Hugo's House of Horrors

Hugo's House of Horrors

16.10.2013 06:08:27
===============================================================================

FAQ/Walkthrough for
HUGO'S HOUSE OF HORRORS

===============================================================================


GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Copyright information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 21st Feb, 2004 (First version)


===============================================================================

1. Introduction

===============================================================================


Hugo's House of Horrors is the first in a trilogy of fun graphic adventures on
the PC featuring Hugo. Made in the style of old Sierra games, the arrow keys
are used to control the character and commands are typed to interact with the
many enviroments. Hugo's girlfriend, Penelope, has been captured by the strange
inhabitants of the house in this first game, and it's up to Hugo to make his
way through the mysterious locations within the house in an attempt to find
her. He has to make his way through a ferocious dog's lair, a bat cave and even
avoid a mummy in one of the most difficult sequences of the game. Overall this
is a good start to a series, and is highly recommended for adventure game fans.


===============================================================================

2. Walkthrough

===============================================================================


The game starts outside the house of horrors. Walk to the front door and "get
pumpkin". "Open pumpkin" to reveal a key. "Get key". "Unlock door". "Open door"
and walk north to enter the house. "Get candle" from the table. "Look in hole"
to discover a knife and a whistle. "Get knife". "Get whistle". Walk up the
steps and enter the far right door to arrive in the laboratory. Walk into the
cubicle and Igor will shrink Hugo.

Exit the cubicle, walk behind the glass on the left and "get bung" from the
table. Walk back into the cubicle and "tell Igor to press button" three times
to return to normal. Exit the cubicle and walk west to exit the lab. Walk to
the left door and "open door" to enter the bedroom. "Open wardrobe" and "get
mask" from inside. "Wear mask". Exit the bedroom, walk down the steps and go
through the first door on the right to enter the kitchen.

Walk north again to go outside. "Open door" of the shed and type "333" to open
the door. Walk inside the shed and "get oil". Exit the shed and walk south to
return to the house. Walk east to enter the dining room. Wait until the butler
approaches Hugo, then type "yes" when he asks if Hugo would like a chop. Walk
west through the top-left door to return to the kitchen. Walk over to the left
side of the kitchen, type "throw chop to dog" but don't press return yet.

Now walk west through the doorway and quickly press return to throw the chop to
the dog before it reaches Hugo. "Get chop" from the dog, which won't attack
Hugo now. Walk to the right side of the rug and "move rug" to reveal a trap
door below. "Oil bolt". "Undo bolt". "Open trap door" to walk down the steps.
Type "blow whistle" but don't press return yet. Walk between the left side of
the rocks at the left side of the door to enter the bat cave, and then quickly
press return to confuse the bats.

Walk through the opening at the left side of the cave to enter the mummy's
tomb. Start by walking to the left side of the left rock. The mummy will rush
toward Hugo but will stop at the right side of the rock. Now walk north
slightly until the mummy starts moving again, then quickly walk south so that
the mummy moves around to the left side of the rock and stays there. "Get gold"
and walk through the exit at the top-right corner of the tomb.

Walk over to the boat and "plug boat with bung". "Get in boat". "Cut rope with
knife". "Push" to float over to the old man at the other side of the lake.
"Talk man" and he will ask seven questions. The answers are "Bilbo", "Narnia",
"Bram Stoker", "C", "Man", "Bullet" and "Yes". "Get out of boat" and walk east
through the opening to arrive in a room with the guard. "Give gold to guard"
and walk north through the doorway to the next room to complete the game.


===============================================================================

3. Item List

===============================================================================


BUNG
Found behind the glass of the cubicle in the laboratory, which can be picked
up after Hugo has been shrunk. It is used to plug the hole in the boat in the
cave with the lake.


CANDLE
Found on the table in the entrance hall of the house. It is used to provide
light for looking in the hole in the entrance hall.


CHOP
Found by saying "yes" to the butler in the dining room after he asks Hugo if
he would like some chop. It is given to the dog.


GOLD
Found in the mummy's tomb. It is given to the guard outside of Penelope's
room after the cave with the lake.


KEY
Found by opening the pumpkin outside of the house. It is used to unlock the
front door of the house.


KNIFE
Found in the hole in the entrance hall of the house. It is used to cut the
rope attached to the boat in the cave with the lake.


MASK
Found in the wardrobe in the left room on the second floor of the house. It
is worn by Hugo before walking into the dining room.


OIL
Found in the shed in the back garden of the house. It is used to oil the bolt
on the trap door under the rug in the room with the dog.


PUMPKIN
Found outside the house. It is opened to reveal the key.


WHISTLE
Found in the hole in the entrance hall of the house. It is used in the bat
cave to confuse the bats.


===============================================================================

4. Point List

===============================================================================


TOTAL POINTS ACTION

2 2 Get the pumpkin outside the front door of the haunted house.

7 5 Open the pumpkin to reveal the key.

12 5 Get the key.

23 11 Enter the haunted house.

26 3 Get the candle from the table in the hall.

34 8 Look in the hole in the hall.

40 6 Get the knife from the hole.

46 6 Get the whistle from the hole.

57 11 Get the bung from the table in the lab.

61 4 Get the mask from the wardrobe in the bedroom.

70 9 Use the combinataion "333" to open the door to the shed.

74 4 Get the oil from the shed.

82 8 Say "yes" when the butler asks if Hugo wants a chop.

90 8 Get the chop after throwing it to the dog.

98 8 Move the rug to reveal the trap door.

115 17 Open the trap door.

127 12 Enter the bat cave.

134 7 Blow the whistle in the bat cave.

144 10 Get the gold from the mummy's tomb.

177 33 Correctly answer all seven of the old man's questions.

198 21 Give the gold to the guard.


===============================================================================

5. Copyright Information

===============================================================================


This document is Copyright 2004-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
Comments:
Je reactie is bewaard !!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. Lösung

16.Oktober 2013
Lösung speziell für die Windows-Version
Engl. Lösung

16.Oktober 2013
Wo bekommt man die Punkte ?
Engl. Hinweise

16.Oktober 2013
Engl. Lösung

15.Oktober 2013
Lösung

18.Oktober 2013
Engl. Lösung

16.Oktober 2013
 
Meest populair
07.April 2014
07.Juli 2015
25.September 2015
30.December 2013
27.Mei 2015
19.Februari 2014
11.Juni 2014