3D Pinball: Space Cadet

3D Pinball: Space Cadet

17.10.2013 08:24:26
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3D Pinball: Space Cadet FAQ/Walkthrough
Written and Produced By: nm14
PC/Windows
(c)2003-2004
bjsalari[at]hotmail[dot]com

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Version 1.0


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TABLE OF CONTENTS

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[v] 1.0 Introduction.......................................................PB01
[v] 2.0 Version History....................................................PB02
[v] 3.0 E-Mail Policy......................................................PB03
[v] 4.0 Legal Information..................................................PB04
[v] 5.0 Controls...........................................................PB05
[v] 6.0 FAQ/Tips/Strategies................................................PB06
[v] 7.0 Credits............................................................PB07
[v] 8.0 Closing............................................................PB08

[v indicates completetion of a section.]
[x indicates incompletetion of a section.]




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1.0 INTRODUCTION PB01

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Hey there. nm14 is here to create yet another FAQ, and this time it is for
3D Pinball. I noticed that there were few FAQs for this game, so I decided to
share a little bit of knowledge with you guys. I will try to do my best to give
you some strategies and information regarding the game. Let's get on with this
FAQ, shall we?


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2.0 VERSION HISTORY PB02

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Version 1.0 - Initial release of this FAQ, submitted to GameFAQs. The
information is what you see.


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3.0 E-MAIL POLICY PB03

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bjsalari[at]hotmail[dot]com
bjsalari(at)hotmail(dot)com

Hey everyone. This is the e-mail policy portion of this FAQ. I am going to
list what I believe to be "acceptable" or "unacceptable" e-mails. Of course,
it would be very wise of you to correctly e-mail me if you are hoping for a
response. Also, if you have made a mistake when e-mailing me, it is very likely
I will block you so that you cannot send me any more messages. So, now that
you all know what will happen if you incorrectly e-mail me, you have to find
out what is acceptable and what is unacceptable. Please read below.

Do you have information that we have not covered in this FAQ? Well, read below.
If you happen to know something in the FAQ please e-mail me. I am always
interested in adding information from readers, but there are a few exceptions.
If this FAQ is NOT labeled "Final" as its version, your added information may
not neccessarily be used. I could possibly already know your information, but
have not gotten to that section yet. So, do not guarantee that I will post your
comments just because you were nice enough to e-mail us.

Now, for a little more about an "acceptable" e-mail, let's talk about the
subject of the e-mail. I get a lot of e-mails about other FAQs that I have
written, so I can easily miss your e-mail unless you identify it. So, in the
subject line, please include the words "Pinball FAQ" in your subject
line. This makes it a lot easier to sort things out in my e-mail. If you do
not refer to what game you are commenting/asking for help on, I will most
likely ignore the entire e-mail.

The last aspect that we would like to talk about is reading the FAQ. If you are
in doubt, check around the entire FAQ before coming to us for direct help. It
is likely that information is in other parts of the FAQ, and not neccessarily
the part that you are looking at during that very moment. Any comments that are
already answered in this FAQ will simply be ignored and blocked, as I have
taken a lot of time to write this guide for you, you can do a little something
for me as well.

If any of the above guidelines are not followed correctly your e-mails will be
considered "unacceptable" and I am sure you know what that means. I personally
think that it will be simple to follow the guidelines, and you will not have to
worry very much about the process. Thank you, again, for your cooperation.


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4.0 LEGAL INFORMATION PB04

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This document is (c) copyright 2003-2004 to nm14 for use only on the
internet at the following sites. Failure to follow the copyright laws will
result in a law suit. If you wish to obtain the FAQ on a site/magazine etc. you
must consult with me through electronic mail. I must give clear instructions
and you must follow those instructions.

If permission is given to you, please do not change the content of format of
the FAQ. It is meant to stay in this state until I say otherwise. So, again,
if you wish to use this FAQ in any way, pleace consult with me. Thanks you,
and the following sites may use this FAQ at the present date.

-http://www.gamefaqs.com-
-http://www.neoseeker.com-
-http://faqs.ign.com-
-http://ffeutopia.com-
-http://www.thevgnation.com-
-http://www.wogaming.com-


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5.0 CONTROLS PB05

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Welcome to the control section of this FAQ for 3D Pinball: Space Cadet. If you
are having trouble locating the controls, look below. Also, the following
controls are all default when you start the game. You can change the controls
by simply going to the OPTION menu and scrolling down to the Player Controls
sub menu. For starters, the FLIPPERS are the things that actually hit the ball
located at the bottom middle of your screen. You can also tilt the table to
make the ball go in a certain direction. Finally, the PLUNGER is the gadget
that pushes the ball up to start your game. Now, onto the controls...

Left Flipper..................................................................Z
Right Flipper................................................................./
Plunger...................................................................Space
Tilt Left.....................................................................X
Tilt Right.............................................................(period)

Remember, you can change the controls at the menu that I described above. These
are only the controls that you start out with (and I must say that they are
probably the best controls you can come up with) when starting a new game.


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6.0 FAQ/TIPS/STRATEGIES PB06

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THE GOAL
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When playing this game you are basically trying to achieve the best possible
score by completing certain missions. You are also trying to move to the next
highest rank. One of the best ways of getting the highest possible scores is
to get extra balls. This is basically giving you another chance by allowing you
to shoot another ball. You have a total of three chances to get your highest
score. Once again, you will have many opportunities to gain extra balls.

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MISSIONS
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Do gain the maximum amount of points you are going to have to do certain
missions. In your lower right hand corner of your screen you will notice the
words "Hit Mission Targets to Select Mission." These targets are located on
the left middle of the screen. There will be an arrow pointing directly at the
targets, and you are to get a ball to hit one of those targets to begin the
mission. Once you hit the target, a new message will appear that will tell you
to Launch on the ramp to accept the practice. Here are some of the possible
missions.

1. Hit 8 Bumpers
-----------------
To complete this mission you are going to have to hit eight bumpers. The
bumpers can be located at the top middle (3 bumpers), top left (1 bumper) and
the left of the screen (3 bumpers). Once you hit eight bumpers you will
complete the mission.

2. 3 Re-Entries
----------------
To complete this mission you are going to have to run over 3 Re-Entries. A Re-
Entry is a small dot that lights up yellow when you run over it. There are six
total Re-Entries, three are located at the top of your screen. The other three
are located in the alcove section on the left. Run over three to complete the
mission.

3. White Flipper
-----------------
This mission can be completed at any time. This means you do not need to hit
a mission target to do this. If you look at the top right you will see a white
flipper that leads to a small section that heads up. If you can hit the ball
into this white flipper area you will receive a lot of points.

4. Launch Training
-------------------
To complete this mission you are going to have to hit the ball into the ramp
6 times. I seem to beable to do this consistently, so you might want to try to
them all in a row. They can be difficult to simply do them separatley.

5. Alien Menace
----------------
Upgrade all of the bumpers and hit them 12 times. To complete this mission you
are going to have to hit 12 bumpers. The bumpers can be located at the top
middle (3 bumpers), top left (1 bumper) and the left of the screen (3 bumpers).
Once you hit eight bumpers you will complete the mission.

6. Rescue Mission
------------------
Upgrade the flags and then hit the white flipper that I talked about above. You
have to hit hte Hyperspace key to complete the mission.

7. Bug Hunt
------------
Hit 15 targets found all around the level. You will gain 750,000 Points if you
complete this mission.

8. Space Radiation
-------------------
Light up the left bank and then hit the ball into a wormhole. There are two on
the right side of the course (one near the bottom and one near the top). You
will gain 1,000,000 Points for completing this mission.

9. Stray Comet
---------------
Light up the right bank and then hit the ball past the white flipper to the
Hyperspace bonus point to gain 1,000,000 Points.

10. Black Hole Threat
----------------------
Upgrade the Launch bumpers to the green level. Then hit the Hyperspace point
right past the white flipper.

11. Satellite Retrieval
------------------------
Hit the bumper at the top left of the screen five times to receive 1,250,000
Points.

12. Recon Mission
------------------
Hit the space/ball through 15 lanes to get 1,250,000 Points.

13. Doomsday Machine
---------------------
There are lanes that are right next to the lanes that lead to your Flippers.
You are going to have to hit the ball through these lanes three times. You will
gain 1,250,000 Points if you complete this mission.

14. Maelstrom (the Finale)
---------------------------
This mission has a lot of steps to it. First, hit a drop target three times.
Second, hit a spot target three times, and then go through a lane five times.
Next, go up the Fuel Chute, and then to the launch ramp. Hit a flag, go into
a wormhole, and finally go into the Hyperspace Bonus after the white flipper.


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

CONGRATULATIONS! YOU HAVE BEATEN THE GAME

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$


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RANKS
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======================================
LEVEL RANKS
------- -------
01 Cadet
02 Ensign
03 Lieutenant
04 Captain
05 Lieutenant Commander
06 Commander
07 Commodore
08 Admiral
09 Fleet Admiral


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BUMPERS
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There are four levels of attack bumpers. I will list all four of them below.

Blue Attack Bumper...................................................500 Points
Green Attack Bumper.................................................1000 Points
Yellow Attack Bumper................................................1500 Points
Red Attack Bumper...................................................2000 Points

There are four levels of launch bumpers. I will list all four of them below.

Blue Attack Bumper..................................................1500 Points
Green Attack Bumper.................................................2500 Points
Yellow Attack Bumper................................................3500 Points
Red Attack Bumper...................................................4500 Points


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SPECIAL SHOTS
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1. Reflex Shot
---------------
To do a Reflex Shot simply hit the ball up the ramp or white flipper twice in a
row. This will give you extra bonus points.

2. Skill Shot
--------------
This shot can be obtained by shooting the ball up a certain amount of lights
using the Plunger. You will get the following points if you hit the ball past a
certain amount of lights. Look below.

+---------------------------------------------------+
| Number of Lights | Number of Points |
+-----------------------+---------------------------+
|1 Light |15,000 Points |
|2 Lights |30,000 Points |
|3 Lights |75,000 Points |
|4 Lights |30,000 Points |
|5 Lights |15,000 Points |
|6 Lights |07,000 Points |
+-----------------------+---------------------------+

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TIPS
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1. Re-fuel your ship every once in a while by hitting your ball into the
purple area located near the left of the screen.

2. Always try to go for missions, as they will get you the most points.

-------------------------------------------------------------------------------
CODES
-------------------------------------------------------------------------------

+----------------------------------------------+
|1. ACTIVATE GRAVITY WELL :: Type in [gmax] |
|2. EXTRA BALL :: Type in [1max] |
|3. UNLIMITED SUPPLY OF BALLS :: Type in [bmax]|
|4. MOVE UP A RANK :: Type in [rmax] |
+----------------------------------------------+



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7.0 CREDITS PB07

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I bring this up due to past issues...

Plagiarism is NOT using factual information off of another source, but it is
correct to credit that source. I have received some information that would be
near impossible to find without other sources, yet this is factual information
so I DO NOT need approval from any of those sources.

The following are people/things who have contributed to writing this guide.

-CJayC for posting this FAQ.



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8.0 CLOSING PB08

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Well, this is all I can offer you for this game. I have tried my best to cover
all the aspects of the game, so that your life is a heck of a lot easier. My
contributor name is nm14, so be sure to use my other walkthroughs for other
games. I hope this has helped you in what you were looking for, and if it has
not, I would encourage you to e-mail you. I will always e-mail you back if you
ask a worthy question that is not in my FAQ. Remember, you can look in my e
mail section for more information. Take care, and g'night from nm14
headquarters!

-------
THE END
-------





 
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