Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 3

17.10.2013 01:26:58
~B
THIS DOCUMENT IS COPYRIGHT (C) 2001-2002 PAUL COURTNEY. ALL RIGHTS RESERVED.
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Game : TONY HAWK'S PRO SKATER 3 : Game
Platform : PlayStation (PSOne) : Platform
Document : FAQ/Walkthrough * Version 1.5 * 07/30/02 : Document
Author : Paul Courtney : Author



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I M M P O R T A N T N O T E S
• For legal information and distribution see the "LEGAL INFORMATION" section.
• The latest version of this document can ALWAYS be found at www.gamefaqs.com
• Before asking me ANY questions make sure you have read the ENTIRE document.
• This document is best viewed at 10 pt. Courier New with 79 spaces per line.
• Press Ctrl + F on your keyboard to search for text and find things quickly.


Table Of Contents
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I. PROLOGUE
1. LEGAL INFORMATION
2. FOREWORD
II. PROEM
1. FREQUENTLY ASKED QUESTIONS
2. PACKAGE
III. GAME BASICS
1. BASIC CONTROLS AND TRICKS
2. TRICKS AND SPECIALS
3. POINT SYSTEM
4. TRICK VALUES
IV. CHARACTERS
1. PRO SKATERS
2. CUSTOM SKATERS
3. SECRET SKATERS
V. CAREER MODE WALKTHROUGH
1. FOUNDRY
2. LOS ANGELES
3. RIO DE JANEIRO
4. SUBURBIA
5. AIRPORT
6. SKATER ISLAND
7. CANADA
8. TOKYO
9. DOWNHILL
VI. THE GAPS
1. GAP CHECKLIST
2. GAP WALKTHROUGH
VII. PARK EDITOR
1. PARK CREATOR
2. PRE-MADE PARKS
VIII. MISCELLANEOUS
1. 2-PLAYER MODE
2. MISCELLANEOUS
3. MUSIC
IX. SECRETS
1. SECRET AREAS
2. UNLOCKABLES
3. GLITCHES
X. CODES
1. CONTROLLER CODES
2. BETA VERSION CODES
3. GAMESHARK CODES
XI. EPILOGUE
1. DOCUMENT INFORMATION
2. CREDITS/SOURCES


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I. PROLOGUE
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I. 1. LEGAL INFORMATION


THIS DOCUMENT IS PROTECTED BY UNITED STATES COPYRIGHT LAW.

THIS DOCUMENT IS COPYRIGHT (C) 2001-2002 PAUL COURTNEY. ALL RIGHTS RESERVED.
THIS DOCUMENT AND PARTS THEREOF (INCLUDING BUT NOT LIMITED TO: WRITING, TEXT
ART, AND FORMAT), MAY NOT BE COPIED, PARAPHRASED, OR REPRODUCED IN ANY FORM
WITHOUT PRIOR WRITTEN CONSENT FROM THE AUTHOR, PAUL COURTNEY. THIS DOCUMENT
MAY BE DISTRIBUTED AS PLEASED ONLY IF: IT REMAINS UNALTERED, IT STAYS FREE TO
PUBLIC ACCESS, AND PROPER CREDIT IS GIVEN TO THE AUTHOR. IF THE ABOVE TERMS
ARE VIOLATED, LEGAL ACTION WILL BE TAKEN ON ACCOUNT OF COPYRIGHT INFRINGEMENT.

PAUL COURTNEY IS THE SOLE AUTHOR, CREATOR, AND OWNER OF THIS DOCUMENT. ALL
MATERIAL IN THIS DOCUMENT IS THE WORK OF THE AUTHOR UNLESS OTHERWISE NOTED IN
THE "CREDITS" SECTION (CHAPTER "XI. EPILOGUE", SECTION "2. CREDITS/SOURCES").
THE AUTHOR IS IN NO WAY ASSOCIATED WITH THE CREATORS/OWNERS OF THIS GAME OR THE
COMPANIES/PEOPLE INVOLVED WITH IT.

* * *

TONY HAWK'S PRO SKATER 3(TM) IS COPYRIGHT (C) 1999-2001 ACTIVISION, INC. AND
ITS AFFILIATES. ACTIVISION IS A REGISTERED TRADEMARK AND TONY HAWK'S PRO
SKATER AND PRO SKATER ARE TRADEMARKS OF ACTIVISION, INC AND ITS AFFILIATES.

PLAYSTATION(R) IS A REGISTERED TRADEMARK OF SONY COMPUTER ENTERTAINMENT INC.
TONY HAWK(TM) IS A TRADEMARK OF TONY HAWK.
WOLVERINE(R) IS A TRADEMARK OF MARVEL COMICS.
ESRB(TM) RATING IS A TRADEMARK OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION.

ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED AND RESPECTED THAT ARE NOT
SPECIFICALLY MENTIONED HEREIN.


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I. 2. FOREWORD


Welcome to Paul Courtney's definitive FAQ/Walkthrough for the PlayStation
(PSOne) version of TONY HAWK'S PRO SKATER 3. This document contains everything
you will need to complete and get the most out of the game.

To ensure acurate comprehension of the material, this document was written
assuming you do not have any prior knowledge of any other versions of the game.
I have personally confirmed and thourghly tested everything in this document
and guarentee everything is correct to the best of my ability. Note that this
document was written for the North American release of the game. Your version
may be different depending on its region.

This document was written with Courier New 10 point font with 79 characters per
line, and is best viewed at those specifications. This document contains
characters which your computer may not be able to display. If that is so, then
I would strongly recommend switching to a computer that can view them.

Side note:
There were some problems in the last update due to the usage of "special"
characters. To amend that problem, I will temporarily place some "special"
characters below to see if they show up before incorporating them.
[·°•„´;··??,··‚··]


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II. PROEM
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II. 1. FREQUENTLY ASKED QUESTIONS


***! ATTENTION !***
ANY REQUEST FOR HELP REGARDING THE PLAYSTATION _2_ VERSION OF THE GAME WILL BE
IGNORED. THIS DOCUMENT WAS _NOT_ WRITTEN FOR THE PLAYSTATION _2_ VERSION!

1. Q) What is the "Revert"?
A) The revert is a new move added in THPS3 that allows characters to sustain
combos after landing off a quarter-pipe or half-pipe or any other "vert"
object. When the skater comes back down to the object from the air,
immediately when they land on the object, they perform a quick 180 degree
turn on their board. If a manual is quickly performed after executing
the revert, combo strings can be sustained.

2. Q) What is the "Beta Version"?
A) The beta version is a pre-release version of a game that is usually for
testing or promotional purposes. The only place I know of where you can
get the beta version is from Ebay, or a place like it.

3. Q) Are there any other secret skaters besides Officer Dick and Wolverine?
A) There are _NO_ other secret characters, and there is _NO_ Darth Maul!

4. Q) Is there a cheat to unlock EVERYTHING?
A) It is highly unlikely. It seems that Neversoft decided to cut back on
the controller codes and thus decided not to include such demeaning codes
as "Unlock Everything". I have listed all known working controller codes
in chapter "X. CODES", section "1. CONTROLLER CODES".

5. Q) Should I buy THPS2 or THPS3?
A) It all depends on how much you like either reverts (#3), or cool secrets,
extras, and in-game moving objects (#2). I would personally recommend 2.
THPS3 is not a great enough improvement over its predecessor, and if you
are planning on getting a 128-bit console, you will definitely want the
version made for those platforms.

6. Q) Are there any problems when playing THPS3 on the PlayStation_2 console?
A) No, depending on which settings you select on the PS2's browser screen.
The only problems appear when you turn the "SMOOTH SHADING" feature on.
In some levels it causes the polygon seams in the sky to become visible.
However, this is not a real problem since it does not obstruct gameplay.

7. Q) How many pieces are in the "Park Editor"?
A) I added up 142. But the two half-pipe sets are just different colors, so
there are actually only 125 _different_ pieces. But it is possible to
combine certain objects to form others. The Park Editor is virtually
identical to the one in TONY HAWK'S PRO SKATER 2.

8. Q) Do you skate in real life?
A) Yes. Well, I used to; I don't really any more. I'm still fairly good,
but I'm not pro or anything. I mainly just skate street terrain.


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II. 2. PACKAGE


ESRB Rating: EVERYONE (Mild Lyrics, Violence)
Players: 1-2
Disks: 1
Memory Card: 1 Block (each skatepark will take up an additional block)
Features: Analog Control, Vibration Function

Back Of TONY HAWK'S PRO SKATER 3 (PSOne) Package:

"
W E L C O M E
T O M Y W O R L D

• Skate as the legendary Tony Hawk or choose
from a dream team of 12 top pro skaters.

• Expanded trick and combo system with the same
tight TH controls. Use the all new "revert" to
link vert tricks and create massive combos.

• Create-a-Skater and enhanced Skatepark Editor.

• 8 New Locations-- grind and trick off
everything in realistic levels including
Skater's Island, Los Angeles, Canada,
and Tokyo.

• Featuring songs by Red Hot Chili Peppers,
The Ramones, and Alien Ant Farm.
"


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III. GAME BASICS
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TONY HAWK'S PRO SKATER 3 is the third game in the highly successful series. In
case you didn't figure it out already, THPS3 is a skateboarding game where you
can skate as over a dozen skaters including the master, Tony Hawk. The
intuitive controls and extremely addictive gameplay caused the series to become
insanely popular ever since the first game was released to the masses.


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III. 1. BASIC CONTROLS AND TRICKS


------------------------------- Basic Controls --------------------------------

Basic Controls
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D-Pad: Move skater
"START" button: Pause
"SELECT" button: Toggle zoom in/out
Triangle: Grinds
Square: Flip tricks
Circle: Grab tricks
"X" button: Ollie/speed up
"L1" button: Rotate character left
"L2" button: Nollie position
"R1" button: Rotate character right
"R2" button: Revert
R3 button (right analog button): "Free Look"

Game Tips
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• When falling from a Big Drop, press and hold the "X" button at impact to
keep from bailing.
• Hit the Controller buttons repeatedly to get up faster after falling.


-------------------------------- Basic Tricks ---------------------------------

Speed Up
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Hold the "X" button to crouch and skate faster.

Ollie
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Hold the "X" button to crouch, then release it to jump. The longer you crouch,
the higher you will ollie.

Nollie
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Press the nollie button (the "L2" button) to move into nollie position, then
press the "X" button to nollie.

Wallride
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Approach a straight vertical object at an angle, jump into it, and hold the
Triangle button. You can jump out of wallrides to link the trick.

Manuals
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Press either Up, Up, or Up, Down when on the ground or landing to perform
either a manual or a nose manual. When manualing, you will need to press Up
and Down to control your balance

Boneless
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Press Up, Up, "X" button while on the ground. You can also hold the "X"
button, and press Up, Up, and quickly release the "X" button.

No Comply
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Either press or hold Up, and press the "X" button.

Revert
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When the skater comes back down to a "vert" object (such as a quarter-pipe or
half-pipe) from the air, immediately when they land on the object, press the
"R2" button. If a manual is quickly performed after executing the revert,
combo strings can be sustained.

Free Look
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The "Free Look" option can only be used with a DUAL SHOCK controller. To
activate the function, first turn on the analog function by pressing the analog
button located in the center of the front of the controller. When the right
light is lit, push straight down on the right analog stick until it clicks.
Now you can look around by moving that analog stick. Re-press the analog
button to turn off the "Free Look".


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III. 2. TRICKS AND SPECIALS


The tricks and their input controls for the regular and special Flips, regular
and special Grabs, regular Grinds, and special Manuals, can be modified on the
skater selection screen. You only start with a specific set of tricks and
specials (each skater is different), but as you progress through Career Mode
you will eventually earn every trick in the game for selection.


--------------------------------- Trick Types ---------------------------------

Regular Tricks
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Regular tricks are consist of average tricks that can be done with or without a
full special meter. Regular tricks consist of every type of trick: Flips,
Grabs, Grinds, Manuals, and Lip.

Special Tricks
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Special tricks consist of fancier tricks that can only be done when your
special meter is full. You can assign up to five special tricks per character.
Special tricks have significantly higher point values than Regular tricks, as
you can see in chapter "III. GAME BASICS", section "4. TRICK VALUES". Special
tricks only consists of: Flips, Grabs, Grinds, and Manuals.

"FS" And "BS"
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You may notice that some tricks have either a "FS" or a "BS" at the front of
their name when you perform them. "FS" stands for "Front Side", and "BS" means
"Back Side". Which one you get depends on which direction you approach the
object you are performing the trick on. They are equal in value so do not fret
over getting one instead of the other.


------------------------------ Trick Categories -------------------------------

There are two main categories of tricks: aerial tricks and ground tricks. As
both names imply, aerial tricks can only be done in the air, and ground tricks
can only be performed on the ground.

=============
AERIAL TRICKS
=============

Flip Tricks
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Flip tricks consist of tricks where the skater flips or spins the board.
Unlike Grab tricks, Flip tricks cannot be held.

Grab Tricks
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Grab tricks are where the skater holds the skateboard. The longer the move is
held, the more points you will acquire.

=============
GROUND TRICKS
=============

Grind Tricks
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Grinds are where the skater uses a certain part of their board, usually the
axles, to slide or grind across an object. Grinds can only be performed on the
edge of an object.

50-50: When parallel to the object, press the Triangle button.
Bluntslide: Down, Down + Triangle
Boardslide/Lipslide: Rotate the board perpendicular to the object, then press
Triangle.
Crooked/Overcrook: Up + Left or Right + Triangle
NoseBluntSlide: Up, Up + Triangle
Nosegrind: Up + Triangle
Noseslide/Tailslide: Hold Left or Right + Triangle. Rotate the part of the
board that you wish to slide.
Smith/Feeble: Down + Left or Right + Triangle

Lip Tricks
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Lip tricks are stalls on the lip or edge of the top of the vertical portion of
objects such as quarter-pipes. The longer you hold the stall the more points
you will earn, but if you stall too long, the skater will bail.

To perform a lip trick, you must skate _straight_ up to the object's lip,
holding the Triangle button and a direction on the D-pad.

Manuals
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There are two types of regular manuals you can perform: Manual and Nose
Manual. Both are worth about 100 points. The longer you manual the more
points you accumulate.


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III. 3. POINT SYSTEM


---------------------------------- The Math -----------------------------------

Point Multiplier
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When you perform multiple tricks the game adds the points together as follows:
Trick 1 + Trick 2 = Points
Points multiplied by number of tricks = Score

For example, say you performed a KickFlip (100 points) and then a 360 Flip (500
points) and landed the trick. The game would add 100 + 500 and get 600. Then
it would take the result (600) and multiply it by the amount of tricks (which
would be 2) and get a total of 1,200 points! (100 + 500 = 600 x 2 = 1,200)

When you begin performing many tricks in one combo string, a number will appear
after the tricks showing how much they will be multiplied by.

Point Deduction
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In each session in Career Mode, the point value of a trick will decrease if it
is performed more than once. The more times it is performed the more its value
will decrease. After being performed a certain number of times it will stay a
certain low value.

Below is the number of times a trick has been performed, and the total
percentage of the value you would earn from performing it that many times.
First time: 100%
Second time: 75%
Third time: 50%
Fourth time: 25%
Fifth (and greater): 10%
For this reason, you will need to vary your tricks to maximize your score.


----------------------------------- Factors -----------------------------------

There are many factors which can change your score for better or worse. Below
are the main factors which you can use to maximize your scores.

Riding Positions
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There are four different positions you can skate with: Regular, Switch, Nollie,
and Fakie. They all have their advantages and disadvantages.

Because the amount a score is multiplied by is not consistant (with the
exception of the Regular position), I will simply list what they are
approximately increased by. All tricks are increased by or around this number.

Regular: Value increase: 0. The skater will ride best in this position
regardless of their amount of stat points.

Switch: Approximate value increase: 20%. Unless your "Switch" stat points are
maxed out to ten, riding Switch will not be as good as riding in the
skater's preferred position (Regular).

Nollie: Approximate value increase: 470%. This position is worse than the
Switch position, but better than the Fakie position.

Fakie: Approximate value increase: 560%. Press the "L2" button while riding
switch to ride in this position. This is the most difficult to ride
with.

So you can get an idea of how much these positions affect the value of a trick,
here is an example:
_Trick_ _Regular_ _Switch_ _Nolli_ _Fakie_
Cannonball 150 pts 180 pts 700 pts 840 pts

Linking
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The more tricks you have linked together in a combo, the more points you will
acquire. Use Manuals and Reverts to link tricks and keep combo strings going.

Spinning
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While in the air, either press the "L1" or "R1" button or hold Left or Right on
the D-pad. The number of spins executed while in the air will multiply all
tricks performed in the air by a certain number. Below are the amount of
degrees spun and which multiplier you would earn from them.
180 degrees: 1.5
360 degrees: 2
540 degrees: 3
720 degrees: 4
I believe that every spin above 720 increases the multiplier by one more.

Holding
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All Grab tricks (regular and special) can be held to accumulate more points.
But be careful, if you land while still holding the trick, you will bail.

Landing
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There are three types of ways which you can land tricks: "Perfect", nothing, or
"Sketchy". You can only get a score of "Perfect" or "Sketchy" if you have spun
at least 180 degrees during the trick.

"Perfect": To earn the "Perfect" bonus, land completely straight. All tricks
performed in the air will be increased by approximately 50%. The word
"Perfect" will be displayed in green after the trick(s).

Nothing: To earn nothing, either do not spin at least 180 degrees in the air,
or make an average landing (neither "Perfect" nor "Sketchy"). If nothing
is displayed after the tricks, your score will not be affected.

Sketchy: "Sketchy" is when you land a totally unstraight. This landing will
cause all tricks performed in the air to be decreased by 25%. The word
"Sketchy" will be displayed in red after the trick(s).


_______________________________________________________________________________
III. 4. TRICK VALUES


The tricks are listed in descending order of their point values from least to
greatest. Tricks with the same point value are listed in alphabetical order.
Grind tricks are not listed because I have no way of accurately knowing their
values. And, the special Manual point values are approximates.


------------------------------- Regular Tricks --------------------------------

Flip Tricks Grab Tricks
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FS Shove It ................. 100 Cannonball .................. 150
Heelflip 100 Crail Grab 150
Kickflip .................... 100 CrookedCop .................. 150
Pop Shove It 100 Melon 150
Impossible .................. 250 Nosegrab .................... 150
Hardflip 300 Shifty 150
Ollie Airwalk ............... 300 Tailgrab .................... 150
Varial Heelflip 300 Crossbone 175
Varial Kickflip ............. 300 Del Mar Indy ................ 175
Inward Heelflip 350 Japan Air 175
360 Flip .................... 500 Mute ........................ 175
Body Varial 500 Seatbelt Air 175
Front Foot Impossible ....... 700 Stalefish ................... 175
Fingerflip 900 Airwalk 250
Sal Flip .................... 900 Indy Stiffy ................. 250
Varial 900 Madonna 250
Method ...................... 250
Lip Tricks Rocket Air 250
¯¯¯¯¯¯¯¯¯¯ Benihana .................... 300
Rock N Roll ................. 516 Judo 300
Axle Stall 535 One Foot Japan .............. 350
Handplant ................... 775 Ollie North 500
Nosestall 775 Kickflip To Indy ............ 700
180 Rock N Roll ............. 787 Wrap Around 700
Disaster 826 360 Flip To Mute ............ 800
Nosepick .................... 930 Heelflip Varial Lien 800
Eggplant 930
Mute Invert ............... 1,033
One Foot Invert 1,550
Gymnast Plant ............. 1,575


------------------------------- Special Tricks --------------------------------

Flip Tricks Grab Tricks
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540 Flip .................. 1,250 Christ Air ................ 1,000
Shove It Rewind 1,250 Front-back Kickflip 1,000
Triple Kickflip ........... 1,250 Air Casper ................ 1,250
Double Hardflip 1,500 Double KF To Indy 1,250
Fingerflip Airwalk ........ 1,500 Half Flip Casper .......... 1,250
Gazelle Underflip 1,500 Hospital Flip 1,250
Hardflip Late Flip ........ 1,500 Kickflip 1 Foot Tail ...... 1,250
Judo Madonna 1,500 1234 Air 1,500
Laser Flip ................ 1,500 360 Flip Backfoot Flip .... 1,500
Nollieflip Underflip 1,500 540 Tailwhip 1,500
Triple Heelflip ........... 1,500 Assume The Position ....... 1,500
Ghetto Bird 1,750 DBL KF Madonna Flip 1,500
Slamma Jamma .............. 1,750 KF Superman Tailgrab ...... 2,000
The Jackass 1,750 Salute!!! 2,500
Bezerker .................. 3,500
Claw Punch 3,500 Manuals
FS 540 .................... 3,500 ¯¯¯¯¯¯¯
Kickflip Backflip 3,500 1 Foot 1 Whl. Nose ManL ..... 500
Kickflip McTwist .......... 3,500 Anti Casper 500
Misty Flip 3,500 Casper ...................... 500
Stalefish Backflip ........ 3,500 Casper To 360-Flip 500
Rocket Backflip 4,000 Handstand 5-0 360 Flip ...... 500
Indy Frontflip ............ 4,010 One Foot 5-0 Manual 500
C Flip 5,000 Sproing! .................... 500
The 900 ................... 8,000


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IV. CHARACTERS
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As stated in the previous chapter, the special tricks and their input controls
can be modified on the skater selection screen. As you progress through Carrer
Mode you will eventually earn every trick in the game for selection.

The stat points listed are the amounts which each skater begins with. You can
increase your stats by finding stat point icons in Career Mode. See chapter
"V. CAREER MODE WALKTHROUGH" for descriptions of their locations.


_______________________________________________________________________________
IV. 1. PRO SKATERS


---------------------------------- Tony Hawk ----------------------------------

Biography
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Depending on whose house you were checking, Tony Hawk's been a household name
for over twenty years. But it's really his last half-decade of contest winning
and 900 spinning that have tattooed HAWK on the foreheads of our youth. A
trailblazer in the effort to bring skateboarding to the ends of the world, Tony
has become an icon for a generation of kids sorely needing one. Through the
invention of countless tricks, his seemingly limitless potential, and a sense
of grace and class that follows behind his quickly-moving self, Tony Hawk
soars.

Stats
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Air: 7 - * * * * * * *
Hang Time: 5 - * * * * *
Ollie: 2 - * *
Speed: 6 - * * * * * *
Spin: 8 - * * * * * * * *
Landing: 5 - * * * * *
Switch: 3 - * * *
Rail Bal.: 3 - * * *
Lip Bal.: 6 - * * * * * *
Manuals: 5 - * * * * *

Specials
¯¯¯¯¯¯¯¯
Double KF to INDY: Left, Down, Square
1234 Air: Up, Down, Circle
The 900: Right, Down, Circle

Decks
¯¯¯¯¯
Tony Hawk Logo
Gold Edition Logo
Team Seal 2001
Hawk College
Pterodactyl 2
Pterodactyl Skull
3-D Logo
Giant Pterodactyl Skull


------------------------------- Steve Caballero -------------------------------

Biography
¯¯¯¯¯¯¯¯¯
One of a select few, this "Godfather of Modern Skateboarding," helped define
just what it means to be a professional skateboarder, pioneering this modern
era of technical skating with innovations like his namesake fakie ollie 360 --
the Caballerial. With the energy of a teenager and the sophistication of a man
who has made his own way, Cab is a year-round skater who teaches by example.
He rides every terrain -- street, vert, and parks -- with the skill and passion
of a master.

Stats
¯¯¯¯¯
Air: 6 - * * * * * *
Hang Time: 5 - * * * * *
Ollie: 5 - * * * * *
Speed: 6 - * * * * * *
Spin: 3 - * * *
Landing: 5 - * * * * *
Switch: 5 - * * * * *
Rail Bal.: 6 - * * * * * *
Lip Bal.: 5 - * * * * *
Manuals: 4 - * * * *

Specials
¯¯¯¯¯¯¯¯
Hang Ten: Down, Up + Triangle
KF Superman Tailgrab: Right, Up + Square
Handstand 5-0 360 Flip: Left, Up + Circle

Decks
¯¯¯¯¯
Chin Series '99
Star Series '01
Cab Tank '93
Classic Dragon '99
Dragon '00
King Cab '93
Guitar Dragon '91
Harley The Dog '92


------------------------------- Kareem Campbell -------------------------------

Biography
¯¯¯¯¯¯¯¯¯
An ideal combination of both East and West coast sensibilities, Kareem Campbell
is not a bridge joining an equal-but-opposing geo-cultural issue, he's just an
authentic skater. Born and raised in real cities, his skate-life come-up led
Kareem to develop an urban foundation to his skateboarding. Not by design, but
rather out of necessity, his metro-style is a well-honed version of what the
rest of the world's street dwellers hope to someday attain: smart, real, and
smoothed out -- without the R&B.

Stats
¯¯¯¯¯
Air: 7 - * * * * * * *
Hang Time: 2 - * *
Ollie: 6 - * * * * * *
Speed: 5 - * * * * *
Spin: 8 - * * * * * * * *
Landing: 4 - * * * *
Switch: 5 - * * * * *
Rail Bal.: 6 - * * * * * *
Lip Bal.: 2 - * *
Manuals: 5 - * * * * *

Specials
¯¯¯¯¯¯¯¯
Nosegrind To Pivot: Down, Up + Triangle
Reemo Slide: Down, Left + Triangle
Kickflip Backflip: Left, Down + Circle

Decks
¯¯¯¯¯
Viking
Reemo! 2
City Star One
Ultra Violence 1.0
Reemo Jr.
Nude
Reemo dwella
Dragon


-------------------------------- Rune Glifberg --------------------------------

Biography
¯¯¯¯¯¯¯¯¯
An O.G. Dane enduring the climes of sunny So.Cal, Rune Glifberg's been known to
phone home using ubiquitous digital technology. His extra-terrestrial power-
style has led him to the podium of many a vert contest, but he's surprisingly
well versed in all of the undisciplined disciplines of modern skating -- parks,
pools, streets, and, of course, whatever. Pinching bits and pieces of
experience from all terrain has made Rune one of the most versatile skaters of
the day. Rune has shown that street, vert, or otherwise, it is possible to be
at home no matter where one may be in the world.

Stats
¯¯¯¯¯
Air: 7 - * * * * * * *
Hang Time: 7 - * * * * * * *
Ollie: 5 - * * * * *
Speed: 6 - * * * * * *
Spin: 5 - * * * * *
Landing: 3 - * * *
Switch: 4 - * * * *
Rail Bal.: 4 - * * * *
Lip Bal.: 6 - * * * * * *
Manuals: 3 - * * *

Specials
¯¯¯¯¯¯¯¯
Crail Slide: Right, Down + Triangle
DBL KF Madonna Flip: Right, Left + Circle
Christ Air: Left, Right + Circle

Decks
¯¯¯¯¯
Glifberg 1
Glifberg 2
Glifberg 3
Glifberg 4
Glifberg 5
Glifberg 6
Glifberg 7
Glifberg 8


--------------------------------- Eric Koston ---------------------------------

Biography
¯¯¯¯¯¯¯¯¯
The clean-bean ideal of an Everyskater, Eric Koston has quietly become
skateboarding's most influential front-row cheerleader for the Los Angeles
Lakers. Tirelessly supporting his home team to a dominating NBA Championship
two-peat, Eric has also managed to evolve his smooth, consistent, and
innovative skateboard skills to the point that young fans everywhere are
abandoning their dreams of crossovers and three pointers in hopes of someday
nailing fifteen-stair backside noseblunt slides, "Just like Koston."

Stats
¯¯¯¯¯
Air: 4 - * * * *
Hang Time: 3 - * * *
Ollie: 7 - * * * * * * *
Speed: 5 - * * * * *
Spin: 4 - * * * *
Landing: 4 - * * * *
Switch: 7 - * * * * * * *
Rail Bal.: 7 - * * * * * * *
Lip Bal.: 3 - * * *
Manuals: 6 - * * * * * *

Specials
¯¯¯¯¯¯¯¯
The Fangdangle II: Up, Right + Triangle
Slamma Jamma: Right, Left + Square
Stalefish Backflip: Down, Right + Square

Decks
¯¯¯¯¯
Classic Koston
Jumbo Girl
Mechanical
Baseball
Flag
OG 2000
Oldman
OG 2001


--------------------------------- Bucky Lasek ---------------------------------

Biography
¯¯¯¯¯¯¯¯¯
Bucky Lasek is an excitable twenty-something who, once emerging from the long
shadow cast by his friend and mentor Tony Hawk, proceeded to destroy any sitcom
sidekick preconceptions by cranking out his own style of beyond-the-boundaries
vert skating. Bucky caries along with him a weighty satchel of trickiness that
includes above-the-lip flips and twists and a laundry list of tech coping
sorcery.

Stats
¯¯¯¯¯
Air: 7 - * * * * * * *
Hang Time: 7 - * * * * * * *
Ollie: 3 - * * *
Speed: 6 - * * * * * *
Spin: 7 - * * * * * * *
Landing: 3 - * * *
Switch: 5 - * * * * *
Rail Bal.: 3 - * * *
Lip Bal.: 7 - * * * * * * *
Manuals: 2 - * *

Specials
¯¯¯¯¯¯¯¯
The Big Hitter II: Up, Left + Triangle
Misty Flip: Right, Down + Square
Fingerflip Airwalk: Left, Right + Circle

Decks
¯¯¯¯¯
Paradise Slammers
Nollie Flip
Race Car
3-D Logo
Checkered Flag
Racecar Logo
Rooster
Team Seal 2001


-------------------------------- Rodney Mullen --------------------------------

Biography
¯¯¯¯¯¯¯¯¯
Rodney Mullen birthed today's street tech. Period. An icon among idols, he's
the man who freestyled many of the moves today's freshest pros use as a
foundation for their own progressive skating. Flat ground ollies, 360 flips,
and ollie impossibles were all made manifest by the critical thought and
problem solving of this tenured Prof. of skateboard conceptualism.

Stats
¯¯¯¯¯
Air: 2 - * *
Hang Time: 2 - * *
Ollie: 6 - * * * * * *
Speed: 5 - * * * * *
Spin: 8 - * * * * * * * *
Landing: 2 - * *
Switch: 8 - * * * * * * * *
Rail Bal.: 7 - * * * * * * *
Lip Bal.: 2 - * *
Manuals: 8 - * * * * * * * *

Specials
¯¯¯¯¯¯¯¯
Gazelle Underflip: Up, Down + Square
Nollieflip Underflip: Left, Up + Square
Anti Casper: Right, Up + Circle

Decks
¯¯¯¯¯
Rodney
Kick Me
Duh!
Panda Poo
Boy Genius
Old Man
Pigeon
Panda Series


--------------------------------- Chad Muska ----------------------------------

Biography
¯¯¯¯¯¯¯¯¯
With a nod to the past manifested in Muska Style, be it his deck designs or his
daring 'dos, this heroic skater proudly represents today's new breed of
renaissance professional skateboarders. This customized sled shredder is known
not only for his breathtaking leaps and bounds on board, but his other-level self
promotion -- demoning, music making, and palm pressing like the tireless
public figure he's built himself into. Stiff, Muska has and always will be
respected for fearlessly testing the physical bounds of real-deal street
skating with the best very of them.

Stats
¯¯¯¯¯
Air: 4 - * * * *
Hang Time: 3 - * * *
Ollie: 8 - * * * * * * * *
Speed: 6 - * * * * * *
Spin: 4 - * * * *
Landing: 7 - * * * * * * *
Switch: 5 - * * * * *
Rail Bal.: 8 - * * * * * * * *
Lip Bal.: 3 - * * *
Manuals: 2 - * *

Specials
¯¯¯¯¯¯¯¯
Handstand Nosegrind: Right, Down + Triangle
Dark Disaster: Left, Right + Triangle
Hardflip Late Flip: Left, Right + Triangle

Decks
¯¯¯¯¯
Red Sun
Muska Icon
Red Team
White Icon
Blue Sun
Orange Silhouette
Green Sun
Red Silhouette


------------------------------- Andrew Reynolds -------------------------------

Biography
¯¯¯¯¯¯¯¯¯
Bringing a precise lank and stomp to the sometimes flailing world of big-drop
street skating, Andrew Reynolds' "make it or break" it tendencies are powered
by his willingness to throw his six-foot frame from heights that make limping
crybabies out of lesser men. Powered by invisible springs and kept upright
with hidden gyroscopes, Reynolds represents skateboarding's ultimate fighting
machine -- declassified and unleashed on the planet in hopes of keeping our
streets free of ticky-tack mediocrity.

Stats
¯¯¯¯¯
Air: 4 - * * * *
Hang Time: 2 - * *
Ollie: 8 - * * * * * * * *
Speed: 4 - * * * *
Spin: 5 - * * * * *
Landing: 7 - * * * * * * *
Switch: 5 - * * * * *
Rail Bal.: 8 - * * * * * * * *
Lip Bal.: 4 - * * * *
Manuals 3 - * * *

Specials
¯¯¯¯¯¯¯¯
Noseslide Lipslide Crook: Left, Up + Triangle
Dark Disaster: Left, Right + Triangle
Hardflip Late Flip: Left, Right + Square

Decks
¯¯¯¯¯
Green Brand Logo
Rastas
White Baker Logo
Backer Logo
Red Brand Logo
Blue Brand Logo
Yellow Baker Logo
Black Cowboys


-------------------------------- Geoff Rowley ---------------------------------

Biography
¯¯¯¯¯¯¯¯¯
An explosion of over-the-top activity has elevated Geoff Rowley from excellent
skater to skateboarding's par excellence. Consistently operating above the
also-rans in the non-competitive competition that defines real skateboarding,
this re-located Brit has paid his fair share of dues whilst unceremoniously
being dubbed the official holder of the title, King Assassin of Unsuspecting
Rails and Double Sets. And that's official.

Stats
¯¯¯¯¯
Air: 6 - * * * * * *
Hang Time: 2 - * *
Ollie: 6 - * * * * * *
Speed: 4 - * * * *
Spin: 5 - * * * * *
Landing: 5 - * * * * *
Switch: 4 - * * * *
Rail Bal.: 8 - * * * * * * * *
Lip Bal.: 7 - * * * * * * *
Manuals: 3 - * * *

Specials
¯¯¯¯¯¯¯¯
Rowley Darkslide: Up, Right + Triangle
Air Casper: Down, Right + Square
Sproing: Up, Down + Circle

Decks
¯¯¯¯¯
Rowley 1
Rowley 2
Rowley 3
Rowley 4
Rowley 5
Rowley 6
Rowley 7
Rowley 8


------------------------------- Elissa Steamer --------------------------------

Biography
¯¯¯¯¯¯¯¯¯
Truly a skater's skater, Elissa Steamer hasn't made her name in professional
skateboaring as a flag waving "first female," but as a no-nonsense skater with
a sick desire to learn, progress, and rise above even her own preconceptions of
what can be done on-board. Taking her lumps and paying her dues along with the
rest of the pro field, she's altered the testosterone-soaked landscape of
skateboarding by refusing to lower herself to the level of gender debates and
instead choosing to just shut up and skate.

Stats
¯¯¯¯¯
Air: 6 - * * * * * *
Hang Time: 4 - * * * *
Ollie: 5 - * * * * *
Speed: 5 - * * * * *
Spin: 5 - * * * * *
Landing: 4 - * * * *
Switch: 5 - * * * * *
Rail Bal.: 6 - * * * * * *
Lip Bal.: 5 - * * * * *
Manuals: 5 - * * * * *

Specials
¯¯¯¯¯¯¯¯
Coffin Grind: Up, Left + Triangle
Bigspin 360flip To Tail: Right, Left + Triangle
Judo Madonna: Left, Right + Circle

Decks
¯¯¯¯¯
Etnies 1
TSA 1
Etnies 2
TSA 2
Etnies 3
TSA 3
Etnies 4
TSA 4


-------------------------------- Jamie Thomas ---------------------------------

Biography
¯¯¯¯¯¯¯¯¯
Coming up quick on fifteen years of serious skateboarding, Jamie Thomas still
wakes up everyday thinking, living, and breathing his leap-of-faith style
skating -- and shows no sign of easing up any time soon. With a drive strong
enough to motivate his mind over what really matters, Thomas can often be found
speeding through immense handrail and gap situations leaving in his wake the
shredded conceptions of where skateboarding can be shoved for the sake of "How
far?" and "How high?"

Stats
¯¯¯¯¯
Air: 4 - * * * *
Hang Time: 3 - * * *
Ollie: 7 - * * * * * * *
Speed: 6 - * * * * * *
Spin: 4 - * * * *
Landing: 8 - * * * * * * * *
Switch: 4 - * * * *
Rail Bal.: 7 - * * * * * * *
Lip Bal.: 4 - * * * *
Manuals: 3 - * * *

Specials
¯¯¯¯¯¯¯¯
Layback Feeble: Left, Right + Triangle
Shove It Rewind: Right, Up + Square
1 Foot 1 Whl. Nose Man.: Down, Up + Circle

Decks
¯¯¯¯¯
Thomas Skeleton
Thomas Cross
Punk Green
American Punk
Red Bold
American Zero
Three Skull Black
Dying To Live


--------------------------------- Bam Margera ---------------------------------

Biography
¯¯¯¯¯¯¯¯¯
Bam Margera is both lightning bolt and lightning rod -- snapping necks with his
unrestrained Pennsylvania-grown skate style, and harnessing the energy of his
own massive discharge by video taping literally every waking moment of his
practical-joker lifestyle. For skaters, he's a hilariously talented breath of
fresh air in the form of seriously non-serious, and for the nest of the planet
who know him simply as "The jackass who skates," he's the bad example that
everyone wants to follow. Perfectly shocking.

Stats
¯¯¯¯¯
Air: 4 - * * * *
Hang Time: 3 - * * *
Ollie: 7 - * * * * * * *
Speed: 6 - * * * * * *
Spin: 4 - * * * *
Landing: 8 - * * * * * * * *
Switch: 4 - * * * *
Rail Bal.: 7 - * * * * * * *
Lip Bal.: 4 - * * * *
Manuals 3 - * * *

Specials
¯¯¯¯¯¯¯¯
Human Dart: Up, Down + Triangle
540 Tailwhip: Up, Left + Square
The Jackass: Down, Up + Square

Decks
¯¯¯¯¯
Welcome
Script
Letterman
Ivy League
Bats
Arbor
Animalism
Manimal


_______________________________________________________________________________
IV. 2. CUSTOM SKATERS


For interesting ideas for people to create, I would suggest looking at Mike
Truitt's Create-A-Skater FAQ.
http://db.gamefaqs.com/console/psx/file/tony_hawks_pro_skater_3_cas.txt

Stats
¯¯¯¯¯
The custom skaters stats will vary. You start with 45 stats, and can add five
stats to the area(s) of your choice. The skating style you choose (All Around,
Street, or Vert) will determine how your 45 stats are distributed.

Specials
¯¯¯¯¯¯¯¯
Darkslide: Up, Down + Triangle
540 Flip: Up, Down + Square
Kickflip McTwist: Up, Down + Circle

Decks
¯¯¯¯¯
Four Elements
3D
Birds
KJ
Stephan Pro
Troubled
Wyld Style
Thuggish
Crane Style
Pimpin
USAF
Old Glory
Scratch
Ear
Flores
Jenny
Breakfast
Shabastyle
Neversoft Eye
Kabuki


_______________________________________________________________________________
IV. 3. SECRET SKATERS


The option to play as secret skaters will only appear once a secret skater is
enabled. To find out how to unlock these characters, look into chapter "IX.
SECRETS", section "2. UNLOCKABLES".


-------------------------------- Officer Dick ---------------------------------

Biography
¯¯¯¯¯¯¯¯¯
N/A

Stats
¯¯¯¯¯
Air: 6 - * * * * * *
Hang Time: 6 - * * * * * *
Ollie: 5 - * * * * *
Speed: 7 - * * * * * * *
Spin: 5 - * * * * *
Landing: 4 - * * * *
Switch: 5 - * * * * *
Rail Bal.: 4 - * * * *
Lip Bal.: 4 - * * * *
Manuals: 4 - * * * *

Specials
¯¯¯¯¯¯¯¯
Lazy A. Grind: Left, Down + Triangle
Assume The Position: Up, Down + Circle
Salute!!!: Left, Down + Circle

Decks
¯¯¯¯¯
Breakfast Of Champions
Lone Star
Night Stick
Stakeout
I Still Got It
To Serve And Protect
Slow Day
Oops


---------------------------------- Wolverine ----------------------------------

Biography
¯¯¯¯¯¯¯¯¯
N/A

Stats
¯¯¯¯¯
Air: 5 - * * * * *
Hang Time: 5 - * * * * *
Ollie: 4 - * * * *
Speed: 5 - * * * * *
Spin: 4 - * * * *
Landing: 4 - * * * *
Switch: 4 - * * * *
Rail Bal.: 6 - * * * * * *
Lip Bal.: 6 - * * * * * *
Manuals: 7 - * * * * * * *

Specials
¯¯¯¯¯¯¯¯
Claw Drag: Down, Up + Triangle
Claw Punch: Left, Right + Square
Bezerker: Up, Down + Circle

Decks
¯¯¯¯¯
Wolverine 1
Wolverine 2
Wolverine 3
Wolverine 4
Wolverine 5
Wolverine 6
Wolverine 7
Wolverine 8


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
V. CAREER MODE WALKTHROUGH
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


Throughout the walkthrough I will use the directions North
"North", "West", "East", and "South". North is always ^
the direction that the skater is facing when you first West< >East
begin the level. I hope this clears up any confusion. v
South
You must attain a certain score in each competition level
(Rio De Janeiro, Skater Island, and Tokyo) to win a medal. Look into chapter
"III. GAME BASICS" to see how to maximize your scores.


_______________________________________________________________________________
V. 1. FOUNDRY


When you are not punching in and meltin' some steel, take a tour of this
wonderful foundry, complete with big ramps, lofty rails, and hydraulic presses.
This is the perfect place to practice some moves and get your basic skills
ready for the next level.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
40,000
35,000
30,000
25,000
20,000
15,000
10,000
5,000

Level Goals
¯¯¯¯¯¯¯¯¯¯¯
High Score -- 10,000
Pro Score -- 25,000
Sick Score! -- 75,000
Collect S-K-A-T-E
Valves Unjammed
Activate Press
Cannonball Over the Halfpipe
Grind The Control Booth
Find The Secret Tape
100% Goals, Stats, And Decks

Collect S-K-A-T-E
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S. From the starting point, head straight down the center roll-in and launch
over the middle of the giant half-pipe to reach the "S".
K. Located in the center of the level is a metal press machine. The "K" is on
the north end of the press.
A. In the north area of the level there is a vat of yellow liquid. To the west
of the vat is a long quarter-pipe parallel to the west wall. The "A" is on
the end of the quarter-pipe closest to the vat.
T. Near the back of the level is a vat of yellow liquid. Between the two rails
east of the vat is the "T".
E. In the middle of the east wall of the level there is a water-filled pool.
On the bottom of the north side of the pool is a quarter-pipe connected to
the pool ledge. The "E" is directly above the quarter-pipe.

Valves Unjammed
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. From the starting point, head down the roll-in on the east wall. At the
bottom of the roll-in there is a blinking red box on the east wall. Just
run into it to unjam it.
2. At the beginning of the level, head down the roll-in on the west wall. At
the bottom of the roll-in, on the west wall, is the valve.
3. At the base of a walkway on the west wall on the north side of the level is
the valve.
4. On the east wall on the north side of the level, there is a walkway along
the wall. The valve is on the wall at the base of the walkway.
5. In the center of the level on the east wall is a pool with water. On the
wall directly east of the pool is the valve. Jump or wallride to reach it.

Activate Press
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the level there is a press machine. Attached to the east side
of it is a red flashing switch. Simply run into the switch to earn the goal.

Cannonball Over The Halfpipe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From the beginning of the level, head straight down the center roll-in. Just
north of the roll-in is a giant half-pipe. Using the speed built up on the
roll-in, launch over the half-pipe and perform a Cannonball (Right + Circle).

Grind The Control Booth
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the north side of the level there is a steaming vat of yellow liquid. On
the ground level to the top of the vat is a yellow pathway that leads straight
into a blue booth wedged between two long quarter-pipes. Grind over the edge
of the booth (the part lined up with to the lips of the quarter-pipes) to
accomplish the goal.

Find The Secret Tape
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are two main ways to get this:
• From the starting point, launch onto the east catwalk and ride to the end of
it. Turn west and head up to the room with the two glass walls. Grind the
rail on the side of the room to build up speed, and jump into a grind on the
yellow air duct to the north. On the air duct, carefully jump out of the
grind so you can skate around on top of the duct. Skate north to the middle
section to reach the secret tape.
• Ride over to the north wall of the level and get atop the second story.
(Wallride up and grind the rails on either wall to reach it). On the second
story, build up some speed on the quarter-pipes then launch off the kicker
ramp to either suspended platforms to the south. Launch off either of the
platforms to the rail or air duct to the south to reach the secret tape.

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. From the starting point, wallride or launch up to a grind on the rail on the
east wall. The stat point is on the rail.
2. At the beginning of the level, launch onto the west catwalk. Ride to the
end to obtain the stat point in the corner.
3. On the north wall of the level, under the second story, there is a room with
a front wall of glass. The stat point is in front of the door to the room.
4. On the north wall of the level there is a second story. On the west area of
the ledge on the second story is the stat point. Wallride up to and grind
the rails on either wall to reach the higher area.
5. In the center of the level is a metal press machine. Use the ramps formed
on either side of the press to launch over it. The stat point is hovering
above the middle of it. (If you activate the press first, it is easier to
reach it.)

Deck
¯¯¯¯
At the beginning of the level, launch onto the east catwalk. Follow the
catwalk to the very end and turn west, heading up. It will lead up to a room
with two glass walls. Spinning in the center of the room is the deck. Simply
run into it and it will be obtained.


_______________________________________________________________________________
V. 2. LOS ANGELES


Ah yes, La-la land. The place where dreams are made and cars sit in traffic.
This level offers only the best Los Angeles skate locations, complete with smog
and earthquake damaged highways and buildings. It's post earthquake LA friend,
so do you run, or do you skate?

High Scores
¯¯¯¯¯¯¯¯¯¯¯
60,000
55,000
50,000
45,000
40,000
35,000
30,000
25,000

Level Goals
¯¯¯¯¯¯¯¯¯¯¯
High Score -- 15,000
Pro Score -- 40,000
Sick Score! -- 100,000
Collect S-K-A-T-E
Transformers Shutdown
Grind The Electric Rail
Elevator Grind
Kickflip Over Elevator Lobby
Find The Secret Tape
100% Goals, Stats, And Decks

Collect S-K-A-T-E
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S. At the starting point, head straight north, into the giant building.
Outside the north exit of the building is the "S".
K. Heading straight from the starting point will eventually lead you to a small
half-pipe with a low wall behind it. The "K" is on top of the wall.
A. In the northeast area of the level there is a small carwash building. The
"A" is inside of the carwash.
T. On the north wall of the level there is a room full of light fixtures. To
the east of the room is a bent pole next to a long quarter-pipe. The "T" is
located on the pole.
E. At the beginning of the level, head down the rail by the west wall. The "E"
is on the end of the rail.

Transformers Shutdown
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. From the starting point, turn west, and head over to the wall. The
transformer is on the wall, by the rails. Just run into it to shut it down.
2. In the northeast area of the level there is a small carwash building. On
the wall east of the carwash is the transformer.
3. On the north wall of the level there is a room full of light fixtures. Near
the entrance to the room, on the west wall, is the transformer.
4. Head straight from the starting point, but instead of entering the giant
building, turn east. Down the path, in the center of the wall to the right,
is the transformer.
5. In the southeast corner of the level there is a small Nokia building with a
quarter-pipe on either side of the entrance. The transformer is on the wall
adjacent to the north quarter-pipe.

Grind The Electric Rail
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there is a room full of light fixtures.
Wallride up the east wall of the room to a grind on the rail on the wall.
Grind the rail out to the south to reach sparking wire. Grind across the
sparking wire to earn the goal.

Elevator Grind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a small Nokia building. Enter
the building by crashing through the glass, then jump into the button on the
north wall to open the elevator on the opposite wall. Enter the elevator to be
taken to the roof of the building. From the roof, grind completely down the
long rail attached to the corner of the building. Land out of the grind
without bailing to complete the goal.

Kickflip Over Elevator Lobby
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a little Nokia building with a
quarter-pipe on either side of the entrance. Build up some speed, and use
either quarter-pipe to transfer completely over the Nokia building. Perform a
kickflip while transferring over it to earn the goal.

Find The Secret Tape
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From the starting point, grind up the rail to the top of the giant building in
front of you. On the roof of the building, jump north into a grind on the rail
sticking out of the highway to reach the highway. Once up there, use the
wooden kicker ramp to launch over to the ledge facing the kicker. Near the
center of the ledge there is a big sign sticking out of the side of the
building. Ride up the sign and grind the rail attached to it to reach the
secret tape.

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. On the west wall of the level, there is a quarter-pipe in a recess of a
building. The stat point is hovering above the quarter-pipe.
2. From the starting point, grind up the long rail to the top of the giant
building in front of you. On the roof of the building, jump into a grind on
the rail sticking out of the highway to the north to reach the stat point.
3. On the north wall of the level there is a room full of light fixtures.
Wallride up the west wall to a grind on the rail on the wall. Grind the
rail out south to grab the stat point.
4. In the southeast corner of the level there is a small Nokia building.
Attached to the north end of the building is a rail perpendicular to a
transformer. Wallride up to a grind on the rail to reach the stat point.
5. In the southeast corner of the level there is a small Nokia building. North
of the building is a solo quarter-pipe with a rail leading up to the Nokia
building. Near the top of the rail is the stat point.

Deck
¯¯¯¯
From the starting point, head through the giant building and out to the street.
Follow the street to the east until it comes to an intersection. On the corner
of the north side of the street is a small wooden kicker ramp. Use it to
launch up to either telephone wire running parallel to it. Grind the wire
south to the end, and jump off to the alcove in the corner of the wall. Using
the speed built up from the grinding, get some major air off the quarter-pipe.
The deck is floating high above the center of the quarter-pipe.


_______________________________________________________________________________
V. 3. RIO DE JANEIRO


With its incredible views and precision skating, Rio de Janeiro offers some of
the best "lines" in the business. Take a tour around the telephone cable or
spend time on its relaxing ramps. Anyway you skate it, Rio is always a blast.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
80,000
75,000
70,000
65,000
60,000
55,000
50,000
45,000

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. Near the west wall of the level there is a quarter-pipe with the big
Quicksilver sign above it. The stat point is floating above the sign. Use
the quarter-pipe to reach it.
2. In the southeast corner of the level is a high rail that bends around the
corner of the buildings. Wallride up the wall of the buildings to a grind
on the rail to get the stat point.
3. On the north edge of the giant cement area in the center of the level, there
are two solitary wooden quarter-pipes. Use either quarter-pipe to launch
into a grind on the wire south of them. The stat point is on the east side
of the wire.
4. Near the west wall of the level there is a quarter-pipe with a big
Quicksilver sign above it. The stat point is slightly north of the sign, on
the telephone wires to the west. Use the ramps connected to the sides of
the quarter-pipe to reach it.
5. In the southwest corner of the level there is a walkway that twists up to an
alcove in the building. From the alcove, wallride up to a grind on the rail
on the south wall. Grind across the rail to arrive at an open window. Jump
through the window to reach a hidden alley area. In the alley, head to the
opposite end from where you entered. Use the quarter-pipes on the north
wall of the alley to get up in a grind on the balconies. The stat point is
on the east end of the first story of balconies.

Deck
¯¯¯¯
In the southwest corner of the level is a walkway that twists up to an alcove
in the building. The deck is hovering in the air directly north of the alcove.
Use the wooden kicker ramp to reach it.


_______________________________________________________________________________
V. 4. SUBURBIA


Did someone say Ice Cream? I certainly didn't! Take care of that truck and
while you are at it, check out some of the other skate environments Suburbia
has to offer. Hit the rooftop ledge grinds and the trailer park vert ramps in
an effort to advance in your career as a pro skater. Who knows, if you are
good enough, you may own one of these houses some day.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
100,000
95,000
90,000
85,000
80,000
75,000
70,000
65,000

Level Goals
¯¯¯¯¯¯¯¯¯¯¯
High Score -- 25,000
Pro Score -- 50,000
Sick Score! -- 150,000
Collect S-K-A-T-E
Appall The Appliances
Disrespect The Dishes
Ice The Ice Cream Man
360 Flip The Weathervane
Find The Secret Tape
100% Goals, Stats, And Decks

Collect S-K-A-T-E
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S. From the beginning of the level, head straight to reach a curved metal rail
in the center of the street area. The "S" is on the middle of the rail.
K. On the north wall of the level there is a series of half-pipes. Floating
between the north side of the two western-most half-pipes is the "K". Use
the half-pipes to transfer into it.
A. In the northeast corner of the level, above the end of the long half-pipe on
the east wall, is the "A".
T. On the east side of the level there is a large concrete area with an empty
swimming pool. The "T" is on the edge of the east side of the pool.
E. On the east side of the level there is a tall blue building. On the
southeast corner of the building is a small quarter-pipe. The "E" is
directly above the quarter-pipe.

Appall The Appliances
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. On the north wall of the level there are a series of half-pipes. The
appliance is on top of the north side of the western-most half-pipe. Simply
run into the appliance to appall it.
2. In the northeast corner of the level there is a small trailer park. On top
of the northern-most trailer is the appliance.
3. Turn around from the starting point and head through the tan building. On
top of the quarter-pipe on the south wall, on the west side of area, is the
appliance.
4. On the east side of the level there is a large concrete area with an empty
swimming pool. On the north edge of the pool is the appliance.
5. From the starting point, turn around and head through the tan building. The
appliance is on the corner of the quarter-pipe to the east.

Disrespect The Dishes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. From the starting point, turn around and launch onto the roof of the tan
building. On the west edge of the roof is the satellite dish. Run into it
to complete the objective.
2. On the east side of the level there is a tall blue building. Ride up the
ramp on the east side of the building to reach the roof. The dish is
located on the north edge of the roof.
3. In the northeast corner of the level there is a small trailer park. On the
roof of the eastern-most trailer is the dish.

Ice The Ice Cream Man
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the west edge of the large circular street area in the center of the level,
there is a blue ice cream truck playing music. Directly west of the truck are
two solitary quarter-pipes on either side of a yellow pillar. Transfer from
one quarter-pipe to the other to break the wire holding the pillar, and the
pillar will fall on the truck, thus "icing" the driver.

360 Flip The Weathervane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn around from the starting point and get onto the roof of the tan building.
On the east side of the roof is a silver rooster-shaped weathervane. Jump over
it and perform a 360 Flip (Down, Down + Square) to accomplish the goal. You
may want to grind the tip of the roof to align yourself with the weathervane to
make it easier.

Find The Secret Tape
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the west edge of the large circular street area in the center of the level,
there is a blue ice cream truck playing music. Directly west of the truck are
two solitary quarter-pipes on either side of a yellow pillar. Transfer from
one quarter-pipe to the other to break the wire holding the pillar, thus
causing it to fall down. Use the fallen pillar to ride or grind up to the end
of the pillar, and jump to reach the secret tape.

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. From the starting point, turn around and get onto the roof of the tan
building. The stat point is sitting on the center of the roof.
2. Turn around from the starting point and get onto the roof of the tan
building. There are two wires connected to the west edge of the roof.
Grind across either wire to reach the stat point.
3. On the east side of the level there is a tall blue building. Use the
walkway on the east side of the building to ride up to the roof. On the
north end of the roof are three wires. Grind down any one of them to reach
the stat point.
4. In the northeast corner of the level is a quarter-pipe that bends around the
corner. The stat point is by the corner, above the quarter-pipe.
5. On the east side of the level there is a tall blue building. Use the
walkway on the east side of the building to ride up to the roof. The stat
point is on the south area of the roof, on the edge of a raised section of
roof.

Deck
¯¯¯¯
On the west side of the level there is a garage-like structure. On the west
side of the structure is a kicker ramp. Use the ramp to launch onto the roof
of the structure. Then, use the kicker ramp on top of the structure to launch
into a grind on the right set of telephone wires east of the structure. Grind
to the middle of the wires to reach the deck.


_______________________________________________________________________________
V. 5. AIRPORT


It's a late night in the airport and it appears as though some unlucky
travelers have lost their luggage. Instead of calling the airline, they just
asked you to check it out. Remember, you are going there to find the lost
bags, not to exploit the awesome light grinds and escalator runs. I'm serious,
dude, don't screw around and grind the plane or hit any of those sweet ramps in
the terminal. Oh, what's the use, have fun and don't forget, only two carry-on
items per person.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
120,000
115,000
110,000
105,000
100,000
95,000
90,000
85,000

Level Goals
¯¯¯¯¯¯¯¯¯¯¯
High Score -- 40,000
Pro Score -- 100,000
Sick Score! -- 200,000
Collect S-K-A-T-E
Snag The Flags
Lost Luggage Found!
Nosebluntslide The Airport Sign
Grind The Plane
Find The Secret Tape
100% Goals, Stats, And Decks

Collect S-K-A-T-E
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S. Head straight from the starting point to come to a moving sidewalk. Sitting
in the center of it is the "S".
K. After the first main escalator there is a low rail by the west wall. The
"K" is near the end of the rail.
A. On the north end of the east rail of the second moving sidewalk is the "A".
T. South of the second main escalator there is a pair a metal detectors. Use
the metal detector on the west wall to reach the "T" above it.
E. At the bottom of the second main escalator there is a corridor with a
quarter-pipe on either wall of it. The "E" is hovering above the center of
the west quarter-pipe.

Snag The Flags
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
All of the flags are located in the northern-most room of the level; thus, all
of the descriptions will begin from that room.
1. In the center of the north wall, there is a long quarter-pipe. The flag is
hanging directly above it, on the middle rail. Launch up the quarter-pipe,
or grind the rail to reach it.
2. Wallride up to a grind on the middle rail on the west side of the room.
Grind around the rail to run into flags 2 and 3.
3. Read #2.
4. In the west corner of the room there is a curved quarter-pipe. From the top
of it, wallride and grind up to the highest rail on the north wall. Grind
out to the east to run into the flag.
5. In the west corner of the room, there are three rows of brown seats. The
flag is on the lowest rail, west of the row of seats against the north wall.

Lost Luggage Found!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. A little ways north of the starting point there is a restroom on the west
wall. Enter it, and follow the row of sinks to find the luggage.
2. In the east corner of the northern-most room of the level, there are three
small quarter-pipes. On the floor, between them, is the luggage.
3. After the first main escalator there is a rail by the west wall. The
luggage is north of the end of the rail.
4. At the bottom of the second main escalator there is a corridor with a
quarter-pipe on either wall of it. At the base of the east quarter-pipe is
the luggage.
5. In the northern-most room of the level there are three rows of seats on the
west side of the room. The luggage is on top of the row seats in the center
of the room.

Nosebluntslide The Airport Sign
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the bottom of the second main escalator there is a corridor with a quarter-
pipe on either wall of it. Use the west quarter-pipe to transfer up to the
blue airport sign to the north. Perform a NoseBluntSide (Up, Up + Triangle)
across the sign, and land without bailing to earn the goal.

Grind The Plane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
North of the first main escalator, in the middle of the room, there are two
thin quarter-pipes connected at the top with a rail. Launch up either quarter-
pipe into a grind on the plane above. Land the grind off the plane without
bailing to earn the goal.

Find The Secret Tape
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the top of the second main escalator, launch into a grind on the light
fixture above the escalator. Build up some speed and jump to the fixture south
of the first one. The secret tape is on the end of that one.

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. By the first moving sidewalk there is a series of light fixtures high on the
west wall. On the fixture near the end of the moving sidewalk is the stat
point. Wallride up the wall to reach it.
2. At the top of the first main escalator, launch to a grind on the light
fixture above the escalator. Near the end of the fixture is the stat point.
3. North of the first main escalator, in the middle of the room, there are two
thin quarter-pipes connected at the top with a rail. The stat point is on
that rail.
4. In the northern-most room of the level there are three levels of rails
circling around the room. In the south-east corner of the room, on the end
of the highest rail, is the stat point.
5. At the bottom of the second main escalator there is a corridor with a
quarter-pipe on either wall of it. Use the west quarter-pipe to transfer up
to the blue airport sign to the north. The stat point is in the center of
the sign.

Deck
¯¯¯¯
At the beginning of the level there is a luggage scanner on the east side of
the room. Enter it, and follow the passage into the next room. The deck is
sitting in the center of that room.


_______________________________________________________________________________
V. 6. SKATER ISLAND


True to it's name, this place is definitely an island all it's own. Here you
will find the famous mini ramp snake run and huge vert ramp. Don't forget the
street course and lovely beams at the top, they are perfect for everyday
grinding or trying to work out that one amazing run.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
140,000
135,000
130,000
125,000
120,000
115,000
110,000
105,000

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. On the top of the northeast side of the opposite end of the giant half-pipe
you begin the level on, is the stat point.
2. On the east wall of level there is a corridor that leads to an outdoor
area. The stat point is floating above the entrance on the indoor side.
3. In the northeast corner of level there is a rail high on the wall, that
bends around the corner. Launch from the quarter-pipes below, or wallride
up to a grind to reach it. On the middle of the rail is the stat point.
4. In the northwest corner of the level there is a wooden spectator stand with
a giant "THPS3 WORLD TOUR" poster on the side of it. The stat point is
above the quarter-pipe, in-front of the poster.
5. On the south wall of the level, directly west of the starting point, there
is a wooden platform. Head up to the top of the platform to find the stat
point.

Deck
¯¯¯¯
In the northwest corner of the level there is a wooden spectator stand with a
giant "THPS3 WORLD TOUR" poster on the side of it. The deck is on top of the
stand. Use the quarter-pipe at the base of the stand to launch up to it.


_______________________________________________________________________________
V. 7. CANADA


The Great White North, the land of the moose, Hudson Bay, and more moose.
Check out the amazing mining rail system or try to get to the top of the
mountain, it's cold up there. Also, take some time checking out the skatepark,
I think you will agree when I say it's some of the best skating north of the
United States border.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
160,000
155,000
150,000
145,000
140,000
135,000
130,000
125,000

Level Goals
¯¯¯¯¯¯¯¯¯¯¯
High Score -- 50,000
Pro Score -- 125,000
Sick Score! -- 250,000
Collect S-K-A-T-E
Totem Poles
Blow Up The Tree
Nosegrind Over The Tree
Ollie Over The Pool
Find The Secret Tape
100% Goals, Stats, And Decks

Collect S-K-A-T-E
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
S. A little ways north of the starting point there are two wooden kicker ramps
facing each other. The "S" is floating in the air between them.
K. In the northeast corner of the level there is a parking lot. Floating
directly north of the fence on the south wall of it parking lot, is the "K".
A. On the east side of level there are a ton of quarter-pipes and a large roll-
in in the center of the wall. The "A" is on the top of the roll-in.
Another quicker way to reach it is to simply fall out of the level boundary
(fall into the snow).
T. In the southeast corner of the level there are several dark dilapidated
buildings. On the east wall there is a quarter-pipe running into one of the
buildings. Follow the quarter-pipe into the building to break into it. The
"T" is above the pit, on the inside of the building.
E. In the northeast corner of the level there is a parking lot. South of the
parking lot is a large wide ramp. The "E" is above the fence, north of the
ramp.

Totem Poles
¯¯¯¯¯¯¯¯¯¯¯
1. From the starting point, turn around and head back up the ramp. Follow the
train tracks to reach a giant tree to the left. The totem pole is near the
base of that tree.
2. In the southeast corner of the level, by the dark dilapidated buildings, is
the totem pole.
3. In the northeast corner of the level there is a parking lot. At the very
bottom of the parking lot is the totem pole.
4. From the starting point, turn around and head back up the ramp. Follow the
train tracks until you reach the edge of the building. Drop off the
building, turn right, and head for the snow-covered wall to find the totem
pole.
5. At the beginning of the level, jump over the fence to the right. The totem
pole is in plain view, by the large curved quarter-pipe.

Blow Up The Tree
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, turn around and head back up the ramp. On the
east train tracks, on the building, is a switch. Simply run into the switch to
activate an explosion which will cause the giant tree directly east of the
train tracks to fall over.

Nosegrind Over The Tree
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn around from the starting point and head back up the ramp. On the east
train tracks, on the building, is a switch. Run into the switch to activate an
explosion which will cause the giant tree directly east of the train tracks to
fall over. After the tree has fallen, perform a Nosegrind (Up + Triangle)
completely across the trunk of the tree until you get the "The Tree" gap. Land
the grind off the tree without bailing to complete the goal.

Ollie Over The Pool
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, jump over the fence to the right. Head straight
east, avoiding the pools, to eventually reach a pool with dark skid marks
leading into it. Following the path of the skid marks, simply jump over the
pool, to the other side, to get the goal. Contrary to what the objective
requests, it does not matter if you perform a trick other than an ollie. You
may need to perform a Boneless (Up, Up + "X" button) to make it.

Find The Secret Tape
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southwest corner of the level there is a half-pipe on top of a building.
Build up some speed on the half-pipe and transfer up to the half-pipe west of
the one on the building, in the corner of the mountain. On the higher snowy
half-pipe, grind the north lip of it out to the east and jump over into a grind
on the pole leading out of the mountain, by the left. On the end of the pole
is the secret tape.

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. A little ways north of the starting point, on the west side of the low wall
to the west, there is a tall sign with two wires coming down either side of
it. Use either wire to grind up to the top of the sign, to reach the stat
point. You may need to perform several tricks on the wire to build up
enough speed to reach it.
2. On the west wall of level there are a series of buildings. On the north end
of the roof of the second story on the brown building north of the white
building, is the stat point.
3. In the southeast corner of the level there are several dark dilapidated
buildings. On the east wall there is a quarter-pipe running into one of the
buildings. East of that quarter-pipe is a board leading off top of one of
the buildings to a pillar. Use the quarter-pipe to launch up to the board.
The stat point is on the north end of the board.
4. At the starting point, jump over the fence to the right, and turn left.
Ahead of you should be a ramp that leads up and around a quarter-pipe on the
edge of a pool. The stat point is floating north of the top of the ramp.
5. At the starting point, jump over the fence to the right. Head straight
east, avoiding the pools, to eventually reach a pool with dark skid marks
leading into it. East of the north end of that pool is a rail and a long
double-sided quarter-pipe. West of the top of the quarter-pipe is the stat
point.

Deck
¯¯¯¯
On the west wall of level there are a series of buildings. Wallride up to the
balcony of the white building. In the south corner of balcony is the deck.


_______________________________________________________________________________
V. 8. TOKYO


Downtown Tokyo, the lights, the shops, the.....skating? Heck yeah the skating.
Skate around this sectioned off area of town with the best of them. But
remember, practice makes perfect, riders don't come to this competition level
to mess around. Bring your best tricks and practice your biggest "lines"
because the big boys (and girls, well, they're not big, ummmm, you know what I
mean) are in town.

High Scores
¯¯¯¯¯¯¯¯¯¯¯
180,000
175,000
170,000
165,000
160,000
155,000
150,000
145,000

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. In the southwest corner of the level is a quarter-pipe that bends around the
corner. Hovering in the corner, above the quarter-pipe, is the stat point.
Get some air off the quarter-pipe to reach it.
2. On the ledge on the east wall, north of end of the quarter-pipe in the
southeast corner of the level, is the stat point.
3. In the center of the east wall of the level there is a giant red sign
adjacent to a platform above a wall of breakable glass. The stat point is
between the platform and the sign.
4. By the northeast corner of the level, there is a small volcano with a neon
green shape above it. The stat point is on the ledge east of the volcano.
5. To the west of the middle of the west side of the catwalk that goes around
the center of the level, is the stat point.

Deck
¯¯¯¯
There is NO deck in this level.


_______________________________________________________________________________
V. 9. DOWNHILL


A fast ride down a steep road under the starry night, Downhill is a nostalgic
trip for players who remember the "Phoenix Downhill Jam" level from the first
game. With beautiful scenery and excellent paths for getting major air and
performing insanely long grinds, you'll be skating here for some time to come.

Note: There are ONLY Stat Points in this level

Stat Points
¯¯¯¯¯¯¯¯¯¯¯
1. Hiding high above the first planter, in the south tree, is the stat point.
Launch off the edge of the planter to reach it.
2. Right after the first set of trees there is a walkway on the east wall.
Skate to the end of the walkway and jump off onto the rail running down to
the opposite wall. Grind the entire rail to pass through stat points 2, 3,
and 4.
3. Read #2.
4. Read #2.
5. Before the third set of trees there are two walkways on the west wall.
Wallride up to the walkway that is against the wall and grind the ledge of
it, heading north. The grind will lead into a rail at the end of the ledge,
that going off to the east wall of the level. Grind down that rail to reach
stat points 5, 6, and 7.
6. Read #5.
7. Read #5.
8. Before the third set of trees there are two walkways on the west wall.
Wallride up to the walkway that is against the wall and grind the ledge of
it, heading north. The grind will lead into a rail at the end of the ledge,
that going off to the east wall of the level. Grind down that rail to reach
a platform high on the east wall. Using the kicker ramp on the platform,
launch straight north, staying close to the wall, and land in a grind on the
rail coming out of the wall. Follow that rail into the building to grab
stat points 8, 9, and 10.
9. Read #8.
10. Read #8.


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI. THE GAPS
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VI. 1. GAP CHECKLIST


----------------------------------- Foundry -----------------------------------

Gap total: 52

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Second Story Air ............ 100 Knock The Bucket ............ 250
Channel Surfin 100 Pipe-Hoppin' Grinder 250
Death Gap West .............. 100 Grind The Gap ............... 250
Bubblin Brew 150 Along The Handrail 250
Over The Flat ............... 200 Grind Away .................. 250
Over The Halfpipe 250 Pipe Grind 250
Southside Air ............... 250 High Ledge Grind ............ 250
Wedge Gap 250 Board Burner 250
Death Gap East .............. 250 End To End .................. 250
High To Low 450 Going Forward 250
Perfect Gap ................. 500 Phat Ledge .................. 250
Over The Hard Way 500 Workers Union 250
Gapman And Robin ............ 500 To The D-Tank ............... 250
Getting Higher 500 Go The Distance 250
Skillz Gap .................. 750 Catwalk Crawler ............. 250
Clear The Roller 1,000 Triple Beam 250
What Are You Doing Here ... 1,000 Tight-pipe Grinder .......... 250
Eastside Rail Hoppin' 250
Westside Rail Hoppin' ....... 250
Criss-Crossed 250
Proball ..................... 250
Saved By The Grind 250
World According To Gap ...... 250
We Work Hard 250
Steppin' Up ................. 350
Comby Bear Style 415
Nice ........................ 500
Gettin' Over 500
We Play Hard ................ 500
Sweat 800
The Proof Is In The Gap ... 1,000
Drop And Grind 1,000
Tight! .................... 1,000
Shaba Style 1,000
Booya Gramma... Booya ..... 5,000


--------------------------------- Los Angeles ---------------------------------

Gap total: 25

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Grass Jump .................. 100 Hops ........................ 250
Satisfying 200 It Begins 250
Cleared It! ................. 200 Arise! ...................... 250
Tight Fit 200 Large 250
No Look Transfer ............ 200 Be Humble ................... 250
Flying High! 250 Elevator Grind!! 250
Carwash ..................... 250 Dubba Jump .................. 250
Wrath Of God! 500 Epic Jump 250
G Rated ................... 1,000 Nice Start .................. 250
Good Thinking 250
Wall Grind Gaps Two Ways .................... 250
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ One Giant Leap 250
Get Up There! ............... 500 Around And Down ............. 250
Grinding Down The Highway 1,000
Moving Up! ................ 1,000


------------------------------- Rio De Janeiro --------------------------------

Gap total: 29

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Triple Time ................. 200 Like A Bunny ................ 250
Up And Over 250 Salty Jerky 250
Hyper Monkey ................ 250 Over The Humps .............. 250
Unbelievable 250 Round The Bend 250
Overtime .................... 250 The Skinny .................. 250
Look Alive Out There 250 Working Monkey 250
Golden Time ................. 250 J-Po ........................ 250
It Is No Dream 250 Crack Shot 250
The Nod ..................... 250 Pithy ....................... 250
Take The Fall 500 Produce The Points 250
Ledgendary .................. 250
Wall Crawler 250
Mind Bender ................. 250
The Fear 250
Need A Gap .................. 250
Jimkata! 250
Peeping Tom ................. 250
Fast Like Squirrel 250
Like Ninja ................ 1,000


---------------------------------- Suburbia -----------------------------------

Gap total: 22

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Backyard Bump ............... 100 Roof Slide .................. 250
Trailerpark Transfer 100 Grind The Line 250
The Weathervane ............. 150 Grind The Line .............. 250
Bart's Gap 150 Welcome To Suburbia 250
Zen Mind .................... 150 Alex Likes Grinding ......... 250
Into The Bowl 150
Trailerpark Transfer ........ 200
Ice The Ice Cream Man 250
Line Leap ................... 250
Hick Hop 250
Perfecting Your Skills ...... 250
10 Stair Set 250
OMFG!!! ..................... 250
Over The Green Gap 250
Rear Entry .................. 500
Trailer Trash 500
Trailerpark Transfer ...... 1,000


----------------------------------- Airport -----------------------------------

Gap total: 33

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Flight On Time .............. 100 Bump-n-grind ................ 250
Lost Luggage 100 Easy Grind 250
Bye Bye Knees ............... 150 Monitor Stomp ............... 250
Over The Hump 150 Absolute Grind 250
Mad Pop ..................... 200 Remain Calm ................. 250
Block Hoppin 250 Don't Panic 250
Narrow Escape ............... 250 Maintain .................... 250
Secret Stash 250 Progress 250
No Refunds .................. 250 Commit ...................... 250
Banana Gap 500 Hey Get Down 250
Toaster Pop ................. 500 No Acro ..................... 250
Holy Pop 1,000 Freaky Flow 250
Brace Yo Self ............. 1,000 Room Wrecka ................. 250
Good Control 250
Manual Gaps Skate Everything ............ 250
¯¯¯¯¯¯¯¯¯¯¯ Plane Bash 250
Precision ................... 500 Low End Theory .............. 250
Nice Manny 1,000
On Point .................. 1,000


-------------------------------- Skater Island --------------------------------

Gap total: 35

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Big Mouth ................... 100 Bench Hoppin ................ 250
Over And Out 100 Bleacher Bash 250
Over The Rail ............... 100 Eagle Eye ................... 250
Watch Your Head 100 Cola Fix 250
Micro Gap ................... 150 Wall Rail ................... 250
Platform Air 150 NiceWoodWork 250
Hip To Hip .................. 200 Live To Skate ............... 250
Decked Out 250 Skate To Live 250
Doorway Damage .............. 250 Nice Connection ............. 250
Roof To Roof Drop 250 Overhang Slap 250
Big Air ..................... 250 Destroy The Deep End ........ 250
Easyway 250 Sick Style 250
Mix It Up ................... 250
Corner Plunge 250
Above The Bar ............... 250
No View 250
TheNextLevel ................ 250
Channel Gap 500
Giant Transfer .............. 500
Pyramid Scam 500
Bigdipper ................... 500
Island Hop 1,000
Come Down ................. 1,000


----------------------------------- Canada ------------------------------------

Gap total: 13

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Kicker 2 Kicker ............. 250 Big Grind Gap ............... 500
Quarterpipe Transfer 250 Hell Yea! 1,000
Over The Quarter ............ 250 Crazy Fool ................ 1,000
Parking Lot Rail Gap 250 The Tree 1,000
Over The Pool ............... 500 Short Hop ................. 2,000
Billboard Gap 500
Roof 2 Roof ................. 500
Over The Rails 1,000


------------------------------------ Tokyo ------------------------------------

Gap total: 21

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
Toi Toi ..................... 500 Interstellar Space Grind .... 750
Gapanese 700 Scabby 750
Nap Gap ..................... 750 You Got Gap ................. 750
Greasy 750 Tight 750
Tranny Gap .................. 750 Booya-Tight ................. 750
Heading For AO's 750 Keep It Going 750
Super Jet Pilot Go! ......... 750 Gap For Your Effort ......... 750
High And Mighty 1,000 Ape Grind 750
Sushi Zone SF ............. 2,500
Other Gaps
Manual Gaps ¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯ Melissa's Gap ............. 1,000
Through The Hoops ......... 1,000 That's What I'm Sayin' 1,000
Kamikaze .................. 2,500


---------------------------------- Downhill -----------------------------------

Gap total: 7

Air Gaps Grind Gaps
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
20 Stair Set ................ 100 Just Like Real Life ......... 250
True Skater 100 Peace Be Still 250
McCrank It .................. 250 Obvious Yet Difficult ....... 250
16 Stair Set 500


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VI. 2. GAP WALKTHROUGH


Throughout the walkthrough I will use the directions North
"North", "West", "East", and "South". North is always ^
the direction that the skater is facing when you first West< >East
begin the level. I hope this clears up any confusion. v
South
Note that:
• Career Mode is NOT the only mode in which you can earn gaps. I would
recommend using the "Free Skate" mode while trying accomplish gaps.
• There are many various ways to attain certain gaps, but I have tried to only
describe the easiest way to accomplish them.


----------------------------------- Foundry -----------------------------------

========
AIR GAPS
========

Second Story Air
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the back of the level there is a vat of molten metal with two quarter-
pipes on either side of it. Transfer from one quarter-pipe, over the vat, to
the other quarter-pipe, to earn the gap.

Channel Surfin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the bottom of the giant roll-ins at the starting point there are two
quarter-pipes. Transfer from one quarter-pipe to the other to earn the gap.

Death Gap West
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, use the kicker ramp west of the center roll-in
to launch onto the west side of the catwalk.

Bubblin Brew
¯¯¯¯¯¯¯¯¯¯¯¯
Near the back of the level there is a vat of molten metal. Simply jump over
the top of the vat to earn the gap.

Over The Flat
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north end of the level, jump over and clear the quarter-pipe and yellow
rail that go along the level wall. You can either use the quarter-pipe to
launch over the yellow rail, or you can jump over the yellow rail and down the
quarter-pipe.

Over The Halfpipe
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Using the kicker ramps on the north and south ends of the giant half-pipe in
the middle of the level, launch completely over the half-pipe. You may need to
build up some speed to accomplish it.

Southside Air
¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, turn around and use the two quarter-pipes to
transfer over the recess in the center of the tower structure.

Wedge Gap
¯¯¯¯¯¯¯¯¯
Jump down either ramp leading up to the pool with water on the east side of the
level. You must completely clear the ramp to earn the gap.

Death Gap East
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, use the kicker ramp east of the center roll-in
to launch onto the east side of the catwalk.

High To Low
¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level is a walkway that goes around the level walls.
Jump from the walkway, over the yellow handrail, and down to the flat area that
is level with the top of the vat of molten metal, to earn the gap.

Perfect Gap
¯¯¯¯¯¯¯¯¯¯¯
In the middle of the north wall of the level there is a set of steps leading up
to a door. Simply jump over the steps to earn the gap.

Over The Hard Way
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, head straight down the middle roll-in and launch
over the giant half-pipe. Land on either of the raised pieces of half-pipe on
the ends of the north side of it to earn the gap.

Gapman And Robin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north end of the level, wallride up the east wall to a grind the rail on
the wall. Then jump from the rail, to the ledge curving into the wall.

Getting Higher
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north end of the level, wallride up the west wall to a grind the rail on
the wall. Then jump from the rail, to the ledge curving into the wall.

Skillz Gap
¯¯¯¯¯¯¯¯¯¯
On west side of the press machine, in the center of the level, there is a
walkway with two yellow handrails. Use the slope at the beginning of the
walkway to launch onto the smaller walkway adjacent to it.

Clear The Roller
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, jump down and completely clear any one of the
three giant roll-ins to earn the gap.

What Are You Doing Here
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the second story on the north wall of the level, jump into the alcove in the
northwest corner to earn the gap. You can either launch from the quarter-pipe
or perform a wallride to reach it.

==========
GRIND GAPS
==========

Knock The Bucket
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the back of the level there is a vat of yellow liquid. On the ground
level to the vat is a yellow walkway that leads straight to a blue control
booth. Grind over the edge of the booth to earn the gap.

Pipe-Hoppin' Grinder
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Up on the yellow air ducts by the secret tape (read the Career Mode walkthrough
if you do not know where it is), grind either one of the two gray rails
parallel to the air duct. But instead of following the rail, jump over the gap
where the rail bends, so you head straight to the next rail. Land into a grind
on that rail to earn the gap.

Grind The Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the catwalk high above the level, grind the southern-most handrail that is
also parallel to the north and south level walls.

Along The Handrail
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Completely grind across either yellow handrail on the walkway directly west of
the press machine in the middle of the level.

Grind Away
¯¯¯¯¯¯¯¯¯¯
Simply grind across the west edge of the press machine in the middle of the
level to earn the gap.

Pipe Grind
¯¯¯¯¯¯¯¯¯¯
On the south end of the giant half-pipe near the center of the level, grind
completely across the lip of it to earn the gap.

High Ledge Grind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level, on the edge of the second story, there is a
long kicker ramp. Grind across the edge of the kicker ramp to earn the gap.

Board Burner
¯¯¯¯¯¯¯¯¯¯¯¯
Near the back of the level there is a vat of molten metal with two quarter-
pipes on either side of it. Grind across the edge of one quarter-pipe, jump
over the vat, and land in a grind on the other quarter-pipe to earn the gap.

End To End
¯¯¯¯¯¯¯¯¯¯
On the north wall of the level, on the second story, grind completely across
the long "U" shaped quarter-pipe, from one end to the other.

Going Forward
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the level there is a press machine. In the middle of the
press is a rail. Grind that rail, then jump into a grind on the rail north of
it to earn the gap.

Phat Ledge
¯¯¯¯¯¯¯¯¯¯
Completely grind around the entire walkway on the north wall of the level. You
must jump over the gap that the steps create in order to complete the run.

Workers Union
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north end of the level there is a yellow handrail that goes around the
level walls. Grind completely around the rail to earn the gap.

To The D-Tank
¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the west
wall. Grind across that rail and jump into a grind on the next one. After the
second rail, jump into a grind on the rail above the tanks to earn the gap.

Go The Distance
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the middle of the west level wall is a group of tanks. Adjacent to the
tanks is a walkway with two yellow handrails. Grind down one rail and transfer
to the other to earn the gap.

Catwalk Crawler
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the catwalk high above the level, grind either of the northern-most
handrails that are also parallel to the north and south level walls.

Triple Beam
¯¯¯¯¯¯¯¯¯¯¯
On the east side of the catwalk high above the level, grind straight across the
inner handrail, avoiding the two turns, to earn the gap.

Tight-pipe Grinder
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, grind across the rail above the middle roll-in,
that is connected to the two kicker ramps.

Eastside Rail Hoppin'
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the back of the level, by the west wall, there is a yellow handrail. Grind
down the rail and jump into a grind on either rail on the walkway adjacent to
the giant tanks to earn the gap.

Westside Rail Hoppin'
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the back of the level, on the east wall, there is a yellow handrail. Grind
down the rail and jump into a grind on the yellow handrail leading up to the
pool with water.

Criss-Crossed
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the catwalk high above the level, grind either of the inner handrails on the
south end of the catwalk, around the curve.

Proball
¯¯¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the east
wall. Wallride and grind past two more rails and you will reach a yellow air
duct running perpendicular to you, into the wall. Wallride and jump over it,
landing into a grind on the rail below, to earn the gap.

Saved By The Grind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Up on the yellow air ducts by the secret tape, grind either one of the two gray
rails parallel to the air duct. But instead of following the rail, jump down
in the gap where the rail bends. Land the grind off in rail, into another
grind on the edge of the press machine below. Hold the grind on the press to
earn the gap.

World According To Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the west side catwalk high above the level, grind the outer handrail,
heading north. When you come to the end of the rail, jump straight off and
land in a grind on the handrail below.

We Work Hard
¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the east
wall. Grind across that rail to earn the gap.

Steppin' Up
¯¯¯¯¯¯¯¯¯¯¯
On the north end of the giant half-pipe near the center of the level, jump from
a grind on the lip of it, to a grind on the raised piece on either end.

Comby Bear Style
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the middle of the east wall of the level there is a pool of water. Above
the pool, on the east wall, is a rail. Grind the rail and drop down into a
grind on the edge of the pool to earn the gap.

Nice
¯¯¯¯
On the north wall of the level, on the edge of the second story, there is a
long kicker ramp. Grind the kicker ramp and drop down into a grind on the
yellow handrail below to earn the gap. It works best on the east side.

Gettin' Over
¯¯¯¯¯¯¯¯¯¯¯¯
On the west side of the catwalk high above the level, grind the outer handrail
and jump over to a grind on the rails on the west wall to earn the gap.

We Play Hard
¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the east
wall. Jump to and grind the rail north of that one to earn the gap.

Sweat
¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the east
wall. Jump to and grind the two rails north of that rail to earn the gap.

The Proof Is In The Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Using the press machine in the center of the level, launch into a grind on any
object surrounding the pool with water on the east wall.

Drop And Grind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east side of the catwalk high above the level, grind the outer handrail,
heading north. At the end of it, fall off and land in a grind on the edge of
the pool with water or the yellow handrail connected to the pool.

Tight!
¯¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the east
wall. Jump from a grind on that rail to a grind on the outer catwalk handrail
to earn the gap.

Shaba Style
¯¯¯¯¯¯¯¯¯¯¯
At the starting point, wallride up to a grind on the rail on the east wall.
Follow that rail and the two north of it to reach a yellow air duct. Jump from
a grind on the rail to a grind on the air duct to earn the gap.

Booya Gramma... Booya
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, wallride up to a grind on the rail on the east
wall. Follow that rail and grind up to the two rails north of it. At the end
of the third rail, drop down into a grind on the rail beneath you. Then
wallride up to a grind on the quarter-pipe that curves into the wall. Jump
from a grind on the quarter-pipe to a grind on the edge of the long kicker
ramp. Grind the kicker to the end, and then jump into a grind on the rail on
the west wall. From there, jump to and grind the rail above the tanks. Grind
the two rails south of the tanks, to complete the run and earn the gap. You
MUST grind everything in one run, or you will not get credit for the gap.


--------------------------------- Los Angeles ---------------------------------

========
AIR GAPS
========

Grass Jump
¯¯¯¯¯¯¯¯¯¯
At the beginning of the level there are two big patches of grass. Simply jump
completely over the western-most patch to earn the gap.

Satisfying
¯¯¯¯¯¯¯¯¯¯
At the starting point, head straight out of the giant building. Cross the
street to reach a small cement structure with three entrances. On the east
side of the structure there is a wall that curves down to the ground. Use the
curved wall to launch straight over the building.

Cleared It!
¯¯¯¯¯¯¯¯¯¯¯
Heading straight from the starting point will eventually lead you to a small
half-pipe with a low wall behind it. Use either kicker ramp on the east and
west sides of the half-pipe to launch from one end to the other.

Tight Fit
¯¯¯¯¯¯¯¯¯
At the starting point, head straight until you reach a small half-pipe with a
low wall behind it. Using the west side of the half-pipe, transfer to or over
the thin quarter-pipe directly north of the low wall.

No Look Transfer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a small Nokia building. North of
the building is a small quarter-pipe placed diagonally in the corner of a
walkway. Use the quarter-pipe to launch north, over the walkway, to the long
quarter-pipe on the other side.

Flying High!
¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, grind up the long rail to the top of the giant
building in front of you. On the roof of the building, jump to the rail
sticking out of the highway to the north to earn the gap.

Carwash
¯¯¯¯¯¯¯
In the northeast corner of the level there is a small carwash building. South
of the carwash is a long quarter-pipe. Use the quarter-pipe to transfer up to
the roof of the carwash to earn the gap.

Wrath Of God!
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a small Nokia building with a
quarter-pipe on either side of the entrance. Build up some speed and use
either quarter-pipe to transfer over the building. Completely clear the
building to earn the gap.

G Rated
¯¯¯¯¯¯¯
From the starting point, grind up the rail to the top of the giant building in
front of you. On the roof of the building, jump into a grind on the rail
sticking out of the highway to the north, to reach the highway. Once up there,
use the wooden kicker ramp to launch up to the ledge of the buildings on the
west wall. In the middle of the ledge there is a sign protruding out of the
wall; and, in the middle of the sign there is a hole. Jump from the ledge to
the hole in the sign to earn the gap. You may need to perform a Boneless (Up,
Up, "X" button) to make it.

==========
GRIND GAPS
==========

Hops
¯¯¯¯
In the center of the level there is a large square cement area with various
objects. Surrounding the area is a black street. On the southeast corner of
the street is a little wooden kicker ramp. Use the kicker to launch up to and
grind either telephone wires running parallel to the kicker.

It Begins
¯¯¯¯¯¯¯¯¯
On the north wall, in the northeast corner of the level, there are two long
quarter-pipes lined up. Grind from one to the other to earn the gap.

Arise!
¯¯¯¯¯¯
On the north wall of the level there is a room full of light fixtures. To the
east of the room is a bent pole next to a long quarter-pipe. Grind up the pole
to reach the ledge on the side of the building. Grind from the ledge to the
light fixture that goes over the entrance to earn the gap.

Large
¯¯¯¯¯
On the north wall of the level there is a room full of light fixtures. To the
east of the room is a bent pole next to a long quarter-pipe. Grind up the pole
to reach the ledge on the side of the building. From the ledge, grind across
the light fixture above the entrance of the room, heading west. When it comes
to the end, drop off and land in a grind on the steps below. Continue the
grind on the steps to earn the gap.

Be Humble
¯¯¯¯¯¯¯¯¯
Link gaps "It Begins" with " Arise!" and "Large" in a single run, and continue
grinding the steps after "Large". Jump from the steps into a grind on the
little planter south of the steps. Then quickly jump to the following planter
to earn the gap. You MUST complete this all in one run to get the gap.

Elevator Grind!!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a little Nokia building. Enter
the building by crashing through the glass, then jump into the button on the
north wall to open the elevator on the opposite wall. Enter the elevator to be
taken to the roof of the building. From the roof, grind completely down the
long rail attached to the corner of the building.

Dubba Jump
¯¯¯¯¯¯¯¯¯¯
On the east wall, in the southeast corner of the level, there are three
planters. Grind completely across all three planters in one run.

Epic Jump
¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a little Nokia building.
Directly east of the building there is a low quarter-pipe with a pink rail
above it. Build up some speed, grind across it, and jump north into a grind on
the pink rail divided by the walkway.

Nice Start
¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, grind down the curb that is directly in front of
you. At the end of the curb, jump off into a grind on the pink rail on the
west wall of the inside of the giant building.

Good Thinking
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there is a room full of light fixtures.
Wallride up to a grind on the rail on the east wall, heading out to the south.
The rail will lead onto a sparking wire. Grind across the sparking wire to
cause an earthquake to crack a wave in the street to the east. Use the
destroyed street to launch up into a grind on the telephone wires to earn the
gap.

Two Ways
¯¯¯¯¯¯¯¯
At the beginning of the level, grind down the middle curb. At the end of the
curb, jump off into a grind on the first pink rail that is on the east wall of
the inside of the giant building.

One Giant Leap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a small Nokia building with a
quarter-pipe on either side of the entrance. Use the south quarter-pipe to
launch up to the platform above it. Grind the edge of the platform and down
the wire to earn the gap.

Around And Down
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a small Nokia building with a
quarter-pipe on either side of the entrance. Using the north quarter-pipe,
launch up to and grind the platform above it. Grind from the platform to the
wire connected to it to earn the gap.

Grinding Down The Highway
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From the starting point, grind up the rail to the top of the giant building in
front of you. On the roof of the building, jump into a grind on the rail
sticking out of the highway to the north, to reach the highway. At the
beginning of the highway, grind down the south cement barrier. Stay on the
south barrier until you reach the last section of road. Then, jump to the left
and grind the left barrier at the end.

Moving Up!
¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there is a room full of light fixtures.
Wallride up either wall adjacent to the entrance, into a grind on the rail on
the wall. From the bottom rail, wallride up into a grind on the rail above it
to earn the gap.

===============
WALL GRIND GAPS
===============

Get Up There!
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the level there is a small Nokia building with a
quarter-pipe on either side of the entrance. On the wall behind the north
quarter-pipe there is a rail that is connected to a telephone wire. Wallride
up to a grind on the rail, grinding out west towards the telephone poles.


------------------------------- Rio De Janeiro --------------------------------

========
AIR GAPS
========

Triple Time
¯¯¯¯¯¯¯¯¯¯¯
On the north side of the level there is a walkway with green curbs, that goes
over two quarter-pipes. Transfer from one quarter-pipe to the other to earn
the gap.

Up And Over
¯¯¯¯¯¯¯¯¯¯¯
Under the starting point ramp there are two rows of quarter-pipes forming two
half-pipes. On the south row of quarter-pipes, transfer or grind from one to
the other to earn the gap.

Hyper Monkey
¯¯¯¯¯¯¯¯¯¯¯¯
At the bottom of the starting point ramp there is a walkway that forms a "T"
intersection. On the north and south sides of the walkway there are two sets
of quarter-pipes. On the quarter-pipes on the north side, transfer from one to
the other to earn the gap.

Unbelievable
¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the level there are two low double sided quarter-pipes with a
board connecting them at the top. On the south set of quarter-pipes, transfer
from one quarter-pipe to the other.

Overtime
¯¯¯¯¯¯¯¯
In the center of the level there are two low double sided quarter-pipes with a
board connecting them at the top. On the north set of quarter-pipes, transfer
from one quarter-pipe to the other.

Look Alive Out There
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southwest corner of the large cement area in the center of the level,
there is a small roll-in leading into the area. Transfer over the roll-in to
earn the gap.

Golden Time
¯¯¯¯¯¯¯¯¯¯¯
In the southeast corner of the large cement area in the center of the level,
there is a small roll-in leading into the area. Transfer over the roll-in to
earn the gap.

It Is No Dream
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the bottom of the starting point ramp there is a walkway that forms a "T"
intersection. On the north and south sides of the walkway there are two sets
of quarter-pipes. On the quarter-pipes on the south side, transfer from one to
the other to earn the gap.

The Nod
¯¯¯¯¯¯¯
On the north edge of the giant cement area in the center of the level, there
are two solitary wooden quarter-pipes. Transfer or grind from one quarter-pipe
to the other to earn the gap.

Take The Fall
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the southwest corner of the level there is a walkway that twists up to an
alcove in the building. Simply launch off of the wooden kicker ramp on the
north edge of the alcove to earn the gap.

==========
GRIND GAPS
==========

Like A Bunny
¯¯¯¯¯¯¯¯¯¯¯¯
At the bottom of the starting point ramp there is a walkway that forms a "T"
intersection. On the edges of the walkway are green curbs. On the south curbs
perpendicular to the starting point ramp, grind completely across from one curb
to the other to earn the gap.

Salty Jerky
¯¯¯¯¯¯¯¯¯¯¯
Grind completely around the east side lip of the large cement area in the
center of the level. You will have to jump over the small roll-in gap ("The
Fear") to complete the grind.

Over The Humps
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jump from a grind on the southeast guardrail to a grind on either wall of the
short walkway north of the guardrail, or vice versa, to earn the gap.

Round The Bend
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the west wall of the level there is a quarter-pipe with a big Quicksilver
sign above it. Directly west of the sign is a wooden handrail. Grind
completely across the handrail and jump to a grind on the southwest guardrail,
or vice versa, to earn the gap.

The Skinny
¯¯¯¯¯¯¯¯¯¯
By the center of the east wall of the level there is a short walkway. North of
the walkway is a wooden spectator stand. Grind either small low wall on the
walkway and jump to grind on top of spectator stand, or vice versa, to earn the
gap. You may want to knock down the spectator stand first to make it easier.
To accomplish that, simply run into the ladder that is underneath the platform.

Working Monkey
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Jump from a grind on northeast guardrail to a grind on the wooden spectator
stand south of the guardrail, or vice versa, to earn the gap. You may want to
knock down the spectator stand first to make it easier. To accomplish that,
simply run into the ladder that is underneath the platform.

J-Po
¯¯¯¯
Behind the starting point there is a long low wall of cinder blocks. Jump from
a grind on the cinder block wall to a grind on the southwest guardrail, or vice
versa, to earn the gap.

Crack Shot
¯¯¯¯¯¯¯¯¯¯
At the bottom of the starting point ramp there is a walkway that forms a "T"
intersection. On the edges of the walkway are green curbs. On the north curbs
perpendicular to the starting point ramp, grind completely across from one curb
to the other to earn the gap.

Pithy
¯¯¯¯¯
Under the starting point ramp there are two rows of quarter-pipes forming two
half-pipes. Grind completely across the south row of wooden quarter-pipes to
earn the gap.

Produce The Points
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the south wall, in the southwest corner of the level, there are two fruit
stands under a purple awning. Grind completely across both of them in one run
to earn the gap.

Ledgendary
¯¯¯¯¯¯¯¯¯¯
In the southwest corner of the level there is a walkway that twists up to an
alcove in the building. On the east wall of the alcove there is a wooden rail
that bends around the building. Grind around the rail and drop off to the
roves of the buildings. Grind across the edge of the roves to earn the gap.

Wall Crawler
¯¯¯¯¯¯¯¯¯¯¯¯
On the west wall, in the southwest corner of the level, there is a series of
three balconies that stretch across four buildings. Grind across all three
balconies to earn the gap. Depending on how you approach it, you may need to
perform a wallride to reach them.

Mind Bender
¯¯¯¯¯¯¯¯¯¯¯
In the southwest corner of the large cement area in the center of the level,
there is a small roll-in leading into the area. Jump from a grind on one side
of the roll-in to the other side to earn the gap.

The Fear
¯¯¯¯¯¯¯¯
In the southeast corner of the large cement area in the center of the level,
there is a small roll-in leading into the area. Jump from a grind on one side
of the roll-in to the other side to earn the gap.

Need A Gap
¯¯¯¯¯¯¯¯¯¯
On the north edge of the giant cement area in the center of the level, there
are two solitary wooden quarter-pipes. Use either quarter-pipe to launch into
a grind on the wire south of them. Grind over the wire, in the direction of
the other quarter-pipe to earn the gap.

Jimkata!
¯¯¯¯¯¯¯¯
Behind the starting point there is a long low wall of cinder blocks. Jump from
a grind on the cinder block wall to a grind on the southeast guardrail, or vice
versa, to earn the gap.

Peeping Tom
¯¯¯¯¯¯¯¯¯¯¯
On the east wall, in the southeast corner of the level, there is a dirty yellow
building with two stories of balconies. Grind across all three balconies on
either story to earn the gap. Depending on how you approach it, you may need
to perform a wallride to reach them.

Fast Like Squirrel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Near the east wall of the level there is a planter with an awning above it.
Jump from a grind on the planter to the guardrail north of it to earn the gap.

Like Ninja
¯¯¯¯¯¯¯¯¯¯
Link gaps "Fast Like Squirrel", "Round the Bend", "J-Po", "Jimkata!", "Over the
Humps", "The Skinny", and "Working Monkey" in a single run to earn the gap.
Basically just complete one long continuous grind around the inner rim of the
level. You may want to enable the Perfect Balance cheat to make it easier.


---------------------------------- Suburbia -----------------------------------

========
AIR GAPS
========

Backyard Bump
¯¯¯¯¯¯¯¯¯¯¯¯¯
From the starting point, turn around and head through the tan building. In the
southeast corner of the area behind the building, transfer from the quarter-
pipe with the appliance on the edge of it, to the one north of it.

Trailerpark Transfer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there are a series of half-pipes. Transfer from
the north side of the western-most half-pipe, to the north side of the half-
pipe east of it to earn the gap.

The Weathervane
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn around from the starting point and get onto the roof of the tan building.
On the east side of the roof is a silver rooster-shaped weathervane. Simply
jump over it to earn the gap.

Bart's Gap
¯¯¯¯¯¯¯¯¯¯
On the west side of the brick wall west of the tan building behind the starting
point, there are two kicker ramps facing the wall. Use the wide kicker to
launch over the section of brick wall north of building.

Zen Mind
¯¯¯¯¯¯¯¯
On the east side of the level there is a tall blue building. On the south side
of the building are two quarter-pipes separated by a section of building.
Transfer from one quarter-pipe, over the building, to the other quarter-pipe to
earn the gap. Note that this takes a great deal of speed and just the right
angle to accomplish. To achieve the speed, I would recommend performing a
grind across the wooden fence (preferably the east fence) on either side of the
concrete area south of the building. Make sure to perform multiple tricks and
specials on the fence to build up a faster speed. Jump off of the fence right
before reaching the quarter-pipe, then quickly transfer over the building. Try
to hit the transfer at about a 50-70 degree angle. You may need to perform a
boneless (Up, Up + "X" button) off of the quarter-pipe to make it.

Into The Bowl
¯¯¯¯¯¯¯¯¯¯¯¯¯
Turn around from the starting point and get onto the roof of the tan building.
Jump from the roof, over the wooden fence east of the building, and into the
empty swimming pool to earn the gap. You may want to perform a grind across
the peak of the roof to build up enough speed to accomplish it.

Trailerpark Transfer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there are a series of half-pipes. Transfer from
the south side of the middle half-pipe, to the quarter-pipe on the side of the
trailer to earn the gap.

Ice The Ice Cream Man
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the west edge of the large circular street area in the center of the level,
there is a blue ice cream truck playing music. Directly west of the truck are
two solitary quarter-pipes on either side of a yellow pillar. Transfer from
either quarter-pipe, into the wire connected to the pillar to earn the gap.

Line Leap
¯¯¯¯¯¯¯¯¯
In the northwest corner of the level there is a large mansion. On the road
directly outside the mansion's gates, jump down the set of stairs, into a grind
on the curved rail east of the stairs. Without losing speed, quickly launch
from the curved rail, over the three wooden boards east of the rail.

Hick Hop
¯¯¯¯¯¯¯¯
In the northeast corner of the level there is a small trailer park. On the
east and west sides of the northern-most trailer there is a ramp. Launch from
one ramp, over the trailer, to the other ramp to earn the gap.

Perfecting Your Skills
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north edge of the large circular street area in the center of the level,
there is a little ramp at the base of three wooden boards leading up to the
back side of a quarter-pipe. Use the ramp to launch over the boards, and over
the top of the quarter-pipe to earn the gap. You may want to enable a cheat to
accomplish it.

10 Stair Set
¯¯¯¯¯¯¯¯¯¯¯¯
In the northwest corner of the level there is a large mansion. On the road
directly outside of the mansion's gates, jump over and completely clear the set
of stairs leading up to the mansion.

OMFG!!!
¯¯¯¯¯¯¯
In the southwest corner of the level there are a group of giant quarter-pipes.
Using the east side of the southern-most quarter-pipe, transfer east to the
quarter-pipes on the other side of brick wall.

Over The Green Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northwest corner of the level there is a large mansion. On the road
directly outside of the mansion's gates, jump over and completely clear the
patch grass.

Rear Entry
¯¯¯¯¯¯¯¯¯¯
Using the blue-silver ramp to the east, in the southwest corner of the level,
launch up to the wooden platform east of it. On the platform, use the bend in
the wood to launch east, over the brick wall to earn the gap.

Trailer Trash
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northeast corner of the level there is a small trailer park. Jump from
the roof of the eastern-most trailer, to the roof of the group of trailers east
of it. You may need to perform a Boneless (Up, Up, "X" button) to make it.

Trailerpark Transfer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there are a series of half-pipes. Transfer from
the south side of the western-most half-pipe, to the south side of the half-pipe to
the east to earn the gap.

==========
GRIND GAPS
==========

Roof Slide
¯¯¯¯¯¯¯¯¯¯
On the west side of the brick wall west of the tan building behind the starting
point, there are two kicker ramps facing the wall. Use the wide kicker to
launch up to a grind on the building's roof or the rail sticking out of the
roof's peak.

Grind The Line
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the west side of the level there is a garage-like structure. On the west
side of the structure is a kicker ramp. Use the ramp to launch onto the roof
of the structure. Then, use the kicker ramp on top of the structure to launch
into a grind on any one of the telephone wires east of the structure.

Grind The Line
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the west side of the level there is a garage-like structure. On the west
side of the structure is a kicker ramp. Use the ramp to launch onto the roof
of the structure. Then, use the kicker ramp on top of the structure to launch
into a grind on any one of the telephone wires east of the structure.
Completely grind across any one of the wires to earn the gap.

Welcome To Suburbia
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the level there is a curved metal rail and two wooden rails.
Grind across all three objects to earn the gap.

Alex Likes Grinding
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the south end of the tan building behind the starting point, there are four
wires coming out of roof. From the roof, completely grind across any one of
the wires except the western-most one. When you come to the end, jump off into
a grind on the brick wall to earn the gap.


----------------------------------- Airport -----------------------------------

========
AIR GAPS
========

Flight On Time
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northern-most room of the level, in the east corner, there three low
quarter-pipes. On either of the two parallel quarter-pipes, transfer from one
to the other to earn the gap.

Lost Luggage
¯¯¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
baggage retrieval area. On the south side of the area are two escalators. At
the bottom of the escalators, transfer over east escalator to earn the gap.

Bye Bye Knees
¯¯¯¯¯¯¯¯¯¯¯¯¯
From the top of the second main escalator, jump down and completely clear it.

Over The Hump
¯¯¯¯¯¯¯¯¯¯¯¯¯
A little ways north of the starting point there is a restroom on the west wall.
Between the two entrances to the bathroom there is a low skinny "hump". Using
either end of the hump, launch straight over the hump to earn the gap.

Mad Pop
¯¯¯¯¯¯¯
On the second moving sidewalk, jump from one side to the other to earn the gap.

Block Hoppin
¯¯¯¯¯¯¯¯¯¯¯¯
North of the second moving sidewalk there is a pair of metal detectors. On
either one, use the ramps on the ends of them to launch completely over them.

Narrow Escape
¯¯¯¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
pair of metal detectors. On either one, use the ramps on the ends of them to
launch completely over them.

Secret Stash
¯¯¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
baggage retrieval area. On the south side of the area are two escalators. At
the top of the escalators, transfer the two quarter-pipes, over the east
escalator to earn the gap.

No Refunds
¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
baggage retrieval area. On the south side of the area are two escalators. At
the bottom of the escalators, transfer over west escalator to earn the gap.

Banana Gap
¯¯¯¯¯¯¯¯¯¯
On the west side of the northern-most room of the level there are three rows of
brown seats. Use the ramps on either ends of the row of seats against the
north wall, to launch over them. Completely clear them to earn the gap.

Toaster Pop
¯¯¯¯¯¯¯¯¯¯¯
At the starting point there is a luggage scanner on the east side of the level.
Enter it, and follow the passage into the next room. In the room, transfer
from the quarter-pipe on the south wall, into the little metallic blue bowl.

Holy Pop
¯¯¯¯¯¯¯¯
On the first moving sidewalk, jump from one side to the other to earn the gap.

Brace Yo Self
¯¯¯¯¯¯¯¯¯¯¯¯¯
From the top of the first main escalator, jump down and completely clear it.

==========
GRIND GAPS
==========

Bump-n-grind
¯¯¯¯¯¯¯¯¯¯¯¯
On the wall east of the first moving sidewalk there are two lockers and two
large monitors displaying orange text. Wallride to reach them, then grind
across all of them in one run to earn the gap.

Easy Grind
¯¯¯¯¯¯¯¯¯¯
At the starting point there is a luggage scanner on the east side of the level.
Enter it, and follow the passage into the next room. In the room, completely
grind across all three rails on the east wall to earn the gap.

Monitor Stomp
¯¯¯¯¯¯¯¯¯¯¯¯¯
North of the second moving sidewalk there is a pair of metal detectors. East
of the metal detectors there is a locker, and south of the locker there are two
large monitors displaying orange text. Completely grind across the locker and
the monitor south of the it to earn the gap.

Absolute Grind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Grind down any part of the second main escalator, then jump to a grind on the
brown bench on the east wall of the corridor. At the end of the bench you will
get the gap.

Remain Calm
¯¯¯¯¯¯¯¯¯¯¯
At the top of the first main escalator, launch to a grind on the light fixture
above the escalator. At the end of it, jump to a grind on the fixture north of
it to earn the gap.

Don't Panic
¯¯¯¯¯¯¯¯¯¯¯
At the top of the first main escalator, launch to a grind on the light fixture
above the escalator. Grind to the end of it and jump to a grind on the fixture
north of it. At the end of the second fixture, jump to a grind on the rail to
the east to earn the gap.

Maintain
¯¯¯¯¯¯¯¯
After getting the "Don't Panic" gap (the one above), jump off to the light
fixture on the east wall.

Progress
¯¯¯¯¯¯¯¯
North of the second moving sidewalk there is a pair of metal detectors. High
on the wall east of the metal detectors there are two light fixtures. Jump
from a grind on one to the other to earn the gap. This can be reached by
following the "Maintain" gap (the one above) or by wallriding up to the top of
the locker and then jumping to the rails.

Commit
¯¯¯¯¯¯
North of the second moving sidewalk there is a pair of metal detectors. High
on the wall east of the metal detectors there are two light fixtures. Grind
completely across the north fixture to earn the gap. This can be reached by
following the "Maintain" gap (the second of the above) or by wallriding up to
the top of the locker and then jumping to the rail.

Hey Get Down
¯¯¯¯¯¯¯¯¯¯¯¯
At the bottom of the second main escalator there is a corridor with a quarter-
pipe on either wall of it. Use the west quarter-pipe to transfer up to the
blue airport sign to the north. Perform a grind across the sign to earn the
gap.

No Acro
¯¯¯¯¯¯¯
In the northern-most room of the level there are three levels of rails circling
around the room. Grind around the east side of the room, on the highest rail
to earn the gap.

Freaky Flow
¯¯¯¯¯¯¯¯¯¯¯
Grind down any part of the second main escalator, then jump to a grind on the
brown bench on the west wall of the corridor. Continue the grind to the end of
the bench to earn the gap.

Room Wrecka
¯¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
baggage retrieval area. On either wall of the area there are two parallel
rails. Jump from a grind on the inner rail on either wall, to a grind on the
curved rail, then to another grind on the other curved rail. Then jump to and
grind the end of the inner rail opposite the one you started on.

Good Control
¯¯¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
baggage retrieval area. On either wall of the area there are two parallel
rails. Jump from a grind on the inner rail on either wall, to a grind on the
curved rail. Without stopping, jump to the other curved rail to earn the gap.

Skate Everything
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northern-most room of the level, in the center of the north wall, there
is a long quarter-pipe. Jump from the grind on the quarter-pipe to a grind on
the curvy brown bench west of it.

Plane Bash
¯¯¯¯¯¯¯¯¯¯
North of the first main escalator, in the middle of the room, there are two
thin quarter-pipes connected at the top with a rail. Launch up either quarter-
pipe into a grind on the plane above to earn the gap.

Low End Theory
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the west corner of the northern-most room of the level there is a curved
quarter-pipe. Grind completely around the raised part of the quarter-pipe.

===========
MANUAL GAPS
===========

Precision
¯¯¯¯¯¯¯¯¯
On the center divider of the second moving sidewalk, perform a manual from one
end of the sidewalk to the other without jumping out of the manual. You may
want to enable the Perfect Balance cheat to make it easier.

Nice Manny
¯¯¯¯¯¯¯¯¯¯
South of the second moving sidewalk, on the east side of the level, there is a
baggage retrieval area. Get on the top of the raised section of the big
retrieval wheel machine. Then manual down, heading south, across the top of
the machine.

On Point
¯¯¯¯¯¯¯¯
In the northern-most room of the level there are three rows of seats on the
west side of the room. Perform a manual completely across the top of the row
seats in the center of the room to earn the gap.


-------------------------------- Skater Island --------------------------------

========
AIR GAPS
========

Big Mouth
¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. Using
the quarter-pipes on either side of the entrance on the outdoor side, transfer
or grind over the entrance to earn the gap.

Over And Out
¯¯¯¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. In the
outdoor area, use the sides of the funbox to transfer over it, staying parallel
to the rails on top of it.

Over The Rail
¯¯¯¯¯¯¯¯¯¯¯¯¯
To the west of the north side of the half-pipe you begin the level on there is
a funbox/pyramid object north of a bowl area. Launch from the object, over the
ledge, and into the bowl to earn the gap.

Watch Your Head
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Immediately turn west form starting point and head off the half-pipe. Head
under the wooden platform to find a ramp. Use the ramp to launch into the bowl
to the west.

Micro Gap
¯¯¯¯¯¯¯¯¯
On the giant half-pipe you begin the level on, transfer or grind over the
little roll-in to earn the gap.

Platform Air
¯¯¯¯¯¯¯¯¯¯¯¯
In the northwest corner of the level there is a wooden spectator stand with a
giant "THPS3 WORLD TOUR" poster on the side of it. Use the quarter-pipe under
the poster to launch south, into the shallow bowl.

Hip To Hip
¯¯¯¯¯¯¯¯¯¯
To the west of the north side of the half-pipe you begin the level on there is
a funbox/pyramid object north of a bowl area. Launch over the object, staying
parallel to rail on top of it to earn the gap.

Decked Out
¯¯¯¯¯¯¯¯¯¯
To the east of the north side of the half-pipe you begin the level on, there
are two quarter-pipes on either side of an entrance leading back south. Using
the quarter-pipes, transfer over the entrance to earn the gap.

Doorway Damage
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. Using
the quarter-pipes on either side of the entrance on the indoor side, transfer
or grind over the entrance to earn the gap.

Roof To Roof Drop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the south wall of the level, directly west of the starting point, there is a
wooden platform. Jump from the top of the giant half-pipe, to the platform.

Big Air
¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. On the
east side of the outdoor area there is a large quarter-pipe. Transfer over the
section that curves up forming a hump on the quarter-pipe.

Easyway
¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. In the
outdoor area, use the sides of the funbox to transfer over it, staying
perpendicular to the rails on top of it.

Mix It Up
¯¯¯¯¯¯¯¯¯
On the north side of the giant half-pipe you begin the level on, transfer west,
into the bowl.

Corner Plunge
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north side of the giant half-pipe you begin the level on, transfer east,
into the bowl.

Above The Bar
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the northwest end of the giant half-pipe you begin the level on there is a
wooden ramp made of a slightly darker wood, that leads west down to the bowl
area. From the top of the ramp, jump into the bowl area to earn the gap.

No View
¯¯¯¯¯¯¯
From the bowl area east of the starting point, launch north to the flat ground
area to earn the gap.

TheNextLevel
¯¯¯¯¯¯¯¯¯¯¯¯
On the northwest end of the giant half-pipe you begin the level on there is a
wooden ramp made of a slightly darker type of wood, that leads west down to the
bowl area. Using the ends of the ramp, launch over it to earn gap.

Channel Gap
¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level, in the northeast corner, there is a tall
quarter-pipe with a gap formed by a lower quarter-pipe in the middle. Transfer
or grind over the gap to earn it.

Giant Transfer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the south side of the giant half-pipe you begin the level on, transfer east,
into the bowl.

Pyramid Scam
¯¯¯¯¯¯¯¯¯¯¯¯
In center of the north wall of the level there are two pyramids objects.
Launch over the top section of the low pyramid to the west to earn the gap.

Bigdipper
¯¯¯¯¯¯¯¯¯
From the starting point, jump from the top of giant half-pipe, into the bowl to
the northwest to earn the gap.

Island Hop
¯¯¯¯¯¯¯¯¯¯
On the north side of the giant half-pipe you begin the level on there is a low
set of stairs. Using the small ramp on either side of the stairs, launch
straight over them to earn the gap.

Come Down
¯¯¯¯¯¯¯¯¯
On the south wall of the level, directly west of the starting point, there is a
wooden platform. Head up to the top of the platform, then jump back to the top
of the giant half-pipe to earn the gap.

==========
GRIND GAPS
==========

Bench Hoppin
¯¯¯¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. Along
the south wall of the outdoor area there are three cement benches. Grind
across all three of the benches to earn the gap.

Bleacher Bash
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. Along
the north wall of the outdoor area there are three levels of wooden bleachers.
Grind completely across any one of the bleachers to earn the gap.

Eagle Eye
¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. On the
outdoor side entrance, either perform a grind across the sign above the
entrance or grind the quarter-pipes on either side of the entrance to earn the
gap.

Cola Fix
¯¯¯¯¯¯¯¯
In the southeast corner of the level, on the south wall, there are two sets of
cola/vending machines, and a rail between them. Grind completely across all
three objects to earn the gap.

Wall Rail
¯¯¯¯¯¯¯¯¯
In the center of the north wall of the level there are two pyramids objects.
On the north wall, above the low pyramid to the west, there is a rail.
Wallride or launch up to reach it and grind to the west. Jump from that rail
to a grind on the rail in the corner to earn the gap.

NiceWoodWork
¯¯¯¯¯¯¯¯¯¯¯¯
A low wall is formed across the center of the level by the bowl and half-pipe
areas. Grind completely across the edge of the wall, from one side of the
level to the other, to earn the gap.

Live To Skate
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the north wall of the level there are two pyramids objects.
On the north wall, above the low pyramid to the west, there is a rail.
Wallride or launch up to reach it and grind to the west. Jump from that rail
to a grind on the rail in the corner. At the end of that rail, fall off of the
rail, hold right, and land in a grind on the wooden bench below. Grind around
the bench to earn the gap.

Skate To Live
¯¯¯¯¯¯¯¯¯¯¯¯¯
Link gaps "Wall Rail" and "Live To Skate" in a single run, and jump to the
following wooden bench. Grind to the end of the bench to complete the gap.

Nice Connection
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east wall of level is a corridor that leads to an outdoor area. Grind
the south curb on the inside of the corridor, heading east, then quickly jump
out of the grind to a wallride on the south wall near the exit. Using the
momentum from the wallride, jump out of it, and land in a grind on either of
the rails on the funbox in the outdoor area to earn the gap.

Overhang Slap
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the south wall of the level, directly west of the starting point, there is a
wooden platform. On the top of the platform, grind across the north edge of it
to earn the gap.

Destroy The Deep End
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To the west of the starting point there is a twisty bowl. On the eastern-most
part of the bowl there is a raised section. Grind around the rim of the raised
section to earn the gap.

Sick Style
¯¯¯¯¯¯¯¯¯¯
Directly east of the giant half-pipe you begin the level on there is a rail
bent on both ends. Simply grind across the rail to earn the gap.


----------------------------------- Canada ------------------------------------

========
AIR GAPS
========

Kicker 2 Kicker
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A little ways north of the starting point there are two wooden kicker ramps
facing each other. Launch from one kicker to the other to earn the gap.

Quarterpipe Transfer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east side of level there are a ton of quarter-pipes and a large roll-in
in the center of the wall. Using the quarter-pipes on the sides of the roll-
in, transfer over it to earn the gap.

Over The Quarter
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the starting point, jump over the fence to the right, and turn left. Ahead
of you should be a ramp that leads up and around a quarter-pipe on the edge of
a pool. East of that is a little quarter-pipe with a kicker ramp on each side.
Jump from one kicker to the other to earn the gap.

Parking Lot Rail Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northeast corner of the level there is a parking lot. In the middle of
the road leading to the parking lot there are two parallel sets of rails. On
the south set of rails, grind from one rail to the other to earn the gap.

Over The Pool
¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, jump over the fence to the right. Head straight
east, avoiding the pools, to eventually reach a pool with dark skid marks
leading into it. Following the path of the skid marks, jump over the pool to
earn the gap.

Billboard Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northeast corner of the level there is a parking lot. On the south wall
of the parking lot there are two big billboards of red maple leaves. Jump from
the ledge, over the billboards, or grind from one to the other to earn the gap.

Roof 2 Roof
¯¯¯¯¯¯¯¯¯¯¯
On the west wall of level there are a series of buildings. On the south end of
the roof of the building with the "Shaba" sign there is a kicker ramp. Use the
kicker to launch up to the roof of the building to the south.

Over The Rails
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east side of level there are a ton of quarter-pipes and a large roll-in
in the center of the wall. West of the roll-in there are three parallel rails
with pyramids on both ends. Launch from one pyramid, over the rails, to the
other to earn the gap.

==========
GRIND GAPS
==========

Big Grind Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, grind across the little wall to the west,
heading north. When you come to the turn in the wall, you should earn the gap.

Hell Yea!
¯¯¯¯¯¯¯¯¯
A little ways north of the starting point, on the west side of the low wall to
the west, there is a tall sign with two wires coming down either side of it.
Grind up either wire, across the sign, and down the other wire to earn the gap.

Crazy Fool
¯¯¯¯¯¯¯¯¯¯
On the west wall of level there are a series of buildings. On the roof of the
southern-most building, there is a kicker ramp. Use the kicker to launch
south, into a grind on the left train track on the side of the mountain. Grind
down the track and to the bottom of the reddish pole connected to it to earn
the gap.

The Tree
¯¯¯¯¯¯¯¯
Turn around from the starting point and head back up the ramp. On the east
train tracks, on the building, is a switch. Run into the switch to activate an
explosion which will cause the giant tree directly east of the train tracks to
fall over. After the tree has fallen, grind completely across the trunk of the
tree to earn the gap.

Short Hop
¯¯¯¯¯¯¯¯¯
Grind the low wall west of the starting point, heading north, until it curves
up to the west. Then jump over the wall, into a grind on the walkway on the
other side.


------------------------------------ Tokyo ------------------------------------

========
AIR GAPS
========

Toi Toi
¯¯¯¯¯¯¯
North of the starting point is a fairly large funbox-like object. Riding
parallel to the east and west level walls, use the east side ramp on the funbox
to launch straight over it.

Gapanese
¯¯¯¯¯¯¯¯
In the middle of the level there is a wall of quarter-pipes and ramps. On the
south side of the wall, in the middle, is a large ramp. Using the quarter-
pipes on either side of that ramp, transfer over it to earn the gap.

Nap Gap
¯¯¯¯¯¯¯
On the north wall of the level there are two giant above ground bowls.
Transfer or grind over the opening to the east area, by the wall, to earn the
gap.

Greasy
¯¯¯¯¯¯
In the middle of the level there is a wall of quarter-pipes and ramps. In the
center of the wall is a large ramp. Use that ramp to launch straight over the
catwalk, and to the ramp on the identical ramp on the other side.

Tranny Gap
¯¯¯¯¯¯¯¯¯¯
In the middle of the level there is a wall of quarter-pipes and ramps. On the
west side of the wall is a large ramp. Use that ramp to launch straight over
the catwalk, and to the ramp on the identical ramp on the other side.

Heading For AO's
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there are two giant above ground bowls. Launch
from one bowl into the other to earn the gap.

Super Jet Pilot Go!
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there are two giant above ground bowls.
Transfer or grind over the opening to the west area, by the wall, to earn the
gap.

High And Mighty
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
North of the starting point is a fairly large funbox-like object. Riding
parallel to the east and west level walls, use the west side ramp on the funbox
to launch straight over it.

Sushi Zone SF
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the south wall of the level there is a stretch of quarter-pipes. Transfer
or grind over the gap in the quarter-pipes formed by the giant roll-in.

==========
GRIND GAPS
==========

Interstellar Space Grind
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the level there are two giant loops. On the west loop, grind
over the top of it using the neon pink coping.

Scabby
¯¯¯¯¯¯
In the center of the level there are two giant loops. On the east loop, grind
over the top of it using the neon pink coping.

You Got Gap
¯¯¯¯¯¯¯¯¯¯¯
On both the east and west sides of the catwalk that goes around the center of
the level, there are ramps leading up to it. Jump from a grind on the inner
rail of the catwalk to a grind on the outer rail of a ramp or vice versa.

Tight
¯¯¯¯¯
Grind completely around the quarter-pipe in the southeast corner of the level.

Booya-Tight
¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there are two giant above ground bowls.
Directly south of the bowls, between them, is a ramp. Grind any one of the
neon rails on the ramp, and jump to and grind the lip where the two bowls
connect. From there, jump up to a grind on the neon rail on the north wall.
About halfway across the wall you will get the gap.

Keep It Going
¯¯¯¯¯¯¯¯¯¯¯¯¯
In the southwest corner of the level is a quarter-pipe that bends around the
corner. Grind completely around it, and up the string of lights to the ledge
north of the quarter-pipe. Continue the grind to the first bend in the ledge.

Gap For Your Effort
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
High on the west wall of the level there is a deep alcove with giant quarter-
pipes. Grind completely across the ledge of the alcove to earn the gap.

Ape Grind
¯¯¯¯¯¯¯¯¯
In the middle of the east side of the level there are a few sets of rails.
Perform a grind on one bent rail to the other to earn the gap.

===========
MANUAL GAPS
===========

Through The Hoops
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the level there are two giant hoops. Starting from the east
loop, perform a manual and ride on the ground, passing underneath both of them.

==========
OTHER GAPS
==========

Melissa's Gap
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the east wall, in the northeast corner of the level, there are two big signs
next to each other--an elephant's head and an Asian woman's face. Perform a
wallride over the sign of the woman's face to earn the gap.

That's What I'm Saying'
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the center of the east wall of the level there is a giant red sign adjacent
to a platform above a wall of breakable glass. Perform a wallride over more
than half of the sign to earn the gap.

Kamikaze
¯¯¯¯¯¯¯¯
In the center of the level there are two giant loops. Completely ride through
either of them to earn the gap.


---------------------------------- Downhill -----------------------------------

========
AIR GAPS
========

20 Stair Set
¯¯¯¯¯¯¯¯¯¯¯¯
From the walkway on the ledge of the west wall, west of the fourth set of
trees, jump down and clear the north set of stairs to earn the gap.

True Skater
¯¯¯¯¯¯¯¯¯¯¯
South of the river there are a line of quarter-pipes along the west wall.
Using the quarter-pipes, transfer over the river, to the other side to earn the
gap.

McCrank It
¯¯¯¯¯¯¯¯¯¯
At the beginning of the level, jump down the set of stairs leading up to the
giant Jesus statue. Completely clear the stairs to earn the gap.

16 Stair Set
¯¯¯¯¯¯¯¯¯¯¯¯
From the walkway on the ledge of the west wall, west of the fourth set of
trees, jump down and clear the south set of stairs to earn the gap.

==========
GRIND GAPS
==========

Just Like Real Life
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the northern-most area of the level, across the river, there are four gray
curved rails that form the edges of a square. Grind across all four of the
rails one run, without touching the ground, to earn the gap. Note that this
can only be accomplished with just the right amount of speed.

Peace Be Still
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before the third set of trees there is a walkway on the west wall that starts
from the ground. On the walkway, wallride up to a grind on the edge of the
higher walkway adjacent to it. On the north end of the higher walkway is a
rail that goes off to the east level wall. Grind across that rail to reach an
isolated platform high on the east wall. Using the kicker ramp on the
platform, launch straight north, into a grind on the rail protruding out of a
building. When you get in a grind on the rail in the building, simply hold
down the grind button to be led into the gap. (You will fall off the rail in
the building, into a grind on two more rails. At the end of those rails you
will get the gap.)

Obvious Yet Difficult
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Adjacent to the north end of the second stretch of quarter-pipe on the west
wall, there is a walkway that starts from the ground. Grind across the edge of
the walkway, heading north, and jump straight off of the rail. Land in a grind
on the edge of the walkway north of the first one, and continue this process on
the next two walkways to reach a long solitary rail. Hold the grind to the end
of the rail to earn the gap.


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VII. PARK EDITOR
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________________________
VII. 1. PARK CREATOR


Controls
¯¯¯¯¯¯¯¯
D-Pad : Move pieces
"Start" button : Menu screen
"Select" button : Change camera view
Triangle : Erase
Square : Rotate park
Circle : Rotate piece
"X" button : Place piece
"L1" button : Change set up
"L2" button : Change set down
"R1" button : Change piece up
"R2" button : Change piece down
R3 button : N/A

Game Tips
¯¯¯¯¯¯¯¯¯
• Use risers to raise the floor, then place other pieces on top of them.
• Link two objects with the gap tool to add a gap bonus to your level.

Set Theme
¯¯¯¯¯¯¯¯¯
Cathedral : Gothic church with some crazy colors. The risers sort-of
blend in with the floor, so look out.
Industrial : Just like in THPS2; most of the objects have a metal look.
Outdoor : Just like in THPS2; self explanatory.
S-Mart : Shopping mart. Sort of like the school theme in THPS2.


_______________________________________________________________________________
VII. 2. PRE-MADE PARKS


------------------------------ Recommended Parks ------------------------------

So you do not have to waste your time playing through all of the pre-made parks
to find one that suits your needs, I have compiled a list of parks good for
some of the most common uses.

Selection
¯¯¯¯¯¯¯¯¯
Tag : If the person NOT "it" could stand a chance against the "it"
person, than the level was placed under this.
Horse : Levels with a good selection of different and creative runs were
placed under this category.
Free Skate: These were determined if the level was actually fun to skate and
had a creative layout.

..... RECOMMENDED PARKS ...........................................
: Tag Horse Free Skate :
: :
: CHICKEN'S COOP PIT OF DEATH UP. DOWN. REPEAT. :
: WESTSIDE DDT DDT :
: TAG ARENA NFACSB TEOTIHUACAN :
: THE MILVE RACEWAY TAG ARENA PROPS :
: DOWN IN THE LAB :
:.................................................................:


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VIII. MISCELLANEOUS
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________________________
VIII. 1. 2-PLAYER MODE


Graffiti
¯¯¯¯¯¯¯¯
Set your own time limit then push the limits in a split-screen race to see who
can nail the most tricks. Obstacles are "Tagged" with your color by tricking
off them. Try to steal your friend's tags by pulling better tricks off the
same object. He or she who tags the most objects wins.

Trick Attack
¯¯¯¯¯¯¯¯¯¯¯¯
A total free-for-all to see who can skate the best lines and rack up the most
points. You can run into opponents and rub their little faces into the
terrain, and this time you can Trick Attack longer with the game's new variable
time limits.

Horse
¯¯¯¯¯
How to you spell defeat? "H.O.R.S.E" (or the word of your choice -- keep it
respectable) in this one-on-one best trick contest. Nail a trick, then watch
as your opponent tries to beat it. Your opponent must match or beat your
score. If not, he or she gets a letter. First one to get all the letter tastes
defeat.

Tag
¯¯¯
You don't want to be "It" in this game where you tag other players. When you
are, you have to bust tricks to gradually cripple your opponent's stats until
he or she is a sitting duck. When "It," you're on the timer. If the timer
hits zero, you lose.


_______________________________________________________________________________
VIII. 2. MISCELLANEOUS


--------------------------- Out Of Boundary Quotes ----------------------------

Foundry
¯¯¯¯¯¯¯
Take a dive into the pool, or in the vat of yellow liquid to earn these quotes.
1. "Toasted"
2. "Curried In A Hurry"
3. "Auto Punking"
4. "Fondue You"

Suburbia
¯¯¯¯¯¯¯¯
The only way to get these Suburbian quotes is to fall out of the level.
1. "No Trespassing"
2. "Stay Close To Home"
3. "You're No Lewis And Clark"
4. "Beware The Outside World"

Canada
¯¯¯¯¯¯
Fall into the pit with the "T", or dive into the snow to earn these quotes.
1. "Duuuuhhh!"
2. "Nice"
3. "You Hoser!
4. "Oops"
5. "Good One"
6. "Take Off, Eh?"
7. "Freeze!"

Downhill
¯¯¯¯¯¯¯¯
Fall into the giant river or off the ledge at the beginning to get the quotes.
1. "Obey The Boundary"
2. "Too Much Guff"
3. "Taken Out With Ill Refute"
4. "Poor You"
5. "Time For Sleep?"


_______________________________________________________________________________
VIII. 3. MUSIC


The following songs are listed in the credits and game manual, but so far I
have not been able to find the actual songs anywhere in the game.
• "Amoeba" by The Adolescents
• "Check" by Zebrahead
• "I'm A Swing It" by House of Pain
• "Let's Get Dirty" by Redman
• "Paparazzi" by Xzibit
• "Pulse" by Mad Capsule Markets
I believe that they are only found in the PlayStation 2, Xbox, GameCube, and PC
versions of THPS3.

Song Artist Location In Game
----------------------------------------------------------------------
96 Quite Bitter Beings CKY Bam Margera's video
Ace Of Spades Motorhead Track 11, Geoff Rowley's video,
game Intro
Amoeba Adolescents ~?~
Amongst Madness Nextmen Track 8, Chad Muska's video
Blitzkrieg Bop Ramones Track 1, Tony Hawk's video,
Game Credits, Music Credits
Check Zebrahead ~?~
Cut Chemist Suite Ozomatli Track 7, Bails video
Fight Like A Brave Red Hot Chili Peppers Track 3, Andrew Reynolds' video
I Can't Surf Bucky Lasek's video
I'm Destroying The Guttermouth Custom Skater's video
World
I'm A Swing It House of Pain ~?~
If You Must Del the Funky Track 9, Eric Koston's video
Homosapien
Let's Get Dirty Redman ~?~
Not The Same Bodyjar Track 4, Steve Caballeros video
Paparazzi Xzibit ~?~
Pulse Mad Capsule Markets ~?~
The Boy Who Destroyed A.F.I. Track 6, Rodney Mullen's video
The World
Time For Some Axion Kareem Campbell and Kareem Campbell's video
Shaquil "Star" Rashad
What's The Matter Man Rollins Band Track 12, Jamie Thomas' video
Wish Alien Ant Farm Track 2, Elissa Steamer's video


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
IX. SECRETS
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________________________
IX. 1. SECRET AREAS


------------------------------- Level Changers --------------------------------

Los Angeles
¯¯¯¯¯¯¯¯¯¯¯
On the north wall of the level there is a room full of light fixtures.
Wallride up the east wall of the room to a grind on the rail on the wall.
Grind the rail out to the south to reach sparking wire. Grind across the
sparking wire and an earthquake will crack a wave in the street to the east.

Rio De Janeiro
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
By the center of the east wall of the level there is a wooden spectator stand.
Simply run into the ladder underneath the stand, and in a few seconds the stand
will come crashing down to form a new object.


-------------------------------- Secret Areas ---------------------------------

Tokyo
¯¯¯¯¯
Build up a lot of speed and ride over to one of the quarter-pipes in the middle
of the level. Launch up the ones with the big arrows to reach a trippy half-
pipe that has a base of waving colors.


_______________________________________________________________________________
IX. 2. UNLOCKABLES


----------------------------------- Levels ------------------------------------

Downhill
¯¯¯¯¯¯¯¯
To unlock the Downhill level, simply earn 40/50 level goals and two gold
medals. Downhill is a lot like the Phoenix Downhill Jam level of THPS1, but
has the theme of Rio de Janeiro at nighttime.


--------------------------------- Characters ----------------------------------

Officer Dick
¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with one character. Officer Dick is an obese police
officer in a swat-team uniform. His size and gear does not hinder his
performance though.

Wolverine
¯¯¯¯¯¯¯¯¯
Do every gap in every level except Downhill. Wolverine is the famous mutant
with the metal claws from Marvel's "X-Men" comics.


----------------------------------- Cheats ------------------------------------

Skip To Restart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with two characters. This cheat allows you to restart in
different areas.

Kid Mode
¯¯¯¯¯¯¯¯
Wipe out career mode with three characters. Shrinks your skater to the size of
a kid, with the exception of Wolverine, and makes it almost impossible to bail
on air tricks.

Perfect Balance
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with four characters. You cannot bail on rails or
manuals.

Always Special
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with five characters. Your special meter is always full.

Stud Mode
¯¯¯¯¯¯¯¯¯
Wipe out career mode with six characters. Puts all of your stats at 10.

Weight
¯¯¯¯¯¯
Wipe out career mode with seven characters. Allows you to change the weight of
characters.

Wireframe Mode
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with eight characters. You can only see the polygon
frames or "wires".

Slow-Nic
¯¯¯¯¯¯¯¯
Wipe out career mode with nine characters. Slows the time down when you are in
the air. This is great for easing difficult air tricks.

Big Head
¯¯¯¯¯¯¯¯
Wipe out career mode with ten characters. Gives all the characters big heads,
with the exception of Wolverine.

Sim Mode
¯¯¯¯¯¯¯¯
Wipe out career mode with eleven characters. Makes jump moves lower and spins
faster.

Smooth Shading
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with twelve characters. Removes the shading on the
polygons, thus giving everything a smooth look.

Super Revert
¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with thirteen characters. Prevents the revert from
slowing characters.

Moon Physics
¯¯¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with fourteen characters. Lowers the gravity level, thus
causing bigger jumps and air tricks.

Disco Mode
¯¯¯¯¯¯¯¯¯¯
Wipe out the career mode with Officer Dick. Certain objects will flash with
different bright colors.

Level Flip
¯¯¯¯¯¯¯¯¯¯
Wipe out career mode with Wolverine. Flips the levels around and switches the
left/right controls.


_______________________________________________________________________________
IX. 3. GLITCHES


Wrong Gravity
¯¯¯¯¯¯¯¯¯¯¯¯¯
On the second story on the north wall of the level, jump into the alcove in the
northwest corner to earn the gap. You can either launch from the quarter-pipe
or perform a wallride to reach it. In the alcove, wallride up the north wall,
heading to the east. You will then be able to ride around on the wall!
This also works on some other walls in other levels!

**MORE COMING SOON**
If you find any glitches, send them in! You will get credit!


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
X. CODES
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________________________
X. 1. CONTROLLER CODES


For all the following codes, you MUST first pause the game ("START" button),
and then hold down the "L1" button while entering the code. If you have
entered the code correctly, the screen will shake to confirm. Unpause the game
to play with the cheat, or reenter the code to disable it. You CANNOT press
any other buttons before entering the code (besides L1), or it will not work!
You MUST re-pause the game every time you wish to enter another code.

..... LEGEND ......................
: U = Up T = Triangle :
: L = Left S = Square :
: R = Right C = Circle :
: D = Down X = "X" button :
:.................................:

Always : Description: The special meter is always full no matter what.
Special Input: TRUSTRUST

Fast Game : Description: Gameplay speed will increase by about 25%.
Input: LUST

Immediate : Description: In any one of the three compition levels (Rio De
Comp. Win Janiero, Skater Island, and Tokyo), the "round" will end and you
will come in at first place for that round.
Input: SCRSCRSCR

Level Flip: Description: Flips the levels around and left/right controls.
Input: DDTLUST

Perfect : Description: Gives all skaters perfect balance on rails and during
Balance manuals.
Input: UDUUTXTT

Slow-Nic : Description: Slows the time down when you are in the air. This is
great for easing difficult air tricks.
Input: LLULLUX


_______________________________________________________________________________
X. 2. BETA VERSION CODES


**I DO _NOT_ KNOW IF THESE WORK SINCE I DO _NOT_ HAVE THE BETA VERSION!**

For all the following codes, you must first pause the game ("START" button),
and then hold down the "L1" button while entering the code. If you have
entered the code correctly, the screen will shake to confirm. Unpause the
game to play with the code, or re-enter the code to disable it.

Master : Description: Everything in the game is immediately unlocked and
Code accomplished.
Input: Up, Triangle

Gaps : Description: All gaps in the game are immediately completed.
Completed Input: Down, Down

Complete : Description: Completes the game with the current skater.
Game Input: Down, Right

Perfect : Description: Gives all skaters perfect balance on rails and during
Balance manuals.
Input: Down, Left

Unlimited : Description: The special meter is always full no matter what.
Special Input: Right, Left

Jetpack : Description: Allows you to fly around as if you had a jetpack!
Mode Input: Up, Left
..... FLIGHT CONTROLS ...........
: Float Up "X" button :
: Go Forward Triangle :
: Go left "L1" button :
: Go right "R1" button :
: Turn left "L2" button :
: Turn right "R2" button :
:...............................:

Skip To : Description: Allows you to start at different parts of the level.
Restart Input: Down, Up

Moon : Description: Lowers the gravitational force, thus allowing you to
Physics get more air.
Input: Right, Up

2x Moon : Description: Twice the effects of Moon Physics.
Physics Input: Up, Down

Sim mode : Description: Makes jumps lower and spins faster.
Input: Down, "X" button

Kid Mode : Description: Shrinks skaters to the size of a child and makes it a
lot harder to bail.
Input: Right, Right

Big Head : Description: All the skaters have big heads except Wolverine.
Mode Input: Right, Down

Debug : Description: Displays the debug information.
Info Input: Up, Up

Fast Game : Description: Gameplay speed will increase by about 25%.
Input: Up, Right

Toggle : Description: Turns the option on/off to show blood when skaters
Blood get injured.
Input: Left, Down

Disco Mode: Description: Certain objects will flash with various colors.
Input: Left, Right

Slow-Nic : Description: Slows the time down when you are in the air. This is
great for easing difficult air tricks.
Input: Down, Triangle

Wire Frame: Description: You can only see the polygon models outlines.
Mode Input: Down, Circle

Flip Level: Description: Flips the levels around and the left/right controls.
Input: Right, Triangle


_______________________________________________________________________________
X. 3. GAMESHARK CODES


NOTE THAT:
• I do NOT know if these codes work or not because I do NOT have a GameShark.
• Codes with an exponent sign (^) by them will ONLY work with GameShark
versions 2.2 or higher.


-------------------------------- Skater Codes ---------------------------------

Fill in the asterisks (*) in the codes with the variables for the skater which
you wish to have the code effect.

#. Code Effect
------------------------------------
1. 300B**** 00FF Maximum stat points
2. 300B**** 0032 All level goals completed
3. 50000802 0000 All level goals and medals^
800B**** FFFF
4. 50000F04 0000 All decks and stat points^
300B**** 00FF

================
SKATER VARIABLES
================

Tony Hawk Steve Caballero
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
B711 = Maximum stat points B7ED = Maximum stat points
B710 = All level goals completed B7EC = All level goals completed
B720 = All level goals and medals B7FC = All level goals and medals
B74C = All decks and stat points B828 = All decks and stat points

Kareem Campbell Rune Glifberg
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯
B8C9 = Maximum stat points B9A5 = Maximum stat points
B8C8 = All level goals completed B9A4 = All level goals completed
B8D8 = All level goals and medals B9B4 = All level goals and medals
B904 = All decks and stat points B9E0 = All decks and stat points

Eric Koston Bucky Lasek
¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯
BA81 = Maximum stat points BB5D = Maximum stat points
BA80 = All level goals completed BB5C = All level goals completed
BA90 = All level goals and medals BB6C = All level goals and medals
BABC = All decks and stat points BB98 = All decks and stat points

Rodney Mullen Chad Muska
¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯
BC39 = Maximum stat points BD15 = Maximum stat points
BC38 = All level goals completed BD14 = All level goals completed
BC48 = All level goals and medals BD24 = All level goals and medals
BC74 = All decks and stat points BD50 = All decks and stat points

Andrew Reynolds Geoff Rowley
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
BDF1 = Maximum stat points BECD = Maximum stat points
BDF0 = All level goals completed BECC = All level goals completed
BE00 = All level goals and medals BEDC = All level goals and medals
BE2C = All decks and stat points BF08 = All decks and stat points

Elissa Steamer Jamie Thomas
¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
BFA9 = Maximum stat points C085 = Maximum stat points
BFA8 = All level goals completed C084 = All level goals completed
BFB8 = All level goals and medals C094 = All level goals and medals
BFE4 = All decks and stat points C0C0 = All decks and stat points

Bam Margera Custom Skater 1
¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
C161 = Maximum stat points C23D = Maximum stat points
C160 = All level goals completed C23C = All level goals completed
C170 = All level goals and medals C24C = All level goals and medals
C19C = All decks and stat points C278 = All decks and stat points

Custom Skater 2 Custom Skater 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
C319 = Maximum stat points C3F5 = Maximum stat points
C318 = All level goals completed C3F4 = All level goals completed
C328 = All level goals and medals C404 = All level goals and medals
C354 = All decks and stat points C430 = All decks and stat points

Officer Dick Wolverine
¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
C4D1 = Maximum stat points C5AD = Maximum stat points
C4D0 = All level goals completed C5AC = All level goals completed
C4E0 = All level goals and medals C5BC = All level goals and medals
C50C = All decks and stat points C5E8 = All decks and stat points


-------------------------------- Miscellaneous --------------------------------

==============
GAP COMPLETION
==============

#. Code Effect
------------------------------------
1. 800BC908 FFFF Foundry gaps complete
800BC90A FFFF
800BC90C FFFF
800BC90E FFFF
2. 800BC914 FFFF Los Angeles gaps complete
800BC916 FFFF
3. 800BC920 FFFF Rio De Janeiro gaps complete
800BC922 FFFF
4. 800BC92C FFFF Suburbia gaps complete
300BC92E FFFF
5. 800BC938 FFFF Airport gaps complete
800BC93A FFFF
800BC93C FFFF
6. 800BC944 FFFF Skater Island gaps complete
800BC946 FFFF
800BC948 FFFF
7. 800BC950 FFFF Canada gaps complete
8. 800BC95C FFFF Tokyo gaps complete
800BC95E FFFF

================
UNLOCKABLE CODES
================

#. Code Effect
------------------------------------
1. 300BCA1C 00FF Officer Dick unlocked
2. 300BCA20 00FF Skip To Restart unlocked
3. 300BCA24 00FF Kid Mode unlocked
4. 300BCA28 00FF Perfect Balance unlocked
5. 300BCA2C 00FF Always Special unlocked
6. 300BCA30 00FF Stud unlocked
7. 300BCA34 00FF Weight unlocked
8. 300BCA38 00FF Wireframe unlocked
9. 300BCA3C 00FF Slow-Nic unlocked
10. 300BCA40 00FF Big Head unlocked
11. 300BCA44 00FF Sim Mode unlocked
12. 300BCA48 00FF Smooth unlocked
13. 300BCA4C 00FF Super Revert unlocked
14. 300BCA50 00FF Moon Physics unlocked
15. 300BCA54 00FF Disco Mode unlocked
16. 300BCA58 00FF Level Flip unlocked

===================
MISCELLANEOUS CODES
===================

#. Code Effect
------------------------------------
1. D0067754 1414 Combo Points Multiplied by 10
D0067754 1414
80067758 7FFF
D0067754 1414
8006775A 2442
2. D003BA00 3974 Infinite Time
8003BA02 2400
3. 800B9118 0001 Officer Dick unlocked
4. 800B926C 0001 Wolverine unlocked
5. D0026318 0003 Downhill level unlocked
8002631A 2400
6. 800C2752 270F Always Win Gold Medals
800C2758 270F


_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
XI. EPILOGUE
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________________________________________
XI. 1. DOCUMENT INFORMATION


Version 1.5 Changes
• Corrected minor mistakes
• Removed redundant GameShark codes
• Simplified GameShark code listing

Document Statistics
• Doument size: 183 kB
• Pages: 83
• Characters: 137518

Release Information
• First released on: 11/21/01 ; "Version 1.0"
• Last released on: 07/30/02 ; "Version 1.5"


_______________________________________________________________________________
XI. 2. CREDITS/SOURCES


Paul Courtney
• I am the sole author and creator of this document, text art, and layout.
Please respect my hard work and follow my requested conditions for this
document, as stated in the "LEGAL INFORMATION" section. If you have any
corrections, suggestions, etc., then please e-mail me. But please do NOT
e-mail me unless you have read the entire document.

TONY HAWK'S PRO SKATER 3 (PSOne) Instruction Manual
The following parts of this document were copied directly from the above
source.
• All the biographies in chapter "IV. CHARACTERS", section "1. PRO
SKATERS".
• All the level introductions in chapter "V. CAREER MODE WALKTHROUGH" with
the exception of Downhill. Downhill was written by the author, Paul
Courtney.
• The game tips in chapter "III. GAME BASICS", section "1. BASIC CONTROLS
AND TRICKS " and chapter "VII. PARK EDITOR", section "1. PARK CREATOR".
• The descriptions for "Graffiti", "Trick Attack", "Horse", and "Tag" in
chapter "VIII. MISCELLANEOUS", section "1. 2-PLAYER MODE".

TONY HAWK'S PRO SKATER 3 (PSOne) Package
The following parts of this document were copied directly from the above
source.
• The back of the package in chapter "II. PROEM", section "2. PACKAGE".

PlanetTonyHawk.com (http://www.planettonyhawk.com)
• For posting all the latest button codes.

GameShark Code Creators Club (http://www.cmgsccc.com)
• Every GameShark code was taken from their site.

Dragoncracker
• I used the "BETA VERSION" codes he submitted to http://gamewinners.com

Matt Riggs
• Informed me of a better way to accomplish the "Nice Connection" gap in
Skater Island.

Jeff "CJayC" Veasey (http://www.gamefaqs.com)
• For hosting this and other "FAQ" documents and running the BEST free
videogame site on the Internet.

* * *

Recommended Sites
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
http://www.planettonyhawk.com
http://www.activision02.com/tony_hawk
http://www.clubtonyhawk.com


_______________________________________________________________________________
(C) 2001-2002 PAUL COURTNEY
http://www.gamefaqs.com/features/recognition/11248.html



~ END OF DOCUMENT ~


 
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