Prince of Persia (1989)

Prince of Persia (1989)

17.10.2013 16:05:39
PRINCE OF PERSIA (IBM Version)
JORDAN MECHNER/BRODERBUND SOFTWARE, 1990



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Highlight the ASCII art above and/or look from a distance to appreciate.
ASCII art copyright Eizaz Azhar, 2003.

WARNING: As with all my FAQs, this FAQ is best viewed in 1024 x 768 pixels.
Sorry for any inconvenience caused.





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LEGAL INFO _legal_
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As with all guides, this section must be included to avoid
any legal issues.

___________________________________________________________________

This FAQ is written by Eizaz and is copyright ©Eizaz Azhar, 2003.
No form of reproduction of this FAQ is allowed and it may not be
distributed in any way without the author's content (me). For the
time being, only these pages in mention;

http://www.gamefaqs.com
http://www.cheatcc.com

Have my authorization to post this guide on its page. Violating this
rule can and will induce serious legal action, so you might not want
to do anything rash. You may print/download as copy of this document
for your personal use, but selling it or using it to make profit in
any is strictly prohibited.

Simply put, if you want to make money out of this, I want to know about it.
___________________________________________________________________


STERN WARNING: Okay people, I have spent hours upon days upon years of effort into
making this FAQ, and I certainly DO NOT appreciate it if you leech
off info or concepts from my FAQ without my permission. Just ask me,
and we'll talk things over, kapeesh? There. Sorry, but it had to be said.





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UPDATES/VERSION/HISTORY _log_
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. . . . . . . . .

- FAQ updated to Version 1.6! -
# Contrary to popular belief, I am very much alive, and this guide will continue
to be updated regularly. Allright, maybe not so regularly. It's been a year,
hence some inactivity - but anyway, I've added many, many things to the guide.
In other words, this is probably the most comprehensive guide to the game you
can find on the Web. All secrets, paths and glitches have been exploited here.
# Started around 1:03 AM, May 7th (Ajlaa's Birthday!) 2004.

. . . . . . . . .

- FAQ updated to Version 1.5 -
# Changed the horrendous ASCII art to something more... Well, artistic,
to say the least, and fixed the formatting - completely out, now that
I notice it. Nothing else to update, unless something really strange
pops out anytime soon. Been more than a month since the last update,
time to stop procrastinating.
# Started around 11.22PM, August 20, 2003

. . . . . . . . .

- FAQ updated to Version 1.4 -
# Added virtually every password letter that the game dishes out in
security confirmation level, added "Runthrough!", added "E-Mails"
Started around 12.32 PM, May 8th, 2003
# Finished at 10.25 AM, 9th May, 2003

. . . . . . . . .

- FAQ updated to Version 1.3 -
# Added a password table for some letters in the security confirmation
level, very much incomplete
Started at 12.30 AM, April 12th, 2003
# Finished at 1.58 PM, April 12th, 2003

. . . . . . . . .

- FAQ updated to Version 1.2 -
# Fixed more typo errors, added "Miscelleneous" section, did some ASCII art,
shortened some sentences so that it won't be so long horizontally, added
"My Time", added "Questions and Answers".
Started about 11.00 PM, 9th April, 2003
# Update finished at 9.30 PM, 11th April, 2003

. . . . . . . . .

- FAQ updated to Version 1.1 -
# Added more cheat commands, added more info about the levels, added
character info, fixed some typo errors.
Started about 12.20 PM, 9th April 2003.
# Finished about 10.30 PM, 9th April 2003.

. . . . . . . . .

- First version of FAQ (1.0) -
# Work on FAQ started around 2.00 AM, 6th April, 2003.
# FAQ completed at 8.56 PM, 8th April, 2003





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FAQ INDEX _index_
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I've implemented an index section and corresponding keywords, as this FAQ is getting
too big to handle. To find a certain topic, press Ctrl+F on the keyboard, and type in
the keyword (if you're lazy, just copy the bloody word), indicated by an underscore (_)
at the beginning and end of it. Find the keyword twice, and you'll arrive at the topic
that you seek. This is only available on the main topic; for subtopics, you'l have to
search for them (which are listed below.) Topics are displayed in a pair of brackets
[] and subtopics are displayed using a slash \. Makes it easier for everybody, right?

___________________________________________________________________________________
| |
| [- TOPIC -] [-KEYWORD-] |
|___________________________________________________________________________________|
| |
| [Legal Info]................................................. _legal_ |
| |
| |
| [Updates/Version/History].................................... _uvh_ |
| |
| |
| [FAQ Index].................................................. _index_ |
| |
| |
| [Introduction]............................................... _intro_ |
| \- About The Author |
| \- Chronology Of The Prince Of Persia Series |
| |
| |
| [The Story].................................................. _cerita_ |
| \- Characters And People To Meet |
| |
| |
| [Controller Options/Basic Gameplay].......................... _main_ |
| \- Neutral Controls & In-Game Commands [IBM, Macintosh] |
| \- Running, Jumping & Climbing |
| \- The En Guarde Mode |
| \- Life Bars & Injuries |
| \- Picking Up Items |
| \- Traps, Switches & Other Evil Stuff |
| \- Loading Your Game/Advancing A Level (Manual Letters Here!) |
| |
| |
| [Full Game Walkthrough!]..................................... _walk_ |
| \- Legend, Terms & Referance |
| \- Level One : The Great Escape |
| \- Level Two : To The Princess |
| \- Level Three : Ye Olde Bag-Of-Bones |
| \- Level Four : The Shadow |
| \- Level Five : The Inner Palace |
| \- Level Six : The Drop |
| \- Level Seven : Back To The Drawing Board |
| \- Level Eight : The Princess And The Mouse |
| \- Level Nine : Upside-Down, Topsy-Turby |
| \- Level Ten : Back In The Palace |
| \- Level Eleven : Slabs Galore! |
| \- Level Twelve, [Act I] : Prince VS Shadow |
| Level Twelve, [Act II] : Showdown With Jaffar |
| Level Twelve, [Act III] : United With The Princess! |
| |
| |
| [Completion!]................................................ _fin_ |
| \- Reward From Author |
| |
| |
| [Miscelleneous, In-Depth Info]............................... _misc_ |
| |
| |
| [Questions & Answers Section]................................ _qanda_ |
| |
| |
| [E-Mail, Fan Mail, Chain Mail, etc].......................... _mail_ |
| |
| |
| [Credits & Thank You's]...................................... _terima_kasih_ |
| |
| |
| [Contacting Me].............................................. _apa_khabar_ |
| \- Web Links |
| |
| |
| [Business Opportunity]....................................... _$$$_ |
| |
| |
| [Till We Meet Again]......................................... _jumpa_lagi_ |
| |
|___________________________________________________________________________________|
|___________________________________________________________________________________|




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INTRODUCTION _intro_
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Hello, hello again! It's me, Eizaz. Keeping up with my work with the series,
I'm writing a FAQ/Walkthrough on the legendary game Prince Of Persia. This is
one of the best, and probably toughest game I have ever played to date, one that
started a revolution worldwide 14 years ago in 1990. If you're reading my guide,
then you are reading 14 years of experience. I have played this game since I
was 4, and everything I have written down here are entirely based on my years
of experience playing this game, and with the series in general. I have never
read any walkthrough on this game apart from the original manual, and my dad
and I completed this game from scratch. In this guide, I'll refer to the character
as "Prince", as there was no formal name given. Never onde fif Prince have a name
since 1990. Note that this guide may spoil some stuff. I assume you want to win the
game and I'm telling you how, regardless of the storyline, but still, I'll try m
best to keep the story alive for you. (Don't worry; I won't give away everything.)
It's fine with me if you want to post this FAQ on your page, as long as you give
credit where it's due, and you ask my permission for it. I'll be happy to do so,
in fact! Also note that this is version 1.0 of the game.

----------------
ABOUT THE AUTHOR
----------------

There really isn't anything much to say about me. I'm a massive fan of the POP
series, have followed Prince in his every footstep until now, and am very familiar
with the POP series - hence my guides on the games. I also enjoy a few other games,
like Virtual-On... These are the few games that I keep to my heart dearly, including
POP. Do support me and my guides in the future. To contact me via e-mail, drop me a
line at:

eizaz!a@time!net!my

Replace all the exclamation marks (!) with dots (.) This is a way of preventing
extra spam in my mailbox, so that search engines can't link back to this address.
What happened to my doramail address, you ask? I do check it every once in a while,
but the server's giving so much trouble nowadays, pesetering me for all sorts of
payments and such. It appears nothing comes free these days! Anyway, my primary mail,
as of now is as follows:

ztwc2@doramail!com

But don't expect much to be coming from this address in particular. ;)

An alternate way to contact me is to come over to the web site, http://www.vogz.cjb.net
where I can be contacted directly in the Forums or chatroom. Either way, shoot and I'll
answer.


----------------
ABOUT THE SERIES
----------------

In the year 1984, a little-known game named Karateka stunned the gaming world
with its fluid-like graphics and amazing animation - not to mention its brain-cracking
puzzles which left most gamers(myself included) tearing out their hair in frustration.
It was a great improvement over most of the games of that time, as virtually nobody
had seen such smooth graphics before. Invented by Jordan Mechner, the game was the
pioneer of 2D side-scrolling games back then. Its music was also very-well expressed;
it had a lot of "emotions" that suited each particular scene.

And just when people thought things couldn't get any better, Mechner came up
with a new game; Prince Of Persia. Like Karateka, this game was also a side-scrolling
2D game, but with vast improvements over the former. The game boasted even smoother
graphics than those of Karateka, and was also one of the first ever games to capitalise
on motion-capture techniques, which were still experimental at the time. This resulted
in very realistic-looking movements, and the game was an instant hit. There were two
versions available, for both Macintosh and IBM machines.

As expected, the brain-cracking puzzles are still here, harder than ever, in fact
- for the record, my dad and I took 5 years to complete this game. The music is
fantastic too, as every character and scene had its own theme, and were specially
created for the Sound Blaster.

A great game which never grows old, no matter how many times you play it.

Which happens to be the reason why I'm writing this FAQ.



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THE STORY! _cerita_
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P R I N C E OF P E R S I A

{{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}}

It is a time of darkness. While the Sultan is off fighting a
foreign war, his Grand Vizier Jaffar has seized the reins of
power. Throughout the land, people groan under the yoke
of tyranny, and dream of better days.

You are the only obstacle between Jaffar and the throne.
An adventurer from a foreign land, innocent of palace intrigues,
you have won the heart of the Sultan's lovely young daughter.
And in doing so, you have unwillingly made a powerful enemy.

On Jaffar's orders, you are stripped of your sword and possessions,
and thrown into the Sultan's dungeons. As for the Princess, Jaffar
gives her a choice, and an hour to decide: Marry him -- or die.

Locked in her room high in the palace tower, the Princess rests all
her hopes on you. For when the last sands drain from the hourglass,
her choice can bring only a throne for the Grand Vizier... a new reign
of terror for his long-suffering subjects... and death for the brave
youth who might have been...

Prince of Persia.

{{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}}


If you let the game run by itself, you'll be shown scenes of the story
and a demo stage. Perhaps this may give you a better understanding of
what's going on.

# Text above taken from the original Prince Of Persia manual.
# Somehow, there must be something about all Grand Viziers being evil and named
Jaffar, don't you think?

----------------------------------------------------
THE CHARACTERS & PEOPLE YOU WILL MEET (OR OTHERWISE)
----------------------------------------------------

{ - PRINCE - }
Our hero. Comes from somewhere unknown to me, not much to say on his background.
Imprisoned by Jaffar, you have to rescue the Princess in 60 minutes to prevent
her from dying. Strong, very athletic, and seems to have infinite stamina.

{ - PRINCESS - }
Our hero's girlfriend, and the Sultan's only daughter. Jaffar has given
her a choice, marry him in one hour or die. All her hopes now rest on Prince,
to save her butt! Of course, she can just marry Jaffar and run away later,
saving you all the trouble but no...

{ - JAFFAR - }
Vizier of the Sultan, and one of the most trusted men in the entire kingdom - came
to power via black magic. A powerful sorcerer, the Grand Vizier Jaffar uses his
black magic to strike fear into the heart of the people. Those who oppose him will
end up like Prince, or worse.

{ - SULTAN - }
We can trace this whole mess back to one preson - the genius that is the Sultan
of Persia. Go to war and leave the kingdom in the hands of the Grand Vizier named
Jaffar and inilah akibatnya. (This is the result.) This is what happens. The game =
never tells you anything whatsoever about the Sultan because he doesn't play a major
part here. You never get to see him, in fact!

{ - GUARDS - }
The guards in the lower parts of the dungeon are mainly the drabs of the Sultan's
corps, as the more elite guards are placed high in the palace towers, where they
are directly responsible for the safety of the Princess and Grand Vizier. This quote
taken from the Prince Of Persia manual.

{ - SHADOW - }
An evil part of you that gets separated when you jump through the mirror, Shadow
causes havoc wherever he goes. He will constantly annoy you every now and then...
Another one of Jaffar's tricks, I presume.





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CONTROLLER OPTIONS/BASIC GAMEPLAY _main_
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These are covered in the manual, and are for the keyboard, but I'll just place
them here for reference, and some others that were never explained as well.

{- UP button -}
Prince takes a small hop upwards with arms raised. If there are some loose slabs
above you, hop to touch them and they will fall. Also used to scale ledges and to
jump. Note that each hop will move you slightly forward. In the En Guarde stance
(swordfighting), the up button is used to block an attack.


{- DOWN button -}
Prince ducks on the ground. The crouch will last as long as the button is held.
Used to scale down ledges, and moves you slightly forward with every crouch. In
the En Guarde stance, this will put your sword back in its scabbard. Err... Did
he have a scabbard in the first place? Strange...


{- LEFT button -}
Prince turns to the left. Prince will run forward for a short distance if tapped;
Prince will run continuously if held.


{- RIGHT button -}
Prince faces the right of the screen. As above, Prince runs forward for a short
distance if button is tapped; Prince uuns continuously if button is held.


{- SHIFT button -}
Utility button. Used to hang on to ledges, walk slowly, pick up stuff, and fight.


{- Spacebar -}
Shows you the amount of time you have left. You only have one hour, remember?


{- Control+G -}
Saves game. You have to be at least at Level 3 to save. Anything lower and Prince
won't save. Also note that you can only save a game at a time. Any more and your
previous game will be deleted. To back up your game, copy the Prince.sav file into
a different folder, or rename it.


{- Control+L -}
Loads a saved game. Press this during the intro screen.


{- Control+R -}
Restarts game; Back to the intro screen


{- Control+A -}
Restarts level. This will only reset the current level you are on in case you get
stuck. Note that time will still flow, so if you keep restarting a level for one
hour then it's game over.


{- Control+K -}
Sets the controls to Keyboard Mode. Use this if your keyboard doesn't function
properly. Apart from the most asked question "How to quit the game without using
Ctrl+Alt+Delete", I also get the question "I can't move at all" the second most.


{- Control+J -}
Sets the controls to Joystick Mode. Use this to refresh your gamepad/joystick.


{- Control+Q -}
Quits to DOS. People love to ask me about "How to quit the game."


{- Control+S -}
Turns sound ON/OFF, along with the music.


{- Control+V -}
Shows the version of the game. This command isn't included in the manual.


{- Shift+L -}
Skips a level, but leaves you with 15 minutes of time. There is NO WAY you can
win the game now, as this mode is only for practice. Okay, maybe you can, but
I'm pretty skeptical. I'll keep trying, though... And also note that you can
only skip up to Level 4.


{- Escape button -}
Pauses the game. Press again for single-frame movement. Press anything else to resume.


-----------------------------------
LOADING YOUR GAME/ADVANCING A LEVEL
-----------------------------------

You know, I really hope you kept the original manual that came with the game.
The first time you advance a level or try to load a game, Jordan Mechner's
security system goes off. Prince will come to a level with dozens of strange
potions, each with a different letter. At the bottom of the screen, it should
say "Word X Line Y Page Z". What this means is to look for the first letter
of the Xth Word on the Yth Line on Page Z of the manual. When you find it,
drink the potion with the corresponding letter. I'm sorry, but if you don't
have the manual, or lost it, then I can't help you. You'll have to find one
lying around in the Net, as Gamefaqs.com prohibits posting game manuals. Once
you get the correct letter, the door in the middle will open, and the security
system won't bother you again until you quit the game. There is a patch out
there that prevents this from happening, but I can't find it anywhere.
Some help, anyone?

I've written down the manual anyway, and if anyone wants a copy of the
document just e-mail me. I don't blame you, as this game is really, really
old, and you may have misplaced it somewhere, or just lost it.

NOTE!!! SEE BELOW

On second thought, forget everything I said above. I've written down a table
of letters and corresponding potions down here. Read them vertically, from
up to down. If you can't see the page/line/word, restart the game (CTRL+R)
and try again, but that would be highly unlikely, as these are almost all
of the word/line/page combinations the game can produce, so your letter
should be here somewhere. Do contact me if you find another letter combination,
or if you have one that fits in the list...

Page 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4
Line 1 2 2 2 3 4 5 5 6 6 7 8 10 2 3 3 6 6 1 10 1 1 3 4 4 5 5 5 6 3 1 2 2 2 3 3 5 6 7 11
Word 6 2 5 8 4 2 4 5 6 12 11 6 6 5 8 9 5 6 2 8 1 7 5 4 9 1 2 4 3 11 2 4 5 9 2 3 3 1 6 9
Code D W V S L T O O P H U E S P B J ? Y S N A B C B K J Y R T M J T C L R F C E F S

Page 5 5 5 5 5 5 5 6 6 6 6 7 7 7 7 7 7 7 8 8 8 10 10 10 10 10 10 10 11 11 11 11 11 12 13 13 13 13
Line 1 2 2 2 3 3 3 1 1 2 2 2 3 3 4 5 6 7 2 5 6 1 1 4 5 5 6 3 2 2 3 4 5 7 3 4 4 6
Word 5 1 4 9 1 2 3 1 4 2 8 4 4 8 2 6 4 5 13 7 1 2 4 2 1 4 4 3 3 5 3 1 5 4 3 5 8 2
Code K M F A T M D P Y K C M G S U B O L I U I J C G P D Y I F L T T A E M C S G

# ? = Unknown, but word/line/page combination is known to exist

-----------------------------
RUNNING, JUMPING AND CLIMBING
-----------------------------

Now that you know the basic controls, let's put them to good use. To run,
hold the left or right button. To jump, you have to press both UP and the
direction you want to jump to simultaneously. To do an extended jump, begin
with a running start. Your character will jump at the last moment, so when
you are about 1 slab away from the ledge, while still holding the run button,
press up. This will come in very handy to clear long distances.

If you hold SHIFT while trying to run, nothing happens. SHIFT is used for
walking, and each step equals to one tap of the LEFT or RIGHT. You can use
this to clear unsure areas (broken slabs, spikes, pits) where Prince will
take a step, then suddenly put his leg in, as if he's unsure whether to step
on it or not (i.e. Try stepping of a ledge.) This only happens once, as a
warning. Do it again and Prince goes "Okay, if you say so." and walks like
normal, ledge or not. To climb, you have to be near a ledge that has another
ledge on top of it. You can also join SHIFT after a jump/running jump to hang
on to a nearby ledge.

When you are near a ledge, hold the UP button. Tapping it will make Prince touch
the edge of the ledge (no puns intended) while holding it will make Prince climb
it. You don't have to align yourself perfectly to the ledge to climb it, Prince
isn't that stupid. All you have to do is to go close to it, and Prince will align
himself when you press UP. You can hang on to a ledge by holding SHIFT. The amount
of time you hang on to the ledge is entirely up to you, as it depends on how long
the SHIFT button is held, provided you are motionless. But, if you are hanging and
swinging, then Prince can only hang on for a certain period of time before he falls
(to his doom or otherwise).

Speaking of doom, you can only survive a 2-storey drop, which will eat a single
bullet of your life bar. A 3-storey drop will kill you instantly, regardless of how
much life you have. Note that you need at least 3 steps to run and jump - or else
you'll just run off the ledge.


--------------
EN GUARDE MODE
--------------

What is En Guarde mode? In French, it means "On Guard", meaning to be on standby
for a duel. If you own a sword, and you confront a guard, Prince automatically draws
his sword and goes in a one-on-one fight with the guard. During this mode, normal
moves are no longer present. The moves are now:

UP button.......... Prince guards against an attack. Anticipate when your opponent
will strike. When he does, block, and follow up with a strike
of your own. Every block will push you back by a bit.

DOWN button........ Prince puts his sword back in his scabbard, and while doing so,
reverts back to Neutral mode. If a guard strikes you in Neutral
mode, it's curtains. Use this to run away from fights, but
only if you are at a safe distance.

LEFT button........ Prince moves one step to the left.

RIGHT button....... Prince moves one step to the right.

SHIFT button....... Prince strikes with his sword. Use this to attack a guard. Sometimes
a guard will block your attack, and will follow up with a strike.
If you don't block immediately, you may get injured. If you block,
the attack will end there. You can also follow it up with a strike
of your own. However, some guards will block your attack again and
follow up with a strike. Now, this can go on forever, with you blocking
and attacking and him doing so too. In this case, just mash the UP and
SHIFT buttons together repeatedly to engage in a long swordfight, and
hope that you get a strike or two in.

You can switch places with a guard during a swordfight by moving to the left or right.
When you move past a guard, Prince will turn to the opposite side to face the guard.
Use this if you want to kill the guard quicky (i.e. there's a pit behind him) or just
to see him come to a gory end (there's a cutter behind him).

After you finish off a guard, a song comes out, meaning that you've just killed someone.

--------------------
LIFE BARS & INJURIES
--------------------

Now, during gameplay, you can see on the bottom-left corner of the screen are 3 bullets.
These bullets represent your life. For every injury you sustain, some life will be lost.
You can extend your life to more than this, but only if you find special potions. Here
are a list of some light (and severe injuries).

Examples of light injuries include;

- Getting hit by a broken/loose slab
- A two-storey fall
- Getting struck by a guard in the En Guard stance
- Drinking Evil Potions/Un-approved FDA potions

Here are the SEVERE INJURIES.

- 3-STOREY OR HIGHER FALL
- GUARD STRIKES YOU WHEN YOU ARE NOT IN EN GUARDE MODE
- YOU FALL ON SPIKES
- GET SLICED IN HALF BY A CUTTER

There are numerous others besides; find out for yourself.


----------------
PICKING UP STUFF
----------------

Along the game, you will see a bunch of stuff that you can pick up by pressing SHIFT
while close. Here's a list of them:

{~ Sword ~}
Your only friend here in this creepy dungeon. There are no other weapons available.
First appearance : Only Level 1.
Found in : Only Level 1
Classification : Best friend, life-saver


{~ Healing Potion ~}
Heals your life by one bullet. Looks like a gourd.
First appearance : Level 1
Found in : Throughout the entire game
Classification : Friendly


{~ Evil Potion ~}
This will kill off one life bullet if drank. To differentiate between a Healing Potion
and an Evil Potion, look at the bubbles. Healing Potions have RED bubbles, while Evil
Potions have BLUE. For all of you who still play this game on black and white monitors,
you're going to have to guess. There is a slight difference in bubbles, but I'm not sure
which one is which.
First appearance : Level 2
Found in : Level 2, Level 8
Classification : Evil stuff


{~ Life Extension Potion ~}
Extends your life by one bullet, while healing any other injuries.
Comes in a vase instead of a gourd-shaped goblet.
First appearance : Level 2
Found in : Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11.
Classification : Friendly


{~ Reversal Potion~}
Turns the whole screen upside down. Controls remain the same, it's only the point of
view that changes - turn your monitor upside down to get what I mean. Also comes in a
vase like a Life Extension Potion. To differentiate between these, again, look at the
bubbles. LEPs have RED bubbles, and other potions in vases have GREEN. To set the screen
back, you have to find and drink another Reversal Potion.
First appearance : Level 9
Found in : Level 9
Classification : Joke


{~ Landing Buffer Potion ~}
Will buffer your landing when taken. A strange song will linger about, and when you
jump, you will float down to the ground, in which case you can jump down from a
ridiculous height and survive. The song lasts as long as the effect, so if the song
disappears, the buffering does too, and you'll plummet to the ground like a rock,
and smash your skull against the harsh, hard concrete. Even worse still, spikes.
(Bear in mind that regardless of whether the LBP's status is still active or not,
spikes will kill you instantly no matter how slow you land on them.
First appearance : Level 7
Found in : Level 7
Classification : Required to finish the level.
Well, not really, but it saves you one life bullet!


Well, those are all the things I know about. Any others?

------------------------------------
TRAPS, SWITCHES AND OTHER EVIL STUFF
------------------------------------

Throughout the dungeon, there are a lot of trap doors, switches, and insta-kill machines.
I'm listing all of them down here.


{~ Gate-opening switch ~}
Used to open a gate barring an area. The gate will remain open for a certain period of
time before closing. Once the time finishes, the gate will start to close, bit by bit.
The gate will remain open as long as the switch is continuously held.(i.e. you make a
slab drop on it, kill a guard on it).
First appearance : Level 1
Found in : Throughout the entire game
Classification : Switch


{~ Gate-closing switch ~}
A trap used to shut a gate down before its time expires. The gate shuts down instantly
with a THWACK! You may get trapped, but this device mainly wastes time, as the gate
you have opened suddenly closes, and you have to press the gate-opening switch again.
This device cannot work if it is held down. If the trap is held down, by something,
and when you open the gate, nothing happens, so the gate can no longer close instantly.
First appearance : Level 1
Found in : Throughout the entire game
Classification : Trap


{~ Level switch ~}
The switch which opens the door to the next level. Often put in awkward and hard-to-reach
places, you normally have to get past some obstacles to hit the switch. Once activated,
the door will remain open, waiting for you to step in.
First appearance : Level 3
Found in : Every level has one of these
Classification : Switch


{~ Loose slabs ~}
These slabs can be anywhere. They could be below you or above you. The only way to tell
the difference between a loose slab and a firm one is by hopping (UP button). Hop and
all loose slabs will shake, giving them away. You can run across loose slabs, but remain
idle for too long and you go down with it.
First appearance : Level 3
Found in : Throughout the entire game
Classification : Cheap materials


{~ Pits ~}
Ah, the classic fall of doom. Who hasn't seen one of these? These pits are incredibly
deep, and falling into them forces you to restart the level.
First appearance : Level 1
Found in : Throughout the entire game
Classification : Terrible Palace architectural design


{~ Spikes ~}
These spikes have sensors that seem pretty advanced for ancient Persia. They react
instantly to any life form within its sensor range. If you fall on one of these,
you can join Barnum & Bailey's Circus as "The Amazing Human Pincushion". You'll
normally find these at the bottom of ledges or pits, waiting for any foolish being
to fall, but are sometimes placed along the floor. To get across these, take step-
by-step, or if you think you can, run and jump over them. If you try to run straight
across, Prince will trip and PSSIOK! - Ouch. You can do short runs across ground-level
spikes, but you can never run at full speed directly across them.
First appearance : N/A
Found in : N/A
Classification : Evil stuff


{~ Cutters ~}
Interesting. A pair of evil-looking blades that snap shut and open again at intervals.
If you have bad timing, step in one of these and... Well, let's just say all the king's
horses and all the king's men (not to mention surgeons) couldn't put Prince together again.
The intervals are slower when there is a guard around and become slightly faster when the
guard dies.
First appearance : N/A
Found in : N/A
Classification : Evil stuff


# Did I mention how to activate the switches? Just step on 'em and they'll work.
As for the level door, to enter, press hop while in front of it - provided the
door is open, of course.

# With a bit of experience, you will be able to tell between switches, level switches
and traps.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
FULL GAME WALKTHROUGH! _walk_
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

---------------------------
LEGEND, TERMS AND REFERANCE
---------------------------

{~ LEP ~}
Life Extension Potion

{~ LBP ~}
Landing Buffer Potion

{~ Potion -}
Healing Potion, unless stated otherwise

{~ Stuff To Pick Up ~}
Self-explanatory

{~ Level Difficulty ~}
Given on a scale of 1-10, 1 being the easiest and 10 being the hardest for the
level excluding the guards.

{~ Enemy Difficulty ~}
As above, a scale of 1-10, for the enemies in the level.

{~ My Time ~}
My time remaining after I complete a level. Use this for reference.

{~ Runthrough! ~}
How to complete the level in the least time possible. If you read this, I assume
you have some experience in that particular level, and I'll skip the basic steps.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL ONE: THE GREAT ESCAPE ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stuff To Pick Up : 4x Healing Potions
1x Sword

Enemies : 2x guards
Level Difficulty : 2
Enemy Difficulty : 1
My Time : 59 minutes


Ta-na-na-naaa... That's the song you hear when you start the game. You get thrown
into a dungeon, and the gate closes behind you. Okay, now to plan an escape. Go the
bottom-right corner of your cell. There, you will find a loose slab. Walk onto it,
and hold SHIFT, so that when the floor falls, you will hang on. Let go of the ledge
to drop unharmed. On your right is a guard. Without your sword you're history; There
is no chance of winning. Climb the ledge on the left, and in the next screen, you'll
find your first gate-opening switch. Below are the spikes' first appearance. Open
the gate, and move on to the left. You'll find your first pit, and a switch beside it.
Use that to open the gate to the left. You'll see a long platform filled with loose
slabs, and a switch at the end of it. Hit the switch, go down and in the next screen,
activate the next switch. Note that there is a trap switch. Don't step on it, or else
you have to go back and reactivate the switch. Enter the left gate. There will be a pit,
and a platform to the left with some loose slabs. Run and jump to the platform, towards
the left. In the next screen, there will be a skeleton with a sword next to it. Press
SHIFT to pick it up.

Taaa-da-daa-daaa!

Okay, now you have a weapon. What next? Go back the way you came from. On the platform,
if you broke all the loose slabs, there won't be enough space to run and jump. What
should you do? Go down, and climb on the switch. Walk carefully (SHIFT+Right) till you
reach the end of the platform. Now, jump (UP button+RIGHT button). Upon reaching the
platform on the right, run and jump. You should end up right on the trap of the next
screen. It's irrelevant now, you won't be going there again. Jump to the right, and
climb the platform there. Activate the switch, at the last step of the gate do a run
and jump. Remember to hold SHIFT! You should end up exactly on the ledge above the pit.

All right! The next screen shouldn't be a problem. Jump over the spikes, and head
towards the guard. Cheers to your first swordfight. Hurray! After killing him, go to
the right and you will see a door and a switch at the left corner. Tap the switch,
the door opens, and you win Level 1.

-----------
Runthrough!
-----------

Get out of your cell via the loose slab. Go to the room with the guard, and he will
come after you. Lure the guard to the left section, below your cell. When he comes,
climb up the ledge on your left. Now, bring down the loose slab, and climb up. Hit
the switch, and go back to your cell. Climb down. The guard is now below you. Run!
Keep running until you get to the level switch. Hit switch, enter door, and end the
level.

NOTE: Thanks to Khoo Yee Loon for reminding me to add the runthrough.

---------------------------
Additional Stuff; Exploring
---------------------------

1) After you escape from your cell, and climb the ledge on your left, the ledge before
the switch has a loose slab. Bring it down, and climb up. You'll find a potion, and
two gates. The gate on the right is where you came in from.

2) You may recall that before you reach the place with the trap switch you have to run
across a platform of loose slabs. Below those lies another loose slab which leads
to a Healing Potion, some spikes, and the pit of the previous area.

3) Remember last pit that separates you from the sword? On that platform there is a
loose slab above you. You can drop that slab and climb up. Once you're up there,
you can either go to the left or right. To the left is a potion situated on a high
ledge, and to the right is a guard, which will lead you back to the gate of your cell.

4) Near the skeleton where you got your sword, there happens to be a loose slab to
your right. Go down and you'll see some spikes to the left. The right leads you
to the bottom of two pits.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL TWO: TO THE PRINCESS! ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Remember what I told you about the original manual? Well, you're going to put it to
use now. Once you drink the correct letter, the door in the middle will open. After
that, you will be shown a scene where the Princess awaits Prince, staring blankly at
the hourglass before her. If you notice, the hourglass roughly shows how much time
you have left.

Stuff To Pick Up : 6x Healing Potions
1x Life Extension Potion
1x Evil Potion

Enemies : 5x guards
Level Difficulty : 3
Enemy Difficulty : 2
My Time : 57 minutes remaining


Great, start of Level Two. You start by coming out of the level door. Head to
the left and terminate the guard. Don't bother going down; It's a dead end. Go
left and you'll see some ground-level spikes and a platform. Climb to the top
part of the platform and run and jump to the left. From there, climb up 2 stories
and go left to meet another guard. Kill him, activate the switch to open the gate,
and continue. You should be on the top floor, with a potion below and a trap in
front of you. You can either go down via the loose slab, or open the gate, evade
the trap and head left.

Either way, you'll reach an orange guard, with some spikes located on the bottom-
right of the screen. Well, you can either push him onto the spikes for a good laugh,
or you can just kill him and get on with the game. Move on to the left, where you'll
find a Healing Potion, a trap switch, and the first evil potion of the game. The setup
is obvious; You won't be able to turn back once you touch the trap. I wonder who'll
fall for that. Besides, who needs to turn back?

Now, here comes a challenge. You are standing on higher ground, separated by a pit,
and on lower ground, stands a blue guard. The key is to measure your jump accurately
so that you will be able to attack him before you get attacked yourself, and to give
some time for your crouching animation after a jump. I've measured it for you: Jump
exactly one step from the end of the ledge. Not run and jump, just plain jump. Your
distance will give you enough time to react to his attacks. As always, pushing a guard
into the pits of doom is always cool. Once you're done, head left again. You will find
a suspicious-looking platform. That's right. There's something good up there. A Life
Extension Potion, to be exact. Climb up the whole way, and you'll get another platform.
The LEP is above you. The whole place is covered with ground-level spikes, so be careful.
Got another life bullet? Good. Now go down again, and head left. You will encounter
more ground-level spikes. Once you're past those, jump over the pit separating you from
the next platform.

Here, you have two choices: Climb up 2 stories and fight a guard, or go left and drop
a loose slab. I'd recommend the loose slab path, but if you want a bit more action, go
fight the guard. If you follow the loose slab way, climb up one storey and go to the left.
At the end of the corner is a loose slab. Hop underneath it to bring it down, but don't
forget to get out of the way of you'll get injured. Climb up the ledge and you'll see a
level switch on the left corner. Climb up the remaining ledge so you can run and jump
over to the level switch. Activate it, and carefully walk over to the end of the ledge,
then jump. The level door will be on the right. Enter it and that's the end of Level Two.

-----------
Runthrough!
-----------

Skip the LEP, try to switch sides with all the guards you meet and run away from all
fights. That should shorten your time considerably.

---------------------------
Additional Stuff; Exploring
---------------------------

1) In the second screen, just before the guard you will enounter some loose slabs. You
can drop down to get to a passageway below with a pit on the left. This leads to a
dead end anyway and there are spikes below; there's no way of getting past them -
and even if you did you'll get stuck anyway.

2) In the 3rd screen, just after the guard you'll encounter some spikes and a passageway
below with a Healing Potion. Climb up to the second floor and jump to drop the loose
slab just above it. Climb up to find another Healing Potion on the right and a path
on the left which leads to a dead end.

3) In the second screen past the orange guard (read walkthrough above to see where) you
will come to a cliff-ish structure wih a blue guard standing below. Directly above
you, on the edge of the "cliff" is a loose slab. Drop it down to get two Healing
Potions, on your right and left side respectively.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL THREE: YE OLDE BAG-OF-BONES - }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stuff To Pick Up : 3x Healing Potions

Enemies : 1x skeleton
Level Difficulty : 5
Enemy Difficulty : 4
My Time : 55 minutes remaining

Before you begin, press CTRL+G to save the game. Remember, you can only save one game,
so back up your file if you have a previous save. As usual, Prince comes out of the
previous level door. There are two ways; Left and right. The way to the left will lead
you to the cutter, where it makes its first appearance. Here there are two ways, up or
left. Going up leads to a spiky platform and a gate, whereas going left leads you to the
level door with the level switch right above it. You'll probably encounter a loose slab,
but don't worry about it. A dead end and waste of time, unless you feel like exploring.

So at the beginning of the level, take the right path. In the next screen, you will
find two platforms. Climb the left platform, then jump to the platform on the right,
as the platform on the left leads to nowhere. Once on the right platform, climb up
again to reach a ledge that looks like a dead end.

THE END

Just joking. It may look like suicide, but jump to your right. You will come to 3
platforms, one long and two short. You should be able to see a gate switch at the
extreme right. That's right... Remember the gate on the way to the left? Where there
was a gate and a spiky platform? Yeah. That switch activates the gate on the left,
and Prince has to race against time to get to the gate before it closes. Note that
if you fall you're going to start again from scratch. Here's how: To get to the switch,
don't run and jump. Carefully step to the edge of the first platform and jump. Same for
the second one. Once on the third platform, hit the switch. Before you head to the
gate, collect the LEP lying around first. Step to the end of the platform, and jump.
You should reach a secret platform, hidden from view. Drop the loose slab on the right,
and climb up. Go right, and you will see 3 cutters in a row, and above them will be
the LEP. This is new. In fact, I only discovered it on the day I wrote this FAQ! After
drinking the LEP, carefully jump back to the first platform. The first platform consists
of exactly 3 slabs, just enough to do a running jump across it.

Once you're across, keep running! Don't stop, or else the gate will close and you'll
fall into the spikes. While running, you will encounter a large pit. Jump across it
while still running, and if you're fast, you'll reach the gate before it closes. Prince
can't jump that far, so you'll have to hold the SHIFT button after the jump to hold on
to the ledge. Climb up and you'll reach the second part of Level Three. This may take
some practice, so don't give up!

Within the gate, there will be a Healing Potion. Go to your left, and there should be
a skeleton in the middle of the platform. Ignore it - For now. Hit the switch and go
inside the gate, where you'll meet a cutter and a path trailing down. Get past the
cutter, follow the trail down, and hit the level switch. The level door below you
should then open. Head back to the skeleton. But wait! The moment you touch the
platform, the skeleton comes alive. Shiver me timbers! It's them voodoo magic!

The fight with the skeleton isn't that tough, apart from the fact that he can't die.
With every strike you hit with, he steps back a bit. What you can do, though is push
him down via the right end of the platform. Unfortunately, he isn't dead. Looks like
it's time for Round 2. Scale down the right side of the platform, and you should be
able to see the skeleton waiting for you down there. As you touch the ground, prepare
to block an attack, as old bag-of-bones here has the advantage of striking first. Keep
attacking him until he steps on the loose slab (remember the loose slab?) and falls
into the pit. The level should now be there for the taking, and thus ends Level Three.

-----------
Runthrough!
-----------

As usual, forget about the LEP. During the fight with the skeleton, switch sides with
him. Back up to the ledge on the right, and fall down. Hold Shift to hang on to the
ledge as you fall, and climb down. See ya, Billy Bones! (from the novel Treasure Island.)

---------------------------
Additional Stuff; Exploring
---------------------------

1) In the 2nd screen to the left, after the cutter you'll come to a Level One-ish
structure of some kind, where you'll see a pit below. You can climb down to get
a Healing Potion; but if you fall you'll join the skeleton below in a terrible death.



~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL 4: THE SHADOW ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before you begin, you will be shown a scene of the princess lying down on some cushions,
still staring at the hourglass, waiting for you to arrive.

Stuff To Pick Up : 4x Healing Potions
Enemies : 4x guards
Level Difficulty : 5
Enemy Difficulty : 4
My Time : 51 minutes

All right, time for Level Four. Hmm... Marble and velvet, eh? The Sultan sure has taste.
You start out with two gates; One left and one right. The gate on the right cannot be
opened, not for now at least. Step on the switch to open the gate on the left. Go to the
next area. You will then come to another junction; Straight or down. Let's go straight
first. Open the gate on the left. Once in, you will see a suspicious-looking path. It
looks easy... Too easy. The last two steps are loose slabs, and there is a trap switch
in the middle. Open the gate, wait for the gate to fully open, then run and jump over
the trap. You should be able to make it easily. In the next area, there is a gate, but
no switch, and two loose slabs. The switch is directly beneath the slab on the extreme
left. Drop it, and watch the gate open. Climb up the ledge, and you should find a Life
Extension Potion, guarded by a cutter. After taking the potion, go back to the junction
(straight or down). Go down this time. There is a guard to your left, but plays no part
in the level. You can kill him if you want, it doesn't matter. To the right is a potion
and some broken slabs. Go on ahead and you will see a guard and his cutter. Here's your
first chance to see a guard getting sliced in half by a cutter... Cool. Anyway, once
you're past them, go straight and climb up the ledge.

On top of the ledge, you can fight the guard on the left. Remember the gate that can't be
opened? That's it. If you have nothing better to do, and lots of time to waste, go ahead.
Kill the guard and open the gate. Hurrah. You're back where you started. Alternatively,
you can jump across to the right. Some ground-level spikes await you, but don't pose
much of a threat. Go straight and you'll see a guard, the level door, and a trap switch.
Slay the guard. The trap serves no purpose, as it only shuts the gate behind you. You
won't need to turn back, besides.

Head forward into the next screen. You'll find a potion beneath you. There is a loose
slab there, if you're dangerously low on life and need something immediately. Go forward
into the next screen, and you can see the level switch. Climb up the ledge, and go through
the cutter. Activate the level switch and you're done! Not really. As you try to make
your way up, something blocks your way. A mirror? Anyway, to get past this, run and jump
through it. A shadow of you will jump in the opposite direction that you jumped in from.
Your life will automatically be reduced to one bullet, but you won't die. (i.e. You jump
into the mirror with one bullet of life remaining, nothing happens.) Forget about the
shadow for now, just complete the level. On to Level Five....

-----------
Runthrough!
-----------

Need I mention to forget about the LEP? Just run away from all the fights and you
should be able to make it in time. As for the yellow guard near the level door, open
the level door, go near it, put down your sword and run in. The guard should be
standing there like an idiot as you make your escape.

---------------------------
Additional Stuff; Exploring
---------------------------

1) You can initiate a glitch as soon as you enter the level. As soon as you step out
from the Level Door, run to the right and before the scene changes, hit Shift. Prince
will draw his sword, but then put it back again as it hits the gate on the right.
This is the first, and probably only instance where Prince takes out his sword
without having to fight a guard directly. You can only do this at the starting of
the level; unless you press Ctrl+A to restart it, you can't initiate it again.

2) You can climb down and head left from the start to fight a yellow guard... Just
something to get you sidetracked from your real path.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL FIVE: THE INNER PALACE ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stuff To Pick Up : 5x Healing Potions
1x LEP (though you can't get it)

Enemies : 4x guards
Level Difficulty : 6
Enemy Difficulty : 4
My Time : 50 minutes remaining

At the start of Level Five, Prince finds himself in the middle of a complex-looking
structure. Go to the right. Climb the ledge and take care of the guard there. Proceed
to the right. Climb up the ledge again. Now, you arrive at a junction. Left or right?
To the right is an LEP. To get to it, you have to manoeuvre through a complex array
of traps. The LEP will be on the top-right corner, protected by a gate. The traps are
made so that no matter how you get through them, the gate will open. When it does,
along comes your shadow and gobbles it up.

Wasted...

Perhaps that wasn't such a bright idea... So go to the left. A huge pit separates you
from the other platform, you'll have to run and jump. Prince should be able to make it
across. Once on the other platform, climb down and go to the open gate on your left.
There, a purple guard awaits. You can push him down the platform on the right, not the
left. If you push him down to the left, the height isn't high enough to kill him, and
you'll have trouble coming down. In case you're curious about the floor above, you can
climb up and check it out. This is a trap. Once you hit the switch, the gate closes,
trapping you inside. You then have no choice but to press CTRL+A to restart the level
(Alternately, read the "Exploring" section below.) So, after killing the guard, open
the gate on the left and go to the next area.

There should be a yellow guard, with 5 life bullets. Terminate him and move on. You
soonsee a potion, placed underneath a ledge. You can take it if you want, and climb
below it to find a cutter guarding another potion, and some spikes below you. Climb
back up and move on. There, you'll meet a green guard, and a gate switch separated
from you by a loose slab. There are two ways here; Kill the guard and move onward,
of climb down the loose slab if you don't want to fight him. Note that if you climb
down, you will still lose one bullet of life, thanks to the height. Jump down and die.
If you take the "underground" route, you'll see some spikes behind you, a pit, and two
cutters placed at each point, making it difficult to get past. If you run and jump,
you'll clear the pit, but the other cutter will munch you to pieces. So measure your
jump carefully... I've done it for you, just step as close as possible to the first
cutter, then jump from there. Hold SHIFT! You won't make it across, and you have to
hold on to something, or get killed by spikes. Once you clear those, you find another
cutter, precariously placed near the ledge. Don't jump; You'll only end up with a mouthful
of spikes. Just walk carefully over it and you'll be fine. Of course, an alternative
would be to kill the green guard just now, and just walk across. No spikes, no cutters
and certainly no measuring your jump. Furthermore, if you followed the underground path
- Guess what, you'll still have to kill the green guard to activate the switch for the
gate on the left.

After activating the switch, jump across to the gate. The level switch should be right
underneath your nose, and so is the level door. Ahead there is a gate, which leads to
heaven-knows-where, as there's no way to open it... So just enter the level door and
you've completed Level Five.

-----------
Runthrough!
-----------

Run away from all fights here. Switch sides, hit all the guards once, and flee! That's
all there is to it. Simple, no?

---------------------------
Additional Stuff; Exploring
---------------------------

1) After the big jump above (left of the trap LEP) climb down to meet a blue guard.
If you notice, there's a platform above to climb upon; step on the trap and the
gate closes, locking you in. Getting out is relatively simple anyway, just climb
up and drop the loose slab on the trap, and press the switch to open the gate to
the right. But wait - there's more. Just above the switch is a loose slab; drop
it to discover 2 Healing Potions.



~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL SIX: THE DROP ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before you start, you'll be shown a scene of the princess waiting for you, staring
at the hourglass. Again.

Stuff To Pick Up : Absolutely nothing
Enemies : Fatso
Shadow

Level Difficulty : 4
Enemy Difficulty : 9
My Time : 50 minutes

Level Six. Hmm. Pretty straightforward here, no major traps, takes a minute or two
to complete. Okay, in the beginning of the level, there are two routes, to the left
or right. The right route ends to an enormous pit, there is NO WAY you can get past
this. Besides, there is absolutely nothing to the right to hang on to. You can try
and see what's there, but the only things there are some mysteriously broken slabs,
and the only thing you'll be doing is pressing CTRL+A. Right: Bad idea. Go left, then.
Hit the switch to open the gate on the left, and go past it. There should be two sets
of spikes there. Don't bother running and jumping over them, it won't work. Just get
past them by making short runs. In the next screen, you'll find a gate, a switch, a
set of spikes and a pit separating you from the gate. Like jut now, running and jumping
won't work here, as the spikes await. So walk to the edge of the ledge, and jump. Don't
forget to activate the switch first! This is too easy. Something's wrong...

Oh-oh. That's it. Prince, meet Fatso. Fatso, meet Prince. Boy, this guard is tough!
He will counter all your attacks and you're going to have to counter all his attacks
too in order to win. When you strike, hit the UP and SHIFT buttons repeatedly to engage
him in a long swordfight, that you can win. Okay, now that's done, what next? How do
you open the gate? By the time you fight Fatso, the gate should have opened. The gate
is below the loose slab that falls when you fight Fatso, so the gate doesn't open by
itself.

Up ahead, you see a balcony. Trust me, I've tried everything for years and I have concluded
that the balcony serves no purpose, except to indicate you're halfway throughout the
game. Ignore it. Just jump over the pit and go straight. Ta-na-na-naaaa... The same song
that you hear when you get thrown in prison reappears here. You see your shadow in a
platform, separated by a pit. In that platform are two gates and a trap. On your side
of the platform, there is a switch on your left. This can't be good.... Obviously this
is a trap. The only way to get to the other platform is to run and jump. Even then, you
can't make it, so hold the SHIFT button to hang on to the ledge when you fall. Now you
can climb up and beat the crap out of the shadow. But wait! As you hang on, the shadow
steps on the trap, closing the gate and locking you out! Help! Oh, well. The only way
left is down. To skip all these time-wasting steps, instead of jumping over to the shadow,
just commit suicide and jump down.

End of Level Six.

-----------
Runthrough!
-----------

Must you fight Fatso...? Nah! Drop the slab to open the gate, switch places with Fatso,
and run away! Don't bother about the Shadow, just jump down.

---------------------------
Additional Stuff; Exploring
---------------------------

1) From the start of the level, to your right is a huge, gigantic gap of some sort. You
cannot get down there normally unless you die. If you're curious, go ahead and jump -
you'll see some broken, fallen slabs on the floor beside you, as if someone had attempted
to run across the gap before. Mysterious... (If you DO get down there in one piece,
you'll still die anyway once you cross the gap to the left. Think Level 12 without
having to jump.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL SEVEN: BACK TO THE DRAWING BOARD ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stuff To Pick Up : 1x Healing Potion
1x Landing Buffer Potion

Enemies : 3x guards
Level Difficulty : 7
Enemy Difficulty : 6
My Time : 48 minutes remaining

Before anything, hold SHIFT! This level continues from your previous suicidal jump,
and if you don't hold SHIFT, you won't be able to hang on to anything and you really
will commit suicide. Okay, once you hang on to the ledge, pull yourself up. You should
now realise where you are... You've fallen in the dungeon. Again. Back to the drawing
board, lad. You may be able to see a Landing Buffer Potion at the bottom-left corner
of the screen. Don't bother jumping there as you won't make it. To your left is a dead
end and a skeleton. Jump over to the right instead. Go right and you will meet a blue
guard and a cutter. I love pushing guards into cutters, don't you? Anyway, after getting
rid of them, go right. You should be able to see 2 gates and a trap in the middle. Above
it is a loose slab. Drop the loose slab to save you lots of trouble later. The trap will
close one gate, but it's for the better. Go right again. You come to a dead end. Hop and
drop a loose slab above you. Climb up to the next floor. Get past the cutter, go to the
right and kill the guard there. Head right again until you see a potion. Now, here you can
induce a glitch. Go down. See that gate on the left? There's a way to get through it without
opening it. Here's how: Go to the potion platform. Measure your running jump carefully so
that you land exactly on the edge of the floor above the gate. If done correctly, you will
save a few minutes of time and pass through the gate, at the expense of one life bullet.
You automatically arrive at the next area.

But what happens if you can't seem to pull the glitch off? Well, you're going to have
to do it the long way. Here's how. Climb down from the potion platform, step on the switch
and go to the right. You should see a switch, a trap, and a set of spikes. Activate the
switch there too. Wait till both gates are fully open, then run and jump over the trap
and the spikes. You should be able to do this with not much difficulty. Done? Good. Go
to the next screen on the right. You see a huge pit separating you from the next platform,
a switch, and a ledge below you. Don't try to jump across it, as I've tried everything
and I can't make it. Here's what to do: Climb down from the ledge that you're on, at the
same time activating the switch. Let go of the ledge, and press SHIFT immediately after
you let go to hang on to the ledge below you. Yeah, that's the way! Climb up now, and
make your way left. You have only ONE chance to make this. Ready? Here goes! You will
see a trap, a set of spikes, and two open gates. The trap will close the gate on the
left, while the switch will only open the gate on the right. Run and jump across both
the spikes and trap before both gates close. You only have one chance, okay! Go left now.
Now this should be obvious. Step on the switch beside the gate on the left to open it,
and just climb inside the gate. You are now at the next area.

Okay, okay, so you messed up your only chance to open the gate. What next? CTRL+A?
No, there's still another, but longer way. Now that the gate on the left is closed,
there is no way to reopen it. Activate the switch you see, which in turn will open
the gate on the right. Climb down the ledge on the left. Yeah, you guessed right.
There's another ledge below you, where you have to let go of the current ledge and
hang on the ledge below. Go left and you will see two sets of spikes in pits. Just
run and jump across the both of them. Go straight until you see some ground-level
spikes. You ought to pass these with not much difficulty. Go left again until you
come to a set of ledges. Climb up all of them. They say "The best comes to those who
wait"... and you've waited a long time. Congratulations, you're at the second area.

You should see a purple guard facing to the left. There is no way to get past him
undetected, as when you get up to his platform you HAVE to step on a trap switch,
closing the gate behind you. An easy way is to let him catch a glimpse of you, meaning
go up the platform, draw your sword and drop down as soon as possible. The feeble-minded
guard will follow suit by going down too. When he comes down, corner him near the closed
gate and strike him repeatedly. He won't be able to do anything, and you get a really
easy fight. Once you terminate him, run across the platform to the other side, where
you will meet 2 cutters. Go down, and get past the both of them. In the next screen,
you'll find the two gates that I told you about before. Now, there was a reason I asked
you to drop the slab, as the slab closed the trap. Activate the switch, and both gates
will open. The reason I told you to drop the slab is to avoid any risk of activating it,
which will close both gates, and you have to climb back up and repeat everything above
to open the gates again.

Now that you're past those, it's time for a taste of that Landing Buffer Potion. Drink
it up, and jump down. Normally, you'd crack your skull and die, but in this case, you
float down to a soft landing. Actually, you can climb down at the expense of one life
bullet, and it'll also be faster than floating. Anyway, once you reach the ground you
can see a switch to the left, a gate to your right, and the level door in the middle.
Activate the switch, and run through the gate as fast as you can. You have to activate
the level switch beside the gate, drink the LEP at the end of the path, and get out before
the gate closes! There is an LEP near at the end of the path, and you can drink it if
you think you can make it. Try running and jumping, as it tends to be slightly faster
than running alone. By the time you reach the gate again, it should be almost closed.
Quick! Think! Er... That's it! Crouch, and press forward. Prince will then move while
ducking, and you should be able to make it in time. Go up the level door and thus, ends
Level Seven: Back To The Drawing Board.

Eizaz, help! I didn't make it in time! Does this mean CTRL+A? Not exactly. There is still
a way to get back to the level door, but don't mess up this time. You should be looking at
the closed gate by now. I told you to be quick. Never mind, just go to the right. You will
see a platform. Climb up and go right until you see an escape gate with a pit and a trap.
This trap closes the escape gate behind you. Jump to the other side, and climb up the platform
there. This platform consists of exactly 3 slabs, enough for you to run and jump. You will
reach the other side. You should know where this is by now. Go to the ledge where you got
your LBP, and climb down. You will lose one bullet of life, but you win the level. If you
do get stuck in there AGAIN, that's it. I give up. Go ahead and press CTRL+A. You can still
escape, but that's only if you didn't drop on the loose slabs on the switch to open the
escape gate, near the LEP.

I hope this really ends the level... Phew! That was long.

-----------
Runthrough!
-----------

Try your best to make the glitch happen. It'll save you 30-40 seconds. As for the
guard on the platform, you can switch places with him, but it'll be tough. Don't
take the LBP, just climb down. It'll cost ya a life, but it's much faster and you
spare yourself the agony of listening to the annoying music that appears when you
drink the LBP.

---------------------------
Additional Stuff; Exploring
---------------------------

1) While going through "the long way", where you have to get past a trap, a gate and
a set of spikes, you may notice that there's a platform above, on your right. Why
it exists, and how to get there is still a mystery; it looks like it's conjoined to
the demo level (it really isn't; it just seems so.) Simply put; just for show and
to add mystery to the game in general.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL EIGHT: THE PRINCESS AND THE MOUSE ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before you start Level Eight, another scene comes out. The Princess is playing
with her pet mouse, and sends it somewhere. Well, it looks like a mouse anyway. This
mouse/rat will help you escape, as you will see later.

Stuff To Pick Up : 4x Healing Potions
Enemies : Linger
3x guards

Level Difficulty : 7
Enemy Difficulty : 9
My Time : 45 minutes, thanks to the mouse

Start of Level Eight. To your right is a Evil Potion. Don't see many of those, eh?
It's the second one of the game. The right leads to a dead end, so go left and climb
the platform you see there. Don't try to jump across the ledge below the platform.
I've tried and can't make it, it's impossible. Anyway, once on the platform, go left.
Watch out for the loose slabs! On the left, you will encounter a guard, a switch,
and some spikes on the bottom-right corner of the screen. Prince, meet Linger. Linger
meet Prince. Like his name, Linger will linger around waiting for you to make a move.
When you do, he attacks! This guy is smart! He will wait for you to make a move no matter
how long it takes. In fact, you can bust all your time by just waiting for him to move!
There are two ways of attacking him before he attacks you...

1) Move one step forward. When he strikes, move backward to evade his strike. As
soon as his strike finishes, move forward again and strike. You will catch him
off balance and he will get hit.

2) Alternatively, move forward. When he strikes, block and counterattack. He is
sure to block your attack, or get hit. Keep this up and with every block he makes,
he moves backward by a bit. You can do this until he eventually falls into
the spike pit, or dies of injuries.

Goodbye, Linger. See you again. Press the switch to open the gate on your left and jump
across. In the next screen, you see a potion below you, and a switch to open the gate you
came from. Go to the ledges on the left and climb down. At the bottom, you should see a
cutter. Get past it and in the next screen, jump over the ground-level spikes you find
there. Go right and you will see the level door. Now to look for the switch. Head to the
right, evade all the spikes you see, and keep going until you meet a green guard. Get
rid of him and go right again. Take the potion in the next screen if you need it. After
that, you should see another green guard on a platform. Slowly walk underneath the platform,
you don't want him to hear your footsteps if you run. After you walk across, you will
come to a series of ledges. Jump to the right and climb them, and then jump back onto
the left platform with the guard. Remember to hold SHIFT! Before you fight the guard,
do note that there is a ledge with a potion above you, if you need it. Now to take care
of the guard, who should be facing the opposite way. Surprise!

Since you've killed the guard, activate the switch. Run and jump across the gate on
the left, and you'll see two cutters and a switch above the first one. This switch
only opens the gate where you came from, not the gate on the left. Both gates are
controlled by the switch on the platform with the guard, so other words, you have to
rush if you want to make it past all gates. After passing the gate with the cutter,
you come to another gate which is closing. Quick! There is a loose slab at the end,
so run and jump across it, and hopefully you'll make it in time. In the next screen,
you can see a trap just a step away from you, and a ledge above you. Here, you can run
and jump again to make it to the next platform on the left. Above the ledge is a potion
and another platform that cannot be reached, a.k.a dead end.

When you jump over from the platform on the left, there will be a loose slab. Watch out!
In the next screen, you see an orange guard and a cutter. Get rid of him and proceed to
the left. Activate the switch, but be aware of the trap that is just beside it. Jump over
the trap, and jump towards the gate on the left.

Inside this gate, you will find two cutters placed dangerously close to each other.
Timing is crucial here; One slip-up and you're doomed. Once past those cutters, activate
the level switch and carefully step back to the cutters. Don't run. Careful... Okay!
You made it! Now to exit the open gate, and... Wait a minute! What open gate? Arggh!
I'm stuck!

Well, don't worry. Mighty Mouse to the rescue! Remember the mouse in the scene with
the Princess? Yeah, it'll activate the switch for you. Thank the mouse, climb down,
and go for the level door. Don't kill yourself on the spikes! Level Eight: Completed.

-----------
Runthrough!
-----------

This is tough. Trying to run past Linger will be much slower than killing him, so do
your best to kill him or drive him into the spikes. As for the twin cutters blocking
the level switch, you can run and jump past them on the way in. Try this on the way out
and you'll sever your spine. Just jump past them, and if you're quick, you'll be able
to make it without having to wait for the mouse to bail you out.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL NINE: TO THE PRINCESS! (AGAIN) ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here's another scene before you start the level. Princess waits for her pet mouse
(rat) to return, and the Princess strokes it as a gesture of thanks.

Stuff To Pick Up : 3x Healing Potions
1x Life Extension Potion
2x Reversal Potions

Enemies : 4x guards
Level Difficulty : 9
Enemy Difficulty : 5
My Time : 42 minutes remaining

Start of Level Nine. To the left is a dead end, so go to the right. Activate the switch,
and run and jump past both the cutter and the trap that you see. You should be able to
make it. Anyway, head left and climb the ledges. When you reach the top ledge, jump to
the right.There is a purple guard standing above you with 5 life bullets. Go to the right
again, and you should see the level door, in the middle of two pillars, and a gate on the
top-left corner. The switch beside you activates that gate, and the switch beyond that
gate is the level switch. Head right again. You should see a blue guard and a cutter.
Take him out, and go right again. You will then see some ledges and a potion in one of
them. Climb up to the top. Don't fall; You'll die, and if you climb down, it leads to
the dead end on the right when you start the level.

When you reach the top, there is are two platforms on your right, a gate on your left,
and if you look closely, a trap beside it. Go to the top part of the platform, but watch
out for the loose slabs. Run to the right, kill the guard there and activate the switch
across the spike pit. Run back to the gate on the left, avoid the trap, and go to the
next screen. You will then come across a series of ledges. Go down to save you a lot of
trouble. Once there, go left and drop the loose slab on top of the gate switch. That's
how you keep the gate open while you make your way there. Go back right and climb the
ledges until you reach the top. Jump to the right, activate the switch, and go past the
gate. Don't fall into the spike pit! In the next screen, kill the guard that you come
across and don't fall with the loose slab. Go left again. You should see a potion beneath
you, some ground-level spikes and some ledges. Take the potion if you need it, but don't
fall. Now don't go across the spikes; Instead, go to the ledges above, and go left. Run
and jump across the first platform, and activate the switch. Hold SHIFT, or you'll have
to do this again. Once the gate below is activated, release the SHIFT button, and go to
the left.

In this screen, you see the first Reversal Potion of the game on a ledge, and a path
that looks like a pit. You can try and drink it, but don't say I didn't warn you. To
get to the LEP, drop the loose slabs near the Reversal Potion. Go left, and you'll find
the LEP, with a path that leads downwards, to the second Reversal Potion, in case you
drank the first one and you need to neutralise the effect. Once you take the LEP, go
back to where you came from, and go down this time. You will then see a path leading
down and one leading right. The path on the right leads to a potion, guarded by two
cutters, and a dead end. The path downwards leads to 2 gates and a cutter protecting
a switch. The switch opens the gate on the left, and the switch in the gate opens the
gate on the right. If the gate on the left closes before you get out, press CTRL+A.
You're officially stuck. Once you open the gate on the right, enter it and you will
see a cutter and a switch, that opens the gate behind you. It's there for a reason,
you'll see.

Get past the cutter, and kill the guard. Wait a minute... This place looks familiar.
Oh yes! It's the level door switch! Now, activate the level switch, climb down, and
finish the level. Now you know why I asked you to drop the slab on the opposite platform.
As for the switch, it's for you to return to the platform and drop the slab if you
haven't done it.

Woo-Hoo! End of Level Nine, and the dungeons.

-----------
Runthrough!
-----------

Open the gate on the right, and keep running. Time your run and jump correctly, and
you'll be able to make it past the cutter, gate and entire room in run. Run away from
all fights here. That should do the trick.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL TEN: BACK IN THE PALACE ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stuff To Pick Up : 2x Healing Potions
Enemies : 5x guards
Level Difficulty : 6
Enemy Difficulty : 8
My Time : 40 minutes remaining


Start of Level Ten. You start in the middle of a maze of gates. There are four gates,
each at every corner, a switch, and if you look closely, another switch on the extreme
right of the middle platform. Which way? I'd recommend the path on the left. Step on
the switch in the middle, which opens on the bottom-right corner and on the bottom-left
corner. Go left, and in the next screen there will be switch and a gate. Forget about
the second floor; We'll get to that later. Open the gate and go through. No traps here,
don't worry. In the next screen, and you see the level door, the level switch on the
platform above it, and a yellow guard. Get rid of him, and go back to the maze of gates.
This time, we'll take the right path. Step on the switch and head right. You should see
a blue guard. But wait! He isn't coming after you. That can only mean one thing... A trap.
Indeed, there is a loose slab just beside you. Run past it, kill the guard, and go right
again. Note that there is another loose slab, so be careful.

Now, you should see a switch, a gate, and a guard standing on the platform above you,
very close to the ledge. You will not stand a chance if he sees you coming; He'll push
you down from the ledge and you will die. So, activate the switch, and WALK carefully
beneath him. Stealth is your greatest ally here. The guard should be facing to the left
now. When he is, climb to the top of the platform. Surprise! Push him down for a quick
win. To the right is a potion, but you have to go a long way to get it. I'll explain
later. Anyway, head left, take the potion, open the gate and go in. You should now be
back at the maze of gates, and all gates should be opened by now. The way should now be
dead obvious. Go past the top-left gate, and there you'll meet the yellow guard. Terminate
him and open the gate on the left. Hey! Where the heck is the switch? The switch is on
the hidden floor above you. Drop the loose slab there and activate the switch. Go left
again, activate the level switch, go down and finish the level. This is the reason I
wanted you to kill the yellow guard just now - He'll be waiting for you below, and can
kill you with a single strike.

Okay, ten down, two to go!

-----------
Runthrough!
-----------

Go to the right. Run away from the guard. Quietly go to the guard on top, switch sides,
and push him down. The yellow guard in the next section you have no choice but to fight.
You can't have him shoving a sword in your gut while trying to press the gate switch.
Try to corner him in the closed gate and strike him continously without mercy. As for the
other yellow guard near the level door, strike him once, put your sword down and run into
the level door.

---------------------------
Additional Stuff/Exploring!
---------------------------

1) Remember I was talking about a potion, where you have to go a long way to get it?
If you have nothing better to do, here's how. Instead of climbing on the platform
and sneaking up on the guard, go right. You will see 2 cutters and 2 traps placed
together, and a switch at the bottom. You can jump across both the traps and the
cutters by opening the gate, walking past the first cutter, get as close as possible
to the trap without touching it, and timing your jump so that the cutter doesn't
close on you. But if you notice, the distance between the first cutter and the trap
is exactly 3 slabs long. You know what that means... Run and jump. Once you're in there,
you should see a green guard standing atop a platform, a cutter, and a spike pit below.
Kill the green guard and go to the right. Okay wise guy, where's the potion? Relax.
The potion is above you, where there is a loose slab to drop near the pillars. If you
can't find it, just touch the ceiling and all the loose slabs will shake.

NOTE: When you kill the guard by sneaking up on him, right above you are loads of loose
slabs. They don't seem to serve any purpose whatsoever, and there are many more
in Level Eleven.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL ELEVEN: SLABS GALORE! ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stuff To Pick Up : 2x Healing Potions
1x Life Extension Potion

Enemies : 3x guards
Level Difficulty : 8
Enemy Difficulty : 7
My Time : 38 minutes remaining

Start of Level Eleven. You can see an LEP on the top-left corner of the screen,
separated by a huge pit on the left. Left = Bad idea, so climb the ledge on the
right and move on. Note that on top of you are dozens of loose slabs. Don't drop
any of them, as they will come into play soon. By the way, the entire ceiling is
made out of loose slabs! In the next screen, You will come to an innocent-looking
floor with a potion at the bottom-right corner of it. Hey, come to your senses!
This is Prince Of Persia, for heaven's sake, not Super Mario! This is obviously a
trap, as the entire "floor" below is made completely of loose slabs! You can take
the potion, but I've got a better idea. Instead of going down, run and jump across
to the next platform. Shake the slab on the RIGHT of the pillars, and it will drop.
Climb up the ledge supported by the pillars, and you will see a straight path. You
should realise by now that this leads directly to the LEP on the left! Exactly. Just
run across it, until you come to the end of the loose slabs. Whatever you do, DO
NOT REMAIN IDLE, as you will fall. Just keep running, and when you reach the end,
jump down, and grab the LEP. All right! Another bullet of life for you! Now, jump
down from the ledge. Hold SHIFT! When you jump, Prince will slip and if you the SHIFT
button is not held down, you fall to your doom. This is the only time I've ever seen
him slip before; nowhere else. Any others?

Okay, once you've got the LEP, climb back up the ledge on the right, and run and jump
across the platform. Go right, and you will meet a guard and a cutter. Kill the guard
and go straight. Note that the cutter too acts like a pillar, supporting the loose slab
that rests on it. On top of the cutter is a potion. Now, go straight and you will see
a gate, a switch, and 4 traps set next to each other. When you activate the switch,
you won't be able to clear all the traps, not even with a running jump. What next? Easy.
Climb up the ledge on top of the pillars, and run all the way across the loose slabs to
the left. The loose slabs will fall down on the traps, locking all of them. Now, you can
activate the switch without fear of the traps closing the gate. Now, run! Run as fast as
you can, as there is another gate closing ahead, and if you don't make it in time you'll
have to press CTRL+A. Yes! Made it!

Here, you should see a blue guard, and some spike pits up ahead. Kill the guard, and
beware of the two loose slabs separating you from him. There is a loose slab above you
which leads to a potion and an dead end. Take it, and climb down. The level door and
switch are on the right, but in order to get there, you have to run and jump across a
huge pit. You can't see what's ahead, but trust me on this one. Hold the SHIFT button!!!
You will land on a loose slab, so when the slab falls, you will hang on to something.
Oh, no. The next (and only) thing you hang on to happens to be a loose slab too! Hold
SHIFT! You will then fall down with the slab, but you will hold on to a ledge if you
hold SHIFT. You will also lose one life bullet as the slab falls on you, but you've made
it. You can see the level door in sight. But where's the switch? Head right, and you'll
meet a blue guard. Kill him and make your way straight.

You should see the level switch below you. Drop the loose slab, go down and activate
the switch. Go back to the level door, enter it and you've made the cut! Good work, chap.

-----------
Runthrough!
-----------

Switch sides past the first guard, and run. Fight the second guard; You can try running
past him, but it'll be tough. Push the third guard down to the left. Hit the level switch,
and run and jump past the guard. Put down your sword if he's still on your tail and run
up the level door.

---------------------------
Additional Stuff; Exploring
---------------------------

1) After running past the long run of loose slabs (to meet the blue guard) there's a
loose slab above you. Drop it to find an extra Healing Potion.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL TWELVE, Act 1: PRINCE VERSUS SHADOW ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the last scene before a level begins. The Princess looks at the hourglass,
with its sands draining away; amount depending on how much time left (it is rather
humourous to see the Princess staring at the hourglass when you have another 40 minutes
to spare, and are already at the last stage.)

Stuff To Pick Up : Nothing here, except for an inanimate skeleton. The same applies
to all acts.

Enemies : Shadow
Level Difficulty : 9
Enemy Difficulty : 5
My Time : 36 minutes remaining

Welcome to Level Twelve. There's nothing to explore here; Almost every wrong way comes
to a dead end. This looks like a tower of some sort, as there are no torches in the
background, only strange windows that remind me of somewhere... At the start of the
level, climb the ledges on the right, but only to the second storey. Then, go to the
right and climb the ledge on the right instead. Stop when you come to a path with a set
of spikes. Carefully get past the spikes, and run left. Keep running until you see the
end, and jump to the other side. It's full of loose slabs; I'll explain why later. Hold
SHIFT! Once at the other side, climb to the top. You will come to a platform with exactly
3 slabs. Yes, run and jump. Don't stop running even when you reach the other platform,
because you'll have to jump another time to another platform on the right, and when you
do, you have to keep running and jump to yet another platform. The loose slabs are placed
like so to prevent you from turning back; This is a one-way trip. Once in the platform,
you come to what seems like a dead end, and a skeleton. Climb up the ledge you see there,
and drop the slab above. Climb up again, and you come to a blind jump to the left, meaning
you can't see what's ahead of you. You'll just have to trust me on this. Run, and jump
as soon as possible. Prince should jump at the last step, and you'll make it. Of course,
you could just walk there slowly and jump, but where's the suspense in that?

Once at the other side, climb up one storey and run across the loose slabs. At the end,
jump! Now that you're here, climb to the top of the ledge. Along the way, you should see
a gate. Ignore it and continue climbing upwards. You will find a switch, and a sword
similar to your own mysteriously (or suspiciously) placed there, shining. Hit the switch,
climb down, and enter the gate. The switch opens the gate too, in case you take too long
and it closes on you. The pit to the left leads to nowhere. No, really. If you fall, you
won't even get to see the crack-your-skull animation. There's only one way: To the right.
You'll need a running start, which is why the gate is there. Now, run and jump to the othe
side. Again, hold SHIFT. Pull yourself up, and run across to the other side. Climb up the
ledge you find there.

It doesn't matter which side you take this time. Above you are some loose slabs. Grab
the one on the right, as the next slab is solid. You might not want to fall down here,
or all your hard work will go to waste. Now, drop one of the loose slabs, and climb up.
Run to the left side of the screen where the sword is, and climb up again. You notice
that the sword has mysteriously dissapeared. Why? Answer: The Shadow, of course! Now
the Shadow comes down. Two loose slabs separate you from him, and death.

Okay, Shadow. It's you and me now. No tricks, no traps and certainly nowhere to run.
Shadow fights like any ordinary guard, with the exception of when he gets injured, so
do you. If you injure him by one life bullet, you lose one life bullet too. He only has
4 life bullets. So now, if he dies, you die too. If you push him down heaven-knows-how-many
floors, you die too. On the other hand, if you die, he dies too. Eh? What's this? If you
put your sword down, he does too. Hey! Now, when he is in Neutral mode, jump into him!
Yeah, that's the stuff! You and the Shadow become one again! And you also get one extra
life by merging with him! Remember when I said my dad and I took 5 years to finish this
game? Well, finding out the merge with the Shadow took 2 years. Finding out what to do
next took 3.

Now that you and the Shadow are one again, wait until you STOP flashing. After that,
run across the huge leads-to-nowhere pit to the left. I'm not kidding. Only when you
stop flashing should you do this. When you run across it, slabs (solid, of course) will
appear from nowhere with every step on air you make. If you try to run across while you
are flashing, you will fall to your doom, never to be seen again until you press CTRL+A.

Bizarre stuff, huh?

-----------
Runthrough!
-----------

Climb the ledge on the right. Instead of running left past the spikes, continue to
climb up the right flank. When you reach the end, take one careful step to the left.
Turn around, and hop 3 times. One, two, three... The slab above you should fall. Climb
up, and go to the right. This is the only shortcut available here. Should save 4-5
seconds. Not much, but it'll do.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL TWELVE, Act Two: THE SHOWDOWN WITH JAFFAR ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level Difficulty : 1
Enemy Difficulty : 9
My Time : 35 minutes remaining

After running on "air" for a few seconds, you shall come to a small platform
with a pit. Jump over the pit, run and jump as fast as you can! The loose slabs
that make up the ceiling are falling down! Keep this up until you come to the end,
where you should see some ledges. Climb to the top and you see the level door.
Where's the switch? Jump over to the right to find out.

Ta-da-da-daaa...daaa-da-daaa...

Jaffar's theme song comes out. You have to fight the evil Jaffar himself! You are
separated by two loose slabs. Run past them and engage Jaffar in a swordfight!

Okay, remember Fatso in Level Six? Jaffar's attacks are pretty much the same. He
will counter all your attacks, and you're going to have to counter all his attacks
too in order to win. When you strike, mash the UP and SHIFT buttons repeatedly to
engage him in a long swordfight, that should be able to win. When you do, the whole
screen flashes white, and a remixed version of the guard-killing song comes out.
The level door automatically opens, and you can enter.

-----------
Runthrough!
-----------

You'll never guess how easy this one is... Get past the loose slabs, hold your ground
and wait till Jaffar comes close, switch sides with him and push him down the ledge on
the left. Evil, eh!

Mwahahaha!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{ ~ LEVEL TWELVE, Act Three: UNITED WITH THE PRINCESS ~ }
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level Difficulty : 0
Enemy Difficulty : What enemies?
My Time : 34 minutes 36 seconds remaining. The grand total of my time taken
to complete the game, no cheats/trainers whatsoever, was 26 minutes
24 seconds.

Great! Now that all the hard work has been done, just run across to the left, activate
any switch you see, and run through the gates. You will eventually come to a scene in
which Prince holds Princess in a long-lasting embrace...

A few moments later, the mouse/rat joins in.

-----------
Runthrough!
-----------

Time stops here, so there's no need to be so quick. Take your time, and as far as
I'm concerned, you can walk the whole blingin' way to the Princess.


And so the story goes, accompanied with the intro background music:


{{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}}

The tyrant Jaffar lies dead, his power shattered.

Throughout the land, the people of Persia hail their Princess...

And the brave youth who saved her from the forces of darkness.

No longer a stranger, he shall from this day forth be known as...


PRINCE OF PERSIA.

{{~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}}




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COMPLETION! _fin_
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Well, well. You made it through - congratulations! You have just completed one
of the toughest games that I've ever played; be proud. Sit back, relax, and type
in your name at the Hi-Score board. If you busted all your time while fighting
Jaffar, you won't be able to input your name, but you've completed the game anyhow.

Great work!

------------------
REWARD FROM AUTHOR
------------------

But at least you don't complete the game empty-handed. Surely someone who finished
the game deserves something... So here it is. A reward from the author, something
you can use to go through the game for fun again - in the DOS prompt, start your
game with the command:

"PRINCE MEGAHIT"

Here are a list of commands you can do in Megahit mode:

Shift+W............ Puts you in LBP mode

Shift+S............ Heals one life bullet; Only works when injured

Shift+T............ Adds one life bullet to your life; Heals all injuries

Shift+L............ Skips a level, no matter where you are, and does not reduce
your time. Can even skip security confirmation level

Shift+(+).......... This means the SHIFT button and the PLUS button. Adds a minute
to your time with every press

Shift+B............ Show only animated objects; All the rest turn black

Shift+C............ View position

Shift+I............ Inverts screen. (Reversal Potion) Press again to revert back to
normal. Press again to invert screen. Press again to revert to normal.
Press again... I think you get the idea.

U.................. View one screen up; Press repeatedly to move further

N.................. View one screen down; As above

H.................. View one screen left; As above

J.................. View one screen right; As above

K.................. Kill opponent instantly; Try to kill the skeleton (Level 3) and the
game crashes

R.................. Reanimate Prince. Press when dead to live again instantly, no matter
how much damage you suffer or if you are killed in any way

C.................. View programming code

(-)................ Minus button; Decreases time


If that dosen't work, type

"PRINCE IMPROVED"

for versions of the game higher than 1.3




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MISCELLENEOUS, IN-DEPTH INFO _misc_
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- When a scene with the Princess comes out, did you notice that the stars in
the balcony are twinking?

- You can never have more than one guard in a screen. Never. Try it if you're
skeptical.

- If you fall down two stories in Neutral mode, you lose one bullet of life.
If you fall from a two stories in En Guarde mode, you die instantly.

- If a guard falls down from two stories, the guard dies instantly.

- If you drop a loose slab on a guard, the guard escapes unharmed. Beats me why.

- If a guard gets struck from behind, the guard dies instantly.

- The music in the game symbolises certain events. For example, there are a few
types of music. As the manual says; "The music for Prince of Persia uses a "leitmotiv"
approach in which each theme is associated with a specific character or idea."
The basic themes are:
a) Prince
b) Princess
c) Jaffar
d) Danger
e) Sword
f) Death
g) Time
h) Magic.
Also, if you notice there are 3 kinds of death music and winning music. Death from
a swordfight with your sword drawn is one; other causes call for another death;
Death after killing/merging with the Shadow is another.

- During a swordfight with a guard, time slows down for gates, cutters and
other moving objects.

- I can't find the level in the Prince demo. Can you? While hacking the game with a
map editor, rhe level exists but cannot be unlocked.

- If you manage to acquire every LEP in the game, your maximum amount of life
that you can possibly achieve will be 9 bullets. To make it 10, merge with
the Shadow.

- If you think my time is ridiculous, that's because I have had years of experience
playing this game. You may not be able to make it that quick, but don't worry.
Remember, practice makes perfect!

- So, you're think you're pretty fast, eh? Well, check out the "Hiscores" section
of this page: http://www.phys.uu.nl/~dijkema/prince/prince.html
Prepare to be demolished.

- You may notice that when you run and jump onto a wall, it is possible to lose a
single health bullet, even from a single-storey drop.

- You can initiate a simple glitch using the debug mode, MEGAHIT; have yourself killed
at a corner, on the right side of a wall. Jump down, do it repeatedly or whatever;
as long as when you die, your body is hidden from sight. When that happens, press R
to glitch the game and access a glitch stage. I reccommend Level 3, on the very left
end from the start of the level. Go left, climb up, and kill yourself at the extreme
left end of it. The press R, and see what happens.

- Here are some legendary quotes from reputed publishers at the time, in the game's files
hidden from the user unless you hack it:


'Incredibly realistic... The adventurer character actually looks human as he runs,
jumps, climbs, and hangs from ledges.'
~ Computer Entertainer

'A tremendous achievement... Mechner has crafted the smoothest animation ever seen
in a game of this type. PRINCE OF PERSIA is the STAR WARS of its field.'
~ Computer Gaming World

'An unmitigated delight... comes as close to (perfection) as any arcade game has come
in a long, long time... what makes this game so wonderful (am I gushing?) is that the
little onscreen character does not move like a little onscreen character - he moves
like a person.'
~ Nibble



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QUESTIONS AND ANSWERS (Q & A) _qanda_
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Q: Where did you come up with all these terms? Fatso, Linger, LBP, LEP, etc?
A: The manual didn't say a word regarding this, so I made everything up.

Q: Why write a FAQ for such an old game?
A: Trust me, I know this game inside out, and I haven't seen a walkthrough on this
game yet.

Q: How old are you again?
A: Do some mathemathics and detective work... To those who have a prior copy
of this guide, you'll know. ;)

Q: And how long have you been playing Prince Of Persia?
A: Looks like you didn't read my FAQ properly... Since I was 4.

Q: Is it true you got past this game without a guide or walkthrough of some kind?
A: Yes. Everything I know comes from the manual, and my experience. Besides, I haven't
seen any kind of walkthrough for this game, let alone read one!

Q: Why did it take you so long to complete this game?
A: Credits go to Jordan Mechner, who made some unbelievably tough puzzles.
Who the heck would think of running off a ledge to your death after you
stop blinking? (Level 12, Act 1)

Q: Will you reply to my mail?
A: If you send any, yes.

Q: Why do you call your mirror image "Shadow" when everyone else calls him "Mirror Image"?
A: I first played this game on a black-and-white laptop. Hey, the guy was gray in color
(everything else was, obviously), so me and my dad called him "Shadow".

Q: One last one. How did you get such a quick time? I mean, you took like what,
26 minutes to complete the game, averaging 2 minutes PER LEVEL! That's less
than half of the given time! And did you use NO cheats whatsoever?
A: Well, most of it comes from my experience. And try to think outside the box.
Try forgetting about the LEPs, take more shortcuts, take more risks, run from
fights, etc. And yes, there were NO cheats/trainers/editors/hacks. Also note that
for "My Time", I didn't really go for it - that was just to check my FAQ for errors.




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E-MAIL, FAN MAIL, CHAIN MAIL, ETC _mail_
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Khoo Yee Loon says:

"I have a trick to the Prince Of Persia. just want to share ....
I call it "time-saving trick"
you can completing level 1 without getting the sword!!!!!
the trick is:
level 1
On the start, walk to the loose slab and down to the floor.
at now, u do not have the sword.
go right to meet the guard, but do not fight with the guard.
wait the guard come near you and run to the left.
this will lure the guard follow you.
continue run to the left and wait the guard pass the loose slab above.
when the guard almost reach you, climb the ledge on the left.
at the next screen, climb up the loose slab and continue up.
go right to the gate where you come in from.
go down the loose slab that already open,
u will notice that the guard is behind your back.
run right to enter the level door to complete level 1.
notice that on the next level, you will automatic have the sword in your hand."




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CREDITS AND THANK YOU'S _terima_kasih_
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- Dad
For helping me out, spending countless hours with me on this game, teaching me how to
play the game, and teaching me how to use DOS. I remember we used to play POP non-stop,
from the days in Penang (1989) Rampai Court (1990), to Langkawi (1992) and even Perlis
(1995.) Thanks dad!

- Mom
For keeping up with the series with me, even taking up an interest in the series up
until now. Oh, and my bro and sis at the same time as well - thanks!

- CJayC... Yo man, here's another FAQ from me, I hope it matches up to your
standards.

- Myself!
Hey, I wrote this, didn't I? I've verified, tested and painstakingly looked at every
detail to write a good FAQ & walkthrough.

- My Computer
For putting up with all the crap I've done, not hanging so much (note the "so much") and
certainly for not restarting for no reason. You seem to be overheating a bit more than
usual these days though... It's time to switch to a freezer-CPU compartment.

- Jordan Mechner!
You made one heck of a game - I believe that this game has attained legendary status
throughout the world; where would this guide without it... Thank you.




+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
CONTACTING ME _apa_khabar_
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Well, if you want to contact me, you can send me an e-mail to the following address:

eizaz!a@time!net!my

Replace all the exclamation marks (!) with dots (.) This is to prevent search engines
from picking out my address and sending me worthless spam. I'll reply to any message,
provided you send any to begin with, because I'm nice :)

Note that flame mails will be deleted. On second thought, I'll reply to them with a
flame of my own, then block all other messages from the sender, so I have the last
laugh - Mwahaha!

Alternately, come to my site, at

www.vogz.cjb.net

And post what you like in the forums section, where I'll reply to them personally.




+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
BUSINESS OPPORTUNITY _$$$_
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

If you're reading this, I believe that you may be curious to what this whole
title is about. Allright - I've set up a company in Malaysia, and I am currently
looking for potential key people, to expand this franchise all over the world.
If you're interested in what I do, and if you're looking to make some money
wherever you live, drop me an e-mail and we'll see what we can do together.

Serious enquiries only, please. I don't want to have to go through halfway around
the world only to find out that you're toying around with me.

I will be dead serious on my part...

Will you?




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TILL WE MEET AGAIN... _jumpa_lagi_
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Allright, all good things must come to and end. I hope you found this guide useful
in a way or two, and that it helped you through a lot of trouble! Do check out my
other guides, especially those dealing with the Prince Of Persia series if you want
to learn more about the series' 14-year history...

Till we meet again... Good luck, chap!



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LEGAL INFO _legal2_
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

______________________________________________________________

This document is protected by copyright law and is copyright
©Eizaz Azhar, 2003. This document may NOT be reproduced
in any way without my consent. Usage of this guide
elsewhere other than www.gamefaqs.com without my authorisation
is a violation of copyright, and is strictly prohibited.
______________________________________________________________


- [ fin ] -
 
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