Icewind Dale 2

Icewind Dale 2

16.10.2013 09:11:09
Icewind Dale II
RANGER SPELL LIST

Version 3.0, February 14, 2005

Written by: rbryant73

This document copyright (c) 2005 rbryant73.

===============================================================================
NOTES FROM THE AUTHOR
===============================================================================
This FAQ lists all ranger spells in Icewind Dale II. Although schools of magic
are not relevant to rangers, I use them here to sort the spells.

I wrote this FAQ because I couldn't deal with character creation without being
able to see spells sorted by level or school.

This document is intended for personal use only. You are free to do whatever
you want with this guide, EXCEPT you may not change it or sell it. If you want
to post it, please e-mail me. Please give credit where it's due. Which,
incidentally, I will do if you e-mail me with a contribution or to point out
mistakes.

IF YOU E-MAIL ME: please put "IWD2 FAQ--ranger" as the subject. Otherwise,
seeing a strange e-mail address, I might panic.

This FAQ was written with Microsoft Word, using Courier New 10pt, with margins
set at 79 characters.


===============================================================================
CONTENTS
===============================================================================

Spells are sorted both by level and by school.

I. RANGER SPELLS BY LEVEL
-------------------------
1. Level 1 spells
2. Level 2 spells
3. Level 3 spells
4. Level 4 spells
5. Level 5 spells
6. Level 6 spells
Spells within the level groups are sorted alphabetically.


II. RANGER SPELLS BY SCHOOL
---------------------------
7. Abjuration
8. Conjuration
9. Divination
10. Enchantment
11. Evocation
12. Illusion
13. Necromancy
14. Transmutation
Spells within the school groups are sorted by level.


==============================================================================
I. RANGER SPELLS BY LEVEL
===============================================================================
1. LEVEL 1 SPELLS
-------------------------------------------------------------------------------
Delay Poison (Conjuration)
Entangle (Transmutation)
Minor Elemental Barrier (Abjuration)
Summon Nature's Ally I (Conjuration)
Sunscorch (Evocation)


-------------------------------------------------------------------------------
2. LEVEL 2 SPELLS
-------------------------------------------------------------------------------
Alicorn Lance (Evocation)
Beast Claw (Transmutation)
Cure Light Wounds (Conjuration)
Hold Animal (Enchantment)
Protection from Fire (Abjuration)
Sleep (Enchantment)
Summon Nature's Ally II (Conjuration)


-------------------------------------------------------------------------------
3. LEVEL 3 SPELLS
-------------------------------------------------------------------------------
Cure Moderate Wounds (Conjuration)
Neutralize Poison (Conjuration)
Protection from Lightning (Abjuration)
Rainstorm (Evocation)
Remove Disease (Abjuration)
Storm Shell (Abjuration)
Summon Nature's Ally III (Conjuration)


-------------------------------------------------------------------------------
4. LEVEL 4 SPELLS
-------------------------------------------------------------------------------
Call Lightning (Transmutation)
Cure Serious Wounds (Conjuration)
Flame Strike (Evocation)
Freedom of Movement (Abjuration)
Giant Vermin (Transmutation)
Non-Detection (Abjuration)
Snakebite (Transmutation)
Star Metal Cudgel (Conjuration)
Summon Nature's Ally IV (Conjuration)


-------------------------------------------------------------------------------
5. LEVEL 5 SPELLS
-------------------------------------------------------------------------------
Animal Rage (Enchantment)
Insect Plague (Conjuration)
Iron Skins (Transmutation)
Smashing Wave (Evocation)
Summon Nature's Ally V (Conjuration)


-------------------------------------------------------------------------------
6. LEVEL 6 SPELLS
-------------------------------------------------------------------------------
Conjure Animals (Conjuration)
Sol's Searing Orb (Evocation)
Static Charge (Transmutation)
Summon Nature's Ally VI (Conjuration)


===============================================================================
I. RANGER SPELLS BY SCHOOL
===============================================================================
7. ABJURATION
-------------------------------------------------------------------------------
1 Minor Elemental Barrier
2 Protection from Fire
3 Protection from Lightning
3 Remove Disease
3 Storm Shell
4 Freedom of Movement
4 Non-Detection


-------------------------------------------------------------------------------
8. CONJURATION
-------------------------------------------------------------------------------
1 Delay Poison
1 Summon Nature's Ally I
2 Cure Light Wounds
2 Summon Nature's Ally II
3 Cure Moderate Wounds
3 Neutralize Poison
3 Summon Nature's Ally III
4 Cure Serious Wounds
4 Star Metal Cudgel
4 Summon Nature's Ally IV
5 Insect Plague
5 Summon Nature's Ally V
6 Conjure Animals
6 Summon Nature's Ally VI


-------------------------------------------------------------------------------
9. DIVINATION
-------------------------------------------------------------------------------
NONE

-------------------------------------------------------------------------------
10. ENCHANTMENT
-------------------------------------------------------------------------------
2 Hold Animal
2 Sleep
5 Animal Rage


-------------------------------------------------------------------------------
11. EVOCATION
-------------------------------------------------------------------------------
1 Sunscorch
2 Alicorn Lance
3 Rainstorm
4 Flame Strike
5 Smashing Wave
6 Sol's Searing Orb


-------------------------------------------------------------------------------
12. ILLUSION
-------------------------------------------------------------------------------
NONE

-------------------------------------------------------------------------------
13. NECROMANCY
-------------------------------------------------------------------------------
NONE


-------------------------------------------------------------------------------
14. TRANSMUTATION
-------------------------------------------------------------------------------
1 Entangle
2 Beast Claw
4 Call Lightning
4 Giant Vermin
4 Snakebite
5 Iron Skins
6 Static Charge


===============================================================================
FINAL THOUGHTS
===============================================================================
I am in no way associated with Icewind Dale II, Black Isle, or Interplay.
Special thanks to GameFAQs.com for being such a fantastic website!
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