central. The chest is located to the left of the
map.
Time Limit : 14.0 seconds

Note : There are three chests on this screen, pick them to find those items:
- Shadow Gem x2, - Shining Gem, - Blessed Gem.


CACTUAR #8 :
----------

Isrra : - The philosopher about town. Today he digs holes. Again.
- A cautious short

Clue : A fiery description -- The lord of the hole is gone, Isrra
thinks. Be back soon.
Location : The eight cactuar is inside one of the whirlpools in Sanubia
Desert West.
Time Limit : 15.0 seconds


CACTUAR #9 :
----------

Elio : - To see what lies beyond the sands, he travels far to distant lands.
- Hyper-reactive and a bad poet
Clue : Much-curious Elio has left on a journey. Be back soon.
Location : The ninth cactuar is on the Airship ! Return to the Oasis and
check the save point to go inside the Ship, then head to the
outside deck to find the Cactuar.
Time Limit : 11.0 seconds


CACTUAR #10 :
-----------

Flaile : - The guy you never invite, but he always shows up anyway.
- Cheeky

Clue : Flaile is always behind, be back soon.
Location : The last cactuar is just behind the cactuar statue, when you
insert the 8th sphere in the stone, Flaile will appear right
behind you so you shouldn't have any problem to find it.
Time Limit : 13.0 seconds


Here is the list of prizes for finding a sphere with the name of the cactuar
on it :

---------------------------------
| # of Spheres | Prize |
---------------------------------
| 2 | Potion |
| 3 | Elixir |
| 6 | Megalixir |
| 8-9 | Friend Sphere |
---------------------------------

Once you have inserted all the spheres into the stone, the sandstorm in
front of you will stop revealing the Cactuar Village. Search in the village
to find a lot of cactuar, so it will be easy for you to level up there. You
can also find two chests, one with a Mercury Sigil and the other varies with
the chart I've putted before. Once you have picked up both chests, the
mini-game is completed.


============================================================================
MUSIC/MOVIE THEATER IN LUCA

Party : Tidus, Yuna, Wakka, Lulu, Kimahri, Auron, Rikku
Enemies : None
Items : None
Equipments : None
Key Items : None
============================================================================

To complete this Sidequest, you need a lot of money. Return to the Luca
Theater by the time you get your Airship. Talk to Cid inside your Airship
and head to Luca. From the Save Sphere, head south to the next area, then
head north at the T-Intersection. Continue north to the next area, then
north again to the next area. You will see three important persons there.
Talk to the guy on the right to buy Movie Spheres. You can buy a total of 50
Movies from him. He can also explain you what is a Movie Sphere. This item
allows you to play previous movies you have seen in your game. So you can
actually see Tidus's Blitzball Movie or all of Sin's appearances. Talk to
the guy on the left if you want to buy Music Spheres from him. There is a
total of 71 songs that you can buy from him. He will also tell you that
Music Spheres allows you to listen to all the songs you have heard in the
game. Finally, talk to the lady behind the counter to listen/see the spheres
you have bought.

There is a total of 50 Movies you can buy, it will cost you about 250 000
Gil to see all of them. It cost 5000 Gil for one movie.

There is also a total of 68 Songs you can buy, it will cost you about
136 000 Gil to see all of them. It cost 2000 Gil for one track.

Once you have bought all the Music Spheres, talk to the guy again and he
will sell you a special set of three music spheres. Those songs are : Hum of
the Fayth, Lulu's Theme and Wakka's Theme.

Check the following for all the lists of Music/Movie spheres in the game.

============================================================================
| MUSIC SPHERES PLAYLIST |
============================================================================
| 1 | Zanarkand | 37 | Moment of Truth |
| 2 | Prelude | 38 | Djose Temple |
| 3 | Tidus Theme | 39 | Ridess the Shoopuf? |
| 4 | Run!! | 40 | Rikku’s Theme |
| 5 | Creed | 41 | Oui are Al Bhed? |
| 6 | Battle Theme | 42 | Guadosalam |
| 7 | Enemy Attack | 43 | Thunder Plains |
| 8 | Game Over | 44 | Jecht’s Theme |
| 9 | Out of the Frying Pan | 45 | The Burning Sand |
| 10 | Victory Fanfare | 46 | The Wedding |
| 11 | Leap in the Dark | 47 | Assault |
| 12 | Underwater Ruins | 48 | Tragedy |
| 13 | The Blitzers | 49 | Believe |
| 14 | Wandering | 50 | Servants of the Mountain |
| 15 | Besaid | 51 | Macalania Woods |
| 16 | Spira Unplugged | 52 | Via Purifico |
| 17 | Phantoms | 53 | Bravely Forward |
| 18 | The Trials | 54 | The Unsent Laugh |
| 19 | The Summoning | 55 | Seymour’s Ambition |
| 20 | Braska’s Daughter | 56 | Illusion |
| 21 | Yuna’s Theme | 57 | Yuna’s Decision |
| 22 | Good Night | 58 | Nostalgia |
| 23 | Delusion on the Dock | 59 | Peril |
| 24 | Movement in Green | 60 | Launch |
| 25 | A Fleeting Dream | 61 | Challenge |
| 26 | Calm Before the Storm | 62 | Beyond the Darkness |
| 27 | Face Off | 63 | The Void |
| 28 | Grand Maester Mika | 64 | The Truth Revealed |
| 29 | Luca | 65 | Pursuit |
| 30 | The Splendid Performance | 66 | Gloom |
| 31 | Auron’s Theme | 67 | Patricide |
| 32 | Blitz Off! | 68 | The Temple of Prayers? |
| 33 | Mi’ihen Highroad | 69 | Hum of the Fayth |
| 34 | Chocobo Jam | 70 | Lulu’s Theme |
| 35 | The Travel Agency | 71 | Wakka’s Theme |
| 36 | Seymour’s Theme | 72 | |
============================================================================
| |
============================================================================
| MOVIE SPHERES PLAYLIST |
============================================================================
| 1 | Zanarkand | 26 | Other World |
| 2 | We Called It “Sin” | 27 | Sin Sleeps |
| 3 | Sinspawn | 28 | Homecoming |
| 4 | This is it! | 29 | Dry Dock |
| 5 | Blitzball | 30 | Nayto Du Ku! |
| 6 | A Summoner is Born | 31 | Leaving Home |
| 7 | Lulu’s Contempt | 32 | The Glory of Yevon |
| 8 | Kimahri’s Challenge | 33 | The Red Carpet |
| 9 | Fear on the Sea | 34 | False Vows |
| 10 | Sin Arises | 35 | Believe |
| 11 | Sin’s Theme | 36 | Some Spring |
| 12 | Futile Resistance | 37 | The Summit |
| 13 | Failure | 38 | The Last Chapter |
| 14 | Kilika Dusk | 39 | Sin Rise |
| 15 | The Dance | 40 | Departure |
| 16 | Luca Harbor | 41 | The Approach |
| 17 | Let the Games Begin! | 42 | Terra Graviton |
| 18 | The Legend Lives | 43 | Gravity Sucks |
| 19 | The Dark Aeon | 44 | Heaven’s Fall |
| 20 | No Better Plan | 45 | Vena! |
| 21 | Judgement | 46 | Machina Redux |
| 22 | Ex Machina | 47 | Sinfall |
| 23 | Sin’s Wave | 48 | Evenfall |
| 24 | Reunion | 49 | Faceoff |
| 25 | Metropolis | 50 | Breaking Through |
============================================================================


============================================================================
OMEGA RUINS

Party : Tidus, Yuna, Wakka, Lulu, Auron, Kimahri, Rikku
Enemies : Black Element, Floating Death, Halma, Machea, Master Coeurl
Master Tonberry, Omega Weapon, Puroboros, Spirit, Ultima
Weapon, Varuna, Zaurus
Items : None
Equipments : None
Key Items : Al Bhed Primer Vol. XXVI
============================================================================

Thanks to Dan Grubbs, danielgrubbs@hotmail.com for this section :

"This is a brief and underdetailed guide to the Omega Ruins in FFX.

Rule #1 about the Omega Ruins: USE IT TO YOUR ADVANTAGE. The keeper of the
Monster Arena in the Calm Lands says something about fighting in the Omega
Ruins saying it " builds character ". Sage advice. The stuff here, while
dangerous, will make super-characters out of everyone. Some of the monsters
you'll encounter:

Master Tonberry :
---------------

Don't pass the chance to fight these guys. Open with Demi or a Shadow Gem or
two, and follow up with your best magic attacks. It's also a good idea to
Hastega the crew, as it'll delay Master Tonberry's advance. Each turns he
waddles toward your party, until he's close enough to attack. ( This never
happened to my party, as they always iced him before he got the chance.) But
even if it's not his turn, Master Tonberry will always counter your attacks,
and always with Karma. It deals damage based on how many kills that a
character has made. It got a good chance of insta-death if it hits a real
slayer with not much HP. Be sure to steal the Tetra Gems from him, too. They
pay off big with the AP, so they're definitely worth the fight.

Here's a tip from Richard Stanley, keiichi_kun@hotmail.com :

"The Master Tonberry in the Omega Ruins can be cut down to you just hit him
over and over again with Sleep Buster he can never move and you kill him
pretty easy. This also stops the Karma attack."

Wraith :
------

These are the ghost looking' fellows that haunt Omega, and they're really
tame, actually. Just scan it first off to see what it's vulnerable to. Every
Wraith in the dungeon is weak to different elemental attacks, so make sure
you know what it's weak to before you give an icy one a 9999-health-giving-
Blizzaga. They only have 22,222 HP, however, and they only really attack
with Doom, which isn't a problem because it's not hard to dispose of them
before the countdown ends if you know which attacks to use, or just use non-
elemental like Flare or Ultima.

Demonolith :
---------

Now these guys can be a problem. They immediately counter each attack with
Pharoah's Curse, which inflicts poison, silence, and curse. Sometimes
berserk and darkness, too. It's pretty nasty. Plus on their turns, they use
their breath weapon which can petrify your entire party, ending the game and
wasting your time. Be sure you pack something with Stoneproof. There's no
shame in running from these if you don't have the magic to take them on, and
there's always Bahamut, I guess...

Here's a note from Seth E. Randall, natasha@acm.org :

"Demonolith's seem to be easily affected by Silence Buster which will keep
them from using their Pharoah's Curse when you hit them."

Adamantoise :
-----------

Huge freaking tortoise. Easy. First off, put a Bio or a Poison Fang on it,
then Mental Break, then get out the mages to use their best NOT FIERY
attacks. (Flare's Ok, of course.) It's immune to Demi and Death, and it
actually rolls with a lot of Hp, but if your mages hit for 9999, and the Bio
in effect, you should be able to chip away at him. Armor Break works as
well, but start off with Mental Break and Hastega. Its attacks, Breath and
Earthquake, are nothing to really be afraid of, though it can quake several
times in a row. If your characters are still low in statistics, Protect is a
pretty good idea.

Here's a strategy from Vlaadamir@aol.com :

"First cast Hastega on party, then have Tidus use Armor Break ( he should
have it by now, if not, have Auron do it ), it weakens up this creature
nicely. Then have the party steal from him until you can't steal anymore.
(The Healing Waters will come in very handy later, especially against the
unique arena creatures). Next, make sure everyone has acted once that way
everyone gets the AP, he is worth a decent amount so you can level and gain
a lot of Healing Waters. Then finish him off. His damage is not great so
getting hit shouldn't be a big deal. You should be able to steal 2 to 4
Healing Water from him each time you fight. This is a great way to rack up
Healing Waters, I had 99 in no time. If you don't want the Healing Waters,
then just take him out right after the Armor Break."

Puraboras :
---------

Ok, more bombs. Just run from them unless you can doublecast Ultima. Demi is
a good idea early on, but it only goes so far, and these are the first bombs
whose self-destruct can really cause some damage. High level physical
attacks or Flares or Blizzagas will pick up well where the Ultimas and Demis
left off. Be sure to steal the ever-so-useful Fire Gems, because they have
lots.

Here's a strategy from Mark Stanga, TheStanga@hotmail.com :

"I have a foolproof way to beat Puraboras. You just equip Auron with
Sentinel and Counter, and Yuna with Osmose. You bring out Yuna, Rikku, and
Auron. Auron uses Sentinel every single turn, and because he is repeatedly
countering the bombs weak attacks, they never grow larger. All the while
Yuna heals him. When Yuna starts running low on MP, use Osmose on a bomb
for an instant recharge. While this goes on, Rikku can steal those Fire
Gems.

Varuna :
------

Not as hard as you'd think. Just Dispel straight off, and use your best
attacks. It'll Doublecast elemental magic on you, and Haste itself, but if
you have Doublecast and quick hit, you can take these things out before they
even get in a turn.

Zaurus:
------

Cast Death on them. Easy. ( watch out for petrification ) ( mug them for
petrification grenades)

Floating Death :
--------------

Another floating eyeball... Just have Wakka bash them as usual, because
they have high magic defense. (Though a good Ultima or Flare will waste them
anyway.)

Spirit :
------

With just over 9999 hp, these guys can be a pain. They always come with
company, too. Watch out for it's Poison Mist counter, which you'll most
likely be hit with. Poison, Confusion and other status effects are no fun.
Thunder attacks are a no with these guys. They cast Thundaga on themselves
when they're feeling low.

Black Element :
-------------

Use Holy, Flare or Ultima. One good 9999 hit and they're out. Make sure to
take them out quickly, though, because they can berserk your whole party and
then cast all kinds of foul stuff on you.

Mimic :
-----

Those are the chests you encounter in a fight, sometimes, when you steal
from a chest, it won't be an item, it will be a Mimic. Here's how to defeat
it fast :

Thanks to David Trammell, Rize@PlanetGameCube.com for this information

When you encounter those random chests / mimics in the Omega Ruins during a
battle, there is a little trick to make them 100% less annoying. Basically,
just have Rikku mug the chest. She steals whatever is inside if it's an
actual chest, but if it's a mimic, the damage to the chest destroys it and
the mimic: instantly. So you always get the goods if there are any, and you
never fight the mimic. You don't get any experience from it of course, but
they don't give good experience anyway.


----------------------
Omega Dungeon strategy :
----------------------

Before you go trudging through the darkness, just spend some time by the
sphere running around, leveling up, hitting the sphere for health and saving
often. Once you feel you're ready to start mapping the place ( I'd recommend
having Quick Hit, Doublecast and Ultima before going anywhere), stick to the
walls and keep your eyes open for treasures. The first fork in the road
gives you a choice: left or right. The one to the right is a dead end, and
has two treasure areas. The one to the left is much longer, leads to Ultima
and Omega weapon, and has three treasure areas. Take down the right area
first. One treasure chest in a short dead end off the southeast wall. The
other is at the far end of this right path. It's a clump of chests. These
are tricky, though, and two other sites in the ruins work like this. Three
or four chests set up in a seemingly random selection. Open one, maybe it's
treasure. Another and you might get in a fight. This sucks. For two reasons.
One: you have fight yet another Zaurus and Mimic. Second, the other chests
you haven't opened in the cluster disappears. So, if there's a way to know
which is a fight and which ones are treasure, I don't know about it and,
having played them a few different times, it seems random. But- if lady luck
smiles on you, you'll end up with those essential Level 4 Key Spheres and
special weapons and armors. So, cross your fingers and go with your greedy
gut instinct. The left path is longer and will keep you from the sphere
longer. Only go down here if you're confident in your characters.
Immediately off the left is a little room with a treasure cluster. Further
down is a crossroads, marked near a glyph. Keep that glyph in mind. The left
path is another treasure cluster and another way to the elevator, and the
right goes straight to the elevator. This takes you to Ultima Weapon, and
later to Omega weapon. If you pass this up and keep heading down the path,
you'll loop around and come back to the original path. Hug the wall in this
loop and find a narrow path that will take you to a small room with a glyph
on the wall. Touch the glyph and you can now activate the other one at the
crossroads, which will make a little bridge to a treasure chest.

Other tips :
----------

Be sure to equip everyone with Poison, Petrification and Confusion
preventative stuff. This is easily the best place in the game to level up
at. It has the hardest monsters in the game and they really pay off with
the APs. Especially the Adamantoises, Master Tonberrys, Varunas and Defender
Z's. They're the easiest for sheer leveling up. Also, I highly recommend
equipping Double AP weapons here. They'll make the character earn about 2 S.
Levels a fight, it seems. Plus there's plenty of good weapons, armors and
spheres to be found and stolen. Definitely spend lots of time leveling up
here.

--- > LOKI"


Here's what thgink999@netscape.net ( Darryl Knight ) got to say about the
random chests in the Omega Dungeon.

"Omega Ruins Sidequest Random Chests FAQ

Written by thgink999(Darryl Knight, DKnight2@san.rr.com)


The usual LEGAL wording that I guess I should put here like everyone else
does. This guide was written by me. The theory behind this FAQ was my idea.
You don't have to steal it from me, ask me before posting or including it in
any other form. I like fame as much as anyone else so I'll probably allow
you to use it. I'm new at this, but I will take it seriously if my very
first FAQ gets ripped off. If you use it without my permission, I will take
all appropriate steps to resolve. Copyright Darryl Knight, 03/05/2002


============================================================================
Table of Contents
============================================================================

* Preface
* Theory
* Statistics
* Chest Contents
* Frequently Asked Questions


============================================================================
Preface
============================================================================

This whole Sidequest idea came about after playing FFX my second time
through and discovering the contents of the last chest contained Warp Sphere
x99. I was thrilled to say the least and immediately went to the FAQ pages
to find out how I had missed such a key item find. I couldn't find any
reference to Warp Sphere except that Nemesis drops them. Knowing this was
important and several FAQ/Walkthroughs were being written at the same time.
I emailed my findings to some of the authors, and StoneKotr (Francis
Bilodeau) included my email contribution to his FAQ. The quest had begun!

I went to the Message Boards only to find references to the Ultimania Guide
and that the Warp Sphere x99 in the last of the 12 chests in Omega Ruins was
a "random" event. I wasn't satisfied with this notion, but I continued with
my second game to completion.

Wanting more to do after I completed my game, I went back to Omega Ruins to
"see" for myself if this event was actually "random" event or not. Armed
with a 'clean' SAVE before the Ruins of my last game, I went in to do
research on this.

Here's how it went:

I repeated my SAVE over and over and over again....100 times in fact and
wrote down how many chests I opened each time and using the SAME order to
open them. Initially, I assumed the "random" event outlined by my colleagues
on the message boards. I wanted to find out how long a "random" generator
would take to 'hit' my chosen chest order or as Ultimania puts it "hit" the
odds on each individual chest (using my order). As you can presumably
understand it was boring, so at around the 50th attempt I began experiment-
ing with TIME, and that's when everything started to change. I started
opening MORE and MORE chests! After going over the data, a pattern showed
up, and testing began using a "Time Based" theory rather than the "random"
theory previously touted by the Ultimania Guide and universally accepted as
fact.


============================================================================
Theory
============================================================================

THE WHOLE THING IS TIMED !!!

This was my original quote on the GameFAQs message board on 2-25-02 after
initially testing the "Time Based" theory. Now with over 700 attempts at the
quest and all the data I've logged, the results confirm the original
hypothesis. Two compatible time base methods have been confirmed as of this
version. The "original" and a technique I've simply called "doubling".


The basic concept uses the actual number of chests in the room at any given
moment as the premise of the counting method. Counting is achieved by the
player mentally (or verbally) counting off the seconds before opening a
particular chest in a room. Data suggests that the actual count used by the
game uses 'rounding' to whole seconds (ie. slightly more than a count, goes
to the next whole second).

Counting begins when you arrive at the chest, NOT when you stop moving.
Accuracy is critical, but not impossible. If you hated Chocobo Racing to get
0:0.0 using a timer, then you'll hate this too. The exception here is, the
prize is much more valuable!

First, the "Original Method" of counting:

1. Upon entering a room, note how many chests (important).
2. Approach a chest and begin counting off the number of chests in the
room, then OPEN
3. Go to the next chest and count off (but now there is one less chest),
then OPEN
4. Repeat for each of the chests in the room

Second, is the "Doubling Method" of counting:

1. Upon entering a room, note how many chests (important) and double it
(double count)
2. Approach a chest and begin counting off the double count in the room,
then OPEN
3. Go to the next chest and count off the double count (but now there is
one less chest), then OPEN
4. Repeat for each of the chests in the room

This " Doubling Method " does NOT work (statistically significant) in the
"room with four chests"! You must use the "Original Method" in the fourth
room for best results. Each room is also timed with a maximum time to
achieve opening the chests, except the "room with four chests". If the
maximum time expires, you lose ALL of the chests in that room as if you had
opened a "trapped" chest. The "room with four chests" is an exception to the
rule (just to mess with you a little). It's the ONLY room that you can leave
and the chests do not disappear after opening a chest. Even though you can
do this, it is not recommended because of the timing issues involved.


============================================================================
Statistics
============================================================================

According to the "random" theory as expressed in the Ultimania Guide the
game decides if the chest you choose in a particular room is trapped or not
using the following calculations:

Room with 2 chests, the odds are:

1/3 that the first chest is trapped, 1/3 that the second chest is
trapped, and 1/3 chance that none of chests are trapped at all.

Room with 3 chests, the odds are:

1/4 that the first chest is trapped, 1/4 that the second chest is
trapped, 1/4 that the third chest is trapped, and 1/4 chance that none of
chests are trapped at all.

Room with 4 chests, the odds are:

1/5 that the first chest is trapped, 1/5 that the second chest is
trapped, 1/5 that the third chest is trapped, 1/5 that the fourth chest
is trapped, and 1/5 chance that none of chests are trapped at all.


So, we are left to accept that the odds are 1/240 (3x4x4x5) of getting all
12 chests without encountering a single trap. If you ask me, that's hell.


According to the "timing" theory as expressed by myself, the player decides
if the chest chosen in a particular room is trapped or not. Now, let's look
at how the statistics stack up if you now know you have an element of
control in the outcome of your choice. Meaning that, if you know when an
event is going to occur, then matching that event is now determined by the
error invoked in the choice. Data suggests a "rounding up" in the final
choice. The range of error allowed is unknown, but its small, and less than
one second. If we follow standard rounding rules, it's greater than 1/2
second, it may be less than that (and probably is).

For example, if the players' time is 0.7 seconds, it is rounded up to 1
second, if its 0.4 its instantaneous (or zero) using standard rounding.
Using this criterion, and a "worst" case scenario of a 50% error, then the
calculations are:

Room with 2 chests, the odds are:

1/2 x (1/3) that the 1st chest is trapped, 1/2 x (1/3) that the 2nd chest
is trapped, and 1/2 x (1/3) chance that none of chests are trapped at
all.

Room with 3 chests, the odds are:

1/2 x (1/3) that the first chest is trapped, 1/2 x (1/3) that the second
chest is trapped, 1/2 x (1/3) that the third chest is trapped, and 1/2 x
(1/3) chance that none of chests are trapped at all.

Room with 4 chests, the odds are:

1/2 x (1/5) that the first chest is trapped, 1/2 x (1/5) that the second
chest is trapped, 1/2 x (1/5) that the third chest is trapped, 1/2 x
(1/5) that the fourth chest is trapped, and 1/2 x (1/5) chance that none
of the chests are trapped at all.

Now, we see the results of our efforts, (1/2) x (3x4x4x5) or 1/120 of
getting all 12 chests without encountering a single trap. That's HALF the
original odds! The best part is, as you reduce your timing error, your odds
GO DOWN!

The key is to reduce your error. The lower the error in your counting, the
odds at getting all the chests decreases.


============================================================================
Chest Contents
============================================================================

When opening the 12 chests, choose any order you like. The contents of the
chests will always be the same. The contents of successfully opening the
chests will be:

1) Lv.4 Sphere x1
2) Defending Bracer
3) Turnover
4) Lv.3 Sphere x2
5) Defending Armlet
6) Friend Sphere x1
7) Lv.4 Sphere x1
8) Phantom Ring
9) Cactuar Wizard
10) War Monger
11) Teleport Sphere x2
12) WARP SPHERE x99 !!


============================================================================
Frequently Asked Questions
============================================================================

Q. Can I SAVE my progress after opening chests?
A. No, you cannot SAVE or leave the Ruins during the quest. If you do, the
item list will change and you will start getting duplicates of some
items. Any deviation from the item list in the previous section says you
did something wrong.

Q. I enter the room. There are X chests. I approach chest 1, count X times,
open, success. I move to the next chest. I count X-1 times, open,
success, etc. until I get to the last one. I count once, open, trap.
Every time.
A. I got that at first also, I kept trying. It all comes down to timing.
Remember, start counting when you get to the chest, not when you stop
moving. It's probably rounding error. I actually practiced with a second
hand on a clock to get the timing down.

Q. What is the "Brute Force" method?
A. Start from a SAVED game, then pick an order you'd like to open the chests
in, and do it. If it fails, reload and use that same pattern and try it
again. Do it over and over until you get it.

Q. Shouldn't a better Luck score on your characters increase your odds of
getting all 12 chests?
A. I don't know, I haven't tried that one.

Q. Does it matter which chest I open first? Should I open the closest one to
me as I enter?
A. I found no statistical correlation. I don't have the data to say YES and
likewise, I can't say NO.

Q. Do I have to open all the chests in a room?
A. Yes, if you leave, the remaining chests will disappear...forever.

Q. Why is the room with four chests an exception?
A. I don't know. This room has some peculiar traits. You can leave and the
chests do not disappear. The timing method favors the "Original" method.
The LAST chest doesn't always fall into the pattern. Other than that, I
would just be guessing. If you find out, let ME know !

Q. Does the order depend on other events in the game before I get to Omega
Ruins?
A. I don't think so, because the timing method has been tested by others
with a variety of "events" leading up to their appearance in the Ruins
and their results seem consistent.

Q. How many times have you achieved Warp Sphere x99?
A. 14, over the course of this study. Not all have been through counting
though. I tried variations during the sampling, so the actual results are
"tainted" (statistically speaking, of course).

Q. Based on your results alone, what is the chance that your results could
happen all by chance?
A. Good question, I would've had to have been VERY lucky indeed. I recorded
a 70% increase in non-trapped chests using this method. I still screw up
on the timing myself, but now I usually know before I press X that I'm
just going for chance.

Q. How do you count?
A. 1,2,3...no seriously, I tried one one thousand, two one thousand, etc.
but I couldn't get consistent enough with it so I personally used one
thousand,one...one thousand, two...one thousand, three, etc. I guess its
whatever works for you.

Q. If I miss the timing on a chest, what should I do?
A. Go for it. You now have a 50/50 chance of getting back on the timing set
up from the first chest. Consider yourself lucky if you hit it. Next
time, keep track of your counting.

Q. I'm skeptical, does your method really work?
A. I was too at first. All I ask is that you try it. Others have and say it
does. I'm OK with that."

============================================================================

Once you have defeated Ultima Weapon, you will be in a linear arena, go to
the left first and pick up the chest at the end for a Friend Sphere. Next,
follow the path at the north. Each time you reach a circle like area, you
will fight some tough monsters. Here's the list of every monster you will
fight in order.

Varuna, Adamantoise, Master Tonberry, Defender Z (X2), Demonolith (X2),
Demonolith (X2) and Wraith (X2).

Once you have completed those fights, head to the north and get ready for
Omega Weapon.

Note : Once the weapon is defeated, return to the area you defeated him to
pick up a treasure chest with a Magic Sphere. Here are some strategies sent
in by the readers.

============================================================================
OMEGA RUINS --- OMEGA & ULTIMA WEAPONS STRATEGIES
============================================================================

======================================
Strategy From T.J., Tknoles2000@cs.com
======================================

In the Omega Ruins, to easily defeat the Ultima and Omega weapons, first go
to Remiem Temple and get the Aeon's Soul item by defeating the summoner
there, then fight her some more to get some Mega-Potions. Use these and
other items to teach Curaga, Haste, and Protect to Bahamut. Now go to the
Omega Ruins, ( I would suggest running in circles for a while near the Save
Sphere so you can increase your stats ) and work your way through until you
get to a platform that looks like one of those Warp Points from Mt. Gagazet.
Step on it, and it will rise out of the floor, allowing you to jump over to
the ledge. Now, make sure that Yuna and Tidus are in your party, and go
through into a large room, and now you will fight the Ultima Weapon. Start
out the battle by having Tidus cast Hastega on your party (if you don't have
Hastega by now, then I'm surprised that you've made it this far) then, have
Yuna summon Bahamut. Now have Bahamut cast Haste, then Protect on itself.
Now attack the Ultima Weapon with normal attacks, casting Curaga on yourself
when Bahamut's HP gets around 2000-2500, and use Mega Flare whenever
possible. It shouldn't take too long to defeat the Ultima Weapon ( I killed
it with an Overkill bonus after two Mega Flares and about 10 turns worth of
attacks). After the battle, Auron says that you've only fought the shadow of
the Omega Weapon, so heal up as much as you can and step on the warp tile.
Now go to the right, there are no random battles here, but every time you
walk out into an open space, you encounter a fiend, unless you've already
passed through that space. when you get close to the fortress, heal up from
the battles you've fought and prepare for another fight.

This time, start off the battle without casting Hastega (doing so will allow
Omega to attack you, and that's a bad thing), instead, start out with
Valefor, and just go on an all-out offensive, but don't use the Aeon's
special abilities, they will cost you a turn. Use their Overdrives whenever
available, and for the elemental Aeons (Ifrit, Shiva, and Ixion), if their
damaged at all, cast one of their on elemental spells on them, it will heal
them. If the battle lasts long enough to force you to use Bahamut, then just
repeat the same strategy as the last battle. If you run out of Aeons, just
use the normal party members the same way, healing and hitting.


================================================
Strategy from Dave O'Hearn, daveoh77@hotmail.com
================================================

Ultima Weapon might be the most important battle in the game. If you do it
right, you'll get Master Thief for 3 of your characters, and Overdrive -> AP
for all of them, letting you get tons of AP and customization materials.

First, to make getting there easier, do the Baaj Temple before the Omega
Ruins. The big fishy (Geosgaeno) always drops a weapon with No Encounters;
you can use this to walk all the way to Ultima Weapon without a fight. Now,
Ultima Weapon is actually pretty easy to kill, but killing it is not what
you want. If you have Sensor on in the fight, you'll notice it says "Give it
all you got!" Square means this literally : bribing Ultima Weapon with
1,400,000 gil will get you 99 Pendulums. If you don't have that much gil,
keep killing Mimics until you do. This is your only chance to get that many
Pendulums that cheap, so don't pass it up.

And before you bribe the Weapon, you want to steal from it too; you'll get
either 10 or 20 Doors to Tomorrow each time. Steal from it until it doesn't
have anymore, then just fight out two or three rounds of combat, using Luck
and Jinx a few times if it's holding out on you. Then try stealing more, and
repeat this until you have 70 of them. This is the easiest way to get the 70
Doors to Tomorrow you will them to get Overdrive -> AP for all your
characters. Once you've stolen 70 doors, go ahead and bribe it to get your
Pendulums.


============================================================================
THE MONSTER ARENA

Party : Tidus, Yuna, Wakka, Lulu, Auron, Kimahri, Rikku
Enemies : Check Below.
Items : Check Below.
Equipments : Check Below.
Key Items : Check Below.
============================================================================

I said there are no Items, but there are a lot of them, they are just pretty
hard to get and it will take you a lot of time and practice to get them.
First of all, I'll tell you about how the Monster Arena works.

On the east side of the Calm Lands, you will be able to meet the Monster
Arena Owner. He will ask you to capture the monsters on the loose and you
will be able to buy weapons with the Capture Ability from him. With those
Weapons Equipped, you will Capture every monsters that you fight. There are
exceptions though, since you can't Capture Bosses and Mechanical Monsters.
You can capture a maximum of ten monsters and once you have captured
specific monsters in different areas, you will unlock Special Bosses to
fight at the Arena. Make no mistakes about it, those bosses are hard to
defeat and it will take great characters to defeat them. You should hit more
than 50,000HP with your characters, it will make those fights a lot easier.
Now, here's the list of every enemies you can capture in the game and the
area where you can capture them and how many Gil it will take you to fight
them. For more information on those monsters, look in the Bestiary at the
end of the FAQ.


---------------
BESAID ISLAND
---------------

Monster Gil
------- ---

Dingo 24
Condor 18
Water Flan 27


--------
KILIKA
--------

Monster Gil
------- ---

Dinoxix 40
Killer Bee 34
Yellow Element 49
Ragora 72


--------------
MI'IHEN ROAD
--------------

Monster Gil
------- ---

Mi'Ihen Fang 49
Ipiria 69
Floating Eye 66
White Element 72
Raldo 63
Vouivre 90
Bomb 105
Dual Horn 157


--------------------
MUSHROOM ROCK ROAD
--------------------

Monster Gil
------- ---

Raptor 72
Gandarva 93
Thunder Flan 75
Red Element 82
Lamashtu 108
Funguar 63
Garuda 210


------------
DJOSE ROAD
------------

Monster Gil
------- ---

Garm 132
Simurgh 109
Bite Bug 93
Snow Flan 139
Bunyip 145
Basilisk 187
Ochu 780


----------------
THUNDER PLAINS
----------------

Monster Gil
------- ---

Melusine 162
Aerouge 216
Buer 198
Gold Element 160
Kusariqqu 168
Larva 495
Iron Giant 900
Qactuar 4000


-----------------
MACALANIA WOODS
-----------------

Monster Gil
------- ---

Snow Wolf 288
Iguion 207
Wasp 213
Evil Eye 307
Ice Flan 282
Blue Element 270
Mushussu 247
Mafdet 258
Xiphos 330
Chimera 1455


----------------
SANUBIA DESERT
----------------

Monster Gil
------- ---

Sand Wolf 337
Alcyone 360
Mushussu 405
Zu 1800
Sand Worm 1500
Cactuar 4000


------------
CALM LANDS
------------

Monster Gil
------- ---

Skool 630
Nebrios 480
Flame Flan 672
Anacondour 1125
Shred 552
Coeurl 1650
Ogre 1170
Malboro 1650
Chimera Brain 1500


-------------
MT. GAGAZET
-------------

Monster Gil
------- ---

Bandersnatch 1320
Ahriman 975
Dark Flan 1620
Grenade 810
Grat 780
Grendel 1095
Bashura 1095
Mandragora 1800
Behemoth 2025
Splasher 300
Achelous 630
Maelspike 495


-----
SIN
-----

Monster Gil
------- ---

Exoray 1260
Wraith 1605
Gemini 1666
Demonolith 2205
Great Malboro 2250
Barbatos 2325
Adamantoise 3300
Behemoth King 2775


----------------------------
CAVERN OF THE STOLEN FAYTH
----------------------------

Monster Gil
------- ---

Yowie 720
Imp 915
Dark Element 780
Nidhogg 903
Thorn 795
Valaha 1080
Epaaj 1425
Ghost 1215
Tonberry 3000


-------------
OMEGA RUINS
-------------

Monster Gil
------- ---

Zaurus 1425
Floating Death 1897
Black Element 1560
Halma 1545
Puroboros 1455
Spirit 1950
Machea 2175
Master Coeurl 3045
Master Tonberry 3600
Varuna 2670


======================
Area Creations
======================

This is where it gets a little harder. Those monsters are created by the
Monster Arena Owner. To unlock those bosses, you need to capture at least
one of each monster from each areas. That means that if you want to fight
the Besaid Boss, you need to capture every enemies in the Besaid area. Use
the chart at the beginning of this section to see which monsters you need to
capture. Now, here's the list of every bosses that appears with their
statistics.


1 : Besaid Island : 1
---------------------

Boss : Stratavis
HP : 320 000
AP : 8000

Gil Cost : 6000
Steal : Smoke Bomb (x3), Stamina Tablet
Win : Amulet (x4)

Prize : Stamina Tonic (x99)


This boss is pretty easy, it doesn't happen often, but this one is easy !
Just use your most powerful attacks and Overdrives. To make the fight a lot
easier, just bring your Aeons and let them use their Overdrives to do the
dirty job. If you're character hits a lot, use Hastega on your group and
take care of him fast. Stratavis attacks are not really powerful, so just
use a Mega-Potion when you're HP is low.

=========================================
Strategy from chosen_one62889@hotmail.com
=========================================

If you fought the Besaid Area creation at a low level, you would have had a
tough time! I found out a way to kill him. All you do is : first summon all
your Aeons (except Yojimbo, because first, he has no Overdrive and second he
is used later) and Overdrive him to reduce the time. Also, if you want
everyone to get the AP, make sure every person has had a turn in the battle.
Then, just summon Yojimbo, and pay him 1 gil every time. If you cranked up
his evade at all, he will practically never be hit. But be prepared for a
long battle against him if you use this technique.


2 : Kilika : 2
--------------

Boss : Malboro Menace
HP : 640 000
AP : 8000

Gil Cost : 6000
Steal : Magic Spring, Magic Spring (x2)
Win : Magic Tonic (x4)

Prize : Poison Fang (x99)


This is a Malboro and this is hard. At the beginning of the battle, you are
ambushed and if you aren't lucky, Malboro will use his Putrid Breath on you.
That hurts and it do a lot of Bad Status effects on all of your characters,
so be sure to be protected against Poison, Confusion and Silence. If you are
protected against those statuses, the fight will be a lot easier. Just bring
an healer in your party and use the two other characters to attack the boss.
This may be long, but Malboro Menace should go down after a while...


3 : Mi'Ihen Road : 3
--------------------

Boss : Kottos
HP : 440 000
AP : 8000

Gil Cost : 6000
Steal : Stamina Tablet (x4), Soul Spring (x2)
Win : Dark Matter (x4)

Prize : Soul Spring (x99)


This boss can be hard because he will counter every of your attacks. I hope
you can deal a lot of damage, because if you deal only 10 000 HP, the fight
may be really long for you. Use a healer, yet again, to heal your party and
the two other characters to attack this boss. Just be sure to deal enough
damage on him and he will go down within a small amount of time.


4 : Mushroom Rock Road : 4
--------------------------

Boss : Coeurlregina
HP : 380 000
AP : 8000

Gil Cost : 6000
Steal : Farplane Wind (x2), Blessed Gem (x3)
Win : Dark Matter (x2)

Prize : Candle of Life (x99)


This one is easy, just hit him and beware of is combine attack that deals
confusion, doom and curse on your party. Be sure to have Confuseproof to
evade that attack. Keep hitting him and use your Overdrives to take care of
him.


5 : Djose Road : 5
-------------------

Boss : Jormungand
HP : 520 000
AP : 8000

Gil Cost : 6000
Steal : Three Stars, Three Stars
Win : Supreme Gem (x4)

Prize : Petrify Grenade (x99)


Don't let his high HP discourage you, with Hastega, this boss is easy. Be
sure to have Stoneproof for this fight, because he can petrify your
characters. Keep hitting him until he is out.


6 : Thunder Plains : 6
----------------------

Boss : Cactuar King
HP : 100 000
AP : 8000

Gil Cost : 6000
Steal : Chocobo Wing (x2), Designer Wallet
Win : Blessed Gem (x6)

Prize : Chocobo Wing (x99)


This boss is really hard. One of his attack is called 100,000 Needles and
that attack deals 99,999 HP of damage on one character, thus kill one of
your character with one blow. Since he has only 100 000 HP, use any powerful
Overdrive (Wakka's Attack Reels) to take care of him with one single attack.


7 : Macalania Woods : 7
-----------------------

Boss : Espada
HP : 280 000
AP : 8000

Gil Cost : 6000
Steal : Farplane Shadow (x4), Farplane Wind
Win : Rename Card (x2)

Prize : Shining Gem (x60)


Espada can be hard if you don't know how to defeat him. He can counter every
attacks with a Death Attack thus, there is one character going down. Use
your Aeons to do the job for this fight. This may be long, but after a while
he will go down.


8 : Sanubia Desert : 8
----------------------

Boss : Abyss Worm
HP : 480 000
AP : 8000

Gil Cost : 6000
Steal : Lightning Gem (x4), Stamina Tablet
Win : Stamina Tonic (x2)

Prize : Shadow Gem (x99)


I hope you deal a lot of damage, because this fight can be really long. Be
sure to cast Hastega on everybody and keep attacking him. His attacks aren't
too powerful, so you should be able to take care of him without too much
problems.


9 : Calm Lands : 9
------------------

Boss : Chimerageist
HP : 120 000
AP : 8000

Gil Cost : 6000
Steal : Magic Spring (x2), Stamina Spring (x2)
Win : Return Sphere (x2)

Prize : Farplane Wind (x60)


You have no choice, but to fight this boss in the first place since you need
to capture every fiend in the Calm Lands area before going anywhere else. He
is pretty easy though, he only has 120 000 HP so use Hastega on your party.
Beware of his Aqua Breath and his Medigo Flame since it can deal a lot of
damage on you. Use your Aeons if you need them and keep using your physical
and Overdrives on him. Don't forget to heal too :).


10 : Mt. Gagazet 10 :
---------------------

Boss : Catoblepas
HP : 550 000
AP : 8000

Gil Cost : 6000
Steal : Healing Spring (x3), Stamina Tonic (x2)
Win : Three Stars (x2)

Prize : Blossom Crown


First of all, cast Shell on your party at the beginning of the battle, use
Hastega too. Keep attacking him and heal your character when you need them.
Again, use Wakka's Attack Reels to do major damage on him, that is if you
get three X2 with Wakka's Overdrive. Once you see that the boss is low on
HP, heal yourself to full health and kill him with one finishing blow. He
will cast Ultima on your party and this is when Shell becomes useful.


11 : Sin : 11
-------------

Boss : Abadon
HP : 380 000
AP : 10 000

Gil Cost : 6000
Steal : Purifying Salt (x3), Shining Gem
Win : Magic Spring (X2)

Prize : Lunar Curtain (x99)


Beware of his Pharoah's Curse, it deals Poison, Curse and Darkness on your
party. Also, beware of it's Flare attack, use Hastega on your party. Your
goal here is to survive, so don't rush things. Keep healing your characters
and don't take any risks. He should be down after a while.


12 : Cavern of the Stolen Fayth : 12
------------------------------------

Boss : Don Tonberry
HP : 480 000
AP : 8000

Gil Cost : 6000
Steal : Candle of Life (x2), Designer Wallet
Win : Farplane Wind (x6)

Prize : Silver Hourglass (x40)


This one is hard! Each time you attack him, he will counter with a powerful
attack called Karma. This will kill one of your character with one blow, so
be prepared. Since he has a lot of HP, this will probably be a tough fight.
Use Wakka's Attack Reels and use Hastega on your party. Keep using Entrust
on Wakka to make him use is Attack Reels often. It will probably take you
more than one shot to defeat this tough boss, so good luck.


13 : Omega Ruins : 13
---------------------

Boss : Vorban
HP : 630 000
AP : 8000

Gil Cost : 6000
Steal : Healing Spring (x2), Stamina Tablet
Win : Friend Sphere (x2)

Prize : Designer Wallet (x60)


Again, don't let is high HP discourage you. Cast Hastega on your party and
use Auron's Banishing Blade on him, since it works great. I hope your
characters can do more than 40 000 HP of damage in this fight. If that's not
the case, keep using Wakka's Overdrive Attack Reels on him. This boss can
Counter sometimes so keep that in mind and don't forget to keep your HP
high. Keep using that strategy and he will go down after a long fight!


=====================
Species Creations
=====================

This is getting a little harder. To fight those tough bosses, you need to
capture each monsters with the same species. I'll list which fiends you need
to capture in order to do that, so just use the chart at the beginning of
the Sidequest to know where to capture them. Good luck!


1 : Wolves : 1
--------------

Boss : Fenrir
HP : 850 000
AP : 10000

Gil Cost : 8000
Steal : Chocobo Feather (x2), Chocobo Wing (x2)
Win : Agility Sphere (x2)
Capture : Dingo (x3), Mi'Ihen Fang (x3), Garm (x3), Snow Wolf (x3),
Sand Wolf (x3), Skoll (x3), Bandersnatch (x3)

Prize : Chocobo Feather (x99)


This is a tough boss since he has a lot of HPs. Use Hastega, because this
boss is really fast and you won't be able to hold for a long time if you
don't have Haste. Beware of its attacks since he is really powerful and use
all of your skills to defeat him.


2 : Lizards : 2
---------------

Boss : Ornitholestes
HP : 800 000
AP : 10000

Gil Cost : 8000
Steal : Rename Card, Chocobo Wing
Win : Gambler's Spirit (x2)
Capture : Dinonix (x3), Ipiria (x3), Raptor (x3), Melusine (x3),
Iguion (x3), Yowie (x3), Zaurus (x3)

Prize : Stamina Spring (x99)


This boss can Poison you, so keep that in mind. Yet again, you should cast
Hastega to have a lot of turn before the boss can attack. Don't worry about
this fight, it's pretty easy if you are at a high level. Don't forget to use
Wakka's Attack Reel Attack on him!


3 : Birds : 3
-------------

Boss : Pteryx
HP : 100 000
AP : 10000

Gil Cost : 8000
Steal : Smoke Bomb (x4), Candle of Life
Win : Dark Matter
Capture : Condor (x5), Simurgh (x5), Alcyone (x5)

Prize : Mega Phoenix (x99)


Don't let is low HP fool you if you are at a low level. If you are at a high
level, simply use Wakka's Attack Reels to take care of him. This boss can
curse you so bring some Holy Water in the battle. Cast Hastega on your party
and you should be fine.


4 : Bees : 4
------------

Boss : Hornet
HP : 620 000
AP : 10000

Gil Cost : 8000
Steal : Poison Fang (x4), Purifying Salt (x2)
Win : Accuracy Sphere
Capture : Killer Bee (x5), Bite Bug (x5), Wasp (x5), Nebrios (x5)

Prize : Mana Tonic (x60)


This one is hard, because he has a high speed, a high evade rate and he can
kill your characters with one blow. He can also Poison you, so keep that in
mind. It's almost impossible to defeat him at low levels and you can't win
without Hastega in this fight. Use Wakka to attack the Boss and bring your
Aeons if you need them, good luck though, you're gonna need it!


5 : Floating Wizards : 5
------------------------

Boss : Vidatu
HP : 95 000
AP : 10000

Gil Cost : 8000
Steal : Lightning Gem (x4), Magic Tonic
Win : MP Sphere (x2)
Capture : Gandarewa (x5), Aerouge (x5), Imp (x5)

Prize : Mana Spring (x99)


This boss his easy, since he has low HPs, bring Wakka and do your Attack
Reels (Overdrive) on him. He should go down with one attack.


6 : Floating EyeBalls : 6
-------------------------

Boss : One-Eye
HP : 150 000
AP : 10000

Gil Cost : 8000
Steal : Lunar Curtain (x3), Blessed Gem
Win : Magic Defense Sphere (x2)
Capture : Floating Eye (x5), Buer (x5), Evil Eye (x5), Ahriman (x5)
Floating Death (x5)

Prize : Stamina Tablet (x60)


You need the First Strike Ability for this battle, because you need to have
the first turn. Equip this ability to Wakka and be sure that he got his
Overdrive. Once you get your turn, unleash your Attack Reels to kill him
with one blow. If you don't have the First Strike ability, One-Eye will use
a powerful attack that will kill all your characters with one blow. So be
sure to have the First Strike ability.


7 : Flans : 7
-------------

Boss : Jumbo Flan
HP : 1 300 000
AP : 10000

Gil Cost : 8000
Steal : Lunar Curtain (x3), Magic Tablet
Win : Magic Sphere
Capture : Water Flan (x3), Ice Flan (x3), Snow Flan (x3),
Thunder Flan (x3), Dark Flan (x3)

Prize : Twin Star (x60)


This boss is really hard, to be frank with you, I've never been able to
defeat that boss. Don't bother using physical attacks during this battle
since you won't do a lot of damage on him. Don't bother using Magic Spells
too, since it won't hurt him. The best way to deal a lot of damage is to
bring your Aeons in the battle, but they won't last long, so have them use
Curaga on themselves. Use Anima's Pain Attack on him, that hurts him a lot
too! If you are lucky enough, after a while, your Aeons will defeat him.
This can be a long and painful fight.

==============================================
Strategy by Blitzer, jimmythejim32@hotmail.com
==============================================

This is a VERY detailed strategy on Jumbo Flan. So far, it is the only one
that worked for me. You may also try some alternate ones but this is the
basic.

Items you should get to learn a few abilities.
1. Lv.4 Key Spheres (bribe Chimera Brain 196,000 gil to get x2)
2. Teleport Spheres (Sleep Sprout in Species Conquest drops x2)
3. LOTS of Mana Spheres
4. Yuna's Celestial Weapon Nirvana (really really optional)

I listed some abilities your party MUST have before starting this long and
painful battle.

Tidus: Hastega
Entrust
Doublecast
Ultima
Osmose (optional, only if you need MP during battle)

Wakka: Attack Reels Overdrive

Yuna: Entrust
Doublecast
Ultima
Dispel (_MUST_ have)
Osmose (same as Tidus)
Reflect (if you need MP, read on, you'll understand


Before you start the battle, you will have to do a few things.
1. Set everyone's Overdrive Mode on ALLY.
2. Activate as many Magic nodes as you can with Tidus and Yuna using
the Teleport Spheres (you should get around 130 Magic)
3. Make sure Wakka's Strenght is above 180.
4. Agility is very important here, set it according to your judgement.
5. Overdrive gauge of party must be full before starting.

This boss is really hard, to be frank with you, I've never been able to
As soon as you start the battle, have Tidus cast Hastega on the party.
Depending on your Agility, you will get X turns before Jumbo Flan can
actually do something. If you think you need more turns, increase your
Agility. Anyways, once you have cast Hastega, have Wakka use his Attack
Reels on him. If you have decent Strenght, you should do around 100 000
damage. On Yuna's turn, use Entrust on Wakka and do Attack Reels again. Same
thing with Tidus. Now is the part where Ultima comes in handy. After using
Wakka's Overdrive 3 times, have Tidus and Yuna cast Doublecast, Ultima,
Ultima. If you did what I wrote in the section above, you should do around
25 000 damage for each Ultima. If you're running out of MPs, cast Reflect on
Wakka and have the character with low MP cast Osmose on Wakka. It will
reflect and you will get 999 MP from Jumbo Flan :) Keep using this strategy
and the boss should go down in a few minutes. You may notice he is low on HP
when he casts Regen. As soon as he does that, cast Dispel on him. If Yuna's
Agility is too low, he will regenerate his HP very quick and it will take
much longer to finish the fight. He can Regen up to 20 000 HP per one of
your character's turn.

============================================
Strategy by ~Pheobus, Mike12345654321@cs.com
============================================

For the first method, you need to find 3 people with good Magic and Agility.
( I used Tidus, Yuna, and Wakka ). Make sure all of them know Copycat and
have Break Damage Limit. Only one person really need to know both Ultima and
Double Cast. Start off the battle with a Hastega and perhaps a Focus, then
have someone Double Cast Ultima ( with 160 Magic and Break Damage Limit, you
should do about 40,000 per cast ). From then on, have everyone just Copy Cat
the spell to save on MP ( 90mp x 2 vs. 28 ). Only break the chain if someone
is dead and you need to revive them, then start again. It takes a long time
but if your Agility and Mag. Def. are high he wont hurt you that bad and it
is just a matter of time.

Method number 2 is all about Anima. With good Strength, Magic, and High HP
he is perfect for the job. Using various stolen items I taught him Haste,
Shell, Reflect, and a Cure is optional. For Black Magic I taught him Flare
(Ultima would work too I'm sure). Also with a few Three Stars I gave my
Anima Double Cast, and Focus is optional. Now, start off the battle with
Jumbo Flan and summon Anima. Haste, Shell and Reflect yourself, in that
order. If you want, Focus, then Double Cast Flare on yourself. It will
reflect and hit Jumbo Flan (for about 80,000 damage a pop at 255 magic) this
just makes the battle quicker and you will soon be out of MP. Normally Jumbo
Flan is immune to physical damage, but, if you use Anima's Pain ability, you
can easily do 99,999 damage to Jumbo Flan, MP free. Wash, Rinse, Repeat, and
keep using Pain until that Overkill icon appears.


8 : Elementals : 8
------------------

Boss : Nega Elemental
HP : 1 300 000
AP : 10000

Gil Cost : 8000
Steal : Star Curtain (x4), Twin Stars
Win : Twin Stars (x2)
Capture : Yellow Element (x3), White Element (x3), Red Element (x3),
Gold Element (x3), Blue Element (x3), Dark Element (x3),
Black Element (x3)

Prize : Star Curtain (x99)


Again, this is a hard fight, so be sure to cast Shell and have some
characters with a high Magic Defense attribute. You can't deal physical
damage on him because he will cast Ultima on your party, so if you have
casted Shell, you may be able to survive its attacks. Use Wakka's Attack
Reels on him and that should deal a lot of damage on him, then he will
counter attack with Ultima. Heal yourself again then use your Entrust
Ability on Wakka and make him use is Attack Reels again, repeat the process
and he will go down after a while.


9 : Moles : 9
--------------

Boss : Tanket
HP : 900 000
AP : 10000

Gil Cost : 8000
Steal : Light Curtain (x4), Lunar Curtain (x4)
Win : Defense Sphere (x2)
Capture : Raldo (x3), Bunyip (x3), Murussu (x3), Mafdet (x3),
Shred (x3), Halma (x3)

Prize : Gold Hourglass (x99)


This is a pretty easy boss, you shouldn't have a lot of problem to defeat
him. Be sure to use weapons with the Piercing ability and you will be more
than fine. Keep in mind that he can Berserk you characters too.


10 : Dragons : 10
-----------------

Boss : Fafnir
HP : 1 100 000
AP : 10000

Gil Cost : 8000
Steal : Light Curtain (x4), Lunar Curtain (x4)
Win : Light Curtain (x40)
Capture : Vouivre (x5), Lamashtu (x5), Kusariqqu (x5), Mushussu (x5),
Nidhogg (x5)

Prize : Purifying Salt (x99)


Again, this is a boss with high HPs, so be prepared for a long battle. Be
sure to have Wakka use his Attack Reels and you can summon the Magus Sisters
and use Mindy's Passado Attack on him, because it works well. Also, you
should cast NulAll Spells on your party members to nullify its Breath
Attack. Use this strategy and the battle should end after a while.


11 : Plants : 11
----------------

Boss : Sleep Sprout
HP : 98 000
AP : 10000

Gil Cost : 8000
Steal : Poison Fang (x4), Farplane Wind
Win : Teleport Sphere (x2)
Capture : Funguar (x5), Exoray (x5), Thorn (x5)

Prize : Healing Spring (x99)


This boss is easy if you hit hard, because if you deal more than 98,000 HP
of damage with one blow, he goes down. If you don't hit that hard, be sure
to have Wakka use his Attack Reels on him. Also, if you attack him and he
doesn't die, he will counter attack will a powerful powder that deals a lot
of damage + status ailments to all of your characters. Be sure that you can
finish him off with one blow.


12 : Bombs : 12
---------------

Boss : Bomb King
HP : 480 000
AP : 10000

Gil Cost : 8000
Steal : Shining Gem, Farplane Wind
Win : Door to Tomorrow (x2)
Capture : Bomb (x5), Grenade (x5), Puroburos (x5)

Prize : Turbo Ether (x60)


This is the same as the bombs you have fought previously. If you aren't able
to defeat him in three blows, he will counter attack you. This time, he
won't do Self-Destruct, he will cast Ultima. Be sure that you cast Shell to
all of your party members and that you have a high Magic Defense. Attack him
with your most powerful characters and if he does cast Ultima, heal your
characters and hit him again. Keep using that process until he goes down for
good.


13 : Horned : 13
----------------

Boss : Juggernault
HP : 1 200 000
AP : 10000

Gil Cost : 8000
Steal : Lunar Curtain (x4), Shining Gem
Win : Strength Sphere (x2)
Capture : Dual Horn (x5), Valaha (x5), Grendel (x5)

Prize : Light Curtain (x99)


This boss is easy, be sure to have characters with the Fireproof ability.
Juggernault always lose one turn to charge its Fire Breath attack and when
he does it, it will do no damage at all to your characters. Now cast Hastega
on your party and keep attacking him until he goes down.


14 : Giants : 14
----------------

Boss : Ironclad
HP : 2 000 000
AP : 10000

Gil Cost : 8000
Steal : Light Curtain (x4), Stamina Tablet
Win : HP Sphere (x2)
Capture : Iron Giant (x10), Gemini(1)(x10), Gemini(2)(x10)

Prize : Mana Tablet (x60)


This one is hard, he has a lot of HPs and you can't do Armor Break on him,
well there is always a little cheat ^_^. I hope you have learned Banishing
Blade with Auron. If you haven't learned it, look in the Overdrives Section
to learn how. Anyway, do that Overdrive on him and the Armor Break will
work. From now on, he is a piece of cake. Be sure to have a healer in your
party (Yuna) and cast Protect on everyone, also you can cast Hastega on your
party. Keep using that strategy and he will go down in no time.


======================
Original Creations
======================

This is where the real fun begins, those are the toughest boss in the game.
You can get them by capturing all the monsters in an area or all the
monsters of one species. I'll tell you below how to get all of them. So good
luck! I am also accepting strategies for those bosses. Please send them at
stonekotr@hotmail.com and put Monster Arena as the topic.


1 : Earth Eater : 1
-------------------

Boss : Earth Eater
HP : 1 300 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Lv.1 Key Sphere
Win : Fortune Sphere (x2)
Capture : Capture all ten of each monsters in two areas.

Prize : Three Stars (x60)


There isn't much to say about that boss. Just beware of its Megaton Punch
Attack. It is wise to cast Protect on your party. Hit him hard enough and he
will fall on his back, you should cure yourself when he is in that position
and cast Hastega too. Again, use Wakka's Attack Reels on him.


2 : Greater Sphere : 2
----------------------

Boss : Greater Sphere
HP : 1 500 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Return Sphere
Win : Luck Sphere (x2)
Capture : Capture all ten of each monsters in two different species.

Prize : Supreme Gem (x60)


Be sure to cast Shell on all your characters, because this boss counters
with some powerful Magic Attacks like Ultima. Hastega isn't a bad thing too.
Use Wakka's Attack Reels and be sure to keep your characters near full
health. You never know what is going to happen.


3 : Catastrophe : 3
-------------------

Boss : Catastrophe
HP : 2 200 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Lv.2 Key Sphere
Win : Designer Wallet (x2)
Capture : Capture all ten of each monsters in six different areas.

Prize : Door to Tomorrow (x99)


Use Hastega at the beginning of the battle. Again, cast Protect and Shell on
everybody and be sure to have Poisonproof and Confusionproof Armor. Next,
this boss will be in his shell for a long time so use that opportunity to
prepare yourself for the next part of the battle. Well, keep hitting him
with all you got and he will go out of its shell after a while. Continue
hitting on him and beware of its Demi Attack. This can be a long fight, but
you shouldn't have any problem to defeat him.

Here's a strategy from Cindy J Mariner, mar411@juno.com :

"Grand Summon the Magus Sisters at the beggining and use Delta Force. This
will do 100k damage, taking off the shell. Next, cast Hastega. There is a
pattern to this monster's attack. First he does that toxic spit thing, then
Demi, then Thorn, his best attack. Every time he is about to use Thorn,
summon an Aeon. Keep hacking and slashing and he should die within ten
minutes."


4 : Th'uban : 4
---------------

Boss : Th'uban
HP : 3 000 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Teleport Sphere
Win : Underdog Secret (x2)
Capture : Capture all ten of each monsters in six different species.
Prize : Gambler's Spirit (x99)


This boss is really easy, hehehe... Well, be sure that you have learned the
Doom Overdrive with Kimahri. Next, bring him in the battle and do his
Overdrive on him. Now, all you got to do is hold on until the countdown
reaches zero and the battle will be over.


5 : Neslug : 5
--------------

Boss : Neslug
HP : 4 000 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Friend Sphere
Win : Pendulum (x2)
Capture : Capture one of each monsters around Spira.

Prize : Wining Formula (x99)


This boss can be really hard if you don't hit 99 999 HP of damage with each
characters. Now, make sure everyone has learned Entrust and make sure that
everyone got their Overdrives. This can be long, but this is the best
strategy since you got to defeat him before he goes inside his Shell. Now,
cast Hastega on the party and have Wakka use his Attack Reels. Next, use the
other character to Entrust his Overdrive to Wakka and make Wakka use his
Attack Reels again. Next, use Tidus's Blitz Ace attack on the boss and he
should be near death after that. Now, bring yet another character and use
Entrust on Wakka. Make Wakka use his Attack Reels yet again... repeat the
process until he goes down! You need a lot of luck for this fight though.

===================================================
Strategy from Joshua Burrus, jarlaxle83@hotmail.com
===================================================

First start the battle with Tidus, Wakka and Auron. Cast Hastega on the
characters and then, if you have all the characters doing 999,999 of damage
you can attack normally once or twice before you use Wakka's Attack Reels
( but keep in mind that you have to knock the Shell off of Neslug's back
before he goes into it and heals himself.) Well, here is what you have to do
to knock his shell off after you have done what I said before. Hit him with
whatever does 999,999 damage 5 more times and then once again use Wakka's
Attack Reels again and that should knock the shell off him. Once that has
been taken care of just hit him with everything you got! Tidus's Overdrive
and Wakka's Attack Reels should take care of it pretty quickly. If your get
a chance cast auto life on your party because he casts Slime alot after his
shell is off.


6 : Ultima Buster : 6
---------------------

Boss : Ultima Buster
HP : 5 000 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Lv.3 Key Sphere
Win : Dark Matter (x2)
Capture : Capture five of each monsters around Spira.

Prize : Dark Matter (x99)


First of all, start the battle with Tidus, Yuna and Wakka. Make Tidus use
his Hastega on the party and have Yuna cast Shell and Protect on everybody.
Next, attack him, but beware of its attacks, it can easily take out any
party members, but Shell and Protect should help you a lot. Keep hitting him
with your most powerful attacks and you should win after a long battle.


7 : Shinryu : 7
---------------

Boss : Shinryu
HP : 2 000 000
AP : 50000

Gil Cost : 15 000
Steal : Gambler's Spirit, Three Stars
Win : Wings to Discovery (x2)
Capture : Capture three of each monsters in the Mt. Gagazet area.

Prize : Megalixir (x30)


You have no choice but to use Wakka, Rikku and Tidus for this battle. Be
sure that you have all of your Overdrives for this battle. Have Tidus cast
Hastega then use its Blitz Ace and Wakka use its Attack Reels to take care
of that boss. If he isn't dead, beware of its petrification attack and his
Claw attack since it can do major damage on your party.


8 : Nemesis : 8
---------------

Boss : Nemesis
HP : 10 000 000
AP : 50000

Gil Cost : 25 000
Steal : Lv.4 Key Sphere, Warp Sphere
Win : Warp Sphere (x2)
Capture : Capture ten of each monsters

Prize : Master Sphere (x10)

============================================================================
STRATEGIES FOR NEMESIS (OMEGA GOLD WEAPON)
============================================================================

===================================
Strategy from CB!, circe@san.rr.com
===================================

First of all, you don't need high HP or even Reraise to defeat Nemesis, all
you'll need is to be able to hit for 99,999 damage, and a n agility stat of
at least 170 to pull this off in a reasonable amount of time 220+ is ideal.
If you don't, stop reading this strategy right now and go slaughter Fenrir
until you do. ...Done? Good. Nemesis counters Overdrives, but nothing else.
Using whomever you like, cast Hastega at the beginning of the battle. Use
Quick Hit until Nemesis' turn comes up, and swap someone out for Yuna, who
will immediately summon an Aeon to act as a sacrificial lamb. (If you're
already using Yuna as one of your three characters, even better.) One hit
from Nemesis will probably kill your Aeon, but this is okay, because doing
so will bring the turn to move back to you, even if Nemesis had two or more
turns in a row after your Aeon! At 220+ agility, you should be getting 18-20
Quick Hits between each of Nemesis' turns. Seven dead Aeons later, Nemesis
will turn into pyreflies and that sweet "Overkill" will appear on your
television. Congratulations, you've just beaten the "hardest" boss in Final
Fantasy X. The moral of the story is, HP size doesn't matter, it's the
motion of the Quick Hit ocean. I'm not claiming this is the end-all be-all
strategy for defeating Nemesis, but it IS the only way that's worked
consistently for me. Best of luck to you!


=================================
VI. Final Fantasy International
=================================


A) What's Final Fantasy International ?
---------------------------------------
Final Fantasy International was released in Japan at the beginning of the
year 2002. The biggest thing about FFX:I is an extra ending called Final
Fantasy X : Another Story, featuring a magic sphere with Tidus inside. Also,
the game features full english language support, meaning that you can play
FFX:I just like FFX U.S. but with the added FFX:I content. Also the game
comes with a bonus CD with and new footage of SquareSoft's Kingdom Hearts,
Final Fantasy XI, and Square Masterpieces. Also new within the game is the
new bosses called Dark Aeons and a new sphere board. There has been no word
on a North American release yet.


B) The Dark Aeons
-----------------

Introduction
------------
The Dark Aeons are an integral part of FFX:I, so you can't find them in the
original version of Final Fantasy X. They are very hard creatures to defeat:
high HP, High Attack Power, High Defense and they are immune to any status
ailments and Auron's Break attacks. If you are not trained well, don't even
think about fighting those creatures as they are your own aeons on the dark
side. Once you are confident enough, get ready for the fight of your life...


Dark Aeon : Valefor
-------------------

Location : Go to the entrance of Besaid Village to find a summoner who will
block the path.

Statistics :
----------

HP : 800,000
AP : 10,000
Items : Dark Matter x2
Steal : X-Potion

Main Attack : Energy Blast - Deals 20,000 HP of damage.

As the battle begins, use Tidus to cast Hastega on your party and be sure to
have the Haste status on everybody from the beginning to the end of the
fight. If you aren't strong enough, be sure to use Auto-Life on your party
as is Overdrives will most likely have the best of your party. Be sure to
use Entrust and give your Overdrive Gauge to Wakka has he is the one who has
the most powerful Overdrive. Once you have it, be sure to use it on Valefor.
Be on the defensive and attack only with Wakka.


Dark Aeon : Ifrit
-----------------

Location : Go to the entrance of Al Bhed Home. You will find a man there who
will request your help to find his lost daughter. Agree to help
him and look by the cliff.

Statistics :
------------

HP : 1,200,000
AP : 20,000
Items : Dark Matter x2
Steal : Mega Phoenix

Main Attack : HellFire - Deals 60,000 HP of damage

Be sure to be on the defensive again for this battle. Don't take any
unnecessary risks because Ifrit is stronger than you. Again, be sure to use
Hastega, Auto-Life, Protect and Shell on all of your characters at all time.
Be sure to equip an armor with a Fire Protection ability as Ifrit will use
Fire on you. Use your most powerful Overdrives : Wakka's Attack Reel and
Tidus' Blitz Ace. This should do a lot of damage on him. After a long and
tough battle, you should be victorious.


Dark Aeon : Ixion
-----------------

Location : Go to the Agency at the Thunder Plains. Head north to find a
soldier. Talk to him and he will call out a summoner.

Statistics :
------------

HP : 1,200,000
AP : 20,000
Items : Dark Matter x2
Steal : Stamina Tablet

Main Attack : Thor's Hammer - Deals 45,000 HP of damage

Keep in mind that you have to fight this Aeon two times. Start the battle
with Auto-Life and Hastega. Having armors protected against lightning is not
a bad thing either. Don't be afraid of his Overdrive for the first battle.
He will only cast Aerospark which can cause high HP damage on one character.
Once you have defeated him once, his Overdrive will be Thor's Hammer, so
when he got his Overdrive, bring an Aeon to take the damage. Be sure to use
your Overdrives and use Entrust on Wakka. Be sure to have Auto-Life and
Hastega on every members at all time. After a while he will go down and you
will be victorious.


Dark Aeon : Shiva
-----------------

Location : Go to Macalania Temple. At the entrance, a guard will block you
and he will summon the Dark Aeon.

Statistics :
------------

HP : 1,100,000
AP : 20,000
Items : Dark Matter x2
Steal : Mana Tablet

Main Attack : Diamond Dust - Deals 30,000 HP of damage

First of all, be sure to equip Deathproof on all your party members because
her Heavently Strike can cause death and you don't want that to happen.
Again, be on the defensive from the beginning to the end of the fight. Cast
Hastega, Protect and Shell. Again, use Entrust on Wakka to give him is
Overdrive and use it on Shiva, after a while she will go down. As the fight
is over, run away, because some Guado Guards will start running at you.


Dark Aeon : Bahamut
-------------------

Location : Go to Zanarkand and to the temple where you defeated Yunalesca.

Statistics :
------------

HP : 4,000,000
AP : 30,000
Items : Dark Matter x2
Steal : Twin Stars

Main Attack : Mega Flare - Deals 60,000 HP of damage

For this fight, you got to be more than on the defensive. Auto-Life is a
NECESSITY for this battle. Once Bahamut's Overdrive gauge is full, he will
cast Impulse and Mega Flare and it is very tough to survive that. Once this
very important detail is done, cast Hastega, Protect and Shell on the party
and use the same strategies as in the previous battles. Is High HP will make
this fight very long so be prepared.


Dark Aeon : Yojimbo
-------------------

Location : Go to the Cavern of the Stolen Faith and where you have met
Yojimbo, attempt to exit the area to fight a Summoner. You have
to fight him a lot of times before you get to the entrance of the
cave.

Statistics :
------------

HP : 1,500,000
AP : 10,000
Items : Master Sphere
Steal : Stamina Tonic

Main Attack : Zanmoto - Instant Death on all the party members

As you may have already found out, you must use Auto-Life in this battle, as
well as Hastega and Protect. Once he got is Overdrive be sure to have Yuna
in your party and make her summon an Aeon to block Yojimbo's Zanmoto. If you
don't do that, his Zanmoto attack will kill every members of your party and
even Auto-Life won't be able to bring you up. Again, use Wakka's Attack
Reels to save the day.


Dark Aeon : Anima
-----------------

Location : Head to Mt. Gagazet Cave and replay the ball challenge with
Wakka, then head to the gate of Mt. Gagazet.

Statistics :
------------

HP : 8,000,000
AP : 30,000
Items : Dark Matter x2
Steal : Three Stars

Main Attack : Mega-Gravition - 80,000+ HP of Damage

Don't be too discouraged about Anima's High HP. Be sure to have Hastega and
Auto-Life at all time in this fight. Again, summon an Aeon when Anima gets
is Overdrive, because if you don't, the result of the fight will be Game
Over. Use Entrust on Wakka and Tidus to fill their Overdrive Gauge, then use
them on Anima. Get ready to face Mega-Gravition and Pain from Anima.
Mega-Graviton deals high HP of damage plus bad status effects like Sleep,
Silence and Curse. Pain can kill a character with one blow, so this is why
you need to have Auto-Life for this battle. After a long and painful fight,
Anima should go down.


Dark Aeon : The Magus Sisters
-----------------------------

Location : Go to the end of Mi'Ihen High Road, near Mushroom Rock to find
two summoners.

Statistics :
------------

HP : Mindy - 1,500,000 approx.
Sandy - 2,500,000 approx.
Cindy - 3,000,000 approx.
AP : 30,000
Items : Dark Matter x2, Master Sphere
Steal : Teleport Sphere, Friend Sphere, Return Sphere

Main Attack : Delta Attack - Game Over

The Magus Sisters starts the battle with their Overdrives. That means that
they can use their Delta Attack. So use Yuna and summon an Aeon to save you
from the Delta Attack. Now, concentrate your attacks on one of the Magus
Sisters, I chose Mindy because of her low HP. Use Wakka and his Attack Reels
to kill her quickly. Her death prevents the Delta Attack. Now that the main
danger is gone, cast Auto-Life and Hastega on your party and use the same
strategy as the other battle to end this battle quickly. Once you know how
to defeat them, it is pretty easy. Be sure to watch out for the Sisters'
instant death attacks.


Penance
-------

Location : Once you have defeated all the Dark Aeons, head inside your
airship and select a destination on the world map...

Statistics :
------------

HP : Body - 5,000,000 approx.
Arms - 500,000 (Regenerating)
AP : 100,000
Items : Master Sphere x3
Steal : Elixir

Main Attacks : Obliteration - 30,000+ HP of Damage
Tetra-Gravitation - 99,999 HP on all characters

The toughest boss of this quest. Be sure to get rid of the left arm first
since it will cast Tetra-Gravitation and you don't want that. Keep in mind
that is arms WILL regenerate after a while, so be sure to keep Wakka ready
with an Attack Reel. Again, be sure to use Hastega, Auto-Life and Protect.
Counter the right arm's Mighty Guard with Dispel, because you don't want the
body to be protected. Once the two arms are gone, unleash all your attacks
on the body. Take that precious time to hurt him since he will regenerate
his arms pretty soon. Repeat the process to put an end to this boss and take
the precious 100,000 AP with you!


C) Extra Ending
---------------

The following text contains major spoilers on the ending in Final Fantasy
International. You don't want to read this if you haven't completed Final
Fantasy X.

Here is a summary of the extra ending in Final Fantasy International...

The first scene starts with Yuna in the water, she is trying to be as long
as possible within the sea. Wakka comes to Yuna and he tell her that she's
getting better and better at holding her breath. Yuna replies that she is
not the one to be a future father. Then she thinks, she tells herself that
it's been already two years that Sin was destroyed. To be in the water is an
eternal calm for her. After a while, they meet Rikku who is exhausted. We
learn that Rikku is now a teacher. She teaches the people of Spira how to
use Machina and how to excavate old Machina. We also learn that Kimahri is
a teacher now. He teaches young Ronsos a lot of things and we also learn
that Kimahri found a strange sphere at Mt. Gagazet and Rikku is there to
give that sphere to Yuna. We see Tidus inside the sphere, he is arrested by
some strange mans. He defends himself as he told the man that using Machina
was the only way to save the Summoner. As the sphere comes to an end, our
friends are perturbed. Yuna tells the group that she has to find Tidus, it
is her story. As Wakka goes to pick up Lulu, Yuna thinks about what will
await her...

A lot of rumors comes because of that extra ending. Maybe we are going to
see Final Fantasy X : 2...


====================
VII. Blitzball FAQ
====================

A) Introduction
------------

Blitzball is the national sport in Spira and Tidus plays Blitzball for a
team called the Zanarkand Abes. Even a thousand years after the destruction
of Zanarkand by Sin, Blitzball is still as popular than ever before.
Blitzball is kind of a distraction for the people in Spira, it makes them
take off their mind about Sin and they feel safe and happy watching that
sport.

B) Basics of the Mini-Game
-----------------------

Blitzball is a complex mini-game in FFX and it's not a lie to say that it is
the hardest mini-game to understand compared to previous Final Fantasies.
Each players have their own levels and stats, they grow differently with
different abilities, but there are things in common with each player, those
things are called Attributes. Here's the list of every attributes and an
explanation of them.

NORMAL ATTRIBUTES :
-----------------

HP (Hit Points) :
This attribute represents the stamina of a player. Each action you take with
a character consume HP, even moving. So if you want to shoot, pass, use
abilities, you will need to spend HP. Don't worry through, the player HP
regenerates when you are not in possession of the ball.

SP (Speed) :
This attribute represents how the player can move from a point to another
with a given time. A player with a high speed can move a lot faster and
thus, you can have breakaways and less encounters. A player with not a high
speed will have a lot of encounters and he will be a weakness to your team.


ATTACK ATTRIBUTES :
-----------------

EN (Endurance)
This attribute represents how the player can resist a tackle from other
enemies. A player with a high endurance attribute will be able to pass
through several encounters with a lot of defenders. A player's endurance is
measured with the Attack attribute of the player from the other team. A
player with a small Endurance Attribute won't be able to block those
attacks and you will most likely lose the ball to the other team.

PA (Pass)
This attribute represents how the player can do a pass from a distance
point to another. If a player has a high pass rating, the ball with be
thrown farther and the other player will be able to catch the ball. If you
attempt to do a pass in an Encounter, the pass attribute will be measured
with the Block attribute of the player from the other team. If a player has
a low pass rating, it is not a very good player since the other team will
be able to get their hands on the ball easily.

SH (Shoot)
This attribute represents how the player can shoot with speed and power.
The Shoot Attribute is measured with the Catch Attribute of a goalie and
the Block attribute of the defenders. Let's make an example :

Let's say you're character as a Shoot of 12 and you're in encounter against
a defender with a Block Attribute of 3. The goalie has a catch ability of
10.

So you shoot : 12 - 3 (Block Attribute) = 9
9 - 10 (Catch Attribute) = -1

Your shot will be blocked because you're at -1. If you're shot as a higher
number than zero, you will score automatically.


DEFENSE ATTRIBUTES :
------------------

AT (Attack)
This attribute represents how the player can do damage to an opponent. A
high Attack attribute will most likely make your opponent lose the ball in
an encounter and your team will take control of the ball. The Attack
attribute is measured with the Endurance attribute of an attacker.

BL (Block)
This attribute represents how the player can intercept pass and shoot. A
high block attribute is a key factor to have a good defenseman.

CA (Catch)
This attribute represents how the goalie can block incoming shoots. It's a
little like the Block attribute, except it is for goalie. Anyway, if you
want to have a good goalie, he must have a high Catching attribute.


SALARY :
------

Each Blitzball players ask for a little amount of money to play in your
team. When you hire players or when their contract expires, you will need to
pay them in other to make them play in your team again.

Thanks to Michael Gallant, mike_692 for the following :


C) BLITZBALL GAME MODES :
--------------------

EXHIBITION
You're playing a game versus the team of your choice. You can learn new
techniques but you can't boost your players stats. This mode is good if you
want to learn your players new techniques without having a lose in your
season. You can forfeit the game by pressing the triangle button, but only
when you're losing.

LEAGUE
You're playing 10 games versus the five other teams playing in the league.
Once you've played your 10 games, if you finished in the first 3 places,
you'll get a prize. Plus, if one of your player is the top scorer of the
league, you'll get another prize. The prizes can be items or techniques you
can equip when playing Blitzball. Your team players can get experience
points which will boost your players stats. If you win, you'll get 3 points
on the ranking. A tie game gives you 1 point. A lose don't give you any
points.

TOURNAMENT
In this mode, you're playing as long as you're not losing. The top 3 teams
are getting a prize and the top scorer too just like in the league mode.
Your team players can get experience points which will boost your players
stats. If the game is tied after 2 halves, you go in overtime until one team
is winning after the overtime.


D) MOVEMENT :
--------

AUTO
The player carrying the ball moves automatically. The only thing you have to
do is passing and shooting. This type of movement is not very useful
because your player will sometimes go right into the opponents players.

MANUAL A
You have the control of the player carrying the ball. Your player movement
correspond to the mini map in the lower right corner. Moving left will make
your player go towards the opponent goal while moving right will lead your
player to your own goal.

MANUAL B
You have the control of the player carrying the ball. Your player movement
depend of the camera angle. Moving left won't always lead you to the
opponent goal so watch closely. It can be a frustrating mode if you're not
used to the camera angles.

Note : You can change your movement mode by pressing the triangle button
while playing Blitzball.


E) ACTIONS :
-------

To get in the action menu, you must be carrying the ball. Once you have it,
you just have to press the square button and a small menu will appear.

PASS (PA)
Your player will pass the ball to one of his team player. Before doing a
pass, you should look closely where your team member is. If he is far, your
pass will take more passing. So, if someone has only 5 or 6 of passing, he
will only be able to do short passes. If your passing (PA) reach 0, then the
player receiving the ball will fumble and any player in the sphere can claim
the ball after this.

SHOOT (SH)
Your player will make a shot on the opponent team goal. Before doing a shot,
your player should be near enough to the opponent goalie to perform a good
shot. Once again, look carefully at your shooting (SH) before doing it. If
your player have a low shooting, then you better pass to one having a high
shooting. When you shoot at the goal, check the goalie catching (CA). If the
catching of the goalie is higher than your shooting, the goalie will usually
block or catch the ball. The catching is randomized between 50 and 150
percent. So a goalie having a catching of 8 can actually have from 4 to 12
of catching. So be careful about this.

DRIBBLE
Your player will just move in the sphere depending on what type of movement
you chose. Dribble gradually decreases your HP, but don't worry because it's
not taking a lot of your HP.


F) ENCOUNTERS :
----------

When you encounter an opponent, a menu screen will appear and will leave you
with 2 choices.

NO BREAK
If you choose this action, the standard action menu will appear but this one
won't include dribble. From now on, you have to pass or shoot. Whether you
shoot or pass, check your opponent BLOCK (BL). The block work like the
goalie catching (CA) which means that the block points are randomized
between 50 and 150 percent of the player BLOCK points. If your action pass
through the guard, the action will keep going. If your action points get to
0, the opponent get the control of the ball. Be careful, even if your
opponent do not intercept the ball, your action will probably have lost some
points.

Note : More than one person can rush towards you.

Example : 10 PA vs 6 BL * Your PA might be about 4 after the BLOCK.

BREAKTHROUGH
Before doing this action, check your opponent ATTACK (AT) and also your
ENDURANCE (EN). The ATTACK works like the goalie CATCHING and the BLOCK. The
ATTACK points are randomized between 50 and 150 percent of the player ATTACK
points. Once you've selected breakthrough the standard action menu will
appear. You will have to choose between PASS, SHOOT or DRIBBLE. If your
ENDURANCE stay above 0, you will be able to do your action. But if it gets
to 0, the opponent will get the control of the ball.

Note : You can break through more than one opponent, you just have to sum up
their ATTACK points.


G) STATUS AILMENTS :
---------------

POISON
Poison can be inflicted to an opponent when he tries to block your pass or
your shot and it also work on the goalie. When you are affected by poison,
your HP is decreasing faster than usually while his HP recovery is slower.
If you are afflicted by Pile Venom, you will lose your shooting techniques
at first, then your tackling techniques and your passing techniques.

SLEEP
Sleep can be inflicted by using a nap technique. It works the same way as
the poison. When you are affected by sleep, your arrow on the mini map will
turn black. Your player will wake up automatically after some time. It will
also wake up after a goal is scored or if you throw a pass at him. If you
throw a pass at him he won't catch the ball and the opponent will probably
take control of the ball but at least it won't be a 5 on 4 game.

TIPS : Try to put the goalie of the other team. That way, it will be a lot
easier to score and if you have Volley Shot equipped on one of your
player, he might perform a shot right after the goalie fell asleep.

WITHER
Wither can be afflicted by any Wither technique. The Wither ailment reduced
one of your stat by half. Only your HP cannot be affected by the Wither
ailment. If you are affected by Wither, the stat that is reduced will appear
in blue instead of appearing in yellow.


H) STARTING A GAME :
---------------

POSITION IN THE SPHERE
Left Forward (LF) : You should put someone with a high shooting stat here.
Right Forward (RF) : You should put someone with a high shooting stat here.
Midfielder (MF) : You should put someone with decent endurance, passing
and attacking.
Left Defense (LD) : Definitely someone with high passing, attacking and
blocking.
Right Defense (RD) : Definitely someone with high passing, attacking and
blocking.
Goalie (GL) : You just have to put a guy with a lot of catching.

SET TECHNIQUES
Once your players are at level 3, they can set techniques that will make
them do special attacks, passing and shooting. As their levels get higher,
you will have the possibility to equip up to 5 techniques. To equip these
techniques, choose one of your player. If he can equip any techniques, you
should see a dotted line, press X button to access another menu that will
show the techniques this player has learned so far. There are 2 pages with
different techniques that can be learned. You just have to go on next page
to see the other techniques that you have learned so far.

SET MARKS
The mark mode is used if you want to learn new techniques for your players.
Select one of your players, the opponent team will now be on the right side
of the screen. If one player of this team has some techniques that can be
learned, the technique will be in blue. The techniques in white cannot be
learned. You shouldn't have more than one guy trying to learn the technique
of the same opponent because only one of your player will be able to learn
it.

TECHCOPY
Techcopy is used during a Blitzball game. Once you have set your marks, the
game starts. Then, when an opponent use a technique that one of your player
wants to learn, look carefully in the top left corner of the screen. When
you see the word Techcopy, press the X button on your controller. You should
learn the technique if you've been quick enough. Also, your player might not
be able to learn the technique if his level is not high enough.

KEY TECHNIQUES
If you want to be able to learn more techniques for your players, make them
learn their key techniques. After that, new techniques will become available
for your players to learn.

USING TECHNIQUES
If you want to use one of your technique during a Blitzball game, you just
have to do an action and if you can use a technique, a new menu will open
automatically showing you the techniques you can use. When the opponent has
the ball and that he is trying to break through, if you have a technique you
can use a menu will appear and you will have to select between the normal
attack or the technique you have learned.

Note : All the techniques in the Blitzball game take some HP from your
player. If your player doesn't have enough HP to perform the
technique, he won't be able to do it.

I) BLITZBALL TECHNIQUES :
--------------------

----------------------------------------------------------------------------
Technique : Anti-Drain
HP Used : 10
Description : You have 50% of chance that your HP won't be drained.
----------------------------------------------------------------------------
Technique : Anti-Drain 2
HP Used : 50
Description : You have 100% of chance that your HP won't be drained.
----------------------------------------------------------------------------
Technique : Anti-Nap
HP Used : 40
Description : You have 50% of chance that your player don't fall asleep.
----------------------------------------------------------------------------
Technique : Anti-Nap 2
HP Used : 210
Description : You have 100% of chance that your player don't fall asleep.
----------------------------------------------------------------------------
Technique : Anti-Venom
HP Used : 5
Description : You have 50% of chance of not being poisoned.
----------------------------------------------------------------------------
Technique : Anti-Venom 2
HP Used : 50
Description : You have 100% of chance of not being poisoned.
----------------------------------------------------------------------------
Technique : Anti-Wither
HP Used : 30
Description : You have 50% of chance that your player won't get his stat
reduced.
----------------------------------------------------------------------------
Technique : Anti-Wither 2
HP Used : 200
Description : You have 100% of chance that your player won't get his stat
reduced.
----------------------------------------------------------------------------
Technique : Auroch's Spirit
HP Used : 600
Description : Your shooting is up by 10. The original Aurochs' SH is added
to Wakka.
----------------------------------------------------------------------------
Technique : Brawler
HP Used : 10
Description : You have 60% of chance to participate in encounters even if
you are farther away.
----------------------------------------------------------------------------
Technique : Drain Tackle
HP Used : 30
Description : Absorb HP but don't increase your attack though. HP must be
over 30, 40% of chance.
----------------------------------------------------------------------------
Technique : Drain Tackle 2
HP Used : 150
Description : Absorb HP but don't increase your attack though. HP must be
over 150, 70% of chance.
----------------------------------------------------------------------------
Technique : Drain Tackle 3
HP Used : 500
Description : Absorb HP but don't increase your attack though. HP must be
over 500, 100% of chance.
----------------------------------------------------------------------------
Technique : Elite Defense
HP Used : 5
Description : You can find and intercept the ball carrier from farther
away.
----------------------------------------------------------------------------
Technique : Gamble
HP Used : 300
Description : Your player stat randomized by pressing the X button, 50%
chance.
----------------------------------------------------------------------------
Technique : Golden Arm
HP Used : 30
Description : SH and PA decrease slower than usually when passing and
shooting.
----------------------------------------------------------------------------
Technique : Good Morning!
HP Used : 80
Description : 50% of chance that your player powers up after waking up.
----------------------------------------------------------------------------
Technique : Grip Gloves
HP Used : 30
Description : Raises your goalie catching.
----------------------------------------------------------------------------
Technique : Hi-Risk
HP Used : 300
Description : 50% of chance of getting all your stats reduced by half, but
double your experience points.
----------------------------------------------------------------------------
Technique : Invisible Shot
HP Used : 220
Description : SH +3, 60% of chance that the ball disappear on his way to
the goal, you can control it with the left stick.
----------------------------------------------------------------------------
Technique : Jecht Shot
HP Used : 120
Description : SH +5, knock 2 opponent out of your way and then perform a
shot.
----------------------------------------------------------------------------
Technique : Jecht Shot 2
HP Used : 999
Description : SH +10, an invisible shot and it knock away 3 opponent out of
your way.
----------------------------------------------------------------------------
Technique : Nap Pass
HP Used : 40
Description : PA +3, 30% of chance of putting your opponent to sleep.
----------------------------------------------------------------------------
Technique : Nap Pass 2
HP Used : 200
Description : PA +5, 60% of chance of putting your opponent to sleep.
----------------------------------------------------------------------------
Technique : Nap Pass 3
HP Used : 510
Description : PA +7, 100% of chance of putting your opponent to sleep.
----------------------------------------------------------------------------
Technique : Nap Shot
HP Used : 45
Description : SH +3, 40% of chance to put the goalie to sleep.
----------------------------------------------------------------------------
Technique : Nap Shot 2
HP Used : 80
Description : SH +5, 70% of chance to put the goalie to sleep.
----------------------------------------------------------------------------
Technique : Nap Shot 3
HP Used : 350
Description : SH +7, 100% of chance to put the goalie to sleep.
----------------------------------------------------------------------------
Technique : Nap Tackle
HP Used : 40
Description : AT +3, 40% of chance to put the opponent to sleep if his EN
is reduced to zero.
----------------------------------------------------------------------------
Technique : Nap Tackle 2
HP Used : 90
Description : AT +5, 70% of chance to put the opponent to sleep if his EN
is reduced to zero.
----------------------------------------------------------------------------
Technique : Nap Tackle 3
HP Used : 180
Description : AT +7, 100% of chance to put the opponent to sleep if his EN
is reduced to zero.
----------------------------------------------------------------------------
Technique : Pile Venom
HP Used : 30
Description : Cumulate poison effects.
----------------------------------------------------------------------------
Technique : Pile Wither
HP Used : 70
Description : Cumulate the effects of Wither.
----------------------------------------------------------------------------
Technique : Regen
HP Used : 50
Description : You recover your HP faster.
----------------------------------------------------------------------------
Technique : Sphere Shot
HP Used : 90
Description : SH +3, Randomize your shooting point, press X button to stop.
----------------------------------------------------------------------------
Technique : Spin Ball
HP Used : 30
Description : Puts some spin on the ball which is making it harder for the
goalie to catch.
----------------------------------------------------------------------------
Technique : Super Goalie
HP Used : 30 and more
Description : 60% of chance to add a random amount of CA to your goalie,
press X button to stop.
----------------------------------------------------------------------------
Technique : Tackle Slip
HP Used : 40
Description : 40% of chance to evade a tackle, your player might be
disoriented after this.
----------------------------------------------------------------------------
Technique : Tackle Slip 2
HP Used : 170
Description : 80% of chance to evade a tackle, your player might be
disoriented after this.
----------------------------------------------------------------------------
Technique : Tech Find
HP Used : None
Description : Prize : Unlocks any of the slots in a character's technique
list.
----------------------------------------------------------------------------
Technique : Venom Pass
HP Used : 40
Description : PA +3, 30% of chance to put your opponent to poison.
----------------------------------------------------------------------------
Technique : Venom Pass 2
HP Used : 120
Description : PA +5, 60% of chance to put your opponent to poison.
----------------------------------------------------------------------------
Technique : Venom Pass 3
HP Used : 250
Description : PA +7, 100% of chance to put your opponent to poison.
----------------------------------------------------------------------------
Technique : Venom Shot
HP Used : 20
Description : SH +3, 40% of chance to put the goalie to poison.
----------------------------------------------------------------------------
Technique : Venom Shot 2
HP Used : 35
Description : SH +5, 70% of chance to put the goalie to poison.
----------------------------------------------------------------------------
Technique : Venom Shot 3
HP Used : 100
Description : SH +7, 100% of chance to put the goalie to poison.
----------------------------------------------------------------------------
Technique : Venom Tackle
HP Used : 30
Description : AT +3, 40% of chance to poison your opponent.
----------------------------------------------------------------------------
Technique : Venom Tackle 2
HP Used : 70
Description : AT +5, 70% of chance to poison your opponent.
----------------------------------------------------------------------------
Technique : Venom Tackle 3
HP Used : 160
Description : AT +7, 100% of chance to poison your opponent.
----------------------------------------------------------------------------
Technique : Volley Shot
HP Used : 10
Description : 50% of chance to shoot the ball without being blocked.
----------------------------------------------------------------------------
Technique : Volley Shot 2
HP Used : 40
Description : 75% of chance to shoot the ball without being blocked.
----------------------------------------------------------------------------
Technique : Volley Shot 3
HP Used : 250
Description : 100% of chance to shoot the ball without being blocked.
----------------------------------------------------------------------------
Technique : Wither Pass
HP Used : 40
Description : PA +3, 30% of chance to reduce the opponents EN, AT or BL.
----------------------------------------------------------------------------
Technique : Wither Pass 2
HP Used : 180
Description : PA +5, 60% of chance to reduce the opponents EN, AT or BL.
----------------------------------------------------------------------------
Technique : Wither Pass 3
HP Used : 440
Description : PA +7, 100% of chance to reduce the opponents EN, AT or BL.
----------------------------------------------------------------------------
Technique : Wither Shot
HP Used : 30
Description : SH +3, 40% of chance to reduce the goalie BL and CA.
----------------------------------------------------------------------------
Technique : Wither Shot 2
HP Used : 180
Description : SH +5, 70% of chance to reduce the goalie BL and CA.
----------------------------------------------------------------------------
Technique : Wither Shot 3
HP Used : 390
Description : SH +7, 100% of chance to reduce the goalie BL and CA.
----------------------------------------------------------------------------
Technique : Wither Tackle
HP Used : 8
Description : AT +3, 40% of chance to reduce the opponents EN, AT and BL.
----------------------------------------------------------------------------
Technique : Wither Tackle 2
HP Used : 80
Description : AT +5, 70% of chance to reduce the opponents EN, AT and BL.
----------------------------------------------------------------------------
Technique : Wither Tackle 3
HP Used : 250
Description : AT +7, 100% of chance to reduce the opponents EN, AT and BL.
----------------------------------------------------------------------------

HOW TO GET JECHT SHOT
This is one of the best technique in the Blitzball. If you want to get it,
you must go the S.S. Winno which is located in Luca Harbor. You go on the
bridge of the boat. There, you will see a blitz ball. From now on, you just
have to press the directional button + the X button in the direction of
Tidus's memories. If you are fast enough, Tidus will perform the legendary
Jecht Shot. If you are too slow, he will just miss the ball and you will
have to start over.

HOW TO GET JECHT SHOT 2
If you want to get this technique, you will have to get the Jecht Shot
before. Once it is done, you will be able to get this technique in a
tournament. But that would be too easy. You must also have learned all the
key techniques of Tidus. Here there are : Venom Tackle, Drain Tackle and
Anti-Venom 2. If you don't have all his key techniques, when you will win
the tournament, a message will say that none of your players can learn this
technique.

J) RECRUITIING AND SCOUTING :
------------------------
When you are able to play Blitzball on save points, you will be able to
recruit new players for your team. These player can be found all over Spira.
If you want to know if someone is playing Blitzball, press the SQUARE button
when you're facing him. If he is a Blitzball player, some of his stat will
appear, like for which team he is playing and the lenght of his contract.
If he is not playing for any team at the moment, the lenght of his contract
will be 0 games. You'll be able to take him in your team if you want to. Of
course, if you want to recruit someone, you'll have to pay him. Their salary
can varie depending on how good the player is. Some Blitzball players might
also be free agents, which mean that they are not playing for any Blitzball
team at that moment. These players salaries are usually lower than the one
already playing for a team. After a couple of wins, your team level will go
up and after a couple of games new players might become available. You also
have a scouting level. If this level is going up, every time you will want
to recruit someone for your team, other stats will appear.

NOTE : You can only have 8 player for your team, so choose your player
wisely.

SCOUTING LEVEL
--------------

Level 1 : Name of the player. Level 2 : You can see his attributes
Level of the player. AT, EN, BL, CA, SH, PA.
Team he is playing for.
Lenght of his contract.
The salary you must pay him.

Level 3 : You can see the techniques Level 4 : You can see all the techs
that are equipped on this he has learned so far.
player.


K) TEAM PLAYERS AND FREE AGENTS LIST
---------------------------------

----------------------------------------------------------------------------
Name : Tidus
Playing Team : Besaid Aurochs
Key techniques : Venom Tackle, Drain Tackle, Anti-Venom 2
Location : None
Comments : Good player in the early game, lot of EN and SH.
----------------------------------------------------------------------------
Name : Jassu
Playing Team : Besaid Aurochs
Key techniques : Wither Tackle, Wither Tackle 2, Nap Tackle 2
Location : Luca Stadium in Aurochs locker room
Comments : Good defense with decent AT and PA.
----------------------------------------------------------------------------
Name : Datto
Playing Team : Besaid Aurochs
Key techniques : Wither Shot, Anti-Venom, Wither Shot 2
Location : Luca Stadium in Aurochs locker room
Comments : Not a good player in the early game but can be a good
forward with a lot of speed when boosted.
----------------------------------------------------------------------------
Name : Botta
Playing Team : Besaid Aurochs
Key techniques : Venom Shot, Venom Pass 2, Nap Tackle
Location : Luca Stadium in Aurochs locker room
Comments : Not a very good player in the early game but he has a lot
of BL when boosted.
----------------------------------------------------------------------------
Name : Letty
Playing Team : Besaid Aurochs
Key techniques : Wither Tackle, Nap Pass, Venom Pass 3
Location : Luca Stadium in Aurochs locker room
Comments : Nice player in the early game with a huge PA. Good overall
man.
----------------------------------------------------------------------------
Name : Keepa
Playing Team : Besaid Aurochs
Key techniques : Super Goalie, Volley Shot, Anti-Wither
Location : Luca Stadium in Aurochs locker room
Comments : Your goalie in the early game. Not the best goalie but has
99 SH when at level 99.
----------------------------------------------------------------------------
Name : Bickson
Playing Team : Luca Goers
Key techniques : Wither Shot, Nap Pass, Anti-Nap
Location : Luca Harbor in the number 3 dock
Comments : One of the best at the very beginning but will become one
of the worst at the end.
----------------------------------------------------------------------------
Name : Doram
Playing Team : Luca Goers
Key techniques : Wither Tackle, Nap Tackle, Volley Shot
Location : Luca Harbor in the number 3 dock
Comments : Good AT at the very beginning of the game but will become
one of the worst.
----------------------------------------------------------------------------
Name : Abus
Playing Team : Luca Goers
Key techniques : Grip Gloves, Venom Tackle 2, Venom Shot 3
Location : Luca Harbor in the number 3 dock
Comments : Big SH and EN in the early game but not that good once he
is boosted.
----------------------------------------------------------------------------
Name : Balgerda
Playing Team : Luca Goers
Key techniques : Nap Tackle, Anti-Wither, Drain Tackle
Location : Luca Harbor in the number 3 dock
Comments : Big AT and PA in the early game but will become useless at
the end of the game.
----------------------------------------------------------------------------
Name : Graav
Playing Team : Luca Goers
Key techniques : Venom Pass, Tackle Slip, Drain Tackle 2
Location : Luca Harbor in the number 3 dock
Comments : Good PA and EN in the early game but not very good at the
end of the game.
----------------------------------------------------------------------------
Name : Raudy
Playing Team : Luca Goers
Key techniques : Grip Gloves, Gamble, Tackle Slip
Location : Luca Harbor in the number 3 dock
Comments : Good goalie in the early game but not one of the best at
the end.
----------------------------------------------------------------------------
Name : Larbeight
Playing Team : Kilika Beasts
Key techniques : Wither Shot, Anti-Nap, Tackle Slip 2
Location : Kilika Port docks
Comments : Not the best offense in the early game but he is surely one
of the best at the end with huge EN and SH.
----------------------------------------------------------------------------
Name : Kulukan
Playing Team : Kilika Beasts
Key techniques : Drain Tackle, Nap Pass, Venom Tackle 3
Location : Kilika Port tavern
Comments : Good defense in all the game with decent AT and huge
passing.
----------------------------------------------------------------------------
Name : Isken
Playing Team : Kilika Beasts
Key techniques : Wither Pass, Wither Tackle, Wither Tackle 2
Location : Kilika Port house
Comments : Good EN but not a big SH in the early game. One of the best
once boosted though.
----------------------------------------------------------------------------
Name : Deim
Playing Team : Kilika Beasts
Key techniques : Venom Tackle, Wither Pass, Pile Wither
Location : Kilika Temple great hall
Comments : Not good at the beginning but has a huge BL at the end of
the game. Not a big AT.
----------------------------------------------------------------------------
Name : Vuroja
Playing Team : Kilika Beasts
Key techniques : Wither Tackle, Nap Pass, Anti-Nap
Location : Kilika Port docks
Comments : One of the best overall player in the game with 99 of PA,
good BL and great EN at the end. Not that good at the
beginning though.
----------------------------------------------------------------------------
Name : Nizarut
Playing Team : Kilika Beasts
Key techniques : Venom Shot, Anti-Wither, Anti-Nap
Location : Kilika Temple great hall
Comments : Not the best goalie in the early game but great goalie at
the end though.
----------------------------------------------------------------------------
Name : Eigaar
Playing Team : Al Bhed Psyches
Key techniques : Venom Tackle, Spin Ball, Volley Shot
Location : Airship corridor
Comments : He has great EN, BL and SH in the early game. But he is not
good at the end of the game.
----------------------------------------------------------------------------
Name : Judda
Playing Team : Al Bhed Psyches
Key techniques : Anti-Nap, Wither Tackle, Anti-Wither
Location : Airship corridor
Comments : Good defense in the early game with good AT and BL. Not a
big AT at the end though.
----------------------------------------------------------------------------
Name : Blappa
Playing Team : Al Bhed Psyches
Key techniques : Elite Defense, Drain Tackle, Nap Shot
Location : Airship corridor
Comments : One good guy at the beginning but not good at the end.
----------------------------------------------------------------------------
Name : Lakkam
Playing Team : Al Bhed Psyches
Key techniques : Venom Tackle, Nap Pass, Tackle Slip
Location : Airship corridor
Comments : Good defense in the early game but not enough AT once
boosted.
----------------------------------------------------------------------------
Name : Berrik
Playing Team : Al Bhed Psyches
Key techniques : Venom Tackle, Wither Tackle 2, Elite Defense
Location : Airship corridor
Comments : Decent player in the early game but not a good player at
the end.
----------------------------------------------------------------------------
Name : Nimrook
Playing Team : Al Bhed Psyches
Key techniques : Venom Tackle, Venom Tackle 2, Anti-Drain
Location : Airship corridor
Comments : The best goalie of the entire game. You must have this
goalie in your team. With Super Goalie and Anti-Nap, he is
untouchable.
----------------------------------------------------------------------------
Name : Basik Ronso
Playing Team : Ronso Fangs
Key techniques : Nap Shot, Venom Tackle, Invisible Shot
Location : Luca Harbor in number 4 dock
Comments : Good offense man with huge SH and EN at the end of the
game.
----------------------------------------------------------------------------
Name : Nuvy Ronso
Playing Team : Ronso Fangs
Key techniques : Venom Tackle, Volley Shot, Tackle Slip
Location : Luca Harbor in number 4 dock
Comments : Great defense with big AT but not enough BL and with a
decent PA during all the game.
----------------------------------------------------------------------------
Name : Argai Ronso
Playing Team : Ronso Fangs
Key techniques : Wither Tackle, Venom Pass 2, Anti-Drain
Location : Luca Harbor in number 4 dock
Comments : Good offense man with huge SH and EN at the end of the
game.
----------------------------------------------------------------------------
Name : Irga Ronso
Playing Team : Ronso Fangs
Key techniques : Pile Wither, Wither Tackle 3, Super Goalie
Location : Luca Harbor in number 4 dock
Comments : Good defense the whole game with huge AT and PA and a good
BL.
----------------------------------------------------------------------------
Name : Gazna Ronso
Playing Team : Ronso Fangs
Key techniques : Venom Pass, Drain Tackle, Volley Shot 2
Location : Luca Harbor in number 4 dock
Comments : The only thing this guy can do is breaking through
everything in the early game. One of the worst of this
game.
----------------------------------------------------------------------------
Name : Zamzi Ronso
Playing Team : Ronso Fangs
Key techniques : Spin Ball, Super Goalie, Invisible Shot
Location : Luca Harbor in number 4 dock
Comments : Not the best goalie of the game but he is still a decent
goalie.
----------------------------------------------------------------------------
Name : Giera Guado
Playing Team : Guado Glories
Key techniques : Venom Shot, Nap Shot, Pile Venom
Location : Guadosalam
Comments : Two words to describe the Guado : HUGE SPEED. That's the
only advantage of this guy though.
----------------------------------------------------------------------------
Name : Auda Guado
Playing Team : Guado Glories
Key techniques : Anti-Venom, Anti-Nap, Anti-Wither
Location : Guadosalam
Comments : Huge speed again and one big BL too. Good defense the whole
game but don't have enough AT.
----------------------------------------------------------------------------
Name : Zazi Guado
Playing Team : Guado Glories
Key techniques : Anti-Venom, Wither Shot 2, Anti-Venom 2
Location : Guadosalam house
Comments : High speed with decent PA and SH the whole game. Not one of
the best though.
----------------------------------------------------------------------------
Name : Pah Guado
Playing Team : Guado Glories
Key techniques : Drain Tackle, Venom Tackle 2, Gamble
Location : Guadosalam house
Comments : Good defense with decent AT and PA in the early game. Huge
BL at the end.
----------------------------------------------------------------------------
Name : Navara Guado
Playing Team : Guado Glories
Key techniques : Drain Tackle, Super Goalie, Nap Tackle 2
Location : Guadosalam
Comments : Good PA the entire game with a HUGE BL at the end of the
game. Not enough EN though.
----------------------------------------------------------------------------
Name : Noy Guado
Playing Team : Guado Glories
Key techniques : Anti-Nap, Wither Pass 2, Elite Defense
Location : Guadosalam
Comments : Decent goalie to have in the early game but is surely one
of the worst at the end of the game.
----------------------------------------------------------------------------
Name : Brother
Playing Team : Free Agent
Key techniques : Wither Tackle 2, Nap Tackle, Sphere Shot
Location : Airship bridge
Comments : Very good in the early game but won't be of any use after
that.
----------------------------------------------------------------------------
Name : Kyou
Playing Team : Free Agent
Key techniques : Venom Pass, Volley Shot, Nap Tackle 2
Location : Djose Temple
Comments : Good goalie in the early game but will soon become useless.
----------------------------------------------------------------------------
Name : Wedge
Playing Team : Free Agent
Key techniques : Nap Tackle, Wither Tackle, Anti-Venom 2
Location : Luca Stadium main gate
Comments : Good SH and EN in the early game and he will become one of
the best goalie once he is level 99.
----------------------------------------------------------------------------
Name : Zalitz
Playing Team : Free Agent
Key techniques : Anti-Venom, Venom Pass, Tackle Slip
Location : Luca Theater
Comments : Good AT and BL in the early game but will soon become
useless.
----------------------------------------------------------------------------
Name : Kiyuri
Playing Team : Free Agent
Key techniques : Wither Shot, Sphere Shot, Volley Shot 2
Location : S.S. Winno deck
Comments : Not good in the early game but will become a very good
defense with lot of PA and AT.
----------------------------------------------------------------------------
Name : Shaami
Playing Team : Free Agent
Key techniques : Wither Shot, Wither Pass, Venom Pass 3
Location : Luca Harbor bridge
Comments : Bad player in the early game but will have a huge SH and a
good EN once she is level 99.
----------------------------------------------------------------------------
Name : Shuu
Playing Team : Free Agent
Key techniques : Venom Tackle 2, Anti-Venom, Pile Venom
Location : Luca Seaport café
Comments : DON'T take this player. He is surely the worst Blitzball
player of the entire game.
----------------------------------------------------------------------------
Name : Zev Ronso
Playing Team : Free Agent
Key techniques : Volley Shot, Anti-Wither, Pile Venom
Location : Luca Harbor in the number 5 dock
Comments : Good SH and EN in the early game but I don't recommend you
this one.
----------------------------------------------------------------------------
Name : Jumal
Playing Team : Free Agent
Key techniques : Spin Ball,Tackle Slip, Tackle Slip 2
Location : Luca Seaport in the square
Comments : Huge CA in the early game but he is not very good once he
is boosted.
----------------------------------------------------------------------------
Name : Tatts
Playing Team : Free Agent
Key techniques : Nap Tackle, Venom Tackle, Nap Tackle 2
Location : Kilika Port docks
Comments : Good EN and PA the whole game. Not a bad player.
----------------------------------------------------------------------------
Name : Svanda
Playing Team : Free Agent
Key techniques : Nap Shot, Venom Tackle 2, Regen
Location : Calm Lands
Comments : Big SH, EN, AT and BL in the very beginning but she will
soon become useless.
----------------------------------------------------------------------------
Name : Durren
Playing Team : Free Agent
Key techniques : Nap Pass 2, Nap Pass, Anti-Nap
Location : Calm Lands in the Gorge Bottom
Comments : You have no use of taking this guy even if he has a decent
CA in the early game.
----------------------------------------------------------------------------
Name : Nedus
Playing Team : Free Agent
Key techniques : Volley Shot, Volley Shot 2, Anti-Wither
Location : Luca Harbor in the number 1 dock
Comments : Good EN and SH the whole time he is boosting. It's a decent
player.
----------------------------------------------------------------------------
Name : Vilucha
Playing Team : Free Agent
Key techniques : Tackle Slip, Volley Shot, Anti-Venom 2
Location : Besaid Village in a house
Comments : Huge SH and EN at the end of the game with a lot of HP too.
Good player.
----------------------------------------------------------------------------
Name : Naida
Playing Team : Free Agent
Key techniques : Wither Shot, Nap Tackle 2, Spin Ball
Location : Calm Lands shop
Comments : Huge speed with a good BL and PA the whole game.
----------------------------------------------------------------------------
Name : Mifurey
Playing Team : Free Agent
Key techniques : Nap Pass, Super Goalie, Wither Tackle
Location : Thunder Plains in the Travel Agency
Comments : Good EN and PA. Not a very good player.
----------------------------------------------------------------------------
Name : Biggs
Playing Team : Free Agent
Key techniques : Wither Shot, Nap Tackle 2, Spin Ball
Location : Luca Stadium at the main gate
Comments : Good SH and EN the entire game. Not a very good player
though.
----------------------------------------------------------------------------
Name : Miyu
Playing Team : Free Agent
Key techniques : Super Goalie, Gamble, Hi-Risk
Location : Moonflow in the North Shoopuf Wharf
Comments : The worst goalie of this game. Even Keepa is better than
that so DON'T recruit this one.
----------------------------------------------------------------------------
Name : Mep
Playing Team : Free Agent
Key techniques : Anti-Drain, Drain Tackle, Pile Venom
Location : Kilika Temple
Comments : He has the highest BL at the beginning but it last only
until level 5 or so. Don't take him in your team.
----------------------------------------------------------------------------
Name : Rin
Playing Team : Free Agent
Key techniques : Venom Pass, Anti-Venom, Venom Tackle
Location : Airship Corridor
Comments : At first he is not very good but once he gets to level 99
he has a good BL. Not that good though.
----------------------------------------------------------------------------
Name : Yuma Guado
Playing Team : Free Agent
Key techniques : Venom Tackle, Nap Tackle 2, Anti-Wither
Location : Guadosalam in a house
Comments : Not a very good goalie. I don't recommend this one to you.
----------------------------------------------------------------------------
Name : Ropp
Playing Team : Free Agent
Key techniques : Nap Tackle, Venom Pass 3, Anti-Venom 2
Location : Mi'ihen Highroad at the Travel Agency
Comments : Not a bad defense. If you boost him to level 99 he will
have a huge PA and a decent AT.
----------------------------------------------------------------------------
Name : Linna
Playing Team : Free Agent
Key techniques : Nap Shot, Nap Tackle, Drain Tackle
Location : Macalania Temple on the Frozen Road
Comments : Huge PA and SH the entire time you're boosting her. The
only problem : about no EN. Good player though.
----------------------------------------------------------------------------
Name : Wakka
Playing Team : Free Agent
Key techniques : Wither Shot, Drain Tackle, Tackle Slip
Location : Airship Brige
Comments : Yes, you can get Wakka back in your team. He has high SH
and EN. With him and Tidus in your team, you're gonna score
a lot. You can recruit Wakka once you have your airship by
the end of the game.
----------------------------------------------------------------------------

Here is my personal Dream Team (everyone is level 99) :

LF : Tidus
RF : Wakka
MD : Vuroja
LD : Kulukan
RD : Irga Ronso
GL : Nimrook


Dream Team from Danny, DannySB@aol.com :

LF : Tidus
RF : Blappa
MD : Ropp
LD : Irga Ronso
RD : Botta
GL : Nimrook


Dream Team from Toby Tucker, chosen_one62889@hotmail.com :

LF : Nedus (very, very fast)
RF : Larbeight (80 some endurance, 96 shot!!)
MF : Linna (great PA, OK AT)
LD : Ropp (Best AT in the gme)
RD : Irga or Nuvy Ronso (slow, but high AT, except one has lot of techs)
GL : Nimrook (best from the beginning)


Dream Team from Lorenzo, lorenzo_minime4@hotmail.com :

LF : Jasu
RF : Balgerda
MF : Tidus
LD : Linna
RD : Basik Ronso
GL : Yuma Guado


Dream Team from Vlaadamir@aol.com :

LF : Tidus
RF : Brother
MF : Wedge
LD : Ropp
RD : Zalitz
GL : Jumal
Wakka (as a sub, but hardly use him)


Dream Team from SSJTrunks90513@aol.com :

LF : Tidus
RF : Shuu
MD : Letty
LD : Botta
RD : Jassu
GL : Keepa


Dream Team from zell_dincht17@hotmail.com :

LF : Wakka
RF : Tidus
MD : Giera Guado
LD : Argai Ronso
RD : Igra Ronso
GL : Wedge


Dream Team from MagnumXL200@aol.com :

LF : Tidus
RF : Vilucha
MF : Mifurey
LD : Kiyuri
RD : Vuroja
GL : Nimrook


* You have a question about Blitzball? Send them to mike_692@hotmail.com


Final Fantasy X FAQ/Walkthrough
By StoneKotr
Copyright 2002 All rights reserved
Part One of Two

|End Of Part One|
 
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