Conquest of Camelot

Conquest of Camelot

18.10.2013 02:35:56


English

Conquests of Camelot Solution
By Lord Reagan øEPiC|


To start out you enter your room and GET PURSE, and CHANGE
CLOTHES. Now leave your room and continue up to passage to the
garden where the queen hangs out. Talk to her. ASK ABOUT FLOWER,
GET FLOWER, ASK ABOUT LANCELOT, and ask her about anything else
she talks about if you want. Now exit the room and continue down
the passage to the next tower where the treasury and Wizards room
are. To get to the wizards room you continue to go forward in the
tower where you see the treasure. The wizards room is that tiny
tower next to the treasury. Enter the treasury and ASK MAN ABOUT
BUNDLES, ASK ABOUT COINS, and ASK ABOUT GEWAIN. GIVE PURSE TO
MAN, GET GOLD, GET SILVER, and GET COPPER. Now GET PURSE back
from the man. Leave the treasury and go into the wizard's room.
In here you TALK TO WIZARD, ASK ABOUT MAP, GLASTONBURY TOR, OT
MOOR. You can also ask a few other things if you want. Now go and
take a look at the map in his room, then READ SCROLL, READ
TRANSLATION. Go to the chest and open it. GET LODESTONE. Now go
down from the wizards room and pass the next tower and do not
leave through the exit, but instead walk past it to the last
tower you have not been to. This is the chapel of the two gods.
Go to each of the alters here and KNEEL. Put a gold coin on each
alter. After you have done that, go the exit you passed earlier
to the courtyard. ASK GUARD ABOUT GALAHAD AND LANCELOT. MOUNT
HORSE and leave the castle.


Now on the map, the first place you go is to Glastonbury
Tor. You will see a little forest sprite on the screen as you
enter. Give him a copper coin. Now go west and you will see a
poor hunter there. Give the poor hunter a copper coin. Ask him
about lots of people if you want information. You can ask about
Lancelot, Gawain, Mad Monk, Black Knight, and maybe some others.
Give the man a gold coin and he will give you the spear you need.
Now get back on your horse and continue west. You will fight
three boars here. It is real easy. You just press space bar when
the boar is real close. Change the arcade sequence to easy if you
have trouble with it. Now continue on to the next screen. Talk to
the raven. He will ask you if you want to challenge Black Knight,
say YES. Now look at the dead guy by the tree. GET SLEEVE. Now go
to the next screen where you will joust Black Knight. This is
another real easy sequence. Just look where his shield is and
don't hit the shield, instead hit his body. After you unseat him
three times you will win. Go east and free your friend. Draw you
sword and caught the chains with your sword. Talk to him and ask
him questions and then put Gawain on your horse and he will be
taken back to your castle. Now continue on and you will see a
hag. Give the hag the sleeve that you got. This will free her of
the curse. Now save your game. Read the writing on the thing
where the hag was. Now go east. There are a lot of hard riddles
here. This part gave me some trouble. I put down the answers to
some of the questions. Keep restoring and there will be different
questions each time you come. If you get lucky you will get five
questions you know. Here are some of the answers to the
questions. I am using parts of the question here. You should be
able to figure out which question I am talking about.

1. You here me before, you hear me again... answer is "echo"

2. Sky, feather of a blue jay, water answers is "blue"

3. follow you around answer "shadow"

4. look you in eye... never lies "mirror"

5. young, sweet in the sun, middle ages makes you gay, old makes
it valuable answer: wine

6. three lives breaks rock caresses sky Answer "water"

7. Carries burden... would break a mans back, leaves silver in
its track answer "snail"

8. If you break me... if you lose me answer is "heart"

9. I turn around once, what is out will not get in, I turn around
again, what is in will not get out, what am I answer is "key"

(Thanks to Lord Darkness for the answer to riddle #9. I got four
riddles when I was answering the questions during one time and I
needed the fifth. This riddle section was one of the hard parts
of the whole game. You will probably have to restore a lot of
times until you get 5 riddles that you can answer. These nine
answers should help you)


Now that you have passed the riddle section, you will be
teleported to the center of Tor. Go north and you will see the
monk there. ASK ABOUT GRAIL to him. He will get mad and run
north. Follow him north and if he is not in the screen when you
follow him north, continue west. You will see two illusions of
the monk and one real one. Draw you sword and use space bar to
hit the monks with your sword. This section is very easy. You
shouldn't have any problems at all. After you beat the monks the
servants will say you cannot leave. Look around the ruins for the
alter and put five silver coins on it. The servants will allow
you to go and give you a key. Take this key and look around the
for well which is in the ruins. When you get to the well USE KEY
on the well to unlock the lock on the lid of the well. REMOVE LID
and REACH IN WELL. Once you get the heart from the well, you have
to return to the place where you enter Glastonbury Tor. The
directions back, from the screen with the well are south, east,
west, west, south, east, east. In this screen the sprite will pop
up again. Save your game here just incase he plays a trick on
you. When he asks for copper just go south and you will be back
to the map and ready to continue on to the next scene.

Now on the map, go to Ot Moor. It will be snowing here. Go
around here till you get to the ice. USE HEART when you get on
the ice. The heart will guide you across the ice. When the heart
is gold you are going in the right direction, and when it is
purple the ice will break and you will fall in. This part is very
hard, even with the heart. Change the speed to slow. Move one
step at a time save your game every few steps. After watching the
color change to purple and the ice breaking, and changing to gold
and the ice not breaking, you should understand how this works.
After a while, you will eventually make it across the ice. You
will see an ice palace here. Go inside and you will see the lady
of the lake. Talk to here. GIVE HEART to her. She will thank you
and give you information. You have to be a good guy now and say
FREE LANCELOT. She will give you a test. Accept the test. You
will need page 7 of the doc file for this part. I have included
page seven of the doc file with this solve. Go refer to it for
this test. I will include some of the answers to the riddles of
the flowers to help you out. If you get to a question you can't
figure out, you will die, so just restore.

1. It alleviates all pain and sorrows...
answer "daffodil"

2. When light is dim and courage fails...
answer "almond blossom"

3. Known to the priest and nun, who natural pleasures to shun...
answer "cornflower"

4. For its sweet sake, you suffer in silence...
answer "forget me not"

5. In time of grief, it gives relief...
answer "poppy"

6. It can be as sweet as the tongue, or vile as a curse...
answer "yellow lily"

7. Surrounded by giants, your worries are few...
answer "buttercup"






Listed next is page seven






Page 7 of the docs for Conquests of Camelot



The message of the Rose:
Love is my shield




The language of the flowers. From the earliest days of
civilization, flowers have been given special meanings. For
example, the rose has a long association with love,sexuality and
with many goddesses, the virgin mary, and the science of alchemy.
Not only the flower itself, but often the color indicated what
significance was attached to it. There are many legends of
flowers springing up where drops of blood or tears fell to the
ground. What follows is a list of flowers and their meanings.

Almond blossom - hope
Anemone - afterthought
Buttercup - memories of childhood
carnation - heart
columbine - folly
yellow chrysanthemum - slighted love
white chrysanthemum - truth
cornflower - celibacy
daffodil - death
forget-me-not - true love
hyacinth - sport, game, or play
white lily - purity
yellow lily - falsehood
orchid - seduction
blue periwinkle - early friendship
white periwinkle - pleasures of memory
red poppy - consolation
scarlet poppy - fantastic extravagance
snowdrop - hope or consolation
sunflower - haughtiness
red tulip - declaration of love
yellow tulip - hopeless love
violet - lust




You only need to answer three, so there is a good chance you will
get a lot of the questions I just listed here. This part should
be a lot easier then that part where they asked five riddles. Now
that you have answered these three riddles, you will be set free
and teleported before the ice. You will not use half of those
flowers listed in the list above. Those are all the flowers
listed on page seven. Now go back west two screens to the map and
go to Southhampton. Talk to the man near the boat. Ask the man
about Galahad and ASK ABOUT PRICES. BUY TRIP TO GAZA. The ticket
to Gaza will cost 3gp's. You probably only have two GP's, so give
two gold pieces and five silver pieces to the man and you will
get your ticket. Now you are off to Gaza.


When you enter Gaza, you will see a man and boy. They will
both persuade you to go with the. GO WITH BOY. He will take you
to his master. You can ask him questions. Ask Al-Sirat about
stuff like the grail, Galahad, the goddesses, and their
guardians, and other things you feel necessary. Write down the
things he tells you like the names of the goddesses, and symbols.
When you are ready to go to the desert, you will see Jabir again.
Don't hire him, but just continue into the desert. After you come
to the first screen in the desert, go east, south, and east.
Don't drink the water because it is poisonous. Jabir will stand
in your way to go east now, so draw your sword and he will run.
Once Jabir runs, go east and then north. You will see a building
here. Go up the stairs in the south of the screen on to the
platform. Then take the stairs going down from the platform to
the Pool of Siloam. When you get down here, drink from the pool
of siloam. Now go back up and leave this building and go north.
You will get to the Zion gate if you continue going north. You
will see four guards here. Give the one guard you talk to 4
copper pieces. Now go west along the wall until you reach the
Jaffa's gate. A man will ask you to give him all your money. Just
draw you sword. Now enter through the gate. You will be robbed
right when you enter. I found no way to get the money back. Now
that you have no money, go to the man Mohammed who is caring for
your mule. Sell the mule to him and you will have lots of money
again. Mohammed will tell you all the conversions for the money
he gives you. Remember them.


You will not enter a very fun part, the bizarre. This is a real
fun place. You get to go around and make everyone happy. Go
around talking to people if you want. When you find the seeress,
buy the best apple she has for one dinar. She will reveal her
job, and tell you about the apple you have just eaten. Now go
around and make people happy. You will find out that Ibraham (the
textile merchant) needs a veil. Go to the Felafel maker who is
cooking felafels. Buy a felafel and give it to the little boy
next to the felafel stand. Now go to the pottery seller and buy a
mirror from him. Now go to the place where you sold Mohammed your
mule. CALL FOR MARI who lived upstairs. THROW MIRROR to Mari. She
will go back in, so CALL MARI again. Ask for the veil. She will
throw down the veil. Now take the veil back to Ibraham and give
him the veil. He will be happy. Now look for the meat merchant
and buy a sheep piece from him. Take the sheep to the felafel
maker and give her the sheep. You have accomplished another good
deed. Now look for the fish man and talk to him. He will tell you
his problems. Go to the lamp merchant and buy the herbs from him.
Now go back to the smelly fish dude and USE HERBS. You will have
fixed the problem for him and his neighbors. Tariq talks about a
religious relic. Go to the relic guy (Antiquarius Rex) and buy a
relic. He will ask you for a name. Type PETER. Don't worry about
grail he talks about. Now go back to the lamp merchant and give
him the relic. Now buy charcoals from the lamp merchant. Take the
charcoals and give them to the beggar. Now, the lamp merchant
should have gave you a broom when you gave him the relic. Go to
the innkeeper and give him the broom. Enter his inn and stay a
night. Now go back to the screen where you sold Mohammed the
mule. You will see a woman who is crying. Go to the grain dude
and buy grain from him. You should be about broke once you buy
the grain. Take the grain back to the girl and DROP GRAIN. The
birds will come down and you have performed yet another good
deed. You have not passed the test. Go back to the apple lady and
talk to her. She will tell you to go to the house with the
crescent and moon next, so thats is where you go. She will give
you a strength apple. Keep it for later. Now go to the big house
with the star and the crescent. Say no to all your seductions.
Talk to her and then ask her about things such as Galahad, the
grail, and the test. After you ask about the test, she will open
the door for you. Go through the door to take the test. Grab the
docs and look on page 9 and 10. Using pages 9 and 10 and the
symbols that Al Sirat gave you, you can pass this test. Fatima
will tell you if you pass the test. Now go to the Hierophant. The
Hierophant is the old beggar who you have the charcoals to. Talk
to him and ask him to open the catacombs. He will do that and
give you an elixir. To find your way around in the catacombs, use
the lodestone. Now go around the catacombs and look at the
murals. Keep looking around until you find a childs mummy with a
medallion on it. Go to the right of the mummy and use your sword
to get the medallion. Now go to the sarcophagus and read the
inscription on it. Go to the open part of the sarcophagus and get
the golden apple. Now you should easily find Galahad. Give
Galahad the elixir that you got from the Hierophant. You should
get bitten by a rat right now, but don't worry. Just continue on,
but hurry now. Now look around for the statue of Aphrodite. Put
the golden apple in the palm of her hand. To answer Aphrodite's
questions, look on page 9 and 10 of the docs. After you answer
all of her questions, she will give you directions on how to get
out of the catacombs and a dove. Write down all the directions
she gives you. When the secret doors open, use the lodestone
determine which doors to take. The lodestone always points north.
Follow the directions, and then take the stairs out. Don't forget
to take a look at the dead warriors skull.


Now, when you get to the temple, walk all around the temple
and check it out. When you encounter the Saracen, eat the
strength apple. Put on the helmet that Saracen gives you. Ok now
just fight this guy. Change the difficulty level if you are
having trouble. You shouldn't have much trouble. (If you die of
poison at any time in this whole area, then you have wasted too
much time, so restore to the part where you get bitten and do
everything more quickly) After you beat the Saracen, use the
dove. Follow the dove until Aphrodite appears. Listen to what she
says. Then ask Merlin about the spiral. Now go to the spiral.
When you are facing the spiral on the inside of the temple. Now
move to the left and count the spaces of the remains of the
pillars until you get to the 6th one. Push the 6th pillar, and
voila!!! Now get the grail. The grail will be stolen by a thief
when you get it. Chase the thief down the stairs and into the
alley. He will be trapped in the alley. You can kill the thief or
show mercy to him. Grab the grail and you are done.
Congratulations!!!!!



I hope you had fun. The graphics on this game weren't as good as
some of the previous ones, but I loved it. I hope you did to. If
you are having any trouble, leave a message to me, Lord Reagan,
on The Fatal Society, Instant Replay, Metal Edge, Final Frontier
or Nuclear Wasteland. The next schedules Sierra game is Keeping
up with the Jones. It is schedules to come out this month, so you
should probably expect it around August. heh... If you have any
comments, leave me a message.

Lord Reagan øEPiC|

German

Conquest of Camelot - The quest for the grail

Arthur befand sich auf Camelot, dem Schloß des Königs von
Britannien. Das Land befand sich in einer Misere: Durch die
unselige Liebe zwischen der Königin Gwenhyver und dem Ritter Sir
Lancelot hatte sich ein Fluch über das Land gelegt: Seen, Flüsse,
Bõume und Trauben trockneten aus, die Tiere verendeten und dunkle
Wolken zogen über das Land. Die Bevölkerung flehte nach einem
Wunder, doch nichts geschah.
Merlin, der Hofmagier hatte den rettenden Einfall: Der Gral mußte
gefunden, das Gefäß, um das sich hunderte von Mythen und Legenden
rankten. In diesem Gefäß hatte sich einstmals das Blut von Jesus
Cristus befunden, und wer ihn besaß, hatte die Gabe der Heilung
und Wiederherstellung. Gawaine, Launcelot und Galahad zogen aus,
den Gral zu finden, doch keiner kam zurück. So machte sich nun
unser Held, König Arthur, auf die Suche nach dem Gral.

Camelot:
Er befand sich in seinem Zimmer. Dort zog er sich um, nahm seine
Geldbörse und ging in den Rosengarten der Königin. Er pflückte die
Rose, und die Königin sagte ihm, wenn er in Not sei, solle er die
"Botschaft der Rose" zitieren. (Love is my shield) Er sprach noch
einmal mit der Königin, fragte sie nach Launcelot, küßte sie und
ging in seine Schatzkammer. Er gab dem Knecht die Börse, er solle
Gold, Silber und Kupfer nehmen. Arthur nahm die Börse, fragte nach
Gawaine und ging in die Kapelle. (Abspeichern!)
Er kniete vor dem Cristen-Altar, opferte ein Goldstück und hatte
eine Vision. Dann kniete er vor dem Mitras-Altar, opferte ein
Goldstück und seine Ritter erschienen ihm und beschrieben ihm
ihren Aufenthaltsort (Perial Forest, Ot Moor Cave, Jerusalem
Catacombs).
Arthur ging zum Schatzmeister, liess seine Börse auffüllen und
ging zu Merlin. Arthur sprach mit Merlin, öffnete die Truhe, nahm
den Kompass, sah sich die Schriftrolle an, las die _bersetzung,
sah sich die Karte an, studierte die Sagen und verabschiedete sich
von Merlin.
Im Vorhof sprach er mit den Wachen, erkundigte sich bei einer
Wache nach Galahad, bestieg sein Pferd, und ritt von dannen.

Ot Moor:
Im zugefrorenen Ot Moor angekommen, stieg Arthur von seinem Pferd.
Die "Lady of the Lake", von der er Excalibur bekommen hatte, wo
war sie nur? Er betrat die Eisfläche, besann sich des Spruches
seiner Frau und zitierte die Botschaft der Rose. (Abspeichern!)
Aha, ein schützender Zauber bewegte sich über's Eis. Er folgte der
Zauberwolke übers eis und kam zum Eispalast. Nach einem kurzem
Gespräch stand seine Aufgabe fest: Zu finden, was man der Lady
gestohlen hatte. Also, wo war Gawaine? Im Wald? Darum machte sich
Arthur auf nach

Glanstonbury Tor:
Er gab Widdershin eine Kupfermünze und ritt zum Jäger, gab ihm
eine Kupfermünze, sprach mit ihm über den Mönch, den schwarzen
Ritter, Gawaine, die Wildschweine, die Hexe und den Speer. Er
kaufte den Speer (Abspeichern!) und ritt in den Wald. Nach einer
kurzen Wildschweinjagd kam er zu einer Lichtung, er sprach mit der
Krähe, nahm die Herausforderung an, untersuchte das Skelett und
nahm den seidenen Handschuh (Abspeichern!). Nach der Schlacht mit
dem schwarzen Ritter fand Arthur Gawaine, zerschlug seine Fesseln,
sprach mit ihm und gab im sein Pferd. Nun ging er per pedes zur
Hexe, sprach mit ihr, gab ihr den Handschuh und las die Runen.

Aha, er musste also bei den Steinen ein Rätsel lösen. Das tat er
auch, indem er mit den Steinen sprach, bis diesen die Tränen
kamen. Doch als er zu seinem Muli gehen wollte, wurde er in die
Ruinen "gebeamt" (Abspeichern).
An der verschlossenen Quelle fand er den verrückten Möch, sprach
mit ihm und fragte ihn nach der Quelle. Gemetzel hin, Gemetzel
her, nun musste er den Alten (Old Ones) als Priester dienen oder
sie für den Tod des Mönches entschädigen. Am Altar sprach er mit
ihnen und gab ihnen 5 Silberstücke. Dafür bekam er einen
Schlüssel. Er schloß die Quelle auf, tranke etwas Wasser und
durchsuchte die Quelle. Aha, dort befand sich also das gesuchte
Objekt: Das eisige Herz der "Lady of the Lake". Darum war sie so
herzlos. Also ging er zu seinem Muli, und auf ging es, zurück zur
Lady. (Abspeichern!)

Ot Moor:
Er benutzte das Herz auf dem Eis, und es führte ihn zur Lady.
Diese sagte ihm, wo der Gral sei und das er nun gehen könne.
(Abspeichern!)
Doch als König von Adel und Ritter ohne Furcht und Tadel musste er
ja noch Launcelot befreien, (den Kojoten, der seiner Frau
nachstellte und der die ganze Misere ja eigentlich verursacht
hatte) welcher im Eis gefangen war. Also sprach er mit der Lady,
bestand den Test, und ging nach

Southampton:
Er sprach dort mit dem Hafemeister über das Schiff nach Gaza,
bezahlte 3 Goldstücke und ab ging es, in das geheiligte Land.

Gaza:
In Gaza ging Arthur mit Hazm, aß, trank und fragte den Alten nach
der Göttin, den 6 Manifestationen, den Namen und Symbolen, schrieb
und zeichnete diese auf; fragte nach Jerusalem, dem Gral, dem
Führer duch die Wüste und der Wahrheit.
Er bedankte sich und ging. (Abspeichern!)

Wüste:
Arthur engagierte Jabir, folgte ihm zum Wasserloch, wo ihm der
Wüstensohn vergiften wollte. Er fragte Jabir nach dem Muli, den
Pflanzen und dem Skelett, doch als dieser ihm keine Antwort gab,
zog er sein Schwert und jagte ihn in die Wüste. Am Fluss entlang
kam Arthur zur Quelle von Samoa, trank etwas, sah sich den Tunnel
an, und machte sich dann auf gen Norden nach Jerusalem.
(Abspeichern).

Nachdem er noch sein Leben gegen den hinterhältigen
Fremdenführerverteidigen musste, stand Arthur am Osttor von
Jerusalem. Den
Männern dort gab er 4 Kupferstücke und sie liessen ihn passieren.
Am Jaffa-Tor wollte ein Mann namens Yasser noch einmal Geld von
Arthur, doch diesem war es zu bunt. Er zog sein Schwert, und fort
war der Schnorrer. Nun ging es hinein in die Stadt.

Jerusalem:
Ein Dieb stahl ihm die Börse, doch dank Allah kaufte der gute
Mustafa das Muli, und Arthur hatte wieder Geld. (Abspeichern!)Nach
einer Ortsrunde sprach Arthur mit der Apfelverkäuferin, die
ja auch eine Abgesandte von Aphrodite war, und kaufte für ein
Goldstück den Apfel der Wahrheit. Nun sagte ihm jeder, was er
wirklich wolle und brauche. Hier die Aufstellung:

Der Wunsch Der Lohn

Lampenhändler Relikt Besen, Holzkohle (kaufen)

Antikhändler GELD Relikt (kaufen)

Teppichhändler Tuch ---

Metzger Frischluft Lammfleisch (kaufen)

Sarah Lammfleisch ---

Fischhändler Kräuter Frischluft

Getreidehändler Frischluft Getreide (kaufen)

Bettler Holzkohle ---

Topfhändler GELD Spiegel (kaufen)

Wirt Besen _bernachtung

Mari Spiegel Tuch


Nachdem Arthur nun jedem seine Sachen besorgt und beim Wirt
übernachtet hatte, traf er auf eine Magd, der die Tauben entflogen
waren. er tat sein Getreide in den Käfig, und die Magd entpuppte
sich als Gottesdienerin, die ihn zu Seherin (Apfelfrau) schickte.
Diese lobte ihn und gab ihm noch einen "Allroundapfel". Sodann gab
er dem Bettler sein Letztes Geld und ging zu Fatima in das "Stern
und Halbmond"-Haus. (Abspeichern!)

Fatima:
Bei Fatima wiederstand er der Versuchung, fragte nach Galahad und
dem Gral sowie dem Test. Er bestand diesen Test (Symbole von Altem
den Göttinnen aus dem Handbuch zuordnen und in die passenden
Nischen legen!), und ging zum Hierophanten (Bettler). Diesen
veranlasste er, die Katakomben zu öffnen. Das Elixir nahm er als
Geschenk an, es solle bei Rattenbissen helfen.

Katakomben:(Oft abspeichern!) Arthur nahm einen Knochen auf,
nahm mit dem
Schwert das Medallion von der Mumie ab, gab Galahad das Elixir,
las die Inschrift auf dem Sarkophag, nahm den goldenen Apfel aus
dem Sarg und legte ihn in die Hand der Statue. Diese unterzog ihn
einem Test (Im Handbuch nachschlagen!) und gab ihm die Reihenfolge
der Wege bekannt. (West - Ost - Süd - Ost - Süd - Nord). Dann
schenkte sie ihm eine versteinerte Taube. Unter Zuhilfenahme des
Kompasses kam Arthur so bis zum Tempel der Aphrodite.

Tempel:
Arthur "erlegte" den letzten Saracenen, aß den Apfel, ging zum
"Spiralen"-Mosaik und benutzte die Taube. Nun war er dem Gral
greifbar nahe. Die Vision sagte ihm, er solle der Richtung der
Spirale folgen (rechts gehen!) und and der Säule der heiligen Zahl
(6. Säule) halt machen. Er ging also bis zur sechsten Säule,
bewegte sie und fand: DEN GRAL !!!

Doch der Dieb entriß ihm den Gral. Arthur verfolgte ihn und
stellte ihn in der Sackgasse. Arthur nahm den Gral, und nach einem
letzten Mordversuch von Seiten des Diebes ließ Arthur den Gral
entscheiden (hehehehe). Dann ging Arthur zurück, fand Galahad, sie
kehrten nach Camelot zurück.

Der Gral stellte alles wieder her, Arthur war nun ein gefeierter
Mann, nur seine Frau musste er immer noch mit Launcelot teilen.
Als denn, warten wir auf ein neues Abenteuer aus der Camelot-Saga.

 
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Wo sind die Punkte zu holen ?
Engl. Hinweise

17.Октябрь 2013
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