Gunbound

Gunbound

18.10.2013 02:19:49
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Gunbound Avatar Optimization and Strategy Guide
v0.2
Copyright Chez Maradine 2004


+=================+
| I. Introduction |
+=================+

I've spent a reasonable amount of time in GunBound watching the way people
play. Sometimes, there doesn't seem to be a whole lot of logic involved.
Other times, I see bizarre flame wars and friendly fire over silly things
such as "Kill Stealing". I hope to show that all of that is irrelevant.

This document is meant to address two related issues.

1. What is your goal?
2. How are you planning on getting there?

1. is addressed through a few simple logic problems. 2. is addressed with
some speculative math and empirical data collected by myself and my friends,
as well as anyone who would like to contribute.

But first, lets deal with the red tape!


+==============+
| II. Legalese |
+==============+

As mentioned above, below, and here, this work is Copyright Chez Maradine,
2004. GunBound is a registered Trademark of softnyx, Inc. All game content
belongs to them. All analysis in this FAQ belongs to me.

You are permitted to utilize the content of this work under the Creative
Commons Attribution License 1.0, available at:

http://creativecommons.org/licenses/by/1.0/legalcode

In short, you are free to:

1. Display, copy, and re-distribute this work.
2. Make derivative works based on this work.
3. Make commercial use of this work or your derivatives.

Under the condtions that you:

1. Give prominent credit to the original author (me).

Or, in really short terms:

I hope you find this useful, do whatever you want with it.

I recognize that people who want to use this document are going to do so
regardless of what I say here, which is why you are licensed to do as you
please. If you are planning on ignoring the one condition set out in this
license, I won't stop you. Its not worth a law suit. But I will certainly
question the honor of anyone who can't give credit where credit is due.

Now, all that being said, I'm a big fan of community-based learning. If you
have some helpful information or would like to contribute, please let me know.
You are welcome to do so, and will be credited appropriately.

The most recent version of this document will always be posted to GameFAQs.com.
If you are not reading this at GameFAQs, then you are probably behind.


DISCLAIMER
----
THIS INFORMATION IS PROVIDED AS-IS WITH NO WARRANTY, EXPRESS OR IMPLIED. USE
AT YOUR OWN RISK. AUTHOR AND GAMEFAQS ARE NOT RESPONSIBLE FOR THE EFFECTS OF
THE USE OF THIS INFORMATION UNDER ANY CIRCUMSTANCES.


+======================+
| III. Version History |
+======================+

V0.1 - 02/08/2004
----
Intial version with inital dataset. Based on my avatar.xls 0.5. Still
need to finish some arguments and get all the girl gear stats done (though
they are fundamentally identical).

V0.2 - 02/08/2004
----
Updated to use avatar.xls 0.6, which includes newly released items.


+=======================+
| IV. Table of Contents |
+=======================+

I. Introduction -- What I'm trying to do.
II. Legalese -- How I'm protecting myself.
III. Version History -- Where I've been.
IV. Table of Contents -- What you see.
V. GunBound Goals -- Why are *you* here?
VI. Stat Metrics -- How the numbers work.
VII. Avatar Optimization -- How to use the numbers.
VIII. Data Collection -- How you can help me.
IX. MetaFAQ -- What you wanted to know.
X. Credits -- Who I couldn't do it without.
XI. Appendix A: Scoring -- What were they thinking?
XII. Appendix B: Stat Tables -- Where am I?


+===================+
| V. GunBound Goals |
+===================+

GunBound is a great deal of fun, and a fantastic time waster to boot. But why
are you playing? Are you playing to have fun, or are you competing?

If its the former, more power to you. I hope I meet you in a jewel match some
time. But the rest of this guide really isn't geared towards you. Still, you
may find parts of it useful and entertaining.

If its the latter, then we need to have a talk.

Logic Demonstration I
----

| P1: GunBound is a scored game.
| P2: Score is based solely on accumulation of "GP".
|----
| C1: To "win", you must gain GP faster than anyone else.

Obvious, I know. But we need a solid foundation. For the next parts, refer to
the Scoring List in Appendix A.


| C1: To "win", you must gain GP faster than anyone else.
| P3: The largest single consistant award of GP comes from winning a 4v4 game.
| P4: In Score and Jewel modes, 4v4 games don't take much more time than 1v1.
|----
| C2: To gain GP quickly, play 4v4 Score or Jewel games.

Still not shocking stuff. I'll get around to demonstrating the supporting
facts on P4 at some point.


| C2: To gain GP quickly, play 4v4 Score or Jewel games.
| P5: In Jewel play, many useful gold and GP bonuses are disabled.
|----
| C3: When trying to gain GP rapidly, Score is better than Jewel.

So at this point, we're playing 4v4 Score games, preferably with people you
know, as they are less likely to lag out or quit. Now we get to the offensive
part.


| P6: A "kill" is worth 1 GP.
| P7: In a Score game, there can only be 5 kills before the game ends.
|----
| C4: Getting every kill in the match (sweeping it) nets you 5 GP.

Still with me?


| C4: Getting every kill in the match (sweeping it) nets you 5 GP.
| P8: Winning the match is worth 12 GP.
|----
| C5: THERE IS NO POSSIBLE CIRCUMSTANCE WHERE INDIVIDUAL KILLS ARE
WORTH RISKING LOSING THE GAME.

So what am I trying to say?

There is no "kill stealing". While the intial anger at losing a hard-fought
kill is annoying, you'll get over it. Why? Because the enemy that just
dropped doesn't get to act anymore. He's gone until he spawns again. He can't
hurt you or your teammates.

So if the choice is between letting your buddy finish the kill when the kill
still has an action left before that happens, or swooping in and ending it,
end it. Fretting over kills is never worth risking the match. Never.

That being said, understand that I am not advocating being a prick. If your
team is up by 4 kills, you are in little risk of losing. Let your teammates
finish what they started, and expect them to do the same. Play nice.

Note that this logic applies in all game sizes, not just 4v4. In 3v3, the
ratio becomes 9 to 5. In 2v2, 6 to 5. In 1v1, well, no one will be stealing
your kills in 1v1.



+==================+
| VI. Stat Metrics |
+==================+

Now that we have our goal firmly in our mind (to win, right?), we have a
fundamental choice to make. Do we play avatar-on, or avatar-off?

Avatar-off is very tempting. Everyone, no matter how long they've played, and
no matter how much money they can throw at the problem, is equal in an avatar-
off server. It is simply a question of skill and asthetics. If our goal is
to win, then this is where the even odds are.

However, right now, there is a bit of a misunderstanding within the Gunbound
community that makes avatar-on servers interesting. That is, namely, this:

Everyone thinks attack is better than defense. They are wrong.

A high attack stat is certainly good for picking up damage-based bonuses,
mostly Gold. However, our goal is winning the match, right? Let's see why
this is important.

The Argument of Shields versus Swords
----
Two Grubs are next to each other, siumltaneously trading shots. Grub One is
doing 20% more damage than Grub Two. Observe their health totals over time.

Health Totals
----
| T T+1 T+2 T+3 T+4 T+5 T+6 T+7 T+8 T+9 T+10
G1| 1000 900 800 700 600 500 400 300 200 100 dead
G2| 1000 880 760 640 520 400 280 160 40 dead


This time, Grub One is taking 20% less damage than Grub Two.

| T T+1 T+2 T+3 T+4 T+5 T+6 T+7 T+8 T+9 T+10 T+11 T+12 T+13
G1| 1000 920 840 760 680 600 520 440 360 280 200 120 40 dead
G2| 1000 900 800 700 600 500 400 300 200 100 dead

For equal magnitudes of enhancement, defense allows us to finish an engagement
in significantly better shape than attack. This scales with increased damage
potential weapons.

Enough theory. Let's observe the damage over time of two actual Grubs from a
test match. Grub one is at +12 Swords and +6 Shields. Grub Two is naked.

Damage Done
----
|
G1| 120 127 119 124 142 116 127 145 102 138 119 116
G2| 82 80 83 77 77 79 80 81 80 80 81 80

Those of you who have been keeping up should notice something odd at this
point: Defense scales one and a half times as fast as attack power. Each
point of attack was buying us roughly 2 points (or 2%) of damage. Each point
of defense was buying us about 3 points of damage reduction.


The Argument of Shields versus Hearts
----
[finish text brick. upshot: shields are better]


The Argument of Speed
----
[why having less power over more decisions is better than the inverse]



+==========================+
| VII. Avatar Optimization |
+==========================+

So how do we capitalize on these findings?

The Argument of Cash versus Gold (strictly Maradine's opinion)
----
Though the following tables and information are useful to anyone, there is a
certain benefit to realizing the power of Cash. There are things you can only
buy with Gold. It therefore stands to reason that you should save your Gold
for them. Some people get very offended at the premise of paying money for
GunBound. Some threaten to quit if it ever becomes a pay-for-play game.

To them I say, grow up. Where do you think your data feed comes from? How
much do you pay *per month* to keep it? If you spend $20 (roughly) for the
ideal cash kit, and use it over 6 months of play, how is that worse than going
to the theatre at $15 a pop?

If you can't afford to pay cash or can't get a PayPal (credit card?) account, I
feel for you. You'll have to do this the hard way. But I have a section for
you as well below. I hope I can help.


A Word on Metrics
----
When generating the stat tables for the conclusions I'm about to come to, I
use a binary-weighted metric to make final decisions. In Appendix B: Stat
Tables, you can see what I came up with. Some highlights:

A-Metric
----
The A-Metric is a simple additive sum of the stats of an item. This is a
"pure", unweighted comparison of items.

B-Metric
----
A Binary weighted metric: Shields get four points, swords and white hour-
glasses get two, and hearts, blue hourglasses, and glowshields get one. This
metric shows us what items satisfy our criteria from Section VI. When choosing
items, you want the best item you can afford on this scale. Every one else
is running around with attack-centric avatars. All other things being equal,
a maxed avatar in this metric will win. That is, until everyone figures it out.

C-Metric
----
When torn between two items of equal or very close B-Metric value, use the
C-Metric to decide. This metric indicates the relative cost effectiveness of
the item versus its B-Metric. Think of it as efficiency.

Metrics aside, I present to you Maradine's Custom Kits, three collections
of items to perform three different task.

Legend
----
WH = White Hourglass, speed stat
SW = Sword, Attack stat
HT = Heart, Health stat
SV = Shovel, "Bunge" stat
ST = Star, Money Stat
SH = Shield, Defense stat
BH = Blue Hourglass, item speed stat
GL = Glow Shield, shield regen stat
----
AM = A-Metric
BM = B-Metric
CM = C-Metric


----
Maradine Custom Kit #1
Cash Special
----
This kit is the best you can do on Cash alone. Optimized for winning matches
on Avatar-on servers, it should serve you well while you build GP.

Name Cash Gold WH SW HT SV ST SH BH GS AM BM CM
---------------------------------------------------------------------------
Head: Muaythai Hair 6800 68000 0 9 -3 0 0 9 0 0 15 51 .75
Face: Laser Goggle 5000 50000 0 9 3 0 0 3 0 0 15 33 .66
Shirt: Muaythai Clothing 7800 78000 0 9 -2 0 0 9 0 0 16 52 .67
Flag: Ox Shield 6200 62000 0 0 0 -4 6 15 0 0 17 60 .96
---------------------------------------------------------------------------
Totals 25800 258000 0 27 -2 -4 6 36 0 0 63 196 .75


----
Maradine Custom Kit #2
No Holds Barred
----
Provided my data holds up, this is as good as it gets. Expensive, but worth
every penny. Addidionally, impressive looking as it gets. Note that this
outfit must be bought in Gold.

Name Cash Gold WH SW HT SV ST SH BH GS AM BM CM
---------------------------------------------------------------------------
Head: Golden Helmet **** 350000 3 3 0 0 0 24 0 0 30 108 .30
Face: Pet-01 **** 120000 0 3 0 3 0 15 0 0 21 66 .55
Shirt: Golden Armor **** 250000 0 3 0 0 6 21 0 0 30 90 .36
Flag: Robot X **** 200000 6 15 0 0 0 6 0 0 27 66 .33
---------------------------------------------------------------------------
Totals **** 920000 9 24 0 3 6 66 0 0 108 330 .35


----
Maradine Custom Kit #3
Gold Digger
----
If what you need is Gold, Gold, Gold, then this is your kit. Built for
maximum gold potential with minimum expense, this really helps with saving
up for that big purchase. Like, for instance, any of the above. There are
better items for this category if you are concerned with other stats, but none
more cost effective.

Name Cash Gold WH SW HT SV ST SH BH GS AM BM CM
---------------------------------------------------------------------------
Head: Punky Brown 4500 45000 0 0 0 0 15 0 0 0 15 -- ---
Face: Red Nose 2000 20000 0 0 0 0 9 0 0 0 9 -- ---
Shirt: Flamingo 6000 60000 0 0 0 0 18 0 0 0 18 -- ---
Head: Vampire Casket 3000 30000 0 0 0 0 12 0 0 0 12 -- ---
---------------------------------------------------------------------------
Totals 15500 155000 0 0 0 0 54 0 0 0 54 -- ---

Now, with the popularity rating beginning to apply in Avatar-off servers
relatively soon, this may change. Also, new items are on the way. Stay tuned.



+=======================+
| VIII. Data Collection |
+=======================+

I can always use assistance to help refine my metrics.

There is a lot of data that I haven't collected yet. If you want to help me
help you, please consider setting up one of the following scenarios and report
the results. Please send all results to gbfaq@speakeasy.net. Use plain .txt
files. If you send anything else, it will be discarded.

These are the most useful things you can send me as of V0.1:

----
1. Attack vs. Defense Independant Confirmation
----

Scenario: 1v1 Score, Two Grubs, Avatar-off, then Avatar-on.

Grab a friend, a pair of grubs, and three health packs each. Go to a map where
you can close to near point-blank range within few turns of movement. Proceed
to lay into each other with Shot 1, recording the damage for direct hits only.
Use health as needed to prolong the match and get more numbers. Eventually,
someone will have to win. That's OK. The other guy can win the next one.

Repeat the experiment, this time in an avatar-on server. One player needs to
be naked. The other needs to have gear that increases attack, defense, or
even better, both. Do the whole thing again, using Shot 1 only and recording
both players' damage. Send me the results of both runs, with all the
individual shots, and what the one player was wearing suring the second run.

Expected Results:
During the vanilla match, grub Shot 1 should average 100 damage. Gunbound-HQ
clocks its max damage at 150, but that's not what we're interested in. We want
a reliable estimate of damage over multiple shots, sans equipment.

During the second match, an avatar with attack gear should do somewhere between
2 points and 2% more damage per Sword stat per shot. That same avatar with
defense gear should take about 3.1 points less per Shield stat.

Important:
Do not forget that someone needs to be naked during the second round!

----
2. Do Attack and Defense Stats Operate Linearly?
----

Scenario: as per Scenario 1, but with a pair of A. Sate instead of grubs.

Perform the two tests as above, but with A. Sate, using Shot 1 only. Record
only direct hits. Send in the results.

Expected Results:

Damage metrics from Sword and Shield icons will scale linearly. A Sate's Shot
1 should average 120 points naked. This should be enough deviance to check for
linear or percentage multiples.


----
3. Just How Fast is Fast?
----

Scenario: 1v1, Avatar-off, then Avatar-on

Take bot out with a friend. Set your fire action to dragshot. What I'm
looking for is the fastest shot you can pull on your turn with Shot 1. Record
each shot's delay and send me the lowest for your mobile (don't forget to tell
me which mobile!).

Then, repeat on an Avatar-on server. Wear any gear you can get a hold of with
White Hourglasses. Perform the experiment, and send me the results.

Expected Results:
I have only done this for A. Sate. Results:
Fastest Naked Shot 1: 740
Fastest 24x WHG Shot 1: 680
Fastest 39x WHG Shot 1: 643

This indicates a scale of between 2.2 and 2.5 delay points per WHG. Useful,
but not shocking. I need more data.


+=============+
| IX. MetaFAQ |
+=============+

And now, the requisite FAQ FAQ.

1. Why are you doing this?

Because I can. Half the time, I walk out of a server thinking to myself,
"y'all are whack." Age groups and maturity levels notwithstanding, I think
everyone will have more fun if they're working for something and know how to
get there. Ultimately, if everyone understands an optimal path to a goal,
then the competition becomes a matter of skill of execution alone. And I
like that.


2. Wiggedy Whack?

No, just regular type.


3. I have this great hack for GunBound!

No, you don't. I'm an Information Security Operative by day. I know the
difference. Go scam someone younger. If you ask me for my password backwards
again, I'll kick you.



+============+
| X. Credits |
+============+

People who I appreciate and why:

softnyx, Inc. -- splendid job. Carry on.
DoomStalk, SeekerGio, AG1ES -- thanks for putting up with boring stat runs.
HomTheRobot -- continue to laugh at my jokes, and I will keep cracking them.

If I forgot to mention you, drop me a line at gbfaq@speakeasy.net and yell
at me till I put you in.



+=========================+
| XI. Appendix A: Scoring |
+=========================+
Paraphrased from http://gunbound.net/game/score.asp

Task Gold GP
-------------------------------------------------------------------
Scoring a Double-Kill +500 +4
Dropping an opponent off the map +100 +1
Doing the final damage to an opponent +100 +1
Doing over 500 damage to an opponent in a turn +50 0
Doing over 250 damage to an opponent in a turn +20 0
Doing over 150 damage to an opponent in a turn +10 0
Scoring 50 damage or more through a hurricane +20 0
Shot >70 degrees, flys >2.5 seconds, does >50 damage +15 0
Shot >70 degrees, flys >4 seconds, does >50 damage +30 0
Shot flight path changes direction in mid-air +20 0
Shot hits target behind you +25 0
Do over 3000 damage over entire match +100 +4
Do over 2000 damage over entire match +100 +2
Do over 1000 damage over entire match +100 +1
Falling suicide penalty -50 -1
Do 50 damage worth of friendly fire -25 -1
Kill a teammate -50 -2
Victory Award - 1v1 game +100 +3
Victory Award - 2v2 game +150 +6
Victory Award - 3v3 game +200 +9
Victory Award - 4v4 game +300 +12



+=============================+
| XI. Appendix B: Stat Tables |
+=============================+

Legend
----
WH = White Hourglass, speed stat
SW = Sword, Attack stat
HT = Heart, Health stat
SV = Shovel, "Bunge" stat
ST = Star, Money Stat
SH = Shield, Defense stat
BH = Blue Hourglass, item speed stat
GL = Glow Shield, shield regen stat
----
AM = A-Metric
BM = B-Metric
CM = C-Metric

Note: Misspellings in item names are theirs, not mine.


Flags
----

NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM
-------------------------------------------------------------------------
Robot X ***** 200000 6 15 0 0 0 6 0 0 27 66 0.33
Ox Shield 6200 62000 0 0 0 -4 6 15 0 0 17 60 0.967
Emerald Stick 7500 75000 6 6 0 0 0 9 0 0 21 60 0.8
BooDoo A 4000 40000 6 0 3 0 0 6 0 0 15 39 0.975
Ghost 4500 45000 0 0 0 0 3 9 3 0 15 39 0.866
Magic Stick 6500 65000 0 0 0 0 6 9 3 0 18 39 0.6
Shield Spear 3500 35000 0 6 0 0 0 6 0 0 12 36 1.028
Anchor 4500 45000 0 6 0 0 3 6 0 0 15 36 0.8
Moon Stick 5000 50000 0 0 0 0 6 9 0 0 15 36 0.72
Star Stick 5000 50000 0 0 0 0 6 9 0 0 15 36 0.72
Golden Hammer 6500 65000 0 18 0 0 0 0 0 0 18 36 0.553
Mecca ball sensor 8000 80000 0 0 6 0 0 6 6 0 18 36 0.45
Egg Engel 3500 35000 0 0 6 0 0 6 0 0 12 30 0.857
Owl 5000 50000 0 0 6 0 3 6 0 0 15 30 0.6
BangChun 5500 55000 0 9 0 3 0 3 0 0 15 30 0.545
Chief Symbol 7000 70000 9 0 0 0 6 3 0 0 18 30 0.428
Wedding Baloon ***** 150000 6 0 9 0 0 0 9 0 24 30 0.2
BooDoo B 4000 40000 6 6 0 0 0 0 3 0 15 27 0.675
Battle AXE 8000 80000 3 9 3 0 0 0 0 0 15 27 0.337
Lightenning hammer 8000 80000 3 6 0 0 0 0 9 0 18 27 0.337
Palm Tree(small) 2400 24000 0 0 0 0 3 6 0 0 9 24 1
Palm Tree(big) 3200 32000 0 0 0 0 6 6 0 0 12 24 0.75
JiRoDo 5000 50000 3 6 0 0 0 0 0 6 15 24 0.48
Wedding Flower ***** 50000 6 0 12 0 6 0 0 0 24 24 0.16
Bazooka ***** 160000 0 12 0 12 -2 0 0 0 22 24 0.15
Cross Spear 4500 45000 0 9 0 0 3 0 3 0 15 21 0.466
Butterfly Wing 4800 48000 9 0 0 0 3 0 3 0 15 21 0.437
Dragon Symbol 5200 52000 0 6 6 0 0 0 3 0 15 21 0.403
Electric Shock 6500 65000 0 9 3 0 6 0 0 0 18 21 0.323
Half-Moon Spear 7000 70000 0 9 0 6 0 0 3 0 18 21 0.3
Propeller 3000 30000 6 0 0 0 0 0 3 3 12 18 0.6
ChungRyongDo 4500 45000 0 9 0 3 3 0 0 0 15 18 0.4
Radar 4500 45000 6 0 0 3 0 0 0 6 15 18 0.4
Baseball Bat 5000 50000 9 0 0 0 6 0 0 0 15 18 0.36
Black Devil 5500 55000 0 9 0 0 6 0 0 0 15 18 0.327
Lond Dream 6000 60000 0 6 6 0 6 0 0 0 18 18 0.3
Electric Spear 7500 75000 0 6 6 0 6 0 0 0 18 18 0.24
Magic Broom 3000 30000 3 0 0 0 0 0 9 0 12 15 0.5
Japan Umbrella 3000 30000 0 0 0 0 6 3 3 0 12 15 0.5
X-mas Tree 3500 35000 6 0 0 0 6 0 3 0 15 15 0.428
Grape 3500 35000 0 0 3 0 6 3 0 0 12 15 0.428
Head of Lamb 4000 40000 3 0 9 0 3 0 0 0 15 15 0.375
Halloween 4500 45000 6 0 0 0 6 0 3 0 15 15 0.333
Gold Stick 7000 70000 0 0 15 0 3 0 0 0 18 15 0.214
Shield Wheel 8800 88000 0 -2 0 0 0 0 18 0 16 14 0.159
Deep-Sea Fish 5000 50000 0 0 6 0 3 0 6 0 15 12 0.24
Water Knife 5000 50000 0 0 9 3 0 0 0 3 15 12 0.24
Happy Stick 6500 65000 0 0 9 0 6 0 3 0 18 12 0.184
Picnic Umbrella 8000 80000 0 0 6 0 6 0 6 0 18 12 0.15
Scorpion 3500 35000 -1 6 0 0 6 0 0 0 11 10 0.285
Toy Hammer 3500 35000 0 3 3 0 6 0 0 0 12 9 0.257
Magic Eye 5000 50000 0 0 3 6 0 0 0 6 15 9 0.18
Cloud Stick 5000 50000 0 0 0 0 6 0 9 0 15 9 0.18
Sun Stick 5000 50000 0 0 9 0 6 0 0 0 15 9 0.18
Conga 7200 72000 3 0 3 0 12 0 0 0 18 9 0.125
Feather Fan 3000 30000 0 0 0 3 0 0 3 3 9 6 0.2
Parasol 3000 30000 0 0 0 0 6 0 3 3 12 6 0.2
Rain Cloud 3000 30000 0 0 0 0 6 0 6 0 12 6 0.2
Rudolph 3500 35000 0 0 0 0 6 0 3 3 12 6 0.171
Strawberry 3500 35000 0 0 6 0 6 0 0 0 12 6 0.171
Acrobot 5000 50000 0 0 3 0 9 0 3 0 15 6 0.12
Golden Lion ***** 172000 0 12 0 12 0 -5 0 0 19 4 0.023
*Country Flag* 2000 20000 0 0 0 0 6 0 3 0 9 3 0.15
Stick Candy 2400 24000 0 0 3 0 6 0 0 0 9 3 0.125
X-mas Gift 3000 30000 0 0 0 0 6 0 0 3 9 3 0.1
Lamp of Good Luck 4500 45000 0 0 3 0 12 0 0 0 15 3 0.066
*Color Flag* 1000 10000 0 0 0 0 6 0 0 0 6 0 0
Vampire Casket 3000 30000 0 0 0 0 12 0 0 0 12 0 0
Worker Bee 2500 25000 0 0 0 0 9 0 0 0 9 0 0



Boy Faces
----

NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM
-------------------------------------------------------------------------
Pet-01 ***** 120000 0 3 0 3 0 15 0 0 21 66 0.55
Pet-02 ***** 125000 0 0 6 0 0 15 0 0 21 66 0.528
Pet-03 ***** 125000 6 0 0 6 0 9 0 0 21 48 0.384
Laser Goggle 5000 50000 0 9 3 0 0 3 0 0 15 33 0.66
Hockey Mask 3000 30000 0 0 6 0 0 6 0 0 12 30 1
Ski Goggle 4000 40000 0 0 0 0 3 6 6 0 15 30 0.75
snorkel 4600 46000 0 0 6 0 4 6 0 0 16 30 0.652
Battle Goggle B 2000 20000 0 0 0 0 3 6 0 0 9 24 1.2
Red Glasses 4500 45000 6 0 0 0 0 0 3 6 15 21 0.466
Night Vision 3000 30000 0 3 0 6 0 3 0 0 12 18 0.6
Black Painting 2000 20000 0 0 3 0 3 3 0 0 9 15 0.76
Zoro Mask 2000 20000 0 0 0 0 6 3 0 0 9 12 0.6
Battle Goggle G 2000 20000 0 6 0 0 3 0 0 0 9 12 0.6
Gunshot 3500 35000 3 0 6 3 0 0 0 0 12 12 0.342
M.Sunglasses 5600 56000 12 0 0 0 6 -3 0 0 15 12 0.214
Monkey Mask 6000 60000 0 0 6 0 9 0 0 3 18 9 0.15
Pig Mask 6000 60000 0 0 9 0 9 0 0 0 18 9 0.15
Battle Goggle S 2000 20000 0 0 6 0 3 0 0 0 9 6 0.3
One-eyed 2000 20000 0 0 0 0 3 0 3 3 9 6 0.3
Sunglasses 3000 30000 0 0 3 0 6 0 3 0 12 6 0.2
Swim Glasses 3000 30000 0 0 0 3 0 0 3 3 9 6 0.2
Love Eye 3000 30000 0 0 6 0 6 0 0 0 12 6 0.2
Black Glasses 1500 15000 0 0 0 0 3 0 0 3 6 3 0.2
Rimless specs 1600 16000 0 0 3 0 3 0 0 0 6 3 0.187
Heart Painting 2000 20000 0 0 3 0 6 0 0 0 9 3 0.15
Battle Goggle 2000 20000 0 0 0 3 6 0 0 0 9 0 0
Pilot Goggle 1500 15000 0 0 0 3 3 0 0 0 6 0 0
Cross Scar 1000 10000 0 0 0 0 6 0 0 0 6 0 0
YinYnag Painting 500 5000 0 0 0 0 3 0 0 0 3 0 0
Red Nose 2000 20000 0 0 0 0 9 0 0 0 9 0 0
Rudolph's Nose 500 5000 0 0 0 0 3 0 0 0 3 0 0



Boy Hats
----

NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM
-------------------------------------------------------------------------
Golden Helmet ***** 350000 3 3 0 0 0 24 0 0 30 108 0.308
Chief Hair ***** 250000 0 12 0 12 0 9 0 0 33 60 0.24
Muaythai Hair 6800 68000 0 9 -3 0 0 9 0 0 15 51 0.75
Pharaoh ***** 200000 0 3 18 0 0 6 0 0 27 48 0.24
SWAT Helmet 4000 40000 3 0 0 0 0 9 3 0 15 45 1.125
Ski headgear 4000 40000 0 0 0 0 0 6 3 6 15 33 0.825
Indian Fighter 5000 50000 6 9 3 0 0 0 0 0 18 33 0.66
Sensor Helmet 2500 25000 0 3 0 0 0 6 0 0 9 30 1.2
Marine Hat 3000 30000 0 3 0 0 3 6 0 0 12 30 1
Magician Hair A 3000 30000 3 6 0 0 0 3 0 0 12 30 1
Wood Hair 3500 35000 0 0 6 0 0 6 0 0 12 30 0.857
Devil Hair 4000 40000 0 0 6 3 0 6 0 0 15 30 0.75
Space Helmet A 4500 45000 0 0 6 0 6 6 0 0 18 30 0.666
Mechanic Helmet 4800 48000 0 0 6 0 3 6 0 0 15 30 0.625
Samurai Hair 7000 70000 6 9 0 0 3 0 0 0 18 30 0.428
Wolf Hair 4500 45000 6 6 3 0 0 0 0 0 15 27 0.6
Elf Hair A 9200 92000 6 0 3 0 0 0 0 12 21 27 0.293
Safety Helmet 1500 15000 0 0 0 0 0 6 0 0 6 24 1.6
Knight Helmet 1800 18000 0 0 0 0 0 6 0 0 6 24 1.333
Duke Hair 7000 70000 6 6 0 0 3 0 0 0 15 24 0.342
Laurel Crown 8000 80000 9 0 6 3 0 0 0 0 18 24 0.3
Rome Helmet 2500 25000 0 3 0 0 3 3 0 0 9 18 0.72
Pirate Hat 4000 40000 0 9 0 0 6 0 0 0 15 18 0.45
Hwarang Hair 4000 40000 3 6 0 6 0 0 0 0 15 18 0.45
Indiana Hat 4000 40000 3 0 0 0 0 0 6 6 15 18 0.45
Officer Uniform 4500 45000 6 0 6 0 3 0 0 0 15 18 0.4
Raincoat Hat 3000 30000 0 0 0 0 6 3 3 0 12 15 0.5
Riding Hat 4000 40000 0 0 0 0 9 3 3 0 15 15 0.375
Mummy Hair 9500 95000 0 0 15 0 6 0 0 0 21 15 0.157
Gold Crown ***** 100000 0 0 15 0 6 0 0 0 21 15 0.15
Space Marine 1000 10000 0 0 0 0 3 3 0 0 6 12 1.2
Safari Hat 3000 30000 0 0 6 0 0 0 6 0 12 12 0.4
Magician Hat A 3000 30000 6 0 0 0 6 0 0 0 12 12 0.4
Motor Helmet 4000 40000 0 0 0 0 3 0 6 6 15 12 0.3
Hip-Hop Hair 4000 40000 3 0 0 0 6 0 6 0 15 12 0.3
Red Devils 4000 40000 0 3 6 0 6 0 0 0 15 12 0.3
Baseball Cap 4600 46000 0 3 6 0 6 0 0 0 15 12 0.260
Wing Helmet 2000 20000 0 3 0 0 3 0 3 0 9 9 0.45
Pigtail Hair 3000 30000 3 0 0 0 6 0 3 0 12 9 0.3
Insect Hat 3500 35000 0 0 9 0 3 0 0 0 12 9 0.257
Arabian Hat 4000 40000 0 0 6 0 6 0 3 0 15 9 0.225
Orange Helmet 5000 50000 3 0 0 0 6 0 3 0 12 9 0.18
M.Hair 5400 54000 0 0 -3 0 6 0 12 0 15 9 0.166
Bridegroom Hair ***** 150000 0 0 9 0 15 0 0 0 24 9 0.06
RobinHood Hat 2500 25000 0 0 0 0 3 0 3 3 9 6 0.24
Cowboy Hat 3000 30000 0 0 0 0 6 0 6 0 12 6 0.2
Hawaiian Hair 3000 30000 0 0 0 0 6 0 0 6 12 6 0.2
SARS Protector 3000 30000 0 0 0 0 6 0 3 3 12 6 0.2
Bamboo Hat 3500 35000 0 0 3 0 6 0 3 0 12 6 0.171
Criminal Hair 3800 38000 0 0 0 0 6 0 3 3 12 6 0.157
Disco Hood 4000 40000 0 0 0 3 6 0 0 6 15 6 0.15
Ranger Hat 4000 40000 0 0 0 6 0 0 0 6 12 6 0.15
Flamingo Hair 5500 55000 0 0 3 0 12 0 0 0 15 3 0.054
Punky Brown 4500 45000 0 0 0 0 15 0 0 0 15 0 0
Thanksgiving 2500 25000 0 0 0 0 9 0 0 0 9 0 0
Poet Head 2000 20000 0 0 0 0 9 0 0 0 9 0 0
Punk Hair 1000 10000 0 0 0 0 6 0 0 0 6 0 0
Santa Hat 1500 15000 0 0 0 0 6 0 0 0 6 0 0
Red Devil Hood 500 5000 0 0 0 0 3 0 0 0 3 0 0
Suntan A 800 8000 0 0 0 0 3 0 0 0 3 0 0




Boy Shirts
----

NAME CASH GOLD WH SW HT SV ST SH BH GL AM BM CM
-------------------------------------------------------------------------
Golden Armor ***** 250000 0 3 0 0 6 21 0 0 30 90 0.36
Muaythai Clothing 7800 78000 0 9 -2 0 0 9 0 0 16 52 0.666
Space Suit A 6000 60000 0 0 3 0 3 12 0 0 18 51 0.85
Heavy Armor 3500 35000 0 0 0 0 0 12 0 0 12 48 1.371
Mechanic Armor 7000 70000 0 0 9 0 0 9 3 0 21 48 0.685
SWAT Combat 7500 75000 0 3 6 0 0 9 0 0 18 48 0.64
Pharaoh ***** 100000 0 6 9 0 0 6 0 0 21 45 0.45
Gladiator 5000 50000 3 6 0 0 0 6 0 0 15 42 0.84
Duke Suit 7000 70000 0 6 0 0 6 6 0 0 18 36 0.514
Black Cloak 7000 70000 0 6 0 0 6 6 0 0 18 36 0.514
GreatKing 4000 40000 0 3 3 0 0 6 0 0 12 33 0.825
Arch Angel ***** 200000 0 0 21 0 3 3 0 0 27 33 0.165
Raincoat 3600 36000 0 0 0 0 0 6 3 3 12 30 0.833
Devil Clothes 6000 60000 6 6 6 0 0 0 0 0 18 30 0.5
Black Coat 6000 60000 15 0 0 -3 6 0 0 0 18 30 0.5
Light Armor 3000 30000 0 0 0 0 3 6 3 0 12 27 0.9
Military Suit 4500 45000 0 0 0 0 6 6 0 3 15 27 0.6
Warrior A 5000 50000 0 6 3 0 0 3 0 0 12 27 0.54
Pirate Captain 6000 60000 0 12 0 0 3 0 3 0 18 27 0.45
Samurai Clothing 8200 82000 0 14 -1 0 3 0 0 0 16 27 0.329
Roman General 4000 40000 3 6 0 0 0 0 6 0 15 24 0.6
Road Shooter 4500 45000 6 6 0 0 3 0 0 0 15 24 0.533
Indian Wear 2 5500 55000 3 6 0 0 0 0 6 0 15 24 0.436
Boarder Suit 7500 75000 6 0 6 0 0 0 6 0 18 24 0.32
Indian Fighter 7500 75000 6 0 6 0 0 0 6 0 18 24 0.32
Elf Clothes A 9200 92000 6 0 0 0 3 0 0 12 21 24 0.260
RobinHood 3000 30000 0 0 0 6 0 3 9 0 18 21 0.7
Mummy Clothes 8500 85000 0 6 9 0 3 0 0 0 18 21 0.247
Space Marine 2000 20000 0 3 0 0 0 3 0 0 6 18 0.9
Street Fighter 3500 35000 6 0 0 0 0 0 6 0 12 18 0.514
Magician A 4000 40000 6 3 0 6 0 0 0 0 15 18 0.45
Disco Suit 4000 40000 9 0 0 0 6 0 0 0 15 18 0.45
Indian Wear 5000 50000 3 0 6 0 0 0 6 0 15 18 0.36
Officer Uniform 6000 60000 0 6 6 0 6 0 0 0 18 18 0.3
Indiana Wear 6000 60000 0 0 6 0 0 0 6 6 18 18 0.3
Orange Blade 6000 60000 6 0 0 0 6 0 6 0 18 18 0.3
Fabre Clothes 6800 68000 0 0 9 0 0 0 6 3 18 18 0.264
Tuxedo ***** 150000 0 0 6 0 15 3 0 0 24 18 0.12
Baseball Jacket 3800 38000 3 0 0 0 0 0 6 3 12 15 0.394
Wood body 4000 40000 0 0 12 0 3 0 0 0 15 12 0.3
Red Devil 4000 40000 0 3 6 0 6 0 0 0 15 12 0.3
Hip-Hop Wear 3800 38000 3 0 0 0 9 0 4 0 16 10 0.263
Rider Uniform 3800 38000 0 0 0 0 3 0 9 0 12 9 0.236
Arabian Clothes 4200 42000 0 0 3 0 6 0 6 0 15 9 0.214
Ranger Clothes 5000 50000 0 0 0 6 0 0 6 3 15 9 0.18
Chinese Clothes 3500 35000 0 0 0 0 6 0 3 3 12 6 0.171
Black Dress 5000 50000 0 0 6 0 9 0 0 0 15 6 0.12
Shoulder Strap 1200 12000 0 0 0 0 3 0 3 0 6 3 0.25
Korean Wear A 3500 35000 0 0 3 0 9 0 0 0 12 3 0.085
Safari Wear 3800 38000 0 0 3 3 6 0 0 0 12 3 0.078
Navy Uniform 4500 45000 0 0 3 6 6 0 0 0 15 3 0.066
Cowboy 5000 50000 0 0 0 3 9 0 3 0 15 3 0.06
Flamingo 6000 60000 0 0 0 0 18 0 0 0 18 0 0
Hawaiian Wear 4000 40000 0 0 0 0 15 0 0 0 15 0 0
Thanksgiving 2500 25000 0 0 0 0 9 0 0 0 9 0 0
School uniform 1000 10000 0 0 0 0 6 0 0 0 6 0 0
Red Devil 1500 15000 0 0 0 0 6 0 0 0 6 0 0
Santa Suit 1500 15000 0 0 0 0 6 0 0 0 6 0 0
Swim Suit A 800 8000 0 0 0 0 3 0 0 0 3 0 0


 
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