World of Warcraft

World of Warcraft

24.09.2013 19:59:09
World of Warcraft
Grouping FAQ
omegachaos



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Contents
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1. Intro
2. Version History
3. Basics of a Good Group
4. Finding a Group
A. Quests
B. Instances
5. Functioning Inside a Group
A. Roles to Play
a. Druid
b. Hunter
c. Priest
d. Rogue
e. Shaman
f. Paladin
g. Mage
h. Warrior
i. Warlock
B. Players to Avoid
6. FAQ
7. Credits

===========================================================
1. Intro
===========================================================

Hello and welcome to my first FAQ! If you're having
trouble looking for a group or are always finding the worst
people to group with, this is the FAQ for you! Now you'll
have the knowledge you'll need to group with the right
people in a PUG (Pick-up group). Read on to find out more
about grouping.

Note: This is more for instance grouping than quest
grouping

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Version History
===========================================================

Version 1.0

First version of the FAQ. I will add more versions if
needed.


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2. Basics of a Good Group
===========================================================

All basic groups need to consist of a tank, healer, and DPS
(damage per sec.) classes.

The Tank - This is the guy that will be taking the most
damage in the group and keeping the mobs attacking him
while the other classes pummel the unfortunate mob. The
tank is usually a warrior, since they have aggro gaining
abilities, but a couple of other classes can tank as well.
See more in the Classes section.

The Healer - This is the guy that is going to keep everyone
in the group alive. The tank will be the one he will be
healing the most, as the tank will be taking the damage
from almost all the attacks. Most of the time the healer
will be a priest, but other classes can heal as well. See
more in the Classes section.

DPS classes - Almost all classes are capable of being this
role, but most of the time it will be a mage and a rogue.
Their goal is to take down the mob as fast as possible
while the tank is busy taking all the damage.



===========================================================
3. Finding a Group
===========================================================

---------------------------------
A. Quests
---------------------------------

So you've found a quest that is red or is labeled Elite.
What are you gonna do? Simple. Get a group. The people
that you would want to group with are people that are also
on the quest you're doing. Some quests don't require a
full party to complete, but if you find that you and
whoever is grouped with you are having troubles, feel free
to find a full group. The one thing you should NOT do is
to start a raid group. Unless the quest is labeled 'Raid',
you will not receive credit for killing mobs, or be able to
gather quest items.

--------------------------------
B. Instances
--------------------------------

So you're in the mood for an instance dungeon. But what's
this? There are elites! It looks like it's time to find a
group. For instances, you're going to want to find a full
group. There is no way you could do an instance with 2, 3,
or 4 people (unless you're a higher level than the
instance, but why would you do that?). Finding a group
shouldn't be too hard as long as it's around peak hours of
play. Simply put in the Looking for Group channel "LFG
", and hopefully someone will whisper you
for a group. Your group needs to consist of the basic
group members: the Tank, the Healer, and any DPS classes.
Once you have your group, head over to the instance, or if
you're there already, find something to do while you wait
for those slowpokes.
Most instances are 5-man, but there are some that are 10-
man, 20-man, and even 40-man! For those instances, you'll
need to start a raid group. Every group of 5 in the raid
must have a tank and a healer for each group of 5 to be
most effective. Move people around in-between the groups
to create an effective group of people.

Note: 20-man and 40-man instances are the maximum level
instances and big raiding guilds are usually the ones that
do these, as they are very difficult. No PUG groups for
these bad boys.

===========================================================
4. Functioning Inside a Group
===========================================================

Well you've gotten inside the instance and are now facing
your first mob. What do you do? Here are two basic steps
needed to take to bring down this mob:

Step 1. Pulling
><><><><><><

Usually there will be groups of mobs in an instance that
can range from 2-4 mobs.
With two mobs, you can have either a hunter or warrior
pull. If a hunter pulls, the hunter should feign death to
erase any aggro on him and allow the warrior to gain aggro
on the mobs while the rest of the group concentrates
attacks on one of the mobs. If the warrior pulls, simply
allow him to build more aggro on them while the group
concentrates on one of the mobs.
With 3 mobs, you'll want to have either a mage sheep pull
or a rogue sap stun and have the hunter or warrior pull the
remaining two. If the mob is hit while stunned, he'll go
to whoever is the highest on his aggro list. If he was
sheeped, the mage can simply re-sheep the mob until the
other two are dead. If he was sapped, then the tank is
going to have an extra mob to tank, and it might cause a
few problems for the tank trying to keep aggro. In the
higher level instances, priests have a stun that only
affects undead called Shackle Undead. This can be an
alternative to sheeping because mages aren't able to sheep
undead and the same with rogues and their sap ability.
With 4 mobs, you'll need to have the tank on two mobs while
one mob is stunned and the other is off-tanked by a class
that has good armor and HP. Not too hard to do if the
group knows what it's doing and classes know their roles.

Note: If there is only one mob to pull, have the warrior
pull it to the group and pulverize it.

Step 2. Fighting
<><><><><><>

In a lot of fights, you'll most likely have three mobs.
Usually one of the more powerful mobs are stunned while the
group is concentrating attacks on a mob and the tank is
keeping aggro on one or both of the mobs. Once the mobs
are dead, obliterate the one that is stunned. There isn't
much to fighting mobs, just know which mob does the most
damage, and which mobs have the least and most amount of
HP.

+++++++++++++++++
A. Roles to Play
+++++++++++++++++

a. Druid
These guys are a special type of class. They have the
ability to become three different forms. In their regular
form, they can be the main healer in a group. They can
also put beasts to sleep whenever there are some in a group
of mobs. In some cases, a druid can turn into a bear and
become an off-tank for a warrior. When the druid changes
into bear form, mana changes into rage and armor increases,
making it possible to tank.
The last form is cat form, which allows a druid to become
like a rogue, replacing mana with energy. This is
obviously the DPS form of the druid and is usually used if
there isn't a need for a tank or healer. They also have
the ability to give a buff to all stats.

b. Hunter
This class is usually the one considered to do the pulling.
They also have great ranged DPS and an off-tanking pet to
boot! The pet, as I said before is good for off-tanking an
extra mob that a tank can't tank at that moment.
On occasion, a hunter will need to 'kite' something, or
have the enemy chase after the hunter while their Aspect of
the Cheetah is on. Usually kiting is used if a hunter is
soloing a mob or in the rare case it needs to be used on a
mob (usually a boss) so the group can take down any other
mobs that would make it difficult fighting the boss.

c. Priest
This class is mainly used for healing and not for DPS
(unless they're in shadow form). If they need to DPS at
all, they can use any of their holy attacks and DOTs
(damage over time) on the mob, OR, they can shift into
shadow form and do some major DPS on the poor mob. They
can also be used to shackle anything Undead as a helpful
stun. They also have a talent called Mind Control which
the priest mind controls a mob. Other mobs see it as
unfriendly to them and attack it. This talent is usually
used if there is a dangerous mob that could cause a wipe
needs to be killed before the actual fighting begins.
Lastly, they have the ability to give a stamina buff.

d. Rogue
This class is one of the best melee DPS classes in the
game. These guys are helpful in taking down mobs quickly
and efficiently. They can also stealth and sap mobs,
taking one temporarily out of the fight. The only thing is
that rogues can't re-sap, like a mage can re-sheep or a
priest can re-shackle, so remember to take down the other
mobs quickly before the sap on a mob wears off.

e. Shaman
This class can be an excellent main healer or secondary
healer and can drop totems with various buffs. Be wary,
because sometimes mobs can destroy these totems. Although
it may not seem like it, this class can also serve as an
excellent off-tank to most mobs. It also has some great
melee DPS and spell-casting damage.

f. Paladin
This class, like the shaman, is also an excellent main
healer or secondary healer, but doesn't drop totems. They
can make excellent main tanks if the warrior in your group
just isn't that good of a tank. They also have great DPS
and the ability to give a buff that increases armor to
party members, along with various other buffs (especially
the tank).

g. Mage
This class is, pretty much, THE best ranged DPS class in
the game. They cause excellent damage to the mob and also
have the ability to polymorph (or sheep) a mob to
temporarily put them out of the fight. They have an AOE
(Area of effect) attack that is very useful in taking down
a crowd of non-elite mobs. They can also reduce downtime
by conjuring food and water. There is also a buff they
give that buffs intellect

h. Warrior
This class is going to be your guaranteed tank (unless you
have a druid in bear form or a very skilled paladin).
These guys have talents that can gain aggro and keep it on
them while the rest of the group destroys the mob.
Although this is really the only tanking class in the game,
it's possible for other classes with a lot of armor to
tank, but that class will most likely have a harder time
keeping all the aggro. They are also capable of being a
DPS class by dual wielding weapons.

i. Warlock
This class is similar to a hunter since these guys have
pets, but they are different because they have many talents
that cause damage over time, which cause a lot of damage.
Warlocks can use their pets much like different classes.
They can use their voidwalker as an extra tank, an imp as
an extra mage, or their succubus as a rogue. They also
have a felhunter, which is kind of like a beast, but is
good at disrupting casters.



All these classes play a specific role and aren't meant for
other roles. A priest isn't meant to tank and a warrior
isn't meant to heal. If you have trouble figuring that
out, you are definitely not the person to group with, and
should throw your computer out the window and get a
worthwhile job.

++++++++++++++++++++
B. Players to Avoid
++++++++++++++++++++

It's unavoidable, but you WILL group with people that have
no idea what the word "teamwork" means. These people need
to be kicked by all means, even if it's accidental (or
seems accidental). Here are some examples on players you
should avoid

The Aggro-Master - This is the guy that will always be
aggroing all the monsters around accidentally, usually
because of carelessness. Someone like this will almost
always be the reason the group wipes.

The Whiner - This guy will be whining for all pieces of
equipment, making up dumb excuses like "his guild needs it"
or "his alt needs it badly." If he does it with all the
items, simply kick him from the group.

Mr. Speedy - This person likes to finish instances fast and
doesn't know the meaning of health and mana regeneration.
He is always constantly pulling mobs to the group and
always complains whenever the group wipes to either the
healer or tank for not gaining aggro or healing people.

The Dragger - This guy basically pulls or "drags" monsters
to the group either if he's lagging behind or scouting
ahead, most likely causing a wipe since the group may not
be ready for the mobs or there are simply too many. If you
find that you pulled quite a few mobs and you are far from
the group, simply die and ask the healer to rez you after
you have died.

The Treasure Hunter - This guy is always looking around for
anything they can get in the instance. If there is a
treasure chest, they run to get it. If there is a quest
object, they run to get it. If there is something that
they can activate, well, you know what they do. All of
these things he does can result in a wipe because of mobs.

The Complainer - This guy likes to complain that everyone
in the group is doing everything wrong (when in fact
everyone is doing everything right) and tells people how to
play their class or how to do things in the instance the
"right" way.

The Pretender - This guy is your friend. Well it looks
like it. He pretends to be your friend and he "borrows"
some of your items (like potions, bandages, etc.). Even if
you ask him to pay you back you'll probably find yourself
on his ignore list after he's done grouping with you.
You'll probably never here from that guy again and you'll
find yourself empty handed.

The Deserter - This guy goes AFK for extended periods of
time or bails entirely partway (sometimes after a wipe)
through the instance, leaving a group underpowered and
losing progress made for having to find someone else to
fill the spot. A slightly-more tolerable version of this
guy will hearth out for armor repairs, training, or
something else and expect you to summon him back.

The Ninja - This is the worst person you could ever group
with. Whenever there is a really awesome loot drop
(everyone is going all "ZOMG PHAT LEWT !!!!11one), this guy
instantly need rolls it, receives the loot, and hearths
out. These people deserve no mercy whatsoever and should
be put on your ignore list forevermore. These guys can be
anyone. They can be very friendly and ninja, or be an
ignorant person and ninja. Anyone can be a ninja, so look
for some sort of sign.

===========================================================
5. FAQ
===========================================================

Coming Soon! =)


===========================================================
6. Contact Info
===========================================================

My e-mail is omegachaos690@hotmail.com

Only contact me if you want to:

Give me constructive criticism (good ones if possible)
Suggestions to add onto my FAQ
Ask me a question not already answered on this FAQ
Post this FAQ on your website

Don't contact me if you want to:

Ask me personal information
Threaten me with a virus
Give me criticism that consists of "OMG UR FAQ SUXORS"
Anything else that you know would probably tick me off


I will most likely reply to the stuff that I want to be
contacted from. If I'm contacted from the stuff I don't
want to be contacted from, you will be blocked.

I also have a level 60 Tauren Warrior on the Greymane
server named Ranglor. If for whatever reason you want to
contact me, by all means do so as long as it's for a good
reason. Otherwise you'll find yourself on my Ignore list.


===========================================================
7. Credits
===========================================================

Tansa - For giving me a lot more info I needed on the
Paladin class, and adding various other information to the
other classes.

Orco - For adding The Pretender to the list of people not
to group with.

Jet Tepton - For adding The Dragger to the list of people
to not group with.

Rexdestroyer - For giving me the info I needed for the
paladin class.

anonymous - added The Deserter to the list of people not to
group with.

WoWwiki - Thanks for the info for some of this FAQ!

Gamefaqs - For hosting my FAQ and being such a cool
website!



The only websites that are allowed to post my FAQ currently
are:

www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
www.1up.com



This FAQ is copyrighted omegachaos 2006.


THE END. No seriously get outta here. Go find a group on
World of Warcraft or something.


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