Hitchhiker's Guide to the Galaxy

Hitchhiker's Guide to the Galaxy

18.10.2013 02:16:13
===============================================================================

FAQ/Walkthrough for
THE HITCHHIKER'S GUIDE TO THE GALAXY

===============================================================================


GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Maps
6. Copyright information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 28th Feb, 2004 (First version)


===============================================================================

1. Introduction

===============================================================================


The Hitchhiker's Guide to the Galaxy is an entertaining interactive fiction
game based on the book of the same name by Douglas Adams. The books are known
for containing an extremely strange (though highly funny) humour and style of
writing, and the game is no different in it's atmosphere and descriptions. It
all starts with Arthur waking up one morning with a dreadful hangover.

After leaving his house he discovers that it is about to be demolished by a
bulldozer which is currently storming it's way toward his house. At this point,
the game gets slightly strange when Ford appears to offer Arthur a towel. A few
puzzles later, Arthur and Ford end up in the local pub where Ford explains that
Earth is about to be demolished, so Arthur shouldn't worry about his house.

From here on, the game takes players on a journey to the Vogon ship with a
poetry-obsessed captain, a visit to the Bugblatter Beast of Traal's lair, an
exploration inside Arthur's mind and of course and a meeting with a massive
whale that is currently plunging down toward a large planet below. All the
characters from the books like Trillian, Ford, Marvin the depressed robot and
the Vogon captain are here, and while following a different path from the book
itself, the style of the game feels very similar to the brilliant book.


===============================================================================

2. Walkthrough

===============================================================================


EARTH

The game starts in Arthur Dent's bedroom, where it is currently dark. "Stand".
"Turn on light" and "get gown" that is slung over the chair. "Wear gown" and
"look in pocket" to find buffered analgesic and pocket fluff. "Get analgesic"
to recover from the headache. South. "Get mail". South to the front of the
house, where Prosser is currently driving a big bulldozer. "Lie down in mud" to
stop the bulldozer from moving toward the house. "Wait". "Wait". "Wait" and
Ford will appear to offer Arthur a towel.

"Wait". "Wait". "Wait". Ford will convince Prosser not to knock the house down,
and Arthur will stand up. South. West into the bar. "Buy sandwich". "Wait" for
Ford to arrive and buy the drinks. "Drink beer". "Drink beer". "Drink beer".
After the third beer, a distant crash will signify that Arthur's house has been
demolished. East. "Give sandwich to dog". North to the front of the house.
"Wait". "Wait", and Ford will drop a device on the floor. "Get device". "Press
green button" to leave Earth.


VOGON SHIP

It will be dark after arriving on the ship. "Wait" four times, and the smell
sense will no longer be displayed on the screen. "Smell". "Look at shadow" to
get a description of the untidy vogon hold. "Eat peanuts" that Ford offers.
"Remove gown". "Put gown on hook". "Get towel". "Put towel on drain". "Get
satchel". "Put satchel on panel". "Put mail on satchel". "Press dispenser
button" to receive the babel fish.

"Press switch" to play a recording which mentions the location of the word
needed to open the glass case. Remember this location. "Wait" until guards
enter the hold and take Ford to the captain's quarters. "Wait". "Wait", and the
captain will start reading his poetry. "Enjoy poetry". "Wait" four times and
the captain will start reading the second verse. Look at the first line and use
the location from earlier to discover which word is the correct one.

"Wait" four times to return to the hold. "Type ("word")", where word is the
word mentioned in the poetry. For example, if the word was "Gashee", then you
would enter this -> type "Gashee". The case will open, so "get plotter". "Get
gown". "Get towel". "Wait" until Arthur and Ford are thrown into the airlock.
"Wait" four times to exit the airlock and be picked up by the Heart of Gold.


HEART OF GOLD

"Wait" four times and the hear sense will become available. "Hear" to hear the
distant hum of a star drive. South. "Wait" to be taken to the bridge. "Drop
all". "Get towel". Down. South six times to enter the engine room. "Look".
"Look". "Get generator, pliers and rasp". North. North. West to the galley.
"Press pad". "Get advanced tea substitute" (which can be abbreviated to ATS).
East. Up. "Drop all". "Get ATS and towel". "Put dangly bit in ATS". "Put small
plug in small receptacle". "Press switch" to arrive in... dark.

From this point, five small chapters must be completed in order to get all of
the items needed to complete the game. The chapters appear in a random order
depending on the senses that are shown. For example, if "smell" is one of the
senses that is displayed, then typing "smell" will make Arthur go to the
Bugblatter Beast's of Traal's lair. After returning to dark after a chapter
ends, "wait" four times, "hear", go south twice, up and then "press switch" to
return to the dark. Follow any of the five smaller chapters below, then skip
onto the next Heart of Gold section after the total score is 225 points.


COUNTRY LANE ("See". "Look at light")

"North" to front of house. "Open satchel". "Get towel and fluff". "Offer towel
to Arthur". "Idiot". "Walk to Prosser". "Prosser, lie down". South. West to the
pub. "Buy beer". "Buy peanuts". "Drink beer". "Drink beer". East. North to
front of house. "Give fluff to dent". "Wait". "Wait". "Wait".


LAIR ("Smell". "Look at shadow")

The beast will demand that Arthur says his name. "Say Arthur". East to outer
lair. "Put towel over head" to confuse the beast. "Get stone". "Carve Arthur on
memorial". "Remove towel". West. Southwest. "Get interface". "Wait".


LIVING ROOM ("Feel". "Drink liquid")

"Look at Arthur". "Drop wine". "Get fluff". "Open handbag". "Put fluff in
handbag". "Get wine". "Wait". "Wait".


PRESIDENTIAL SPEEDBOAT ("See". "Look at light")

"Look under seat" to find the small key and seat cushion fluff. "Unlock
toolbox". "Put fluff in toolbox". "Get toolbox". "Steer toward spire". "Wait"
three times. "Stand". "Out". "Wait" for Trillian to jump out of the crowd.
"Guards, drop rifles". "Trillian, shoot rifles". East.


WAR CHAMBER ("Hear". South)

"Get awl". "Wait" four times to enter the maze. "North" until you reach the
large black particle in the maze. "Get particle".


HEART OF GOLD

After returning to the Heart of Gold, "wait" four times and then "hear". South.
South. South. Down. "Get toolbox". Up. North. Up to the bridge. "Get seat
cushion fluff from toolbox". "Drop toolbox". "Open handbag". "Get jacket
fluff". "Put all fluff in pocket". Down. West to the galley. "Open panel". "Get
circuit board". "Drop circuit board". "Put interface in panel". "Press pad".
East. Up to the bridge. "Put large cord in large receptacle". "Wait". "Press
switch" to turn the missiles into a sperm whale. Down. West to the galley. "Get
tea". "Get no tea". East. Up. "Remove dangly bit from ATS". "Put dangly bit in
tea". "Press switch" to arrive in the dark. "Wait" until feel is one of the
senses that is not displayed. "Feel". "Drink liquid".


INSIDE THE SPERM WHALE

"Put all fluff in pot". "Get flowerpot". "Put pot in thing". "Wait" to return
to the dark. "Wait" four times, then "hear" to return to the Heart of Gold.


HEART OF GOLD

South. South. "Get pot". Up to the bridge. West to the sauna, where Arthur will
step out with a changed plant. "Eat fruit" from the plant, and remember the
tool that Marvin asks for in the description. "Get tea". "Get no tea". "Get
(the name of the tool)". Down. South to the aft end of the corridor. "Open
door". "Drink tea". West to the pantry. "Marvin, open hatch". East. Down. "Drop
all except (name of tool)". East. "Wait" for Marvin to arrive. "Give (name of
tool) to Marvin. West. Down to complete the game.


===============================================================================

3. Item List

===============================================================================


ADVANCED TEA SUBSTITUTE
Found by pressing the pad in the galley on the Heart of Gold. It is connected
to the dangly bit on the plotter to access the dark.


ATOMIC VECTOR PLOTTER
Found by using the correct word to open the glass case on the Vogon Hold. It
is connected to the ATS to access the dark.


BABEL FISH
Found by solving the puzzle in the Vogon Hold and then pressing the dispenser
button. It is used to understand different languages.


BUFFERED ANALGESIC
Found in the pocket of the gown. It is used to help Arthur recover from his
headache in the bedroom at the start of the game.


CHEESE SANDWICH
Bought in the bar on Earth. It is given to the dog outside of the bar to
prevent the microscopic space fleet from being eaten.


CIRCUIT BOARD
Found in the panel of the Nutrimat on the Heart of Gold. It is not used.


ELECTRONIC SUB-ETHA SIGNALING DEVICE
Ford drops the device on Earth a few seconds before the Vogon Fleet arrives.
The green button is pressed to transport to the Vogon ship.


FLATHEAD SCREWDRIVER
Found in the bedroom at the start of the game. This is one of the items that
Marvin may need to use after Arthur has eaten the fruit.


FLOWERPOT
Found inside the sperm whale. The four pieces of fluff are planted in the
flowerpot, which is then carried into the sauna to make the fruit grow.


FRUIT
Found after taking the flowerpot with the four pieces of fluff into the
sauna. It is eaten to discover which tool Marvin needs in the future.


GLASS OF WHITE WINE
Found in the party. It is dropped to create more space in the inventory. This
also makes the hostess appear, so make sure to pick the wine up again after
putting the jacket fluff in the handbag.


GOWN
Found on the chair in the bedroom at the start of the game. It can be used to
store extra items, and is also hung on the hook in the Vogon hold.


HANDBAG
Found in the party. It is used to store the jacket fluff.


HITCHHIKER'S GUIDE
Found after visiting the captain of the Vogon ship. It can be consulted about
various things in the game, but does not have to be used.


HYPERSONIC PLIERS
Found in the engine room on the Heart of Gold. This is one of the items that
Marvin may need to use after Arthur has eaten the fruit.


IMPROBABILITY DRIVE
Found in the engine room on the Heart of Gold. It is not used.


IONIC DIFFUSION RASP
Found in the engine room on the Heart of Gold. This is one of the items that
Marvin may need to use after Arthur has eaten the fruit.


JACKET FLUFF
Found by getting the fluff from Arthur's jacket after looking at Arthur at
the party. It is put in the handbag, and is one of the four pieces of fluff
that is put in the flowerpot.


JUNK MAIL
Found in the porch of Arthur's house. After the satchel has been put on the
panel in the Vogon hold, the mail is put on the satchel.


LASER-ASSISTED MONKEY WRENCH
Found in the toolbox. This is one of the items that Marvin may need to use
after Arthur has eaten the fruit.


MAGNIFYING GLASS
Found in the toolbox. It is not used.


MOLECULAR HYPERWAVE PINCER
Found on the bridge of the Heart of Gold. This is one of the items that
Marvin may need to use after Arthur has eaten the fruit.


NO TEA
Available at the start of the game. No tea is dropped after Arthur gets the
real tea, but after the large black particle has been removed in the maze
both no tea and tea can be picked up. Having both no tea and tea allows
Arthur to walk through the screening door to Marvin's pantry.


NUMBER TWELVE ASTEROID PAINT CHIPPER
Found on the bridge of the Heart of Gold. This is one of the items that
Marvin may need to use after Arthur has eaten the fruit.


NUTRIMAT/COMPUTER INTERFACE
Found in the Bugblatter Beast of Traal's outer lair. It is put in the panel
of the nutrimat in the galley to make the tea.


PEANUTS
Ford will give Arthur the peanuts after he arrives on the Vogon ship. They
are eaten to replace the protein loss caused by transporting to the ship. The
peanuts are also bought by Ford in the pub when he returns to Earth.


PLATE OF HORS D'OEUVRES
Available in the party section. It is not used.


POCKET FLUFF
Found in the pocket of the gown. It is one of the four pieces of fluff that
is put in the flowerpot.


SALES BROCHURE
Found in Entry Bay Two on the Heart of Gold. It is not used.


SANTRAGINEAN MINERAL WATER
Found in Ford's satchel on Earth. It is not used.


SATCHEL
Found in the Vogon hold after Arthur falls asleep. It is put on the panel in
the hold, and is then covered with the mail. The satchel is also opened when
Ford returns the Earth to get the satchel fluff and towel.


SATCHEL FLUFF
Found in the satchel when Ford returns to Earth. It is one of the four pieces
of fluff that is put in the flowerpot.


SEAT CUSHION FLUFF
Found by looking under the seat in the presidential speedboat on Damogran. It
is one of the four pieces of fluff that is put in the flowerpot.


SHARP STONE
Found in the Bugblatter Beast of Traal's lair. It is used to carve Arthur's
name on the memorial after has put the towel over his head.


SHIPPING CARTON
Found in the galley. It is opened to reveal the strange gun.


SMALL KEY
Found by looking under the seat in the presidential speedboat on Damogran. It
is not used.


SPLITTING HEADACHE
Available in the house at the start of the game. It is cured by eating the
buffered analgesic from the pocket of the gown.


STRANGE GUN
Found by opening the shipping carton from the galley. It is not used.


THERMO-FUSION CHISEL
Found in the toolbox. This is one of the items that Marvin may need to use
after Arthur has eaten the fruit.


THING
Found in the pocket of the gown. It is used to hold the flowerpot.


TOOLBOX
Found in the presidential speedboat on Damogran. It is used to hold the seat
cushion fluff.


TOOTHBRUSH
Found in the bedroom at the start of the game. This is one of the items that
Marvin may need to use after Arthur has eaten the fruit.


TOWEL
Found in the Vogon hold. It is put over the drain as one part of solving the
Babel Fish puzzle. It is also used in the Bugblatter Beast of Traal's lair to
prevent the beast from seeing Arthur.


TWEEZERS
Found in the handbag. They are not used.


ULTRA-PLASMIC VACUUM AWL
Found in the war chamber. It is not used.


===============================================================================

4. Point List

===============================================================================


TOTAL POINTS ACTION

10 10 Get the buffered analgesic from the gown pocket.

15 5 Drink the first beer in the pub.

20 5 Drink the second beer.

25 5 Drink the third beer.

33 8 Arrive on the Vogon ship.

45 12 Successfully get the babel fish.

60 15 Enjoy the Vogon captain's poetry.

85 25 Type the correct word to open the glass case.

110 25 Walk into the Heart of Gold engine room.

125 15 Drink the beer in the pub when playing as Ford.

150 25 Get the interface from the Bugblatter Beast of Traal's lair.

175 25 Leave the party.

200 25 Walk into the Heart of Gold on Damogran.

225 25 Get the large black particle from the maze.

250 25 Walk into the sauna holding the plant with the four fluffs.

350 100 Drink the real tea.

375 25 Enter Marvin's pantry.

400 25 Give Marvin the correct tool needed to open the hatch.


===============================================================================

5. Maps

===============================================================================


+----------------+
| MAP A: EARTH |
+----------------+


BACK OF HOUSE
/ \
(sw to front of house) (se to front of house)

BEDROOM
|
|
PORCH
|
|
(nw to back of house) | (ne to back of house)
\ | /
FRONT OF HOUSE
|
|
|
PUB --- COUNTRY LANE


+---------------------+
| MAP B: VOGON SHIP |
+---------------------+


CAPTAIN'S QUARTERS --- VOGON HOLD --- AIRLOCK



+------------------------+
| MAP C: HEART OF GOLD |
+------------------------+


SAUNA --- BRIDGE
~
~
~
~
ENTRY BAY TWO
|
|
GALLEY --- CORRIDOR, FORE END
|
|
PANTRY --- CORRIDOR, AFT END
~ |
~ |
~ ENGINE ROOM
~
~
~
~
HATCHWAY --- ACCESS SPACE
~
~
~
~
RAMP



+-------------------+
| MAP D: DAMOGRAN |
+-------------------+


HEART OF GOLD --- DAIS
|
|
SPEEDBOAT



+----------------+
| MAP E: PARTY |
+----------------+


DINING ROOM --- LIVING ROOM
/
/
KITCHEN



+----------------+
| MAP F: TRAAL |
+----------------+


LAIR --- OUTER LAIR
/
/
INNER LAIR


===============================================================================

6. Copyright Information

===============================================================================


This document is Copyright 2004-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
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Engl. Lösung

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Engl. Lösung

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