Cool Boarders 2

Cool Boarders 2

10.10.2008 14:05:31
~B
--------------------------------------------------------------------------------
COOL BOARDERS II - FAQ v1.1

By ZyXx (jockej@kuai.se)
--------------------------------------------------------------------------------

This is my attempt to write a FAQ to this great game. I only have the
Japanese version of the game and no Manual so I guess there are a lot of
things missing in the FAQ. If you have anything you want to add to the FAQ or
or have some corrections please E-Mail me. Remember to check back to my Site
often for the latest version of this FAQ plus many other of my Game FAQ's.


KEYS MOVEMENT
---- --------
F ... Forward Left/Right ........ Steer Left/Right
B ... Back Up/Down ........... Lean Forward/Back
U ... Up >< ................ Hold to Crouch and Release to Jump
D ... Down [] + Left/Right ... Sharper Turns / Faster Spins
+ ... And /\ ................ Change View
/ ... or L1/R1 ............. Switch to Fakie and Back


SPIN TECHNIQUES
---------------
Spin Techniques are done by holding a direction while holding down >< before
and until you get in the air. The longer you hold a direction before a jump
the faster you will spin. You can do even faster horizontal and diagonal
spins by holding down the Square Button and in the direction you are
spinning. Once you get up in the air you can then do a Grab for a nice Combo
Trick and get plenty of Points.

MOVEMENT NAME PTS
----------------------------------------------------------------
B ................ FrontSide Spin ................. (50*n)
F ................ BackSide Spin .................. (50*n)+30
U ................ Flip ........................... (100*n)
D ................ BackFlip........................ (100*n)
UB or DB ......... Misty .......................... (50*n)+250
UF or DF ......... BackSide Misty ................. (50*n)+280
----------------------------------------------------------------
180=n1 360=n2 540=n3 etc.

GRAB TECHNIQUES
---------------
Grab Techniques are done anytime while you are in the Air. The longer you
Grab the more Points you'll get. You can combine two Grab Techniques into a
Grab Combo and get a lot of Points. To do a Combo do the Movement for the
first Technique and then quickly do the other. To calculate the points for
a Grab Combo add the first Technique's Points to the second technique's
Combo Points. All techniques and Grab Combos has different Ranks. I don't
know exactly what they mean. If you do a "Stalefish to Melancholy" for
example the points would be (120+200) = 320+ and it would be ranked "S".

MOVEMENT TRICK NAME RANK C.RANK PTS C.PTS
----------------------------------------------------------------------
D+R1 ............. Lien Air ............. D .... A ... (100+) (120+)
D+R2 ............. Stalefish ............ D .... A ... (120+) (150+)
L1 ............... Shifty ............... D .... A ... ( 70+) ( 70+)
D+L2 ............. Method ............... D .... A ... (100+) (120+)
U+R1 ............. Mute Grab ............ D .... A ... (120+) (150+)
U+R2 ............. Indy Grab ............ D .... A ... (120+) (150+)
L1L2 ............. Shuffule ............. ? .... ? ... (120+) (150+)
DD+R2 ............ Tail Grab ............ C .... SS .. (145+) ( ?? )
UU+R1 ............ Nose Grab ............ C .... SS .. (150+) ( ?? )
D+R1L1 ........... Tweak ................ B .... S ... (170+) (225+)
D+R1L2 ........... Melancholy ........... B .... S ... (155+) (200+)
U+R1L2 ........... Stiffie .............. B .... S ... (150+) (195+)
U+R2L2 ........... Indy Nosebone ........ B .... S ... (160+) (210+)
----------------------------------------------------------------------


COMBOS
------
You can combine Spin Techniques with Grab Techniques into a Combo. To do a
Combo first choose if you want to board Fakie or Regular. Fakie gives more
points and I haven't found any disadvantages with this so I suggest you
choose this one. Then prepare for a Spin Technique. Timing is important!
Once the Spin has begun and you get up in the air you can grab the board
until it's time for the landing.

[ Fakie / Regular ] --> [ Spin Technique ] --> [ Grab Technique(s) ]


HALFPIPE
--------
When you are boarding in the Half Pipe there are some changes. The Grabs are
the same but the Spin Techniques has new Names and Movements.
Frontside is the right side of the Ramp and Backside is the Left.

Tips: When you do a Twist Trick where you Hold in a diagonal Direction
Towards the Edge Hold down Square and the direcion in the Air to do a
Alley-Oop Combo Trick.

MOVEMENT TRICK NAME
------------------------------------
Towards Edge .......... Alley-Oop
Towards Center ........ Spin
Up .................... JohanFlip
Down .................. BackFlip
Up/Left or Up/Right ... JohanTwist
Down/Right ............ McTwist
Down/Left ............. Crippler
------------------------------------


SECRETS
-------
Mirror Mode - Complete all 9 Rounds in "Snowboarding Combined". You don't
have to be ranked 1. Then when you choose "Freeride" or
"Snowboarding Combined" hold down R1 to play the courses
reversed.


If you have any additions, corrections or anything else, e-mail me!!!
--------------------------------------------------------------------------------
E-Mail: jockej@kuai.se
WWW: www.kuai.se/~jockej

 
Comments:
Je reactie is bewaard !!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

FAQ/Lösung

14.Oktober 2013
US Version: Snowman freigespielt
Spielstand

17.Oktober 2013
engl. Cheats

11.Oktober 2013
FAQ/Lösung

13.Oktober 2013
FAQ/Lösung

14.Oktober 2013
Hinweise
13.Mei 2008
engl. Cheats
10.Oktober 2008
engl. FAQ
10.Oktober 2008
 
Meest populair
30.December 2013
07.April 2014
07.Juli 2015
25.September 2015
27.Mei 2015
19.Februari 2014
11.Juni 2014
04.Maart 2019