Bud Tucker in Double Trouble

Bud Tucker in Double Trouble

14.10.2013 03:22:23
"Bud Tucker In Double Trouble" solve by Darksheer
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PART ONE

You begin in hotel room. Before you do anything
else examine matchbox you have. Open drawer and get a
book out of it. Get safety pin, soap and band aid
from the basin. Use soap on window, open window
and leave through window. Talk with baker and
pick up blue thing and records. Go to the street.
Go left. Talk with Dave DIY Man. Talk with Vera
the bouncer to find out he will let you in with
a tie (you need pretty much talking with him to
find this out...). Now go to the Shifty Spiv and
talkk with him - find out he's got ties and offer
him an exchange (he will ask you for a sticky bun).
Now enter the baker's shop and use matches with
smoke alarm (its on the ceiling). Now go to the
place where baker was earlier and enter kitchen.
Pick up a sticky bun, deliver it to the Shifty
Spiv and go to Vera and hand him a tie. When inside,
talk with bartender and no matter what you say you
will end up talking with Lola. After finding out
some things you will get arrested. In the slammer
pick up a bucket and use it with a leaking pipe.
When the bucket is full of water use it on Pansy.
Talk with him and eventually you will ask him to
help you escape the slammer and he will open a
passage for you. You will end up at the mall.
Go to the Information booth. Talk with Mary Putty
and brain. Exit. Talk with Del E. Gate. Enter
Plugs store and talk with shopkeeper. Now go into
music shop, use record player to shut it down and
talk to Dr7. Sell him your record for... 1 coin.
Now go to the Plugs and use coin on photo machine
to make photos. Now go to the Dentist' office and
talk with dentist. Grab pliers here. Exit. Go to
the Fish shop. Talk with the shopkeeper about your
entering the guild (it may take you awhile checking
all the dialogue tree for the right pattern. You
will end with a net. Exit and enter cafe. Talk with
the McD*****'s boy. Use net with burger chute to
catch a burger. Exit and travel to park. Pick up a
newspaper, read it. Talk with Royston and give him
a burger. He will invite you into his palace. Pick
up a lobster pot here and talk with Royston. Exit.
Back at the park use band aid on hole in the hose.
Use pliers with standing pipe. Talk with worm. Pick
up a teabag lying at the pedestal of the monument.
Now head to the museum. Talk with the newspaper
reader and pick up a string from him. Combine string
and safety pin in your inventory. Enter museum. Pick
up roller skates, use them with curator and get a
raincoat. Now return to the information booth and ask
brain about the location of the docks. Go there. Pick
up a chainsaw fish here and back to the park and use
it with the branch of the tree to saw it. Pick up
branch and use it with hook&string in your inventory.
Now go back to Docks and talk with the guard. Use
ladder to descend to the boat. Talk with sailor. Ask
him about security card and about joining him. You
will have almost everything he needs, besides your
raincoat and fishing rod. Go back to the park and ask
worm to make you a favor. Travel to the Dave the DIY
man and ask him to paint your raincoat in yellow.
Return to sailor and talk with him. He will give you
the security card so you can finally enter the ware-
house. Here the Part One ends.

PART TWO

Talk with Professor until he uses his shooting watch.
Now go into air vent. Crawl left. Go right. Go to the
far docks. Use watch with brass key in the water.
Pick up key. Unlock wardrobe and pick up dancing dug
and a pink thingy. Exit screen. Go right and into the
'strange door'. Here pick up a bottle of hot water.
Exit. Go right. Talk with technicians. Now return to
the air vent and crawl all the way to the right.
Examine memo. Enter walkway to the left. Use dancing
dug with Beryl and pick up a key. Unlock a door to
Professor. Go to the south. Enter kitchen. Use pink
thingy with painting (its on the hidden wall to the
right of the dumbwaiter). Quickly use bottle of hot
water on the jug. Pick up a radio here and open it
to get batteries. Now return to the room where tech-
nicians are and pick up a cassette tape (it is lying
near the machine with levers). Proceed to the left
into the next room. Move painting. Unlock safe with
a key, open safe and pick up a false nose. Now go to
the oxygen tank (its in the screen where you can see
a submarine in the distance). Use empty bottle with
it to inflate. Use inflated bottle with submarine to
get there. Enter hatch. Go left. Use button to stop
the key. Pick up a key. Exit. Go into officer's room
and read a post-it on the noticeboard (its hard to
spot but you need it) - you will learn a password:
"BIG YELLOW PANTS". Pick up a cassette player here.
Combine it with tape and batteries in your inventory.
Exit cabin and go right. Use computer and enter the
password. Now go back to upper deck and walk back to
the docks. Enter the room where you saw drunk men
sleeping and use cassette player with sleeping man.
Now go back to the kitchen and use key (the one you
got from submarine) with washing machine. Now go
to the screen with a stopped train (via vent) and
use key with train driver. Now look at the wall in
the place where the train was earlier and grab a
keycard. Now return to processor and you will end
this part.

PART THREE

You begin at the baker's backyard. Pick up empty
pizza box, deflated hopper. Use watch with cellar
door to open it. Go in. Pick up bubble gum, crank
and a raincoat. Exit. Use crank with platform.
Use bubble gum with deflated hopper. Use inflated
hopper with skylight. Get newspaper. Exit. Use
central tunnel. Pick up oilcan, wrench. Use wrench
to unscrew tail rotor. Pick up rotor and a washer.
Exit. Use oilcan on fire axe and then pick up fire
axe. Use leftmost tunnel. Pick up mobile telephone.
Read newspaper. Go up. Talk with Elvis. Descend
stairs. Nothing here. Return 2 rooms back and go to
the waiting room. Use TV. Turn it on, select ch.3
and then use mobile telephone to get a cuckoo clock.
Now exit room. Go right - you will get to the cellar
via elevator. Return to Professor and invite him in.
Talk with professor to get items list. This list is
HUGE, so I will describe your further actions sorted
by locations. Note: now you can use your map to
travel but to get back to professor you need to get
to the waiting room via elevator and there click on
black portal for him to appear. All items must be
personally given to him - after that they will be
marked in the list as stroken through.

BAKERY (SEEDY STREET)
To get baker's frying pan you need pretty much tal-
king - you need to drive baker crazy and throw a pan
at you.

STRIP JOINT (also S.S.)
Pick up chalk and matches. Talk with firemen - you
can get a pool cue after they drop it.

MANHOLE (S.S.)
Use a fish from Royston to open the manhole and use
peg from docks to get inside the manhole. Once in-
side the only thing you can do is pick up a traffic
cone and bring it to Royston.

PARK
Talk with girl - she will ask for a candy to trade
for her balloon (for candy see the Plugs! shop).
Use chalk from strip joint on weight of the weight-
lifter - after this pick up a bird and use it with
cuckoo clock. Also pick up weight - it appears to
be a bowling ball. Talk with Royston. You need a
fish and a pipe from him. He will trade a fish for
your raincoat, but since you need a raincoat for
another place you better go see Royston after you
are done with raincoat. Otherwise you will have to
trade raincoat back for an orange ni object (this
one is from Dr7 at the mall, I guess). But you
need fish in order to get a traffic cone from man-
hole and exchange it for pipe with Royston.

MUSEUM
To get inside use fire axe with closed doors. Then
search carefully for a spot called 'nail' - its
very hard to miss and is located where the closed
doors were. Inside, use glue (you get glue by sol-
ving eye's riddle at the Information booth). Pick
up skate (not the one in glue, but one still on
curator's leg). Pick up hula girl outfits here.

DOCKS
You can open a box and get an appointment card for
dentist. Also use pool cue with shirt and then pick
up shirt and a fallen peg.

INFORMATION BOOTH (Mall)
Talk with eye. Ask for his help. After eye tells
you the riddle try to guess. You fail to find the
answer. To solve it visit professor and talk with
him. Then leave and visit & talk with him again.
Finally return to eye and talk with him. You will
solve the riddle and get a glue.

PLUGS! SHOP (M)
Use washer to buy a candy for a girl in the park.
Look at ear plugs. Talk with Sparky - you need to
trick him to look behind the counter for smthng,
when he does quickly grab ear plugs.

MUSIC SHOP (M)
Inside, use ear plugs and go and talk with Dr7.
Finally he will give you a box of junk with an
orange ni object and fans's base. Use tail rotor
with fan's base to get a wind machine. After that
this shop is useless for your quest.

DENTIST's (M)
To get inside just give an appointment card from
docks to Violet. Inside, persuade the hen to join
you and grab her.

SPY STORE (M)
Inside, talk with spy, use raincoat and grab gloves.

FINAL
Finally use pool cue with skate and with shirt to get
a sailboard. Return to professor and give him all the
stuff. Check his list to see what you have given him
and what you haven't. After you give him everything
the outro begins.

GAM< OV
 
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Je reactie is bewaard !!!
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16.Oktober 2013
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14.Oktober 2013
 
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