Might and Magic 2 - The Price of Loyality

Might and Magic 2 - The Price of Loyality

15.10.2013 16:48:14
MIGHT & MAGIC II -- THE GATES TO ANOTHER WORLD
Miscellaneous Facts and Spoilers v1.11

by Stephen S. Lee (ssjlee@shell.rawbw.com)
You may distribute this freely, so long as you give proper credit to me.
This was derived from the PC version; I make no guarantees about
applicability to other platforms.
Please feel free to e-mail me with corrections or suggestions.

Some of the information below is already covered in other walkthroughs
or guides, but much of it is new.


TRANSFERRING CHARACTERS FROM MIGHT & MAGIC I
--------------------------------------------

Some of this is detailed in the manual; this covers details that aren't.

Don't transfer characters unless you have version 1.01 of the game; the
transfer routine in version 1.0 has the nasty side effect of eliminating
all hirelings (which will make solving the game impossible, so don't try
it).

Your main statistics have a cap of 20, but statistics gained from equipment
do count for this purpose.

Resistances also tranfer, but these have a cap of 30, and this applies even
for natural resistances coming from race. This means that transferred
characters may have LOWER resistances than freshly-rolled characters. It
can be still worthwhile to transfer, if you equip a whole bunch of items
that give things like fire and magic resistance; you will be mostly be
missing out on sleep resistance and poison resistance, which aren't as
useful. You probably want to visit the scales in Vulcania to compare your
transfers to freshly-rolled characters, and go from there.


MAJOR POINTS OF INTEREST IN CRON
--------------------------------

Town of Middlegate C2 (7,3)
Town of Sandsobar E4 (4,10)
Town of Tundara A1 (12,3)
Town of Vulcania E1 (3,4)
Town of Atlantium A4 (13,10)
Castle Hillstone D4 (13,1)
Castle Pinehurst A2 (1,1)
Castle Woodhaven C1 (3,14)
Luxus Palace Royale D2 (14,14)
Castle Xabran C2 (14,8), 9th century
Dark Keep B3 (4,4)
Tower of Mercy B4 (4,10)
Corak's Cavern C2 (5,11)
Dawn's Mist Cavern D4 (3,7)
Dragon's Dominion D1 (12,14)
Druid's Point Cavern C3 (1,6)
Forbidden Forest Cavern C3 (15,0)
Gemmaker Volcano E1 (4,7)
Ice Cavern B1 (4,12)
Murray's Cavern B4 (2,2)
Nomadic Rift Cavern E3 (5,5)
Sarakin's Mine A2 (12,3)
Square Lake Cavern C2 (10,7)


SAFE POINTS
-----------

This indicates where you party ends up after fleeing combat, or casting the
Fly or Town Portal spells.

A1 - (13,3) B1 - (14,3) C1 - (3,3) D1 - (5,3) E1 - (1,3)
A2 - (8,7) B2 - (13,7) C2 - (8,4) D2 - (4,4) E2 - (3,7)
A3 - (8,4) B3 - (15,3) C3 - (14,3) D3 - (13,3) E3 - (0,0)
A4 - (14,10) B4 - (13,15) C4 - (3,14) D4 - (13,10) E4 - (3,10)
Town of Middlegate - (7,5)
Town of Sandsobar - (1,8)
Town of Tundara - (8,11)
Town of Vulcania - (7,2)
Town of Atlantium - (15,15)
Castle Hillstone Dungeon L1 - (8,15)
Castle Hillstone Dungeon L2 - (8,8)
Castle Pinehurst - (15,7)
Castle Woodhaven - (7,0)
Castle Woodhaven Dungeon L1 - (0,14)
Castle Woodhaven Dungeon L2 - (7,15)
Luxus Palace Royale - (7,0)
Luxus Palace Royale Dun. L1 - (9,8)
Luxus Palace Royale Dun. L2 - (0,0)
Cavern Under Middlegate - (15,8)
Cavern Under Sandsobar - (12,7)
Cavern Under Tundara - (14,1)
Cavern Under Vulcania - (7,1)
Cavern Under Atlantium - (8,8)
Corak's Cavern - (8,14)
Dawn's Mist Cavern - (8,0)
Dragon's Dominion - (0,8)
Druid's Point Cavern - (8,8)
Forbidden Forest Cavern - (6,7)
Ice Cavern - (0,7)
Murray's Cavern - (14,14)
Nomadic Rift Cavern - (7,7)
Sarakin's Mine - (8,0)
Square Lake Cavern - (0,0)


NATURE'S GATE DESTINATIONS BY DAY
---------------------------------

The following was determined by experiment and is not complete, but I think
all the missing days probably fit into clear patterns. It's useful to know
that it's possible to time travel to the 9th century without Lord Peabody's
help.

Tested even-numbered days before day 151 - C2 (8,11)
1,3,5,7,9,11,13,15,17,19 - C2 (5,11) / Corak's Cavern Entrance
21,23,25,27,29,31,33,35,37,39 - C3 (1,6) / Druid's Point Cavern Entrance
41,43,45,55,57,59 - E1 (4,7) / Gemmaker Volcano Entrance
61,63,65,67,69,71,73,75,77,79 - A2 (12,2) / Sarakin's Mine Entrance
81,83,85,87,89,91,95.97,99 - E3 (5,5) / Nomadic Rift Cavern Entrance
93 - D1 (5,6) / Dead Zone Ground Zero
101,103,105,107,109,111,113,115,117,119 - B1 (4,13) / Ice Cavern Entrance
121,123,125,127,129 - C3 (15,0) / Forbidden Forest Cavern Entrance
131,133,135,137,139 - D4 (3,7) / Dawn's Mist Cavern Entrance
141,143,145,147 - D1 (12,14) / Dragon's Dominion Cavern Entrance
151-180 - C2 (7,3), 9th century / Future Location of Middlegate


HIRELING LOCATIONS
------------------

Sir Hyron L1 Knight Cavern Under Middlegate (0,15)
Drog L1 Barbarian

H K Phooey L1 Ninja Sandsobar (4,10), eat Meal A in Sandsobar

Thund R. L3 Barbarian Vulcania (4,2), eat Meal B in Vulcania, then combat
Aeriel L3 Sorcerer

Big Bootay L5 Cleric Atlantium (0,14)
Cleogotcha L5 Archer

Harry Kari L6 Ninja Cavern Under Vulcania (1,14)
No Name L6 Paladin

Gertrude L7 Barbarian Tundara (15,10)
Rat Fink L7 Robber

Friar Fly L9 Cleric Castle Hillstone (8,4)
Dark Mage L9 Sorcerer

Red Duke L11 Paladin D1 (14,1)
Dead Eye L11 Archer

Nakazawa L13 Ninja B4 (10,1), after combat
Sherman L13 Paladin

Flailer L14 Knight A3 (8,1)
Fumbler L16 Robber

Sir Kill L15 Knight Sarakin's Mine (7,2)
Jed I L15 Archer

Holy Moley L19 Cleric Dawn't Mist Cavern (4,11)
Slick Pick L25 Robber

Mr. Wizard L21 Sorcerer D3 (1,14), after combat


STATISTIC BOOSTERS
------------------

After using a particular booster or exchanger as much as desired, be sure
to rest the party to make sure the stat changes are permament. They don't
show up on the character screen until then or the next combat, and visiting
another booster or exchanger, a fountain that changes stats, etc. may result
in a loss of the gained stats. It's kinda buggy that way and I'm not sure
exactly what causes it, but resting does prevent the bug.

Also, equipped items count towards the maxima, so once you approach the
limit for a given method of stat boosting, be sure to remove all equipment
that boosts that statistic, and replace it only after resting.

Regular Boosters
These function only if the statistic in question is below 50.
Might - Druid's Point Cavern (1,15)
Intellect - Cavern Under Atlantium (11,15)
Personality - Ice Cavern: (15,7) for females, (15,8) for males
Endurance - Cavern Under Vulcania (15,14)
Speed - Nomadic Rift Cavern (0,15)
Accuracy - Castle Pinehurst Dungeon L1 (14,13)
Luck - Dawn's Mist Cavern (12,7)

Circus Boosters
Each Old Man -> Inner Limits -> Circus cycle gives +10 to a statistic of
your choice, up to a maximum of 100 in a stat.
Circus - B2 (14,4), day 140-170
Old Man - D3 (7,13), requires Cupie Doll
Inner Limits - E3 (10,12), requires giving Cupie Doll to Old Man

Statistic Exchangers
The highest a statistic can go is 255.
+3 Might, -5 Personality - Castle Woodhaven Dungeon L1 (15,0)
+3 Might, -5 Intellect - Castle Hillstone Dungeon L1 (0,0)
+3 Intellect, -5 Endurance - Castle Hillstone Dungeon L2 (3,9)
+3 Personality, -5 Luck - Castle Woodhaven Dungeon L2 (8,6)
+3 Endurance, -5 Speed - Luxus Palace Royale Dungeon L1 (5,0)
+3 Speed, -5 Might - Luxus Palace Royale Dungeon L2 (15,0)
+3 Accuracy, -5 Speed - Castle Pinehurst Dungeon L1 (2,7)
+3 Luck, -5 Personality - Castle Pinehurst Dungeon L2 (4,15)

Alignment Changers
Good - Castle Pinehurst Dungeon L2 (5,1)
Neutral - Castle Woodhaven Dungeon L2 (7,8)
Evil - Luxus Palace Royale Dungeon L2 (5,11)

Sex Changers
Female - Luxus Palace Royale Dungeon L2 (4,8)
Male - Castle Hillstone Dungeon L2 (0,8)


MESSAGE LOCATIONS
-----------------

Green Messages:
1 - B2 (14,9)
2 - B3 (12,2)
3 - B2 (14,5)
4 - B3 (12,9)
Interleave - Cavern Under Middlegate (8,14)

Yellow Messages:
1 - E3 (7,2)
2 - E4 (2,11)
3 - D3 (13,4)
4 - D4 (12,10)
5 - E4 (7,15)
6 - D4 (14,15)
7 - D3 (5,10)
8 - E3 (0,3)
9 - D3 (8,2)
Interleave - Castle Xabran (13,12)

Red Messages:
1 - Elemental Plane of Fire (6,15)
2 - Elemental Plane of Water (0,8)
3 - Elemental Plane of Earth (7,0)
4 - Elemental Plane of Fire (15,7)
5 - Elemental Plane of Air (0,7)
6 - Elemental Plane of Earth (9,6)
7 - Elemental Plane of Water (8,0)
8 - Elemental Plane of Earth (15,8)
9 - Elemental Plane of Air (7,15)
Interleave - Castle Xabran (13,4)


SPELL LOCATIONS
---------------

Everyone in the party can learn all spells in the game at once, on Castle
Pinehurst Dungeon Level 2 (2,1) for a fee of 2,000,000 gold.


QUEST LOCATIONS
---------------

Mt. Farview - D2 (7,0)
Dread Knight - B3 (5,14)
Frost Dragon Gen. - Forbidden Forest Cavern (8,8)
Baron Wilfrey - B2 (11,2)
Corak's Soul - C1 (10,15)
Corak's Body - Corak's Cavern (8,0)
Ybmug - Dark Keep (3,10)
Yekop - Tower of Mercy (12,5)
Dawn - Dawn's Mist Cavern (8,9)
Brutal Bruno - C4 (0,15)

Honor Sword - D4 (14,11)
Noble Sword - D1 (0,8)
Valor Sword - A2 (11,2)

Dragon Lord - D1 (10,12)
Queen Beetle - E2 (11,6)
Serpent King - E3 (5,6)

Castle Haart - B1 (5,5)
Spaz Twit - A1 (11,3), 7th century
The Long One - E2 (5,4), 8th century

A-1 Todilor - Luxur Palace Royale (0,6)
J-26 Fluxer - Castle Pinehurst (7,6)
M-27 Radicon - Castle Woodhaven (2,11)
N-19 Capitor - Castle Hillstone (3,13)
Element Orb - Dawn's Mist Cavern (10,15)

Air Disc - Castle Xabran (15,15)
Earth Disc - Castle Xabran (6,2)
Fire Disc - Castle Xabran (6,14)
Water Disc - Castle Xabran (15,0)

Shalwend - Elemental Plane of Air (5,5)
Pyrannaste - Elemental Plane of Fire (9,9)
Gralkor - Elemental Plane of Earth (4,5)
Acwalandar - Elemental Plane of Water (8,8)
Air Talon - Elemental Plane of Air (11,7)
Earth Talon - Elemental Plane of Earth (8,8)
Fire Talon - Elemental Plane of Fire (4,4)
Water Talon - Elemental Plane of Water (10,10)


MONSTER LISTING
---------------

The following was derived from a whole bunch of sources (personal
experiment, the clue book, and another strategy guide -- I don't remember
which, sorry -- for the Exp column), and the this information is far from
complete, especially when it comes to the "G" column below, and elemental
resistances (which are absolute). Increased level can overcome a monster's
magic resistance, which makes it possible to defeat even the Mega Dragon
with non-elemental spells like Mass Distortion and Implosion.

Monsters are rated by difficulty, and are divided into groups of
sixteen thusly: 0-15, 16-31, ... 208-223. Monsters numbered 224-255
are either ocean creatures or special encounters.

A monster can only have one special attack. The ability to use a missile
weapon counts as a special attack to the game.

HP -- hit points
AC -- Armor Class
At -- number of attacks
Dam -- maximum damage per attack
G -- whether the creature has gems as treasure
U -- whether creature is undead
M -- whether creature resists magic
B -- whether there is a bonus on touch
Hit -- physically inflicted condition
Exp -- number of experience points given by the monster
(M) -- creature resists physical attacks from male characters
(F) -- creature resists physical attacks from female characters
(MF) -- creature is immune to all physical attacks
+F -- creature resists fire attacks
+C -- creature resists cold attacks
+E -- creature resists electrical attacks

Possible bonuses upon successful attack (this is known to be an incomplete
list):
Age -- character is rapidly aged
AGm -- all gems are stolen
AGo -- all gold is stolen
Asn -- character is assassinated (rendered unconscious)
Era -- character is eradicated!
Exp -- character loses experience points
Foo -- some food is stolen
Gem -- some gems are stolen
Gol -- some gold is stolen
Par -- character is paralyzed
Poi -- character is poisoned
Slp -- character falls asleep
SPt -- character is drained of spell points
Stn -- character is turned to stone

# Name HP AC At Dam GUMB Hit Exp Special
0 Creepy Crawler 5 4 2 6 NNNN 150
1 Giant Beetle 10 7 1 10 NNN 200 +C
2 Sewer Rat 8 2 1 12 NNNY 150
3 Kobold 8 6 2 6 NNNN 200
4 Old Miser 1 4 1 4 NNN 60 Cast Curse
5 Goblin 6 6 1 12 NNNN 200
6 Cripple 1 1 2 4 NNY 60
7 Hungry Plant 10 4 1 15 NYY 300
8 Merchant 6 5 1 8 NNNN 120
9 Mugger 10 6 2 6 YNNY Gol 300
10 Skeleton 6 6 1 8 NYNN 200 +FCE
11 Flesh Eater 6 4 2 6 YNY 200
12 Poltergeist 8 6 3 4 NYYN 250 +FC
13 Fool 6 4 1 6 NNNN 150 Cast Sleep
14 Witch's Cat 4 3 1 6 NNNN 150
15 Mini Rex 10 6 1 12 NNNN 250
16 Greedy Snitch 12 4 1 8 YNNY Foo 150
17 Orc 20 6 1 15 NNNN 250 missile
18 Beggar 10 4 2 6 NNNY Gem 250
19 Sludge Beast 20 4 2 6 NNYY 400 Spray Acid +C
20 Blood Sucker 1 10 1 4 NNNY 300
21 Venomous Snake 12 3 1 10 NNY 300
22 Screaming Pods 15 4 2 8 NNNY 400
23 Man-at-Arms 20 9 1 16 NNNN 400
24 Conjurer 12 3 1 5 YNNN 250 Cast Energy Blast
25 Neophyte Thief 14 6 1 6 YNNY 250
26 Zombie 20 7 2 8 NYYY 400
27 Brain Eater 10 5 1 10 YYY 300 Cast Sleep
28 Inept Wizard 2 2 1 6 NNNN 200 Cast Lightning Bolts
29 Phantasm 12 7 1 20 NYNN 400
30 Sprite 12 8 1 6 YNNN 300 Cast Curse
31 Thug Trainee 18 7 2 9 YNNN 300
32 Hypnobeetle 20 8 2 10 NNY 600 Cast Sleep
33 Rabid Rodent 20 3 2 10 NNNY 400
34 Gnome Elder 20 4 1 8 YNYN 700 Cast Pain
35 Winged Steed 30 6 3 8 YNYN 800 Breathe Fire +F
36 Giant Lizard 40 8 1 25 NNNN 800
37 Foot Soldier 35 10 2 12 NNNN 500
38 Ranger 28 7 4 6 NNNN 600 missile
39 Soldier 25 8 2 10 NNNN 400 missile
40 Friar 20 3 2 8 NNNN 400 Cast Energy Blast
41 Burglar 22 5 2 7 YNNY AGo 600
42 Killer Cadaver 30 6 2 6 YYNY 700 Explode
43 Ghoul 25 7 2 8 NYNY 700
44 Juggler 20 4 3 6 YNYN 1500 Juggle Party
45 Carnage Spirit 25 8 3 8 NYYY 1000 (M)
46 Kobold Captain 28 8 2 10 NNNN 600
47 Brainless One 20 6 2 8 NNNN 500
48 Arachnoid 45 8 2 15 NNNY 700
49 Insect Plague 35 5 16 2 NNN 700 Swarm At Party
50 Crazed Dwarf 45 7 2 20 YNNN 1200 Frenzy
51 Hermit 30 9 1 15 NNY 500
52 Mutant Swine 50 8 2 15 NNNN 800
53 Swamp Dog 40 7 1 20 NNNY 600
54 Deadly Rattler 40 5 1 30 NNY 600
55 Woodsman 50 10 2 20 NNYN 1000 missile
56 Ninja 35 15 3 12 YNYY 1200 missile
57 Squire 40 10 2 15 NNNN 900
58 Dancing Bones 35 4 2 10 NYYN 500 (M)
59 Dancing Dead 45 6 1 16 NYYY 700
60 Cursed Corpse 60 8 2 10 NYYY 1200 (F)
61 Nasty Witch 38 7 2 12 NYN 800 Cast Pain
62 Super Sprite 40 10 2 15 YNYY 1000 Cast Curse
63 Cat Corpse 40 10 2 18 NYYN 600
64 Giant Scorpion 60 11 3 20 NNNY 1300
65 Killer Bees 40 9 16 4 NNNY 1300 Swarm At Party
66 Minor Demon 50 13 2 20 NYN 1200 Cast Energy Blast +F
67 Hunchback 35 3 2 12 NNNN 900 (F)
68 Giant Ogre 70 8 2 50 NNYN 1500
69 Werebat 35 13 3 10 NNNY 800
70 Wind Mare 50 15 3 12 NYY Slp 1000
71 Werebull 62 10 1 50 NNYY 1100
72 Snapping Spore 40 6 2 25 NNNN 900 Explode
73 Cavalier 70 17 3 20 NNYN 1400 missile
74 Druid 40 9 2 12 YNYN 800 Cast Silence
75 Crazed Native 30 8 4 15 NNYN 1000 Frenzy
76 Coffin Creep 50 6 2 10 YYYN 1100 Drain Magic +FE
77 Gargoyle 50 10 3 13 YNYY 1200 +FC
78 Vampiric Rat 45 9 2 14 NNNN 1100
79 Cursed Slayer 50 13 3 18 NYY 1200
80 Viking 80 14 3 30 YNNN 2100
81 Gnome 40 10 2 12 YNYY Gol 1300
82 Minor Devil 60 16 2 40 YNYN 2400 Cast Fireball +F
83 Warrior Boar 60 11 2 30 NNNN 1900
84 Cockatrice 50 10 3 20 NNY 2200
85 Killer Canine 50 13 2 50 NNNN 2000
86 Killer Cobra 50 10 1 80 NNNY 1600
87 Champion 80 20 3 30 NNYN 2700 missile +F
88 Gate Keeper 60 15 1 40 YNYN 2100
89 Shaman 45 8 1 12 YNYN 1800 Cast Paralyze
90 Illusionist 45 11 1 10 YNYY Gem 2100 Drain Spell Level
91 Mounted Patrol 70 22 4 25 YNNN 2800
92 Night Stalker 60 14 2 30 YYNY 1900
93 Wraith 50 10 5 18 NYYY 3000
94 Mad Peasant 60 13 2 30 NNNN 2500 Frenzy
95 Canine Creep 64 15 3 20 NNNN 2400
96 Dinobug 100 10 1 80 NNN 2000
97 Swarming Wasps 50 15 16 5 NNNY 3000 Swarm At Party
98 Leprechaun 40 28 1 20 YNYY AGo 4000 Vaporize Valuables
99 Flaming Fear 70 18 2 20 YNYN 3200 Breathe Fire +E
100 Leper 40 5 1 10 NNNY 1500
101 Troll 70 13 4 30 YNNN 4000
102 Acidic Blob 60 15 2 30 YNNN 2100 Spray Acid +FCE
103 Werewolf 70 17 3 25 NYY 3200
104 Pyro Hydra 80 15 3 50 NYN 5000 Breathe Fire
105 Castle Guard 70 17 2 32 NNNN 2600 missile
106 Thief 50 16 3 16 NNY 2800 missile
107 Warrior Maiden 50 19 3 20 NNYN 5000 (M)
108 Swamp Thing 70 11 2 40 YNNY 4000 Spray Poison
109 Iron Wizard 80 21 2 30 YNNN 5000 Cast Fireball (MF)
110 Mutant 70 16 2 30 NNYN 3200 Cast Energy Blast +FE
111 Strangler 80 18 3 25 NNY 4000 Cast Paralyze
112 Dwarven Knight 100 23 4 30 YNYN 5000 missile
113 Horned Fiend 80 18 3 20 NYY 6000 Gaze All To Stone +FC
114 Swamp Beast 100 11 4 19 YNNN 5000 Spray Acid
115 Hill Giant 120 17 2 70 NNNN 5000 missile +C
116 Wyvern 100 15 3 40 YNNY 5000
117 Earth Wyrm 130 19 3 60 YNYN 7000 Breathe Fire +FC
118 White Knight 100 18 4 32 NYN 8000 missile (F)
119 Necromancer 60 13 1 15 YNYN 5000 Cast Fingers of Death
120 Mountain Man 90 11 3 23 NNN 4000 missile
121 Gravewalker 70 15 2 20 YYYY 5000
122 Phantom 64 19 2 30 YYYY 6000 Drain Magic
123 Lost Soul 80 18 2 25 YYYY 6000 Drain Spell Level
124 Slasher 60 11 4 20 YNY Asn 6000
125 Guardian 150 13 1 50 YNYN 8000 Breathe Gas
126 Seductress 60 9 1 10 NYY 8000 Cast Paralyze (M)
127 Pixie 90 20 2 30 NYY 6000 Cast Curse
128 Lightning Bugs 80 19 10 10 NNNN 9000 Breathe Lightning
129 Trickster 90 19 3 20 NNY AGm 7000
130 Griffin 150 20 5 25 YNYY 13000
131 Pegasus 120 26 3 40 NYN 11000
132 Gorgon 150 14 3 30 NNYN 13000 Gaze All To Stone
133 Cloud Dragon 160 19 5 30 YNYN 13000 Breathe Cold +CE
134 Troubadour 120 16 2 30 NNN 7000 +FCE
135 Paladin 120 24 5 30 YNYN 11000 +E
136 Elf Warrior 120 22 4 20 NNNN 6000 missile
137 Priest 100 20 2 12 NNN 6000 Cast Paralyze
138 Assassin 100 22 2 80 NNY 10000
139 Amazon 90 12 2 30 NNN 5000 missile
140 Grim Reaper 70 16 2 25 YYYY 10000 Cast Fingers of Death
141 Mummy 150 11 2 50 YYYY 8000 +E
142 Bonehead 90 20 3 30 YYY 7000 Explode
143 Melting Man 130 22 3 30 NNNY 9000 +FE
144 Demon Soldier 200 22 5 50 YNYN 18000 missile +FC
145 Fire Devil 150 22 3 60 NYN 18000 Cast Fireball
146 Apparition 100 20 3 30 YYY 11000
147 Vampire 250 24 3 60 YYY 25000 Cast Lightning Bolts +F
148 Frost Dragon 250 22 5 40 YNYN 22000 Breathe Cold
149 Dinosaur 250 16 2 100 NNN 16000
150 Avenger 160 23 4 25 NYN 15000
151 Court Bowman 150 25 6 40 NNNN 20000 missile
152 Holy Man 100 20 2 15 YNYN 20000 Invoke Power
153 Court Mage 100 19 1 20 YNYN 22000 Cast Super Shock
154 Warlock 90 20 2 19 YNYN 21000 Cast Disintegration +FE
155 Barbarian 200 16 5 30 NNYN 16000 missile +F
156 Royal Horseman 250 32 6 40 YNNN 24000
157 Court Jester 80 17 3 20 NYY 25000 Juggle Party
158 Fire Faery 230 22 3 40 NYY 20000 Breathe Fire
159 Thug Leader 220 22 4 30 NNY 20000 missile
160 Dino Spider 250 20 2 100 NNY 20000 Spray Poison
161 Plant Golem 250 30 2 60 NYN 30000 (MF)
162 Stone Golem 250 30 2 70 NYN 40000 (MF)
163 War Eagle 300 21 3 70 NNN 25000
164 Guardian Hound 200 15 2 80 NNYN 20000 Breathe Acid
165 Minotaur 150 35 2 80 NYY Sta 30000 Cast Fireball
166 Fire Dragon 300 25 5 50 NYN 40000 Breathe Fire +FE
167 Shadow Rogue 150 23 6 30 NNY 25000 missile
168 Crusader 200 29 5 40 NYN 20000
169 Chancellor 90 20 1 20 NYN 30000 Cast Super Shock
170 Ghost 200 17 2 30 YYYY 40000 (MF) +F
171 Dead Head 250 15 2 50 NNY Exp 25000
172 Enchantress 100 13 1 25 NYY SPt 25000 Cast Dancing Sword
173 Warbot 300 25 3 60 NYN 40000 Cast Disintegration +F
174 Stalker 140 24 3 40 NNN 30000
175 Hatchet Man 200 25 5 32 NNY Asn 23000
176 Dwarven Elder 300 24 4 80 NYN 70000
177 Ooze Warrior 350 22 3 70 NNNY 60000 Spray Acid
178 Roc 400 21 3 100 NNNN 70000
179 Dagger Jaw 300 22 2 150 NNY Poi 60000
180 Armored Dragon 400 31 5 80 NYN 80000 Breathe Gas
181 Tyrannosaurus 500 24 3 90 NNN 70000
182 Valiant Knight 300 32 6 50 NYN 80000
183 Endless Knight 300 50 8 50 NNN 80000 +FC
184 Archer 250 31 6 50 NYN 80000 Cast Lightning Bolts
185 Wizard 150 22 1 25 NYN 70000 Cast Incinerate
186 Crypt Fiend 150 32 3 40 YYYY 80000 Cast Fingers of Death
187 Phase Spirit 200 60 4 40 YYY 60000 Drain Magic (MF)
188 Sorceress 150 18 1 25 NYN 70000 Cast Incinerate
189 Mystic Clown 100 16 3 30 NYY 120000 Juggle Party
190 Spido Bug 300 22 3 70 NNY 70000
191 Living Dead 180 50 4 70 YYY 60000 Cast Fingers of Death
192 Devil's Mouse 500 31 3 120 NYY 180000
193 Fire Elemental 250 26 6 50 NYN 180000 Breathe Fire
194 Air Elemental 250 26 6 50 YNYN 180000 Breathe Cold
195 Mist Rider 350 50 8 30 NYN 230000 Breathe Cold
196 Magic Serpent 800 40 2 120 NYN 250000 Breathe Gas
197 Cron Man Trap 400 21 4 40 NNN 230000 Explode (M)
198 Dark Knight 700 60 10 40 NYY 250000 +F
199 Sorcerer 300 24 2 30 NYN 150000 Cast Inferno
200 Kensai 500 40 8 32 NNN 190000 missile
201 Jouster 500 50 4 80 NYN 210000
202 Devil's Envoy 500 40 5 50 NYY Sta 220000 Cast Fireball
203 Ethereal Being 250 70 10 30 NYY 240000
204 Death's Agent 600 40 9 50 NYY Age 230000 Cast Lightning Bolts
205 Alien Probe 500 23 4 50 NYN 230000 Cast Incinerate
206 Element Hydra 600 40 8 40 NYN 230000 Breathe Energy
207 Monster Masher 500 40 6 60 NNY 250000 Cast Disintegration
208 Devil King 5000 60 6 250 NYY 30000000 Cast Implosion
209 Titan 2000 40 4 120 NYY 1500000 Cast Dancing Sword
210 Ancient Dragon 5000 50 8 200 NYN 20000000 Breathe Energy
211 Reptoid 2500 32 10 50 NYN 1000000
212 Cuisinart 1000 60 16 250 NYN 20000000 Frenzy
213 Holy Warrior 1000 80 12 60 NYN 3000000
214 Elven Archer 1000 40 14 40 NYN 1500000 missile
215 High Priest 1000 32 4 30 NYN 3000000 Invoke Power
216 Master Robber 1000 40 8 40 NYY 2000000 Vaporize Valuables
217 Master Ninja 1000 60 12 40 NYY 2000000
218 Lich Lord 2000 60 4 50 YYY 6000000 Cast Implosion
219 Time Lord 3000 110 12 150 NYY 15000000 Invoke Power
220 Orc God 50000 40 4 200 NNN 15000000
221 Death In A Box 2000 40 8 100 NYY 9000000 Cast Disintegration
222 Mega Troll 2500 50 8 170 NYN 4000000
223 Cat From Hell 2000 40 6 100 NYY 10000000 Invoke Power
224 Earth Elemental 250 26 6 50 YNYN 180000 Breathe Acid
225 Water Elemental 250 26 6 50 YNYN 180000 Breathe Cold
226 Gnasher 25 8 2 10 NNN 700
227 Chomper 50 15 4 8 NNN 1200 Frenzy
228 Mutant Fish 6 6 1 12 NNY 200
229 Sea Monster 70 16 3 30 NNN 4000 Gaze All To Stone
230 Aquasaurus 160 25 2 70 NNN 9000
231 Cosmic Sludge 130 25 3 30 NNNY 11000
232 Sarakin 250 25 2 40 NYY 150000 Gaze All To Stone (MF)
233 The Long One 300 30 3 70 NYY 400000 Invoke Power (F)
234 Spaz Twit 50 200 4 40 NYN 120000 Cast Disintegration
235 The Snowbeast 60 16 4 25 NNN 3000
236 Bozorc The Orc 200 16 4 40 NNY Gol 20000
237 Brutal Bruno 300 30 6 50 NYN 60000
238 Death Spider 90 19 4 23 NNY 10000 Spray Poison
239 Dread Knight 300 28 4 70 NNN 80000
240 Baron Wilfrey 300 50 5 60 NNN 90000
241 Mist Warrior 350 30 6 60 NNYN 160000 Cast Dancing Sword
242 Queen Beetle 350 50 4 80 NNNY Par 230000 Breathe Gas
243 Serpent King 400 60 2 200 NNYY Poi 240000 Breathe Acid
244 Dragon Lord 340 40 6 50 NYY Stn 260000 Breathe Lightning
245 Mandagual 100 40 4 25 NNY Poi 10000
246 Lucky Dog 70 20 2 32 YNYY 5000 Juggle Party
247 The Horvath 400 50 4 90 NNYY 230000 Gaze All To Stone
248 Orb Guardian 300 32 6 100 NNYY 80000
249 Dawn 300 25 4 70 NYY 200000 Breathe Gas
250 Mega Dragon 64000 250 16 250 NYY Era 32000000 Breathe Energy (MF)
251 Shalwend 1000 70 16 80 NYY Era 5000000 Invoke Power
252 Pyrannaste 1500 60 16 80 NYY Era 6000000 Breathe Fire
253 Acwalandar 2000 80 16 100 NYY Era 8000000 Breathe Cold
254 Gralkor 1700 70 10 80 NYY Era 7000000 Breathe Acid
255 Sheltem 500 60 8 60 NYY 500000


ITEM LISTING
------------

Abbreviations:
I -- iron Int -- Intellect Spd -- Speed
B -- bronze Mgt -- Might Acy -- Accuracy
S -- silver Per -- Personality Luc -- Luck
G -- gold End -- Endurance

Fi -- Fire Resistance K -- Knight
Co -- Cold Resistance P -- Paladin
Ac -- Acid Resistance A -- Archer
El -- Electrical Resistance C -- Cleric
Sl -- Sleep Resistance S -- Sorcerer
Po -- Poison Resistance R -- Robber
En -- Energy Resistance N -- Ninja
Ma -- Magic Resistance B -- Barbarian

AC -- armor class
MHp -- maximum hit points (actual amount is much greater
than shown)
Th -- thievery
SpL -- spell level

Usage bonuses to resistance, vital statistics, skill level,
spell level, and maximum hit points are temporary; that is, they
last until the party rests or enters an Inn.

For each enchantment or plus of an object, the equip bonus of
the item goes up by one, computed accuracy increases by one,
and one point of damage is awarded to the base damage (per hit).
The first plus doubles an item's value; subsequent pluses only
have an additive effect on value that I don't recall.

Randomly found treasure with pluses of +5 or higher always has
an alignment; treasure with pluses of +4 or lower never does.

ONE-HANDED WEAPONS

Damage Equip Base
# Name Classes Range Bonus Usage Value
1 Small Club KPACSRNB 1-2 none none 1
2 Small Knife KPA SRNB 1-3 none none 5
3 Large Club KPACSRNB 1-4 none none 5
4 Dagger KPA SRNB 1-4 none none 8
5 Large Knife KPA SRNB 1-5 none none 10
6 Hand Axe KPA RNB 1-5 none none 10
7 Cudgel KPAC R B 1-5 none none 12
8 Spiked Club KPA SRNB 1-6 none none 15
9 Bull Whip K CSRNB 1-6 none none 25
10 Long Dagger KPA SRNB 1-6 none none 20
11 Maul KPAC R B 1-6 none none 30
12 Short Sword KPA RN 1-6 none none 15
13 Nunchakas K N 1-6 none none 30
14 Mace KPAC R B 1-7 none none 50
15 Spear KPA RNB 1-7 none none 15
16 Cutlass KPA R 1-7 none none 40
17 Flail KPAC R 1-8 none none 100
18 Sabre KPA R 1-8 none none 60
19 Long Sword KPA R 1-8 none none 50
20 Wakizashi K N 1-8 none none 60
21 Scimitar KPA R 1-9 none none 80
22 Battle Axe KPA R B 1-10 none none 60
23 Broad Sword KPA R 1-10 none none 100
24 Katana K N 1-10 none none 150
25 Slumber Club KPACSRNB 1-4 Sl +15% S 1-7 100
26 Power Club KPACSRNB 1-6 Mgt +3 none 200
27 Lucky Knife KPA SRNB 1-5 Luc +10 none 250
28 Looter Knife KPA SRNB 1-6 Th +15% none 400
29 Power Cudgel KPAC R B 1-5 Mgt +3 none 300
30 Energy Whip K CSRNB 1-6 En +15% S 1-3 500
31 Sonic Whip K CSRNB 1-6 Po +15% C 2-4 500
32 Mighty Whip K CSRNB 1-6 Mgt +3 none 400
33 Scorch Maul KPAC R B 1-6 Fi +15% none 400
34 Mauler Mace KPAC R B 1-7 Mgt +6 none 600
35 Exacto Spear KPA RNB 1-7 Acy +6 none 800
36 Fiery Spear KPA RNB 1-7 Fi +15% S 4-3 1200
37 Fast Cutlass KPA R 1-7 Spd +4 none 1000
38 Quick Flail KPAC R 1-8 Spd +5 none 1200
39 Shock Flail KPAC R 1-8 El +15% S 2-2 1200
40 Sharp Sabre KPA R 1-8 Acy +5 none 1500
41 Ego Scimitar KPA R 1-9 Per +12 none 2000
42 True Axe KPA R B 1-10 Acy +5 none 1800
43 Blazing Axe KPA R B 1-10 Fi +15% none 1500
44 Electric Axe KPA R B 1-10 El +15% S 3-4 2500
45 Rapid Katana K N 1-10 Spd +6 none 3000
46 Accurate Swd KPA R 1-10 Acy +10 none 4000
47 Chance Sword KPA R 1-10 Luc +15 none 4000
48 Speedy Sword KPA R 1-10 Spd +10 none 4000
49 Flash Sword KPA R 1-10 En +15% S 3-4 4000
50 Flaming Swd KPA R 1-10 Fi +15% S 4-3 4000
51 Electric Swd KPA R 1-10 El +15% S 6-5 4000
52 Acidic Sword KPA R 1-10 Ac +15% S 3-1 4000
53 Cold Blade KPA R 1-10 Co +15% S 4-1 4000
54 Sage Dagger A S 1-8 Int +15 Lev +15 20000
55 Holy Cudgel P C 1-10 Per +15 C 9-2 20000
56 Divine Mace KPAC R B 1-14 AC +10 C 9-1 30000
57 Ice Scimitar KPA R 1-18 Co +15% S 6-3 20000
58 Grand Axe KPA R B 1-20 Mgt +15 Mgt +15 20000
59 Swift Axe KPA R B 1-20 Spd +15 Spd +15 20000
60 Dyno Katana K N 1-20 El +15% Lev +15 20000
61 Force Sword KPA R 1-20 Mgt +15 Mgt +15 30000
62 Magic Sword KPA R 1-20 Ma +15% Lev +15 30000
63 Thunder Swd KPA R 1-20 Mgt +15 S 3-4 30000
64 Energy Blade KPA R 1-20 En +15% S 6-1 30000
65 Photon Blade K 1-25 Mgt +15 S 9-1 50000


TWO-HANDED WEAPONS

Damage Equip Base
# Name Classes Range Bonus Usage Value
66 Staff KPACS NB 1-8 none none 40
67 Sickle KPA B 1-8 none none 30
68 Scythe KPA B 1-9 none none 50
69 Glaive KPA B 1-10 none none 80
70 War Hammer KPAC B 1-10 none none 120
71 Trident KPA B 1-11 none none 100
72 Pike KPA B 1-12 none none 150
73 Naginata K N 1-12 none none 300
74 Bardiche KPA B 1-13 none none 200
75 Great Hammer KPAC B 1-14 none none 300
76 Halberd KPA B 1-14 none none 250
77 Great Axe KPA B 1-15 none none 300
78 Flamberge KPA 1-16 none none 400
79 Wind Staff KPACS NB 1-8 Spd +5 C 5-1 1500
80 Tri-Sickle KPA B 1-24 none none 2000
81 Ice Sickle KPA B 1-16 Co +15% S 4-1 3000
82 Fire Glaive KPA B 1-10 Fi +15% S 4-3 3000
83 Harsh Hammer KPAC B 1-15 Mgt +3 none 1500
84 Stone Hammer KPAC B 1-18 Ma +15% none 3000
85 Genius Staff KPACS N 1-16 Int +10 Lev +15 30000
86 Wizard Staff S 1-16 Int +15 S 7-4 30000
87 Soul Scythe KPA B 1-18 Ma +15% S 5-2 40000
88 Dark Trident KPA B 1-30 AC +5 none 50000
89 Titan's Pike KPA B 1-40 Mgt +15 Mgt +15 50000
90 Moon Halberd KPA B 1-30 Luc +15 C 7-3 50000
91 Sun Naginata K N 1-25 AC +10 Lev +15 40000

MISSILE WEAPONS

Damage Equip Base
# Name Classes Range Bonus Usage Value
92 Blowpipe KPA SRNB 1-4 none none 10
93 Sling KPA RNB 1-5 none none 15
94 Short Bow KPA N 1-6 none none 25
95 Crossbow KPA RN 1-8 none none 50
96 Long Bow KPA N 1-10 none none 100
97 Great Bow KPA 1-12 none none 200
98 Shaman Pipe KPA SRNB 1-4 Ma +10% SpL +1 1500
99 Cinder Pipe KPA SRNB 1-4 Fi +10% S 4-3 2500
100 Quiet Sling KPA RNB 1-5 Sl +15% C 2-6 1500
101 Pirates xBow KPA RN 1-8 Th +10% Acy +15 3000
102 Burning xBow KPA RN 1-8 Fi +10% C 3-5 2500
103 Fireball Bow KPA N 1-10 Fi +15% S 4-3 5000
104 Voltage Bow KPA N 1-10 El +10% S 3-4 5000
105 Giant Sling KPA RNB 1-15 Po +15% Mgt +15 20000
106 Energy Sling KPA RNB 1-10 En +10% S 1-3 15000
107 Death Bow KPA 1-24 Luc +15 Lev +15 40000
108 Star Bow KPA 1-24 En +15% S 9-3 35000
109 Meteor Bow KPA 1-24 AC +5 S 8-3 35000
110 Ancient Bow KPA 1-35 Acy +15 Acy +15 80000


KEYS
# Name Value
111 Green Key 100
112 Yellow Key 200
113 Red Key 500
114 Black Key 1000

SHIELDS

Armor Equip Base
# Name Classes Bonus Bonus Value
115 Small Shield KP C R B +1 none 15
116 Large Shield KP C R B +2 none 60
117 Great Shield KP C R B +3 none 150
118 Fire Shield KP C R B +3 Fire +15% 2000
119 Electric Shd KP C R B +3 Electricity +15% 2000
120 Acid Shield KP C R B +3 Acid +15% 2000
121 Cold Shield KP C R B +3 Cold +15% 2000
122 Silver Shld KP C R B +3 Energy +15% 2000
123 Bronze Shld KP C R B +3 Poison +15% 2000
124 Iron Shield KP C R B +3 Sleep +15% 2000
125 Magic Shield KP C R B +5 Magic +15% 5000
126 Gold Shield KP C R B +7 Luck +15 10000

ARMOR

Armor Equip Base
# Name Classes Bonus Bonus Usage Value
127 Padded Armor KPACSRNB +2 none none 20
128 Leather Suit KPAC RNB +3 none none 40
129 Scale Armor KPAC RNB +4 none none 100
130 Ring Mail KPAC RN +5 none none 200
131 Chain Mail KPAC R +6 none none 400
132 Splint Mail KP C +7 none none 600
133 Plate Mail KP +8 none none 1000
134 Plate Armor KP +10 none none 2000
135 I Scale Mail KPAC RNB +4 Sl +15% none 3000
136 B Scale Mail KPAC RNB +4 Po +15% none 5000
137 S Scale Mail KPAC RNB +4 En +15% none 5000
138 I Ring Mail KPAC RN +5 Sl +15% none 5000
139 B Ring Mail KPAC RN +5 Po +15% none 5000
140 S Ring Mail KPAC RN +5 En +15% none 5000
141 I Chain Mail KPAC R +6 Sl +15% none 5000
142 B Chain Mail KPAC R +6 Po +15% none 5000
143 S Chain Mail KPAC R +6 En +15% none 10000
144 I Splintmail KP C +7 Sl +15% none 10000
145 B Splintmail KP C +7 Po +15% none 10000
146 S Splintmail KP C +7 En +15% none 10000
147 I Plate Mail KP +8 Sl +15% none 15000
148 B Plate Mail KP +8 Po +15% none 15000
149 S Plate Mail KP +8 En +15% none 15000
150 G Scale Mail KPAC RNB +6 Luc +15 Lev +10 10000
151 G Ring Mail KPAC RN +7 Luc +15 Lev +10 20000
152 G Chain Mail KPAC R +8 Luc +15 Lev +10 40000
153 G Splint Mail KP C +9 Luc +15 Lev +12 60000
154 G Plate Mail KP +12 Luc +15 Lev +15 80000

HELMETS

Armor Equip Base
# Name Classes Bonus Bonus Value
155 Helm KP C B +2 none 30
156 Iron Helm KP C B +2 Sleep +15% 1000
157 Bronze Helm KP C B +2 Poison +15% 2000
158 Silver Helm KP C B +3 Energy +15% 4000
159 Gold Helm KP C B +4 Luck +15 20000

MISCELLANEOUS ITEMS (RANDOM)

Equip Base
# Name Classes Bonus Usage Value
160 Magic Herbs No Equip C 1-4 50
161 Torch No Equip S 1-5 2
162 Lantern No Equip S 1-5 20
163 Thief's Pick RN Thief +15% none 200
164 Rope'n'Hooks No Equip S 2-4 10
165 Wakeup Horn No Equip none S 1-1 50
166 Compass No Equip S 1-6 200
167 Sextant No Equip S 1-6 500
168 Force Potion No Equip Might +10 100
169 Skill Potion No Equip Level +5 500
170 MaxHP Potion No Equip Max HP +2 5000
171 Holy Charm No Equip none C 1-7 200
172 Herbal Patch No Equip C 2-1 400
173 Hero Medal KPACSRNB Prsnlty +4 C 2-2 800
174 Silent Horn KPACSRNB Poison +10% C 2-6 800
175 Magic Meal No Equip C 3-2 1000
176 Antidote Ale No Equip C 3-3 1000
177 Super Flare No Equip C 3-5 1000
178 Dove's Blood No Equip C 4-3 2000
179 Ray Gun KPACSRNB Accuracy +4 S 1-3 400
180 Magic Charm KPACSRNB Magic +10% S 2-7 800
181 Witch Broom No Equip none S 3-2 1000
182 Invisocloak KPACSRNB Arm Cl +6 S 3-3 2000
183 Storm Wand KPACSRNB Electr +10% S 3-4 2000
184 Lava Grenade No Equip S 4-3 2000
185 Hourglass No Equip S 4-6 2000
186 Instant Keep No Equip S 5-4 5000
187 Teleport Orb No Equip S 5-5 5000
188 Skeleton Key RN Thief +10% none 800
189 Defense Ring KPACSRNB Arm Cl +2 S 4-5 5000
190 Mgt Gauntlet KPAC R B Might +6 Might +10 5000
191 Acy Gauntlet KPAC RNB Accuracy +6 Accuracy +10 5000
192 Stealth Cape RN Thief +10% Speed +15 5000
193 Admit 8 Pass Needed in Corak's Cavern 200
194 Speed Boots KPACSRNB Speed +15 C 5-3 15000
195 Cureall Wand KPACSRNB Poison +15% C 5-5 15000
196 Moon Rock No Equip C 7-3 15000
197 Ruby Ankh KPACSRNB Luck +10 C 7-4 30000
198 Disruptor KPACSRNB Energy +15% S 5-1 20000
199 Lich Hand K SR none S 5-2 10000
200 Phaser KPACSRNB Accuracy +5 S 6-1 20000
201 Freeze Wand KPACSRNB Cold +15% S 6-3 25000
202 Energizer No Equip S 6-4 10000
203 Magic Mirror No Equip S 7-2 30000
204 Elven Cloak A R Arm Cl +5 S 3-3 10000
205 Elven Boots A R Speed +5 none 10000
206 Sage Robe S I.Q. +6 Level +10 25000
207 Enchanted Id KPACSRNB Prsnlty +15 Level +15 25000

MISCELLANEOUS ITEMS (NONRANDOM)

Equip Base
# Name Classes Bonus Usage Value
208 Green Ticket Easy Arena Monsters 10
209 Yellow Tickt Hard Arena Monsters 50
210 Red Ticket Harder Arena Monsters 250
211 Black Ticket Hardest Arena Monsters 1000
212 Fe Farthing Throw into Feldecarb Fountain 10
213 Castle Key RN Thief +5% 200
214 Mark's Keys Give to Mark the Hermit 1
215 Dog Whistle KPACSRNB Luck +1 S 4-4 50
216 Web Caster KPACSRNB none S 3-5 100
217 Monster Tome No Equip S 2-3 2000
218 Cupie Doll The Mad Man wants one 1
219 Water Talon No Equip C 6-4 50000
220 Air Talon No Equip C 5-1 50000
221 Fire Talon No Equip C 8-1 50000
222 Earth Talon No Equip C 7-1 50000
223 Element Orb No Equip S 9-3 30000
224 Gold Goblet Nordon wants them back 250
225 +7 Loincloth KPACSRNB Prsnlty +10 none 5000
226 Valor Sword Lord Hoardall wants this 10000
227 Honor Sword ... and this 5000
228 Noble Sword ... and this too 5000
229 Corak's Soul Reunite with Corak's Body 1
230 Emerald Ring KPACSRNB Arm Cl +15 none 1000
231 Water Disc No Equip C 6-5 10000
232 Air Disc No Equip C 4-2 10000
233 Fire Disc No Equip C 8-2 10000
234 Earth Disc No Equip C 6-1 10000
235 Sapphire Pin R Luck +15 none 10000
236 Amethyst Box R Luck +15 none 10000
237 Coral Branch B Might +15 none 10000
238 Lapis Scarab B Might +15 none 10000
239 Amber Skull S I.Q. +15 none 10000
240 Quartz Skull S I.Q. +15 none 10000
241 Agate Skull P Prsnlty +15 none 10000
242 Opal Pendant P Might +15 none 10000
243 Crystal Vial N Speed +15 none 10000
244 Ruby Amulet N Luck +15 none 10000
245 Ivory Cameo K Might +15 none 10000
246 Ruby Tiara K Accracy +15 none 10000
247 Onyx Effigy C Prsnlty +15 none 10000
248 Pearl Choker C Prsnlty +15 none 10000
249 Topaz Shard A Accracy +15 none 10000
250 Sun Crown A I.Q. +15 none 10000
251 J-26 Fluxer Needed to get the Element Orb 1
252 M-27 Radicon Needed to get the Element Orb 1
253 A-1 Todilor Needed to get the Element Orb 1
254 N-19 Capitor Needed to get the Element Orb 1
255 Useless Item No Equip none 1


TODAY'S SPECIALS
----------------

The "today's specials" at each town's blacksmith vary in plus by day. This
operates in 30-day cycles; this chart shows which days correspond to the
pluses.

Plus On days
+0 2, 5, 7, 10, 12, 15, 17, 20, 22, 24, 26, 28, 30
+1 1, 3, 6, 8, 11, 13, 16, 18, 21
+2 4, 9, 23
+3 14, 25
+4 19, 27
+5 29


THE RED MESSAGES
----------------

8 -- Tane seCre d Con.lidch ay.encCe avenb ingtswthe tomus
5 -- ociolu owoneBol Neiuamayl Re whcal ts s fr or lap tt h
2 -- entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr
6 -- rt n irmuithwse th y lfidue thsbeughae desh Tgeost ied
1 -- iwrs vist Arlume pisoll este Qe s tinthtruehemetswhly
3 -- goneryp fena tartn tthes aueeneeme de cti n ricaicfix
9 -- hgs lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J
7 -- t, ng.estonsnbeustit periauo tO h TOadandasio feyoVC
4 -- th Th bterd w spveasonndihe nTralor K gest ind u

THE TRANSLATION READS:

To right ancient wrongs, the solution is very long. The Triple Crown
must first be done, with Arena, Monster Bowl, and Colosseum to be won.
Next, the party must split individually so that each may fulfill their
personal destiny. Request an audience with the Queen so the Chosen
One can be seen. Travel through time with Talons and Orb, save the
dead King from destruction, and get the password. Then visit the lake
geometrics to find passage to that which you must hurriedly fix. JVC
 
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