X-Men: Mutant Academy

X-Men: Mutant Academy

15.10.2013 07:45:47
~B

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MMM MMM UUU UUU TTTTTTTTT AAAAAA NNN NNN TTTTTTTTT
MMMMM MMMMM UUU UUU TTTTTTTTT AAAAAAAA NNNNN NNN TTTTTTTTT
MMM MM MM MMM UUU UUU TTT AAA AAA NNNNNN NNN TTT
MMM MMM MMM UUU UUU TTT AAAAAAAA NNN NNN NNN TTT
MMM M MMM UUU UUU TTT AAA AAA NNN NNNNNN TTT
MMM MMM UUUUUUU TTT AAA AAA NNN NNNN TTT

AAAAA CCCCCC AAAAA DDDDDD EEEEEE MMM MMM YYY YYY
AAA AAA CCC CCC AAAAAAA DDD DDD EEE MMMMM MMMMM YYY YYY
AAA AAA CCC AAA AAA DDD DDD EEEEE MMM MMMM MMM YYY YYY
AAAAAAA CCC AAAAAAA DDD DDD EEE MMM MM MMM YYY
AAA AAA CCC CCC AAA AAA DDD DDD EEEEEE MMM MMM YYY
AAA AAA CCCCCC AAA AAA DDDDDD EEEEEE MMM MMM YYY

X - M E N : M U T A N T A C A D E M Y
P L A Y S T A T I O N
C O M P R E H E N S I V E T E X T F A Q

Written By Frank James Chan


Revision 1.20
Last Modified on 07/20/2000

The latest version of this document can always be found at the
following URL:
http://www.icemaster.org/xma/
(The condensed move list is also available at the above URL)

This document may be freely redistributed in any form so long as all
of its credits are kept intact. This information is provided free of
charge. You may NOT sell the contents of this document for profit.

The author of this document is in no way affiliated with Activision,
Marvel, Paradox Developments, nor any other parties involved with
the development, licensing and/or distribution of X-Men Mutant
Academy.

---------------------------------(X)---------------------------------

WHAT'S NEW
==========

Revision 1.20 - 07/20/2000
Added information on counters to the Basics section. Minor
corrections to the Super Move section. Added "Intro FMV - Story
Style" to Codes and Secrets section.
Revision 1.12 - 07/17/2000
More updates to the Super Move section and changes to the FAQ's
format.
Revision 1.01 - 07/16/2000
Revamped the Super Move section. Minor changes to the format of
the FAQ.
Revision 1.00 - 07/15/2000
First completed revision. Tons of corrections made to the
move list originally from Tips & Tricks Magazine (most moves
have apparently been changed since the preliminary versions
of the game). Tested all moves that are listed. The move names
are from the Academy mode so don't complain to me about them.
Codes and Secrets thanks to IGN.

TABLE OF CONTENTS
=================

SECTION 1: Introduction
1-1 ........................................... Birth of the X-Men
1-2 ..................................................... Move Key
1-3 ................................................... The Basics
1-4 ............................................ Choosing Costumes
1-5 .................................................. Super Moves

SECTION 2: Default Characters
2-1 ...................................................... Cyclops
2-2 .................................................... Wolverine
2-3 ....................................................... Gambit
2-4 ........................................................ Storm
2-5 ........................................................ Beast
2-6 ...................................................... Phoenix

SECTION 3: Boss Characters
3-1 ......................................................... Toad
3-2 ..................................................... Mystique
3-3 ................................................... Sabretooth
3-4 ...................................................... Megneto

SECTION 4: Codes and Secrets
4-1 ................................... Unlocking Cerebro Features
4-2 ................................ Unlocking the Boss Characters

SECTION 5: The Outro
5-1 .................................................. FAQ Credits

-----------------------
SECTION 1: Introduction ---------------------------------------------
-----------------------

1-1 BIRTH OF THE X-MEN

"Mutations have occurred since life began. It was
inevitable that eventually mutations would result in
beings with extraordinary abilities. These are the
mutants: men and women whose actual genetic structure
endows them with super-human powers. A mutant named
Charles Xavier has formed a team of these mutants called
the X-Men.

Professor Charles Xavier has made it his life's work to
train the X-Men to use their powers for good. But still,
some of those born with an ordinary genome hate and fear
the X-Men. These unusual warriors learn to protect those
that reject them.

In the X-Men: Mutant Academy, each and every mutant must
prove his or her worth in battle against the others. They
must learn to harness their rage and utilize their
individual special powers."

---------------------------------(X)---------------------------------

1-2 MOVE KEY

Abbr Fullname Button Used
==== ======== ===========
u UP Up on the D-Pad
d DOWN Down on the D-Pad
f FORWARD Forward; the direction toward the opponent
b BACK Back; the direction away from the opponent

P1 PUNCH 1 Square Button
P2 PUNCH 2 Triangle Button
P3 PUNCH 3 R1 Shoulder Button (or Square+Triangle)
P ANY PUNCH Any of the above

K1 KICK 1 X Button
K2 KICK 2 O Button
K3 KICK 3 R2 Shoulder Button (or X+O)
K ANY KICK Any of the above

CTR COUNTER L1 Shoulder Button
THR THROW L2 Shoulder Button


Other Notations
===============
See section 1.05 for more information on Super Moves.
[S] Super Move
[M] Stringed Super Move
[X] X-Treme Super Move

---------------------------------(X)---------------------------------

1-3 THE BASICS

Punch Overhead Attack: f+P2
Kick Overhead Attack: f+K2

Weak Jump Punch Attack: (in air) P1
Med Jump Punch Attack: (in air) P2
Hard Jump Punch Attack: (in air) P3
Weak Jump Kick Attack: (in air) K1
Med Jump Kick Attack: (in air) K2
Hard Jump Kick Attack: (in air) K3

Weak Crouch Punch Attack:d+P1
Med Crouch Punch Attack: d+P2
Hard Crouch Punch Attack:d+P3
Weak Crouch Kick Attack: d+K1
Med Crouch Kick Attack: d+K2
Hard Crouch Kick Attack: d+K3

Blocking: Hold b
Low Blocking: Hold db
Guard Cancel: Tap b

Backstep: b,b
Dash: f,f
Run: f,Hold f

Throw: THR or P1+K1
Throw 2: f+THR or f+P1+K1
Reverse Throw: b+THR or b+P1+K1

Taunt: P2+K1

Counter: CTR or P2+K2
The three yellow bars under your character's health meter are
the Counter meters. Each time you counter a move will deplete
one of the three bars, so you can only counter up to 3 times
per match.

---------------------------------(X)---------------------------------

1-4 CHOOSING COSTUMES

SQUARE Button: Movie Costume
X Button: Comic Costume
O Button: 3rd Costume (HIDDEN)

Each character in X-Men: Mutant Academy has an alternate outfit that
is their appearance from the Summer 2000 X-Men motion picture.
Despite the fact that Gambit and Beast are not in the movie, they
have been given custom-designed "movie-style costumes" used
exclusively in this game. To choose a character's Movie outfit,
simply choose the character using the SQUARE button at the Select
Screen. A third outfit, once they are unlocked (see the Codes and
Secrets section), can be chosen using the O button.

---------------------------------(X)---------------------------------

1-5 SUPER MOVES

Basics of the Super Move System
===============================

PLAYER 1 _____ __________ __________ _____ PLAYER 2
__________ ____/ | | | | \____ __________
|__________|__________|__________| |__________|__________|__________|
SUPER STRINGED X-TREME X-TREME STRINGED SUPER

Each character in the game has unique Super Moves that correspond
to each of the three bars (as illustrated above) at the bottom of the
screen. Whenever you connect with any attack, as long as it's not
blocked, power will be added to one of the three bars.

>From left to right (for Player 1) or right to left (for Player 2),
the bars represent the following:

Super Move
Denoted with "[S]" in this FAQ's move lists. The Super Move can
be done as soon as the outer bar is full (an "S" will appear on
the bar to indicate this.)

Stringed Super Move
Denoted with "[M]" in this FAQ's move lists. The Stringed Super
Move can be done as soon as the middle bar is full (an arrow
will appear on the bar to indicate this.)
NOTE: Once you have performed the motion for a Stringed Super
Move, yellow arrows will appear above your bars during the
brief pause. Press the directional pad in the directions as
indicated by these arrows to multiply the strength of your
Stringed Super Move.

X-Treme Super Move
Denoted with "[X]" in this FAQ's move lists. The X-Treme Super
Moves, unlike the other two, cannot be done yet when the inner
bar is initially filled. Instead, two small arrows (or half-X's)
will appear at the outer edges of the bar, and you must tap the
X button rapidly in order to bring them together and form an "X"
at the center. Once this is done, you're allowed a limited
period of time in which you can perform your X-Treme Super Move.

If you use any of the above, it will deplete the corresponding bar
whether it hits the opponent or not. So use them wisely.

Advanced Technique: Managing Your Super Meters
==============================================

At any time during a fight, you can actually transfer the power from
one bar to another. For this purpose, the Square, Triangle, and O
buttons will each represent one of the three bars:

SQUARE Button: The bar farthest to your left. If you're Player 1,
this would be your Super Move bar. Or if you're
Player 2, this would be the X-Treme Super Move bar.

TRIANGLE Button: The bar at the middle. This is the Stringed Super
Move bar whether you're Player 1 or 2 since it's
always in the middle.

O Button: The bar farthest to your right. This would be
Player 1's X-Treme Super Move bar or Player 2's
Super Move bar.

To perform the transfer, hold either Left or Right on the directional
pad, then press and hold the button corresponding to the bar you want
to transfer FROM, followed by the button corresponding to the bar you
want to transfer TO.

For example, if you're Player 1, and would like to transfer the power
from your Stringed Super (middle) meter to your X-Treme Super meter
(farthest to your right), simply hold Left/Right, then press and hold
the TRIANGLE button followed by the O button. This technique is
actually much simpler than it may seem, and it really comes in handy
to gain more victories.

-----------------------------
SECTION 2: Default Characters ---------------------------------------
-----------------------------

2-1 CYCLOPS

Real Name: Scott Summers
Height: 6'3"
Weight: 195 lbs.

Speed: Medium
Strength: High
Range: Very High
Healing: Low

Profile blurb: "Strict and precise field commander, he can bring his
optic blasts to bear with deadly effect."

Special Moves
Optic Blast: d,df,f+P
Upper Blast: d,db,b+P1
Super Upper Blast: d,db,b+P2
Hyper Upper Blast: d,db,b+P3
Lunge Kick: d,db,b+K1
Super Lunge Kick: d,db,b+K2
Hyper Lunge Kick: d,db,b+K3

Super Moves
Super Power Lunge Kick: [S] d,df,f+K3
Hyper Rush: [M] b,f+P3
Concussion Blast: [X] d,df,f+P3+K3

---------------------------------(X)---------------------------------

2-2 WOLVERINE

Real Name: Logan
Height: 5'3"
Weight: 200 lbs. without Adamantium Skeleton
300 lbs. with Adamantium Skeleton

Speed: High
Strength: Very High
Range: Very Low
Healing: Very High

Profile blurb: "The most ferocious of the X-Men. He is the best there
is at what he does: hurt his opponents."

Special Moves
Fury Claw: d,df,f+P
Setup Jump: d,db,b+K...
Samurai Dive: Setup Jump (above), P1/P2/P3/K1/K2
Sudden Dip: Setup Jump (above), K3

Super Moves
Samurai Slice: [S] d,df,f+K3
Special Delivery: [M] d,db,b+P3
Weapon X (recharge): [X] K2,K1,d,P2

---------------------------------(X)---------------------------------

2-3 GAMBIT

Real Name: Remy LeBeau
Height: 6'1"
Weight: 175 lbs.

Speed: Very High
Strength: Low
Range: High
Healing: Very Low

Profile blurb: "This Cajun can charge and throw objects. In a fight
he holds all the right cards."

Special Moves
Falling Card: d,db,b+P1
Falling Card 2: d,db,b+P2
Falling Card 3: d,db,b+P3
Card Toss: Hold b 2secs,f+P1
Card Toss 2: Hold b 2secs,f+P2
Card Toss 3: Hold b 2secs,f+P3
Staff Charge Upper: Hold b 2secs,f+K1
Staff Charge Upper 2: Hold b 2secs,f+K2
Staff Charge Upper 3: Hold b 2secs,f+K3

Super Moves
Charged Staff: [S] Hold d 2secs,b+K1+P1
Card Trick: [M] d,db,b+K3
52 Card Pickup: [X] db,f+P3+K3

---------------------------------(X)---------------------------------

2-4 STORM

Real Name: Ororo Munroe
Height: 5'11"
Weight: 127 lbs.

Speed: Low
Strength: Medium
Range: Very High
Healing: Low

Profile blurb: "At the heart of a raging maelstrom, she remains calm
and in control."

Special Moves
Ball Lightning: d,db,b+P1
...hold P1 and use D-Pad to steer
Ball Lightning 2: d,db,b+P2
...hold P2 and D-Pad to steer
Ball Lightning 3: d,db,b+P3
Electric Drill: Hold b 2secs,f+P1
Electric Drill 2: Hold b 2secs,f+P2
Electric Drill 3: Hold b 2secs,f+P3
Lightning Uproar: Hold b 2secs,f+K1
Lightning Uproar 2: Hold b 2secs,f+K2
Lightning Uproar 3: Hold b 2secs,f+K3

Super Moves
Static Force: [S] K2,u,P2
Hyper Electric Drill: [M] Hold b 2secs,f,b+P3
EMF: [X] Hold b 2secs,f,b+K3

---------------------------------(X)---------------------------------

2-5 BEAST

Real Name: Henry P. McCoy
Height: 5'11"
Weight: 355 lbs.

Speed: High
Strength: Very High
Range: High
Healing: Low

Profile blurb: "Uses his ape-like strength and agility, plus genius-
level intellect to confront and confound foes."

Special Moves
Handspring Kick: d,db,b+P1
Handspring Kick 2: d,db,b+P2
Beast Roll: d,db,b+P3
Beast Slide: d,db,b+K1
Beast Slide 2: d,db,b+K2
Beast Slide 3: d,db,b+K3

Super Moves
Handplant Hell: [S] d,df,f+K3
Seismic Smackdown: [M] d,df,f+P3
Flat Out: [X] b,db,d,df,f+K2

---------------------------------(X)---------------------------------

2-6 PHOENIX

Real Name: Jean Grey-Summers
Height: 5'6"
Weight: 110 lbs.

Speed: Low
Strength: Very Low
Range: Very High
Healing: Low

Profile blurb: "One of the most powerful X-Men. Along with telepathy,
Jean wields the cosmic might of the Phoenix."

Special Moves
Inferno Kick: d,df,f+K
Flying Phoenix: (in air) d,df,f,P1
Flying Phoenix 2: (in air) d,df,f,P2
Flying Phoenix 3: (in air) d,df,f,P3
Air Strike: (in air) d,df,f,K1
Air Strike 2: (in air) d,df,f,K2
Air Strike 3: (in air) d,df,f,K3

Super Moves
Hyper Air Strike: [S] (in air) d,db,b+K3
Control Bubble: [S] d,db,b+P3
Double Phoenix: [M] d,df,f+P3
Phoenix Force: [X] P2,P1,d,K2

--------------------------
SECTION 3: Boss Characters ------------------------------------------
--------------------------

3-1 TOAD

Real Name: Mortimer Toynbee
Height: 5'8"
Weight: 260 lbs.

Speed: Medium
Strength: High
Range: High
Healing: Low

Profile blurb: "An outcast misfit. He possesses a frog-like physique
and leg strength to match."

Special Moves
Toad Spit: d,df,f+P
Toad Trick: d,db,b+K...
Toad Slide: Toad Trick (above), then K1
Toad Slide 2: Toad Trick (above), then K2
Toad Slide 3: Toad Trick (above), then K3
Toad Dive: Toad Trick (above), then P
Flytrap Weak: d,df,f+K1
Flytrap Med: d,df,f+K2
Flytrap Strong: d,df,f+K3

Super Moves
Kicking Toad: [S] b,f+P3
Frog Legs: [M] d,db,b+P3
Flying Toad: [X] b,f+K3

---------------------------------(X)---------------------------------

3-2 MYSTIQUE

Real Name: Raven Darkholme
Height: 5'10"
Weight: 120 lbs.

Speed: Medium
Strength: Low
Range: High
Healing: Very Low

Profile blurb: "Drop dead gorgeous, this evil mutant assassin wields
high-tech weaponry with deadly accuracy."

Special Moves
Cheap Shot: d,db,b+K1
Cheap Shot 2: d,db,b+K2
Cheap Shot 3: d,db,b+K3
Head Shot: d,df,f+P1
Pop Shot: d,df,f+P2
Leg Sweeper: d,df,f+P3

Super Moves
Deck Special: [S] d,db,b+P1+K1
Sum Total: [M] d,db,b+P3
Mystique's Surprise: [X] d,df,f+K3

---------------------------------(X)---------------------------------

3-3 SABRETOOTH

Real Name: Victor Creed
Height: 6'6"
Weight: 275 lbs.

Speed: Medium
Strength: Very High
Range: Very Low
Healing: Very High

Profile blurb: "A psychotic hunter and fighter. He is the mortal
enemy of Wolverine."

Special Moves
Dusty Claw: b,f+K
Dive Claw: Hold b 2secs,f+P1
Dive Claw 2: Hold b 2secs,f+P2
Dive Claw 3: Hold b 2secs,f+P3
Ill Treatment: d,db,b+K2

Super Moves
Weapon X (recharge): [S] P1,K2,b,P1
Ground Pound: [M] d,db,b+P3
Rampant Strength: [X] P1,K2,b,P2

---------------------------------(X)---------------------------------

3-4 MAGNETO

Real Name: Erik Magnus Lehnsherr
Height: 6'2"
Weight: 190 lbs.

Speed: Very Low
Strength: Very High
Range: High
Healing: Low

Profile blurb: "Leader of evil mutants and master of magnetism.
Mutant world domination is his goal."

Special Moves
Lure: d,df,f+K
Power Gush: d,df,f+P1
Power Gush 2: d,df,f+P2
Power Gush 3: d,df,f+P3
Magnetic Lift: b,f+P1
Magnetic Lift 2: b,f+P2
Magnetic Lift 3: b,f+P3

Super Moves
Hyper Magnetic Lift: [S] b,f+K3
Hyper Power Gush: [M] d,db,b+P3
Hyper Lure: [X] d,db,b+K3

----------------------------
SECTION 4: Codes and Secrets ----------------------------------------
----------------------------

4-1 UNLOCKING CEREBRO FEATURES

Cerebro Mode allows you to view many hidden features such as
full-motion video sequences and special photos. By default, the only
feature unlocked is the Movie Trailer (the 2nd Theatrical trailer for
the Summer 2000 X-Men film).

In Cerebro Mode, use Up/Down on the D-Pad to scroll through the
features, and Left/Right to change categories. Press the X button to
view a feature, or Triangle to exit back to the main menu.

CATEGORY 1: ARCADE
==================

Intro FMV
To unlock the Intro Full-Motion Video (FMV) sequence for each
character, complete Arcade mode using him/her.

Intro FMV - Story Style
To unlock the "Story Style" Full-Motion Video (FMV) sequence,
win Arcade with every character.

Historical Comic Pix
To unlock the Historical Comic Pictures, complete Arcade mode
with all of the characters using their normal comic costumes.

Behind the Scenes Pix
To unlock the Behind the Scenes Pictures, complete Arcade mode
with all of the characters using their alternate (movie)
costumes.

CATEGORY 2: SURVIVAL LEVEL 1
============================

Individual Character Comic Pix
To unlock the individual character Comic Pictures, go through
ten rounds with a character in Survival mode, wearing his/her
normal comic costume.

CATEGORY 3: SURVIVAL LEVEL 2
============================

Individual Character Movie Pix
To unlock the individual character Movie Pictures, go through
twenty rounds with a character in Survival mode, wearing
his/her alternate (movie) costume.

Movie Pix
To unlock the Movie Pictures (not specific to each of the movie
characters), go through twenty rounds in Survival mode using
Gambit.

CATEGORY 4: ACADEMY LEVEL 1
===========================

Outro FMV
To unlock the Outro Full-Motion Video (FMV) sequence for each
character, graduate the Academy Training mode using him/her.

CATEGORY 5: ACADEMY LEVEL 2
===========================

3rd Costumes
To unlock the third costume for each character, graduate the
Academy Training mode with straight A's using him/her. The 3rd
costume will be accessible by selecting the character with the
O button.

---------------------------------(X)---------------------------------

4-2 UNLOCKING THE BOSS CHARACTERS

All ten characters, including the four bosses, are available by
default in the two-player Versus mode. However, the four bosses
(Toad, Mystique, Sabretooth, and Magneto) must be unlocked in
order to make them selectable in the Arcade, Academy, and Survival
modes.

Boss Name How to Unlock
========= =============
TOAD Complete Arcade mode with any character for the
first time.

MYSTIQUE Complete Arcade mode with any character for the
second time.

SABRETOOTH Complete Arcade mode with any character for the
third time.

MAGNETO Complete Arcade mode with any character for the
fourth time.

--------------------
SECTION 5: The Outro ------------------------------------------------
--------------------

5-1 FAQ CREDITS

Credits
Jason Wilson of Tips & Tricks Magazine (Preliminary Move List)
Imagine Games Network (Codes and Secrets)
Cerebro Files (Vital Stats)

Special thanks to Activision

Copyright (C) 2000 Frank James Chan

--------------------------------(END)--------------------------------



 
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