Oblivion

Oblivion

03.10.2013 13:07:30
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The Elder Scrolls IV: Oblivion
Walkthrough/FAQ
For the european PC version of the game
It may be alright for the US and XBOX 360 version
By Exodist
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THE ELDER SCROLLS IV
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O B L I V I O N

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GAME INFORMATION
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Title: The Elder Scrolls IV: Oblivion
Developer: Bethesda SoftWorks
Publisher: 2K games
Platform: PC, XBOX 360
Release: Europe, 24th or 31st of March, US, 20th March (I think)
Genre: RPG
BBFC Rating: 15, Mature (because of a no bra mod, strange huh?)
My Score: 95% or 10/10

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DOCUMENT INFORMATION
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Document by: Exodist/Ryan Haighton
Document size: 261KB
Document version: 2.3
Document hosted by: Gamefaqs (Gamefaqs.com), 1UP (1up.com), DLH (dlh.net).
Document written: Started 9th April, latest version 27th June
Document © copyright 2006 Ryan Haighton, and is NOT to be stealed. Please ask
for permission if you want to host this guide on your website.

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CONTENTS
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CHAPTER 1 - INTRODUCTION FAST NAVIGATION:
CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS
CHAPTER 3 - MAIN QUEST WALKTHROUGH By pressing Ctrl+F, you can
CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH quickly search for the
CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH different chapters of this
CHAPTER 6 - THEIVES GUILD QUEST WALKTHROUGH guide. For example, to find
CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH Chapter 12 quick, press
CHAPTER 8 - OTHER QUESTS Ctrl+F, the type in CHAPTER
CHAPTER 9 - CHARACTER CREATION 13 - VERSION HISTORY in
CHAPTER 10 - SECRETS capital letters to find
CHAPTER 11 - ITEMS AND WEAPONS LIST that section fast. I have
CHAPTER 12 - CHEATS tested this and it does
CHAPTER 13 - GAME UPDATES AND PATCHES work, just make sure your
CHAPTER 14 - FAQ just below the contents!
CHAPTER 15 - VERSION HISTORY
CHAPTER 16 - END OF DOCUMENT

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CHAPTER 1 - INTRODUCTION

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WELCOME
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Welcome to my Elder Scrolls Oblivion guide! I decided
to *try* and make a decent guide, because I love this game
so much! Its just so good, i'm glad it was worth the delay
wait! I was once reading an magazine about the Elder Scrolls,
so I brought Morrowind. I loved it, so I was going to buy
the sequel, Oblivion for christmas. But it never came out.
But March, it did. And I got it a week before release, I think.
Pre-order is cool. Anyways, it's finally here. The BEST RPG on
the PC and XBOX 360! Lets all enter the beautiful land of Cyrodiil,
and destroy those Oblivion gates!

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THE GUIDE
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So what about the guide? Well, it has a full walkthrough for all
the story-line quests, it has guild quest walkthroughs, character
development, misc. game stuff and a FAQ. Sorry, theres actually no
need on HOW TO PLAY for this game. It's abit pointless really.
Thats what the manual is for! If you dont have one, check another
guide or buy one off the internet! Your not getting one from
me! This current version, the guide isn't fully complete though.
You will have to wait for future versions until it's complete, if
it ever is.

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THE GOAL
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My Ultimate goal is to write the very best walkthrough and FAQ for
this game. I will have all the quests in it, full story walkthrough,
walkthrough for future expansion packs (let's hope they appear) and
a full item list. It's going to be a very big guide in the future,
hopefully it won't take up too much time. Good luck to me, and I hope
I write this damn thing!

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ME
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I'm a 14 year old teenager, I live in the U.K. and Oblivion is
my favourite RPG game. I play games most of the time, and write
the occasional guide for them. This is my third guide, and my biggest
challenge of writing one too. I want to be a games creator when i'm
older, so I also do alot of stuff with TES Construction Set (for Oblivion)
and Game Maker 6. I have also made my own world for Well of Souls. My
net name is a mix really, sometimes it's Exodist, sometimes it's
Ramir_Klensbane, Exodist is preffered. My real name is Ryan Haighton.
Well, I hope you find this guide useful for you many needs for
Oblivion, and hope you have fun! Also, check out my game, This is Oddball,
www.freewebs.com/homerpg its the game I made with Game Maker 6.

Ignore the note below, I have the Construction Set now! Time to get
modding!

NOTE: There is very little chance of having a full walkthrough for
this game. I will not be able to give you a list of EVERY item and
weapon and armour or stuff like that. It's just too hard for me
without the construction kit. Anyways, you might not find what you
need. Maybe pop me an e-mail, see if I know. But I am NOT a master
of this game. I am still learning stuff everyday, so be patient,
or go out and do the quest or whatever it is yourself!

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CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS

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CONTROLS
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PC VERSION:

Key / Button Function Key / Button Function

Q = Auto Move Tab = Menu

W = Move forward Caps Lock = Autorun

A = Slide left Ctrl = Sneak mode

S = Move backward Alt = Block

D = Slide right F5 = Quicksave

E = Jump F9 = Quickload

R = Switch view Spacebar = Activate

T = Wait Left Mouse = Attack

F = Toggle weapon Right Mouse = Block

Z = Grab Middle Mouse = Change view

C = Cast magic Mouse Wheel = Zoom in / out

XBOX 360 VERSION:


Key / Button Function Key / Button Function

N/A = Auto Move B = Menu

L Thumbstick = Move forward N/A = Autorun

L Thumbstick = Slide left Click L Analog = Sneak mode

L Thumbstick = Move backward LT = Block

L Thumbstick = Slide right N/A = Quicksave

Y = Jump N/A = Quickload

Click R Analog = Switch view A = Activate

Back = Wait RT = Attack

X = Toggle weapon LT = Block

LB = Grab Click R Analog = Change view

RB = Cast magic N/A = Zoom in / out

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SYSTEM REQUIREMENTS
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MINIMUM SYSTEM REQUIREMENTS:
Windows XP
512MB System RAM
2 Ghz Intel Pentium 4 or equivalent processor
128MB Direct3D Compatible video card and DirectX 9.0
compatible driver;
8x DVD-ROM drive; 4.6GB free hard disk space;
DirectX9.0c (included with game); DirectX 8.1 compatible
sound card; Keyboard, Mouse

RECOMMENDED:
3 Ghz Intel Pentium 4 or equivalent Processor
1 GB System RAM
ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

SUPPORTED VIDEO CARD CHIPSETS:
ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series;
ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series;
ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series;
ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000
series; NVIDIA GeForce FX series

MY SYSTEM
Windows XP Home Edition Service Pack 2
AMD Athlon(tm) 64 Processor
2800+
1.80GHz, 1.50 GB of RAM
NVIDIA GeForce 6600 GT

This game seems to work fine for me, although the graphic detail
isn't full for everything. Still, the graphics are really, really
good, and the resolution looks great. If you have a PC with similar
settings, it should work.

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CHAPTER 3 - MAIN QUEST WALKTHROUGH

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So then, the main quest walkthrough. At almost ANY point in the
game, you can stop this, and go adventuring around dungeons, towns,
horse riding and doing the many guild or town quests.
Which is good, if your REALLY stuck. The good thing about
Oblivion is that the difficulty isn't that hard really. Going
through the story-line quest, you won't find an enemy that your
so badly stuck at, you just won't play the game again. With
the new Combat system, the game is even more realistic, and
easier, so it's not some sort of Hack and slash crap.
Anyway, lets get on with the guide!
NOTE: This guide won't be of the best of quality, I will add more
things and more detail for the hard parts soon.

IMPERIAL CITY PRISON

OK, you will start by creating your character. OK, once you
have done that, you will gain control. I prefer to play in
first person mode, but by pressing the R key, you can switch
to third person. Remember, you don't get a crosshair in third
person. Anyways, after admiring the scenery (you do have all
the sliders on full, if not buy a better graphics card!) walk
over to the door. You will find the prisoner across the room
talking to you, but don't listen. Soon, three guards will
come and unlock your door, with the emperor behind them.
They will walk in, and open up a secret passage behind your
bed. The Emperor will talk to you first, saying your from
his dreams. He will thus instantly trust you! Yay. Anyway,
the guards are part of the Blades, whom you will join later,
and may remember them from Morrowind (the organisation).
Anyway, follow them through the passage.
Stay back abit first, because something is going to happen
which may kill you already. The blades are ambushed by
Assassins, so once they are all dead, your told that
you should stay in this room, and not follow them.
Instead, you should take this oppurtunity to escape!
Find the guard that died, and take her equipment,
and anything else you think might be usefull to you.
Eventually, some giant rats and goblins will break
through the wall, so kill them. Go through the passage
they opened up, and tutorial messages will tell you
the basics of the game. Read the messages, and continue
through the rooms. Finally, you will get to a large room.
Here is a goblin witch, so kill her. She has a dangerous staff
which shoots electric every time it's swung. Take it and equip
it if you want to, and kill the rest of the enemies. Go through
the only passage, and you will find the Emperor and his guards
again. This time, you should fight when your ambushed, as the
assassins will come for you this time! This is the time you
must choose your birth sign, so choose one you like!
Keep following the guards, and eventually, you will find
a locked gate. AMBUSH!!! You must do your best to protect
the emperor, but you will fail. One of the blades is killed,
and so is the emperor. But the Emperor gives you his amulet,
that big red one. You can't wear it, so don't try. Kill
all the assassins, and then talk to the remaining blade.
Here, choose your class, specialization and all that crap,
then continue on! Finally, save it before the big door leading
to outside. You can tell it goes outside, because of the light.
Save it, and you get the chance to change your characters class,
appearance, and everything else you choose whilst in your prison
escape. If you happy with you character, proceed through the door
to Cyrodiil!

TO WEYNON PRIORY AND KVATCH

OK, checking the map your outside the Imperial City. You should
enter and find some equipment to buy, and some quests. Once your
finished, make sure the story-line quest is your active quest,
and you should see a red arrow on your compass. You should follow
this arrow which leads to Weynon Priory. You can also check on
the big map to see exactly where it is. So when your finished in
the Imperial City, start going in that direction. My advice is
to run across the fields, as you really need to follow the path.
If you do, be careful, you might run into a bandit asking
for 100 gold. Just kill him, but it might a tough battle.
Keep going, until your at your destination, so enter the
building. Your looking for Jauffre, so find him and talk
to him. Give him the amulet, and tell him all about what
went on. You are told to find Martin, the emperor Septims
son, who is a priest in Kvatch. OK, so you must find him
now. So head to Kvatch. You will notice the red sky, and
the chaos. Kvatch has been attacked! You will soon find
a big red gate, which looks like the Oblivion logo, well
actually, it is! Talk to the guards nearby. Martin is
trapped inside Kvatch, and you must close gate before
you can get inside. Now, I reccommend having all your
weapons and armour with full condition, because you may be
inside for a while. You can trek back out, but it depends on
if you can be bothered. And get lots of healing potions/items!
When your ready, head on in!

OBLIVION

Your now inside Oblivion, a red, fiery, dark and evil place.
You will notice the main enemy is Scamps. These may take quite
a few hits to kill. You will notice a giant bridge in front
of you. Near it, should be a live Kvatch guard. Talk to him,
he tells you to rescue his friend, who was captured and is in
the tower. Tell him to help you, you will need help for this
part! He will start following you, so you have extra help for
killing monsters. Follow the path to the left from when you
enter, going forward across the bridge, leads to a giant locked
gate. To the right is a dead end. OK, keep going and killing
the enemies you find on the way. I don't remember what they
look like, but I think there is green viney plants that
let off a green poisnous gas and hurt you. Be careful of
these. Once you find the tower, enter. In here are 2 monsters,
one should be a scamp, and another should be a guy in deadric
armour. It's a shame you can't pick it up! Anyways, kill
them and take note of the two mana shrines which will
restore your mana for you! OK, now you will have to travel
up the tower, through rending halls, blood feast, corridors
of salvation, back to blood feast, and to a big locked door.
You must go to a door, leading to another tower. Walk across
the really thin bridge, and into the next tower. Kill the daedra,
and take his key. Talk to the guy if you want to, and search the
dead corspes for stuff like gold.
Head back to the door, and go through. You should be inside a giant
circular room, with two big black and red things leading up on
either side. Kill the deadra and scamps first, then go up either
one of the steps. Keep going until your up at the top. You should
see a stone in the middle. Save your game, get everything you want,
then collect the stone. You have now closed the Oblivion gate,
well done! The stone you have can now enchant your weapons or
armour for special abilities, so use it if you want to.

BATTLE FOR KVATCH

Phew, you did it! But it's not over yet. Talk to the guards, and
they will ask you to swarm the city with them. You will have to
do so to get Martin. First repair all your armour and weapons
at the camp, before entering. OK, talk to the guards, and say your
ready! Enter Kvatch, and kill the enemies, it's easy because of
the guards. Once they are all dead, check their bodies, and enter
the church. Find Martin, he is in a brown robe. Talk to him,
and tell him everything. How nice of him to trust us strait away!
Tell him to wait, and talk to the guard. He wants your help, meaning
your quite the warrior! So accept, if you want enchanted armour!
You don't have to accept though, if you don't want to do more
fighting. If not, go onto the next section.
Anyways, you will follow im outside. Keep following him, and killing
all the enemies along the way for their stuff. Eventually, you will
find the gate to the castle is locked, and cannot be opened from
outside. It has to be opened from the inside. Your told to go back
to the church. Go back, and talk to the guy with the key. He will
follow you, so follow him instead so you know where your going.
Some other guards will follow you too. OK, keep going and eventually
you will reach to the inside of the castle. If the guy with the
key dies, just take his stuff and his key. Open the gate to get
inside the castle, and the guards from before will flood in, killing
the monsters. Now it's time to find the count, and see if he's alright!
OK, so follow the guards into a really big and long room with his
throne at the end. Kill the monsters, and collect all the items.
Now go through the door behind the throne, on the floor above.
You will reach the guards room soon. He's unfortunately dead, so take
his ring for proof. Go back to the guard leader, show him the ring.
He will give you the enchanted armour. OK, head back to Martin, and
tell him to follow you.

WEYNON PRIORY

OK, after making Martin follow you, quick travel to Weynon Priory.
A farmer tells you that the place has been attacked! So kill
the assassins (they're the same ones from the prison) and
look in the praying shrine for Juaffre. Fortunately he's still
alive, talk to him and tell him you found Martin! He will tell you
to look with him for the amulet. OK, so follow him into the secret
room. Damn, they've taken the amulet. OK, Juaffre tells you to take
Martin to Cloud Ruler temple, and he's following you. So find Prior
Maborels horse, as he's dead. This will be YOUR horse for the time being
until you can afford your own, so now fast travel to Cloud Ruler Temple.

CLOUD RULER TEMPLE

OK, here take Martin, and you will meet some more Blades. Listen to
Martins speech, and your now part of the Blades, just like in Morrowind.
OK, juaffre tells you of someone that might now how to get the amulet
back, so you must head to Barus in the Imperial city. It seems that Buarus
is the only blade that survived the emperors assassination.

IMPERIAL CITY

Use fast travel to go to the Imperial city. Even if your not on your
horse, it comes with you, as if you're riding it. A message at the top
of the screen should say "Your horse is stabled at the stable outside
of the city" or something like that. OK, so head to the bar Buarus is at.
Talking to him, he seems abit angry, and tells you nothing but to sit
down next to him. So do so. Talk to him again, and he believes someone is
watching him. So wait for him to go into the basement, and follow the person
thats following Barus. Inside the basement, kill the assassin, then search
the body to find a book. Read it to get a Magic Skill up. Now, talk to Barus.
It seems you need these 4 books. He tells you to talk to a mage at the
university just outside of town.
So talk to her. She gives you the second volume of
Commentaries of the Mysterium Xarxe. She says you should visist the book shop,
the First Edition to find the third and fouth volumes of these books.
OK, so head to the market district and find the First Edition. Go inside,
and talk to the owner about the book. He says he has it, but some one has
special ordered it. Talk about this person, then exit conversation.
Immediately the guy will walk in. Wait for him to buy his book,
the talk to him. Tell him how they killed the emperor, don't mention
about you buying it. He will say he doesn't want anything to do with the
cult, and gives you the book. Now, ask him about the 4th book. He will
say he was going to meet a cult member for the book. So find Buarus, he
should be at the place you first found him, in the bar! Talk to him,
he says he knows that part of the sewers well, so follow him in. After
walking through the sewers, killing the enemies (they're only goblins,
rats and mud crabs, no big deal), you will reach your destination.
He says he will go in, don't argue with him. Let him,then walk up the
stairs to the left. Go through the door, and save. Unsheath your weapon,
and get ready. They will find out Buarus didn't come alone, and you will
be attacked by 3 cult members. Possibly, 2 of them will appear infront
of you, so try to get them before they transform into their armoured forms.
Kill all 3. It doesn't matter if Buarus dies. Try to make him live though.
Once all 3 are dead, search all 3 bodies until you get the 4th book.
OK, now head back to Tar-Meena at the University.
Talk to her, she says you should study the books for a code. It appears,
if you wait for 4 days, she gives you the code. If your feeling up
to finding it yourself, you must read the first word of every paragraph,
the word begginning with the big red letter. Use these to find the
code. Anyways, the code is "Green Emperor Way, where tower touches sun."
So you must head to Green Emperors way. Once there, look for a princes
tomb. It looks like a small dome kind of tomb. Anyways, if your stuck,
just wait until it's noon (12PM) and look around the tombs, until you
find a red map on the wall. Then pressing the space bar will mark the
location on your map. You have found the Mythic Dawn Shrine. Well done!

MYTHIC DAWN SHRINE

Once you have fast traveled to Cheydinhal, use your horse/feet to travel
to the lake at which the cave is. Once there, you should look for
a cave. As soon as you find it, go in. Save your game. OK, walk in
and don't attack the guy. He thinks your good, so don't do anything.
Once your past him, the other guy will ask you something. There are
2 ways of doing this part, killing everyone, or sneaking through.
Anyways, the guy asks drop to take all your armour, weapons, items
and gold, meaning you cannot get them back. If you still want to sneak
through, drop your items in the corner of the first room, and then continue.
Make sure you don't have too much gold though, you can't drop that.
Anyways, if you don't drop your stuff, he will attack you. Kill him
and the door guard if you want to. And remember, you can't take that
cool looking armour that appears on them!
Into the next room, head forwards, and left. You won't be able to
go through this gate, remember this. Anyways, kill the mythic dawn
guy, and go back to the entrance, then go right. Through this
passage, you will find a door to the left, but don't go through
yet. If your good at the annoying lock-picking mini-game, then keep
going. At the end, is a locked gate, hard level. Pick the lock,
and go through, down into the dead end. This dead end has quite a
couple of items in it, so take want you want, then pick the
average lock on the chest. You can get 200 gold (around that anyways)
and some scrolls I think. Head back up through this door
we found, now on the right if you went down to the dead end room.
You SHOULD have the key for it, so go through.
In here, is where everything is going on. Walk through, and notice
the gate. It's not closed. Yet. Anyways, if your sneaking, wait
for all the people to go after the sacrifice, and you will realise
that the main guy, the master, has the amulet, and has fled
to Paradise. You can't get the amulet, but what about their book,
their bible? So quickly, nab that, killing the mythic dawn people
if your that kind. As soon as you have the book, it doesn't matter if
you sneaked your way through. Everyone in this cave wants you dead.
Anyways, if the sacrifice isn't dead, activate him, and watch
his efforts of escape. Oh dead, that giant statue fell on him.
He should have some gold on him, so take it. OK, from where you got the
book, you should be facing back where you came in. So go there, and
the gate should be shut. If not, lucky you, go through and escape.
Although I am almost certain it's always closed. So instead, turn
around, and go left. Go down the stairs, but not the stairs to the
right. Instead, carry on and you will find a door to the left. Go through.
Here, you might want to run past the 20 odd mythic dawn guys. Anyways,
keep going until you appear at a big room, with people either side
of a statue, I think. Here, if your running, go left, jump up the rock,
onto the top floor. If you nearly killed any mythic dawn people, you should
see them running in this direction. Follow them. You will come to the
next part, you have a choice. Go left, or right. Don't go left, it leads
to that gate we found earlier, and its locked. Go right, and keep going
until you in the next part of the cave. Pilfer the room, then press
the handle you should see on the wall. Down the passage way, you should
see the rock move away, go through and you will find yourself back at
the first room! Go through the door to outside. Phew, you made it through
this what I think is actually quite hard! Well done!

CLOUD RULER TEMPLE

Arriving back at Cloud ruler temple, you must find and talk to Martin.
Give him the book, and he says he will read it, and try and figure out
what the book means. Talk to Jauffre, and he tells you all about how
spies are all around Bruma. You must find these spies, see what they're
planning, and kill them. OK, so you must talk to the leader guard of Bruma.

BRUMA

OK, find the leader guard, he's wandering around the castle. Talk to him,
and he will tell you that there's been no activity apart from one person.
Head over to their house, and you will realise that it's locked. Pick
the lock, and enter. There will be 2 people that will attack you, they
are spies. Kill them (they are just mythic dawn people) and search their
bodies. On one of them is a basement key, take it and look for the trapdoor.
It's slightly hidden underneath the carpet near the bed. Unlock it and go
through. Once in the basement, you will see a table with a book and a scroll
on it. Read the scroll, this reveals the cults plans. Take it, and head
back to Cloud Ruler Temple.

CLOUD RULER TEMPLE

Give Jauffre the scroll, he will congratulate you, and tell you to talk
to Martin. Do so. He gives you a long and complicated lecture on this
paradise buisness. He will tell you, that you need some items. The first
on the list is some deadra lords blood.
You will only need an deadric item though. So where can we get one? Well,
reading one of his books on the table, there is a particular shrine,
Azuras shrine. In the walkthrough we will go here, as it isn't far from here.
Get the place marked on your map, and get going!
NOTE: Remember, your a blade. If your low on decent armour (if you have
Iron) then I suggest going into the east wing (if its not that, its West
wing). Here, go downstairs, to get your very OWN set of Blades armour,
and a katana/dai katana! It's all free, and it's not stealing. You will
now also look really cool until you get better armour.
So then, your almost finished with the game's main story line. It's not
as long as Morrowind, that took forever. It's not as hard either. Don't
give up now, your just a couple of hours from the finish!

AZURAS SHRINE

OK, to get there fast, fast travel to the mythic dawn lake cave, then
go by horse (you DO have one by now, right).
Once there, you will need glow dust to offer to Azura. See those
Will-o-the-wisps hanging around? Kill one to get glow dust.
Be careful, when I tried to kill one, it was constant reloading.
They take the piss if they keep healing themself.
You must use a magic, daedric OR sliver weapon to hurt them.
You most probably won't have deadric (unless you use a bound spell)
so Silver is your best bet. After killing one, take the glow dust,
I believe that also, their remains start moving in a direction,
really fast, so start pressing space fast, but hopefully that
won't happen. Wait until dawn or dusk, and offer Azura the glow
dust. She tells you to kill 5 vampires, that slain a evil vampire,
but caught the disease. Theres one thing you want to check.
If you have a cure disease potion, head over to the Gutted mine.
If not, get one. Inside the gutted mine, head down, and be careful
of the spike ball trap. If you do get the disease, don't heal it
until you kill all 5 vampires. The first vampire is a warrior, only
equipped with a sword and shield. Use your magical/silver/deadric
weapons to kill her. The second one is easy, then the third one is
abit more trickier. She has a giant warhammer, with a six or so
power rating. It's weak, but everytime your hit, it makes your strength
go down. Thats the problem. After killing her, pull the rope with
the rock on the end, to open a secret passage. Enter, and fight the
fourth vampire. He's just like the first, but he has a dagger. After
killing him, kill the last one. He's a mage, and usually summons monsters
to kill you. He's very easy to kill though, so get on with it.
Pick up the note from the fourth vampire.
Once you have done that, talk to Azura at any time, and get Azuras Star.
Be warned, it's a very good soul gem thingy, so if you don't want to
waste it, find another shrine. Take this Star back to Martin.

CLOUD RULER TEMPLE

Fast travel here, and talk to Martin. He gives his thanks to you finding
an artifact, and makes sure you definately want to part with it. Select
yes if your sure, and then after exiting conversation, Jauffre will talk to
you immediately. He says that you must close the Oblivion gate infront
of Bruma. Do so, so head to the gate.
NOTE: This quest is optional. You don't have to do it, but I suggest you
do. It's easy, and you can get some good items from the enemies there.

OBLIVION

Head over to the arrow, it's just abit south of the town stable.
Head over there and talk to the captain of the guard. He will
ask you when your ready to invade Oblivion. When your ready,
you and the guards will enter Oblivion. Your back, and it looks
similar. Anyways, continue forwards, following the same path.
Along the way you will be attacked by Clanfear, flame atronach
and of course, Scamps. Killing these is no problem with the Bruma
guards to help you. From time to time you will have to kill people,
but they are easy like the monsters. Keep going, eventually you
will get to the tower. I think the guy infront of the tower has
a really, really good sword with a 12 attack rating. And it's enchanted.
Enter the tower when your ready. This tower is abit like the last
one, you just have to keep going up. Following the path, head
up the tower, being careful of the traps. When you find a locked
door, kill the guy near it for the key. Once you get to the
sigil stone room, go for it! Climb all the way to the top, and grab
it. Your transported back, and you will see the gate crumble. Well
done, thats the second gate you have closed! Now head back to Martin.

CLOUD RULER TEMPLE

Back at Cloud Ruler temple, talk to Martin. He says the second ingrediant
must by the blood of a divine. So he tells you to talk to Jauffre. Do so,
and he tells you to go to Tiber Septims shrine, to find his armour.
He also tells you to talk to the count or countess of every city, to
get troops for Bruma. He also wants you to talk to the Elder Council.
Go and do that before venturing to Tiber Septims shrine. Although it
IS optional, I reccommend it highly.

TIBER SEPTIMS SHRINE

OK, once your at your destination, you will find it's a big fortress
ruin. Use the compass arrow to find the part you need, and you will
find the door. Use the key you got to enter.
Now your in the shrine, you must find the armour. Before entering
though, I suggest you get alot of magical/enchanted, silver or daedric
weapons. This place is full of Ghosts. Eventually after looking through
the shrine, you will find a dead blades skeleton. Kill him, and his ghost
will appear. It seems that there is a enchanment blocking way to Tiber
Septims tomb, and you must get rid of it. To do this, kill all four of
the blades, and their ghosts will work together to get rid of this
enchanment. OK, sounds easy enough. But it can get very nasty indeed.
OK, follow his ghost. You will find yourself in a big circular room,
with about two or three doors leading from it. One of them leads
to the shrine room, don't go in yet. You can't progress any more after
that. OK, you must use the compass to find the other three blades,
and kill them. Some are easy some are hard. Make sure you kill ALL
the ghosts that see you. You don't want a ghost attacking you when
your fighting a blade. In the prison, you will have to kill the
guard too, to get his key. Anyways, once you have killed all the
blades, head to the shrine. Here, the enchanment will dissappear,
so head to the shrine. There it is, the armour. Pick it up, and
leave this place. Head back to Cloud Ruler temple.

CLOUD RULER TEMPLE

Find Martin and talk to him. Give him the armour, he thanks you
and calls you a true hero. But we still have more work to do.
He then tells you that you need a great stone, from a old
city. It's all in ruins though. First though, you will notice
there is a table pushed next to him, with books on. One of
them I think puts your Conjuration up, the other puts your
block up. OK, it's time to head to this ruin!

MISCARCAND

Now, it's either me or this part is actually quite hard. I had one
hard time at the end of this crap. Anyways, as you enter, head down
the stairs. At the bottom, their is a choice of where you go, left
or right. One is a dead end. Anyways, you will have to work your
way through a difficult dungeon, with lots of Zombies, skeletons
and goblins. Ammusingly though, some fight each other. Anyways,
you will have to find a panel you will need to push to open some
doors. In the next area, you will have to work your way through
alot of zombies and skeletons. In the big starting room, there's
a stone in the middle. Take it, it's worth 1000 gold! Once your
through here, your in the last part. Walk to the middle of the
platform, and claim your prize. The stone. Now, if your too weak
and can't beat the ghost king or his zombies, here's a tactic.
Quickly run into the room he came out. There should be a raised
panel, stand on it. A secret door to the left will open, run
through, and unlock the door (hard difficulty, I did it with
only 1 pick). Then, follow this path. It will take you back
to the start. Simply push the switch, walk through the passage
and your at the blood on the floor! Walk forwards, and exit.
You just stole a stone, without killing it's guardian. If you
did kill it, I reccomend this exit anyways, it's faster then
treking back. Well done, I thought that was quite hard!

CLOUD RULER TEMPLE

You will over hear Jauffre and Martin Septim as he is now called
talking about something. Once they have finished, talk to Martin
Septim. He will congratulate you for getting the stone, and
will tell you of his plan. Notice how he's in armour anyways?
He plans to let the big gate to Oblivion open in front of
Bruma, so the seige catapult (you might of seen before in
a cut-scene near the start of the game) can come. This is
how we get the sigil stone for the fourth, and last ingrediant
for opening an portal to Paradise. It's a risky plan. You will
have to talk to the Countess of Bruma to start. First though,
if you still haven't completed Allies for Bruma, do so immediately.
You don't have to, but it makes the next quest a hell of alot easier.
It invloves you going to all the cities, and the elder council for
troops. But first you have to close the Oblivion gate outside their
city first before sending troops. It's good for your combat/magic
skills, and you can get many more sigil stones. You have already
closed the gate at Kvatch, so you just need to talk to the captain
there.
After doing that, if you want too, talk to the countess of Bruma.

OBLIVION

OK, head to the countess. Tell her the battle plan, she will agree
to talk with Martin. Go to the chapel, and talk to the countess.
If you completed Allies for Bruma, this next part will be easier.
Tell the countess your ready when your ready, and go to the Oblivion
gate. When Martin arrives, he will give his speech. Then, the first
few monsters will come through the gate. ATTACK!!! A big battle follows.
All the guards, and martin will fight the monsters. Your here to help.
Do so, killing anything that comes out the gate. This is actually quite
impressive compared to Morrowind. The second gate, then finally the third
gate will open. The more allies you have, the more easier this will be.
Finally, the gigantic oblivion gate will open. It's huge isn't it. Run
through. Here, you will see the big siege machine. Damn it's big. Be
careful, it fires fireballs at you. Quickly run to the right, and through
the door into the tower. Use the body masher to the stairs, and keep
going up until you find the door to the outside. Go through, and cross
the bridge into the next tower, then into the next tower. You will realise
that all 4 of the small towers connect to each other like a square. At the
siege machine side, go into the left tower (as if your looking towards the
big tower with the yellow thing in the middle). Go down, and exit. You will
appear on a big bridge. Run to the end, and jump. You should make it, I did.
Then, you will run into a dead end. Turning around, jump on the bridge. Go
into the tower to the right, and go to the very top. Use the switch, or lever
or whatever to open the big gate, and go back down to the bridge. Directly
across the tower entrance is the gate, it should open. Go into the middle of
the bridge, and go left into the big tower. Save your game. You should have
about 12 minutes left by now. You better hurry it up. Run to the other
side of the room, and into the next part. Start climbing the slope to the
left, and be careful, there's dangerous traps on it. At the top, go through
the doors to the left or right, it doesn't matter which, or though I chose
the one to the left. Once at the top of this slope, go through the door
which leads back to the big room in the middle of the tower. Run up the slope,
and pick the lock (medium, or 3 tumblers what ever its called). Enter
the room, save again. You should have about 9 minutes or so left. OK, just
run for it. Like I did for the whole of this section. Run to the top, and
grab the Great Sigil stone. Well done, save it. OK, when your teleported back
to the oblivion gate, run backwards FAST! Un-equip your weapon, so you run
faster. If you don't, the siege machine is going to crush you. It did for me
once. Talk to Martin, and give him the stone. Your ready to go to Paradise.
Once your in, you can't come back out until you have finished the quest, so
make sure all you armour and equipment are in peak condition, buy everything
you need and meet him at the Great hall.

CLOUD RULER TEMPLE

Once you are sure your ready, with all your weapons and armour in peak
condition, and some extra weapons in case one breaks, talk to Martin.
Tell him to open the gate, he will do so. Enter, Paradise.

PARADISE

Whoa, it looks nice. But looks can be decieving, as they are for Paradise.
You will notice the road infront of you, follow it killing all the enemies
along the way. Mankar Camoran will taunt you along the way. You should
find an garden, with a path leading up an hill, near a bridge. Go up
and talk to the immortalls. They say it's a nightmare, being killed every
day by the same creatures. They want to leave this place. Anyways, follow
the road again, and you will be stopped by a guy. He will let you either
fight him, or you do a deed for him to gain entrance to the forbidden
Grotto. I suggest fighting him, he's not very tough. If your not
the fighting type, do the deed. You must free Xivilai Anaxes for him.
Go North to a dead end, but it turns out it's not. The entrance is near
the shore on a rocky slope, so use your compass as a guide. Once inside,
the immortalls will beg you not to free him, but do so. You have accepted
the deed, so you must. Activate the two logs, and he's free. Talk to the
guy again and he will give you the Bands of the Chosen. Equip these, you
need them to enter the Forbidden Grotto. Enter the flooded Grotto, and go
right. Keep going until you get to the Forbidden Grotto entrance. OK, a
guy called Eldamil will talk to you. He says he wants to help you, as he
wants to kill Master. Accept his help, he's immortal. It also seems he can
remove the bands from you, as you can't exit the Grotto wearing them.
Play along with him, getting into the cage when the warden comes. He will
lower you, but you won't go into the lava. When your back at the top, turn
around and leave. When you get the choice of going left or right, go right
and Eldamil will find you. Now work your way out of the Forbidden Grotto.
Once out, follow the path again to the right. Eventually, you will come
across the place where Mankar Camorans children are. Follow them into
the throne room. Save your game, and be ready for a hard battle. Talk
to Mankar Camoran, and then the battle begins. Killing his children
is pointless, they come back alive immediately. Instead, focus on Mankar.
He's abit tricky to kill, as when his health is low, he will heal himself.
Also, I think he has an ability which instantly breaks your weapon. Keep
attacking him, and try to corner him, as he likes to move alot, to avoid
your attacks. Eventually, he will die. Immediately save your game, and
search his body for the amulet. Once you have it, check his childrens
bodies for anything good for selling or keeping. Paradise will dissolve,
and your teleported back to Cloud Ruler Temple. Talk to Martin, he puts
the Amulet of Kings on. Your almost finished. Head to the Imperial City.

THE IMPERIAL CITY

Talk to Ocato, and he will then talk to Martin. Suddenly, one of the
imperial guards will run in, and tell Ocato that the city is under
attack! Damn, you have to light those Dragon Fires, and bloody fast.
Run with Martin outside. If your too weak to kill the monsters, just
run into the next area. Once your outside, go left, and keep going.
When you reach the next door, go through. You will see the temple in
front of you, and then Dagon will appear. F***ing hell. He's one big
beast. Talk to Martin, and he will say this is the end. But then you
talking about the amulet encourages him, so you must get him inside.
Power Attack Dagon to make him stagger, and not attack you. You can't
kill him though, he's invincible. Head into the temple, and talk
to Martin. Simply watch, and thats it. You have done it. You have
saved Cryodiil, and stopped Dagon. Ocato will talk to you, and he
will tell you that a suit of Imperial Dragon armour is being made
for you! You should see the Imperial City section for more details
of this quest. Congratulations, you have finished the main story
for Oblivion, go out and do the rest of the quests, and make your
own if your good enough!

********************************************

CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH

********************************************

So then, the Fighters Guild. You must be a warrior, or
at least a Combat specialist. If not, your just doing
these quests because you have done the other guilds
quests? Anyways, these quests are all about combat,
and stuff like that. It's not easy being a Fighters
guild guy, and you may die on some contracts. So i'm
here to help you!

JOIN THE FIGHTERS GUILD

This quest is easy, as it's actually you joining the fighters
guild (duh). You will be told that the fighters guild are looking
for new members. So go to either Vilena Donton in Chorrol, Azzan
in Anvil, or Burz gro-Khash in Cheydinhal. These people can all
be located within the fighters guild building in the different
towns. Once talking to them, you must not have a criminal record,
or anything like that. If not, you will be accepted into the Fighters
guild, well done! You must now talk to Azzan in Anvil or Burz
gro-Khash in Cheydinhal to receive contracts (contracts meaning
quests).

EXPELLED FROM THE FIGHTERS GUILD

Of course, you can also get expelled from the fighters guild, if
you commit a crime against your borthers, like killing one of
them because you don't like them. In case you ARE expelled,
you have a chance to get back in. Once your expelled, you must
go and see Vilena Donton in Chorrol. To get accepted back into
the fighters guild, you must collect twenty bear pelts, and return
back to Vilena Donton in Chorrol. Doing so, you will be accepted
back into the guild. If you just don't learn, and commit another
crime, you will be expelled AGAIN. Go talk to Vilena Donton in
Chorrol again. She offers you a chance to redeem yourself, so
if you want to get back in the fighters guild, do so. You must
now collect twenty minotaur horns. Talk to Vilena Donton to
be reinstated into the fighters guild. If you do commit ANOTHER
crime, you won't be allowed back into the guild. Once you commit
that last crime, thats it. Your out, forever.

A RAT PROBLEM

Azzan in the Anvil Fighters guild will give you this contract.
Take it, it's easy, and it has rats in it. Or does it!? Anyways,
you must talk to Arvena Thelas and speak to her about the problem
with rats in her basement. Follow the arrow on your compass, until
you find her house. Enter, and talk to her. She will tell you that
the rats aren't the problem exactly, because she loves them. It's the
fact she keeps finding them dead down there thats worrying her. She
wants you to go look down there. Go down into the basement. Whoa,
whats that thing!? It's actually a hungry mountain lion, killing
then eating the rats. Don't worry about the rats, they won't attack
you! Searching the basement, you will find a hole they have been coming
through. Go talk to Arvena and tell her what has happened. She is glad
to know whats killing her poor rats, but she herself doesn't feel
safe anymore. She wants you to talk with Pinarus Inventius about
hunting the mountain lions down in this area. So find him, and talk
to him about it. He will agree, so follow him outside. You will find
a whole bunch of the hungry mountain lions, so kill them all. After
that, go back and talk to Arvena. She says she doesn't believe you
because there is a mountain lion in her basement right now. Go down
and kill it. Remember that if all the rats die, you will fail your
contract. You don't want to fail it, do you? Anyways, go back and
talk to Arvena. She suggests her neighbor, Quill-Weave might be
responsible. It seems she has been sneaking around the house at
night. Go outside the house, and wait until its night time. Use
the arrow on your compass to find where Quill-Weave is. Press
ctrl to go into sneak, and follow her, and make sure she doesn't
see you. She will eventually go behind Arvenas house and leave
some meat outside, attracting the mountain lions. Take it if you
want, it doesn't matter. Go talk to Quill-Weave about what she's
doing. There's 2 different ways to doing this quest up to now.
Assuming all the rats haven't died, you can get 2 different rewards.
Talk to Quill-Weave, she will tell you she was using the meat to
attract mountain lions. She begs of you not to tell Arvena. Either
way, go talk to Arvena. Arvena will always give you your reward of
gold, for finding out what happened. If you tell her about
Quill-Weave, Arvena will teach you something about Speechcraft (it
goes up by one). If you don't tell her about Quill-Weave, you can talk
to Quill-Weave to learn something about Acrobatics, for free, it goes
up by one like last time. Well done, what you might of thought was just
killing rats turns out to be a bigger quest. And without you killing rats!
Well done. Ask for an advancement, you will now be an Apprentice!

THE UNFORTUNATE SHOPKEEPER

Talk to Azzan in Anvil to start this quest. You must go to Norbert Lelles
store, Lelles' Quality Merchandies. Go over to the store, its at the docks
just outside of Anvil. Enter the shop at roughly a time before it starts
to get dark, about 5pm or about that. Talk to Norbert, who will tell you
he is having break-ins at his store almost nightly. He wants you to stay
over night, and catch the crooks in the act. So wait, until its about
night time, staying in the shop. Sooner or later, the crooks will enter,
being surprised your there. They will immediately attack you. If your not
a very good fighter at this point, I suggest running out side. When I did,
quite alot of the people and guards came to help me kill the crooks. It
made the quest alot easier. Either way, once you have killed them,
find Norbert again. Talk to him to finish the quest. You will get gold
from him. Well done!

THE DESOLATE MINE

It seems that Azzan in Anvil has no more quests for you. You must go to
Cheydinhal to get some more. Head other there, and talk to Burz gro-Khash,
for a new quest. He will tell you to deliver weapons to the Fighters
Guild members in the Desolate mine, northwest of Cheydinhal. Once you
have found your way to the mine, using the big map and the compass arrow,
you must talk to Rienna in the mine. The desolate mine has been infested
with goblins, and you should help them to clear out the goblins after
giving them all their weapons. Give Rienna the bow, the orc the hammer
and the last guy the sword. Talk about weapon shipment again, to get
them to go down the mine, finding the goblins that are hiding around.
Now you must go on with them, killing all the goblins in the mine.
It's not very hard, just follow them, and kill all the goblins you
see. There isn't very many either. Once you have killed them all,
you should talk to Rienna. She thanks you, and tells you to talk
to Burz gro-Khash, to collect your reward. Return to him, tell
him you have completed the contract. He will give you some money
as your reward. Well done!

UNFINISHED BUSINESS

Ask Burz gro-Khash for an advancement, if your following the guide,
quest by quest. You should get it now, and your next task is
at Chorrol. Go to Chorrol, and talk to Vilena Donton, in the fighters
guild. Talk to her about duties, instead of contracts. She will tell
you that the guild is a brothergood, and there are certain actions
that will NOT be tolerated. You must talk to Modryn, who is most
probably down stairs. Talking to him, you must finish the contract
Maglir defaulted (failed to complete the contract). You must travel
to Skingrad, to find Maglir. Travel there, and go to the West Weald
Inn, and find maglir, he's some midget I think. He looks abit stupid
as well. Anyways, talk to him. He says he isn't getting paid enough
to find Brnus Astis' Journal, and he has a family to think about
as well. Anyways, he gives YOU the contract, so you must finish
it! Go over to Fallen Rock Cave, its not far from Skingrad. Once
there, you might want a torch, its quite dark. So then, from the
start you will want to go to the end of this passage, where there's
fallen rocks. Go right, and at the end of here, go North. Here, go
right, into a bigger room. There is a gap to the east, fall down,
but be careful. Kill the enemies, and go North. You will find
Brenus Astis' Journal, and a chest. Once you have the journal,
you can either explore the rest of this cave, or get out immediately.
Once out of the cave, you have a choice. You can either give
the journal yourself to Modryn, or give it to Maglir. It doesn't
matter what you do, you will get your reward either way. I prefer
giving it to Maglir. Anyways, after doing what you will, well done!

DRUNK AND DISORDERLY

Talk to Modryn again, and he will tell you about some guild members
being drunk and disorderly in Leyawiin. You must find out why,
and stop it. Go to Leyawiin, and talk to a guard about causing
trouble to find the location of the guild members. Head over
to the Five Claws Lodge, and speak to Witseidutsei about Causing
trouble. Then talk to Dubok about Causing trouble and Blackwood
company. Then speak to Vantus about the Blackwood company. Then
talk to them about getting them work to keep them busy. They
say they will gladly stay out of trouble if you can get them so
work. Head out of the bar, and find someone walking around. When
I did this, they were standing right outside of the door. Talk
to them about jobs. You will be told to find Margarte. Her location
is marked by the arrow on your compass. Find her, and talk to her
about a job. She wants some ingrediants collected for her alchemy,
but she doesn't trust the blackwood company, OR the fighters guild.
To gain her trust, you must find her five portions of Ectoplasm,
then give them to her. Then she will give the guild members some
jobs. To get some ectoplasm, go to Margartes house. Head into the
chapel, and pick the lock into the basement. You will find Sanctified
Dead ghosts, so kill them. After killing ANY kind of ghost, you will
get ectoplasm. Once you have five of them, go talk to Margarte. She
will be pleased with your work, and will offer jobs to the other
guild members. She will want them to get minotaur horns and ogre
teeth. If you bring her these items, she will pay you good money
too. After doing this, go to Chorrol, and talk to Modryn about
causing trouble, and collect your reward. Speak to him about an
advancement afterwards, to be promoted to Swordsman rank. Well done!

DEN OF THIEVES

Head over to Anvil, as there are no contracts in Chorrol anymore.
Go talk to Azzan, and he tells you about some thieves. He wants
you to kill them all, and he's going to send you Maglir from the
Unfinished business quest. If he's not there, it might be because
you took the credit for finding the journal, I don't know.
Anways, talk to him, he's outside the guild. He will suggest
talking to citizens of the town, to find out their location.
Some of them will point towards a man named Neweim. He has
had some of his stuff stolen off him. Find him, using the
arrow on the compass. Talk to him, and he tells you that the
thieves are located in Hrota Cave. Ask him about his heirloom,
and you will get another quest I think. It's called Neweims
Flagon, I think. If it's not a seperate quest, its an update
for your current quest. Either way, you kind of have two quests.
To find Newiems heirloom, and kill all the thieves. Hrota cave
is located north of Anvil, so head there. Inside, go up the small
hill-like path, and check the barrel. You will find some torches,
so why not equip one? Go down the northeast tunnel, and push
aside the rock wall that you find, by pressing Space. Now use
the green arrow to locate the theives. Once you have killed all
the thieves, you can go back to Azzan to get your reward. But
instead, finding Newiems Flagon isn't that hard. Find the room
with a pit in it, and you will find Newiems flagon. Give the
flagon to Newiem to get a small reward. Go back to Anvil, talk
to Azzan, and collect your reward. Well done!

AMELIONS DEBT

Speak to Bruz gro-Khash in the fighters guild at Cheydinhal to get your
next contract. You will have to go find a woman at the Waters Edge
settlement. Her location is also marked on your compass, so you can use that
to guide you to her. Once you do find her, talk to her. She has a debt of
something like 1000 gold or so. You must head into a tomb to find something
she can use to repay the debt. OK, so its off to the tomb. Use the arrow on
your compass again so you can find it. Once you reach the tomb, save, rest
and head on in. As usual, its good if you use a torch, as you gain extra
light so you can see more traps and things easily. Either way, head through
the tomb. You will fight an combination on skeletons, ghosts and zombies.
Once your in a room with loads of coffins and chests, look for a rock attached
to a piece of rope. Pull it, to open up a secret passage. Go through it, of
course. You will find a wooden door, which leads to another part of this
tomb. Rest and save before going through. Once inside, your attacked by loads
of skeletons. Kill them all, and you will then have to go up the slope. At the
top, you will have to fight a Faded Wraith, kind of like a boss. Once beating
him (he's abit harder then the other enemies in this tomb) your free to take
some items. You will find Brusef Amelions Cuirass and sword. His sword is
essentially a silver sword, but enchanted. Its really good. Go back to Biene,
and choose what your going to give her. 1000 gold, the sword or the cuirass?
After doing so, go to cheydinhal to get your hard earned reward. Ask for an
advancement, you should get it. Well done!

THE MASTER'S SON

You will have to go to Chorrol to get this quest. Once in Chorrol, go to the
fighters guild, and talk to Modryn about your duties. You must do this mission
that involves you working with the Guild Masters son. It seems he doesn't have
much battle experiance. You must talk to Viranus, and get him to follow you.
Tell him not to tell his mother he's going. You must go to Nonwyll cavern
which is just North of Chorrol. When your ready, and with Viranus, go inside
the cavern. Once inside, go down and then left. To the right is a more or less
empty room. Once you reach the fork, keep going strait on. Following the path,
go through the door to the end of the slope. At the bottom, you will fight
some ogres. Protect Viranus, he must not die. Keep going until your in a large
room. Here, go up the ramp to the other side, above the hall you was facing
north at when you entered. Go down the hall to find the body of Galtus Previa.
Open the chest next to him, and get out. Make your way back out of this place.
Once out, go back to Chorrol and talk to Modryn to get your reward. Well done!

MORE UNFINISHED BUSINESS

Ask Modryn for more duties, to find out Maglir is in trouble again. He might
as well just leave the guild! He has defaulted another contract, because
he didn't even technically start it. Go to Bravil to find him, by asking
people. You should be told to go to the Lonely Suitor Lodge. You will soon
see Maglir, with other people. It seems he has joined the Blackwood company.
It's a good job too, its about time he left the Fighters guild. But this is
also bad, as YOU have to finish his contract. Depending on your actions in
the quest Unfinished business, you will find this slightly more easier or
it will take a little longer. If you gave him the credit, say to him
that the job needs to be completed. he will tell you to go see Aryarie at the
mages guild. If you didn't give him credit, you will have to find her by
your self. But you have this guide. Aryarie tells you she needs ten Imp Galls
which you can get from Robber's Glen Cave. It will be marked on your map. So
head over to this cave. Once at the cave, explore it fully to find some really
cool items, and lots of imps. Once you have fully explored the cave, and have
10 imp galls, go back to Aryarie in the mages guild. She will reward you. Now
go back to Chorrol and talk to Modryn to get your proper reward. Well done!
You can get an advancement so your rank is Defender!

AZANI BLACKHEART

Talk to Modryn again, and he will start to talk about it being time for us to
investigate about the Blackwood company. It seems they are doing their jobs
well, all the time. And Modryn isn't convinced, especially after an incident
with Azani Blackheart. Anyways, he asks you to seem him at his house, after
nightfall. Wait, and when it's night, go to his house. Talk to him, and he
will tell you the story of what happened. Then, it's time to go to Leyawiin
fighters guild. Once you are there, talk to Modryn again. He will tell you
that you are going to Arpenia. Once you arrive, make sure you rest and then
enter the ruins. Here, you might want a torch, it's pretty dark. Go down the
little spiral stairs, then go left. In the next room, go to the right. Sooner
or later, you will arrive at a room, and when you look up, you will see some
big spikes. Under those, on the floor, you should see outlines of a square. As
soon as you step on one, the whole platform will rise, and you will then get
crushed by the spikes. As long as the platform isn't under any spikes, when
you step on it, it won't rise. Anyways, keep on going, and you will find a big
red crystal. It's either me, or it shoots things at you? Anyways, once you get
here, talk to Modryn. He will then tell you what he thinks has happened, and
will suggest that you travel to Atatar. Follow him, if you go to far ahead of
him, he will stop, waiting for you. Anyways, you will soon arrive at Atatar.
Once you do, go inside. Now, you will find some Bandits here. There isn't a
hard path to follow, just keep going really. There are some big rooms, but you
shouldn't get lost. One of the doors you need to open using a button. Anyways,
soon, after about three or so parts of the ruins, you will find Azani waiting
for you. Along with Modryn, this battle shouldn't be too hard, but he does
heal himself. Once you have killed him, search his body and take his ring. Now
talk to Modryn, and you will have done the quest. Just take the route you came
back to get out, in the previous room, remember to jump over the blades and
there might be a gap now. And I forgot to mention this, this ruin has quite a
couple of traps in. Be CAREFUL! Talk to Modryn to get an Advancement to Warder
so you can get another contract. Well done! For the next contract, head over
to Anvil and talk to Azzan.

WANDERING SCHOLAR

After getting this contract of Azzan, head off to Brittlerock cave with your
horse, you do have a horse don't you? Anyways, it isn't that far, just quick
travel to the nearest location, or just ride/walk/run there. Once you arrive,
talk to Elante who will be waiting for you literally at the start of the cave,
so you can't miss her. She is looking for a deadric shrine, and your to
protect her whilst she goes about doing this. Anyways, the cave is more or
less a strict path, so you shouldn't get lost. Anyways, just go ahead, killing
all the monsters you see, they shouldn't give you much trouble, especially
with what other fighters guilds quests you have done. Anyways, she will guide
you to a dead end, but don't worry, she turns around and goes the right way.
Once your at the Deadric Shrine she will thank you for your service, and tells
you that you can leave. So go through the door behind the shrine, to appear
outside again. Now just quick travel back to Anvil, go to the fighters guild
and talk to Azzan for your reward. He suggests going to Cheydinhal for some
more work.

THE FUGITIVES

Talk to Burz-gro-kash in Cheydinhal fighters guild for this contract. He will
tell you that some prisoners have escaped in Bravil, and are of course, making
trouble. The town watch is useless, so you must go there and sort it out. Your
destination, Bravil. Once your at Bravil, talk to someone with the disposition
of 60 or over, and they will tell you that the fugitives are hiding out at
Bloodmayne cave. Once you arrive, make sure your fully rested up before you
enter. Once inside, its pretty much easy to kill them. Just keep on going. The
first one you find is in a big room, and is easy to kill, so kill him. The next
one CAN be easy, if you get it right. She is waiting behind a log trap, and if
she sees you, hopefully, she will run over the logs, which will then damage her
alot. When she did it, it killed her, but another time she survived it, but she
died in 2 hits after that. After, to find the other 2 members, you need to go
into another part of the cave. The first one is up a slope, with a bow, and if
your a melee person, they are usually very easy to kill. Then, keep on going.
After you have killed those 3, heal up, because a will-o-wisp is waiting, that
seems to like to heal itself all the time, whilst managing to pull off atacks
at the same time. When you find this, if your good in atletics, run past it, to
the right and down a slope. Soon, you will see a fire, behind this fire is the
last guy, he can turn invisible so you might miss him when you first enter the
room. Kill him, then run back out, avoiding the will-o-wisp. You can kill it if
you want to, it just keeps healing itself and makes it harder to kill, and
longer. Once you have killed them all, head back to Cheydinhal, and get your
reward from Burz. Then get an advancment to Guardian.

TROLLS OF FORSAKEN MINE

Speak to Modryn again, to get this next contract. It seems that a mine has been
inhabited by trolls, and the last group to take them out has failed. Going it
alone, you must go to the mine, and clear it out. It's near Leyawiin, so travel
there, then head to the mine. Once your at the west entrance, save and enter.
You will see the bodies of the fighters guild members, and one of them is
Viranus, so take his journal. The guildmaster isn't going to be happy about
this is he? The main way to get there, is to follow the arrow on your compass
until your in a green area, then start searching. When you find a big room with
a hole in the midddle, with a bridge over it (the hole goes from one side of
the room to the other) carefully drop down. Continue through here, and you
should find Viranus, dead. Take his bloody diary, and take it back to Modryn.
Once you have done this, he tells you to go somewhere else for work.

THE STONE OF ST ALESSIA

Go to Anvil for this contract. Unfortunately, you will be demoted because of
what happened to Viranus, and you have to suffer, so thats your punishment. Oh
well, we can get them back! Anyways, talk to Azzan, to get the contract. First
you will want to hear what happened before going off to get the stolen stone.
Go to Bruma, and talk to the healer Cirroc. You will want to go east from town
until you find K'Sharr. Talk to him, and he admits to stealing the stone, but
some Ogres stole it and took it to Sedor. Go to Sedor, and start fighting your
way through Ogres to the bottom, and collect the stone when you find it. To get
it, when you enter, keep on going until you find a big room, with 2 ogres in
it. Then, go strait foward, into a corridor, and stand on the stone slab thats
slightly sticking out from the floor. Wait, and you should hear a door open,
turn around, and go into the big room. Go to the right, and then follow this,
until you can go left, or right. Go right, and keep going until you see a door
with a ogre behind it. Don't open it, unless you want to kill it, go right
instead, and up the stairs. Keep going, and you should see the door you opened,
then press the switch you see. Look to the left, drop down and go through the
door you just opened, and take the stone. Turn around, and your in the corridor
with that stone slab. Now go back to Bruma, and give Cirroc the stone. Now head
back to Azzan in Anvil, and finish the contract. You will now want to go to
Cheydinhal for a contract from Burz.

THE LORDS DAUGHTER

Talk to Burz-gro-kash for another contract. You will need to speak to Lord
Rugdumph. His estate will then appear on your map, so head there. Once you
arrive, go inside, and talk to Rugdumph. He tells you that his daughter, Rogbut
is missing. You must go to rescue her, he believes that some Ogres might of
kidnapped her. Head to the arrow, and then kill the 3 Ogres there, which might
be tough. Try picking them off one at a time, by running away, until only one
of them is following you. It might be wise to not take your horse, they seem to
like killing them. Once the Ogres are dead, talk to Rogbut, and then take her
back to the estate. Talk to Rugdumph, and get his sword. Now go back to Burz in
the fighters guild, to finish the contract. Ask for an Advancement to go back
to Guardian. Well done.

HARLUNS WATCH:

Talk to Burz again to get this contract. You have to head to Harluns watch,
so go south until you reach there. Then, go inside one of the houses (the
arrow will point to which one) then talk to the woman inside. Be quick if the
door icon was red, when I came back, she attacked me after I talked to her.
Anyways, she tells you about some lights at a swamp cave. Go there, and then
you will find 3 will-o-wisps there, so kill them (they should be easy by now).
Then, enter the cave. Inside, kill all the Trolls you see, and keep on going
through the cave until you find the dead bodies of the people that came here.
Your next objective is to kill the Trolls, and we have already killed some. So
keep going through the cave killing all of the Trolls you see. Theres another
part of the cave though, so go through there killing the Trolls there. You may
find the last Troll near a door, go through to be taken outside, then check
your map. You shouldn't be too far from the cave entrance, so go back and get
your horse, you do have one right? And you did kill all of the Trolls too? It's
pretty easy, just kill all the Trolls you see, then when the message comes up,
telling you to go to the woman again, do so. Talk to her, and she will give you
a ring. Go back to Burz, and get your reward. Then ask for an advancement. Your
now a Champion! He will also tell you that Modryn Oreyn is looking for you, so
you might want to see him.

INFORMATION GATHERING:

Its nearly time to end this blackwood company mess. But you need some info. Go
talk to Modryn at his house to start this quest. Now head over to the cave you
are told to go too, and enter it. Keep going through and through the cave,
killing everything that attacks you. Soon, after a room with a big hole in the
middle going from one side to the other, you will get your first hard fight.
The archers are easy to kill if you use a melee weapon, just run into them, and
start hacking away, they mostly recoil and don't get much time to attack you.
You will find a guy with a big glass warhammer I think it is, kill him, but
be careful, he is tough, I had a hard time with him. After that, go through
into the next room. There are two guards here, but they are both easy, kill one
of them, the the other one. Go through the wooden door to find the guy your
looking for, Ajum I think his name is. Talk to him, and take him back to Modryn
Oreyns house, and tell the guy to sit down. The easy way to do it is to bribe
him, or just sweet talk him until his disposition, or whatever it is, is over
90, then get all the information you can get. If he doesn't tell you anything,
exit the conversation, and go back in. Eventually, he will kill himself, so
talk to Modryn again to finish the quest, well done!

INFILTRATION:

This is the second to last Fighters Guild quest, your getting good, but the
quests are getting noticebly harder, like that evil guy with that glass weapon.
I hated that guy. Anyways, this quest isn't so hard though, so don't worry too
much. First off, once you have finished the last quest, talk to Modryn again to
get this quest. He want's you to join the blackwood company to see their method
of doing their contracts. Head over to Leyawiin, and enter the blackwood
company. Head upstairs, and talk to the guy the compass points to so you can
join. After your conversation, follow him downstairs, and into the training
basement. After he talks to the three other company people, go into your
inventory and drink the Hist Sap. After you close your inventory, you will then
appear at a new place. Here, just kill all of the goblins you see, then head
into the houses to kill the goblins in the houses too. Easy. Once you have
killed all the Goblins in Waters Edge, you will yet again automatically appear
somewhere else, Modryn Oreyns house. Talk to him, then head outside and fast
travel to Waters Edge. Damn those Blackwood company bastards and their stupid
Hist Sap. Talk to the guy thats standing their, then leave, thinking about what
you have done. Unless your in the Dark Brotherhood, you most probably don't
mind. Talk to Modryn again to finish the quest.

THE HIST:

This is it, the last Fighters Guild quest in the game. Modryn comes to a final
decision, to destroy the Hist tree. After talking to Modryn, fast travel to
Leyawiin, and find the Blackwood company building. Save outside of it, and make
sure to be fully healed, just in case. As you enter, some one will talk to you
before you start fighting. Kill all of the people here, it depends on how many
people will be here, well, im guessing. Don't stop for anyone, kill them all,
if they attack you, attack back. Search all of their bodies, one of the guys
should have a key, so head to the top of the stairs, and enter the locked room.
You will have to fight another guy, it's either me, or he has an ability that
can break weapons instantly, get your best weapons out first and start hacking
at him to deal alot of damage, before getting the weak weapons out. Once he is
dead, take the key off him, and head back downstairs and go into the basement.
Make sure you have healed yourself by waiting for an hour at least. Enter the
basement, and kill the two people here. After that, go to the other side of the
room, and pick up the two loose pipes, then go to either side of the machine.
You should see some cogs turning, so press space at them to break the machine,
do this on both sides of the machine (as in ones on the left, the other one is
to the right of that one) then head outside this room. Maglir will then talk to
you, and attack you. He is extremely easy to kill, so don't sweat it. Head back
to Modryn, and talk to him. Once he has told you to talk to Vilena, equip the
helmet he gives you, its a good one. Go see Vilena, and she will the advance
you to the Guildmaster. Congratulations, you're the guild master of the
Fighters Guild. Go back to Modryn, and check out his painting near his bed. :)
Talk to him, and he will accept the offer to be second in command. Awww, he
sounds really inthusiastic (if thats how you spell it, im not sure, its a big
wood) and gives you a choice. You can concentrate on either getting more men,
or more contracts. If you choose the men, you will get more equipment, or if
you choose contracts, you get more money. After every month in the game, go to
the guild hall and use the key to open the lock on the box or whatever it is on
the second floor to collect your stuff. Congratulations, you have finished all
of the quests in the Fighters Guild!

*****************************************

CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH

*****************************************

So your a magic specialist then? Or you have just
done all the other guilds quests. Well, it may take
awhile for this section to appear, beacuse i'm not
good with magic (restoration I am though, for those
healing spells). And I sure do hope its not like Morrowind,
where you have to get some damned ingrediants for someone,
by looking near swamps. That just takes the piss.
Anyways, this will come soon, I hope.

MORE COMING SOON!!!

*******************************************

CHAPTER 6 - THIEVES GUILD QUEST WALKTHROUGH

*******************************************

OK, from my current knowledge, it has something to
do with Grey Fox. Hang around in the Imperial city,
and you should listen to peoples conversations. Eventually,
you should get the Grey Fox topic. Talking to people, he
is the head of the thieves guild, and is a wicked old
thief, and has never been caught by the guards.
I will look into this once I have finished the main quest,
and will soon bring a guide on entering the guild, I hope.

**********************************************

CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH

**********************************************

Well, you sick murderer! Thought no one knew
about your killing crimes! The Dark Brotherhood
did. Anyways, I still need to join, so when I do
I will give more information on this guild stuff!

At the moment, i'll tell you how to join. You must
kill someone. Like killing them in their sleep.
Find someone you really, really hate and murder
them. For fun. And when you next rest (I don't know
if waiting works) you will be approached by a Dark
Brotherhood member. Thats how you join, and they
give you their robes, or clothes, or what ever
they are.

************************

CHAPTER 8 - OTHER QUESTS

************************

These are the sort of quests you get by talking to
people using the town name topic, or by clicking
on Rumors. These can sometimes be a pain when you
want to know some stuff. Some Rumors are funny.
I can't remember exactly, I think it was a town
name topic. Anyways, a guy tells me about a restuarant,
selling rat stuff. Then he suddenly says "with fried
deer penis," thats the sort of funny stuff you get.
Anyways, talk to people, ask them
about all the topics and you will get your quests,
hopefully!

ANVIL:

MORE COMING SOON!!!

BRAVIL:

MORE COMING SOON!!!

BRUMA:

ALLIES FOR BRUMA

OK, so you don't actually start this quest in Bruma, you start
it by talking to Jauffre, at the Cloud Ruler Temple. Do this
when your about to go to Tiber Septims shrine, until you do
the quest to get the sigil stone for the paradise gate ingrediants.
This invloves you going to all the cities, and the elder council for
troops. But first you have to close the Oblivion gate outside their
city first before sending troops. It's good for your combat/magic
skills, and you can get many more sigil stones. You have already
closed the gate at Kvatch, so you just need to talk to the captain
there. Good luck!

MORE COMING SOON!!!

CHEYDINHAL:

CORRUPTION AND CONSCIENCE:

I have done this quest, but I need to look through it again
so I can write a walkthrough for it. It will be coming soon
though! If your feeling brave, you can start it by talking
about rumors, good luck!

MORE COMING SOON!!!

CHORROL:

CANVAS THE CASTLE:

This is a hardish quest, with absoloutly no fighting in it
at all. Anyway, talking to the Countess of Chorrol, it seems
her beloved painting of the dead Count was stolen. She tells
you to search for it, and find who stole it. She will give you
a list of possible suspects. You must now find all of them
and talk to them all, asking about the night the painting was
stolen. It's not very hard to do, because there are arrows on your
compass to show where they are. They're all in the castle, or
around it. OK, once you have done that, who did the deed? well, it
seems suspicous that most people say it was raining, but Chanel
was stargazing that night. Anyways, next head to the west tower.
Chanel will say she was there, and another suspects says they saw her
in the tower. Once there, look to the left, and you will see the trapdoor
leading downstairs behind some crates. Go down, and you will find a
mysterious painting. OK, so someone is a painter. Chanel seems like the
culprit. But first, she mentions going to the dining hall. So do so,
and look at the carpet around the table. You should soon find some
painthing marks on the floor! OK, now to check Chanels room. Head in
when shes not there, and look in her lectern. She has painting supplies
in here. Thats it, your ready to accuse. Talk to chanel, and bribe
her to like you first. Then accuse her. She will admit she stole
the painting and why if she like you enough. Talk to the Countess,
and tell her about what happened. You will get your reward.
Well done!

MORE COMING SOON!!!

IMPERIAL CITY:

MORE COMING SOON!!!

Note: The imperial dragon armour quest is coming soon.
It's pretty easy though, and you shouldn't need
help with it.

LEYAWIIN:

These are all the quests you can find in Leyawiin.

KNIGHTS OF THE WHITE STALLION:

You can only attempt to do this quest after completing
the quest MAZOGA THE ORC. Once doing so, talk to the
count of Leyawiin. He says, that the black bandits are
annoying him, and he wants you, and Mazoga to kill
their leader, Black Brugo. He says you should talk to
Mazoga to see if she knows anything. Talk to Mazoga.
Great, it seems she does know where Black Brugo is,
a place called Telepe (or something like that, i'm doing
this from memory). Go there, and wait until midnight-6am.
Once at a correct time, head on in. This is a really
easy fight with Mazoga at your side. Kill all the bandits
and Black Brugo, and take all their black bows. Once you
have killed Black Brugo, go back to the count. He will
reward you, by making you a Knight of the White Stallions!
And he also gives you the shield you see Leyawiin guards
carrying, it's abit crap though. Talk to Mazoga, and
she will be very pleased. You also get the key to the
white knights lodge! If you ever near, you can head on in,
and rest in the beds. After finishing the quest, give the
count the black bows you got. He gives you 100 Gold for each
bow! Well done!

MAZOGA THE ORC:

I can't quite remember how to start this, but I think it's
rumors. Talk to everyone about rumors in Leyawiin, and you
should get this quest. Anyways, after starting, talk to the
count. He says there is an orc that claims to be a Knight.
Find her, and talk to her. She says she wants you to find
someone for her. I think it's a hunter. Go to this persons
house, and talk to them. They won't go to Mazoga if they
don't trust you. Bribe them, or if you good play the
persuasion mini-game. Once it's about, over 60, talk
to them again. He says he will go. Follow him back to
Mazoga. Once they finish talking, talk to Mazoga. She
tells you all about what happened, and asks if you can
take her to Fishermans Peak. Do so. Once arriving there
(you get the directions from her), she will talk to someone.
After that, a big fight will follow. Help Mazoga beat the gang,
and take their stuff. Okay, head back to the count. Tell him
of what you have done, and you will of finished the quest!
Don't forget to talk to Mazoga as well. Well done!

WHOM GODS ANNOY:

This quest is easy. Talk to people about rumors, and you
should eventually get a rumor about a wealthy womans house,
and how a terrible smell is around it. You decide to investigate,
so head over to her house. She tells you about what happened,
and how the scamps appeared out of no where, and how they follow
her. And she can't drop the staff either. She sends you to talk
to one of her friends at the Mages guild. Head over there, and
talk to this person. They say you will have to take it back
to Darkthahom (or something like that) cave to drop it. So head
back to the womans house. Take the staff, and the scamps start
to follow you. Find the cave (it's not that far from the East
exit of Leyawiin). Enter it, and find the shrine. It's at
the very end of the cave. Be careful of the monsters.
Once at the shrine, you get a message saying you have the sudden
urge to drop the staff. Do so (shift and left click) and then
get out of the cave. Hey, the scamps, they aren't following you!
Go back to Leyawiin and tell the woman the news. She will give
you a ring, the Eidolons Edge! Well done!

MORE COMING SOON!!!

LEYAWIIN COUNTY:

RAID ON GREYLAND:

This quest is pathetic. If your going to do it, do it so it's
out of the way. Anyway, to the west exit of Leyawiin, where
the stable is, a guard should run to you. He will say that
a troublesome gang of drug dealers are hiding out at Greyland.
The guard says there is a bounty on their head. He will say
everytime he goes there to kill them, the lookouts tell them
and they run away. So he wants you to kill them. Head over
to Greyland, and enter. Kill the 2 drug dealers, one of them
has a ring. Pilfer the house, take what you want and return
to the guard. Give him the ring. He will give you the bounty.
20 gold. 20 gold is what you get for killing 2 dangerous drug
dealers. Crap reward, but at least you have done the quest!
Well done, sort of.

MORE COMING SOON!!!

SKINGRAD:

MORE COMING SOON!!!

******************************

CHAPTER 9 - CHARACTER CREATION

******************************

This section is all about the character creating
stuff. Like all the races, skills, classes
and the stuff you do before actually playing
the game. So get reading about this, it
may help with your character development!

*****
RACES
*****

This section has all the races in the game,
taken from the european version of the game manual.

ARGONIAN:

This reptilian race, well-suited for the treacherous
swamps of its homeland, has developed natural
immunities to diseases and poisons.
They can breathe water and are good at picking locks.

Initial Attributes

Male Female
Intelligence: 40 50
Willpower: 30 40
Personality: 30 30
Agility: 50 40
Speed: 50 40
Strength: 40 40
Endurance: 30 30
Luck: 50 50

Skill Bonuses

Alchemy +5, Athletics +10, Blade +5, Hand to Hand +5,
Illusion +5, Mysticism +5, Security +10.

Specials

Resist disease, Immune to poison, Water Breathing.

BRETON:

In addition to their quick and perceptive grasp of
spellcraft, even the humblest of Bretons can boast
a resistance to magical energies. The are particulary
skilled at summoning and healing magic.

Initial Attributes

Male Female
Intelligence: 50 50
Willpower: 50 50
Personality: 40 40
Agility: 30 30
Speed: 30 40
Strength: 40 30
Endurance: 30 30
Luck: 50 50

Skill Bonuses

Alchemy +5, Alteration +5, Conjuration +10, Illusion +5,
Mysticism +10, Restoration +10.

Specials

Fortified Magicka, Dragon Skin, Resist Magicka.

DARK ELF:

Also known as "Dunmer" in thier homeland of Morrowind,
the Dark Elves are noted for their sklled and balanced
integration of the sword, the bow and destruction magic.
They are resistant to fire and can summon an ancestral
ghost for aid.

Initial Attributes

Male Female
Intelligence: 40 40
Willpower: 30 30
Personality: 30 40
Agility: 40 40
Speed: 50 50
Strength: 40 40
Endurance: 40 30
Luck: 50 50

Skill Bonuses

Athletics +5, Blade +10, Blunt +5, Destruction +10,
Light Armour +5, Marksman +5, Mysticism +5.

Specials

Ancestor Guardian, Resist Fire.

HIGH ELF:

Also known as "Altmer" in their homeland of Summerset
Isle, the High Elves are the most strongly gifted in
the arcane arts of all races. However, they are also
somewhat vulnerable to fire, frost and shock.

InitialAttributes

Male Female
Intelligence: 50 50
Willpower: 40 40
Personality: 40 40
Agility: 40 40
Speed: 30 40
Strength: 30 30
Endurance: 40 30
Luck: 50 50

Skill Bonuses

Alchemy +5, Alteration +10, Conjuration +5,
Destruction +5, Illusion +5, Mysticism +10.

Specials

Weakness to Fire, Frost, and Shock, Resist Disease,
Fortified Magicka.

IMPERIAL:

Natives of the civilised, cosmopolitan province of Cyrodiil,
they have proved to be shrewd diplomats and traders. They are
skilled with heavy armour and in the social skills and tend
to favour the warrior classes.

Initial Attributes

Male Female
Intelligence: 40 40
Willpower: 30 40
Personality: 50 50
Agility: 30 30
Speed: 40 30
Strength: 40 40
Endurance: 40 40
Luck: 50 50

Skill Bonuses

Blade +5, Blunt +5, Hand to Hand +5, Heavy Armour +5, Mercantile
+10, Speechcraft +10.

Specials

Star of the West, Voice of the Emperor.

KHAJJIT:

Hailing from the province of Elsweyr, they are intelligent,
quick and agile. They make excellent thieves due to their
natural agility and unmatched acrobatics skill. All Khajjit
can see in the dark.

Initial Attributes

Male Female
Intelligence: 40 40
Willpower: 30 30
Personality: 40 40
Agility: 50 50
Speed: 40 40
Strength: 40 30
Endurance: 30 40
Luck: 50 50

Skill Bonuses

Acrobatics +10, Athletics +5, Blade +5, Hand to Hand +10,
Light Armour +5, Security +5, Sneak +5.

Specials

Eye of Fear, Eye of Night.

NORD:

Citizens of Skyrim, they are a tall and fair-haired people.
Strong and hardy, Nords are famous for their resistance to
cold. They are highly talented warriors.

Initial Attributes

Male Female
Intelligence: 30 30
Willpower: 30 40
Personality: 30 30
Agility: 40 40
Speed: 40 40
Strength: 50 50
Endurance: 50 40
Luck: 50 50

Skill Bonuses

Armourer +5, Blade +10, Block +5, Blunt +10, Heavy Armour +10,
Restoration +5.

Specials

Nordic Frsto, Woad, Resist Frost.

ORC:

The people of the Wrothgarian and Dragontail Mountains, Orcish
armourers are prized for their craftmanship. Orc troops in
Heavy Armour are among the finest in the Empire, and are fearsome
when using their berserker rage.

Initial Attributes

Male Female
Intelligence: 30 40
Willpower: 50 45
Personality: 30 25
Agility: 35 35
Speed: 30 30
Strength: 45 45
Endurance: 50 50
Luck: 50 50

Skill Bonuses

Armourer +10, Block +10, Blunt +10, Hand to Hand +5, Heavy Armour +10.

Specials

Berserk, Resist Magicka.

REDGUARD:

The most naturally talented warriors in Tamriel. In addition to their
cultural affinities for many weapon and armour styles, they also have
a hardy constitution and a natural resistance to disease and poison.

Initial Attributes

Male Female
Intelligence: 30 30
Willpower: 30 30
Personality: 30 40
Agility: 40 40
Speed: 40 40
Strength: 50 40
Endurance: 50 50
Luck: 50 50

Skill Bonuses

Athletics +10, Blade +10, Blunt +10, Light Armour +5, Heavy Armour +5,
Mercantile +5.

Specials

Adrenaline Rush, Resist Poison, Resist disease.

WOOD ELF:

The clanfolk of the Western Valenwood forests, also known as "Bosmer."
Wood Elves are nimble and quick, making them good scouts and thieves,
and there are no finer archers in all of Tamriel. Their ability to command
simple creatures is well-known.

Initial Attributes

Male Female
Intelligence: 40 40
Willpower: 30 30
Personality: 30 40
Agility: 50 50
Speed: 50 50
Strength: 30 30
Endurance: 40 30
Luck: 50 50

Skill Bonuses

Acrobatics +5, Alchemy +10, Alteration +5, Light Armour +5, Marksman +10,
Sneak +10.

Specials

Beast Tongue, Resist Disease.

So there you have it. All the races in the game. Phew, that took awhile
to find it all out, then type it all up. Anyways, on with the next
section of this Chapter!

DREMORA:

NOTE: This race is only available via download from Oblivionsource.com. It
adds a new race, Dremora to the game. Also, every hair and eye set is
available for every race. This mod is NOT made by me, so don't e-mail me
asking me any questions about it.

Dremora have been known to serve the Daedric lord Mehrunes Dagon, a
dangerous, powerful and arguably evil Daedric prince. Although Dremora
are not considered Daedric princes themselves, are they are Daedric
in origin.

Initial Attributes


Male Female
Intelligence: 60 60
Willpower: 35 45
Personality: 20 20
Agility: 30 30
Speed: 50 50
Strength: 50 50
Endurance: 45 35
Luck: 40 40

Skill Bonuses

Heavy Armor +10, Blade +5, Blunt +5, Destruction +10, Alteration +5,
Mysticism +5, Sneak +5.

Specials

Demoralize, Resist Weak. There is another resist, but I don't know what it is
at the moment.

**********
ATTRIBUTES
**********

A character's mental, physical, and magical abilities are modeled by
eight primary attributes. These will range from 0-100, although they
can be changed by magic, potion or disease. You can boost any 3 of
them up once you level up, and might gain a bonus on one of them.
See the level up section for more info on that!
If the number is green, that means the attribute has been increased
by magic, if its red its been decreased by magic.

STRENGTH:

Affects how much you can carry, how much Fatigue you have, and how
much damage you can do with melee weapons such as swords and axes.
Governs the skills of Blunt, Blade, and Hand to Hand.

INTELLIGENCE:

Affects your total Magicka and magic use. Governs the skills of
Alchemy, Conjuration, and Mysticism.

WILLPOWER:

Affects how quickly you regenerate Magicka, and how much Fatigue you
have. Governs the skills of Destruction, Alteration, and Restoration.

AGILITY:

Affects your ability to manoeuvre and balance, your total Fatigue,
and how much damage you can do with Marksman weapons such as bows.
Governs the skills of Security, Sneak, and Marksman.

SPEED:

Determines how fast you move. Governs the skills of Athletics,
Light Armour, and Acrobatics.

ENDURANCE:

Affects how much Fatigue you have, your Health, and how much
your Health will increase when you raise levels. Governs the skills
of Block, Armourer, and Heavy Armour.

PERSONALITY:

Affects how much people like you, which leads to better
information-gathering. Governs the skills of Speechcraft,
Mercantile, and illusion.

LUCK:

Luck has an effect on everything you do, but governs no skills.

So thats all the Attributes too!

******
SKILLS
******

As you rise in proficiency with your skills, you gain Skill Perks
at new Mastery Levels. You will eagerly anticipate the special
benefits of these skill Perks each time a skill is raised to a
new level of mastery. A red number indicates the skill has been
damaged. A green number indicates the skill has been increased with
magic.

SKILL MASTERY LEVEL SKILL SCORES

Novice 0-24
Apprentice 25-49
Journeyman 50-74
Expert 75-99
Master 100

COMBAT SKILLS

BLOCK:
Governing Attribute: Agility
Parry Melee attacks with shields and weapons. Successful blocks reduce
damage.
A NOVICE is fatigued by blocking, and hand-to-hand blocking against weapons
has no effect.
An APPRENTICE is no lobger fatigued by blocking.
A JOURNEYMANS shield or weapon is no longer damaged when he blocks, and
opponenets may recoil when blocking with hand-to-hand.
An EXPERT blocking with shield has a chance to do a knockback counterattack,
staggering the enemy if the shield blow connects.
A MASTER blocking with shield has an additional chance of disarming an enemy
with a successful knockback counterattack.

ARMOURER:
Giverning Attribute: Endurance
Maintain weapons and armour at top efficiency. Damaged weapons and armour
are less effective.
A NOVICE cannot repair magical items.
Repair hammers last twice as long for an APPRENTICE.
A JOURNEYMAN can now repair magic items.
An EXPERT can repair items beyond their highest condition (to 125%).
These Expert-improvised weapons do extra damage, and Expert-improvised
armour protects more.
A MASTER never breaks repair hammers; one hammer lasts a lifetime.

HEAVY ARMOUR:
Giverning Attribute: Endurance
Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony and Daedric
armours.
For a NOVICE, heavy armour degrades rapidly with use (150% of normal rate).
An APPRENTICES heacy armour degrades at normal rate.
A JOURNEYMANS heavy armour degrades at a 50% slower rate.
An EXPERTS equipped heavy armour only encumbers him by 50%.
A MASTERS equipped heavy armour does not encumber them at all.

BLUNT:
Governing Attribute: Strength
Deliver the crushing blows of mace and axe weapons more effectively.
A NOVICE does a Basic Power Attack with a damage bonus in all directions.
An APPRENTICE gains damage bonuses with the Mastery Standing Power Attack.
A JOURNEYMAN gains the Mastery Left and Right Pwer Attacks, and has a chance
to disarm.
An EXPERT gains a Mastery Backwards Power Attack, and gains a chance of a
knockdown.
A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze.

BLADE:
Governing Attribute: Strength
Deliver the slashing and thrusting attacks of dagger and sword weapons more
effectively.
A NOVICE does a Basic Power Attack with a damage bonus in all directions.
AN APPRENTICE gains damage bonuses with a Mastery Standing Power Attack.
A JOURNEYMAN gains the Mastery Left and Right Power Attack, which have a
chance to disarm.
A MASTER gains a Mastery Forward Power Attack, with a chance of paralyze.

ATHLETICS:
Governing Attribute: Speed
Run and Swim faster, and regenerate lost fatigue faster.
A NOVICE regenerates Fatigue slowly when running.
An APPRENTICE regenerates Fatigue 25% faster when running.
A JOURNEYMAN regenerates Fatigue 50% faster when running.
An EXPERT regenerates Fatigue 75% faster when running.
Running never reduces a MASTERS regeneration of Fatigue.

HAND TO HAND:
Governing Atrribute: Strength
Attack without weapons to damage and fatigue opponents.
A NOVICE does a Basic Power Attack with a damage bonus
in all directions.
An APPRENTICE gains damage bonuses with a Mastery Standing Power Attack.
A JOURNEYMAN gains the Mastery Left and Right Power Attacks, and has a
chance to disarm.
An EXPERT gains a Mastery Backwards Power Attack, and gain a chance of
a knockdown, and, when blocking, gains a chance of a knockback attack.
A MASTER gains a Mastery Forward Power Attack, with a chance to paralyze,
and, when blocking, gains a chance of a disarm on a knockback attack.

MAGIC SKILLS

DESTRUCTION:
Governing Attribute: Willpower
Cast Speels to inflict magical fire, frost, and shock damage, or reduce
resistances to magic attacks. Destruction splls and spell effects are
rated by Mastery Levels; you can only cast spells rated at or below
your current Mastery Level.

ALTERATION:
Governing Attribute: Willpower
Cast speels to breathe or walk on water, open locks, shield from physical
and magical attacks, and alter your encumberance. Alteration spells and
spell effects are rated by Mastery Levels; you can only cast spells
rated at or below your current Mastery Level.

ILLUSION:
Governing Attribute: Personality
Cast spells to charm, conceal, create light, silence, paralyze, command
or affect morale or aggressiveness. Illusion spells and spell effects are
rated by Mastery Leves; you can only cast spells rated at or below your
current Mastery Level.

CONJURATION:
Governing Attribute: Intelligence
Cast spells to summon otherworldly creatures, summon magical weapons and
armour, and turn the undead. Conjuration spells and spell effects are
rated by Mastery Leves; you can only cast spells rated at or below your
current Mastery Level.

MYSTICISM:
Governing Attribute: Intelligence
Cast spells that absorb, reflect, and dispel magic, move objects, sense
life, and bind souls. Mysticism spells and spell effects are
rated by Mastery Leves; you can only cast spells rated at or below your
current Mastery Level.

RESTORATION:
Governing Attribute: Willpower
Cast spells to restore, fortify, or absorb physical and magical
attributes, cure disease, and resist magical attacks.
Restoration spells and spell effects are rated by Mastery Leves;
you can only cast spells rated at or below your current Mastery Level.

ALCHEMY:
Governing Attribute: Intelligence
Create potions and gain benefits from alchemical ingrediants more
effectively.
A NOVICE recognises only the first of four potential alchemical
properties of a substance.
An APPRENTICE recognises the first two of four potential alchemical
properties of a substance.
A JOURNEYMAN recognises the first three of four potential alchemical
properties of a substance.
An EXPERT recognises all four potential alchemical properties of a
substance.
A MASTER can make potions from a single ingredient.

STEALTH SKILLS

Security:
Governing Attribute: Agility
Use lockpicks to open locked doors and containers.
As many as four tumblers will fall when a NOVICE fails, and breaks
a pick.
As many as three tumblers will fall when an APPRENTICE fails, and
breaks a pick.
As many as two tumblers will fall when a JOURNEYMAN fails, and breaks
a pick.
Only one tumbler will fall when an EXPERT fails, and breaks a pick.
No tumblers fall when a MASTER fails and breaks a pick.

SNEAK:
Governing Attribute: Agility
Pick pockets and move unseen and unheard by observers.
A NOVICE gains a 4x damage bonus for one-handed weapon and hand-to-hand,
and a 2x damage bonus for marksman attacks, when undetected.
An APPRENTICE gains a 6x damage bonus for one-handed weapon and
hand-to-hand, and a 3x damage bonus for marksman attacks, when undetected.
A JOURNEYMAN receives no penalty to their chance of detection while
Sneaking for the weight of their boots.
An EXPERT receives no penalty to their chance of detection while Sneaking
for moving while Sneaking.
The attack of a MASTER on an opponent ignores armour rating when the
Master is undetected.

ACROBATICS:
Governing Attribute: Speed
Jump long distances and avoid damage when falling great distances.
A NOVICE cannot attack when jumping or falling.
An APPRENTICE can make normal attacks - not power attacks - when
jumping or falling.
A JOURNEYMAN gains the Dodge ability, and can hold block and jump
in a direction to do a quick avoidance roll.
Fatigue loss for jumping is reduced by 50% for an EXPERT.
A MASTER gains the Water Jump ability, and, with precise timing,
can jump off the surface of water.

LIGHT ARMOUR:
Governing Attribute: Speed
Make more effective use of Fur, Leather, Chainmail, Mithril, Elven and
Glass armours.
For a NOVICE, light armour degrades rapidly with use [150% of normal rate].
An APPRENTICE'S light armour degrades at normal rate.
A JOURNEYMAN'S light armour degrades at a 50% slower rate.
An EXPERT'S equipped light armour does not encumber them at all.
When a MASTER wears only light armour, they gain a bonus 50% to the
armour rating of that armour.

MARKSMAN:
Governing Attribute: Agility
Deliver more deadly ranged attacks with a bow and arrow weapons.
A NOVICE is fatigued while holding a bow drawn back.
An APPRENTICE has no fatigue cost for holding their bow drawn back.
A JOURNEYMAN holding Block while the bow is drawn has a zoom ability.
An EXPERT'S arrow attacks have a chance of knocking the target down.
A MASTER'S arrow attacks have a chance of paralyzing the target.

MERCANTILE:
Governing Attribute: Personality
Get better deals when buying or selling goods.
For a NOVICE, the balue of an item they sell is reduced by the worn
condition of the item.
For an APPRENTICE the value of an item they sell is not affected
by the worn condition of the item.
A JOURNEYMAN can buy and sell any object to any vendor, even if they
normally don't deal in that type of ware.
An EXPERT can invest in a shop, giving the merchant money to permanently
increase his shops available gold to 500.
For a MASTER, all shops in the world always have 500 more gold available
for barter.

SPEECHCRAFT:
Governing Attribute: Personality
Use speech to persuade listeners to like ans trust you.
A NOVICE can offer bribes to increase the Disposition of some persons.
An APPRENTICE gains a free rotation of a wedge in the Persuasion Menu.
The Falling-Disposition timer in the Persuasion mini-game is 50% slower
for a JOURNEYMAN.
Disposition loss from 'Hate it' results in the minigame are reduced
from - 150% to - 100% for an EXPERT.
Bribes cost half as much for a MASTER.

And thats finally ALL the skills done. That actually took me quite awhile
to do that!

*******
CLASSES
*******

Classes are in almost every RPG. Theres only a few exceptions, like
Dues Ex. Classes are what your characters are good at, like a Knight
obviuosly favours a sword to magic. In Oblivion, each class comes
with a set of already selected Attributes and Major skills.
If you don't like the Attributes or Major skills, you can create your
own. At the start of the game, you can also make your character look
how you want.

**********
BIRTHSIGNS
**********

There are many different birth signs in Oblivion, just like in
Morrowind. I think they're all the same actually. Anyways, these
give you some good, but possibly some bad points. Some are useful,
so pick wisely, as you want one which will help your class/race!

THE APPRENTICE:

Good: Fortify Max. Magicka 100 pt. Constant Effect
Bad: Weakness to Magicka 100% Constant Effect

THE ATRONACH:

Good: Fortify Max. Magicka 150 pt. Constant Effect
Spell Absorption 50% Constant Effect
Bad: Magicka Regeneration Disabled

THE LADY:

Good: Fortify Willpower 10 pt. Constant Effect
Fortify Endurance 10 pt. Constant Effect

THE LORD

Good: Restore Health 6 pt. for 15 sec.
Bad: Weakness to Fire 25% Constant Effect

THE LOVER

Good: Paralyze Daily 10 sec.
Bad: Lose Fatigue 120 pt. Daily

THE MAGE

Good: Fortify Max. Magicka 50 pt. Constant Effect

THE RITUAL

Good: Restore Health 200 pt. Daily
Turn Undead 100 pt. 30 sec.

THE SERPENT

Good: Damage Health 3 pt. Daily 20 sec.
Cure Poison Daily
Dispel 90 pt. Daily
Bad: Damage Fatigue 100 pt. Daily

THE SHADOW

Good: Invisibility Daily 1 min.

THE STEED

Good: Fortify Speed 20 pt. Constant Effect

THE THEIF

Good: Fortify Agility 10 pt. Constant Effect
Fortify Speed 10 pt. Constant Effect
Fortify Luck 10 pt. Constant Effect

THE TOWER

Good: Open Average Lock Daily
Reflect Damage 5 pt. Daily 2 min.

THE WARRIOR

Good: Fortify Strength 10 pt. Constant Effect
Fortify Endurance 10 pt. Constant Effect

**************************************
INCREASING YOUR SKILLS AND LEVELING UP
**************************************

Your character has many skills, and a level. Each time a skill level goes
up, you can do better things with it (check SKILLS section of this chapter
for more details). Each time your character levels up, you can boost any
3 of your Attributes.

INCREASING SKILLS

There are 3 different ways you can increase your skills.
1. Use it over and over. The lower the skill score, the easier it is to
increase it by using it. It takes much longer to raise a high skill by
using it. To see how well your are doing in increasing a skill, check
the skills part of the character tab in the menu, accessed pressing
the TAB button.
2. Buy training from another character. You can only train 5 skill points
per level.
3. Learn more about the skill from special books.

RAISING YOUR LEVEL

You must increase an combination of 10 major skills so you can level up.
A picture, a half moon with a arrow pointing up in the middle of it
is displayed to the right of the compass. When this is shown, you must
sleep in a bed, and when you wake up, your level will increase.
Waiting does not count. When you level up, your health, fatuge and magicka
will go up, and you will also be able to put up 3 Attributes. If you increased
your blade 10 times (as long as its an major skill) you will get a bonus
on the governing attribute, which is Strength.

********************

CHAPTER 10 - SECRETS

********************

Here, I will put all the misc. stuff I can about the
game, like potion making, horses, houses and stuff
like that. I will try to find almost every misc.
stuff in the game, which has almost nothing to do
with quests!

************
HORSE OWNING
************

In Oblivion you can keep a horse. Which is a good thing,
as you don't have to walk everywhere which can be a pain
in the ass. You can buy a horse from any stable which are
usually situated outside the main cities, which are shown
on your world map. You can buy them at about 2500 gold,
or you can steal one. Stealing a horse is a very bad
crime in Cryrodiil, and you will be punished with a heavy
fine, and get sent to jail. You CAN actually get a horse
for free near the begginning of the game, by following
the story-line quests. You are allowed to take a dead guys
horse, so keep that until you get your own. Be careful,
your horse can be killed by enemies, so don't leave them
with enemies. If your exploring the outback near towns,
you will definately want a horse with you. This will make
it easier to travel around, and faster. Currently, you can't
fight on horse back, you must get off them to fight. Hopefully
in the future though, a data file, or an expansion pack will
let you do so. When you fast travel to a town, the horse
is automatically stabled outside, so don't worry.
There is a plugin you can download for $1.99 from a website,
for horse armour. I don't know much about this, and i'm not
downloading it. Waste of money. I will look into this to tell
you about it though, in a future version.

You can also get different horses in the game. There are two secret ones, and
I will tell you how to get both of them. Apart from you cant keep one of them,
they run away once you get off them. So take a screenshot to prove you rode it.

SHADOWMERE:
To get Shadowmere, you first off want to join the Dark Brotherhood. This will
be explained in detail in future versions, for now, just look at the Dark
Brotherhood walkthrough section for a basic explanation of how to enter the
brotherhood. Then, once you get so far into it, after killing countless people,
you will be given the horse at Fort Farragut. She is also invincible, making
her the best storage of items. Once you have her, she is the only horse you
will ever need, honest. First things first, she is a quest critical object, and
when she dies, go back to the fort to get her back. If you lose her, she will
also make her way back to the fort. If you want to store some items, get your
fists out, and start hitting her until she is knocked out. Now, quickly press
space to enter her inventory, but because she is a horse, she can carry as much
crap as you want her to do so. Then, do this again when you want your items
back. Simple.

UNICORN:
Yes, you can get a unicorn in the game. Its bloody good too. But unfortunately
you can't keep it. Once you get off him, he decides to run back to where you
found him. But where do you find him? First off, head to the forests south of
the Imperial City. Then, before you find the Unicorn, make sure your weapons
are away, and have no weapons equipped. You should find it soon, with some
minotaurs to guard it. Damn. Just run in, get on it, and ride away. Unless your
doing the quest for a evil god in which you have to kill it. Once you get off,
he runs away, which is no good. He runs back to where you found him, so take a
screenshot of you riding him. If you go to him equipped with a weapon, he will
just attack you. He is stronger then Shadowmere too, the Unicorn is extremely
strong, so dont do it. If your sent to kill him, and actually want to, then
get a bow or something.

**********
BLACK BOWS
**********

Whilst exploring dungeons, mainly near Leyawiin you will fight
many Black Bandits. These will ALL (possibly) carry black bows.
These are weak and fairly crap bows, but once you have completed
a quest, you can give these bows to the count of Leyawiin to get
100 gold. And Black Bandits are fairly easy to kill. The quest
involves killing the Black bandit leader, which is also easy as you
do it with a orc. See the quest section for more details.

************
HOUSE OWNING
************

MORE COMING SOON!!!

********
VAMPIRES
********

You can be a vampire in Oblivion. It's not the best thing in the
world though. To get turned into a vampire, fight one. If your
attacked, chances are you will contract Polyphyric Hemophilia.
Sleeping for 72 hours will turn you into a vampire. Some of your
attributes go up, and you will learn new abilities. You will look
normal. After another 24 hours though, you get weaker. You can
no longer go out in the sun, it hurts you. No one will speak to
you, because your a vampire. Some of your attributes go down,
and you lose abilities. To go back to the form before, you must
get humans blood. To do this, find them sleeping, and then press
space as if you was talking to them. It sucks their blood, so
you can continue being a healthy vampire. If you don't want to be
a vampire, and have caught the disease, use a cure disease potion.
It's that simple. If you don't want to be one, after the 72 hour
limit, you must do a quest. The quest will be added soon.

**************
OBLIVION GATES
**************

I don't know much about this either, but when travelling around
the country, you will come across numerous Oblivion gates.
I will look into this with more detail, and will list what
happens upon entering them. I think you just go in, and find
the stone to close the gate. Once you have completed the main
story line quests, all the gates are destroyed. So if you want
some sigil stones, you better get them before finishing the
main story line quest!


***************
STORE INVESTING
***************

This most probably won't be coming for a long time. I think you
need to be an Expert for Mercantile, or something like that.
I will have to work hard to bring a guide on this topic of the
game, as I do know you CAN invest 500 gold in stores.

MORE COMING SOON!!!

*********
SOUL GEMS
*********

MORE COMING SOON!!!

*******
ALCHEMY
*******

MORE COMING SOON!!!

***************
ACCOMPLISHMENTS
***************

If you have the XBOX 360 version of the game, you can get accomplishments.
This is the list of them for you, if you do own it. You cannot get these
accomplishments in the PC version. I thought I would just add these even if
this is a guide for the PC version, as it can be used for the XBOX 360
version too.

Escaped the Imperial Sewers
Escaped the Imperial Sewers, Main Quest Beginning

Closed an Oblivion Gate
Closed an Oblivion Gate, Main Quest

Located the Shrine of Dagon
Located the Shrine of Dagon, Main Quest

Delivered Daedric Artifact
Delivered Daedric Artifact, Main Quest

Destroyed the Great Gate
Destroyed the Great Gate, Main Quest

Champion of Cyrodiil
Completed the Main Questline

Murderer, Dark Brotherhood
Join the Dark Brotherhood

Slayer, Dark Brotherhood
Reached Slayer rank in the Dark Brotherhood

Eliminator, Dark Brotherhood
Reached Eliminator rank in the Dark Brotherhood

Assassin, Dark Brotherhood
Reached Assassin rank in the Dark Brotherhood

Silencer, Dark Brotherhood
Reached Silencer rank in the Dark Brotherhood

Speaker, Dark Brotherhood
Reached Speaker rank in the Dark Brotherhood

Listener, Dark Brotherhood
Completed the Dark Brotherhood Questline

Pit Dog, Arena
Joined the Arena in the Imperial City

Brawler, Arena
Reached Brawler rank in the Arena

Bloodletter, Arena
Reached Bloodletter rank in the Arena

Myrmidon, Arena
Reached Myrmidon rank in the Arena

Warrior, Arena
Reached Warrior rank in the Arena

Gladiator, Arena
Reached Gladiator rank in the Arena

Hero, Arena
Reached Hero rank in the Arena

Champion, Arena
Reached Champion rank in the Arena

Grand Champion, Arena
Completed the Arena Questline

Pickpocket, Thieves Guild
Joined the Thieves Guild

Footpad, Thieves Guild
Reached Footpad rank in the Thieves Guild

Bandit, Thieves Guild
Reached Bandit rank in the Thieves Guild

Prowler, Thieves Guild
Reached Prowler rank in the Thieves Guild

Cat Burglar, Thieves Guild
Reached Cat Burglar rank in the Thieves Guild

Shadowfoot, Thieves Guild
Reached Shadowfoot rank in the Thieves Guild

Master Thief, Thieves Guild
Reached Master Thief rank in the Thieves Guild

Guildmaster, Thieves Guild
Completed the Thieves Guild Questline

Associate, Mages Guild
Joined the Mages Guild

Apprentice, Mages Guild
Reached Apprentice rank in the Mages Guild

Journeyman, Mages Guild
Reached Journeyman rank in the Mages Guild

Evoker, Mages Guild
Reached Evoker rank in the Mages Guild

Conjurer, Mages Guild
Reached Conjurer rank in the Mages Guild

Magician, Mages Guild
Reached Magician rank in the Mages Guild

Warlock, Mages Guild
Reached Warlock rank in the Mages Guild

Wizard, Mages Guild
Reached Wizard rank in the Mages Guild

Master-Wizard, Mages Guild
Reached Master-Wizard rank in the Mages Guild

Arch-Mage, Mages Guild
Completed the Mages Guild Questline

Associate, Fighters Guild
Joined the Fighters Guild

Apprentice, Fighters Guild
Reached Apprentice rank in the Fighters Guild

Journeyman, Fighters Guild
Reached Journeyman rank in the Fighters Guild

Swordsman, Fighters Guild
Reached Swordsman rank in the Fighters Guild

Protector, Fighters Guild
Reached Protector rank in the Fighters Guild

Defender, Fighters Guild
Reached Defender rank in the Fighters Guild

Warder, Fighters Guild
Reached Warder rank in the Fighters Guild

Guardian, Fighters Guild
Reached Guardian rank in the Fighters Guild

Champion, Fighters Guild
Reached Champion rank in the Fighters Guild

Master, Fighters Guild
Completed the Fighters Guild Questline

*********
THE ARENA
*********

There is a place called the Arena in the Imperial city. I have yet to start
this, but I will be doing so soon. I am guessing you have to kill monsters or
people or something along the lines of that.

MORE COMING SOON!!!

***********
SKILL BOOKS
***********

In Oblivion, you will find many books that you can read. These books will give
you much information on the world around you. Some books will increase your
skills by reading them, meaning you just open the book and there you go, a
skill has been increased. Here I will list all of the books that increase your
skills and their location.

Book: 2920; Morningstar
Skill: Raises your blade skill
Location:
Can be found in Anvil, in the castle's private quarters.

Book: 2920; Sun's Dawn
Skill: Raises your mysticism skill
Location:
Can be found lying on a shelf in the Chapel of Julianos in Skingrad

Book: 2920; Rain's Hand
Skill: Raises your restoration skill
Location:
Can be found lying on a shelf in the Chapel of Mara, in Cheydinhal

Book: 2920; Second Seed
Skill: Raises your speechcraft skill
Location:
Can be found in the Imperial City, inside the Imperial palace in councilor
Ocato's chambers.

Book: 2920; Midyear
Skill: Raises your heavy armor skill.
Location:
Can be found in Chorrol, in the store fire and steel

Book: 2920; Sun's height
Skill: Raises your mercantile skill
Location:
Can be found in the Imperial city, in the market district, nside the offices of
the horse courier.

Book: 2920; Last Seed
Skill: Raises your sneak skill
Location:
Can be found in Bravil, in the house of City-Swimme

Book: 2920; Heartfire
Skill: Raises your conjuration skill
Location:
Can be found in Bruma, inside the Chapel of Talos

Book: 2920; Frostfall
Skill: Raises your conjuration skill
Location:
Can be found in Anvil, inside the great chapel of Dibella there.

Book: A dance in Fire 1
Skill: Raises your acrobatics skill
Location:
Can be found in Cheydinhall, inside Ganredhel's house

Book: A dance in Fire 2
Skill: Raises your block skill
Location:
Can be found in the Imperial City, in the elven gardens district. It lies
within the guardhouse in the northeastern part of it.

Book: A dance in Fire 3
Skill: Raises your athletics skill
Location:
Can be found southwest of Skingrad, in the house of Uura the shepherd.

Book: A dance in Fire 4
Skill: Raises your acrobatics skill
Location:
Can be found in the same place as part 1; CHeydinhal, Ganredhel's house.

Book: A dance in fire 5
Skill: Raises your marksman skill
Location:
Can be found in Bruma, in Regners house.

Book: A dance in Fire 6
Skill: Raises your mercantile skill
Location:
Can be found in Chorrol, in the house of Casta Scribonia

Book: A dance in Fire 7
Skill: Raises your mercantile skill
Location:
Appears in boss and Vampire loot.

Book: Advances in Lockpicking
Skill: Raises your security skill
Location:
Top level of the fingerbowl cave, just northeast of Aleswell, north of the
Imperial city
March-Na's bookstore in Cheydinhal

Book: Ahziir Traajajazeri
Skill: Raises your hand to hand skill
Location:
Below J'Ghasta's house in Bruma
In the Dark Brotherhood sanctuary of Cheydinhal

Book: The Argonian Account 1
Skill: Raises your athletics skill
Location:
Appears only as random loot

Book: The Argonian account 3
Skills: Raises your illusion skill
Location:
Can only be found In the Imperial city, at the mystic archives inside the
arcane university.

Book: The Armorers Challenge
Skills: Raises your Armorer skill
Location:
Can be found in Cheydinhal, in the fighters guild or in the Imperial City, in
the first edition bookstore in the market district.

Book: Battle of Sancre Tor
Skill: Raises your Blade skill
Location:
Castle Bravil, in the main hall on display there.
can be found As random loot

Book: Before the age of Man
Skill: Raises your mysticism skill
Location:
Can be found in the Imperial City, in the Chironasium inside the Arcane
University

Book: Beggar
Skill: Raises your athletics skill
Location:
Can be found in the Cloud ruler temple, in the great hall there.

Book: Biography of The Wolf Queen
Skill: Raises your speechcraft skill
Location:
Imperial city, waterfront. Is found in the house of Armand Christophe

Book: The Black Arrow I
Skill: Raises your acrobatics skill
Location:
Brindle home, north of Skingrad, in the home of Torbal the sufficient

Book: The Black Arrow II
Skill: Raises your marksman skill
Location:
Can be found in boss level vampire and bandit loot, and in the cheydinhal
Dark brotherhood sanctuary (underneath the abandoned house)

Book: The Black arts on trial
Skill: Raises your mysticism skill
Location:
Can be found in the Imperial city, in the market district in the mystic
Emporium.

Book: The Buying game
Skill: Raises your mercantile skill
Location:
Imperial city, elven gardens district Inside Fathis Ules's house.

Book: Calcinator Treatise
Skill: Raises your Alchemy skill
Location:
This book can be found as random loot.
One fixed place to get it, is by doing the quest "two sides of a coin" a quest
situated in Bruma. Speak to Arnoria Auria there to start it.

Book: Cherim's Heart of Anequina
Skill: Raises your armorer skill
Location:
Imperial City, market district, can be found in the first edition bookstore.

Book: Chimarvamidium
Skill: Raises your heavy armor skill
Location:
Imperial City, can be found in the imperial legion barracks.

Book: Daughter of the Niben
Skill: Raises your Alteration skill
Location:
Can be found in Skingrad, in the mages guild, there in the living quarters.

Book: Death blow of Abernanit
Skill: Raises your block skill
Location:
Can be found in the dining room of the Anvil fighters guild.

Book: De Rerum Dirennis
Skill: Raises your alchemy skill
Location:
Can be found in Skingrad in the store called "all things alchemy"

Book: The Doors of Oblivion
Skill: Raises your Conjuration skill
Location:
Can be found in Anvil, in the mages guild.
Additional copies are in the Cloud Ruler temple, in the great hall there and
in a tower above forth Caractus, which is on the north side of lake Rumare

Book: The Dragon Break
Skill: Raises your Alteration skill
Location:
Imperial city, elven gardens district, can be found in Dovyn Aren's house
there.

Book: The Exodus
Skill: Raises your restoration skill
Location:
Can be found in Skingrad, in the great chapel of Julianos there.

Book: Father of the Niben
Skill: Raises your marksman skill
Location:
Can be found in Bravil, in the castle of Bravil.

Book: Fighters Guild History
Skill: Raises your heavy armor skill
Location:
Can be found in both the Chorrol and Anvil fighters guild, and of course in
the Mystic Archives in the Arcane university.

Book: The Firsthold Revolt
Skill: Raises your mysticism skill
Location:
Can be found in the Cheydinhal mages guild, downstairs.

Book: Fire and Darkness
Skill: Raises your Blade skill
Location:
This is quest related, it can be found during one of the thieves guild quests
called "the ultimate heist"

Book: The Gold Ribbon of Merit
Skill: Raises your marksman skill
Location:
Can be found in the Cheydinhal Dark brotherhood sanctuary.

Book: Hallgerds Tale
Skill: Raises your heavy armor
Location:
Chorrol, can be found in the fighters guild

Book: Heavy armor repair
Skill: Raises your armorer skill
Location:
Can be found only as marauder and tomb loot.

Book: The Horrors of castle Xyr
Skill: Raises your destruction skill
Location:
Bravil, can be found in the mages guild.

Book: How Orsinium passed to the Orcs
Skill: Raises your heavy armor skill
Location:
Bruma, can be found in the castle, in the lords manor.

Book: Ice and Chitin
Skill: Raises your light armor skill
Location:
Leyawiin, can be found in Ahdarji's house there.

Book: Immortal blood
Skill: Raises your hand to hand skill
Location:
Can be found in the Imperial city, in the temple district inside the house of
Seridur, in his cellar.
Additional copies can be found in J'Gasta's house in Bruma, and in a
bandit camp just outside the Ayleid ruin Vilverin

Book: The Importance of Where
Skill: Raises your blunt skill
Location:
Bravil, can be found in the dungeon of the castle there.

Book: Incident in Necrom
Skill: Raises your illusion skill
Location:
Cheydinhal, can be found in the Willow bank

Book: King
Skill: Raises your blunt weapon skill
Location:
Can be found in Anvil, inside the castle's royal quarters.

Book: Last Scabbard of Akrash
Skill: Raises your armorer skill
Location:
Imperial city, can be found in the fighting chance store in the Market
district there.

Book: Legend of Krately house
Skill: Raises your sneak skill
Location:
This books is located inside the cloud rules temple, in the library there.

Book: The Legendary Sancre Tor
Skill: Raises your blunt weapon skill.
Location:
Can be found in Chorrol, in the house of Vilena Donton.

Book: Light Armor repair
Skill: Raises your armorer skill
Location:
Can be found in Bravil, inside the castle barracks.

Book: Liminal bridges
Skill: Raises your conjuration skill
Location:
Can be found in the Imperial city, at the Arcane University's mystic
archives

Book: The Locked room
Skill: Raises your security skill
Location:
Anvil, can be found in a cave below the castle of Anvil

Book: Lord Jornibret's last chance
Skill: Raises your light armor skill
Location:
Bleak flats cave, can be found north-northeast of Skingrad.

Book: The Lunar Lorkhan
Skill: Raises your alteration skill
Location:
Can be found in boss level conjurer and Necromancer loot.

Book: Mace Etiquette
Skill: Raises your blunt skill
Location:
Can only be found as random loot.

Book: Mannimarco; King of Worms
Skill: Raises your alchemy skill
Location:
Can be found in the mystic archives, inside the Arcane university in the
Imperial City

Book: Master Zoaraym's Tale
Skill: Raises your hand to hand skill
Location:
Can be found in boss level tomb creature and marauder loot.

Book: The Mirror
Skill: Raises your block skill
Location:
Can be found in Leyawiin, in the city barracks there on the ground floor.

Book: Mystery of Talara I
Skill: Raises your acrobatics skill
Location:
Can be found in boss level bandit and vampire loot.

Book: Mystery of Talara II
Skill: Raises your restoration skill
Location:
Can be found in boss level conjurer and necromancer loot.

Book: Mystery of Talara III
Skill: Raises your destruction skill
Location:
Can be found in boss level Conjurer and Necromancer loot.

Book: Mystery of Talara IV
Skill: Raises your illusion skill
Location:
Can be found in boss level conjurer and Necromancer loot.

Book: Notes on racial philogeny
Skill: Raises your restoration skill
Location:
Chorrol, can be found in the great chapel there.

Book: Palla I
Skill: Raises your illusion skill
Location:
Can be found in Arkveds tower, south of lake Poppad

Book: Proper lock design
Skill: Raises your security skill
Location:
You can find this book in the Imperial city, in the waterfront district.
Inside the house of Dareloth.

Book: Purloined Shadows
Skill: Raises your sneak skill.
Location:
This you can only find as random loot.

Book: The Ransom of Zarek
Skill: Raises your athletics skill
Location:
It can be found lying against the outer wall of the Arena bloodworks

Book: Reality and other Falsehoods
Skill: Raises your Alteration skill
Location:
This can be found in Leyawiin, in the southern books bookstore.

Book: The Rear Guard
Skill: Raises your light armor skill
Location:
Cheydinhal, can be found in the dark brotherhood sanctuary there.

Book: The Red kitchen reader
Skill: Raises your athletics skill
Location:
Can be found in Anvil, inside the castle in the private quarters there.

Book: The Refugees
Skill: Raises your light armor skill
Location:
Can be found at the first edition bookstore in the Market district in the
Imperial city.

Book: Response to Bero's speech
Skill: Raises your destruction skill
Location:
Can be found in the Mystic Archives, inside the arcane university in the
Imperial City

Book: Rislav the Righteous
Skill: Raises your light armor skill
Location:
Can only be found in bandit and Vampire loot.

Book: Sacred Witness
Skill: Raises your sneak skill
Location:
Can be found in the antechamber complex inside the Lake Arrius caverns.

Book: Sithis
Skill: Raises your Alteration skill
Location:
Leyawiin, can be found in the great chapel there.

Book: Song of the Alchemists
Skill: Raises your alchemy skill
Location:
Can be found in the Lustrarium in the Imperial city's arcane university

Book: Song of Hrormir
Skill: Raises your blade skill
Location:
Can be found in Bravil, in the castle's private quarters in Drels Theran's
room

Book: Souls, Black and White
Skill: Raises your mysticism skill
Location:
Can be found in loot and one edition is lying on the second level of fort
Cuptor

Book: Surfeit of Thieves
Skill: Raises your security skill
Location:
Can be found in boss level vampire and bandit loot.

Book: Thief
Skill: Raises your acrobatics skill
Location:
Can be found in Bravil, at S'krivva's house.

Book: Vernaccus and Bourier
Skill: Raises your marksman skill
Location:
Chorrol, is located in Renoits bookstore

Book: The Warp in the West
Skill: Raises your block skill
Location:
Can be found as random loot and one copy lies in the great hall of the
Cloud Rules temple.

Book: Warrior
Skill: Raises your block skill
Location:
Can be found in Leyawiin, in the castle's royal bedroom

Book: The Warriors charge
Skill: Raises your conjuration skill
Location:
Can be found in boss level necromancer and conjurer loot

Book: Way of the Exposed Palm
Skill: Raises your hand to hand skill
Location:
Can be found on the southside of Fieldhouse cave, lying underneath a
mushroom.

Book: The Wolf Queen I
Skill: Raises your security skill
Location:
Bravil, inside Dro'Shanji's house

Book: The Wolf Queen II
Skill: Raises your hand to hand skill
Location:
Skingrad, can be found inside the lords manor in the castle there.

Book: The Wolf Queen III
Skill: Raises your illusion skill
Location:
Bruma, can be found in the cellar of the mages guild there.

Book: The Wolf Queen IV
Skill: Raises your mercantile skill
Location:
Imperial City, in the market district, can be found in the Imperial commerce
office

Book: The Wolf Queen V
Skills: Raises your speechcraft skill
Location:
Imperial city, temple district. Inside Hastrel Ottus's house.

Book: The Wolf Queen VI
Skills: Raises your speechcraft skill
Location:
Cheydinhal, can be found in the castle there in the lords quarters

Book: The Wolf Queen VII
Skill: Raises your sneak skill
Location:
Cheydinhal, can be found in the Dark Brotherhood sanctuary there.

Book: Words and Philosophy
Skill: Raises your Blade skill
Location:
Chorrol, can be found in Modryn Oreyn's house.

Thanks to Blackmist27 for his Skill book FAQ which helped me with this section
for bits I didn't know.

***********
GOBLIN WARS
***********

This one is for a laugh. In cryodiil, there are 7 or so different goblin tribes
or whatever you want to call them. They all obviously hate each other, and when
they see each other, start a bloody battle to kill each other. But your most
probably never around to see these battles. But I know how to make one. First
off, each of the goblin tribes have their own totem, which they like to keep,
and will do anything at all to get them back. Your objective is to find all of
them, and steal them. But randomly, when the game starts, some of the totems
are stolen, and the goblins actually go to get them back. Once I was walking
around, and saw this big goblin group going into a cave, which made me follow
them. Anyways, just steal them all. The caves for the tribes are Cracked Wood
Cave, Wenderbek Cave, Goblin Jims Cave, Timberscar Hollow, and then the
Derelict, Barren and Plundered Mines. See a map on a website for their location
in Cyrodiil. Once you have stolen them all, go into the middle of some random
field or anywhere you feel is suitable for a good goblin fight. Now, drop all
of the totems on the floor, and save your game, and wait. Now, sooner or later,
the goblin tribes will begin to search for their totem, and eventually, they
will all be at the same place. With all of the Totems in the middle of it. And
then, cue, the biggest Goblin war ever. You can join in, do whatever you want
to do. Just try this, its great fun.

***********************************

CHAPTER 11 - ITEMS AND WEAPONS LIST

***********************************

If I also have the will and god power, I will finish this
section too. This is going to be a tough section to complete.
One hell of a tough section. But hey, it makes the guide for
Oblivion better! Good luck to me, and the version I finish this
in (*if*) will be a very special version. The items go in contruction
set order. Sorry if the Enchantments are abit confusing,
maybe a section with the enchanment names and what they actually
are will appear.

AMMO

Name Weight Value Enchanting Attack Quest

Iron Arrow 0.10 1 None 8 No
Steel Arrow 0.10 2 None 9 No
Silver Arrow 0.10 2 None 10 No
Dwarven Arrow 0.15 5 None 11 No
Elven Arrow 0.10 8 None 12 No
Glass Arrow 0.10 12 None 13 No
Ebony Arrow 0.20 20 None 14 No
Daedric Arrow 0.25 35 None 15 No
Rose of Sithis 0.10 2 None 9 No
Dremora Field Arrow 1.00 1 None 8 No
Dremora Broadhead arrow 1.50 2 None 10 No
Dremora Barbed Arrow 2.00 4 None 12 No
Arrow of Fear 0.10 1 EnWeapDemoralize25 8 No
Arrow of Qualms 0.10 1 EnWeapDemoralize25 8 No
Arrow of Embers 0.10 1 EnWeapFireDamage05Ember 8 No
Arrow of Frost 0.10 1 EnWeapFrostDamage05Shiver 8 No
Arrow of Light 0.10 1 EnWeapLight 8 No
Arrow of Sparks 0.10 1 EnWeapShockDamage05Spark 8 No
Arrow of Fatigue 0.10 2 EnWeapDamageFatigue20 9 No
Arrow of Misery 0.10 2 EnWeapDemoralize25 9 No
Arrow of Cowardice 0.10 2 EnWeapDemoralize25 9 No
Arrow of Burning 0.10 2 EnWeapFireDamage05Ember 9 No
Flare Arrow 0.10 2 EnWeapFireDamage2Light 9 No
Arrow of Discord 0.10 2 EnArrowofFrenzyArea 9 No
Arrow of Numbing 0.10 2 EnWeapFrostDamage05Shiver 9 No
Arrow of Jolts 0.10 2 EnWeapShockDamage05Spark 9 No
Arrow of Jinxing 0.10 3 EnWeapDamageMagicka20 10 No
Arrow of Dispel 0.10 3 EnWeapDispel25 10 No
Arrow of Drain Magicka 0.10 3 EnWeapDrainMagicka30 10 No
Arrow of Cleansing 0.10 3 EnArrFireAreaWeak 5 No
Arrow of Withering 0.10 3 EnArrArrowofWithering 5 No
Arrow of Scorching 0.10 5 EnWeapFireDamage10Flame 11 No
Arrow of Illumination 0.10 5 EnWeapFireDamage3Light 11 No
Arrow of Savage Frost 0.10 5 EnArrFrostAreaWeak 6 No
Arrow of Cold 0.10 5 EnWeapFrostDamage10Freeze 11 No
Arrow of Shocking 0.10 5 EnWeapShockDamage10Bolt 11 No
Arrow of Silence 0.10 5 EnWeapSilence15 11 No
Arrow of Harm 0.10 8 EnWeapDamageHealth08 12 No
Arrow of Flames 0.10 8 EnWeapFireDamage15Blaze 12 No
Arrow of Brilliance 0.10 8 EnWeapFireDamage4Light 12 No
Arrow of North Winds 0.10 8 EnArrFrostAreaStrong 7 No
Arrow of Freezing 0.10 8 EnWeapFrostDamage15Polar 12 No
Stormcall Arrow 0.10 8 EnArrShockAreaWeak 7 No
Arrow of Voltage 0.10 8 EnWeapShockDamage15Lightning 12 No
Arrow of Stillness 0.10 8 EnWeapSilence20 12 No
Arrow of Hexing 0.10 12 EnWeapDamageMagicka25 13 No
Arrow of Immolation 0.10 12 EnArrFireAreaStrong 8 No
Arrow of Fire 0.10 12 EnWeapFireDamage15Blaze 13 No
Arrow of Sunlight 0.10 12 EnWeapFireDamage5Light 13 No
Arrow of the Glacier 0.10 12 EnWeapFrostDamage15Polar 13 No
Arrow of the Dynamo 0.10 12 EnWeapShockDamage15Lightning 13 No
Arrow of the Blaze 0.20 20 EnWeapFireDamage20Scorch 14 No
Arrow of Blizzards 0.20 20 EnWeapFrostDamage20Blizzard 14 No
Arrow of Storm Strike 0.20 20 EnArrShockAreaStrong 9 No
Arrow of Lightning 0.20 20 EnWeapShockDamage20Storm 14 No
Arrow of the Inferno 0.25 35 EnWeapFireDamage20Scorch 15 No
Arrow of Winter 0.25 35 EnWeapFrostDamage20Blizzard 15 No
Arrow of Storms 0.25 35 EnWeapShockDamage20Storm 15 No
Megabane Arrow 0.25 35 EnArrSilenceArea 10 No
Hatreds Soul Arrow 0.20 80 EnWeapSoultrap15 20 No
Arrow of Extrication 0.20 0 None 1 Yes

APPARATUS

NAME TYPE VALUE QUEST

Novice Alembic Alembic 50 No
Apprentice Alembic Alembic 100 No
Expert Alembic Alembic 500 No
Journeyman Alembic Alembic 250 No
Master Alembic Alembic 1000 No
Novice Calcinator Calcinator 50 No
Apprentice Calcinator Calcinator 100 No
Expert Calcinator Calcinator 500 No
Journeyman Calcinator Calcinator 250 No
Master Calcinator Calcinator 1000 No
Novice Mortar & Pestle Mortar/Pestle 25 No
Apprentice Mortar & Pestle Mortar/Pestle 75 No
Expert Mortar & Pestle Mortar/Pestle 500 No
Journeyman Mortar & Pestle Mortal/Pestle 250 No
Master Mortar & Pestle Mortar/Pestle 1000 No
Novice Retort Retort 50 No
Apprentice Retort Retort 100 No
Expert Retort Retort 500 No
Journeyman Retort Retort 250 No
Master Retort Retort 1000 No

ARMOR

To big to complete at the moment, more coming soon!!!

BOOK

It's about as big as the Armor section, so i'll get to
it another time.

CLOTHING

MORE COMING SOON!!!

INGREDIANT

MORE COMING SOON!!!

KEY

MORE COMING SOON!!!

MISC ITEM

MORE COMING SOON!!!

SIGIL STONE

There is only 5 different named Sigil Stones in the game.
All of them have a value of 0, and can be obtained without
doing a quest. So, i'll just list the first 5, because it
saves me time of writing the 100 odd sigil stones, all with
the same information.

NAME VALUE QUEST

Descendent Sigil Stone 0 No
Subjacent Sigil Stone 0 No
Latent Sigil Stone 0 No
Ascendent Sigil Stone 0 No
Transcendent Sigil Stone 0 No

SOUL GEM

NAME Value Quest

Azura's Star 2500 No
Black Soul Gem 500 No
Black Soul Gem 1200 No
Black Soul Gem 500 No
Black Soul Gem 0 Yes
Colossal Black Soul Gem 0 Yes
Colossal Black Soul Gem 0 Yes
Petty Soul Gem 40 No
Lesser Soul Gem 40 No
Lesser Soul Gem 80 No
Common Soul Gem 40 No
Common Soul Gem 80 No
Common Soul Gem 150 No
Greater Soul Gem 40 No
Greater Soul Gem 80 No
Greater Soul Gem 150 No
Greater Soul Gem 350 No
Grand Soul Gem 40 No
Grand Soul Gem 80 No
Grand Soul Gem 150 No
Grand Soul Gem 350 No
Grand Soul Gem 500 No
Petty Soul Gem 10 No
Lesser Soul Gem 25 No
Common Soul Gem 50 No
Greater Soul Gem 100 No
Grand Soul Gem 200 No

WEAPONS

MORE COMING SOON!!!

SCROLLS

MORE COMING SOON!!!

POTIONS

MORE COMING SOON!!!

*******************

CHAPTER 12 - CHEATS

*******************

If I make a note of something, please dont mistake me for a common cheater. I
dont like cheats at all, I don't cheat in games. But some people do, or they
say they have too do so. So, this section is just for you. Here are some cheats
you scum. Sorry, but I had to say that.

Cheat Mode
Press ~ (tilde) while playing to bring up the console. Enter any of the
following codes:

Code: Result:
tgm God Mode if Nothing Targeted
tcl No Clipping Mode
tfh Full Help
help List Console Commands
lock # Lock Selected Door (1-100)
unlock Unlock Selected Door
kill Kill Selected NPC Target
coc NAME Teleport to NAME
modpcs SKILL, # Add Indicated Amount of Points
to Specified Skill
modpca ATTRIBUTE, # Add Indicated Amount of Points
to Specified Attribute
AdvLevel Advance a Level
AdvSkill Advance Skill Experience
CompleteQuest Complete Current Quest
caqs Complete All Quest Stages
psb Get All Spells
ToggleMapMarkers Reveal All Map Locations
sexchange Change Gender
showclassmenu Change Class
showbirthsignmenu Change Birth Sign
player.setlevel # Change Level to # (1-255)
tai AI On/Off
tcai Combat AI On/Off
player.additem 0000000f 1000 Get 1000 Gold
player.additem 0000000a 100 Get 100 Lockpicks
player.additem 0000000b 100 Get 100 Skeleton Keys
player.additem 0000000c 100 Get 100 Repair Hammers
player.additem X Y Get Item (X=HEX NUMBER OF ITEM,
Y=AMOUNT)

WARNING: Please be aware that you can complete a quest that you have not gotten
yet, thus breaking the quest, if you summon certain items like the IMPERIAL
DRAGON ARMOR. The best way to test out what items are quest items and what item
s are not is to QUICKSAVE before you summon any items. If you get a Quest Item
and you don't want to ruin any future quests, then load up your quicksave and
try summoning something else. Use the summon item cheat at your own risk!

MODPCS Example:
Enter modpcs blade, 10 to increase your blade skill by 10 points; it will not
set it to 10. Raising your skills in this manner will cause you to level up,
but will not give you any attribute bonuses when you pick which attributes you
want to increase on the level up screen.

MODPCA Example:
Enter modpca strength, 10 to increase your strength by 10; it will not set it
to 10.

Add Item Listing:
Use the following HEX numbers with the player.additem X Y code. The example is
player.additem 0002299F 1 to get Elven Boots.

0002299C ElvenCuirass ARMO Elven Cuirass
0002299D ElvenGreaves ARMO Elven Greaves
0002299E ElvenGauntlets ARMO Elven Gauntlets
0002299F ElvenBoots ARMO Elven Boots
000229A0 ElvenShield ARMO Elven Shield
000229A1 ElvenHelmet ARMO Elven Helmet
000229A2 SteelCuirass ARMO Steel Cuirass
000229A3 SteelGreaves ARMO Steel Greaves
000229A4 SteelHelmet ARMO Steel Helmet
000229A5 SteelBoots ARMO Steel Boots
000229A6 LowerShirt01 CLOT Blacksmith's Apron
000229A7 LowerPants01 CLOT Blacksmith's Pants
000229A8 LowerShoes01 CLOT Rough Leather Shoes
000229A9 LeatherBracer ARMO Leather Bracer
000229AA LowerShirt02 CLOT Dark Green Shirt
000229AB LowerPants02 CLOT Laced Leather Pants
000229AC LowerShoes02 CLOT Stitched Leather Shoes
000229AD MiddleShirt01 CLOT Brown Shirt
000229AE MiddlePants01 CLOT Light Brown Linens
000229AF MiddleShoes01 CLOT Pigskin Shoes
000229B0 UpperShirt01 CLOT Green Brocade Doublet
000229B1 UpperPants01 CLOT Green Silk Garment
000229B2 UpperShoes01 CLOT Green Velvet Shoes
000ADD4E ImperialDragonBootsHeavy ARMO Imperial Dragon Boots
000ADD50 ImperialDragonCuirassLight ARMO Imperial Dragon Cuirass
000ADD51 ImperialDragonGauntletsHeavy ARMO Imperial Dragon Gauntlets
000ADD52 ImperialDragonGreavesHeavy ARMO Imperial Dragon Greaves
000ADDA2 ImperialDragonHelmetHeavy ARMO Imperial Dragon Helmet
000ADDA3 ImperialDragonBootsLight ARMO Imperial Dragon Boots
000ADDAA ImperialDragonCuirassHeavy ARMO Imperial Dragon Cuirass
000CA152 UniqueWeapHatred WEAP Battleaxe of Hatred
000CA153 UniqueStaffApotheosis WEAP Apotheosis
000CA154 UniqueWeapAcid WEAP Akavari Sunderblade
000CA155 UniqueWeapAkavari WEAP Akavari Warblade
000CA156 UniqueWeapBlindness WEAP Bow of Infliction
000CA157 UniqueClubSubmission WEAP Truncheon of Submission
000CA158 UniqueWeaponKorbansSaber WEAP Captain Kordan's Saber
000CA159 UniqueWeapCleaver WEAP Destarine's Cleaver
0001FED0 EmperorGauntlets ARMO Emperor's Gauntlets
0001FED1 EmperorGreaves ARMO Emperor's Greaves
0001FED2 EmperorHelmet ARMO Emperor's Helmet
0001FECE EmperorBoots ARMO Emperor's Boots
0000552C EnchClothingRobeShieldGrand CLOT Aegis Robe
0000552D EnchClothingPantsFortifyMagicka CLOT Fortify Magicka Pants
00005530 EnchClothingShirtlShield CLOT Vest of Warding
00005519 EnchClothingRobeShieldPetty CLOT Robe of Deflection
0000551C EnchClothingRobeShieldLesser CLOT Robe of Warding
00005527 EnchClothingRobeShieldCommon CLOT Robe of Protection
00005529 EnchClothingRobeShieldGreater CLOT Robe of Defense
00048981 EnchClothingPantsAcrobatics CLOT Acrobatics Pants
00048982 EnchClothingShirtlLightArmor CLOT Light Armor Vest
00048983 EnchClothingShirtMarksman CLOT Marksman Quilted Doublet
00048984 EnchClothingShirtMerchantile CLOT Mercantile Black Outfit
00048985 EnchClothingShirtSecurity CLOT Security Russet Felt Shirt
00048986 EnchClothingShoesSneak CLOT Sneak Blue Suede Shoes
00048987 EnchClothingShirtSpeechcraft CLOT Speechcraft Green Brocade Doublet
00048989 EnchClothingShirtResistDisease CLOT Resist Disease Burgundy Linen
Shirt
0004898A EnchClothingPantsResistFire CLOT Resist Fire Burgundy Linens
0004898B EnchClothingShirtResistNormalWeapons CLOT Resist Normal Weapons
Quilted Doublet
0004898C EnchClothingShirtResistPoison CLOT Resist Poison Blue & Green Outfit
0004898F EnchClothingShoesWaterwalking CLOT Waterwalking Gold Trimmed Shoes
00048990 EnchClothingRobeChameleon CLOT Lesser Chameleon Robe
00048991 EnchClothingShoesFeather CLOT Feather Shoes
00048992 EnchClothingPantsFortifyFatigue CLOT Fortify Fatigue Pants
000CA10F UniqueDwarvenCuirassJuggernaut ARMO Dondoran's Juggernaut
000CA110 UniqueElvenCuirassLegacy ARMO Birthright of Astalon
000CA111 UniqueChainBootsMerchant ARMO Boots of the Swift Merchant
000CA112 UniqueFurGreavesMonkey ARMO Monkeypants
000CA113 UniqueGlassBootsQuicksilver ARMO Quicksilver Boots
000CA114 UniqueSteelGauntletsRasheedasSpecial ARMO Rasheda's Special
000CA116 UniqueAkavariShieldTowerOfTheNine ARMO Tower of the Nine
000CA117 UniqueAkavariCuirassApocalypse ARMO Aegis of the Apocalypse
000CA118 UniqueEbonyGauntetsAtronach ARMO Hands of the Atronach
000CA119 UniqueDwarvenHelmDelver ARMO Helm of the Deep Delver
000CA11A UniqueIronGauntletsDrunkard ARMO Fists of the Drunkard
000CA11B UniqueOrcishHelmFerocity ARMO Helm of Ferocity
000CA11C UniqueOrcishGaunletsHunger ARMO Gauntlets of Gluttony
000CA11D UniqueScrollSacrifice BOOK Chronicle of Sacrifice
000CA11E UniqueScrollPurileBanter BOOK Document of Purile Banter
000CA11F UniqueScrollFireNexus BOOK Annal of the Fire Nexus
000CA120 UniqueScrollStorms BOOK Stormrider Scroll
000CA121 UniqueClothingHoodDruid CLOT Cowl of the Druid
000CA122 UniqueClothingShirtArtisan CLOT Apron of the Master Artisan
000CA123 UniqueClothingShirtBard CLOT Vest of the Bard
000CA124 UniqueClothingHoodSeer CLOT Veil of the Seer
000CA125 UniqueClothingPantsSilverTongues CLOT Imperial Breeches
000CA126 UniqueRingTransmuter CLOT Ring of Transmutation
000CA127 UniqueClothingRobeCreativity CLOT Robe of Creativity
000CA128 UniqueRingWortcraft CLOT Ring of Wortcraft
000CA129 UniqueClothingHoodGatherer CLOT Mantle of the Woodsman
000CA12A UniqueRingUnseen CLOT Spectre Ring
000CA12B UniqueClothingBootsAthlete CLOT Nistor's Boots
000CA12C UniqueClothingHoodDiplomat CLOT Councilor's Hood
0018AE4B ImperialPalaceBoots ARMO Imperial Watch Boots
0018AE4C ImperialPalaceCuirass ARMO Imperial Watch Cuirass
0018AE4D ImperialPalaceGauntlets ARMO Imperial Watch Gauntlets
0018AE4E ImperialPalaceGreaves ARMO Imperial Watch Greaves
0018AE4F ImperialPalaceHelmet ARMO Imperial Watch Helmet
0002C212 EnchDaedricHelmetDetectLife ARMO Inquisitor's Helmet
0002C214 EnchDaedricGauntletsDetectLife ARMO Inquisitor's Gauntlets
0002C215 EnchDaedricBootsFeather ARMO Boots of the Thrall
0002C217 EnchDaedricGauntletsFortStrength ARMO Gauntlets of Brutality
0002C218 EnchDaedricCuirassFortEndurance ARMO Cuirass of Fortitude
0002C21A EnchDaedricGreavesFortFatigue ARMO Deathmarch Greaves
0002C21B EnchDaedricCuirassFortHealth ARMO Cuirass of the Undefeated
0002C21D EnchDaedricGauntletsFortArmorer ARMO Warforger's Gauntlets
0002C21E EnchDaedricBootsFortAthletics ARMO Boots of the Taskmaster
0002C220 EnchDaedricShieldFortBlock ARMO Dwarvenskin Shield
0002C221 EnchDaedricGauntletsFortHandtoHand ARMO Gauntlets of Punishment
0002C223 EnchDaedricCuirassFortHeavyArmor ARMO Cuirass of the Blood Legion
0002C224 EnchDaedricGauntletsLight ARMO Moonshadow Gauntlets
0002C226 EnchDaedricShieldLight ARMO Moonshadow Shield
0002C227 EnchDaedricShieldReflectDamage ARMO Shield of Vengence
0002C228 EnchDaedricShieldReflectSpell ARMO Shield of Animus
0002C229 EnchDaedricGreavesResistFire ARMO Flamewalker Greaves
0002C233 EnchDaedricGauntletsResistFrost ARMO Nordslayer Gauntlets
0002C235 EnchDaedricHelmetResistMagicka ARMO Mageslayer's Helmet
0002C239 EnchDaedricGreavesResistParalysis ARMO Slavemaster's Greaves
0002C23B EnchDaedricCuirassResistPoison ARMO Cuirass of the Pit Viper
0002C23F EnchDaedricBootsResistShock ARMO Boots of the Storm
0002C244 EnchDaedricShieldShield ARMO Monolithic Shield
0002C245 EnchDaedricShieldShockShield ARMO Stormlord's Shield
0002C247 EnchDaedricGreavesSpellAbsorption ARMO Magebane Greaves
0002C24E EnchDaedricHelmetWaterbreathing ARMO Helmet of the Flood
0003633F GlassHelmet ARMO Glass Helmet
00036340 GlassGauntlets ARMO Glass Gauntlets
00036341 GlassBoots ARMO Glass Boots
00036342 GlassGreaves ARMO Glass Greaves
00036343 GlassCuirass ARMO Glass Cuirass
00036344 GlassShield ARMO Glass Shield
00036345 DwarvenHelmet ARMO Dwarven Helmet
00036346 DwarvenGauntlets ARMO Dwarven Gauntlets
00036347 DwarvenBoots ARMO Dwarven Boots
00036348 DwarvenGreaves ARMO Dwarven Greaves
00036349 DwarvenCuirass ARMO Dwarven Cuirass
0003634A DwarvenShield ARMO Dwarven Shield
0003634B OrcishHelmet ARMO Orcish Helmet
0003634C OrcishGauntlets ARMO Orcish Gauntlets
0003634D OrcishBoots ARMO Orcish Boots
0003634E OrcishGreaves ARMO Orcish Greaves
0003634F OrcishCuirass ARMO Orcish Cuirass
00036350 OrcishShield ARMO Orcish Shield
00036351 EbonyHelmet ARMO Ebony Helmet
00036352 EbonyGauntlets ARMO Ebony Gauntlets
00036353 EbonyBoots ARMO Ebony Boots
00036354 EbonyGreaves ARMO Ebony Greaves
00036355 EnchEbonyCuirassResistPoison ARMO Viperbane Cuirass
00036356 EbonyShield ARMO Ebony Shield
00036357 DaedricHelmet ARMO Daedric Helmet
00036358 DaedricGauntlets ARMO Daedric Gauntlets
00036359 DaedricBoots ARMO Daedric Boots
0003635A DaedricGreaves ARMO Daedric Greaves
0003635B DaedricCuirass ARMO Daedric Cuirass
0003635C DaedricShield ARMO Daedric Shield
000977BC ArenaChainmailHelmet ARMO Chainmail Helmet
000977BD ArenaOrcishShield ARMO Orcish Shield
000977BE ArenaFurShield ARMO Fur Shield
000977BF ArenaLeatherShield ARMO Leather Shield
000977C0 ArenaMithrilShield ARMO Mithril Shield
000977C1 ArenaElvenShield ARMO Elven Shield
000977C2 ArenaSteelShield ARMO Steel Shield
000977C3 ArenaSteelLongsword WEAP Steel Longsword
000977C4 ArenaSilverMace WEAP Silver Mace
000977C5 ArenaSilverShortsword WEAP Silver Shortsword
000977C6 ArenaIronBow WEAP Iron Bow
000977C7 ArenaSilverLongsword WEAP Silver Longsword
000977C8 ArenaIronWarAxe WEAP Iron War Axe
000977C9 ArenaAkaviriLongSword WEAP Akaviri Katana
000977CA ArenaDwarvenClaymore WEAP Dwarven Claymore
000977CB ArenaGlassWarHammer WEAP Glass Warhammer
000977CC ArenaElvenBow WEAP Elven Bow
000977CD ArenaElvenLongSword WEAP Elven Long Sword
000977CE ArenaEbonyMace WEAP Ebony Mace
000977CF ArenaEbonyWarAxe WEAP Ebony War Axe
000977D0 ArenaEbonyBow WEAP Ebony Bow
000977D1 ArenaIronLongsword WEAP Iron Longsword
000977D2 ArenaSilverBattleAxe WEAP Silver BattleAxe
00098417 EnchRingResistDiseaseJadeTopaz CLOT Ring of Fortitude
00098418 EnchRingResistDiseaseJadeRuby CLOT Grand Ring of Fortitude
00098419 EnchRingResistFireBrass CLOT Base Ring of Firewalking
0009841A EnchRingResistFireBrassPearl CLOT Ring of Firewalking
0009841B EnchRingResistFireBrassTopaz CLOT Grand Ring of Firewalking
0009841C EnchRingResistFrostSilver CLOT Base Ring of the North
0009841D EnchRingResistFrostSilverRuby CLOT Ring of the North
0009841E EnchRingResistFrostSilverSapphire CLOT Grand Ring of the North
0009841F EnchRingResistMagickaEbony CLOT Base Ring of Nihilism
00098420 EnchRingResistMagickaEbonyEmerald CLOT Ring of Nihilism
00098421 EnchRingResistMagickaEbonyDiamond CLOT Grand Ring of Nihilism
00098422 EnchRingResistNormalWeaponsGold CLOT Base Ring of Steelskin
00098423 EnchRingResistNormalWeaponsGoldSapphire CLOT Ring of Steelskin
00098424 EnchRingResistNormalWeaponsGoldEmerald CLOT Grand Ring of Steelskin
00098425 EnchRingResistParalysisJadeSapphire CLOT Base Ring of Freedom
00098426 EnchRingResistParalysisSilverSapphire CLOT Ring of Freedom
00098427 EnchRingResistParalysisGoldSapphire CLOT Grand Ring of Freedom
00098428 EnchRingResistPoisonSilverEmerald CLOT Base Ring of the Viper
00098429 EnchRingResistPoisonGoldEmerald CLOT Ring of the Viper
0009842A EnchRingResistPoisonEbonyEmerald CLOT Grand Ring of the Viper
0009842B EnchRingResistShockCopper CLOT Base Ring of Storms
0009842C EnchRingResistShockCopperPearl CLOT Ring of Storms
0009842D EnchRingResistShockCopperTopaz CLOT Grand Ring of Storms
00098437 EnchRingShieldCopper CLOT Base Ring of Aegis
00098438 EnchRingShieldCopperPearl CLOT Ring of Aegis
00098439 EnchRingShieldCopperTopaz CLOT Grand Ring of Aegis
0009843A EnchRingShockShieldCopper CLOT Base Ring of Shock Shield
0009843B EnchRingShockShieldCopperPearl CLOT Ring of Shock Shield
0009843C EnchRingShockShieldCopperTopaz CLOT Grand Ring of Shock Shield
0009843D EnchAmuletSpellAbsorptionCopper CLOT Base Amulet of Absorption
0009843E EnchAmuletSpellAbsorptionSilver CLOT Amulet of Absorption
0009843F EnchAmuletSpellAbsorptionJeweled CLOT Grand Amulet of Absorption
00098440 EnchNecklaceWaterbreathingCopper CLOT Base Necklace of the Sea
00098441 EnchNecklaceWaterbreathingSilver CLOT Grand Necklace of the Sea
00098442 EnchNecklaceWaterbreathingJeweled CLOT Necklace of the Sea
00098443 EnchNecklaceWaterwalkingBronze CLOT Base Necklace of Seawalking
00098444 EnchNecklaceWaterwalkingJade CLOT Necklace of Seawalking
00098445 EnchNecklaceWaterwalkingGold CLOT Grand Necklace of Seawalking
00098446 EnchRingofPerfection CLOT Ring of Perfection
00098447 EnchRingofStamina CLOT Ring of Stamina
00098448 EnchRingofWar CLOT Ring of War
00098449 EnchRingofTreachery CLOT Ring of Treachery
0009844A EnchRingofWizardry CLOT Ring of Wizardry
0009844B EnchRingMundane CLOT Mundane Ring
0009844C EnchRingFlame CLOT Flame Ring
0009844D EnchRingFrost CLOT Frost Ring
0009844E EnchRingStorm CLOT Storm Ring
0009844F EnchRingofVitality CLOT Ring of Vitality
00098450 EnchRingElemental CLOT Elemental Ring
00098452 EnchNecklaceofSwords CLOT Necklace of Swords
00098453 EnchAmuletofAxes CLOT Amulet of Axes
00098454 EnchRingSorcerers CLOT Sorcerer's Ring
00098455 EnchRingofThieves CLOT Ring of Thieves
00098456 EnchRingofSkimming CLOT Ring of Skimming
00098457 EnchAcrobatsAmulet CLOT Acrobat's Amulet
00098458 EnchRingoftheIronFist CLOT Ring of the Iron Fist
0009845B EnchAmuletReflectSpellJade CLOT Amulet of Reflection
0009845C EnchAmuletReflectSpellGold CLOT Grand Amulet of Reflection
0009845D EnchRingResistDiseaseJade CLOT Base Ring of Fortitude
00038510 BlackwoodCuirass ARMO Blackwood Cuirass
00038511 BlackwoodGauntlets ARMO Blackwood Gauntlets
00038512 BlackwoodGreaves ARMO Blackwood Greaves
00038513 BlackwoodHelmet ARMO Blackwood Helmet
00038514 BlackwoodBoots ARMO Blackwood Boots
000387A6 EnchElvenWarhammerAbsFatigue WEAP Warhammer of Siphoning
000387A7 EnchElvenMaceAbsFatigue WEAP Mace of Siphoning
000387A8 EnchEbonyMaceAbsHealth WEAP Mace of Feeding
000387A9 EnchEbonyWarhammerAbsHealth WEAP Warhammer of Feeding
000387AA EnchSilverDaggerAbsMagicka WEAP Dagger of Depletion
000387AB EnchSilverShortswordAbsMagicka WEAP Shortsword of Depletion
000387AC EnchSilverLongswordAbsMagicka WEAP Longsword of Depletion
000387AD EnchSilverMaceAbsMagicka WEAP Mace of Depletion
000387AE EnchSilverBattleaxeAbsMagicka WEAP Battle Axe of Depletion
000387AF EnchSilverWaraxeAbsMagicka WEAP War Axe of Depletion
000387B0 EnchSilverWarhammerAbsMagicka WEAP Warhammer of Depletion
000387B1 EnchIronMaceBurden WEAP Mace of Weight
000387B2 EnchIronWarhammerBurden WEAP Warhammer of Weight
000387B3 EnchSteelWarhammerBurden WEAP Warhammer of Strain
000387B4 EnchSteelMaceBurden WEAP Mace of Strain
000387B5 EnchDwarvenWarhammerBurden WEAP Akaviri Warhammer Burden
000387B6 EnchDwarvenMaceBurden WEAP Mace of Burden
000387B7 EnchElvenMaceBurden WEAP Mace of Overload
000387B8 EnchElvenWarhammerBurden WEAP Warhammer of Overload
000387B9 EnchGlassWarhammerBurden WEAP Warhammer of Encumbrance
000387BA EnchGlassMaceBurden WEAP Mace of Encumbrance
000387BB EnchEbonyWarhammerBurden WEAP Warhammer of Excess
000387BC EnchEbonyMaceBurden WEAP Mace of Excess
000387BD EnchDaedricWarhammerBurden WEAP Warhammer of Deadweight
000387BE EnchDaedricMaceBurden WEAP Mace of Deadweight
000389E6 EnchDwarvenDaggerDamIntelligence WEAP Dagger of Enfeeblement
000389E7 EnchDwarvenShortswordDamSpeed WEAP Shortsword of Enfeeblement
000389E8 EnchDwarvenLongswordDamAgility WEAP Longsword of Enfeeblement
000389E9 EnchDwarvenMaceDamWillpower WEAP Mace of Enfeeblement
000389EA EnchDwarvenWarhammerDamStrength WEAP Warhammer of Enfeeblement
000389EB EnchDwarvenWaraxeDamLuck WEAP War Axe of Enfeeblement
0003A856 WeapSteelBattleAxeFine WEAP Fine Steel Battle Axe
0003A857 WeapSteelBowFine WEAP Fine Steel Bow
0003A858 WeapSteelClaymoreFine WEAP Fine Steel Claymore
0003A859 WeapSteelDaggerFine WEAP Fine Steel Dagger
0003A85A WeapSteelLongswordFine WEAP Fine Steel Longsword
0003A85B WeapSteelMaceFine WEAP Fine Steel Mace
0003A85C WeapSteelShortswordFine WEAP Fine Steel Shortsword
0003A85D WeapSteelWarAxeFine WEAP Fine Steel War Axe
0003A85E WeapSteelWarhammerFine WEAP Fine Steel Warhammer
0003A85F WeapIronBattleAxeFine WEAP Fine Iron Battle Axe
0003A860 WeapIronBowFine WEAP Fine Iron Bow
0003A861 WeapIronClaymoreFine WEAP Fine Iron Claymore
0003A862 WeapIronDaggerFine WEAP Fine Iron Dagger
0003A863 WeapIronLongswordFine WEAP Fine Iron Longsword
0003A864 WeapIronMaceFine WEAP Fine Iron Mace
0003A865 WeapIronShortswordFine WEAP Fine Iron Shortsword
0003A866 WeapIronWarAxeFine WEAP Fine Iron War Axe
0003A867 WeapIronWarhammerFine WEAP Fine Iron Warhammer
0003B3FF EnchElvenBattleAxeAbsFatigue WEAP Battle Axe of Siphoning
0003B400 EnchElvenWarAxeAbsFatigue WEAP War Axe of Siphoning
0003B401 EnchEbonyWarAxeAbsHealth WEAP War Axe of Feeding
0003B402 EnchEbonyBattleAxeAbsHealth WEAP Battle Axe of Feeding
0003B403 EnchDaedricBattleAxeAbsMagicka WEAP Battle Axe of Transmogrify
0003B404 EnchDaedricMaceAbsMagicka WEAP Mace of Transmogrify
0003B405 EnchDaedricWarAxeAbsMagicka WEAP War Axe of Transmogrify
0003B406 EnchDaedricWarHammerAbsMagicka WEAP Warhammer of Transmogrify
0003B407 EnchDwarvenBattleAxeDisArmor WEAP Battle Axe of Decay
0003B408 EnchDwarvenWarAxeDisArmor WEAP War Axe of Decay
0003B409 EnchElvenWarAxeDisArmor WEAP War Axe of Dissolution
0003B40A EnchElvenBattleAxeDisArmor WEAP Battle Axe of Dissolution
0003B40B EnchGlassWarAxeDisArmor WEAP War Axe of Fracturing
0003B40C EnchDaedricBattleAxeDisArmor WEAP Battle Axe of Putrification
0003B40D EnchDaedricWarAxeDisArmor WEAP War Axe of Putrification
0003B40E EnchEbonyBattleAxeDisArmor WEAP Battle Axe of Rending
0003B40F EnchEbonyWarAxeDisArmor WEAP War Axe of Rending
0001C6CD WeapIronClaymore WEAP Iron Claymore
0001C6CE IronHelmet ARMO Iron Helmet
0001C6CF IronBoots ARMO Iron Boots
0001C6D0 IronGreaves ARMO Iron Greaves
0001C6D1 IronCuirass ARMO Iron Cuirass
0001C6D2 IronGauntlets ARMO Iron Gauntlets
0001C6D3 ChainmailCuirass ARMO Chainmail Cuirass
0001C6D4 ChainmailBoots ARMO Chainmail Boots
0001C6D5 ChainmailGreaves ARMO Chainmail Greaves
0001C6D6 ChainmailGauntlets ARMO Chainmail Gauntlets
0001C6D7 ChainmailHelmet ARMO Chainmail Helmet
0001C6D8 SteelGauntlets ARMO Steel Gauntlets
0003CCFE EnchEbonyClaymoreTempest WEAP Tempest
0003CCFF EnchDwarvenBattleAxeHazards WEAP Axe of Hazards
0003CD01 EnchElvenClaymoreImmolator WEAP Immolator
0003CD02 EnchGlassShortswordWounding WEAP Sword of Wounding
0003CD04 EnchElvenBowDragonsBow WEAP Dragon's Bow
0003CD05 EnchGlassClaymoreBoreal WEAP Boreal
0003CD06 EnchElvenBowBlizzard WEAP Blizzard Bow
0003CD07 EnchSilverWarAxeGhost WEAP Ghost Axe
0003CD08 EnchElvenBowStorm WEAP Storm Bow
0003D7B7 EnchDwarvenDaggerDisWeapon WEAP Dagger of Fragments
0003D7B8 EnchDwarvenClaymoreDisWeapon WEAP Claymore of Fragments
0003D7B9 EnchDwarvenLongSwordDisWeapon WEAP Longsword of Fragments
0003D7BA EnchDwarvenShortSwordDisWeapon WEAP Shortsword of Fragments
0003D7BB EnchElvenClaymoreDisWeapon WEAP Claymore of Brittleness
0003D7BC EnchElvenDaggerDisWeapon WEAP Dagger of Brittleness
0003D7BD EnchElvenLongSwordDisWeapon WEAP Long Sword of Brittleness
0003D7BE EnchElvenShortswordDisWeapon WEAP Shortsword of Brittleness
0003D7BF EnchGlassClaymoreDisWeapon WEAP Claymore of Fracturing
0003D7C0 EnchGlassDaggerDisWeapon WEAP Dagger of Fracturing
0003D7C1 EnchGlassLongswordDisWeapon WEAP Longsword of Fracturing
0003D7C2 EnchGlassShortswordDisWeapon WEAP Shortsword of Fracturing
0003D7C3 EnchEbonyClaymoreDisWeapon WEAP Claymore of Shattering
0003D7C4 EnchEbonyDaggerDisWeapon WEAP Dagger of Shattering
0003D7C5 EnchEbonyLongswordDisWeapon WEAP Longsword of Shattering
0003D7C6 EnchEbonyShortswordDisWeapon WEAP Shortsword of Shattering
0003D7C7 EnchDaedricClaymoreDisWeapon WEAP Claymore of Disintegration
0003D7C8 EnchDaedricDaggerDisWeapon WEAP Dagger of Disintegration
0003D7C9 EnchDaedricLongswordDisWeapon WEAP Longsword of Disintegration
0003D7CA EnchDaedricShortswordDisWeapon WEAP Shortsword of Disintegration
0003D7CB EnchSilverBattleAxeDispel WEAP Battle Axe of Dispel
0003D7CC EnchSilverClaymoreDispel WEAP Claymore of Dispel
0003D7CD EnchSilverDaggerDispel WEAP Dagger of Dispel
0003D7CE EnchSilverLongswordDispel WEAP Longsword of Dispel
0003D7CF EnchSilverMaceDispel WEAP Mace of Dispel
0003D7D0 EnchSilverShortswordDispel WEAP Shortsword of Dispel
0003D7D1 EnchSilverWarAxeDispel WEAP War Axe of Dispel
0003D7D2 EnchSilverWarhammerDispel WEAP Warhammer of Dispel
0003D7D3 EnchSteelBattleAxeDraEndurance WEAP Battle Axe of Diminishing
0003D7D4 EnchSteelDaggerDraIntelligence WEAP Dagger of Diminishing
0003D7D5 EnchSteelLongswordDraAgility WEAP Longsword of Diminishing
0003D7D6 EnchSteelMaceDraWillpower WEAP Mace of Diminishing
0003D7D7 EnchSteelShortswordDraSpeed WEAP Shortsword of Diminishing
0003D7D8 EnchSteelWarAxeDraLuck WEAP War Axe of Diminishing
0003D7D9 EnchSteelWarhammerDraStrength WEAP Warhammer of Diminishing
0003D7DA EnchIronClaymoreDraFatigue WEAP Claymore of Weariness
0003D7DB EnchIronDaggerDraFatigue WEAP Dagger of Weariness
0003D7DC EnchIronLongswordDraFatigue WEAP Longsword of Weariness
0003D7DD EnchIronShortswordDraFatigue WEAP Shortsword of Weariness
0003D7DE EnchDwarvenClaymoreDraHealth WEAP Claymore of Pain
0003D7DF EnchDwarvenDaggerDraHealth WEAP Dagger of Pain
0003D7E0 EnchDwarvenLongSwordDraHealth WEAP Longsword of Pain
0003D7E1 EnchDwarvenShortSwordDraHealth WEAP Shortsword of Pain
0003D7E2 EnchSilverBattleAxeDraMagicka WEAP Battle Axe of Sapping
0003D7E3 EnchSilverClaymoreDraMagicka WEAP Claymore of Sapping
0003D7E4 EnchSilverDaggerDraMagicka WEAP Dagger of Sapping
0003D7E5 EnchSilverLongswordDraMagicka WEAP Longsword of Sapping
0003D7E6 EnchSilverMaceDraMagicka WEAP Mace of Sapping
0003D7E7 EnchSilverShortswordDraMagicka WEAP Shortsword of Sapping
0003D7E8 EnchElvenClaymoreDraMagicka WEAP Claymore of Depletion
0003D7E9 EnchElvenDaggerDraMagicka WEAP Dagger of Depletion
0003D7EA EnchElvenLongSwordDraMagicka WEAP Long Sword of Depletion
0003D7EB EnchElvenShortswordDraMagicka WEAP Shortsword of Depletion
0003DAE7 EnchIronBattleAxeEmber WEAP Battle Axe of Embers
0003DAE9 EnchIronBowEmber WEAP Bow of Embers
0003DAEA EnchIronClaymoreEmber WEAP Claymore of Embers
0003DAEB EnchIronDaggerEmber WEAP Dagger of Embers
0003DAEC EnchIronLongswordEmber WEAP Longsword of Embers
0003DAED EnchIronMaceEmber WEAP Mace of Embers
0003DAEE EnchIronShortswordEmber WEAP Shortsword of Embers
0003DAEF EnchIronWarAxeEmber WEAP War Axe of Embers
0003DAF0 EnchIronWarhammerEmber WEAP Warhammer of Embers
0003DAF1 EnchSteelBattleAxeEmber WEAP Quality Battle Axe Ember
0003DAF2 EnchSteelBowEmber WEAP Bow of Burning
0003DAF3 EnchSteelClaymoreEmber WEAP Claymore of Burning
0003DAF4 EnchSteelDaggerEmber WEAP Dagger of Burning
0003DAF5 EnchSteelLongswordEmber WEAP Longsword of Burning
0003DAF6 EnchSteelMaceEmber WEAP Mace of Burning
0003DAF7 EnchSteelShortswordEmber WEAP Shortsword of Burning
0003DAF8 EnchSteelWarAxeEmber WEAP War Axe of Burning
0003DAF9 EnchSteelWarhammerEmber WEAP Warhammer of Burning
0003DAFA EnchDwarvenBattleAxeFlame WEAP Battle Axe of Scorching
0003DAFB EnchDwarvenBowFlame WEAP Bow of Scorching
0003DAFC EnchDwarvenClaymoreFlame WEAP Claymore of Scorching
0003DAFD EnchDwarvenDaggerFlame WEAP Dagger of Scorching
0003DAFE EnchDwarvenLongSwordFlame WEAP Longsword of Scorching
0003DAFF EnchDwarvenMaceFlame WEAP Mace of Scorching
0003DB00 EnchDwarvenShortSwordFlame WEAP Shortsword of Scorching
0003DB01 EnchDwarvenWarAxeFlame WEAP War Axe of Scorching
0003DB02 EnchDwarvenWarHammerFlame WEAP Warhammer of Scorching
0003DB03 EnchElvenBattleAxeBlaze WEAP Battle Axe of Flames
0003DB04 EnchElvenBowBlaze WEAP Bow of Flames
0003DB05 EnchElvenClaymoreBlaze WEAP Claymore of Flames
0003DB06 EnchElvenDaggerBlaze WEAP Dagger of Flames
0003DB07 EnchElvenLongSwordBlaze WEAP Long Sword of Flames
0003DB08 EnchElvenMaceBlaze WEAP Mace of Flames
0003DB09 EnchElvenShortswordBlaze WEAP Shortsword of Flames
0003DB0A EnchElvenWarAxeBlaze WEAP War Axe of Flames
0003DB0B EnchElvenWarHammerBlaze WEAP Warhammer of Flames
0003DB0C EnchGlassBattleAxeBlaze WEAP Battle Axe of Fire
0003DB0D EnchGlassBowBlaze WEAP Bow of Fire
0003DB0E EnchGlassClaymoreBlaze WEAP Claymore of Fire
0003DB0F EnchGlassDaggerBlaze WEAP Dagger of Fire
0001DA82 ElfPonytail HAIR Windbound
0003DB10 EnchGlassLongswordBlaze WEAP Longsword of Fire
0001DA83 ElfBraid HAIR Wind Braids
0003DB11 EnchGlassMaceBlaze WEAP Mace of Fire
0003DB12 EnchGlassShortswordBlaze WEAP Shortsword of Fire
0003DB13 EnchGlassWarAxeBlaze WEAP War Axe of Fire
0003DB14 EnchGlassWarHammerBlaze WEAP Warhammer of Fire
0003DB15 EnchEbonyBattleAxeScorch WEAP Battle Axe of the Blaze
0003DB16 EnchEbonyBowScorch WEAP Bow of the Blaze
0003DB17 EnchEbonyClaymoreScorch WEAP Claymore of the Blaze
0003DB18 EnchEbonyDaggerScorch WEAP Dagger of the Blaze
0003DB19 EnchEbonyLongswordScorch WEAP Longsword of the Blaze
0003DB1A EnchEbonyMaceScorch WEAP Mace of the Blaze
0003DB1B EnchEbonyShortswordScorch WEAP Shortsword of the Blaze
0003DB1C EnchEbonyWarAxeScorch WEAP War Axe of the Blaze
0003DB1D EnchEbonyWarHammerScorch WEAP Warhammer of the Blaze
0003DB1E EnchDaedricBattleAxeScorch WEAP Battle Axe of the Inferno
0003DB1F EnchDaedricBowScorch WEAP Bow of the Inferno
0003DB20 EnchDaedricClaymoreScorch WEAP Claymore of the Inferno
0003DB21 EnchDaedricDaggerScorch WEAP Dagger of the Inferno
0003DB22 EnchDaedricLongswordScorch WEAP Longsword of the Inferno
0003DB23 EnchDaedricMaceScorch WEAP Mace of the Inferno
0003DB24 EnchDaedricShortswordScorch WEAP Shortsword of the Inferno
0003DB25 EnchDaedricWarAxeScorch WEAP War Axe of the Inferno
0003DB26 EnchDaedricWarHammerScorch WEAP Warhammer of the Inferno
0003DB73 EnchIronClaymoreShiver WEAP Claymore of Frost
0003DB74 EnchIronDaggerShiver WEAP Dagger of Frost
0003DB75 EnchIronLongswordShiver WEAP Longsword of Frost
0003DB76 EnchIronMaceShiver WEAP Mace of Frost
0003DB77 EnchIronShortswordShiver WEAP Shortsword of Frost
0003DB78 EnchIronWarAxeShiver WEAP War Axe of Frost
0003DB79 EnchIronWarhammerShiver WEAP Warhammer of Frost
0003DB7A EnchSteelBattleAxeShiver WEAP Quality Battle Axe Shiver
0003DB7B EnchSteelBowShiver WEAP Bow of Numbing
0003DB7C EnchSteelClaymoreShiver WEAP Claymore of Numbing
0003DB7D EnchSteelDaggerShiver WEAP Dagger of Numbing
0003DB7E EnchSteelLongswordShiver WEAP Longsword of Numbing
0003DB7F EnchSteelMaceShiver WEAP Mace of Numbing
0003DB80 EnchSteelShortswordShiver WEAP Shortsword of Numbing
0003DB81 EnchSteelWarAxeShiver WEAP War Axe of Numbing
0003DB82 EnchSteelWarhammerShiver WEAP Warhammer of Numbing
0003DB8F EnchIronBattleAxeShiver WEAP Battle Axe of Frost
0003E9AE Dremora2KynvalGreaves ARMO Dremora Kynval Greaves
0003E9AF Dremora3KynreeveBoots ARMO Dremora Kynreeve Boots
0003E9B0 Dremora3KynreeveCuirass ARMO Dremora Kynreeve Cuirass
0003E9B1 Dremora3KynreeveGreaves ARMO Dremora Kynreeve Greaves
0003E9B2 Dremora3KynreeveShield ARMO Dremora Kynreeve Shield
0003E9B3 Dremora4KynmarcherBoots ARMO Dremora Kynmarcher Boots
0003E9B4 Dremora4KynmarcherCuirass ARMO Dremora Kynmarcher Cuirass
0003E9B5 Dremora4KynmarcherGreaves ARMO Dremora Kynmarcher Greaves
0003E9B6 Dremora5MarkynazBoots ARMO Dremora Markynaz Boots
0003E9B7 Dremora5MarkynazCuirass ARMO Dremora Markynaz Cuirass
0003E9B8 Dremora5MarkynazGreaves ARMO Dremora Markynaz Greaves
0003E9B9 Dremora0ChurlBoots ARMO Dremora Churl Boots
0003E9BA Dremora1CaitiffBoots ARMO Dremora Caitiff Boots
0003E9BB Dremora2KynvalBoots ARMO Dremora Kynval Boots
0003E9BC Dremora0ChurlGreaves ARMO Dremora Churl Greaves
0003E9BD Dremora0ChurlCuirass ARMO Dremora Churl Cuirass
0003E9BE Dremora1CaitiffCuirass ARMO Dremora Caitiff Cuirass
0003E9BF Dremora1CaitiffGreaves ARMO Dremora Caitiff Greaves
0003E9C0 Dremora1CaitiffShield ARMO Dremora Caitiff Shield
0003E9C1 Dremora2KynvalCuirass ARMO Dremora Kynval Cuirass
0003E9C2 DremoraMace WEAP Dremora Mace
0003E9C3 DremoraLongSword WEAP Dremora Longsword
0003E9C4 DremoraClaymore WEAP Dremora Claymore

Teleport Location Listing:
Use the following location names with the coc cheat. The example is coc
AbandonedMine to teleport to the Abandoned Mine. Put the destination name in
parentheses if it contains a space.

Location Code
A Fighting Chance ICMarketDistrictAFightingChance
A Fighting Chance Basement ICMarketDistrictAFightingChanceBasement
A Fighting Chance Private Quarters ICMarketDistrictAFightingChanceUpstairs
A Warlock's Luck BravilaWarlockluck
Abandoned Basement CheydinhalAbandonedHouseBasement
Abandoned House AnvilAbandonedHouse
Abandoned House CheydinhalAbandonedHouse
Abandoned Mine AbandonedMine
Abandoned Mine Caverns AbandonedMine02
Abandoned Shack ICWaterfrontAbandonedShack
Adrian Decanius' Basement ICElvenGardensAdrianDecaniusHouseBasement
Adrian Decanius' House ICElvenGardensAdrianDecaniusHouse
Adrian Decanius' Private Quarters ICElvenGardensAdrianDecaniusHouse
Upstairs
Aengvir's House HarlunsWatchAengvirsHouse
Agarmir's Basement ICTalosPlazaAgarmirsHouseBasement
Agarmir's House ICTalosPlazaAgarmirsHouse
Agarmir's Private Quarters ICTalosPlazaAgarmirsHouseUpstairs
Ahdarji's House LeyawiinAhdarjisHouse
Ahdarji's House 2nd Floor East LeyawiinAhdarjisHouse2ndFloorEast
Ahdarji's House 2nd Floor West LeyawiinAhdarjisHouse2ndFloorWest
Alberic Litte's Basement ChorrolAlbericLittesBasement
Alberic Litte's House ChorrolAlbericLittesHouse
Aldos Othran's House CheydinhalAldosOthransHouse
Aleron Loche's House BravilAleronLochesHouse
Aleswell Inn AleswellInn
Algot's Basement ICTempleDistrictAlgotsBasement
Algot's House ICTempleDistrictAlgotsHouse
Algot's Private Quarters ICTempleDistrictAlgotsHouseUpstairs
All Things Alchemical SkingradAllThingsAlchemical
Alval Uvani's Basement LeyawiinAlvalUvanisHouseBasement
Alval Uvani's House LeyawiinAlvalUvanisHouse
Alval Uvani's House 2nd Floor LeyawiinAlvalUvanisHouse2ndFloor
Amantius Allectus' Basement ICTempleDistrictAmantiusAllectusBasement
Amantius Allectus' House ICTempleDistrictAmantiusAllectusHouse
Amantius Allectus' Private Quarters ICTempleDistrictAmantiusAllectusHouse
Upstairs
Ambroise Canne's House SkingradAmbroiseCannesHouse
Amelion Tomb AmelionFamilyTomb
Ancestor Moth Crypt TempleOfTheAncestorMothCrypt
Andragil's House BravilAndragilHouse
Anga Anga
Angelie's Basement ICTalosPlazaAngeliesHouseBasement
Angelie's House ICTalosPlazaAngeliesHouse
Angelie's Private Quarters ICTalosPlazaAngeliesHouseUpstairs
Anutwyll Anutwyll
Anutwyll Inner Chambers Anutwyll02
Anvil Castle AnvilCastleGreatHall
Anvil Castle Caverns AnvilCastleNecromancerLair
Anvil Lighthouse AnvilLighthouse
Anvil Lighthouse Cellar AnvilLighthouseBasement
Anvil Lighthouse Tower AnvilLighthouseUpperRoom
Anvil Mages Guild AnvilMagesGuild
Applewatch Farmhouse ApplewatchInterior
Arborwatch ChorrolHouseForSale
Arborwatch Bedrooms ChorrolHouseForSale2floor
Arborwatch Suite ChorrolHouseForSale3floor
Arch-Mage's Lobby ICArcaneUniversityArchMagesTowerLobby
Arch-Mage's Quarters ICArcaneUniversityArchMagesQuarters
Arch-Mage's Tower Council Chambers ICArcaneUniversityArchMagesTowerCouncil
Areldil's Basement ICTalosPlazaAreldilsHouseBasement
Areldil's House ICTalosPlazaAreldilsHouse
Areldil's Private Quarters ICTalosPlazaAreldilsHouseUpstairs
Arena ChorrolArena
Arena ArenaMatchCell
Arena Bloodworks ICArenaBloodworks
Arkved's Death Quarters ArkvedsTower07
Arkved's Hall of Changes ArkvedsTower04
Arkved's Lost Halls ArkvedsTower03
Arkved's Rending Halls ArkvedsTower06
Arkved's Retreat ArkvedsTower05
Arkved's Tower ArkvedsTower01
Arkved's Void ArkvedsTower02
Armand Christophe's House ICWaterfrontArmandChristopheHouse
Armor Warehouse WarehouseArmor
Armor Warehouse WarehouseMagicArmor
Armory ICImperialLegionHQArmory
Arnora's House BrumaArnorasHouse
Arpenia Arpenia
Arrowshaft Cavern ArrowshaftCavern
Arrowshaft Cavern Subtarrane ArrowshaftCavern03
Arvena Thelas' Basement AnvilArvenaThelasBasement
Arvena Thelas' House AnvilArvenaThelasHouse
Arvin Dalvilu's House BleakersWayArvinDalvilusHouse
Astante's Home BrindleHome02
Astinia Atius' Basement ICTalosPlazaAstiniaAtiusHouseBasement
Astinia Atius' House ICTalosPlazaAstiniaAtiusHouse
Astinia Atius' Private Quarters ICTalosPlazaAstiniaAtiusHouseUpstairs
Atatar Atatar
Atatar Haelia Anga Atatar03
Atatar Haelia Dagon Atatar02
Atatar Loria Atatar04
Baenlin's Basement BrumaBaenlinsBasement
Baenlin's House BrumaBaenlinsHouse
Barren Cave BarrenCave
Barren Mine BarrenMine
Barthel Gernand's House CropsfordBarthelGernandsHouse
Bawn Bawn
Bawn Latta Bawn03
Bawn Loria Bawn02
Bay Roan Stables BravilStable
Bazur Gro-Gharz's House CheydinhalGharzHouse
Bedrock Break BedrockBreak
Belda Belda
Belda Lor Belda02
Beldaburo Beldaburo
Beldaburo Anga Beldaburo02
Belletor's Folly BelletorsFolly
Belletor's Folly Cavern BelletorsFolly03
Belletor's Folly Mines BelletorsFolly02
Beneath the Bloodworks ImperialSewerSystemArena
Benirus Manor AnvilBenirusManorHaunted
Benirus Manor Basement AnvilBenirusManorBasement
Bernadette Peneles' House SkingradBernadettePenelesHouse
Best Goods and Guarantees LeyawiinBestGoodsAndGuarantees
Betto Plotius' House LeyawiinBettoPlotiusHouse
Biene Amelion's House WatersEdgeBieneAmelionsHouse
Bincals' House CropsfordBincalsHouse
Black Balconies of Fieldhouse FieldhouseCave03
Black Horse Courier ICMarketDistrictBlackHorseCourier
Black Horse Courier Basement ICMarketDistrictBlackHorseCourierBasement
Black Horse Courier Upstairs Offices ICMarketDistrictBlackHorseCourierUp
stairs
Black Rock Caverns BlackRockCaverns
Black Rock Caverns BlackRockCavernsLight7
Black Rock Main Chamber BlackRockCaverns02
Black Waterside Stables CheydinhalBlackWatersideStables
Blackwood Company Hall LeyawiinBlackwoodCompanyHall
Blackwood Company Hall Basement LeyawiinBlackwoodTreeRoom
Blackwood Company Training Hall LeyawiinBlackwoodCompanyTrainingHall
Bleak Flats Cave BleakFlatsCave
Bleak Flats Cave XXXRANDOMCave01
Bleak Mine BleakMine
Bleaker's Way Goodwill Inn BleakersWayGoodwillInn
Blood Well DAPeryiteSmallTower01
Blood Well MS13OblivionSmallTower01
Blood Well OblivionMqKvatchSmallTower04
Blood Well OblivionRD001Tower02
Blood Well OblivionRD003Tower02Left
Blood Well OblivionRD003Tower02Right
Blood Well OblivionRD006TowerLeft
Bloodcrust Cavern BloodcrustCavern
Bloodmayne Cave BloodmayneCave
Bloodmayne Cave Labyrinth BloodmayneCave02
Bloodrun Cave BloodRunCave
Book Warehouse WarehouseBooks
Borba's Goods and Stores CheydinhalBorbasGoodsandStores
Borba's Goods and Stores Basement CheydinhalBorbasGoodsandStoresBasement
Border Watch Inn BorderWatchInn
Boreal Stone Cave BorealStoneCave
Bradon Lirrians Basement BrumaBradonLirriansBasement
Bradon Lirrian's House BrumaBradonLirriansHouse
Bramblepoint Cave BramblepointCave
Bravil Chapel Undercroft BravilChapelUndercroft
Bravil Fighters Guild Basement BravilFightersGuildBasement
Bravil Fighter's Guild Second Floor BravilFightersGuild2ndFloor
Bravil Fighter's Guild Third Floor BravilFightersGuild3rdFloor
Bravil Mages Guild BravilMagesGuild
Bravil Mages Guild 2nd Floor BravilMagesGuild2ndFloor
Bravil Mages Guild 3rd Floor BravilMagesGuild3rdFloor
Bravil Mages Guild Basement BravilMagesGuildBasement
Bravil Wizard's Grotto BravilWizardsGrotto
Bravil Wizard's Lair BravilWizardsLair
Breakneck Cave BreakneckCave
Breakneck Cave Inner Chamber BreakneckCave03
Brina Cross XXXDELETEME
Brina Cross Inn BrinaCrossInn
Brittlerock Cave BrittlerockCave
Brittlerock Lower Passages BrittlerockCave02
Broken Promises Cave BrokenPromisesCave
Brotch Calus' House BrumaBrotchCalusHouse
Bruma Caverns BrumaCaverns
Bruma Fighters Guild BrumaFightersGuild
Bruma Mages Guild BrumaMagesGuild
Bruma Mages Guild BrumaMagesGuildDestroyed
Cadlew Chapel CadlewChapel
Capstone Cave CapstoneCave
Capstone Great Cavern CapstoneCave02
Captain's Cabin ICWaterfrontMarieElenaCaptainsCabin
Carac Agaialor ParadiseCamoranFortress
Carandial's House BravilCarandialHouse
Casta Scribonia's Basement ChorrolCastaScriboniasBasement
Casta Scribonia's House ChorrolCastaScriboniasHouse
Castle Barracks AnvilCastleBarracks
Castle Bravil Barracks BravilCastleBarracks
Castle Bravil Dining Hall BravilCastleDiningHall
Castle Bravil Dungeon BravilCastleDungeon
Castle Bravil Great Hall BravilCastleGreatHall
Castle Bravil Servant's Quarters BravilCastleServantsQuarters
Castle Bruma Barracks BrumaCastleBarracks
Castle Bruma Dungeon BrumaCastleDungeon
Castle Chorrol Arch Tower ChorrolCastleTowerBL2
Castle Chorrol Barracks ChorrolCastleBarracks
Castle Chorrol Dungeon ChorrolCastleDungeon
Castle Chorrol East Tower ChorrolCastleTowerFR
Castle Chorrol Great Hall ChorrolCastleGreatHall
Castle Chorrol North Tower ChorrolCastleTowerBR
Castle Chorrol Private Quarters ChorrolCastlePrivateQuarters
Castle Chorrol Private Quarters ChorrolCastlePrivateQuarters02
Castle Chorrol South Tower ChorrolCastleTowerFL
Castle Chorrol Wall Tower East View ChorrolCastleTowerR2
Castle Chorrol Wall Tower North View ChorrolCastleTowerR1
Castle Chorrol West Tower ChorrolCastleTowerBL
Castle Kvatch Passageway KvatchCastlePassageway
Castle Leyawiin Basement LeyawiinCastleBasement
Castle Leyawiin County Hall LeyawiinCastleCountyHall
Castle Leyawiin Dungeon LeyawiinCastleDungeon
Castle Leyawiin Servants' Quarters LeyawiinCastleServantsQuarters
Castle Skingrad Barracks SkingradCastleBarracks
Castle Skingrad County Hall SkingradCastleSkingrad
Castle Skingrad Courtyard SkingradCastleCourtyard
Castle Skingrad Dining Hall SkingradCastleDiningHall
Castle Skingrad Dungeon SkingradCastleDungeon
Castle Skingrad Living Quarters SkingradCastleLivingQuarters
Castle Skingrad Lord's Manor SkingradCastleLordsManor
Castle Skingrad South Hall SkingradCastleSouthHall
Castle Skingrad Wine Cellar SkingradCastleWineCellar
Castle Varaldo Interior CastleVaraldo
Catacombs JakbenTombInterior
Catacombs of The Temple of The Moth TempleMothCatacombs02
Cave Exterior entrances WarehouseCaveEntrance
Cave Tomb Warehouse WarehouseCaveTombNecro
Caverns TestCameronCave
Caverns TestCave01
Caverns TestCave02
Caverns TestCave03
Caverns of the Abused OblivionRD001Caves
Ceyatatar Ceyatatar
Ceyatatar Gorigarlas Ceyatatar02
Ceyatatar Gorihame Ceyatatar03
Chair testing TestChairs
Chamber of the Lost SkingradCastleChamberOfTheLost
Chapel Hall AnvilChapelHall
Chapel Hall BravilChapelGreatHall
Chapel Hall BrumaChapelHall
Chapel Hall CheydinhalChapelHall
Chapel Hall ChorrolChapelHall
Chapel Hall KvatchChapelHall
Chapel Hall LeyawiinChapelHall
Chapel Hall SkingradChapelHall
Chapel of Akatosh KvatchChapelofAkatosh
Chapel of Dibella AnvilChapelofDibella
Chapel of Stendarr ChorrolChapelOfStendarr
Chapel of the Brethren HackdirtChapel
Chapel Undercroft AnvilChapelUndercroft
Chapel Undercroft BrumaChapelUndercroft
Chapel Undercroft CheydinhalChapelUndercroft
Chapel Undercroft ChorrolChapelUndercroft
Chapel Undercroft KvatchChapelUndercroft
Chapel Undercroft LeyawiinChapelUndercroft
Chapel Undercroft SkingradChapelUndercroft
Charcoal Cave CharcoalCave
Charcoal Cave - Abandoned Tunnels CharcoalCave02
Charcoal Cave - Bandit Lair CharcoalCave03
Chestnut Handy Stables ICChestnutHandyStables
Cheydinhal Bridge Inn CheydinhalBridgeInn
Cheydinhal Bridge Inn Basement CheydinhalBridgeInnBasement
Cheydinhal Castle County Hall CheydinhalCastleCountyHall
Cheydinhal Castle Dungeon CheydinhalCastleDungeon
Cheydinhal Castle Great Hall CheydinhalCastleGreatHall
Cheydinhal Castle Guard Barracks CheydinhalCastleGuardBarracks
Cheydinhal Castle Private Quarters CheydinhalCastlePrivateQuarters
Cheydinhal Fighter's Guild CheydinhalFightersGuild
Cheydinhal Fighters Guild Basement CheydinhalFightersGuildBasement
Cheydinhal Lords' Private Quarters CheydinhalCastleLordsQuarters
Chironasium ICArcaneUniversityEnchantingCenter
Chironasium Upper Level ICArcaneUniversityEnchantingCenterUpstairs
Chorrol Castle Gate Tower ChorrolGateBRandBL
Chorrol Fighters Guild Basement ChorrolFightersGuildBasement
Chorrol Fighters Guild Tower ChorrolFightersGuildTower
Chorrol Mages Guild ChorrolMagesGuild
Cingor's House LeyawiinCingorsHouse
City Swimmer's House BravilCitySwimmerHouse
City Watch Barracks AnvilTownGuardBarracks
City Watch Barracks LeyawiinCityWatchBarracks
Clarabella Lower Deck AnvilTheSeaTubClarabellaLowerDeck
Clarabella Mid Deck AnvilTheSeaTubClarabellaMidDeck
Claudius Arcadia's Basement ICTalosPlazaClaudiusArcadiasHouseBasement
Claudius Arcadia's House ICTalosPlazaClaudiusArcadiasHouse
Claudius Arcadia's Private Quarters ICTalosPlazaClaudiusArcadiasHouseUp
stairs
Clothing Warehouse WarehouseClothes
Cloud Ruler Temple East Wing CloudRulerTempleEastWing
Cloud Ruler Temple Great Hall CloudRulerTempleGreatHall
Cloud Ruler Temple West Wing CloudRulerTempleWestWing
Clutter Crates and Boxes WarehouseFortRuinsxxxCLUTTERarrCrates
Coast Guard Station LeyawiinCoastGuardStation
Collapsed Mine CollapsedMine
Collapsed Mine - Breakthrough CollapsedMine02
Colovian Traders SkingradColovianTraders
Combat AI Warehouse WarehouseCombatAI
Corridors of Dark Salvation MQ10BrumaHall02
Corridors of Dark Salvation MS13OblivionHall02
Corridors of Dark Salvation OblivionMqKvatchCitadelHall02
Corridors of Dark Salvation OblivionRD002Hall02
Corridors of Dark Salvation OblivionRD004CitadelMainHall03
Corridors of Dark Salvation OblivionRDCitadel01Hall03
Corridors of Dark Salvation OblivionRDCitadel03Hall03
Corridors of Dark Salvation OblivionRDCitadel04Hall02
Corridors of Dark Salvation OblivionRDCitadel05Hall01
Count's Quarters KvatchCastleKingsQuarters
Cracked Wood Cave CrackedWoodCave
Crayfish Capillaries CrayfishCave02
Crayfish Cave CrayfishCave
Crayfish Soggy Bottom CrayfishCave05
Crayfish Steep CrayfishCave04
Crayfish Vents CrayfishCave03
Crime Warehouse WarehouseCrime
Crowhaven Crowhaven01
Crowhaven Burial Halls Crowhaven02
Crumbling Mine CrumblingMine
Crypt of Rielle Rielle02
Crypt Of The Night Mother BravilCryptOfTheNightMother
Culotte Culotte
Cursed Mine CursedMine
Cursed Mine Breakdown Chambers CursedMine02
Cursed Mine Lower Galleries CursedMine03
Cyronin Sintav's Basement ICElvenGardensCyroninSintavsHouseBasement
Cyronin Sintav's House ICElvenGardensCyroninSintavsHouse
Cyronin Sintav's Private Quarters ICElvenGardensCyroninSintavsHouseUp
stairs
Dagon Shrine LakeArriusShrineDagon
Damian Magius Quarters ICWaterfrontImpTradingCoOfficeUpstairs
Dar Jee's House LeyawiinDarJeesHouse
Dareloth's Basement ICWaterfrontDarelothsHouseBasement
Dareloth's House ICWaterfrontDarelothsHouse
Dark Brotherhood Living Quarters CheydinhalSanctuaryQuarters
Dark Brotherhood Sanctuary CheydinhalSanctuary
Dark Brotherhood Training Room CheydinhalSanctuaryTrainingRoom
Dark Fissure DarkFissure
Dark Fissure Inner Sanctum DarkFissure03
Dark Fissure Tunnels DarkFissure02
Darkfathom Cave DarkfathomCave
Dasek Moor DasekMoor
Dasek Moor Maleboge DasekMoor03
Dasek Moor Tombs DasekMoor02
Dead Halls OblivionRDCitadel01Hall02
Dead Halls OblivionRDCitadel03Hall02
Deep Bramblepoint Cave BramblePointCave03
Deetum-Ja's House HarlunsWatchinteriorDeetumJasHouse
Derelict Mine DerelictMine
Derelict Mine DerelictMine03
Derelict Mine Tunnels DerelictMine02
Deserted Mine DesertedMine
Deserted Mine Caverns DesertedMine02
Desolate Mine DesolateMine
Desolate Well OblivionMqKvatchSmallTower03
Desolations End OblivionRD004CitadelMainHall02
Dining Hall AnvilCastleDiningHallandServantQuarters
Dining Hall KvatchCastleDiningHall
Divine Elegance ICMarketDistrictDivineElegance
Divine Elegance Basement ICMarketDistrictDivineEleganceBasement
Divine Elegance Private Quarters ICMarketDistrictDivineEleganceUp
stairs
Doomed Mine DoomedMine
Dorian's Basement ICTalosPlazaDoriansHouseBasement
Dorian's House ICTalosPlazaDoriansHouse
Dorian's Private Quarters ICTalosPlazaDoriansHouseUpstairs
Dovyn Aren's Basement ICElvenGardensDovynArensHouseBasement
Dovyn Aren's House ICElvenGardensDovynArensHouse
Dovyn Aren's Private Quarters ICElvenGardensDovynArensHouseUpstairs
Drakelowe DrakeloweFarm
Drakelowe DrakeloweFarmCOPY0000
Drakelowe Basement DrakeloweFarmBasement
Drarana Thelis' House HarlunWatchinteriorDraranaThelisHouse
Dro'shanji's House BravilDroshanjisHouse
Dul gro-Shug's Basement ICElvenGardensDulgroShugsHouseBasement
Dul gro-Shug's House ICElvenGardensDulgroShugsHouse
Dul gro-Shug's Private Quarters ICElvenGardensDulgroShugsHouseUpstairs
Dungeon AnvilCastleDungeon
Dust Sumps of Fieldhouse FieldhouseCave02
Dynari Amnis' Basement ICTalosPlazaDynariAmnisHouseBasement
Dynari Amnis' House ICTalosPlazaDynariAmnisHouse
Dynari Amnis' Private Quarters ICTalosPlazaDynariAmnisHouseUpstairs
Dzonot Cave DzonotCave
Dzonot Main Cavern DzonotCave02
Earthquake OblivionRD002Tower02Left
Echo Cave EchoCave
Echo Mine EchoMine
Echo Necromancer's Chamber EchoCave03
Echo Passages EchoCave02
Edgar's Basement ICMarketDistrictEdgarsDiscountSpellsBasement
Edgar's Discount Spells ICMarketDistrictEdgarsDiscountSpells
Edgar's Private Quarters ICMarketDistrictEdgarsDiscountSpellsUpstairs
Eduard Retiene's House WatersEdgeEduardRetienesHouse
Elder Council Chambers ICPalaceElderCouncilChambers
Elder Scrolls Library ICPalaceLibrary
Elder Scrolls Library ICPalaceLibraryBackup
Elenglynn Elenglynn
Emma May Captain's Cabin EmmaMayCaptainsCabin
Emma May Lower Deck EmmaMayLowerDeck
Emma May Mid Deck EmmaMayMidDeck
Emma May Upper Deck EmmaMayUpperDeck
Empty Mine EmptyMine
Empty Mine Lair Emptymine03
Empty Mine Tunnels Emptymine02
Eruption OblivionRD002Tower01Left
Eugal Belette's Basement ChorrolEugalBelettesBasement
Eugal Belette's House ChorrolEugalBelettesHouse
Exhausted Mine ExhaustedMine
Exhausted Mine Bottom Section ExhaustedMine03
Exhausted Mine Spent Works ExhaustedMine02
Eyes of the Serpent PalePass01
Fallen Rock Cave FallenRockCave
Fanacas Fanacas
Fanacasecul Fanacasecul
Fangs of the Serpent PalePass02
Faregyl's Interior FaregylInterior
Fatback Cave FatbackCave
Fatback Deep Basins FatbackCave03
Fatback Great Chamber FatbackCave02
Fathis Ules' Basement ICElvenGardensFathisUlesHouseBasement
Fathis Ules' House ICElvenGardensFathisUlesHouse
Fathis Ules' Private Quarters ICElvenGardensFathisUlesHouseUpstairs
Felgageldt Cave FelgageldtCave
Felgageldt Wishbone Vault FelgageldtCave02
Fieldhouse Cave FieldhouseCave
Fighters Guild AnvilFightersGuild
Fighters Guild BravilFightersGuild
Fighters Guild ChorrolFightersGuild
Fighter's Guild LeyawiinFightersGuild
Fighter's Guild 2nd Floor East LeyawiinFightersGuildTraining
Fighter's Guild 2nd Floor West LeyawiinFightersGuildRoom01
Fighter's Guild 3rd Floor West LeyawiinFightersGuildRoom02
Fighters Guild Basement BrumaFightersGuildBasement
Fighters Guild Basement SkingradFightersGuildBasement
Fighter's Guild Basement LeyawiinFightersGuildBasement
Fighters Guild Company Offices AnvilFightersGuildCompanyOffices
Fighters Guild Dining Hall AnvilFightersGuildDinningHall
Fighters Guild Upstairs SkingradFightersGuildUpstairs
Fighting Dojo WarehouseFight
Fingerbowl Cave FingerbowlCave
Fingerbowl Cave - Lord Crypt FingerbowlCave04
Fingerbowl Cave - Noble Crypt FingerbowlCave03
Fingerbowl Cave - Servant Crypt FingerbowlCave02
Fire and Steel ChorrolFireAndSteel
First Edition ICMarketDistrictFirstEdition
First Edition Basement ICMarketDistrictFirstEditionBasement
First Edition Private Quarters ICMarketDistrictFirstEditionUpstairs
Five Claws Lodge LeyawiinFiveClawsLodge
Five Riders Stable LeyawiinFiveRidersStable
Flooded Mine FloodedMine
Floyd Nathan's House BlankenMarchHouse01
Forsaken Mine ForsakenMine
Forsaken Mine Lost Passages ForsakenMine02
Fort Alessia FortAlessia
Fort Alessia Assembly Hall FortAlessia02
Fort Ash FortAsh01
Fort Ash Stockade FortAsh02
Fort Aurus FortAurus
Fort Black Boot FortBlackBoot
Fort Blueblood FortBlueBlood
Fort Blueblood Halls FortBlueBlood02
Fort Blueblood Halls FortBlueBlood02Backup
Fort Caractacus FortCaractacus
Fort Carmala FortCarmala
Fort Cedrian FortCedrian01
Fort Cedrian Mausoleum FortCedrian02
Fort Chalman FortChalman
Fort Coldcorn FortColdcorn
Fort Cuptor FortCuptor
Fort Cuptor Battlemains FortCuptor02
Fort Dirich FortDirich
Fort Doublecross FortDoublecross
Fort Doublecross Battlemage Muster FortDoublecross03
Fort Doublecross Caves FortDoublecross02
Fort Empire FortEmpire
Fort Empire Barracks Block FortEmpire02
Fort Entius FortEntius01
Fort Entius Sepulcher FortEntius02
Fort Facian FortFacian
Fort Facian Vaults of Honor FortFacian02
Fort Farragut FortFarragut
Fort Flecia FortFlecia
Fort Gold-Throat FortGoldThroat
Fort Hastrel FortHastrel01
Fort Hastrel Keep FortHastrel02
Fort Homestead FortHomestead01
Fort Homestead Heroes' Hall FortHomestead03
Fort Homestead Passages FortHomestead02
Fort Horunn FortHorunn
Fort Horunn Hall of the Eternal Flame FortHorunn02
Fort Horunn Legate Assembly FortHorunn03
Fort Irony FortIrony
Fort Istirus FortIstirus
Fort Istirus Barracks FortIstirus03
Fort Istirus Sanctuaries FortIstirus02
Fort Linchal FortLinchal
Fort Linchal Hall of Knights FortLinchal03
Fort Linchal Temple of War FortLinchal02
Fort Magia FortMagia
Fort Magia Garrison Blocks FortMagia03
Fort Magia Memorials FortMagia02
Fort Naso FortNaso
Fort Nikel FortNikel
Fort Nomore FortNomore
Fort Nomore Bunker FortNomore02
Fort Ontus FortOntus
Fort Ontus Understreets FortOntus02
Fort Rayles FortRayles
Fort Rayles FortRayles02DUPLICATE000
Fort Rayles Hall of Winter FortRayles02
Fort Redman FortRedman01
Fort Redman Hall of Judges FortRedman02
Fort Redwater FortRedwater01
Fort Redwater Halls of Glory FortRedwater02
Fort Roebeck FortRoebeck01
Fort Roebeck Winter Station FortRoebeck02
Fort Ruins Clutter Mausoleum WarehouseFortRuinsxxxCLUTTER
Fort Scinia FortScinia01
Fort Scinia Hall of Legends FortScinia02
Fort Sejanus FortSejanus01
Fort Sejanus Catacombs FortSejanus02
Fort Strand FortStrand01
Fort Strand Great Dome FortStrand02
Fort Sutch FortSutchInterior
Fort Teleman FortTeleman
Fort Teleman Order of the Black Rose FortTeleman02
Fort Urasek FortUrasek
Fort Urasek FortUrasek02DUPLICATE000
Fort Urasek Company Billets FortUrasek02
Fort Variela FortVariela
Fort Variela Staff Quarters FortVariela02
Fort Virtue FortVirtue
Fort Vlastarus FortVlastarus
Fort Wariel FortWariel
Fort Wooden Hand FortWoodenHand01
Fort Wooden Hand Stockade FortWoodenHand02
Francois Motierre's Basement ChorrolFrancoisMotierresBasement
Francois Motierre's House ChorrolFrancoisMotierresHouse
Frostfire Cave FrostFireCave
Fyrelight - Deep Canyon FyrelightCave02
Fyrelight - The Lost Sump FyrelightCave03
Fyrelight Cave FyrelightCave
Ganredhel's House CheydinhalGanredhelsHouse
Garlas Agea GarlasAgea
Geem Jasaiin's Basement ICElvenGardensGeemJasaiinsHouseBasement
Geem Jasaiin's House ICElvenGardensGeemJasaiinsHouse
Geem Jasaiin's Private Quarters ICElvenGardensGeemJasaiinsHouseUpstairs
Gilen Norvalo's Basement ICTempleDistrictGilenNorvalosBasement
Gilen Norvalo's House ICTempleDistrictGilenNorvalosHouse
Gilen Norvalo's Private Quarters ICTempleDistrictGilenNorvalosHouseUp
stairs
Glademist Cave GlademistCave
Glarthir's Basement SkingradGlarthirsBasement
Glarthir's House SkingradGlarthirsHouse
Goblin Jim's Cave GoblinJimsCave
Goblin Jim's Pantry GoblinJimsCave03
Goblin Jim's Whiteskin City GoblinJimsCave02
Gogan's House AnvilGogansHouse
Gottlefont House GottlefontHouse
Gottlefont Priory GottlefontPrioryMonastery
Gottshaw Inn GottshawInnTavern
Graman gro-Marad's Basement ICTempleDistrictGramangroMaradsBasement
Graman gro-Marad's House ICTempleDistrictGramangroMaradsHouse
Graman gro-Marad's Private Quarters ICTempleDistrictGramangroMaradsHouseUp
stairs
Grateful Pass Stables SkingradGratefulPassStables
Grayrock Cave GrayrockCave
Grayrock Shambles GrayrockCave02
Great Chapel of Mara BravilChapelofMara
Great Chapel of Talos BrumaChapel
Great Hall KvatchCastleRooms
Great Wold Interior GretWold
Greenmead Cave GreenmeadCave
Greenmead Inky Grottos GreenmeadCave03
Greenmead Soggy Hollow GreenmeadCave02
Greyland Greyland
Grey-Throat's Basement ICTempleDistrictGreyThroatsBasement
Grey-Throat's House ICTempleDistrictGreyThroatsHouse
Grey-Throat's Private Quarters ICTempleDistrictGreyThroatsHouseUpstairs
Guard House ICElvenGardensGuardHouse
Guard House Basement ICElvenGardensGuardHouseBasement
Guard House Private Quarters ICElvenGardensGuardHouseUpstairs
Guildmaster's Quarters ICWaterfrontDarelothsHouseUpstairs
Gutted Mine GuttedMine
Gweden Farm GwedenFarmInterior
Gweden Farm Basement GwedenFarmBasement
Hackdirt Caverns HackdirtCaverns
Hagaer's Basement ICTempleDistrictHagaersBasement
Hagaer's House ICTempleDistrictHagaersHouse
Hagaer's Private Quarters ICTempleDistrictHagaersHouseUpstairs
Hall of Combat WarehouseCombatHall
Hall of Epochs ImperialSewerSystemTG11c
Hall of Epochs ImperialSewerSystemTG11d
Halls of Dark Hate OblivionRD002Hall02Lava
Halls of Eternal Twilight OblivionRD004CitadelLeftHall01
Halls of Eternal Twilight OblivionRD004CitadelRightHall01
Halls of Nonungalo Nonungalo02
Halls of Shame OblivionRD004CitadelLeftHall02
Halls of Shame OblivionRD004CitadelRightHall02
Hame Hame
Hame Silasel Hame03
Hame Wendesel Hame02
Hammer and Axe BrumaHammerAndAxe
Hammer and Tongs SkingradHammerAndTongs
Hammer and Tongs Basement SkingradHammerAndTongsBasement
Hanz gro-Hubrag's House BlankenMarchHouse02
Harborside Warehouse AnvilHarborsideWarehouse
HARLUN'S WATCH TEMP HarlunsWatchTEMP
Harm's Folly HarmFolly
Hastrel Ottus' Basement ICTempleDistrictHastrelOttusHouseBasement
Hastrel Ottus' House ICTempleDistrictHastrelOttusHouse
Hastrel Ottus' Private Quarters ICTempleDistrictHastrelOttusHouseUpstairs
Haunted Caverns HauntedMIne02
Haunted Mine HauntedMine
Haynote Basin Galleries HaynoteCave02
Haynote Cave HaynoteCave
Haynote Winding Sump HaynoteCave03
Heinrich Oaken-Hull's House AnvilHeinrichOakenHallsHouse
Helvius Cecia's House BrumaHelviusCeciasHouse
Helvo Atius' Basement ICTalosPlazaHelvoAtiusHouseBasement
Helvo Atius' House ICTalosPlazaHelvoAtiusHouse
Helvo Atius' Private Quarters ICTalosPlazaHelvoAtiusHouseUpstairs
Henantier's Dream DreamHub
Henantier's House BravilHenantiersHouse
Herminia Cinna's Basement ICElvenGardensHerminiaCinnasHouseBasement
Herminia Cinna's House ICElvenGardensHerminiaCinnasHouse
Herminia Cinna's Private Quarters ICElvenGardensHerminiaCinnasHouseUp
stairs
Hidey-hole for Wabbajack target WabbajackHole
Honditar's House ChorrolHonditarsHouse
Honmund's House BrumaHonmundsHouse
Horn Cave HornCave
Horn Cave Grottoes HornCave03
Horn Cave Still Pools HornCave02
Horse Whisperer Stables AnvilHorseWhisperer
House For Sale BravilHouseforSale
House for Sale BrumaHouseForSale
House for Sale CheydinhalHouseForSale
House for Sale LeyawiinHouseForSale
Howling Cave HowlingCave
Howling Cave Lower Galleries HowlingCave02
Hrol Ulfgar's House BleakersWayHrolUlfgarsHouse
Hrota Cave HrotaCave
Hrotanda Vale HrotandaVale
Hrotanda Vale Sanctum HrotandaVale02
Hurricane OblivionRD002Tower02Right
Ida Vlinorman's Basement ICElvenGardensIdaVlinormansHouseBasement
Ida Vlinorman's House ICElvenGardensIdaVlinormansHouse
Ida Vlinorman's Private Quarters ICElvenGardensIdaVlinormansHouseUp
stairs
Imperial Battlemage's Chambers ICPalaceOcatoChambers
Imperial Bridge Inn ImperialBridgeInnTavern
Imperial City Arena ICArena
Imperial City Arena ICArenaGrandChampion
Imperial City Arena ICArenaSpectators
Imperial Guard Quarters ICPalaceGuardQuarters
Imperial Legion Barracks ICImperialLegionHQBarracks
Imperial Legion Basement ICImperialLegionHQBasement
Imperial Legion Offices ICImperialLegionHQMessHall
Imperial Orrery ICArcaneUniversityImperialOrrery
Imperial Prison Dark04Dungeon01
Imperial Prison ImperialDungeon01
Imperial Substructure ImperialDungeon04
Imperial Subterrane Dark04Dungeon02
Imperial Subterrane ImperialDungeon02
Imperial Trading Company Office ICWaterfrontImpTradingCoOffice
Imperial Trading Company Office Basement ICWaterfrontImpTradingCoOffice
Basement
Imperial Trading Company Private Storage ICWaterfrontImpTradingCo02
WarehouseUpstairs
Imperial Trading Company Private Storage ICWaterfrontImpTradingCo03
WarehouseUpstairs
Imperial Trading Company Warehouse ICWaterfrontImpTradingCo02Warehouse
Imperial Trading Company Warehouse ICWaterfrontImpTradingCo03Warehouse
Imperial Trading Company Warehouse Basement ICWaterfrontImpTradingCo02
Basement
Imperial Trading Company Warehouse Basement ICWaterfrontImpTradingCo03
Basement
Imperial Villa ImperialVilla
Imperial Watch Barracks ICArcaneUniversityImperialWatchtowerGuardsQuarters
Imperial Watch Barracks ICWaterfrontLighthouseGuardQuarters
Imperial Watchtower ICArcaneUniversityImperialWatchtower
Infested Mine InfestedMine
Infested Mine Old Works InfestedMine02
Infested Mine Spent Galleries InfestedMine03
Iniel Sintav's Basement ICElvenGardensInielSintavsHouseBasement
Iniel Sintav's House ICElvenGardensInielSintavsHouse
Iniel Sintav's Private Quarters ICElvenGardensInielSintavsHouseUpstairs
Inn of Ill Omen InnIllOmen
Inn of Ill Omen Private Quarters InnIllOmenBasement
Inner Bramblepoint Cave BramblePointCave02
Irene Metrick's Basement ICElvenGardensIreneMetricsHouseBasement
Irene Metrick's House ICElvenGardensIreneMetricsHouse
Irene Metrick's Private Quarters ICElvenGardensIreneMetricsHouseUpstairs
Irroki the Wide's House PellGateIrrokitheWidesHouse
Isolated House IsolatedHouse
Istrius Brolus' Basement BrumaIstriusBrolusBasement
Istrius Brolus' House BrumaIstirusBrolusHouse
Jair's Shack ICWaterfrontJairsShack
Jakben Imbel's Basement ICTalosPlazaJakbenImbelHouseBasement
Jakben Imbel's House ICTalosPlazaJakbenImbelHouse
Jakben Imbel's Private Quarters ICTalosPlazaJakbenImbelHouseTop
Jakben Imbel's Private Quarters ICTalosPlazaJakbenImbelHouseUpstairs
Jastia Sintav's Basement ICElvenGardensJastiaSintavsHouseBasement
Jastia Sintav's House ICElvenGardensJastiaSintavsHouse
Jastia Sintav's Private Quarters ICElvenGardensJastiaSintavsHouseUp
stairs
J'Bari's House LeyawiinJBarisHouse
J'Bari's House 2nd Floor East LeyawiinJBarisHouse2ndFloorEast
J'Bari's House 2nd Floor West LeyawiinJBarisHouse2ndFloorWest
Jearl's Basement BrumaJearlsHouseBasement
Jearl's House BrumaJearlsHouse
Jeetum Ze's Room LeyawiinBlackwoodRoom01
Jensine's "Good as New" Merchandise ICMarketDistrictJensinesGoodasNew
Merchandise
Jensine's Basement ICMarketDistrictJensinesGoodasBasement
Jensine's Private Quarters ICMarketDistrictJensinesGoodasUpstairs
Jerall View Inn BrumaJerallView
Jerall View Inn BrumaJerallViewBasement
Jesan Sextius' House AnvilJesanSextiusHouse
J'Ghasta's House BrumaJGhastasHouse
Jirolin Doran's Basement ChorrolJirolinDoransBasement
Jirolin Doran's House ChorrolJirolinDoransHouse
Jiv Hiriel's House HackdirtJivHirielsHouse
J'mhad's Basement ICTempleDistrictJmhadsBasement
J'mhad's House ICTempleDistrictJmhadsHouse
J'mhad's Private Quarters ICTempleDistrictJmhadsHouseUpstairs
J'Riska's House BorderWatchJriskasHouse
Kastus Sintav's Basement ICElvenGardensKastusSintavsHouseBasement
Kastus Sintav's House ICElvenGardensKastusSintavsHouse
Kastus Sintav's Private Quarters ICElvenGardensKastusSintavsHouseUp
stairs
Kemen Kemen
Kemen Varlasel Kemen02
Kindred Cave KindredCavern
Kindred Cave Runways KindredCavern02
Kindred Cave Winding Hollows KindredCavern03
Kingscrest Cavern KingscrestCavern
Kingscrest Cavern Basin Chambers KingscrestCavern03
Kingscrest Cavern Chert Galleries KingscrestCavern02
Kingscrest Withered Forest KingscrestCavern04
Knights of the Thorn Basement CheydinhalKnightsBasement
Knights of the Thorn Headquarters CheydinhalKnightsoftheThorn
Kvatch Castle Great Hall KvatchCastle
Kvinchal's Shack ICWaterfrontKvinchalsShack
Lair of Anaxes ParadiseAnaxesCave
Lake Arrius Caverns LakeArriusCaverns
Landslide OblivionRD002Tower03Left
Lazare Milvan's Basement SkingradLazareMilvansBasement
Lazare Milvan's House SkingradLazareMilvansHouse
Leafrot Cave LeafrotCave
Leafrot Hollow LeafrotCave02
Lelles' Quality Merchandise AnvilLellesQualityMerchandise
Lelles' Quality Merchandise Basement LellesQuailityMerchandiseBasement
Leyawiin Mages' Guild LeyawiinMagesGuild
Lighthouse ICWaterfrontLighthousePrivateQuarters
Lighting Warehouse WarehouseLight
Lindai Lindai01
Lindai Inner Tombs Lindai02
Lipsand Tarn LipsandTarn
Lipsand Tarn Lorsel LipsandTarn02
Llevana Nedaren's House CheydinhalLlevanaNedarensHouse
Llevana Nedarens House Basement CheydinhalLlevanaNedarensBasement
Lockpick Warehouse WarehouseLock
Lord Drad's Estate LordDradsEstateFarm
Lords Manor BrumaCastleLordsManor
Lord's Manor North Wing BravilCastlePrivateQuartersNorthWing
Lords' Manor Private Quarters LeyawiinCastlePrivateQuarters
Lords Rugdumph's Estate LordRugdumphEstate
Lorkmir's Basement ICElvenGardensLorkmirsHouseBasement
Lorkmir's House ICElvenGardensLorkmirsHouse
Lorkmir's Private Quarters ICElvenGardensLorkmirsHouseUpstairs
Lost Black Rock Chasm BlackRockCaverns03
Lost Boy Canyon LostBoyCaverns02
Lost Boy Cavern LostBoyCaverns
Lost Boy's Hidden Bastion LostBoyCaverns05
Lost Boy's Yawning Halls LostBoyCaverns03
Lower Arrowshaft Cavern ArrowshaftCavern02
Lower Breakneck Cave BreakneckCave02
Lower Class Clutter Warehouse WareHouseLowerClass
Luciana Galena's House BravilLucianaGalenaHouse
Luronk gro-Glurzog's Basement ICTempleDistrictLuronkgroGlurzogsBasement
Luronk gro-Glurzog's House ICTempleDistrictLuronkgroGlurzogsHouse
Luronk gro-Glurzog's Private Quarters ICTempleDistrictLuronkgroGlurzogsUp
stairs
Lustratorium ICArcaneUniversityAlchemyHeadquarters
Lustratorium Upper Level ICArcaneUniversityAlchemyHeadquartersUpstairs
Luther Broad's Boarding House ICElvenGardensLutherBroadsBoardingHouse
Luther Broad's Boarding House Basement ICElvenGardensLutherBroadsBasement
Luther Broad's Boarding House Rooms ICElvenGardensLutherBroadsRooms
Lyra Rosentia's House BrumaLyraRosentiasHouse
Mach-Na's Books CheydinhalMachNasBooks
Mackamentain Mackamentain
Mage Quarters ICArcaneUniversityMageQuarters
Mage Quarters Basement ICArcaneUniversityMageQuartersBasement
Mage Quarters Upper Level ICArcaneUniversityMageQuartersUpstairs
Mages' Guild CheydinhalMagesGuild
Mages Guild 2nd Floor East LeyawiinMagesGuildLibrary
Mages Guild 2nd Floor West LeyawiinMagesGuildLaboratory
Mages Guild 3rd Floor East LeyawiinMagesGuildPrivateQuarter
Mages Guild Basement CheydinhalMagesGuildBasement
Mages Guild Basement ChorrolMagesGuildBasement
Mages Guild Basement LeyawiinMagesGuildBasement
Mages Guild Basement SkingradMagesGuildBasement
Mages Guild Library AnvilMagesGuildLibrary
Mages Guild Library ChorrolMagesGuildLibrary
Mages Guild Living Quarters AnvilMagesGuildLivingQuarters
Mages Guild Living Quarters BrumaMagesGuildBasement
Mages Guild Living Quarters BrumaMagesGuildBasementDestroyed
Mages Guild Living Quarters ChorrolMagesGuildLivingQuarters
Mages Guild Living Quarters SkingradMagesGuildLivingQuarters
Mages Guild Well CheydinhalMagesGuildWell
Magrum gra-Orum's Basement CheydinhalOrumHouseBasement
Magrum gra-Orum's House CheydinhalOrumHouse
Mahei's House LeyawiinMaheisHouse
Mahei's House 2nd Floor East LeyawiinMaheisHouse2ndFloorEast
Mahei's House 2nd Floor West LeyawiinMaheisHouse2ndFloorWest
Malada Malada01
Malada Aldmerisel Malada02
Malintus Ancrus' House ChorrolMalintusAncrusHouse
Malyani Dalvilu's House BleakersWayMalyaniDalvilusHouse
Marana Rian's Basement ICTempleDistrictMaranaRiansBasement
Marana Rian's House ICTempleDistrictMaranaRiansHouse
Marana Rian's Private Quarters ICTempleDistrictMaranaRiansHouseUpstairs
Margarte's House LeyawiinMargartesHouse
Marie Alouette's House WatersEdgeMarieAlouettesHouse
Marie Elena Lower Deck ICWaterfrontMarieElenaLowerDeck
Marie Elena Mid Deck ICWaterfrontMarieElenaMidDeck
Marinus Catiotus' Basement ICElvenGardensMarinusCatiotusHouseBasement
Marinus Catiotus' House ICElvenGardensMarinusCatiotusHouse
Marinus Catiotus' Private Quarters ICElvenGardensMarinusCatiotusHouseUp
stairs
Marlena Brussiner's Basement HackdirtMarlenaBrussinersBasement
Marlena Brussiner's House HackdirtMarlenaBrussinersHouse
Matthias Draconis' Private Quarters ICTalosPlazaMatthiasDraconisHouseUp
stairs
Matthias Draconis' Basement ICTalosPlazaMatthiasDraconisHouseBasement
Matthias Draconis' House ICTalosPlazaMatthiasDraconisHouse
M'dasha's House BorderWatchMdashasHouse
M'dirr's House BorderWatchMdirrsHouse
Meat Harbor OblivionMqKvatchSmallTower02
Meat Harbor OblivionRD007SmallTower01
Melus Petilius' House MelusPetilusHouse
Memorial Cave MemorialCave
Methredhel's House ICWaterfrontMethredhelsHouse
Middle Class Clutter Warehouse WarehouseMiddleClass
Mingo Cave MingoCave
Mire of Ash OblivionRDCavesEnd01
Mire of Ash OblivionRDCavesEnd03
Mire of Ash OblivionRDCavesEnd05
Mire of Ash OblivionRDCavesEnd07
Miscarcand Miscarcand01
Miscarcand Welkynd Stone Room XXXMiscarcand05
Miscarcand, Morimath Miscarcand03
Miscarcand, Sel Vanua Miscarcand02
Modryn Oreyn's House ChorrolModrynOreynsHouse
Molten Halls OblivionRD004Caves
Molten Halls OblivionRDCavesMiddleA01
Molten Halls OblivionRDCavesMiddleA03
Molten Halls OblivionRDCavesMiddleA05
Molten Halls OblivionRDCavesMiddleA07
Mongrel's Tooth Cave MongrelsToothCave
Monk's Quarters TempleOfTheAncestorMothFarm
Morahame Morahame
Moranda Moranda
Moranda Abaspania Moranda03
Moranda Aratasel Moranda02
Morvayn's Peacemakers AnvilMorvaynsPeacemakers
Moslin's Basement HackdirtMoslinsDryGoodsBasement
Moslin's Dry Goods HackdirtMoslinsDryGoods
Moslin's Guest Rooms HackdirtMoslinsInnRoom02B
Moslin's Inn HackdirtMoslinsInn
Moslin's Room HackdirtMoslinsInnRoom01
Moss Rock Cavern MossRockCavern
Moth Priest's Quarters ICPalacePrivateQuarters
Mouth of the Serpent PalePass
Muck Valley Cavern MuckValleyCavern
Mystic Archives ICArcaneUniversityMysticArchives
Mystic Archives Upper Level ICArcaneUniversityMysticArchivesUpstairs
Mystic Emporium ICMarketDistrictMysticEmporium
Mystic Emporium Basement ICMarketDistrictMysticEmporiumBasement
Mystic Emporium Private Quarters ICMarketDistrictMysticEmporiumUpstairs
Myvryna Arano's House ICWaterfrontMyvrynaAranoHouse
Nagastani Nagastani
Nagastani Sedorsel Nagastani02
Narfinsel Narfinsel
Natch Pinder's House HackdirtNatchPindersHouse
Natural Caverns ImperialDungeon05
Necromancer's Asylum Mackamentain03
Nenalata Nenalata
Nenalata Sel Aran Arpena Nenalata03
Nenalata Wendesel Nenalata02
Nenyond Twyll NenyondTwyll
Nenyond Twyll Riellesel NenyondTwyll02
Nerastarel's House SkingradNerastarelsHouse
Nerastarel's House Upstairs SkingradNerastarelsHouseUpstairs
Newheim the Portly's House AnvilNewheimThePortlysHouse
Newlands Lodge CheydinhalNewlandsLodge
Newt Cave NewtCave
Newt Cave Breezeways NewtCave03
Newt Cave Chapels of Light NewtCave02
Ninendava Ninendava
Niryastare Niryastare
Niryastare Silaseli Niryastare02
Nisin Cave NisinCave
Nivan Dalvilu's House BleakersWayNivalDalvilusHouse
Nonungalo Nonungalo
Nonwyll Cavern NonwyllCavern
Nonwyll Chamber of the Titans NonwyllCavern02
Nord Winds BrumaNordWinds
Nornal Nornal
Nornal Ageasel Nornal02
Nornal Goriluch Nornal03
Nornal Varlasel Nornal04
Nornalhorst Nornalhorst
Nornalhorst Sel Gandrevla Nornalhorst02
North Country Stables ChorrolNorthCountryStables
North Watch Barracks ICImperialLegionWatchTowerNGuardQuarters
North Watch Barracks ICImperialLegionWatchTowerNTopGuardQuarters
North Watch Captain's Quarters ICImperialLegionWatchTowerNCaptainsQuarters
North Watch Tower ICImperialLegionWatchTowerN
Northeast Wall Tower ChorrolCastleWallTowerNE
Northeast Watch Barracks ICImperialLegionWatchTowerNEGuardQuarters
Northeast Watch Barracks ICImperialLegionWatchTowerNETopGuardQuarters
Northeast Watch Captain's Quarters ICImperialLegionWatchTowerNECaptains
Quarters
Northeast Watch Tower ICImperialLegionWatchTowerNE
Northern Goods and Trade ChorrolNorthernGoodsAndTrade
Northwest Wall Tower ChorrolCastleWallTowerNW
Northwest Watch Tower ICImperialLegionWatchTowerNW
Northwest Watch Barracks ICImperialLegionWatchTowerNWGuardQuarters
Northwest Watch Barracks ICImperialLegionWatchTowerNWTopGuardQuarters
Northwest Watch Captain's Quarters ICImperialLegionWatchTowerNWCaptains
Quarters
Novaroma BrumaNovaroma
NPC Combat AI Warehouse WarehouseNPCCombatAI
Oaken-Hull's Private Rooms AnvilHeinrichOakenHallsHouseSecondFloor
Object Avoidance Warehouse WarehouseObjectAvoid
Odiil Farm OdiilFarm
Office of Imperial Commerce ICMarketDistrictOfficeofImperialCommerce
Office of Imperial Commerce Basement ICMarketDistrictOfficeBasement
Office of Imperial Commerce Private Quarters ICMarketDistrictOfficeUpstairs
Oghash Gra-Magul's House CheydinhalMagulHouse
Ohtimbar's House CheydinhalOhtimbarsHouse
Olav's Tap and Tack BrumaOlavsTapAndTack
Ondo Ondo
Ondo Canohaelia Ondo02
One Stop Bandit Shop WarehouseCaveBandit
Ongar's House BrumaOngarsHouse
Ontus Vanin's Basement ICTalosPlazaOntusVaninsHouseBasement
Ontus Vanin's House ICTalosPlazaOntusVaninsHouse
Ontus Vanin's Private Quarters ICTalosPlazaOntusVaninsHouseUpstairs
Onyx Canyon Bridge OnyxCaverns02
Onyx Caverns OnyxCaverns
Ormil's Cabin ICWaterfrontTheBloatedFloatCabin
Othrelos' Basement ICElvenGardensOthrelosHouseBasement
Othrelos' House ICElvenGardensOthrelosHouse
Othrelos' Private Quarters ICElvenGardensOthrelosHouseUpstairs
Otumeel's House LeyawiinOtumeelsHouse
Outlaw Endre's Cave OutlawEndresCave
Outlaw Endre's Hideout OutlawEndresCave02
Palace Basement ICPalaceCrypt
Pennus Mallius' Basement ICTempleDistrictPennusMalliusBasement
Pennus Mallius' House ICTempleDistrictPennusMalliusHouse
Pennus Mallius' Private Quarters ICTempleDistrictPennusMalliusHouseUp
stairs
Perennia's Ghost Holding Cell DarkGhostCell
Peryite World TEMP PeryiteWorldTEMP
Philip Franc's House BlankenMarchHouse03
Pillaged Mine PillagedMine
Pillaged Mine Limestone Works PillagedMine02
Pinarus Inventius' House AnvilPinarusInventiusHouse
Piukanda Piukanda
Piukanda Ceyede Piukanda03
Piukanda Edesel Piukanda02
Plundered Mine PlunderedMine
Plundered Mine Abandoned Works PlunderedMine02
Portals of Natural Disaster OblivionRD002Citadel
Pothole Caverns PotholeCaverns
Practice Rooms ICArcaneUniversityPracticeRooms
Practice Rooms Upper Level ICArcaneUniversityPracticeRoomsUpstairs
Praxographical Center ICArcaneUniversitySpellmaker
Praxographical Center Upper Level ICArcaneUniversitySpellmakerUpstairs
Private Quarters AnvilCastlePrivateQuarters
Private Quarters East Wing BravilCastlePrivateQuartersEastWing
Quake Ruin OblivionRD004SubmergedTower
Quickwater Cave QuickwaterCave
Quickwater Sump QuickwaterCave02
Quill-Weave's House AnvilQuillWeavesHouse
Ra'Jahirr's House LeyawiinRaJahirrsHouse
Ra'jhan's Basement ICElvenGardensRajhansHouseBasement
Ra'jhan's House ICElvenGardensRajhansHouse
Ra'jhan's Private Quarters ICElvenGardensRajhansHouseUpstairs
Ra'jiradh's Basement ICTalosPlazaRajiradhsHouseBasement
Ra'jiradh's House ICTalosPlazaRajiradhsHouse
Ra'jiradh's Private Quarters ICTalosPlazaRajiradhsHouseUpstairs
Ranaline's House BravilRanalineHouse
Ravaged Mine RavagedMine
Reapers Sprawl OblivionMqKvatchSmallTower01
Reapers Sprawl OblivionRD006TowerRight
Reapers Sprawl OblivionRD007SmallTower02
Red Diamond Jewelry ICMarketDistrictRedDiamondJewelry
Red Diamond Jewelry Basement ICMarketDistrictRedDiamondJewelryBasement
Red Diamond Jewelry Private Quarters ICMarketDistrictRedDiamondJewelryUp
stairs
Red Ruby Cave RedRubyCave
Red Ruby Hollows RedrubyCave02
Redas Dalvilu's House BleakersWayRedasDalvilusHouse
Redguard Valley Cave RedguardValleyCave
Redwater Slough RedwaterSlough
Reedstand Canyon ReedstandCave02
Reedstand Cave ReedstandCave
Regner's House BrumaRegnersHouse
Reman Broder's House SkingradRemanBrodersHouse
Rending Halls MQ10BrumaHall01
Rending Halls MS13OblivionHall01
Rending Halls OblivionMqKvatchCitadelHall01
Rending Halls OblivionRD002Hall01
Rending Halls OblivionRD004CitadelMainHall01
Rending Halls OblivionRDCitadel01Hall01
Rending Halls OblivionRDCitadel02Hall01
Rending Halls OblivionRDCitadel03Hall01
Rending Halls OblivionRDCitadel04Hall01
Renoit's Books ChorrolRenoitsBooks
Reynald Jemane's Basement ChorrolReynaldJemanesBasement
Reynald Jemane's House ChorrolReynaldJemanesHouse
Ri'bassa's House BorderWatchRibassasHouse
Rickety Mine RicketyMine
Rickety Mine Bottom Section RicketyMine02
Rielle Rielle
Rimalus Bruiant's Basement ChorrolRimalusBruiantsBasement
Rimalus Bruiant's House ChorrolRimalusBruiantsHouse
Rindir's Basement ICMarketDistrictRindirsStaffsBasement
Rindir's Private Quarters ICMarketDistrictRindirsStaffsUpstairs
Rindir's Staffs ICMarketDistrictRindirsStaffs
Riverview CheydinhalRiverview
Riverview Basement CheydinhalRiverviewBasement
Ri'Zakar's Room LeyawiinBlackwoodRoom02
Robber's Glen Cave RobbersGlenCave
Rock Bottom Caverns RockBottomCaverns
Rockmilk - Blackbow Camp RockmilkCave04
Rockmilk Cave RockmilkCave
Rockmilk Haven RockmilkCave02
Rockmilk Haven RockmilkCave03
Roderic Pierrane's Basement ICElvenGardensRodericPierranesHouseBasement
Roderic Pierrane's House ICElvenGardensRodericPierranesHouse
Roderic Pierrane's Private Quarters ICElvenGardensRodericPierranesUpstairs
Roland Jenseric's Basement ICTempleDistrictRolandJensericsBasement
Roland Jenseric's Cabin RolandJensericsCabin
Roland Jenseric's House ICTempleDistrictRolandJensericsHouse
Roland Jenseric's Private Quarters ICTempleDistrictRolandJensericsHouseUp
stairs
Rosentia Gallenus's House LeyawiinRosentiaGallenusHouse
Rosentia Gallenus's House 2nd Floor LeyawiinRosentiaGallenusHouse2ndFloor
Rosethorn Hall SkingradHouseforSale
Rosethorn Hall Basement SkingradHouseForSaleBasement
Rosethorn Hall Top Floor SkingradHouseForSaleUpperFloor
Roxey Inn RoxeyInn
Royal Quarters AnvilCastleRoyalQuarters
Ruslan's Basement ICTempleDistrictRuslansBasement
Ruslan's House ICTempleDistrictRuslansHouse
Ruslan's Private Quarters ICTempleDistrictRuslansHouseUpstairs
Rythe Lythandas's Basement CheydinhalRythesBasement
Rythe Lythandas's House CheydinhalRythesHouse
Sage Glen Hideaway SageGlenHollow02
Sage Glen Hollow SageGlenHollow
Sakeepa's House AleswellSakeepasHouse
Salmo The Baker's Basement SkingradSalmoTheBakersBasement
Salmo the Baker's House SkingradSalmoTheBakersHouse
Salomon Geonette's Basement ICTempleDistrictSalomonGeonettesBasement
Salomon Geonette's House ICTempleDistrictSalomonGeonettesHouse
Salomon Geonette's Private Quarters ICTempleDistrictSalomonGeonettesHouseUp
stairs
Samuel Bantien's Basement ICTalosPlazaSamuelBantiensHouseBasement
Samuel Bantien's House ICTalosPlazaSamuelBantiensHouse
Samuel Bantien's Private Quarters ICTalosPlazaSamuelBantiensHouseUpstairs
Sancre Tor SancreTor01
Sancre Tor, Catacombs SancreTor04
Sancre Tor, Catacombs xMikeBackupSancretor04
Sancre Tor, Entry Hall SancreTorHub
Sancre Tor, Hall of Judgement SancreTor02
Sancre Tor, Prison SancreTor03
Sancre Tor, Tomb of the Reman Emperors SancreTorTomb
Sandstone Big Rooms SandstoneCavern02
Sandstone Cavern SandstoneCavern
Sarcophagus Chamber AmelionFamilyTomb02
Sardavar Leed SardavarLeed
Sardavar Leed Lattasel SardavarLeed02
Satha Dalvilu's House BleakersWaySathaDalvilusHouse
Savlian Matius's Tent KvatchTentSavlianMatius
Scales of the Serpent PalePass04
Secret Room LeyawiinCastleSecretRoom
Secret Training Room BrumaJGhastasHouseTrainingRoom
Sedor Sedor
Sercen Sercen
Seridur's House ICTempleDistrictSeridursHouse
Seridur's House Basement ICTempleDistrictSeridursHouseBasement
Seridur's House Bedroom ICTempleDistrictSeridursHouseUpstairs
Serpent Hollow Cave SerpentHollowCave
Serpent Hollow Chillers SerpentHollowCave02
Serpent's Trail SerpentsTrail
Serpents Wake Cargo Hold AnvilTheSerpentsWakeLowerDeck
Serpents Wake Mid Deck AnvilTheSerpentsWakeMidDeck
Servant's Quarters LordRugdumphServants
Service Hall BrumaCastleServiceHall
Sevarius Atius' Basement ICTalosPlazaSevariusAtiusHouseBasement
Sevarius Atius' House ICTalosPlazaSevariusAtiusHouse
Sevarius Atius' House Private Quarters ICTalosPlazaSevariusAtiusHouseUpstairs
Sewer Waterworks ImperialSewersElvenGardens03
Sewers Dark04Sewers01
Sewers Dark04Sewers02
Sewers Dark04Sewers03
Sewers ImperialSewers03
Shack for Sale ICWaterfrontShackForSale
Shadow's Rest Cavern ShadowsRestCavern
Shadow's Rest Rocky Run ShadowsRestCavern02
Shafaye's House PellGateShafayesHouse
Shagol gro-Bumph's House AleswellShagolgroBumphsHouse
Shameer's House SkingradShameersHouse
Shardrock Interior Shardrock
Shattered Mine ShatteredMine
Shattered Mine New Galleries ShatteredMine02
Shattered Scales Cave ShatteredScalesCave
Shattered Scales Long Run ShatteredScalesCave02
Shetcombe Farm ShetcombeFarm
Shinbone Cave ShinboneCave
Shinbone Galleries ShinboneCave02
Shrine Antechamber LakeArriusShrineAntechamber01
Shrine Living Quarters LakeArriusShrineAntechamber02
Shrine of The Moth TempleMothCatacombs04
Sideways Cave SidewaysCave
Sideways Cave SidewaysCaveNEW
Sideways Cave - Hidden Lake SidewaysCaveNew02
Sideways Cave - Lost Abagarlas SidewaysCaveNew03
Sideways Cave - Muttering Pool SidewaysCave02
Sigillum Sanguis MQ10BrumaCitadelLord
Sigillum Sanguis MQ14OblivionCitadelLord
Sigillum Sanguis MS13OblivionCitadelLord
Sigillum Sanguis OblivionMqKvatchCitadelLord
Sigillum Sanguis OblivionRD002CitadelLordB
Sigillum Sanguis OblivionRD004CitadelMainLord
Sigillum Sanguis OblivionRDCitadel01Lord
Sigillum Sanguis OblivionRDCitadel02Lord
Sigillum Sanguis OblivionRDCitadel03Lord
Sigillum Sanguis OblivionRDCitadel04Lord
Sigillum Sanguis OblivionRDCitadel05Lord
Silgor Bradus' House AnvilSilgorBradusHouse
Silorn Silorn
Silorn Buroseli Silorn03
Silorn Sedorseli Silorn02
Silver Tooth Cave SilverToothCave
Silver Tooth Warrens SilverToothCave02
Silverhome 2nd Floor BravilSilverHomeonthewater2ndFloor
Silverhome 3rd Floor BravilSilverHomeonthewater3rdFloor
Silverhome on the Water BravilSilverHomeonthewater
Sinderion's Cellar SkingradWestWealdInnCellar
Sinkhole Cave SinkholeCave
Sinkhole Great Hall SinkholeCave02
Skingrad Fighters Guild SkingradFightersGuild
Skingrad Mages Guild SkingradMagesGuild
Skingrad Town Guard House SkingradTownGuardHouse
Skooma Den BravilSkoomaDen
S'krivva's House BravilSkrivvaHouse
Slash 'N Smash ICMarketDistrictSlashNSmash
Slash 'N Smash Basement ICMarketDistrictSlashNSmashBasement
Slash 'N Smash Private Quarters ICMarketDistrictSlashNSmashUpstairs
Slave Quarters LordDradsSlaveQuarters01
Slave Quarters LordDradsSlaveQuarters02
Sleeping Quarters KvatchCastleSleepingQuarters
Smithy AnvilCastleBlacksmithQuarters
Smoke Hole Boot Tomb SmokeHoleCave03
Smoke Hole Brass Tomb SmokeHoleCave02
Smoke Hole Cave SmokeHoleCave
Smuggler's Cave AnvilCastleSmugglersCave
Soris Arenim's Basement ICTalosPlazaSorisArenimsBasement
Soris Arenim's House ICTalosPlazaSorisArenimsHouse
Soris Arenim's Private Quarters ICTalosPlazaSorisArenimsHouseUpstairs
South Watch Barracks ICImperialLegionWatchTowerSTopGuardQuarters
South Watch Captain's Quarters ICImperialLegionWatchTowerSCaptainsQuarters
South Watch Tower ICImperialLegionWatchTowerS
Southeast Wall Tower ChorrolCastleWallTowerSE
Southeast Watch Barracks ICImperialLegionWatchTowerSEGuardQuarters
Southeast Watch Barracks ICImperialLegionWatchTowerSETopGuardQuarters
Southeast Watch Barracks ICImperialLegionWatchTowerSGuardQuarters
Southeast Watch Captain's Quarter ICImperialLegionWatchTowerSECaptains
Quarters
Southeast Watch Tower ICImperialLegionWatchTowerSE
Southern Books LeyawiinSouthernBooks
Southern Books 2nd Floor LeyawiinSouthernBooks2ndFloor
Southwest Wall Tower ChorrolCastleWallTowerSW
Southwest Watch Barracks ICImperialLegionWatchTowerSWGuardQuarters
Southwest Watch Barracks ICImperialLegionWatchTowerSWTopGuardQuarters
Southwest Watch Captain's Quarters ICImperialLegionWatchTowerSWCaptains
Quarters
Southwest Watch Tower ICImperialLegionWatchTowerSW
Spindle Shrine OblivionRD001Tower01
Spindle Shrine OblivionRD003Tower01Left
Spindle Shrine OblivionRD003Tower01Right
Squandered Mine SquanderedMine
Squandered Mine Snake Works SquanderedMine02
Squandered Mine Wind Holes SquanderedMine03
S'rathad's Basement ICTalosPlazaSrathadsHouseBasement
S'rathad's House ICTalosPlazaSrathadsHouse
S'rathad's Private Quarters ICTalosPlazaSrathadsHouseUpstairs
Stantus Varrid's Basement ICTempleDistrictStantusVarridsBasement
Stantus Varrid's House ICTempleDistrictStantusVarridsHouse
Stantus Varrid's Private Quarters ICTempleDistrictStantusVarridsHouseUp
stairs
Steward's and Healer's Private Quarters LeyawiinCastleStewardsHealers
PrivateQuarters
Stonewall Shields ICMarketDistrictStonewallShields
Stonewall Shields Basement ICMarketDistrictStonewallShieldsBasement
Stonewall Shields Private Quarters ICMarketDistrictStonewallShieldsUp
stairs
Summitmist Manor SkingradSummitmistManor
Summitmist Manor Basement SkingradSummitmistManorBasement
Summitmist Manor Living Quarters SkingradSummitmistManorLivingQuarters
Sump of Misery OblivionMqKvatchCave
Sunken Sewers ImperialSewersElvenGardens02
Surilie Brothers' Basement SkingradSurilieBrothersBasement
Surilie Brothers' House SkingradSurilieBrothersHouse
Surius Afranius' Private Quarters ICTempleDistrictSuriusAfraniusHouseUp
stairs
Surius Afranius' Basement ICTempleDistrictSuriusAfraniusBasement
Surius Afranius' House ICTempleDistrictSuriusAfraniusHouse
Swampy Cave SwampyCave
Swampy Cave Dry Rock Run SwampyCave02
Talos Plaza Sewers ImperialSewerSystemTalosPlaza
Talwinque Talwinque
Talwinque Aransel Talwinque03
Talwinque Ceysel Talwinque02
Tamika's Basement SkingradTamikasBasement
Tamika's House SkingradTamikasHouse
Telepe Telepe
Temple Armory CloudRulerTempleArmory
Temple of the Ancestor Moths TempleOfTheAncestorMothMonastery
Tent KvatchTent01
Tent KvatchTent02
Tertius Favonius' Basement ICElvenGardensTertiusFavoniusHouseBasement
Tertius Favonius' House ICElvenGardensTertiusFavoniusHouse
Tertius Favonius' Private Quarters ICElvenGardensTertiusFavoniusHouseUp
stairs
Test of Courage DreamofCourage
Test of Patience DreamofPatience
Test of Perception DreamofPerception
Thamriel's Basement ICTalosPlazaThamrielsHouseBasement
Thamriel's House ICTalosPlazaThamrielsHouse
Thamriel's Private Quarters ICTalosPlazaThamrielsHouseUpstairs
The All-Saints Inn ICTempleDistrictTheAllSaintsInn
The All-Saints Inn Lodging ICTempleDistrictTheAllSaintsInnBasement
The Anguish Keep OblivionRD004CitadelRight
The Anguish Shrine OblivionRD004CitadelRightLord
The Archer's Paradox BravilTheArcherParadox
The Bastion ICImperialLegionHQTheBastion
The Bastion Tower ICImperialLegionHQTheBastionTower
The Beast's Maw TheBeastsMaw
The Beast's Maw Caverns TheBeastsMaw02
The Best Defense ICMarketDistrictTheBestDefense
The Best Defense Basement ICMarketDistrictTheBestDefenseBasement
The Best Defense Private Quarters ICMarketDistrictTheBestDefenseUpstairs
The Bloated Float Inn Deck ICWaterfrontTheBloatedFloatBelowDeck
The Bloated Float Private Room ICWaterfrontTheBloatedFloatLoadRoom
The Bloated Float Tavern Deck ICWaterfrontTheBloatedFloat
The Blood Feast OblivionMqKvatchCitadel
The Bowels MS13OblivionCave01
The Bowels MS13OblivionCave02
The Brooding Fortress OblivionRD004CitadelMain
The Caverns of The Moth TempleMothCatacombs03
The Chaos Stronghold MS13OblivionCitadel
The Claw Monolith OblivionRDCitadel03
The Copious Coinpurse ICMarketDistrictTheCopiousCoinpurse
The Copious Coinpurse Basement ICMarketDistrictTheCopiousCoinpurseBasement
The Copious Coinpurse Private Quarters ICMarketDistrictTheCopiousCoinpurseUp
stairs
The Count's Arms AnvilTheCountsArms
The Counts Arms Private Rooms AnvilTheCountsArmsPrivateRooms
The Dividing Line LeyawiinTheDividingLine
The Dreaded Refuge OblivionRDCitadel02
The Drunken Dragon Inn TheDrunkenDragonInn
The Elven Garden Sewers ImperialSewersElvenGardens01
The Embers of Hatred OblivionRD002CitadelLava
The Fair Deal BravilTheFairDeal
The Feed Bag ICMarketDistrictTheFeedBag
The Feed Bag Basement ICMarketDistrictTheFeedBagBasement
The Feed Bag Private Quarters ICMarketDistrictTheFeedBagUpstairs
The Flesh Spire OblivionRDCitadel01
The Flooded Grotto ParadiseGrotto01
The Flowing Bowl AnvilTheFlowingBowl
The Foaming Flask ICTalosPlazaTheFoamingFlask
The Foaming Flask Basement ICTalosPlazaTheFoamingFlaskBasement
The Foaming Flask Lodgings ICTalosPlazaTheFoamingFlaskUpstairs
The Fo'c's'le AnvilTheFocsle
The Fo'c's'le Private Rooms AnvilTheFocslePrivateRooms
The Forbidden Grotto ParadiseGrotto02
The Forbidden Grotto ParadiseGrotto03
The Forbidden Grotto ParadiseGrotto04OLD
The Fume Vaults OblivionRD002LavaCave
The Fume Vaults OblivionRDCavesMiddleA02
The Fume Vaults OblivionRDCavesMiddleA04
The Fume Vaults OblivionRDCavesMiddleA06
The Fury Spike MQ10BrumaCitadel
The Gilded Carafe ICMarketDistrictTheGildedCarafe
The Gilded Carafe Basement ICMarketDistrictTheGildedCarafeBasement
The Gilded Carafe Private Quarters ICMarketDistrictTheGildedCarafeUpstairs
The Gore Steeple OblivionRDCitadel05
The Great Chapel of Arkay CheydinhalChapelOfArkay
The Great Chapel of Julianos SkingradChapelofJulianos
The Great Chapel of Zenithar LeyawiinChapelOfZenithar
The Great Hall BrumaCastleGreatHall
The Grey Mare ChorrolTheGreyMare
The Hate Tunnels OblivionRDCavesStart01
The Hate Tunnels OblivionRDCavesStart03
The Hate Tunnels OblivionRDCavesStart05
The Hate Tunnels OblivionRDCavesStart07
The Hunter's Abyss HuntersRun02
The Hunter's Run HuntersRun01
The King and Queen Tavern ICElvenGardensTheKingandQueenTavern
The King and Queen Tavern Basement ICElvenGardensTheKingandQueenTavern
Basement
The King and Queen Tavern Rooms ICElvenGardensTheKingandQueenTavernRooms
The Lonely Suitor Lodge BravilLonelySuitorLodge
The Lost Catacombs ImperialSewerSystemTG11b
The Lust Keep OblivionRDCitadel04
The Main Ingredient ICMarketDistrictTheMainIngredient
The Main Ingredient Basement ICMarketDistrictTheMainIngredientBasement
The Main Ingredient Private Quarters ICMarketDistrictTheMainIngredientUp
stairs
The March Rider CheydinhalTheMarchRider
The Market Sewers ImperialSewerSystemMarketDistrict
The Merchants Inn ICMarketDistrictTheMerchantsInn
The Merchants Inn Basement ICMarketDistrictTheMerchantsInnBasement
The Merchants Inn Rooms ICMarketDistrictTheMerchantsInnUpstairs
The Molten Halls OblivionRD003CavesA
The North Tunnel ImperialSewerSystemN01
The North Tunnel ImperialSewerSystemN02
The Oak and Crosier ChorrolTheOakandCrosierTavern
The Oak and Crosier Cellar ChorrolTheOakandCrosierCelllar
The Old Way ImperialSewerSystemTG11a
The Old Way ImperialSewerSystemTG11a2
The Palace Sewers ImperialSewerSystemImperialPalace
The Red Gnash Channels OblivionRD007Cave01
The Sanctum Dark04Dungeon03
The Sanctum ImperialDungeon03
The Scratch Paths OblivionRDCavesEnd02
The Scratch Paths OblivionRDCavesEnd04
The Scratch Paths OblivionRDCavesEnd06
The Sea Tub Clarabella AnvilTheSeaTubClarabella
The Serpent's Wake AnvilTheSerpentsWake
The Sightless Grotto DAPeryiteCave01
The Sightless Grotto DAPeryiteCaves01
The Sightless Grotto DAPeryiteCaves02
The Sleeping Mare PellGateTheSleepingMare
The Smoke and Scorch MQ14OblivionCaveInterior
The Sorrow Keep OblivionRD004CitadelLeft
The Sorrow Shrine OblivionRD004CitadelLeftLord
The South East Tunnel ImperialSewerSystemSE
The South West Tunnel ImperialSewerSystemSW
The Temple of The Moth Halls TempleMothCatacombs
The Temple of the One ICTempleDistrictTempleOfTheOne
The Temple of the One ICTempleDistrictTempleOfTheOneMQ16
The Temple Sewers ImperialSewerSystemTempleDistrict
The Tiber Septim Hotel ICTalosPlazaTheTiberSeptimHotel
The Tiber Septim Hotel Basement ICTalosPlazaTheTiberSeptimHotelBasement
The Tiber Septim Hotel Lodgings ICTalosPlazaTheTiberSeptimHotelUpstairs
The Tiber Septim Hotel Study ICTalosPlazaTheTiberSeptimHotelTop
The Ulfgar Family's House BleakersWayUlfgarFamilysHouse
Three Brothers Trade Goods ICMarketDistrictThreeBrothersTradeGoods
Three Brothers Trade Goods Basement ICMarketDistrictThreeBrothersBasement
Three Brothers Trade Goods Private Quarters ICMarketDistrictThreeBrothersUp
stairs
Three Sisters' Inn LeyawiinThreeSistersInn
Three Sister's Inn 2nd Floor East LeyawiinThreeSistersInnRoom02
Three Sister's Inn 2nd Floor West LeyawiinThreeSistersInnRoom01
Three Sister's Inn 3rd Floor East LeyawiinThreesistersInnRoom04
Three Sister's Inn 3rd Floor West LeyawiinThreesistersInnRoom03
Three Sisters' Inn Basement LeyawiinThreeSistersInnBasement
Tidewater Cave TidewaterCave
Timberscar Hollow TimberscarHollow
Toadstool Hollow ToadstoolHollow
Toadstool Hollow Doubleback ToadstoolHollow03
Toadstool Hollow Tunnels ToadstoolHollow02
Tombs of the Undead Mackamentain02
Torbal the Sufficient's House BrindleHome
Tornado OblivionRD002Tower03Right
Toutius Sextius' Basement SkingradToutiusSextiusBasement
Toutius Sextius' House SkingradToutiusSextiusHouse
Trentius Family Mausoleum ICPalaceMausoleum
Trenus Duronius' Private Quarters ICTempleDistrictTrenusDuroniusHouseUp
stairs
Trenus Duronius' Basement ICTempleDistrictTrenusDuroniusBasement
Trenus Duronius' House ICTempleDistrictTrenusDuroniusHouse
Trumbe Trumbe
Tsalajma's House BorderWatchTsalajmasHouse
Tsunami OblivionRD002Tower01Right
Two Sisters Lodge SkingradTwoSistersLodge
Two Sisters Lodge Cellar SkingradTwoSistersLodgeCellar
Two Sisters Lodge Upstairs SkingradTwoSistersLodgeUpstairs
Ulen Athram's Basement ICTalosPlazaUlenAthramsHouseBasement
Ulen Athram's House ICTalosPlazaUlenAthramsHouse
Ulen Athram's Private Quarters ICTalosPlazaUlenAthramsHouseUpstairs
Ulen Athram's Study ICTalosPlazaUlenAthramsHouseTop
Ulfgar Fog-Eye's House AnvilUlfgarFogEyesHouse
Umbacano Manor ICTalosPlazaUmbacanoManor
Umbacano's Attic ICTalosPlazaUmbacanoManorTop
Umbacano's Basement ICTalosPlazaUmbacanoManorBasement
Umbacano's Private Quarters ICTalosPlazaUmbacanoManorUpstairs
Undena Orethi's House SkingradUndenaOrethisHouse
Underpall Cave UnderpallCave
Underpall Keep UnderpallCave02
Underpall Keep - North Wing UnderpallCave03
Underpall Keep - South Wing UnderpallCave04
Underpall Reflecting Chamber UnderpallCave05
Undertow Cavern UndertowCavern
Undertow Cavern Hold-Your-Breath UndertowCavern02
Ungolim's House BravilUngolimHouse
Unmarked Cave UnmarkedCave01
Unmarked Cave Black Queen's Hall UnmarkedCave01c
Unmarked Cave Mazeway UnmarkedCave01b
Upper Class Clutter Warehouse WarehouseUpperClass
Usheeja's Private Quarters ICTalosPlazaUsheejasHouseUpstairs
Usheeja's Basement ICTalosPlazaUsheejasHouseBasement
Usheeja's House ICTalosPlazaUsheejasHouse
Uuras the Shepherd's House SkingradUurasTheShepherdsHouse
Vahtacen Vahtacen
Vahtacen Lorsel Vahtacen02
Valus Odiil's House ChorrolValusOdiilsHouse
Varon Vamori's House BravilVaronVamorisHouse
Varondo Varondo
Varondo Beldastare Varondo02
Varondo Varlasel Varondo03
Vaults of End Times MQ14OblivionCitadelHall01
Venom of the Serpent PalePass03
Veyond Veyond
Veyond Bangrara Veyond03
Veyond Black Waters VeyondCave02
Veyond Cave VeyondCave
Veyond Gandrasel Veyond04
Veyond Great Sump VeyondCave04
Veyond Mathmalatu Veyond02
Veyond Sea of Darkness VeyondCave03
Vilena Donton's House ChorrolVilenaDontonsHouse
Vilena Donton's House Second Floor ChorrolVilenaDontonsUpstairs
Vilena Donton's House Third Floor ChorrolVilenaDontonsQuarters
Vilverin Vilverin
Vilverin Canosel Vilverin02
Vilverin Sel Sancremathi Vilverin04
Vilverin Wendesel Vilverin03
Vindasel Vindasel
Warehouse ICMarketDistrictWarehouse
Warehouse Basement ICMarketDistrictWarehouseBasement
Warehouse Top Floor ICMarketDistrictWarehouseUpstairs
Waterfront Lighthouse ICWaterfrontLighthouse
Wawnet Inn WawnetInnTavern
Weapons Warehouse WarehouseWeapons
Weatherleah WeatherleahInterior
Weatherleah WeatherleahInterior02
Weebam-Na's House LeyawiinWeebamNasHouse
Welke Welke
Welke Ceyede Welke02
Welke Edesel Welke03
Wellspring Cave WellspringCave
Wendelbek Wendelbek
Wendelbek Aldmerisel Wendelbek02
Wendelbek Sel Aran Mathmedli Wendelbek03
Wendelbek Silaseli Wendelbek04
Wenderbek Cave WenderbekCave
Wendir Wendir
Wendir Nagasel Wendir02
Wenyandawik Wenyandawik
Wenyandawik Edesel Wenyandawik02
West Weald Inn SkingradWestWealdInn
West Weald Inn Upstairs SkingradWestWealdInnUpstairs
Weye Weye
Weynon House WeynonPrioryHouse
Weynon Lodge WeynonPrioryLodge
Weynon Priory WeynonPrioryChapel
White Stallion Lodge WhiteStallionLodgeInterior
Whitmond WhitmondFarm
Wildeye Stables BrumaWildeyeStables
Willet's Private Quarters ICTempleDistrictTheAllSaintsInnUpstairs
Willow Bank CheydinhalWillowBank
Willow Bank Basement CheydinhalWillowBankBasement
Wind Cave WindCave
Wind Cave Black Rat Ramble WindCave03
Wind Cave Great Pit WindCave02
World Breaker MQ14OblivionCitadel
World Breaker Guard MQ14OblivionTowerLeft01
World Breaker Guard MQ14OblivionTowerLeft02
World Breaker Guard MQ14OblivionTowerLeft03
World Breaker Guard MQ14OblivionTowerRight01
World Breaker Guard MQ14OblivionTowerRight02
World Breaker Guard MQ14OblivionTowerRight03
Worm Gut Channels OblivionRDCavesStart02
Worm Gut Channels OblivionRDCavesStart04
Worm Gut Channels OblivionRDCavesStart06
Wumeek's Basement ICElvenGardensWumeeksHouseBasement
Wumeek's House ICElvenGardensWumeeksHouse
Wumeek's Private Quarters ICElvenGardensWumeeksHouseUpstairs
Yellow Tick Cave YellowTickCave
Yellow Tick Hollows YellowTickCave02

Take Screenshots
Use a text editor to edit the "oblivion_default.ini" file in the
"\My Documents\My Games\Oblivion" directory. Change the "bAllowScreenShot=0"
to "bAllowScreenShot=1". Press [PrtScn] during game play to save a .BMP file of
the current screen. ALWAYS MAKE A BACKUP BEFORE EDITING GAME FILES.

Glitch: Free Lockpicks
Save your game by a door. Auto lockpick the door until it opens. Right before
the door opens, hit [Escape] and load the save game. The game will load with
you inside the door with all the lockpicks you had before lockpicking and any
items from that save.

*************************************

CHAPTER 13 - GAME UPDATES AND PATCHES

*************************************

Here is a section that has all of the games updates, and patches information,
generally, it tells the bug fixes and stuff like that. The latest patch for the
North American and English version was released on the 6th of June. This patch
is version 1.1. Here are the bug fixes. The Patch can be found from the games
official website, www.elderscrolls.com or www.theelderscrolls.com.

BUG FIXES FOR PATCH 1.1

Fixed an issue with falling through collision in Fort Wooden Hand.

Fixed issue with remapping controls in French, German, Italian and Spanish
versions.

Fixed issue with some shadows not lining up.

Going to jail while equipped with bound armor or weapons no longer crashes the
game.

Fixed issue with bound weapons not dispelling properly after dismounting a
horse.

Fixed issue with player shadow being delayed after fast travel.

Fixed infinite gold issue on some dead NPCs.

Fixed issue with disease resistences that made it impossible to contract
vampirism under certain circumstances.

Fixed an issue where occasionally skills would not increase properly after you
received an increase in a way other than skill uses like as a quest reward.

Fixed issue where spells, powers and lesser powers were being improperly
resisted when the player cast them on themselves.

Fixed an issue where creatures and NPCs would not go into combat properly after
being hit by a projectile.

Fixed an issue with duplicating items and unequiping the bow.

Fixed an exploit that allowed you to sell equipped items to a vendor more than
once while on a horse.

Fixed an issue with items reappearing in dead bodies after saving and
reloading.

Fixed crash when NPC with active light spell on them unloaded from memory.

New Very Low Quality graphic setting available under Launcher options with
improved support for low end FX cards (5700 and lower). To use this setting,
go to the Launcher, select Options and click Reset to Defaults to allow the
auto detect to check your system.

Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations
for ATI cards.

Fixed a crash issue where loading a save would crash if the player had extra
data on them.

Fixed an issue for LOD art for city was not unloading quickly enough when
exiting an interior.

Fixed an issue where Aylied doors would not open when activated in Miscarcand.

QUEST FIXES FOR PATCH 1.1

If you are permanently expelled from Mages Guild, you can now go back into the
Mages Guild buildings.

In The Siren's Deception, the door to Gweden farmhouse is prevented from
locking too soon if player exits too quickly.

In the Light the Dragonfires quest, player controls are prevented from being
locked if player accidentally hits Ocato during the final battle in the
Imperial Palace.

In the Confront the King quest, fixed an issue where Mannimarco would
occasionally stop fighting the player while the player's controls are locked.

In Corruption and Conscience, fixed an issue if player got to Llevana's house
earlier than expected and she would initiate trespass behavior rather than move
the quest forward.

In Theranis' Mistake, it is no longer possible to get multiple copies of
Ahdarji's ring. Also, fixed an issue with player receiving Blood Price topic
too early in the quest.

In the Leyawiin Recommendation quest, it is no longer possible to bypass
Kalthar in Fort Blueblood.

In Revenge Served Cold, Corrick will now recognize when player had the jade
amulet in their inventory if No Stone Unturned quest had been previously
completed.

In Infiltration, player can no longer kill Blackwood Company members and stop
progress in Fighter's Guild.

In Dark Brotherhood, if you kill fellow members and get kicked out of the
guild, you can no longer continue to progress in the questline until you
redeem yourself and get back in.

In The Master's Son, the player now properly receives their reward when
completing the quest.

In Caught in the Hunt, fixed an issue where NPCs would not go into combat
properly.

In the Cheydinhal Recommendation quest, fixed an issue where Vidkun's body
would disappear if you left the well.

Getting disqualified from the first Arena match no longer blocks you from
further matches.

In Till Death Do They Part, the Count no longer rewards player with gold more
than once. Fixed an issue with not receiving the Vampire Ashes topic if the
player picked up vampire ashes before getting the quest. Fixed issue where
Bloodgrass topic was not added if player finished the Main Quest before
starting quest. Hal-Liurz will now follow player properly when asked about the
cure.

In Mystery and Harlun's Watch, the dead body you are supposed to find will no
longer disappear from Swampy Cave if you cleared out the dungeon before
starting the quest.

In Blood of the Daedra, Martin will now recognize Spellbreaker as a Daedric
artifact.

In When the Vow Breaks, additional instance of Rockshatter are now prevented
from appearing on Bjalfi's dead corpse after saving and reloading.

In Paranoia, game no longer crashes when Bernadette Peneles exits the city
while you are following her.

For Clavicus Vile quest, fixed crash with giving or refusing to give Umbra to
Clavicus Vile.

PLUGIN FIXES FOR PATCH 1.1

Plugin Fixes

Fixed issue with saving your game while an actor is in a new interior cell
created in a plugin, and re-loading the save game without the plugin.

Fixed issue with loading previous saves with plugin that contains new base
objects that are containers, NPCs and creatures.

Fixed issue with linked pathpoints scripted to switch on/off that are modified
by a plugin.

NPC's companions no longer disappear when they fast travel with player to an
exterior cell that is modified by a plugin.

New scripted spell effects created in a plugin now work properly.

****************

CHAPTER 14 - FAQ

****************

These are all the Frequently asked questions, but at the moment,
I have none. So I have made some up, ones I think are usefull for
quick reference.

Q. Why do I need a house?

A. Well, you can always rest there for free, and furnish it how
you want. Otherwise it's abit like your those beggers for money!

Q. Does giving beggars money give YOU any benefits?

A. No, but its fun seeing what happens to them. Once, I gave a
beggar loads of money, and they went off, brought them self some
clothes, then to buy their own armour. Of course, I reloaded
my save before it. Another beggar just went and brought Skooma,
the druggie.


Q. Whats better, a higher or lower armour rating?

A. A higher one is better. The higher it is, the more protection
you will have against attacks.

Q. I can't choose a decent class, what do you think?

A. Well, if you can't choose, make your own! It's simple, you
type in the name, and put in the major skills. Thats what I did,
because then it's easier to level up, because you level up the
skills you actually WANT to level up!

Q. My magical weapon has ran out of charge, what should I do?

A. Go to any mages guild, and there should be a person that
for a very high cost, will charge it back up for you. Trust
me though, you will need alot of money to charge them up though.

Q. How come I can find an item worth 1000G, but when I sell it
I only get 400G?

A. It depends on your mercantile level.
The shopkeeper buys low, sells high! I sold an
item like that, for 700G, and he started selling it for 2000G.
For a more higher value, make sure its magical, like armour or
weapons, then sell it to a weapon/armour shop. You will get more
money.

Q. I left the prison at the start, but now I want to change
my character, can I do this?

A. Well, no. You won't be able to change your birth sign, class,
major skills or anything like that.

Q. Is Oblivion better then Morrowind?

A. With out a doubt. Morrowind is still a really good game, but
this just gets even more better. The only problem is the pie chart
of persuasion, the lock picking game and haggling. I don't like those,
they are mainly for the XBOX 360 version.

Q. But that means you can pick a very hard lock with like, 10 security!

A. Still, the mini-game is abit hard.

Q. Is there any expansion packs for this game?

A. Not yet, but I think there most probably will! Morrowind got 2, so
lets hope Oblivion gets 2! If you want some extra content, go to the
elder scrolls website (elderscrolls.com or theelderscrolls.com) and
download some plugins. These add extra stuff to the game. To activate it,
when you put in your disc, it should auto-run. Underneath play, it should
say Plugins. Click on it, then click on the box for the plugins you
want to be active.

Q. Can I fight on horse back?

A. No, so be careful. Bandits or other monsters that roam cyrodiil will
attack your horse and you if your riding it! You must quickly get off
and sort them out, or flee. Your horse CAN die though, so you better
be quick about it, and don't leave it with monsters. Also remember,
your horse can swim, apart from being amusing, you can get a rather
slow but successful getaway! Lets hope an expansion pack has horse
combat!

Q. Whats the point of the Z key, which lets you hold items in front
of you?

A. Well, I don't really know. It might be to show off ragdoll physics,
move things, place items in certain places. That sort of thing.

Q. What are ragdoll physics?

A. Well, have you ever played a game, where you die on the edge of a
platform. Your character falls dead, and half or maybe all their body
is floating off the edge of the platform? Well, in ragdoll physics, the
character is like a human. die against a rock, they won't go into it,
but around it. Die off a platform, they fall off. They die onto a pipe,
their body hugs the pipe. Thats way when say, a wolf dies on a hill,
it keeps going until the hill stops, goes flat or something blocks
it. Oblivion has Havok to power its ragdoll physics.

Q. Is there any patches for Oblivion?

A. I don't know. I don't think so at least. Check the elderscrolls.com web
and go to downloads, then patches. Check often, and you might find there
is one soon!

Q. Has the Construction Set come out yet?

A. Yes, it came out two days after Oblivion was released in the US.

Q. What can it do?

A. Well, you can edit absolutely ANY part of the game, like how much
points you get for a skill, delete or create your own races, delete
dungeons, unlock doors and add your own armour. It's mainly used for
creating your own worlds, like a small island with new NPCs, quests
and dungeons. It's not that hard to use either.

Q. What are the System requirements?

A. MINIMUM SYSTEM REQUIREMENTS:
Windows XP
512MB System RAM
2 Ghz Intel Pentium 4 or equivalent processor
128MB Direct3D Compatible video card and DirectX 9.0
compatible driver;
8x DVD-ROM drive; 4.6GB free hard disk space;
DirectX9.0c (included with game); DirectX 8.1 compatible
sound card; Keyboard, Mouse

RECOMMENDED:
3 Ghz Intel Pentium 4 or equivalent Processor
1 GB System RAM
ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

SUPPORTED VIDEO CARD CHIPSETS:
ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series;
ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series;
ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series;
ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000
series; NVIDIA GeForce FX series

MY SYSTEM
Windows XP Home Edition Service Pack 2
AMD Athlon(tm) 64 Processor
2800+
1.80GHz, 1.50 GB of RAM
NVIDIA GeForce 6600 GT

This game seems to work fine for me, although the graphic detail
isn't full for everything. Still, the graphics are really, really
good, and the resolution looks great. If you have a PC with similar
settings, it should work.

Q. Whats the difference's between Morrowind and Oblivion?

A. Well, i'll list it for you:
Better graphics
Better music
Better A.I. (Radiant A.I.)
New Story line
New quests
It's on a DVD-ROM (lol)
It's set in Cryodiil, not Morrowind
Every line of dialouge is spoken, instead of text heavy conversations
You can get a Horse
You can buy houses
There's more features
You can fast travel
It's newer
It's just better in almost everyway
Better combat

Q. Whats bad in Oblivion?

A. Well, the story line is abit short, it's needs to be abit longer.
Also, there's the annoying mini-games. They are great for the
XBOX 360 version, but not for PC. The lock picking game is frustrating.
You have 1 lock pick left, your on a Very Hard locked door. Your
sucurity skill is 18. You save it, fail, reload. I once sat there
for about, 20 minutes to unlock just one door. Frustrating.

Q. Are the graphics, the best on the PC?

A. Yeah, most probably. There's only one other game I know with really
good graphics, and it takes up about 5 GB of Hard Disk space. That's
F.E.A.R.. It's a pretty cool game, and the graphics on that are really
good.

Q. What should I get, the PC or XBOX 360 version?

A. I obviously have the PC version, as I don't have an XBOX 360.
It depends. If you want more mods, expansion packs and even more
mods, and the construction set, then get the PC. I don't think the
expansion packs are going to be released on the XBOX 360, but it's
possible. If you don't want so many mods (you can get them with XBOX
LIVE, if your willing to fork out for broadband, and such other things),
or the construction set, and have a widescreen, really good TV (HDTV
I think) then get the XBOX 360 version. All the graphics are on full,
and there's no lag either. But do you have an XBOX 360?

Q. Is the Construction Set easy to use?

A. I think so, although quite a couple of the things are complicated.
Keep messing around with it (without saving, you don't want to dodge
up the game). Finally, you will be able to make your own NPCs, quests
and dungeons.

Q. Can you make those things?

A. No. I haven't really used the Construction set much, although I have
used the Construction Set for Morrowind. All I did was edit some
of the games things, like unlock doors I really needed to get through,
and place a levetation potion in front of me, when I got trapped at
the very last part, and the cave crumbles up on you. I also built my
own house, to store my mountain of stuff.

Q. Is this just a sequel to Morrowind, or a direct sequel?

A. Well, it's just a sequel because it's set in the same game world
and that sort of stuff. The story line's in the game have no similarity
what so ever. It's not a direct sequel, put it that way.

Q. Whats with the A.I. system?

A. That was Bethesdas goal, to create a unique A.I. system. It's called
radiant A.I., where the NPCs, can literally do what the player can do.
Some hunt for trasure in caves, some just walk around town. With Radiant
A.I., this means they have a schedule. They wake up, eat, go out, talk
and eat some more. It's really cool. It also works with the combat.
Especially the enemies blocking.

Q. Whats the Combat system like?

A. It's alot better then Morrowind. Remember sitting there, repeatedly
tapping the mouse button to hit the monster. It's gone. If the weapon
hits the enemy, it hurts them. I remember firing an arrow at those
annoying cliff racers. The arrow clearly hit it, but didn't hurt it.
Still, the dice-rolls are there to calculate how much damage you do.
It's just nicer then tapping your mouse all day.

Q. What are the controls?

A. PC VERSION:

Key / Button Function Key / Button Function

Q = Auto Move Tab = Menu

W = Move forward Caps Lock = Autorun

A = Slide left Ctrl = Sneak mode

S = Move backward Alt = Block

D = Slide right F5 = Quicksave

E = Jump F9 = Quickload

R = Switch view Spacebar = Activate

T = Wait Left Mouse = Attack

F = Toggle weapon Right Mouse = Block

Z = Grab Middle Mouse = Change view

C = Cast magic Mouse Wheel = Zoom in / out

XBOX 360 VERSION:


Key / Button Function Key / Button Function

N/A = Auto Move B = Menu

L Thumbstick = Move forward N/A = Autorun

L Thumbstick = Slide left Click L Analog = Sneak mode

L Thumbstick = Move backward LT = Block

L Thumbstick = Slide right N/A = Quicksave

Y = Jump N/A = Quickload

Click R Analog = Switch view A = Activate

Back = Wait RT = Attack

X = Toggle weapon LT = Block

LB = Grab Click R Analog = Change view

RB = Cast magic N/A = Zoom in / out

****************************

CHAPTER 15 - VERSION HISTORY

****************************

This is the version history section, with everything about
this guides versions.

1.100 - The original version, with the whole guide
layout complete. I need to start on each section, doing
the quests most probably first, as they are most needed.
The guide will get updated alot though.

1.445 - Most of the Character Creation section is done.
The skills, classes and leveling up sections need
to be added. The skills just needs to be finished.

1.749 - The character creation section is complete, maybe
in the future I will add more to it, by putting down
all the pre-made classes.

2.034 - Full Story quests walkthrough, couple
of other quests done, possibly a little bit of a items section
now I have the construction set. There is also one new chapter
in this guide, a section with all the weapons and items.
Look out for further updates on these sections!
Also more detailed Character Creation chapter, make sure all information
is correct. Added a Credits part to the End of Document part. This is the
first version to be hosted on Gamefaqs and 1UP, and DLH.

2.3 - The latest version.
V.2.3 added -
Fighters guild Quest walkthrough.
Character Creation Chapter updated.
Fast Navigation.
Spelling/typing mistakes corrected.
Added the different sites that are hosting this guide.
Controls and System Requirements chapter added.
Added all the skill books in the game.
CHAPTER 10 renamed to Secrets.
Cheats and game updates and patches chapters.
Versions have been re done to a simple 2.3, so this version is now called 2.3,
and the next version will be 2.4.

****************************

CHAPTER 16 - END OF DOCUMENT

****************************

This guide is copyright © 2006 Ryan Haighton.
It is ONLY to be hosted on Gamefaqs, and you must
seek permission before putting this guide on your
website, or stealing ANY of its contents.
E-Mail: Ramir_Klensbane@Hotmail.com

Special thanks to:

Myself: For playing Oblivion to death, and finding out
stuff for this guide, and for me actually writing this!

Bethesda: For making the greatest RPG series of all time, from
Arena to the brilliant Oblivion!

Morrowind: For getting me into TES, and thus buying Oblivion.

My PC: For being able to run Oblivion, it has everything needed.
Apart from the proccessor, it's slightly off 2GHZ. But it still works
fine!

CJayC: For the ultimate gaming website, and also for accepting my guide.

GAME CREDITS

THE ELDER SCROLLS IV: OBLIVION

Game Design
Bethesda Game Studios

Executive Producer
Todd Howard

Senior Producer
Ashley Cheng

Lead Programmers
Guy Carver
Craig Walton

Lead Artist
Matthew Carofano

Lead Character Artist
Christiane Meister

Lead Dungeon Artist
Istvan Pely

Lead Designer
Ken Rolston

Quality Assurance Lead
Tim Lamb

Producers
Gavin Carter
Craig Lafferty

Programming
Brendan Anthony
Erik Deitrick
Scott Franke
Ahn Hopgood
Christopher Hynes
Chris Innanen
Mat Krohn
Mike Lipari
Steve Meister
Nathan Nordfelt
Brian Robb
Jeff Sheiman
Dan Teitel

Additional Programming
Joshua Andersen
David DiAngelo
Joel Dinolt
Michael Dulany
Kurt Kuhlmann
Davor Mrkoci
Matt Picioccio
Jean Simonet
Orin Tresnjak
Jeff Ward

World Art
Hope Adams
Noah Berry
Clara Cafasso
Tony Greco
Grant Struthers
Megan Sawyer
Rafael Vargas

Additional World Art
Sally Huang
Daniel T. Lee
Ryan Sears
Andy Barron

Dungeon Art
Todd Broadwater
Tim Lindsey
Frank Ward
Michael E. Ryan
Robert Wisnewski

Additional Dungeon Art
Jeff Browne
Joel Burgess

Character and Creature Art
Hiu Lai Chong
Josh Jones
Gary Noonan
Hugh Riley
Juan Sanchez

Additional Character and Creature Art
Ka Kei Wong
Liquid Development

Interface Art
Natalia Smirnova

Quest Design
Brian Chapin
Kurt Kuhlmann
Alan Nanes
Mark Nelson
Bruce Nesmith
Emil Pagliarulo

Additional Design
Erik J. Caponi
Jon Paul Duvall

Additional Writing
Ted Petersen
Michael Kirkbride

Additional Production
Tim Bumar
Jeff Gardiner
Rich Lambert
Matt Wotring

Sound Design & Voice Direction
Mark Lampert

Video Design & Production
Steven Green

Quality Assurance
Kevin Kauffman
Nathan X. McDyer
Will Noble
Jennifer Noland

Additional Quality Assurance
Ben Barreras III
Brian Bloomfield
Angela Browder
Ruben Brown
James Costantino
Joseph DiAngelo
Michael Dulany
Viatcheslav Erofeev
Toby Franklin
Ryan Gerhardt
Brian Jackson
Michael Jenkins
Greg Kline
Christopher Krietz
Mike Mazzuca
Aaron Mitschelen
Louis Riley
Joseph Romano
John Pisano
Tihana Tresnjak-Smith
Russell Vaccaro
Robert Wallace
Absolute Quality, Inc.

Original Music Composed and Produced By
Jeremy Soule
www.jeremysoule.com

Character Voices
Sean Bean
Lynda Carter
Terence Stamp
Patrick Stewart

Race Voices
Johnathon Bryce
Ralph Cosham
Catherine Flye
Gayle Jessup
Wes Johnson
Linda Kenyon
Elisabeth Noone
Michael Mack
Craig Sechler

Voice Recording
Absolute Pitch Studios, Bethesda, MD
The Tape Gallery, London, UK

Additional Sound Effects
dSonic Audio

Packaging and Manual
Michael Wagner
Lindsay Muller

Director of Information Technology
Steve Bloom

Information Technology
Rob Havlovick
Joe Owens
Paul Tuttle

Quality Assurance Managers
Mike Fridley
Rob Gray

VP, Public Relations and Marketing
Pete Hines

Marketing Manager
Erin Losi

Marketing Coordinator
Paris Nourmohammadi

VP, Development
Todd Vaughn

President
Vlatko Andonov


Localization
Babel Media, UK

Operations Director
Alberto Schiannini

Producer
Emma Timms

Audio Manager
Adam Chapman

Senior QAC
Laura Carter

QACs
Ben Adams
Lex Bentley

Audio QAC
Arif Khan

QSC
Les Plumridge

French Test Team
Carole Aubree-Dumont
Seb Celimon
Marilyn Gray
Abder Ben Bouhout
Sebastien Cazenave
Sophie Krauss
Tom Nettleton

Italian Test Team
Pino Piccolella
Adele Dalena
Fabio Gurini
Daniele Gallori
Francesco Montanini
Margherita Seconnino

German Test Team
Eva M. Walter
Liam O'connell
Nina Mitterbacher
Russell Hyer
Justyna Waszkiewicz
Daniela Schulze
René Lange

Spanish Test Team
Alberto Mallo
Pavel Romero
Israel Delgado
Bruno Diez
Nacho Garcia
David Lopez Aragon
Maria Guruceta

French Audio Test Team
Geraldine Berger
Carole Aubree-Dumont
Sebastien Cazenave
Tom Nettleton
Seb Celimon

German Audio Test Team
Eva M. Walter
Tammo Klockner
René Lange
Liam O'connell

Translators
Guillaume le Pennec
Agnès Letourneur
Claude Esmein
Emmanuelle Roué
GMT
ThinkAMDS
Lia Desotgiu
Birgit Neuwald Morton
Terence French
S&H Entertainment Localization
Stefan Hahn + Hans Breuer
Mark Pendry
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Ruth Díez Peña
Cristina Escobar
Elena Otero
Phuong Tran-Mai
Lara Ferrulli
Gabriele Khan
Diana Díaz Montón

French Recording Studio
Hi Fi Genie

German Recording Studio
M&S Music

Dialogue Post-Production Team
Hugh Edwards
Jeremy Paul Carroll
Mary Snee
Matthew Carter
Richard Joseph
Barry Towndrow
Spike Burridge
Malin Arvidsson
Arif Khan

Localization Special Thanks
Stefan Lupp
Mick
Philippe David
Greg Gaby
Martial Le Minoux



2K
Christina Recchio
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Jim Yang
Jack Scalici
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Tom Bass
Susan Lewis
Jason Bergman

ZENIMAX MEDIA

CEO
Robert Altman

President
Ernie Del

COO
Jamie Leder

CFO
Cindy Tallent

EVP-Legal
Grif Lesher

Administration
Jill Bralove
Bernice Guice
Denise Kidd
Barbara Manning
Patti Pulupa
Valery St. Preux

Human Resources
Tammy Boyd-Shumway
Jazzlyn Flores

Receptionist
Paula Kasey

Executive Chef
Kenny McDonald

Special Thanks
Steve Adamo
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Cem Cebenoyan
Lev Chapelsky
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Marco de Gries
Edelman Public Relations
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Havok.com™ Copyright 1999-2002
Telekinesys Research Limited.
All rights reserved. See www.havok.com
for details.

Portions of this software
utilize SpeedTree technology.
©2002-2005 Interactive Data Visualization, Inc.
All Rights Reserved.

FaceGen from Singular Inversions, Inc.
©1998-2005. All rights reserved.

Uses OC3 Entertainment software
©1998-2005 OC3 Entertainment, Inc.
and its licensors. All rights reserved.

Uses Bink Video. Copyright 1997-2001
by RAD Game Tools, Inc.

The Elder Scrolls IV: Oblivion
Copyright 2006 Bethesda Softworks
www.elderscrolls.com

This is it. It's the end of my guide. Like I say,
if you didn't find what you want, figure it out yourself
or look at another guide. I can't have everything about
this game in this guide. Anyways, good luck with
your travels in Cyrodiil! I hope you did find my
guide usefull though!
Hope you look out for the next/future versions of this
guide!

END OF DOCUMENT
 
Comments:
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