Net:Zone

Net:Zone

18.10.2013 06:07:02

3. Walkthrough NET:Zone

3.1 Destination Platform

Upon entering the game, you find yourself in a strange and eerie cyberworld, containing floating platforms and weird machines docking by them. As you look around this mysterious environment, you are greeted by the Central Dome computer, who announces the
your entry into the Genecys Zone, and requests user identity authentication.

À Click on the flashing connector.
The authentication process is run. You are henceforth identified by the computer as Zel Winters, Maintenance Engineer. The computer will ask you to check your mail for your daily task schedule.

À Click on the 'mail' function of your P.D.A.
There you will find the daily task schedule as well as an email message from your father's hacker pal 'J.P.', telling you he has found a back door to the main computer and hacked analysis software, able to be used throughout the Genecys Zone.

3.2 Zeppelin Platform

À Click onto the Zeppelin platform (located to the extreme right of your screen)
When this process is complete, locate the screen nearest to you displaying the CYCORP logo. Click the play button and a corporate advertisement for CYCORP will run. Towards the end of this advertisement, a recorded message made by Zel Winters, will i t P.D.A..

On the Zeppelin Platform there are 2 interfaces, symbolized by flashing spheres:
One is by the Zeppelin vehicle, and one is located in the center of the platform.

À Click on the GCN (Global Communications Network) interface located in the center of the Platform.
You will be asked to enter a code.

À Enter D E A D
(As per J.P.'s email message).You will access the GCN Site.

À Click on the J.P. Site
You will receive a message from J.P. telling you to click on the search icon.

À Click on the search icon.
The Diagnostic Module Enhancer will be downloaded to your P.D.A. Combine the Diagnostic Module (already used by you as the 'maintenance engineer'), with the Enhancer, by dragging one icon and placing it on top of the other. The E.D.M. will be stored

À Exit the Zeppelin

À Find the entrance to the Central Hub

À Click on the door and enter
You arrive at the central hub of the Design Facility, and come across The Disciples guarding the pyramid underneath Zel Winters' databank.

À Walk around the edge of the room until you find the 'Auricle' speaker

À Connect to it and bring up the inventory

À Select the icon representing the recording of Walter Sayle's speech to The Disciples.

À Run it.
The recording will play over the Auricle. The Disciples will flock to the base of the stairs, believing Walter Sayle is once again giving them orders. When they hear him say "now leave" they will believe this is a direct order, and vacate the Centralt the
Hub, leaving Zel's databank unguarded. The databank will be downloaded to your P.D.A.

3.5 The Design Facility: Laboratory

À Walk around the edge of the room until you find the bridge.

À Extend the bridge by clicking the button near it.

À Walk across the bridge to the other side of the pyramid

À Locate the elevator door and click on the button.
You will be taken down to the Design Laboratory, where you will
find a room containing terminals and overhead units.

À Locate the overhead unit next to terminal DL-01 and click on the button

À Drag the radix capsules (basic unit of CY-11 neural network) into your inventory.

À Connect to terminal DL-01 or DL-02
It will indicate that there is a terminal malfunction.

À Click on 'inventory' and then click on E.D.M.

À Run E.D.M.
Terminal is diagnosed.

À Click 'Fail'
'Maintenance Procedure' is automatically activated.
Screen will split with faulty components of the terminal displayed in the upper screen.

À Drag functioning components (not marked by 'X') to the lower screen.

À Connect to other functioning terminal (either Dl-01 or DL-02, depending on previous choice)

À Repeat the above procedure.

À Fix one terminal by combining the functioning components of the second terminal with the first. This

(NB: You may need to use the scroll button in the inventory in order to access some items).

À Press 'reset' button.

À Choose one of the radix capsules in your inventory and press 'run'.
The radix will transform into a cygote.

À Connect to the Holographic Simulation Pod (located in the center of the Lab)
You will be asked to choose a cygote for simulation.

À Select a cygote from your inventory and press 'run'.
Process will fail due to the lack of a 'lexicon' component (lexicon is part of the CY-11's memory module, and has been trapped within another facility system due to recent malfunctions within the Genecys Zone).


3.6 The Communication Tower of the Manufacturing Facility

À Return via the elevator to the Central Hub of the Design Facility

À Enter the Atlantis (submarine) docking in the center of the Hub

À Click on the destination icon to the Manufacturing Facility

À Exit the Atlantis

À Find the exit from the dock.

À Press the button near the door.
When you first press the button, a hologram of Walter Sayle will appear. When this concludes, press the button again, and a puzzle will appear. This puzzle is a maze and you must program the maze in order to pass through it successfully.

À Click on the Map in the inventory.
The map shows the route through the maze. By plotting the various junctions of the route in the code (eg. t-junction, right turn etc) you will enter the correct code.

À Enter the following code: and press 'begin'.
Travel through the maze using the map, and the above turns, as a guide.
You will arrive at the ladder leading to the Communication Tower of the Manufacturing Facility. You will find a room with terminals similar to the Design Facility. Terminals read 'unable to complete transfer operation...'

À Connect to a terminal, and run the E.D.M.

À Press 'fail'

À Drag faulty component to lower screen

À Separate the lexicon from the system by pressing 'split' .

À Take empty memory bank and drag it to the upper screen

À Press 'reset'
Message on terminal will indicate that a 'terminal system upgrade' is needed to continue the construction process and that the request for an upgrade has been sent to the CYCORP site at the GCN.

3.7 CYCORP Site

À Go down the ladder in the Communication Tower

À Using the map, return through the maze to the dock

À Take the Atlantis to the Design Facility

À Activate the bridge and go to the exit on the other side.

À Exit the Central Hub area

À Once outside, find the Zeppelin and take it to the Central Dome

À When you have docked at the Central Dome, exit and click on the GCN Interface located at the center

À Access the GCN Site, and then try to click on the CYCORP Site (to the right of the J.P. Site)
At the CYCORP Site there is a virus which blocks your access. You must eliminate the virus.

À Connect to the System Protection Unit by clicking on the flashing connector.

À Click on the virus
An anti-virus system will appear and you must work out the anti-virus solution. In this puzzle, the

À Take the Yellow and Blue blocks and place them on the far left of the anti-virus bar.

À Take the string of Green, Purple and Red blocks and place the Green block on top of the blue block.

À Take the last string of three and place the blue block over the red.

À Finally, take the string of four and place it on the furthermost right section of the bar.
This will result in a white anti-virus solution. Click on the send button to activate the anti-virus

À Click on the CYCORP Site.

À Click on icon to download Terminal System Upgrade.
Terminal System Upgrade is downloaded to your P.D.A.

À Exit Site and Logoff.


3.8 Return to the Design Facility

À Use the Zeppelin to travel to the Design Facility (to download the lexicon unit)
Now you can use the 'automatic vehicle access' function for all vehicles.

À Arrive at the Central Hub and take the elevator down to the Lab.

À Connect to a functioning terminal.

À Run the E.D.M. and press 'fail'

À Drag the empty memory bank into the inventory and combine with the lexicon.

À Return the loaded memory bank into the maintenance sector (upper screen).

À Press 'reset'

À Run the radix and it will be encoded as a cygote (next stage of radix development)
NB: You will not notice a difference in this new version of the Cygote, which has been encoded with

À Run cygote in the Holographic Simulation Pod as before.
The process will now be successful.
You will receive a message telling you to return to the Communication Tower of the Manufacturing Fac

3.9 Return the Communication Tower

À Using the Atlantis, return to the Communication Tower

À Connect to a terminal and run the E.D.M.

À Press 'fail'.

À Drag Upgraded Terminal System icon to maintenance sector (upper screen).

À Press 'reset'
Message will indicate that cygote has been received successfully from the Design Facility and has been sent to the Manufacturing Facility's Construction Laboratory.
3.9.i The Construction Laboratory of the Manufacturing Facility

À Exit the Communication Tower using the ladder.

À At the bottom of the ladder, proceed through the maze (to the right of the ladder).

À Use one of the two stairways to arrive at the Construction Laboratory.
You arrive at the Construction Laboratory where you find yourself in what is clearly the lab where CY-11's are produced. There are more terminals and a 'frankenstein-like' slab in the center of the room.

À Explore the Lab until you find the circular gray platform.

À Locate the green connector above it and click on it
(NB: It is visible only from one position). There will be a message that the process cannot continue

A hologram of Walter Sayle will appear warning that he has rigged the system so that the Spooks are

3.9.ii Spook Control Panel - Zeppelin Platform

À Travel to the Central Dome using the Atlantis.

À When you arrive at the Central Dome, there will be an announcement that entry to the Elimination Fac
As per Walter's hologram.

À Connect to the Zeppelin Interface and run EDM. Press 'fail' at the end of the check.
One of the Spooks will investigate the system failure as per its mission task. While the Spook is 'occupied', you will have a small amount of time to access the Spook Control Panel located on the Zeppelin Platform.

À Connect to the Spook Control Platform.
A split screen will appear on your P.D.A., and in the upper section you will find a display of all Spook missions.

À Click on the arrows in the upper screen until you bring up the mission outline of Spook I15 (red ico

À Drag the red icon into the inventory.

À Click on the arrow in the upper screen until bring up the mission outline of Spook G12 (guard).

À Override its mission by dragging the I15 icon from the inventory into the upper screen and place it
The Spook will stop guarding the Vulcan platform, making it accessible to you.

À Go to the Vulcan Platform and activate the Vulcan.

3.9.iii The Elimination Facility

À Travel to the Elimination Facility

À Exit the Vulcan

À Open the door in front of you and walk through the tunnel until you come to the Elimination Facility
You will be standing in the middle of the walkway. After a few moments, 2 Spikes will appear on either side of you, blocking your path.

À Connect to the Spike on your right hand side by clicking on its flashing light.

À Drag the blue SP14 icon into your inventory.

À Override the mission of the Spike by dragging the I15 Spook mission (red) icon to the upper screen e
This will result in 'overloading' the Spook who will become unstable and 'melt'.

À Turn immediately to the Spike on your left side, and connect to it by clicking on its flashing light

À Override its mission using the SP14 blue icon.
This Spike will be given the mission of SP14 and go over to the other side of the walkway. When it c

À Move to the left until you find the blue crystal button.

À Click on it.
The drawbridge will open and the CY-11 will make its way to the 'death beam'.

À Walk to the end of the other side of the walkway.

À Activate the chair by pressing the button near it.
After you do this, you will find yourself sitting in the chair facing the abyss.

À Click on the 'death beam' button and exterminate the CY-11.

À Go to the Vulcan and return to the Central Dome.

3.9.iv The Testing Facility

À Take the Grommet to the Testing Facility.

À Find the entrance to the Testing Facility and click the button near it.
You will find yourself in 'Testing Room #1' filled with strange cylindrical pillars and twinkling stars. Your aim here is to locate the monolith which is a gateway leading to the next test. It is a version of the 'warm/cold' idea where the stars flasar ors, another monolith will appear.

À Click on it and you will find yourself at Test #3.

À Walk until you come to a point directly opposite the monitor.
This test involves an interactive movie narrated by a CY-11 guide who will prompt you to answer questions about the movie. Your answers will determine the plot and continuity of the story. The 'solution' is B,B,B. After completing this test, you willor sing the arrow button.

À Place the green block of this string on top of the red block of the 'blue, red, red' string.

À Flip the string of two (from 'light blue, red' to 'red, light blue').

À Place this string on the far right of the anti-virus bar.
This will give you the correct anti-virus formula to eliminate the virus.

À Click on the 'send' button to activate the anti-virus.

À When you have eliminated the virus, connect to the Decoding Site.
A CY-11 will welcome you to the site, and will ask you to load the encrypted data.

À Drag one of the encrypted icons from your inventory and place it in the upper screen.
The decoding process will take place and your icon will be decoded.

À Repeat this process with the second icon.
One icon is a Grommet with a lock, and the second icon is a puzzle piece with a lock.
When you decode the first icon, you will receive an icon of a Grommet without the lock, signifying a second Course Option (to the Central Analysis Chamber). When you decode the second icon, in place of an icon, you will receive mail informing you that the
t your map of the Testing Facility has been updated to include the Central Analysis Chamber.

À Exit the GCN

À Return to the Testing Facility.

3.9.vi The Central Analysis Chamber

À When you arrive at the Testing Facility, do not leave the Grommet.

À Whilst in the Grommet, open your inventory and 'run' the Grommet icon.
There will be an announcement that you have activated the second course option, and you will then find yourself in the Central Analysis Chamber, which the Grommet has penetrated.

À Walk around the Central Analysis Chamber computer in the center of the room, until you find a green

À Connect to the Interface.

À You will receive your test profile.
If you completed the tests correctly, every test category should be 'normal'. If the tests were not completed correctly and a category appears as either 'high' or 'low', you may repeat the relevant test to improve your result.
Spatial Intelligence = Test 1
Power of Deduction = Test 2
Judgment and Courage = Test 3
Recognition of Authority & Curiosity = Test 4
You can access each of the Test Rooms through the doorways around the circumference of the Central Analysis Chamber.
(If you need to do tests again, do so, then connect to the Central Analysis Interface.)

À Press the 'Save parameters' button.

À Enter the Grommet and return to the Central Dome.

3.9.vii The Construction Laboratory - Creating the CY-11

À Take the Atlantis to the Manufacturing Facility.

À Walk through the maze to the Construction Laboratory.

À Explore the Lab until you find the circular gray platform.

À Locate the green connector above it and click on it
(NB: It is visible only from one position).

À Press the 'Automatic Adjust' button and drag the Parameter icon to the upper screen.

À Press 'Dispatch Cygote' button.
The Cygote will be sent to the Testing Facility and go through the testing procedures. The results w

À Find the button near the 'slab', which is only accessible from one position.

À Click on it.
The first time you click on it, you will activate Walter's warning about the release of the Cyberworm.

À Clicking on it again will activate the creation process of the CY-11.

À Drag the CY-11 icon to your inventory and merge it with the icon of Zel's databank.
This will create the CY-11 version of Zel Winters, who will then appear and speak to you about what you must now do: 1) Create another Cyberworm and 2) Feed it off the Core Computer.

3.9.viii Building the Cyberworm

If you sent more than one Cygote to the Manufacturing Facility you may skip the following section at the Design Facility.

À [Go back to the Design Facility

À Run another Radix on the operational terminal.
You will create a Cygote.

À Go to the Holographic Simulation Pod and run the Cygote

À Return to the Manufacturing Facility and enter the Construction Laboratory.]

À Locate and click on the green connector above the gray platform.

À Dispatch the Cygote to the Testing Facility.
Repeat process with previous cygote .

À Run the memory of Walter creating the Cyberworm.
Now that Zel has been rebuilt, all of Zel's memories and recordings are fully recovered, and missing details are now restored.

À Watch memory and note which terminal Walter used (ML03) and what his code was (AWED).

À Go to the terminal and enter the code.
You will find a blueprint of the Cyberworm.

À Drag the blueprint icon into your inventory.

À Go to the 'slab' and click on the button.
You will activate the creation process of another CY-11.

À Take CY-11 icon and merge it with the Cyberworm Blueprint.
This will create the Cyberworm Larva - the first stage of the creation of the Cyberworm.

À Go to The Core.

3.9.ix Getting to The Core

À Return to the Central Dome.

À Find the hatch located on the Vulcan Platform.

À Click on the connector and enter the code given to you by Zel (WAFE)

À Click on the handle of the hatch which changes the control of the Cabletron from automatic to manual
You will hear an announcement confirming this procedure.

À Go to the Cabletron Platform located near the Grommet Platform.

À Click on the Cabletron Connector.

À Press 'Access' and travel to The Core.

3.9.x The Core

À Locate the ladder in the center of The Core.

À Click on it to ascend the ladder.
You will hear an announcement that you have reached different levels within The Core.

À Continue to ascend the ladder until you have reached Level Three.
You will be greeted by The Core Computer.

À Click on the Connector

À Run the Cyberworm Larva.
At this point, the Cyberworm will feed off The Core system, the Cyberworm will be created and the final sequence of the game will be triggered

 
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