Dino Stalker

Dino Stalker

15.10.2013 21:49:31
~B
"This document Copyright 2003 Nathan Norris"

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Dino Stalker: PS2 Version
FAQ/Walkthrough Version 1.0
Last Updated: 01/05/03
By: Minesweeper (Nathan Norris)
Email: minesweeper1[at]hotmail[dot]com
minesweeper2[at]hotmail[dot]com
(PLEASE READ "CONTACT POLICY" BEFORE EMAILING)

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|______/ |___| |___||___| \_____/
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/ ___| | | / \ | | | | | | | __| | _ \
| |___ |_| |_| / _ \ | | | |_| / | |__ | |_| /
\___ \ | | / /_\ \ | | _ | _ \ | __| | _ \
___| | | | / ___ \ | || | | | | | | |__ | | | |
|_____/ |___| |___| |___| |_____| |__| |__| |_____| |__| |__|

TABLE OF CONTENTS

1: Introduction
2: Revision History
3: Contact Policy
4: Game Basics
5: Walkthrough
6: Secrets
7: Thanks
8: Copyright

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1: Introduction

Dino Stalker (known as Gun Survivor 3 in Japan) is one crazy game. You've
got time traveling dinosaurs, a wierd girl who's mute most of the time, and
some World War 2 pilot who's definitely not where he should be. The
difficulty of this game is also just as crazy, with ridiculously low time
limits and ridiculoulsly high amounts of dinos in your way. Hopefully, this
walkthrough I made will be able to get you past all these difficulties, and
it will put some method to the madness that this game has.

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2: Revision History

VERSION 1.0 - 01/05/03 - 72 KB

My first FAQ of 2003. Anyway, this is the first edition. Pretty much
everything has been completed. If I update this again, don't expect much
new information.

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3: Contact Policy

***************************************************************************
Please DO:
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- put the name of the game in the subject title and/or in the message
itself. It's VERY IMPORTANT the name of the game is in the subject. I have
numerous spam filters set up to catch certain messages. If you only put in
the game's title in the subject I guarantee you the message will get
through. Not only that, I will know what game you're talking about. I've
got more guides out there than just this one, so it's critical I know what
game you need help on.

- read the guide to answer a question you may have BEFORE you send an email.
At least read the sections that could probably answer your question. Use
Ctrl + F to help you seek out specific items. If you have time to waste
your life away on video games, then you have enough time to scan my document
for a few minutes for an answer to a problem.

- use proper spelling and grammar. Don't write something like: "hym an dou
ha vecodez furt his game." You may not think it's a big deal, but I
appreciate it when somebody takes the time to type out a message correctly.

- send a message in English. English is the only language I can effectively
communicate with. I know a little Spanish, and a handful of random words
from other languages, but that's about as far as my knowledge of foreign
languages goes.

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Please DO NOT:
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- send emails in excess of 100KB without prior warning. The Klez virus
emails have been pouring into my email accounts every day. Since the emails
always exceed 100KB, I delete them the moment I see them. If you send some
large attachment, then there's a very good chance I'll delete the message
right away without looking at it.

- ask me to send you a copy of my guide. If you want a copy of my guide,
just go to an address where it's being displayed, click "File" on top of
your screen, and then click "Save As."

- send several messages at once. It's okay if you accidentally hit the send
button twice, but please don't spam my inbox with three or more messages at
the same time. Put everything that you need to talk about in one email.

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4: Game Basics

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4A - CONTROLS
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GUNCON 2 CONTROLS (TYPE A)
==========================================
D PAD - move character
D PAD (when using snipe shot) - move crosshair
TRIGGER (when aimed at screen) - fire currently equipped weapon
TRIGGER (when not aimed at screen) - "rewoad"
A BUTTON - strafe left
B BUTTON - strafe right
C BUTTON - change weapons
A OR B BUTTON (press twice quickly) - quick search
A OR B BUTTON (held down together) - snipe shot
START - subscreen
- skip FMV

DUAL SHOCK 2 CONTROLS (TYPE A)
==========================================
D PAD - move character
RIGHT STICK - aim crosshair
X BUTTON - "rewoad"
SQUARE BUTTON - single shot
CIRCLE BUTTON - special weapon
TRIANGLE BUTTON - snipe shot
L1 - quick search
R1 - fire currently equipped weapon
L2 - strafe left
R2 - strafe right
START - subscreen
SELECT - skip FMV

WHICH IS BETTER?
==========================================
GUNCON 2
--------
PROS:
- aiming your gun is very fast and easy.
- reloads are quick.
- actually being able to aim the gun yourself is a lot of fun!

CONS:
- your hands will ache until you get used to using the gun.
- movement is awkward because the buttons are in awkward places.
- snipe shot mode is somewhat cumbersome since you have to hold down both
the A and B BUTTONS, and then use the D PAD on the back of the gun to aim.

DUAL SHOCK 2
------------
PROS:
- you won't wear your hands out in three minutes using this controller.
- movement is easy.
- snipe shot is much easier to use.
- you get to use the vibration function on the controller.
- the game almost feels like a decent first person shooter.

CONS:
- aiming is a little tricky, since the RIGHT STICK is a little sensitive.
- it's easy to accidentally hit the wrong button on the controller and go
into snipe shot while there's three hundred raptors surrounding you.
- not having an actual light gun to aim with takes some of the fun away.

THE VERDICT?
------------
Out of the two, I prefer the Guncon 2. This game was meant to be played
with a light gun after all. You'll be able to easily hit enemies, since you
have an actual light gun to aim with. The game just isn't as much fun on a
regular controller. Your hands will get used to the gun after a few games.

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4B - ADVANCED TACTICS
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RADAR
-----
The game calls this a Motion Sensor, but I prefer radar. Anyway, this thing
at the bottom of your screen picks up dinosaurs that are on the move.
Dinosaurs that are represented by white dots are not hostile and won't
attack you. Dinosaurs indicated by orange dots, however, indicate dinosaurs
that are coming over to kick your butt. Shoot the dinosaurs that are orange
immediately so you don't get attacked by them. Beware, white dinosaurs will
usually become orange dinosaurs once they detect you in the area. To keep
this from happening, stay stealty by shooting them from afar and staying out
of thier sight.

WEAK POINTS
-----------
The weak point of almost every enemy is its head. One or two bullets can
kill an enemy as tough as a plesiosaurus even. So, always go for a headshot
if you want to take out an enemy quickly. You can also shoot an enemy's
legs if you want it to make it stop running for a short time.

DODGING ATTACKS
---------------
Run backwards while shooting if you're being overrun by enemies. Most
enemies in this game can only attack you if you're standing right next to
them, so this is very effective in keeping yourself out of harm's way.
Also, if you're using the controller, learn to strafe. Strafing is when you
sidestep. You can sidestep attacks while backing up to hit enemies. It's
not as easy to do with the Guncon 2 though, but your fast aim should make up
for it.

COMBOS
------
A combo is when you kill an enemy, and then you kill another enemy within a
short time limit after the first enemy. You can tell how much time is left
by looking for a little green line on the left side of the screen that
appears after the score indicator disappears. This green line shrinks over
time and it shows how much time you have left to get another kill. If the
line shrinks to nothing, your combo chain will reset to zero. The more
enemies you kill within the time limit, the higher your combo count goes.

Why go for high combos? There's two reasons: you get more points the higher
the combo goes, and you get a blue tachyon for every tenth kill in a combo
chain. Note that you can shoot bugs to increase your combo count, but you
can't get blue tachyons for them. Make sure that your tenth kills are not
bugs if you want to get the 30 second blue tachyons. You can also shoot
objects in the background for points, but you won't increase your combo for
destroying those.

SNIPE SHOT
----------
When you go into snipe shot, you'll change to the view of a scope. You will
be able to shoot enemies that are very far away like this. They'll usually
die with one shot, and they'll always drop at least a pink tachyon.
However, never use this when enemies in the area have been alerted to your
presence. You can't move while you're using snipe shot, and it's hard to
hit enemies that are standing right next to you when your scope is zoomed
in. I don't really use this a lot, since it takes a long time to zoom in
and hit your target. It's much faster just to fire several regular shots at
the enemy.

SPECIAL WEAPONS
---------------
Special weapons are weapons you find in the levels. There are 17 in all.
With the exception of the Handgun and the Magnum, you cannot reload any of
these weapons. They will be thrown away when you run out of ammo. Also,
you can only have one special weapon with you at a time. If you pick up
another special weapon, you'll throw the first special weapon away. So,
unless I say otherwise in the walkthrough, you should use your special
weapons as soon as possible since you can only have one with you at a time.

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4C - ITEMS AND SPECIAL WEAPONS
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These are all the items and special weapons you'll be seeing during the
game. You collect all these items by picking them up. Unless the item you
want to pick up is a tachyon, DO NOT shoot any of these objects! That will
cause them to disappear. You can still shoot tachyons to pick them up
though.

ITEMS
=====
RECOVERY AID - This recovers one block of your vitality when you pick it up.
If your health meter is full, it will be stored in your inventory until
you need it. Collect as many of these as you can early on, because they get
scarce later in the game.

RESUSCITATION PAK - This brings you back to life when you die. Think of it
as a continue. They're kind of scarce later in the game, so pick them up as
much as you can.

ANTIDOTE - This will cure you if you are poisoned. If you're not poisoned,
it will be stored in your inventory until you need it. You don't get
poisoned much in this game, but it's great to have one of these to prevent
the blurry effect when you do get poisoned.

POWER BULLETS - These special black and purple bullets will take the place
of your regular bullets in your regular gun. They can take down enemies in
much fewer shots than your normal ammo. Unlike special weapons, you can
hoard these.

AMPLE - I see Capcom has stolen an item off of Silent Hill here. Anyway,
this increases the amount of time you have to keep your combos going by
double. You'll use these automatically when you start a combo. If your
combo counter is flashing, the ample is doing its work.

TACHYON - These increase the amount of time you have in your time limit.
Pink tachyons give you three seconds, and blue tachyons give you 30 seconds.
Unlike the other items, you can collect these by shooting them in addition
to just picking them up. Shoot tachyons whenever you can, since most of the
levels have tight time limits.

BOMB - DON'T pick this up when you see it, or you'll lose a lot of health in
the ensuing explosion. After a short amount of time, this object will blow
up on its own as well. However, you can shoot this to blow it up instantly.
Sometimes it can take out enemies.

SPECIAL WEAPONS
==========================================
HANDGUN - It's kind of pointless to pick up this gun considering it's about
as strong as your regular gun. It can fire a little faster and it's got
infinite ammo though.

MAGNUM - This is a very powerful handgun. One bullet can usually kill a
raptor or an oviraptor. It also has infinite ammo. However, there's a long
waiting period between shots. If you miss what you're trying to hit, you'll
be vulnerable for a second or two.

BOWGUN - Curse Capcom! Why must we continually be tortured by this weak
weapon that has plagued the Resident Evil series?! Anyway, it fires very
weak darts at a very fast rate. It's kind of fun to see darts sticking out
of your enemies though, but the regular gun's more useful since its bullets
are stronger.

MACHINE GUN - Each individual bullet isn't very powerful, but this gun can
fire off multiple shots quickly. The recoil is bad though, so don't use it
on long distance targets.

HAND GRENADE - Toss one of these and then press the reload button to cause
it to explode. If you don't reload, it will blow up by itself after a short
amount of time. It's great for packs of dinosaurs that are too close for
comfort.

LASER GUN - This weapon shoots powerful lasers. They're a little more
powerful than your regular gun, and it fires quicker too.

MINE THROWER - Remember this weapon from Resident Evil 3? This gun fires
small explosive darts, but they won't detonate right away. You have to
either press the reload button or wait for a short amount of time for them
to explode. It's quite similar to using the Hand Grenades, only the bullets
can travel farther and they can stick to enemies.

FLAME THROWER - Wave this thing around while firing and watch all the
dinosaurs before you get barbecued alive. It's got a limited range, but
it's great for in-your-face battles.

SPARK GUN - This weapon sends a lethal spark through the dinosaur it hits.
If there are other dinosaurs nearby, the spark will jump through the
dinosaur and it will travel through all the other dinosaurs. This is a
great gun for when the oviraptor packs pop out of the sand in level 4.

SHOTGUN - It's a boomstick that shoots pellets that will cover a wide area.
Despite the fact that shotguns in real life are meant for close range
fights, the wide area covered by the pellets makes it an excellent sniping
weapon.

GRENADE LAUNCHER - This is one of my favorite guns. Shoot off a grenade.
When it comes in contact with an enemy or the ground, it will create a large
explosion that'll send bodies flying. It's murderously fun to blow up packs
of oviraptors with this.

FLAME GRENADE - It's like the Grenade Launcher, but when this comes in
contact with an enemy or the ground, it will cause a flame wave that streaks
away from the impact area for a distance. Remember to shoot the grenade in
front of your enemy so the flame wave will hit the enemies. It's really
great for enemies that are standing in a line. The flame wave will knock
them over like bowling pins.

PLASMA GUN - This gun causes enemies to dissolve out of existence when they
are shot with it. The laser it fires can travel through enemies, so it
might hit enemies that are lined up behind the first one you shoot. I don't
find this to be a terribly useful gun though.

ROCKET LAUNCHER - It fires large rockets that cause a lot of damage.
However, there's a long time lag between shots, so make sure you hit
everything with one shot. You'll be vulnerable for about two seconds after
you fire. This is the perfect weapon for fighting the carnotauruses with.

GATTLING GUN - Do like Arnold did in Terminator 2 and send a hailstorm of
lead flying all over the place. It has a ridiculously large amount of ammo,
so you can pretty much just fire away all you like. However, it takes about
two seconds for the gun to start spinning so it can fire. You'll be
vulnerable while you wait for the gun to rev up.

MISSILE LAUNCHER - It's similar to the rocket launcher, except for the fact
the missiles home in on the target. It's very useful for bosses.

MISSILE POD - You'll only get this gun during the final battle. You may
recognize this as the rocket launcher from the original Resident Evil. It
fires four rockets at a time. These rockets cause major damage to whatever
they hit. They even home in on their target a little! Just be careful of
the long time lag between shots, and be sure not to miss since you only have
four sets of missiles to fire per launcher.

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5: Walkthrough

THIS WALKTHROUGH IS FOR NORMAL MODE. In Easy mode there will be a more
generous time limit, a larger amount of items, and weaker enemies. In Hard
mode there will be a tighter time limit, fewer items, and stronger enemies.

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PROLOGUE
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In the year 1943, there is a large battle occuring between the American and
German forces in the Atlantic Ocean. Mike Wired is flying his P-51 Mustang
around while shooting down the attacking German fighters. After his plane
gets shot though, Mike opens the hatch and jumps out. An enemy plane loops
around to shoot him, but there's a strange flash of light and Mike is now in
clear skies.

He opens his parachute, and then notices a flock of birds coming towards
him. He sees that they aren't birds as they come closer though, but
pterodactyls! Suddenly, there are two more flashes of light and now Mike is
equipped with a strange rifle and a device on his wrist. As the
pterodactyls close in, Mike prepares to fight.

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STAGE 1 - CRETACEOUS CREATURES
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At the start of the level, you'll be confronted by several black
pterodactyls. They shouldn't even get a scratch on you, since you can
easily put them down with one bullet. Keep an eye on your radar and rotate
to find where they are flying. Notice that you also have a Handgun with you
at all times during this level as well.

Also notice that you can see bits and pieces of fighter planes falling
through the sky. Your combo counter won't go up when you destroy them, but
you will get a few extra points for doing it anyway. You should probably
shoot the wreckage, since the pieces appear on your radar and they can
confuse you while you're trying to search for the pterodactyls.

A bit later in the level, you'll fall through some heavy clouds. After you
pass through the clouds you'll see the jungle below. At this time tachyons
will rain from the sky to the north. Be sure you shoot them since they give
you more time.

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - PTERODACTYL PACK

You'll now be attacked by yellow pterodactyls from the north. They are a
little harder to kill than the black pterodactyls you've been seeing, since
they take two bullets instead of one to kill. Anyway, blast away at the
pack that attacks you when they appear. If you don't, they'll run into you
and cause some damage.

After the initial attack, they'll fly in circles around you. Make sure you
keep rotating to keep them in sight. Rotate a little in front of them so
you'll have more time to shoot. Remember that you need to hit them twice
before they go down.

If you take too long to hit them while they're flying in circles, they'll
suddenly turn towards you to make an attack. This is like the attack they
made when they first appeared. Be sure you blast them before they can get
to you. Since they're headed in a straight line towards you however, this
is a prime time for you to kill the pterodactyls if you have bad aim. Make
sure to take advantage of it.

After all the pterodactyls have been killed, you'll clear the stage.
++++++++++++++++++++++++++++++++++++++++++++
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Mike lands in the jungle below. Before he can figure out where he is
though, he is attacked by raptors. He takes off through the jungle to keep
from getting eaten. Suddenly, he gets a garbled transmission over his wrist
device that a "catastrophe" is about to occur. Mike has no time to wonder
what the message is about as the raptors catch up to him.

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STAGE 2 - STRANGERS
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In this level, you need to move at a good clip. As tempting as it may be,
don't stop to explore the level too much. You just don't have time to do
that. You can blast vines, trees, and other foilage to get more tachyons
and extra points, but don't waste too much time doing that. However, if you
see a box on the ground you should shoot it. There might be an item inside
that you could use. Also, remember you can shoot the bugs flying around the
level to keep your combo going.

Anyway, blast the two raptors in front of you right after the level begins.
To your left are three hard-to-see boxes you can blow up for items. When
you're ready, head north through the jungle and blast the raptors you
encounter on the way. Eventually you'll come to a path with some boxes.
Before you open the boxes though, shoot the compys further down the path
before they can run away. There's a very good chance they'll drop Recovery
Aids. After that, shoot the boxes for items.

Follow this path through the jungle, while blasting raptors and item boxes.
Remember to keep an eye out for compys so you can shoot them for Recovery
Aids. You're gonna need all the medical supplies you can get for the last
few levels, so be sure you collect them now while they're still plentiful.

The path should lead you to a clearing after awhile. There's four boxes in
the middle as well as Special Bullets and a Resuscitation Pak, but shoot the
raptors you see first before collecting items. As you approach the
barricade of fallen logs to the southeast, a group of raptors will come to
attack you. Note the brown raptor that jumped over the barricade. Be sure
to shoot him first, because he can absorb more damage than the regular green
raptors.

Open up the boxes and gather all the items, then shoot away the fallen logs
to reveal a new path. Shoot the blue crystal hovering over the top of the
waterfall. After doing that, jump down the ledges to the river below. Be
sure you look behind the waterfall to the right for a Resuscitation Pak.

You are now standing in what I like to call the River Valley. On the south
side of the river is a clearing that many raptors are in, and on the north
side of the river is the poison plants forest. You should restrict yourself
to exploring only one side of the river. If you explore both, you might not
have enough time to complete the level later. Below, I'll outline
strategies for both areas.

=====================================
POISON PLANTS FOREST
In this jungle you'll encounter the poison plants. They look like giant red
spheres. If a plant senses you standing nearby, it will spit out a cloud of
poison gas. If you get hit by this gas, you'll be poisoned. However, as
long as you don't stand in front of the plants (marked by the cross
marking), this won't be a problem. Despite the danger of the plants, they
will often drop Antidotes if you shoot them. Also, if you need items, walk
along the river and you'll find item boxes. You will also find more boxes
as you leave the forest area.

RAPTOR CLEARING
This area has many raptors walking around in it. It's easy to move quickly
through this area, since there aren't many obstacles in the way. If you are
after items, walk along the cliff wall to the south and you'll see boxes
near it. Just before you're about to reach the river's end, you'll find
several more item boxes and a Machine Gun.
=====================================

Once you've reached the end of the River Valley, you'll come to an area with
deep grass. I tell you, this is one of my most hated areas in the game.
The raptors know this is the perfect place to spring an ambush, since it's
almost impossible to see them in the deep grass. Whenever you pick up a
blip on your radar, you might want to try walking out of the grassy fields
so you can see the raptors you're trying to shoot. However, this will waste
some time. I would advise grabbing a special weapon before traveling
through this area so you can waste the raptors easier. Explosives are a big
help around here.

After traveling through the grass fields, you'll be in a rocky area. If you
just want to clear this are as fast as possible, destroy the rocks to the
southwest, cross over the natural bridge they were blocking, and then go
down the passageway to the northwest. Kill the raptors that get in the way.
However, if you'd like to look around, you can find a Grenade Launcher and
a Recovery Aid in the ditch in this area, as well as some item boxes.
There's a passageway out of the ditch to the east when you're ready to get
out of there. Also, don't forget to shoot the tachyons hovering over the
cliffs to the southwest and the east. Anyway, when you're ready, jump down
the northwest ledges to reach the next area.

Once you have jumped down all the ledges, you'll run into a strange girl.
Mike tells her everything that's been happening to him lately, but the girl
won't say anything. Mike asks her to say something, but suddenly there's a
loud growl. Standing on the cliffs above is a strange gray dinosaur. The
girl says "Trinity!" before running away. Mike tries to follow her, but a
raptor pack attacks him. Apparently, Trinity is that dinosaur and she leads
the raptors. Anyway, you're now involved in a boss fight!

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - RAPTOR PACK

This arena is a large grassy clearing with what seems to be a meteorite of
some kind in the middle. There's a Recovery Aid hidden behind the
meteorite, and there's a Rocket launcher on the southwestern side of the
clearing. You can also find a blue crystal on the northeastern side of the
arena, on top of the cliffs.

Anyway, fire away at the raptors while walking backwards. This is a very
effective way to damage the raptors while keeping yourself out of harm's
way. However, don't use the Rocket Launcher. You're going to need it for
something more important in a minute.
++++++++++++++++++++++++++++++++++++++++++++

After you have fought off the raptors for awhile, Trinity will signal her
raptors to run away. Two carnotauruses arrive on the scene and they start
chowing down on the raptors who are too slow to escape. Trinity and the
rest of the raptors flee while you're left alone to fight off these two new
threats.

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - CARNOTAURUS TAG TEAM

These guys have really tough skin. Their weak point is their head. You can
shoot their body, but it will only do a little damage. They both share a
life meter, so you don't have to worry about having to empty two separate
ones. Anyway, you should stay as far away from these terrible twins as
possible. A carnotaurus likes to attack either by biting or head butting
you, or by hitting you with its tail. In this way, you're not safe even if
you're standing behind the carnotaurus!

Fortunately, the carnotauruses will only attack you one at a time. One of
them will usually charge across the clearing at you for a head butt.
However, you can stop its charge by shooting the carnotaurus's head with one
rocket from the Rocket Launcher. This is why I advised you not to use it
during the part where the raptors attacked.

If you don't have the Rocket Launcher though, a Grenade Launcher appears in
the northwestern corner of the arena after the battle starts. It's good for
stopping charges, but it's not as effective as the Rocket Launcher. Run
backwards while firing to keep the carnotaurus from getting to you for
awhile. The regular gun can also be used, but it's not an effective weapon.
You have to shoot the head multiple times before a carnotaurus will stop
charging. If that doesn't work, sometimes the head butt attack will miss if
you're running away while the carnotaurus uses it.

Another weakness the carnotauruses have is that they waste a lot of time
roaring. Use this time to whittle down their health with your regular gun.
You should only use the rocket launcher to stop the charging attacks. Once
their life meter has been drained, you'll clear the stage.
++++++++++++++++++++++++++++++++++++++++++++
***********************************************************************

After the carnotauruses run away, Mike runs through the jungle and tries to
find the girl he saw. He hears a strange noise in the distance. He follows
the sound to the edge of a lake and sees that the sound is a boat's motor.
The girl has gotten into an inflatable raft and she's traveling across the
lake. Mike gets another inflatable raft nearby to pursue the girl.
Unfortunately, he's stopped when several plesiosauruses appear around the
raft.

***********************************************************************
STAGE 3 - TRACKING
***********************************************************************

Throughout this level you'll be attacked by plesiosauruses. Those are the
water dinosaurs with the long necks. They take multiple shots to take down,
but you can quickly eliminate them with one bullet to the noggin. Also, you
can shoot their main bodies under the water if you have poor accuracy. You
will be attacked by the crocodile-like kronosauruses swimming through the
water. They like to suddenly jump out of the water in front of you for a
sneak attack. However, you do not have to wait for them to jump to shoot
them. It is possible to hit them in the water. Just watch for the splashes
they make.

At the start of the level, you'll be in a lake and you'll be surrounded by
plesiosauruses. Give them some bullets to the noggin so they won't be able
to hit you with their necks. Soon afterwards, kronosauruses will go past.
Shoot them, but be careful not to hit the Power Bullets or the Recovery Aid
you can see in the distance. Also, hit the plesiosauruses you can see in
the distance before they can get close enough to attack you. Just after you
reach the Recovery Aid, a Kronosaurus will jump at you. You have to have
really good timing to be able to hit the krono while at the same time not
shooting too early to hit the item.

You should be able to see the shoreline now. There will also be rocks in
the water. Make sure you shoot those rocks. Sometimes they leave behind
tachyons. After a short time of traveling down the river here, you'll see
high cliffs on either side of the water. Make sure you shoot the tachyons
you can see sitting on the shores.

Once you have passed the high cliffs, you'll now be inside a canyon. The
dinosaurs like to ambush you here by suddenly popping up out of the water.
Keep an eye on the water so you'll be able to see the enemies before they
can jump out and surprise you. If you see them first, you can shoot them in
the water while they're sitting still and vulnerable.

Shortly after you pick up a Resuscitation in the canyon, you'll get a
cutscene of a cliff falling into the water in front of you. This should
provide a little hint to you that there's more cliffs ahead that will drop
into the water as well. If you get hit by one of these falling cliffs,
you'll take damage. Until you get out of the canyon area, shoot and destroy
every cliff that looks like it could fall on you. If you don't find a
falling cliff right away, you'll be warned it will fall when you see dust
rise from the cliff. Also, there will be more rocks in the water. Some of
these rocks will be in your boat's path, so shoot them before you get
damaged when you run over them.

Once you're out of the canyon, you will get a special weapon. You'll now be
in an area that I call the Pterodactyl Bridges. Every so often, you'll come
to a natural bridge over the water a few pterodactyls are perched on. Shoot
those pterodactyls before they can swoop down and hit you. You can also
blast more rocks in the water here to get more tachyons, or you can shoot
the tachyons that are already visible.

After the bridges, you'll enter a cave where you'll get a new special weapon
and a Recovery Aid. You can blast the stalagtites on the ceiling for more
tachyons too. Anyway, you'll be frequently be attacked by kronosauruses in
the water. They'll come from the front. However, you can easily shoot them
before they can get to you, because they make a lot of splashes that give
away where they are. Whenever you see some splashes in front of you, shoot
at them so you'll hit the kronosauruses that are making them.

After traveling through the cave for awhile, you'll find a second special
weapon. Right before you get it though, the kronosauruses will launch one
final assault. You might just want to sacrifice the second special weapon,
because the kronosauruses will jump all over you right after you get it.
Just fire away when you see the splashes and don't worry about hitting the
new gun.

Soon after the final kronosaurus attack, Mike will stop in a large chamber
in the cave. Suddenly, a whole flock of plesiosauruses will pop out of the
water all around his raft! Looks like it's time for another boss fight...

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - PLESIOSAURUS PACK

Throughout this fight, you'll be attacked by three or four plesiosauruses at
a time. These plesiosauruses will circle around your raft for a little
while, and then they'll come up close to give you a smack with their necks.
Your job is to kill them before their necks become a pain in the neck to
you.

When the plesiosauruses first appear on radar, they'll be underwater.
During this time, the plesiosauruses are quite vulnerable. If you shoot
fast enough, you can kill them before they even manage to surface. Once
they do surface, it's kind of difficult to hit their heads or necks with the
way they bob them around like that. Aim for the big lower body instead if
you've got poor accuracy.

Notice that sometimes the plesiosauruses are indicated by white dots and
orange dots. Hit the ones that are indicated by orange dots first, because
they will be the ones who will come to attack you. The white dot
plesiosauruses will only attack if you shoot at them. Once you have killed
all the plesiosauruses, the level will be over.
++++++++++++++++++++++++++++++++++++++++++++
***********************************************************************

The final plesiosaurus dies as its neck crushes Mike's raft and destroys a
nearby cave wall. Mike manages to dodge the falling neck, but the new hole
in the wall now has water passing out of it to form a raging waterfall!
Mike struggles against the flow of water, but he goes over the falls anyway.
Sometime later, Mike regains consiousness on the river's shore. He gets
up and walks through the desert he washed up in. Suddenly, he sees the
ruins of an ancient Greek temple nearby. Even more surprising is the top
half of the Statue of Liberty in the distance!

***********************************************************************
STAGE 4 - DIFFERENT WORLD
***********************************************************************

This level is crawling with oviraptors. There's so many of them that
they'll pop out of the sand in front of you with every few steps. Let me
tell you, I DESPISE OVIRAPTORS! I don't just dislike them or hate them, I
DESPISE THEM! They're always getting in your way, spitting poison your
face, and stealing your stuff too. It's easy to put down an oviraptor, but
you have to stay on your guard since they usually attack several at a time.
Remember that red oviraptors will try to attack you, while green oviraptors
will steal your items. To get back an item, shoot the oviraptor as it runs
away but be careful not to accidentally shoot the item. If you do it will
vanish. After you have killed the oviraptor, take back the item.

This first part of the level has you in a very large and wide open desert
area. There are many things to look at out here, but like in level 2 you
shouldn't spend time stopping to look around. If you do that you'll run out
of time before you can get to the exit on the north side of the desert.

Throughout this part of the level you will find oviraptor nests. While you
can usually get items from them, be cautious when you get close. The
oviraptors will usually spring an attack when you go near a nest. The
central part of the desert also has quite a few items as well if you go
looking around there. Look around the monuments on the edges of this level.
A lot of them are hiding blue tachyons. In fact, the Arc de Triumph
behind you at the level's start has one. Note the explosive barrels around
the desert. If you shoot these, you can blow up oviraptors along with them.

I think the best way to take on this area is to travel north along one of
the level perimeters or through the middle of the level. You'll find quite
a few items while not wasting time trekking over the sand. When you are
about to exit the desert through the northern passageway, make sure you've
got a special weapon with you. Just before you reach the exit, several
oviraptors will spring an ambush. After the ovi ambush is gone, walk
towards the strange glowing green portal you can see at the exit.

Mike then looks over the edge of a cliff and sees a strange swirling green
vortes. The man explains over the wrist device that Mike is not in the real
world. Suddenly, a car falls out of the sky from a bright light and nearly
crushes Mike. Now there are all sorts of odd objects falling to the ground
from above! Mike asks the man to explain why this is happening. Instead,
the man orders Mike to find Paula, which is the girl he's been chasing.
Mike looks out into the distance, and he sees Paula sheltering underneath an
aircraft carrier from some raptors. You have to save her!

It's now time for the second part of the level to begin. Your time limit
has also been given a significant boost. This part of the level is somewhat
similar to level 2. You're walking down a relatively predetermined path,
but you can still move around on your own. Remember though, you should
spend as little time as possible checking out the sights and instead focus
on the finish. Anyway, the oviraptors in this part of the level like to be
clever. Sometimes they'll hide behind a rock and they won't move at all so
you can't pick them up on your radar. Stay alert so you don't walk right
into an ambush.

You will find a Magnum nearby at the start. Take it if you want to. Walk
past the rocks and through the narrow passageway at the north end of this
little area. You will now be in a dry canyon. Jump down from the ledge and
take the Resuscitation Pak on the left. There's also some more supplies
hidden behind the large rock to the west of the Resuscitation Pak. You will
find some Power Bullets behind the large rock on the east side of the canyon
as well. As you get to the end of this section of the canyon, look on the
left and right sides of the narrow passageway for items.

In the next area, there will be a blue tachyon hidden on top of a cliff in
front of you. There's also Power Bullets to the right, hidden behind a lot
of debris. Head down the small walkway between the cliffs and shoot any
obstacles that get in your way. You can find a Recovery Aid hidden behind
some rocks and logs on the right side of this passage as well.

Once you've exited the cliff's passage, you'll be in another big canyon.
This time, you need to take the walkway (the one with the Bowgun on it) that
runs through the middle of the canyon to get to the next area. However, you
can search the lower areas for items if you need them. To the west, you'll
find an item box and a blue tachyon at the end of that side of the canyon.

On the eastern side, you can find a Gattingl Gun beneath the ledge at the
end of the eastern side of the canyon. It would be a very good idea to pick
up the Gattingl Gun before you head onto the next part of the level. The
only way to get it is to jump down from the cliff above. There's also a
Handgun on a ledge beneath the right side of the central walkway, and
there's a Resuscitation Pak in a dead end passageway on the far east side of
this area.

Once you have walked over the central walkway, you will be on a ledge above
the canyon you crossed over. The oviraptors will spring an ambush at this
time. Kill them off. After you've gotten the Gattingl Gun (if you want it)
from the last canyon, go through the passageway to the north. You'll now be
standing on a ledge above a clearing where the aircraft carrier is.

Before you hop down there though, be sure you break open the item boxes on
your right. Also, to the left, you'll see many tachyons hovering over rocks
in a pit. Be sure you shoot these to get extra time. When you're ready,
hop down into the clearing from the ledge above. The carnotauruses choose
this moment to spring an attack! You'll have to fight them off before you
can rescue Paula.

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - CARNOTAURUS TAG TEAM: THE REMATCH

These guys have really tough skin. Their weak point is their head. You can
shoot their body, but it will only do a little damage. They both share a
life meter, so you don't have to worry about having to empty two separate
ones. Anyway, you should stay as far away from these terrible twins as
possible. A carnotaurus likes to attack either by biting or head butting
you, or by hitting you with its tail. In this way, you're not safe even if
you're standing behind the carnotaurus!

If you've got the Gattingl Gun, rev up the gun at the start of the fight.
Shoot the carnotauruses multiple times in the head with it while they're
busy roaring to the sky. You can knock off over half their health if you've
got good aim and if you don't stop shooting. This is why I advised you to
pick it up from the last canyon.

Fortunately, when the carnotauruses do start to attack, theywill only attack
you one at a time. One of them will usually charge across the clearing at
you for a head butt. However, you can stop its charge by shooting the
carnotaurus's head multiple times with the Gattingl Gun. If you don't have
it though, you can get a Shotgun in the northwestern corner of the clearing.
One shell will usually make a Carnotaurus back off from an attack.

The regular gun can also be used, but it's not an effective weapon. You
have to shoot the head multiple times before a carnotaurus will stop
charging. Run backwards while you're firing to stay out of harm's way for
as long as you can. Sometimes the head butt attack will miss if you're
running away while the carnotaurus uses it.

Another weakness the carnotauruses have is that they waste a lot of time
roaring. Use this time to whittle down their health with your regular gun
or the Gattling Gun. Once their life meter has been drained, you'll clear
the stage.
++++++++++++++++++++++++++++++++++++++++++++
***********************************************************************

After the carnotauruses run away, Mike goes over to the aircraft carrier to
meet Paula. After he asks her about where they are, she presses a button on
his wrist device. The wrist device opens up to reveal a small computer. A
recording on the computer explains all the events that caused this madness
to occur. You can hear most of what is talked about in this game's opening.
Anyway, at the end of the tape, the man introduces himself as Dylan
Morton.

Paula then grabs Mike and leads him across the desert. They arrive at an
abandoned city as night falls. Mike receives a message from Dylan that
Trinity is coming. After Mike asks him for his name and what a Trinity, the
man says he is Dylan Morton, and that he'll send a file describing Trinity.
The file explains that Trinity originated from the Mother Computer, and that
she is able to control all the dinosaurs at will. Since she was programmed
to kill anything that opposes her or the dinosaurs, Trinity is now hunting
Paula and Mike. Trinity then chooses that moment to attack with her
minions. Fortunately, the pair of humans locate and commandeer a nearby
army jeep.

***********************************************************************
STAGE 5 - PITCH BLACK TYRANNOSAURUS
***********************************************************************

At the start of the level, you'll be in the city area. Most of the raptors
will come from behind the jeep. A few raptors however will sometimes run
alongside your jeep, so be sure to look beside you for raptors trying to
sneak in an attack there. Also, keep an eye out for tachyons hovering
alongside the jeep's path.

During this level, you'll pick up two Machine Guns. Save them for raptors
that get close to the jeep, because the Machine Gun's accuracy is too poor
to hit raptors that are far away. After collecting the first machine gun,
your jeep will make a left turn, and then a right turn. During the right
turn, look to the right, and you'll see a blue tachyon. Also, after
collecting the third special weapon (which is usually random) and an
Antidote, there will be a blue tachyon on the right near a double-decker
bus. Be sure you hit it before the game forces you to face forward for the
incoming oviraptor attack.

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - OVIRAPTOR PACK

In this part, oviraptors will appear from a destroyed building in front of
you. If you don't shoot them, they'll climb out of the debris and they'll
start attacking you up close and personal. You'd better make sure to take
them down before they can do that.

Don't use your special weapon on the oviraptors unless you're about to get
hit, or unless the enemies are in a group. You don't want to waste a whole
round from a Shotgun on just one enemy by itself, do you? The enemies tend
to group together a lot once they get close to you, so that's an excellent
time to use the special weapon. Also, you need to beware the oviraptors in
the distance as well. Sometimes, the far-away oviraptors will spit yellow
poison at you. However, the poison spit can easily be shot down with your
guns.

NOTE: You can shoot the blue tachyon near the double-decker bus if you
missed it before, but it's dangerous to get it now because you'll have to
turn your back on the oviraptors.
++++++++++++++++++++++++++++++++++++++++++++

Once you've met your oviraptor kill quota, Paula will drive the jeep through
a gate into a military base. You'll pick up another Antidote and a
Resuscitation Pak while you're going inside. A triceratops will then crash
through a warehouse wall on your right. The triceratops won't attack you
directly. Instead, it will kick oil barrels at you. You can't damage the
triceratops, so don't try to. Instead, shoot the oil drums it kicks your
way before they hit you.

Right after the triceratops appears, a blue tachyon will appear on the left
side of the screen. However, the triceratops will run in front of it and it
will block your shot if you don't hit it quickly. You can still shoot the
tachyon afterwards, but you'll be under a barrage of oil drums by then.

The triceratops will run alongside the left side of the screen while it
kicks the drums at you. Note that you can also shoot the oil drums the
triceratops kicks before it kicks them. Make sure you pan a little to the
left during this part, because the triceratops is moving slightly faster
than your jeep. After attacking from the left, the triceratops decides to
attack from the right. Now the triceratops is moving slower than you. Pan
to the left again to keep the triceratops in your sights. Also, beware the
four-drum barrage later during this sequence.

After the four-drum barrage, you'll drive through a fire. The triceratops
will stop chasing you because it doesn't want to get burned. That's good,
but look on the left when this happens. Shoot the blue tachyon hovering
over the truck there. Shoot it quickly before the game automatically makes
you face forward.

After the triceratops is gone, you'll pick up a Recovery Aid and Power
Bullets right before you enter what appears to be an industrial complex. In
this part, look forwards, because that's the direction from which the
enemies will attack you in this part. The raptors will often jump over
fences and other things to get at you.

Also, you'll be making a lot of turns at intersections in this area. When
Paula is about to make a turn at a juncture, don't turn ahead of the jeep,
or you'll end up facing a fence on the side of the alley after the jeep
makes the turn. This will give the enemy an opportunity to make an attack.

Often, there will be tachyons behind barricades at these intersections. Be
sure you keep an eye out for them. Shoot them before Paula can turn away
from them. Also, after you drive through a lot where storage tanks are,
look on the right side of the road for an open gate. You can hit a blue
tachyon there.

Once you leave the industrial complex, look on the left side of the road for
a crashed truck. Hit the blue tachyon on top of it, and then shoot the
raptors that appear from around the truck. After passing the truck, you'll
be on a large suspension bridge. Here you'll find more tachyons and some
pterodactyls. Shoot down the pterodactyls before they can attack, and then
hit the tachyons.

After you're on the other side of the bridge, hit the tachyons on either
side of the bridge, especially the blue ones. Also, keep an eye out for two
compys on the right side of the street after you're off the bridge. You can
hit them for more healing items. Once you are past them, you'll get a
Missile Launcher and a Recovery Aid.

Paula will schreech the jeep to a stop for no apparent reason in a plaza.
The carnotauruses decide to launch yet another attack. You'll have to fight
them off again if you want to get out of here.

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - CARNOTAURUS TAG TEAM: THE REMATCH (AGAIN)

These guys have really tough skin. Their weak point is their head. You can
shoot their body, but it will only do a little damage. They both share a
life meter, so you don't have to worry about having to empty two separate
ones. Anyway, this time you don't have the luxury of being able to run
around. You have to stay where you are during this battle.

Fortunately, the carnotauruses will only attack you one at a time. The
carnotaurus that's indicated by an orange dot on the radar is the one who's
going to attack you, so focus on that one. The carnotauruses use a variety
of attack patterns to throw off your aim. There's the typical head-on
charge they've been using in the past battles, but they might also walk or
hop back and forth across the screen so you can't get a good shot on their
heads.

If both are indicated on radar by orange dots, that means one of them is
going to try to distract you while the other attacks. They'll probably try
to do what I call the "leap frog" attack. One will pretend to run up to
attack you, but then he'll walk backwards. The second carnotaurus will then
suddenly jump over the first and he'll be the one to bite you. Make sure
you save your rockets for when the second carnotaurus does that jump.

Despite all these flashy moves, you can instantly stop a carnotaurus's
attack with a rocket from the rocket launcher. If run out of rockets
though, the regular gun can also be used. However, it's not a very
effective weapon. You have to shoot the head multiple times before a
carnotaurus will stop charging. It's quite hard to get a carnotaurus to
stop his charge with a regular gun while he's hopping back and forth across
his screen.

Another weakness the carnotauruses have is that they waste a lot of time
roaring. In fact, at one point in the fight they'll roar so loud they'll
shatter every glass thing in the plaza with one roar. Use this time to
whittle down their health with your regular gun. You should only use the
rocket launcher to stop the charging attacks. Once their life meter has
been drained, you'll move onto the next part of the level.

NOTE: There are two blue tachyons on either side of the area you're fighting
the carnotauruses in.
++++++++++++++++++++++++++++++++++++++++++++

The carnotauruses will retreat again after you've defeated them. However, a
black T-Rex will bust through the wall of a building and it will kill one of
them. Now though, the T-Rex is after Paula and Mike! Mike yells at Paula
to get out of there, and she starts driving away. It's now time for
some..."ENTERTAINMENT"...

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - PITCH BLACK TYRANNOSAURUS

In my opinion, this battle's not as hard as the last fight was with the two
carnotauruses. Basically, all you're doing is continually shooting at the
T-Rex so he can't keep up with your jeep. He'll give a loud roar every now
and then, but it doesn't really do anything except make the screen blurry.

Anyway, at the start of the fight, you should get a Missile Launcher. This
weapon is similar to the rocket launcher, apart from the fact the missiles
are homing missiles. Just keep shooting at the T-Rex's head during the
entire battle to ward off his attacks, and fire off a missile whenever he
gets too close for comfort. Just be careful the missile doesn't
accidentally hit a neon sign instead of the T-Rex's head. After the battle
is over, you'll clear the stage.
+++++++++++++++++++++++++++++++++++++++++++
***********************************************************************

Mike yells at Paula to hit the gas harder. Paula speeds the jeep out of the
city and leaves the T-Rex in the dust. Aww...no more "ENTERTAINMENT?"
Later, their jeep is speeding through the jungle. Paula suddenly discovers
the brakes on the jeep don't work. After their jeep flies over a jump, Mike
and Paula leap from the vehicle before it crashes into the ground.

After they get off the ground, they see a strange place in the distance.
It's a large metal disc, surrounded by several tall super computers. It
almost looks like Stonehenge or something. Anyway, Paula walks towards it
while saying "Papa!" Trinity suddenly appears before they can get to it,
and Mike says he's going to bury her with the other dinosaurs.

***********************************************************************
STAGE 6 - TRINITY
***********************************************************************

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - TRINITY

Trinity is one hard to hit target with the way she's always backflipping all
over the place. She's always on the move. In fact, at the start of the
fight, she'll backflip out of the central arena and she'll run around behind
the computers on the perimeter of the arena. Grab the Resuscitation behind
you while she's doing this. After running awhile, she'll stop to spit
poison at you. However, this is easy to counter by shooting down the spit
with a bullet.

Once she's spit some poison, she'll jump on top of one of the computers and
she'll call three raptors to help her fight you. After a few seconds,
she'll jump down into the arena to get more personally involved in the
action. Watch out when she jumps down, because she may try to jump-kick you
before she lands in the arena. It's really hard to counter, so be careful
when she uses it. Listen for the "whump, whump, whump" sound, and aim up
into the air. If you shoot her enough, you'll mess up her attack and she'll
crash to the ground harmlessly.

While she's assisting the other raptors in the battle, Trinity will use a
variety of jump kicks and other attacks to hit you. The raptors will use
their more generic attacks like biting. Despite how tough the other raptors
are, you should focus on shooting Trinity. She'll cause the most damage out
of everybody if you don't shoot her away first. She's got the habit of
pushing her way to the front of the pack anyway, so she'll be an easy
target.

After you've shot Trinity enough, she'll retreat to the outer perimeter.
Focus on killing the regular raptors at this time. They might drop weapons
or healing items you can use. However, if you get a special weapon, I
wouldn't try to use it until Trinity decides to get personally involved in
the action. It's difficult to hit her with special weapons while she's
running around outside the central area. Basically, this is how she attacks
most of the battle:

1. Run around arena's outer perimeter
2. Spit poison
3. Maybe repeat 1 and 2
4. Jump onto computer and call raptor minions
5. Jump down into the arena and help minions
6. Jump back to outer perimeter after being shot some
7. Repeat attack cycle again

Once you've gotten Trinity down to about a third of her health, she'll just
forget the other raptors and she'll try to take you out by herself. She
uses all her normal attacks, except now she'll attack quicker and more
ferociously. Trinity will also hop around a lot more on the computers for
more jump kicks, so watch out for those. Once you have killed Trinity, the
level will be over.
++++++++++++++++++++++++++++++++++++++++++++
***********************************************************************

After Trinity is defeated, a hologram of Dylan Morton appears in the middle
of the area. Dylan gives Mike his next set of instructions. He must go to
the nearby volcano to find the Mother Computer. Once there, he needs to fix
the Mother Computer's program so this island can be sent to the Cretaceous
period where it belongs.

After Mike asks why he was chosen to come here, Dylan explains everything.
He says that his calculations suggested 1943 was the best year to get a
candidate from. He needed somebody who was highly skilled, intelligent and,
most importantly, had to be on the verge of death. Mike fit all of these
qualifications, so he chose him. Dylan says he's counting on Mike just
before his hologram vanishes.

Later, Mike and Paula are scaling the side of the volcano, while fighting
off the dinosaurs. After many difficult fights, the two manage to reach the
edge of the volcano's crater. They climb down inside the volcano while the
Mother Computer's cameras watch them. When they're about to go inside the
computer however, the black T-Rex decides to attack. Mike yells at Paula to
run while he prepares to fight with the T-Rex.

***********************************************************************
STAGE 7 - DETERMINATION
***********************************************************************

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - PITCH BLACK TYRANNOSAURUS: THE REMATCH

Similar to the last level, this whole level is one big boss battle. The
T-Rex doesn't have much of a variety of attacks. Basically all it will do
is charge up to you, and then it will bite you repeatedly until you get away
from its mouth. It can also walk through lava pits while you can't.
There's also the roar, but it doesn't do anything except make the screen
blurry like last time.

The easiest way to counter the T-Rex's attacks is to just keep running away.
It's quite hard for him to hit a moving target. Running backwards while
shooting at the boss is a very effective way to defeat the T-Rex while
staying out of danger. Just be careful not to get stuck on a rock or
anything.

There's a very large amount of supplies around the arena you can use to help
defeat the T-Rex. On the north side of the volcanic crater there are a few
blue tachyons should you run low on time. There are also a few pink
tachyons scattered around here and there. To the east, near the Mother
Computer, you can get a Grenade Launcher, a Shotgun, and a Resuscitation
Pak. On the south and west sides of the crater, behind the walls, you can
find medical supplies, Power Bullets, and a Missile Launcher.

Once you empty the T-Rex's life meter, he'll be defeated, or will he?
++++++++++++++++++++++++++++++++++++++++++++

The volcanic crater becomes more volatile as more magma seeps to the
surface. The air turns red hot as the T-Rex gives a...I dunno what that
sound is... It sounds like a foghorn through a paper bag or something.
Anyway, it's now time for the final battle!

++++++++++++++++++++++++++++++++++++++++++++
BOSS FIGHT - PITCH BLACK TYRANNOSAURUS - THE REMATCH

The T-Rex has all his old tactics from the last fight, only now he has two
new attacks. He can now grab you in his mouth and bite you several times if
you get too close. However, you can shoot him while you're dangling in his
mouth. Also, he can now grab rocks in his mouth and throw them at you.
These rocks can be shot down with your gun, and sometimes they drop items.

While he has new techniques, the arena has been resupplied with items a
little. You can now get the super powerful Missile Pod behind the rock
walls to the south and the west. Even the T-Rex isn't too happy when he
gets four rockets to the face! Once you empty the T-Rex's life meter again,
you'll clear the stage.
++++++++++++++++++++++++++++++++++++++++++++
***********************************************************************

The T-Rex falls into the lava river and is barbecued alive. Afterwards,
Mike and Paula go inside the Mother Computer. Paula gets to work and
repairs the computer's program. She refuses to make the last keystroke
though, because she know's she'll lose Mike when she does. The two have one
last hug, right before they press the last button together. A bright light
then surrounds the two as Mike says "I love you..."

***********************************************************************
EPILOGUE
***********************************************************************

Mike is returned to his original time period after the flash of light. He
jumps from his burning plane and the German pilot flies over to shoot him,
exactly like before. This time though, there's no bright flash of light to
save Mike. The German pilot fires on his enemy, and Mike screams as he
prepares to meet his death.

However, Paula uses a computer in her time to cause the bullets to vanish
before they hit Mike. Thus, Mike doesn't get shot, and he pulls the cord on
his parachute. He says "Paula...you saved me..." as he drifts to the water
below. Paula watches the whole scene on her monitor. Later, Mike is
rescued by the water by his fellow soldiers. They float back in their small
raft to the battleships while Mike thinks about the woman who saved his
life.

THE END!

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6: Secrets

"RESIDENT EVIL" EASTER EGGS
==========================================
There are two Easter Eggs I've seen in this level. Both of them are in
Stage 5, and they both refer to Resident Evil:

THE "WOMAN DRAWING WATER STATUE"
--------------------------------
In the city area, you'll pick up three special weapons. After you get the
second special weapon, look to your left (it would be the jeep's right if
you were facing in the direction the jeep is traveling.) You might see an
office building with a circular drive in it. Three raptors will attack from
here. However, notice the statue in the middle of the circle drive. Why,
it's none other than the "Woman Drawing Water" statue from the original
Resident Evil! I wonder how they snuck it out of the mansion before Wesker
blew it up...

THE "UMBRELLA" BUILDING
-----------------------
After the triceratops stops chasing you because of the fire, the camera will
automatically make you face forward. Look to the left. You'll see a
building with a sign over the entrance that says "UMBRELLA." There's also a
plaque to the right of the entrance that says "Umbrella" and has their logo
on it. It seems that Umbrella Inc's going to be alive and well at least
tweleve more years after all the current Resident Evil games have occured...

SHOOT THE CREDITS
==========================================
When the ending credits play after you finish the game, you can shoot at the
letters and logos with your gun and fun stuff will happen! Sometimes you'll
see fireworks, other times flowers will bloom, etc. This is actually a very
fun thing to do.

EXTRA MODE OPTIONS
==========================================
All of these options are accessible via the Extra Mode option at the bottom
of the main menu. Below are the requirements to unlock them and what each
of them does.

MOVIE THEATER
-------------
To unlock this, complete the game once on any difficulty. On this option
you can watch all the FMVs that were used during the game.

DUO TEAM
--------
To unlock this, complete the game on Normal mode. On this option, you use
the Guncon2 to fire weapons, and the Dual Shock 2 for movements and all
other commands.

ILLUSTRATIONS
-------------
I don't know how to unlock this, because I haven't actually gotten it yet.
I'm assuming you have to complete Hard mode to get it. According to the
game, you can "view the various promotional materials made for this game"
when you unlock it.

INFINITY
--------
This I DID unlock, but I'm not sure how. I DO know that you don't need to
complete Hard mode. I got it via Normal mode. In the game I completed
before I got this option, I had an average B ranking, and I didn't have any
rankings below a C in all the missions. Anyway, when you do unlock this
mode, all special weapons will have infinite ammo, and you'll have infinite
time too!

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7: Thanks...

- to CVXFREAK for giving me the motivation to write this guide.
- to all the sites for hosting this document, especially www.gamefaqs.com.
- to Capcom for giving me another game besides Time Crisis 2 to use my
GunCon2 with.

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8: Copyright

This document is the intellectual property of Nathan Norris. This document
is only for private use. You may save it to your hard drive, and print it
out without permission. What you may NOT do without permission is post it
on a website (for profitable or non-profitable reasons). This document may
not be sold or bought for any reason. It must be accessible free of charge
on any website it is displayed on. Only these sites have permission to use
my guides:

www.gamefaqs.com
www.neoseeker.com
www.gameadvice.com
www.psxcodez.com
www.faqs.ign.com

If you find this guide on some other site, and it is incomplete, go to
www.gamefaqs.com. before requesting help from me. www.gamefaqs.com is the
first place I send every piece of my work, so they are sure to have the most
up-to-date version of my guides.

WWW.CHEATCC.COM IS FORBIDDEN FROM HOSTING THIS DOCUMENT UNDER ANY
CIRCUMSTANCES.

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