Might and Magic 8

Might and Magic 8

17.10.2013 22:05:03
Might and Magic VIII: Day of the Destroyer (Artifacts FAQ)

6nd April 2000

Version 1.0 (4/2/00)
Version 1.1 (4/6/00)
Added Volcano and Terminus weapons.


by mdk2@tm.net.my

This document Copyright 4/2/2000 mdk2.
Anyone is free to use and reproduce this FAQ as long as credit is given to the
writter.

---------------------------------------------------------------------------
Might & Magic 8: Artifacts FAQ
---------------------------------------------------------------------------

Question: What is an artifact?
Answer: Any item which significantly boosts your heroes stats (usually at the
expense of another) and is very expensive. However, certain artifact quest
items have 0 value. An artifact will usually look different from your standard
weapons, armor, etc.


Question: How do you obtain these artifacts?
Answer: The game randomly generates these items. Once you have killed a high
level monster; usually a Dragon which is higher than a Dragonette/Hatchling,
search the dead body.

Hints:

(1) Save your game before searching the bodies, if you don't get the desired
item reload your save game and search the body again. Persistance pays off.

(2) You have a better chance of obtaining the artifacts if your character/hero
has a high Luck attribute.


Table of Contents:

(1) Weapons
1.1:- Maces & Clubs
1.2:- Axes
1.3:- Daggers
1.4:- Swords
1.5:- Spears
1.6:- Bows & Crossbows
1.7:- Staffs


(2) Armor & Misc.
2.1:- Helms, Hats, and Crowns
2.2:- Body Armor
2.3:- Boots
2.4:- Belts
2.5:- Cloaks
2.6:- Amulats
2.7:- Rings
2.8:- Shields


(1) WEAPONS

1.1 Maces & Clubs

Mace of the Sun, Weapon Type: Mace
Attack:+7 Damage: 3d4 +7
Double damage vs. Elementals
Value: 12000

Breaker, Weapon Type: Club
Attack:+12 Damage:3d3+12
Might and Endurance +20, 10-20 Body Damage
Value: 20000


1.2 Axes

Hell's Cleaver, Weapon Type: Axe
Attack:+12 Damage:4d2+12
Might and Accuracy +70, Personality and Intellect -50
Value: 30000

Volcano, Weapon Type: Two-handed Axe
Attack:+15 Damage:3d7+15
10-20 pts fire damage, fire resistance
Value: 15000


1.3 Daggers

Blade of Mercy, Weapon Type: Dagger
Attack:+15 Damage:2d2+15
Might +40, 4-10 pts electrical damage, Accuracy -40, usable by Lich only
Value: 30000


1.4 Swords

Glomenthal, Weapon Type: Longsword
Attack:+14 Damage: 3d3+14
Might +40, 10-20 pts of Dark Magic damage
Value: 20000

Elsenail, Weapon Type: Longsword
Attack:+14 Damage:3d3+14
Accuracy +40, 10-20 pts of Light Magic damage
Value: 20000

Havoc, Weapon Type: Longsword
Attack:+15 Damage:3d3+15
Speed and Accuracy +70, Armor -20
Value: 30000

Snake, Weapon Type: Longsword
Attack:+12 Damage:3d4+12
Slows target, Water Resistance -50, Personality -15
Value: 30000

Finality, Weapon Type: Two-handed Sword
Attack:+15 Damage:4d5+15
10-20 pts fire damage, slow, speed -20
Value: 30000

Judicious Measure, Weapon Type: Cutlass
Attack:+13 Damage:2d4+13
Endurance and Luck +30, Orge Slaying
Value: 20000

Terminus, Weapon Type: Broadsword
Attack:+14 Damage:+3d4+14
Armmasterskill +7, air resistance +70
Value: 15000


1.5 Spears

Trident of Rulership, Weapon Type: Spear
Attack:+13 Damage: 2d6+13
Water Breathing, Water Resistance +70, Fire Resistance -70
Value: 30000

Ebonest, Weapon Type: Spear
Attack:+13 Damage: 2d9 +13
Double Damage vs. Dragons
Value: 0 (Quest Item)

Wyrm Spitter, Weapon Type: Spear
Attack:+14 Damage: 1d9 +14
Endurance +20, Dragon Slaying, Swift
Value: 20000

Spirit Slayer, Weapon Type: Spear
Attack:+13 Damage:1d9+13
Vampiric, Might +50, Luck -40
Value: 30000


1.6 Bows & Crossbows

Noblebone Bow, Weapon Type: Bow
Attack:+12 Damage: 5d4 +12
Explosive Impact
Value: 12000

Long Seeker, Weapon Type: Bow
Shoot:+10 Damage:5d2+10
Accuracy +50, Swift, Bow Skill+4
Value: 20000

Tournament Bow, Weapon Type: Bow
Shoot:+10 Damage:5d2+10
Accuracy +100, Bpw Sill+5, Armor -20
Value: 30000

Lightning Crossbow, Weapon Type: Crossbow
Shoot:+12 Damage:4d2+12
Swift, Accuracy -50, usable by Dark Elf only
Value: 30000


1.7: Staffs

Staff of Elements, Weapon Type: Staff
Attack:+12 Damage: 2d4 +4
Bonus to skills of Air,Fire,Earth and Water, Armor -40
Value: 30000

Staff of Swamp, Weapon Type: Staff
Attack:+10 Damage: 2d4+10
of Shielding, Immune to disease, paralysis, and poison
Value: 20000


2.0 ARMOR & MISC.

2.1 Helms, Hats & Crowns

Drogg's Helm, Helm
Armor:+12, Pesonality and Intellect +15, Regenerates Hit pts
Value: 20000

Crown of Dominion, Crown
Intellect +50, Dark Magic skill bonus, usable by Lich only
Value: 20000

Lucky Hat, Hat
Luck +90, Personality -50
Value: 30000


2.2 Body Armor

Last Stage Cuirass, Leather Armor
Armor:+19, Intellect +70, Personality +80, -30 Mind and Spirit Resistances
Value: 30000

Serendine's Preservation, Leather Armor
Armor:+34, regenerates spell pts, Endurance +30
Value: 20000

Glomenmail, Chainmail
Armor:+48, +10 to all stats, +10 to all Resistance, Usable by Dark Elf only
Value: 20000

Supreme Plate, Plate Armor
Armor:+70, Swift, Speed +15, Accuracy +15, usable by Knight only
Value: 20000


2.3 Boots

Herald's Boots,
Armor:+10, Speed +30, Swift, Immune to Sleep
Value: 20000


2.4 Belts

Berserker Belt,
Might +100, Immune to Fear, Accuracy -30, Armor -15
Value: 20000


2.5 Cloaks

Archangel Wings,
Armor:+10
Intellect +30, Feather Falling, All Resistances +10
Value: 20000


2.6 Amulets

Nil (yet to find any)


2.7 Rings

Ring of Plains
+40 Air, Earth, Fire, Water Resistances
Value: 20000

Ring of Fusion
of Water, Alchemy skill+5, Intellect +50, Endurance -20
Value: 30000


2.8 Shields

Herondale's Lost Shield
Armor:+14, Immune to fear, sleep, stone, and paralysis
Value: 30000

Eclipse
Armor:+21, of Spirit, Body and Mind, usable by Cleric only
Value: 0 (Quest Item)

 
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