Mario Party 2

Mario Party 2

05.10.2013 11:39:42

English


HIDDEN MINIGAMES
During the course of the game, you receive hidden minigames from
the Minigame Park if you buy the usual minigames and do well in
them.
- Rainbow Run
- Dungeon Dash
- Driver's Ed


TWO NEW SPACES
==============
- Item Space:
You may not need to spend money at the shop after all. Landing
on this space will put you in a single player game that could
yield a valuable item or perhaps nothing.
(Looks like a treasure chest)

- Battle Space:
Battle stations! Landing o this space will throw the rivals into
a free-for-all for a pot of money. Every player must put hard-earned
coins into the kitty.



NEW BOARD SPOTS
===============
- Items Shop:
Since you can't count on the game to provide you with the item
you want, you may find it necessary to plunk down some coins at
the shop for something special. This true particularly if your
very wealthy and have some extra cash to burn off. Money that
you've spent counts as money collected for the end-of-game bonus.

- Koopa Bank:
You can't blame the Koopas for trying to make an honest living
rather then working for Bowser, but you can blame them for ripping
you off. Their establishment works more like a non-volunteer
lottery than a bank. You must put money in when you pass by,
but you'll get a big payoff if you land on the space.

- Baby Bowser:
Baby Bowser shows up on whatever space Toad decides to vacate.
He's a lot less pleasant to run into, considering that he steals
coins from you. The only thing to recommend him is he doesn't
come after you, unless he turns into the full-grown Bowser,
who'll hunt you down, then take ALL of your coins.

- Hidden Block:
Landing on a blue space is a good thing, you automatically get
coins, but it's great thing when it contains a Hidden Block.
You'll be rewarded with extra coins, or possibly even a star,
when you jump up to hit the block! There's no way of where the
Hidden Block will appear.



THE LEVELS AND THEIR DIFFICULTIES

Pirate Land - * (One Star)
Inside this level is a bridge that holds Happening Spaces that
will draw heavy cannon fire, from the nearby pirate ship of the
coast, if any players land on one, sending everyone in the area
tumbling back to the very beginning of the board. Bypass the
bridge if you can. The Thwomps also block your path at various
places. To get by them you must pay a fee. Once you've landed on
the dock a sneaky shark steals five coins form you and sends you
to another side of the ocean to another dock. Once you get a
Skeleton Key, you can open up a secret shortcut!

Western Land - * (One Star)
This level contains an awesome train that if you pay five coins
you can go for a ride. This train will also push around the players
ahead of you. The Happening Spaces in Western Land automatically
start the train moving, doesn't matter where it is on the board.
It will keep moving until it reaches the next train station.
Hootenanny is a good way to prevent a person ahead of you from
getting a Star before you do. It's pretty expensive, which the
expense is 20 coins!

Space Land - * * (Two Stars)
The Happening Spaces on this board will activate the spacecraft
that travel along the paths wiith green lights. They can travel
a long time and pushes your opponents a ahead a good distance.
As in the first Mario Party, Boo will steal an opponent's Stars
for a price. This time around, he'll also steal coins, but the
number he gets depends on how much of a struggle his victim
puts up.

Mystery Land - * * (Two Stars)
If you land inside one of the mysterious circles, the Bob-ombs
will give you a ride on their mothership for a small fee of 10
coins, then warp you to, if you're lucky, a faraway spot on the
board. Unless you're counting on a warp to another part of the
board, you may want to invest in a Skeleton Key. Unlocking the
door is th eonly non-warping way to move over a different part
of the board.

Horror Land - * * * (Three Stars)
Eyeballs are supposed to move in your head, not roll down the
street. This eyeball apparently doesn't understand the rules.
It will warp you across the board on a diagonal path for just
10 coins. If you want to get past Giant Thwomps, you'll have to
part with 5 coins and that's only during daylight hours. The
blockheads sleep like a ton of bricks right, so you can't even
pay to pass!


Cheats submitted by: Tino (tino@ctv.es)

 
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