Scorched Planet

Scorched Planet

17.10.2013 06:05:41
Scorched Planet - Solution by studios@csl.com

Mission 1 - Trial by Fire

Having cruised around, familiarising yourself with your transport and
terrain, you should be ready to lurch into action and kick some alien butt.


STAGE 1 Save at least 10 colonists.

The factory ship is decimating uninhabited settlements, don't be fooled
into challenging it. Right now it is not your number one priority. There
will be plenty of time later to indulge in a blast fest.
Find a village with some humans (white dots on the radar), morph into the
tank, hit the "Home" key and drive towards the humans - you can carry up
to 5 humans at one time.
Once you've got 5 on board morph into the fighter ship and fly through
the Space Gate (red square on the radar).
As you pass through the Space Gate the humans on board will be teleported
to safety and you will have saved 5 humans.
Just 5 more to go.
The warning "attack wave detected" screams from your computer, signifying
a Voraxian attack. With your weapons at the ready it's time to wreak
destruction. Make sure you remember to collect the power-ups released
when these creatures are killed.
Next go and pick up another 5 humans and take them through the Space Gate
to teleport them to safety.
Now you have saved the minimum number of colonists the Space Gate will
flash green allowing you to exit the level.
Don't go yet, not when there are so many willing moving targets to shoot
down, secret areas to explore and extra humans to save. Every extra human
saved, above the minimum, will give you an enhanced human on the next
stage (they look bigger than other humans). These guys are great for
when the going gets tough. Enhanced civilians can drag two collectibles
at once and the soldiers possess a more accurate and powerful shot.

STAGE 2 Save at least 12 colonists.

The pace is beginning to pick up now, putting your newly acquired skills
to the test. Fire reigns down from the factory ship that hovers above
the settlement.
You will notice a pulsating red circle on your radar, this is the
settlements "Beacon", informing you that the settlement is under attack.
It is also the point where all the colonists from the settlement
converge. Here's a quick and effective method of evacuating the
settlement, thus increasing your chances of moving onto the next level.
Collect the beacon and deploy it near the Space Gate by flying towards
the Space Gate. Select the Beacon from you inventory using the bracket
keys, press "Enter" to drop it. (This technique is used to deploy all
inventory items.)

Giant spiders stalk the settlement cocooning colonists, turning them into
zombies. Zombies are highly contagious, infecting all the humans they
come into contact with. If you thought that was bad enough, after 2
minutes the zombies will explode. So you need to act fast before the
epidemic gets totally out of control.

Free a cocooned colonist with a few gentle blasts from weapon 2 the
Plasma Bolts. (This weapon cannot kill colonists.)

When a spider is destroyed they will release "Anti-Venom" this should be
collected and deployed near zombies to cure them. Pick up the anti-venom
after use, as you will need it in later stages.

STAGE 3 Save at least 12 colonists.

With two settlements simultaneously under attack life's a little frantic
to say the least.
Collect your first 5 colonists from the settlement under attack, morph
into the ship and head straight for the Space Gate, if your radar is set
to full range you will notice a second colony under attack.
This settlement is under attack from the giant spiders. Head toward it
and deploy your anti-venom, collected from the previous stage, to cure
the green-skins. The spiders will already be heading toward the next
settlement, kill them before they reach the colonists, collecting the
anti-venom and curing any stray zombies along the way. If you don't
have any anti-venom then you may have to take the drastic action of
blowing away the zombies so that they can't infect other humans. It's
a hard life!
Collect the anti-venom and grab five colonists, then head for the Space
Gate, collecting fuel on your way.
You now only need to save 2 more colonists, so go find them. Check your
radar for white blips. Hail them on board and save them through the
Space Gate.

If you don't manage to save your quota of 12, you're just about to
enter mutant space. The factory ship releases on onslaught of Voraxians
to attack you. Good luck, it is rumoured that you can survive.

After saving 12 colonists (or surviving mutant space -some chance of
that), you will note the Space Gate has not turned to its exit "green"
colour. Instead the message "Guardian released" is displayed. The
Gyronihilator has been released, you must destroy him in order to
complete the mission. This guy could eat you for breakfast. If you
want to stand a hope in hell of surviving there are a few things you
need to do.
Get loaded. You have probably already found the secret area with all
the goodies you need, but if not, look on the radar for a big
collection of yellow dots. In here you should find invincibility,
multi-missiles and homing missiles.
Just as the Guardian approaches grab the invincibility. Now you are
indestructible for 1 minute, hammer the Guardian with everything you've
got, remembering to use "T" and "L" to target and lock the Guardian
when using the homing missiles.



Mission 2 - Tropical Storm


STAGE 1 Save at least 8 colonists.

You hit the ground with an almighty thud in this mission. Your fuel tank
has been punctured, fuel surges out limiting essential flying time. It's
time to make the colonists work for you.
Hail your first lot of colonists onboard, from the settlement under
attack, collecting the map enhancer on your way (next to the beacon) then
head straight for the Space Gate. As you approach the Space Gate you will
see a collection of windmills, head for these. Behind them you will find
fuel.
Now you get to show off your driving and flying skills. Line yourself up
with the fuel and drive over the fuel as fast as you can (double click
for more tank speed).
As you pick up the last fuel drum quickly morph into the ship and soar
through the Space Gate.
If you fail to make it through the Space Gate then at least make sure you
get back to land as your tank is rather slow on the water. Meanwhile the
fuel drums are regenerating, so you can soon try again.
Don't start slacking. Once you have saved the humans you should continue
across the water, more colonists are depending on you. The menacing
Lizards devour defenceless colonists, take too long and there won't be
any inhabitants left to rescue.
Hail the colonists on board, locate the bridge on the map screen (Tab
key) and head back across to the windmill fuel dump.

Collect the fuel and fly through the Space Gate.

If you have collected 8 or more colonists the stage can be finished, a
quick "space bar" flip after your last colonists were saved should
enable you to fly straight through the Space Gate, and exit the stage.


STAGE 2 Save at least 8 colonists.

You'll be dependant on the invaluable assistance of the colonists in
this stage too.
Collect the beacon, map and your quota of civilians, then head for the
Space Gate. Drop the beacon at the Space Gate, then turn left and
transport the civilians across to the fuel dump on the island (centre
of map), via the bridge.
Drop off the civilians being careful not to accidentally pick up the
fuel yourself (F3 or F4 are the best views for this). The civilians
will now drag the fuel back to their beacon by the Space Gate.

At the top of the map lies a city about to come under attack by lizards.
Head straight for it, hailing the colonists as soon as they're in view.

Pulverise the lizards with plasma bolts to avoid killing the colonists.
With the colonists onboard head back to the Space Gate.

If the civilians with the fuel have not yet arrived, have a moments
target practice at the swarms of wasps.

Once the civilians have arrived with the fuel, collect it and fly
through the Space Gate. This fuel (shown by the spinning arrows )
regenerates in around 30 seconds. Save another 3 colonists and the
gate should turn green ready for exit. Breathe a sigh of relief.


STAGE 3 Save at least 9 colonists.

Load up your vehicle with five colonists, the beacon and the map from
the first settlement. Locate the bridge on the map and head down to it,
you're about to go exploring. Cross the bridge turning left to get to
the Space Gate which is at the end of a rocky pier. Drop the beacon
about half way along the pier. Take the civilians with you to the
nearby fuel dump (middle left on the map). Drop them off and they will
drag the fuel back to their beacon.
Two other settlements are now under attack (top and bottom of map) head
toward the bottom settlement collect five civilians and drop them at
the Space Gate, turn round and head back for the last settlement grab
5 soldiers and their beacon and take them to the Space Gate.
If all is well the fuel should have arrived at the beacon near the Space
Gate. Unload the five soldiers, their job is to save the civilians from
the deadly wasps.

To avoid confusion as to which beacon you want the colonists to follow,
throw one into the sea, this will destroy it and the colonists will now
only follow one beacon.

Hail 5 colonists on board and once the fuel has arrived collect it and
dart through the Space Gate, if you're quick with the reverse flip
(space bar) then you can fly back before you run out of fuel. Otherwise
drive back around via the bridge, and the fuel should have regenerated
allowing for five more colonists to be saved.
If no fuel has arrived, when you first return to the beacon near the
Space Gate, take 5 more civilians to the fuel dump drop them off and
await their arrival. Then check for roaming lizards that may have eaten
the previous group of civilians.
When 9 colonists have been saved, the Guardian "Neptune" will be
released. Time to load up with weapons and find that invincibility
pick-up. After defeating Neptune his fuel tank will be released which
you must collect to replace your own fuel tank. Collect this and fly
through the Space Gate to the next mission.


Mission 3 - Swamp Fever

STAGE 1 Save at least 14 colonists.

Make sure you're loaded to the hilt with fire power in this stage, you
don't want to be begging for mercy. You start in a settlement where the
soldiers are experienced enough to handle themselves. Leave them to do
what they do best and head for the next settlement under attack. Giant
venomous spiders creep through the terrain. They need to be destroyed
before they infect all the colonists on this planet.
If you have collected an A-tron, now is a good time to use it. Drop it
just outside a settlement under attack and the spiders will all be
drawn toward it, where you can blast them without fear of hitting the
civilians. When the spiders are dead, hail onboard your first 5
civilians, collect the beacon and head for the Space Gate. Drop the
beacon just before the Space Gate (the other civilians will run to
it), now save the 5 colonists.

This is a good time to look for fuel and Space Gate repair crystals.
The Space Gate is not functioning properly and you need to regularly
recharge it by flying through it with a gate crystal in your
inventory. This is best done with colonists onboard as you can then
do a 180 flip back through the recharged gate and save your colonists.

The next 9 colonists you can pick up anywhere on the map. Don't become
too complacent pulverising the spiders, as youÆll have to contend with
the bats on this level too.

STAGE 3 Save at least 14 colonists.

You should be experienced at annihilating spiders by now, lets hope so.

Similar tactics are required to stage 1. Lightening fast shooting is
needed to destroy the spiders before it's too late. Don't forget to
collect the precious anti-venom to prevent too many zombies exploding.

Stock up on inventory items, especially A-trons and Anti-venom, you'll
need them on stage 3.

STAGE 3 Save at least 22 colonists

By now you should have picked up a save buoy. Expect the worst: use it!

An army of spiders infest this level, infection can disperse through the
settlements in minutes. Head straight for the spiders and rid yourself
of these menaces, there are 3 packs roaming around to dispose of.
Locate the first city under attack from the spiders, drop an A-tron to
herd the spiders out of the city and destroy them. Collect 5 colonists
and head for the Space Gate, a gate crystal onboard always helps. Carry
on the evacuation, making sure you destroy spiders as soon as you see
them and look out for long lines of colonists on the radar, this often
indicates a long line of zombies wandering to the next settlement. It
is more important to cure them than saving colonists through the Space
Gate. Wise up to the chaos and drop an A-tron and Gun Turret next to
some soldiers, the A-tron will gather in all the enemies and the
soldiers will use the Gun Turret to shoot them out of the sky, buying
you some time to save a few more civilians. Collect some fuel or just
take a breather.
Once you've saved 22 colonists the Guardian "Bipedalator" will be
released. Finding the invincibility and handy stash of missiles will
help you destroy him. As you leave the stage make sure you have some
save buoys, anti-venom, A-tron's, Gun Turrets and some multi-missiles
for the next mission.

For further information please email : studios@csl.com

 
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