Broken Sword

Broken Sword

15.10.2013 04:13:16
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The Shadow of the Templars
Circle of Blood



Walkthrough for Broken Sword: The shadow of the Templars
by Eastpolar (=Mike Groels, maiic_groels@hotmail.com)

Version 2.6 (June 14, 2005)

.-------------------------------------Notes-----------------------------.
| |
|Hi there and welcome to this walkthrough/faq/guide, or whatever you may|
|call it, or Broken Sword: The shadow of the Templars. A.K.A Broken |
|Sword: Circle of Blood or just Broken Sword. I know this is a very old |
|game, but... |
|For all those who didn't know yet, if you click with your right button |
|of the mouse, you examine things. |
| |
.-----------------------------------------------------------------------.


________________________________________________________________________
Chapter List
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- 1. The Walkthrough
- Section 1 Paris
- Section 2 Lochmarne
- Section 3 Paris
- Section 4 Marib
- Section 5 Paris
- Section 6 Villa de Vasconcellos
- Section 7 Paris
- Section 8 Villa de Vasconcellos
- Section 9 Paris
- Section 10 Train
- Section 11 Bannockburn
- 2. My Review
- 3. Links
- 4. Bugs!
- 5. Rumours
- 6. Credits
- 7. Version History
- 8. Copyright Info & Stuff
________________________________________________________________________________
1. THE WALKTHORUGH
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_________________
Section 1: Paris:
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Café de la chandelle verte (Café the Green Candelar)
----------------------------------------------------
Pick up the newspaper which is lying under the lamp-post. Walk to the road
works. You’ll be stopped by two police agents. They’ll go with you to the café.
The bold man, Rosso, will ask you some questions. It doesn’t matter how you
respond. After the too long conversation you’ll get his card. When you leave the
café, talk to Nicole, the young female photographer. Ask once about the clown,
then once about Plantard (the man with the pair of glasses) and then again about
the clown. She’ll give you her phone-number. Go to the road works again. Talk
to the roadworker and give him the newspaper. He’ll leave. Use the box that is
standing in the tent and you’ll find a t-shaped sewer opening tool. Go back to
the café (not in it, but before it). Then, go to the left down the alley. Use
the t-shaped sewer tool on the sewer lid to open the sewers. Go down now. Pick
up the red clown’s nose in the middle of the screen and go further down the
sewers. You’ll see a tissue and a green piece of cloth. Pick them up both. Go
up the ladder. You’ll find a red-dressed man. It doesn’t matter how you respond
his first question. Give him Rosso’s card for some co-operation. Let him see the
green piece of cloth - he’ll remember something now. Ask 4 times about the green
jacket, so you’ll get a phone-number from someone named B. Todryk, then leave.
You are now with the road works again. Now, use the box outside the tent. It’s
a telephone, call Nicole. You’ll get her address. Go to the left and you’ll see
a map, click on Rue Jarry, that’s where Nicole lives.

Rue Jarry
---------
Talk to the female flower-seller. Ask about Nicole once. Then open the brown
door in the middle on the other site of the street. Let Nicole see the red nose.
She’ll notice a name from a shop in it. Let her also see the green piece of
cloth. You’ll get a picture, then leave. Now, go to the left, to the map and
click on La Risée du Monde. Talk to the seller. Let him see the picture, then
the tissue then again the picture. You’ll get the name from the guy on the
picture: Kahn. Go anywhere you like to call Todryk (it doesn’t matter if you do
it in the police office, with Nicole or the phone at the road works). Ask him
about the picture, until he’ll say that Kahn sleeps in Hotel Ubu. Go there on
your map.

Hôtel Ubu
---------
Go in the hotel. Go left and try to get the key hanging hat the board. The
receptionist will not allow you to do it. Now, talk to the receptionist and ask
about the picture. He’s sleeping in the hotel, you’re getting further. Go to the
right and talk to the English lady. Ask about the key until the item has left.
Now show the picture. You’ll get another name of Kahn: Moerlin. Ask about him
until the lady distracts the receptionist. Now, quick, get the key hanging at
the board. Go upstairs and use the key with the first door at the right. Open
the window at the right and climb out of it. Go into the other room. You can
search here whatever you want, but you won't find anything, so leave to the
door at the left. Kahn is coming. When he has left search his trousers. You’ll
get his card and a matchbook. Now, go downstairs, doesn’t matter how. Talk to
the receptionist about the safe. Then show him Kahn’s card. Talk to the English
lady again. Show her the card as well. She’ll help you to get Kahn’s documents
(actually Plantard’s). Now go upstairs again. Go in 'your' room. Go outside, via
the window. When you are out, throw the documents down the alley. Leave the
hotel now. You’ll get searched by Flap & Guido, but they’ll find nothing (if
they did, you’d be dead now). Go to the right, in the alley and get the
documents.

Rue Jarry
---------
You are with Nicole now. You’ll take a closer look at the documents. You can
watch or skip the movie. Talk about the documents. Then about the four items
on it. Leave Nicole and go to the museum of Lobineau.

Musée Crune
-----------
Go in the museum. Look at the tripod (the kind of Tower of Eiffel thing).

Rue Jarry
---------
Go to Nicole, so you know a bit of Peagram. Without asking something, leave.
Go to the airport, to Lochmarne.

_____________________
Section 2: Lochmarne:
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Ask the kid, Maguire, three times about Peagram, then three times about the dig.
Go into the pub. Ask the man with the glasses, Fitzgerald, about the dig once.
Now talk to man at the bar who is sitting at the bar wearing the light jumpers.
Ask him about Peagram once, then twice about the dig. Ask about Fitzgerald, he
won’t answer. Give him a beer to let him talk. Now ask again about Fitzgerald.
Go talk to Fitzgerald now, ask again about the dig. He’ll deny working at it. Go
outside and talk to Maguire. Ask about the dig and Fitzgerald. Now you know you
have to be careful with Fitzgerald. Go in again. Talk to Fitzgerald, first about
the dig, then about the professor, then about the gem, then about the package
twice. And last talk about Marquet, the old man. Fitzgerald will run outside and
get runned over. Go outside, you’ll know now what happened. Now, use the sort of
trigger left next to the pub door. Go into the pub now. Ask the barman for a
beer (if you already have ordered a beer and haven’t finished it yet, drink it
first). The beer pump and the washer are broken. Show the barman ‘your’ green
card. He’ll ask you to fix it. Talk to Ron, the old man in the corner. Don’t ask
about anything, just leave. When he leaves a piece of wire on the table. Quickly
grab it. When he doesn’t sneeze, he sees it. When he does sneeze, you can get
it. Now you can fix the washer. Change the old wire of the washer with the new
one. You’ll fix it and have entrance to the cellar. Go down the cellar. Pull the
lever at the right. Now go outside the pub and open the big trapdoor. Kahn will
appear, but no fear, nothing will happen. Go down the cellar again, now you have
the flash light and the gem. Go up. When Doyle, the man with the light jumpers
lifts his arm to drink, quick grab the towel. Go outside. At the upper right
you'll see a path, go there. Talk to the farmer. First ask about the car, then
a couple of times about Fitzgerald. Till he leaves. Climb up the haystack. Put
the sewer tool in a hole in the wall. Climb over the wall now. Your way is
blocked by a goat. So walk to the ladder, then when the goat has checked you,
quickly run to the axle. The goat is stuck now. Go back to the cellar in the
pub. Make your towel wet (if you have done this before you talked to the farmer,
it’ll be dry before you needed it). Go back to the goat now. Go down the ladder.
Pick up some of the plaster out of the sack at the left. Try to pick up the
statue just before the stone door. Now try it again, so some holes will appear.
Throw some plaster in the holes, now sprinkle the water from the towel over it
(if it’s dry, make it wet again in the cellar). After the plaster has dried,
pick it up. Put it in the five holes left next to the stone door. The door will
open. Go in this door. After a short movie you’ll be back with Nicole.
_________________
Section 3: Paris:
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Poste de Police (Police office)
-------------------------------
Leave her and go to the police office. Ask Moue, the sergeant, about Marquet
four times. You’ll get the hospital added to your map. Go there.

Hôpital
-------
Talk to the receptionist, show her your ID Pass. Then ask about Nurse
Grendell three times. Now walk down the left corridor. At the left you see a
plug, pull it out. The handyman will put it back in. Then when you can act
again, open the door. Now you are Doctor Stobbart. Go back to the lobby again.
Talk to the older doctor. He’ll see you as the new doctor. Go back down the
corridor again. First you’ve got to inspect the man in bed two. Let him be,
without asking anything. Now talk to the nurse. You’ve got to inspect Sopmarsh
to. Just leave him. Talk to Benoir, give him the pressure gauge. Walk to the
left, Sopmarsh will call you back. Talk to Benoir, and ask him to use the
pressure gauge on Sopmarsh. Go to the left now. Go through the door. You talk
to Marquet for awhile, then a doctor comes in and kills him.

Rue Jarry
---------
You’ll be with Nicole again. Leave her and go to the museum.

Musée Crune
-----------
Enter the museum. Open the window with the lever left next to the artefacts
stalled out under the glass. When the guard comes, quickly open the sarcophagus
and go in. While the hours pass, Flap & Guido will come in. Throw down the big
totem pole. A black dressed cat will steal the tripod. You’ll be back with
Nicole. Just leave her without asking anything. Go to the museum again. Talk
to the man with the long, blond hair, Lobineau. Ask about Mountfauçon twice.
Mountfauçon will be added to your map. Go there.

Montfauçon
----------
Talk to the juggler about himself, till you try to juggle. Talk to the cop
about the red clown’s nose. Talk to the juggler and try to juggle again. The
juggler and the cop will leave and you'll have a red ball. Open the sewer lid
with your sewer tool. Go down. Walk to the left of the inscription. Use your
sewer tool on it. It’s hollow. Use it again to make a gap. Now just use the
inscription. It will move a little. Now use the kind of circle in the boat to
let down the chain. Pick up the chain now and tie it to the inscription. Use
the circle again to get up the chain and demolish the inscription. Go in the
gap that has appeared. Look through the hole just above the middle of the screen
where you can see a bit light. You will see a Templars' meeting. Look again to
see them leave. Go down the stairs. Put the tripod on the stone and then the
gem on the tripod. You see the word MARIB.

Rue Jarry
---------
You’ll be back with Nicole now. Just leave and go to the airport, to Marib.

_________________
Section 4: Marib:
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Go to the right and under the house. Show the matchbook to the carpet-seller
to gain access to the club. Go up. In the club try to use the toilet door. Talk
to Ultar abput the sign. Go back down the market. Click with your Right mouse
button on the lower part of the kebab stall. Now you know where the brush is.
Go to the right and talk to the boy who looks like Aladdin, Nejo. Ask about the
ball, leave him. Talk to the kebab seller, leave without anything asking. Talk
to Nejo again. Ask about the seller twice. Give him the ball (yes). Leave him
and talk to Arto about the phrase. Go back to the market. Talk to Nejo and you
get the brush. Go back to the club. Give the brush to the barman. You'll get
the toilet keys. Open the door with them. Open the towel holder with the keys.
Get the towel. Open the toilet door. Get the chain. Talk to Ultar. Show him the
picture of Kahn. Talk about Bull’s head, until you have to answer, answer
positive. You don’t have fifty bucks, so go back to the market. Go to Nejo.
Look at the cat, and quickly use the bell on the table. A statue falls off,
get it. Use the tissue with the statue. Talk to Duane, the fat, yellow dressed,
American man. Show him the statue, you’ll get fifty bucks for it. Go back to the
club. Talk to Ultar about Bull’s Head, say yes again. Go back to the market.
Talk to Ultar about the truck. It’s broken. Give him the towel. Now you set off
to Bull’s Head. Grab a twig from the tree at the right. Use the towel on the
twig. Use the thing you’ve just made on the hole in the floor. Go down now. You
see a hole in the upper left corner of the screen. Look at it. Use the ring
inside of it. A door will open. Go in. Walk to the right. There's a dead man,
Klausner. Search his body and find a lens. Take a look at the map left, then at
the three-headed statue and then again at the map, now should Kahn appear (if
not keep switch looking at these two things). You’ll go outside. Just tell him
where Klausner is. Say he hasn’t got anything. The next question you have to
answer is crucial. Then say you want to die like a man. Shake him your hand
with the buzzer. Jump off the cliff (if you'd gone for the gun, you’ll be dead
now). You are with Nicole again.
_________________
Section 5: Paris:
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Rue Jarry
---------
Leave Nicole. Go to the museum.

Musée Crune
-----------
Speak to André. First about the manuscript once. Then about Nicole twice.
Go to Nicole.

Rue Jarry
---------
When you heard that André has visited her, go back to the museum.

Musée Crune
-----------
Talk to André about the manuscript four times. Leave and go to the airport,
to Villa de Vasconcellos.

_________________________________
Section 6: Villa de Vasconcellos:
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Go left. Use the pressure gauge on the hose. When the gardener has gone in,
go in to. Walk to the gate to make the dogs barking. Quick stand behind the
armour. When the man leaves, go up. Talk to the countess about the Templars.
Then when the item has left, about the chess pieces. You’ll go to the mausoleum.
Remove the bible. Talk to the countess about the board then about the pieces.
She'll get Lopez the gardener to get them. Talk with the countess, starting from
the back of the item list. Till you are with the Templars, Lopez should come.
When you’ve put every piece on his place. Try every white piece in the middle
row. The king at the second place from down. The other two white pieces both
have to be placed above the king. A niche will open. You are back with Nicole
and have a chalice.

_________________
Section 7: Paris:
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Rue Jarry
---------
Leave Nicole. Go to Mountfauçon.

Montfauçon
----------
Go up the stairs. Talk with the priest about the chalice. He’ll polish it
for you. Click with your right mouse button on the statue. Now put the lens
in the scroll. You see a hidden picture. Get your chalice back, it’s blinking
now. Take a look at the comb in the far corner. Leave Mountfauçon.

Rue Jarry
---------
Go to Nicole. Leave her.

Musée Crune
-----------
Go to André. Ask him twice about the three-headed statue. You’ll get
Baphomet added to your map. Go there.

Site de Baphomet
----------------
Go down through the gate. Try to open the right door. Ask the guard for the
keys of the toilet. Open the door with them. Look at the soap and pick it up.
Then use the keys on the soap. Then use the plaster on the soap. Then use the
soap with the tap. Now you’ve got a good copy of the key. Look at the sort of
boiler at the left. Go back. Take a look at the thermostat. Talk to the guard
about it. Use the thermostat. The guard will put on his gloves. Give the keys
back to the guard. Go up now. Try to put your fake-key in the paint pot. Go
down again. Use the phone. Go up and call the painter because there’s a call
for him. When he leaves put your key in the paint pot. Go back down, when the
painter leaves, ask the guard for the toilet keys. Open the toilet with the
keys. Use your key with the real keys to fool the guard. Go back and give the
keys back to the guard. Use the telephone again. The guard will call the
painter. When you go down, open the left door with your key. Use your chalice
on the mosaic floor there. Now you see a sort of church on the chalice.

Rue Jarry
---------
You’ll be back with Nicole. Leave her and go to the airport, to Villa de
Vasconcellos.

_________________________________
Section 8: Villa de Vasconcellos:
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Go into the villa. Pick up the mirror in the small room where the hose is
attached to the tap. Go upstairs. Talk to the countess about her and the
chalice. Go to the mausoleum, where you’ve found the chalice the first time
you were here. Get the long stick standing there. Close the window. Use the
tissue on the stick. Now light the tissue with the candle. Then use your
burning stick with the candle hanging in he top of the mausoleum. After a long
burn you'll get a key. Also get the bible which is at the left. Go back to the
countess, talk about the bible. Go talk to Lopez about the well and then about
the gap twice. Go to the place where you put the gauge on the hose. There’s a
tree, look at it, now you’ve got a divining rod. Talk to Lopez about it. After
many hours you found ...a can. Lopez will throw it away and you here a bang.
The well is found. You’ll be in it. Go to the lion’s head, use it. Quickly
move to under the rope (otherwise you’ll be smashed under the head). Now use
your mirror with the wall of the well. You see a sort of key hole. You’ve got
the key from the candle. Use it and go in the now opened gate. You’ll be with
the countess again. Now you’re going to Nicole.

_________________
Section 9: Paris:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rue Jarry
---------
André is also with Nicole. After a very long conservation, you go to
Bannockburn, by train.

__________________
Section 10: Train:
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First talk about Nicole about her twice. Then try to leave. A conductor
comes in. Leave again, now real. Walk left till Guido crosses your way. Go back
to your compartment. Nicole and the old lady are gone. Go in the compartment
next to yours. Talk to the man with the striped shirt about Nicole. Open the
window and go up. Go right (otherwise you’ll get electrocuted). When you see
a ladder, go down. As quickly as you can do something. Pull the emergency brake
at the left. You can talk to Kahn about Bull’s Head but it doesn’t
matter. Go out via the right. First you’ve got to untie Nicole. Now leave via
the left.

________________________
Section 11: Bannockburn:
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You’re walking to a ruin. Go in there. Search four times in the trash tile,
just below the middle of the screen. Use the gear with the demon at the right.
Use the handle of the turning cog to get it. There is also a bigger gear, get
it. Use these both items on the demon. First the gear, then the handle. The
door will open. Go in. Go to the right through the gate. You'll see a Templars’
meeting again, this time it is real. Rosso is also one of them. You’ll be hold
under fire by Eklund. You can skip the short movies by pressing space. Eklund
will be killed by Rosso, then Rosso by the grandmaster. You run away. Guido
blocks again your way. Get the torch and throw it on the powder. Nicole is
smart also and throws her bag on it. BOOM! At last the good guy always get
the girl. Watch and hear the end movie.

THE END
________________________________________________________________________________
2. MY REVIEW
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Nah, you can read it on GameFAQs as well, check out these reviews
to get enthuasistic... Check www.gamespot.com

________________________________________________________________________________
3. LINKS
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There are more Broken Sword FAQs on GameFaqs.com, (of course, mine is the best):
- http://www.gamefaqs.com/computer/doswin/game/196920.html

Of course, there are also 'normal' good-lookin' sites full of Broken Sword
stuff:
Original Site - http://www.revolution.co.uk
Broken Sword HQ - http://www.callnetuk.com/home/bshq/ (ceased)
BS Series - http://www.thediscworld.co.uk/broken.htm (tons of info)

Demo of Broken Sword 2:
Gamesdomain - http://www.gamesdomain.com/demos/demo/729.html

_______________________________________________________________________________
4. Bugs!
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I haven't seen one yet, maybe you guys can report some to me, either BS1 or
BS2, it doesn't matter which one. Maybe the Broken Sword games ARE really
good and just have no Bugs in them.


________________________________________________________________________________
5. Rumours
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Broken Sword 3: The Sleeping Dragon is out, get it...
I haven't had a chance playing it myself, it's a shame I know.

________________________________________________________________________________
6. Credits
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-Gamesdomain and the writer there of the walkthrough for helping me playing
the game first time
-Happypuppy and the writer there for the same thing as above
-Revolution for the making of (at least) two great Broken Sword games now
-Dan Simpson, writer of many faqs, for the lay-out of my faq
-Tom Hayes, for the idea of more sections in the walkthrough
-CJayC for putting my faq on his site
-You for reading this

________________________________________________________________________________
7. Version History
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Version 1.0 (21 november 1999) 18 kb
Original Version (just a walkthrough)
Version 1.1 (13 may 2000) 20 kb
Added this faq to gamefaqs (and some other sites)
Made the notes section all above
Added Credits
Added this tiny history list
Added the cool lines above the chapters
Added the chapter list
Added the Links
Small changes
Version 1.2 (12 june 2000) 23 kb
Added more links (actually there weren't any yet)
Added the Bugs! section
Added the Rumours section
Version 1.3 (22 july 2000) 28 kb
Added more credits
Made the walkthrough more clearer, a lot clearer
Some small changes
Version 2.0 (25 july 2000) 32 kb
Added the chapter My Review
Added something at the bottom of this faq
Added the bytes with the versions
Very small changes
Version 2.05 (2 august 2000) 32 kb
Added the sites where my site is in Chapter 8
Version 2.1 (10 august 2000) 32 kb
Fixed a really dumb mistake in the walkthrough (Marib)
Added the Shameless Self-promotion
Version 2.12 (14 october 2000)
Just time for another update
Changed my e-mail address to maiic@hotmail.com
Added some enters
Added some links
Minor Changes
Version 2.5 (30 october 2000) 32,2 kb
Added where this faq may be
Very many li'l changes
Version 2.51 (14 november 2000) 32,4 kb
Gave yet another site permission
Version 2.55 (28 december 2000) 32,5 kb
Added three permissioned sites
Removed ICQ, it sucks
Version 2.56 (April the 1st 2001) 33,2 kb
Added a link
Added info on Broken Sword 3: The Sleeping Dragon
Just needed an update after more then 3 months
Version 2.57 (April the 28th 2001) 34,1 kb
Added more info about BS3
Cleaned up the notes (more cleaning up next time)
Version 2.58 (May the 29th 2001) 34,2 kb
Added info about the GBA version of Broken Sword
Cleaned up the notes, I'll be adding some next time
Version 2.59 (June the 25th 2001) 34,4 kb
Changed Nickname
Added Release Date of GBA Broken Sword
Version 2.6 (June 14, 2005) 26,4
Wow, 4 years since last update
Changed lay-out (it fits! yay!)
Removed all the useless crap (review, rumours, and the like)

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8. Copyright Info & Stuff
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This document is fully copyrighted by Mike Groels, e.g. that you may not
publish this document on any other site or magazine without my permission.
Asking money for it, is also completely forbidden. You may read this faq and
download it if you like, but nothing else. Contact me if you see this faq
somewhere else then on:

http://www.gamefaqs.com
http://www.gameadvice.com
http://home.planetinternet.be/~twuyts
http://www.timsvault.com
http://www.the.spoiler.com
http://www.cgstrategies.about.com
http://www.gamesdomain.co.uk
http://www.fbgames.com
http://psxcodez.com
http://www.gamesdomain.com
http://mirror.itcnet.ro

If you ask me, it's almost sure that I'll give you permission to place this
one on your site.


Is there going to be a newer version?
Probably not, what should I add?

THANKS FOR READING THIS!
 
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The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

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