Ultima 4

Ultima 4

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Ultima IV: Quest of the Avatar
FAQ/Walkthrough


January 22, 2005
Version 1.61

Written by: Dan Simpson
Email: dsimpson.faqs@gmail.com

Use this subject: Ultima 4 v 1.61


Email Policy:
¯¯¯¯¯¯¯¯¯¯¯¯¯
Emails that don't use the above subject may be deleted.

If you see any mistakes, or have anything that you want to add
please email me! I will, of course, give you full credit for
your addition, and be eternally grateful to you.



Notes
-------------------------------------------------------------------------------
The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/

Ultima IV is such a great game that it has been recognized as one of the
best and most groundbreaking games of all time. Of course that doesn't help
you if you didn't manage to buy it when it first came out, and you missed it
again when the Ultima Collection came out. Well, fear not! Origin has
provided the game free of charge!

Ultima 4 is currently being sold in the Ultima Collection pack, but you can
also download a copy of it completely free! (and completely legal!):

http://members.tripod.com/~hardwire1/ultima4.zip

So download it and play the legendary game! Unless you already have it, in
which case you should skip down to the FAQ itself. I have gotten an email
from someone who claimed that the download no longer works, it does, it just
puts you through a Tripod screen first.

This Document is Copyright 1999-2005 by Dan Simpson
Ultima 4 is Copyright by Origin Systems

I am not affiliated with Origin, Electronic Arts or anyone who had anything
to do with the creation of this game. This FAQ may be posted on any site so
long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting
it. You may not charge for, or in any way profit from this FAQ.
-------------------------------------------------------------------------------

___________________
What's New in 1.61:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Changed my email address and updated the format.

For a complete Version History, check out the Final Words Section at the end
of the FAQ.


-------------------------------------------------------------------------------
Table of Contents:
-------------------------------------------------------------------------------

i. Introduction
ii. Keyboard Commands
iii. Creating a new Character
iv. Items
v. Virtues
vi. General Strategies
vii. Shrines, Runes, and Mantras
viii. Magic Spheres

Walkthrough:
1. Part One, The Avatar
a. Lord British's Castle
b. Britain
c. Paws
d. Trinsic
e. Minoc
f. Skara Brae
g. Jhelom
h. Vesper
i. Yew
j. Empath Abbey
k. Moonglow
l. Lycaeum
m. Serpent's Hold and Surrounding Areas
n. Magincia
o. Cove
p. Other Things to Do

2. Part Two, Dungeon Hopping

Appendices:
A. Moongates
B. Monsters
C. Upgrades
D. Tricks & Bugs

Final Words...


+=============================================================================+
| i. Introduction |
+=============================================================================+

Ultima 4 is unlike every other RPG ever made. A bold statement. Instead of
questing to remove some all-powerful evil, you are questing toward self-
improvement to become an Avatar. Sure there are battles along the way, but the
true test of your courage is whether you can follow the Virtues, and eventually
brave the foul Stygian Abyss and view the Codex of Ultimate Wisdom.

In the game you have to follow the Virtues. What does this mean, exactly? No
stealing, attacking innocent people (and creatures), talking with pride, etc.
Plus you have to _increase_ your amount of Virtue by doing good deeds. Giving
money to beggars (no matter how much you give, they'll never stop begging),
meditating at the 8 Shrines of Virtue.


+=============================================================================+
| ii. Keyboard Commands |
+=============================================================================+

Standard Commands:
------------------
A - Attack N - New Order
B - Board O - Open Door
C - Cast P - Peer at Gem
D - Descend Q - Quit and Save
E - Enter R - Ready Weapon
F - Fire S - Search
G - Get Chest T - Talk
H - Hole up and Camp U - Use
I - Ignite Torch V - Volume
J - Jimmy Lock W - Wear Armor
K - Klimb X - Exit
L - Locate Position Y - Yell
M - Mix Reagants Z - Stats

Spells:
-------
A - Awaken - GR, GN | N - Negate - MR, GR, SA
B - Blink - SS, BM | O - Open - SA, BM
C - Cure - GR, GN | P - Protection - SA, GN, GR
D - Dispel - BP, SA, GR | Q - Quickness - SA, GN, BM
E - Energy Field - SA, SS, BP | R - Resurrect - SA, GN, GR, SS, BM, MR
F - Fireball - BP, SA | S - Sleep - SS, GN
G - Gate Travel - SA, BP, MR | T - Tremor - SA, BM, MR
H - Heal - GN, SS | U - Undead - SA, GR
I - Iceball - BP, MR | V - View - NS, MR
J - Jinx - BP, NS, MR | W - Wind Change - SA, BM
K - Kill - NS, BP | X - Exit - BM, SS, SA
L - Light - SA | Y - Up - BM, SS
M - Magic Missile - SA, BP | Z - Down - BM, SS

Reagants -- GR: Garlic
GN: Ginseng
SS: Spider Silk
BM: Blood Moss
NS: Nightshade
SA: Sulfurous Ash
BP: Black Pearl
MR: Mandrake Root

Note: using "Q" won't actually quit the game. In Win95 use ALT-ESC to minimize
the window, then right click, and close (after saving it with "Q" of
course)


+=============================================================================+
| iii. Creating a New Character |
+=============================================================================+

At the very beginning of the game you will be asked 7 questions by a gypsy
woman. Depending on your final answer will be the type of character you are in
the game, and where you start the game.

Virtue: Class: Town:
------- ------ -----
Compassion - Bard - Britain
Honesty - Mage - Moonglow
Honor - Paladin - Trinsic
Humility - Shepherd - New Magincia
Justice - Druid - Yew
Sacrifice - Tinker - Minoc
Spirituality - Ranger - Skara Brae
Valor - Fighter - Jhelom

Don't just take class into consideration while choosing your virtue, also
consider where you start and how hard it will be to get around.

Levels: exp:
------- ----
1 0-100
2 101-200
3 201-400
4 401-800
5 801-1600
6 1601-3200
7 3201-6400
8 6401+



+=============================================================================+
| iv. Items |
+=============================================================================+

Reagants: (BD - Buccaneer's Den, P - Paws, SB - Skara Brae, MG - Moonglow)
---------
Black Pearl BD - 1 P - 7 SB - 8 MG - 9
Blood Moss SB - 4 P - 6 MG - 6 BD - 9
Garlic P - 2 MG - 6 BD - 9 SB - 9
Ginseng P - 4 MG - 5 SB - 6 BD - 7
Spider Silk MG - 3 SB - 6 P - 9 BD - 9
Sulfurous Ash MG - 2 SB - 2 P - 3 BD - 6
*Nightshade search during 2 new moons search at JF CO
*Mandrake Root search during 2 new moons search at DC LC (or DG LG)

* - indicates that these reagants MUST be found

Weapons: (as sorted from BEST to WORST)
--------
Name: Where: Who Can Equip: Cost:
----- ------ -------------- -----
O - Magic Wand - Buccaneer's Den - MBD - 5000 gold
N - Magic Bow - Buccaneer's Den - BDTPR - 2000
M - Magic Sword - Minoc - FTPR - 2500
L - Magic Axe - Minoc - TP - 1500
K - Halberd - Minoc, Jhelom - FTP - 350
J - Flaming Oil - Vesper, Buccaneer's Den - MBFDPTRS - 5 (1 use)
I - Crossbows - Jhelom, Buccaneer's Den - BFDPTR - 600
H - Bow - Trinsic, Vesper - BFDPTR - 250
G - Sword - Britain, Trinsic, Jhelom - BFPTR - 300
F - Axe - Trinsic, Jhelom - BFPTR - 225
E - Mace - Minoc, Trinsic - BFDPTRS - 100
D - Sling - Britain, Vesper - MBFDPTRS - 25
C - Dagger - Britain, Vesper - MBFDPTRS - 2
B - Staff - Britain - MBFDPTRS - 20

Armor: (as sorted from BEST to WORST)
------
Name: Where: Who Can Equip: Cost:
----- ------ -------------- -----
G - Magic Plate - Jhelom - P - 7000 gold
F - Magic Chain - Trinsic, Jhelom - FP - 4000
E - Plate Mail - Jhelom - FTP - 2000
D - Chain Mail - Britain, Trinsic, Jhelom, B. Den - FTP - 600
C - Leather - Britain, Paws, Buccaneer's Den - BFDPTRS - 200
B - Cloth - Britain, Paws, Trinsic, B. Den - MBFDPTRS - 50

(M - Mage, B - Bard, F - Fighter, D - Druid, P - Paladin, T - Tinker,
R - Ranger, S - Shepherd)

Mystic:
-------
Mystic Robe -- 4500 gold
Mystic Sword -- 3500

Items: (all of these are in Vesper or Buccaneer's Den)
------
A - Torches - 50 gold (5 torches in a bunch)
B - Magic Gems - 60 (5)
C - Magic Keys - 60 (6)
D - Sextants - 900 (technically not on the menu, but you can still buy it)

Note: the best place to get Rations is Moonglow (not Britain as I had said
earlier)


+=============================================================================+
| v. Virtues |
+=============================================================================+

Here is a list of things that increases and decreases your Virtues.

Compassion:
----------
+2 ... giving to beggar
+2 ... fleeing from Non-evil enemy
+1 ... letting Non-evil creatures flee
-5 ... attacking non-evil creatures

Justice:
--------
+2 ... being honest to herbs (reagants) woman
+2 ... fleeing from non-evil creature
+1 ... letting non-evil creatures flee
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagants) woman

Tip from Michael Roberts:
I was just working on my justice and compassion (the hardest virtues for me
because, at least for justice, you have to find non-evil creatures! And
there just aren't many.) and I thought of something and just finished
testing it successfully. There is one non-evil creature that is regularly
at one spot that you can fight and let escape. Nate the Snake in Magincia
will come after you over and over again, just enter, fight, let him run,
and leave. Then return. If you have only one character in the party you
don't have to worry too much about poision. And frankly, he's a jerk
trying to "destroy the living" or what not, so he probably deserves the bad
treatment. I just managed to get justice in about 15-30 minutes of doing
that and I just wanted to share the joy.

Honor:
------
+5 ... solving quests (finding items)
+3 ... giving to a beggar
+2 ... being honest to herbs (reagants) woman
-1 ... stealing a chest
-3 ... attacking non-evil creatures
-10... cheating herbs (reagants) woman

Valor:
------
+0/1 (random)... killing an enemy (evil)
-2 ... fleeing from enemy

Sacrifice:
----------
+5 ... giving blood at the healer
+1 ... getting killed
-2 ... fleeing from enemy
-5 ... not giving blood at the healer

Honesty:
--------
+2 ... being honest to herbs (reagants) woman (it is also rumored that if you
overpay that you will get even more points)
-1 ... stealing a chest
-10... cheating herbs (reagants) woman

Spirituality:
-------------
+(3 * cycle) ... meditating at a shrine
+3 ... talking the Hawkwind the Seer
-3 ... using wrong mantra at a shrine

Humility:
---------
+10... Talking unproud (humble)
-5 ... Talking proud
Note: Check General Strategies below for a list of people that you can talk
"Unproud" to.

All Virtues:
------------
+10... Throwing the skull of Mondain into the Abyss
-5 ... Using the skull of Mondain

Note: Non-evil creatures are: spiders, insects, rats, bats, snakes and
seahorses.


+=============================================================================+
| vi. General Strategies |
+=============================================================================+

The Fine Art of Talking to people:
----------------------------------
Use "T" to talk to someone.
The Britannians have a great deal of information for you, all you need to do
is learn how to ask them for it. So here's a little guide to help explain
how to learn what you need to know from NPC's.

Common Words to Say:
--------------------
"Name" - they'll tell you their name
"Job" - they'll tell you their job, quest, etc.
"Health" - they will tell you their health, if someone isn't well find out
why and try to help them! (beggars...)
"join" - asks the person to join your party
"Bye" - Ends the conversation

Increasing Humility: (from Stephanus Rudiyanto Natari)
--------------------
Humility is one of the hardest virtues to increase, because you need to talk
to certain people. But once you have found one, you can talk to her/him,
answer with unproud manner, and then talk to her/him again. Repeat this at
much as you can, and your humility virtue will increase.

The hard thing, is to find those people. Here is a list of them:
(The format is: His/her name, his/her type, the town/castle he/she resides)

Talfourd, Druid, Yew
Flamis, Fire, Yew
Guards, Guard, Yew
Julio, Bard, Britain
Mentar, Shepherd, Britain
Silver John, Villager, Den
Gate Guard, Guard, Empath Abbey
Diane, Villager, Empath Abbey
Sir Hrothgar, Fighter, Jhelom
X, Fighter, Jhelom
Estro, Druid, Lycaeum
Katrina, Shepherd, Magincia
Faultless, Ghost, Magincia
Heywood, Ghost, Magincia
Slim, Skeleton, Magincia
Virtuebane, Devil, Magincia
Patric, Shepherd, Moonglow
White, Fighter, Skara Brae
Nameless Prisoner, Beggar, Britannia
Shawn, Shepherd, Britannia
Guards, Guard, Britannia



+=============================================================================+
| vii. Shrines, Runes, and Mantras |
+=============================================================================+

Compassion: (FM IA)
Rune: In Britain's Inn at the End of the Hall (search)
Mantra: MU
Stone: Yellow, in Despise

Honor: (MP FB)
Rune: In Trinsic SW corner by a Mage (search)
Mantra: SUMM
Stone: Purple, in Shame

Spirituality: (enter the Minoc moongate at 2 full moons, BD KG)
Rune: Lord British's treasure room
Mantra: OM
Stone: White, on Serpent's Spine (balloon)

Justice: (AL EJ)
Rune: In cell in Yew
Mantra: BEH
Stone: Green, in Wrong

Valor: (OF CE)
Rune: In the secret passage around the city (SE tower)
Mantra: RA
Stone: Red, in Destard

Sacrifice: (CN MN)
Rune: In the forge in Minoc
Mantra: CAH
Stone: Orange, in Covetous

Humility: (NI OH) -- Need the Silver Horn first
Rune: In the mountains in Paws (SE)
Mantra: LUM
Stone: Black, double New Moon Moongate (Moonglow)

Honesty: (EC OJ)
Rune: In Moonglow around Mariah's treasures (don't take those either)
Mantra: AHM
Stone: Blue, Deceit


+=============================================================================+
| viii. Magic Spheres |
+=============================================================================+

In the dungeons you will find little magic spheres which will raise your stats,
but at the price of hitpoints.

Where: Levels: Stats: Damage:
------ ------- ------ -------
Covetous 3, 6 STR, DEX 400
Deceit 3, 5, 6 IQ 200
Despise 4, 8 DEX 200
Destard 3, 6 STR 200
Hythloth* 5, 3, 1 STR, DEX, IQ 800
Shame 1, 4, 8 STR, IQ 400
Wrong 2, 6, 7 DEX, IQ 400

* the spheres in Hythloth do not appear until you have gone to the eighth
level, and are on the way out.



+=============================================================================+
| Walkthrough: |
+=============================================================================+

+=============================================================================+
| 1. Part One, The Avatar |
+=============================================================================+

This game isn't all that complicated, so the walkthrough isn't all that long or
complicated either.

You need to become an Avatar first off. This is best done alone (no party
members slowing you down, you'll need them later, but not now). What we want
to do is to gather up the 8 runes, and learn the 8 mantras. Plus, of course,
get all the other quest items.

The following can be done in any order you want. All you have to do to become
an avatar is to go to each place and do good deeds (see the v. virtues section
above). Talk to the Seer to find out when you have mastered a certain virtue
(called Partial Avatarhood), then go to that shrine and meditate for 3 cycles.
Master all 8 to become the Avatar. Don't forget to go to the shrines! They
aren't listed in the walkthrough, but you must get to all 8 eventually!

a. Lord British's Castle (GL FG)
------------------------
- Make sure to talk to Lord British and accept the Quest of the Avatar
(otherwise this will be a very short game!)
- On the first floor, go into the room with all the guards, and in the NE
corner of the room on the east wall is a secret wall, go in and search for
the Rune of Spirituality (don't take the treasure).
- Give blood here to improve your virtues.
- Also any time you find yourself back at the castle, talk to Hawkwind, the
Seer who will not only tell you how close you are to Partial Avatarhoods,
but will also increase your spirtuality.

b. Britain (GK FC)
----------
- Iolo, a bard, will join you here.
- At the end of the hallway in the Inn is the Rune of Compassion.
- Talk to cricket about the MANTRA to get the Mantra for Compassion: MU.
- Give money to the beggar Sprite to increase your Compassion.
- Shapero tells you that the Shrine of Compassion is East 2 Bridges.
- Sebastian (injured man) tells you that Mondain's Skull is still around.

c. Paws (JB GC)
-------
- In the south part of town are some mountains, in a nook find the Rune of
Humility.
- Find the Magic Shop (secret wall in Armory East) and buy reagants, pay the
right amount to increase virtue. (you are given to option to pay whatever
you want, and the blind person accepts anything, just be honest!)

d. Trinsic (LI GK)
----------
- Dupre, a paladin, will join you here.
- Talk to Terrin in the SE corner of town to learn that the Rune of Honor is
in the SW corner of town. (It is found by Virgil the Wizard)
- Kline knows the mantra: SUMM (in the tavern)

e. Minoc (BE JP)
--------
- Julia, a tinker, will join you here. (in the poorhouse)
- Also in the poorhouse are a lot of beggars... Give to them to increase your
virtues!
- Talk to Mischief of the Rune to learn it is in the forge, go in and get it.
- Singsong the bard mentions the mantra: CAH
- Alkerion tells of the Stone of Sacrifice

f. Skara Brae (IA BG)
-------------
- Shamino, a ranger, will join you here.
- Mitre knows of the White Stone and tells you to ask about it in the Pub in
Trinsic.
- Barren (kid) knows the mantra: OM
- Talk to the Ankh to learn that the Rune is in Lord B.'s castle, and to get
to the Shrine of Spirituality you must enter a moongate at 2 full moons.
(this only works at the Minoc moongate!)
- If you feel up to the challenge, stay at the haunted inn to get some info
on the White Stone.

g. Jhelom (NC CE)
---------
- Geoffrey, a fighter, will join you here. (in the Inn)
- Aesop knows the mantra: RA
- You want to get into the walls to get the Rune. To get in, go to the inn
and unlock the door (with a Key) to Lord Robert's room, search it for the
passage. The Rune is found in the SE Tower.

h. Vesper (DL MJ)
---------
- If you don't have a sextant, buy one here at the Guild (option D, even
though you can't see it, it's there) for 900 gold

i. Yew (CL DK)
------
- Jaana, a druid, will join you here.
- The Rune of Justice is in a cell with a criminal. To get into the cell, go
up to the Ruler of the Castle, and talk to him. Tell him that you aren't
perfect, and serve your penance.
- You will also learn that the Green Stone of Justice is in Dungeon Wrong
- Some chanting druids (by a fire and with Jaana) are chanting: BEH

j. Empath Abbey (DC BM)
---------------
- Lord Robert will tell you a word: AMO

k. Moonglow (IH OI)
-------------------
- Mariah, a mage, will join you here.
- The rune is in the room with Mariah, by her gold.
- Cromwell the Paladin knows the mantra: AHM

l. Lycaeum (GL NK)
----------
- Search the library (in the 't' section, for truth) for the Book of Truth.
- Frasier tells you that part of the WORD is VER

m. Serpent's Hold and surrounding Area (PB JC)
--------------------------------------
- Talk to Sentri to get the Word: COR

n. Magincia (KJ LL)
-----------
- Katrina, a shepherd, will join you here. Goodie.
- Since pride destroyed Magincia, and Humility is the opposite of pride, and
pride's mantra is 'mul' then humility's mantra is: LUM
- You need to pick up the Silver Horn to drive the demons around the shrine
away, it is at KN CN

o. Cove (FK II)
-------
- To get to Cove you either need to find and capture a Pirate Ship on Locke
Lake, or go through the Whirlpool.
- Search near the Ankh to find the Candle of Love.

p. Other things to do:
----------------------
Get the Bell of Courage at: NA LA
Get the Skull of Mondain at: PF MF (double new moons only)
Get a Magic Wheel (to improve your ship) at: NH GA
A Telescope is at: AC BG
After Becoming a full Avatar you can get these:
Also be sure to get the Mystic Armor at Empath Abbey (in the grotto): AE BG
And the Mystic Weapon at Serpent's Hold (on the mat): AP AI
Trick: If you need money, you can sell these, then go back and get them
again.

When you become a partial avatar in each virtue you will be given a letter,
all the letters add up to INFINITY.


+=============================================================================+
| 2. Part Two, Dungeon Hopping |
+=============================================================================+

This won't walk you through the dungeons, but merely give you clues that you
will need to get all 8 stones, the 3 part key, and conquer the Sygian Abyss.
For this part you should have all 8 people in your party (you are considered
one of the 8), be well equipped, have lots of reagants, and a good supply of
items.

Dungeon Locations: (from Stephanus Rudiyanto Natari)
------------------
Deceit: EJ PA
Despise: ED FL
Destard: KI EI
Wrong: BE HO
Covetous: BL JM
Shame: GG DK
Hythloth: PA OP

Hard to find dungeons:
- Shame (Although you know the entrance location)
To enter this dungeon, sail down the river from HF CA
- Hythloth (Easy Entrance)
'Jimmy Lock' a locked door behind Castle Britannia, and climb down the
ladder.


Stones:
-------
White: On top of serpent's spine, can only be reached via balloon (which can
be found outside Hythloth)
Black: Search the Moonglow Moongate during a double new moon
Blue: Seventh Level of Deceit
Yellow: Fifth Level of Despise
Red: Seventh Level of Destard
Green: Eighth Level of Wrong
Orange: Seventh Level of Covetous
Purple: Second Level of Shame

Once you have the stones you must use them in the 3 rooms of principles to get
the 3 part key. These rooms are located at the bottom of dungeons. Once in
each room you need to use the stone on the altar, the following is a list of
which stones go in which rooms:

Rooms:
------
Truth: Blue Green Purple White
Courage: Red Orange Purple White
Love: Yellow Orange Green White


Stygian Abyss:
--------------
You should now have all 8 stones, the 3 part key, the Skull of Mondain, and the
3 artifacts of Principle (Bell of Courage, Candle of Love, Book of Truth).
Also be sure to bring as many reagants as you can buy. You'll have to figure
out where to go on your own, but at the end of each level in the Abyss there is
a question to get to the next level:

1. Honesty, Blue
2. Compassion, Yellow
3. Valor, Red
4. Justice, Green
5. Sacrifice, Orange
6. Honor, Purple
7. Spirituality, White
8. Humility, Black

You will now be at the final destination in your quest. You will now be asked
a series of questions, the answers are:

VERAMOCOR (the 3 part word)
Honesty
Compassion
Valor
Justice
Sacrifice
Honor
Spirituality
Humility
Truth
Love
Courage
Infinity

Wow, what a great Avatar you are! You won Ultima IV!



+=============================================================================+
| Appendices: |
+=============================================================================+

+=============================================================================+
| A. Moongates |
+=============================================================================+

There are 8 locations of moongates, one for each town of virtue in the game.
Based on the phase of the first moon, is when a moongate will open, and the 2nd
moon's phase tells you where it will take you. For example, when the first
moon first turns to the New Moon, a moongate will open at Moonglow and its
destination will be Moonglow, when the 2nd moon changes phase it will take you
to Britain, another 2nd moon phase change and it will take you to Jhelom. Then
the moongate will close.

Phase Location Destinations
----- -------- ------------
1. New Moon Moonglow Moonglow Britain Jhelom
2. Crescent Waxing Britain Yew Minoc Trinsic
3. First Quarter Jhelom Skara Brae Magincia Moonglow
4. Gibbous Waxing Yew Britain Jhelom Yew
5. Full Moon Minoc Spirituality Trinsic Skara Brae
6. Gibbous Waning Trinsic Magincia Moonglow Britain
7. Last Quarter Skara Brae Jhelom Yew Minoc
8. Crescent Waning Magincia Trinsic Skara Brae Magincia


+=============================================================================+
| B. Monsters |
+=============================================================================+

Below is a list of Monsters and the experience that you get by killing them.
All the information in this section is from Stephanus Rudiyanto Natari.

Monsters:
---------
Balron 16
Bat 4 exp
Cyclops 9
Daemon 8
Dragon 15
Ettin 8
Gazer 16
Ghost 6
Gremlin 4
Headless 5
Hydra 14
Insects 4
Lava Lizard 7
Lich 13
Mimic 13
Nixie 5
Orc 6
Phantom 4
Phyton 4
Rat 4
Reaper 16
Rogue 6
Seahorse 7
Serpent 9
Skeleton 4
Slime 4
Spider 5
Squid 9
Troll 7
Wisp 5
Wizard 12
Zorn 16

Non-Monster Creatures that normally you don't want to attack:
-------------------------------------------------------------
Bard 9
Beggar 13
Bull 11
Child 10
Druid 10
Fighter 7
Guard 13
Horse 9
Jester 9
Mage 8
Merchant 9
Paladin 4
Ranger 3
Shepherd 9
Tinker 9
Villager 13


+=============================================================================+
| C. Upgrades |
+=============================================================================+

Note: These are all non-Origin upgrades, so use at your own risk!

Graphics Update:
----------------
There is a slight improvement to Ultima 4 that you can download, a completely
new graphics tileset! Wow!

http://www.moongates.com/u4/

It's not that great of an improvement, but any improvement is a good one, so
it is a recommended download. It also includes some other things with it.

Sound Update:
-------------
Another upgrade is one to add music to U4:

http://weber.u.washington.edu/~draug/u4music.zip

Unzip it into your Ultima 4 directory and run "setup.bat", and then from then
on to play Ultima 4 with sound you have to use the u4.bat


Both of these upgrades include Mo'Slo and the sound updates u4.bat includes a
moslo line in it already (at 25% speed).


-------------------------------------------------------------------------------
D. Tricks & Bugs
-------------------------------------------------------------------------------

The following is from Gordon Cameron:

1) There is a great glitch on the Commodore 64 version -- it may apply to any
version that originally plays the game off 4 floppies and requires swapping.
What you do is, you put the Underworld disk in the drive while you are on
the surface. When you walk far enough, the game loads in the next
region -- but instead of getting Britannia, you get a weird mixture of
dungeon floors, walls, creatures (some that just sit there like statues,
etc.) Note -- you can perform this trick with "virtual" disk swapping on
emulators like PC64 and CCS64.

The great thing about this glitch is that it actually can be useful. Many
of the treasure chests in this weird place (if you can get to them) are
"infinite" -- i.e., you can keep opening them over and over again. Then, to
get back home, just put the Britannia disk in again, and keep walking (or
cast Blink) until it loads again. You're back in Britannia with all your
ill-gotten gold.

This trick can also result in some weird side-effects -- for instance, you
can end up with monsters stuck in water, or with a boat on land (and you can
still fire that boat's cannons). Such artifacts remain indefinitely after
you have returned from the glitch-world (which I call the "twilight zone.")
You can also substitute the Towne Disk for the Britannia disk on the surface,
but I don't think the results are as interesting or useful.

2) You can reach Cove without getting a ship sunk by a whirlpool. Simply Blink
East from the hilly passage leading south toward the Shrine of Compassion.
I am not sure which exact square you need to be on, but you can just peer at
a gem to make sure you are far enough north so that you wouldn't be blinking
onto water (in which case the blink will simply not move you at all).

3) I have been able to get the White Stone by Blinking West from coordinates
Lat. FA Long. EM. But I don't think this works all the time.

Hope these tidbits help. If you didn't know about the "twilight zone" glitch,
you really ought to check it out, even if it means running Ultima 4 on a C64
emulator. It's a blast.


===============================================================================
Final Words...
===============================================================================

_______________
Special Thanks:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stephanus Rudiyanto Natari for lots of good information
Jason Tobias for some more good information (level/exp)
Michael Roberts for the Justice thing
Joseph Yaw-Chou Sui for informing me of a changed URL
Gordon Cameron for the Tricks & Bugs thing
Anyone who emailed me with nice things to say
Richard Garriott for making the Game
And CJayC for posting this on his site

ASCII Art created using SigZag by James Dill: (freeware!)
http://www.geocities.com/southbeach/marina/4942/sigzag.htm

This FAQ was writen entirely using the GWD Text Editor: (shareware)
http://www.gwdsoft.com/


Shameless Self Promotion:
==========================================================================
I am Dan Simpson (dsimpson.faqs@gmail.com) and have also written FAQs for:

NES: Disney Adventures in the Magic Kingdom
Final Fantasy -- Magic FAQ
The Legend of Zelda
SNES: Aerobiz
Aerobiz Supersonic
Utopia: Creation of a Nation
Genesis: StarFlight
PSX: Thousand Arms -- Walkthrough
-- Forging/Dating FAQ
PS2: Madden NFL 2001
XBOX: Star Wars: KotOR II: The Sith Lords -- FAQ/Walkthrough
PC: AD&D Rules FAQ, 2nd and 3rd Editions
Baldur's Gate & Tales of the Sword Coast -- FAQ/Walkthrough
NPC List
Creature List
Baldur's Gate II & Throne of Bhaal -- FAQ/Walkthrough
-- Items List
-- Class FAQ
-- Creature List
Civilization III (incomplete)
Colonization -- the Single Colony Strategy Guide
-- the Cheat Guide
Drakan: Order of the Flame
Dungeon Hack
Icewind Dale & Heart of Winter -- FAQ/Walkthrough
Items List
Kresselack's Tomb Map (JPG)
Burial Isle Map (JPG)
Shattered Hand Map (JPG)
Icewind Dale II -- Items List
Master of Magic (revision)
Messiah
Pharaoh (currently being edited by Red Phoenix)
Planescape: Torment -- FAQ/Walkthrough
Items Listing
Rollercoaster Tycoon
Sid Meier's Alpha Centauri
The Sims
Ultima 4: Quest of the Avatar
Ultima 7: The Black Gate
Ultima 7 Part 2: Serpent Isle
Ultima Underworld -- Keyboard Commands
Ultima Underworld II -- Keyboard Commands
-- Spell List
All of my FAQs can be found at:

http://www.gamefaqs.com/features/recognition/2203.html


________________
Version History:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Original Version (3-4-99, 20k)
Changes in 1.1: (3-16-99, 21k)
Realized that I had left out the Magical Spheres, that was corrected
New ASCII art!
Added reagants for Resurrect and Undead spells
Changes in 1.2: (6-3-99, 24k)
Cleaned things up a bit
Added Shameless Self-Promotion
Small Changes and Additions
Changes in 1.3: (9-20-99, 28k)
Format Changes
Other Small Changes
Changes in 1.4: (9-25-99, 32k)
Added a bunch of information from Stephanus Rudiyanto Natari
Added a new section for Monsters
Added Humility Information
Small Changes
Changes in version 1.5: (1-20-00, 35k)
Some neat additions from Jason Tobias
Other Small Changes
Changes in Version 1.51 (3-13-00, 36k)
One addition from Michael Roberts
Other Small Changes
Changes in Version 1.52 (4-3-00, 36k)
Some small changes
Changes in Version 1.53 (5-3-00, 37k)
Some small changes
Changes in Version 1.6 (6-24-00, 40k)
Created the Tricks & Bugs section (thanks to Gordon Cameron)
Some other small changes

Version 1.61 January 22, 2005 39k

Changed my email address and updated the format.


________
Stinger:
¯¯¯¯¯¯¯¯
"Name. Job. Bye."

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This Document is Copyright 1999-2005 by Dan Simpson
Ultima 4 is Copyright by Origin Systems

I am not affiliated with Origin, Electronic Arts or anyone who had anything to
do with the creation of this game. This FAQ may be posted on any site so long
as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You
may not charge for, or in any way profit from this FAQ.
 
Comments:
Je reactie is bewaard !!!
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