Baldur's Gate

Baldur's Gate

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Baldur's Gate
The NPC Listing

January 17, 2005
Version 1.24

Written by: Dan Simpson
Email: dsimpson.faqs@gmail.com

If emailing me, use this subject: Baldur's Gate NPC v 1.24

(Emails that don't use this subject will be deleted, avoid using all CAPS)


Email Policy: (read before emailing me!)
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If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you. Email addresses
are not posted in the FAQ, unless you specifically state that
you want it to be.


Notes
-------------------------------------------------------------------------------
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/

If you are a webmaster and wish to post this on your web page, please email
me first. And if you do post this FAQ on your site, please make an attempt
to keep it up to date. There is nothing worse than getting emails from
people who saw an old version asking about things that are already in the
newer versions. Well, maybe there are worse things, but it IS annoying!

The purpose of this FAQ is to provide a quick reference on all the NPC's in
the game, as well as giving all the backstories on each and every NPC. I
gave this its own FAQ because my Baldur's Gate Walkthrough is getting rather
large!

This FAQ looks best in Courier New at about 9 points.

This Document is Copyright 1999-2005 by Dan Simpson
Baldur's Gate is Copyright 1998-99 by Bioware

I am not affiliated with Bioware, Interplay, or anyone who had anything to
do with the creation of this game. This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it. You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------

___________________
What's New in 1.24:
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Changed the email address and updated the format.

For a complete Version History, check out the Final Words Section at the end
of the FAQ.



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Table of Contents
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NPC Information

NPC List
Good Aligned Characters
Ajantis
Dynaheir
Yeslick
Imoen
Khalid
Minsc
Alora
Coran
Kivan
Neutral Aligned Characters
Xan
Branwen
Faldorn
Jaheira
Skie
Garrick
Quayle
Safana
Evil Aligned Characters
Edwin
Kagain
Eldoth
Montaron
Viconia
Shar-Teel
Tiax
Xzar

Final Words...
Online Resources
Stinger


-------------------------------------------------------------------------------
NPC Information
-------------------------------------------------------------------------------

Unless it is otherwise mentioned, any NPC you say "no" to (or remove later)
will stay put wherever you put them. To see the X,Y coordinate of where you
are, press "L". The top left of any map is (x 0 y 0).

Special Abilities are those abilities that that character intrinsicly has. Some
of them they have before they join you, others they gain later.

Note: If you turn both Khalid and Jaheira down in the FAI, you can't ever get
them to join.

Pairs: (you can't have one without the other)

Khalid -- Jaheira
Xzar -- Montaron
Minsc -- Dynaheir
Eldoth -- Skie

Note: To get one of these in the pair without the other, simply send the
other person into a building (the person you want to get rid of), and
then reform the party to kick them out. This way they can't come up
to you and talk to you.

Here's the party I like:

You -- as a Lawful Good Fighter
Kivan -- give him a Composite Long Bow +1, or the Long Bow of
Marksmanship, and the Bracers of Archery; and you have a really
effective sniper.
Minsc -- a very good warrior
Dynaheir -- a good mage, plus if you get her at the right level, she starts
with Fireball.
Yeslick -- a good cleric (you could also sub in Branwen or Viconia here)
Safana -- you need a thief, and I like Safana. (you can also sub in Imoen
here)

And here are some interesting party combinations:

Have Minsc, Dynaheir and Edwin in the same party. Since Edwin wants to kill
Dynaheir, Minsc gets all surly and protective.

Viconia and Kivan have a love-hate relationship, and also Viconia is very
dimissive about Xan.

Put Yeslick and Kagain together to see just how different two Dwarves can be.
Yeslick DESPISES Kagain.

Safana and Coran. Coran will flirt shamelessly with Safana, and she will
rebuff his every attempt, quite humorously.

Quayle and Tiax. These two really don't like each other. Plus they're
fairly amusing on their own.


-------------------------------------------------------------------------------
NPC List
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And now the BIG LIST of every NPC complete with a description, and where they
are. This list is sorted by alignment, Good first, then Neutral, and Evil
last. It is even further sorted by Lawful, Neutral, and Chaotic; that is, the
Lawful Good is displayed first, in alphabetical order, then the Neutral Good,
then the Chaotic Good, and so forth.

_______________
GOOD ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _ __ _
/ _ | (_) ___ _ ___ / /_ (_) ___
/ __ | / / / _ `/ / _ \/ __/ / / (_-<
/_/ |_| __/ / \_,_/ /_//_/\__/ /_/ /___/
|___/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Ajantis 17 13 16 12 13 17 Human Paladin Lawful Good
Special Abilities: Lay on Hands, Detect Evil, Protection from Evil
Where he is: Farm N of Friendly Arm Inn (x 1572 y 3139)

Short: Ajantis is a simple person, all he wants to do is vanquish evil.

Long: Ajantis is a squire-paladin who is part of the Order of the Most
Radiant Heart based in the savage north. He is a holy warrior who
worships the power of Helm. Ajantis belongs to the noble family of
Ilvastarr in Waterdeep, he keeps in touch with his family regularly
and has deep respect for his parents. At an early age Ajantis became
enamored with the idea of serving lord Helm as one of his paladins.
To this end he studied hard at the church of Helm and practiced his
sword skill with such luminaries as Myrmith Splendon. An
exceptionally gifted individual, his hard work and perseverance
eventually paid off. In a dream he was told by Helm that he was
worthy to serve under him. Ajantis went to the next joust held by the
Order of the Most Radiant Heart.

Grade: B+
A must have for any Good-Aligned party, as he is a decent fighter
with good stats, and has the Paladin abilities as well. Most useful
is the Lay On Hands, which gives you another Healer (if not as
useful as a Cleric, it still comes in handy in a tight spot).

___ __ _
/ _ \ __ __ ___ ___ _ / / ___ (_) ____
/ // / / // / / _ \/ _ `/ / _ \/ -_) / / / __/
/____/ \_, / /_//_/\_,_/ /_//_/\__/ /_/ /_/
/___/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Dynaheir 11 13 16 17 15 12 Human Invoker Lawful Good
Special Abilities: Slow Poison
Where she is: Gnollish Stronghold (x 2529 y 1440)

Short: Dynaheir was kidnapped by the Gnolls, and must be rescued with Minsc
in your party. She is also linked to Minsc and if one leaves, the
other does too. She makes a good mage because she already knows such
spells as Fireball.

Long: Dynaheir is a wychalarn (witch) from the far off nation of Rasheman.
The high Othlor has sent her to the Sword Coast for the purpose of
investigating a prophecy. The Othlor does not find the prophecy of
too great of import which is why Dynaheir, a relatively low ranking
wychalarn was chosen to investigate. Dynaheir hopes that she will
have an opportunity to prove herself in the eyes of the Othlor and
takes her mission very seriously. She travels with Minsc, a hulking
warrior who serves as her bodyguard. She finds it difficult to mix
well with him ever since he lost control of his faculties in a rather
bizarre accident. Dynaheir is self-assured but narrow-minded when it
comes to her opinions. She has no tolerance for stupidity in her
companions and has no compunctions to pointing out the shortcomings
of others. This makes her a difficult woman to get along with.

Grade: A-
In my opinion Dynaheir is the best Mage for Good Aligned parties.
Not only because she can start with Fireball (although that really
helps), but also because her Slow Poison ability, which cuts down on
the need for Antidotes, and frees up your Clerics to memorize other
spells. She would be better if she could cast Summon Monster,
though.

__ __ __ _ __
\ \/ / ___ ___ / / (_) ____ / /__
\ / / -_) (_-< / / / / / __/ / '_/
/_/ \__/ /___//_/ /_/ \__/ /_/\_\

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Yeslick 15 12 17 7 16 10 Dwarf Fighter/Cleric Lawful Good
Special Abilities: Dispel Magic
Where he is: Cloakwood Mines, Level 2 (x 851 y 1727)

Short: You find Yeslick in the Cloakwood Mines, and all he wants to do is
help. How noble.

Long: Yeslick is a member of the dwarven clan Orothiar. For many centuries
the clan used an iron mine in the center of Cloakwood as their home.
One hundred years ago, the clan was forced out of the mines when
their miners broke through a shaft into an underground stream. The
water flooded the tunnels and killed a majority of the clan. Yeslick
was one of the survivors. After losing his livelihood and clanmates,
he made his way to Sembia where he settled down to live out the rest
of his days. While working as a smithy, Yeslick's employer betrayed
him and forced him to reveal the location of the flooded mines. He
was then imprisoned so as not to reveal their location to others.
Yeslick is a master smith, a faithful priest and a strong warrior but
he has a mind as slow as a turtle with its legs amputated.

Grade: B-
Yeslick would be a much better companion if he had a better dexterity
as it is, he is prone to getting killed.

____
/ _/ __ _ ___ ___ ___
_/ / / ' \/ _ \/ -_) / _ \
/___/ /_/_/_/\___/\__/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Imoen 9 18 16 17 11 16 Human Thief Neutral Good

Short: Imoen automatically will join you immediately after Gorion's death.
Unless you run away, that is. Sometimes she comes with a Wand of
Magic Missiles, now who did she steal that from?

Long: Imoen slaps your shoulder playfully. She says that you of all people
should know, seeing as how you grew up together. Indeed, some of your
fondest memories are of meeting this sprightly young lass. She
apparently came to Candlekeep much as you did, though 10 years later
in life, and she spent much more time with the guff Winthrop than
Gorion. "Puffguts" she would call him, much to the old innkeep's
dismay. She seems the eternal child, and is quite content to play the
part of little sister, though you are both of comparative ages. You
can tell by her hearty smile that she will always be willing to
travel with you, no matter what path you take.

Grade: B+
One of the game's best thieves, and you start with her! A high
Dexterity score and the fact that you get to choose all of her
thieving abilities (nothing worse than finding a new thief, only to
discover they have all stealth, and nothing else). Dual Class her
to a Mage for even more fun.

__ __ __ __ _ __
/ //_/ / / ___ _ / / (_) ___/ /
/ ,< / _ \/ _ `/ / / / / / _ /
/_/|_| /_//_/\_,_/ /_/ /_/ \_,_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Khalid 15 16 17 12 10 9 Half-Elf Fighter Neutral Good
Where he is: Friendly Arm Inn, Ground Floor (x 329 y 685)

Short: See Jaheira below for a description.

Long: Khalid is a half elf born and raised in the nation of Calimshan, the
son of a wealthy merchant and his exotic elvish concubine. Khalid was
barely acknowledged by his father as a son; his two half brothers
received much more attention and were groomed as heirs to the
business. Henceforth, Khalid threw himself into the martial pursuits
and even convinced his father to pay a practicing sorcerer to accept
him as a student. Unbeknownst to anyone Khalid's father was having
troubles with his business and had in fact run up a considerable debt
with a noble in Amn. The noble eventually decided to make an example
of him and hired the Shadow Thieves to execute the entire family. His
new love Jaheira made possible a narrow escape, and soon after, they
were married.

Grade: C+
Khalid is a little better than average, but there's nothing to really
recommend him above anyone else. His stats are middling at best, and
he has no special abilities (unless you count infravision).

__ ___ _
/ |/ / (_) ___ ___ ____
/ /|_/ / / / / _ \ (_- /_/ /_/ /_/ /_//_//___/\__/

Str D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Minsc 18/93 15 15 8 6 9 Human Ranger Neutral Good
Special Abilities: Berserk, Charm Animal
Where he is: Nashkel (x 3387 y 1957)

Short: Minsc's life partner Dynaheir was kidnapped by Gnolls, and he wants
your help to get her back! If you don't rescue her in a timely
fashion, Minsc will leave.

Long: Minsc proudly announces that he is a berserker warrior from the
nation of Rasheman in the utter east. He is currently undertaking his
dejemma, a ritual journey to manhood, and is seeking adventure and
glory in battle. It is also his honor to be the bodyguard of a young
Wychalarn of Rasheman named Dynaheir, and if anyone tries to harm her
he will beat sense into their heads until they reconsider. He is
unsure as to why she has led them to the Sword Coast, but his loyalty
is unquestioning. If he serves her well and distinguishes himself in
battle he hopes to be accepted into the Ice Dragon berserker lodge
upon return to their homeland. So far Minsc considers his most
notable experience in the world abroad to be the acquisition of his
animal companion 'Boo,' a creature that he claims is a miniature
giant space hamster. Apparently such things do exist in the Realms,
but Minsc has surely taken too many blows to the head. He seems a
good-natured fellow, but is all too willing to indulge his berserker
nature.

Grade: A
My favorite front line attacker for obvious reasons. Minsc is the
strongest of all the NPC's, and manages to pull in decent DEX and
CON as well. Give him a Two Handed Sword and the enemy won't know
what hit them!

___ __
/ _ | / / ___ ____ ___ _
/ __ | / / / _ \ / __// _ `/
/_/ |_|/_/ \___//_/ \_,_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Alora 8 19 12 14 7 10 Halfling Thief Chaotic Good
Where she is: Baldur's Gate W Section (AR 0600, x 1600 y 2200)

Short: Caught thievering the Hall of Wonders by you, she will join you if
you keep a look out for her.

Long: Alora reveals that she was originally from Iriaebor. As a child she
was cute, outgoing, and dangerously curious, causing no end of
trouble for her parents. They tried to curb her lunatic behavior, and
encouraged her to be content with home and hearth like other
halflings. Alora found this unbearably stifling, and left to explore
the world. She quickly found herself falling into all sorts of
trouble, going to the wrong places and angering the wrong sorts of
people. Eventually she found herself in the city of Baldur's Gate,
and it was there that she discovered her future profession: thievery.
Wealth was never her chief concern; it's just that too many
interesting things are behind locked doors. Her unassuming
temperament makes it easy for her to hoodwink the authorities, and
her sweet nature has saved her from a jail cell numerous times.

Grade: C
Her extremely high dexterity saves her from being a loss, but low
constitution on a thief makes for some really low Hp's. Add to that
that you get her so late in the game, and she isn't worth having.

_____
/ ___/ ___ ____ ___ _ ___
/ /__ / _ \ / __// _ `/ / _ \
\___/ \___//_/ \_,_/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Coran 14 20 12 14 9 16 Half-Elf Fighter/Thief Chaotic Good
Where he is: Cloakwood 1, On a Bridge (x 1515 y 691)

Short: Coran wants to go sack some Wyverns in the 4th Cloakwood forest, so
do that immediately or he will leave. After you beat the wyverns, he
will stay forever.

Long: Coran reveals that he hails from the Forest of Tethir, and while he
has great memories of his time there, the serene lifestyle he felt it
offered was ultimately not for him. Instead he traveled to the city
of Baldur's Gate, dreaming of wealth, power, and respect. With nary a
coin to his name he resorted to thievery, stealing only from those
that he felt could spare it, and swearing that he would quit once he
had enough gold to start his own business. Unfortunately he soon grew
to love his new lifestyle, looking forward to each hair-raising
escape, dangerous break-in, or beautiful woman. Occasionally he would
need to leave town for a while, disappearing into the wilderness
until things had cooled down and his name was less known. His most
recent retreat is apparently the result of a relationship with the
female sorceress Brielbara. He sheepishly admits to being caught in
the act of seducing a female member of the Knights of the Unicorn,
and being forced to flee from the violently jealous mage.

Grade: A-
Makes a great addition due to his 20 DEX, but as a Thief, he isn't
that great. Why? Because you get him late! So, if you want to
pick up Coran, make haste through the game to pick him up (you can't
get to him until after the Bandit Camp). Makes a superb archer.

__ __ _
/ //_/ (_) _ __ ___ _ ___
/ ,< / / | |/ // _ `/ / _ \
/_/|_| /_/ |___/ \_,_/ /_//_/

Str D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Kivan 18/12 17 14 10 14 8 Elf Ranger Chaotic Good
Special Abilities: Charm Animal
Where he is: High Hedge (x 3652 y 1472)

Short: Kivan wants to hunt some bandits. If you kick him out of the party,
he stays gone for good!

Long: Kivan reveals that he hails from the forest of Shilmista, though he
has not visited his homeland for quite some time. He has instead been
traveling the world driven by the darkest of obsessions: revenge.
Kivan and his mate Deheriana were apparently on a romantic sojourn
years ago when they were waylaid by a group of Brigands. They were
captured and tortured for the amusement of Tazok, the half-ogre that
led the attack. Kivan eventually escaped, but Deheriana did not
survive the encounter. Kivan is a man of few words, and obviously
does not make friends easily. Likely he will not take much pleasure
from life until he has revenged the death of his love.

Grade: A
Kivan makes a wonderful archer. Give him a Composite Long Bow +1
and the Bracers of Archery and watch him kill everything before the
rest of your party can even reach the enemy.

__________________
NEUTRAL ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ __
| |/_/ ___ _ ___
_> < / _ `/ / _ \
/_/|_| \_,_/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Xan 13 16 7 17 14 16 Elf Enchanter Lawful Neutral
Where he is: Nashkel Mines Interior (Fourth Level, Cave x 793 y 588)

Short: Xan is a depressing person, but he is a capable mage (although he has
the very large flaw of not being able to cast such spells as Magic
Missile and Fireball!) and he has a Moonblade. If you're overly rude
to him he'll leave and never return.

Long: Xan wistfully speaks of his home in the elven stronghold of Evereska,
and his role as a Greycloak. It was apparently decreed that he was to
investigate the events of the iron shortage, determine who or what
were the causes, and ascertain whether there was a greater threat to
the region as a whole. This was definitely not a small task, and he
accepted the responsibility with a great deal of dread. You get the
feeling however, that he approaches evertyhing with a great deal of
dread. He has devoted his life to improving his mastery of magic and
has become a skilled wizard, though this dedication has left him
little time to make friends or acquire any other pastimes. He strikes
you as very capable, though probably not the best influence on
morale.

Grade: C-
A low selection of spells kills his chances of being a Great Mage.
For example, he can't cast Magic Missile or Fireball. His saving
grace is his Moonblade, which is a nice feature for a Mage to have.

___
/ _ ) ____ ___ _ ___ _ __ ___ ___
/ _ | / __// _ `/ / _ \| |/|/ // -_) / _ \
/____/ /_/ \_,_/ /_//_/|__,__/ \__/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Branwen 13 16 15 9 16 13 Human Cleric True Neutral
Special Abilities: Spiritual Hammer
Where she is: Nashkel Carnival (x 3253 y 2882)

Short: To get Branwen in your party all you have to do is to free her from
the Petrification enchantment that was placed on her by the Mage
Tranzig. Free her using a Stone to Flesh spell (you can buy them in
Nashkel for 168gp or from Zeke at the Carnival for 500gp).

Long: Branwen reveals that she left her home of Seawolf in the Northeim
Isles at an early age. She was apparently reviled by her own people
for wanting to become a priest, a station 7reserved exclusively for
the men of the village. She harbors no resentment, realizing that her
faith must face such tests or be worthless. She traveled the coast,
offering her services to local militias, and eventually came into the
employ of an adventuring troup in the Nashkel area. Branwen had no
idea that the group was participating in banditry however, and on
their first raid she balked at attacking a caravan of unarmed
merchants. She rebelled, and a mage named Tranzig turned her to stone
in the ensuing fight. Despite the unfavorable outcome, Branwen feels
that Tempus views her actions approvingly. To attack those that are
unarmed is the basest of villainy.

Grade: B
Branwen is a little better than average. Her special ability is
rather useless 95% of the time, however, and her stats aren't
anything impressive.


____ __ __
/ __/ ___ _ / / ___/ / ___ ____ ___
/ _/ / _ `/ / / / _ / / _ \ / __/ / _ \
/_/ \_,_/ /_/ \_,_/ \___//_/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Faldorn 12 15 11 10 16 15 Human Druid True Neutral
Special Abilities: Summon Dread Wolf
Where she is: Cloakwood 3, In the Druid Shrine (x 639 y 2885)

Short: Faldorn wants to free the forest from the evils of the Iron Throne,
which has taken up residence in the Cloakwood Mine.

Long: Faldorn states that she was the child of a Black Raven Uthgardt
woman. As an infant she was given over to an enclave of Shadow Druids
as an offering, and was thereafter raised according to their beliefs.
A splinter group of the main druidic order, Shadow Druids engage in
very aggressive protection of nature, often relying on violence to
achieve their aims. Faldorn showed great promise as she approached
adulthood, and the order decided to send her to the Sword Coast to
test her devotion to their ideals. Her ongoing mission is to use any
means available to stop the despoiling of nature, no matter the risk
or the cost to her life or any other.

Grade: D+
I've never been a great fan of Druids, and Faldorn has done nothing
to change my attitude (unless you like to summon dread wolves). her
stats aren't impressive, and she has a limited choice of spells and
weapons. (She can only cast spells relating to nature)

__ __ _
__ / / ___ _ / / ___ (_) ____ ___ _
/ // / / _ `/ / _ \/ -_) / / / __// _ `/
\___/ \_,_/ /_//_/\__/ /_/ /_/ \_,_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Jaheira 15 14 17 10 14 15 Half-Elf Fighter/Druid True Neutral
Where she is: Friendly Arm Inn, Ground Floor (x 329 y 685)

Short: Jaheira and Khalid were good friends of Gorion, and will go with you
everywhere. However, if you say "No" to them the first time they
want to join, you won't be able to get them. Ever.

Long: Jaheira was born in the Tethyr region to one of the Nobles who were
loyal to the King Alemander the 4th regime. Her first year was during
the Tethyrian civil war that ripped the country apart and resulted in
the deaths of most of the royalty and nobility. Her family was one of
noble lineage that was targeted by the angry mobs of peasants. One of
the servant girls took Jaheira from the castle before it fell. She
fled into the forest of Tethyr and stumbled across an enclave of
Druids. They took the child in to raise as their own and cared for
the serving girl briefly before sending her away. Jaheira grew up a
very headstrong girl; she was very militant in her beliefs that the
only way to protect nature was to have an active role in the world.
She became enamored with Khalid while helping to protect him from
assassination by Shadow Thieves.

Grade: C-
Jaheira has bad stats, and is half-druid. In my opinion, not worth
having.

____ __ _
/ __/ / /__ (_) ___
_\ \ / '_/ / / / -_)
/___/ /_/\_\ /_/ \__/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Skie 11 18 15 15 8 13 Human Thief True Neutral
Where she is: Baldur's Gate NW Section (AR 0100, x 1170 y 1625)

Short: When you first enter the NW Area in Baldur's Gate Eldoth (if he is
with you) will offer to take you up to Skie's father's estate. Go
inside the estate and you will find Skie. She will only join you if
Eldoth is with you, otherwise she thinks that you are thieves come to
kill her.

Long: Skie bubbles that she is the daughter of Entar Silvershield, one of
the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has
consisted mostly of learning ballet, history, and languages. Being
exceptionally agile she has become a very proficient dancer, though
this natural dexterity has mainly allowed her to better sneak off on
sojourns away from the estate. She says she finds the nastier areas
of Baldur's Gate exciting, though she seems naïve about the dangers.
On one of her escapades she met up with the debonair Eldoth, and
thinks that he can help her live the life of adventure that she
craves. She trusts him implicitly, perhaps too much so.

Grade: D+
Skie wouldn't be so bad except you get her so late in the game, which
is killer for thieves. Plus her stats are lower than most the other
Thieves in the game.

_____ _ __
/ ___/ ___ _ ____ ____ (_) ____ / /__
/ (_ / / _ `/ / __/ / __/ / / / __/ / '_/
\___/ \_,_/ /_/ /_/ /_/ \__/ /_/\_\

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Garrick 14 16 9 13 14 15 Human Bard Chaotic Neutral
Where he is: Beregost, by the Burning Wizard Inn (x 2564 y 2284)

Short: Garrick will join you only after you finish the Silke subquest in
Beregost.

Long: Garrick explains that he was part of a celebrated acting troupe
called the Dale Wind Troubadours. They traveled the length of the
coast from Neverwint to Amn and often played to Dukes and other
nobility. Indeed, few others could afford the cost of a performance
when the group was at its peak. Garrick does not speak fondly of this
time however, as the direction the group was taking left him
dissatisfied with their conduct. He apparently discovered that
performances were being used as distractions for theivery and
declared he would have nothing to do with it. Rebuffed by his
comrades, now he wishes simply to travel and play his music for those
that will listen. He seems a bit young and naive, and a touch too
ready to take the word of a stranger.

Grade: D
The only thing good about Bards is their Lore rating, and that isn't,
in my opinion, enough reason to keep them around.

____ __
/ __ \ __ __ ___ _ __ __ / / ___
/ /_/ // // // _ `/ / // / / / / -_)
\___\_\_,_/ \_,_/ \_, / /_/ \__/
/___/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Quayle 8 15 11 17 10 6 Gnome Cleric/Illusionist Chaotic Neutral
Special Abilities: Invisibility
Where he is: Baldur's Gate Bridge (x 486 y 797)

Short: Quayle is an insulting little person, who will join up for no
apparant reason. No matter which direction you say that you are
going, he is going that way too. Can't get him until the Cloakwood
mines are clear.

Long: Quayle talks for a good hour about his worship of Baravar
Cloakshadow, how he is well on his way to mastering sorcery, and just
generally how incredibly smart he is compared to everyone else in the
party. He was apparently encouraged to strike out on his own as soon
as he came of age because, as he claims, he was simply too gifted to
remain in that stifling environment. You get the feeling, however,
that no one was terribly broken up over his leaving. He says that he
apprenticed in the arts of magic and the worship of Baravar under a
gnome named Gifos, though it was not long before this teacher also
sent him on his way. Since then, Quayle has wandered the Sword Coast
looking for people who were willing to accept his "his wisdom and
instruction." It has likely been a long walk.

Grade: D-
A Cleric with 10 wisdom is really bad. Add to that a pathetic str
rating, and a none-too good constitution and you've got a bad
NPC. Plus he's annoying.

____ ___
/ __/ ___ _ / _/ ___ _ ___ ___ _
_\ \ / _ `/ / _/ / _ `/ / _ \/ _ `/
/___/ \_,_/ /_/ \_,_/ /_//_/\_,_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Safana 13 17 12 16 9 17 Human Thief Chaotic Neutral
Special Abilities: Charm Animal
Where she is: Lighthouse (x 3750 y 2390)

Short: Safana wants to find some treasure in the Flesh Golem cave, and
afterwords she will stay with you forever.

Long: Safana has always used her charms and beauty to persuade men to her
way of thinking. This of course makes her an excellent thief, able to
pull off amazing heists that most of her male counterparts would find
difficult if not impossible. Safana grew up in the city of Calimport
in Calimshan. There she grew up surrounded by luxury, her father
being a very influential noble. Though she could have had anything,
Safana soon found herself too confined by her fathers' protective
arm. She ran away in her early teens with the help of the first mate
of the pirate ship 'Exzesus'. She remained with the pirate crew for
several years being able to play them off against each other so that
she would get what she wanted. Eventually she tried to manipulate the
captain and found her self in a great deal of trouble.

Grade: C
A perfectly average thief. Get her if you like the things she says,
otherwise skip her. (She is rated higher than other thieves like
Skie because you can get Safana earlier)

_______________
EVIL ALIGNMENT:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____ __ _
/ __/ ___/ / _ __ (_) ___
/ _/ / _ / | |/|/ / / / / _ \
/___/ \_,_/ |__,__/ /_/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Edwin 9 10 16 18 9 10 Human Conjurer Lawful Evil
Special Abilities: Extra Spells, 1st and 2nd Levels
Where he is: Nashkel (x 2883 y 2959)

Short: Edwin wants your help in hunting down and killing Dynaheir. If you
talk to Edwin with Dynaheir in your party you would think that he
would attack, or at the least wouldn't want to join, but he will.
Although he has some bad things to say about Dynaheir. If you refuse
him with Dynaheir in your party he leaves forever.

Long: When asked about his past, Edwin sneers that he has no intention of
revealing such information and that it is none of your business. He
further states that you are lucky enough to simply share his company,
and then mutters something about leaving whenever he wishes. He
obviously cares little for the camaraderie of others, and seems to
take more pleasure in speaking to himself than in interacting with
the party. His attire brazenly displays the colors of the Red Wizards
of Thay, though why a member of that organization would come so far
west is puzzling. Edwin does not seem forthcoming with any
information.

Grade: A-
If you have an Evil party, Edwin should be your mage. Even if you
have a Good party, you may want him (just don't take that Reputation
above 18...). Why? Extra 1st and 2nd level spells! Also, if you
like to cast Summon Monster, then Edwin is your mage!

__ __ _
/ //_/ ___ _ ___ _ ___ _ (_) ___
/ ,< / _ `/ / _ `// _ `/ / / / _ \
/_/|_| \_,_/ \_, / \_,_/ /_/ /_//_/
/___/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Kagain 16 12 20 15 11 8 Dwarf Fighter Lawful Evil
Where he is: Beregost, Shop North of Feldepost Inn (x 1549 y 2031)

Short: Kagain runs a Mercenary business, and one of his caravans has
disappeared. Help him recover it, and you get to keep what you find.
Goodie. Take him to the Area S of the Friendly Arm Inn and he will
get disgusted with looking for Caravans, but will still stay in your
party.

Long: When asked about his past, Kagain stresses that the questioner should
just mind their own business if they want to keep their teeth. It is
apparent that he runs a rather shady mercenary company and that he is
quite obsessed with wealth, but any information beyond this his is
content to keep to himself.

Grade: B-
A good fighter with an incredible Constitution. Would get higher,
but constitution doesn't help as much as the other stats (although
he does have Regeneration...).

____ __ __ __ __
/ __/ / / ___/ / ___ / /_ / /
/ _/ / / / _ / / _ \/ __/ / _ \
/___/ /_/ \_,_/ \___/\__/ /_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Eldoth 16 12 15 13 10 16 Human Bard Neutral Evil
Special Ability: Create Poison Arrows
Where he is: Cloakwood 3 (x 3181 y 3492) (in the forest)

Short: Eldoth wants to join you so that he can "rescue" his lover Skie from
her father in Baldur's Gate. He is required to even talk to Skie
without her running from you in fear.

Long: Eldoth Kron is a highly skilled poet and singer as well as a schemer
and manipulator. Originally from the island kingdom of Ruathym, he
left at an early age to the city of Waterdeep. The natural affinity
to song and poetry that he exhibited in his homeland was honed to
perfection while at the big city. He trained at the musical college
of New Olamn using money that he borrowed over time from his many
lovers. Eldoth became quite good at using women for his pleasure and
monetary needs and then discarding them in favor of the next thrill.
His skill with music was mirrored by his increasing talent in the
manipulation of others emotions. Eventually his overconfidence became
his undoing; he decided to try and win Aleena Palidinstar's heart.
Aleena is the youthful daughter of Piergeiron, lord of the city of
Waterdeep. When Piergeiron discovered that a manipulative dilettante
was using his daughter he became quite furious. Eldoth fled the city
and hit the road, deciding it was time to use his bardic skills
elsewhere. His current companion is a young woman named Skie. For
now, he is genuinely attracted to her, but that will probably not
last for long.

Grade: C-
Just slightly below average as a character. First off he's a bard
(but a better one than Garrick), which doesn't help things, and
second, his stats are fairly plain.

__ ___ __
/ |/ / ___ ___ / /_ ___ _ ____ ___ ___
/ /|_/ / / _ \ / _ \/ __// _ `/ / __// _ \ / _ \
/_/ /_/ \___//_//_/\__/ \_,_/ /_/ \___//_//_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Montaron 16 17 15 12 13 9 Halfling Fighter/Thief Neutral Evil
Where he is: Crossroads, Area E of Candlekeep (x 4515 y 2707)

Short: Montaron is the dumb half of Montaron and Xzar, and goes where Xzar
goes.

Long: When asked about his past, Montaron openly threatens you with bodily
harm. He seems quite dangerous, and more than willing to engage in
gratuitous violence. It would appear that he cares little for life,
including his own. He works grudgingly with Xzar, even though he
obviously despises the man. Whoever their employers are, they must be
powerful indeed. These two would likely kill each other without a
presence over their heads preventing it. Montaron might be willing to
discuss the whole matter with you, but you get the feeling that you
probably would not wake up the next morning.

Grade: C+
Not a bad character as far as Fighter/Thieves go, but not terribly
good either. But not as good as the plain thieves.

_ __ _ _
| | / / (_) ____ ___ ___ (_) ___ _
| |/ / / / / __// _ \ / _ \ / / / _ `/
|___/ /_/ \__/ \___//_//_//_/ \_,_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Viconia 10 19 8 16 15 14 Drow Elf Cleric Neutral Evil
Special Abilities: 50% Magic Resistance
Where she is: Peldvale (x 447 y 731)

Short: When you first encounter Viconia she asks you to help her with a
small matter of the Flaming Fist trying to kill her. Help her out
and she offers to join. However, if you turn Viconia down when she
asks to join, she vanishes forever. Once she joins your reputation
goes down 2.

Long: Viconia reveals (quite proudly) that she is a Dark Elf from the
Underdark city of Menzoberranzan. She says very little about her
reasons for leaving that sunless realm, though separations of such
nature are never gentle. She does claim to no longer worship the
spider goddess Lloth: a change that even you know is often fatal. Her
new faith is in the night goddess Shar, an appropriate choice for a
drow, though this is not a firm indication that she has given up the
brutal ways of her people. She finds the laws of the surface world
quaint and more than a little strange, but this is simply because of
her lack of experience. Likewise she seems a bit naive about how her
race is viewed by surface dwellers. Many will not give her the chance
she seems to expect, and even being seen with her may affect how
people think of you. You know that as a drow, she has resistance to
magic, both beneficial and harmful.

Grade: A-
My personal favorite Cleric. 50% magic resistance. Very very nice.
Even the fact that some of your Healing spells will fail on her
doesn't hurt that much. Plus a great Dexterity, and decent Wisdom
makes for a good cleric. Her weak spots are her very low
constitution (use the Manual Of Bodily Health on her when you get it)
and her low strength (which can be fixed by Gauntlets of Ogre Power).

____ __ ______ __
/ __/ / / ___ _ ____ ____ /_ __/ ___ ___ / /
_\ \ / _ \/ _ `/ / __/ /___/ / / / -_)/ -_) / /
/___/ /_//_/\_,_/ /_/ /_/ \__/ \__/ /_/

Str D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Shar-Teel 18/58 17 9 14 7 11 Human Fighter Chaotic Evil
Where she is: Area E of Temple (x 273 y 303)

Short: When you first meet up with Shar-Teel she challenges your "Best Male
Fighter" (this seems to be randomly chosen) to a duel. If you don't
have a Male in your party, you can't get her. If you turn her down,
she leaves forever.

Long: When asked about her past, Shar Teel has very little to say. From the
little she speaks of it can be gleaned that she is an orphan. She
also seems to harbor an instense dislike for Flaming Fist
mercenaries, as well as, an obvious disrespect for men in general.
She seems to have something to prove and likely her childhood was not
of storybook quality.

Grade: B
A better than average fighter, if nothing to sing about. Her biggest
weakness is the low constituion, but that is somewhat offset by the
very high strength. Plus she's evil, which means that you can't go
above 18 reputation.

______ _
/_ __/ (_) ___ _ __ __
/ / / / / _ `/ \ \ /
/_/ /_/ \_,_/ /_\_\

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Tiax 9 16 16 10 12 9 Gnome Cleric/Thief Chaotic Evil
Special Abilities: Summon Ghast
Where he is: Baldur's Gate SW Section (AR 1100, x 1440 y 1610)

Short: Tiax is a very bizarre fellow who believes that he will one day
"ascend" to become the ruler of the Realms. He thinks that that is
his "destiny" as foretold to him by Cyric.

Long: When asked about his past, Tiax ignores you entirely, preferring
instead to loudly proclaim what is in store for his future. He
obviously worships Cyric, but also seems to share a touch of his
madness. Tiax unquestioningly believes that he is destined to rule
the world, and his fervor makes him blind to the ridiculous nature of
the goal. He seems harmless enough for now.

Grade: D
Low Wisdom makes him bad as a Cleric, and a relatively low Dexterity
makes him bad as a thief. Nothing to really recommend here, plus
his speeches get old quick. "Tiax will rule!" Summoning a Ghast is
fairly useful, especially against things like Basilisks, but still
not enough to make Tiax a good party member.

_ __
| |/_/ ___ ___ _ ____
_> < /_ // _ `/ / __/
/_/|_| /__/\_,_/ /_/

S D C I W Ch Race Class Alignment
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
- Xzar 14 16 10 17 16 10 Human Necromancer Chaotic Evil
Where he is: Crossroads (E of Candlekeep) (x 4577 y 2693)

Short: Xzar and Montaron will join you on the crossroads right out of
Candlekeep, and they want to go investigate the Nashkel mines (who
doesn't).

Long: When asked about his past Xzar has very few coherent things to say.
His desire to determine the cause of the iron shortage seems
benevolent enough, but his motives remain unclear. His ramblings seem
disjointed, but his faculties are obviously in good enough order for
him to be adept at magic. He mutters something about how he and his
associate Montaron are in the employ of a powerful group, but when
pressed for details he gets extremely agitated and does not speak for
some time. He is obviously at least partially insane, and the network
that would hire him must be dark indeed.

Grade: D
Necromancers just don't do it for me. Plus Edwin is much better as
an evil mage.


===============================================================================
Final Words...
===============================================================================

_________________
Online Resources:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
http://www.bioware.com/ -- the Official Page (sort of)
http://www.bgchronicles.com/
http://www.bgrealms.com/
http://www.bgrealms.com/teambg/ -- has a lot of good editors, also has a
portraits section
http://www.tgeweb.com/gaming/baldur/baldursgate.htm
http://www.gamefaqs.com/ -- the best FAQs site on the net!
http://www.cheatcc.com/ -- a great place for all your cheating needs

ASCII Art created using SigZag by James Dill: (freeware!)
http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor: (shareware)
http://www.gwdsoft.com/


_________________________
Shameless Self Promotion:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:

NES: Disney Adventures in the Magic Kingdom
Final Fantasy -- Magic FAQ
The Legend of Zelda
SNES: Aerobiz
Aerobiz Supersonic
Utopia: Creation of a Nation
Genesis: StarFlight
PSX: Thousand Arms -- Walkthrough
-- Forging/Dating FAQ
PS2: Madden NFL 2001
XBOX: Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
-- Influence Guide
PC: AD&D Rules FAQ, 2nd and 3rd Editions
Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
NPC List
Creature List
Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
-- Items List
-- Class FAQ
-- Creature List
Civilization III (incomplete)
Colonization -- the Single Colony Strategy Guide
-- the Cheat Guide
Drakan: Order of the Flame
Dungeon Hack
Icewind Dale & Heart of Winter -- FAQ/Walkthrough
Items List
Kresselack's Tomb Map (JPG)
Burial Isle Map (JPG)
Shattered Hand Map (JPG)
Icewind Dale II -- Items List
Master of Magic (revision)
Messiah
Pharaoh (currently being edited by Red Phoenix)
Planescape: Torment -- FAQ/Walkthrough
Items Listing
Rollercoaster Tycoon
Sid Meier's Alpha Centauri
The Sims
Ultima 4: Quest of the Avatar
Ultima 7: The Black Gate
Ultima 7 Part 2: Serpent Isle
Ultima Underworld -- Keyboard Commands
Ultima Underworld II -- Keyboard Commands
-- Spell List
All of my FAQs can be found at:
http://www.gamefaqs.com/features/recognition/2203.html
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Original Version (10-10-99, 37k)
Changes in Version 1.1 (10-11-99, 46k)
Added ASCII arts for every NPC
Divided the FAQ into 3 sections
Added Table of Contents
Added the What's New up top
Small Changes
Changes in Version 1.2 (10-12-99, 52k)
Got the rest of the NPC information on Skie and Alora
Graded all the NPC's
Small Changes
Changes in Version 1.21 (2-28-00, 54k)
Small Changes
Small Format Changes
Changes in Version 1.22 (4-26-00, 55k)
Small Changes
Small Format Changes
Changes in Version 1.23 (5-29-00, 56k)
Changed the grade that I gave Coran (from a B+ to an A-)
Other Small Changes

Version 1.24 January 17, 2005 55k

Changed the email address and updated the format.


________
Stinger:
¯¯¯¯¯¯¯¯

"Night would DARE hamper the sight of Tiax?"

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 1999-2005 by Dan Simpson
Baldur's Gate is Copyright 1998-99 by Bioware

I am not affiliated with Bioware, Interplay, or anyone who had anything to do
with the creation of this game. This FAQ may be posted on any site so long as
NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You
may not charge for, or in any way profit from this FAQ.

 
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