Movies, The - Stunts & Effects

Movies, The - Stunts & Effects

03.10.2013 16:22:21
ORIGINAL FAQ DATE: Monday, June 26th, 2006

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| | | '_ \ / _ \ | |\/| |/ _ \ \ / / |/ _ \/ __|
| | | | | | __/ | | | | (_) \ V /| | __/\__ \
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+ Stunts & Effects

[--------------------]
[ Strategy Guide/FAQ ]
[--------------------]

Author : JPaterson
Platform : Windows PC
Last Updated : Friday, July 7th, 2006
Version : 0.3
E-Mail : == See "[A] Contact Information" ==
GameFAQs CRP : http://www.gamefaqs.com/features/recognition/8939.html

For more of my FAQs, as well as full HTML strategy guides with screenshots,
check out CHEAT HAPPENS at:

http://www.cheathappens.com/

I know that heaven's gonna' wait,
I plege alliegance to the state,
Of ROCK 'N ROLL!

===============================================================================

UPDATE & REVISION HISTORY

Jul. 7th, 2006 (v0.3 - 144KB)
- Added missing prices for the S&E sets and facilities (still missing some of
the available year dates, though)
- Added a couple of year available for S&E sets
- Added some loading screen messages
- Added some news reports
- Completed standard game costs for section [9] (Decorative)
- Completed standard game info for section [15] (Research)
- Added some info to stars and staff
- Completed Movie Quality
- Completed Movie Success
- Removed a section which would've just been repeating another

Jun. 30th, 2006 (v0.2 - 103KB)
- Worked on guide during slow moments at work. Added more info, changed the
ToC slightly, made "Scene Breakdown" its own section. Corrected some minor
spelling and grammatical errors.

Jun. 26th, 2006 (v0.1 - 84KB)
- Initial start. Most sections added, not all done.

READ ME!!!
If you see any sections that are blank, or have two or more question marks next
to them, it means I haven't finished that section yet, or I did get to it in
the game but forgot to record the appropriate info (in which case, I'm one of
them mow-rons). It will be filled in as soon as possible, but if you have
tips, suggestions or submissions, feel free to e-mail them to me. As with all
my other guides, all submissions are credited. See the contact section for the
e-mail address.
READ ME!!!

===============================================================================

Table of Contents

[1] Introduction
[2] Controls
[3] Configuring Game Options
[3.1] Game Options
[3.2] Online Options
[3.3] Audio Options
[3.4] Video Options
[4] Beginning a New Game
[4.1] Story Mode
[4.2] Stunts & Effects Mode
[4.3] Sandbox
[5] Buildings
[5.1] Bar
[5.2] Casting Office
[5.3] Cosmetic Surgery
[5.4] Crew Facility
[5.5] Custom Scripwriting Office
[5.6] Hospital
[5.7] Laboratory
[5.8] Makeover Department
[5.9] Post Production
[5.10] Production Office
[5.11] Publicity Office
[5.12] Rehab
[5.13] Restaurant
[5.14] Restroom: Large
[5.15] Restroom: Small
[5.16] Restroom: VIP
[5.17] Script Office: Basic
[5.18] Script Office: First Class
[5.19] Script Office: Intermediate
[5.20] Script Office: Proficient
[5.21] Snack Van
[5.22] Staff School
[5.23] Stage School
[5.24] Star & Script Selling Facility
[5.25] Stunt School
[5.26] Trailer: Cheap
[5.27] Trailer: Comfortable
[5.28] Trailer: Palatial
[5.29] Trailer: Plush
[5.30] Trailer: Rickety
[5.31] Training: Spartan Torture
[5.32] Training: ??
[6] Sets
[6.1] Rural Sets
[6.2] Sci-Fi Sets
[6.3] SFX Sets
[6.4] Stage
[6.5] Suburban Sets
[6.6] Traveling Vehicle: Automobile
[6.7] Tropical Sets
[6.8] Urban Sets
[6.9] War Sets
[6.10] Wild West Sets
[6.11] Propshop Sets
[7] Staff
[7.1] Builders
[7.2] Janitors
[7.3] Movie Crew
[7.4] Scripwriters
[7.5] Scientiests
[7.6] Assistants
[7.7] Photographers
[8] Stars
[8.1] Actors
[8.2] Directors
[8.3] Stunt Performers
[8.4] Extras
[9] Decoration/Furniture/Flora
[10] Landscape
[11] Your Studio
[11.1] Studio Rating
[11.2] Studio Rating Breakdown
[11.3] Rival Studios
[11.4] Studio Building Tips
[12] Movie Quality
[13] Movie Success
[14] Understanding Your Stars
[14.1] Star Mood
[14.2] Star Rating
[15] Research
[15.1] Research Packs
[16] The Lionhead Motion Picture Awards
[16.1] Awards to Be Won
[16.1.1] Awards Rewards
[16.2] How to Win Awards
[16.3] Achievement Awards
[16.4] Achieving Lifetime Honor Awards
[16.4.1] Gold Honor
[16.4.2] Platinum Honor
[17] Advanced Movie Maker
[17.1] Post Production
[17.2] Tips When Making Movies
[18] The Movies Online
[18.1] Propshop
[19] Scene Breakdown
[20] News Reports
[21] Loading Screen Messages
[22] Cheats/Text Files

[A] Contact Information
[B] Webmaster Information
[C] Where This FAQ May be Found
[D] Other FAQs Written
[E] The Movies Copyright Information

===============================================================================

|-----------------------------------------------------------------------------|
| [1] Introduction |
|-----------------------------------------------------------------------------|

Welcome to my first new strategy guide/FAQ in close to a year! I lost interest
in games, and combined with increased workload, I lost all will to write any
more guides. That's why my last few guides were basic guides, such as the
backstory guide for Condemned: Criminal Origins.

But interest is back! So here I am, back with my first new strategy guide,
for one of the most current addicting games I'm playing, The Movies, as well as
its expansion pack, Stunts & Effects.

What you'll find in this guide:

- Tips for building an efficient lot
- Info on all stars, staff, buildings and sets
- How to win the various achievement awards
- Using the Advanced Movie Maker
- A scene-by-scene breakdown
- Listing and cost of all furniture, flora, and decorative items
- Lots more!

This guide is written under the assumption that you have Stunts & Effects
installed as well. If you don't, just ignore those aspects. However, I will
not be noting where something is specific to Stunts & Effects, but chances are
you'll be able to tell easily enough. Especially since most Stunts & Effects-
specific items are labeled as such in the game.

===============================================================================

|-----------------------------------------------------------------------------|
| [2] Controls |
|-----------------------------------------------------------------------------|

Controls in The Movies are pretty simple.

Move around the lot Move the mouse
Reveal inside of building Left-click
Drag object/star/etc. Left-click-hold and move mouse
Get info on building or person Right-click
Cycle through staff categories Q and E, , and .
Center on studio gates Spacebar
Bring up overhead view M
See attractiveness rating L

===============================================================================

|-----------------------------------------------------------------------------|
| [3] Configuring Game Options |
|-----------------------------------------------------------------------------|

The Movies doesn't have as many configurable options as some other PC games,
but still enough to warrant a section. Most of the options are pretty self
explanatory.

|-----------------------------------------------------------------------------|
| [3.1] Game Options |
|-----------------------------------------------------------------------------|

Option : Level of Help
Choices : No Extra Assistance
Minimal Assistance
Moderate Assistance
Maximum Assistance

Effect : Determines how often bubbles appear to help you with various aspects
of the game.

*****

Option : Autosave Interval
Choices : 5 minutes
15 minutes
30 minutes
45 minutes
60 minutes
Off

Effect : Determines how often the game autosaves for you.

|-----------------------------------------------------------------------------|
| [3.2] Online Options |
|-----------------------------------------------------------------------------|

Option : Auto Configure

Effect : Automatically configures your game and settings to connect to The
Movies Online.

*****

Option : Proxy Hostname/IP Address

Effect : Allows you to specify an address should auto configure fail.

*****

Option : Proxy Server Port Number

Effect : Allows you to specify a port number should auto configure fail.

*****

Option : Server Port Settings
Choices : 1
2

Effect : Allows you to choose between two different port settings should one
not work.

|-----------------------------------------------------------------------------|
| [3.3] Audio Options |
|-----------------------------------------------------------------------------|

Option : Sound Effects Volume
Choices : 0 - 100% in intervals of 5 (5, 10, 15, 20, 25, etc.)

Effect : Determines sound effect volume.

*****

Option: Music Volume
Choices : 0 - 100% in intervals of 5 (5, 10, 15, 20, 25, etc.)

Effect : Determines music volume.

*****

Option : Radio Options
Choices : No Radio Messages
News Only
DJ Only
DJ & News

Effect : Determines what you hear over the in-game radio.

*****

Option : PA Assistance
Choices : Off
Low
Medium
High
Full

Effect : Determines how often you hear announcements ("a new star has joined
our stage school line", "actor needed in casting office", etc.)

*****

Option : Speaker Setup
Choices : Headphone
PC Speakers

Effect : Adjusts sound effects accordingly based on your selection.

|-----------------------------------------------------------------------------|
| [3.4] Video Options |
|-----------------------------------------------------------------------------|

Option : Graphical Detail
Choices : Low
Medium
High
Best

Effect : Determines how good the game graphics are, affecting everything from
buildings to ornaments. Set according to your computer specs.

*****

Option : Screen Size
Choices : 800x600
1024x760
1152x864
1280x960
1280x1024

Effect : Determines the size of the screen. Set according to your computer
specs.

*****

Option : Color Depth
Choices : Normal
High

Effect : Determines the texture size. Set according to your computer specs.

===============================================================================

|-----------------------------------------------------------------------------|
| [4] Beginning a New Game |
|-----------------------------------------------------------------------------|

There are three game modes to choose from, not counting the "Load Game" and
"Continue" options. You have Story Mode (New Game), Sandbox, and Stunts &
Effects Mode.

|-----------------------------------------------------------------------------|
| [4.1] Story Mode |
|-----------------------------------------------------------------------------|

The core game. Form a studio in 1920 and build it up, trying to win as many
awards as possible while outing rivals. The game will statistically end in
2005, at which point no more scoring will be calculated and no more awards will
be given out, but you can continue to play for as long as you like.

When you choose a new game, you will be asked to pick your studio logo, the
name of your studio, and the name of the owner.

|-----------------------------------------------------------------------------|
| [4.2] Stunts & Effects Mode |
|-----------------------------------------------------------------------------|

With this option, you will jump into a pre-built studio in 1960, around the
time that most of the extras in Stunts & Effects come into play. As with a new
game or sandbox, you'll be prompted to pick a logo, a name and an owner name.

|-----------------------------------------------------------------------------|
| [4.3] Sandbox |
|-----------------------------------------------------------------------------|

Sandbox allows you to start at any decade you wish (assuming you've reached it
in story mode), with as much money as you want and a variety of options to
configure.

The only downside to sandbox mode is you can only use what you've unlocked in
story mode. If you've only made it to 1950 and unlocked five sets, aside from
the basic buildings, you'll only be able to select decades 1930 to 1950, and
you'll be limited to the unlocked sets. There are ways around this, however,
and it involves editing game files. See the "Cheats/Text Files" more more
information.

When choosing sandbox, you can alter the following settings:

Game Starts At
What decade you wish to begin at, starting at 1930 and ending at 2000.

With This Much Money
You can have $100,000, $1,000,000, $10,000,000 or $100,000,000.

Instant Movie Making
If unchecked, movies will be shot as they are in story mode.
If checked, movies are shot "instantly", usually in a matter of minutes.

Buildings Instantly Constructed
If unchecked, buildings will need to be constructed by builders.
If checked, buildings are built as soon as you place them, making them
useable immediately.

Stars Don't Misbehave
If unchecked, stars moods will affect them, and they will be prone to
stress, breakdowns and addictions.
If checked, stars moods are always constant, and will usually hover around
the middle area.

Start With a Ready Built Studio Lot
If unchecked, you will start with a blank plot of land, with nothing but the
Staff School.
If checked, you will start with basic buildings and a few sets already
constructed.

Stuntmen
If unchecked, the stuntmen aspect of Stunts & Effects isn't activated.
If checked, you will enable stuntmen.

Stunt Injuries (only available if "Stuntmen", above, is checked)
If unchecked, stuntmen (or your stars) won't receive injuries from stunts.
If checked, stuntmen (or your stars) will receive injuries proportion to
their skill.

===============================================================================

|-----------------------------------------------------------------------------|
| [5] Buildings |
|-----------------------------------------------------------------------------|

Buildings, or facilities, are what make your studio run. Without buildings,
you won't be able to hire actors to star in your movies, builders to construct
your facilities, writers to write your scripts, stuntmen to risk their lives,
or crew to shoot your films. Most buildings are necessary to running a studio.
The remainder are there to enhance the your studio's prestige, or to make your
stars happier.

This section will break down all the buildings for you, including their price,
how many you can build, when they become available, whether you can build them
when you have no money, and a brief description.

For the availability date, it is the date the facility becomes available for
everybody. See the section on Research if you want more info on getting a
building earlier than the competition.

Just like in the game, the buildings are listed alphabetically.

|-----------------------------------------------------------------------------|
| [5.1] Bar |
|-----------------------------------------------------------------------------|

The bar is where your stars will go when they need to relax. If they get too
stressed from making movies, they will hightail it here to relax and chill out.
However, a bar will contribute to a star's drink addiction, so make sure they
don't spend too much time drinking. The bar will also serve as a place for two
people to socialize once they have reached the "Friend" status. To have two
Stars talk to each other, drop them into adjacent chairs.

Rooms: Bar
VIP Bar

Cost : $8,000
Available In : 1925 (part of the Basic Facility pack)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.2] Casting Office |
|-----------------------------------------------------------------------------|

The casting office is where you prepare to shoot a movie. Once a script is
written, drop it into the "Begin Casting" option to fill the roles. Any crew
or extras that are needed will be filled in automatically, assuming you have
some to spare. The three remaining rooms are:

Director = Pick up and drop the director you wish to direct this film into
this spot.
Main Roles = A movie can have up to three main roles; Lead, First Supporting
and Second Supporting. Drop your three selected stars into their
appropriate boxes. If your film has stunts, you will see a helmet
icon by each main role box; drop stunt performers (up to three) in
a box to have them perform. Leave the helmet box empty to have
your star perform his or her own stunts.
Shoot It = Once the film has been casted and the people know their roles,
pick up the script and drop it here to begin actual shooting.

Cost : $5,000
Available In : 1920 (beginning of game)
Build in Debt: Yes
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.3 Comsetic Surgery |
|-----------------------------------------------------------------------------|

Are your stars feeling ugly? Do you want your sixty year old to look like a
thirty year old? Cosmetic surgery may be for you! There are three rooms
available, one of which is available right away:

Nip & Tuck = Nip & Tuck improves the looks of your stars. Older stars can
look younger than they really are, allowing them to be in movies
not typically suited to their age. Is available from the outset.
Implants = Implants will increase the size of your stars chests (male and
female), which will affect their physique score. Isn't available
until 1970.
Liposuction = Liposuction will increase your star's trimness score, which will
affect their physique. Isn't available until 1980.

Cost : $60,000
Available In : 1950 (Quality Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.4] Crew Facility |
|-----------------------------------------------------------------------------|

The crew facility is where you hire and fire crew, the people who shoot your
movies. Without them, your movies will never leave script phase.

Rooms: Create Few
Fire (with a selected crew member)
Reject (with a potential crew member)

Cost : $4,000
Available In : 1920 (start of game)
Build in Debt: Yes
How Many : 1

|-----------------------------------------------------------------------------|
| [5.5] Custom Scriptwriting Office |
|-----------------------------------------------------------------------------|

The custom scriptwriting office is where you craft your masterpieces. You can
create a one to four star quality script, depending on the other offices on
your lot. If you have just the basic script office, you can only create one
star scripts. To create a top script, you will need this office, as well as
the first class script office.

Rooms: Advanced Movie-Maker
Fire (with a selected scriptwriter)
Can It

Cost : $11,111
Available In : 1) 1960 2) Achieving the Wannabe Big Cheese award
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.6] Hospital |
|-----------------------------------------------------------------------------|

The hospital is where you must send any injured stuntmen or stars to rest and
recouperate. The average healing time is one game year, so make sure your
stars are well conditioned before making them perform their own stunts. You
don't want a number one actor out for a year due to a bad fall!

Cost : $25,000
Available In : 1960
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.7] Laboratory |
|-----------------------------------------------------------------------------|

The laboratory is where your scientists will research movie packs, allowing you
access to new features and technology before the rival studios.

Rooms: Cult Packs (horror and sci-fi)
Mainstream Packs (action, household, war and wild west)
Movie Making (technologies, such as color)
Stars and Studio (costumes and facilities)
Fire (with a selected scientist)
Reject (with a potential scientist)

Cost : $24,000
Available In : 1928 (Laboratory Facility)
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.8] Makeover Department |
|-----------------------------------------------------------------------------|

Plunk your stars into the makeover department when their image is low to give
them an image boost, thus increasing their mood and making them perform better.

Rooms: Auto (stars makeover themselves, but causes street and boredom)
Makeover (you makeover your star, causing no loss of any sort)

Cost : $7,000
Available In : 1920 (start of game)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.9] Post Production |
|-----------------------------------------------------------------------------|

Post production is where you drop your shot movies to edit them. You can add
subtitles, sound effects, music and voiceovers, as well as cut, delete and
rearrange scenes. Pretty much a requirement if you're going to post your
creations on The Movies Online.

Cost : $39,000
Available In : 1932 (Starter Tech)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.10] Production Office |
|-----------------------------------------------------------------------------|

The production office is where you release your movies. It also provides a
whole lot of other functions, all of which are important.

Rooms: Archive (drop movies here that no longer make money)
Review (drop actors or movies here to view reviews)
Finance (review your finances)
Movie Player (drop a movie here to watch it)
Release (release your movie to the public)
Release Budget (sets a budget for release; available only if the
Publicity Office is built)

Cost : $6,000
Available In : 1920 (start of game)
Build in Debt: Yes
How Many : 1

|-----------------------------------------------------------------------------|
| [5.11] Publicity Office |
|-----------------------------------------------------------------------------|

By dropping an actor, script, or finished movie into the publicity office, you
can generate increased awareness for your flick. Maximize your release budget
with your PR budget for the best gain. This will increase your movie's overall
rating, and by extension, your stars, and therefore, your studio.

Cost : $44,444
Available In : 1) 1965 2) Achieving the Respected Studio Head award
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.12] Rehab |
|-----------------------------------------------------------------------------|

If your stars become addicted to food or drinking, dropping them into rehab
will cure them. However, they will become extremely bored, and it requires
about one year of game time.

Rehab is one of the best buildings for photographers. Drop a photographer next
to a star in rehab, and your star will gain a substantial boost to his rating.
They'll lose a bit of mood, but the rating more than makes up for it.

Cost : $22,000
Available In : 1928 (Laboratory Facility)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.13] Restaurant |
|-----------------------------------------------------------------------------|

Restaurants perform three good duties; they increase your studio's catering
score, will allow stars who have reached best friend status (if opposite sex
members) or good friend status (if same sex members), and will lower the stress
rating of your stars moods.

Rooms: Restaurant
VIP Area

Cost : $30,000
Available In : 1940 (Intermediate Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.14] Restroom: Large |
|-----------------------------------------------------------------------------|

The large restroom serves the most people, but has a large bad effect on your
studio's attractiveness. It is also the middle priced restroom.

Cost : $12,000
Available In : 1936 (Functional Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.15] Restroom: Small |
|-----------------------------------------------------------------------------|

The small restroom is the cheapest, but serves the fewest and has the worst
effect on your attractiveness. It is the lowest priced restroom.

Cost : $3,000
Available In : 1920 (start of game)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.16] Restroom: VIP |
|-----------------------------------------------------------------------------|

The VIP restroom is the most expensive, serves more than the small but less
than the large, but it has a fairly low effect on your attractiveness.

Cost : $20,000
Available In : 1950 (Quality Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.17] Script Office: Basic |
|-----------------------------------------------------------------------------|

The basic script office will allow your scriptwriters to create movies with a
maximum of one star. Usually, they will include one lead role, zero to one
extras, and two crew.

Rooms: Horror
Romance
Sci-Fi
Comedy
Action
Fire (with a selected scriptwriter)
Reject (with a potential scriptwriter)

Cost : $6,000
Available In : 1920 (start of game)
Build in Debt: Yes
How Many : 1

|-----------------------------------------------------------------------------|
| [5.18] Script Office: First Class |
|-----------------------------------------------------------------------------|

The first classic script office is the best, and will allow your scriptwriters
to create movies with a maximum of four stars. Usually, they will include two
to three lead roles, four to six extras, and three crew members.

Rooms: Horror
Romance
Sci-Fi
Comedy
Action
Fire (with a selected scriptwriter)
Reject (with a potential scriptwriter)

Cost : $66,666
Available In : Highflying Movie Maker award (no yearly unlock)
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.19] Script Office: Intermediate |
|-----------------------------------------------------------------------------|

The intermediate script office will allow your scriptwriters to create movies
with a maximum of two stars. Usually, they will include one to two lead roles,
two to three extras, and two to three crew members.

Rooms: Horror
Romance
Sci-Fi
Comedy
Action
Fire (with a selected scriptwriter)
Reject (with a potential scriptwriter)

Cost : $33,000
Available In : 1931 (Starter Tech)
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.20] Script Office: Proficient |
|-----------------------------------------------------------------------------|

The proficient script office will allow your scriptwriters to create movies
with a maximum of three stars. Usually, they will include two lead roles, two
to three extras, and two to three crew members.

Rooms: Horror
Romance
Sci-Fi
Comedy
Action
Fire (with a selected scriptwriter)
Reject (with a potential scriptwriter)

Cost : $33,333
Available In : Promising Studio Manager award
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.21] Snack Van |
|-----------------------------------------------------------------------------|

The snack van is available prior to the restaurant, and serves the same basic
function, in which your stars can relieve stress and adds to your catering
score. However, it also enables your stars to become addiced to eating, but it
can't fuel friendships.

Cost : $3,000
Available In : 1920 (start of game)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.22] Staff School |
|-----------------------------------------------------------------------------|

The staff school is a special building in that it can't be constructed by you.
It is pre-built at the beginning of every game, and it is where you hire and
fire builders and janitors. It cannot be demolished or rebuilt.

Rooms: Create Builder
Create Janitor
Fire (with a selected employee)
Reject (with a potential employee)

Cost : N/A
Available In : 1920 (start of game)
Build in Debt: N/A
How Many : N/A

|-----------------------------------------------------------------------------|
| [5.23] Stage School |
|-----------------------------------------------------------------------------|

The stage school is where you hire and fire your stars, directors and extras.
Without the school, you'll never have people to act in your movies, or to
direct them.

Rooms: Create Actor
Create Director
Create Extra
Import Star (causes a star to take on the appearance and personality of
one you created outside the game in the Star Maker tool)
Fire (with a selected star)
Reject (with a potential star)

Cost : $5,000
Available In : 1920 (start of game)
Build in Debt: Yes
How Many : 1

|-----------------------------------------------------------------------------|
| [5.24] Star & Script Selling Facility |
|-----------------------------------------------------------------------------|

This building will allow you to sell any stars or scripts if you no longer need
or want them.

Cost : $3,000
Available In : 1920 (start of game)
Build in Debt: Yes
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.25] Stunt School |
|-----------------------------------------------------------------------------|

With the stunt school on your lot, potential stuntmen will come to your studio,
willing to risk their lives for the betterment of your movies.

Cost : $5,000
Available In : 1960
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.26] Trailer: Cheap |
|-----------------------------------------------------------------------------|

The second cheapest trailer, it provides a small boost to star rating, and
comes with a small yard. On the scale of trailers, it is the fourth best.

Rooms: Assign
Relax (when the trailer's owner is selected)

Cost : $24,000
Available In : 1936 (Functional Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.27] Trailer: Comfortable |
|-----------------------------------------------------------------------------|

The third cheapest trailer, it provides a medium boost to star rating, and
comes with a midsized yard. On the scale of trailers, is is the third best.

Rooms: Assign
Relax (when the trailer's owner is selected)

Cost : $45,000
Available In : 1950 (Quality Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.28] Trailer: Palatial |
|-----------------------------------------------------------------------------|

The most expensive trailer, it provides the maximum boost to star rating, and
comes with the largest yard. On the scale of trailers, it is the best.

Rooms: Assign
Relax (when the trailer's owner is selected)

Cost : $77,777
Available In : Big Fish Achievement award
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.29] Trailer: Plush |
|-----------------------------------------------------------------------------|

The second most expensive trailer, it provides the second largest boost to star
rating, and comes with a large yard. On the scale of trailers, it is the
second best.

Rooms: Assign
Relax (when the trailer's owner is selected)

Cost : $75,000
Available In : 1970 (Advanced Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.30] Trailer: Rickety |
|-----------------------------------------------------------------------------|

The cheapest and worst trailer, it provides a very low boost to star rating,
and comes with the smallest yard. On the scale of trailers, it is the worst.

Rooms: Assign
Relax (when the trailer's owner is selected)

Cost : $7,000
Available In : 1925 (Basic Facilities)
Build in Debt: No
How Many : Unlimited

|-----------------------------------------------------------------------------|
| [5.31] Training: Spartan Torture |
|-----------------------------------------------------------------------------|

This training device will allow your stuntmen or actors to increase their
condition, thus making them more proficient at stunts, thus increasing their
chance of stunt success while reducing their chance of injury and stunt
failure.

Cost : $3,000
Available In : 1960
Build in Debt: No
How Many : 1

|-----------------------------------------------------------------------------|
| [5.32] Training: ?? |
|-----------------------------------------------------------------------------|

??

===============================================================================

|-----------------------------------------------------------------------------|
| [6] Sets |
|-----------------------------------------------------------------------------|

The Movies provides a ton of sets and environments for you to film your pieces
of art. While I could think of some environments that would make the game that
much better, chances are you'll have fun with the ones already provided.

Oh, what the hell, here's what I want to see (just some things):

- A presidential office of some sort (Oval Office, perhaps?)
- An airport
- The interior of an airplane (for action movies involving terrorists)
- An apartment complex
- An amusement park

It's important to note that each set has a novelty value. The more you use a
specific set, regardless of scene, the less novel it becomes, which in turn
will drop your movie's quality rating. Set novelty will gradually go back up
if you stop using it. For all you people who like getting around things,
demolishing and rebuilding a set will NOT reset the novelty; you'll just have
to wait a few game years before it becomes popular again.

Each set provides a different genre experience when stars practice on it. The
genre associated with its set is represented here as well.

|-----------------------------------------------------------------------------|
| [6.1] Rural Sets |
|-----------------------------------------------------------------------------|

Field
Practice Genre: Sci-Fi
Cost : $11,000
Available In : 1953

Forest
Practice Genre: Horror
Cost : $22,222
Available In : Junior Studio Manager award

Graveyard
Practice Genre: Horror
Cost : $61,000
Available In : 1955

Musty Cellar
Practice Genre: Horror
Cost : $5,000
Available In : 1920 (start of game)

Shack Exterior
Practice Genre: Horror
Cost : $67,000
Available In : 1942

Shack Interior
Practice Genre: Horror
Cost : $29,000
Available In : 1948

|-----------------------------------------------------------------------------|
| [6.2] Sci-Fi Sets |
|-----------------------------------------------------------------------------|

Alien World
Practice Genre: Sci-Fi
Cost : $32,000
Available In : 1963

Corridor 1
Practice Genre: Sci-Fi
Cost : $26,000
Available In : 1937

Corridor 2
Practice Genre: Sci-Fi
Cost : $44,000
Available In : 1963

Corridor 3
Practice Genre: Sci-Fi
Cost : $57,000
Available In : 1981

Corridor 4
Practice Genre: Sci-Fi
Cost : $65,000
Available In : ??

Corridor 5
Practice Genre: Sci-Fi
Cost : $74,000
Available In : ??

Starship Bridge 1
Practice Genre: Sci-Fi
Cost : $17,000
Available In : 1920

Starship Bridge 2
Practice Genre: Sci-Fi
Cost : $66,000
Available In : 1963

Starship Bridge 3
Practice Genre: Sci-Fi
Cost : $56,000
Available In : Gold Lifetime Achievement award

Starship Bridge 4
Practice Genre: Sci-Fi
Cost : $48,000
Available In : ??

|-----------------------------------------------------------------------------|
| [6.3] SFX Sets |
|-----------------------------------------------------------------------------|

Blue Screen
Practice Genre: Sci-Fi
Cost : $58,000
Available In : ??

Devastated Miniature City
Practice Genre: Action
Cost : $82,000
Available In : ??

Green Screen
Practice Genre: Sci-Fi
Cost : $64,000
Available In : ??

Miniature City
Practice Genre: Action
Cost : $74,000
Available In : ??

Scrolling Landscape
Practice Genre: Action
Cost : $69,000
Available In : ??

|-----------------------------------------------------------------------------|
| [6.4] Stage |
|-----------------------------------------------------------------------------|

Stage
Practice Genre: Comedy
Cost : $2,000
Available In : 1920 (start of game)

|-----------------------------------------------------------------------------|
| [6.5] Suburban Sets |
|-----------------------------------------------------------------------------|

Bathroom
Practice Genre: Horror
Cost : $17,000
Available In : 1933

Bathroom 2
Practice Genre: Horror
Cost : $14,000
Available In : ??

Diner
Practice Genre: Romance
Cost : $58,000
Available In : Platinum Lifetime Achievement award

Living Room 1
Practice Genre: Romance
Cost : $37,000
Available In : 1935

Living Room 2
Practice Genre: Romance
Cost : $71,000
Available In : 1957

Modern Jail
Practice Genre: Action
Cost : $41,000
Available In : 1969

School Corridor
Practice Genre: Comedy
Cost : $37,000
Available In : 1953

School Library
Practice Genre: Comedy
Cost : $99,999
Available In : Movie-Making Legend award

Street
Practice Genre: Action
Cost : $90,000
Available In : 1975

|-----------------------------------------------------------------------------|
| [6.6] Traveling Vehicle: Automobile |
|-----------------------------------------------------------------------------|

Traveling Vehicle: Automobile
Practice Genre: Comedy
Cost : $28,000
Available In : 1947

|-----------------------------------------------------------------------------|
| [6.7] Tropical Sets |
|-----------------------------------------------------------------------------|

Beach
Practice Genre: Romance
Cost : $71,000
Available In : 1957

Jungle
Practice Genre: Horror
Cost : $28,000
Available In : ??

|-----------------------------------------------------------------------------|
| [6.8] Urban Sets |
|-----------------------------------------------------------------------------|

Alleyway
Practice Genre: Action
Cost : $61,000
Available In : 1961
Bar
Practice Genre: Romance
Cost : $67,000
Available In : 1961

City Block Corridor
Practice Genre: Comedy
Cost : $49,000
Available In : 1975

City Street
Practice Genre: Action
Cost : $117,000
Available In : 1969

Commercial City Street
Practice Genre: Action
Cost : $117,000
Available In : ??

Modern Bank
Practice Genre: Comedy
Cost : $69,000
Available In : 1969

Municipal Building
Practice Genre: Action
Cost : $88,000
Available In : Movie Mogul award

Municipal Reception
Practice Genre: Romance
Cost : $44,000
Available In : ??

Office
Practice Genre: Romance
Cost : $19,000
Available In : 1942

Plush Hotel Bedroom
Practice Genre: Romance
Cost : $39,000
Available In : 1965

Rooftop
Practice Genre: Horror
Cost : $72,000
Available In : 1965

Shabby Hotel Bedroom
Practice Genre: Romance
Cost : $26,000
Available In : 1947

Subway Carriage
Practice Genre: Comedy
Cost : $47,000
Available In : 1947

Subway Station
Practice Genre: Action
Cost : $61,000
Available In : 1961

Wall Section
Practice Genre: Comedy
Cost : $55,555
Available In : Celebrated Studio Head award

|-----------------------------------------------------------------------------|
| [6.9] War Sets |
|-----------------------------------------------------------------------------|

Barracks
Practice Genre: Action
Cost : $34,000
Available In : ??

Battlefield
Practice Genre: Action
Cost : $5,000
Available In : 1923

Bombed Street
Practice Genre: Action
Cost : $74,000
Available In : 1939

|-----------------------------------------------------------------------------|
| [6.10] Wild West Sets |
|-----------------------------------------------------------------------------|

Bank
Practice Genre: Comedy
Cost : $16,000
Available In : 1925

Desert
Practice Genre: Action
Cost : $7,000
Available In : 1920 (start of game)

Jail
Practice Genre: Action
Cost : $23,000
Available In : 1931

Saloon
Practice Genre: Romance
Cost : $8,000
Available In : 1920 (start of game)

Saloon Bedroom
Practice Genre: Romance
Cost : $21,000
Available In : 1944

Street
Practice Genre: Action
Cost : $80,000
Available In : 1950

Traveling Vehicle: Wagon
Practice Genre: Action
Cost : $7,000
Available In : ??

|-----------------------------------------------------------------------------|
| [6.11] Propshop Sets |
|-----------------------------------------------------------------------------|

1980s Office
Practice Genre: Romance
Cost : $19,000
Available In : N/A

Haunted Corridor
Practice Genre: Horror
Cost : $19,000
Available In : N/A

===============================================================================

|-----------------------------------------------------------------------------|
| [7] Staff |
|-----------------------------------------------------------------------------|

Staff are almost as essential as stars. Without them, your lot will become
messy, your buildings will never get constructed, your movies will never be
shot, you won't be able to shoot movies because you'll have no scripts, you'll
be behind the times in technology, and your stars rising egos will never be
satisifed. Except for the photographers, all of the staff are fairly
important.

Staff can be reassigned jobs at any point, but it isn't good for their
experience. Having a builder for two years who has amassed tons of experience
will start a job as a janitor at the bottom rung. Switching him back to a
builder also resets his experience. While it may be necessary to juggle jobs
every so often, try to avoid it whenever possible.

The same applies to Stars, except their mood is affected much, much more. A
number one star doesn't want to sweep up garbage after the others, so keep
that in mind.

|-----------------------------------------------------------------------------|
| [7.1] Builders |
|-----------------------------------------------------------------------------|

Builders are hired at the staff school.

They are responsible for constructing your buildings, and keeping them in
operating condition. If you wish to demolish a building or relocate one, a
builder is required to perform that task. To destroy a building, drop a
builder onto the building's bomb icon. To move a building, drop a builder onto
the building's directional compass icon.

Builders get paid $1,000 per year. This doesn't change.

|-----------------------------------------------------------------------------|
| [7.2] Janitors |
|-----------------------------------------------------------------------------|

Janitors are hired at the staff school.

Janitors keep your lot looking neat and clean. They pick up garbage, and mow
the grass as it gets worn down. They also remove the debris left by a
demolished building.

Janitors get paid $1,000 per year. This doesn't change.

|-----------------------------------------------------------------------------|
| [7.3] Movie Crew |
|-----------------------------------------------------------------------------|

Movie crew are hired at the crew facility.

Without crew, your movies won't be shot. You need these guys and gals to lug
around the equipment, including the cameras.

Crew members get paid $1,000 per year. This doesn't change.

|-----------------------------------------------------------------------------|
| [7.4] Scripwriters |
|-----------------------------------------------------------------------------|

Scriptwriters are hired at any script facility (excluding Custom).

Until you choose to write your own scripts, which won't be available for a few
years, you need writers to concoct your film scripts.

Scriptwriters get paid $1,000 per year. This doesn't change.

|-----------------------------------------------------------------------------|
| [7.5] Scientiests |
|-----------------------------------------------------------------------------|

Scientists are hired at the laboratory.

If you want to get ahead of the game and unlock new sets, props and costumes
before the competition, you'll need scientists to research those things for you
at the laboratory.

Scientists get paid $1,000 per year. This doesn't change.

|-----------------------------------------------------------------------------|
| [7.6] Assistants |
|-----------------------------------------------------------------------------|

Assistants are hired by placing them next to a star.

Assistants, also known as an entourage, follow your stars around, praise them,
and pick up their garbage. When your stars ratings get high, they'll demand an
entourage. Assistants are created by picking up an applicant from any line and
placing them next to a star. Note, however, that using assistants means you'll
have fewer applications for other jobs. Balance is key.

Assistants get paid $1,000 per year. This doesn't change.

|-----------------------------------------------------------------------------|
| [7.7] Photographers |
|-----------------------------------------------------------------------------|

Photographers can't be hired.

Photographers aren't directly controlled, owned or hired by you. They appear
at your studio gates as your studio rating increases. You can pick them up and
plop them down next to stars in certain situations, such as chatting, in rehab,
or getting intimate in a trailer. The photographer can have a negative or
positive effect on a stars mood, but either way, the star rating will increase.
Newsworthy moments to photographers consist of:

Star having dinner with another star
Star talking with another star of the opposite sex
Star drinking with another star of the opposite sex
Two stars of opposite sexes being intimate
Two stars fighting
Star who is drunk
Star who is in rehab
Star undergoing cosmetic surgery
Star who is having an automatic makeover

You don't pay photographers.

===============================================================================

|-----------------------------------------------------------------------------|
| [8] Stars |
|-----------------------------------------------------------------------------|

Stars are the bread and butter of your movies. You need someone to act in your
movies, and that's where they come in. Stars come in three flavours, but I've
put extras into this category for issues of readability.

Actors star in your movies.
Directors star and command your actors.
Stunt performers perform the dangerous stunts your stars shouldn't do.
Extras are the background people who make a movie come to life.

When you hire stars, make sure you check their ratings first. You don't want
an easily stressed star or a star who has a low drink addiction rating. To get
rid of these people and replace them with another randomly generated person,
pick them up and drop them into the "Reject" room. This will cause the person
to leave the studio and be replaced by someone else.

On the left side of the screen you will find the Star Cards (you may have to
click one of the arrows to see them). Your Star Cards are quick
representations of your Stars. At a glance, it gives you their mood, star
rating, and star level. You can interact with the cards in several ways:

- Right-click them to see all available stats for your star (relationships,
experience, salary, image, wants, etc.)
- Left-click a card to follow your star around; this also shows you the star's
position
- Double-click to zoom to that Star
- Left-click and hold and move the mouse to pick the star up

Your Star Crds have different icons, which represent the activity they are
performing.

- A camera icon means the star is cast in a movie but isn't filming
- A camera icon with a lightning bolt means the star is cast in a movie and is
on a set, shooting a scene
- A lightning bolt icon means the star is performing an activity, such as
getting a makeover, rehearshing, practicing on a set.
- A double Z icon (ZZ) means the star is doing something you didn't direct
them to do; this usually includes relaxing, eating, drink, using the
bathroom, etc.)

By clicking the arrows at the top of the cards, you can cycle through the
staff categories.

- Two masks are your Star Cards

|-----------------------------------------------------------------------------|
| [8.1] Actors |
|-----------------------------------------------------------------------------|

Actors are hired at the stage school.

Actors can be male or female. They are the ones who star in your movies. Most
actors who line up at the stage school are between eighteen and twenty-one
years old. The younger a star, the longer you'll have them, the more they can
make you. All stars appreciate in value until they hit fifty years old, at
which point their market value goes down. When an actor hits seventy, they
retire. It's an automatic process and you have no say in it. With cosmetic
surgery, however, a sixty year old actor can still portray a thirty year old.

Physique and looks attribute to a star's performance and movie success in a
specific genre.

Actors starting salaries begin at $6,000. You can increase this, but it can
never drop below $6,000.

|-----------------------------------------------------------------------------|
| [8.2] Directors |
|-----------------------------------------------------------------------------|

Directors are hired at the stage school.

Directors are essentially the same as actors. The only main difference is
their looks or physique isn't as near as important as it is for actors, since
they are behind the cameras, not in front of them.

Directors starting salaries begin at $6,000. You can increase this, but it can
never drop below $6,000.

|-----------------------------------------------------------------------------|
| [8.3] Stunt Performers |
|-----------------------------------------------------------------------------|

Stunt performers are hired at the stunt school.

Stunt performers gain experience by performing stunts or training, to build up
their stunt skill. Their looks and physique isn't important, and they don't
have specific genre experience. They also don't care about relationships. The
more a stuntman trains or performs, the lower his condition gets, until it's
so bad he needs hospital time. The higher the person's stunt skill, though,
the slower and less often the condition skill declines.

Stunt performers ........

|-----------------------------------------------------------------------------|
| [8.4] Extras |
|-----------------------------------------------------------------------------|

Extras are hired at the stage school.

Extras don't get paid as much as stars, and they don't care about relationship.
Their looks and physique isn't important either, unless you plan on promoting
them at one point or another. They should practice in the same vein as stars
so the movie is an overall better success.

Extras get paid $3,000 per year. This doesn't change.

===============================================================================

|-----------------------------------------------------------------------------|
| [9] Decoration/Furniture/Flora |
|-----------------------------------------------------------------------------|

Decorative elements make your studio lot more attractive, which increases your
rating, which gives you a better shot at winning the most prestigious studio
award. The decorative objects you can build are below.

The first column is the name of the object. The second column is how much the
object costs. The third column is what year that object is first available,
or the name of the research pack that unlocks it. If an item is interactive,
the actions it performs will be listed under the name of the item.

Note 1: As of 7/7/2006, some of the S&E items do not yet have an unlock
year. This is being worked on.
Note 2: All cars have an interaction of - Boredom, meaning it reduces the
boredom of your stars.

1924 Chrysler Six $1,050 1920
1934 Chrysler Airflow $1,200 Laboratory Pack
1940s Jeep $1,300 Intermediate War
1948 Chrysler Town and Country $1,800 Basic Action
1957 Chrysler 300C $2,125 Intermediate Action
1960 Chrysler 300F $2,200 Intermediate Action
1960s Sports Car $2,500 Advanced Action
1970s Black Limo $3,500 Ultimate Action
1970s Pink Limo $3,500 Ultimate Action
1970s White Limo $3,500 Ultimate Action
1976 Chrysler Cordoboa $2,857 Ultimate Action
1986 Chrysler leBaron $3,750 Ultimate Facilities
1990s Red Sports Car $3,875 Early 90s Costumes
2000 Chrysler 300 $4,000 Late 90s Costumes
2000 Chrysler Crossfire SRT6 Roadster $5,000 Late 90s Costumes
2000 Chrysler Firepower $6,000 Late 90s Costumes
2000 Chrysler ME 4-12 $7,000 Late 90s Costumes
2005 Chrysler PT Cruiser $3,750 Late 90s Costumes
2010 Sports Car $7,500 Late 90s Costumes
2010 Chrysler Pacifica $3,500 Late 90s Costumes
Bulbous Alien Shrub $100 Intermediate Sci-Fi
Circular Fountain $800 Basic Facilities
-Stress
Cross-Shaped Gravestone $190 Classic Horror
Drooping Alien Tree $150 Advanced Sci-Fi
Flag $250 Basic Facilities
-Stress
Gnarled Alien Tree $200 Advanced Sci-Fi
Jagged Alien Rock $155 Intermediate Sci-Fi
-Stress
Lionhead Fountain $1,100 Basic Facilities
-Stress/-Drunkenness
Modern Art Statue $2,000 Advanced Facilities
-Stress/-Boredom
Modern Statue $1,500 Ultimate Facilities
Ornate Fountain $1,200 Advanced Facilities
-Stress
Rectangular Statue $1,500 Quality Facilities
Sarcophagus $240 Intermed. Facilities
Short Streetlamp $90 Intermed. Facilities
-Boredom
Sleek Fountain $900 Intermed. Facilities
-Stress/-Drunkenness
Sleek Statue $900 Intermed. Facilities
-Stress/-Boredom
Spiral Alien Rock $150 Intermediate Sci-Fi
Standard 1900s Car $500 1920
Standard 1940s Car $1,600 Basic Action
Standard 1950s Car $1,950 Intermediate Action
Standard 1960s Car $2,600 Advanced Action
Standard 1970s Car $3,450 Ultimate Action
Statue Stand $300 Functional Facilities
-Boredom
Stone Pillers $8,000 Intermed. Facilities
Stumpy Streetlamp $90 Quality Facilities
Tall Double Streetlamp $150 Functional Facilities
Tall Streetlamp $175 Quality Facilities
-Boredom
Tall Thin Streetlamp $125 1920
-Boredom
Tombstone $185 Classic Horror
Two-Legged Alien Rock $140 Advanced Sci-Fi
-Boredom
Veiny Alien Tree $200 Intermediate Sci-Fi
Water Tower $10,000 Quality Facilities
-Boredom

*****

Furniture objects allow your stars a way of relaxing and easing stress, and
also provides a means for your stars to throw out garbage instead of just on
the ground. If an action is + something, it increases that. If it is
- something, it decreases it.

The first column is the name of the object. The second column is how much the
object costs. The third column is what year that object is first available,
or the name of the research pack that unlocks it.

Note 1: As of 7/7/2006, some of the S&E items do not yet have an unlock
year. This is being worked on.

Basketball Hoop $1,000 1920
+Trimness
-Boredom
Bath $150 1920
-Drunk
Beach Ball $50 1920
-Stress
Bench Press $650 Advanced Facilities
+Shape
+Trimness
-Boredom
Bubblegum Machine $200 1920
-Boredom
Chin Up Bar $500 1920
+Shape
+Trimness
-Boredom
Drinks Machine $225 Advanced Facilities
-Drunk
-Stress
-Boredom
Dustbin $110 Intermed. Facilities
+Attractiveness
Free Weights $750 Quality Facilities
+Shape
+Trimness
-Boredom
Larga Parasol $125 Functional Facilities
-Boredom
Mailbox $135 Basic Action
+Attractiveness
Metal Bin $80 1920
+Attractiveness
Park Bench $100 1920
-Stress
Payphone $175 Intermed. Facilities
-Boredom
Pinball Table $1,000 Advanced Facilities
-Boredom
Plastic Chair $60 Advanced Facilities
-Stress
Step Up $225 Ultimate Facilities
+Shape
+Trimness
-Boredom
Sun Lounger $105 Basic Facilities
-Stress
Swing Bin $150 Advanced Facilities
+Attractiveness
Water Fountain $200 1920
-Drunk
-Stress

*****

Floral objects add more to your studio lot rating. Lots of decorative and
flora objects will give you a great shot at winning most prestigious lot.

The first column is the name of the object. The second column is how much the
object costs. The third column is what year that object is first available,
or the name of the research pack that unlocks it. If an item is interactive,
the actions it performs will be listed under the name of the item.

Note 1: As of 7/7/2006, some of the S&E items do not yet have an unlock
year. This is being worked on.

Bay Tree $50 Advanced Facilities
Bush $90 1920
Bushy Shrub $100 Laboratory Pack
Cacti $140 Basic Facilities
Circular Plant $40 Basic Facilities
Colorful Circular FLowerbed $120 Intermed. Facilities
Elegant Angled Flowerbed $150 Basic Facilities
Elegant Kidney-Shaped Flowerbed $130 Advanced Facilities
Floppy Plant $40 Quality Facilities
Hedge $50 1920
Hedge Sculpture $125 Functional Facilities
Hedge Sculpture 2 $175 Quality Facilities
Hedge with Stone $75 Laboratory Pack
Huge Street Palm Tree $225 Functional Facilities
Large Pine Tree $200 Quality Facilities
-Stress
Large Street Palm Tree $235 Quality Facilities
Long Flowerbox $60 Intermed. Facilities
Long-Stemmed Cactus $110 Laboratory Pack
Mangrove Trunk $100 Quality Facilities
-Boredom
Normal Palm Tree $280 Functional Facilities
Oval Street Plant $400 Quality Facilities
Pine Leaf Tree $160 1920
-Stress
Pine Shrub $90 Laboratory Pack
Pink Blossom Tree $250 Quality Facilities
-Stress
Pretty Angled Flowerbed $150 1920
Pretty Circular Flowerbed $120 1920
Pretty Kidney-Shaped Flowerbed $130 Advanced Facilities
Rubber Plant $50 Advanced Facilities
Short-Stemmed Cactus $110 Functional Facilities
Silverbark Tree $280 Quality Facilities
Small Circular Tree $50 Functional Facilities
Small Palm Tree $180 Quality Facilities
-Stress
Small Pine Tree $180 Functional Facilities
-Stress
Small Square Tree $50 Quality Facilities
Spiky Shrub $90 Basic Facilities
Square Flowerbox $60 Functional Facilities
Square Street Plant $300 Functional Facilities
-Stress
Tall Palm Tree $350 Basic Facilities
Tiny Palm Tree $170 1920
-Stress
Yucca Plant $50 Functional Facilities

===============================================================================

|-----------------------------------------------------------------------------|
| [10] Landscape |
|-----------------------------------------------------------------------------|

Landscaping is somewhat important. Grass makes your lot more attractive, but
wears down and requires maintenance by janitors. Paths and concrete speed up
your employees, but takes away from your studio's attractiveness. Sand is kind
of the in-between, where it speeds up people slightly less than concrete, but
slightly ups the attraction rating. Paths are a necessary evil, however, since
they're required to connect your buildings to each other, which ups your studio
rating, but as was stated, they take away from attractiveness. Connectivity is
an important role in your rating.

Paths costs you $20 a tile and are middle of the road. They allow your staff
to travel faster than just grass, but are not attractive. They are also
required to connect your buildings to each other.

Grass costs you $10 a tile. It looks nice, but slows your staff down and
requires maintenance, in the form of weeding and mowing. Grass will
eventually downgrade into brown grass and then into rocks.

Tarmac costs you $5 a tile. It is the second fastest surface (next to paths),
but the ugliest.

Sand costs you $5 a tile. It is the third fastest surface, and actually has a
small positive effect on attractiveness.

Again, balance is key.

===============================================================================

|-----------------------------------------------------------------------------|
| [11] Your Studio |
|-----------------------------------------------------------------------------|

Your studio is where your actors are born, your films are scripted, and your
movies shot. Your studio should be your second home, your playground. A
well-run studio is an efficient studio, and efficiency means placing all the
commonly used buildings near each other, for example. Keep all similiar sets
together (either by genre, as in all horror together, or by set category, as
in all rural sets together).

|-----------------------------------------------------------------------------|
| [11.1] Studio Rating |
|-----------------------------------------------------------------------------|

Your studio has a rating, which propels it up (or down) the studio charts.
You can be ranked one through ten on on the studio pages. You can see your
current rank by looking at the number in the yellow circle at the top right of
the screen. Surrounding this number are five stars, indicating your studio
level. You can have a number one studio with only one star, but this means
your star rating will increase faster. Consequently, all five stars could be
filled, but your studio could be at level six. It's a matter of balance.

|-----------------------------------------------------------------------------|
| [11.2] Studio Rating Breakdown |
|-----------------------------------------------------------------------------|

Your studio is rated by several factors. These factors are:

Capital - How much your studio has in the bank and how much you're earning
versus how much you're spending.

Movies - How many movies you release, how many good movies that earn a lot
versus what you lose with bad movies.

Stars - How many high ranked stars you have versus how many low ranked stars
you have. If you have ten stars and they are ranked one through ten,
you have a damn good studio going.

Attractiveness - How well your studio looks, based on lot size and what you
have. If you're only using a quarter of the lot, you don't
get ranked based on the quality of the entire plot of land.

Lot Prestige - How good your lot looks based on the ornaments, decorative
objects, flora, pathing and landscaping, as well as being free
of garbage and having well maintained buildings and grass.

Connectivity - How well connected your buildings are to one another. Even one
unconnected building can drive down your rating in this
category.

Maintenance - How well maintained your buildings and sets are.

Ornaments - Having lots of varied ornaments is important; make sure not to
overuse an ornament so that it begins to drive down your rating.

Catering - How well your catering situation is, as in having enough snack vans
and/or restaurants for the amount of people you employ. Make sure
people don't have to walk half way across the studio to get food;
spread out those facilities!

Cleanliness - Are your janitors keeping the lot clean? Is the grass mowed? No
garbage to be found? A clean studio is a happy studio.

Sanitation - How well your restroom situation is, as in having enough restrooms
spread throughout the lot for the amount of people you employ;
make sure people don't have to walk half way across the studio to
get to a bathroom!

Awards - Last but not least, how many awards your studio has won versus how
many you've lost to rivals.

|-----------------------------------------------------------------------------|
| [11.3] Rival Studios |
|-----------------------------------------------------------------------------|

Throughout the course of the game, several opposing studios will open up,
challenging your dominance on the studio charts. When you first begin, you
will usually have only three studios vying for public approval, but that number
will jump to nine to ten over the next half century or so.

Each rival also has a propensity for producing certain types films, saturating
the market, thus making your movies less effective. The way to get this info
is to check the studo page of the rival, or by reading below. Each rival also
has a percentage point of releasing a movie in its favorite genre, although I
have no way of telling what that percentage is.

Old Rope Cinema
Genre: Comedy

Maxipack Worldwide
Genre: Romance

Lionear Productions
Genre: Horror

Creamboat Creations
Genre: Romance

Rigormortis Movies
Genre: Romance

Susset Entertainment
Genre: Horror

Cletus' Shotgun Cinema
Genre: Action

Boney Studios
Genre: Comedy/Horror

Booboo & Dingo Films
Genre: Action

|-----------------------------------------------------------------------------|
| [11.4] Studio Building Tips |
|-----------------------------------------------------------------------------|

Some general tips to keep in mind when placing your structures.

- Place the crew facility opposite the staff school so you have access to these
two buildings with the same view
- Place the Casting Office, Stage School and Production office all right
beside each other near your studio gates. That way, you can hit the
spacebar to take you to the gate, where you'll have those three buildings, as
well as the staff school and crew facility all with one view
- Don't place paths double-wide, as this severly reduces attractiveness. The
best way of placing multiple paths is to lay out a stretch, click two rows
over, and lay out another stretch. This way, you can line the middle with
grass, tarmac, trees, furniture, whatever you like, and your attractiveness
rating isn't reduced as high
- Keep similiarily grouped sets together, so that all the Rural sets are in the
same vicinity, Urban sets together, etc. Or, as an alternative, keep all
sets of the same genre together (for example, keep the musty cellar, shack
exterior, haunted corridor, bathroom all together for a horror combo)

Have some tips you want to share? See the contact section for e-mail info!

===============================================================================

|-----------------------------------------------------------------------------|
| [12] Movie Quality |
|-----------------------------------------------------------------------------|

The quality of your movie depends on several factors. I'll break them down
one by one.

Script Quality
The quality of the overall movie is based partly on the script. A four-star
script from the first-class script office will have a much better effect than a
script from the basic office.

Number of Scenes
The more scenes you have, the better. To get the best quality, have at least
twenty scenes. Anything above twenty, and you don't gt additional quality
points for them.

Set Usage
Mix and match your sets; don't film the entire movie in the alien world. To
get the best score, change sets a total of fifteen times.

Movie Length
The longer your movie, up to three minutes, the better the score. Anything
beyond three minutes doesn't affect your score.

Lead Roles
Fill all three lead roles to gain the most points.

Extra Roles
Make sure your movie uses at least five different extras to max out the score.

Outfits
Have one or all of the three lead roles change outfits during the shoot up to
ten times for the biggest bonus.

Set Quality
The higher the novelty value of the set, the better.

Scene Quality
The higher the novelty value of the scene, the better.

Set Maintenance
The more maintained your sets are, the higher the value. Ensure builders keep
your sets in pristine operating condition for the best results.

Crew Experience
The more experienced the movie crew are, the better the quality. Movie crew
only gain experience when shooting flicks; there is no way for them to
practice that characteristic.

Actor Mood
The better the mood your actors are in (lead roles only), the better quality
the movie will turn out to be. Ensure your stars are happy prior to casting.

Actor Experience
The more experienced your actors are in the genre of the movie lends to the
quality of the shoot.

Actor Fit
The more suited your actor is to the genre of the fit, based on looks,
physique, age, etc. in proportion to the genre of movie, the better for your
overall quality.

Actor Relationships
Ensure your actors are friends with one another, as well as the director, to
have optimum quality. Extras don't fall into this category.

===============================================================================

|-----------------------------------------------------------------------------|
| [13] Movie Success |
|-----------------------------------------------------------------------------|

Like quality, movie success counts on several factors.

Star Power
The higher the rating of your star, the more successful your movie will be.
People prefer seeing top rated stars as opposed to stars who are in the three
digit range.

Novelty
The more you use a set, the less novel it becomes, the less people want to see
it. In other words, ensure your sets are at top novelty value for the best in
success.

Technology
Technology can only be unlocked through research, and it enhances your movie
success greatly. A film in color is better than a black and white, and being
able to use rain and fog greatly enhances the success.

Genre Interest
The more interested people are in the chosen genre of the movie, the better it
will be.

PR
The more you do PR, the better. Have stars advertise the movie in the PR
room. Advertise the movie when it is still in script phase, too.

Marketing
Release your film with a budget proprotional to the PR you gave it.
Overbudget and you'll lose; underbugdet and you'll lose. The key is to
finding the optimum in-between.

===============================================================================

|-----------------------------------------------------------------------------|
| [14] Understanding Your Stars |
|-----------------------------------------------------------------------------|

Coming soon!

|-----------------------------------------------------------------------------|
| [14.1] Star Mood |
|-----------------------------------------------------------------------------|

Coming soon!

|-----------------------------------------------------------------------------|
| [14.2] Star Rating |
|-----------------------------------------------------------------------------|

Coming soon!

===============================================================================

|-----------------------------------------------------------------------------|
| [15] Research |
|-----------------------------------------------------------------------------|

Research is an important step, as it allows you to unlock costumes, sets,
facilities, furniture, decorations and props long before your competition,
giving you a head start with the latest technology. What's better than being
able to produce movies in color fifteen years before your rivals? Well, maybe
_actually_ producing movies in life, but hey.

Packs are listed by category, starting from earliest available to last one to
be researched.

Year Researched: What year it will become available for research
Room Researched: What room it will be researched in
Unlocks: What items the pack unlocks

|-----------------------------------------------------------------------------|
| [15.1] Research Packs |
|-----------------------------------------------------------------------------|

1930s Costumes
Year Researched: 1934
Room Researched: Stars & Studio
Unlocks: 30s Dress 1
30s Dress 2
30s Evening Dress
30s Gangster Suit
Gorilla Costume

1940s Costumes
Year Researched: 1944
Room Researched: Stars & Studio
Unlocks: 40s Drag Dress
40s Evening Dress
40s Outfit
40s Private Eye
40s Suit 1
40s Suit 2
40s Suit 3
40s Urban 1
40s Waistcoat
Chicken Costume

1950s costumes
Year Researched: 1953
Room Researched: Stars & Studio
Unlocks: 50s Bathing Suit
50s Evening Dress
50s Nightlife
50s Outfit 3
50s Suit
50s Swim Trunks 1
50s Swim Trunks 2
50s Underwear
50s Urban 2
Ape Costume
Cheerleader Costume
Classic PT
Pregant Dress
School Uniform
Wrap-Around Towel

1960s Costumes
Year Researched: 1956
Room Researched: Stars & Studio
Unlocks: 60s Dress
60s Mod
60s Orient
60s Outfit 1
60s Outfit 2
60s School Girl
60s Underwear
Swinging 60s Suit

1970s Costumes
Year Researched: 1974
Room Researched: Stars & Studio
Unlocks: 70s Disco 1
70s Disco 2
70s Dress 1
70s Dress 2
70s Evening Dress
70s Funky Suit
70s Outfit 2
70s Outfit 3
70s Raincoat
70s Underwear
Clown Costume

1980s Costumes
Year Researched: 1984
Room Researched: Stars & Studio
Unlocks: 80s Dress
80s Outfit 1
80s Outfit 2
80s Rockabilly
80s Suit 1
80s Suit 2
80s Suit 3
80s Underwear
80s Urban 1
80s Urban 2
80s Urban 3
Bunny Costume
Dietician
Tuxedo

1990s Costumes, Early
Year Researched: 1992
Room Researched: Stars & Studio
Unlocks: 1990s Red Sports Car (ornament)
90s Beach 1
90s Beach 2
90s Bikini
90s Dress
90s Grunge
90s Grunge Dress
90s Outfit 1
90s Outfit 2
90s Sports Fan
90s Suit
90s Swim Trunks
90s Underwear 1
90s Underwear 2
90s Urban 1
90s Urban 2
90s Urban 3
90s Vamp
Designer Underwear
Motorola i1000 (prop)
Motorola i830 (prop)

1990s Costumes, Late
Year Researched: 1999
Room Researched: Stars & Studio
Unlocks: 2000 Chrysler 300 (ornamet)
2000 Chrysler Crossfire SRT6 Roadster (ornamet)
2000 Chrysler ME 4-12 (ornamet)
2005 Chrysler PT Cruiser (ornamet)
2010 Sports Car (ornamet)
90s Evening Dress 1
90s Evening Dress 2
90s Nightie
90s Outfit 1
90s Outfit 2
90s Skirt
90s Suit 1
90s Suit 2
90s Urban 4
Chrysler Firepower (ornamet)
Motorola i860 (prop)
Motorola i870 (prop)
Motorola i930 (prop)
Standard Year 2000 Car (ornamet)
Year 2000 Detective Car (ornamet)
Year 2000 Police Car (ornamet)
Year 2000 Taxi (ornamet)

*******************************************************************************

Laboratory
Year Researched: N/A
Room Researched: N/A
Unlocks
Facilities:
Rehab
Trailer: Rickety
Props:
Science Vial
Test Tube
Test Tube Holder
Ornaments:
1934 Chrysler Airflow
Bushy Shrub
Hedge with Stone
Long-Stemmed Cactus
Pine Shrub

*******************************************************************************

Basic Facilities
Year Researched: 1925
Room Researched: Stars & Studio
Unlocks
Facilities:
Bar
Props:
Gallon drum
Pallet
Ornaments:
Cacti
Circular Fountain
Elegant Angled Flowerbed
Flag
Large Square Pot Plant
Lionhead Fountain
Spiky Shrub
Sun Lounger
Table
Tall Palm Tree
Terra Cotta Plant Pot
Tiny Plant Pot

Functional Facilities
Year Researched: 1928
Room Researched: Stars & Studio
Unlocks
Facilities:
Restroom: Large
Trailer: Cheap
Ornaments
Hedge Scuplture
Huge Street Palm Tree
Large Parasol
Normal Palm Tree
Short-Stemmed Cactus
Small Circular Tree
Small Pine Tree
Square Flowerbox
Square Street Plant
Statue Stand
Tall Double Streetlamp

Intermediate Facilities
Year Researched: 1928
Room Researched: Stars & Studio
Unlocks
Facilities
Restaurant
Props
Billboard
Hot Dog Cart
Parking Meter
Ornaments
Colorful Circular Flowerbed
Long Flowerbox
Sarcophagus
Short Streetlamp
Sleek Fountain
Small Palm Tree
Stone Pillars
Furniture
Dustbin
Payphone

Quality Facilities
Year Researched: 1942
Room Researched: Stars & Studio
Unlocks
Facilities
Cosmetic Surgery
Nip & Tuck Room (Cosmetic Surgery)
Restroom: VIP
Trailer: Comfortable
Ornaments
Circular Plant
Floppy Plant
Free Weights
Hedge Sculpture
Large Pine Tree
Large Street Palm Tree
Mangrove Trunk
Oval Street Plant
Pink Blossom Tree
Potted Plant
Rectangular Plant
Silverbark Tree
Small Palm Tree
Small Square Tree
Stumpy Streetlamp
Tall Streetlamp
Water Tower

Advanced Facilities
Year Researched: 1955
Room Researched: Stars & Studio
Unlocks
Facilities
Implant Room (Cosmetic Surgery)
Props
Air-Conditioner
Cheese Plant
Pinball Table
Ornaments
Bay Tree
Elegant Kidney-Shaped Flowerbed
Modern Art Statue
Ornate Fountain
Pretty Kidney-Shaped Flowerbed
Rubber Plant
Thin Leafy Tree
Yucca Plant
Furniture
Bench Press
Drinks Machine
Plastic Chair
Swing Bin

Ultimate Facilities
Year Researched: 1964
Room Researched: Stars & Studio
Unlocks
Facilities
Liposuction Room (Cosmetic Surgery)
Props
Motorola 1980
Motorola 1981
Motorola StarTAC
Ornaments
Modern Statue
Furniture
Basketball
Step Up

*******************************************************************************

Basic Action
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
Traveling Vehicle: Automobile
Urban: Shabby Hotel Room
Urban: Subway Carriage
Costumes
Bum
Classic English Policeman
Waiter
Waitress
Props
Cardboard Folder
Chinese Pistol
Early Wall Mounted Telephone
Filing Cabinet
Fire
Mailbox
Molotov Cocktail
Stun Gun
Stop Protest Banner
Tommy Gun
Wad of Bills
Ornaments
1940s Police Car
1940s Taxicab
1948 Chrysler Town & Country
Standard 1940s Car
Furniture
Dumbbell
Backgrounds
N/A
Technology
N/A

Intermediate Action
Year Researched: 1950
Room Researched: Mainstream
Unlocks
Sets
Urban: Alley
Urban: Bar
Urban: Subway Station
Costumes
50s Biker
50s High School
50s High School Jock
50s Outfit 1
50s Outfit 2
50s Urban 1
Barmaid
Classic Police
Fancy Bartender
Ninja
Props
AK47
Colt Pistol
Early Computer
Old Fashioned Photographic Camera w/ Flash
Thompson Machine Gun
Ornaments
1950s Police Car
1950s Taxicab
1957 Chrysler 300C
Standard 1950s Car
Furniture
N/A
Backgrounds
N/A
Technology
N/A

Advanced Action
Year Researched: 1950
Room Researched: Mainstream
Unlocks
Sets
Urban: Plush Hotel Room
Urban: Roof
Costumes
N/A
Props
Briefcase Full of Bullion
Briefcase Full of Money
Old Fashioned Wall Mounted Payphone
Solid Phone Booth
Uzi
Ornaments
1960 Chrysler 300F
1960s Police Car
1960s Sports Car
1960s Taxicab
Standard 1960s Car
Furniture
N/A
Backgrounds
High-Rise Cityscape (Night)
Hotel Exterior (Night)
Majestic Cityscape (Day)
Technology
N/A

Ultimate Action
Year Researched: 1962
Room Researched: Mainstream
Unlocks
Sets
Suburban: Modern Jail
Urban: City Street
Urban: Modern Bank
Costumes
60s Catsuit
70s Disco
70s Outfit 1
Chinese Soldier 1
Hostess
North Vietnamese Officer
North Vietnamese Soldier
Police Assault
Police Officer 1
Police Officer 2
Policewoman
Russian Camouflage
Russian Soldier 1
Russian Soldier 2
Topless Host
Tracksuit
Vietcong Officer
Vietcong Soldier
Vietnam U.S. GI
Vietnam US Private
Vietnam US Soldier
Props
Briefcase Full of White Packaging
Camera
Golden Skull
Modern Wall Mounted Payphone
Silenced Uzi
Ornaments
1970s Black Limo
1970s White Limo
1970s Police Car
1970s Taxicab
1970s White Limo
1976 Chrysler Cordoba
Standard 1970s Car
Standard 1980s Car
Furniture
N/A
Backgrounds
Alley (Night)
City Street Corner (Night)
Majestic Cityscape (Night)
Technology
Pyrotechnics

*******************************************************************************

Basic Sci-Fi
Year Researched: 1929
Room Researched: Cult
Unlocks
Sets
Sci-Fi: Corridor 1
Costumes
Sci-Fi Dancer
Space Breastplate
Space Hotpants
Space Sultan
Squareheaded Robot
Props
Explosives & Timer
Switch
Ornaments
N/A
Furniture
N/A
Backgrounds
Asteroid Belt Near Planet
Foreboding Spaceship
Nebula
Underground Tunnel
Technology
N/A

Intermediate Sci-Fi
Year Researched: 1950
Room Researched: Cult
Unlocks
Sets
Sci-Fi: Alien World
Sci-Fi: Corridor 2
Sci-Fi: Starship Bridge 2
Costumes
Bug-Eyed Alien
Classic Robot
Grey Alien
Robot
Sci-Fi Desert
Sci-Fi Street
Sci-Fi Space Chick 1
Sci-Fi Space Chick 2
Space Gigolo
Space Officer
Space Robes
Webbed Alien
Props
Futuristic Pistol
Futuristic Rifle
Sci-Fi Blaster
Sci-Fi Laser Handgun
Ornaments
Bulbous Alien Shrub
Jagged Alien Rock
Jagged Alien Shrub
Spiral Alien Rock
Veiny Alien Tree
Furniture
N/A
Backgrounds
Alien Landscape (Day)
Asteroid Belt Far Planet
Blue Planet
Futuristic Cityspace (Day)
Small Spaceship in Orbit
Spacecraft Landing Bay
Technology
N/A

Advanced Sci-Fi
Year Researched: 1977
Room Researched: Cult
Unlocks
Sets
Sci-Fi: Corridor 3
Costumes
Lizard Alien
Papa Noir
Space Armor
Space Outfit 1
Space Rogue
Space Soldier
Spacesuit 2
Spiked Alien
Tempest
Props
Advanced Sci-Fi Rifle
Sci-Fi Laser Pistol
Sci-Fi Pulse Rifle
Spining UFO Suspended from Crane
Ornaments
Drooping Alien Tree
Gnarled Alien Tree
Stumpy Alien Rock
Two Legged Alien Rock
Furniture
N/A
Backgrounds
Alien Landscape (Night)
Futuristic Cityscape (Night)
Giant Spaceship in Orbit
Technology
N/A

Ultimate Sci-Fi
Year Researched: 1977
Room Researched: Cult
Unlocks
Sets
N/A
Costumes
Angel
Autorobot
Hungry Alien
Hungry Grey Alien
Sci-Fi Trenchcoat
Shovelhead Alien
Props
N/A
Ornaments
N/A
Furniture
N/A
Backgrounds
N/A
Technology
N/A

*******************************************************************************

Basic Horror
Year Researched: 1929
Room Researched: Cult
Unlocks
Sets
Suburban: Bathroom
Costumes
17th Century Vampire
Untransformed Werewolf
Props
Bottle of Poison
Coffin
Ornaments
N/A
Furniture
N/A
Backgrounds
Cloudy Sky
Technology
N/A

Intermediate Horror
Year Researched: 1929
Room Researched: Cult
Unlocks
Sets
Rural: Shack Exterior
Costumes
N/A
Props
Treasure Chest
Skull
Ornaments
N/A
Furniture
N/A
Backgrounds
Jungle (Day)
Jungle (Night)
Stormy Sky (Day)
Stormy Sky (Night)
Technology
N/A

Classic Horror
Year Researched: 1929
Room Researched: Cult
Unlocks
Sets
Rural: Shack Interior
Costumes
Classic Werwolf
Count Vampire
Mummy
Priest
Reanimated Corpse
Vampire Dress
Props
Crystal Ball
Flashlight
Spade
Tombstone
Ornaments
Cross-Shaped Gravestone
Furniture
N/A
Backgrounds
Cemetery (Day)
Forest (Scary)
Technology
ss

Advanced Horror
Year Researched: 1946
Room Researched: Cult
Unlocks
Sets
Rural: Graveyard
Costumes
Boiler
Bridge
Marsh Creature
Props
Black & Brown Dog
Ornaments
N/A
Furniture
N/A
Backgrounds
Cemetery (Night)
Technology
N/A

Ultimate Horror
Year Researched: 1977
Room Researched: Cult
Unlocks
Sets
N/A
Costumes
50s Ghost
Medieval Ghost
Skeleton
WWI Ghost
Zombie 1
Zombie 2
Props
N/A
Ornaments
N/A
Furniture
N/A
Backgrounds
N/A
Technology
N/A

*******************************************************************************

Basic Household
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
Suburban: Living Room 1
Costumes
N/A
Props
Armchair
Chair
Coffee Cup
Coffee Cup Saucer
Couch
Early Television
Fridge
Green Bottle
Hammer
Large Trash Can
Metal Bucket
Novel
Old Transformer
Radio
Stack of Books
Studio Fan
Switchbox
Washing Machine
White Touchtone Phone
Wooden Chair
Ornaments
N/A
Furniture
N/A
Backgrounds
Desert Road Undulating
Residential Street
Technology
N/A

Intermediate Household
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
Urban: Office
Costumes
N/A
Props
Baseball Bat
Full Trash Bag
Ice Hockey Stick
Letter
Metal Chair
Plastic Chair
Plate
Plate of food
Small Suitcase
Three Trash Bags
White Trash Bag
Wicker Bin
Wine Glass
Ornaments
N/A
Furniture
N/A
Backgrounds
N/A
Technology
N/A

Classic Household
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
Rural: Field
Suburban: School Corridor
Costumes
N/A
Props
Barstool
Black Dial Phone
Blackboard
Makeup Box
Metal Stepladder
Paper Napkin Dispenser
Stack of Chairs
Ornaments
N/A
Furniture
N/A
Backgrounds
School Exterior
Technology
N/A

Advanced Household
Year Researched: 1950
Room Researched: Mainstream
Unlocks
Sets
Tropical: Beach
Suburban: Living Room 2
Costumes
N/A
Props
Bottle of Champagne
Desk Lamp
Framed Photograph
Handbag
Mirror
Mug
Pepper Shaker
Piano Stool
Salt Shaker
Stack of Newspapers
Travel Book
Ornaments
N/A
Furniture
N/A
Backgrounds
Lush Beach (Day)
Lush Beach (Night)
Technology
N/A

Ultimate Household
Year Researched: 1962
Room Researched: Mainstream
Unlocks
Sets
Suburban: Street
Urban: City Block Corridor
Costumes
N/A
Props
Analog Clock
Analog Television
Coffee Maker
Desk Microphone
Digital Television
Globe Statue
Green Dial Phone
Modern Radio
Office Swirl Chair
Personal Computer
Photograph
Pocket Calculator
Six Pack
Tall Sleek Lamp
Tuner
Wall Mounted Ambient Light
Water Cooler
Ornaments
N/A
Furniture
N/A
Backgrounds
City Street
Desert Road Flat
Technology
N/A

*******************************************************************************

Basic War
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
War: Battlefield
Costumes
Hospital Patient
Patient Dressing Gown 1
WWI British Officer
WWI British Soldier
WWI German Officer
WWI German Soldier
Props
Anti-Tank Barricade
Create
Early Computer
Lewis Machine Gun
M1 Rifle
Mauser Rifle
Medic Bag
White Flag
WWII Rifle
Ornaments
N/A
Furniture
N/A
Backgrounds
U.S. Military Installation (Day)
Wasteland (Day)
WWI Camp (Day)
WWII Camp (Day)
Technology
N/A

Intermediate War
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
War: Bombed Street
Costumes
Bathrobe
Patient Dressing Gown 2
WWII British Lance Corporal
WWII British Officer
WWII British Sergeant
WWII German Officer 1
WWII German officer 2
WWII German Soldier 1
WWII German Soldier 2
WWII German Soldier 3
WWII Russian Officer
WWII Russian Soldier 1
WWII Russian Soldier 2
WWII Russian Soldier 3
WWII U.S. Officer
WWII U.S. Private
WWII U.S. Soldier
Props
1940s ORV
British WWII Machine Gun
Dynamite Stick
Hunting Knife
Luger
Machete
MP40
Real Bayonet
Stick Grenade
Ornaments
N/A
Furniture
N/A
Backgrounds
Burning City
POW Camp (Night)
U.S. Military Installation (Night)
Wartorn City
Wasteland (Night)
WWI Camp (Night)
WWII Camp (Night)
Technology
N/A

Ultimate War
Year Researched: 1984
Room Researched: Mainstream
Unlocks
Sets
N/A
Costumes
Chinese Soldier 2
Chinese Soldier 3
Chinese Soldier 4
Chinese soldier 5
U.S. Private Desert 1
U.S. Private Desert 2
U.S. Soldier 1
U.s. Soldier 2
Props
N/A
Ornaments
N/A
Furniture
N/A
Backgrounds
N/A
Technology
N/A

*******************************************************************************

Basic Wild West
Year Researched: 1925
Room Researched: Mainstream
Unlocks
Sets
Wild West: Bank
Costumes
Calvary 1
Calvary Officer
Sheriff
Props
Breakable Bottle
Coil of Rope
Cow Skull
Magnum Pistol
Playing Card
Six Shooter
Wad of Cash
White Saddled Horse
Wooden Bucket
Ornaments
N/A
Furniture
N/A
Backgrounds
Wild West Street (Night)
Technology
N/A

Intermediate Wild West
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
Wild West: Jail
Costumes
Calvary 2
Long Johns
Wild West Native American 1
Props
Bat
Dark Brown Saddled Horse
History Book
Money Bag
Police Baton
Wooden Wall Clock
Ornaments
N/A
Furniture
N/A
Backgrounds
Ariv Valley (Night)
Technology
N/A

Advanced Wild West
Year Researched: 1928
Room Researched: Mainstream
Unlocks
Sets
Wild West: Street
Costumes
Cowboy
Cowboy 2
Cowboy 3
Wild West Brothel Dress
Wild West Card Dealer
Wild West Native American 2
Props
Black Saddled Horse
Brown & White Saddled Horse
Crude Bench 1
Dainty Parasol
Dresser
Grandfather Clock
Lamp
Stagecoach
Ornaments
N/A
Furniture
N/A
Backgrounds
N/A
Technology
N/A

*******************************************************************************

Starter Tech
Year Researched: 1928
Room Researched: Movie-Making
Unlocks
Facilities
Post Production
Script Office: Intermediate
Technology
2 Color Film
Synchronized Sound
Props
N/A

Basic Tech
Year Researched: 1929
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
16mm Film
Mobile Camera Tripod
Motorized Camera
Smoke
Props
N/A

Functional Tech
Year Researched: 1929
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
Dolly Camera Platform
Dolly Camera Stand
Dolly Rig
Hand Colored Film
Realistic Makeup
Props
N/A

Intermediate Tech
Year Researched: 1929
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
Crane
Crane Rig
Rain
Props
N/A

Quality Tech
Year Researched: 1929
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
35mm Film
Color Film
Reflex Camera
Props
Modern Megaphone
Reflex Camera

High Quality Tech
Year Researched: 1955
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
Latex
Stereo Boom Microphone
Stereo Sound
Props
N/A

Advanced Tech
Year Researched: 1955
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
Camera Monitor
Director's Monitor
Static Camera
Props
N/A

Super Tech
Year Researched: 1955
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
70mm Film
Digital Boom Microphone
Digital Sound
Props
N/A

Ultimate Tech
Year Researched: 1955
Room Researched: Movie-Making
Unlocks
Facilities
N/A
Technology
CGI
Digital Camera
Props
N/A

===============================================================================

|-----------------------------------------------------------------------------|
| [16] The Lionhead Motion Picture Awards |
|-----------------------------------------------------------------------------|

Every five years, beginning in 1925, there is a movie awards show called The
Lionhead Motion Picture Awards. You're required to attend every five years,
and this is done automatically. At each ceremony, a number of awards will be
given out. Starting in 1925, only three awards will be on the table, but this
will grow with each subsequent ceremony. Your objective is to win as many
awards as possible, as each award helps your studio rating, and gives you
bonuses to use until the next ceremony, bonuses which your rivals can't have.

If you are going for the Lifetime Achievement Award, you'll need to play the
game very strategically, as you'll have to win certain awards at certain
ceremonies, and if you go gung ho and miss earn a reward prior to when you
should, or go so gung ho you can't possibly earn one of the required rewards,
you'll be out of luck.

|-----------------------------------------------------------------------------|
| [16.1] Awards to Be Won |
|-----------------------------------------------------------------------------|

There are thirteen awards to be one, three available from the outset, and one
introduced every awards ceremony up until 1975. These awards, in order of
year, are:

Highest Charting Star
Have a star at the top of the charts just prior to the awards
Year : 1925
Reward : Trend Setter

Highest Charting Studio
Have your studio at the top of the charts just prior to the awards
Year : 1925
Reward : Half Price Stars

Highest Charting Movie
Have a movie at the top of the charts just prior to the awards
Year : 1925
Reward : Easy To Please

Most Prestigious Studio Lot
Have the highest prestige just prior to the awards
Year : 1930
Reward : Age of Discovery

Highest Climbing Studio
Have your studio climb the most spots in the years since the last awards;
this means climbing at least two spots, from rank five to rank three, for
example
Year : 1935
Reward : Party On

Most Prolific Star
Have a star appear in as many movies as possible prior to the awards
Year : 1940
Reward : Perfect Fit

Best Employer
Ensure your studio has an overall good mood from combined star moods prior
to the awards
Year : 1945
Reward : Brainwasher

Best Direction
Have a director's movie be in the top ten prior to the awards
Year : 1950
Reward : Midas Touch

Highest Charting Newcomer
Have a star hired since the last ceremony climb to the top of the charts
prior to the next ceremony
Year : 1955
Reward : Quick Learner

Most Prolific Studio
Ensure your studio releases the most amount of movies, regardless of quality
Year : 1960
Reward : Free Love

Best Acting Performance
Ensure a star's movie is in the top ten and his rating is high prior to the
awards
Year : 1965
Reward : Super Star

Highest Climbing Star
Have a star climb the most spots in the years since the last awards; this
means climbing at least two spots, from three to one, for example
Year : 1970
Reward : No Worries

Movie Output Quality
Ensure your studio has the highest total amount of movie ratings since the
last awards
Year : 1975
Reward : On the Radar

|-----------------------------------------------------------------------------|
| [16.1.1] Awards Rewards |
|-----------------------------------------------------------------------------|

All rewards stay in effect until the next awards show, at which point they
expire. However, if you win the same awards again, the bonuses go back into
effect. If you don't win the awards, you no longer get the bonuses. The
rewards you can win are as follows.

Trend Setter - Doubles genre interest for all films, regardless of actual
interest.

Half Price - Pay your stars half of their salary without them getting upset, so
if your total payroll is $250,000, you'll only be paying $125,000.

Easy to Please - This allows your stars to be very easy to please and very hard
to anger.

Age of Discovery - All your scientists will research at three times the norm.

Party On - Allows your stars to eat and drink twice as much before the
addiction meter kicks in.

Perfect Fit - All stars ratings in a specific genre will be doubled.

Brainwasher - Cuts the overuse and lack of novelty effects by half, allowing a
set with a novelty value of 40% jump to 80%.

Midas Touch - Increases the final rating of all movies directed by the person
who won the award.

Quick Learner - Staff, stars and stuntmen increase their experience at triple
the normal rate.

Free Love - Star relationships increase faster and decrease slower.

Super Star - Increases the final rating of all movies starring the actor who
won the award.

No Worries - Allows stars stress and boredom meters to decrease to normal
faster, and takes twice as much to increase.

On the Radar - Doubles PR and marketing, thereby meaning less time spent in the
PR room for double the normal amount.

|-----------------------------------------------------------------------------|
| [16.2] How to Win Awards |
|-----------------------------------------------------------------------------|

There is no surefire way to guarantee wins at the show without cheating. In
fact, I don't think there is a cheat or .ini file that will let you sweep the
awards. So basically, keep your stars happy, keep your staff happy, keep your
lot in good condition, keep your buildings maintained, keep your bankroll high
in the positive, and ensure all your buildings are connected.

|-----------------------------------------------------------------------------|
| [16.3] Achievement Awards |
|-----------------------------------------------------------------------------|

There are specific awards you can achieve which will unlock new facilities or
sets. These awards contain specific conditions that must be met to be
unlocked. The good news is you don't have to wait until an awards ceremony to
unlock the award if you complete the condition, and you can unlock more than
one prior to an awards show if you manage to. The awards, in order of
availability, are:

Wannabe Big Cheese
- Release five movies
- Earn a total of $500,000
- Release total movies with a final rating of five stars
Reward: Custom Script Office

Junior Studio Manager
- One of your stars attains a two-star rating
- Release a movie with a final two-star rating
- Your studio attains a two-star rating
Reward: Rural Forest set

Promising Studio Manager
- Earn at least $1,000,000
- Win two Lionhead Movie awards
- Release five movies with a final rating of two stars
Reward: Proficient Script Office

Respected Studio Head
- One of your stars attains a three-star rating
- Release a movie with a final three-star rating
- Your studio attains a three-star rating
- Release 15 movies
Reward: Publicity Office

Celebrated Studio Head
- Earn at least $7,000,000
- Release total movies with a final rating of 35 stars
- Have at least $4,000,000 in the bank
- With eight Lionhead Movies awards
Reward: Urban Wall Section set

Highflying Moviemaker
- Release five movies with above a three-star rating
- One of your stars attains a four-star rating
- Release a movie with a four-star rating
- Your studio attains a four-star rating
Reward: First Class Script Office

Big Fish
- Release 25 movies
- Earn a total of $15,000,000
- Release total movies with a final rating of 60 stars
- Have at least $8,000,000 in the bank
Reward: Palatial Trailer

Movie Mogul
- One of your stars attains a five-star rating
- Release a movie with a five-star rating
- Your studio attains a five-star rating
- Win 25 Lionhead Movies awards
- Release five movies with a total rating of above four stars
Reward: Urban Municipal Building set

Movie-Making Legend
- Release total movies with a final rating of 150 stars
- Release fifty movies
- Earn a total of $35,000,000
- Have at least $20,000,000 in the bank
- Win 50 Lionhead Movies awards
Reward: Suburban School Library set

|-----------------------------------------------------------------------------|
| [16.4] Achieving Lifetime Honor Awards |
|-----------------------------------------------------------------------------|

Achieving the Lifetime awards is no easy feat.

If you win all the awards by 2005, you will unlock the Gold Lifetime
Achievement Award.

But to get the Platinum award, you need to win each award a set amount of
times, and those are:

Best Acting Performance - 5
Best Direction - 5
Best Employer - 5
Highest Charting Movie - 5
Highest Charting Newcomer - 2
Highest Charting Star - 5
Highest Climbing Star - 2
Highest Climbing Studio - 2
Most Prestigious Studio Lot - 13
Most Prolific Star - 3
Most Prolific Studio - 2
Movie Quality Output - 2

In order to do that, you may actually have to downplay a bit, as you can only
be the highest climbing studio if you're in third place or lower, and the same
goes for your stars. Play slow at the beginning, and once you win those two
awards, highest climbing studio and highest climbing star, play all out so that
you can win the others. Those two are definitely the hardest.

|-----------------------------------------------------------------------------|
| [16.4.1] Gold Honor |
|-----------------------------------------------------------------------------|

If, by the 2005 awards ceremony, you earn at least nine awards, you will
receive the Gold Lifetime Achievement Honor. This award unlocks an additional
set you can't get any other way, and that is the Sci-Fi Starship Bridge 3.

|-----------------------------------------------------------------------------|
| [16.4.2] Platinum Honor |
|-----------------------------------------------------------------------------|

If, by the 2005 awards ceremony, you manage to earn the required number of
awards the required amount of times (total awards of 51), you will receive the
Platinum Lifetime Achievement Honor. This award unlocks an additional set you
can't get anywhere else (without cheating), and that is the Suburban Diner.
You also unlock a credits sequence you normally wouldn't see. Just Lionhead's
way of saying 'great job'.

===============================================================================

|-----------------------------------------------------------------------------|
| [17] Advanced Movie Maker |
|-----------------------------------------------------------------------------|

The Advanced Movie Maker, unlocked by the custom script office, is where you
create all your movies. To use the advanced movie maker (AMM as it will
henceforth be called), you must have the custom script office on your lock.
You then drag the blank script from the script office into the room with the
AMM title, and drop it. You are then presented with the first part.

Step 1 - Actors, Title, Genre, Structure
Step one involves assigning actors to the three main roles. You can have one
lead role and two supporting roles. You may also assign a stuntman to one or
all of the roles by dragging a stuntman onto the small helmet icon at the
bottom-right of each actor's box. If you do not assign a stuntman, any stunts
will be performed by your actors, whose stunt skill is, shall we say, less than
subpar.

You will also give your movie a title, and select its genre. The genre you
choose will affect which scenes are suggested for you in the simple and
detailed structure.

Structure is the last part. Setting it to simple with provide you with tabs
that indicate which scene should go where, although you don't have to follow
its suggestions. It's basically a stripped down version of what actual
scriptwriters follow.

If you select detailed, you'll be going with a more accurate version of what
actual scriptwriters use. It gives you the a few of the same suggestions as
the simple structure, but gives you more room to do what you want without
guiding you quite as much.

The final structure, freeform, doesn't give you any tabs, help or guidance.
You are completely on your own. I usually use this method.

Once your movie is named, your genre and structure have been chosen, and your
actors/stuntmen assigned, you move on to step two, scripting.

Step 2 - Scripting
Scripting is where your movie begins to come to life. On the left side of the
screen, you scroll between your actors, extras, stuntmen and mannequins (more
on that later). On the right side of the screen you have all your set options,
such as environment, props, set dressing, and scene variables. Along the
bottom of the screen is where you'll spend a lot of time. This is your script
frame, where you choose the scenes. The two squares are simple; the top one
will show you the set you are using, the bottom one the scene in that set.

To get started, click on either of the two squares, and you'll get a list of
all the sets in the game. Any sets you have physically built will be listed
first, and any sets you have that aren't built will follow and be greyed out.
When you find the set you want to use, click it, and you will be presented a
list of scenes. Most scenes are available with all sets, but a chunk are
limited to certain sets. For example, you won't find the "Push Onto Tracks"
scene in anything but the "Subway Station", and you won't get the "Hang On
Ledge" option anywhere but the "Wall Section". Choose your scene.

With your scene selected, the game will show you an overview of the set and
scene, usually from a bird's eye view. Zoom in, and hit the play icon (if it
isn't already). You can watch how your scene will play out in two different
modes; as the audience will see, or from a freeform perspective. Use the
options on the right to change anything you may want to change. Want to add
rain or fog? Make it darker?

If the scene has changable options, that option will be available. In a
dialogue scene, for example, you can change the duration of the speech and the
mood of the actor(s). If a scene supports a dolly or crane, you can enable
them.

Mannequins are an effective way of using actors or extras. The three colored
mannequins represent your lead role, first supporting and second supporting.
The gray mannequin represents extras. If no extra is assigned to a scene, the
gray mannequin will automatically assign one. The wooden mannequins fill in
the remainder of the screen, but represent roles that WON'T appear in your
movie.

Go on and craft your movie, and when you're done, go on to step three.

Step 3 - Shooting the Movie
Once you return to the main game screen, your new script will appear outside
the custom script office. Now it's back to normal. Drag your script into
the "Cast" portion of the casting office. Your crew will be assigned with
whoever is available, and your extras and stars will be assigned based on your
actions with the script. The director you'll need to assign, as always.

When the film is rehearsed, plop it into the "Shoot It" room to begin filming.
Note that in game mode, or a sandbox game where you didn't select "Instant
Movie Making", a ten minute film can take up to twenty game years to film.

Once the film is shot, send it to post production.

Step 4 - Post Production
See the next section for in-depth info.

Once whatever post work you've done is completed, you can release your movie.

Step 5 - Release
Release your movie to the masses. Watch it climb the charts or drop faster
than Bush's approval rating.

Step 6 - Release to the Real World
Go to the main menu, click "Online", log in, and upload your film to the entire
Movies community. Have it rated, and earn some credit in the process.

|-----------------------------------------------------------------------------|
| [17.1] Post Production |
|-----------------------------------------------------------------------------|

Post production is more or less useless when playing story mode, but when
creating custom films, it is essential. Post is where you add music, sound
effects, subtitles and voiceovers. It is also where you can cut scenes, delete
scenes and re-arrange scenes. Post is required when you want to perform
certain cinematic actions, like a cut-out or fade-away.

Fading
You can choose to have a scene fade in or out, depending on what you want.
Fade is a good way of representing the passing of time. Have someone walk up
some stairs in a nightgown at dark, fade out, and fade in to the new scene with
that person walking down the stairs, in a suit, during the day.

Cutting
You can cut, or split, scenes in post production. Splitting allows you to
break a scene into two or more parts. This is useful if you want to cut to
something and then back. Say, for example, you have a man walking down a
street in a sad fashion. You can have him walk a few steps, cut the scene,
insert a scene of a five second bombing during a war, and resume back to him
walking. This shows your character thinking of a past moment, for example.
Cutting can be used in several ways. Get creative! See what you can come up
with!

Subtitles
You can add subtitles to your film. If you're in a position to do voice-
overs that'd be preferable, but subtitles can be used for other things as
well, such as stating where the scene takes place with some info. For
example, with a city overview scene, you could say:

New York, 1992, before the war.

Cut to the same scene, except on fire, with a new subtitle:

New York, 1993, after the war.

Everything else pretty much speaks for itself. Add music to your film to give
it more life, but make sure the music is appropriate to the action. Don't have
happy, romantic music playing as your onscreen character is getting beat up.
Use voiceovers to give your movie realism, and add sound effects to better the
value of it. If people are going to watch a ten minute film, make it
entertaining for them.

|-----------------------------------------------------------------------------|
| [17.2] Tips When Making Movies |
|-----------------------------------------------------------------------------|

There are several tips you should keep in mind when creating movies to make
them as best as they can be. Feel free to submit your own tips, too! See
section [A] for contact information.

180 Rule
Always pay attention to the location of your actors. If you have a male actor
on the left side of the screen and a female actor on the right, ensure those
positions match for the next screen. It's an annoying sight when you have two
people talking, then you cut to a scene showing what they're talking about,
only to return to see that they've flipped positions. A few major Hollywood
movies make this mistake, and it's usually the fault of the person who is in
charge of continuity, in other words, ensuring that the movie flows scene by
scene.

Double-Take
It's a good rule of thumb to shoot two scenes with different settings. Then,
come post production, if one worked out better then the other, or you noticed
that one of them was wrong, you don't have to reshoot the entire movie just to
get that scene filmed again; you can simply cut the incorrect scene.

Set Consistency
Ensure that, if filming a series of scenes, you keep the environment
consistent. If you're shooting a horror movie in a shack in the dark for one
scene and the next scene it's bright and foggy, it eliminates realism from the
movie.

Actor Consistency
Keep your actors to their assigned roles, unless you plan on using one of the
leads as an extra in a scene not featuring them.

Costume Consistency
Whatever outfit you set your actors in, keep them in that outfit for the whole
movie. You can do this by setting their costumes at the movie details screen,
where you enter title, genre and players.

Prop Consistency
Yeah, it's a trend. If you place three TV's in one scene, and the next scene
only has one, where is the realism? If you're filming a series of scenes in
one set, be sure each scene has identical prop placement. The easiest way to
acheive this is to copy and paste a scene by dragging it in the AMM to the next
open slot, far enough that the little dot is on the top-middle of the new
frame, but not far enough that it moves the scene entirely.

Have any tips? See the contact section for e-mail! All submissions are
credited.

===============================================================================

|-----------------------------------------------------------------------------|
| [18] The Movies Online |
|-----------------------------------------------------------------------------|

The Movies Online is where you can upload your creations, and have them rated
by other people. You can also view other people's movies and rate them
yourself. By submitting movies to The Movies Online, you earn virtual credit,
or VC (explained further below).

Any movie you make can be put online. However, the movie MUST be created
entirely in the game. Any editing outside of the game using another piece of
software renders your movie invalid for posting, and you won't be able to
upload it. Of course, you can also distribute it yourself, but what's the fun
in that?

Movies may be rejected for upload if it:

- Contains excessive profanity
- Contains pornography or excessive sexual innuendo
- Contains copyrighted material, such as music or sound effects, that you don't
have permission to use
- Contains racist or slurs regarding a culture, race, nationality or sexual
orientation
- Directly attacks another member of the online community

Keep in mind this doesn't happen automatically. Your movie may contain the
above and still be uploaded, but it won't remain online long, and any virtual
credits gained will be removed.

To upload a movie, ensure it has been filmed in the game, and you've performed
any post production you wish. Export your movie using the post production
office, and save it with the "Online" format. Once this is done, go to the
main menu, and choose "Online". Log in with your Lionhead Studios passport
registration, and you will be taken to a page with two tables. The table on
the left displays any completed and valid movies you have. The table on the
right contains any movies you've uploaded. You are limited to 40MB, and the
average MB per movie is based on the length. If you upload a six minute
movie, it'll be between six and seven MB (again, it's an average; this is not
guaranteed).

If you wish to remove a movie, you can do so by clicking the trash can icon on
the right side of the screen. Note that if you remove the movie before seven
days, you lose any credits you acquired from it. If you've spent those
credits in the propshop, you will get a negative balance. For example, if you
have 2,000 credits, you upload a movie and get 1,000, giving you a total of
3,000. You then spend that 3,000 in the propshop, and are left with a balance
of zero. Removing the movie prior to the seven days will give you a balance
of -1,000.

Please, for the sake of everyone, don't upload game-created movies (Baggage
Boy, etc.) There is no point, and uploading those movies just to get virtual
credits is a cheap and pointless way. Besides, the odds of those movies being
rated good are slim, so your credit gain will be minimal.

|-----------------------------------------------------------------------------|
| [18.1] Propshop |
|-----------------------------------------------------------------------------|

The Propshop is where you can spend your virtual credit to "buy" new stuff for
your game. Decorations, sets, costumes, flora, it's all available to you.
What you can buy is listed here, with the item's official description and it's
virtual credit cost.

Note that if you have Stunts & Effects, a good chunk of the Propshop items are
now in your game. In fact, most of the downloadable sets, except for two, are
included with Stunts & Effects. So, make sure you don't download what you
already have, as virtual credits are non-refundable!

Coming soon!

===============================================================================

|-----------------------------------------------------------------------------|
| [19] Scene Breakdown |
|-----------------------------------------------------------------------------|

This will be, by far, the largest section of the guide. In it, you'll find a
scene-by-scene-by-set breakdown. What scenes can be found in what sets, what
scenes are displayed with what condition buttons (violence, preparation,
conversation, pursuit, etc.), as well as roles per scene. You'll also get the
stats on each scene, including how many lead roles are in the scene, how long
the scene runs for, whether you can use a crane or dolly, what special props
are in the scene (dog, horse, etc.), what scenes use a stunt, and that stunt's
difficulty.

Coming soon!

===============================================================================

|-----------------------------------------------------------------------------|
| [20] News Reports |
|-----------------------------------------------------------------------------|

DUO RAID TWO BANKS IN ONE WEEK
Thieving couple makes off with dozens of dollars

A delinquent duo yesterday robbed its second bank in a week, making off with
thirty-six dollars in loose change and leaving stunned savers even more
penniless than they already are.
If this tale of thievery continues, it could be good news for the movie
industry, whose earnings are estimated to reach triple figures if it manages to
ride the coattails of any future robberies by the romantically involved, action
duo.

Action +
Romance +

*****

LOUD-MOUTHED POLITICAN GETS HOT UNDER THE MOUSTACHE
World prepares for another big scrap

A fired up crowd listened intently as a crazed Austrian sporting a comical
moustache laid out plans to create a master race, rumored to be contested over
a two-mile long course strewen with water jumps.
However, some have interpreted his words to be genocidial and not athletic in
nature, prompting fears of an impending war.
If they're right, people will need cheering up with some laughs, not distracted
by events from fictional galaxies.

Comedy +
Sci-Fi -

*****

END OF THE WAR APPROACHES
Brutal conflict could be over within hours say optimists

Having been on the wrong end of several crushing defeats, the army which
thought it was better than anyone else's is running back home like a pack of
whipped dogs.
Having grown accustomed to horrific scenes during the past six years, people
could soon be in need of something equally gruesome to fill the void left by
the impending peace.

Horror +
Comedy -

*****

COMMUNISM DECLARED A CONTAGIOUS DISEASE
Every capitalist at risk from debilitating affliction

A crippling new illness called Communism could soon be sweeping the globe.
Government sources claim this new strain of super bug can only be cured by high
doses of radiation, and a fifty year nuclear winter.
Defense experts are currently working on a viable way of delivering the cure,
leading movie bosses to believe that the public could soon want to see
futruistic technology featuring in movies.

Sci-Fi +

*****

BIG WAR ENDS. WE WIN, TOO
Just as nation gets used to it, conflict ends

After a long time of war, our plucky military snatch a few vital points before
the whistle and win.
As the Government prepare to do a global lap of honor, our men and women in
uniform say that what they want is to sit back and enjoy the biggest economic
book the world has ever seen, while the war's losers were heard to mutter that
we haven't heard the last of them.
Meanwhile, the public is desperate to be scared witless now that any chance of
future warfare has become an impossibility and peace will reign on earth for
ever more.

Horror +
Comedy -

*****

CLIMBER WITHIN INCHES OF CONQUERING THE UNCONQUERABLE
Reprieve for mountain as nasal hemorrhage claims climber

Intrepid explorer Sir Toxteth Smyth-Smith-O'Reilly came within a whisker of
conquering the mountain they all said was unconquerable, dying just inches from
the summit after suffering a fatal nosebleed.
They now say Everest could be conquered before the turn of the year, a feat
that'll inevitably help market any movie featuring daring heroes who triumph
against all odds.

Action +

*****

DICTATOR CLAIMS, "WE HAVE NO WEAPONS."
Mustachioed madman's denials could spark second war

The same crazed dictator who started a war a decade ago is at it again, this
time by denying weapons inspectors access to his country.
Speaking from his nation's annual military parade and leaning heavily on a
biological missile, he ranted that if any inspectors tried to prove his nation
was armed, he'd launch strategic nuclear strikes on their homes.
Some analysts suggest he's having a laugh, and that making a mockery of him
could be good for business if war does break out.

Comedy +

*****

WORLD LEADERS TO BE CHIPPED
Revolutionary new idea could bring an end to all wars

Dr. Mortius Sprott XXV, grandson of legendary inventor Dr. Mortius Sprott
XXIII, today laid out his proposals for ensuring world peace.
By inserting a revolutionary chip into the brains of world leaders, mankind
could live in peace forever, and single handedly wipe out the need for war
crime tribunals, chemical weapons factories and action and horror movies.

Horror -
Action -

*****

STRANGE ANOMALIES FOUND IN COMPUTER HARDWARE
"Could just be a drop in the ocean," claim scientists

Reports have started filtering in from around the globe that some computer
hardware has been inexplicably malfunctioning.
Early research shows that things could get worse, with programs, "Blue
screening," and word processors randomnly putting text in bold lettering.
Some opportunists state that we need to laugh at these claims, while others
believe that these so-called science fiction fears should be exploited for
financial gain, though not to the point of terrifying an already uneasy public.

Comedy +
Sci-Fi +
Horror -

*****

Am I missing a report? Head to the contact section and let me know! All
submissions will be credited.

===============================================================================

|-----------------------------------------------------------------------------|
| [21] Loading Screen Messages |
|-----------------------------------------------------------------------------|

Star Moods
When a Star drinks too much or overeats, their Drink or Food Addiction bar will
decrease. When a Star's Addiction bar surpasses its threshold level, they'll
become more prone to severe stress and boredom, and as a result, will spiral
out of control.

*****

Staff Management
Despite having some experience within a specific field, anyone lined up in your
lot will be happy to work for you in whatever capacity you see fit. If one of
your facilities has no applicants lined up outside, just employ someone from
another line!

*****

Genre Fit
Action Stars don't need to be particularly good looking, but they do need to be
around thirty years old and possess a perfect physique.

*****

Movie Quality
The relationships between the Stars in a movie can have a big impact on its
quality. Particularly important are the relationships between your Actors and
the Director.

*****

Am I missing a loading screen message? Head to the contact section and let me
know! All submissions will be credited.

===============================================================================

|-----------------------------------------------------------------------------|
| [22] Cheat Codes/Text Files |
|-----------------------------------------------------------------------------|

While there doesn't seem to be traditional cheat codes for The Movies, you can
create or download several text files that will act as cheats for you.

Coming soon!

Am I missing a cheat code or text file? Head to the contact section and let me
know! All submissions will be credited.

===============================================================================
===============================================================================

|-----------------------------------------------------------------------------|
| [A] Contact Information |
|-----------------------------------------------------------------------------|

Before contacting me, please, make sure you have:

- Gone over the entire document looking for what you needed

Note that I cannot and will not help with any problem related to technical
support. If you can't get the game to run, or if you have problems, direct any
questions to Lionhead Studios/Activision. E-mail Lionhead/Activision directly;
don't expect me to forward your e-mail along or compose an e-mail for you. Do
not ask for CD keys, or where you can find CD keys, or anything else related to
piracy. And I'll tell you now. If for some reason you can't use The Movies
Online, and you've done everything correctly, chances are you're using an
illegally acquired CD key, and I will not help you.

Last, but not least, ensure whatever question you want to ask is asked in the
e-mail. Don't give me any nonsense such as "Hey, I've got a question, can you
email me at blah@blah.com?" They will be promptly deleted.

Now, if you have a question, comment, correction, addition or suggestion,
please send e-mail to:

jpguides [at] rogers [dot] com

All e-mails will be put into a "Movies" folder, so your message will be
guaranteed to have a response, but I can't tell you when. I do try to check
every few hours, though.

===============================================================================

|-----------------------------------------------------------------------------|
| [B] Webmaster Information |
|-----------------------------------------------------------------------------|

Attention webmasters: You are allowed to host this document and display it
without asking for prior permission. All you have to do is the following:

- Do not charge people to see it or otherwise make a profit from it.
- Do not alter it.
- Give proper credit to the author.
- You may not sell, rent or lease the document.

If you want to use one of my guides _IN_ a guide of yours, like an item guide
of mine in a general guide you're writing, feel free to do so, as long as you
still follow the above. All I ask in addition to that is that you let me know
when your guide is online so I can check it out.

===============================================================================

|-----------------------------------------------------------------------------|
| [C] Where This FAQ May be Found |
|-----------------------------------------------------------------------------|

GameFAQs http://www.gamefaqs.com/
Cheat Happens http://www.cheathappens.com/

All other websites have permission to use this document, but they may be out of
date or incorrect versions. The latest, newest versions can always be found at
the above websites.

===============================================================================

|-----------------------------------------------------------------------------|
| [D] Other FAQs Written |
|-----------------------------------------------------------------------------|

This section may not always be up-to-date, as I'm not going to update every
single one of my FAQs after making a new one.

http://www.gamefaqs.com/features/recognition/8939.html

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
GAME GUIDE TYPE
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Clock Tower 3 || File List
Condemned: Criminal Origins || Backstory Guide
Deus Ex: Invisible War || Walkthrough/FAQ
ESPN NFL 2K5 || Milestones/Crib Unlockables
ESPN NFL 2K5 || Strategy Guide/FAQ
ESPN NHL 2K5 || Challenges & Unlockables
Grand Theft Auto III || Walkthrough/FAQ
Grand Theft Auto III || Song Guide
James Bond 007: Everything or Nothing || Walkthrough/FAQ
Madden NFL 2004 || Challenge Checklist
MVP Baseball 2004 || Strategy Guide/FAQ
MVP Baseball 2004 || Unlockables Guide
Nocturne || Walkthrough/FAQ
Red Faction || Walkthrough/FAQ
RoadKill || Walkthrough/FAQ
RoadKill || Song Guide
Serious Sam || Walkthrough/FAQ
SimCity 4: Rush Hour || Object Guide
Splinter Cell: Pandora Tomorrow || Demo Walkthrough
Star Wars: Knights of the Old Republic || Walkthrough/FAQ
Star Wars: Knights of the Old Republic || Item List
The Sims 2 || Strategy Guide/FAQ
The Sims (PC) || Item List
The Sims (CONSOLE) || Item List
The Sims: House Party || Strategy Guide/FAQ
Tony Hawk's Pro Skater 2X || Song Guide
Tropico || Walkthrough/FAQ
Unreal Tournament || Walkthrough/FAQ
WWE RAW 2 || Move List/FAQ
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Total FAQs: 29

I have also written several strategy guides, in HTML format with screenshots,
for the website Cheat Happens (www.cheathappens.com).

==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===
Hitman: Contracts
Mortal Kombat: Deception
Spider-Man 2
The Chronicles of Riddick: Escape from Butcher Bay
Unreal Tournament 2004
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--===

Total Guides: 5

===============================================================================

|-----------------------------------------------------------------------------|
| [E] The Movies Copyright Information |
|-----------------------------------------------------------------------------|

Copyright 2005-2006 Lionhead Studios. The Movies, Stunts & Effects, and all
logos are copyright their respective owners. Copyright Activision.

===============================================================================

This document is copyright by US and Canadian copyright laws. This FAQ is for
personal use only. This FAQ may not be altered or used for commercial use.
Websites may use this document without permission, but they must give proper
credit to the author and musn't alter it any way, shape or form. All websites,
excluding GameFAQs (www.gamefaqs.com), are prohibited from renting, selling or
leasing this document, whether it's for personal or commercial gain.

Thank you.

===============================================================================

End of The Movies Strategy Guide/FAQ.

This document opyright 2006. All rights reserved.

The author of this FAQ is in no way affiliated with Lionhead Studios,
Activision, or any member of the development team.

 
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