Journey

Journey

03.10.2013 18:23:51
The Solution to Journey made by Erik Futtrup, Denmark
=======

(revised 4/6-1993), thanks to Paul David Doherty

email: futtrup@daimi.aau.dk

Part I
------

Shop: Buy Map
Tavern: Accept Minor
Path: Minar scout, right, Minar scout,Praxis:Examine bodies
proceed, scout, follow smoke
Hut: Tell truth, look around
Stream: Esher: Examine stream, find gold, find gold,
cast elevation at Tag
Lake: Proceed
Cave: Cast glow on staff, enter pool
Nymphs: Hide, in smelly cave: take torch, treasury: take
amulet, proceed, put amulet in pool
In smelly cave: dive and get amulet, back with Minar
River: Cross upstream
Mountain: Either use glow on map or: Left,Right,Right,Left,Left,
Left


Part II
-------

Caves: Proceed past door with rune. Be sure to go as far
Forward as possible, Back, Cast Tremor
Prison: Cast Flare, Cast Elevation on Bergon
Orcs: Cast Mud
Stairs, Left: Cast Elevation and Wind.
Stairs, Right: Exit

After Snake: Bergon: Return
Praxis: Lightning on Stump, down, back
Tag: Say: "b'ran Agrith" (in caves, you can
can ask Hurth about Elves)
Praxis Route: Down, go around, examine walls, Esher do his job.
By Elves: Cast Rain


Part III
--------

Around Orcs: Gate: Read Runes (Backwards!!), Say:"Lorem"
Past Orcs: Cast Tremor, Cast Elevation, Procede,Cast Tremor
To Help Bergon: Mix Reagent & Water
Mines: Old Mine (Return)
New Mine: Examine walls, back, in, examine walls
Get Red Rocks
Right: Crude Path: Hurth Down
Ornament Path: Use Key, Use Reagent with Fire

Part IV
-------

Trees: Cast Flare
Go Milky Way:
Control Room (CR): Examine controls
Pits: Cast wind (notice symbols - differs from game to game)
CR: Left dial: Source, Right dial: Destination (it is a
kind of teleporter).
CR: Teleport pick-axe from pit 2 to pit 1 using the dials.
Pits: First Pit : Mine rock
CR: Left dial : pit 1
Right dial: pit 3
Quickly: Back, down
Ruin: Accept Umber
In Cell: Use Reagent with Fire at stones
Out: Cast flare to call attention

The Others:
Orcs: Inventory, Use Red Rock, Run for it


Part V
------

Bird: Mix Air and Water
Cave: Stay, Get Advice, Examine Sack, Mix Black Reagent
with Fire, Use it on Staff, leave
Town:
Shop: Trade telescope for gray stone
Tavern: Invisibility spell (notice - differs from game to game)
Inn: Check In
Warf: Hire 's ship
Town: Sleep out

Notice: The colours of the reagents differs from game to game, so
it may not be the same as in the following:
Cell: Mix Gray Reagent with fire, Cast Tremor, Use on Sheriff
Ship: Relax, Cast Elevation on Tag, Cast Wind Spell
Demon: Mix Yellow Coarse with Red Coarse. Add White Coarse


Solved: 1989-10-03 (C)

 
Comentarii:
Comentariul dumneavoastră a fost salvat!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. Lösung

03.Octombrie 2013
 
Cele mai MostPopulare
25.Septembrie 2015
07.Aprilie 2014
19.Februarie 2014
13. Decembrie 2013
30. Decembrie 2013
29.August 2014
07.Iulie 2015
01. Decembrie 2014