Command & Conquer - Red Alert 2

Command & Conquer - Red Alert 2

17.10.2013 19:09:18
Command&Conquer:Red Alert 2 F.A.Q./strategy guide©
Written by Stoenescu Vlad (prismcroc@hotmail.com)
Version 1.3

Contents:
1.Introduction
2.Notes and legal stuff
3.Allied units
4.Soviet units
5.Who's best?
6.Credits


-------------------------------------------------------------------------------------------------
1.Introduction

Please note that this is my first attempt of a F.A.Q., so please excuse some
errors.I've
started with RA2 (I know it's kind of old) because it is my favorite game
and I want to
start with what I know best. I will continue with other games like CS or Max
Payne,
depending on how know I know these games and, sure, what games will appear.
So, Red Alert 2, in my opinion, is the best RTS game made in 2001.It's story
is based on the
Cold War between U.S.A. and USSR in the '50's.The story is a bit changed,
the conflict
appearing when Enstein invents Chronosphere.
In this F.A.Q., you will enconter ranks: 3-very
bad,4-bad,7-medium,9-good,10-excellent.

--------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------
2.Notes and legal stuff

In this version, I fixed some errors and added a note for the last Allied
mission (READ THIS!!!!).

This document is the property of Stoenescu Vlad and it's published only on
www.dlh.net. If you find
this on any other site, please let me know at prismcroc@hotmail.com.
--------------------------------------------------------------------------------------------------

**************************************************************************************************
3.Allied units
**************************************************************************************************
+++Infantry+++

a.G.I
Cost:200$
Weapons:-Pistols
-Machine Gun(deployed)
Need(s):Barracks
Rank:7
Comments:Much, much better than the soviet counter-part

b.Engineer
Cost:500$
Weapon(s):-
Need(s):Barracks
Rank:-
Comments:-

c.Attack Dog
Cost:200$
Weapon(s):Teeth
Need(s):Barracks
Rank:7
Comments:Excellent on weak infantry (G.I., Conscript), engineers and Yuri

d.Rocketeer
Cost:600$
Weapon(s):Mini-Pistols
Need(s):Barracks, Air Force Command Headquarters
Rank:7
Comments:Very good on any infantry, a threath at the begining of the game,
but weak on anti-air guns

e.Sniper
Cost:600$
Weapon(s):Sniper Rifle
Need(s):Barracks, Air Force Command Headquarters - playing as Great Britaim
Rank:9
Comments:Excelent on any infantry, weak on tanks and structures

f.Spy
Cost:1000$
Weapon(s):-
Need(s):Barracks, Battle Lab
Rank:7
Comments:Can provide you with useful things like money, time to destroy
SW's, radar sabotages, promotions and hybrid units;dogs can sniff
him out

g.Tanya
Cost:1000$
Weapon(s):-Dual Pistols
-C4
Need(s):Barracks, Battle Lab
Rank:10
Comments:In my opinion, the best infantry unit of the game:can C4 structures
and ships, and a real "butcher" on infantry

h.Chrono Leggionaire
Cost:1500$
Weapon(s):Neutron Rifle
Need(s):Barracks, Battle Lab
Rank:10
Comments: Excellent on everything, but can only attack on thing at a time

i.Chrono Commando
Cost:2000$
Weapon(s):-MP5
-C4
Need(s):Barracks, Battle Lab, Spy infiltrating an allied Battle Lab
Rank:10
Comments: A Chrono SEAL....

j.Psi Commando
Cost:1000$
Weapon(s):-Mind Control
-C4
Need(s):Barracks, Battle Lab, Spy infiltrating a soviet Battle Lab
Rank:7
Comments:This unit is Yuri with C4, and nothing more...

k.SEAL
Cost:-
Weapon(s):-Machine Gun
-C4
Need(s): You need to play some allied campaigns to have the SEAL
Rank:9
Comments:The male version of Tanya, but slower and weaker

+++Vehicles+++

a.Grizzly Battle Tank
Cost:700$
Weapon(s):105mm Cannon
Need(s):War Factory
Rank:9
Comments:The basic allied tank, weaker than the soviet one, bur much faster
and cheaper

b.Chrono Miner
Cost:1400$
Weapon(s):-
Need(s):War Factory;will be given when any Rafinery is built
Rank:-
Comments:The advantage of this miner is that it can teleport, the
disadvantage is that it collects half less ore than the
soviet one

c.IFV
Cost:600$
Weapon(s):-Hover Missiles
-Machine Gun(when G.I., Conscript, SEAL, Tanya, Chrono Commando is
inside)
-Flak(when Flak Trooper is inside)
-Sniper
-Electric Bolt (when Tesla Trooper is inside)
-Neutron Rifle (when Chrono Legionnaire is inside)
-Psionic wave (when Yuri is inside)
-Suicide explosion (when Crazy Ivan or Terrorist is inside)
-Radiation beam (when Desolator inside)
-Repair tool (when Engineer is inside)
Need(s):War Factory
Rank:7(Hover Missles,Machine Gun,Flak)-9(all other weapons)
Comments:Excellent when elite,when high-tech level unit inside and when
Sniper inside

d.Mirage Tank
Cost:1000$
Weapon(s):Flame gun
Need(s):War Factory, Battle Lab
Rank:9
Comments:Invisible to the enemy (the enemy see's a tree or a bush) and very
good on infantry and armor

e.Prism Tank
Cost:1200$
Weapon(s):Comet laser beam
Need(s):War Factory, Battle Lab
Rank:7(when single)-10(in group)
Comments:My personal favorite unit, the Prism Tank is super-effective on
anything when in groups

f.Tank Destroyer
Cost:900$
Weapon(s):SABOT shells
Need(s):War Factory - playing as Germany
Rank:9
Comments:Excellent on tanks, weak on structures and infantry

g.Harrier
Cost:1200$
Weapon(s):Maverick air-to-ground missiles
Need(s):Air Force Command Headquarters
Rank:9
Comments:Great scout, excellent in groups for destroying everything

h.Black Eagle
Cost:1200$
Weapon(s):Upgraded Maverick air-to-ground missiles
Need(s):Air Force Command Headquarters - playing as Korea
Rank:9
Comments:Same as Harrier, but more stronger and powerful

i.MCV
Cost:3000$
Weapon(s):-
Need(s):War Factory, Service Depot (you are given one at the start of the
game)
Rank:-
Comments:Want a second CY?Build one of these!

j.Night Hawk Transport
Cost:1000$
Weapon(s):Light Cannon
Need(s):War Factory
Rank:7
Comments:Invisible on radar, can only carry infantry, weak armor and gun

k.Amphibious Transport
Cost:900$
Weapon(s):-
Need(s):Naval yard
Rank:-
Comments:-

l.Destroyer
Cost:1000$
Weapon(s):-155mm Cannon
-ASW helicopter
Need(s):Naval yard
Rank:10
Comments:Excellent-heavy armor, heavy gun, heavy damage

m.Aegis Cruiser
Cost:1200$
Weapon(s):Medusa ground-to-air missles
Need(s):Naval yard, Air Force Command Headquarters
Rank:10
Comments:This is the most powerful anti-air unit of the game - not any
flying thing can escape from it's powerful missles

n.Dolphin
Cost:500$
Weapon(s):Sonar wave
Need(s):Naval yard, Battle Lab
Rank:7
Comments:This is unit is fast and cheap, can eliberate a ship from a squid,
but it's very weak

o.Aircraft Carrier
Cost:2000$ (2500$ American Multiplayer Game)
Weapon(s):Hornet jet planes
Need(s):Naval yard, Battle Lab
Rank:9.50
Comments:I am very undecided about the mark, because it's Hornets are very
weak and it can't attack an underwatersub;
stronger on multiplayer games, playing with America

+++Structures+++

Please note that every structure needs the CY.

a.CY
Cost:3000$
Need(s):MCV
Comments:-
Power:0

b.Power Plant
Cost:800$
Need(s):CY
Comments:This Power Plant produces more power than the soviet one, but it
costs more
Power:200

c.Ore Rafinery
Cost:2000$
Need(s):Power Plant
Comments:-
Power:-50

d.Barracks
Cost:500$
Need(s):Power Plant
Comments:-
Power:-10

e.War factory
Cost:2000$
Need(s):Barracks, Ore Rafinery
Comments:-
Power:-25

f.Air Force Command Headquarters
Cost:1000
Need(s):Ore Rafinery
Comments:It's the only structure in the game who can produce planes
Power:-50

g.Naval Yard
Cost:1000$
Need(s):Ore Rafinery
Comments:-
Power:-25

h.Service Depot
Cost:800$
Need(s):War Factory
Comments:It can repair all vehicles and remove terror drones from them
Power:-25

i.Battle Lab
Cost:2000$
Need(s):Air Force Command Headquarters, War Factory
Comments:With this structure, you can produce the highest tech-level units
of the game
Power:-100

j.Ore Purifier
Cost:2500$
Need(s):Battle Lab
Comments:With this structure, you will get more cash by purifying the
collected ore
Power:-200

k.Fortress Wall
Cost:100$
Need(s):Barracks
Comments:These walls are stronger for France in multiplayer
Power:0

l.Pill Box
Cost:500$
Weapon(s):Semi-automatic rifle
Need(s):Barracks
Rank:7
Comments:Great on infantry and weak vehicles
Power:0

m.Patriot Missile System
Cost:1000$
Weapon(s):Patriot Missile
Need(s):Barracks
Rank:9
Comments: Excellent on any aircraft
Power:-50

n.Prism Tower
Cost:1500$
Weapon(s):Comet laser beam
Need(s):Air Force Command Headquarters
Rank:9(single)-10(groups)
Comments:In groups of 3 or 4, the Prism Tower can take out any tank with one
shot
Power:-75

o.Spy Satellite Uplink
Cost:1500$
Need(s):Battle Lab
Rank:10
Comments:This structure, when powered, enables you to see the hole map
Power:-100

p.Gap Generator
Cost:1000$
Need(s):Battle Lab
Rank:7
Comments:When a Gap Generator is built, it will create a shroud over a wide
radius to hide the Allied base from Soviet radar
thus enabling the Allies to do whatever they want in secret,
without the Soviets knowing.
Power:-100

r.Chronosphere
Cost:2500$
Super-weapon:time-and-distance-traveling-chrono-sphere
Need(s):Battle Lab
Rank:9
Comments:"This building will allow a total of nine units (excluding
infantry*) to anywhere around the map.Enemy units can
also be "transported", such as teleporting enemy ships on land or
dropping enemy vehicles in water to destroy them
instantly."(Nadia Varkovsky)
*The only infantry that can be teleported is the Chrono Legionaire,
Chrono Ivan and Chrono Commando.
Power:-200

s.Weather Control Device
Cost:5000$
Super-weapon:lighting-bolt
Need(s):Battle Lab
Rank:10
Comments:My personal favorite SW of the game."This structure enables the
Allies to gain control over the forces of nature.
When activated, it will create a powerful lightning storm, which
can be deployed anywhere on the map to cause
incredible destruction in a wide radius."(Nadia Varkovsky)
Power:-200

------------------------------------------------------------------------------------

************************************************************************************
3.Soviet units
************************************************************************************
+++Infantry+++

a.Conscript
Cost:100
Weapon(s):M1Carbine rifle
Need(s):Barracks
Rank:3
Comments:":)"

b.Engineer
Cost:500$
Weapon(s):-
Need(s):Barracks
Rank:-
Comments:-

c.Attack Dog
Cost:200$
Weapon(s):Teeth
Need(s):Barracks
Rank:7
Comments:Excellent on weak infantry (G.I., Conscript), engineers and Yuri

d.Tesla Trooper
Cost:500$
Weapon(s):Electric Bolt
Need(s):Barracks
Rank:9
Comments: Excellent on tanks and infantry; can have multiple targets when
elite

e.Crazy Ivan
Cost:600$
Weapon(s):Dynamites
Need(s):Barracks, Radar Tower
Rank:4
Comments:This unit is pretty bad - his speed and his damage are very, very
bad

f.Flak Trooper
Cost:300$
Weapon(s):Flak Gun
Need(s):Barracks, Radar Tower
Rank:4
Comments:Like Crazy Ivan - speed no, damage no, nothing no.I didn't give him
3 because he's good on air units, but nothing
more

g.Yuri
Cost:1200$
Weapon(s):-Mind control
-Psionic Wave
Need(s):Barracks, Battle Lab
Rank:7
Comments:You can make an allied unit or any any other unit yours, but not my
favorite-Prism Tank

h.Chrono Ivan
Cost:1000$
Weapon(s):Dynamites
Need(s):Barracks, Battle Lab, spy infiltrating an Allied Battle Lab
Rank:7
Comments:I didn't rank him with 4 because he teleports, but nothing more

i.Yuri Prime
Cost:2000$
Weapon(s):-Super mind control
-Psionic wave
Need(s):Barracks, Battle Lab, spy infiltrating a Soviet Battle Lab
Rank:9
Comments: A floating improved Yuri, but weak on dogs and snipers

j.Desolator
Cost:600$
Weapon(s):-Radiation beam (undeployed)
-Radiation eruption (deployed)
Need(s):Barracks, Radar Tower - playing as Iraq
Rank:9
Comments:Great on close-range firing infantry and light vehicles

k.Terrorist
Cost:200$
Weapon(s):Terrorist Bomb
Need(s):Barracks
Rank:7
Comments:Hmmm...

+++Vehicles+++

a.Rhino Heavy Tank
Cost:900$
Weapon(s):120mm Cannon
Need(s):War Factory
Rank:9
Comments:More powerful then the allied counter-part, but slower and costly

b.War Miner
Cost:1400$
Weapon(s):-
Need(s):War Factory;will be given when any Rafinery is built
Rank:-
Comments:The advantage of this miner is that it can collect double more ore
than the allied one, the disadvantage is that it
very slow and vulnerable, it's gun being good only for Terror
Drones

c.Flak Track
Cost:500$
Weapon(s):Flak gun
Need(s):War Factory
Rank:7
Comments:I prefer the I.F.V. ...

d.V3 Rocket Launcher
Cost:800$
Weapon(s):V3 Rocket
Need(s):War Factory, Radar Tower
Rank:7
Comments:It's rockets have great damage, but the V3 Rockets and Launcher are
very, very weak

e.Terror Drone
Cost:500$
Weapon(s):Drone jump
Need(s):War Factory
Rank:7
Comments:Great scout, it can destroy close tanks and infantry, but it is
very weak in front of a Prism unit

f.Tesla Tank
Cost:1200$
Weapon(s):Electric Bolt
Need(s):War Factory, Radar Tower - playing as Russia
Rank:10
Comments: A "walking Tesla Coil" - great armour and damage

g.Demolition Truck
Cost:1500$
Weapon(s):Mini nuclear bomb
Need(s):War Factory, Radar Tower - playing as Libya

h.Apocalypse Assault Tank
Cost:1750$
Weapon(s):Dual 120mm cannon and Mammoth ground-to-air-missiles
Need(s):War Factory

i.MCV
Cost:3000$
Weapon(s):-
Need(s):War Factory, Service Depot (you are given one at the start of the
game)
Rank:-
Comments:Want a second CY?Build one of these!

j.Kirov Airship
Cost:2000$
Weapon(s):Blimp bombs
Need(s):War Factory, Battle Lab
Rank:9
Comments:Excellent damage and armor, but... reaaaaaalllly sloooooow

k.Amphibious Transport
Cost:900$
Weapon(s):-
Need(s):Naval yard
Rank:-
Comments:-

l.Typhoon Attack Sub
Cost:1000$
Weapon(s):Torpedos
Need(s):Naval Yard
Rank:7
Comments:Undetectable, but not for the Destroyer, the Typhoon Attack Sub is
much weaker than it's allied counter-part

m.Sea Scorpion
Cost:600$
Weapon(s):Flak gun
Need(s):Naval Yard, Radar Tower
Rank:7
Comments:Although it's ground-to-ground attack and it's speed, I prefer the
Aegis Cruiser.There are other units for ground-
-to-ground attack

n.Giant Squid
Cost:1000$
Weapon(s):Squid Tentacles
Need(s):Naval Yard, Battle Lab
Rank:7
Comments:This unit can squash any ship, but it takes a lot of time and the
ship can be released by a dolphin

o.Dreadnought
Cost:2000$ (2500$ Russian Multiplayer Game)
Weapon(s):Dred rockets
Need(s):Naval Yard, Battle Lab
Rank:9
Comments:I've ranked him lower than the Aircraft Carrier because he only has
2 rockets, and the Carrier has 3 hornets.

+++Structures+++

Please note that every structure needs the CY.

a.CY
Cost:3000$
Need(s):MCV
Comments:-
Power:0

b.Power Plant
Cost:600$
Need(s):CY
Comments:This reactor produces less power than the allied one, but it's
cheaper
Power:200

c.Ore Rafinery
Cost:2000$
Need(s):Power Plant
Comments:-
Power:-50

d.Barracks
Cost:500$
Need(s):Power Plant
Comments:-
Power:-10

e.War factory
Cost:2000$
Need(s):Barracks, Ore Rafinery
Comments:-
Power:-25

f.Radar
Cost:1000
Need(s):Ore Rafinery
Comments:It's the only structure in the game who can produce planes
Power:-50

g.Naval Yard
Cost:1000$
Need(s):Ore Rafinery
Comments:-
Power:-25

h.Service Depot
Cost:800$
Need(s):War Factory
Comments:It can repair all vehicles and remove terror drones from them
Power:-25

i.Battle Lab
Cost:2000$
Need(s):Radar Tower, War Factory
Comments:With this structure, you can produce the highest tech-level units
of the game
Power:-100

j.Cloning Vats
Cost:2500$
Need(s):Battle Lab
Comments:With this structure, when you train any infantry, one will come out
of the barracks and one from the cloning vats,
for free.
Power:-200

k.Nuclear Reactor
Cost:1000$
Need(s):Battle Lab
Comments:This structure produces a huge mass of power, but beware, if it's
destroyed, it will like a Nuke on your base
Power:2000

l.Fortress Wall
Cost:100$
Need(s):Barracks
Comments:-
Power:0

m.Sentry Gun
Cost:500$
Weapon(s):Semi-automatic gun
Need(s):Barracks
Rank:7
Comments:Great on infantry and weak vehicles
Power:0

n.Flak Cannon
Cost:1000$
Weapon(s):Flak gun
Need(s):Barracks
Rank:9
Comments: Good on any aircraft
Power:-50

o.Tesla Coil
Cost:1500$
Weapon(s):Electric bolt
Need(s):Radar Tower
Rank:9
Comments:It can be powered up by Tesla Troopers.I prefer 3 Prism Tower than
3 Tesla Coils
Power:-75

p.Psyhic Sensor
Cost:1000$
Need(s):Battle Lab
Rank:9
Comments:This structure, when powered, enables you to see what unit is
attacking you and what it attacks
Power:-50

r.Iron Curtain
Cost:2500$
Super-weapon:Iron Curtain
Need(s):Battle Lab
Rank:9
Comments:"The Iron Curtain is a fascinating piece of Soviet technology that
can render any units or structures invulnerable
over a short period of time. Terror Drones cannot attack
invulnerable units so this is another advantage. The force
of the Iron Curtain will kill infantries straight away, so it can
be used as a weapon to eliminate enemy infantries."
(Nadia Varkovsky)
Power:-200

s.Nuclear Silo
Cost:5000$
Super-weapon:Nuclear Missile
Need(s):Battle Lab
Rank:10
Comments:"This is the ultimate weapon for the Soviets. Once built, it will
allow you to launch a huge nuclear missile
intended to cause maximum carnage and destruction in a chosen area. The
aftermath of the missile strike will leave
the targeted area with a radiation that will kill any infantries and
destroy any lightly armored vehicle unlucky
enough to be caught in the blast radius."(Nadia Varkovsky) I personally
prefer the Weather Control Device.
Power:-200

------------------------------------------------------------------------------------

************************************************************************************
4.Who's best?
************************************************************************************

After reading the info about the units and my ranks I think you know who I
consider best:The Allies. Here are the reasons:

1.Stronger or faster basic units - the G.I. or the rocketeer are more useful
than the Conscript or the Flak Trooper, the
Grizzly Tank can be a great early scout,
and the I.F.V. is by far better than the Flak
Track - more powerful and faster

2.A lot of units who can resolve the matter of armor - the Tank Destroyer,
Mirage Tank, Prism Tower, Chrono Legionnaire don't
any problem with
armored units

3.Best infantry - starting with the G.I. and finishing with the Chrono
Commando everyone can say that the Allied Infantry
is by far stronger, faster and more powerful than the
Soviet one;Tanya and the Sniper are cool

4.Best Anti-Air units - the Allies are full with elite anti-air units:
Rocketeer, I.F.V., Aegis Cruiser, the best AA unit of
the game and the Patriot Missle System

5.Prism Tank - these tanks are "butchers":if you have 10 of these you can
erase everything on the map. In the campaigns, when
I had them, there was no other unit I attacked with

6.Prism Tower - when you have 3 or 4 of these you can take out any tank with
one shot, wich resolves the problem of the
Apocalypse Tank, who can be also eliminated with the Grand
Cannon

7.Chrono Units - I finished the last mission of the allied campaign using
the two units: I took out the Apocalypse's with
the Chronosphere, and with Chrono Legionnaire the Nuclear
Reactor and the rest of the Kremlin's defence

Well, I think I convinced you that the Allies are best with few reasons
(there are much more, like ships, planes, etc.)

Note: I saw in many walkthrough's that they say you can't destroy the
Nuclear Silo, so build 2 War Factory. WRONG!!!! From
the start, build 4 AFHQ and 16 Harriers. They should be enough to destroy
the silo. Then, if you can, rebuild Harriers and
the destroy the Curtain. When you are finally balanced, you should train a
few Chrono Legionnaires to destroy the Nuclear
Reactors (yes, the black ones too). Trust me, they will not be bothered by
anyone. If you build more of them, you could take
out the Sentry's and the Apocalypse's quite easy. That's how I did. Or,
something else I did, and more easier, just take out
the Apoc's with the Chronosphere.
------------------------------------------------------------------------------------

************************************************************************************
5.Credits
************************************************************************************

Special thanks:

God - For giving me the power to write this
Bernd Wolffgramm - for giving a lot of help publishing this F.A.Q.
Westwood - For creating such a great game

For comments, suggests and questions, e-mail me at prismcroc@hotmail.com
 
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Engl Leitfaden

17.Октябрь 2013
Soviet Building/Unit Guide
Engl. FAQ

17.Октябрь 2013
Engl. FAQ

17.Октябрь 2013
Engl. FAQ

17.Октябрь 2013
Engl. Hinweise

17.Октябрь 2013
Rules.ini für alle Trupppen (auch Yuri's Revenge)
Cheats

18.Октябрь 2013
Dieses kleine Tool kann die Videos aus dem Spiel zu Dateien auf der Festplatte extrahieren, man kann sie sich also alle anschauen und z.B. ins .avi Format umwandeln. (Benötigt wird dazu der Bink-Player unter www.radgametools.com)
Tool

15.Октябрь 2013
Engl. FAQ

17.Октябрь 2013
Engl. FAQ

17.Октябрь 2013
Geld-Trainer (für gepatchte Version)
Trainer

17.Октябрь 2013
Eine neue Rules.ini, für RA2 und für RA2 - Yuri's Revenge
Cheats

17.Октябрь 2013
Karte aufdecken und Geld (für RA 2 v1.00 bis v1.004 und RA 2- Yuri's Revenge)
Trainer

17.Октябрь 2013
Trainer für Cash, Power, schnelles Bauen, Karte aufdecken und Mission-Skip (für v.1006 eng.)
Trainer

17.Октябрь 2013
Engl. FAQ

15.Октябрь 2013
Trainer (nur für v1.004)
Trainer

16.Октябрь 2013
Engl. FAQ

18.Октябрь 2013
Dt. Geld- und Energietrainer
Trainer

17.Октябрь 2013
Engl. FAQ

18.Октябрь 2013
Trainer (für v1.003)
Trainer

15.Октябрь 2013
Dt. Trainer (für v.1003)
Trainer

17.Октябрь 2013
Geldtrainer (für v1.003)
Trainer

16.Октябрь 2013
Geld-Trainer (für alle Versionen)
Trainer

18.Октябрь 2013
Engl. Lösung

14.Октябрь 2013
Engl. Hinweise

17.Октябрь 2013
Multiplayer-FAQ für die Sovjets
Engl. FAQ

17.Октябрь 2013
Geld-Trainer (für v1.002)
Trainer

18.Октябрь 2013
FAQ für Infantry Fighting Vehicle
Engl. FAQ

17.Октябрь 2013
Trainer

17.Октябрь 2013
Engl. FAQ

15.Октябрь 2013
Endsavgame Amerika
Savegame

15.Октябрь 2013
 
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