Outcast

Outcast

17.10.2013 16:59:19

German


Tippe während des Spieles


HOKKUSPOKKUS

ein. Damit wird die Konsole aktiv. Nachdem sie einmal aktiviert worden ist
kann sie immer mit [F12] aufgerufen werden. Nun kannst Du eingeben:

ARSENAL - Alle Waffen verfügbar
WEAP_LEVX_AVAILABLE [waffe] - Waffe [Waffe] in Ausbaustufe X erhalten
AMMO_FLOW - Munition unbegrenzt verfügbar
DYNAMIT - Dynamit
KILL_SOLDIERS - Tötet alle Gegner im Level
IAMINVISIBLE - Unsichtbarkeit
BENNY - No-Clipping-Modus
FLY - Man kann den Level erkunden, Cutter bleibt
aber an der Ausgangsposition stehen. Wieder-
holte Eingabe des Cheats beendet den Flug-
Modus
MEDI - Medipack
HOLO - Hologrammgenerator (Ubik-0A)
TRIPWIRE - Annäherungszünder für Dynamit (THNDR-STP33)
TRACKER - Radargerät (Proxi 130HF)
REMOTE - Fernzündung für Dynamit (Clapr-T)
POW X - Energie auf X setzen (X=0 Cutter stirbt bis
X=65553 God-Modus)
HERO_MONEY - X Zorkins
CUTTER_REPUT X - Image
DRAMA_TIME X - Zeit bis zum nächsten Holo-Call auf X setzen
POINTS - Zeigt Punktzahl
EXTRA_POINTS - Punktzahl der Extra-Quests anzeigen
COORDS - Koordinaten anzeigen AN/AUS
CUTTERGOTOPOS x,y,z - Sprung zu x,y,z
TELEPORT xyz - In die Welt xyz teleportieren
Mögliche Welten:
NEIGE Schneewelt Ranzaar
TEMPLES Sumpfwelt Shamazaar
VILLE Wüstenstadt Okriana in Talanzaar
MONTAGNE Bergarbeiterkolonie Motazaar
MARCHES Okasankaar und das Fischerdorf Cyana
FORET Waldregion Okaar
SAVE_GAME slot_X - Spielstand X speichern
LOAD_GAME slot_X - Spielstand X laden
PLAY xyz - Video xyz abspielen (OC\CINEMA.PAK)
QUIT - Ende

---

Auf der zweiten Outcast-CD befindet sich neben der "normalen" Musik
auch ein "Zusatzlied" und zwar als letzter Track (Nr.18). Aber
Achtung: Das Lied beginnt erst nach 1,5 Minuten Stille.

---

Hier ein Beispiel für eine komplett durchgestylte outcast.ini

[general]
autorun=0

[firsttime]
firsttime=0

[WaterFall]
WaterfallScroll=0.000000
Translucent_map_offset=100
Translucent_map_multiplier=0.980001
Secondary_foam_speed=0.640000
Minimum_water_translucency=28
Foam_speed=0.480000

[WaterEffect]
Water_opacity_shift=6
Water_opacity_pitch=20000.000000
Water_opacity_offset=25000

[Ventiraid]
Up_afraid_speed=5.000000
Tilt_multiplier=1.000000
Stop_attack_distance=300.000000
Speed_without_rock=50.000000
Speed_with_rock=30.000000
Safe_reload_distance=8000.000000
Safe_die_distance=6000.000000
Rock_weight=30.000000
Rock_max_bounce=10
Rock_ground_friction=0.000000
Rock_friction=0.000000
Rock_elasticity=0.750000
Rock_drop_horizontal_speed_multiplier=1.000000
Rock_damage=40.000000
Radius_afraid_of_bullets=400.000000
Radius_afraid_of_bullet=400.000000
Fly_altitude_above_ground=300.000000
Fly_altitude_above_cutter=300.000000
Distance_for_right_attack=1900.000000
Distance_for_left_attack=1400.000000
Distance_for_ground_altitude_prediction=40.000000
Climb_fall_speed=5.000000
Balancing_width=3000.000000
Balancing_speed=10.000000
Balancing_increase_speed=0.010000
Balancing_decrease_speed=0.100000

[TracerGun]
Weight_of_cartridge=15.000000
Weight_of_bullet=0.010000
Speed_of_cartridge=10.000000
Speed_of_bullet=930.000000
RecoilElasticity=3.000000
Recoil=5.000000
MaximumRecoil=25.000000
Lifetime_of_cartridge=50000
Lifetime_of_bullet=53000
Friction_of_cartridge=0.000000
Friction_of_bullet=0.000000
Elasticity_of_cartridge=0.400000
Damage=999.000000
BulletRadius=99.000000
AmmoBox=90.000000

[Toys]
Dynamite_tripwire_trigger_range=500.000000
Dynamite_tripwire_control_range=2500.000000
Dynamite_remote_control_range=2500.000000

[Tentacle]
Weight_of_spit=15.000000
Wakeup_distance=1200.000000
Sleep_distance=1600.000000
Speed_of_spit_min=50.000000
Speed_of_spit_max=60.000000
Lifetime_of_spit=20000
Friction_of_spit=0.020000
Attack_spit_distance=1600.000000
Attack_distance=750.000000

[SwingBox]
BoxStabilizedArea=50.000000
BoxRotationSpringPower=0.010000
BoxRotationFriction=0.010000
BoxMoveSpringPower=0.015000
BoxMoveFriction=0.000000
BoxHitImpulseRotationMultiplier=50.000000
BoxHitImpulseMoveMultiplier=0.025000

[Sun]
Upspeed_of_sun_in_ville=0.300000
Upspeed_of_sun_in_temples=0.300000
Upspeed_of_sun_in_neige2=0.300000
Upspeed_of_sun_in_neige=0.300000
Upspeed_of_sun_in_montagnes=0.300000
Upspeed_of_sun_in_marais=0.300000
Upspeed_of_sun_in_foret=0.300000
Size_of_visible_points_square=0.030000
Scale_of_sun_in_ville=200.000000
Scale_of_sun_in_temples=200.000000
Scale_of_sun_in_neige2=200.000000
Scale_of_sun_in_neige=200.000000
Scale_of_sun_in_montagnes=200.000000
Scale_of_sun_in_marais=200.000000
Scale_of_sun_in_foret=200.000000
Position_y_of_sun_in_ville=132
Position_y_of_sun_in_temples=60
Position_y_of_sun_in_neige2=115
Position_y_of_sun_in_neige=115
Position_y_of_sun_in_montagnes=107
Position_y_of_sun_in_marais=69
Position_y_of_sun_in_foret=148
Position_x_of_sun_in_ville=443
Position_x_of_sun_in_temples=457
Position_x_of_sun_in_neige2=755
Position_x_of_sun_in_neige=755
Position_x_of_sun_in_montagnes=416
Position_x_of_sun_in_marais=516
Position_x_of_sun_in_foret=519
Number_of_visible_points_square=7
Lut_Number_in_ville=18
Lut_Number_in_temples=15
Lut_Number_in_neige2=21
Lut_Number_in_neige=20
Lut_Number_in_montagnes=17
Lut_Number_in_marais=16
Lut_Number_in_foret=19
Intensity_of_sun_in_ville=1.000000
Intensity_of_sun_in_temples=0.800000
Intensity_of_sun_in_neige2=0.800000
Intensity_of_sun_in_neige=0.800000
Intensity_of_sun_in_montagnes=0.500000
Intensity_of_sun_in_marais=0.500000
Intensity_of_sun_in_foret=0.700000
Downspeed_of_sun_in_ville=0.100000
Downspeed_of_sun_in_temples=0.100000
Downspeed_of_sun_in_neige2=0.100000
Downspeed_of_sun_in_neige=0.100000
Downspeed_of_sun_in_montagnes=0.100000
Downspeed_of_sun_in_marais=0.100000
Downspeed_of_sun_in_foret=0.100000
Basic_intensity_of_sun_in_ville=0.400000
Basic_intensity_of_sun_in_temples=0.400000
Basic_intensity_of_sun_in_neige2=0.400000
Basic_intensity_of_sun_in_neige=0.400000
Basic_intensity_of_sun_in_montagnes=0.400000
Basic_intensity_of_sun_in_marais=0.400000
Basic_intensity_of_sun_in_foret=0.400000

[SpikeFish]
Warning_distance=400.000000
Warned_time_in_frames=30.000000
Shockwave_Effect_Distance=1000.000000
Shockwave_Dizzy_Time_in_frame=900.000000
Scared_speed=7.000000
Roam_speed=2.000000
Opening_angle_of_direction_change=5461
Min_depth_of_swim=5.000000
Maximum_rotation_speed=1600.000000
Max_depth_of_swim=100.000000
Distance_between=150.000000
Depth_of_swim=50.000000
Damage_of_attack=0.000000
Back_from_attack_speed=4.000000
Attack_time_in_frames=150.000000
Attack_speed=3.000000

[Spider]
Width_of_flame=0.020000
Style_of_flame=6
Speed_of_flame_fade=4.000000
Number_of_particles=60.000000
Min_weight_of_flame=2.000000
Min_speed_of_flame=3.000000
Min_scale_of_flame=10.000000
Min_friction_of_bullet=0.001000
Max_weight_of_flame=4.000000
Max_speed_of_flame=6.000000
Max_scale_of_flame=10.000000
Max_friction_of_bullet=0.002000
Increment_scale_of_flame=0.100000
Duration_of_flame=10200
Delay_between_flame_part=16.000000

[Snow]
Whirl_speed_ratio=200.000000
Whirl_speed=20000.000000
Transition_multiplier_snow_trigger=2.000000
Transition_base_snow_trigger=-1.000000
Side_move_effect=20.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=5.000000
Minimum_scale=10.000000
Maximum_weight=10.000000
Maximum_scale=12.000000
Good_weather_in_frames=2000
Fog_basic_altitude=1300.000000
Flakes_number=1000
Down_fog_speed=2.000000
Down_fog_altitude=-600.000000
Bad_weather_in_frames=4000

[Smoke]
Speed_rnd2=0.500000
Speed_rnd=1.000000
Speed_base2=12.000000
Speed_base=1.000000
Scale_rnd2=15.000000
Scale_rnd=15.000000
Scale_base2=15.000000
Scale_base=15.000000
Number_of_part2=300
Number_of_part=60
Increment_scale_rate_rnd2=0.300000
Increment_scale_rate_rnd=0.300000
Increment_scale_rate_base2=0.050000
Increment_scale_rate_base=0.050000
Increment_fade_rate_rnd2=2.500000
Increment_fade_rate_rnd=2.500000
Increment_fade_rate_base2=1.500000
Increment_fade_rate_base=1.500000
Decrement_fade_rate_rnd2=-2.000000
Decrement_fade_rate_rnd=-2.000000
Decrement_fade_rate_base2=-0.500000
Decrement_fade_rate_base=-0.500000

[SinkPlatform]
Sink_platform_speed9=1.000000
Sink_platform_speed8=1.000000
Sink_platform_speed7=0.300000
Sink_platform_speed6=0.700000
Sink_platform_speed5=0.150000
Sink_platform_speed4=0.350000
Sink_platform_speed3=0.400000
Sink_platform_speed2=0.300000
Sink_platform_speed10=1.000000
Sink_platform_speed1=0.900000
Sink_platform_offset9=0.000000
Sink_platform_offset8=0.000000
Sink_platform_offset7=-250.000000
Sink_platform_offset6=-100.000000
Sink_platform_offset5=-200.000000
Sink_platform_offset4=-200.000000
Sink_platform_offset3=-200.000000
Sink_platform_offset2=-200.000000
Sink_platform_offset10=0.000000
Sink_platform_offset1=-300.000000
Sink_platform_amplitude9=0.000000
Sink_platform_amplitude8=0.000000
Sink_platform_amplitude7=150.000000
Sink_platform_amplitude6=100.000000
Sink_platform_amplitude5=100.000000
Sink_platform_amplitude4=200.000000
Sink_platform_amplitude3=150.000000
Sink_platform_amplitude2=100.000000
Sink_platform_amplitude10=0.000000
Sink_platform_amplitude1=50.000000

[SimpleGun]
Weight_of_bullet=0.010000
Speed_of_bullet_min=99.000000
Speed_of_bullet_max=910.000000
Reloadtime_of_bullet=20000
RecoilElasticity=4.000000
Recoil=15.000000
MaximumRecoil=15.000000
Load_critical_level=3
Lifetime_of_bullet=20000
Friction_of_bullet=0.000000
Damage=999.000000
Burst_Size_Level_3=24
Burst_Size_Level_2=12
Burst_Size_Level_1=6
BulletRadius=90.000000
AmmoBox=10.000000

[Sharks]
Warned_time_in_frames=10.000000
Scared_speed=7.000000
Roam_speed=7.500000
Opening_angle_of_direction_change=5461
Min_depth_of_swim=5.000000
Maximum_rotation_speed=700.000000
Distance_between=300.000000
Depth_of_swim=20.000000
Damage_of_attack=00000.000000
Back_from_attack_speed=4.000000
Attack_time_in_frames=500.000000
Attack_speed=15.000000

[SeekerGun]
Weight_of_bullet=0.010000
Speed_of_bullet=90.000000
Lifetime_of_bullet=60000
Friction_of_bullet=0.100000
Attraction_of_bullet=0.400000

[ScytheGun]
Weight_of_bullet=0.110000
Trail_rotation=0.050000
Trail_radius=40.000000
Trail_inbetween_space=15.000000
Speed_of_bullet=90.000000
Lifetime_of_bullet=60000
Friction_of_bullet=0.000000
Deathtime_of_bullet=5000

[Sarbacan]
Weight_of_bullet=0.010000
Speed_of_bullet=99.000000
Lifetime_of_bullet=26000
Friction_of_bullet=0.000000
Damage_of_bullet=9

[RollingPlatform]
VerticalAcceleration=-6.000000
SpringPower=0.050000
SlidingPower=13.000000
Platform6MoveSpeed=400.000000
Platform5MoveSpeed=400.000000
Platform4MoveSpeed=400.000000
Platform3MoveSpeed=250.000000
Platform2MoveSpeed=430.000000
Platform1MoveSpeed=200.000000
MomentumMultiplier=5.000000
JumpReceptionMultiplier=2.000000
HeightFromGround=100.000000
FrictionOfMomentum=0.050000

[Rain]
Water_splash_speed=0.500000
Transition_multiplier_rain_trigger=2.000000
Transition_base_rain_trigger=-1.000000
Side_move_effect=2.000000
Rain_slant=10.000000
Radius_around_cutter=1500.000000
Position_above_cutter=1000.000000
Minimum_weight=30.000000
Maximum_weight=50.000000
Good_weather_in_frames=3000.000000
Fog_basic_altitude=1100.000000
Flakes_number=350
Down_fog_speed=1.000000
Down_fog_altitude=-300.000000
Bad_weather_in_frames=3000.000000

[PostFiltering]
Near_scale4=0.100000
Near_scale3=0.100000
Near_scale2=0.100000
Near_scale1=0.010000
Focus_point_move_rate=0.000000
Far_scale4=10.000000
Far_scale3=6.000000
Far_scale2=4.000000
Far_scale1=0.250000
Camera_distance4=4000
Camera_distance3=2000
Camera_distance2=800
Camera_distance1=200

[PerforatorGun]
Weight_of_bullet=0.010000
RecoilElasticity=7.000000
Recoil=10.000000
Power_Speed_of_bullet=90.000000
MaximumRecoil=55.000000
Low_speed_limit=0.000000
Lifetime_of_bullet=40000
Friction_of_bullet=0.000000
Damage=999.000000
BulletRadius=90.000000
Base_Speed_of_bullet=60.000000
AmmoBox=6.000000

[Pendulog]
Speed=1.500000
Rotation_maximum=70.000000
Damage=00.000000

[MapScanner]
RoundScale=10
NoiseEffect=0
MaxScan=0.650000
LineSize_vertical=12
LineSize=21
LineScrollSpeed=-50.000000
Horizontal_scroll_speed=0.003500
GridYScroll_speed=-0.005000
GridXScroll_speed=0.000000
Color_attenuation_speed=2

[LaserGun]
Weight_of_bullet=0.010000
Speed_of_bullet=99.000000
Lifetime_of_bullet=20000
Friction_of_bullet=0.000000
Deathtime_of_bullet=5000

[Human]
Target_Assist_VerticalRange=0.300000
Target_Assist_Horizontal_Thickness=0.500000
SoldierVsBulletRadius=10.000000
HeroDamageScale=0.000000
EnemyDamageScale=0.095697
CutterVsZorkRadius=30.000000
CutterVsObjectRadius=30.000000
CutterVsBulletRadius=20.000000
CitizenDamageScale=0.000000

[HUD]
Status_regular_color_R=120
Status_regular_color_G=250
Status_regular_color_B=0
Status_alert_color_R=200
Status_alert_color_G=0
Status_alert_color_B=0
Speech_border_color_R=120
Speech_border_color_G=250
Speech_border_color_B=0
Speech_background_color_R=0
Speech_background_color_G=0
Speech_background_color_B=0
Map_Background_is_additive=1
Map_Background_R=12
Map_Background_G=25
Map_Background_B=0

[GrenadeGun]
Weight_of_bullet_mode2=4.000000
Weight_of_bullet=20.000000
Vertical_start_speed_of_bullet_mode2=0.000000
Vertical_start_speed_of_bullet=2.000000
Speed_of_bullet_mode2=50.000000
Speed_of_bullet=28.000000
Lifetime_of_bullet=30000
Friction_of_bullet=0.000000
Elasticity_of_bullet=0.300000
Deathtime_of_bullet=0
Damage=99

[ForestBall]
ForestBigBallSpeedLimit=15.000000
ForestBigBallRollTopSpeed=80.000000
ForestBigBallRollAcceleration=1.000000
ForestBigBallImpactSpringEffect=0.050000
ForestBigBallImpactRollEffect=0.000150
ForestBigBallImpactPower=2.000000
ForestBigBallImpactMoveEffect=-0.100000
ForestBallMoveFriction=0.001000
ForestBallMoveAmplitude=0.001000
ForestBallImpactPower=1.000000
ForestBallGravityPower=1.000000
ForestBallBouncePower=1.000000

[FirstPersonArm]
WeaponChangeSpeed=0.100000
StoppedYawWidth=120.000000
StoppedYawSpeed=1.230000
StoppedVerticalMoveWidth=2.500000
StoppedVerticalMoveSpeed=1.150000
StoppedRollWidth=1000.000000
StoppedRollSpeed=1.870000
StoppedPitchWidth=5.000000
StoppedPitchSpeed=1.000000
StoppedHorizontalMoveWidth=1.000000
StoppedHorizontalMoveSpeed=1.200000
StoppedDepthMoveWidth=1.000000
StoppedDepthMoveSpeed=1.500000
RunningYawWidth=0.000000
RunningYawSpeed=0.000000
RunningVerticalMoveWidth=2.000000
RunningVerticalMoveSpeed=5.000000
RunningRollWidth=1200.000000
RunningRollSpeed=10.000000
RunningPitchWidth=0.000000
RunningPitchSpeed=0.000000
RunningHorizontalMoveWidth=4.000000
RunningHorizontalMoveSpeed=8.000000
RunningDepthMoveWidth=0.000000
RunningDepthMoveSpeed=0.000000
ChangeWeaponYaw=-6500.000000
ChangeWeaponVertical=55.000000
ChangeWeaponRoll=0.000000
ChangeWeaponPitch=-4700.000000
ChangeWeaponHorizontal=-80.000000
ChangeWeaponDepth=-50.000000
BaseYaw=-1200.000000
BaseVerticalPos=45.000000
BaseRoll=0.000000
BasePitch=0.000000
BaseHorizontalPos=-25.000000
BaseDepthPos=50.000000

[DrillGun]
Weight_of_bullet=0.000000
Trail_rotation=0.100000
Trail_radius=20.000000
Trail_inbetween_space=20.000000
Speed_of_bullet=99.000000
SlowDown=0.020000
Minimum_speed=99.000000
Lifetime_of_bullet=200000
Friction_of_bullet=0.000000

[Dragon]
Dragon_health=00001.000000

Wakeup_distance=3800.000000

Neck_vertical_wave_scale=1.500000
Neck_vertical_wave_offset=-1500.000000
Neck_vertical_wave_cycle_offset=32000.000000
Neck_vertical_wave_cycle=1000.000000
Neck_horizontal_wave_scale=4.000000
Neck_horizontal_wave_offset=0.000000
Neck_horizontal_wave_cycle_offset=0.000000
Neck_horizontal_wave_cycle=500.000000
Attack_wave_cycle_offset=0.000000
Attack_wave_cycle=1000.000000
Anim_offset_before_crossfade=10.000000
Anim_crossfade_speed=0.100000

Jaw_open_scale=30000.000000

// attack flame
Spit_damage=1.000000
Speed_of_flame_fade=4.000000
Width_of_flame=0.020000
Min_weight_of_flame=8.000000
Min_speed_of_flame=45.000000
Min_scale_of_flame=20.000000
Min_friction_of_bullet=0.010000
Max_weight_of_flame=16.000000
Max_speed_of_flame=80.000000
Max_scale_of_flame=50.000000
Max_friction_of_bullet=0.020000
Increment_scale_of_flame=5.000000
Duration_of_flame=10200
Delay_between_flame_part=32.000000


Dragon_maximum_impact_effect=8000.000000
Dragon_impact_effect_multiplier=1000.000000
Dragon_impact_effect_back_in_place=50.000000

Dragon_button_pushed_time=0.001000
Clipping_distance=5000.000000

Dragonball_weight=0.000000
Dragonball_speed=20.000000
Dragonball_friction=0.000000
Dragonball_damage=00.000000

Dragon_neck_attack2_range=4500.000000
Dragon_neck_attack2_offset=0.000000

Dragon_angryness_level_before_showing=0.100000
Dragon_angryness_level_before_attacking=0.300000
Dragon_neck_rotation_offset=600.000000
Dragon_angry_increase_factor=0.000300
Dragon_angry_decrease_factor=0.003000
Dragon_attack_frequency_base=1.000000
DRA_attack_frequency_range=-0.800000

[DartPost]
Weight_of_dart=0.010000
Speed_of_dart=50.000000
Reloadtime_of_dart=0500
Region_of_activity=2500.000000
Lifetime_of_dart=20000
Friction_of_dart=0.000000
Damage=99.000000

[DartGun]
Weight_of_bullet=0.010000
Speed_of_bullet0=999.000000
Speed_of_bullet1=999.000000
Speed_of_bullet2=999.000000
RecoilElasticity=1.000000
Recoil=1.000000
MaximumRecoil=5.000000
Lifetime_of_bullet=26000
Friction_of_bullet=0.000000
BulletRadius=95.000000
AmmoBox=3.000000

[Damage]
Super_oxygen_scale_factor=0.500000
Super_health_scale_factor=0.500000
ShockwaveDamage=16.000000
ShockwaveDamageDynamite=60.000000
ShockwaveDamageForCutter=1.000000
FireDamage=7.000000

[Crowraid]
Speed_regular=30.000000
Speed_attack=100.000000
Speed_afraid=50.000000
Rotation_speed=1600.000000
Radius_afraid_of_bullet=400.000000
Number_of_crow_per_world=10
Min_turning_radius=80.000000
Min_turning_height=-100.000000
Min_rotation_speed=500.000000
Min_distance_go_away_when_afraid=1000.000000
Maximum_number_of_attackers=2
Max_turning_radius=250.000000
Max_turning_height=100.000000
Max_rotation_speed=1000.000000
Max_distance_go_away_when_afraid=1500.000000
Duration_of_attack=15000
Distance_hit_radius=40.000000
Delay_between_attacks=20000
Damage_per_hit=00.000000

[CrossbowGun]
Weight_of_bullet=15.000000
RecoilElasticity=0.300000
Recoil=0.500000
Power_Speed_of_bullet=0.000000
MaximumRecoil=5.000000
Lifetime_of_bullet=26000
Friction_of_bullet=0.000000
Base_Speed_of_bullet=20.000000

[Cooker]
Speed_of_flame_fade=1.000000
RecoilElasticity=0.300000
Recoil=0.500000
Min_weight_of_flame=-1.800000
Min_speed_of_flame=95.000000
Min_scale_of_flame=1.000000
Min_friction_of_bullet=0.000000
MaximumRecoil=5.000000
Max_weight_of_flame=-1.400000
Max_speed_of_flame=80.000000
Max_scale_of_flame=60.000000
Max_friction_of_bullet=0.080000
Malfunction_delay=15.000000
Increment_scale_of_flame=5.000000
Duration_of_flame=19200
Delay_between_flame_part=128.000000
AmmoBox=20.000000

[Column]
Trigger_fall_radius=550.000000
Position_prediction_multiplicator=10.000000
Piece_height=50.000000
Fall_vertical_speed_position_influence=-0.300000
Fall_vertical_speed=-4.000000
Fall_global_speed_piece_position_influence=0.300000
Fall_global_speed=5.000000
Fall_angle_speed=6.000000
Damage=8.000000

[Colors]
ville_upper_water_color_x=12.000000
ville_upper_water_color_y=120.000000
ville_upper_water_color_z=200.000000
ville_upper_color_x=93.000000
ville_upper_color_y=98.000000
ville_upper_color_z=107.000000
ville_lower_water_color_x=67.000000
ville_lower_water_color_y=90.000000
ville_lower_water_color_z=230.000000
ville_lower_color_x=177.000000
ville_lower_color_y=160.000000
ville_lower_color_z=115.000000
ville_fog_color_x=177.000000
ville_fog_color_y=160.000000
ville_fog_color_z=115.000000
temples_upper_water_color_x=184.000000
temples_upper_water_color_y=176.000000
temples_upper_water_color_z=148.000000
temples_upper_color_x=70.000000
temples_upper_color_y=92.000000
temples_upper_color_z=98.000000
temples_lower_water_color_x=63.000000
temples_lower_water_color_y=85.000000
temples_lower_water_color_z=89.000000
temples_lower_color_x=151.000000
temples_lower_color_y=155.000000
temples_lower_color_z=148.000000
temples_fog_color_x=151.000000
temples_fog_color_y=155.000000
temples_fog_color_z=148.000000
neige_upper_water_color_x=169.000000
neige_upper_water_color_y=185.000000
neige_upper_water_color_z=168.000000
neige_upper_color_x=45.000000
neige_upper_color_y=51.000000
neige_upper_color_z=40.000000
neige_lower_water_color_x=44.000000
neige_lower_water_color_y=70.000000
neige_lower_water_color_z=40.000000
neige_lower_color_x=149.000000
neige_lower_color_y=165.000000
neige_lower_color_z=148.000000
neige_fog_color_x=149.000000
neige_fog_color_y=165.000000
neige_fog_color_z=148.000000
neige2_upper_water_color_x=169.000000
neige2_upper_water_color_y=185.000000
neige2_upper_water_color_z=168.000000
neige2_upper_color_x=45.000000
neige2_upper_color_y=51.000000
neige2_upper_color_z=40.000000
neige2_lower_water_color_x=44.000000
neige2_lower_water_color_y=70.000000
neige2_lower_water_color_z=40.000000
neige2_lower_color_x=149.000000
neige2_lower_color_y=165.000000
neige2_lower_color_z=148.000000
neige2_fog_color_x=149.000000
neige2_fog_color_y=165.000000
neige2_fog_color_z=148.000000
montagnes_upper_water_color_x=180.000000
montagnes_upper_water_color_y=127.000000
montagnes_upper_water_color_z=80.000000
montagnes_upper_color_x=61.000000
montagnes_upper_color_y=37.000000
montagnes_upper_color_z=73.000000
montagnes_lower_water_color_x=61.000000
montagnes_lower_water_color_y=37.000000
montagnes_lower_water_color_z=73.000000
montagnes_lower_color_x=163.000000
montagnes_lower_color_y=128.000000
montagnes_lower_color_z=80.000000
montagnes_fog_color_x=163.000000
montagnes_fog_color_y=128.000000
montagnes_fog_color_z=80.000000
marais_upper_water_color_x=120.000000
marais_upper_water_color_y=130.000000
marais_upper_water_color_z=140.000000
marais_upper_color_x=102.000000
marais_upper_color_y=74.000000
marais_upper_color_z=47.000000
marais_lower_water_color_x=110.000000
marais_lower_water_color_y=70.000000
marais_lower_water_color_z=40.000000
marais_lower_color_x=105.000000
marais_lower_color_y=107.000000
marais_lower_color_z=100.000000
marais_fog_color_x=105.000000
marais_fog_color_y=107.000000
marais_fog_color_z=100.000000
foret_upper_water_color_x=160.000000
foret_upper_water_color_y=145.000000
foret_upper_water_color_z=106.000000
foret_upper_color_x=57.000000
foret_upper_color_y=47.000000
foret_upper_color_z=56.000000
foret_lower_water_color_x=45.000000
foret_lower_water_color_y=35.000000
foret_lower_water_color_z=45.000000
foret_lower_color_x=131.000000
foret_lower_color_y=119.000000
foret_lower_color_z=83.000000
foret_fog_color_x=131.000000
foret_fog_color_y=119.000000
foret_fog_color_z=83.000000

[ClawGun]
Weight_of_bullet=0.010000
Trail_rotation=0.025000
Trail_radius=40.000000
Trail_inbetween_space=14.500000
Speed_of_bullet=99.000000
Lifetime_of_bullet=20000
Friction_of_bullet=0.000000
Deathtime_of_bullet=5000

[BoomerGun]
Weight_of_bullet=20.000000
Trail_radius=40.000000
Trail_inbetween_space=1.500000
RollFactor=0.880000
RecoilElasticity=3.000000
Recoil=5.000000
Power_Speed_of_bullet=24.000000
MineRadiusDetection=500.000000
MineLifetime=23500.000000
MaximumRecoil=25.000000
Lifetime_of_bullet=26000
Friction_of_bullet=0.000000
Elasticity=0.600000
Damage=999.000000
BulletRadius=20.000000
Base_Speed_of_bullet=12.000000
AmmoBox=4.000000
Shockwave_speedup=2.000000

[Bonuses]
MoneyChest=99.000000
Money=99.000000
Life=99.000000

[BindKey]
F8=stan#actor_setpos -7982 1039 -18520
F7=fly
F6=play
F5=s_halt
F4=arsenal#ammo_flow#ammo 0#ammo 1#ammo 2#ammo 3#ammo 4#ammo 5
F3=log d
F2=log
F1=benny

[Ball]
Ball_acceleration_rate=0.000150
BallMinSpeed=0.007000
BallMaxSpeed=0.014000
BallMaxAcceleration=7.000000
BallGroundInfluence=0.000000
BallDamage=00.000000

[Audio]
Advisor=-600.000000
Volume_of_GorgorStepWater=0
Volume_of_GorgorStep=0
Volume_of_GamorStepWater=0
Volume_of_GamorStep=0
Volume_of_BipodStepWater=0
Volume_of_BipodStep=0
VolStepWoodStair=0
VolStepWood=-200
VolStepWater=-400
VolStepSwamp=0
VolStepStone=-200
VolStepStair=0
VolStepSnow=-400
VolStepSand=-1600
VolStepGravel=-500
VolStepGrass=-500
VolStepDist=-1600
VolStepClay=-600
VolStepCarpet=-2000
VolAgaZorg=-600
Voices=1
Subtitles=0
SoundVolumeScaleForward=1.0
SoundVolumeScaleBackward=0.7
SfxVolumeDuringMovie=1.0
SfxVolumeDuringDialog=0.8
MusicVolumeMin=0.5
MusicVolumeMax=0.8
MusicVolumeDuringMovie=1.0
MusicVolumeDuringDialog=0.2
MusicVolumeDuringCombat=1.0
General_stereo_separation=1.0
DistAgaZorg=3000.0
AmbianceVolumeDuringMovie=1.0
AmbianceVolumeDuringDialog=0.8
AmbianceVolumeDuringCombat=0.8
GlobalVolume=0.468269
GlobalBalance=0.500000

3Dsound_Offset_for_minimum_distance=4000000.000000
3Dsound_positive_volume_multiplier_for_minimum_distance=6000.000000
3Dsound_negative_volume_multiplier_for_minimum_distance=500.000000
3Dsound_volume_positive_multiplier_for_minimum_distance=0.010000
3Dsound_volume_negative_multiplier_for_minimum_distance=0.010000
3Dsound_maxdist_multiplier_for_minimum_distance=0.000000

3Dsound_Offset_for_maximum_distance=40000000.000000
3Dsound_positive_volume_multiplier_for_maximum_distance=0.000000
3Dsound_negative_volume_multiplier_for_maximum_distance=0.000000
3Dsound_volume_positive_multiplier_for_maximum_distance=0.010000
3Dsound_volume_negative_multiplier_for_maximum_distance=0.010000
3Dsound_maxdist_multiplier_for_maximum_distance=0.000000

3Dsound_scale=2.000000
3Dsound_doppler_multiplier=1.000000
3Dsound_global_param_scale=0.010000

3Dsound_maxdist_ratio_for_minimum_distance=0.000000
3Dsound_maxdist_ratio_for_maximum_distance=-200000.000000

[WeaponMerchant]
m_simple_ammo=01.000000
m_tracer_ammo=01.000000
m_flame_ammo=001.000000
m_boom_ammo=001.000000
m_dart_ammo=001.000000
m_perf_ammo=001.000000
m_holo=01.000000
m_dynamite=01.000000
m_o2=01.000000
m_trip=01.000000
m_health=01.000000
m_invis=01.000000
m_teleport=01.000000
m_detonate=40.000000
m_scope=001.000000
m_tracer=001.000000
m_perf=001.000000
m_flame_up=001.000000
m_dart=001.000000
m_tracer_up=001.000000
m_boom=001.000000
m_simple_up=001.000000
m_laser=001.000000
m_flame=001.000000
m_simple=001.000000
m_boom_up=001.000000

m_1_simple_ammo=0.000000
m_1_tracer_ammo=0.000000
m_1_flame_ammo=0.000000
m_1_o2=0.000000
m_1_holo=0.000000
m_1_dynamite=0.000000
m_1_tracer=0.000000
m_1_perf=0.000000
m_1_flame_up=0.000000
m_2_tracer_ammo=0.000000
m_2_perf_ammo=0.000000
m_2_boom_ammo=0.000000
m_2_invis=0.000000
m_2_holo=0.000000
m_2_health=0.000000
m_2_tracer=0.000000
m_2_dart=0.000000
m_2_tracer_up=0.000000
m_3_simple_ammo=0.000000
m_3_boom_ammo=0.000000
m_3_dart_ammo=0.000000
m_3_o2=0.000000
m_3_trip=0.000000
m_3_detonate=0.000000
m_3_boom=0.000000
m_3_simple_up=0.000000
m_3_laser=0.000000
m_4_perf_ammo=0.000000
m_4_flame_ammo=0.000000
m_4_boom_ammo=0.000000
m_4_holo=0.000000
m_4_dynamite=0.000000
m_4_o2=0.000000
m_4_simple_up=0.000000
m_4_flame=0.000000
m_4_boom_up=0.000000
m_5_flame_ammo=0.000000
m_5_simple_ammo=0.000000
m_5_dart_ammo=0.000000
m_5_detonate=0.000000
m_5_health=0.000000
m_5_invis=0.000000
m_5_tracer=0.100000
m_5_flame_up=0.100000
m_5_perf=0.600000
m_6_boom_ammo=0.100000
m_6_simple_ammo=0.400000
m_6_perf_ammo=0.100000
m_6_invis=0.100000
m_6_o2=0.100000
m_6_trip=0.100000
m_6_flame=0.400000
m_6_boom=0.400000
m_6_tracer_up=0.100000
m_7_simple_ammo=0.100000
m_7_dart_ammo=0.100000
m_7_tracer_ammo=0.100000
m_7_dynamite=0.000000
m_7_holo=0.100000
m_7_health=0.300000
m_7_flame=0.100000
m_7_dart=0.100000
m_7_simple_up=0.000000
m_8_dart_ammo=0.100000
m_8_perf_ammo=0.100000
m_8_boom_ammo=0.100000
m_8_trip=0.100000
m_8_detonate=0.100000
m_8_dynamite=0.100000
m_8_scope=0.100000
m_8_tracer=0.100000
m_8_boom=0.100000
m_9_tracer_ammo=0.000000
m_9_perf_ammo=0.100000
m_9_flame_ammo=0.100000
m_9_holo=0.100000
m_9_o2=0.100000
m_9_trip=0.100000
m_9_scope=0.100000
m_9_boom_up=0.100000
m_9_flame=0.000000
m_10_flame_ammo=0.100000
m_10_tracer_ammo=0.100000
m_10_dart_ammo=0.100000
m_10_invis=0.100000
m_10_detonate=0.100000
m_10_health=0.000000
m_10_dart=0.100000
m_10_perf=0.100000
m_10_laser=0.100000

[Recreators]
rec_simple=1*GREEN_HERIDIUM+1*METAL
rec_tracer=1*SHELL+1*GREEN_HERIDIUM+1*METAL
rec_dart=0*PLANT+1*GREEN_HERIDIUM+0*MOOL
rec_perforator=1*GREEN_HERIDIUM+1*RED_HERIDIUM
rec_cooker=1*RED_HERIDIUM+1*GREEN_HERIDIUM

[Quests]
gizo_reward=1*DYNAMITE
boats_B=1*DYNAMITE
boats_N=1*DYNAMITE+1*BOOM
boats_G=1*DYNAMITE+1*BOOM+1*TRACER
boats_R=0.100000
gamors_B=001*ZORKIN+1*SIMPLE+1*BOOM
gamors_N=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM
gamors_G=001*ZORKIN+1*SIMPLE+1*TRACER+1*BOOM
gamors_R=0.000000
accident_B=00*ZORKIN
accident_N=1*BOOM+1*HOLO
accident_G=1*BOOM+1*HOLO+1*SIMPLE
accident_R=0.100000
save_daro_friend_B=1*INVIS+1*SIMPLE+1*TRACER
save_daro_friend_N=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME
save_daro_friend_G=001*ZORKIN+1*INVIS+1*HOLO+1*PERFORATOR+1*FLAME_SCOPE
save_daro_friend_R=0.100000
fix_light_B=1*HOLO+3*FLAME
fix_light_N=250*ZORKIN+3*HOLO+5*FLAME+2*PERFORATOR+1*INVIS
fix_light_G=450*ZORKIN+3*HOLO+3*INVIS+5*FLAME+4*PERFORATOR
fix_light_R=0.700000
gorgor_tooth_N=1*O1+0*FLAME+0*DART
gorgor_tooth_R=0.000000
heza_fight_B=1*HOLO
heza_fight_N=300*ZORKIN+2*HOLO+2*DART+3*BOOM
heza_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM
heza_fight_R=0.100000
zoss_fight_B=1*HOLO
zoss_fight_N=001*ZORKIN+1*HOLO+1*DART+1*BOOM
zoss_fight_G=001*ZORKIN+1*HOLO+1*INVIS+1*DART+1*BOOM
balazaar_desert_item_B=001*ZORKIN
balazaar_desert_item_N=001*ZORKIN
balazaar_desert_item_G=001*ZORKIN
balazaar_desert_item_R=0.1
balazaar_clean_item_B=001*ZORKIN
balazaar_clean_item_N=0001*ZORKIN
balazaar_clean_item_G=0001*ZORKIN
balazaar_clean_item_R=0.1
heza_well_B=1*BOOM+1*DART
heza_well_N=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER
heza_well_G=001*ZORKIN+1*HOLO+1*BOOM+1*DART+1*TRACER
heza_well_R=0.100000
nikaa_loan_B=10*ZORKIN
nikaa_loan_N=150*ZORKIN+1*HOLO+2*DART+3*DYNAMITE+1*BOOM
nikaa_loan_G=200*ZORKIN+2*HOLO+5*DART+5*DYNAMITE+2*BOOM
nikaa_loan_R=0.200000
find_ezef_N=001*ZORKIN+1*BOOM
find_ezef_G=001*ZORKIN+2*BOOM+1*INVIS
find_ezef_R=0.1
azirad_return_braclet_B=01*ZORKIN
azirad_return_braclet_N=001*ZORKIN+2*BOOM+2*PERFORATOR
azirad_return_braclet_G=001*ZORKIN+2*BOOM+2*PERFORATOR+4*SIMPLE
azirad_return_braclet_R=0.100000
tezu_pots_N=1*PERFORATOR+1*TRACER+1*DYNAMITE
tezu_pots_G=1*PERFORATOR+1*TRACER+1*DYNAMITE
tezu_pots_R=0.1
jokace_glands_N=150*ZORKIN+1*INVIS+3*DART+1*PERFORATOR
jokace_glands_G=200*ZORKIN+1*INVIS+5*DART+3*PERFORATOR+2*SIMPLE
jokace_glands_R=0.300000
yagu_hoti_N=001*ZORKIN+2*DART+1*PERFORATOR+1*BOOM
yagu_hoti_G=001*ZORKIN+3*DART+4*SIMPLE+2*PERFORATOR+1*BOOM
yagu_hoti_R=0.1
gamor_bones_R=0.6
beggar_story_N=1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART
beggar_story_G=1*HOLO+1*INVIS+1*SIMPLE+1*TRACER+1*PERFORATOR+1*BOOM+1*FLAME+1*DART
beggar_story_R=0.200000
beggar_song=1*GUI_TWON-HA_2
beggar_song_R=0.100000
zakk_simple_gun_N=6*SIMPLE+1*HOLO
zakk_simple_gun_G=10*SIMPLE+1*HOLO+1*INVIS
zakk_simple_gun_R=0.3
stop_box_B=1*TRACER
stop_box_N=001*ZORKIN+1*TRACER+1*DETONATOR+1*SIMPLE+1*BOOM
stop_box_G=001*ZORKIN+1*TRACER+1*DETONAT

Die ini darf nicht in der Dateigröße geändert werden, also immer auf
die gleiche Stellenzahl beim Ändern von Zahlen achten, sonst riskiert
man Abstürze.

---

Wähle eine Waffe, und speichere ab. Öffne dann den Spielstand
(SAVEGAMES\SLOT?\CUTTER.OSG) mit einem Hexeditor. In der dritten Zeile
von unten ist die Zahl der Schüsse abgespeichert; ändere sie etwa in
100.000 (= A0 86 01 00).

---

In dem Dorf in Shamazzar gibt es bei dem Schmied einen Trick. Holt man
sich zuerst nur ein Päckchen, bleibt aber im Gespräch, so dass man nun
noch einmal bestellt, dann kann man jetzt soviel bestellen, wie man will,
muss aber nur für das eine zahlen.

---

Ich habe einmal probiert mich zu heilen und hab den Shamazzar danach gleich
wieder angesprochen. Der Menüpunkt "Ilot Heilen" war da und ich habe diesen
ausgewählt, der Shamazzar hat statt mich Ilot geheilt ohne zu ihm zu gehen.

Zusammengetragen unter Mithilfe von

bluesshoe aka Joachim Moncoq
Markus, KBugge@aol.com
Robert, robbi@bigfoot.de
Gert Wille, gert-wille@t-online.de
Martin Vigerske, vigerske@t-online.de
Constantin Becker, gun_man@giga4u.de
Enrico Schaa, Black.Tiger2003@web.de


English


Type during the game

HOKKUSPOKKUS

now the console is activated. You can open it now with [F12] from now
on.

Codes:

ARSENAL - All weapons available
WEAP_LEVX_AVAILABLE Y - Get weapon Y with range X
AMMO_FLOW - Unlimited ammo
DYNAMIT - Dynamite
KILL_SOLDIERS - Kills all enemies in the level
IAMINVISIBLE - Invisibility
BENNY - No clipping mode
FLY - Fly mode to explore the level. Cutter
resides on his position. Type cheat again
to get beack to Cutter
MEDI - Medi pack
HOLO - Ubik-0A
TRIPWIRE - THNDR-STP33
TRACKER - Proxi 130HF
REMOTE - Clapr-T
POW X - Set energy to X (X=0 Cutter dies to X=65553
god mode)
HERO_MONEY - X Zorkins
CUTTER_REPUT X - Image
DRAMA_TIME X - Set Holo call timer to X
POINTS - Show points
EXTRA_POINTS - Show points of next extra quest
COORDS - Coordinates ON/OFF
CUTTERGOTOPOS x,y,z - Jump to coordinates x,y,z
TELEPORT xyz - Teleport to world xyz
Worlds:
NEIGE Ranzaar
TEMPLES Shamazaar
VILLE Okriana in Talanzaar
MONTAGNE Motazaar
MARCHES Okasankaar and Cyana
FORET Okaar
SAVE_GAME slot_X - Save in slot X
LOAD_GAME slot_X - Load save game X
PLAY xyz - Show video xyz (OC\CINEMA.PAK)
QUIT - Quit

 
Comments:
Je reactie is bewaard !!!
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Trainer für Gesundheit, unbegrenzt Batterien 99 und unbegrenzt Batterienenergie (für v1.0.11774.0)
Trainer

05.December 2013
Cheats

17.Oktober 2013
Engl. Lösung

09.Oktober 2013
Lösung

17.Oktober 2013
Lösung im WinWord-Format
Lösung

09.Oktober 2013
Tastatur-Layout
Tastatur

14.Oktober 2013
Hinweise

17.Oktober 2013
Technische Hinweise von Infogrames
FAQ

14.Oktober 2013
 
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