Elder Scrolls 2 - Daggerfall, The

Elder Scrolls 2 - Daggerfall, The

16.10.2013 08:20:24

~B

How to cheat in Daggerfall and get a bitchin character
======================================================

From jfoale@hpsrmta1.sr.hp.com (found somewhere on the data
highway)

Go in the arena2 subdir, and look for a bunch of textfiles named
biog??t0.txt
The ?? part ranges from 0 to 10.
Now my suggestion is to edit just one of the files and copy it to all
the other filenames.
If you dont wanna do that, then figure it out yourself.
These files are used in the part when you generate your character's
background (not the quick generation part).
You can insert tokens in this text file to give your character
anything you want including powerful artifacts.
Now when you edit these files you just have to answer the question
associated with the tokens you inserted.
You can even change the hacked answer to 'click here'.
These tokens will give you much advantages when starting out.
Later and happy hacking.

gold--
GP +amount

skills/abilities-- (number of ability) +amount
21 +40 (adds 40% to an ability or skill)

add enemies or friends--
add friend
AF (junk-figure this out yourself)
add enemy
AE (more junk)

add reputations plus/minus
rx +y
x is which reputation, y is change amount
makes merchants, etc like or hate you

items--> IT t x y


armor--> IT 2 x y

x= item of armor
0 curiass
1 gauntlets
2 greaves
3 right pauldron
4 left pauldron
5 helm
6 boots
7 buckler
8 shield
9 kite shield
10 tower shield
11 error

y= type or brand of armor (also types for weapons)
0 steel or iron
1 steel or iron
2 steel
3 elven
4 dwarven
5 mithril
6 adamant
7 ebony
8 orcish
9 daedric *best*
10 error


weapons--> IT 3 x y
t=3, weapons y for these is same as for armor

x=which weapon
0 tanto
1 staff
2 shortsword
3 broadsword
4 saber
5 longsword
6 katana
7 claymore
8 mace
9 dai-katana
10 flail
11 warhammer
12 battle axe
13 war axe
14 short bow
15 long bow
16 ** there may be more out here i didnt go farther ***

magic items--> IT 4 x y
for these, no pattern is really there but most y values give the same

variety of spellcasting objects
basically, the only spell effects are:
fireball, energy ball??, floating candle light source, int boost,
some kind of personal spell (shield?,etc)
heres a few:
IT 4 x 1
x= descript of spell effect
1 wrap(pants) int boost
2 shirt energy ball?
3 sapphire floating candle
4 steel warhammer personal spell
5 torc (necklace) personal spell
6 bell pers
7 statue pers
8 steel waraxe +to hit or something
9 ring ?
10 steel katana ?

IT 4 1 3 is a max int boost ( to 100) --steel katana
IT 4 10 3 is a hand to hand skill boost armbands


NOW THE GOOD STUFFZ --- ARTIFACTS
IT 5 x 0 ( or IT 5 x (anything))
the last number here doesnt change items
1 mehrunes razor instant kill enemy
2 mace of molag bal drain spell pts->to you
3 hircine ring make you into werewolf
4 sanguine rose summon daedra
5 oghma infinium boost any attribute-get 8 of these and

have all 100 for str,wis,etc
6 wabbajack convert enemy to a random other creature
7 ring of namria attacker recieves his own damage
8 skull of corruption duplicate target, clone attacks him
9 azura's star energy weapon and makes other magic

items
10 mask of clavicus everyone will love your personality
11 warlock's ring speed boost and spell reflection
12 auriel's bow shoots death arrows, etc
13 necromancer's amulet wis boost, regeneration
14 lord's mail regeneration and spell shield, cure

posion
15 chrysamere (sword) resist fire,heal, reflect spells
16 ring of khajit invisibility and speed boost
17 ebony mail res fire, spell shield, shield
18 staff of magnus absorb spell, regenerate
19 spellbreaker (shield) protect from spells
20 skeleton key instant open non-magic locks
21 auriel's shield protect
22 ebony blade suck power from kill -> to you

i guess i forgot to check IT 5 0 0, hmm try it

IT 6 x y -- junk stuff like clothes, bags, etc
IT 7 x y -- books
IT 8 x y -- tables, beds, assorted furniture. (useless and a strange bug
to be carrying around 5000 lbs of furniture)

i havent checked IT 9+ or IT 0 x y, i dunno whats in those

email any questions to:
jfoale@hpsrmta1.sr.hp.com

---------------------------------------

D A G G E R F A L L : E L D E R S C R O L L S

ANOTHER
C H E A T

BY

A D A S K O

It is one of the easier ones. You will need a hex
editor and hex calculator. Your character's
attributes and skills are saved in Savetree.dat file
in save folder. You will need to make notes of your
character's attributes before you save the game (STR,
INT, WIL, AGI, END, PER, SPD, LUC and hit points and
skills primary, major, minor, miscleaneus).

To find the offsets (they are on different offsets every
time you save game) find your character's name in that
file (ASCII). The attributes are begginning few blank
places (00 - hex) after your name.

You have to calculate the dec of attributes into hex.
Notice that they are repeaded twice , so to make this
cheat work change them both. The hit points are few offsets
later divided with one blank space (00 - hex).
You can change it to whatever you like (FFFF is max).
Remember that the game only allows you 100 as max of
attributes, so it is better to leave one of the attributes
low (I usually use 60 for Luck). During the game you gain
higher levels and you will need to distribute the extra
points, and you will need the place to do so. Having
all the attributes over 100 you will be stucked on
your character's skills page - see my point ?
If they reach too high level you can lower it with hack.

The skills offsets (primary, major, etc.) are few offsets
after the attributes (there is some data that shouldn't
be changed, that is inbetween attributes and skills).
To recognise data of skills look for data that is divided
by five blank places (00 - hex). Change them to whatever
you want (FF is max). It is better to change them to
64 - hex (100 in dec), as the game might crash sometimes
if skill is higher than 100.

To find money (it is in different place every time)
offset you will need to take note of the money on the
moment when you saved the game.
Now remember that the data in hex in save game is reversed
and it easier to find this when you have more than
1000 gold pieces while saving the game.
EXAMPLE
5000 gold pieces is 1388 in hex that means you should
search for 88 13 in the file.
10000 gold pieces is 06 55 36 in hex that means you
should search for 36 55 06 in the file.
Change it to whatever you want.
Changing that into FF FF FF (starting from the offset
the data of the money started from) will give you
16 777 215 gold pieces - more than enough.

I am not responsible for any damages that changes could
cause to the game or equipment. (I don't think it should
do)


Enjoy!

ADASKO

 
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