Rings of Zilfin

Rings of Zilfin

17.10.2013 02:40:44
RINGS OF ZILFIN
FAQ/Walkthrough/script(v1.1.0) for PC VERSION
by Andrew Schultz schultza@earthlink.net
This probably works for the Apple version as well, but there are
differences in names.

This FAQ is not intended to be reproduced for profit. Please contact me
if you wish to display it on your site; polite requests addressing me
by first name are generally accepted.

Many of the town quotes are not verbatim, but they accurately capture
the gist of the NPC's message.

WARNING: many sections contain spoilers.

** AD SPACE **

I have a few Rings of Zilfin maps, with mileages, up at:
http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm

There are other maps at:
http://members.fortunecity.com/cartographics

My home page is at:
http://www.geocities.com/SoHo/Exhibit/2762

================

INTRODUCTORY FLUFF, ERR, STUFF

GENERAL STRATEGIES

WALKTHROUGH

BRIEF, YET ANNOTATED

TOWN MAPPING

ROUGH TEXT MAP

DISTANCES

DUNGEON MAPS

TOWN INFO

DELORIA

BEGONIA

SUMERIA/DRAGONIA

MONSTER COMPENDIUM(VAGUE)

TRAVELIN'

WHAT MONKS SAY

BUGS(?) INCL. PC VS. APPLE

WHICH ITEMS ARE GOOD FOR WHAT

IF YOU MUST CHEAT...

VERSIONS/CREDITS

================

INTRODUCTORY FLUFF, ERR, STUFF

If you're playing on the PC, I *strongly* recommend the easiest
difficulty, which is in there for a reason. The game was probably a bit
too hard on the Apple with no difficulty level other than the hardest.
You can choose a level from 0 to 9 and your starting stats are based on
it. Let x be the starting difficulty:
# of bows = x+1.
endurance = 200(x+1).
food = 10(x+1).
fatigue = 50(x+1).
arrows = 10(x+3).
gold = 10(x+2).
gems = x/3.
You can improve most stats through combat and bartering(if you don't
want to cheat with the data below, keep track of prices for
commodities.) However, you need to find special places to improve the
following: maximum strength, current strength, magic level. As for
finding items useful in combat, some may be bought at several places or
found after a battle. There are, of course, special items that no
amount of fighting will uncover.
As for travel, you always walk from left to right regardless of your
path on a compass. Rings of Zilfin is divided up into about 100
locations, and although many just contain a fight, it's important to
keep a good map so that you won't be circling around.
Towns and villages have a basic format. A town has three buildings
you can go to, labeled (F)irst, (S)econd, and (T)hird. A village has
(F)irst and (S)econd but also a (T)alk option instead. The (T)alk is
critical. Each town has three talkers--a dwarf or halfling, an old man,
and a kid who says he doesn't talk to strangers. However, they may be
shape shifters--you can't tell, and it's pretty random. Waiting to talk
to each species can be tedious, especially with the long walks everyone
makes, but it's necessary.

GENERAL STRATEGIES

If you decide to hack the save files, you can ignore what's below.
Trading can get you handsome profits. For best results early in
Deloria, work the Perimon/Telbiz trade route, buying tobacco in Telbiz
and toys in Perimon and selling vice-versa. The poison plants may be
annoying, but you heal completely in Perimon. If they're too tough
early on, just walk between Telbiz and Ziad and rest in an inn if you
need to. Harvesting Yurpins and Tergins will increase your maximum(if
you eat a Yurpin/Tergin and it sends your endurance/fatigue over the
previous high, you increase your maximum) so a steady diet of walking
and harvesting should hold you in good stead. If you can hold off on
healing until you make it to Tol-Bin or Perimon(healers) and then eat
the mushrooms, that is ideal.
Gold is maximized at 9000 so after you get close you'll want to get
heavy armor(Ziad) and boots(Telbiz) and then stock up on spice, which
sells nicely in Begonia. Also, any gems you get are good to sell. If
you really want to think ahead, stock up on silk, good in Sumaria.
Also note that the first time your endurance/fatigue go below zero,
you get a warning--the next one will kill you. It's often useful to
have a ton of Yurpins or Tergins on hand to remedy the situation
quickly.
Go as fast as you can down paths(right arrow) or you will find that
your own fatigue more than offsets your character's fatigue.

WALKTHROUGH

BRIEF, YET ANNOTATED

Character improvements, while not *completely* necessary, will make
the game a lot easier. Actually, you do need to get level 3 magic to
beat the HHRRUULLs.

**** DELORIA ****
CHAR: go to Tumriz, talk to beggar, get 1 magic level
CHAR: go to Castle Durheim, get 30 potential strength, find a
witch.
**** BEGONIA ****
CHAR: go to Llorim, talk to beggar, get 1 magic level
CHAR: go to Castle Ragaz, get 30 potential strength, find a witch.
**** SUMARIA ****
CHAR: go to Shakamin, talk to beggar, get 1 magic level
CHAR: go to Castle Rimline, get 30 potential strength, find a
witch.

NOTE: once you get to the appropriate magic level, start casting
UD-BAR like crazy. It'll save you all kinds of time, combat, etc.

[B]To get the amulet: Eklun's words, MAYGOON BI-THAR HAZMED [not
mayFoon as in the anonymous walkthrough floating around the 'net] get
you through the wall at N Demion. From there, you learn the words DEM
OGANDUR SHEM that get you into the Dark Tower. You get the amulet
there.
[B]Before you get too involved, buy a key from Derymin. Don't
forget to pick up the Nukh in the temple fight, either, or you won't be
able to leave dungeon rooms.
[B]To get the ring: Buy a riddle book in Tar-Im. Get the amulet.
Then go to S Shimerr and (O)ffer the book to find Hobtown where Sam will
give you the Ring.
[B]To get the staff: Zihten's magic words BELIRR ONUMDA DERHALL get
you to Zaradrim's temple. You must also have bought a pearl in Faerlot.
(O)ffer the pearl to Zara and then (U)se the seed she gives you in back
to make the staff.
[B]Remember to visit N Demion to find out what the rings' word of
power is[YOKKOL.]
[D]Touring around will tell you the words you need to say to Dragos:
"SUBMIT" "THY" "RING"
[D]The cave NE of NE Ahbap holds the harp. Remember to (U)se the
key(you might have to (O)ffer it, but one key works) and then buy a
flute in Safinas. With the harp and flute and rope(bought in Lork) you
can now get the horn by the Well. If you've already bought a cloak in
Elmo you're ready to go to the Sharkynn Heights and use the cloak and
then the horn. From there it's just routine mapping. Don't even worry
about typos until you get to the final word.

TOWN MAPPING

Sorry about the abbreviations. I needed to use them to be sure the
maps would not get too wide. Check my graphic maps(address at top of
FAQ) for the full scoop.

ROUGH TEXT MAP

Below is the map for Deloria.

^ ^
TUMR ^ SHAM FIND
/ ^ | |
IRMA PERI-nFEL-TELB---TASH------ERGO
\ | \ / \
\ | \ / HAXI-AXIT
\ | BELM \ |
\ | / \ SHAK-DURH
\ | / \ \
sFEL-SYSV-ZIAD--TOLB-HARL-HELE----------------LAXI

Abbreviations: FELdor, SYSVol, TOL-Bin, HARLosh, L-AXImon, castle
DURHeim, AXITraz, H-AXImon, ERGOn, TELBiz, PERImon, IRMAk, TUMRiz,
SHAKtir.

Below is the map for Begonia.

TOWE ZARA
| |
FAER NERE-BUND-PYLI
\ / /
SERE /
/ \ /
NDEM LLOR------CROS
\ / \
DEMI RAZA-NEDH
/ / \
SDEM SWBU SEBU
/ | \ / \ /
\ | / | / |
BYLU-wTIV------SHEN-----------BRAH
| | |
CULL mTIV |
\ / \ |
TIVE------eTIV |
| \ |
GADA DENI |
v \ |
v TARI

Abbreviations: dark TOWEr, ZARAdim, FAERlot, EREdrim, BUNDeir, PYLIn,
DEMion, LLORim, CROSsroads, DEMIon, RAZAg, NEDHarm, BUrgol, KARAdum,
SHIRrill, DERYmin, MAERdom, BYLUdd, TIVeron, SHENtill, BRAHlah,
CULLarat, TIVEron, GADAr, DENIze, TAR-Im.

Karadum leads west to Felak Pass.

Below is the map for Sumaria.
nSAR SHAR WELL
| / \
ELMO SARA wDAR-eDAR
| / \ / /
SMIN-uSHA-nSHA-LAKE --FETR-VARA
\ // /
WAYL-- LORK
/ /
METS-RIML-eSHA
\ / \
TREI-sSHA MTNS
| \ /
| neAH-
| /
sMET-eAHB
/ \
ZAXE SAFI
/ / \
ZAX-ZAXI-SHIM-sSHI~ sAHB
| ~
FELA ~HOBTOWN
v

Abbreviations: SARa, SHARkynn, DARzimag, ShakaMIN, SHAkamoz, LAKE
brellent, FETRak, VARAnlim, WAYLong, METSny, RIMLine, SHAkamoz, TREIl-
om, AHbap, AHBap, ZAXEmo, SAFInas, ZAXIme, SHIMerr, SHImerr, FELAk

DISTANCES

The list below should be pretty simple. It tells which town has roads
going where, and the length of time needed to get there. If you draw
out a map you'll notice that the weighting system doesn't quite work out
right. Maybe the roads zig-zag a lot.

Sham S:Telbiz(15)
Sham S:Telbiz(15)
Telbiz N:Sham(15) E:Tash(25) S:Ziad(25) W:Feldor N(20)
Ziad N:Telbiz(25) E:Tol-Bin(20) W:Sysvol(25) NW:Feldor N(40)
Feldor N E:Telbiz(20) W:Perimon(20) SE:Ziad(40)
Finduk S:Ergon(15) [hidden path to Gadar]
Perimon E:Feldor N(20) S:Sysvol(40)
Feldor S E:Sysvol(30) NW:Irmak(30)
Tol-Bin E:Harlosh(20) W:Ziad(20) NE:Belmonti(35)
Sysvol N:Perimon(40) E:Ziad(25) W:Feldor S(30)
Tumriz SW:Irmak(15)
Ergon N:Finduk(15) W:Tash(35) SE:H Aximon(30) SW:Belmonti(30)
Shaktir N:Axitraz(15) E:Durheim(20) SW:Hele(30) NW:H Aximon(30)
Irmak NE:Tumriz(15) SE:Feldor S(30)
Belmonti NE:Ergon(30) SE:Hele(35) SW:Tol-Bin(35) NW:Tash(30)
Eklun When you leave, you go back to Tumriz.
Zihten When you leave, you go back to Llorim.
Lutfen When you leave, you go back to Shakamin.
Harlosh E:Hele(15) W:Tol-Bin(20)
Hele E:L Aximon(20) W:Harlosh(15) NE:Shaktir(30) NW:Belmonti(35)
L Aximon W:Hele(20) NW:Durheim(25)
H Aximon E:Axitraz(20) SE:Shaktir(30) NW:Ergon(30)
Durheim W:Shaktir(20) SE:L Aximon(25)
Razag E:Nedharm(20) SE:SW Burgol(45) NW:Crossroads(60)
Rimline E:E Shakamoz(25) W:Metsny Pl(45) SE:S Shakamoz(20) SW:Treil-
Om(30)
Tash E:Ergon(35) W:Telbiz(25) SE:Belmonti(30)
**********
Deyr a bunch of encounters here guard the Deloria/Sumaria border/
Gadar this is the pass between Begonia and Deloria
N. Demion SE:Demion(15)
The Well SE:E Darizmag(25)
S Shimerr S:Felak(10) W:Shimerr(30) NE:Safinas(45)
Zaradim S:Pylin(35)
Metsny MtsSW:NE Ahbap(20)
L BrellentW:Elmo(40) NE:Sara Plain(40) SW:Waylong(35)
Sharkynn SW:Sara Plain(30)
Graz Castle, no paths as you fly there and back
Dragos S:N. Eredrim(30)
Axitraz S:Shaktir(15) W:H Aximon(20)
Shentill E:Brahlah(35) S:M. Tiveron(35) W:W. Tiveron(30) NE:SW
Burgol(50)
S. Demion S:Byludd(55) NE:Demion(20) SE:Derymin(35) SW:Shirril(20)
CrossroadsW:Llorrim(35) NE:Bundeir(55) SE:Razag(60) NW:S. Eredrim(20)
Tiveron E:E. Tiveron(25) S:Gadar(20) NE:M. Tiveron(25) NW:Cullarat(25)
Bundeir E:Pylin(35) W:N. Eredrim(35) SW:Crossroads(55)
Cullarat N:W. Tiveron(20) SE:Tiveron(25)
E. TiveronW:Tiveron(25) NE:Brahlah(30) SE:Denize(45) NW:M. Tiveron(15)
Denize SE:Tar-Im(15) NW:E. Tiveron(45)
Tar-Im N:Brahlah(55) NW:Denize(15)
Llorrim E:Crossroads(35) NE:S. Eredrim(15) SW:Demion(30)
Faerlot E:N. Eredrim(30) SE:S. Eredrim(25)
Dark TowerS:N. Eredrim(30)
Pylin N:Zaradim(35) W:Bundeir(35)
S. EredrimNE:N. Eredrim(35) SE:Crossroads(20) SW:Llorrim(15)
NW:Faerlot(25)
N. EredrimN:Dark Tower(20) E:Bundeir(35) W:Faerlot(30) SW:S. Eredrim(35)
M. TiveronN:Shentill(35) SE:E. Tiveron(15) SW:Tiveron(25)
Brahlah N:Maerdom(20) S:Tar-Im(55) W:Shentill(35) SW:E. Tiveron(30)
Shirril W:Karadum(25) NE:S. Demion(20) SE:Byludd(35)
Karadum E:Shirril(25)
W. TiveronN:Derymin(20) E:Shentill(30) S:Cullarat(20) W:Byludd(40)
Byludd N:S. Demion(55) E:W. Tiveron(40) NE:Derymin(30) NW:Shirril(35)
Maerdom S:Brahlah(20) NE:SE Burgol(25) NW:SW Burgol(25)
SE Burgol SW:Maerdom(25) NW:Nedharm(30)
SW Burgol NE:Nedharm(30) SE:Maerdom(25) SW:Shentill(50) NW:Razag(45)
Nedharm W:Razag(20) SE:SE Burgol(30) SW:SW Burgol(30)
Demion NE:Llorrim(30) SW:S. Demion(20) NW:N. Demion(15)
Felak Pass this is how you get from Begonia to Sumeria.
Zax E:Zaxime(40) NE:Zaxemo(45)
Zaxime E:Shimerr(25) W:Zax(40)
Shimerr E:S Shimerr(30) W:Zaxime(25)
Zaxemo NE:S. Metsny(45) SW:Zax(45)
Safinas SE:S Ahbap(25) SW:S Shimerr(45) NW:E. Ahbap(40)
E. Ahbap W:S. Metsny(30) NE:NE Ahbap(35) SE:Safinas(40)
NE Ahbap E:Felak(15) NE:Metsny Mts(20) SW:E. Ahbap(35) NW:S
Shakamoz(45)
S. Metsny N:Treil-Om(40) E:E. Ahbap(30) SW:Zaxemo(45)
Treil-Om E:S Shakamoz(35) S:S. Metsny(20) NE:Rimline(30) NW:Metsny
Pl(30)
S ShakamozW:Treil-Om(35) SE:NE Ahbap(45) NW:Rimline(20)
Metsny Pl E:Rimline(45) NE:Waylong(35) SE:Treil-Om(30) NW:Shakamin(40)
U ShakamozE:N Shakamoz(25) W:Shakamin(35)
Shakamin E:U Shakamoz(35) SE:Metsny Pl(40)
N ShakamozN:Elmo(20) W:U Shakamoz(25) SE:Waylong(30)
Waylong E:Fetren(40) NE:L Brellent(35) SW:Metsny Pl(35) NW:N
Shakamoz(30)
Sara PlainN:N Sara(10) NE:Sharkynn(30) SE:Fetren(35) SW:L Brellent(40)
Varanlim N:W Darizmag(25) W:Fetren(30) SW:Lork(35)
Fetren E:Varanlim(30) W:Waylong(40) NE:W Darizmag(40) NW:Sara
Plain(40)
W DarizmagE:E Darizmag(35) S:Varanlim(25) SW:Fetren(35)
E DarizmagW:W Darizmag(30) NW:The Well(25)
E ShakamozW:Rimline(25) NE:Lork(20)
**********
Felak
Felak
Derymin S:W. Tiveron(20) SW:Byludd(30) NW:S. Demion(35)
S Ahbap NW:Safinas(25)
Elmo E:L Brellent(40) S:N Shakamoz(20)
Lork NE:Varanlim(35) SW:E Shakamoz(20)
N Sara S:Sara Plain(10)

TOWN INFO

GENERAL INFO

Often, a town as I define it is not really a town. A more accurate
term might be "location," but towns may be either battlefields or towns
proper. For battlefields, all you can do is fight and (L)ook
afterwards. For towns, there is a (F)irst and (S)econd house, and
there's either a (T)hird house or a chance to (T)alk to strangers.
Towns are ranged alphabetically by region.

**** DELORIA ****

Axitraz
1) Temple of Dragos (?)
2) Brown Ale Inn
--Elvish boots wear out.
--I heard of a pass in Perimon.
--The cost of living is higher in Begonia.
3) Trader Joss General Merchant sells matches:8, torch:15, toys:11,
spice:81
Buys gem:37, tobacco:76, silk:80, tea:90

Belmonti

* Fight three zorlims, get gold

Castle Durheim

* Four goblins attack you on your way in
* Baron Hulka tells you King Rolan has been kidnapped. Go seek Rufus of
Begonia.
* You are then given +20 food and +30 potential(but not actual)
strength.

Ergon Forest

* Fight two spiders

Feldor Forest North

* Fight two poison plants, get gem.

Feldor Forest South

* Fight two giant spiders, get a gem.

Finduk

* 2 houses
1) Witch of Finduk
If you use prihny and (D)rink afterwards, your strength will go
up 3-5 if it is not at maximum.
2) Fortune teller(15 gold): Your path is long and hazardous! Talk
to kings. Hamdi will give gifts! Demion rocks, three words.
* Passers-by:
--Water dragons have a sweet tooth! They like cookies!
--Dalin the Dwarf: I know where the pass of Gadar is! Do you want to
cross to Begonia now?

Harlosh Forest

* Fight two poison plants and get a gem.

Hele Desert

* Fight four sandgus and get a gem.

Higher Aximon Plains

* Fight one Demondi

Irmak

* Fight one Demondi

Lower Aximon

* Fight two trolls and get ?.

Perimon

* 2 houses
1) [sell tobacco for 130, buy toys for 7]
2) 30 gold for healing
* passers-by
--You must have prihny if you want a witch to help you!
--Orlan the dwarf: I know the way to Sumeria.

Shaktir

* 3 houses
1) Barber shop: Haricut 8 gold. Shup says elves like harps.
2) Weapon shop[Zod]
Pala 70, Slicer 175, Slayer 250, Grand Sword 310, Ash Bow 65,
Arrows 10 for 6, Light Armor 150, Medium Armor 350, Heavy Armor 800
3) Temple of Lord Dragos: Fight four fanatics and get a Chewba.
* Beggar: passage to Begonia is from Finduk!

Sham

* Start of game and scene of introduction
* Road(s): SOUTH to Telbiz
* If you return here, the village is destroyed by Zorlims, one of which
attacks you.

Sysvol (desert of)

* Fight four Sandgus, get a gem.

Tash Bridge

* Fight one zorlim

Telbiz

* 3 houses
1) Trader Binn sells spice:35, Prihny:55, Matches:9, Tobacco:55
Buys gems:40, toys:30, boots:80, silk:80
2) Green Vine Inn food 1, wine 1, rest 1
--Don't cross marshes unless you wear Elvish boots.
--Use matches when you rest.
--Weapon shop in Ziad
--Last pond before Ziad
3) Temple of Zardos. Fight two fanatics and get a gem.
* Road(s): NORTH to Sham, EAST to Tash, SOUTH to Ziad, WEST to
Feldor(N)
* Road West has poison pool
* Beggar: "Eklun is in West Deloria."

Tol-Bin
* 2 houses
1) 30 gold for healing
2) Trader of Tol-Bin sells elvish boots:100, buys silk:220
* random convesations
--Cem the Kid: "I don't talk to strangers."

Tumriz
* 3 houses
1) Furb the Weapon Man
Pala 80, Slicer 190, Slayer 280, Grand Sword 330, Ash Bow 35,
Arrows 10 for 5, Light Armor 175, Medium Armor 350, Heavy Armor 850
2) Irmak Inn food 3, drink 2, sleep 3
--Eklun doesn't come here any more.
--The beggar has a family of 9 to feed.
--Best deal for prihny is in Tumriz!
--I feel like singing!
3) Trader Feyz sells matches:7 prihny:40 silk:35 tea:30
Buys gem:32 tobacco:69 toys:23 torch:10
* Beggar: Yes, I know where Eklun lives! [he takes you to the VALLEY,
where you can go to the COTTAGE, and then you can talk with Eklun to get
+33 magic skill.]

Ziad

* 3 houses
1) Holy Barrel Inn food 2, wine 3, rest 2?
--Go west to find Eklun
--But the roads are full of danger!
--Beyond the marsh you'll find Tumriz.
--Folks in Tol-Bin value silk.
2) Temple of Dragos. Fight three fanatics and get a gem.
3) Ziad Weapon shop[Gard the Weapon Man]
Pala 90, Slicer 180, Slayer 260, Grand Sword 350, Ash Bow 40,
Arrows 10 for 4, Light Armor 175, Medium Armor 400, Heavy Armor 800
* Beggar: "Look for gems in Feldor Forest."
* Road(s): NORTH to Telbiz

**** BEGONIA ****

Bundeir

* Zumagin

Brahlah

* Four Zorlims, gold

SE Burgol

* Demondi

SW Burgol

* 2 zorlims, gold

Byludd

* Slime

Cullarat

* 3 houses
1) Lord Dragos's Temple. Fight four fanatics and get gold.
2) Hugg the Weapon Merchant
Pala 80, Slicer 200, Slayer 310, Grand Sword 450, Ash Bow 50,
Arrows 10 for 6, Light Armor 170, Medium Armor 300, Heavy Armor 600
3) Hot Rumor Inn food:4 ale:2 sleep:3
--beware Zara the Eternal Sorceress
--rumored to have a pact with Dragos
--she may be summoned if you know how
--but it angers her when she's disturbed
* Beggar: Zara lives in N Begonia!

Demion Forest

* 2 K-Plants, get gem.

N Demion

* Say MAYGOON, etc. to get through.
* Fights with Iblis, Mina, and Gorgon
* Tunnel leads to Zilforea, where you meet the Eshir.

S Demion

* A bunch of dwarves here.
* Say "Dalin" and they will give you 50 arrows and inform you that a
Nukh is needed in Dark Tower, and some chambers have many doors.
* Karbann, Orlan, Karun and Bondibon should also work.

Denize Marshes

* Slime

Derymin

* 3 houses
1) Temple--defeat 4 fanatics, get Nukh
2) Trader Ben sells Torch:10, Key:60, Tea:60, Silk:75
Buys Gems:47, Spice:82, Chewba:64, Nukh:85
3) Last Refuge inn sleep:3 food:4 wine:7
--Grandfather of Ben...
--was a personal servant of Fulgarsh
--he claims the key he sells
--would open that treasure chest

Eredrim N

* Four Sandgus, gem

Eredrim S

* Four Sandgus, gem

Faerlot

* 2 houses
1) [sell spice for 375, buy pearl for 200]
2) 95 gold to heal you
* Talking: Dregg the Dwarf, "Book of Riddles, Amulet, and the Key to
Sumeria." Bedos the halfling: "The condle of Zilfin protects us."
Kid=Oldi.
* The Zilfins tell you the words to open the Dark Tower as well as the
word to use both rings.

Intersection(Crossroads)
* Menido the halfling gives you 25 mift and tells you to take a gift to
Zara but first hear Rufus about Grumm and daylight! [tell Menido you
know Jimbo]

Karadum
* 2 houses
1) Witch(prihny potion)
2) 14 gold for your fortune. You need a torch for the bottomless
well. You play the flute.
* Barbuny: I know where the pass of Felak is!
* Old Man: Rumor has it Bogum still lives in Sumaria!
* Tim the kid

Llorrim

* 3 houses
1) Homebrew Inn meal 3 ale 4 room 3
--water dragons love cookies!
--beggar drinks 10 tankards a day.
--Zara friend or foe? Who knows?
--Tea is dear in Sumaria.
2) Nu the trader sells torch:12 match:8 prihny:50 tea:70
Buys gems:50 Chewba:64 Spice:72 Tobacco:30
3) Dan the Weapons Man
Pala 80, Slicer 120, Slayer 240, Grand Sword 430, Ash Bow 55,
Arrows 10 for 8, Light Armor 175, Medium Armor 300, Heavy Armor 550
* Beggar: I know where Zihten lives! Shall we go? [Zihtem tells you
BELIRR ONUMDA DERHALL]

Maerdom

* 2 houses
1) Fortune teller(25 gold): Direction from rufus but what you need
at Zaradim. Dzomon's Dark Tower with assist from ancients. Shop in
Faerlot. A gift any woman would like.
2) Witch(strength)
* Bondibon the dwarf: find Fulgarsh's treasure
* Jekk the kid
* Trelfy the Halfling: I am from Hobtown, Sumaria.

Nedharm

* 3 houses
1) Madirr the Weapon Man
Pala 90, Slicer 190, Slayer 290, Grand Sword 490, Ash Bow 60,
Arrows 10 for 5, Light Armor 175, Medium Armor 400, Heavy Armor 700
2) Temple of Lord Dragos. Defeat four fanatics and get gem.
3) Uluy the barber(10 gold) tells about Sam and how he knew the King
of Deloria

Pylinn Forest

* 2 Spiders

Razag [castle]

* 2 goblin ambush outside
* Inside, talk to King Rufus, get 20 food, 30 max strength from Sir
Barnbyl
* You learn Rolan is in the Dark Tower.

Shentill

* 2 houses
1) 75 to heal all
2) [sell spice for 275, buy elvish boots for 110]
* Old man: if you can't handle Zumagin, don't go to Sumeria!
* Karun the dwarf: I have friends in Demion Rocks!

Shrill

* Demondi

Tiveron E

* Zumagin

Mid Tiveron

* Zumagin

S Tiveron

* Jimbo the halfling is by a tree.
--say "Kutka" and get 20 mift. "Trader in Tar-Im sells riddle book-
-perfect give to a halfling in Sumaria!
--other names: Hamshery, Kutka, Bunbely, Menido.

Tiveron W

* Zumagin, gem

**** DRAGONIA/SUMARIA ****

E Ahbap

* 4 Sandgus

NE Ahbap

* "Dalin" nets you 15 mift. "You are close to Bogum. Rimline is in
Lower Shakamoz. King Hamdi owns Brom Bow."

SE Ahbap

* 3 Zorlims, gold

Cave[Metsny Mtns]

* Barg, Gorgon, Zumagin
* Treasure of Fulgrash(the harp) is here
* Need key to open treasure

Darizmag

* Four trolls, gem

E Darizmag [Cliffs of Batiniq]

* Barg

Elmo

1) Trader: buys silk for 335, sells elvish cloak for 150
2) 140 gold to heal all
* Tress the dwarf: Lork is in E Sumeria, cheap tea there!
* Shin the kid
* Old man: you are close to where the Water Dragon lives.

Fetren Marshes

* Slime

Lake Brellent

* offer cookie to Water Dragon, and you go to Hayrush's hut. Pay 1000
gold for the elixir which will disguise you as Lagorn of Gurtex in the
right place.

Lork
* 3 houses
1) Trader Pezi sells toys:15 rope:84 match:84 tobacco:40
--buys gem:51 spice:94 silk:86 tea:75
2) Temple of Lord Dragos: four fanatics, chewba
3) Last Hope Inn food 4, wine 4, sleep 3
--No more towns north of here.
--Death and darkness rule N Sumaria
--Max your endurance, fatigue
--Else you will not go far!

Lutfen's hut

* +33 magic and advice. Fool Dragos to get the ring. Elixir of
Hayrush(greedy) will get you a new shape.

Metsny Plains

* Zamir

South Metsny

* Jemo the halfling is here. If you name a friend of his you get 12
food.
Friends: Jimbo, Cano, Trelfy, Dembit

Rimline [castle]

* 3 goblin ambush outside
* K Hamdi gives you a Brom bow and advice about the Ankha birds
* Sir Cornbull gives you 30 maximum strength

Safinas

* 2 houses
1) 120 to heal
2) Trader of Safinas: buys silk for 325, sells flute for 175
* Arhiys the dwarf: Sam would be pleased to see you if you carry the
amulet!
* I trust you shall overcome!
* Idris the kid

N Sara/Sharkynn Desert

* Four trolls, gem

Sara Plains

* 2 Zorlims

Shakamin

* 3 houses
1) Trader Hant sells Torch:10 Match:12 Prihny:45 Cookie:55
Buys Gem:59 Tea:77 Silk:97 Tobacco:72
2) Meng the Weapon Man
Pala 80, Slicer 230, Slayer 300, Grand Sword 450, Ash Bow 50,
Arrows 10 for 10, Light Armor 175, Medium Armor 350, Heavy Armor 850
3) Great Fir Inn food 2, wine 1, room 3
--Hayrush lives on an isle
--but don't cross Shakamoz
--unless you have great skill
--monks have words!
* Beggar: I know where Lutfen lives! [Lutfen tells you to fool Dragos
to get the ring and that the elixir of Hayrush will transform you]

Shakamoz E

* Mina

SE Shakamoz

* Barg, gem

S Shimerr

* Grumpy halfling having a picnic

Shimerr Forest

* four TOUGH zorlims.

Tar-Im
* 3 houses
1) Trader Gubsar sells toys:10, Prihny:40, Boots:85, Riddle book:75
Buys Gem:47 Tobacco:65 Spice:80 Tea:75
2) Lord Dragos's Temple. Fight four fanatics, win Chewba
3) Black Oyster Inn room 3 food 2 ale 4
--words may succeed where force fails!
--many a door will open to the wise!
--pray when all else fails!
--Eklun is a friend of the lost ones!
* Beggar: Zihten lives in NW Begonia!

Treil-Om

* 3 houses
1) Dark Bark Inn 3 food, 5 drink, 3 sleep
--Witch lies in Waylong
--Village in mid-Shakamoz
--But you can't survive Shakamoz!
--Not if you're not level 3!
2) Temple of Dragos: fight four fanatics, get a chewba.
3) Bandyr the Armorer
Pala 90, Slicer 250, Slayer 380, Grand Sword 460, Ash Bow 75,
Arrows 10 for 11, Light Armor 175, Medium Armor 400, Heavy Armor 700
* Beggar: use the flute and they may come!

Varanlim

* 2 houses
1) Trader of Varanlim buys tea(300) and sells elvish boots(120)
2) 125 to heal all
* Bludd: use horn at Sharkynn Heights
* Baan the dwarf: I saw the Ankh once. It wasa as big as a house!
* Taba the kid

Waylong

* 2 houses
1) Fortune teller (25 gold) Gift gives secret of big birds.
* Old man: Right words will be spoken and sun will shine.
* Ugru the halfling: you need >4 chewbas!

Well of Demonzi

* Use rope to enter, then torch.
* 3 of [Bazylrun or Gorgon]
* Feylong forest on other side. Use flute twice and trade the harp for
the horn. Ela and Elomin, king of the elves, talk to you.

Zax

* 3 houses
1) Slime Juice Inn food 3, 4 drink, 3 inn
--No one road to Feylong
--Ropes sold in Zax are the best quality
--Consider visiting your homeland.
--You'd be invincible there!
2) Trader Berza sells rope:97 match:7 silk:75 prihny:40
buys gem:64 tobacco:89 tea:74 toys:64
3) Temple of Dragos: fight four fanatics, get a chewba.

Zaxemo

* two zorlims

Zaxime bridge

* one zorlim

MONSTER COMPENDIUM(VAGUE)

(to be completed later)

Below is a compendium of monsters whom I analyzed with the EKBERT
spell. The values are not always constant--I just took the stats for
one monster and assumed they'd all be in that range.

TRAVELIN'

WHAT MONKS SAY:

--SSI Forever!
--God bless you, my son.
--I wouldn't recommend the water here!
--Prihny completes the potion!
--Thank you, but I'm fasting.
--You rest better by a fire.
--Use matches while you rest!
--Dwarf cuisine is very spicy!
--I sing in the Zheldar choir.
--Thieves! They are everywhere!
--Toys are for the kids!
--Gems in deserts!!
--Find my brothers in Tol-Bin.
--Are you tired? Rest by a fire!
--Bargain with the merchants.
--Food is expensive in Begonia!
--Three is a good number.
--You need a haircut.
--Have faith and you shall overcome!
--Have you eaten your Yurpin today?
--Remember names of your acquaintances!
--Looks like it's going to rain.
--I pray for you, my son.
--I believe in diplomacy.
--Zumagins were seen in Tiveron!
--Zihten! Great Wizard of Begonia!
--Get strength in Karadum.
--Beyond the marshes there is Tar-Im.
--Zilfins? No, they are long gone.
--WESSEAR DEMILBEN Y.
--Heal yourself in Tol-Bin.
--I don't trust Zara.
--Three words will do it!
--No, I've never been to Deloria.
--I hear of mushroom fields up north!
--Razag is in central Begonia.
--Knowing the right people helps!
--Bogum guards the treasure.
--Demion Rocks are very interesting.
--There is but one way to Graz!
--You are close to Dark Tower now.
--Black wind blows from north!
--Beware of the Mad Goblin!
--Put up your shield at Zaradim!
--Beware! Dzomon knows you are coming!
--Have you been to both sides?
--Grumm is a holy tree!
--Zilfins would never tolerate this!
--Try "SUBMIT" as first!
--(D)rink the elixir!
--Do you have the amulet?
--Water dragons can be rather friendly.
--I pray for Darmag every day.
--The mayor of Hobtown is my friend.
--Go back! You are too young to die!
--Don't fail us, O Mighty One!
--Burn! O Candle of Zilfin!
--I have a cousin in Bihun.
--Have you found the harp yet?
--GAMISH BIANDELL HA.
--You are older but are you wiser?
--Last one is "RING"!
--Did you get the key?
--Candle of Zilfin protects us!
--A long rope is what you need!
--Try "THY" as the second!
--Did you slay the dragon?
--ERDAM BUGARDILV HANE.

BUGS(?) INCL. PC VS. APPLE

--You can get stuck in the tower if you don't know the words but have
the elixir.
--The game was created on the Apple originally, and some of the PC data
files in the port have a list of porting problems and suggested fixes.
--The Intersection on the Apple is referred to as the Crossroads in the
PC version.
--N Shakamoz is referred to as E Shakamoz as well.
--Shimerr/S Shimerr are Shimerr Forest/Shimerr off the Apple.


DUNGEON MAPS

These shouldn't spoil too much, as you're basically working your way
through 16x16 grids. The one danger of these maps is that it leaves out
those encounters with the pairs of HHRRUULLs that are so nasty to you.
But anyway, here goes:

LEDGER

X = wall
+ = door
H = Hhrruulls
F = prison cell with fermigons
P = prison cell with prisoner
S = slave quarters
^ = stairs up
V = stairs down
= = exit
* = where you want to get to

THE DARK TOWER

LEVEL 1

XXXXXXXXXXXXXXXX
XXXX XS+ +^XX (12 tergins from slaves)
X H X X+XXXXXX
XXXXX X XX
X XXX XXXXXXX X
X H XX X
XXX XXXXPX X
X XXX XXX X
X XXXXXXXXX X
X X X XX X
X X XXXXX X XX X
X X XXX X XX X
X X XXX XXXXX X
X X XXX+XXXX XX
X + + X
XXXXXXX=XXXXXXXX

LEVEL 2
XXXXXXXXXXXXXXXX
X +F+ XVX
X X X X XXXX X+X
X X X X X X
X X X XXXX XXXXX
X X X X X
X X XX X XXXX X
X X X XX X X
X XX+XXXX XX X X
X XXSXX X X X (10 tergins from slaves)
X XX+XX XX X X X
X X X XX X+X X
X X X X^X X
X XXXXXXXXXXXX X
X X
XXXXXXXXXXXXXXXX

LEVEL 3

XXXXXXXXXXXXXXXX
X X^+ x X
X XXXXXX X XXX X
X X XXX X
X XX X X +SX X (10 TERGINS FROM SLAVES)
X XXXXX XXXXX X
X X X
X X XX XXXXX X
XX X X X
X X X+X+X+X X X
XX X XPXFXFX X X
X XXXXXXXXXXX X
XX X +VX X
X X XX XX XXX X
XX X X
XXXXXXXXXXXXXXXX

LEVEL 4

XXXXXXXXXXXXXXXX
X +VX X
X XXX XX X
X X
X XX XX X
X X
X X
XX XXX XXXXXXXXX
X H X
X X X XX XXXXX X
X X X X
X XXX X X XXXXX
X X X XHX X
XXX X X X X X*X
XFX X XXX
XXXXXXXXXXXXXXXX

CASTLE GRAZ

LEVEL 1

XXXXXXXXXXXXXXXX
X XF+ +FX
X XXXXXXXX XXXXX
X XS+ X X (7 yurpins from slaves)
X X+XXX XX X
X X X XX X X
X X X X X X+X X
X X X X XX^X X
X X X X XXXXXX X
X X X X X X
X X XXX X X
X XX XXX XX X
XX X X X X
XX X XX+XXXXXX X
X + + X
XXXXXXX=XXXXXXXX

LEVEL 2

XXXXXXXXXXXXXXXX
X H X
X X X+X X
X XPX X
X X X XXXXXX X
X X X X
X XXX X
XX X X X +VX X
X XXX X
X X X X X
X X X X XX
X X X X
X X X X
XXX X X XXXXX X
X^+ X X X
XXXXXXXXXXXXXXXX

LEVEL 3

XXXXXXXXXXXXXXXX
XX XX X
X X XX XXX
X X X+X X XXXXX
XXXXXSX +^X (6 tergins from slaves)
X XXX XXXXXXXX
X X X
X X X XXX X X X
X X X X
X X XX XXX XXX X
X X
XXXXX XXXX X X X
X X
X+x XXXXXXXX X X
XVX +F+ X X
XXXXXXXXXXXXXXXX

LEVEL 4

XXXXXXXXXXXXXXXX
X X
X X X X X X XX X
X X X X X X+X
X X X X XVX
X X X X X XXX
X X X X X
X X X X X X
X X X X X X
X X X X X X
X X X X X X
X X X XXX X
X X X X X
X X X X+X X
X X X XVX H X
XXXXXXXXXXXXXXXX

WHICH ITEMS ARE GOOD FOR WHAT
The format for the list below is: Letter, name, where to get it,
what it's used for

A. Elvish boots
--buy in stores
--walk across swamps without losing fatigue(must USE the boots each
journey). Note that they can wear out.
B. Torch
--buy in stores
--lets you see in dark areas. If you can't see, you can't explore.
C. Match
--bought in stores
--lets you rest better
D. Cloak
--bought in stores
--keeps you warm in Sharkynn so you can ride the Ankha
E. Nukh
--win in a temple fight(Derymin)
--unlocks prison doors from the inside in dungeons
F. Prihny Powder
--bought in stores
--when you meet a witch, (U)se it and (D)rink the mixture to boost
your strength if it's not at maximum(i.e. you trained in one of the
castles.)
G. Key
--from Trader Ben in Derymin
--open Bogum's treasure
H. Horn
--from elves
--blow it at Sharkynn to get a ride from the Ankha
I. Rope
--from stores
--to go down the Well to find the elves
J. Seed
--Get it from Zara in front of Zaradim's temple.
--(U)se it. It grows the tree you cut the staff from behind
Zaradim's temple.
K. Flute
--buy in a store(Safinas)
--(U)se it twice around the elves and they will greet you.
L. Gem
--found in temples after battle. On easier levels you have a few at
the start of the game.
--sell for profit
M. Riddle book
--buy in Tar-Im
--give to the grumpy halfling in S Shimerr, and you're taken to
Hobtown.
N. Staff
--made from the seed
--allows you to cast ZYTROM in the Dark Tower and Castle Graz.
O. Harp
--in Fulgrash's hoard
--give it to the elves and you get the horn
P. Toys
--from stores
--trade for profit
Q. Ring
--from Sam
--allows you to destroy Dragos if you know the word of power
R. Silk
--from stores
--trade for profit
S. Tobacco
--from stores
--trade for profit
T. Amulet
--at the top of the Dark Tower
--ID's you so that Sam gives you the ring
V. Chewba
--won in the more difficult temples after defeating fanatics
--need to give four to Darmag to get into Castle Graz.
W. Spice
--bought in stores
--can trade for profit
X. Elixir
--found in Lake
--disguise yourself before Dragos
Y. Tea
--bought in stores
--can trade for profit
Z. Cookie
--bought in stores
--give it to the water dragon

IF YOU MUST CHEAT...

Hexadecimal editing is rather easy on the PC version. Say you have
saved your character as "Biph." Then you will edit the file Biph.sav.
Below is what certain bytes do. Two-byte values have the low byte
first.
00 : length of name
01-04 : letters in name
05 : location
06-07 : day
08 : current strength
09 : maximum strength
0a-0b : current HP
0c-0d : current fatigue
0e : sword skill
0f : magic skill
10-11 : gold
12-13 : food
14-15 : arrows
18 : sword type[0=none, 1=short sword, 2=pala, 3=slicer, 4=slayer,
5=grandsword]
19-1a : bows
1b-1c : Yurpin
1d-1e : Purlet
1f-20 : Terpin
21-22 : Mift
23-24 : Parzin
25-26 : Iola
27-28 : Fuhyim
29-2a : Jinn
2b : Elvish boots
2c : Torch
2d : Match
2e : Cloak
2f : Nukh
30 : Prihny Powder
31 : Key
32 : Horn
33 : Rope
34 : Seed
35 : Flute
36 : Gem
37 : Riddle Book
38 : Staff
39 : Harp
3a : Toy
3b : Ring
3c : Silk
3d : Tobacco
3e : Amulet
3f : Pearl
40 : Chewba
41 : Spice
42 : Elixir
43 : Tea
44 : Cookie
7d-7e : maximum fatigue
7f-80 : maximum HP

****************
END OF FAQ PROPER

VERSIONS/CREDITS
1.1.0: 6/14/2001 sent off version with text maps to GameFAQs.com with
only monster list left.
1.0.0: 5/27/2001 sent off more or less complete version to GameFAQs.com

http://www.theunderdogs.org for the easier to analyze than the Apple
Rings of Zilfin PC version. Their instruction manual was also very
nice, although the one at...
http://www.dungeony.cz/seznam/ringsofzilfin.htm had *all* the
information.

Quest for Clues by Shay Addams is responsible for that anonymous
walkthrough floating around the net. Oh, wait, it IS the anonymous
walkthrough floating around. Shame on someone or other! Either way,
the walkthrough inspired me to make something a little more polished,
and some information was directly useful.


 
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