Mortal Kombat 2

Mortal Kombat 2

16.10.2013 16:51:44
The Realm of Shao Kahn Presents...


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THE MORTAL KOMBAT II
TEXT FAQ
_________________________________ ___________________________________
\ /
------------------------------- > < ---------------------------------
_________________________________/ \___________________________________


Written By Mehroz Alam


FAQ Revision 1.0
Last Updated on 06/01/98

The Realm of Shao Kahn Web Site is administrated by Mehroz Alam


This document may be redistributed in whole or part, free of charge,
so long as proper credit is given to The Realm of Shao Kahn
and its author, Mehroz Alam.

Distribution of this FAQ in printed or electronic form for any
profit is prohibited.


**DISCLAIMER**
The Realm of Shao Kahn is in no way associated with Midway Games.

Mortal Kombat II, the MKII logo, and its characters are registered
trademarks of Midway Games, Inc. Copyright (C) 1998 Midway Games, Inc.
All other names mentioned are trademarks of their respective owners.
All rights reserved.





#######################
## TABLE OF CONTENTS ##
#######################


Section 1 : Introduction
Section 2 : The Story
Section 3 : The Characters
Section 4 : Select Your Fighter
Section 5 : Basic Moves
Section 6 : Special Moves
Section 7 : Endings
Section 8 : Others
Section 9 : Secret Kodes
Section 10 : Secret Characters
Section 11 : Things to Try
Section 12 : Informal Notes
Section 13 : Fighting Tricks
Section 14 : Where to get this FAQ
Section 15 : Download The MKII Demo
Section 16 : Credits



****************************************************************************


Section 1 : Introduction


Welcome to "The Realm of Shao Kahn's Mortal Kombat II Text FAQ", written by
by the TRSK site's Administrator, Mehroz Alam. All the moves, fatalities,
codes and information are confirmed and verified. This text FAQ covers Mortal
Kombat II. If you have any additional information that is not included in the
latest version of this FAQ, you can let me know by sending a mail directly to
me and I will include it in the next version of the FAQ.

For Questions, Comments and Suggestions regarding this FAQ, contact the
TRSK site's Administrator, Mehroz Alam at mehroz@geocities.com.


****************************************************************************


Section 2 : The Story


500 years ago, Shang Tsung was banished to the Earth Realm. With the aid
of Goro he was to unbalance the furies and doom the planet to a chaotic
existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of
order towards chaos. Only seven warriors survived the battles and Shang
Tsung's scheme would come to a violent end at the hands of Liu Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...


****************************************************************************


Section 3 : The Characters


Liu Kang

After winning the Shaolin Tournament from Shang Tsung's clutches Kang returns
to his temples. He discovers his sacred home in ruins, his Shaolin brothers
killed in a vicious battle with a horde of Outworld warriors. Now he travels
into the Dark Realm to seek revenge.

------------------------------------------------------------------------

Kung Lao

A former Shaolin Monk and a member of the White Lotus society, he is the last
descendant of the Great Kung Lao who was defeated by Goro 500 years ago.
Realizing the danger of the Outworld menace he joins Liu Kang in entering
Shao Kahn's contest.

------------------------------------------------------------------------

Johnny Cage

After Shang Tsung's tournament, the martial arts superstar disappears. He
follows Liu Kang into the Outworld. There he will compete in a twisted
tournament which holds the balance of earth's existence as well as a script
for another blockbuster movie.

------------------------------------------------------------------------

Reptile

As Shang Tsung's personal protector the elusive Reptile lurks in the shadows
stopping all those who would do his master harm. His human form is believed
to disguise a horrid reptilian creature whose race was thought extinct
millions of years ago.

------------------------------------------------------------------------

Sub-Zero

Thought to have been killed in the Shaolin Tournament, Sub-Zero mysteriously
returns. It is believed he travelled into the Outworld to again attempt to
assassinate Shang Tsung. To do so he must fight his way through Shao Kahn's
tournament.

------------------------------------------------------------------------

Shang Tsung

After losing control of the Shaolin Tournament, Tsung promises his ruler
Shao Kahn to shape events that will lure the earth warriors to compete in
his own contest. Convinced of this plan, Shao Kahn restores Tsung's youth
and allows him to live.

------------------------------------------------------------------------

Jax

His real name is Maj. Jackson Briggs, leader of a top U.S. Special Forces
unit. After receiving a distress signal from Lt. Sonya Blade, Jax embarks on
a rescue mission. One that leads him into a ghastly world where he believes
that Sonya is still alive.

------------------------------------------------------------------------

Kitana

Her beauty hides her true role as personal assassin for Shao Kahn. Seen
talking to an earth realm warrior, her motives have come under suspicion by
her twin sister Mileena. But only Kitana knows her own true intentions.

------------------------------------------------------------------------

Mileena

Serving as an assassin along with her twin sister Kitana, Mileena's dazzling
appearances conceal her hideous intentions. At Shao Kahn's request she is
asked to watch for her twin's suspected dissension. She must put a stop to
it at any cost.

------------------------------------------------------------------------

Baraka

He led the attack against Liu Kang's Shaolin temples. Baraka belongs to a
nomadic race of mutants living in the wastelands of the Outworld. His
fighting skills gained the attention of Shao Kahn who recruited him into his
army.

------------------------------------------------------------------------

Scorpion

The hell-spawned specter rises from the pits. After learning of Sub-Zero's
return, he again stalks the ninja assassin following him into the dark realm
of the Outworld where he continues his own unholy mission.

------------------------------------------------------------------------

Raiden

Watching events unfold from high above, the thunder god realizes the grim
intentions of Shao Kahn. After warning the remaining members of the Shaolin
Tournament, Raiden soon disappears. He is believed to have ventured into
the Outworld alone.


****************************************************************************


Section 4 : Select Your Fighter


The MKII Select Screen

_______________________________________________________
| | | | |
| | | | |
| LIU KANG | KUNG LAO | JOHNNY CAGE | REPTILE |
| | | | |
| | | | |
|-------------|-------------|-------------|-------------|
| | | | |
| | | | |
| SUB-ZERO | SHANG TSUNG | JAX | KITANA |
| | | | |
| | | | |
|-------------|-------------|-------------|-------------|
| | | | |
| | | | |
| MILEENA | BARAKA | SCORPION | RAIDEN |
| | | | |
|_____________|_____________|_____________|_____________|


------------------------------------------------------------------------

Choose Your Destiny

The MKII Battle Plan
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After selecting your character in a single player game, you are presented
with the "Mortal Kombat II Battle Plan" screen. You have to fight with eleven
opponents and then Jade (if you do the code), Shang Tsung, Kintaro and Shao
Kahn.

***************************************************************************


Section 5 : Basic Moves


Walk Forward: Forward
Walk toward the opponent.

Walk Back: Back
Walk away from the opponent, blocks throws.

Jump Forward: Up + Forward
Jump toward the opponent.

Jump Back: Up + Back
Jump away from the opponent.

Vertical Jump: Up
Jump directly upwards.

Crouch: Down
Duck down, hold with Back to block throws.

High Punch: HP
Punch to the opponent's face. Rapid punches to the face takes off
good damage, and pushes the opponent away if they are standing and
blocking. Don't stop punching until they are pushed out of your
punching range.

Low Punch: LP
Punch to the opponent's torso. Good for punching a crouching or
ducking opponent, or as retaliation for a close blocked move. This
takes off good damage if unblocked, and also pushes the opponent
back.

High Kick: HK
Kick to the opponent's face. Useful after blocking a missile weapon
or sweep at close range. Also good for hitting opponents jumping
towards you. Be sure to kick them as close to their feet as possible.
The will ensure that you override their jump kick. The standing High
Kick is also good to use after sweeping your opponent.

Low Kick: LK
Kick to the opponent's torso. This quick kick is useful for keeping
opponents away while close fighting. Can be done multiple times very
rapidly to keep them at bay. Takes off little damage and is hard to
retaliate against.

Block: BL
Get into a defensive position, hold it with Back to block throws
also.

Roundhouse Kick: Back + HK
Roundhouse kick causing the opponent to spiral to the ground. Good
for hitting jumping opponents, and also useful at close range
fighting. If hit, the opponent is sent flying an unnatural distance.

FootSweep: Back + LK
Take the opponent off of his/her feet. One of the most powerful moves
in the game. This keeps opponents away from you like no other move
can. Best used at its full extent, otherwise it is a bit easier to
retaliate against.

Uppercut: Down + HP
Flips the opponent backwards, hitting the floor, leaving a small
stain of blood. The uppercut takes off the most damage of any
standard move. Best used as retaliation: after a blocked kick,
missile, or other move at close range. It is also very effective for
hitting jumping opponents.

Crouch Punch: Down + LP
The crouch punch is a simple punch to the midsection. Useful for
pushing away opponents at close range. The opponent recovers quickly
and it takes off very little damage, but hard to retaliate against.

Crouch Kick: Down + HK
Kick aimed upward at the torso while you're crouching, knocking the
opponent a few steps back. Much slower than the Ankle Kick. This move
hits the opponent higher and takes off more damage, but can almost
always be retaliated against. Best used to hit jumping in opponents.

Ankle Kick: Down + LK
Kick targeting the opponent's ankle while you're crouching. Faster
than the crouch kick, harder to retaliate against.

Face Smash: HP (Close)
The face smash is a quick hard hit to the face. The specific move
done varies depending on the character. These moves stun the opponent
momentarily but take off little damage. Easy to block and retaliate
against. The Face Smash can be very effective if you mix it in while
close fighting.

Throw: LP (Close)
Throw or slam your opponent. The specific type of throw/slam varies
depending on the character. Another powerful move that can counter a
defensive player. Takes off good damage, but is easily blocked. Good
to use when jumping in, especially behind the opponent, and during
close fighting when your opponent make a move.

Knee Smash: HK or LK (Close)
The knee smash is a quick hard knee to the opponent's hip section.
It takes off little damage and is easy to retaliate to if blocked.
Good to use while close fighting when you anticipate your opponent
about to sweep, punch, etc.

Vertical Hop Punch: Vertical Jump, HP or LP
Jump and punch the opponent on your way up. This is pretty much the
same as the hop kick but takes off less damage and leaves you more
vulnerable.

Light Jump Punch: Jump Forward or Back, HP
Hits the opponent using the fist, allowing you to start Kombo's with
it since it doesn't knock the opponent to the ground. This is pretty
much the same as the jump kick but takes off less damage and leaves
you more vulnerable.

Heavy Jump Punch: Jump Forward or Back, LP
Hits the opponent using the fist, allowing you to start Kombo's with
it since it doesn't knock the opponent to the ground. This is pretty
much the same as the jump kick but takes off less damage and leaves
you more vulnerable.

Vertical Hop Kick: Vertical Jump, HK or LK
Hits the opponent with a kick straight up. This can be used to
counter a jumping opponent, or as part of a combo. Also good for
kicking a standing opponent in the face.

Long Jump Kick: Jump Forward or Back, HK
Hits the opponent with a jump kick aimed diagonally downward,
knocking the opponent to the ground. This is one of the most powerful
moves in the game, especially against the computer. The hitting area
of the jump kick varies from fighter to fighter. When fighting the
computer, the best time to kick is early. Most often the computer
will keep walking towards you and get hit. When fighting a human,
the best time to kick is late. This will ensure an accurate hit that
is harder to retaliate against. The focal point of the jump kick is
the foot, so try to place your foot as close to your target as
possible. The lower the jump kick, the easier the combo.

Short Jump Kick: Jump Forward or Back, LK
Hits the opponent with a jump kick aimed diagonally downward,
knocking the opponent to the ground. This is one of the most powerful
moves in the game, especially against the computer. The hitting area
of the jump kick varies from fighter to fighter. When fighting the
computer, the best time to kick is early. Most often the computer
will keep walking towards you and get hit. When fighting a human,
the best time to kick is late. This will ensure an accurate hit that
is harder to retaliate against. The focal point of the jump kick is
the foot, so try to place your foot as close to your target as
possible. The lower the jump kick, the easier the combo.

Turn Around Jump Kick: Any type of jump kick after jumping past opponent.
It kicks opponent from behind after jumping over him/her. Harder to
retaliate against than a normal jump kick, and makes some combos
easier.

Turn Around Jump Punch: Any type of jump punch after jumping past opponent.
It punches the opponent from behind after jumping over him/her.
Harder to retaliate against.


****************************************************************************


Section 6 : Special Moves


Liu Kang

Moves:
Flying Kick: F,F,HK
Bicycle Kick: Hold LK 3 seconds
High Fireball: F,F,HP
Low Fireball: F,F,LP

Finishers:
Fatality 1 (close): Hold BL (rotate joystick 360 counter-clockwise)
[Liu Kang will do a cartwheel kick then a massive uppercut]
Fatality 2 (sweep): D,F,B,B,HK
[Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing]
Friendship: F,B,B,B,LK
[A disco globe drops from the ceiling, and Kang gets down]
Babality: D,D,F,B,LK
Pit: B,F,F,LK

Combos:
Jump Kick-Flying Kick
Jump Kick-Low Fireball
Jump Kick-Bicycle Kick
Jump Kick-High Fireball
Jump Kick-High Fireball-Low Fireball
Jump Kick-High Fireball-Bicycle Kick
Hop Punch-Low Fireball
Hop Punch-High Fireball-Low Fireball
Air Jab-Flying Kick
Air Jab-Fireball
Air Jab-Bicycle Kick-Low Fireball
Air Jab-Hop Punch-High Fireball


------------------------------------------------------------------------


Kung Lao

Moves:
Hat Throw: B,F,LP
Aerial Kick: D,HK (in air)
Whirlwind Spin: U,U,LK
Teleport: D,U

Finishers:
Fatality 1 (sweep): F,F,F,F,LK
[Kung Lao removes his razor hat and slices the victim down
the middle]
Fatality 2 (full screen): Hold LP B,B,F (guide hat towards enemys neck)
[Kung Lao throws his hat which decapitates the victim]
Friendship: B,B,B,D,HK
[Kung Lao pulls a rabbit out of his hat]
Babality: B,B,F,F,HK
Pit: F,F,F,HP

Combos:
Jump Kick-Hat Throw
Jump Kick-Whirlwind Spin
Jump Kick-Hop Kick-Aerial Kick
Jump Kick-Sweep-Whirlwind Spin-Aerial Kick
Hop Kick-Aerial Kick
Whirlwind Spin-Hat Throw
Whirlwind Spin-Jump Kick
Whirlwind Spin-Hop Kick
Whirlwind Spin-Hop Kick-Aerial Kick
Air Jab-Hat Throw
Air Jab-Hop Kick-Aerial Kick
Air Jab-Teleport Kick-Aerial Kick


------------------------------------------------------------------------


Johnny Cage

Moves:
Shadow Kick: B,F,LK
Shadow Uppercut: B,D,B,HP
Ball Breaker: Hold LP and press BL
High Green Bolt: F,D,B,HP
Low Green Bolt: B,D,F,LP

Finishers:
Fatality 1 (close): F,F,D,U (Hold D+LP+BL+LK, he will knock off three heads!)
[Cage crouches and punches off the head of the victim
with a powerful uppercut]
Fatality 2 (close): D,D,F,F,LP
[Cage grabs the victim and rips their torso off, throwing
it to the ground]
Friendship: D,D,D,HK
[Cage autographs his photo for his best fan]
Babality: B,B,B,HK
Pit: D,D,D,HK

Combos:
Jump Kick-Low Green Bolt
Jump Kick-Shadow Kick
Jump Kick-Shadow Uppercut
HK or LK-Shadow Kick
HK or LK-Shadow Uppercut
Ball Breaker-Uppercut
Ball Breaker-HK or LK
Ball Breaker-HK or LK-Shadow Kick
Ball Breaker-Turn Around Kick
Ball Breaker-Turn Around Kick-Shadow Kick
Ball Breaker-Turn Around Kick-Low Green Bolt
Air Jab-Shadow Kick
Air Jab-Shadow Uppercut
Air Jab-Low Green Bolt
Air Jab-High Green Bolt
Air Jab-Hop Punch-Shadow Kick


------------------------------------------------------------------------


Reptile

Moves:
Acid Spit: F,F,HP
Slide: Hold B (LP+BL+LK)
Power ball: B,B,HP+LP
Invisibility: U,U,D,HP

Finishers:
Fatality 1 (center): B,B,D,LP
[Reptile shoots his tongue towards the victims head, bringing
it back where he goes about eating it]
Fatality 2 (close): (first you have to be invisible) F,F,D,HK
[While invisible Reptile cuts the torso off the victim]
Friendship: B,B,D,LK
[Reptile attempts to sell you a Reptile doll]
Babality: D,B,B,LK
Pit: D,F,F,BL

Combos:
Jump Kick-Acid Spit
Jump Kick-Slide
Jump Kick-Hop Kick-Slide
Power Ball-Crouch Punch-Uppercut
Power Ball-Hop Kick-Slide
Power Ball-Air Jab-Hop Kick-Slide
Air Jab-Acid Spit-Slide
Air Jab-Hop Kick-Slide


------------------------------------------------------------------------


Sub-Zero

Moves:
Slide: Hold B (LP+BL+LK)
Freeze: D,F,LP
Ground Freeze: D,B,LK

Finishers:
Fatality 1 (full screen): Hold LP (B,B,D,F) release
[Sub-Zero will throw an ice grenade into the stomach of the
victim, exploding their top half]
Fatality 2 (sweep): F,F,D,HK (then close) F,D,F,HP
[Sub-Zero will ice the victim over, putting his vivtim in a
deep freeze and after that Sub-Zero will shatter the top part
of the body]
Friendship: B,B,D,HK
[Sub-Zero attempts to sell you a Sub-Zero doll]
Babality: D,B,B,HK
Pit: D,F,F,BL

Combos:
Jump Kick-Slide
Jump Kick-Hop Kick-Slide
Jump Kick-Ground Freeze-Uppercut
Turn Around Kick-Hop Kick-Slide
Turn Around Kick-Hop Kick-Ground Freeze-Uppercut
Air Jab-Ground Freeze
Air Jab-Hop Kick-Slide


------------------------------------------------------------------------


Shang Tsung

Moves:
Fireball: B,B,HP
Two Fireballs: B,B,F,HP
Three Fireballs: B,B,F,F,HP

Morphs:
Liu Kange: B,F,F,BL
Kung Lao: B,D,B,HK
Johnny Cage: B,B,D,LP
Reptile: U,D+HP
Sub-Zero: F,D,F,HP
Kitana: BL,BL,BL
Jax: D,F,B,HK
Mileena: Hold HP 3 seconds
Baraka: D,D,LK
Scorpion: U,U
Raiden: D,B,F,LK

Finishers:
Fatality 1 (sweep): U,D,U,LK
[Shang Tsung picks up the victim with one hand, and drains
his life force into his other hand]
Fatality 2 (sweep): Hold HK 3 seconds
[Shang Tsung turns into a mist and enters the victims body,
which explodes]
Fatality 3 (sweep): Hold LP 30 seconds
[Shang Tsung turns into Kintaro, who punches the torso of
the victim across the screen]
Friendship: B,B,D,F,HK
[Shang Tsung creates a rainbow above his head]
Babality: B,F,D,HK
Pit: D,D,U,D

Combos:
Jump Kick-Fireball
Jump Kick-Two Fireballs
Jump Kick-Three Fireballs
Jump Kick-(Morph into Reptile or Sub-Zero)-Slide
Air Jab-Fireballs


------------------------------------------------------------------------


Kitana

Moves:
Fan Throw: F,F,HP+LP
Aerial Punch: F,D,B,HP
Fan Lift: B,B,B,HP
Fan Swipe: B+HP

Finishers:
Fatality 1 (close): BL,BL,BL,HK
[Kitana draws her fan and decapitates the victim with one
swipe]
Fatality 2 (close): Hold LK (F,F,D,F) release
[Kitana leans and kisses the victim, which then expands to
unnatural proportions and explodes]
Friendship: Hold BL (D,D,D,U,LK) release
[Kitana turns around and produces a cake with candles]
Babality: D,D,D,LK
Pit: F,D,F,HK

Combos:
Jump Kick-Fan Throw
Jump Kick-Aerial Punch
Jump Kick-Fan Throw-Hop Kick
Jump Kick-Fan Throw-Aerial Punch
Hop Kick-Fan Throw
Hop Punch-Fan Throw
Fan Lift-Jump Kick
Fan Lift-Jump Kick-Fan Throw
Fan Lift-Jump Kick-Fan Throw-Hop Kick
Fan Lift-Jump Kick-Fan Throw-Aerial Punch
Fan Lift-Jump Kick-Fan Throw-Uppercut
Fan Lift-Jump Punch-Hop Punch-Fan Throw-Uppercut
Air Jab-Fan Throw
Air Jab-Aerial Punch
Air Jab-Fan Lift-Combo
Air Jab-Hop Kick-Fan Throw


------------------------------------------------------------------------


Jax

Moves:
Ground Smash: Hold LK 3 seconds
Energy Wave: F,D,B,HK
Gotcha: F,F,LP
Back Breaker: BL (in air)
Multi Slam: (throw the opponent and) tap HP

Finishers:
Fatality 1 (sweep): BL,BL,BL,BL,LP
[Jax grabs the victim by the arms and rips them off the body]
Fatality 2 (close): Hold LP (F,F,F) release
[Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground]
Friendship: Hold BL (D,D,U,U,LK) release
[Jax creates a string of paper dolls]
Babality: Hold BL (D,U,D,U,LK) release
Pit: Hold BL (U,U,D,LK)

Combos:
Jump Kick-Ground Smash
Jump Kick-Energy Wave
Jump Kick-Gotcha
Jump Kick-Back Breaker
Jump Kick-Hop Kick-Ground Smash
HP-Uppercut
HP-Gotcha Grab
HP-Turn Around Kick-Back Breaker-Ground Smash
Air Jab-Gotcha
Air Jab-Energy Wave
Air Jab-Hop Kick-Back Breaker


------------------------------------------------------------------------


Mileena

Moves:
Ground Roll: B,B,D,HK
Teleport Kick: F,F,LK
Sai Throw: Hold HP 1 second (can be done in air)

Finishers:
Fatality 1 (sweep): F,B,F,LP
[Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere]
Fatality 2 (close): Hold HK 3 seconds
[Mileena removes her mask revealing Baraka-like teeth and
inhales the victim, spitting out the bones]
Friendship: Hold BL (D,D,D,U,HK) release
[Mileena grows a flower beneath her outstretched hand]
Babality: D,D,D,HK
Pit: F,D,F,LK

Combos:
Jump Kick-Ground Roll
Jump Kick-Teleport Kick
Jump Kick-Sai Throw
Jump Kick-Hop Kick-Ground Roll
Jump Kick-Ground Roll-Sai Throw
Jump Kick-Ground Roll-Hop Kick
Jump Kick-Sai Throw-Ground Roll-Hop Kick
Ground Roll-Air Jab-Sai Throw
Air Jab-Teleport Kick
Air Jab-Hop Kick-Sai Throw
Air Jab-Hop Kick-Ground Roll
Air Jab-Hop Kick-Ground Roll-Hop Kick
Air Jab-Hop Kick-Ground Roll-Hop Kick-Sai Throw


------------------------------------------------------------------------


Baraka

Moves:
Blade Swipe: Hold B press HP
Blade Fury: B,B,B,LP
Blue Bolt: D,B,HP
Double Kick: HK,HK (closest to opponent)

Finishers:
Fatality 1 (close): B,B,B,B,HP
[Baraka extends his blades from his arms, then decapitates
the victim with one swipe]
Fatality 2 (sweep): B,F,D,F,LP
[Baraka stabs the victim and lifts them up, then they slowly
slide down the blades]
Friendship: U,F,F,HK
[Baraka offers the victim a present]
Babality: F,F,F,HK
Pit: F,F,D,HK

Combos:
Jump Kick-Blade Swipe
Jump Kick-Blade Fury
Jump Kick-Blue Bolt
Double Kick-Standing Kick
Double Kick-Hop Kick
Double Kick-Hop Punch
Double Kick-Blade Fury
Double Kick-Blade Swipe
Double Kick-Blue Bolt
Double Kick-Punch-Hop Kick
Double Kick-Punch-Blue Bolt
Air Jab-Blade Swipe
Air Jab-Blue Bolt


------------------------------------------------------------------------


Scorpion

Moves:
Spear: B,B,HP
Teleport Punch: D,B,HP
Leg Takedown: F,D,B,LK
Air Throw: BL (in air)

Finishers:
Fatality 1 (sweep): Hold BL (U,U,HP)
[Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes]
Fatality 2 (anywhere): Hold BL (D,D,U,U,HP)
[The "Toasty!" variation]
Fatality 3 (close): Hold HP (D,F,F,F)
[Scorpion slices the victim across the neck then cuts them
in two]
Friendship: B,B,D,HK
[Scorpion attempts to sell you a Scorpion doll]
Babality: D,B,B,HK
Pit: D,F,F,BL

Combos:
Jump Kick-Spear
Jump Kick-Teleport Punch
Jump Kick-Leg Takedown
Hop Punch-Air Throw
Hop Punch-Teleport Punch-Spear
Air Jab-Spear
Air Jab-Teleport Punch-Hop Kick
Air Jab-Teleport Punch-Spear
Air Jab-Hop Kick-Teleport Punch-Spear


------------------------------------------------------------------------


Raiden

Moves:
Lightning: D,F,LP
Body Launch: B,B,F
Teleport: D,U
Electrocution: Hold HP 2 seconds (close)

Finishers:
Fatality 1 (close): Hold LK 5 seconds (press BL+LK repeatedly to explode)
[Raiden grabs the victim and lifts him up, then proceeds to
shock him. After a dose of the shock treatment, the victim
will explode into bits]
Fatality 2 (close): Hold HP 10 seconds
[Raiden explodes the top half of the victim with a powerful
uppercut. A few moments later the head falls to the ground]
Friendship: D,B,F,HK
[Raiden creates Kidd Thunder, a miniature likeness]
Babality: D,D,U,HK
Pit: U,U,U,HP

Combos:
Jump Kick-Lightning
Jump Kick-Body Launch
Jump Kick-Hop Kick-Body Launch
Hop Kick-Body Launch
Electrocution-Two Punches-Body Launch
Electrocution-Two Punches-Hop Kick-Body Launch
Air Jab-Lightning
Air Jab-Body Launch
Air Jab-Hop Kick-Body Launch
Air Jab-Teleport-Heavy Punch
Air Jab-Teleport-Air Jab-Body Launch


****************************************************************************


Section 7 : Endings


Liu Kang

With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
enters Shao Kahn's tournament and unleashes a fury that does not end until
the defeat of Shao Kahn. Liu Kang then returns to the seclusion of his
Shaolin temple.
He pays his respects to his lost brothers and finally realizes that the
events which have taken place were all fulfillment of his destiny.

------------------------------------------------------------------------

Kung Lao

A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss of
their Shaolin brothers. He realizes that his ultimate fate lies within the
dark realm of the Outworld. He defeats his Outworld opponents until he
emerges the supreme champion.
With his strength and spirit in complete alignment he finally avenges the
death of his great ancestor. Although his greatest challenges lie ahead.

------------------------------------------------------------------------

Johnny Cage

After disappearing from the set of his latest movie, Cage finally resurfaces.
He used all his knowledge and experiences as a fighter to end the Outworld
menace. Now heralded as a true hero, Cage receives the respect he rightfully
deserves.
He also gets his inspiration for the sequel to his blockbuster movie Mortal
Kombat. MK II is released and quickly becomes the greatest motion picture
event of all time. Cage realizes that MK III is inevitable.

------------------------------------------------------------------------

Reptile

Reptile has always loyally served as Shang Tsung's protector. While
maintaining a very low profile in the first tournament he discovered Tsung's
plot to force the remaining members of his near extinct race into slavery
under Shao Kahn's rule. Reptile then devises a plan of his own.
He enters the Outworld tournament, defeats Shao Kahn and turns against Shang
Tsung, ending his master's scheme. Now his race can live on in their own
peaceful existence.

------------------------------------------------------------------------

Sub-Zero

When Sub-Zero failed to return from the Shaolin tournament and rumor of
Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
another assassin to complete the task. This new warrior is actually the
younger brother of the original Sub-Zero.
He enters the outworld contest and accomplishes his task. He learns of
Scorpion's foul vendetta against his brother but will never know why his
life was spared. Perhaps a third tournament is in his future?

------------------------------------------------------------------------

Shang Tsung

Shang Tsung not only turns against and defeats both Kintaro and Shao Kahn,
he also takes over their rule of the Outworld. With Shao Kahn's armies at
his command, he finally unbalances the Furies, and weakens the dimensional
gates between the Outworld and the Earth Realm.
Along with his elite group of sorcerers he uses this weakness to march a
never-ending horde of demons onto the earth and doom its inhabitants to
eternal darkness. Have a nice day.

------------------------------------------------------------------------

Kitana

Through her years of working as an assassin, Kitana has learned many secrets,
especially about her own past. She finds that Mileena is not her twin but a
grotesque clone created by Shang Tsung. She learns that her parents were
former rulers of the Outworld overthrown by Shao Kahn.
Determined to take back what is rightfully hers she must defeat Kahn himself.
She does so by entering the tournament. She retakes her parents' castle and
restores the Outworld back into a realm of nobility.

------------------------------------------------------------------------

Jax

Jax finds Sonya held captive alongside their arch-enemy, Kano. Her only
chance of escape is by Jax entering Shao Kahn's contest. With fierce
determination he catches the Outworld warriors off-guard and wins the
tournament bringing Shao Kahn's rule to a crashing halt.
During the chaos that follows, Jax and Sonya escape through the dimensional
gate from which they entered. Kano once again eludes capture but Jax and
Sonya know they will cross paths with him in the future.

------------------------------------------------------------------------

Mileena

Once thought to be Kitana's twin sister, Mileena is actually a grotesque
clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's motives,
Mileena seizes the opportunity to attack Kahn and his minions.
Caught off guard they are no match for Mileena's speed. She wins the
tournament and together with her secret companion, Baraka, they rule the
world as king and queen.

------------------------------------------------------------------------

Baraka

Known for his unpredictable actions and wild fits of anger, Baraka goes on a
rampage. After defeating the earth warriors he attacks Shang Tsung, Kintaro
and finally Shao Kahn himself.
After defeating Shao Kahn, Baraka's race of mutants arise from the wastelands
and rebel against what is left of Kahn's army. They eventually win and the
Outworld comes under the rule of King Baraka.

------------------------------------------------------------------------

Scorpion

Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
tournament. He witnesses Sub-Zero spare the life of an opponent and realizes
that this is not the same Sub-Zero who murdered him so long ago. He lets the
ninja live and goes on to defeat the Outworlders in their unholy contest.
With the defeat of Shao Kahn, Scorpion discovers a new purpose for his
existence. He becomes the guardian of the new Sub-Zero to atone for
murdering his older brother and in preparation for a third tournament.

------------------------------------------------------------------------

Raiden

Familiar with Shang Tsung's lies and Shao Kahn's brutality, Raiden accept
their challenge to compete in an outworld tournament. He is well aware of
their scheme to unbalance the furies and invade the Earth realm. Raiden vows
to use all his might to end their treachery.
Winning the tournament Raiden destroys Shao Kahn and all his minions. He
also destroys the dimensional gates which would have been their passageway
to the Earth realm.


****************************************************************************


Section 8 : Others

Random Select
Random select may be done by pressing up and start while the default player
is hilighted.

Disable Throws
To turn throws off in a two player match, hold DOWN and HIGH PUNCH for both
players and after you select your fighters, a message will appear "THROWING
DISABLED".

Deadpool Fatality
PC version: You can knock your opponent into the pool on the Deadpool stage
by pressing:
(close) F,F,F,uppercut (when playing with the keyboard)
(close) F,F,F,Block (when playing with a gamepad)

Arcade version: Hold down Low Kick and Low Punch while doing the normal
uppercut.

Pong Kombat
Play 250 games in a row. 'You have reached the outer limits of the
tournament. Now you both must face a challenge from your past...' Pong!
First player to seven wins. It is just like the original Atari game.


****************************************************************************


Section 9 : Secret Kodes


Hidden Cheat Menus
When the copyright screen appears type AICULEDSSUL. You'll hear Scorpion's
fatality sound. Press [F9] and you'll get the Hidden Menu. All options are
self-evident.
Press [F10] and type DIP (in capitals) to get another cheat menu. The only
minor thing is that it has no effect at all.


****************************************************************************


Section 10 : Secret Characters


Jade

Win one round on the stage directly before the question mark using only
LOW KICK. That is the only requirement. You may not press BLOCK. You may
reach Jade on any round of the stage.

------------------------------------------------------------------------

Smoke

Be on The Portal stage playing a two player game. Wait until the face pops
out in the lower right corner and says "Toasty!". The face will appear when
you uppercut your opponent, or your opponent uppercuts you. There is no
determined way to get the face to appear more frequently. It can appear a
few times during a match or not at all. As soon as the face appears, press
the start button. Whoever presses their start button first will be the one
who will fight Smoke.

------------------------------------------------------------------------

Noob Saibot

Win 50 games in a row. You must be fighting against a human opponent and
receive the gold MKII symbol. If you lose to Noob Saibot, you may fight
him again by winning just one more game or round. Apparently the computer
only has 49 wins tracked if you lose to Noob Saibot, so you can theoreticly
fight him over and over, as long as win against him.


****************************************************************************


Section 11 : Things to try

When playing with Reptile, do his invisibility move. Then make sure that your
opponent is in the corner of the screen and you are next to your opponent.
Hit your opponent with an uppercut, you will become visible.

Sub-Zero can do the first part of the 'Perma freeze fatality' and then
other finishing moves ('Tiny Iceball',Babality,). This is also true when
you are Shang Tsung. When Finish him pops up, morph into Sub-Zero, keep
doing the first part of the 'Perma freeze fatality' until you morph back
into Shang Tsung, now morph into someone else and do their fatality on a
frozen victim.

When playing with Shang Tsung Morph into Sub Zero. Defeat you opponent and
deep freeze him. Keep freezing him until morph back into Shang Tsung. Now
Morph into Jax. Do his head smash fatality. Color map will get screwed up.

When playing with Shang Tsung Morph into Sub Zero. Defeat you opponent and
deep freeze him. Keep freezing him until you morph back into Shang Tsung. Now
Morph into Cage. Do his tripple head-shot fatality and your opponent will
'melt' back to normal.

Defeat your opponent on the Deadpool stage near the corner. Then jump over
him and do the Deadpool fatality. The victim will go flying the wrong way
and splash into the wall.

When you are playing with Liu Kang, make sure you are ready to do a bicycle
kick when Finish him pops up. Now do the bicycle kick, and you can still to
the dragon fatality.

Most characters can perform 'Late fatalities'. To do this time it so that
your fatality starts just when your opponent is about to drop to the ground.
They will fall, get back up again, and suffer your punishment. Note that the
timing to do this is very difficult!

When you have hit your opponent into the Spikes on the Kombat Tomb stage,
you can let them slip off by quickly pressing D for both players (hold until
the body slips off). The timing for this trick is difficult, so it might not
work all the time!

On the Deadpool stage, when playing with Sub-Zero or Shang Tsung morphed into
Sub-Zero, you can do the first part of the 'Perma freeze fatality' and then
knock to victim into the pool. This way a frozen body will go flying into the
pool! (Note: You can do a variation of this by setting 1 HIT KILLS player> on in the cheat menu. Now kill your opponent by just freezing him
and then knock him into the deadpool)

When playing with Scorpion, get your opponent in the corner of the screen
before you kill him. He must be totally in the corner! Now kill him and jump
into to corner. While in the air, quickly press D,D,U,U and hit HP as soon
as you land. Scorpion will do the 'Toasty!' fatality too close to the
opponent, and his head will appear on his shoulder!

When playing with Cage, kill your opponent in the corner of the stage. Then
jump into the corner and press D,D,F,F while you are in the air. As soon as
you land press LP. Cage will do the torso rip fatality, but he will grab
behind the opponent, so he grabs thin air, but still rips of the torso!

Do Baraka's blade fury, and have Kitana throws her fan into you. Her throwing
hand will be the part of her that gets hit by Baraka's blades. Kitana will
get hit with the blades, but she will still manage to throw her fan at
Baraka. This will cause Kitana to get cut up, even though Baraka has been
knocked down. If you do this at the end of a round, blood will spew
everywhere until the next round starts.

When playing with Sub-Zero, Scorpion, Reptile, Baraka, or Lui Kang, win the
round by throwing your victim. As soon as your victim get thrown, have the
victim hold down and tap any attack button. The victim will do the move,
then go into his dizzy animation.

Baraka can do the blade fury after round 1 after a throw, even though the
victim is already dead.

If you time it right, you can dead-pool uppercut Raiden in while he is warpy
colors (time it so that he's getting up).

Do Reptile's tongue fatality on The Armory stage and watch the floor moving.

On the Deadpool stage, do Sub-Zero's deep freeze. Then do F-D-F-F-HP then
immediately hold LK and LP. The screen will darken, fatality music will
play, and Sub-Zero will hit the victim into the Deadpool.

When playing against Shang Tsung try to throw him out of his fireballs, and
if both players get hit and take damage, keep walking towards each other.
You will be able to walk through each other.

When playing with Sub-Zero, Scorpion, Reptile, Baraka, or Lui Kang, win the
round by throwing your victim into the corner, and have them try to uppercut
you. The winner gets smashed, and as soon as the victim finishes with the
uppercut, they go into their dizzy animation. The winner can then do the
fatality or whatever. Have the victim do the Deadpool uppercut. The winner
takes a dip in the deadpool, and the loser does the winning pose.

When Playing with Reptile, win the round by throwing the victim into the
corner while invisible, and have do the victim Deadpool uppercut. Reptile
will take a dip, and appear in a thrown position. a few inches from the
victim.

When playing with Scorpion or Shang Tsung (in which case you would have to
morph into Scorpion), make it so that Scorpion is against the wall, and the
victim is about sweeping range or so. Have the opponent jump towards you,
and you jump at them, then air throw them. At this point, victim should be
falling into the corner. Just after the air throw starts, have victim start
trying to uppercut. As soon as Scorpion lands, do his friendship. Scorpion
will get hit out of the friendship, and you can bash him for the time it
would have taken to do the friendship, uninterrupted. Babality takes more
accurate timing, but it's worth it to do some baby bashing. After doing a
babality, you can still do a friendship, or another babality provided you
don't punch the baby. Substitute the normal uppercut for the deadpool
uppercut and there will be a baby sitting on the ground, and a person
floating in the ooze. If you use Shang Tsung, you can do lots of stuff:
Turn into Baraka and slice the baby . Johnny Cage ball punch the baby causes
the baby to shoot up about an inch. Throwing the baby will cause the baby to
fly straight up. There are many more. Find them! It's fun!

The computer will walk backwards right after he throws you. Jump at him when
he is walking backwards, and don't attack. Keep walking towards the
computer, and if the distance is right, the computer will keep walking away
from you. When he hit the corner, he will continue to try to walk away from
you.


****************************************************************************


Section 12 : Informal Notes


The Rules of Kombat
The basic purpose of Mortal Kombat is to diminish all of your opponent's
energy before he diminishes yours. Each fight is best-of-3 rounds. If your
energy is equal to your opponent's and the time runs out, a draw is ruled.
Once a kombatant gains two victories, he may "Finish" his opponent by a
Fatality, Babality, Stage Fatality or he can make his opponent his friend
by a Friendship.
The Rule of Kombat -- Loser Pays, Winner Stays.


Forward/Back Directions
Forward refers to the direction toward your opponent and Back refers to the
direction away from your opponent. These depend on your position in the view
and is a standard way to list moves in fighting games.

The Block Button
The Block button was introduced by the first Mortal Kombat. It is used in
many special moves and finishers, and it lets your character to go into a
defensive position to minimize the amount of damage you'll take.

Basic Moves
Basic moves are universal and relatively easier to pull off than special
moves. They are typically less damaging than special moves and usually less
impressive-looking, with a few exceptions. Basic moves are also useful in
Kombos during fights.

Special Moves
Special moves are specific to characters. They are generally harder to pull
off than basic moves, but are easy enough to perform that you can use them
as part of your offense during fights. Usually, special moves look more
impressive and do more damage than basic moves, and some of them can also be
used in Kombos.

Kombos
Kombos refer to Combination Attacks. They are a linked sequence of attacks,
and gives the opponent no time in between hits to retaliate.

Finishers
The first Mortal Kombat introduced the concept of finishers to the whole
genre. The first type of finishers were Fatalities and everyone in MK1 had
their own. The second type was originally referred to as "Pits", but have
come to be known as "Stage Fatalities", which make use of the current stage's
resources. Finishers can be performed when you have won the fight and
"Finish Him!" (or Her) is announced. Beginning with MKII, as a parody of the
original Fatality idea, new finishers like Friendships and Babalities are
created.

Regular and Hidden Characters
Regular characters are the characters that can be chosen without the use of
any codes. They are available on the select screen by default. There are
a total of 12 regular characters in MKII. Hidden characters are ones who
must be unlocked via some sort of code. There are three hidden characters in
MKII Jade, Smoke and Noob Saibot.


1****************************************************************************


Section 13 : Fighting Tricks


Fighting Against Computer

General Tricks : Use sweeps a lot, and sweep multiple times. Time them so
they hit the feet of the opponent at your fullest range. Otherwise the
computer will walk through your sweep and throw you. It is possible to beat
the computer using nothing but sweeps.
Use early jump kicks a lot. Jump away from your opponent as far a you can.
Then jump towards them and kick early. The computer will either walk right
into your kick, jump back, or try to retaliate. Most often as retaliation
they will do a straight up jump kick that will usually not connect.
Time your jump kicks. If you are far away from the computer, stand still.
The opponent will walk halfway across the screen then stop. It will then
start to fire a missile weapon. At this point walk forward a bit then jump
towards them. Their missile attack should go under you, leaving them
vulnerable to a jump kick then combo. If you jump too soon or too late you
will get hit.
Avoid all close in fighting. Don't try to walk up and punch the computer
unless on a low difficuly setting. They will either throw you or punch you
then throw you. Only punch the computer as retaliation. Walk the computer to
the corner. Sometimes when you jump towards the computer oppoenent, they
will start to walk backwards. Keep walking towards them until they reach
the corner. When they do, walk back to a good jump kick range. Wait for the
computer to start to fire their missile, then jump in and do the combo of
your choice.
If you jump in and the computer blocks, walk back a few steps then jump away.
If you jump back immediately, the computer will hit you with a missile or a
straight up hop kick.
Using which joystick determines some computer actions. Playing on the right
side usually makes it easier to defeat the computer. Playing on the left side
allows you to trick the computer into jumping towards you. Let the computer
walk towards you. When they are getting within sweep range, jump away.
Sometimes the computer will stand there for a moment then jump towards you
without kicking, leaving them vulnerable to the combo of your choice. Of
course playing on the left side makes the computer more difficult, somehow.
If you are fighting the first opponent on medium or less difficulty, you can
just use the crouching punch the entire round and the will not be able to
throw you.

------------------------------------------------------------------------

Fighting Against Kintaro

Kintaro is actually a challenge to beat. His moves are very powerful and he
is fast for a big guy. Stay away from that scorching fireball blast and you
should be OK. Don't let the crowd get to you either, they are definately
biased.
General Tricks : Use footsweeps a lot, he is a sucker for them. Time your
sweep so that you hit him with the end of your foot just as he walks into
range. He will stagger back and groan. Duck, then repeat.
Jump kicks work sometimes, but don't use them a whole lot. Kintaro will most
likely block then grab you or punch you. If he does block, you can try to
jump away and run the risk of the fireballs. Or try a standing block. If he
punches or uppercuts you, it hurts, but at least you won't go flying. Hop
kicks work the same way.
Kintaro is a cocky, four-armed Tony the Tiger. If he leans back, growls, and
flexes, Uppercut him. Missile him. Jump kick and combo him. Hurt him.
Kintaro is easiest to hurt when he hops towards you. It is easy to spot when
he will do it because he hops in place first. If you see him do this, align
yourself to be in the best position to retaliate. When he hops towards you,
uppercut him or whatever.
If Kintaro spits fireballs at you, duck.
When Kintaro jumps into the sky, get out of the way. The best things to do is
jump away and kick. This will usually hit. If you are good, you can uppercut
Kintaro as he is coming down. If you are trapped in the corner, try jumping
away from the corner while punching.
Always do your missile after you knock Kintaro down. It will usually hit
him unless you are on the far side of the screen.
After Kintaro jumps on you from the sky, he will always lean back and growl.
When he does this you can either walk up and uppercut him, use your missile,
or use a jump kick then combo.
Keep punching Kintaro while he is in the corner, and he can't do anything
about it! Keep doing until Kintaro dies.

Kitana : Once you have learned Kintaro his movements, you can beat him using
a lot of jump-back-throw fan in the air-combos. Most of the time your fan
will hit him in the face. Just remember to jump back a lot, this way you're
always on a distance, and when he hops or jumps into the air, he'll land next
to you and get hit by your fan! Occasionally do a jump-kick or when you are
walking backwards, and he's following you on foot, use a fan lift-combo.

Scorpion: Throw a spear at Kintaro. If it hits him, and you pull him closer,
don't do an uppercut, but throw another spear! You have to wait a second or
so before you can throw a spear again. Once you've got the timing wired
(difficult!), you can kill Kintaro just by throwing a lot of spears.

Sub Zero: Ice him. Leap around, kicking him in the head, if you can, but
avoid landing too close. Whenever he jumps, or stomps, side step, and freeze
him, then head in and uppercut him. Also, freeze him when ever he spreads
his arms.. as he does after a decent hit, or a successful stomp. Duck, and
freeze him when he fires. Also, if you time it right, freeze him when he
gets up from a hit...but not too early, or you'll only be able to sweep him.
He's almost as easy to cheap-freeze as Goro was in MK1.

------------------------------------------------------------------------

Fighting against Shao Kahn

Shao Kahn, like Kintaro, is a challenge to beat. You can not fight him
'normally' because he is immune to jump kicks, walks faster than you, and
has devastating moves. Stay away from his fireball, and never get hit by
his shadow charge.

General Tricks: When the round begins, chances are Shao Kahn will charge you
or throw his spear at you. If this happens, jump away from him quickly. If
you can't jump in time, duck and block, then jump away. You will be forced to
take blocking damage, which hurts.
Shao Kahn is a taunter. If he says things like 'You will die' and 'I will
destroy you', he is taunting you. He is also vulnerable then. Walk up and
uppercut him, missile him, etc.
One tactic to use is to jump right in front of Shao Kahn and immediately
duck. He will either charge you (in which case you take damage), or uppercut
you. His uppercut will miss and you will have a chance to uppercut him, or
do whatever. Repeat this throughout the round.
If you do hit Shao Kahn, be sure to fire your missile while he is getting up.
He will always get hit if you are at the right distance.
Another tactic is to go all the way into the corner. Let Shao Kahn get close.
If he charges, block then uppercut. Follow the uppercut with a missle. Then
duck and block again and hopefully he will do the same thing.

Kitana: Let Shao Kahn walk close to you then do the fan lift. He will walk
right into it. Do the jump kick - fan throw - aerial punch combo. Allow him
to walk towards you again and repeat. This tactic also works well on Kintaro.

Baraka: Just keep doing the Blade Fury, he'll just walk into it.

Mileena: Keep doing the Teleport Kick the entire round, and you'll always
win.

Raiden: Do the Body Launch the entire round.

Shang Tsung: Start of by making sure Shao Khan is far away from you, morph
into Kitana and do a fan lift-combo twice on Khan, now you are about to
morph back into Shang Tsung, make it so that you are far away from Khan and
do a triple flaming skull to keep him at a distance, then morph back
into Kitana and start over.

Kung Lao: Just keep doing Kung Lao's whirlwind spin. Shao Kahn walks into
it every time, even on the hardest difficulty level.

------------------------------------------------------------------------

Fighting Human Opponents

Play defensively. Always allow your opponent to make the first move. When
they do make a move, capitalize on their mistakes. Learn how to retaliate
effectively to take off the most damage.
Master close fighting. If you can handle an opponent at close range, this
will force them into jumping or long range attacks which you can counter.
Use a series of low punches, rounhouses, sweeps, crouching punches, and
crouching kicks to throw them off balance. Your opponent will always expect
you to throw jabs at them, but when you mix in a crouching punch or a
roundhouse, that will throw them off, and they will react hastily. Learning
how to block properly (down + away) is also very important.
Never jump. Especially towards your opponent. Unless you are playing Baraka
or Shang Tsung, it is very easy to retaliate against. Stay on the ground as
much as possible. Always walk towards your opponent and engage them in close
fighting.
Never use missile weapons at close- to mid-range. It is too easy to retaliate
against at close distance. At mid-distance, it is very easy to do a jump kick
over the missile weapon. Missle weapons at long distance is good of course,
unless you are playing a Scorpion or a Mileena who can get you with a special
move.
Learn other tactics by watching or playing someone else. Learning by
experience is the best way to go, and you can pick up different strategies
that are not listed here.


****************************************************************************


Section 14 : Where to get this FAQ


The latest version of this FAQ can be found at these sites:

1. The Realm of Shao Kahn
http://www.geocities.com/TimesSquare/Realm/8311/faqs.html


****************************************************************************


Section 15 : Download The MKII Demo


What is included in MKII PC Demo:

- Playable characters: Liu Kang and Reptile

------------------------------------------------------------------------

You can download the MKII PC Demo from these sites:

- FTP:
* ftp://mirrors.aol.com/pub/pc_games/gamehead/m/mk2demo.zip


****************************************************************************


Section 16 : Credits

Paul McElroy = ineluki@u.washington.edu
IceMaster = mk4icemaster.org
Erwin Vervaet = vervaet@cs.kuleuven.ac.be
Rat Org = rat@rat.org

****************************************************************************
Game Over
****************************************************************************

 
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