Melty Blood React - Final Tuned

Melty Blood React - Final Tuned

16.10.2013 07:50:37

Melty Blood ReAct: Final Tuned
Satsuki Character Guide
Version 0.1
October 27, 2006

Created by: jygting
This FAQ can be ONLY found at:
GameFAQs (www.gamefaqs.com)

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Table of Contents
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1. Author's Note
2. Why pick Satsuki?
3. Basic Controls
4. Summarization of Moves
4a. Explanation of Moves
5. Arcade Mode Boss Strategies
5a. Sion Eltnam Atlasia
5b. Ciel
5c. Shiroi Ren
5d. Aozaki, Aoko
6. Seiyuu behind her?
7. Version History
8. Credits


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1. Author's Note
----------
Yo! Welcome to my Melty Blood ReAct: Final Tuned Satsuki Character
Guide! In this guide, I'll cover you up some moves and strategies
listed here so sit, back, relax and cheers!


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2. Why pick Satsuki?
----------
I learned the hard way that Satsuki lacks projectile, no air launchers
but she can dish out good damage (add it with Critical) and most of her
attacks can cause Wallslam. She's more like Shingo Yabuki from King of
Fighters '97, who also lacks projectile. All in all, I found Satsuki an
a-OK character.

For fun: pick her on Color 6 and you'll be shocked/surprised who she
looks like...;)

Just a curious question: How the hell did she met up with Sion? (or
reversing/changing it...) Seriously...anybody know?


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3. Basic Controls
----------

Instead of using the numerical key for the movelist, I'll use the
directional pad method...

db- down backward
d- down
df- down forward
b- back
n- neutral
f- forward
ub- up backward
u- up
uf- up forward

A- Weak Attack
B- Medium Attack
C- Strong Attack
D- Parry (Shield)

Blowback Edge- hold button
Heat/Blood Heat Mode- when Magic Circuit is 100-299% or when gauge is
yellow,
d,d,d+D [PC Mode] or ABC [AC Mode]
Dash- tap f,f
Backward Dash- tap b,b
Air Dash- in air, tap f,f
Backward Air Dash- in air, tap b,b
High Jump- d or df then uf
Double Jump- jump then ub,u or uf
Guard- b or vice versa
Low Guard- db or vice versa
Air Guard- in air, ub or vice versa
Throw- f/b+C (close range) [PC Mode]
f/b+AD (close range) [AC Mode]
Air Throw- in air, f/b+C (close range) [PC Mode]
in air, f/b+AD (close range) [AC Mode]
Shield Bunker- d,db,b+D
Tactical Recovery- tap f/b or u when knocked down to the ground
Air Recovery- tap any button when knocked in the air


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3. Summarization of Moves
----------

Blowback Edges C, d+C or in air C

Special Moves
Mihatenu Yume wo Tsukamu
Sacchin Arm d,df,f+A or B

Mihatenu Yume wo Tsukamu
Sacchin Arm (Kyou) d,df,f+C

Todokanai Yume wo Ou
Sacchin Arm f,d,df+A or B

Todokanai Yume wo Ou
Sacchin Arm (Kyou) f,d,df+C

"Ikkuyo~!" d,db,b+A or B

"Ikkuyo~!" (Kyou) d,db,b+C

"Jama shinai de......!" d,d+A or B

"Jama shinai de......!" (Kyou) d,d+C

Kyuuketsu Shoudou f,df,d,db,b,f+C (requires 100% Magic
Circuit)

Arc Drive
"Okottandakara......!" b,db,d,df,f+C

Arc Drive (Blood Heat)
"Okottandakara......!" d,db,d,df,f+C

Last Arc (During Blood Heat Mode)
Koyu Kekkai: Depletion Garden Parry attack in middle stance


3a. Explanation of Moves

Mihatenu Yume wo Tsukamu Sacchin Arm- d,df,f+A,B or C
Satsuki reaches out her arm and when she grabs the opponent, she'll
either slam it down (B and C) or throw it to the other side (A). The B
version has more delay than the A version.

Todokanai Yume wo Ou Sacchin Arm- f,d,df+A,B or C
Satsuki reaches her arm diagonally. The effect is the same above.

"Ikkuyo~!"- d,db,b+A,B or C
Satsuki swipes down her fist (A) or she'll wind up her arm and swipes
it down to the ground (B). Her C version causes Wallslam.
Combo: B- 2 Hits

"Jama shinai de......!"- d,d+A,B or C
Satsuki smashes the ground while crying. The last hit of C version
causes Wallslam.
Combo: B- 2 Hits
C- 7 Hits+Wallslam

Kyuuketsu Shoudou- f,df,d,db,b,f+C
Satsuki grabs the opponent and drains the blood out of the opponent.
Similar to Kyuuketsuki Shion's Cruel Blood.

"Okkotandakara......!"- b,db,d,df,f+C
Heat Mode: Satsuki rushes to the opponent, grabs and stabs him/her to
the chest and faints.
Blood Heat Mode: Satsuki rushes to the opponent, grabs and stabs
him/her to the chest then continuosly punches the crap out of the
opponent while crying and hits 'em hard to the wall and shouts "Baka!".
If the opponent is Shiki (Nanaya or Tohno), she'll cry even more while
beating the living hell out him and shouts "Usotsuki!".
Combo: 23 Hits+Wallslam
37 Hits+Wallslam (Nanaya/Tohno opponent only)

Koyu Kekkai: Depletion Garden- Parry attack in middle stance
The screen changes to a beautiful garden, then changes again to an
autumn-ish background while Satsuki kneels and the opponent gets hits
by the autumn leaves.
Combo: 20 Hits+Wallslam


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5. Arcade Mode Boss Strategies
----------

In this mode, there are 4 bosses (2 main and the other 2 if you didn't
use any continues) and I had to start again and again from the
beginning if I lost. Well, I list 'em down!

5a. Sion Eltnam Atlasia
Yup......she take Satsuki's excuse as a "No"...uh-oh. Start out by
avoiding her so she won't be able to throw you. Also, watch out for her
Etherlight attacks (especially f+C then b+C) and her Slide Air then
pull out an A,B,C, "Ikkuyo~!". If Sion uses Slide Air B, quickly input
Jama shinai de and a combo. There, all done!

5b. Ciel
Dammit......I lost to her several times and she's the reason why I
always start again. Just stay close to her (not too close) and pull off
the same combo like you did to Sion but add an "Ikkuyo~!" (Kyou) for
more damage. Always block when she uses her Kouken moves on the ground.

If you didn't use any continues from Stages 1-8, you'll face-off the
last two...

5c. Shiroi Ren
Now this is what I'm talking about!! Avoid her then get close to her
and do a combo, Jama shinai de (Kyou) and "Ikkuyo~!" (Kyou). Period.

5d. Aozaki, Aoko
A word of caution: Don't avoid her or you'll be cheaply hit by her
"Soul Strike" moves, corner her and pull off everything. I mean it,
everything!! And you'll see her ending...isn't it sad, Satsuki?


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6. Seiyuu behind her?
----------
The seiyuu behind Yumizuka, Satsuki is Omi Minami! I'll list her other
roles in anime/games as well...

Clamp Tantei Gakuen
Nokoru Imonoyama

Namco X Capcom
Xiaomu

G-On Riders
Sera
Opening Theme Song Perfomance


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7. Version History
----------
Version 0.1 (October 27, 2006)
Started and finished making this guide.


----------
8. Credits
----------
I wish to thank the following:


For creating this Melty Blood! You Ro'K!!


For making the game! You Ro'K harder!!


For reading this! Thanks!


For making the guide...


For posting this...


Please see our other FAQs!
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Shaman King: Spirit of Shamans FAQ/Movelist
Samurai Deeper KYO FAQ/Movelist (Incomplete)
Bakusou Kyodai: Let's and Go!! FAQ
Samurai Spirits Zero Nakoruru/Rimururu Character
Guide
Samurai Spirits Zero Rera Character Guide
Gradius III FAQ/Weapons Guide
From TV Animation: One Piece Grand
Battle! FAQ/Movelist (Incomplete)
From TV Animation: One Piece:
Tobidase Kaizoku Dan! FAQ (Incomplete)
Nana Lyrics FAQ
Tales of Phantasia Lyrics FAQ
Namco X Capcom Character Level-Up Guide
(Incomplete)
Naruto: Narutimate Hero 3 Movelist
Tales of Legendia Lyrics FAQ
Shin Onimusha: Dawn of Dreams Lyrics FAQ
Drakengard 2 Lyrics FAQ
Naruto: Narutimate Hero 3 Dual Ougi Guide
Melty Blood ReAct: Final Tuned Shion Character Guide
Melty Blood ReAct: Final Tuned Akiha Character Guide
Tales of Eternia Song Lyrics
Tales of Destiny Song Lyrics
Tales of Destiny 2 Song Lyrics (PS2 Version)
Vampire Chronicle: The Chaos Tower Tower Guide
Melty Blood: Act Cadenza (PS2 Version) FAQ/Movelist (Incomplete)
Battle Stadium D.O.N. FAQ/Movelist (Incomplete)

King of Fighters '97 is copyrighted by SNK

If you have any questions, comments, suggestions, contributions, wear
something fuzzy, start screwing your life, go somewhere or whatsoever,
please e-mail me at iii_sagittarius_lang@yahoo.com. Offensive messages
will be ignored, so be forewarned. This FAQ cannot be duplicated,
reproduced or sold nor plagiarized without the Author's permission.
Please, don't do anything with my Guide OR ELSE...!!!

Thank You for reading my Guide!!

 
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